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Page 3 / 3 of 2789 pokedex entries by sk372.

Considering itself a defender of small plant-life, Treish patrols forests and gardens at night, flinging leaves at potential trespassers. Though small, these leaves possess sharp enough edges to leave nasty cuts.
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Bits of a wooden shell circle around Treor, levitated by a strange energy from its core. It manipulates these pieces both as projectiles and as armor when forced into battle.
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Should it need to frighten others away, Treduck lifts off the head of its wooden body and levitates it around using psychic powers. It tends to get a headache once the head is reattached afterward.
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Trechamp's arms are huge enough to carry it around easily, so it's rarely seen actually standing on its own feet. It lumbers throughout dark forests, ready to strike down those who would disturb the woodland's peace.
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It cuts down large swaths of the most pungent flowers to eat. These flowers are what give its honey such a foul stench in addition to the enjoyably sweet taste.
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Glootata smears the smelly drool from its mouth within the walls of homes to signal others to come make their homes there. Because the stench is so foul, it's easy to identify a home in the midst of a Glootata infestation.
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Gloobull's strong sense of smell means it gets agitated by the stench of its own flower. When it sneezes, it sprays its sticky, stinky drool all over the areas in front of it.
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The foul stench of its drooling honey is lessened after it consumes large amounts of sap, so Gloocross owners often keep them well-fed to manage the smell. This has led to a mild obesity problem in domestic species.
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Glooqueen loves to pull others into a hug and offer the honey-like nectar it drools out. The offer may be well-intentioned, but the pungent aroma of Glooqueen's flower will linger on the person hugged for quite some time after.
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It drools honey from its mouth to lure in prey while it remains sedentary. Even if something eats and escapes, the magnetic content of its honey allows it to use its own magnetism to draw them back to its mouth.
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Although pungent, Glootik's small size makes its stench almost imperceptible to larger creatures. It marks its favored feeding spots with its smelly drool, letting other Glootik know of a good source of sustenance.
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The pungent scent of the drool that constantly leaks from its mouth repels most undersea predators. Ships have taken to having at least one Glooedo follow them to reduce the chances of being attacked while sailing.
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The foul stench from Glooras's twin flowers drives off friends and foes alike. The drool dripping from its mouth encourages fungal growth in the ground it drips on.
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The parasitic mushroom has neutralized the organs that cause the foul scent of its drool. This allows it to leave sticky, odorless puddles around its territory to trap unsuspecting prey with.
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It has a tendency to mark territory by rubbing its foul-smelling drool on objects it claims ownership of. The marking is difficult to clean and remove the stench of, making it an unpopular pet.
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The combination of Gloom and Muk has created one of the most noxious-smelling Pokémon in existence. Ironically, the honey that coats its mouth is said to be one of the most delicious despite the rank odor.
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Noilu is extremely friendly towards humans, often landing and resting on the heads of those traveling through its caves. If anything aggressive comes close to its new friend, it assaults the foe with debilitating ultrasonic waves.
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While fearsome in dim lighting, Noidon is deathly afraid of bright lights. Even a glimpse of sunlight will send it into a panic, boring holes with its horn to dig a hole or cave for it to hide away in.
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Intrigued by human courtship, Noidisc has been spotted often hiding close to couples on evening dates near mountains or caves. Depending on the couple, this is either adorable or annoying.
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The cloud-like fluff on Swabtini's body slowly grows over time until it covers it completely. It sheds the fully-fluffed skin within the week, and begins growing a new cloud layer shortly after.
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Swabgey is a popular pet in affluent neighborhoods for their plumage and vocals. Swabgey owners will regularly get together and create a chorus with their pets' songs.
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Swaba makes its home in forest areas with heavy mist. It uses its cloud-like wings to help blend in with the misty haze and hide it from potential predators as it forages.
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Swabrak's webbing is made of the same cloud-like material that grows across its body, which thins out as it weaves webs. If it spins too much web too quickly, it goes bald and can't create new webs until sufficient fluff has grown back.
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Swabtu prefers to hide within clouds or fog when flying to obscure itself from potential predators. Its strong eyes let it see clearly through these hazes and spot movement even from vast distances.
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As its light body is carried along by the winds, small pieces of the cloud-like matter on its body fall towards the ground. These clumps are highly sought by Pokémon possessing a sweet tooth.
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Swablax carries two sticks of sweet cloud-like fluff it creates wherever it goes. It has two different mouths, so each one eats from its own stick of candy.
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The small hair on Swabts's head is highly attuned to its surroundings, making up for its poor eyesight. It likes to shower those it's fond of with bits of fluff dispersed from its dome.
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Swabvoir is extremely popular for its melodious voice and gentle demeanor. When it sings, a voluminous rainbow emanates from the clouds of its body, arcing over towards those listening to its song.
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Swabpix is known for its melodious singing voice, but also for its short temper. Interrupting its song for any reason results in it igniting its tail and indignantly flinging fireballs.
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It sings a happy chirping song and prances about when the sun rises. When it charges up electricity, the clouds of fluff on its body spark and rumble like faint thunder.
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Swabish is known for helping plants propagate across the land. It carries seeds in its mouth and flies by flapping its cloud-like petals, planting the seeds when it lands.
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The soft fluff on Swabduck's arms has a soothing property, making it excellent at calming others with light massages. It mostly uses it to rub its own aching head, though.
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Swabra uses its telekinesis to gently lift others so they can experience something akin to the joy of flight. It's also quite proud of its cloud-formed mustache.
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When flexing, the cloud-like fluff on Swabchoke's chest expands. Rivals will have flexing contests to see which one has the most expansive and thus most impressive chest-fluff.
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It has a spirited and combative personality, always eager to spar with others. Because its arms and fists are made of clouds, its punches don't pack much power.
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Swabler gathers up small stones to hide within its cloud-like limbs. When battling, it flings cloud orbs filled with rocks to pack deceptively potent punches on impact.
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The stick it carries is tipped with a cloudy substance it regularly produces. It offers this up to those it is close to; the flavor of the cottony confection is powerfully sweet.
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Although fluffy to the touch, within the center of Swabnix's cloudy tail segments are solid stone. If it feels threatened, it won't hesitate to swing its body around and send an agitator flying.
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Altaxorus has a caring and protective nature. It shelters smaller Pokémon within its clouds, defending them from predators with strong swings of its axe-like tusks.
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Composed of sand and stone held together via a psychic consciousness, Regivoir can separate and manipulate its rocky parts at will. It's said that as long as its core stone is intact, it can reform itself from any damage.
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Its heavy stone body is always tumbling back to the ground. Regiloon never stops leaping and attempting to fly, however; it's determined to soar above the clouds one day.
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Many scientists believe the stones comprising Regiatone's body come from different planets in deep space. Once a month, when the moon is full, Regiatone's stones will separate and reform in a different arrangement.
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Once a day, the prongs of Regilrock's body separate and rearrange themselves into a different order. The gaps left behind during this process emit extreme levels of heat and light.
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Regibone carves itself a club and helmet out of solid arctic ice to better survive the frozen wastes. The ice shard it holds is a solid weapon, and also lets it fire freezing beams in combat.
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The helmet and ice club it wields have merged with it, making Regiwak's entire body solid ice. It can now freeze water vapor in the air to create an infinite supply of new ice weapons to battle with.
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Reginx displays a lot of haughty and self-absorbed behavior. Those that don't properly bask in its beautiful glory will be hit with a raging blizzard for their impertinence.
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Regitwo's vast psychic potential lets it create frozen projectiles through sheer force of mind. Those hit by these shards have an equal change of being rapidly frozen solid or dazed by psychic energies.
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If Regiown is in the presence of large chunks of ice, the chunks will start being chipped away by an unknown source until it resembles letters. It's unclear if this is an intentional attempt at communication or not.
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Regigon2 can function while in its detached state, but reaches full potential when put together. Those that take the time to meticulously complete the complex process of building it will gain an eternally loyal and greatly powerful ally.
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Regice's icy form is so cold that even a dip in magma was observed to have no effect on it. In fact, the reverse occurred, and the magma it was submerged in began to freeze.
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Regisect uses the pointed icicles on its front limbs to burrow its way deep into icebergs, hibernating much of the year. As it slumbers, the exterior of its frozen home grows mushrooms made of ice.
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Some believe Regiatone's origins lie somewhere on a distant, frozen planet in space. Its icy powers are strongest during the full moon, making it able to create a torrential blizzard with snow that glows an otherworldly color.
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Though its body is frigid to the touch, Regilrock's presence causes ice in its vicinity to quickly melt. Regilrock's body glows brightly during these moments, and notably becomes even colder.
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Though it is stuck within a large block of solid ice, Regipoke still functions normally and can interact with others via telekinesis. Examination of brainwaves suggests the Slowpoke does not even realize its predicament.
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Regiuna's metal cocoon is so resilient that nothing has been recorded denting or scratching it. When all the dots on its face light up at once, it is ready to evolve.
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A deep, warbling bass emits from Regitoed at almost all times. If it travels through swampy areas, frog-like Pokémon tend to follow it as if hypnotized.
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Regiatone's cannon is powered by energy it gains from absorbing and storing moonlight. When the full moon is out, it can maximize its output and fire a tremendous beam of light thrice its own size.
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Regilrock basks in sunlight often, and appears to derive much of its energy from solar power. At maximum force, it can generate concentrated fire from its sides that can liquefy solid steel in seconds.
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Viletor's three heads each control an aspect of the flower's defense functions. Depending on which one is in control, the pollen spread can heal, harm, or immobilize those afflicted by it.
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It can spread a paralyzing toxic powder from its wings to stun anything it flies over. Vilefree does this in order to ensure it has no competition in finding the sweetest honey and nectar to gorge upon.
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Vilewhirl always keeps its flower on the water's surface as it swims, absorbing sunlight that shines down on the water. If touched, the flower sprays a mist-like pungent pollen to deter predators.
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Necropede seeks out sources of light, which give it sustenance. If something tries to move it from a light source, it will aggressively bite and poison them, its toxins causing intense internal burning sensations.
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Its lanky appearance makes it cute to some, unsettling to others. If the string on its back is pulled, Stuffmime energetically dances, and a jaunty tune plays from an unknown source.
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Stuffper is very friendly and playful, often approaching strangers and dancing around them in celebration of new friends. One should be cautious though, as it likes to headbutt as a sign of affection, and packs a surprising punch.
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Many have mistaken Stuffkoth in the wild for discarded toys due to their appearance and almost inanimate nature. They often become happily adopted by children who find them adorable and easy to care for.
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One of Stuffisk's favorite tricks is to lay flat and play dead. In some cases the act is too convincing, and a not-insignificant amount have been abandoned or discarded as a result.
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Some Stuffisk are so dedicated to the art and act of playing dead, they will even decorate their body with markings to signify the cause of "death." Most owners do not care for this habit in the slightest.
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Stuffzee loves playing with children, sticking close to those it has befriended, particularly at night. If it senses a child having a nightmare, it quickly eats the dream even though it will likely make it sick.
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Betine's back is very soft and plush, making it extremely comfortable to lay upon. It's quite happy to let people relax on its back while it ferries them across shores.
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Some believe that Dhelxys came from a spaceship that crashed deep into the ocean depths. It gathers the remains of shipwrecks with its chain-like limbs, though none are certain what it does with the scrap it collects.
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Dhelbas appears to reside near the wreckage of sunken ships. It hides amongst the debris out of sight, before using seaweed-like tendrils to ensnare small unwary prey.
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Dhelkoal slowly walks along the ocean floor, massive amounts of seaweed spreading out from its shell. Any small creatures that swim too close are seized by the leaves and dragged into its shell to be consumed.
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Dheldisc blows small heart-shaped bubbles at others of its kind to communicate. Old sailors' tales say Dheldisc was born from the spirits of couples lost at sea.
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Dhelcool cloaks itself in intimidating detritus and skulls to give itself an imposing, deadly appearance. Some think it's overcompensating for its rather meager strength and toxin.
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Extremely rare to see in the wild, Toxew hides beneath the dome on its tail, turning invisible shortly after. Those pricked by its spines suffer a three-day long bout of amnesia.
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The type of flavors Hawltung tastes before a fight influence its combat style: sweet for defensive, spicy for offensive, etc. Many Hawltung Trainers work tirelessly to find meals with the perfect flavor combo to create the perfect fighting style.
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Its vines can shape and extend to some extent, giving it more range for strikes and grapples than a first glance would suggest. It will even shape its vines into taunting or victorious gestures to psych out opponents.
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It throws down lightning bolts in front of it before every battle. This is primarily meant for dramatic flair, as Hawlbuzz prefers to use its physical prowess in battle over projectiles.
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Hawlmar is found primarily in areas with active volcanic activity. A favorite pastime (and method of showboating) for Hawlmar is to leap from on high into a pool of lava, leaping out and shaking off the molten liquid, unharmed and unfazed.
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Its sharp eyesight allows it to detect even the faintest twitch of movement from its opponent, giving it exceptional reaction speed to attacks. It uses its tiny frame to dodge attacks until the foe is too exhausted to avoid its counterstrikes.
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It shuffles and trots in place, rubbing its fur together to create a static charge that makes its tail shine brightly. This bright glow serves as the backdrop lighting for its dramatic moves in combat.
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Hawlossom are much more passionate about observing battles than participating in them. If many gather together to watch a fight, their supportive dances and cheers can even bolster the strength of the combatant being cheered for.
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It stands stock-still in battle, waiting for an opponent to make a move it can counter. When the chance arises, it devastates the attacking foe with dramatic jump strikes and stunning throws.
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Hawlflora absorbs sunlight so that it may produce a bright shine like a spotlight on command. It does this to support allies in battle, providing dramatic lighting to give their performance added flair.
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Hawleon has slight precognitive capabilities, which it uses to its advantage in battle. The gem on its forehead shines briefly when it successfully counters a move it saw in advance.
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Hawlkrow challenges others of its kind to combat, with the loser forced to give up prized possessions to the winner. The fighting may be honorable, but the items fought for are often ill-gotten gains.
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Some say the head on its back half is its evil side. While a bit playful, it does seem that while Hawlfarig wants to fight honorably, its back end seems to encourage the use of dirty tactics.
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Hawlrow tries to sneakily poach the belts away from others of its species. Direct fights are uncommon, as Hawlrow considers a successful steal as a stronger example of its prowess.
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It only shares the feathers it molts with those it deems to have an honorable spirit. People believe accessories made with Hawlmory feathers grant the owner a boost to vitality.
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When readying itself for battle, Hawlpy will blow a tune with its trunk, hyping itself up with a personal theme. It will compose additional themes for its allies when it observes their battles.
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Hawlphan has been observed taking in stray Phanpy and tutoring them in its ways. In particular, it teaches them how to roll and unfurl from said roll with the maximum amount of dramatic flair.
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Hawltler is always itching for a good brawl to keep itself in shape. If no others seem in the mood to practice with it, it will use faint hypnotic powers from its antlers to stoke their fighting spirit and make them raring to fight.
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Hawltank's size and robust body make it a potent powerhouse in combat, good for any Trainer's team. However, most find themselves quickly put off by its victory celebration, where it sprays milk above the heads of it and its teammates.
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The vines comprising its wings and back flutter in the wind, giving the illusion of a cape. This illusion lulls foes into forgetting they are just as prehensile as the rest of Hawlgrowth, giving it an opportunistic advantage.
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In combat, it moves with practiced and calculated grace and strength. Those who have observed Hawlia in battle are torn between describing its movement as fighting or dancing.
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Hawleon has a distaste for using its camouflage abilities unless absolutely necessary. Hunters that think it will be easy prey because it stands out will be taught otherwise when grappled and tossed aside by its prehensile tongue.
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Hawlqueen is protective of all the young Pokémon in its domain, considering itself their guardian. It makes sure they watch its fights, so it can extol virtues of strength and honor as well as teach them self-defense.
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Some naysayers believe Hawlsol causes disasters just so it can look like a hero saving people from them. This is patently false; Hawlsol simply believes it can help people and look cool while doing so, but rescue is always the first priority.
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Often called "The King of the Ring," Hawlking is incredibly bombastic and lives for the spectacle of battle. It only fights with opponents it knows will give it a challenge, as a fight that ends too fast is no fight at all.
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Hawlpix uses its flame powers to force an opponent's movements in battle. It flings fireballs from its six tails to make them dodge and dip around until they're in the perfect spot for Hawlpix to land a critical strike.
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Hawlki consistently practices its battle techniques in order to add more flair to its movements. On occasion, it will steal trinkets from passersby, refusing to return the objects until they watch it show off its new moves.
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When diving at prey, Hawlbat cannot resist the urge to add aerial acrobatics such as twists and loops. Sometimes it gets so caught up in its flourishing performance that its prey escapes.
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Hawlie's piercing cry is said to freeze opponents in their tracks, leaving them wide open for it to strike. It coats its entire body in solid ice before careening into an opponent with devastating force.
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Despite living in the most frigid of areas, Hawlass has a personality that can only be described as "fiery." It practices its moves by creating ice statues of other Pokémon to grapple and toss around.
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Most find Hawlbish endearing for its strong sense of justice and friendship, and its eagerness to prove itself in battle. Because it practices its moves in garbage dumps, however, its friends must learn to endure its pungent stench.
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It grants water and safe travels to those lost within the desert sands, then disappears like a mirage. As those reporting it were exhausted survivors, Hawlturne was thought to be a hallucination until recent times proved it to exist.
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It can create cold gusts of wind to chill and slow its opponents in battle. It also has the side effect of making Hawlrorus's wing-like flaps flutter in the wind, giving it a dramatic flair that it relishes.
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It seems generally unresponsive to outside stimuli, but if fierce battles take place in front of it, it can be observed shifting slightly with the faintest of lights flickering within its hollow eyes.
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Its eyes are alight with the fighting spirit burning from within. Hawlor charges into foes with full-bodied tackles from the air, impacting with force akin to a falling meteor.
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Hawlithe has boundless energy, so prospective owners should be aware of how excessively it tends to act. Even a simple game of fetch will end up with parkour added so Hawlithe can add flair and burn off more energy.
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Hawlbra prides itself as a master of hyping up the beginnings of a battle. As it chants sharp cries into its mic, everyone participating will be more fired up, eager to make a spectacle worthy of Hawlbra's hype.
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With its massive intellect, it formulates dozens of counters for its opponent's moves. They say a Hawlkazam can calculate 1000 outcomes before the battle even begins.
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Hawlsprout likes to get up close and personal in battle, assailing foes with spinning jump kicks and karate chops from above. Because of its leaf arms and spindly root legs, these strikes aren't as effective as it would like.
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The poses it strikes in battle are controlled by the Shellder on its tail, biting on specific nerves to trigger a reflexive movement from Hawlbro. In victory, the Shellder even makes Hawlbro take a bow.
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Its wings are tucked away and barely visible, too small to achieve flight. Combined with Hawlduo's running leaps, however, it can manage to glide for exceedingly long distances.
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Hawleel is a common sight in circuses and water parks, reveling in the joy of entertainment. Aquatic acrobats and acts of juggling are its forte.
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Hawlgar likes to haunt venues where nighttime Pokémon battling is common. It loves to interrupt fights with its sudden appearance, taking on both sides of the initial battle at once and turning the moment into a true spectacle.
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Hawlnix's small arms are deceptively strong, allowing it to grip onto rock walls with ease. It uses this to help it strike from ceilings and make more acrobatic maneuvers when fighting in its cavernous home.
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The leaves that grow on Cacslash's back are nutritious and contain a lot of moisture within. It offers them to desert travelers to help keep them hydrated beneath the sweltering sun.
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Cactly is a desert spirit that only comes out in the late evenings. If several congregate together, they can conjure up an illusion of a watery oasis to trick travelers.
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Since it lacks teeth to bite with, Cactbat pins prey down by flinging sharp spines from its wings. Once a target has been immobilized, it can swoop down and begin draining its fluids.
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Cactpede goes on the defensive by curling into a ball, its tough and prickly exterior providing ample defense. It fires highly toxic spines from its tail that cause rapid dehydration in those hit.
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It forms its body into intricate castles to impress onlookers. The castles come with extra details depending on the Sandyvee: flames, thunderclouds, moats, a sun or moon, forests, snowmen and heart motifs have been observed.
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Sandypi runs about beaches and dives into sandcastles, claiming them as its new home. It cries and flings sand at those who would try to remove it from its castle.
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Sandyoh is very elusive, hiding beneath the sands of remote beaches and rarely interacting with others. However, if something threatens its home, it whips up searing sandstorms that flicker all the colors of the rainbow.
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Sandylax creates a facsimile of Munchlax in order to approach others and ask for food, beguiling them with its cute appearance. Donated food gets stored in the decoy's stomach, which returns the meals back to the main body.
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The mushrooms growing on Patu are used to help with poor eyesight, but care must be taken when consuming. If not properly steeped before eating, a person may not be able to blink for some time afterward.
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Should the frozen mushrooms on its back fall off, new ones will form in a few days' time. In some regions, these icy shrooms are sold as a frozen treat for those with unique tastes.
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The mushrooms on its back exhibit a different parasitism than the norm. The mind seems unaffected, but the nutrients drained from the body leave Pakoth perpetually lethargic.
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Paloon hides in the canopy of trees and dangles a lure to the ground below. Unsuspecting Pokémon that grab it are whisked up above to be infected by Paloon's spores.
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Paeary defends itself by unfurling its mushroom-capped ears to hit foes with. Spores release on impact that leave the spot hit with a nasty and painful rash.
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Parorus's mushrooms appear ordinary during the day, but at night they glow a shimmering rainbow of colors. Consumption of the mushrooms is discouraged, as they are highly hallucinogenic.
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The mushroom it holds spreads highly soporific spores when shaken. As its target becomes drowsy, Pabra uses this lull in mental defenses to begin siphoning intelligence from the victim's mind.
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Having reached the pinnacle of intellect, Pakazam no longer needs to drain the minds of other beings. Yet it continues to do so, as the act itself has become an addictive thrill it cannot resist.
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Palobone uses its shovel to help dig and form intricate sand sculptures on beaches it calls home. The sculptures most commonly depict happy Pokémon playing together with their young. It gazes at its creation longingly when finished.
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Amapiny dislikes having others touch its hair, throwing tantrums if it gets tussled. This is because if it isn't properly kept, it disrupts its ability to generate pretty auroras from its hair.
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Aurogigas maintains a solitary lifestyle in the most frigid arctic regions. It removes chunks of glaciers to carve the ice into intricate statues of other lifeforms.
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Aurono has poor eyesight, only able to naturally see its most immediate surroundings. At night, the frill around its neck can glow brighter in order to illuminate the area around it and help it see where it's going.
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It practices music endlessly, trying to create the perfect melody. Its haggard appearance is due to using a Pokéflute to practice, ensuring it will not sleep until it finds that special song.
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Many Melolax have perfected their song in the form of a beautiful lullaby. They continue to play this music even as they rest, perpetuating their sleep endlessly and drawing those near to join them in slumber.
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When Meloleo gather, they cannot resist bursting into a chorus of elated musical cries. These songs carry across the waters, instilling feelings of joy in those who hear them.
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Cresspiny has a knack for locating and collecting stones made of rare metals that landed from space. This has unfortunately made them highly sought after by unscrupulous sorts hoping to get rich off their collections.
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Cressva's rapid wing-beat creates an ethereal hum. As its wings flap, they spread a faint sparkling particle that induces sleep and pleasant dreams in those who come in contact with them.
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Cressmer's body is made out of an unknown substance, though it appears closely related to lunar materials. Prolonged exposure leads to drowsiness, and those who give in to sleep have pleasant dreams about space.
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Bruxra possesses strong psychic potential as well as strong teeth. Many rumors persist that a bite from a Bruxra will teleport you somewhere terrible, though these are unsubstantiated claims.
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The mushroom on Paraode's back mimics the appearance of Electrode, but also possesses a similar function: if agitated, it will burst open explosively, spreading paralyzing spores several meters around it, helping it escape predation.
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With its mind completely taken over by the parasitic fungus, Parabone no longer feels sorrow or loss. It only feels the instinctive need to hunt others to infect with its spores.
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It's never seen feeding, but has been observed constantly licking trees and grassy ground as it ventures forth. Within a week, the spots Paratung licked will be overrun with fungi.
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Though infected by a parasite, maternal love still shines forth, now directed at young Paras. Ironically, Parakhan tries its best to make sure the Paras it raises never evolve and have their mushrooms overtake them.
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It transforms its body in order to replicate the forms of others it wishes to infect. Because it cannot get rid of the mushroom on its body even while transformed, however, none are fooled by the attempted deception.
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The mushroom cap aids in protecting the cocoon, while the mushroom itself infects the developing Pokémon within. The cocoon thrashes violently as it does so, before becoming perfectly still.
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Paraflora traipses around forests, looking to spread spores onto other living beings. The spores are harmless, only causing those contacted to feel sudden jubilation, unable to stop smiling for a few hours.
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The mushroom caps that extend outside of Paratress's shell are no less sturdy. For defense, it can fire smaller mushrooms from within that pack a mighty wallop if they connect.
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When observed, the marks on its torso seem to shift and undulate to draw in curious prey. Once within range, Parabok ejects large amounts of toxic spores onto the hypnotized victim.
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As it draws energy from ambient static, it sheds spores in a manner akin to electric sparks. Should lightning strike Parakou, a huge burst of spores will erupt and infect all life in a wide radius around it.
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Parachu tends to sit completely motionless until something biological moves near, whereupon its tail reacts instinctively, stunning prey with whipping and electric jolts before wrapping around and dragging them closer to be infected.
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A massive walking mound of fungal tendrils, Paragrowth uses its limbs to touch and wriggle its roots into any trees it comes across. Inevitably, these tainted trees will grow massive amounts of fungi within days.
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The frozen mushroom no longer produces fungus spores, but instead seeks to spread powder snow around it. Places the spread snow lands will grow harmless fungi made of snow.
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Parawile stands stock-still until something living happens near it, whereupon it snatches them up in its false jaws. A few hours later, it spits them back out, the victim sporting grotesque mushroom growths.
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Beneath the cap lies the nearly-dried husk of the infested Shroomish. Paraish lays dormant until something touches it, spreading a burst of spores to infect and drain its next victims.
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Paraice lumbers around slowly within forests of colder regions. Anything that comes in contact with the spores its mushroom produces develops chills for several days.
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The mushrooms have siphoned away the mind and body of Paras rapidly, leaving it almost a husk. In this weakened state, Pararas are often easily hunted, doomed due to the parasites' hunger.
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The mushroom cap clings tightly to Paraduck's skull, causing it constant discomfort. When it scratches it in an attempt to alleviate the pain, it dispenses large amounts of spores.
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Parape throws punches at anything nearby, not out of aggressive or territorial tendencies, but because the impact of the punch causes its fists to release spores that grow new mushrooms in those it punches.
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Parachoke shuffles around quietly in search of others to flex its muscular body at. Each flex releases spores from specific parts of its body, so those who dare to stare should keep a large distance.
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Paraler tucks its circular body into the mushroom to coat itself with spores, then rolls down mountains. Each tumble and impact casts more of its spores out into the air and helps them spread and propagate.
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Three heads exist, but only the newly-formed mushroom has something resembling a brain or consciousness. If removed, it will simply transform one head into another mushroom, and grow a new false head.
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Hakalous's heads headbutt each other, psyching itself up for battle with the resonating clang it creates. This also serves to strengthen the scales on its skulls, making it more effective in combat.
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Hakaron toughens itself up by butting heads with others of its kind. It strikes with enough force to break its scales, which grow back tougher, strengthening both rivals as they spar.
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Very easily frightened, Wimgey tends not to come out of its nest inside trees unless it's certain no other creatures are about. If something approaches while it's out, it flaps up irritating fluff from its wings to help it escape.
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Wimtu is a paranoid and twitchy species, always looking to and fro for potential dangers. If something manages to frighten it, it has an equal chance of fleeing or fainting outright.
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Wima hides among the trees, scuttling quickly out from holes in the bark to feed on berries and occasionally small bugs. It only flies to retreat when it's startled, and does so at ludicrously high speed.
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Wimtik feeds on small bits of electricity siphoned from household appliances. If spotted in the act of feeding it retreats immediately, spreading small bursts of sparks as it runs.
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If confronted in the wild, Wimlu will panic and flap its wings rapidly, spreading cloud-like fluff everywhere. If it panics too much, it may lose all the fluff on its wings in its haste to escape.
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Golidisc swims placidly in its waters, drifting away from conflict if spotted. If pushed into combat however, it's no slouch; its many arms have enough strength to hurl a Blastoise with ease.
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It crashes into cave walls in order to knock loose any jewels in the wall or ceiling so it can eat. Its efforts regularly cause cave-ins, but it simply digs its way out of the rubble and looks for a new cave.
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When multiple Caras gather, they create aurora-like light shows above them using lights from the crystals on their bodies. These rare and beautiful sights are considered one of the greatest natural wonders of the world.
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Cartu spends much of its time standing stock still, quietly meditating. If its meditation leads to it catching a vision of the future, its crystal eyes flash a bright blue.
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Cartata derives sustenance from eating rock and stone from their cavernous homes. Enamored by sparkling things, any gems found while eating are hoarded in its nest.
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Though it can fire weak light beams from its crystals, Carogue prefers close-quarters combat. It trains by striking stone walls repeatedly, forming cracks across its body as proof of its dedication.
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Carnine sit in pairs outside of caves, roaring at any intruders loud enough to cause a rockslide to collapse the entrance. If a Trainer gains the trust of Carnine, they will be permitted into the cave and rewarded with troves of jewels.
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It uses its pick to dig deep in caverns for rare jewels. It's believed that it does this because consuming the gems increases its intellect and psychic powers.
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Surprisingly flexible and agile, Carsprout dodges away from attacks so they won't tarnish the rock and gems that make up its body. If it does get dirty, it can spit a fluid from its mouth that melts away the grime in seconds.
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Carlem's diamond-like shell is considered one of the sturdiest substances known to humans at this time. It's theorized it could even survive the pressure and heat of the planet's core.
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The first to encounter Carpoke in the wild thought it was nothing more than an intricate statue until it responded to touch. Carpoke is so absentminded it simply forgets to move throughout most of the day.
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Some have claimed Carnix was the infamous "Crystal Onix" local folklore spoke about until proven otherwise. Living deep underground has hardened its stone and crystals to the point of being near impervious.
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Though it doesn't appear so at a glance, even Venotung's tongue is covered with a fine layer of tiny hairs. Being licked results in mild allergic reactions and rashes for most people.
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Venosey's eggs have a fine, fuzzy texture similar to its own hairs, though they are no less nutritious or delicious when eaten. Consuming them regularly is said to be particularly effective at combating allergies.
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Venogela's many vines have a slightly fuzzy texture to the touch that most find pleasant. Domestic Venogela use their extendable vines to tickle their unsuspecting owners.
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Venokhan can fire beams of light from its clustered eyes to protect its young. The child is still developing so it can only make a short flash of blinding light in self-defense.
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Rival Venoros establish hierarchy by shaking their bodies and releasing a cloud of tiny hairs from their mane. The one that creates the bigger cloud is considered the superior.
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If something approaches Venouna, it vibrates rabidly and sheds tiny hairs from its body. These hairs cause extreme allergic reactions in most creatures, leaving them with blurry vision and uncontrollable sneezing.
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Venorak's strong eyesight lets it observe even the faintest motions of prey from a distance. It carefully watches and calculates the best place to spin tiny webs that will catch prey as it tries to flee.
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Venowoodo's powerful cluster of eyes allows it to see faint movement, becoming still if it detects even a hint of a living creature. If something attempts to harm it, it flings irritating pollen from its hands in their eyes to blind them.
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Its strong eyesight lets it see the glimmer of anything shiny from long distances with minimal lighting. Venokrow disperses clouds of small hairs with a flap of its wings to blind people and swipe their belongings.
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Venolax stores spare food within the recesses of its fuzzy back. Sometimes it offers to share with friends, seeming confused when they refuse to partake in the fuzz-covered snacks.
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Despite its hulking size, Venogrowth is a rather timid creature, hiding away deep in forests and caves and refusing to come out unless it sufficiently trusts someone. It seems afraid of potentially hurting someone due to its size.
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It can change the color of all of its body except for its eyes. It hides away from sight, using its powerful eyes to scope out the faint movement of small insects, before its tongue lashes out at lightning speed to catch and eat them.
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Possessing powerful eyesight and echolocation, Venobat makes it nearly impossible to hide or evade it when it's on the hunt. Fortunately for most, it only tends to hunt small insects.
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Venoras gathers in small groups living among the roots of large trees. The mushrooms on its back, if properly prepared, can be used in a concoction that helps improve eyesight.
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Venosect is a danger if left unchecked, as both the pollen it spreads and the mushrooms grown from its spores can cause lengthy bouts of blindness in those who come in contact with them.
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When flying through the air at high speeds, Venor sheds excess fur from its body. This fuzz burns up quickly, creating a colorful trail of sparks behind its flight paths, akin to a comet's tail.
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If something flees from an angry Venokey, it will find it difficult to truly escape; its vision is highly acute, and its stubborn personality means it rarely gives up a chase, even after hours.
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A faint scent emitted by Venopoke's hairs induces drowsiness and contentment in those who smell it. Many enjoy using it as a pillow to nap on, which Venopoke doesn't mind at all.
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Venouk's body composition is a strange mixture of fuzzy and sludgy. Should some part of a person come in contact with its residue, that spot will remain itchy for days, even after removing the goop.
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It generates bubbles from a small spout on its head to help keep its skin moisturized while on land. Froamer enjoys playing with others by spraying them with these foamy bubbles.
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The clouds of smoke emanated from Torzing have an ashy and earthen scent to them. The smell has been used by some to help Pokémon from volcanic areas feel more comfortable when away from their natural habitat.
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Steam within the shell keeps Torgela's tentacles moist and able to move it around. Because the steam escapes as it moves, it only moves in short bursts, lest it risk its limbs drying out.
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As it consumes coal and other materials, puffs of smoke rise from its head. The clouds shift into the shapes of other Pokémon, even mimicking their behavior before dissipating.
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Torsaur's developing body causes it to create an excessive amount of steam vented from within its shell. The constant production and subsequent expulsion of steam leaves it tired and lethargic.
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Torlix is a gentle giant living a very sedentary lifestyle in volcanic regions, usually not far from human civilization. It is friendly enough that it even allows others to use its hot, steaming body as a makeshift sauna.
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Due to the shell over its magma-like body, Torgma rarely moves. It sticks its head out from the holes in the shell in order to feed and vent excess steam from its pores.
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It is one of the slowest-moving Pokémon recorded; a Torcargo moving at top speed for 24 hours would travel only a scant ten feet at best.
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Its umbrella radiates heat to keep it warm while shielding its body from volcanic ash in the air. It's known for being elusive, walking out from the smokescreen it billows, and vanishing into those same clouds.
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It projects an image of its face within the steam it expels, but this is just as incorporeal as the smoke. In olden Hoenn times people would burn incense near it, believing it held connections to their ancestors' spirits.
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It pokes its head out of the stone body in order to eat or release large amounts of steam. Some resorts in Hoenn have taken to employing them as a part of their saunas.
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Its tiny body is too small to haul its massive shell around normally. When Torcott needs to move, it retreats into the shell and uses expelled steam to propel itself forward.
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Its gears churn slowly but steadily to give it life energy, releasing small bits of smoke as it does so. Some liken the sound it makes to the slow chug of a steam engine.
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The spinning gears generate steam to dissipate excess heat. The main gear stores intense pressure within, releasing it to launch the other gears forward in self-defense.
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It lengthens the distance of its leaps by expelling vast amounts of smoke from its nostrils to propel it further. The smoke takes on an appearance similar to wings, making Torbat appear to be flying.
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When Torunt lets out a roar, the small plumes of steam it releases intensify into a singular geyser of smoke. It often tries to beat its own personal record for roar and eruption power.
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Archaeologists believe Tortrum may have been the apex being within ancient volcanic regions. A long neck, powerful jaws, a sturdy shell and smoke production all combined to make it a formidable prehistoric hunter.
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Torish's leaves are made of a tightly packed warm ash. Once a month, the leaves "shed" into a dusty pile on the ground. It buries itself into the pile afterward and waits for a new set of leaves to grow back.
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It belts out increasing amounts of steam from its tail depending on how happy it is. Torful may also release excessive steam if hugged too hard by its Trainer.
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Torchop stacks discarded shells on its back as a form of weight training. If it lacks shells to use, it may instead request other Pokémon or even trainers to stand on it as it works out.
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It flexes before every attack, expelling smoke from the holes in its shell as it does so. The more holes emitting smoke, the stronger the attack it's about to unleash.
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Despite having a low top speed, Torta prides itself on its galloping ability. What appears to be smoke billowing from it is actually a soft, ashy fur.
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All three heads possess the capacity to breathe out steam, but as the center head is the most temperamental of the bunch, it is the one most associated with and seen using the ability.
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Both of Torler's claws produce copious amounts of steam, but the larger actually contains and produces boiling water. Any who agitate it risk being hit with a scalding spray.
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Pumphoot lets out long, haunting hoots late in the evening, calling out to others of its kind. Once a month, flocks of Pumphoot gather in the forest to sing an ethereal harmony together.
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As Venodos leaps from the water and flaps its wings rapidly to fly, it sprinkles a heavy mist of water beneath it. One must be careful not to be beneath its flight path, as the water shaken from its wings contains potent toxins.
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Rival Venotto in the wild compete to see who kicks up the more dazzling display of pollen from their flapping wings. The competitors pay no heed to anyone unfortunate enough to get poisoned by their toxic flaps.
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Venotler is notably difficult for Trainers to catch due to its defense mechanisms; between hypnosis with its antlers and a variety of toxins emitted from its wings, it has a multitude of ways to make capturing it a challenge.
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Venoblade's whirling dervish of an offense is quick and efficient. Against speedier foes, the twin tridents leave pollen behind with every swing that slows opponents down, making them easier to strike as the battle goes on.
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The different bits of its core can move individually, but tend to stay in the shape of a moth. The gelatinous shell around it contains hallucinogenic properties if prolonged contact is maintained.
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The poison in Venobat's wings is mild, so it must make up for potency with the speed and amount of flapping. It almost completely coats prey with poison to immobilize them before it begins drinking their blood.
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The mushrooms on Venoras's back are bright and flavorful, but great care must be taken if harvesting them; when removed, Venoras instinctively releases a burst of irritating poison from the mushroom's pore.
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If a woodland area develops high fungus levels quickly, it's likely become the home of a Venosect. Every flap of its wings spreads fungal spores that quickly mature into a variety of mushrooms.
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Gourkoth's slow, faint singing carries a curse that afflicts those who hear it. Victims of the hex become greatly lethargic for the next 7 days.
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Gourtrum was a nocturnal terror of the ancient world, hunting prey in the dead of night. The fluid leaking from its hollowed-out torso was a toxic substance meant to mark territory and warn rivals and trespassers.
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Gourchamp takes a prized possession from every foe it bests in combat, hoarding it in large pumpkins it personally carves. The greater the hoard, the higher its status among its kind.
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An ethereal flame burns beneath the head, allowing Gourchamp to function even without its cranium. All attempts made to douse this otherworldly fire have failed.
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Swirorb is a bit of a menace to some due to its tendency to explode. While it doesn't cause much physical damage, the explosion shoots sticky candy floss all over its surroundings, which is painfully difficult to clean up.
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Swirtress's shell is covered with a layer of sticky candy floss. Anything that touches it will get the candy stuck to them, whereupon Swirtress will fervently lick the sticky part clean, as it adores the flavor of its own candy.
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Swirswine's fur coat is made of sweets; it creates so much candy fluff that it will not notice or care if clumps are taken and eaten by others. Its candy tusks are brittle and regenerate, so they too can be eaten by its friends.
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Its fur is consistently sweet in both aroma and taste, and Swirsian's sweet tooth cannot resist the allure. What appears to be constant grooming is just Swirsian ceaselessly tasting its own sugary flavor.
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Swirpoke's tail was once lauded for its sweet flavor, until it was discovered that Swirpoke's fluffy fur is just as sweet and edible, and far more humanely obtained. It's happy to share its own fluff with others.
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Slurtress constantly licks its delicious and incredibly hard candy-like shell, which keeps it smooth and pristine. It greedily hoards its sweet flavor, to the point of detonating the explosive cherry on its top if others don't leave it be.
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Delicious desserts naturally grow on top of Slursaur's body, replenishing any consumed portions overnight. Many bakeries use them as mascots and ways to offer free samples.
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Ludilass appears before others and performs a strange dance that compels viewers to join in. Those who don't dance well enough for Ludilass's tastes will be frozen into statues for their lack of rhythm.
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Ordinarily, Minichan stands motionless, barely responding to outside stimuli. If something tries to strike at it, however, it suddenly springs to life, making quick dodges and even quicker punches.
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Minikhan primarily lays quiet and dormant, preferring small amounts of company at most. If it detects the cry of a child, however, cracks form in its shell, and a strong glow forms within its hollow eyes.
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While used very little, Minimory's wings retain a constant sharpness. It seemingly lacks the energy to fly, staying to the ground and cutting down berries from trees to eat.
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When Minikazam stays motionless and meditates, it's said it astral-projects itself far into the depths of space to parts unknown. On the evening of meteor showers, it gazes upward and regards the display with its eyes glowing bright.
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Some say Minichamp's outer shell was created to limit the unparalleled strength it possessed. Its shell makes ominous rumbling crackles with every flex of its muscular body.
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It's said that gazing into Miniown's core gives a glimpse through time and space, possibly even dimensions. Research is inconclusive, as all who look for protracted periods fall unconscious and remember little of what they saw once awake.
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Mininat's eyes are very strong, possessing acute vision and the ability to fire long-range beams of light. These shots are so fast and accurate even from extreme distances, some wonder if they possess homing capabilities.
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Charuna swings its fiery tail fiercely at anything nearby, protecting itself while it waits to evolve. Should two Charuna choose the same branch to hang from, they fiercely flame at each other until one is forced off the tree.
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Charink churns its gears together at high speed to create large gouts of flame. Its intense nature drives it to try and create increasingly fiery bursts, indifferent to the damage it causes its surroundings.
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An aggressive avian species, Charling's hot tail swings its tail at those that get too close, potentially leaving nasty burn marks. Particularly aggressive Charling can even ignite their tail to cause further damage.
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Despite its towering size, Digdos is more docile than a first glance would suggest. It only turns aggressive should trespassers ignore warnings and intrude upon the Diglett nesting areas it protects.
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It often burrows up into farms to steal crops that might ease its aching head. Because of its pitiful expression as it does so, most farmers can't bring themselves to chase it off.
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Shards of the crystals on its body splinter away should Dianhorn hit a wall too forcefully. These discarded pieces have begun to become popular material for accessories in mountainous regions.
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The many gem-like parts of Dianslash's body absorb and store energy from any sources of light nearby. When in danger, it curls up into a ball and fires the stored energy as beams of light in every direction.
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Dianchoke is lavish to the extreme when expressing affection, showering those it adores with shiny gifts and sweeping gestures. Its elaborate displays inspire romantics who wish to propose in a grandiose manner.
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Its been observed that after a Luvorb explodes in the wild, the breeding rate of other Pokémon sees a sharp increase for a time. It's believed that a certain type of Pokéball is based on Luvorb's appearance.
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Though it presumably means well, the effects of a Luvode explosion are considered dangerous, as it could render an entire city's population too focused on amorous relations, to the detriment of every other facet of life.
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Areas where swarms of Luvfree roam are popular romantic getaways. It's said that should a wild Luvfree follow and flutter close to a couple, they will have a long and blissful life together.
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Luvkarp was once used to scam those who couldn't afford a proper Luvdisc to give to their loved ones. Its affectionate personality and cute appearance made it become an acceptable gift in its own right.
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Luvgon's first documented appearance was on one of the oldest and most successful of online dating sites. Rumors say if it appears after one receives a romantic message, it's a positive omen towards a blossoming love.
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Luvlax is a very affectionate sort, often hugging those it likes and refusing to let go for several minutes. Sleeping against a slumbering Luvlax often induces pleasant dreams of romance and love.
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One can tell if a Luvitar has claimed a mountain territory by the shape of the rocks around it. Once it moves in, it goes around chipping and shaping boulders into heart shapes to decorate its home with.
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Rarely seen in the wild, Luvinja appears to float near single people and attempt to get them to look at its back. Supposedly, those gazing into it will see an image of their true love.
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Luvagon headbutts others as a sign of affection, its crest changing colors after impact. It's believed the more vibrant the color pattern its crest becomes, the more affection it has for the person it headbutted.
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Luvlass roams around romantic hot-spots, inviting couples to rest beneath the shade of its parasol. Those that accept its kindness provide it sustenance, as Luvlass feeds off the feelings of love emanating from the couple.
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Luvcool's tentacles have a toxin meant to induce feelings of placidity and affection in those afflicted. It drifts along the ocean currents finding pairs of people and Pokémon to induce or deepen their friendships.
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With its many tentacles, Luvcruel can sting and induce pleasant and even romantic feelings in several people at once. Luvcruel has been reported interrupting yacht parties in order to incite love among the guests.
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The shell on Luvbro's tail periodically drops pearls that it often gifts to others, particularly couples it happens to spot. It likes to adorn its shell with the shiniest of the pearls.
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Poochkoth hangs from trees, growling and swiping its lanky arms at anything that gets near. It quickly retreats and hides away at the first sign of retaliation, however.
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Lacking mobility, Poochscoon flees from most anything by shooting string to high places and reeling itself away from danger. It does occasionally seek vengeance by dropping its heavy body down on aggressors from high places, however.
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Poochlow has a conflicting nature, cowardly but desiring to be brave. It's not uncommon to see it repeatedly pick a fight, then retreat from retaliation, only to rejoin the fray and then run away again.
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Though physically quite frail, Poochmur is quite adept at intimidating others. It lets out a quiet growl as a warning, before stunning aggressors with deafening barks.
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It has simultaneous urges to run in a straight line as well as in a zigzagging pattern. As a result, its running gait is very wiggly and unpredictable, though most regard it as highly entertaining as well.
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Zigtrike moves with short hops that always follow a zigzagging pattern. Whenever it leaps or lands, small sparks can be seen emitting from its paws.
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It uses its arms to hop around in a zigzagging pattern, patrolling around its mountaintop homes. Because of this, its arms are incredibly powerful, able to shatter stone in its grip with ease.
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Lingull has a very high top speed in the air, though its maneuverability with turns is mediocre at best. It makes incredibly quick dives into the water to snatch up fish to eat.
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Wurmts clings onto the tallest parts of trees lush with vegetation to hide from predators among the thick leaves. If startled, it wildly spews sticky strings all about it in a panic before teleporting away.
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Wurmkoth hangs upside-down from tall tree branches, dangling a sticky string of webbing from its mouth to catch bugs in. It can remain in this hunting position for 18 hours straight.
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Wurmlow is often found watching over Wurmple in the wild. It perches on trees to take potential predators by surprise, wrapping them up with silk and carrying them away.
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Silple continues to generate silk constantly even after being completely cocooned. It sprays copious amounts of string at anything that passes by so it can vent the excess material.
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When in danger, Casorb explodes and releases copious amounts of silk across its surroundings to immobilize predators. This destroys most of its cocoon, so it must find safety immediately so it can regenerate.
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Caskoth seeks out isolated spots to hide itself and sleep through its evolution process. After it evolves, the left-behind cocoon often gets used as bedding by small Pokémon.
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Its mobility is low, but the layer of cocooned silk on its body gives it protection from the elements and others. Casple retaliates against any predators with surprising aggression.
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Because it has an impatient nature and can't wait to grow larger and stronger, Caslow's immobility while cocooned causes it endless frustration. If closely observed, one can see it vibrating faintly with pent-up energy.
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Dugnaw's arms have minds of their own and act mostly independently, teaming up with the body for fighting and hunting. Sturdy and aggressive, these limbs don't hesitate to swing themselves into opponents to beat them down.
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If a member of a Dugtrio is separated from its group, it becomes more aggressive in its solitude. Hunters expecting a mere Diglett will find themselves faced with ferocious resistance if they try to pick it off.
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Tailrill has a feisty personality and likes to battle other bird Pokémon in the air. Its twin tails coupled with its aerial maneuverability make it quite adept at clubbing other foes out of the sky.
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Though it tends to lay about for most of the day, Tailkoth is known to be protective of small bird Pokémon; the only time it's been seen moving quickly is rushing to one's defense.
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Tailmur enjoys quiet solitude and long naps deep inside caverns. If disturbed, it may retaliate against the rude awakening with angry chirping so loud it shakes the stone walls around it.
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Scrappy by nature, Tailra isn't afraid to pick fights with those bigger than it. It may not be strong, but its stubborn nature and quick teleporting make it a tricky foe to those who underestimate it.
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Wingts is highly in-tune with the changing winds at sea, able to sense the air currents for miles. This has made it invaluable to sailors, and few ships leave without at least one in tow.
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Wingish greatly admires creatures able to take flight. Its often seen at beaches, gazing up at passing Wingull flocks and calling to them, waving at them and hoping to make friends.
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Wingtrike always makes sure it has plenty of room to build up speed before it leaps into the air to take flight. The running generates internal electricity, and lets it leave a trail of sparking lightning behind as it glides through the air.
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Wingcool's swimming capabilities are rather mediocre. In order to travel large distances quicker, it leaps from the water and catches the wind with its arms, letting the gusts carry its lightweight body.
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Meowbone uses the bones leftover from its fish meals as a weapon and tool. On occasion, it has also been seen using it to comb its fur and groom itself.
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With a sufficient diet of coins, Meowfing emits clouds of gold dust from its pores. Though worth little economically, many enjoy using it to give some of their possessions a golden aesthetic.
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In the past, unscrupulous sorts sold large amounts of Meowkarp, scamming others who believed they were shiny Magikarp. Since then, "buying a Meowkarp" has become slang for foolish purchases in some regions.
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Meowdle sniffs out the unique scent of money with its large nose. It scrounges around most human homes, wriggling into tight spaces where loose change can be found.
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Meowdile regularly goes diving in rivers and lakes to search for shiny objects, especially coins. If two spot the same prize, they latch onto each other in a biting contest until one yields.
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Meowpi enjoys picking up loose change and sharing it with others. The only coin it will absolutely refuse to part with is the one upon its head.
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Meowtu is fascinated by shiny reflective objects, curiously captivated by its own reflection. In the wild it can spend hours gazing into the eyes of its reflected image.
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The coins around Meowflora's face absorb and store sunlight and heat. It goes into low-light areas and shines the stored sunlight onto wilting plants to help rejuvenate them.
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Meowbull pleads with its cute face and small whines in order to receive handouts from people. Few can resist, and as a result Meowbull has a reputation for being an extremely spoiled pet.
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It has a selfish nature, stealing coins and crushing those that would threaten to take them away. Fitting its greedy nature and the symbol on its chest, it's become commonly seen used by Team Rocket members.
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Meowchu is a prankster, often shocking others to get a rise out of them or swipe something from them. Flicking the coin on its forehead will make it cry and behave, at least temporarily.
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Meowsian is considered a good family pet thanks to its even temperament compared to others of its family. All it craves is regular affection and an occasional shiny bauble, and it remains content.
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Strangely, consuming small coins assists Meowduck in soothing its painful headaches. Excessively eating them will lead to it developing stomach cramps instead, however.
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Meowta has a bit of a mischievous streak, and enjoys suddenly flaring its flames up while being pet. The flames remain harmless, but it revels in the startled reactions it gets from its victims.
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Meowmer slinks around urban areas, attempting to find discarded coins to absorb into its slimy body. If Trainers graciously donate spare change to it willingly, it gives a thankful cheer in return.
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Many find Whismitty's cute appearance endearing and adopt it as a pet, but caution is advised; while generally low-maintenance, if upset Whismitty will let out extremely loud meows that can rattle houses.
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In the morning, Whismeal climbs atop ice floes and lets out a cry to greet the day. This shout is so loud it often causes chunks of ice to break off of the floe it sits upon.
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Whismra generates its psychic energy through the act of screaming. This naturally makes training it or battling with it an incredibly noisy affair.
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Extremely tenacious, Makubat picks fights constantly with those bigger than it. Every time it gets swatted down, it gets back up with renewed vigor and energy, training itself to grow stronger.
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Makueye searches caves for progressively larger and harder gems to strike its fists against. Once it's able to shatter a gem with its punch, it searches for the next most durable one to continue its training.
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Wishing to train its body to perfection, Makura spars with any Pokémon it can. Once it's exhausted, it teleports elsewhere to recuperate, then returns right back to its training.
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Highly curious and playful, Skitra teleports right up to anything that catches its eye. Many a trainer has been startled by a friendly Skitra happily dropping onto them out of thin air.
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Electzagoon generates electricity in its fur by running about in a zigzag pattern. The more it runs around, the greater the electrical burst it will inevitably discharge.
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Electnoone generates electricity while running, gathering more internal energy the faster and longer it runs. After a point, it even begins leaving trails of crackling lightning behind it as it dashes around.
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Flocks of Electgull can be seen often during storms at sea. They fly directly into the storm clouds, coming out crackling with electricity they've absorbed from within.
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Perwak are arrogant fighters, but have something of a code of honor. They prefer to fight a weapon-wielding opponent, if only so they may dramatically disarm them in battle and gloat.
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Perow is a fierce hunter, but also a highly finicky eater. It hunts and eats only certain parts of prey such as Arbok and Raticate, then leaves the rest for scavengers to pick at.
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With its aerial speed and quickness of claw, Perjask is adept at taking anything it wants. Most often found in urban areas, it will snatch up prey and human meals in equal measure.
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Vain and territorial, Perflame will not suffer the indignity of anything being in close proximity to it. With a disdainful backhanded flap of one wing, it spreads embers all over any who would dare invade its space.
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Persect will spread spores on spots it claims as its territory. The spores are harmless but irritating to the eyes and nose of anything but itself. Trainers have found that spraying Persect with water helps discourage this behavior.
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Perape is a very difficult Pokémon to raise due to its behavior. Spoiled and moody, if it doesn't get what it wants, when it wants, it flies into a tantrum of swinging fists and slashing claws.
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Perchoke's aggressive combat style has been dubbed the "Fist of the Beast King." It's popularity resulted in a supporting role in a popular television franchise, though its roles often suffer an unfortunate fate.
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Domestic Perdrio are often reported as showing highly spoiled behavior. The three heads constantly fight over food, toys and affection.
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Plusvoir cheers on allies from the sidelines, its dances and chants creating psychic pulses to boost them. Plusvoir's cheers are said to make an ally's greatest strengths even greater.
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Minvoir cheers on allies from the sidelines, its dances and chants creating psychic pulses to boost them. Minvoir's cheers are said to boost an ally's weaker traits and reduce their shortcomings in combat.
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Gulptrike can open its jaw to startling lengths and swallow larger creatures with relative ease. As it digests and gains nutrients, sparks of electricity run across its body.
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It spends most of the day among the tree branches, snacking on the tree leaves. Should it get a surging headache, the psychic pulse may cause all the leaves on the tree to fall off at once.
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The eggs Psysey makes are particularly effective in alleviating headaches when consumed. Because of its constant migraines, Psysey is constantly eating its own eggs.
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The blades of Psyther's arms are actually soft membranes akin to webbed feet. Though ineffective at cutting, those struck by its swings develop crushingly painful migraines shortly after.
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Using the pincers on its skull gives it a headache afterward. The more force it exerts, the stronger the headache; trying too hard to crush something with its pincers may cause it to pass out from the migraine.
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Psyras is willing to ferry others on its back, but must be reminded of its course constantly due to its poor memory. Its appealing design inspired a popular line of bath toys for young children.
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Psylax spends most of its time sleeping, as the moments it is asleep are the only time it doesn't suffer constant migraines. As a result, it reacts very poorly to anything that disturbs its slumber.
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Psydrill is highly territorial of its nests, buzzing around ready to fend off trespassers. Unfortunately the constant headaches it suffers mess with its focus, making its defense inaccurate and less effective.
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Psyew's psychic potential is vast, which it uses to soothe and heal those around it. In particular, the minds of those around it become clear, free of pain or negative emotions.
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As it absorbs sunlight, it emits psychic waves around it that cause mild headaches in those nearby. Psyflora remains blissfully unaware of its effect on people.
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Psysire is so simple-minded that its constant headaches don't even register as pain to it. The only sign of a migraine flaring up is a series of blinks, followed by a light scratching of the head.
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Psyrow's belligerent behavior can be curtailed by pinching the hairs on its head, but as this act causes it to suffer a painful migraine, it's considered a cruel and inhumane way of behavioral correction.
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Psycross possesses two consciousnesses: one in the body, and one in the horn. The consciousness within the horn suffers constant headaches due to so often being used as a bludgeoning weapon.
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Psydour attempts to warn away intruders with a series of angry quacks. Though amusing to most, if this warning isn't heeded, it follows up by coughing up several volleys of boiling hot bubbles.
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In ancient times, Psytler antlers were used by shamans for medicinal rituals. Ground into powder and mixed into a drink, it created one of the first headache curatives.
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Psygle often starts an art piece, before suffering a headache that makes it forget the original idea and begin painting a new one connected to the scraps of the old. This odd methodology gives its artwork a very distinct and surreal look.
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Psylax gorges on berries to ease the pressure within its skull. When its tummy is full, its headache is gone, and for a short period of time, it reaches a zen-like state.
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Psyeon can often be seen pondering to itself, though what it contemplates is uncertain. One can tell if it's feeling confusion, as a confused Psyeon's body constantly shuffles through different colors.
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Psylord can produce large amounts of bubbles to help its buoyancy and keep it riding along the water's surface. Occasionally it produces too much, and floats through the air until enough bubbles pop and send it back down.
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Some say that the universe was created inadvertently when a Psyceus's cosmic powers surged too strongly for its mind to contain. Many debate on what would happen to the world should another similar surge occur.
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Psytic pokes its head out from the water, hoping to play with young children near the shoreline. Unfortunately, when children draw near and it happily rises to its full size, it often accidentally scares them away.
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Psyblim must inflate its cranium in order to gain altitude, giving it intense headaches the higher and larger it goes. Naturally, most specimens prefer to stay grounded as much as possible.
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Using its psychic powers recklessly will cause the material of Psykyu's disguise to rupture at the head and lose stuffing. It will hastily drop whatever it was doing and retreat in order to repair the damage.
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Psykoth lives an extremely simple and lethargic lifestyle. This is due in equal parts to its own personality, as well as the fact that even small amounts of strenuous activity cause its head to hurt.
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Psyroth flails and runs about at random, behaving noisily and chaotically. If it didn't, the overabundance of testosterone in its body would cause it to suffer painful headaches, so it must burn off energy ceaselessly.
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The bubble Psysis floats in is a protective barrier from external stimuli. Its head is extremely sensitive, so if the barrier is popped, it suffers excruciating migraines until it regenerates.
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The desert sun often gives it a headache, which it solves by submerging it in the sand. It's not uncommon to see a small group of Psyile together, all with their heads, and only their heads, underground.
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Psyfisk submerges itself at the bottom of ponds and mud puddles. Should something tread upon it, it flings them into the distance with psychic powers triggered by the headache from getting stepped on.
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Psyrunt aggressively stomps around the marshes and ponds it rules over, bullying smaller creatures with streams of blown bubbles. It quickly flees in terror at the sight of anything larger than itself, though.
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Psyful has been noted as being one of the most affectionate Pokémon around, always seeking hugs and cuddles. This is beneficial to Psyful as well, as the soft embrace of another soothes its aching head.
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In the rare moments when it's not suffering a migraine, a beautiful shimmering aurora flutters behind Psyrorus's neck. Witnessing this moment is considered a sign of great fortune.
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The weight of the mushroom presses on Psysect's skull and causes it strong headaches. Removing the mushroom relieves it for a time, but a new one will grow within a week after removal.
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When a headache strikes, Psydisc's powers surge and cause sudden spikes in amorous feelings in those around it. Lakes with Psydisc populations inhabiting it are known to be romantic retreats for couples.
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Psysian is a bit of a low-maintenance pet, as acting too rambunctiously will cause it to develop painful headaches. Instead it spends most of its time napping and nuzzling against those who care for it.
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Finally freed of its constant migraines, Psyduck can relax and think clearly. It enjoys gazing into its reflection on the surfaces of lakes, thinking deeply about the world around it.
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Psykey normally has an aggressive and territorial temperament, lashing out at travelers it comes across. However, should a headache strike, it immediately forgets its rage, running away while clutching its head.
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Psywag hangs around muddy ponds, soaking its round body in the cool water and playing in the grime. It rhythmically slaps its tail against the ground when nervous or excited.
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Psywhirl fans find it endearing for its rotund body, simple disposition and goofy plodding gait. Some zoos are starting to use Psywhirl iconography to make it something of a mascot to appeal to children.
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It uses telekinesis to lift up large boulders to smash with its fists as a form of training. Psychop often overexerts its psychic powers during these regimens, leading to nasty headaches afterward.
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The stick it carries is charged up with some of Psyfetchd's residual psychic energies. Those hit by it will suffer painful headaches for up to 48 hours afterward.
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When frightened, Psyder quickly retracts and snaps its hardened shell shut for defense. Sometimes it closes so fast it snaps down on its bill before it fully retracts, causing mild headaches.
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Lacking proper claws, Psyby goes around digging up wet sand and dirt to uncover small creatures to snack on. It submerges itself in water regularly, as being on dry land too long gives it painful migraines.
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Psyler's body constantly generates bubbles within, blowing them out its mouth periodically. Going too long without release causes a painful tension headache, resulting in an explosive Bubblebeam to relieve the pressure.
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Spinorb needs to spin rapidly in place to generate the internal electrical energy needed to explode in combat. It's constantly dizzy as a result.
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On the rare occasions Spinlax is seen up and about, other creatures give it a wide berth. Its wobbling gait means it could topple over at any moment, and crush anything unfortunate enough to be where its heavy body lands.
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Spintop spins around in a strange wobbly manner, yet retains a perfect internal balance, making it difficult for foes to strike or predict what angle it will strike from. Despite all the spinning, it's surprisingly never seen acting dizzy.
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Many professional athletes are beginning to take notes from Spinchoke's fighting style. Its swaying, unpredictable movements make it very difficult to hit or predict which direction its next attack will come from.
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When retracted into its shell, Spintle moves and spins around with a haphazard series of motions. When it comes back out, it appears quite dizzy, and its walking style is no less off-kilter.
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Zanvoir has a prickly personality, often taking a swipe with its large claws at anything coming too close. It takes a long time to warm up to others, but when it does, it is fiercely protective.
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Sevoir is sly and can be rather deceitful and manipulative. It is not uncommon for it to use a soft voice and kind gestures to lure others into false senses of security before taking a swing with its sharp and poison-tipped tail.
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Lunapod floats itself to the highest limbs of the tallest of trees to wait out its evolution, protected by its stone cocoon. When the full moon is out, the cocoon emits a radiant glow.
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Soleal hovers around glacial areas, embedding itself in the ice. Its warm body causes the ice to melt from contact, and Soleal seems to derive a sense of relaxation from the sensation of the ice melting against its body.
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Though Corpby's claws have exceptional gripping power, it more often uses them for fisticuffs and as bludgeoning tools. It scoops up and smashes shellfish from shallow waters to get most of its sustenance.
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Goldisc are competitive swimmers, racing others of their kind constantly to establish hierarchy among a group. It's said those who spy these races in real time will have a tumultuous love life.
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Casto can transform itself into other Pokémon, or alter its own form to suit the weather. In some rare cases it can combine the two processes, creating weather-based forms for the Pokémon it mimics.
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Facsimiles of weather-based Pokémon form on Casterra's back. One can typically estimate upcoming weather by seeing if one or more of these imitations becomes active.
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Castedge is becoming an increasingly popular companion. It senses upcoming weather and opens up automatically, shielding its Trainer from the elements while soaking up sun or precipitation to further sustain itself.
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Depending on the weather around it, Castxys can drastically alter its physical form. Research currently theorizes the weather may also affect its approach in battle between attack, defense or speed.
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The flame on Castmander's tail increases in relation to warm and sunny weather. On particularly hot days, the flame may grow too big for the orb on its tail to fully contain it.
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By concentrating hard, Spheorb can create a layer of frost and snow all around its body, before bursting it outward in a small explosive blizzard. It does this to create a snowy landscape it can play in.
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The clouds puffing out of Sphefing's pores are scentless and quite chilling. Many people take it in as both a pet and a cheap form of air conditioning.
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Spheink springs around icy areas, looking for others to play with. Once it finds somebody, it introduces itself by blowing large bubbles from its head that pop into snowflakes.
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Extremely ill-tempered, Mangey flaps and screeches furiously at anything approaching its home. If it fails to intimidate, it kicks up large amounts of sand or dust to cover a quick escape.
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Though Manpip has an aggressive temperament, it's still light enough to be carried easily by wind. Many have seen an airborne Manpip flailing angrily as the breeze forces it away from the target of its ire.
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Seeing someone possessing a sparkly item sends Mankrow into a jealous rage. It will fly at and attack the item's owner furiously until it can steal the item from them. It forgets its stolen trinket the minute it spies a new one.
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It trains hard to control its anger, but still has regular bursts of violence in battle. Some say the types of attacks it uses while in this rage hint at what form it will take when it evolves.
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It has a vicious temperament and destructive tendencies, grabbing and crushing anything it can wrap itself around. This is because crushing things is the only effective way Manbok can relieve its stress.
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Manlax live in very small groups, competing constantly for food and fighting to steal snacks from the others. These fights can get so involved that the food is forgotten completely and stolen by another wandering Pokémon.
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Simpleminded but temperamental, when Mandoof gets angry it begins gnawing on anything it can sink its teeth into. A particularly frenzied Mandoof can fell a large chunk of forest before calming down.
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When angered, heavy rapid breathing can be heard from Manpass's nostrils. Its flaring temper causes mild magnetic disruptions in its surroundings, displacing dirt, rocks and other small particles.
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Manolu tries to maintain an even temper through training and meditation. It cannot keep its rage suppressed when in the presence of those with negative emotional aura, however.
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With its large mouth, Manbat lets out a fierce shriek of anger just before it begins swoops and attacks in rage. If particularly angry, it may scream for so long that it passes out.
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The best way to calm down an angry Manth is by giving it a shiny coin to fawn over. Because it only works a short time per coin, keeping Manth perpetually placid can become costly.
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Due to constant headaches, Manduck is very ill-tempered, lashing out at anything nearby in a pained tantrum. The more intense the headache, the more viciously it swipes at everything around it.
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While not as strong as normal Primeape, they are not as volatile in temper either. They often guard troops of young Mankey, as well as keeping the more aggressive ones in line.
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Manchop's entire torso grows hair normally, but most are seen lacking patches of fur, due to its tendency to rip its own fur off in a furious display before attacking whatever triggered its ire.
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Due to its punch-happy nature and hair-trigger temper, Manchoke has massively developed forearms pulsing with strength. Most specimens are noted to get very angry if the contrasting size of their legs is pointed out.
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Relisol has been spotted lingering around various spots across the world, pawing lightly at the ground and appearing pensive and forlorn. Research into these locations reveal them as the site of natural disasters across history.
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A massive leviathan of the sea, Relilord's body is made of extremely solid stone. Its simple mind and tough body mean it barely registers anything as a threat, so it placidly swims by, completely ignoring attacks made on it.
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Relirock was first discovered slumbering deep within ancient ocean ruins. As the ruins predate almost any other discovered civilization thus far, it is believed Relirock is one of the most prehistoric species in existence.
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Although its temperament makes it liable to rage at anything, one must take care to never touch Primegeot's flowing mane; doing so sends it into its most violent rage as it flaps and creates tornadoes of wind all around it in anger.
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Though less outwardly aggressive than Primeape, Primesey is incredibly protective of the eggs it carries. Even a single crack, and it will lay waste to all its surroundings in a rage.
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Nominally well-behaved, Primeram loses all sense of reason in the presence of dishonesty. It thrashes its heavy arms about, flames building up inside it until it becomes a raging inferno striking down those that defile truth.
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An ancient golem created in time immemorial, Primesteel appears to have gone berserk, targeting anything in sight as it rampages across the land. Scientists and historians debate what its original purpose could have been.
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Fusion has caused an even bigger temper to be packed into a smaller body. Primekey has so much pent-up rage that if it isn't allowed some outlet to vent its temper, it risks its own organs shutting down from stress.
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Normally Primeler keeps its lower arms tucked close to keep its guard up, but if it truly gets beyond angry at something, it will unleash four-armed fury on its target until it is pummeled into unconsciousness.
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The tufts of fur growing from its pores need to be regularly removed for Growlfing's health. The repugnant-smelling hair clumps are sometimes used as a treat for domestic Trubbish and Grimer.
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Growlbuzz can draw fire into its body and absorb it to some extent. Working together, a team of Growlbuzz could suppress a raging forest fire in less than an hour.
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It is usually well-behaved, but becomes very competitive in the presence of another Growlmar. The different Growlmar will try to outdo the other in fire-breathing prowess, regardless of surroundings, so owners should take precautions.
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Growlquil are inquisitive creatures, seeking warmth and sniffing around for sources of heat. Firefighters use them to smell nearby small fires and snuff them out before they grow larger.
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Growlowl is an excellent nocturnal hunter, with superb senses of smell and sight. Many have become partners paired with night-shift policemen and security guards to help spot and chase suspects.
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A Growldos playing fetch will use its webbing to eagerly catch the stick from afar, often before it even hits the ground. Sometimes after reeling it back, it will throw the stick instead, expecting its Trainer to fetch, too.
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Growlotto has strong territorial instincts. Even if it drives off an intruder with its barks or flames, it may follow their scent and fly after them to continue teaching them a lesson.
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Growlfarig sniffs around wooded areas looking for the best spots to graze for grass, nuts and berries. Though it has no sense of smell, the head on the tail will make sniffing motions as well.
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Law enforcement agencies have begun training Growldour for special units and operations. Their sense of smell and natural-born teamwork skills make them efficient partners, particularly for search parties.
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Growlans makes for an excellent tracking companion for hunters. With its sense of smell and its thin body, it can sniff out and give chase to a target into all but the tightest of hiding spots.
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Normally well-behaved, a Growlsol acting out is a sign of it trying to tell its Trainer something. For instance, digging many holes in the yard suddenly is a sign an earthquake is approaching.
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Growlalga adores its Trainer and spends as much time as possible by their side. It subtly slows the flow of time, just to extend how long they can be together.
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Friendly and curious, Growloon floats around sniffing and memorizing hundreds of scents. Carnivals often offer Growloon up to children as a prize for winning at their games.
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Its sense of smell is so strong that it can accurately track any living thing within its cavernous home, no matter how far away. The scent of a new arrival always takes priority.
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The leaf-like hair on Growlish's head tends to ignite when it feels threatened. The burning flame also makes it emit an acrid aroma that helps deter predators.
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Growlcorio will greet a Trainer returning home with a welcoming dance and cheerful barks. It radiates heat during the movements, so those coming in from the cold find it very refreshing.
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It is recommended to teach a Growlth early about respecting ownership; its affection for shiny coins and its Trainer often leads untrained Growlth to steal coins to present to its Trainer as gifts.
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Growlth are an incredibly lazy species, lazing around homes and pestering owners to cook its favorite type of pasta. It is most lethargic in the mornings, preferring to conserve its energy.
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Growlsprout will pull down vines and burn the severed pieces to ash before burying it in the dirt. The mulched mixture is an effective fertilizer for helping new plant life grow.
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Growlmer like to hang around waste disposal areas, helping with getting rid of trash. It burns up piles of garbage before gobbling up the smoldering refuse that remains.
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It knows its messy form and nasty smell make it difficult to be near, but it still pines for companionship. Many kind souls take pity on its plight and adopt it despite the goop and stench.
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Arcalga's loyalty and devotion to its Trainer is peerless. It might even go back in time to rewrite history if it would even slightly improve its Trainer's life.
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With every kick Charlee makes in battle, the flame on its tail grows, flaring in tune with its fighting spirit. A battle between rival Charlee can turn into a blazing inferno of fire and feet.
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Wild Charsir compete for food by getting into powerful grappling matches, slamming their pincers against one another. If the battles run long enough, their pincers even ignite as their fighting spirit flares up further.
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Charas will ferry travelers across the oceans, but only after it has been bested in battle to prove the passengers' worth. It guards those it ferries with fierce flames and piercing shards of ice.
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If two Charma meet in the wild, an aerial dogfight is inevitable. The two will bite and bash against each other in a battle for supremacy, their flames heating up and their wings beating ever faster as their fighting spirits ignite.
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As Charlia dances about, it whips up flames with its hands. These fireballs are equally effective as a flaming spectacle for its dances as they are in combat.
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Charlia that have perfected the art of their special dances manifest the image of a dragon behind them as they dance. This flaming spirit can even separate and fight alongside them in battle for a time.
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It is fiercely protective of its Trainer, able to fling psychically-controlled fireballs should they be threatened. Charvoir has been known to compete with its Trainer's team to see if other Pokémon are worthy of guarding them.
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It refuses to sink its fangs into a weak opponent. If it deems an opponent worthy, Charbat drinks its blood to try and siphon the power of the challenger.
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Small of stature and strength, Polideen flees from conflict with its swift swimming capabilities. If cornered, it will blow water and bubbles in a chaotic spiral pattern to confuse pursuers.
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Polilicky's body is filled with bubbles, giving it a very light weight and a wobbly gait. It can even extend a tongue made of bubbles from its mouth to grasp objects with.
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The foamy bubbles atop Poliloon's head help keep it moisturized while airborne. It must submerge itself in water to rehydrate once these bubbles are gone.
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Polifisk's main defense mechanism is in its plaintive expression, hoping that potential hunters will take pity on its sorrowful look. Those that don't will get blinded by a bit of inky spit in their eyes before Polifisk flees.
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When submerged, Poliuk's body becomes translucent and blends into the water save for its eyes and mouth. It's accidentally frightened several people with its sudden appearance, though it only wants to play.
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Typically docile, messing with a Polikarp's whiskers is a quick way to incite thrashing anger, as it takes great pride in the swirling curl and making sure it always keeps its proper shape.
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It may look comical, but Poliwile being able to effortlessly move a massive fist while possessing a diminutive body is a testament to its strength. A Mega Punch from it could send a Golem straight through a mountain.
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Lacking in brains but excelling in brawn, Polipoke keeps itself strong by taking a swing at the nearest thing it can. In most cases, this results in it punching its own tail.
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When wearing the bones of Alakazam, Abone exhibits stronger abilities due to lingering psychic energy in the skeleton. The same energy causes Abone to no longer sleep as soundly as it once could.
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It is timid despite its size, running away from threats before teleporting to safety. Because it continues running after teleporting, Abhorn has a tendency to appear out of thin air and smash into things head-first.
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As it transforms, it uses its psychic powers to also copy its target's mind as closely as possible. This has sometimes led particularly skilled Abto to forget their true self until the transformation wears out.
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Whenever Abfa teleports, it leaves a faint scattering of stardust behind. Though it lacks the value of normal stardust, some collect it and use it as a glittering decoration for their accessories.
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Abpix defends itself by creating a trio of floating orbs of fire. If an opponent is not defeated or deterred once all three are used, it retreats by teleporting away.
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The purple flame on its tail is an indicator of its psychic potential, flaring up when it uses its telekinetic abilities. Staring at the flame too long has been known to cause mild headaches.
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Abish spends much of its time swimming while simultaneously sleeping. The protrusion on its head is a powerful psychic sensor, letting it sense danger in the area and teleport to a safer part of the sea.
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If Abmur senses something sneaking up on it, it suddenly lets out a bellowing shriek of terror to alert other Pokémon to the danger, before quickly teleporting itself away to safety.
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Kadaode feeds on electricity to stimulate its brain and increase its intellect further. Absorbing too much too quickly causes it to explode with psychic energy that leaves it and anyone in the vicinity unconscious.
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Its shapeshifting abilities have evolved to the point where it can copy a target's mind perfectly, including all their memories. Trainers often have Kadato help them to remember past events.
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It shakes the end of its tail to release psychic waves, immobilizing prey so it can crush them in its coils. Some regions sold severed Kadabok tail-tips as novelty spoons before it was deemed inhumane.
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Kadadon uses the spoon its carries to test its skull's firmness, knocking the spoon against its head and listening to the noise it makes. If the sounds indicate an area weaker than the rest, it goes to train that spot's toughness via headbutts.
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Kadaturne is a master of quick-draw psychic powers, challenging Pokémon that excel at projectiles to duels. It lobs concentrated psychic energy from its spoon that cracks through the air like a bullet.
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It is thought that the mushrooms on Kadaras's back enhance one's intelligence, so poaching reports run rampant, requiring conservation efforts to be taken.
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Kadachoke is eager to impress others with brains and brawn. Solving complex equations while lifting massive weights is child's play for Kadachoke.
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The spoon-like appendage dangling from its mouth emits psychic waves that disorient weak-minded prey, letting them more easily be seized by telekinesis and lifted into Kadabell's waiting maw.
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Kadaton shifts and rotates its orientation depending on which power it's using most strongly. The starred one on top denotes higher magnetic force, the mustached one psychic powers, and the remaining one for when both are in equal measure.
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Its mind has grown so vast and powerful, it remembers the lives of every being it has become, even when not transformed. Historians believe Alato is key to preserving cultural history for the future.
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Alavoir's vast intellect serves it well in protecting its beloved trainer. It appears to always be thinking of contingency plans based around its trainer's safety, no matter how outlandish the scenario.
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In order to train its strength, Magey flaps its wings rapidly to gauge the speed of the wind gusts it creates. Competitions between Magey can result in many smaller Pokémon getting caught in the crosswinds.
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Though the main body is rather weak, the muscles in the false mouth are incredibly powerful. It uses them to grapple and crush foes into submission, before flinging them far away from its territory.
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Maile often pair into small groups to train and strengthen themselves as a team. This usually takes the form of using their noses to lift and toss large heavy rocks to each other in turn.
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Maolett train constantly to hone its skills, particularly the ways of sumo as befitting its shape. It smacks the stone on its chest to hype itself up before giving it all its got in the fight.
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Construction crews in beachfront areas must be wary of Magast, as it has a bad habit of stealing concrete powder from their stores. It's thought that it does this under the belief that consuming the powder will strengthen its sand-like body.
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Having evolved the build but not the full strength of Machoke, Machoke are considered the apex of the Machop form. Until they evolve fully, they spend their time training young Machop to new heights.
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It trains its rock-hard arms almost every waking hour, punching stones into powder as practice. By pushing hard against the ground, it can launch itself to great heights and scale mountains.
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It's said that Mawak uses a bone as a weapon to give others a fighting chance. Should it throw its bone to the side and aim to use its own fists, you've succeeded in making it truly mad.
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The muscles in Madon's arms are directly tied to the rotation function of its drill-like horn; the harder it flexes its limbs, the faster its pointed horn will spin.
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Trainers have reported seeing their Magma focus intensely and begin bubbling at a high rate. Researchers theorize it is attempting to manifest arms to flex with, but no successful attempt has been recorded.
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A warrior of unparalleled strength and rage, Mablade also possesses a fierce paternal instinct. Anything that harms a child in its presence is doomed to suffer its boundless wrath.
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The belt it wears helps regulate its ability to make ultrasonic cries. If it were removed, the decibel level of its cries would be enough to deafen any creatures within a 100 foot radius.
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It maintains a strong training regiment as a way to curb and control its more violent tendencies. Sometimes this temper still flares up in battle, leaving it disappointed and sullen afterward.
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Seeking the perfect balance of brains and brawn, Mabra commits itself to honing both body and mind. It perfectly schedules an equal amount of physical training and meditation, down to the millisecond.
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Fusion has caused part of Machoke's next form to manifest prematurely. Machoke is not in control of the powerful extra limb, causing it no small amount of distress.
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Mata is a rather troublesome entity in the wild. In its eager haste to show off its strength, it has a tendency to run at people and hit them with a "playful" clothesline, often knocking them unconscious.
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A Maicate problem is considered the worst job for Pokémon pest control specialists to be called for, due to their strength and tenacity. Often an entire team is needed just to take care of a single Maicate infesting a home.
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Mazor considers itself the strongest of the clawed Pokémon, a title it defends fiercely. When not honing itself, it cleans its claws to make sure they always have a pristine shine for it to flaunt.
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Mamence's pride in its strength makes it something of a bully, pushing others around with its immensely powerful arms. In the wild, it appears to have an intense rivalry with Hariyama.
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Matrum uses its four massive arms to pummel prey into submission before devouring them. It actively refuses to eat anything it hasn't properly punched beforehand, even a treat from its Trainer.
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It spits a sticky, smelly fluid at trespassers from its perch on cave ceilings. This fluid also tends to attract lots of small insects, so most travelers avoid Bellbat habitats.
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Squirtbone defends itself with the bone, skull, and shell fragment of fallen Blastoise. It tries to appear brave, lowering the skull to obscure its face so nobody can see it cry.
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It prefers swimming to flying, able to swim across entire oceans in a few hours. It follows along ships it comes across, watching over them and guiding them through rough waters.
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Squirtma's wings are as sturdy as its shell as well as waterproof. When in danger, it tucks its whole body into its shell to hasten its flying retreat, diving into the nearest body of water.
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Now lacking a shell but gaining a streamlined body, Squirtans has become adept at agile swimming, both offensively and defensively. For its own safety, it rarely slithers onto land before it evolves.
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Living in small groups, Squirtplup entertain themselves by tucking into their shells and letting one of the group smack them with their blunt wings. The one that can slap a fellow Squirtplup the farthest distance becomes the leader.
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Whenever an attack strikes its shell-like shield, a burst of bubbles comes forth. It uses these bubbles to distract an opponent and leave them open for a fierce counterattack.
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When it teleports away from danger, it leaves behind a bubble of water floating in the air. One can faintly hear an echo of Squirtra's cry from within before it pops.
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Weepinfree spreads a sweet-smelling pollen on tree bark with its wings before flying away to wait. When it returns later, its large mouth inhales all the little bugs lured to the scented spot.
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As it swings its leaf-like arms, it emits scents to attract potential prey closer. Once within range, it inhales deeply, vacuuming small creatures into its open mouth.
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Although it may not look it at first glance, Weepinkazam's "mustache" is actually a pair of prehensile vines. It grabs onto foes within range to wrap around them and leave them susceptible to psychic onslaughts.
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Weepinbell has a voracious appetite, often consuming prey almost as large as it is, but because of its weak stomach acids, it will spend weeks digesting its meal before it has to hunt again.
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Should a Weepinbell attach to a Slowpoke's tail, the toxins from the plant cause the body's color hue to change drastically. Its behavior changes as well, seeking more sunlit areas and adding large amounts of insects to its diet.
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Victreekarp falls from trees to aggressively flop and chase after potential prey. By the time it manages to catch something, it's too exhausted to actually consume the captured creature.
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Though both heads use lure tactics to capture prey, only the front head can actually consume it. The rear head simply captures smaller prey for Victreefarig to save for when larger, more fulfilling food is scarce.
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A hunter inhabiting dense jungles and swampy areas, Victreeduck uses a combination of faint psychic powers and a noxious miasma breath to incapacitate prey before hoisting them into its wide mouth.
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Despite having been physically blinded by the Victreebell on its head, Slowbro functions just fine. The plant's secretions actually seem to enhance the host's psychic abilities slightly, making it moderately more aware of its surroundings.
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Its legs are retractable and extremely dexterous, able to extend to lengths of almost three meters. Tentalee will extend its legs mid-kick in order to wrap around an opponent and crush it with its powerful constriction.
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Tentadeen is a swift swimmer with a bad temper. Anything that catches its ire will be smacked ruthlessly with its tentacles before getting a painful venomous sting from its horn.
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The core contains most of its energy, which it can transfer to its tentacles to give them more potent strikes in battle. The tentacles change in color and glow brightly when supercharged.
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Its tentacles contain poison, but its potency is so weak that victims rarely develop any symptoms. It has to ensnare prey instead and hope that its target isn't strong enough to wriggle out of its grip.
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Tentasola's colorful body makes it easy for it to camouflage itself among the vibrancy of coral reefs. It lies in wait until fish swim too close, and grabs and drags down hapless prey with its stinging tentacles.
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The orbs on Tentawile's false mouth can light up in ways that attract Tentacool. It lures stragglers away from their group, so that it can snatch them up into the imitation's jaws once they stray too close.
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Tentatic's tentacles appear dangerous, but have no venom in them, only being used to grab potential prey. What appear to be whiskers on its head are the true prehensile appendages it uses to deliver painful paralyzing stings.
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Tentatom tends to hang around maritime resorts and other populated beach areas. It pranks people with stings from its tentacles, which affect auditory senses and make the victim hear nothing but static for a time.
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With its grinning expression and grabby nature, Tentamer gives a bad impression at first glance, but it's actually harmless. Its tentacles possess no poison, and its grabby nature is just because it loves to hug new friends.
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Technically blind, Tentabas flashes lights from its bulbous eyes in order to visualize its surroundings. The tips of its fins contain stingers that can leave nasty gashes and inject a paralytic poison.
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Tentaling makes for excellent household pest control, as it perches on high ground out of sight, before swooping down and lashing quickly with stunning tentacles. It then dutifully tosses away or consumes the downed prey.
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A very speedy swimmer beneath the waves, Tentaedo maneuvers quickly and gets itself as close to prey as it can, before extending stinging tentacles from its mouth to grab and drag prey into its hungry jaws.
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Tentadisc can sometimes be seen milling about near Tentacool mating grounds. It flashes lights from its orbs that disrupt the mating rituals, though its reason for doing so remains unknown.
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Tentaduck's enlarged cranium houses a brain brimming with psychic potential. Those hit by its tentacles will be inflicted with the stinging pain of constant headaches for up to a week.
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Tentapoke is a sociable aquatic creature, with a questionable way of bonding with others: its tentacles can inject a venom that temporarily reduces cognitive functions, so that Tentapoke can enjoy company as simpleminded as it is.
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Its slimy, squishy body allows it to maneuver its way into locations nearly a quarter its size. If threatened, it blinds attackers with lights from the orbs on its heads before flinging toxic goop at them.
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Tentaby hunts with a three-stage strategy, snapping its claws to get a target's attention, blinding it with flashes from the orbs on its head, and finally immobilizing prey by stinging it with its tentacles.
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Tentayu buries most of its body into the sand, leaving only the starfish shape visible, until prey stumbles close. It then reveals its tentacles and gives chase, able to swim quickly and run just as easily on land, making escape very difficult.
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Tentasire looks far more intimidating than it actually is. It would much rather hug than hunt, though embraces are ill-advised due to the neurotoxin within each of its many tentacles.
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The tentacles on its head are used in conjunction with the lower ones to brace its body; the force of the ink it shoots from its mouth is so great, all its tentacles are needed to keep it from rocketing backwards.
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Tentaking rarely moves from its lair in the ocean depths, its many tentacles able to grab any prey that swims too close. Some fiction novels depict Tentaking as a deity with power beyond mortal comprehension.
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It ejects its tentacle-like innards and forms complex gestures with them to communicate with others of its kind. It seems to mostly be a way to inform others of hunting spots and areas where predators abound.
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Though mostly harmless, Tentamer has a mischievous streak. It enjoys hiding partially submerged and waits for something to approach it curiously, before rising up and scuttling quickly towards them to send them running.
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Each tentacle can release a numbing neurotoxin into the system of anything it touches. Though good for hunting prey, Tentaduck mostly uses it to soothe its constant painful headaches.
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It possesses the strength of Tentacruel's 80 tentacles packed into a mere two. It can easily knock away much larger Pokémon, and its hyper-potent venom could incapacitate a Wailord with a single touch.
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Its tail has a potent sting easily capable of stunning prey for Tentapoke to eat. Because it's so forgetful, however, it only remembers to actually reel in the prey once every ten stings or so.
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The prehensile cannons extending from within its shell give it fantastic offensive and defensive capabilities. If one should be severed, a reserve from within will extend to replace it.
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Geobone removes its skull cap in private to mourn its loss. Older Geobone can be identified by smooth lines on their face where tears have caused erosion over time.
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Geokoth is very lazy and has strong antisocial tendencies. It lounges around in places where scattered rocks and pebbles are plentiful, pelting them at anyone that approaches it.
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The bubble exterior is nearly as tough as the stony body of the core, and is thus incredibly difficult to pop. Doing so is ill-advised, as Geosis will fly into a violent rage until its bubble reforms.
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Geocorio's dances are equal parts elegance and grandstanding. If it senses an onlooker isn't impressed with either its moves or its build, it maneuvers itself closer through innocuous dance steps before delivering a stone-fisted backhand.
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Geolu is convinced it can fly if it tries hard enough, despite lacking the necessary attributes. Trainers are warned to watch for falling Geolu as it leaps from cliffs and plummets while flapping its arms rapidly.
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It churns up smoke within its body to strengthen itself, including letting it hurl its heavy body long distances. After particularly taxing movement, it releases the pent-up smoke from its mouth.
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Krabby often keep Geoby in close company, as their strong arms allow them to hurl stones at flying Pokémon that would normally hunt them. Afterward, it flexes triumphantly before its grateful charges.
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Gravegeot is slightly vain, proud of the long mane of hair-like stone on its head. It washes and polishes the rock often until it gleams, and is particularly vicious against any who would dirty it.
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Graveicate keeps its large teeth healthy and strong by gnawing on the many rocks and stones strewn about mountains and caverns. It's become a nuisance to Rock-type Pokémon as it sometimes gnaws on them as well.
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Gravedreavus can make itself incorporeal and possess stone. If one's mountain travel seems fraught with far too many near misses with falling rocks, it may be a Gravedreavus playing pranks.
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Because it eats small rocks as well as berries that grow near mountains, Graveckle's juice is described as having a slightly grainy texture. It's a popular beverage choice among hikers and campers.
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Gravepy often play with each other by using their trunks to grab rocks, throwing and dodging the stone projectiles. Unfortunate Geodude and Roggenrola sometimes get used in these games as well.
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It generates energy internally by curling up and rolling about the mountains. It enjoys charging up enough energy to shoot bolts of lightning at large rocks to shatter them to pieces.
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It shatters large rocks into bite-size pebbles with the large arms on its head. Afterward, all four arms will take turns shoveling the stone morsels into its hungry mouth.
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It rubs its back against stone walls to grind down the rocky spines on its back when they grow too large. Spears using broken-off spines as the tip have been found dating back to ancient Kanto.
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When standing still, Gravepass will swing and rotate its multiple arms with no discernible pattern. Researchers theorize these movements adjust and regulate its internal magnetism.
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Using all four arms, it digs through caverns in search of raw precious gems. After successfully snatching some, it cannot resist prancing about in triumph before consuming its crystalline meal.
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Gravesect crawls atop large boulders and siphons nutrients from them. The boulders turn hollow and brittle as a result, crumbling to dust once Gravesect has fed from them completely.
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It uses all four arms and even its tail to grab stones in order to pelt them at trespassers. Should this warning be ignored, it will fly into a deeper rage and roll at its target, howling all the while.
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Each fist can punch a hole in stone with ease, making Graveape a formidable opponent. A raging Graveape once reduced an entire mountain peak to dust in a day before it calmed down.
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Its strong rocky forearms make for a potent offense. Its other set of arms seem malformed, but in actuality it keeps them tucked close to help protect weak spots on its torso.
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Gravechoke's flexing isn't just for showboating; every flex temporarily stores more energy in its stony arms. If allowed to flex enough before release, a single punch could crumble an entire mountain range.
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The fist on its tail is used to smash stones into chunks small enough for it to eat. When it chews on the rocks, sparks can sometimes be seen as it crunches on the stones.
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Gravedash have been found in depictions of royal houses in historical Galar and Kalos. High-ranking knights would ride them across dangerous territory, where speed and defense were both paramount to survival.
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The three parts of Graveton maintain a connection via a strong grip, rather than any magnetism at work. Curiously, the bond this way is even stronger than the magnets; nothing has been seen able to pull them apart.
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Graveel makes its home at the bottom of cold underground lakes. Records indicate some Lapras have been saved from poachers by Graveel rocketing from the depths and attacking the interlopers.
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Its hardened stone body and powerful drill horn give it incredible offense and defense capabilities. Godon are known to battle Tyranitar over territorial claims for mountainsides.
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Goras inhabit pristine underground lakes. Ordinarily a creature of solitude, should travelers need to cross its lake, it will oblige them. It sings a rumbling song that echoes across the cavern as it does so.
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Fur manages to grow from Goicate's rocky skin, forming a coat that sheds once a year. Carpeting made with its fur is popular in some regions due to emanating a natural earthy scent.
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Gochu are always producing electricity within their stony body; if not released periodically, the built-up energy will explode out of it. Entire chunks of their mountainous homes have been destroyed this way.
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Gosol have an innate sense of how stable rock and stone in the area is. Those in the mountains have come to know that if one sees a Gosol running past them, they should follow, or be caught in a landslide.
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Golurk carefully remove, crush and reshape parts of the mountains they reside in over time. It is thought that they are attempting to turn these mountains into vast temples for a civilization that no longer exists.
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Its rocky exterior made it near invulnerable in the ancient world, helping it claim large amounts of territory for itself. Its only weak spot is a small area on the neck where its stone skin is least durable.
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Govenant is said to appear in mountains being drilled or tunneled with no regards to the Pokémon dwelling within. It enacts a terrible vengeance on those who do not respect the mountain's inhabitants.
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When using its powers in battle, the seams between the stone plates of Gobink's body glow brightly. Its said that beneath the stone is a crystal so radiant it would blind a person instantly if beheld.
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Its body is still developing, so Ponytres's flight capabilities are rather poor. It flaps vigorously just to stay airborne, flinging countless embers around it with every swing of its wings.
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Ponybok traps its prey with a two-pronged attack: it stuns victims with disorienting color patterns from the horseshoe marking on its chest, and slithers around them quickly, trailing fire to create a circle of flame that leaves them with no escape.
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One half of Ponyink is safe to touch, but the other is always hot enough to burn on contact. If it spins rapidly enough, this half grows hotter, combusting and firing a gout of flame in front of it.
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Despite its stout build, Ponykoal is compelled to try and trot at high speeds. Flames rise high from the pores in its shell as it trains to reach speeds higher than the average human walk speed.
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Ponysian is a bit vain, preferring to keep its fur and flame stylized and groomed in a specific way, avoiding the touch of others that may mess it up. Thus, only those it truly trusts are allowed to pet it.
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Ponychoke goes on long daily runs in order to keep its muscles strong, its legs especially. It can run at top speed for an hour straight before beginning to tire.
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Ponyduo trots across the land with a quick, if slightly clumsy, gait. Eating mostly seeds, the two heads will hold their food above the other's flame, lightly toasting their meal before consuming it.
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When casting Hypnosis, Ponyzee's flames burn at their brightest. The consumption of the dreams of its victims seems to be what keeps its flames burning, as a hungry Ponyzee's flames are dim and flickering.
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Its wings are composed entirely of flames, spreading sparks with every flap. It has complete control over these flames, so the sparks and embers will not burn anything unless Rapifree wills it.
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When Rapifarig's fiery mane vanishes, one should take immediate defensive or evasive action; the fire is all being stored in the tail, which it will spew out in a massive jet of flame at its target.
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Turning its body at high speeds lets Rapilix become a flaming drill able to tunnel through bedrock with ease. The tunnels it digs this way smoulder with still-burning flames for hours after it's finished digging.
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Rapichu channels fire all across its body to aid in defense, while keeping vast stores of electricity built up inside. When it needs to attack, it channels all the lightning into its horn and fires powerful bolts from the tip.
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With its quick feet and precognition, Rapisol quickly evacuates those it perceives as being in potential danger. Emergency response teams across the world are beginning to recruit Rapisol into their ranks.
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As Rapisect scuttles about, it releases small embers containing spores that sink into the ground. From these spores will eventually grow a type of mushroom noted and sought for its spicy flavor.
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With a smaller, more developed body, Rapita can reach greater speeds than before, though it takes time to acclimate to its new top speed. Its new potential gives it a bit of an ego and temper, so its behavior is rather volatile.
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One of the speediest Pokémon on the land, Rapidrio can race across an entire region in a few hours. As it runs and leaps, it leaves behind flaming hoof-prints in its wake.
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Five of the clutch mindlessly join together by biting their tails, surrounding the smarter sixth member in the center. This protects the center one physically, letting it protect the others with its psychic powers.
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Orphaned due to Slowpoke Tail poaching, Slowbone wields its mother's tail as a weapon to defend other Slowpoke colonies from suffering a similar fate.
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It charges at anything approaching its territory, but with its small legs and heavy upper body, Slowhorn moves at a snail's pace. It gives up long before it does any damage, and often forgets why it tried to charge in the first place.
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Unscrupulous sorts once thought Slowros would be the key to profit by tripling Slowpoke Tail production. However, Slowros tails were far too bitter to be edible, ruining the plans.
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Its frightening expression scares off intruders and hunters, but Slowdos is as dim-witted as its Slowpoke brethren. While swimming, it may mistake its own tail for prey and accidentally injure itself.
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Its lethargic lifestyle means it rarely gets up and moves around for any reason. It takes so long to do so that by the time it is on its feet, it has forgotten the reason it wanted to move in the first place.
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When able to think properly and fully concentrate, Slowtwo utilizes incredible psychic power. These moments of clarity are incredibly rare and brief, often going years between minute-long displays of potential.
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When spooked, Slowbok flares its hood, the imagery of which causes attackers to be stunned and confused as their minds are suddenly overwhelmed with inane questions and half-baked thoughts.
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Slowdon possesses the power to move the earth through potent psychokinesis. It uses this power to reshape the ground into the perfect napping spot.
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Slowbas is considered a good beginner's aquatic pet due to being very low maintenance in both food and behavior. Many children find its vacant stare gazing back at them through a tank incredibly endearing.
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When Slowpet tires of flying, it turns invisible and rests itself on the head of another creature. Those currently serving as Slowpet's perch feel their minds become clouded and find it difficult to think straight.
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Sloweal dips its tail into the water to catch fish. Due to its lightweight body, it often gets dragged along by the caught fish, leaving it bobbing lazily atop the water's surface as it's carried away.
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Slowmer is used by some to remove Poison Pokémon from lakes, as Slowmer's goopy tail has a taste those types find irresistible. Slowmer doesn't feel the bites, so it's simply happy to be helpful.
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As Slowuk oozes about aimlessly, it forms itself into a variety of shapes and sizes. This is because it easily forgets what it's supposed to look like, reshaping based on faulty memories.
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Slowby's pincers can move surprisingly quickly, snapping onto potential prey and gripping tightly. It often forgets why it grabbed something, however, and releases most of its meals back into the wild.
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Infighting among Warferno groups is common as they battle to establish hierarchy. The more scars upon a Warferno's shell, the more respect it commands among the tribe.
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Warwhirl is rather touchy about the swirling bit of chest fluff on its torso, grooming it often. Unless it gives permission, anyone reaching to touch it will get a swift punch.
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Though it appears large and imposing, Slowdos is one of the most docile Pokémon to own, ignorant of its own appearance. Some wild Slowdos have even been seen frightened by their own reflection on water surfaces.
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The Shellder biting its tail leeched psychic energy from the host, growing more intelligent. Now smarter than the host, it bites specific nerves to force physical responses and make it more formidable in battle.
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When attacking, Slowbat uses the weight of the Shellder on its tail to drop quickly and heavily from the sky. However, its four wings struggle to lift its heavy body back off the ground afterward.
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It habitually gnaws on objects within reach, out of nothing more than simple curiosity. Slowicate even gnaws the Shellder on their tail, though this is discouraged as the hard shell damages their teeth.
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Slowpoke's body is almost entirely protected by an incredibly large and sturdy Shellder, giving it great defenses. It has rather low mobility though, so it rarely moves far from its home territory.
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Slowblade's twin blades lack coordination, and do not appear to share the same mind. One fights with precision and calculated defense, while the other lazily swings itself around in random directions, or hardly moves at all.
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Though blinded by the Shellder biting onto its head, Slowagon now has the advantage of a much sturdier headbutt. The bite's venom also stimulates its brain functions slightly, giving it a smattering of psychic abilities.
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Slowcorio's simple mind results in its dances being little more than lightly swaying in place and waving its arms. Despite this, on occasion these movements can create very potent psychic pulses.
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Slowby's claws have minds of their own, and may be more intelligent than the main body. Slowby stands vacantly still, until a claw raps its head and instructs it to move towards food or shelter.
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Its oversized claw has a mind of its own, with a strong hunting instinct. It snatches prey in its jaws, then begrudgingly gives the scraps to its dim-witted host, for the sake of their shared survival.
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The gas emitted from either side of Magnefing contains differing chemical compositions. Should the opposing clouds be forced together, small but potent bursts of electricity are created.
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Magnelax is omnivorous, but has a particular taste for anything metallic. Magnelax sticks small objects like nails, bolts, and such to its magnetic face, saving them to eat as snacks after a lengthy nap.
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Magnerow's head can rotate completely, communicating with others of its kind by twisting it to specific angles in sequence. Flocks tend to gather most often near radio towers.
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The two rattles on its tail course lightning between them when it shakes them to warn threats. If its warning goes unheeded, it doesn't hesitate to fling lightning from its tail to fry its attacker.
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Magnepy can shoot out showers of sparks from its trunk when agitated. When it flaps its large ears to cool itself, its magnetism surges, drawing metal objects towards it.
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Magneinja floats near active electronics, which slowly power down and die near its presence. It then travels to dead, discarded electronics, whereupon the old machines spring back to life.
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Being licked by Magneon's wire-like tongue temporarily leaves a faint residual magnetism on an individual. Magneon changes its color depending on its own current polarity.
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Magneki uses magnetism in order to steal and hoard any keys from any people it comes across. Curiously, its magnetism only affects keys, as no other metallic objects will cling to it.
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If one hears the sound of high-pitched static in a cave, it is the call of a Magnebat on the hunt. A single bite delivers a paralyzing jolt, ensuring prey won't escape it as it feeds on their blood.
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Magnetik is often spotted within factories, clinging to machinery and biting into it to siphon electricity. The amount drained is tiny and negligible, so most businesses simply let them have their fill and move on.
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Though appearing corporeal, the magnets on each side are just as ghostly as the head. It is said that those with malevolent souls will feel an otherworldly tug while near Magnetly.
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Magnenix's magnetism is strong enough to keep its entire body attached to the ceiling of its cave dwellings. More than a few Trainers have been spooked by a curious Magnenix dangling from above to get a closer look.
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It emanates strong magnetic pulses that can disorient foes and lower their guard. Its attacks come so quickly, opponents believe themselves to be attacked by three Magnechan at once.
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Magnedactyl suspends itself in the air through the power of magnetic fields located within the membranes of its wings, limiting the need to flap. In rare moments when it moves its wings, the flapping disrupts any nearby electronics.
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Magnelax's sleepy mannerism can cause havoc in urban areas, as its magnetism increases drastically while snoozing. Anything metallic within fifty feet will be drawn in and stuck to it until it wakes up.
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With potent magnetic sensors and three giant powerful eyes, Magneligatr has acute awareness of its surroundings. It is said even tiny insects moving miles away won't escape its sight.
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A pair of Magnemite follow Magnechu closely, working together in all things. Some theorize that their magnetic waves have resonated and linked them together mentally, allowing all three to think as one.
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Twin Magnemite units are attached to it via a cable-like tail. They and Magnechu share a mind, allowing them to make three-pronged lightning attacks in battle with great synchronicity.
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Magnewile's jovial look hides a trickster that uses magnetism to limit others' movements, thought to be via manipulation of iron content within blood, so it can get close enough to bite. It's become popular in Paldea due to its appearance.
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Magnerock's stone body is held together by powerful magnetism, making it near impossible to crumble. Its magnets are especially effective on Rock-type Pokémon, with Magnerock able to grab and fling them around with ease.
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As it dashes across the land, it gathers ambient electricity in the air to store in the clouds along its back. When fully charged, thunder can be heard rumbling from within these clouds.
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A twist of fate caused one body to become the center of what should have been two trios. Due to the mismatched conjoining, it is nowhere near as strong or coordinated as it should be.
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Its magnet it carries is for to assist in stunning and hypnotizing mechanical Pokémon. Once they are incapacitated, it uses the magnetic pendulum to siphon power from its victim.
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Should Farbone come across strewn bones while on its travels, it uses the stick it carries to dig a hole into the ground so that it can give the bones a proper burial, even leaving its stick behind as a marker.
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Farbuzz sends voltage from its fists into its leek, charging it up with lightning. Its weapon cuts through the air with brutal swings, leaving arcs of electricity behind.
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Fardos funnels all its electricity into the leek it carries when in combat. Every swing of the charged-up weapon creates arcs of powerful lightning that let it dominate the battlefield.
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Farew's leek is packed full of its own psychic energy, and able to manipulate the flavors of food with just a touch. It distracts travelers in order to stir their food with its leek and make it much more delectable.
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Fartata can't resist chewing on the delicious leek it carries in its mouth, having to replace it often after eating it completely. Some even resort to fighting Farfetch'd for its leek when desperate.
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Farleep tries to scale massive mountains using only the stick it carries for movement. No matter how far it falls back, it will keep scaling the mountain, intent on getting over it.
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It savors the leek it carries, eating it slowly over the course of several days. Once fully consumed, it flies into a panicked frenzy until it can find a replacement, and the process begins anew.
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Fartik hitches rides on larger beings while looking for a proper stick to call its own. Most times it uses worn-down bits of leeks discarded by Farfetch'd.
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After finding a leek fitting for a creature of its small size, Fartik acts more confidently and battle-ready. Despite this bravado, its strength and electric charge, even combined into its new weapon, is rather middling at best.
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Farling is often seen pecking at its leek-like tail, and was first thought by observers to be an attempt to constantly preen itself. It's now believed that it does this simply because it likes the taste of its own tail.
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A quick way to foil a Farbat attack is to steal its leek and jam it in its open mouth. The leek is too precious to break by biting, so Farbat will be too distracted removing it to give chase.
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Fusion appears to have unlocked latent DNA in Farfetchd, bringing its form closer to one found in Galar. Unlike its Galarian counterpart, Farfetchd forgoes honorable combat and favors dirty tactics.
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Dobone keeps the three skulls of Dodrio with it to stave off loneliness. At times, it can be observed chirping at the heads, waiting for a response that will never come.
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The lower head picks up bits of food and passes it to the other as the gears rotate. When one head sleeps, the other exerts twice as much energy to keep the gears turning.
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The two heads at the tail are more intelligent than the main head, but lack control of the body. The duo takes turns between hunting or fishing for food and trying vainly to get Dopoke to move around.
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Hieroglyphs in ancient ruins depict creautres very reminiscent of Dodoom. What has been translated of them thus far refer to them as beings tasked with dragging wicked souls to the afterlife.
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The three masks it holds each depict an aspect of its former life as a human. One depicts the face of the body, another the face of the mind, and the last the face of the soul.
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Extremely skilled Docorio can create copies of itself made of flame to serve as backup dancers to its performance. Notably, the two simulacra exhibit differing personalities and dance moves compared to their creator.
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Doduo retained the heads of Doduo while growing the three heads of Dodrio. The trio is rather protective of the duo, and works together more harmoniously than usual for the sake of their less-evolved kin.
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Wielding multiple pendulums simultaneously, Dono has massive levels of hypnotic strength. Unfortunately, during hypnosis, it can occasionally hypnotize some of its own heads, leading to chaos.
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Curious and affectionate in nature, Seesea happily swims up to divers and others in the water. It likes to tag those it is particularly fond of by spitting a jet of ink at them to mark them as a friend.
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Seedeen chisels holes in the surface of the frozen lakes it inhabits, providing it spots to leap to and fro quickly. Its strength in aquatic leaps makes it popular as a performer in aquarium venues.
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Seester sticks its tongue out from within its closed shell to sense its surroundings. Shy by nature, it only opens its shell and explores an area if the coast is almost completely clear.
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Dewtwo resides in frigid arctic areas, watching over the other denizens from a distance. If something intrudes upon the natural order of its habitat, it creates orbs of frozen psychic energy to take the problem out.
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If Dewcolo sees a group of people gathering, it claps its hands and moves rhythmically to try and get them to dance. Many have trained groups of Seel in the wild to groove to their personal beats.
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Before fusion was discovered, Griorb were thought to be Voltorb that survived attempted consumption by Grimer, but were left permanently tainted by the poison sludge as a result.
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One egg within a clutch has become toxic, leaking from its shell. Its psychic powers let it remain functioning despite spilling out, though its appearance causes disarray amongst its clutch-mates.
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Its tongue has been colored by all the filth it devours. The smell left behind from its saliva after it licks something is almost impossible to remove completely.
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Grikarp have been largely derided as being "even uglier than a Feebas," but despite those claims, a surprising number of people are endeared to it, citing it as having a strange charm to its odd appearance.
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It tries to emulate Ditto to endear itself to Trainers and Pokémon. No matter its actions or what form it takes, Grito can never hide the foul, repellent stench it emits.
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Gridos was first discovered in what remained of an old power plant infamous for its pollution amount. Machines touched by its goop will malfunction as the goo seeps within and overcharges them with electricity.
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Great care must be taken when raising and handling Gridile. Its playful bites of affection are highly prone to infection; a single untreated bite could lead to a week of nausea and dizziness at the least.
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Grigey was first discovered in a forest where illegal toxic waste dumping occurred. It feeds on detritus left behind by dead rotting trees as well as certain pungent fungi.
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It oozes its way into people's homes by sliding through even the tiniest of gaps. If a pungent smell starts infesting a home overnight, a Gritata infestation has begun.
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Griper makes its home in muddy, filthy waters, nourishing itself with pond scum and discarded trash. It enjoys "sharing" its beloved stinky water by splashing those who pass by.
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Gridour packs harass garbage workers in tandem in order to steal bags of trash and eat the rotten contents. They have even been seen harassing and hunting Trubbish in some areas.
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Due to most of its body being viscous and slimy, many underestimate how solid its skull actually is. It laughs deviously when something attacks and ends up hurting itself against its skull.
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Griki collects lost or discarded keys amongst garbage and filth and seeks out their former owners to return them. Due to its stench permeating on the keys it collects, those it finds are reluctant to take their keys back.
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Grion can retract its gooey form into its iron shell for defense and resemble a normal Aron. Staying that way requires effort, however, and it will inevitably need to ooze out and relax once danger has passed.
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Though it means no harm and only wishes to help, Grink has become a problem in factories by working its way into machinery, attempting to replace cogs and mucking up machines.
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Grieye oozes its limbs into cave crevasses to dig out gems and minerals to consume. The crystals it eats pass through its body and become mildly radioactive once left behind.
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Before further research, Gridisc was thought to be a result of pollution affecting Luvdisc colonies. Superstitious folk believe that fishing one up is a sign that their love life will turn sour.
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It loves to collect filthy coins scattered amongst garbage and other dirty corners. If it comes across shiny pristine change, it promptly goes about dirtying it so that it can properly join its collection.
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Griduck consumes garbage and sludge to soothe its aching head. If it eats too much in one sitting, however, its headache will worsen and it will lose its solid shape, becoming a toxic puddle until it recovers.
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Grilithe is a very friendly and loyal pet, but its noxious aroma makes it difficult to find an owner. Garbage dumps often adopt it as a mascot and to easily feed it its favorite meal of stinky trash.
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Gricool have been deployed in large numbers to clean oil spills at sea. They swarm the spill en masse, absorbing and consuming the oil, even removing it from other Pokémon that may have been coated by the spill.
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Gripoke has a friendly nature, content to linger among human garbage to seek food and companionship. It seems unaware of its repugnant smell repelling most it tries to cuddle up to.
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Griuk are actually a welcome sight for factories where polluted runoff is inevitable. They consume every drop of the toxic waste eagerly and are remarkably friendly to humans.
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Its appetite for garbage and pollution is endless, devouring it all quickly and processing it in bursts of gas around it. Some Muzing have even been seen attempting to inhale and consume their own gaseous expulsions.
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Toxic runoff from factories polluting ponds where Magikarp reside resulted in the creation of Mukarp. Though they look deformed and ill, they are actually stronger and more hardy than the average Magikarp.
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The cocoon helping Muna evolve further is not very sturdy, but its body generates so much incredibly pungent and toxic muck that few dare risk approaching it.
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A troublesome pest due to its malleable body allowing it to infiltrate any tight space in a home, Mutata gnaws around inside walls, weakening structures and leaving a pungent aroma lingering anywhere it nibbles.
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A result of Raticate infestations within highly polluting factories, Muicate will use its amorphous body to more easily infiltrate buildings, gnawing endlessly on anything that comes close to its oozing maw.
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Mudon is said by some to be a manifestation of the planet's rage against human pollution. The molten muck it flings from its body coats and erodes anything it touches until nothing is left but a bubbling toxic ooze.
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Pollution in areas where Feebas live has resulted in this deformed, unfortunate Pokémon. Mubas lashes out at any who view its misshapen appearance, forever enraged at becoming more hideous.
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The two mouths of Mubat appear to feed and digest separately from each other. Feeding the top mouth more apparently makes it smarter, while feeding the bottom more seems to make it stronger.
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It hides itself in grimy, filthy areas such as landfills and other polluted areas, laying in wait amongst the refuse. Should something step on it, it grabs hold and delivers paralyzing jolts of electricity.
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Composed of icy sludge, Mulie's outermost layer of toxic ice constantly thaws and drips as it floats around. If enough of the sludge pools during winter, Grirunt may form from within the ooze.
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Some say the first Mucruel was created when chemical runoff spilled onto an unlucky Tentacruel. Mucruel is an undulating mass of toxins and tentacles. The black sludge that drips from each limb can dissolve the toughest material in seconds.
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Many theorize that the fusion is incomplete, but thanks to Slowpoke's dim mind, it hasn't even noticed. It lazes near polluted rivers, living in blissful ignorance of its own mismatched form.
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Mumer appeared from scenes of massive pollution spills in the ocean, absorbing other Grimer that formed at the same time. Their putrid odor is matched only by their appetite for the foulest of garbage.
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Blastlee possesses water jets at the back of each foot. The powerful force of water expelled gives its kicks extra speed and power in combat.
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Blastros is very protective of its territory, charging at any intruders it spies. Once it gets at point-blank range, high-pressure water from its cannons launches its target across the horizon.
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Blastcuno lives a solitary life residing in areas with frigid waters, and does not take kindly to intruders. The water shot from its cannon instantly freezes over when it hits a target, leaving them frozen solid.
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Blastpom enjoys pranking others by spraying them with water from the jet on its prehensile tail. Its overzealous nature and the strength of its cannon often cause the target of the prank to be knocked out by the blast.
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Blastgon-Z's twin cannons function independently of its body and can fire fierce jets of water with great strength and accuracy. However, on occasion they may go haywire, spinning and spraying water in every direction.
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Blastquaza has perfect vision and accuracy with its cannons, able to snipe targets from its home miles up in the skies. It's thought that at max power, its water shots could pierce completely through the planet.
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Schools of Magikarp often integrate Shellkarp into their ranks for aid in survival. While unable to swim as quickly, Shellkarp's tough shell means hunters will waste time futilely trying to prey on it while the Magikarp flee to safety.
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Shellpix has a very friendly disposition, often licking others affectionately with its large tongue. If threatened, it turns tail and retreats, releasing fireballs from the shell on its rear.
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Shellbas has been noted to be self-conscious of its appearance and rather shy, remaining still and shut when others are around. It only opens up in the presence of those it implicitly trusts.
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Shellie has cool breath and a tongue that's cold to the touch. It's popular in warmer regions for helping cool down its owners on hot days.
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A strange and curious Pokémon that appears almost like an odd-colored Slowbro. Science remains baffled at the fact the main body can retreat completely into the much smaller shell.
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Packing much greater size than a normal Shellder, Shellster has minimal offenses, and instead possesses a very rigid and sturdy shell. It often helps smaller Pokémon by letting them hide within it while it clamps shut.
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Shellby has been observed pinching its own tongue on occasion. It's thought that this stimulates the muscle in order to keep it highly sensitive to its surroundings.
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Sheller's oversized claw possesses a tremendous gripping force when clamping down. It crushes large objects within its claw as a threat display to deter predators from bothering it.
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With a shell too heavy for long flights, Cloydactyl instead lived as a fierce undersea hunter. Its wings allowed it to swim at high speeds, firing spikes from its shell at schools of fish, feasting on the skewered victims.
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Cloycario wields a spear and wears armor created by the remains of Cloyster it has defeated. It can imbue the spear with aura in order to make it much more powerful in battle.
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The shells on Cloyler's arms can clamp down with powerful force, though it disdains close-range combat. Instead, it creates and fires large pearls from the shells to pelt foes from a distance.
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Possessing a long-deceased Rhyhorn's remains, Gashorn intimidates foes with its imposing new body. If attacked, the stone plates separate to avoid strikes, then reform to counterattack.
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Gastly possessed a Tauros in order to cause damage and mischief. However, their possession has caused the Tauros to become incorporeal, so their once-destructive charges no longer cause actual property damage.
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When many Gasfa gather together in the wild at night, they entertain themselves by rapidly falling to the ground in sequence in an imitation of a meteor shower.
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Gastata are considered pests of great nuisance, due to waiting until residents are asleep and then waking them with incessant spectral scratching noises in the walls.
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Gastly has become the main spirit in control after fusion, the other 107 seeing it as the leader. This allows it to use the other spirits to focus and enhance its own ghostly abilities.
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The gas Gaskoal expels induces chills and foreboding feelings in those immersed in it. Haunted house attractions employ Gaskoal in order to help further the spooky ambience with its smog.
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An angry spirit that haunts the ocean, Gascanth creates ghostly rocks to fling at all who come near. The only creatures that escape its ire are Relicanth and its related fusions.
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Being incorporeal, Gasmite has a very weak magnetic charge inside. Even when right next to something its magnets should attract, the objects will only move slightly and slowly.
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A Haunter that retained its more gaseous state from Gastly, Gaster is often preferred to normal Haunter, as its mischievous nature seems less malicious than the norm by comparison.
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The source of many tales of haunted caves, Gasnix hides itself within cavern walls, waiting for the perfect moment to snake out from solid rock and spook unwary visitors.
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A fearsome nocturnal hunter, Haunpede's ghostly limbs poison and paralyze prey on contact. This leaves them helpless to resist as the ethereal hands carry the victim into its hungry mouth.
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Compared to other members of the Gastly line, Haungar's ghostly antics are relatively benign. Its most common haunting is possessing and levitating furniture at night.
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Unlike some other Ditto, Gento retains its default face after transforming on purpose. It does this to unsettle and cause fear in targets with its uncanny, unwavering grin.
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When Genquil flares up the flame on its back, it creates a sound akin to a ghostly shriek. It delights in pranking and scaring people by creating the noise in the middle of dark nights.
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Self-conscious about its tiny true form, Gently will flare its ghostly aura into a huge, intimidating form to scare victims. This act leaves it too exhausted to pursue any who run away from the sight.
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Though weaker than a normal Gengar, Genter are craftier in their haunting. They wait until the perfect moment for their smile to appear in darkness, floating just before their hapless victim.
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In memory of its mother, Onwak fashions a whip of stone made to look like an Onix tail. It uses this formidable long-range weapon with utmost precision to protect lost young Pokémon.
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Its hollow appearance made discoverers assume it was a Ghost-type until further research was done. Onfing's clouds are made of an extremely fine gravel, giving the smoke a very grainy feel when touched.
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Many travelers have shared tales of fleeing from a grinning Onhorn charging at them during mountain travels. Sadly, Onhorn is simply excited and overeager to run towards a potential new friend, unaware of its intimidating visage.
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Ontata resides in urban areas and seeks out hard objects to chew and chisel its teeth on. To avoid it causing damage to concrete structures, inhabitants are encouraged to carry rocks to offer and occupy stray Ontata they encounter.
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Only parts of its body have hardened into its evolved form's steel plates. This has given it a more potent bite force and extra defenses, but causes its movement troubles due to the new body's weight distribution.
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Onring carves specific scratches into the walls of its cavernous homes to designate its territory. For young Pokémon this also designates safe zones, as Onring protects them from predators.
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Ondour live in small packs in caverns across the land. It primarily feeds on stones rich in minerals, but packs have been known to work together and hunt Geodude on rare occasions.
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The trumpeting cry of Onpy is a surprisingly deep bellow for something of its size. Most Pokémon are frightened by the call echoing across cavern tunnels, but Onpy is actually quite friendly and playful.
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It urges Trainers to milk it, despite having no milk-producing organs inside its stone body. "Trying to milk an Ontank" has become modern turn of phrase for stubbornly committing to an impossible task.
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Both Oneon's tongue and tail can be extended to act as heavy and powerful weapons in battle. Rather than changing colors, it can change its appearance to match different stone textures.
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Many hikers across the world have an affinity for Onki, as its tools are very equipped to help those traversing mountains. Wild specimens have even saved travelers in peril with their ropes and pick.
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Onon's diet consists solely of rock and stone easily crunched by its strong jaws. After it consumes enough minerals, it grows a new rocky segment for its tail.
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Onbat hides itself within stone walls waiting to ambush prey, tracking them via the slight reverberations in the rocks from every footstep. Once close enough, it hurls its stone body at its target headfirst to knock them out.
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The mushroom-like stones on Onras's back fall off periodically to let new ones grow in their place. These discarded shroom-rocks are a beloved treat for stone Pokémon like Golem and Onix.
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When agitated, Onkey will dig furiously through stone in an attempt to dissipate its aggression. The more stressed the Onkey, the deeper and more erratic in shape the tunnel becomes.
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Oneel makes its home deep in underground lakes, swimming and soaking up the high mineral contents. It can often be spotted playfully balancing shiny gemstones it dug up on its nose.
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Drowbone lingers around urban areas at night, peeking into the homes of large families. It favors eating the dreams related to happy family memories, which staves off its own loneliness for a time.
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Drowvoir will stand by its Trainer as they sleep, observing their dreams. Should a nightmare take form, it will quickly devour it so that their Trainer will maintain a peaceful slumber.
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The different eggs are responsible for different aspects of self-preservation, from hypnosis, defense, fleeing, and psychic offense. If even one is separated from the rest, Hypcute becomes unable to function properly.
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A terrifying amalgamation born of incomplete fusion between Hypno and Scyther. Hypther hypnotizes unfortunate victims into a stupor, before putting its scythe to grisly work.
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Hypma's aerial speed and maneuverability is so great that it can hypnotize several targets in a few minutes. Entire forests worth of Pokémon have had their meals stolen from them due to Hypma's antics.
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It can project a pendulum image from the circle on its forehead, full of psychic energy for hypnotizing foes. On full moon nights, its power grows enough to project multiple pendulum images at once.
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Using its hypnosis, it entrances other rat-like Pokémon into doing its bidding, finding food for it so it can avoid any risks. Most Hypicate are rather fat and lazy as a result of relying so much on their thralls.
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It subtly and rapidly shifts its antlers to vibrate the pendulums hanging off of them. Differing vibrations and frequencies allow for it to put its victims into different types of trances.
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Hypsey are helpful in places where hypnotherapy is offered. The sleeping trances induced by Hypsey are so potent as to remove months of stress in just a few minutes of rest.
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As it dances and twirls, those around it will catch glimpses of its pendulum and be hypnotized, watching the performance to the end. When Hyplia bows at the finale, its audience falls into a collective slumber, ripe for dream-eating.
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It uses two heavy pendulums as flails in battle. Powerful enough on their own, striking them together causes a shrill chime that sends foes into a trance, leaving them wide open to Hypcario's attacks.
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Hypgron sneaks into the domains of Aggron and waits for the perfect moment to hypnotize it, making it abandon its former home so Hypgron can take it without a fight.
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Its rings and pendulum are made out of an unknown type of metal. It hypnotizes weaker foes and orders them to leave; against stronger foes it uses the pendulum as a bludgeoning tool.
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Hypbat first terrorizes its prey with its frightening appearance and piercing shriek, before using its pendulum to ensure there's no escaping the incoming bite and blood-draining.
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It uses its pendulum to reflect light rays underwater into the eyes of swimmers above, hypnotizing them. The victim believes they're swimming towards an undersea paradise, but in reality, they're headed for Hypedo's jaws.
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Hypmise lives in the deep sea, waiting for moonlit nights. It uses the light reflecting from its body to hypnotize other undersea Pokémon and command them to attack and sink passing ships.
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The large pendulum on its back emits faint psychic waves to aid in hypnotizing prey in the forests. When hit, they intensify and radiate around Hypsect with a shrill tone, stunning prey so they can be struck down.
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In the past, unscrupulous sorts thought to use Hypdisc as a charm to hypnotize others into loving them. Fortunately, Hypdisc abhors false love, and will never use its hypnosis to force attraction.
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It swings the spoon it carries against its metallic chest, creating a sharp echoing sound that disorients opponents. It feeds on their confusion, weakening them before defeating them with psychic powers.
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Once it hypnotizes someone with its pendulum, Hyplem strikes its body with it. Each stone on its torso creates a different chime, triggering different commands for the thrall to obey.
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Though it is skilled at hypnosis, the three heads often argue on what to do with a victim once they have entranced one. The hypnosis often wears off and the victim escapes before they come to a decision.
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Its hypnotic power is so strong that it hasn't yet grasped full control over it. On occasion the psychic powers it sends into its pendulum may reflect back on itself and put it into a trance.
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The fusion of Krabby and Magikarp has almost nothing to distinguish it in battle or behavior. Most Krabkarp are created solely to be a high-priced delicacy in restaurants serving fusion cuisine.
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Krabchu entertains itself by picking up small objects from the ground like shells and acorns, then tossing them into the air to shoot down with lightning bolts as a method of target practice.
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Krabphish is more than eager to throw its weight around with its large size and strong claws. Because of its bullying nature, it's not held in high regard by the Krabby or Corphish lines.
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A ferocious undersea hunter, Kingdos possesses incredible crushing power in both its claws and its jaws. Even the strongest shelled Pokémon are crushed in mere seconds if caught.
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A majority of Kingtwo's psychic power is centered within its oversized claw. It pulls opponents towards itself with potent telekinesis, before crushing them with the giant claw's raw might.
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Due to having an oversized claw attached to a diminutive body, Kingew floats around at an odd angle. The large claw can fire bubbles that whittle away an opponent's fighting spirit with each hit.
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Its claw-like tail is quick to grab and crush prey, but is too short to feed its own mouth. Kingfarig tosses its meal into the air, then scuttles beneath to try and catch it in its jaws.
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It gathers sand, mud and other materials in its super-heated claws to mold into projectiles. This molten ammunition impacts opponents with the force of meteors.
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The pincer on its tail catches prey on instinct and drops it in front of its face when its at leisure. It may take hours for Kingpoke to realize food has been delivered, however.
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Kingbro scuttles around the shallows of beaches, picking up small creatures to eat. The shell-like organism surrounding its body derives sustenance from the scraps that fall from Kingbro's mouth as it chews.
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