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Page 3 / 5 of 4247 pokedex entries by sk372.

Staring into Duskclops's glaring red eye can paralyze a victim with fear. Horror stories say that once its prey is immobilized, Duskclops's upper body detaches and sucks the frozen target's soul into its being.
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Wailorb enjoys placidly floating around buoys in the ocean, but has little patience for having its leisure time interrupted. Ships or sea creatures that float by risk getting hit by a powerful explosive burst.
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Many Wailorb have less volatile tempers than others of their kind, but they suffer a bit from their kin's bad reputation. They often float around looking for companions, but most run off to avoid an explosive altercation.
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Wailorb's fierce glare is a testament to how temperamental it is. If agitated even slightly while underwater, it explodes with a force equal to the most powerful of depth charges.
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Wailtor traipses through forests, its elongated neck giving it a massive vantage point. If it spies areas lacking hydration, it sprays water from its spout to nourish the surrounding plant life.
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Wailbone is found at the ocean floor, where the skulls of Wailord lie. Small groups live together within the massive skeletal remains, working together to defend their home and family.
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Spinning the star on its back allows Wailmie to swim swiftly through water and even glide through the air after breaching. Above water, its gem releases bursts of fine misty water to keep itself from drying out.
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Wailras's large size and buoyant body allows it to ferry large amounts of people at once. It's often used as a budget alternative to luxury cruises across the ocean.
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An ever-present bubble around Wailpi's mouth allows it to traverse on land. It can expand the bubble to contain its entire body and float through the air, drifting along with the breeze.
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Each of the vines that make up Wailgrowth's arms end with spouts that can shoot out water. It uses these to create and manipulate whips of water to smack away anything that gets too close or aggressive.
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Wailshrew curls into a ball when it sleeps on the beach, often winding up mistaken for a beach ball and played with by beachgoers. Its hide is soft yet sturdy, so it rarely even notices being used for recreation while it naps.
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Wailiper's titanic mouth means it scoops up a truly massive amount of water when it swoops down to hunt fish. Researchers warn that having too many Wailiper in the wild risks depleting the oceans over time.
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The thread that Arcpie generates in self-defense is supernaturally strong, with even the most physically-imposing Pokémon unable to break free when sprayed. The threads dissipate in an hour, turning into a sparkling dust before vanishing.
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Arcorb strongly resembles the Master Ball, though it's not known which one's appearance predates the other. Some Trainers swear Pokéballs more effectively catch Pokémon in its presence, but this is only speculation for now.
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Tales state that each egg is supposed to contain an essence of existence itself: time and space, mind, body and soul, matter and antimatter. Old tomes state that creation rests in the center, protected always by the others in the clutch.
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Arckhan considers its young sacred, raising them for a divine purpose beyond mortal keen. If one approaches without the parent's approval, Arckhan will attempt to erase them from existence.
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The rings rotating around Arcmie contain eyes it can use to view its surroundings, giving it 360 degree vision. They can also generate a shield of light around it, giving it near impregnable defensive measures.
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The gems on Arcmie's body and rings glow white when it prepares to attack. Beams of piercing white light fire from these spots, and arc through the air to home in on its opponents.
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The constructs that Arcmime can create through miming are some of the most detailed and intricate among Mr. Mime fusions. It makes elaborate set pieces and shows intense dedication to the solo performances it puts on.
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Arcsir's carapace and shell are quite heavy, making it rather sluggish in movement. To compensate, it can extend beams of energy from the pincers on its head to give it a great deal more reach for snagging prey than first glance would suggest.
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Arcfree's wings spread tiny sparkling scales down with every flap. It makes its home on mountain tops, where vibrant flower gardens grow thanks to the properties of the scales it disperses.
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Arcvee is in full control of the marvelous adaptability of its body, able to rewrite its DNA on the fly to adapt to its surroundings. This makes it capable of enduring even the most taxing of conditions with little issue.
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First recorded locked in a cabin's basement, Arcvee's form changes based on the perception of those who view it. No matter the form it takes, one thing remains common: Arcvee values its freedom above all else.
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Arceon can fire up to 1000 electrically-charged needles of light from its prickly fur. It's said that these needles will seek out those with wicked hearts, and burn them twice as painfully as divine punishment.
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Arcreon stands tall and imposing, always itching for a good fight. It actually detests when fights are too one-sided in either direction, always hoping for an adversary that will give it an equal battle that lasts as long as possible.
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The flames born from Arcreon's internal flame sac burn a fantastically bright white. They crackle and undulate in majestic ways while burning, and some say gazing long enough in the fire may bring enlightenment.
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Some temples in the Kanto region depict Arctops as some kind of purification agent. According to the translations, Arctops's scythes cut to a person's soul and cleave out the darkest parts of them, purifying them.
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Arctini is said to only inhabit the purest bodies of water, vanishing the moment a drop of filth contaminates it. Some believe that Dragon types that consume its shed skin will gain some of its supposedly-divine power.
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Rumors circulate that Arctwo is the result of illegal experiments attempting to make the ultimate Pokémon. Those that have ventured out to where it reportedly lives reappear elsewhere in the region with no memory of their travels.
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Stories about Arctwo say that its mental abilities are so vast that it could reshape reality to its whims. The sheer scale of its power is said to be the reason it isolates itself from humanity, and few have reported ever seeing it in person.
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Those that manage to venture forth and find Arctwo in the wild are judged on sight. It reads their minds to determine their motives, teleporting those that fail away while allowing those that pass to test their mettle against it in combat.
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The scent that wafts from Arcrita's leaf is perceived differently by whoever smells it. No matter the specifics of the scent, the aroma is always one that will have a calming effect on the one breathing it in.
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Arcdile is very proud of its teeth, which always remain pristine and powerful. Bite marks left behind by Arcdile's jaws glow faintly with a white light for the next three days.
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Arcligatr's hide is near impervious to harm, and what injuries it does receive heal up within a day. It's quite territorial, blasting away intruders near its riverside home with roaring torrents of water from its mouth.
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Archu's potential is almost limitless, but it is still learning to control aspects of its power. If it gets too excited, it may release a blinding flash of electric sparks that knocks even itself over from the force expelled.
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It is said that Arctu gazes into the future and works to shape the future to its own ends. It is believed it only partners with Trainers whose actions will affect the future it hopes to create.
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Arctoed's croaking cries reverberate across the swamps it inhabits, drawing forth members of the Poliwag family. Enthralled and seemingly empowered by its voice, its followers loyally serve it from that point on.
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Arcflora's head can levitate above its body and radiate a light almost exactly the same as the sun itself. The beams of light it generates can completely revitalize flowers that bask in its rays for only a few seconds.
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Arcking possesses a great intellect and a benevolent personality. However, it requires those who seek its knowledge to pass a rigorous series of trials, and few, if any, have been known to succeed.
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Arcown's eye is said to see into a person's soul, and judges them accordingly. Those judged unworthy will be blinded by a flash from its eye, with Arcown nowhere to be found once sight returns.
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Arcown takes the appearance of a book which contains constantly-changing contents. It is rumored that were it to be translated, the book would depict a complete history of the universe from its origins to the present.
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Arcfarig has a benevolent personality, but the being on its tail behaves in a malicious and malevolent fashion. For every good deed Arcfarig does with its abilities, its tail casts an equally devilish hex to counter it.
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Arcbull has a spoiled personality, and demands that others cower before its immense power. It's debatable whether it's as powerful as it acts, as it can only manage to make flashy light shows in protest when being ignored.
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Berry juice sourced from Arckle was once said to grant those who drink it eternal life. Though debunked in current times, frenzied hunts for the species in the past have led to it being scarcely seen in the wild nowadays.
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Arcursa is said to contain near-limitless potential, but is unable to fully access it. It may perform miracles in order to help those it cares for, without realizing how it even did so.
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When pressed into combat, Arcring will separate the halo on its back and wield the two halves in its claws. As weapons, they carry extraordinary weight and strength, leaving those struck with a feeling of powerlessness.
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The shaking of the rattle on Arcans's tell creates a strangely deep and reverberating echo for large distances. While most Pokémon are warded off by the noise, serpent-like Pokémon find themselves compelled to flock near Arcans.
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Arcdra slumbers deep at the bottom of the sea, away from those who would disturb it. If awakened, it goes into a wrathful rampage, spinning fierce undersea whirlpools all around it with a single breath.
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Arcdra spotted with purple accents on its body is considered more dangerous to encounter. If angered, the whirlpools it conjures beneath the sea are composed of a very virulent poisonous ink it spews.
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Arcsey's eggs are a rare delicacy, and consuming them is said to cure all a person's ails and even extend their life expectancy. It only shares these eggs with those who have proven to be pure of heart and worthy of them.
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Arckou's mane wisps about even without a shred of wind in the air, casting a sparkling trail behind its movements. It avoids prolonged human contact, transforming into pure lightning and vanishing with a thunderclap when spotted.
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Arctei is said to have personally crafted all the volcanoes that exist across the world. Legends say that with one howl, it could cause every volcano to erupt simultaneously and bathe the world in magma.
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Arctar is almost completely immobile, but its shell is durable to the point of being able to resist explosions without a scratch. It vibrates intensely to create shockwave pulses to push nuisances back when it must defend itself.
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Due to its impressive power and tendency to throw destructive tantrums when hungry, many ancient civilizations regularly offered food to placate Arclax. Even now some altars remain for people to leave meals out for it to partake from.
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Arcperior has the power to fire projectiles of pure light from the holes in its palms. The horn on its head spins, glows and radiates brightly when it's preparing to launch a barrage of them at its opponent.
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Arcperior's stone plating changes hues depending on its current state. Radiant and vibrant when at full health, if Arcperior is ill or exhausted, the color fades into a more dull coloration.
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When Arcfeon photosynthesizes sunlight in the wild, unique yellow and white flowers sprout from the ground surrounding it. Once it gets up and moves away, these flowers disappear in a flash of light.
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Arcswine lives in glacial areas, entering caverns before freezing over the entrance with ice to remain isolated. It can create massive ice pillars from the ground by stomping, using it to dispel intruders in its territory.
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Arcziken is said to have perfected the art of combat and mastered 1000 fighting styles. Legends say it will gift its cloak to the greatest warriors of the era as a symbol of their accomplishment.
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Ancient records show that some civilizations banned the depiction of Arcvoir as a religious taboo. It was said to be a being of unlimited power and unlimited kindness that only appeared before those chosen for a higher purpose.
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Arcpardos's cranial dome is made of an impervious material that has yet to be fully analyzed. When it charges down something and strikes it with a headbutt, the resulting shockwave produces enough pressure to uproot trees and shatter boulders.
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Some theorists believe the common depiction of Arceus is merely an avatar, and that this form is the closest approximation of its true form that humans can comprehend. Most scientific communities treat the idea with heavy derision.
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A legendary weapon once used by a hero of ancient history was fashioned to resemble Arcleon's face plate. The edges of Arcleon's flippers are said to be able to cut cleanly through even the strongest of materials.
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Legends persisted for centuries that the one who would wield Arcslash would lead humanity into a golden era. Every slash of its blade leaves a dazzling golden trail of light, and its shield shines brilliantly with every impact it receives.
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The power of Arcesect's beam of judgment shot from its cannon is tied to the plate inserted into the barrel. Arcesect can manifest elemental plates at will, ensuring it always has access to the type its foe is weakest to.
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Arckey's temper is so great, it radiates around it and spreads to other creatures. It lives a solitary lifestyle, as being around others would cause the groups to degenerate into violent mobs obsessed with fighting one another.
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Parts of Arckey's body tint crimson when its temper reaches its boiling point. It lets out sharp cries and swings its limbs through the air to vent this temper, each motion causing the area to tremble from the sheer energy of its raging.
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Deeply loyal and loving, Arclithe make for great pets. No matter how far away they are from their owner, they are able to hear them calling and immediately teleport to their side when their name is called.
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Legends say that Arckazam's knowledge is infinite, that it knows of everything that was or will be. Those considered geniuses across history are rumored to have been visited by Arckazam in their dreams, and granted a fraction of its intellect.
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Once Arcsprout roots itself to the soil, no force on the world seems able to move it. It shares nutrients to the plant life around it, revitalizing them to bloom brighter than ever, before it vanishes in a flash of stark-white pollen and leaves.
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Old tales of hunters fighting Arcruel detail how difficult it was to deal with, regenerating tentacles instantly if severed. According to the stories, its tentacles must be severed 1000 times before it will no longer regenerate them.
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The stick Arcfetchd carries is said to carry unlimited power, enough to reshape reality. Arcfetchd exhibits little of this power, mostly using it to pick up berries that are too far for it to reach.
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When snacking on berries, Turpie carefully removes the seeds and sets them aside. Once it finishes eating, it digs holes to bury the seeds in and help continue the plant's circle of life.
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Turkern has a massive appetite for dirt and soil, which helps keep the plant on its head thriving. It chomps through loose soil constantly, and is almost never seen without its mouth full of dirt.
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On Tursparce's back is soft soil that will nurture plant life if seeds are planted. Its sedentary and docile nature means that it has no problem if its owners wish to use it to grow flowers or minor crops on it.
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Turbi tasks itself with keeping a specific body of water pristine, traveling through time to drink the water in the future to see if it's still pure. If it isn't, it travels back in time to fix whatever problem led to its decline.
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Turpede rolls across the dirt in order to mix new soil into the dirt part of its shelled body. This helps it obtain more nutrients so its evolution can proceed more smoothly and quickly.
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After drinking, its body and limbs swell up as they absorb the moisture. It is more sluggish in movement and weaker in combat during this time.
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Though it is quite powerful, Turchamp prefers a pacifistic lifestyle and spends its time carefully tending to gardens. It gets incredibly agitated if its plants are disturbed, doubly so if it's the precious plant upon its head.
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Grokip takes shelter within thick bushes when it comes time to sleep. Its plant-like tail and crest often stick out of its sleeping spot, however, and get bitten by plant-eating creatures that then wind up chased away by the irate Grokip.
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Tortwo secludes itself deep in the thickest and darkest of forests to avoid contact with others. Should intruders enter its territory, it uses psychic powers to manipulate the greenery to disorient and repel them.
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What appears to be a tree is just Tormuku's cleverly-disguised ejected innards. Once a small creature perches on it to rest or make a home, Tormuku sucks it back into its body for consumption.
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Tornine is most often spotted in the wild during the autumnal seasons, dashing between the trees and surveying its territory. The red-tinted leaves its tree sheds are warm to the touch, and shrivel into ash at a rapid rate.
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The tree growing on Torbro's shell has a mind of its own. Though mostly inactive, it will rustle its branches in specific ways in order to influence Torbro's behavior to an extent.
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Tortly haunts the remains of dead forests, hiding among the rotting wood and grass. It torments travelers by making ghoulish illusions of demonic plants and tree limbs reaching for them.
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The sweet and salty fruit that grows on Torby's trees is one of its favorite snacks. Unfortunately, it is also highly prized by Wingull and other birds, so Torby often has to fight fiercely just to get a bite for itself.
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When threatened, Nidotung slides its large tongue across its horn, slicking it with its poison so that it can apply a debilitating lick from a distance. The toxins leave a foe paralyzed for an hour after being licked.
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Nidotwo can create spines made of psychic energy containing potent poison, and hurl them at opponents. Once a foe is incapacitated by the toxin, it flings them far away via telekinesis.
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Nidotu munches on the seeds of poisonous berries between meals. Its body filters the toxins into its horn, boosting the potency of its own poison should it need to stab a foe to defend itself.
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Nidoans's poison is shared between its horn and fangs, so after using one, both are depleted and useless for a time. The more vibrant the color on its tail, the more venomous the specimen.
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Nidovoir's personality is a bit prickly, only truly trusting its trainer and often not even letting its trainer's other Pokémon near it. It can soften up in behavior over time, but the process takes quite some time.
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The venom from its horn causes paralysis, and Nidorina uses it well in defense as well as discipline; it has been observed giving unruly young Nidoran a "time-out" by stunning them with a poisonous poke.
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Nidoqueen feels a special kinship with the male Nidoran line, and tries to temper their aggressive tendencies. If raised by Nidoqueen, even a Nidoking will tend to have a calm and almost demure disposition.
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Nidolord typically roots around the deeper ocean levels, snacking on small groups of fish. It isn't overly aggressive, but will defend itself with the venom in its horn, which is potent enough to give a Gyarados pause.
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Having not fully matured to the next form, Nidorino's poison is less concentrated due to its larger size, and loses potency as a result. It's notably more docile than Nidorino and male Nidoran as well.
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Nidolithe is a loyal and affectionate pet, but carries a poisonous bite. Some Trainers get the toxins from their pet to avoid potential issues, but most consider it an inhumane act.
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When put on the defensive, Montortle retreats its head into its shell, spinning and flaring up the flame on its tail, swinging it around and flinging embers everywhere to deter opponents.
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Even during battle, Inferfable skips and prances around seemingly without care, but these antics belie shrewd tactics. Foes that lower their guard due to its carefree actions open themselves up to fierce fiery strikes.
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Some parts of Hoenn use Inferish leaves to brew a specialty tea. The drink is spicy and bitter, but works well as a home remedy for combatting the flu.
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It prefers using flashy moves in battle over more practical ones. Its signature move is a rolling leap into a grapple or suplex, preferably on larger opponents to maximize flair.
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Pipras takes pride in the number of times they've helped ferry humans across water, flaunting their count over others with lower numbers. They sometimes even fight over which of them will get to carry a passenger in need.
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Piprunt bundles itself up to keep its cool body temperature from dissipating too quickly. Without its cloak, even just being in room temperature surroundings would lead to overheating before long.
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After snatching up fish from the water, Pipby enjoys doing a scuttling victory dance around its spoils. Sometimes it gets so into its celebration that another predator manages to sneakily steal the meal.
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Pringle happily shares a salty potato snack it creates with those who are hungry. The snack is rather addictive, so most who begin eating find it hard to stop.
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Prinle's large flipper-like ears generate a small electrical current. With the right application, it can be used as an effective massage technique to stimulate circulation and muscle recovery.
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Printle tends to be solitary, as it has a growing ego that leads it to compete with any other Printle, often in swimming contests. Due to its stubbornness, it refuses to accept a loss, leading to near-endless rematches.
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A viciously strong Pokémon inhabiting the frigid northern waters, Empodos often receives tribute from small Ice- and Water-type Pokémon. In exchange, it beats down on even the fiercest of aquatic hunters that try to prey on its subjects.
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Smug and self-important, Emposel expects nearly every other being to respect and praise its strength. Its skill and dexterity with the trident it wields are masterful, so its ego is not entirely unfounded.
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Empovyle live together in small groups around the waters of colder regions. The membranes on the back of each wrist are sturdy and act as makeshift shields for defense in combat.
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Empoish clashes with others of its kind through bashing and scraping their metal masks against each other. Once triumphant, an Empoish shoots water from the tips of the trident as a mark of celebration and dominance.
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Deep rumbling breaths can be heard from its false mouth, puffs of steam emitting from what appears to be a nose. When sleeping, it always makes sure this mouth is pointed north, for unknown reasons.
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Nosekey usually remains sedate, but upon smelling certain trigger smells will fly into a frothing rage. The scents that trigger the anger are different for each individual, so preventing tantrums is difficult.
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It has been said that pressing the nose of a Noseape during its rampage will calm it down instantly. Due to the ferocity of its raging, this has yet to be scientifically verified.
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Nosechoke is rather vain about its physical appearance, polishing and chiseling its stone form into the build it finds perfect. The only part it refuses to adjust is its massive nose, thinking it already flawless.
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Noseler has a specialized sense of smell, able to identify the type and quality of any stone or gem offered to it. Many appraisers keep one on hand to help with determining the value of any given jewel they come across.
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Noseduo's heads often argue to the point of attempting to peck at each other. Due to their noses possessing the same magnetic polarity, this just causes their heads to be repelled back, preventing any real violence.
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Nosetly can be identified by the deep, ethereal noise it makes as it breathes. If you hear spectral snorting every night, you're being haunted by Nosetly.
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Proboeon is a gentle, slow-moving creature inhabiting the forests. It rarely gets involved in conflict, but if pressed, the two small stone drones that float alongside it help fight on its behalf, due to its slow speed in combat.
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Though its charge is slow and lumbering, few things can stand the impact of Probopardos's headbutt. It has been observed carefully grooming the mane around its neck, using magnetism from its horn to remove any debris.
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Probopuff's large mustache muffles and distorts its singing voice, giving its song a very strange, deep and warbling tone. The song is only half as effective at putting others to sleep as a result.
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Probochop's body is heavier than it appears, so its primary method of attack is jumping onto a foe's head. It seems to have a strong inclination of viewing turtle-like Pokémon as rivals.
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Hongey's beak is as sharp as a blade. It uses it to stab through fruits and berries and drink their juices from within, tossing the husk aside when it's finished.
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Hongia stand tall at the edges of the ocean, watching over and protecting the land from the sea's beasts. A single swing of their blade is enough to split water down to the seabed.
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Hontomb appears to be a mass of spirits haunting an empty scabbard. The spirits form themselves into a huge razor-sharp blade to strike at others in battle.
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Honpede is often spotted slowly patrolling small areas, grabbing and tossing intruders aside with its tassel. Research suggests it guards the buried bones of ancient Scolipede.
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Some stories say Honrunt are the souls of warriors fallen in battle within icy plains, forever bundling themselves in a vain attempt to stave off the endless cold, and striking vindictively at all who draw near.
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These strange Pokémon were first sighted lurking around the homes of village blacksmiths. They feast on scrap metal and other discarded materials during the process of forging weapons.
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Said to be two spirits inhabiting the same body, Honful can strike with long-range sword swings and powerful fisticuffs. The sword sheathes within its body, causing it mild discomfort.
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Honaura can sometimes be seen during snowstorms, its scarf billowing with the breeze. Some say the icy wind is pointing it towards its next worthy opponent.
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Honduck wields a blade in self-defense, but its constant headaches hamper its focus in battle. As such, it makes wild, inaccurate swings in hope that one will connect with the foe.
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The bladed points on its shell are extremely sensitive to its surroundings. Should something venture too close, its tassel-like tongue lashes out to grab them and drain their life force.
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Each egg in the clutch wields blades via psychic powers. Each member is very impulsive, so Doubcute has trouble coordinating attacks as a team.
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The parent typically softens up its opponent with glancing blows before letting the child issue the final winning strike. The youth's movements in battle are still amateurish, but it shows great potential.
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Doubmie can fire off the five points on its front, guiding them through telekinesis generated from its crystal core. Its tassels gracefully move and direct the blades' movements akin to a conductor.
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Doubuzz's bladed arms make it a formidable close-range opponent. Should a foe try to keep their distance, Doubuzz charges its swords up with electricity and fires arcs of lightning.
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The pointed blade on Doubdle's head is coated with a mild poison, infecting any wounds it creates. The smaller blade it wields can be used in battle in a pinch, but is primarily used to carve the skin off berries before consumption.
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Doubgey uses the twin tassel-like tails it possesses to grab onto food, especially fruits growing on trees. Using the sharp blades at the edge of its wings, it carves the skin off the fruit before eating the sweet insides.
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In battle, Doubhoot has been observed posing with its blades after any victories, pointing both swords in differing directions. Research shows the directions pointed coincide with the exact hour and minute of the battle's end.
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Doubrill swings around its weapon and flings it out to strike from great distances. Sometimes it lets the momentum of its flying weapon sling its own lightweight body towards an opponent as a follow-up strike.
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Doubphan wields its twin blade tusks with great skill, striking with clean cutting strikes while rolling. The blades can detach as well, and float around attacking as if they possess a will of their own.
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Doubgia are the elite guardians of those who dwell outside the ocean. With twin blades in hand, they can carve land and sea apart in a furious maelstrom meant to subdue the foulest of deep-sea beasts.
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The four swords of Doublade travel across the land seeking adventure. Though not always in perfect sync, when they link together properly, their skill and strength is the stuff of legend.
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Should Doubtales's many tails brush against a foe in battle, a hex is cast that causes the victim to hallucinate ghostly blades striking at them. The confusion this causes makes it easier for Doubtales to strike with its actual blades.
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Doubat's tassels grab hold of prey and draw it closer to its mouth. Its two blade-like tongues swing fast to chop its food into smaller pieces it can slide into the sides of its mouth.
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Doublett buries one blade in the ground and wields the other in combat, typically with a defensive style. It becomes particularly aggressive if something breaches its defenses and touches the sword embedded in the ground.
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Doubduck has finely honed its battle senses through constant combat. Sneak attacks are almost impossible, as it can quickly shift the grip on its blades to strike behind it as fluidly as it would counter an attack from the front.
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Doubwrath plants one of its blades in the ground before battle to fight with a single sword and its fist. Only powerful enough fighters will make it dual-wield its weapons and fight at its fullest.
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Doubpoke's combat strategy consists of wildly flailing its bladed arms. The sword in its head can be removed and wielded through telekinesis, but Doubpoke often forgets it has that ability.
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When it goes into combat, Doubfetchd closes its eyes and enters a zen-like state of tranquility. Its battle movements are fierce and fluid, as if the blades themselves guide its hands to victory.
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Douby's metal claws are quite sharp and possess a strong grip when clamped. It uses them to stab, slice and crush fish and crustaceans for sustenance.
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Rattata look up to Aegitata, as it is a staunch defender of their colonies. As it watches over them, Aegitata tries to teach the other rodents better behavior, so that their reputation as pests may fade in time.
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Aegieon uses its psychic powers to deftly wield its blade in combat. It only allies itself with honorable Trainers, and fights valiantly to uphold said honor.
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Holding a large blade with its tail and coated with solid armor, Aegieon boasts formidable offense and defense. It can throw the blade at an opponent and manipulate it psychically to throw off a foe's rhythm.
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With axe-like tusks, a sword in its trunk, and shield-like armor across its body, Aegiphan cuts a striking visage. Knights of old carrying an emblem in its image were said to be the most skilled and chivalrous of their era.
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Aegibi rides on its massive blade, which can cut through and travel across time. It leaps through the eras to fight against and alongside the greatest Trainers of the past, present and future.
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Aegigross appears in many tales where ancient legends say only the greatest of heroes can brave its defenses and pull the blade from its body. No records, past or present, exist of anyone successfully doing so.
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Many look down on Aegibish for the shabby appearance of its body and equipment. It should not be underestimated, however, as in combat it shows surprising amounts of strength and tactical prowess.
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Despite being comprised of refuse and adhering to dirty tactics in combat, Aegiodor prides itself in the beauty of its equipment. It keeps its weapon, armor and shield as pristine as possible, cleaning and shining them often.
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Some Aegiodor become obsessed with battling, disregarding any semblance of honor in pursuit of victory. This dirtier outlook on fighting is reflected in their weaponry, dirty and worn out from lack of care.
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Aegiedo protects weaker undersea creatures with its resilient body, shielding them from harm. It is merciless against foes that prey on the weak, attacking swiftly with teeth and fins as sharp as blades.
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With every swing of Aegietta's weapon, one can hear an ethereal melody playing. Aegietta wields its sword with grace, intent on making every battle a beautiful symphony.
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The sword being larger than it means Aegitle's swings are broad and heavy. Its offense may lack, but if it retreats into its shell, its defenses become almost impregnable.
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Nidowoodo is highly territorial, hiding motionless until it spies an intruder and immediately attacks. It wipes the orbs on its limbs against its horn, smearing poison across them to make its hits more deadly.
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Nidodoom's fire-breathing capability is a potent offense on its own, but the true danger lies in the smoke it creates, as it is incredibly toxic and will incapacitate a person within seconds of inhalation.
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Nidolord exhibits strong aggressive and territorial tendencies, stabbing at unwanted intruders with its horn. It can even puncture the hulls of most ships unfortunate enough to sail through its domain.
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Care should be taken to avoid Nidotom possessing one's electronics. Once it has inhabited one, the device will drain more power when in use, with the expenditure rate increasing exponentially every subsequent possession.
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Nidoape's aggressive tendencies are due to its own body not being completely immune to its own internal poison reserves. It seeks to poison others with its horn to relieve some of the painful pressure it feels.
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Pawnvoir behaves as a loyal bodyguard to its Trainer, remaining dutifully by their side. Their first instinct to new arrivals approaching is to teleport close and hold them at blade-point until their Trainer calls them off.
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Many would take a look at Pawneon's pointy body and claws and resolve to keep a distance in battle, but this would be ineffective; the extendable tongue within its mouth is also a sharp blade just ready to strike and slice opponents.
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Pawnkoth is fiercely loyal to those it follows, but is lacking in energy reserves. It crawls around, stubbornly resisting its biological need to sleep constantly, yet always fails to fight off the naps in the end.
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Among its own kind, Pawnrunt is rambunctious and disorderly, battling other Pawnrunt to establish dominance. Should any larger Pokémon bark an order at it, however, it obeys without question.
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Ordinarily, Bigon-Z behaves in a nonsensical manner, as if detached from reality. In the dark, however, it exhibits a surprising clarity, intellect and fighting prowess.
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Every one of Biesect's many bladed appendages is sharpened to the finest point possible. It can slice clean through the thickest and toughest of metals like a hot knife through butter.
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Luxaldo's powerful eyesight lets it see well even in the pitch-black conditions of ocean trenches. It uses surging bursts of bio-electricity to shock and hunt its prey.
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Fiercely loyal to its Trainer, Luxflame always battles at full capacity for the sake of their victory. It whips up powerful tornadoes with its wings, before lighting them up with lightning or flame for enhanced effect.
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Aggtops is often seen in pairs, despite primarily being solitary hunters. This is because their blades require regular sharpening, which is best done by scraping against the metal that makes up their carapace.
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The branch on Aggsly's head grows a trio of incredibly heavy and solid metal orbs. It flings these off at others to defend itself, but if the attack doesn't knock out its foe, it runs away and hides until it can regrow another set.
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Haunting the most remote mountain regions, Aggrigus uses a seemingly endless reserve of sharp metal plates as reaping tools. The coffins it carries are said to hold the souls of those it has hunted down for trespassing.
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Strong defensive armor, sharp metallic projectiles and crushingly powerful limbs make Aggink a force to be reckoned with in battle. The gear on its chest is its only weak spot.
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It prefers to target Pokémon with tough carapaces, aiming to pierce or shatter them with its horns. These heavy charges cannot be stopped once started, so it may embed itself in a wall or ground should the target evade.
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Aggor is a bit of a grump, rarely seen without a scowling visage on its face. If it clamps its steel shell shut around itself, take cover; a disgruntled and painful tackling charge is sure to follow.
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Aggor's glowing eyes seem to be able to instantly analyze metal with a single glance. It's become very valuable for its ability to quickly spot spots in metal structures where the steel has begun to weaken.
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Flyfree creates massive wings made out of sand from pores on its sides. It can quickly whip up blinding sandstorms with said wings in order to escape any sort of danger.
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Flyjask's wings flap at incredible speeds, making it move blindingly fast in spite of its size. It kicks up so much dust in its desert home that it was at one point believed to be a living sandstorm until it was properly recorded on film.
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If one hears the distinct high-pitched sound of Flymuku's spines vibrating, one should hide or retreat; it ejects these spines along with much of its innards to swing them about wildly and spear prey.
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Milotto has a rather placid personality, spending time preening and watching over younger avian Pokémon. It spits a stream of water upward to create a showering fountain for the little ones to play under.
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Milolord is known to be both beautiful and rather aggressive towards those it deems behaving in an ugly manner. It's primarily been seen picking fights with Gyarados and Sharpedo in this regard.
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Miloceus sightings are extremely rare, as it teleports away in a flash of radiant colors when noticed. Its disappearance rarely leaves behind one of its iridescent scales behind, which fetch obscene prices on collectors' markets.
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A highly-adept swimmer, Miloduck creates a rainbow trail behind it when it leaps above the water's surface. Though beautiful, witnesses to this colorful display develop strong headaches.
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For a time, shed Milopoke scales were harvested to sell as glamorous accessories. This was outlawed after demand caused greedy sorts to begin harvesting them in inhumane ways.
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Though technically only able to glide rather than achieving true flight, Salato still delights in the wings it grew. It's so proud, that whenever it transforms it purposely retains them while in its new shape.
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One of the apex predators of the ancient world, Saladactyl's cry was enough to send throngs of smaller Pokémon scurrying for shelter. Fossil records suggest it shared leftovers from its hunts with young Bagon.
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Murals depicting Salaoh have been discovered in Hoenn ruins. According to these depictions, its prismatic plumage was highly valued; those possessing even a single feather were considered blessed by higher powers.
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Salakyu strives to find the perfect composition for its disguise that will allow it to soar through the air. After failed attempts, it thrashes about in a petulant tantrum.
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The parasite having absorbed most of its life essence, Salasect can no longer fly. Though supposedly a husk, the host's lingering rage at being denied its dream causes it to occasionally rampage indiscriminately.
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Salachamp prides itself in aerial supremacy, keeping itself in flight at all times in combat. If an opponent forcibly grounds it, there will be no escape from the indignant rage it enters.
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The many gears on Klinkhorn's body control its powerful running charges. It can quickly charge, stop, and turn at a moment's notice, making it surprisingly maneuverable.
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With powerful metal plating, missiles and even beam weaponry from its mouth, Klinkligatr is a powerful tank of a fighting machine. It fares poorly in muddy or swampy terrain, however.
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A multitude of powerful gears within Klinkian give its wings and fists a tremendous amount of strength. It can maneuver in the air at fantastic speeds and throw a flurry of powerful punches in the blink of an eye.
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Once its chainsaw limbs are revved up, Klinkvile won't rest until it's cut into something with them. Many get employed to help out in lumber yards or as wood carvers.
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The gears churning in its back give extra power to the water it can shoot from its mouth. Klinktomp applies mud to its body that, strangely, seems to increase the functionality of its gears as they rotate.
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Sometimes referred to as "The Machine Queen," Klinkqueen has influence over all mechanical Pokémon. The orb on its staff is able to power-up or power-down any technology, a power only Klinkqueen can activate.
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This clockwork monstrosity is well-suited to battle against legendary leviathans. Its powered by a bottomless well of hydrothermal energy that goes haywire during droughts.
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This mechanical creature is well-suited to battle against legendary titans. The artificial sun powering its engine glitches out when confronted by heavy rains.
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The colored orbs indicate Klinkrona's disposition, glowing red when it becomes aggressive. In combat, fire bursts from every one of its vents, coating its body and wings in roiling flames.
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Klinkodor is most often seen in scrapyards, consuming any bits of metal it comes across. With its composition being a seemingly-random assortment of junk parts, scientists are still studying how it functions at all.
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Klinkler hangs around junkyards and trash heaps, using its extra arms to grab and analyze scrap it finds. It consumes metal that meets its criteria, though the exact criteria it searches for is not yet known.
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Zorosaur loves to prank unfortunate folks lost in the woods. It casts an illusion to disguise itself as a large set of foliage, waiting for a hapless traveler to come close before belting out an unnervingly deep croaking laugh.
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Sylfing's body constantly produces puffs of thick, soothing perfume clouds. Though the scent and calming nature are pleasant, the high volume it creates can be more than a little stifling.
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When threatened, Sylsea spits out a cloud of multicolored ink to mask its escape. Anything that swims through the cloud to chase after it quickly finds itself drained of energy and numbed by the ink's effects.
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As Sylbuzz swings its arms to generate its electricity, colorful sparks can be seen flaking off of its limbs. The lightning it launches is similarly multicolored, making battles a fantastical display of hues.
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Sylros has a very sensitive nature and cannot stand to sense the negative emotions of others. It races towards the source of negativity at breakneck speed in order to brush it away with its three ribbon-like tails.
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Negative emotions put Sylros in a frustrated state, irritating it to the point of nearing violence. To keep itself in check, it tries to assuage negative feelings with its three tails, so it can remain calm as well.
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Sylvee is a great pet to have for most, as its ribbons will help soothe stress with just a touch. Sylvee will adapt over time to learn telltale signs of stress in its owner, becoming able to sooner approach them to soothe their woes.
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In response to stress, Syleon can spike out its fur and fire it off like needles. The fur produces a numbing electricity when it pierces skin, stunning those hit and leaving them with a dazing, pleasant sensation coursing through them.
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The constant warmth of Sylreon's body has soothing properties, so owners are advised to regularly embrace it. As a sign of elation, it may produce a beautiful multicolored flame breath into the air.
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Sylreon's many ribbons are especially warm at the tips. Ordinarily these ribbons are used to soothe others with a calming warm touch, but if threatened, they can be ignited and used to sling painful fireballs at Sylreon's opposition.
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Syltres is seen as a symbol of both peace and power. According to legends, the vividly-colored flames Syltres breathes can burn away all traces of aggression in others, leaving them forever calm and pacifistic.
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Syltini's shed skin is often quickly snatched up by scavengers once left behind. When consumed, it causes a feeling of pleasant numbness and tingling, to an almost intoxicating degree.
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A rarer alternate color variant of Syltini found in some regions, Syltini's shed skin possesses mild hallucinogenic properties when consumed. Scavengers that eat the skin left behind are often left laying prone and confused for several hours.
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Syltwo seeks peace among others around it, to an aggressive degree. If just the touch of its ribbons isn't enough to make someone behave, it will resort to temporarily emptying their mind of negative thoughts with its psychic powers.
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Syltwo's powerful psychic abilities let it generate orbs of condensed, vibrantly-colored energy. Those hit by these projectiles find themselves feeling numbed and dazed, deprived of all negative thoughts and feelings.
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When the wind picks up, the ribbon-like leaves on Sylrita's head flutter about and spread a faint, minuscule pollen across the air. It evokes pleasant feelings in those that inhale it, and causes plants it lands on to bloom in more vibrant colors.
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From its colors to its kind personality to its soft body and soothing ribbons, Sylret is perfect for easing a person's troubled mind. It is becoming more common to see it in hospitals and therapy sessions to calm the nerves of others.
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Sylret is a very amorous specimen, always searching for the next partner to hug and shower affection on. Its scent, combined with the overzealous nature of its affections, causes most to try to escape from its adulation, however.
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Sylba uses the ribbons on its head to mark its favorite trees with a faint liquid emanated from the tips. This liquid has pheromones that cause other Pokémon to defend the tree from pests, parasites and even loggers.
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Sylturn communicates with others of its kind via flashing the many lights on its prong in different patterns. These sequences are quite varying and intricate, so research into discerning their exact meanings progresses slowly.
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When the full moon is directly overhead, Syltu spreads its wings wide. As it soaks in the moonlight, it exudes a powerful psychic aura that invokes calmness and joy in all creatures in the surrounding area.
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Sylwoodo spends most of its time remaining immobile, but every so often it will do a small dance involving the ribbons on its arms. The ribbons cast a placating aura in the direction they are swung, calming those in the area.
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Sylown uses its ribbon-like appendages to draw symbols resembling letters on the nearest surfaces. Though they don't appear to be any readable language, those who look at its messages feel a calming sensation wash over them.
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Despite an aggressive appearance, Sylbull has a gentle and meek heart. However, having its ribbons pulled will cause it to fly into an aggravated rage and lash out at anything nearby.
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The secretions from Sylfish's quills have a potent numbing effect. Research is currently ongoing on the subject of applying it to improve modern anesthetics.
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Pokémon learn quickly not to cause trouble in Sylring territory. Though not especially aggressive, it abhors conflict and will put troublemakers in especially tight and possibly painful bear-hugs until they stop acting out.
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Sylswine's thick coat of fur produces a warming and calming aura, making it a valuable partner for venturing through frozen areas. Staying close to it will allow others to stave off the effects of the cold easily.
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When it feels in danger, Syltler will use its ribbons to strike its antlers. The vibrations this cause sends out a pulsing energy around it that causes those nearby to feel dizzy and giddy, allowing Syltler to flee.
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Syltler can vibrate its antlers to create a small pulse of psychic energy that drains aggression from others around it. Those in the pulse's vicinity feel sluggish, sleepy, and content.
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Sylgle's creations are some of the most vibrantly colored among the Smeargle fusions. People who view its finished artwork report a sense of calm and ease washing over them.
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Sylbok coils around rowdy Pokémon and uses its ribbons to calm them down. If this proves ineffective, it can deliver a soporific venom through its fangs, though it hates to do so, and only uses it as a last resort.
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Extremely kind and generous, Syltank will offer up its milk to anyone it thinks looks unhappy. The milk is very healthy and calming, so it is certainly effective at combating stress and unease.
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Syltank milk is unique for being produced in various vibrant shades of pink and blue. The coloration, alongside the sweet flavor, makes it a popular novelty drink sold in most stores.
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Sylkou generates colorful storm clouds above it that respond to the emotions of others. Aggressive behavior in its presence triggers paralyzing, brightly colored bolts of lightning from the clouds.
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Syltei runs swiftly across the land, calming those it finds dealing with high stress. The gentle touch of its many ribbons soothes nerves and fills a person with feelings of comforting warmth.
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Sylcune's ribbons can purify any body of water with a single touch. Drinking the water immediately after it has been purified is believed to extend a person's lifespan.
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Sylitar detests combat within its territory; if it sees others fighting, it creates a massive storm of multicolored sand. The grains of sand blind others and slowly whittle away their combat urges, making continuing to fight impossible.
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Those who reside near Sylitar's claimed mountain are under its protection. It treats companions gently, but picking on those it guards will cause it to show the terrible depths of its wrath and strength.
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Sylax loves to eat, but hates doing so alone. Brushing its ribbons against others causes them to feel pangs of hunger, making it easy for Sylax to share food and have company while eating.
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Syltyke are used to help with swimming lessons and those scared of the ocean. Its ribbon-like feelers helps soothe nerves while it gently carries them along the shallow waters.
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A walking mass of countless ribbon tentacles, Sylgrowth could pacify an entire city with its many limbs. If one comes across a town filled completely with strangely placid, happy citizens, a Sylgrowth may be affecting the populace.
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The color of Sylmortar's fire launched from its arm alternates between pink and blue. The blue flames are more powerful, but the pink fire causes those singed by it to slowly grow weaker as their energy is burned away.
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Sylvoir absolutely abhors violence and strife. It creates a small specialized black hole that sucks the negative emotions of all those around it before destroying it, leaving those afflicted feeling placid and content, if also exhausted.
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The ribbons extending from Sylade's elbows can stiffen and sharpen in order to be more formidable in combat. Outside of battle, they flutter gently and can soothe minor aches and pains in those touched by them.
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It floats around quietly, drifting towards those angry or in distress, soothing them with a touch from its ribbon-like wings. It's thought that Sylinja actually feeds on the negative emotions it siphons from others.
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A gentle peacekeeper among Pokémon, Sylran is particularly effective at calming down rowdy male Nidoran and its related fusions. Just a few touches from its ribbons will cause even a raging Nidoking to become placid and content.
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Any sea creature that swims too close to Syleep will be wrapped up by its ribbon-like feelers. These numb and paralyze the captured victim, making them easy for Syleep to swallow up for a quick meal.
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Sylqueen carries itself with a calm and regal demeanor at all times. Gentle by nature, it always tries to deescalate a situation peaceably, but will deftly utilize the blade it carries if a peaceful solution is unattainable.
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Sylup can't resist trying to one-up others of its kind. If two Sylup run into each other, they will compete to see who can make the other feel happier with their ribbons.
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Sylplup prefers to live on its own, and disdains having company. Uninvited guests are rubbed by its feelers, which cause them to feel giddy and lightheaded, before being pushed away to wander aimlessly elsewhere.
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Sylslash battles almost entirely defensively, with its shield creating a calming aura after absorbing blows, draining foes of their fighting spirit. Only once a foe tires out will it draw its blade to knock them out with a glancing strike.
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A colorful, sparkling trail follows Sylslash's blade with every swing. The blade is coated with an aura that numbs and calms a foe with every strike, until eventually they no longer feel the urge to fight anymore.
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Sylgron's metallic body is vibrant, sparkling under even a small amount of light. It spends much of its time collecting shining gems, polishing them until they gleam with the same level of shininess as it does.
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When the moon hangs high and bright in the sky, Sylfairy ventures out to dance beneath the moonlight. As it hops about, its ribbons leave a sparkling trail of moonbeam energy.
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Extremely cautious, Sylpunny never approaches too closely to someone until it has first touched them with its ribbons. The ribbons emit a calming aura that helps ensure they won't act aggressively towards Sylpunny.
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Syljask flies at such high speeds that it leaves colorful afterimages behind. Catching sight of these duplicates disorients opponents, letting Syljask more easily evade attacks.
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Curious and friendly, Sylmuku wraps the ribbon it extends from its mouth around anything that catches its attention. Pricking oneself on the spines on its back causes one to become numb and deliriously giddy within a few minutes.
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With the fur over its eyes blinding it, Sylno locates others by sensing emotional fluctuations with its ribbons. It only follows those who emanate largely positive emotions and is repelled by the negative.
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Sylkoth rarely has the energy to use its limbs for anything, so it instead uses its ribbons to move itself or grab things. Others touched by the ribbons will feel extremely sluggish and lethargic for the remainder of the day.
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Sylroth tries to vent its excess energy by passing it on to others. It grips them in a tight embrace, its ribbon-like arms passing on its vitality and filling them with bursts of energy.
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Sylbas is a welcome addition to any aquarium, as its ribbons brush against other aquatic life and improve their mood with a calming aura. Even underwater plant life thrives more over time with Sylbas's presence.
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Whenever Sylagon flings itself off cliffs in an attempt to fly, its ribbons leave a colorful trail of sparkles behind. The ribbons have a numbing touch to them that Sylagon uses to soothe its head after hitting the ground.
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Sylelgon's shell is made of a bright, sturdy material that resists most attacks easily. Striking its shell makes it release calming waves, so anything trying to hunt it quickly begins losing the urge to continue attacking it.
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One must be careful approaching Sylpede in the wild, as it is skittish and will bite if frightened. Its bite contains a venom that induces numbness and euphoria in those afflicted.
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Despite a terrifying size and appearance, Syltrum is a gentle giant. Its main method of defense is a sharp roar that produces unique sound waves that sap the aggression in those that hear it.
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Syledo cuts through the water at incredibly high speeds. It tackles wild Sharpedo on the hunt to protect the prey from being eaten, wrapping its ribbons around the Sharpedo to restrain and neutralize their aggressive tendencies.
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Sylrock lumbers quietly across the land, occasionally gifting one of the stones that comprises its body to others. These rocks contain a special energy that eases a person's stress when held.
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Sylett primarily keeps itself underground, digging tunnels across the land, but pops above ground if it senses negative emotions. It uses its ribbons to soothe the agitated person, then returns to its constant tunnel-digging.
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Sylduck's ribbons create a soothing sensation that is effective at combating headaches in others. It constantly rubs its own aching head with them, but the effect is unfortunately far less fruitful on itself.
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Sylpig slowly draws in ambient energy from the positive emotions of those near it, its pearls glowing once at full strength. In times of sadness, it releases the energy to assuage people's worries and improve their moods.
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Sylkey seeks to fight others as a way of venting pent-up aggression. The ribbons it wears cause those touched to become more aggressive, stoking their anger to get them raring to fight Sylkey.
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Sylape's violent temperament leaves it almost perpetually frothing with rage. It uses the ribbons it wears to incite aggression in large groups of Pokémon just so it can beat them all up to vent some of its endless anger.
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Sylwhirl stands watch over ponds teeming with smaller creatures. Should any dangerous creatures approach, it distracts them with the spiral on its torso, which drains aggression and energy the longer it's gazed upon.
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Sylra sleeps during the majority of the day, but its ribbons remain active on instinct. If something approaches it aggressively, the ribbons grasp it tightly, draining it of its aggression, and teleport it away to another random location.
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Sylcool's tentacles possess a numbing venom that makes the victim feel calm, pleasant and sluggish. It uses this both to avoid being hunted on, but also to occasionally steal meals for itself from others.
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This alternate coloration of Sylcool is rather common in the wild, and noted to be somewhat more aggressive, and more prone to using its numbing venom in its tentacles in order to pacify others and steal their food.
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Sylmite manipulates a pair of ribbon-like tendrils via its own magnetic fields. It sends them out to constrict around those feeling glum, letting the tendrils' subtle vibrations send comforting sensations pulsing through them.
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Despite being made of and subsisting on highly toxic material, Syluk constantly emits a harmless, soothing scent around it. It's happy to let others enjoy its aroma, but keeps a safe distance to avoid causing others to get sick.
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Overly friendly to the point of being clingy, Sylnix uses its many ribbons to wrap around other creatures, forcibly soothing them and pulling them close for lengthy amounts of cuddling time.
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Nidode has an attitude as large as its ego. If it feels like even the tiniest bit slighted, it will be extremely incensed, and explode with tremendous force as a show of power.
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Highly venomous and equally aggressive, Nidodle uses its horn to throw its weight around the forests it calls home. It stabs with its horn at anything it comes across, and regularly steals food from smaller Bug types.
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Some ancient ruins depict murals of Nidonite acting as guardians to temples built in worship of draconic deities. Their strength and stoic nature seem perfectly apt to stand guard for as long as they are needed.
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Few Pokémon dare to tread in the deep-sea den of Nidolord due to its strength and aggression. Its tail alone can strike with enough force to send a heavy tanker ship airborne.
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Nidotrum was once the apex predator of the ancient world, devouring anything smaller than it. Only after the species went extinct due to natural disasters could any other lifeforms begin to thrive again.
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Considering itself a king of the ring, Nidolucha is always itching for a change to show its prodigious strength. It can easily lift and even suplex hefty foes like Snorlax or Aggron.
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In ancient times, Nidororus was the fearsome patriarch of its herd. Staying watch over the young and the elderly, Pokémon foolish enough to approach would be flash-frozen by chilling winds gusted from its frills.
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Nidokazam and Nidoking have a strong rivalry, competing to see if brains or brawn is more effective at leading Nidoran families. Scientific observation thus far has yet to indicate which is the superior outcome.
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Nidochamp possesses enough might that just pounding its fists together creates enough force to knock over smaller creatures. It's said that it only ever considers other Nidochamp worth using its full power against.
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Nidodude in the wild will climb to the top of the largest boulder it can find and proclaim itself king of its territory. Rival Nidodude will battle each other atop the rocks to see who is truly worthy enough to sit on the throne.
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Some villages in remote tropical archipelagos warn about the sight of Kyotres in the sky, advising to take immediate shelter if spotted. Heavy rainfall follows Kyotres's flight, but the water that falls from above is boiling hot.
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Kyoperior crashes its large limbs down with mighty force, creating deep craters with a single strike. It fills these ravines with fresh water to revitalize the surrounding ecosystem.
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This Pokémon fights with fists of fury like no other, burning with volcanic desire for victory. It ignites its fists, and its punches have been compared to being struck by a falling meteor.
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Grouhorn's is said to carry the capacity to shape the landmass around it. Supposedly, a charging tackle from it would, at full power, be enough to reshape an entire continent.
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It radiates intense heat from within the cocoon as it creates magma inside that helps induce its evolution. The molten liquid seeps through cracks as the process nears completion.
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While it normally floats motionless, Grouinja quickly darts away from anything that attempts to touch the arcane symbol floating above it. Some theorize that touching the icon will trigger a horrible cataclysm.
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Grourock is thought to make its home all the way down in the molten heat of the planet's core. It can fire unfathomably hot flames from the symbol on its stone fist.
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Grouzma gets incredibly agitated without enough light sources near it. When natural light is lacking, it creates a fire orb similar to the sun to shine on it and help it calm down.
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Stories say a single drop of the poison in Raydle's stinger is enough to fell the mightiest of dragons. Though unsubstantiated, Dragon-type Pokémon are noticeably wary in its presence.
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The rings on Rayreon's body generate a faint energy that affects Dragon-type Pokémon. It weakens their battle tendencies, and during the full moon is strong enough to immobilize them completely.
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Raykiss has rarely been seen, as it only descends from the ozone layer to rest in places serene and devoid of any strife. It retreats if spotted, trailing a sparkle of energy; those who view it feel a fleeting sensation of pure tranquility.
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Rayziken descends from the skies extremely rarely, appearing only when it senses a foe worthy enough to challenge its might. In combat, it wraps its fists in flames that are said to burn with the intensity of the sun.
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Raylia's dances are described as having a great power and grace to them. As the dance goes on, transparent images of serpents and dragons appear, flying about and accompanying Raylia in their moves.
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Rayvoir rarely descends from its home in the ozone layer. Its rare documented appearances all involve stopping rampaging Dragon Pokémon from causing massive harm to human civilizations.
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The horns on Raypede's head drip with a poison highly effective on Dragon-type Pokémon. While not normally overtly aggressive, the presence of Dragon types sends it into an angry rage, aiming to poison them almost on sight.
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Some have nicknamed Raypede "The Dragon Slayer," due to its tendency to pick fights with any strong Dragon-types it comes near. The poison its claws generate is extremely effective against them, giving more credence to its moniker.
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Rayetta's sharp voice pierces through the air as it sings, calming the weather around it in seconds no matter how devastating. Its songs are fierce melodies that compel most Dragon types to pay respects to it.
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Raytrio carries a superficial resemblance to the Pokémon colloquially known as the Weather Trio. The tallest often has to force the other two members to cooperate instead of quarrel.
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Raygong cuts through the air and sea with the same powerful grace, switching from one to the other seamlessly. The Aurora Beam it fires from its mouth is notably to be particularly dazzling, as well as incredibly powerful.
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It is said that when Dialmime appears, it will use a type of time magic to assist those in need. Many stories tell of Dialmime hastening the evolution of Dragon-type Pokémon in particular.
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Some believe all instances of Dialnyte have traveled forward in time from ancient prehistory in order to avoid extinction. Dialnyte creates whirlpools in the water that can send others hurtling through the timestream.
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Its control over time has distorted and become unpredictable. Without warning, technology in its vicinity may end up being replaced with its past or future equivalent.
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Throughout history, Dialgrigus have appeared accompanied by mysterious apothecaries. Its appearance differs across different tales, but all stories share a common theme of helping those in need.
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Dialkyu has the power to control the flow of time. It mostly uses this ability to redo meetings with potential new friends, so as to make sure its first impressions are always perfect.
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The orb atop Dialdew's head glows as it absorbs sunlight and moisture in the morning. Once sufficiently charged, it uses its power over time to accelerate flower growth in the surrounding area.
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Legends say Dialetta is a guardian deity that watches over the flow of time. The songs it sings can supposedly send a person forwards or backwards in time, or even banish them outside the timestream entirely.
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Historians have found scriptures which speak of Dialithe as a minor time deity. Stories say it slows time in moments of crisis, so it can save humans in need.
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For the sake of a distant future, it races through time at high speeds. Some believe it is behind every major historical event, correcting humanity's path across the timeline.
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A titan of legend, said to guard the time-stream from those who would disrupt it. A single blast from the water launched from its cannon is said to blast the target through the flow of time until they crash against the end of eternity.
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Those put to sleep by Dialzee's abilities dream of past personal events. Dialzee consumes these dreams, and once its victim wakes they will no longer remember the eaten memory.
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Gazing into the clock Dialno holds leaves one vulnerable to its hypnotic time powers. It can mentally age or de-age a person in moments, leaving many victims as mental children stuck in adult bodies or vice versa.
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With the power to open up wormholes across space, Palkchan uses this ability to ensure perfect punching accuracy, thrusting its fist through portals that strike where opponents cannot defend.
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Palkdos throws nets made of its webbing at prey, which constricts and then transports the victim elsewhere in space, to be summoned and consumed later. It's unknown where exactly Palkdos stores its captures.
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Palkceon has potent freezing and tracking abilities, making it formidable in a fight. It fires Ice Beams into portals that exit from another portal, making it difficult to predict and avoid its shots.
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Palktomb is believed by some to be several spirits lost between dimensions manifesting as one consciousness. Gazing into its shape is said to peer into countless other worlds, but looking for too long will invite madness.
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Escaping from an angry Palkpardos's charge is almost impossible. If it seems like it is being outrun, it will tear a hole in space and transport itself in front of a fleeing target, with little time for the victim to react.
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When Palkpardos feels bored, it summons a number of miniature planet-like objects that circle its molten cranium. Research is still being undertaken to see if these objects might in fact be accurate replicas of actual distant planets.
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Should it concentrate hard enough, Palkaura can create a shimmering aurora behind the frills on its neck. Gazing long enough into the spectacle is said to grant a person a glimpse far across space.
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Palketta's songs give it the ability to create wormholes across space. Normally used only to fill the area with a starry backdrop to its music, an angered Palketta could send a foe hurtling across the universe with these portals.
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Some say Giramime stand guard over portals to a distorted world. Normally amiable, those who attempt forceful entry will meet with its spectral shadow, which it pulls out from within the portal and controls with psychic strings.
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Girakiss has little patience for conflict and aggressive behavior. If it finds itself near that sort of strife, it banishes the ones causing it distress through a portal to another world it summons, as a sort of time-out punishment.
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Giraetta sings songs that sound distorted and discomforting to the normal senses. However, if recorded and played in reverse, its music is hauntingly beautiful.
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Regidily's grip strength is so great that it's believed nothing could pull it from whatever it attached itself too. The three holes on its head can spew three different elemental energies to deter anything that would try to remove it.
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Regitic is a deep-sea leviathan that resides in oceanic trenches. Some say every contour of the ocean floor was crafted meticulously by Regitic according to its personal sense of aesthetics.
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Regiesect stands guard over lush island forests that have existed since ancient times. It's believed the power source behind its cannon's massively powerful shots is energy it channels from the planet itself.
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As Regiang's gears turn, it emits a faint radiation that rejuvenates the land around it. Even long-barren soil will show signs of life again if Regiang spends enough time in the area.
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Regirorus is a rarely-seen creature dwelling in lush tropical rainforests. The plant-like frills on its neck can vibrate and release a unique powder that could rejuvenate even the most barren of soil.
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Regietta's song possesses a powerful energy that revitalizes and reshapes the land around it. It's thought that if it sang for long enough, it would turn the land into something resembling how it looked in prehistoric times.
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While Regiape lies dormant, it pulses with near-infinite rage and strength. Mythological researchers say that should it awaken and unleash its power, a single punch could shatter the planet.
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Darkraid expels out spouts of jet-black water from its mouth with incredible speed and accuracy. Those hit by the liquid immediately fall into a slumber wracked by terrible nightmares.
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Darkcott only wishes for a friend to sleep against its wool, which lulls others into slumber. Unfortunately, its wool also induces nightmares, something beyond Darkcott's control, so its dream is difficult for others to fulfill.
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If it hits a wall during a charge, it may wind up stuck or unable to turn around quickly. In these cases, Genehorn uses the recoil from firing the cannon on its back to dislodge or reorient itself.
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Genefree will designate a flower patch as its own and guard it fiercely, wanting all the pollen for itself. If an intruder is spotted, it blows them away with a combination of gale-force winds and toxins shot from its cannon.
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The markings on its torso are actually sensors, which scan foes to read their bio-signs and determine weaknesses. Once analyzed, it calibrates the cannon on its tail to fire energy tuned to be most effective on the target.
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The cannon on its back has the potential to shoot out high-power water jets, but it prefers to only use lower settings to play with others. It's particularly fond of joining water gun fights with children.
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Genevoir's cannon is fueled by its vast psychic energy, and is capable of firing miniature black holes at foes. Despite its frightening power, it much prefers pacifism and only acts defensively until otherwise forced.
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Recent media depictions cast Genevoir as a galactic hero fighting off all manner of spaceborne villains, in particular a vile space dragon and a race of parasitic organisms.
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With both a blade and a cannon weapon, Genesharp excels in close-quarters and long-range combat. Its fighting style seamlessly blends the two in a flurry of sharp swipes and energy shots.
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The metal comprising Genegron's body is hyper-resilient and thus far proved impossible to manufacture or replicate. When its eyes turn red, it's entering combat mode and preparing to fire powerful energy bolts from the cannon on its back.
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The tendrils on Geneveon's head are powerful cannons it can fire in battle. The cannons are powered by the ambient emotions of those around it; the more positive emotions it senses, the stronger the blasts it can fire.
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The mechanical giant Genegigas appears as if it was constructed for battle, yet it seems much more inclined towards creation. Left to its own devices, it creates small figures similar to itself out of whatever materials it can gather.
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Genesect's numerous cannons let it fire off a multitude of devastating elemental blasts. Its body generates so much energy that its systems will malfunction if it doesn't regularly shoot to vent the excess.
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Its cannon-like tail can emit short yet potent bursts of flame. The type of fire it emits can be adjusted to allow it to be more effective against an opponent.
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Genepede rolls around on a single wheel, chasing after its targets. Though its speed is rather middling, it has a single-minded determination, never giving up the chase until it's caught its foe.
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A unique coloration of Genepede exists, spotted rarely in green, hilly zones of the world. Curiously, it seems predisposed to attack Sandslash and other similar Pokémon.
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Some say that Geneizard is a failed attempt at reverse-engineering Genesect's technology and applying it to Charizard to create a superweapon. It possesses great ferocity in battle, but can malfunction and go berserk at random.
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Its three minds are meant to analyze surroundings in tandem to hasten its functions and increase its strength. Instead, the heads argue over minor discrepancies in their data, delaying the execution of its orders.
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Lightning courses across Reshieon's regal white fur at all times, though it will not harm those it trusts. Those that incite its ire will face its wrath in the form of a searing flame breath with electricity mixed within.
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Reshitini is rarely spotted in the wild, as it seems to only inhabit lakes with the most pristine of waters. It's said that it will appear before those with honest hearts and grant them a mysterious boon.
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A wise Pokémon that is said to know the ultimate truth of the universe. It rarely interacts with others or shares its wisdom, flying away in a burst of flame to roost somewhere in solitude.
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Because its small body is still growing, Reshipi's powers are not fully contained, leading one wing to be perpetually on fire. Reshipi tries hard to maintain discipline and control so as not to burn those it cares about.
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Reshifarig's back half has a distinctly different appearance, and most of the time seems to be at odds with the front half. The tail fires what looks like lightning from its mouth, but it is actually concentrated bursts of fire.
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Reshidra makes its home deep undersea near where thermal vents are active. It rarely lets itself be seen, and the searing boiling stream of bubbles it can blow sends any that find it swimming away swiftly.
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Reshigle uses the vibrant flame on its tail to create pyrotechnic artistic displays. The shifting hues of the flames as they burn in whatever shape Reshigle created are said to be an unforgettable sight.
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Reshichu prides itself in keeping its flame-tipped eyebrows well-groomed, cleaning them often. It enjoys frolicking during warm rainstorms, its body steaming and crackling with electricity as the water cascades down upon it.
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An ancient order of knights and warriors once used Reshigron as part of their iconography. A quote from surviving texts of the group reads: "To be as Reshigron, and be truth unbreakable".
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A dragon Pokémon known for its stark blue eyes and its incredible destructive power. Reports are inconclusive, but it is believed only three or four specimens have existed across the entirety of history.
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Reshixys fires massive and devastating fireballs from the cannon-like appendage on its arm. Researching these projectiles has revealed them to be exact miniature replicas of distant stars.
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Reshipoke has a placid, simple mind and behaves in a friendly manner to all, unless it senses a dishonest heart. It shuns them, refusing to interact with them until they change their ways.
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Clefmagius's magical powers wax and wane with the phases of the moon. It can barely float during the new moon, but when the moon is full, it can cast grand illusions to perplex and disorient all those around it for several yards.
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Clefelgon's shell is comprised of a material composition still being researched. Preliminary analysis suggests it is spaceborne in origin, but not from any currently-observable planet.
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Clefduck spends most evenings stargazing, staring at the moon in particular. It seems less afflicted by its painful headaches while it does this.
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Clefpoke is absentminded and playful normally, but goes through a shift in personality on the eve of full moons. It clings to others and whines, seeking comfort for a sudden surge of loneliness.
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Zekfing's body is filled to the brim with gases that create powerful electrical reactions with each other. It can expel these gases to create small but potent thunderclouds that zap anything near it.
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It's said that Zekeon will only accompany those with lofty ideals and the drive to see them through. In battle, it surrounds itself with erupting geysers of water encircled by raging bolts of electricity.
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Zekuna's cocoon crackles with blue lightning, its body generating more and more electricity as it changes. When evolution is imminent, it is a veritable maelstrom of crackling bolts firing in all directions.
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Zekgeot can accelerate to a massive top speed almost instantly, cutting through the air like a thunderbolt. Military institutions are considering developing fighter jets based on its design.
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Zekfarig's back half has a distinctly different appearance, and most of the time seems to be at odds with the front half. The tail breathes what appears to be bright fire, but is in actuality dispelled electrical energy.
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A powerful undersea predator, Zekllery hides away in the inky-black darkness of the ocean depths. Anything that comes close is grabbed by its claws, stunned by its powerful bio-electricity, and dragged into its den.
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Zekmagius possesses potent dark magic capabilities, casting lightning spells with a flick of its hand. A strange and eerie laugh can be faintly heard for a moment after the electricity dissipates.
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Zekcor waits in silence until something walks below it, whereupon it swoops down and delivers a powerful jolting shock through its tail. If the electricity and paralysis doesn't claim its victim, the lingering poison from the sting surely will.
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Zeklade's tail can generate power that electrifies the blades in its elbows. It only fights for causes it deems righteous, cutting down evil opponents with strikes as quick as lightning.
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Zekskull floats through the air as if it were swimming. Its tail charges up energy to fuel beams of ghastly light from its eyes that will leave victims stunned both physically and mentally.
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Aggressive and domineering, Zeking rarely hesitates to show off its massive strength. It has a habit of draining electricity from power lines before knocking down the poles with its powerful tail.
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Each of Zektales's tails is tipped with a potent electricity generator. Tapping all nine tips together at once creates lightning bursts strong enough to leave large craters behind.
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The giant mushroom generates electricity in Zeksect's claws that it uses to fire small bolts of lightning that carve holes in old trees. After being zapped, the holes will grow countless fungi in the following weeks.
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Every swing of Zekape's fists is accompanied with lightning fueled by its own incessant anger. It yearns to fight combatants with strong enough ideals to withstand or even best its raging flurries of punches.
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It is said that none can even approach Zektoise's lair unless it allows them to. The powerful cannons on its shell fire lightning with great accuracy up to several miles, ensuring it can deter any potential intruders.
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Each of the eggs is dangerously cold, risking frostbite if held directly for more than a few seconds. Working together, the entire group can breathe out a massive thick, chilling fog to freeze attackers solid.
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Kyuluff's three limbs create smooth and creamy frozen treats it likes to share with others. Studies show that the flavor on its tail is the least favorite, often being refused even if it's the only flavor currently available.
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Kyuking is considered a wise sage of the arctic regions, but appears to have difficulty recalling certain bits of information. Some say it's missing a part of itself, and only when whole will its true intellect shine forth.
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Kyubird strives to maintain a balance in its yearly gift-giving. For every kindhearted person it gifts something nice to, it gives out something mean-spirited to those who have behaved poorly.
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With a sturdy body and even sturdier patches of ice armor, Kyuperior's full-body tackles send its opponents flying. It follows the assault with a barrage of heavy ice chunks fired from its hands.
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Kyuvoir's personality is described as frigid and hollow. According to legends, only those who possess a truly kind and idealistic heart have any chance of thawing Kyuvoir's heart.
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Kyutomb's form is linked to a special chunk of glacial ice that never seems to melt no matter the temperatures around it. Its chilling roar freezes all who hear it in place.
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Kyupardos puts nearly all of its stored freezing power into its charges. Once its head contacts with something, a burst of cold air forcefully freezes the target, as well as anything behind it within a large radius.
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Kyuceus's chilling radiance drops the temperature in its vicinity down to below freezing within seconds of its appearance. Touching the frozen parts of its body is said to instantly turn a person to ice.
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Kyurem has taken on characteristics similar to Zekrom and Reshiram, giving it a modicum of fire and electric capabilities. Using these powers leaves it exhausted and agitated after a short time, however.
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The ice protecting Kyuniclus's core is incredibly thick and sturdy, resisting all external attacks. Anything it grips in its large icy claws will be frozen solid in seconds.
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Half of Kyucruel's tentacles possess potent toxins, while the others have the capacity to freeze those stung by them. The markings on its head have been used in some media as a symbol of balance, particularly within oneself.
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Despite its small stature and pleasant look, Rosedeen is a devious and aggressive hunter. It waits for small creatures to try and drink from the river, before extending out thorny vines that grapple them and drag them beneath the water.
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The thorny vines wrapped around Roseligatr's arms can loosen and extend out to grab and constrict prey. Once it ensnares a victim, it pounces quickly and delivers a crushing and venomous bite with its powerful jaws.
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Rosefairy gathers en masse during nights of the full moon, dancing beneath the moonlight. The sight of many Rosefairy linking the vines hidden in their roses and cavorting about has been described as truly captivating.
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Rosetik's claws emit a very unique voltage that causes special flowers to grow from the soil beneath it. It uses these flowers for a home and defense, controlling thorny vines from within that are charged with its own electricity.
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Inactive during the day, at night Drifbfa inflates its body and floats around aimlessly. When the full moon is out, Drifbfa gathers en masse to twirl together beneath the moonlight.
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Although unable to truly fly, Drifbsaur can glide for long periods of time once airborne. In combat, it spreads thick clouds around it to conceal its attacks from view.
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Despite a large stature, Drifbring easily floats above the forest trees of its habitat. Using its long, drifting limbs, it swipes fruits and berries from treetops and hoards them for itself.
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The tails made of cloud-like material lift up Drifbpix's light body and let it achieve flight. As it floats through the air, it bombards the areas below with small fireballs to cause mischief.
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Those who see Drifbrachi are compelled to let it lift them away, convinced that it will take them to a place where their greatest wishes will be granted. Those who follow this compulsion have never been seen again.
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Drifbkoal lowers itself into urban areas and lets humans throw their waste into its burning basket. The garbage fuels the flame to burn stronger for a time and let it continue staying afloat.
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Lopcute thrives in a home with a loving atmosphere, getting ill if it senses conflict. Gifting someone a Lopcute is considered a highly romantic and extravagant gesture.
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Lopowl is often stuck in quiet contemplation and solitude, avoiding things that would disrupt its concentration. If one sees its long ears furl up, it is thinking particularly deep thoughts.
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Generally docile, care must be taken not to take Lopffy by surprise; its first response is to hastily swing its large ears at whatever spooked it while focusing its internal electricity along the tips.
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Lopape is a timid Pokémon, but is deceptively strong as well. If startled, it can hit a foe with a powerful blow from its fists or ears, but will run away and hide immediately after the strike connects.
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For self-defense, the center egg in the clutch will launch other members of the group at foes from a distance. This causes no harm to the others, and they'll quickly hop back into formation, ready to be tossed again if needed.
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It makes its home in aquatic areas with high algae content. Breras dispenses spores from its head, easing seasickness and stress in the passengers it ferries when they're inhaled.
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Though its arms appear short, they can extend to great lengths to scrape at its foes. Breitar whips up mighty storms comprised of a sand-and-spore mixture that disorients and confounds others with blindness and paralysis.
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Bresand waits for creatures to walk into its open mouth, before closing it and trapping them within. Some time later, it spits them back out, the creatures walking away with several fungal growths attached.
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Ninkhan are deceptively fast and quiet when moving compared to their size. Should any Nincada be mistreated in their territory, the culprit will find themself beset by a furious Ninkhan in the blink of an eye.
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Impossibly fast and possessing impossibly sharp limbs, Ninther's image is highly memorable. Its form is popular enough to inspire the creation of a rival character in a TV franchise featuring Lokix-themed superheroes.
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It has absolute loyalty to its Trainer, following its orders quickly and efficiently. Historical tales of Kanto and Johto speak of high-rank officials employing Ninvoir for clandestine missions.
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Early reports of Nininja's existence were thought to be hallucinations, as it moves so quickly and silently it seems to simply vanish. Nincada hide when it is near, though none are yet sure why.
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Ninjask in the wild flock to Ninceus when they sense its presence nearby. Acting as a commander, it gives them flawless tactical direction that lets them hunt prey more effectively and gather up heaps of food to share with their leader.
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Possessing boundless energy and incredible speeds, Ninroth is a whirling dervish of slashes and claws in battle. Even when sleeping, its body refuses to remain still.
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Ninsian is beloved by homeowners for its capacity to swiftly and silently hunt small pests. "A house with a Ninsian is a house without vermin" has even become something of a slogan for those who own one.
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Ninby hunts in areas where fish are commonly seen leaping from the water. With its extreme speed, it can make quick leaps across the ponds or rivers, skewering a fish with its claws to secure a meal.
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Banros's demeanor is aloof and typically calm, but it is very vengeful if agitated. The zipper in its neck opens up to expel dark energy that reaches out to attack those who wronged it.
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Roaldo has earned quite a sour reputation for hanging around gas stations and pretending to offer a refueling, so that it can instead siphon the fuel from people's cars. No one is sure what it does with the siphoned fuel.
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Rosol leaps into electronics in order to pass along warnings of impending disasters. The messages it conveys tend to be garbled and misunderstood, however, so its warnings often go unheeded.
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When possessing electronics with screens, Roskull makes the objects flash spooky imagery in order to prank others. Ironically, the sound of screams will scare it out of its possession.
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Rodon uses unprecedented levels of electricity to devastate and reshape the land. Its arcs of lightning are powerful enough to split the earth's crust, or stimulate magma deep underground to cause eruptions.
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Reuninette enjoys mimicking a simple discarded doll in order to lure curious onlookers closer. Once they near it, it opens up its zippers and extends its gelatinous limbs all about in order to frighten them as a malicious prank.
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Small globs undulate almost hypnotically around within Reunipent's twin limbs, casting a faint light in darkness. The substance moves in accordance to its mood, becoming more rapid in movement if Reunipent is agitated.
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It deftly wields its many tentacles, giving it ample defense and mobility. If pricked by the spine on Reunieanie's head, the victim experiences painful headaches as a result of being infused with Reunieanie's psychic energy.
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Reunichop's psychic power lets it manipulate its body into a short, yet powerful form. Its gelatinous form can reshape the size and length of its arms to better grab and punch opponents.
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Throngs of Clefdos gather together during full moons to spin massively intricate webs across the forest. Their webbing sparkles in the moonlight, turning the forest into a bright and breathtaking sight.
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Clefcross is quite reclusive, and only seen in the wild in forests at night. On nights containing full moons, it stands directly in the moonlight, its horn sparkling from the touch of moonbeams.
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Clefmory prances and chirps about during nights when the moon is bright. It sheds pink metallic feathers that glow brightly in the moonlight, making them a popular accessory.
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Clefperior generates a strange type of stardust from the holes in its palms. It can fire this material out in a constant stream, or condense it tightly into an orb and fire miniature meteorites to pummel its opponents.
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Clefperior generally gravitates towards places where meteorites have regularly impacted. It snacks upon the remnants of these stellar objects, their jaws often colored black from crunching on the extraterrestrial stones.
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Clefedo schools are most active on nights with a full moon, where they can be seen constantly leaping from the water. Some say they hope to one day leap all the way to the moon itself.
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The image of a starlit sky is always visible on Cleflucha's wings, often mesmerizing foes with the twinkling of the stars. If the full moon becomes visible within the images, it's said a victory for Cleflucha is assured.
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The discovery of Clefor has made waves among the scientific community that believes in the Clefable line having origins in space. On full moon nights, it radiates a strange cosmic aura.
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Whimsito can shed clumps of fluff that retain a bit of its transforming capability, which it uses to prank humans. The clumps take the form of everyday objects, which burst into pollen when interacted with.
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Whimsinja rarely moves on its own, content with floating silently and going wherever the breeze carries it. Its cottony fluff is soft and pleasant to touch, but those who do so feel a strange chill run through their body afterward.
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Whimsijask's rapidly-flapping wings generate pollen constantly, creating clouds of dusty fluff as it flies about. It pranks others by flying up to them and blowing much of this dust into their face to see them cough and sputter.
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The fluff behind Whimsiful is excessive amounts of stuffing that has formed into a soft cushion behind it. Many young children enjoy resting against the plush softness like a pillow.
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Krookomar seems a bit obsessed with appearing cool to others, waltzing around with an exaggerated swagger to its step. It responds to defamation of its supposed coolness with fiery vitriol.
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Krookoking's snout is one of its most prominent features, and a powerful weapon in its own right. With its strength, it can fell a thick tree or toss a large boulder a vast distance away. These displays are also common tactics to impress a mate.
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Cofaitar is a tyrant of mountain regions that considers itself an unbeatable ruler over its domain. It will crumble a mountain to powder and reshape it to fit its own tastes and ego, regardless of other creatures living within.
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In ancient times, the highest-ranking of pharaohs were granted Cofagron as the guardians of their tombs. Its thick golden armor is nigh impenetrable, and it is merciless in how it treats potential grave-robbers.
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Cofaler makes its home close to where buried treasure is located, protecting it through ghostly powers and gnashing claws. Pirates of old clashed with it often in their search for ill-gotten gains.
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Galvaneon sets up a number of electrified webs at the edges of the lakes it inhabits. It spends much of its time submerged in water, but can sense the dispersal of electricity when something is caught in its webs, alerting it to a captured meal.
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Ferroros's spines are very sharp and able to channel its electric energy. Even the sturdiest of Rock, Ground or Steel-type Pokémon wouldn't be able to endure a direct shock once its spines pierced into them.
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Ferrovenant hides among the trees, silently observing those who traverse its territory. Those it takes a disliking to are pelted with hard metallic spheres it creates from its hands and hurls down from up high.
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Litbone resides in dark areas, hiding away in corners to avoid contact with others. The only exception is lost children, who find themselves guided to safety by the light of Litbone's candle.
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If one sees a light bouncing in the distance while exploring a dark abandoned locale, it is likely to be a Litbuff prancing about. It can inhale large breaths to flare up its flame, but only for a short time before it gets winded.
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When it spins rapidly, its limbs fling hot melted wax that singe targets. Those burned by the wax are said to be marked by Litop, so that it can find them and drain their life force no matter where they go.
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Litsey lives in haunted locales, coming to the side of any frightened explorer and offering them its candle as a light in the darkness. Holding the candle provides physical and emotional warmth, making it easier to brave the spooky surroundings.
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Litki happily clutches its gathered keys, but its waxy limbs cannot hold them for long, eventually dripping to the ground. It panics and scrambles to pick them back up to calm itself, starting the cycle anew.
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Litmask floats eerily in old abandoned mansions, a melted wax core within flickering flames. Should it meet a Trainer, the flames will mold the wax into a facsimile of the human's face, twisted in an expression of fear.
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Litrunt appears to be fossilized remains reanimated by haunted candle wax. With every breath it flares up a flickering flame from its nose; the larger the flame, the more aggressive its current mood.
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A friendly creature of the night, Litbish has trouble finding homes due to the stench it emanates being akin to burning refuse. It mostly finds company in small insects drawn to its flames and its odor.
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Litkoal is only spotted at night near volcanic areas, casting ethereal smoke from its flames. It must feed quickly, as its waxy body will harden and become immobile if outside its shell for too long.
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Litly's body is made of ethereal flames produced by a wax-like core. Should something douse the main fire, the core will jump to one of the other flames and flee until it fully ignites.
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Lamptata's light emits a faint illumination that other Rattata find irresistible, flocking after the hypnotic light. Trainers have begun using it to lure out pests from areas with rodent infestations.
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Lamptank can launch four simultaneous streams of fire from its torso that can leave ghastly burns on those hit. While mildly aggressive, offering it fresh milk will placate it for a time.
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Lamplett wants to be helpful to travelers that find themselves lost among dark caverns by helping illuminate their surroundings. Its tendency to suddenly appear from beneath the ground near people tends to startle them, though.
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Lampchamp carries a pair of spirits in its hands that emit ghastly moans to frighten its foes. In combat, it releases them to aid it by keeping an opponent distracted so it can get in close and deliver a decisive flurry of punches.
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Chandelring haunts forests at night, drawing the curious near it with the faint light of its flames. By the time the victim realizes what they're following, it's too late to escape its hold, and their life force will be drained by ethereal fire.
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Chandelfable mostly keeps to itself, roaming forests near mountains and ignoring others. On nights of full moons, however, its flames take on a silvery glow and flare up, and it becomes more aggressive.
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Chandelnea must swing its arms around to increase the size of the flames on its limbs and do more damage in combat. As the fire on its arms grows, the flame in its torso diminishes, lowering its speed in turn.
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Haxphan fells trees with its sharp tusks in order to gather them together and make a home for itself. Once a den is created, it hibernates underneath it for half of the year.
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Haxchu is a boisterous braggart highly eager to show off its strength. It fells trees with a clean swipe of its tail before zapping the fallen trunk to ashes with lightning, all in a grandiose effort to display its power.
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Haxferno lights up the blade on its tail and swings it around to appear more intimidating to others. When truly enraged, it can set the blade-tusks on its face alight as well to cut and burn the target of its ire.
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Some believe Haxtina cut its way into our world in order to cause chaos and destruction. The blades at the end of its tendrils are able to slice open portals to the Distortion World in the ground or midair.
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Haxdreigon's mind is simple, filled with little more than a destructive impulse to cut things down. Even felling an entire rainforest within the span of a day isn't enough to satiate its need to hack and slash.
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Golubone are thought to be the last remnants of a civilization lost to time. They wander across the world, longing to find even a trace of their kin's history.
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It is assumed Golusey were created by an ancient civilization to serve as caretakers for the sick. It creates egg-shaped medicinal capsules from within its body that are thought to combat any disease.
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Goluto was thought to be an ancient civilization's attempt at making guardians able to transform to face any attacker. The eons have degraded its physical form and transformation capabilities.
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Goluslash waits underground in deserts, strategically placed to guard old temples from lost civilizations. If intruders step too close, it leaps from the sand and defends its home with blazing-fast claw swipes.
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Goluvoir's arm cannon is powered by its own psychic power, firing out potent energy shots to defend those it cares for. The stronger its bond with those it protects, the more it can charge up its cannon's blasts.
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Goluvoir's arm cannon is powered by its own psychic power, firing out potent energy shots to defend those it cares for. Some Goluvoir can even create an energy bomb with enough power to level a building.
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Golusharp is thought to have been created by an ancient warrior culture. The myriad blades on its body can be detached to be used as handheld weapons or projectiles.
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It is thought that Golukazam may possess perfect memory of the lost civilization it supposedly originated from. If so, none so far have chosen to communicate the secrets of these ancient histories.
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Goluduo makes its homes among the deserts, constantly and diligently refilling its cracked, leaking body with sand. It's presumed that should its body be fully emptied, it would cease functioning.
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As it floats, it creates small will-o'-the-wisps from its pores. It enjoys manipulating these floating fires into different shapes and patterns to entertain itself and others.
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Vuldeen is quite standoffish, swinging its tail to send a rush of heated air to blow other undersea denizens away. Above the ground, it flings fireballs from the horn on its head to keep others from bothering it.
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By rapidly spinning the star on its back, Vulmie generates fire and creates will-o'-the-wisps. It controls the floating fire orbs for self defense, flinging them at foes that draw too near.
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By rapidly spinning the star on its back, Vulmie generates fire and creates will-o'-the-wisps. It controls the floating fire orbs for self defense, flinging them at foes that draw too near.
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Vulgey are a curious sort, often helping Trainers ignite campfires with their flame breath. Once lit, it will chirp and sing a tune that matches the crackle and flicker of the fire.
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Its small body has not yet managed to properly regulate its fiery potential. Small fiery sparks may burst from Vulchu's body if startled or during moments of intense emotion.
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The trio of furry spheres on either of Vulwoodo's hands let it create and control fire. It flings these fireballs wildly in battle, favoring quantity over accuracy.
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Generally shy and skittish, if backed into a corner, Vultata will fling hot sparks from the tips of its three tails in defense, singeing its would-be attacker before escaping.
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Vultler defends itself by conjuring orbs of fire from within its antlers. Skittish by nature, if Vultler allows one to pet its multiple tails, it is a sign of true trust.
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It trains both to better control its fire powers and its physical strength. Through this training it has begun to master the art of striking with flaming fists and feet.
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Vulchu's cute appearance made it a popular pet choice when it was first discovered. However, a moody disposition coupled with its powers of fire and electricity has soured its reputation in that regard.
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It gets rid of excess heat by igniting the trio of fluffs on its head before launching the flames upward. Sometimes it makes small pyrotechnic shows for its friends using this ability.
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When frightened, Vulshrew curls into a ball and lets its tails stand straight up. These tails fling fireballs indiscriminately in all directions until it feels the coast is clear.
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Many Vulvoir are employed by high-class society to work as caretakers and maids within their homes. Vulvoir is upbeat and happy to help, though it is prone to being a bit clumsy while working.
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Vulrina forms strong bonds with other Pokémon, growing attached and protective rather quickly. If it senses danger, it won't hesitate to fling multitudes of fireballs from its tail to guard those it cares for.
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Traits of its evolution have begun to spring up in Vulpix, creating more tails and granting it more power. It has a composed and regal demeanor, even as it burns away opponents in battle.
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Vulnx is able to create floating orbs that mix elements of fire and lightning together, making for a potent combination in-battle. It is feisty and a bit uppity in personality, making it difficult to train.
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By heating up its body, Vuluk creates floating bubbles that it uses for defense. When popped, the bubbles spray their super-heated sludgy contents, stunning foes with burns and the putrid stench.
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Vulgar haunts homes at night, summoning will-o'-the-wisps in groups of six to dance around while letting out gleeful giggles. It tends to get indignant if its victim doesn't pretend to be even remotely scared.
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Pyukuther dispels a portion of its innards outward, tethered to itself to be swung like a whip. A strange reaction to the air causes the innards to develop a sharp film on one side, allowing it to be wielded like a scythe.
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It has a fixation on kissing other creatures. Escaping Pyukuchum's affection is difficult, as it will expel parts of its body from its mouth in order to let it kiss things from a distance.
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Some believe that Pyukubi's internal organs are comprised of the very fabric of time itself. While this is unconfirmed, it is true that it always expels its innards before any trip through time it travels.
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Pyukuninja possesses a ninja's agility as well as great strength thanks to the mighty mass of organs it can expel as a platform or extra limb. It's said if one bullies Pyukumuku in the wild, Pyukuninja will appear to deliver fierce retribution.
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Pyukura has a protective nature, as well as a skittish streak. When among allies, if something spooks it, it will instinctively expel its innards to grab its friends before teleporting the group somewhere else.
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Klefing gathers up keys until it has attached one to each of its rings. When fully equipped, it lets out fumes from its face in joy. This smoke smells of rust, copper and other metals.
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Klefkarp swallows up any keys it finds and stockpiles them within. It cannot spit them back out, so to recover a stolen item, one must reach down its gullet and fish it out by hand.
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People often accuse Klefto of stealing their keys, but it only uses its malleable body to mimic their shapes. Unfortunately, it gets the finer details wrong, so none of its imitations work as substitutes for the missing keys.
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Klefarig's behavior is typically placid, rarely bothered by the presence of others. Should it spy its reflection, whether on the mirror on its tail or any reflective surface, it flies into a panic for unknown reasons.
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A strange and enigmatic being, Klefdoom appears in rarely-documented Kalosian folklore. In these tales, it is said that each of its keys opens a doorway to different levels of the underworld.
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The giant key it carries appears to be sentient, but Klefvoir is fanatically possessive of it and refuses to let anyone get close enough to check. It violently swings the key around if it even thinks someone might separate them.
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Klefcario has the unique ability to create functioning keys out of its aura. It has a strong sense of morals, so these keys will never be used for illicit means like thievery, only for necessary emergencies.
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Klefveon's keys can harmlessly insert into others, though it only does this toward those it likes. It is said that doing so unlocks a person's heart, as those touched this way become more emotional afterward.
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Klefkia uses its vast power to create key-like constructs that can open a doorway through space in the air. Anything that bothers it risks being forcefully teleported vast distances in an instant.
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Introverted by nature, Klefmander often holds its flame-tipped tail close, seeking comfort in the warmth it provides. Trainers have found the sound of jingling keys can also help soothe its nerves.
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Klefroc's limbs are normally chained, but in moments of heightened aggression it may shatter the bindings as it goes into a rage. The chain will always mysteriously repair itself and bind Klefroc again by the next morning.
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Klefetta has an extremely strong fixation on the key it carries and reacts violently to any who approach it for fear of it being taken. Some believe the key itself is sentient as well, though this is as of yet unconfirmed.
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Klefor's keys can detach from its ring and orbit around it like a miniature solar system. The keys leave a bright and sparkling trail as they spin around the body at the center.
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Klefkey twists and turns the key it carries within its mouth to calm itself down. Despite this, it's still quick to turn angry and use said key to batter anybody who comes near it.
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If threatened, Klefduo will scrape its key-like appendages together to make an annoying metal noise to deter predators. If the foe persists, it uses those same limbs in battle to cut and bludgeon its opponent.
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When approaching Klefeel, be wary of its reaction: clapping with its front flippers signifies a friendly and playful mood, but the clacking of the keys on its tail is a sign of wariness and aggression.
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When flapped at high speeds, Talonfree's wings release a burning pollen made of tiny embers. It preys on small insects and birds by pinning them with its talons and cooking them with the heat from its wings.
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Talonvoir is quite cocky, constantly taunting foes to get under their skin. Once they've fallen for the taunt and attack, it teleports into the air and showers the opponent with flaming feathers and psychic blasts.
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Talonray's visage is a common sight in many ancient mythologies. Though the details differ, most share a belief that seeing it in the wild heralded the arrival of violent thunderstorms in the near future.
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Mimisey loiters around Pokémon Centers, hoping to be able to assist Chansey in treating other Pokémon. It fashions a disguise in Chansey's likeness, fearful its true form would frighten its patients.
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Mimiew is very shy and elusive, rarely appearing before others that it feels could potentially be its friend. If scared, the seams of its disguise spill open to spread a blinding darkness that hides its quick teleportation to safety.
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The disguise's claws were made so sharp that Mimiligatr may accidentally tear itself up if it's too aggressive with its swings. For its own safety and others, it adopts a mostly pacifistic nature.
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Mimikrow sets up decoy facsimiles of itself to confuse those it wishes to ambush. As its target stumbles to avoid the fakes scattered around, the real one sneaks up and swipes any shiny valuables it can.
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Mimisey's pouch connects to its shadowy true form, which reaches out and offers gifts to make others feel better. The items aren't always what one needs to recover, but the heartfelt gesture still tends to make them feel a bit more at ease.
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On occasion, Mimikrow may find itself gathering a flock of loyal Murkrow following it. The confused Mimikrow then spends much of its time returning the stolen goods the Murkrow give to it as offerings.
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Since Mimigon cannot fly among Flygon, it is most often seen watching over Trapinch colonies. The shadow from beneath its disguise reaches out and shows no mercy to anything that would disturb those it watches over.
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Though Mimialga carries the power to control time, it rarely uses it, as its disguise is ill-suited for time travel and often falls apart during the sequence.
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Mimiki goes around dark alleyways and offers passersby its custom-made keys...for a price. The price is to be its friend and play with it for an hour per key.
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Mimidash trots about as fast as it can, its disguise flopping around as it does. It dreams of one day being able to run as fast as Rapidash, and race alongside it.
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Its cells end up igniting while changing during the morphing process, so Volcato's transformations always emerge engulfed in flames before it snuffs out the fire.
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Volcanaut uses its ear-like arms to reach and grab low-hanging fruits. The limbs constantly generate heat, so holding its food for a few minutes will cook it thoroughly, making it even more delectable.
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In combat, Volcachu nimbly races around opponents, shedding small faintly-burning bits of pollen across the battlefield and foes. These particles contain faint electrical charges and create devastating chain lightning when zapped.
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It spreads tiny scales from its wings across the battlefield as it leaps and flies about. At any given point, it can make these scattered scales erupt into flames of aura to help control the battlefield.
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Volcatula spins heat-resistant webbing that can stand up to even the temperatures inside volcanoes. It strictly hunts and consumes Fire-type Pokémon, particularly the Slugma family.
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Highly aggressive, Volcapede scatters burning-hot scales from its wings as it scurries around, creating hazards everywhere. The scales paralyze as well as burn, so those afflicted will be severely disadvantaged against Volcapede's assault.
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Volcaplume's flower can gush out a thick cloud of pollen that causes painful rashes and burns to exposed skin. If it concentrates hard enough, it can upgrade its assault to emitting a huge gout of actual flame as well.
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Volcalem makes its home on volcanic mountains, typically near the summit. It's strongest move involves tucking inward and igniting its whole body, turning it into a rolling boulder of flames.
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The warm pollen it spreads from Volcano's flapping wings carries hypnotic capabilities that put its targets into a trance. The spiral patterns swirl faintly while it casts its spell.
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Deifree cannot see, but uses its antennae to sense its surroundings. It spreads a powder from its wings to blind others so they don't interfere with its hunt for nectar.
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Because of the fur growing over its face, Deinite is effectively blind. It avoids flying to keep itself from crashing into things, but its large size means it is not much less accident-prone while lumbering about on the ground.
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Deicross is blind, relying on its antennae to help it sense changes in its surroundings. Between the antenna's sensitivity and its sense of smell, it can easily sniff out the most sap-rich trees to gorge on.
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Deilia loves to dance, but due to vision impairment it's rather clumsy and trips over or bumps into things mid-dance. Nobody has ever seen Deilia commit a full dance routine without incident.
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It cannot see due to the hair over its weak eyes, but Deiveon possesses a great sense of smell. It can even ascertain the emotions of others through its scent. It finds the scent of joy and kindness most appealing.
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It grows its hair out to blind itself purposely, due to an extreme light sensitivity. Even the faintest bit of illumination hitting its eyes will give it a headache.
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Deieel's lack of vision means that it often walks or swims into walls and other obstacles. Once it catches a prey's scent, however, it is frighteningly swift and accurate in its pursuit.
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The two heads have contrasting personalities in response to danger. As such, it is very difficult to tell whether its flames rearing up is a sign of it becoming defensive and wanting to flee, or preparing to get aggressive and go on the attack.
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The addition of two more heads has further exacerbated the attitude problems it possessed. Rarely is Zweilous seen without one of its heads aggressively duking it out with another.
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Zweimo-o's twin heads can only cooperate properly in combat. If not sated with constant sparring partners to keep it distracted, they will fight with each other viciously, often leaving scars along their necks.
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Programmers dread the thought of seeing a Hygon2 appear in their computer. It sics its two drones to corrupt and delete random data, while the main body watches the chaos with sinister glee.
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After fusion, Hydreigon's additional heads took on the attributes of other draconic Pokémon. This may suggest the five creatures all might have evolved from a common ancient ancestor.
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The creature biting Labro's tail is highly aggressive, and bites down in order to influence the host into behaving similarly. Fortunately, Labro is too simple and gentle to even register the impulses the bites create.
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Latops's body cuts cleanly through the water at high speeds, even breaching the surface to glide long distances across the air. It is antisocial by nature, fleeing into undersea dens when it spies humans approaching.
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Nineuna shields its cocoon with its many tails for added protection. Anything that disturbs it will not be forgiven, and Nineuna will seek vengeance the moment it fully evolves.
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Though it has powerful pyrotechnic potential, Ninets has a gentle disposition and rarely wishes to use the full extent of its fire power. It prefers using it for simple entertaining displays akin to fireworks.
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Nineceus exudes radiant, elegant beauty, and considers itself above many other creatures of the world. Touching one of its tails without consent is considered a heinous crime, said to curse the perpetrator's lineage with 1000 years of bad luck.
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Nineferno will ignite the tips of its many tails as an intimidation technique. Despite having good strength, it tends to falter if intimidation fails, and runs away more often than it stays and fights.
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Ninerino's aggressive nature and tendency to launch fireballs from its tails are only part of the problem in dealing with it. The flames leave behind an acrid, poisonous smoke that is very harmful if even a tiny bit is inhaled.
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Brutish in behavior, Ninexure is very prideful of both its tails and its tusks. Touching either will send it into a rage full of flames being flung from its tails and violent swings of its sharp and solid tusks.
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If one yanks on one of Nineplume's tail-like petals, it responds by violently spraying a supremely noxious pollen, cursing the victim to a stench that will never be completely washed away.
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Deonyte hides in undersea locations with minimal lighting, masquerading as a simple Omanyte. By the time anything drawing near realizes its mistake, it's too late; Deonyte's many tentacles will grab and drain the life from its latest victim.
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Scientists hypothesize that the unique DNA of both Mew and Deoxys might lead to breakthroughs on the origin of extraterrestrial life. By studying Deoew thoroughly, they hope to make great strides towards first contact with another world.
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A strange and powerful psychic being that supposedly originated from the deepest reaches of space. Deovoir is able to create black holes, meteors, and other celestial phenomena seemingly at whim with little effort.
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A draconic creature thought to have come from deep space. It's said that those touched by Deoram's flame will be burned all the way to their very DNA.
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Self-fusion has caused Deoxys to exhibit aspects of all of its major forms. This gives it unparalleled offense, defense and speed to use in combat, making it infinitely more formidable an opponent.
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Deoxys can split itself into four copies to maximize its capabilities. With three forms adhering to offense, defense, and speed commanded by the fourth's great intellect, they are truly a force to be reckoned with.
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Its DNA was polluted during the fusion process, leaving it unable to maintain a consistent shape. It constantly tries to consume new DNA in a vain attempt to become stable again.
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When Jiorb explodes, it leaves behind a strange material akin to stardust. The particles still retain some faint electricity, so direct contact leaves one feeling tingly for a while after.
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Jiode can manipulate its electricity to form a spherical shield of lightning around its body to deflect strikes. Stars appear to twinkle within the sphere while it's active.
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Many devious sorts sought to poach Jimie, believing its core held wish-granting powers. As a result, it rarely is seen in the wild, and blinds those who find it with spectral flashes so it may flee.
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Jitar's rare appearances come heralded by sandstorms made of stardust, generated from its core. Due to greedy people seeking it out for the valuable material, it actively avoids human contact.
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Jiran has poor vision, and uses the ribbons on its ears and tail in order to analyze its surroundings. Its strong hearing lets it hear people's wishes, but it only appears before children with kind and innocent wishes.
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Extremely rare to see in the wild, Jiblim is the subject of urban myth; supposedly if one sees a Jiblim float by during a night with a shooting star, their greatest wish will be granted.
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Whenever Jinx shakes its fur, it spreads a small smattering of stardust laced with faint electricity. The particles glow faintly in the dark, making them a popular accessory for clothing and the like.
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Jiloon is highly sought by children, as many kids believe it will grant their wishes if they carry it with them long enough. Jiloon doesn't actually possess that power, but it enjoys the happiness it instills regardless.
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Jirunt's cloak is made of a strange condensed stardust said to grant wishes. This power only works while Jirunt itself is wearing the cloak, as it turns to worthless sand if forcibly removed.
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Jiedo jets through the waters and even into the air at high speeds, leaving behind a trail of something resembling stardust. It's thought that if it wanted, it could fling itself into space and swim through the galaxy.
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Jity comes out on starry evenings to prance about and practice its fighting style. Others are welcome to come train with it, and if the practice goes particularly well, Jity may grant its sparring partner a wish afterward.
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Jichop's fighting style involves using the ribbons around its wrists as grappling items to reel opponents into close-quarters attack range. It is said to grant the wishes of fighters strong enough to best it in combat.
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Once Nindrill finds a tree it likes the fruit and roots of, it claims it for itself and jabs at anything that comes near it. Its stingers are actually rather dull, so it relies mostly on intimidation to sent intruders packing.
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A fast climber, Ninchar scurries up to the treetops when frightened. From there, it grabs nuts and other objects to ignite and throw at whatever it was that sent it fleeing.
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Ninon plods along the ground, prodding at the dirt for nutrients and oblivious to potential dangers. This is due to its carapace being so heavy and sturdy that nothing in its natural habitat is strong enough to prey on it.
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It uses its antennae to search for nutrient-rich soil to bury itself in. Once fully submerged, it absorbs nutrients from the dirt around it, helping expedite its evolutionary process.
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The feelers bordering Ninkey's nose let it sense the health of trees to determine which are growing the tastiest fruits. It flies into a rage if its feelers are tugged on.
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Ninfetchd uses its stick to dig up dirt to find good patches of soil from which to gain nutrients. Its digging efforts stir the soil enough to assist in plant growth around its home areas.
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Constantly honing its control over aura powers has given it a new technique: Riorogue can fire short range aura projectiles at its foes following a punch or kick attack.
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It flares a flame-like aura around its body whenever it gets angry. Due to its bad temperament, this aura is nearly constant on Riokey.
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It has strong aura potential even at this stage, but hasn't fully grasped its usage yet. Riopoke creates and bursts orbs of aura energy simply because it thinks they look pretty.
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Because its metabolism is so slow, Slapod takes an inordinate amount of time to evolve. It hides itself deep in trees to wait out the weeks to months it may take to emerge from its shell.
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Its wings are always tucked close to its body, and it has never been seen in flight. Closer inspection has revealed that thanks to its lazy, sedentary lifestyle, its wings have atrophied from lack of use.
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Slakern only requires a tiny amount of regular sunlight to continue functioning, so once it finds a suitable spot, it spends ninety-five percent of its life sleeping, photosynthesizing while it does so.
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With a simple mind and a lazy disposition, Slaper are very easy to catch in the wild. Many have even been simply picked up and carried home by Trainers without a Poké Ball. Slaper offers no resistance and simply adapts to their new home.
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Slasel enjoys spending the majority of its life sleeping in peace. It can move remarkably fast if startled, if only to flee somewhere safe to resume napping.
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Though it has a creative and artistic mindset, Slagle lacks in motivation and energy. It can only push itself to do one or two brush strokes a day, so completed art can take weeks or even months.
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Slabok lazily rakes the claw-like tip of its tail through the grass, picking up nuts and seeds for it to snack on. Staring at Slabok's facial markings for too long will induce drowsiness.
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Slalax is almost never seen awake, to the point that it sleepwalks to perform other functions while slumbering. Even eating and battling are done while Slalax sleeps and snores the day away.
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When first observed in the wild, researchers were shocked to see Slalia dancing about and full of energy. Further investigation revealed it dances while asleep in a manner akin to sleepwalking; it's quite lethargic when awake.
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Introverted, inactive and incredibly shy, Slavoir covers itself with a fur cloak and rarely comes out of its den. It takes a lot of trust and gentle coaxing over time to get it to open up and interact with others.
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It possesses most of Slaking's power, but none of its temper. It is considered "weaker" by virtue of seemingly nothing being able to rile it enough to truly apply its strength to.
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Slaish lazily sits around in flower patches soaking up sun and moonlight. It digs a hole and submerges most of its body in the dirt to hibernate once winter rolls around.
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Slaras lazes around tree trunks eating fungi and molds. The mushrooms growing on its back are valued as an ingredient for medicinal sleep aids.
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Though not often seen, Slameleon does possess a tail flame, smoldering faintly at the tip. If it concentrates, it can make the flame flare to life for a time, but the effort leaves it quite exhausted afterward.
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Extremely sedentary, Slalow is rarely seen airborne, perching on a single branch for most of its life. A few small bugs or a single berry will keep its hunger satisfied for a month.
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Slaphish has a very lax personality, spending most of its time soaking in the sun's rays at the beach. Digging itself a hole in the sand to sleep in can take hours due to its slow movements.
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Slakey is actually quite territorial, but also too lazy to do much of anything about intruders in its territory. The most it manages is making indignant huffing noises until the interloper leaves.
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Slachop's training sessions are lackluster, consisting of short walks and lifting small rocks to keep its muscles active. Despite the low-effort training, it's stronger than it seems.
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It will aggressively lick anything that it comes across, tasting it and marking it with its saliva. Because of its overactive body functions, its tongue never dries out no matter how long it remains out of its mouth.
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Excess internal production causes Vigozing's two heads to constantly cough out thick clouds of smoke. Inhaling the smoke causes intense surges of energy that lead to heavy exhaustion when the adrenaline wears off.
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Vigosey is incredibly eager to help tend to the sick or injured, but its appearance combined with hyperactive tendencies often causes more harm than healing.
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Vigokhan is insanely protective of its young, flying into a defensive flurry at even the faintest hint of possible aggression. Despite the frantic motions, the child stays asleep through all its parent's antics.
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Easily excitable, Vigofree flaps its wings incredibly fast when overly stimulated. It is a common sight to see it blow away flowers it wishes to consume because it got too excited when getting close.
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Vigomie can fly through the air via turning horizontally and rotating at rapid speeds. While spinning, its sharp claws extend further, turning it into a whirling, slicing aerial hazard.
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Vigother's lanky limbs allow it a flexible reach in battle, flailing its arms around wildly to club and claw opponents into unconsciousness. In rare moments of placidity, said limbs also allow it to give surprisingly nice hugs.
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Vigoros is in a constant state of energized rampage, charging head-long towards anything that catches its eye. It only stops when it ends up charging into something solid enough to knock itself unconscious.
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It uses the claw-like appendage on its head to dig holes in the dirt to hide in. Vigoret enjoys surprising passersby by popping out of its hole and "waving" its claw at them playfully.
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It scrapes its claws along tree trunks in order to burn off energy. Because it is so hyperactive, trees in areas with Vigowoodo presence are often all but stripped bare of their bark.
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Vigosire dives deep into muddy waters and digs into the mucky bottom to create tunnels to hide itself in. It may even create tunnel networks between nearby bodies of water if given enough time.
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Vigocross is always eagerly searching for sweet sap to taste, digging into trees with its claws. Its overeager nature means it often tears away too much of a tree's trunk in search of sap and causes the tree to fall.
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Vigophan runs wild across the plains, trumpeting constantly. It's thought that it's attempting to create music, but its overly energetic nature results in atonal, discordant songs that repel listeners.
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Vigolia enjoys dancing for others, but its hyperactive nature causes its dances to be unfocused and disorienting to most observers. It sulks and runs off if not applauded for its efforts.
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Because its body is so hyperactive, Vigoeon has little to no control over its color change ability. Its constantly changing hues shift in an almost psychedelic pattern that can disorient friends and foes alike.
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Vigowile's massive jaws are highly impulsive and react on instinct, chomping wildly at the mere scent of food in its vicinity. It takes considerable effort on the main body's part to reign it in once it gets going.
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It is considered highly dangerous due to having Slaking's strength with Vigoroth's inability to calm down. Even vicious and territorial Pokémon flee when Vigoking is seen rabidly charging through the area.
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If one spots pillars of light rapidly appearing and disappearing in the distance, it's likely a sign that Vigoceus is present. Full of boundless energy, it cannot stay still and teleports constantly to blow off the excess steam.
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Always brimming with excessive energy, Vigoveon's ribbons whip around frantically at all times. One should keep their distance, as these ribbons are tipped with sharp claws that can cause painful gashes.
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Vigoveon's ribbons constantly thrash about around it due to its excessive energy. When on the defensive, it can sharpen the edges of the ribbons, using them to cut and slash at anything drawing too close.
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Vigojask is perpetually in motion, flying around in random haphazard patterns to burn off a limitless supply of energy. Even the few moments it spends sleeping, its body still vibrates and its wings still twitch.
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In order to intimidate, Vigotuff inflates its body before exhaling, waving its arms about while hooting wildly. For most, this has the opposite effect and makes it look rather comical instead.
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Vigosect leaps around frantically from tree to tree, spreading its spores. If inhaled, these spores induce hyperactivity and aggression in those affected, lasting a few hours before they collapse from exhaustion.
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Vigor floats on high to crash down into the ground at breakneck speed, before repeating the process. It does this to burn off an exceedingly vast supply of surplus energy.
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Vigoduck's metabolism has hypercharged its psychic powers to the point of overwhelming its mind. It waddles around in a daze, its telekinesis uncontrollably lifting and flinging things around it without it even noticing.
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An overabundance of stamina means it's all but impossible for Vigora to remain in one place. It teleports around constantly, seemingly at random, just to burn off excess psychic energy.
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Vigoduo raises its arms high so the eyes on its limbs can give it a better view of its surroundings. If it spots something interesting, it makes speedy leaps and bounds to hunt down the object of intrigue.
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Shilava flares up the electric patches of its body as a way of socializing with others of its kind. Showering sparks on each other is considered a gesture of deep friendship between Shilava.
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If it concentrates hard enough, Shiba can use its electricity to make the spots on its back light up. Groups of them playfully compare flashing patterns and colors when gathering together.
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Shirak's webbing contains a faint electrical charge that causes it to glow in the dark. This light attracts insects into the webbing at night, allowing it to capture plenty of potential meals.
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Although it often appears to be a single lopsided individual, Lucute is a clutch of six separate pieces. They move as one singular unit to better combine their electricity powers for defense.
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Lunaut gather in closely-huddled groups for better self-preservation. By keeping their tails in contact, they can share and combine their electricity into massive amounts of voltage.
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Because of its middling defenses, Lublim hunts with sneaky tactics. It floats silently down to prey before zapping them unconscious with its paws, making it easy to carry them away without a fuss or fight.
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The size of the sparking flame on Lumander's tail indicates how much electric power it has in reserve. It channels this electricity into its claws, or for short bursts of lightning breath.
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Jigglybone sings slow, plaintive songs into the microphone it carries. Those that fall asleep to the song dream of happy times with family.
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Jigglytu pecks at trees with hollow points to determine which will grant it the best reverb. Once it finds a suitable hole to hop into, it sings short songs and enjoys the echo it gains.
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No matter the color of the berries Jigglyckle consumes, the resulting berry juice always comes out a light shade of pink. Jigglyckle's juice is regarded as a highly effective sleep aid.
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Jigglyvoir is lauded for its beautiful singing voice. It is most commonly seen either on the stage performing small concerts, or working in nurseries providing the most soothing of lullabies to children.
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Unlike many other Jigglypuff fusions, Jigglyking wants others to fall asleep during its concert performance. It gets angry and violent towards anyone still awake when it finishes singing.
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Jigglyish waddles through grasslands, doing nothing in particular besides absorbing sunlight. If it stores up enough sunlight, it can fire beams of solar energy from its single eye.
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Its color and fuzzy appearance make it quite popular with young girls. It prefers lingering in areas with low light, singing soft little songs that put itself and others at ease.
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Jigglynix digs large tunnels all through its cavernous homes to make for better acoustics for its music. Its song echoes through every chamber of the cave, putting every other creature to sleep so it may roam freely.
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Arkarp's weak swimming muscles combined with its heavy metal shell leaves it spending most of its time at the bottom of lakes. With considerable effort, it can swim about ten feet at a time before needing rest.
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Arto buries its claws into the sand and filter-feeds on small organisms. It rarely moves, and its sturdy and heavy metal shell means that few predators have the strength to pick it up or bite into it.
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The steel plates on its hands are as sturdy as the metal of its skull, letting it effectively guard itself from attacks. It also gives Arzor punches potent enough to easily crack boulders.
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Rarely, certain Arzor can be observed with what appear to be eyes visible from the holes in their fists. These specimens fight with a much more aggressive ferocity than others, for some reason.
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Arursa have markings on their metallic skulls in the shape of certain phases of the moon. When the moon overhead matches the shape on their face, they exhibit greater combat strength.
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Arpy acts as a sort of big sibling to young Aron or Phanpy in the wild. Quick on its feet and with a sturdy iron coating, it can easily take on Pokémon that would otherwise trouble the others.
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Arlax's diet consists primarily of things rich in iron and minerals. Rock and stone are most typical. Metal scrap is considered a treat, and gemstones are a delicacy to be savored.
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Arfeon's connection with plants seems most potent with foliage near the presence of steel and other metals. As such, most wild sightings of Arfeon have been in abandoned buildings experiencing overgrowth.
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Argon-Z is attracted towards areas with high mineral deposits, using its floating limbs to dig through soil to find the richest stone to consume. Occasionally, its head and torso will swap positions for a time, for unknown reasons.
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Its metallic body is sturdy, but the heavy weight leaves Armuku with little ability to move. For locomotion, it ejects its innards, which are also coated in a metal shell, in order to forcibly drag itself around slowly.
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Its heavy, sturdy body means that it cannot jump very far on its own power. It digs through and consumes soft soil for nutrients that keep its shell strong and resilient.
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Its heavy weight makes flying difficult, so it climbs and sticks to walls using the iron spikes on the inside of its wings. They also help make for effective slaps against enemies in self-defense.
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Despite having an armor coating that can resist most attacks, Ara teleports away at the first sign of danger. When it warps away, a faint metallic sound can be heard.
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It pants lightly when exerted, a small tongue barely visible as a sign of tiredness. The metal shell around its head makes the sound echo and come out as a baritone heaving noise that tends to inadvertently scare smaller Pokémon.
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Lairotto are highly combative towards one other in the wild, and one spotting another inevitably leads to a fight. They clash in midair as each attempts to knock the other out of the sky with heavy iron headbutts.
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Lairtle find verdant areas to live in and feast on the plant life around them. They are protective of their chosen place, so if another Lairtle comes into the area, the two will inevitably come into conflict and fight for the spot.
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These durable Pokémon have been seen living and working together to guard select mountain ranges from trespassers. Observation indicates they communicate through a complex combination of fist-bumps and headbutts.
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The shell around Lairelgon, created to aid its evolution, is thought to be impervious. Its durability would make for fine metalwork, but none so far have been able to shave or chip off even the tiniest piece of the material.
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When it spots something tasty-looking, Traphorn charges forward, gnashing its large jaws in anticipation of a meal. Because of its stubby legs, however, its top speed is rather slow.
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Traptini scurries across the desert, taking shelter in crevasses and staying away from the open sands. If forced to retreat, it can shed its skin as a last-ditch distraction, though this leaves it quite weakened for a time afterward.
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Traptu tends to stand motionless and stare off into the distance, but is far more attentive than it appears. Anything that attempts to sneak up on it will find it quickly turning and lunging to give them a nasty bite.
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Trapmega's massively powerful jaws and aerial speed make it a force to be reckoned with. To feed, it flies around gnashing its teeth wildly, chomping down any rocks, foliage or unfortunate prey caught in its maw.
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Though Trapeon lacks a tongue, its curled-up tail is extendable and contains a mouth of its own. Trapeon hides beneath the sand to leap out and let its tail grab prey and hoist it into its maw.
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Trapchar typically hangs around trees that border near craggy, rocky mountains. It scales both to keep its climbing skills strong, and gains nutrients by biting off huge chunks of bark or stone with its powerful jaws.
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Trapiard enjoys using its pointed arms to draw shapes in the sands of its desert home. Sometimes it will draw a picture of food, and then take a big bite of the imaginary meal.
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It regularly adds small bits of stone and dirt to its meals when it eats. The minerals get stored within its tail, and can be shot from the dust storm at its tip as a means of self-defense.
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Those that gaze into Trapmask's strange jewel find themselves compelled to step closer, entranced by something within that draws them nearer, and closer to its powerful jaws.
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Trapsteel's body is almost entirely comprised of its enormous, powerful jaws. The force with which it clamps down on prey is enough to cast small tremors in the surrounding area.
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Traplucha's powerful jaws are its greatest asset in the ring. With the power of its bite it can pin, grapple, and even throw around opponents with ease.
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Trapturne swallows large amounts of sand to store within its body. When it needs to defend itself, it propels the spines on its body via releasing torrents of sand from the pores beneath them.
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The minerals Trapuff gathers from constantly eating sand, rocks and dirt nourishes the fruit growing on its head. It is happy to share the fruit it grows, but it is an acquired taste due to its dry and sour flavor.
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The three heads work in tandem to quickly dig out tunnels with their jaws. Because these jaws are so powerful, Traptrio can dig through solid stone walls other cave-diggers cannot.
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It retains the same expression on its face, making it difficult to ascertain its mood at a glance, but when happy, Trapeel will form the shape of a tail with sand and clap with joy.
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Its maw can open up wide to allow it to consume large quantities of dirt at a time. Construction companies have taken to using Trapnix to help dig and reshape plots of land for development.
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Vibratine leaps from desert sands and feeds on flying insects it catches. Its fins emit ultrasonic waves that attract Trapinch that it carries along to share its feeding time with.
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Forming wings earlier than expected has given Trapinch more mobility, and a stronger appetite. It flies through the air, chomping wildly as it consumes flying insects.
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Feeon is self-conscious about its looks, using mental powers to make itself look more appealing to Trainers. Those that still accept it when it finally lets the illusion pass will have gained an unfailingly loyal friend for life.
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Feesly has a sullen and downtrodden personality, with a posture to match. Its low self-esteem means it becomes fiercely loyal and attached to those who show it genuine kindness and affection.
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Happiny has been noted to find Feebas's appearance very cute and endearing. The pair become inseparable in the wild, and Feebas become markedly stronger and healthier after the bond is formed.
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It tries to play with others, but is often bullied away for its shoddy appearance. It's unfathomably loyal to those who look past its exterior and treat it with kindness.
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Though it is simpleminded and weak offensively, Feelord is surprisingly hardy, resisting harm from both predators and harsh environments. It often shields smaller Pokémon from harm by letting them hide in its mouth.
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Feeblim achieves greater elevations by sucking in massive amounts of air to bloat its body. Holding its breath for too long causes it visible distress.
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Its singing is atonal and discordant, but manages to make others fall asleep all the same. While its victim slumbers, Feepuff will vandalize their face, to make them look as shabby as it does.
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After fusing, Feebas's body grew longer, similar to its evolution. Though its appearance is still considered by most to be shabby, it seems much happier with its new form.
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Due to its ugly appearance and Drifloon's reputation, children are warned against going near Feeloon. It has no ill motives however; all Feeloon wishes for is to be held by a happy child.
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Feedisc often leaps from the water into the arms of couples it spots, wanting to cheer on their blossoming love. Unfortunately, its shoddy appearance often leads to it being tossed back into the depths.
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Those that have witnessed Feegar have regarded it as utterly horrifying to behold. This has given it incredibly low self-esteem, as it is not trying to be scary in the least.
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Bapie crawls onto the top of branches carrying berries, headbutting them until the treat falls to the forest floor. It then divebombs head-first to the ground after it, the tough shell on its cranium protecting it from the impact.
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Its jealousy towards flying Pokémon has turned to aggression. If it spies one flying above its waters, it will launch itself from the water at high speed in an attempt to headbutt them out of the sky.
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It wants to fly without the use of shapeshifting, launching its gelatinous body from great heights as practice. Fortunately its soft form makes the impact with the ground painless.
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Balax whiles away its days with constant eating and sleeping. Dream analysis shows that a majority of its dreams involve it being able to fly through the skies.
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With enhanced intellect thanks to the biting shell upon its skull, Baking sees the folly of leaping off cliffs in vain hopes of flight. It now spends time pondering less self-destructive ways of achieving its dream.
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Baitar casts itself from the highest peaks to practice for the day it will finally fly. Its massive size and strength mean the impact tremor it creates hitting the ground can be felt from hundreds of yards away.
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Its shell has grown thick and sturdy from constant attempts to fly, giving it strong defenses. The shell's growth has now obscured its vision, however, making it a bit clumsy.
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Badisc leaps from the water and headbutts anything it deems as being disruptive to romance in its vicinity. Conversely, it's been observed headbutting avian Pokémon and attempting to disturb their mating rituals.
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Balrock balances on the edge of cliffs before hurling its heavy stone body off head-first in an attempt to achieve true flight. When it impacts the ground, it emits a bright flash of warm sunlight.
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It looks gelatinous at a glance, but Shelto is actually coated with a thin yet sturdy shell around its soft insides. A transformation unlike its shapeshifting capabilities is taking place within.
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The segments of Shelix's body rotate in sequence from tail to head. When the rotation speeds up rapidly, it's a sign that its evolution is imminent.
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Shelord's exterior shell is almost impenetrable, but the heavy weight and huge size means it swims at an incredibly slow pace. It filter-feeds at the ocean bottom, awaiting the day it sheds its shell and can swim more freely.
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Klipod generally hides away in junkyards, where the shape of its metal cocoon lets it masquerade as a simple scrapped gear and be ignored by most until its evolution can complete.
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When Klihorn spots something in its territory, its gears churn at high speeds to power up a running charge. Once it hits something, the impact temporarily shorts out its gears, leaving it stunned.
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The gear spinning inside Klito's body generates the energy needed to fuel a transformation. The bigger the form it wants to change into, the longer it has to churn before it can transform.
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Some think that Klitwo's body has a defective design, as the gears in its chest occasionally jam and leave it unable to use psychic powers. It can forcibly turn and start its gear on its own, but doing so seems to be a painful effort.
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Kliquil needs to rid itself of excess heat by venting dark flames from its back. The fire creates acrid black smoke as well, and some have raised environmental concerns about the potential pollution it could cause.
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Before using its strongest moves, Klilava readies itself by revving its internal combustion, making flames erupt from its tail. The sound has been likened to a miniature version of a car's engine.
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The key on its back can be wound to increase Klichu's electric powers in battle, but caution is needed; winding it too much will cause it to overload and uncontrollably send jolts of lightning all around it.
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Kliper tilts its head back and forth as it walks. The motion is necessary for forward momentum, as mechanisms in its head connect directly to those in its feet.
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Klimory's heavy body and stiff movements make flying nearly impossible for it. It's blade-like wings can be fired off as projectiles that will return to Klimory's body after use.
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Klitler tries to prance daintily through the forest, but most onlookers describe its movements as strange and uncanny. Odd radio waves seem to emanate from its metallic antlers at night.
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Though highly elusive, Klicune has been sought out due to a curious functionality it has exhibited. Machines that have stopped functioning due to water damage will begin working again after a short amount of exposure to Klicune's presence.
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It can temporarily detach its limbs to attack from afar, though they must return shortly before they run out of power. If deprived of all its limbs, it radiates intense magnetic waves to disorient others until it can retrieve its body parts.
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Kliran's large ear-gears are finely tuned to its surroundings, giving it excellent hearing and senses. When startled, the gears churn quickly and enhance its mobility so it can better flee from danger.
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Klirina has protective instincts, primarily for young and small Steel-type Pokémon. The large gear on its back can churn at high speeds to let Klirina breathe a hot steam that obscures the area, facilitating escape for it and its charges.
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Kliran's large ear-gears are finely tuned to its surroundings, giving it excellent hearing and senses. When startled, the gears churn quickly and enhance its strength, improving its ability to combat danger.
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Klipass remains stationary until its key is turned. Once properly wound up, it marches forward at a steady pace, puffing out steam from its large nose with a high-pitched whistle.
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Klislash starts combat in a defensive stance, absorbing blows and gathering energy through its rotating gear-shield. Once fully charged, it enters attack mode, unsheathing its blade as the light on its gear turns red.
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The many gears comprising Klirino's internals work in conjunction to provide it energy and mobility. Churning at max power simultaneously, Klirino can move incredibly fast, but becomes incredibly aggressive as well.
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Many gears turning across Kligron's body give it vast reservoirs of energy for offense and defense. Its tactics in battle are incredibly basic though, smashing about with little strategic thought involved.
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Its movement is stiff and slow, but it is determined and persistent. If it chooses to bite at something, it will pursue them no matter the time or distance it takes, until its jaws clamp around its chosen target.
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Kliras is typically found living near abandoned, rusted machinery. The mushrooms on its back appear normal but are actually made of metal, and can only be safely consumed by Steel-type Pokémon.
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A very unfortunate Pokémon: Kliduck's gears must turn in order to generate the energy needed to live, but every turn of the gears distorts its cranium and causes excruciating headaches.
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Turning the gear on Klikey's tail one direction will temporarily assuage its bad temperament, while turning the other will boost its aggression. Trainers are advised to quickly memorize which way to turn when raising Klikey.
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The huge gear in Klibro's back is apparently supposed to provide it with great intellect as it churns. However, it turns so slowly that Klibro rarely sees any benefit.
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Some have tried to remove the gears from within the gooey sludge, but learned this is detrimental to Kliuk's health; without the sludge, the gears are unable to turn, and it could perish if separated too long.
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A pair of floating spectral gears that tend to haunt abandoned factories, it's said that Klitly are the spirits of broken-down machines left to linger around their former homes.
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The smaller gears turn to fuel Klahorn's powerful running charges. If it looks to be charging into a wall, the largest gear spins in reverse to force the body to hit the brakes and stop.
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As the gears of its body turn, crackling electricity can be seen within the orb on its tail, an indicator of its current energy level. The gears never stop turning completely, even when Klareep sleeps.
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Scientists theorize Klasire has enough power in its body to take itself to orbit under its own power. It instead prefers to hover around quiet lake areas and stare at its reflection in the water.
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Its internal furnace is always creating new flames, fueled towards whichever head is actively in attack mode. In times of desperation Kladoom can burn with both heads, but it risks depleting its reserves completely should it do so.
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The rotation of its frontal gears subtly stimulates the airwaves in front of Klabok, causing disorientation in those within range. Once stunned by this display, Klabok can coil around and crush its targets with ease.
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Klapiny will turn the gear on its chest in order to boost its energy and mood, becoming dour if it hasn't charged itself in a while. The gears on its head turn along with the one on its body, but appear to serve no function.
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Klatula's gears carry a faint residue that allow it to cling to surfaces, even when vertical or inverted. Be cautious if you find tracks left by Klatula; the residue it leaves behind is mildly charged with static electricity.
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Klaki is a popular companion for various handymen due to its tendency to collect tools and link them to itself. It collects so many items indiscriminately that it often gets confused when asked to provide a specific tool, however.
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The gears have meshed together in an unorthodox fashion. As a result, Klaink may occasionally get its gears stuck mid-turn, halting functionality until it or another fixes the issue.
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Though its actual capabilities are only moderate, Klarunt vainly considers itself the pinnacle of machinery. Should someone imply otherwise, it angrily spits high-velocity gears at the detractor in petty defiance.
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The gears on Klatortle's tail are primarily responsible for regulating its balance, especially underwater. If they become damaged, it can no longer swim properly.
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The oddly-arranged machine Pokémon occasionally separates itself before rearranging the three units' positions. It's thought that the differing arrangements help Klaton focus on specific functions like battling or computing.
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A devious prankster of a spirit, Klatly sends out ghostly gears into machinery to cause them to malfunction. Factories and other such buildings consider it a menace due to this and how difficult it is to properly exorcise and eject it.
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Its shell stays constant aflame as extra defense. At the first sign of rain, Charnyte tucks into its shell and rolls away to find immediate shelter.
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It instinctively hangs from high branches in order to avoid predators. Unfortunately, the flame on the end of its tail often burns through a branch before its evolution is complete, causing it to fall to the forest floor and become vulnerable.
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Charpom's mischievous nature has given it a reputation as a menace. It picks up objects with its tail, igniting them before throwing them at passersby as a rather dangerous prank.
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Charicate has a habit of gnawing on charcoal. Chewing on the hard stone helps keep its teeth strong, and consuming the charcoal itself keeps its fire, both on its tail and within its body, healthy and stoked.
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Charckle has begun to gain popularity in colder regions, as the berry juice created within its shell is piping hot, making it excellent for creating a warm beverage to counter the cold temperatures.
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It flares up the flame from the lighter it carries in order to dissuade others from pilfering its keys. People often keep it around to help them light campfires and the like.
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Some old tales say that if all nine of a Chartales's tail-flames are extinguished at once, it will perish. These legends claim the Chartales's soul will curse the one responsible, haunting them to their final days.
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Charling's tail is extremely warm to the touch, and heats up if excited or frightened. It communicates with others of its kind by tapping tails together in a series of patterns.
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Its fiery spirit makes it train constantly to hone its muscles. As it grows in strength, the flame on its tail burns more intensely.
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Its appearance of being engulfed in fire is its natural state, the flames on its body providing a potent deterrent to predators. Dousing the flame will not harm it, but will leave it weak and defenseless.
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Charpoke often forgets the flame on its tail is a part of itself. Running from its own tail or accidentally burning itself with it are common occurrences.
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Charter pranks those it haunts by touching their shoulders with its burning hands, warming the victim to the point of profusely sweating. Just the threat of being sprayed with water is enough to send it fleeing in terror.
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Friendly by nature, Charnix often approaches travelers resting inside caves and offers them its large body for both warmth and protection. It even offers its tail-flame to use for cooking food, as long as it gets a small share.
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Each of Charby's claws can produce short bursts of flame. It uses these flames to cook captured prey and for territorial disputes.
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Wigglymar's lung capacity lets it breathe out vast quantities of fire in a single breath. At times it even manages to sing as it does so, creating an inferno of music cascading in front of it.
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Wigglyto is a popular companion for budding artists and artisans, letting others mold its malleable body into a shape before it transforms into the object proper, allowing the artist to see how accurate their molding was.
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Wigglynite love nothing more than to be pillows for people to sleep against. It's said there is no more pleasant a sleep than one experienced while being cradled by a Wigglynite.
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Beloved for its soft body and luxurious fur, Wigglyret has been seen draped around the necks of famous stars at high-profile events. Due to this, owning a Wigglyret is seen as something of a status symbol.
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Wigglyowl's large eyes give it strong eyesight, even in the darkness of night. It watches over young birds leaving the nest, catching them against its soft body should they fall while learning to fly.
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Wigglyzor's body is soft yet firm, able to withstand a large amount of punishment without flinching. It grabs foes with its pincers and holds on tightly, letting them struggle and strike until they're too exhausted to continue fighting.
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Flying quickly across the lands, Wigglykiss appears above places of strife, singing a pleasant tune. Those who hear its song find their negative feelings slipping away, replaced with an urge to sleep and have pleasant dreams.
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With its large mouth and elastic body, Wigglybat can puff up before releasing extremely loud song-like cries. It's believed it may rival Exploud in reaching dangerously extreme decibel levels.
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Wielding two microphones, it sings a different kind of song into either depending on its mood. In battle, it sings into both to cause powerful sound waves from the harsh feedback.
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Wigglychoke's inflatable body gives it the ability to appear as large and muscular as it wants. Those not intimidated by the display will find it does nothing to enhance its actual middling level of physical strength.
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During the day, Busparce lifts its tail up to photosynthesize sunlight, and during the night it buries the tail into the dirt to absorb nutrients. It rarely moves to do anything else.
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Burow behaves well as long as it receives a good dose of morning sunlight each day. If denied its daily sunbeams, it turns surly and squawks grumpily at anything that comes near.
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In the warmer months, Bunub closes its bud and becomes less active. Once the cooler months return, the flower blooms and spreads a snow-like pollen as it scurries around.
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In the early morning, the flowers on Roseon's tail emit a strong sweet scent. Some believe that inhaling this aroma enough times in life will awaken psychic powers in one's mind.
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Rosefeon is a bit haughty and will harshly smack any that come too close with the heavy flowers on its tail. As a consolation, being struck will leave the victim smelling pleasantly floral for a few hours.
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Rosexew has poor vision, and uses its tusks to root around the ground for fresh soil and roots to nourish itself. A well-fed Rosexew emits a pleasant and calming aroma from its flowers.
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If Driflkiss senses a fight beneath it as it flies, it swoops down and uses its feelers to ensnare and carry one of the combatants far away, believing that separating them will solve whatever problem caused the strife.
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Driflslash seems to have a vendetta against flying objects, balloons in particular. If it spots one, it cannot resist the impulse to pop it with its claws.
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Driflrachi attempts to lure children closer to it, who feel that grabbing hold of it will make their wishes come true. It flees as soon as it sees the child's parents, which implies more sinister motives.
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Driflchop trains vigorously to strengthen its body. Unfortunately, its body is always lightweight, making it all too easy to be pushed around by strong foes or even strong gusts of wind.
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Bunzing floats around berry patches gorging on the sweetest fruits it can find due to its extreme sweet tooth. If something spooks it, it billows out a stiflingly sweet cloud of smoke all around it on reflex.
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Bunvoir gets lonely easily and needs constant companionship to feel at ease. It will get very antsy if it goes even an hour without at least holding someone's hand.
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Bunras grows and plants mushrooms from its back that have a distinctly fuzzy look and texture to them. Though adult Pokémon find the taste repulsive, young Pokémon adore snacking on Bunras's shrooms.
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Curling and uncurling its ears lets it create a different pitch of sound when it expels smoke from its nostrils. Bunkoal will "sing" to others using this ability when it feels content.
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Shroompardos is rather protective of feeding grounds, charging down and headbutting anything that intrudes on it. A large diet of fungi, mulch and the like makes the gas it releases from its cap on impact quite smelly.
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Shroomkoth seeks out spots with ample sunlight and soft soil. Between photosynthesis and consuming dirt for nutrients, it hardly needs to move once it's found the perfect spot.
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Shroomer's preferred eating method is to consume an entire bush in one bite, chewing on it over the course of the whole day. When elated, it spews a short spout of pollen and seeds from a spout atop its head.
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Shroomcruel buries itself in soil throughout most of the day. If bothered, it raises itself up to full height with its hidden tentacles to scare off the intruder.
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The orbs that float around Shuprita are a strange type of spectral seed it creates. It plants the seeds in soil largely bereft of light, where it will grow into a uniquely pale type of flower.
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Introverted by nature, Shupy prefers having very small friend groups of one or two other creatures. To play with these friends, it creates shapes using a ghostly fog it blows from its trunk.
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Shupveon feeds on negative emotions. It slips into homes at night to brush its ribbons against sleeping people and drain their negativity. Victims wake up feeling oddly calm and refreshed.
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Old superstitions say that Shupkey was born from the strong emotions of childish tantrums. It has a very petulant personality, screeching angrily at every minor thing that troubles it.
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Shupchop is always training, both its physical strength and its ghostly powers. It's most proud of itself when it's able to lift up heavy objects using its spiritual strength alone.
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Shupfetchd uses its stick to cast minor hexes on others, usually to invoke clumsiness or nausea. Its preferred victims to cast a curse upon are other avian Pokémon.
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It looks malevolent, but Shuptly is actually a lonely spirit in search of companionship. It often resorts to hypnotizing people, assuming few would be friendly to it because of its appearance.
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The strange liquid it floats in is all Solofisk can survive in, as it becomes sickly if placed on land or in normal water. It uses psychic abilities to interact with the world outside its container.
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Soloduck floats around placidly, trying to avoid contact with others. This is because anything stimulating its gelatinous exterior gives the core body a splitting headache.
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Though its body appears similar in texture to stone, it's actually soft and malleable to the touch. It's quite sensitive, so prodding it too much will incite it to respond with aggressive punching.
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Duopie's gelatinous body gives it pitiful defenses, so it hides away inside tree holes for safety. It uses psychic powers to pluck leaves and berries from the tree and bring them back to its home to feast on.
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The bubble-like exterior of Duorade is meant to protect others from itself, as its core body is incredibly toxic, causing harm just by being near it. It's very reclusive as a result, staying away from others for their sake.
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Cottonpunny's cotton-like body is said to be the softest and most cuddly of all Pokémon. However, it is extremely timid; only the most trusted of Trainers get to hug it, while anything else will be smacked with its ears before it leaps away in fear.
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Tiny and lightweight, the extremely-cautious Cottonpunny will try to escape from anything unfamiliar the second it notices it. It leaps into the air, and lets even the faintest breeze carry its small body off somewhere hopefully safer.
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Cottonat is fidgety, hopping around quickly to scrounge food and shedding clouds of fluff in self-defense. Its regularly-shed fur can be processed and used as a cheap alternative to cotton products.
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Sandiorb buries itself in the sand save for its nostrils, almost completely hidden from view. When it smells prey coming near, it uses an explosion to propel itself out of the sand and careen towards its prospective meal.
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Sandidos makes its home in large divots in the undersea sand. A curious sort, it often pokes its head out to observe its surroundings, but is quick to retreat back home unless food is involved.
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One of Sandilithe's favorite habits is to snatch something of its Trainer's and play tug-of-war with it. Due to its strong jaw strength, these sessions can last for a while before it'll give up the stolen object.
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Sandibell buries itself in the sand save for its tail, which dangles a false fruit to lure others close. Once a hapless hungry creature takes the bait, it rises up and clamps its jaws shut around its foolish quarry.
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It uses ultrasonic waves to sense prey before charging. Due to its limited intellect, it often runs right past its target and into a cavern wall instead.
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Zufree flutters around flower gardens at night, nibbling away at those yet to bloom. It has a gentle disposition, obediently leaving gardens alone if shooed away by their owners.
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It hangs upside down from trees or cavern ceilings while waiting for its body to finish evolution. It hastens the process by consuming any small creatures that fly too close to its mouth.
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Zuew emits a short cry in order to use echolocation to hunt. It can perfectly mimic the cries of other Pokémon, confusing prey as they have no idea which species they are truly being pursued by.
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Being blind, Zudos hunts through several thin strings of webbing lined across caverns and held by its many legs. The moment it feels prey brush against a thread, it reels them in and quickly webs them up completely.
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Despite being blind, Zufa can innately sense the presence of moonlight. They congregate in caves where moonlight seeps through the cracks, dancing together with curious, wistful cries.
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It waddles around blindly in search of something to bite. It seems like hunting behavior, but Zupi's fangs contain a substance that induces mild euphoria in those bitten; it wishes to share this joy with others.
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Zusparce uses its tail to dig into the walls and ceilings of caves it inhabits. Once it senses potential prey moving in front of its hiding place, it launches out of the hole to sink its fangs into a new victim.
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Zugma sticks itself to cave ceilings and waits for something small to wander beneath it, tracking movements via echolocation. It then drops down to land on and smother its prey with its boiling-hot body.
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Its thick round body is lighter than it looks, so it can fly quickly with no troubles. Even small amounts of sunlight will make it ill, so it lives in the deepest and darkest cavern locations.
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It uses the sound-waves from rattling its tail to alert other Zuans in the vicinity of prey approaching. The sound of dozens of Zuans rattling simultaneously will frighten and confuse prey, making them easier for the swarm to take down.
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The four fangs within its mouth are retractable. It uses four wings to swoop quickly and engulf prey whole, before the fangs extend and pierce from all sides, skewering them and drinking the blood that flows forth.
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Zuleep consumes bugs, inhaling them into its mouth and closing its petals while it eats. While fairly docile and easy to raise, owners should still be careful as it will bite if agitated.
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With its echolocation and naturally sharp senses, Zusol can locate lost or injured travelers inside even the deepest, darkest caverns. Unfortunately, its frightening appearance often sends those it wishes to rescue into a panic.
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Zulord uses a type of underwater echolocation as it swims around the deep sea. Its sheer size means these impressive cries can disrupt sonar and even cause damage to creatures that swim too close.
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Zuking lets out a bellowing roar for intimidation and hunting. The echolocation makes up for its lack of eyes and allows it to pinpoint prey, which are often too frozen in terror by its thunderous cry to properly flee.
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Its body is rather heavy, so it can only fly under its own power for short amounts of time. Its cry has a metallic reverb to it, which is thought to adversely affect its own echolocation capability.
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Most cave-dwelling Pokémon will leave offerings of food for Zutrum to keep it from actively hunting. This is because the rumbling roars it uses for echolocation shake the cave walls and risk causing cave-ins.
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The sonic waves of Zuetta's songs are highly effective as a hunting tactic. It uses echolocation to pinpoint prey's location, while the prey itself is distracted and lulled by the song's pleasant melody.
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Zuhita picks fights with larger Pokémon as a form of training. As it tires, it bites and drinks the blood of its opponent to boost its energy, so the fight can go on for even longer.
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Its eye has clouded over, leaving Zuatone blind and forcing it to hunt through echolocation. When the crescent moon is in the sky, Zuatone regains its sight for the night and becomes much more ferocious.
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Zulrock's dual mouths give it a strong echolocation technique. Once it detects something in the vicinity, the two mouths emit small fireballs to singe its targeted prey.
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Zueal hunts by using echolocation, crying out little chirps to find something to roll after. It is entirely non-aggressive, however, and its hunting method consists of rolling into and nudging humans and Pokémon into sharing their food.
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Zulem's wings can only barely hold its heavy stone body aloft with great effort. Using echolocation to find prey, it struggles to flutter above them before dropping down to crush the target beneath its weight.
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Krokosprout's strong eyesight and flexible, spindly body allow it to see and dodge almost any attack that comes its way, giving it a cocky personality. Its defenses are pitiful however, so if an attack manages to get through, it is quickly humbled.
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It is believed that what looks to be its body is merely a spiritual extension of a haunted soul trapped in the shell. Some say the shell uncovers this Pokémon's true eyes to glare at those that have committed terrible deeds in a past life.
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Yadile carries a mask around at all times, and has a sullen personality. Biting on the mask gives it emotional comfort, but gnawing on it too long will cause it pain, and create strange bite marks to appear on its own body.
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Folklore says that should one come across a Yatler at night, gaze only into the mask, for gazing into its eye will show one the moment of their death.
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Joldle lacks strong poison, instead using the stinger on its tail to deliver a potent jolt to any would-be attackers. It takes some time to recover its electric power after a single sting, however.
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Joldile is a very clingy little Pokémon. It grabs onto others in order to nip them and siphon static electricity with its fangs for sustenance, but it immensely enjoys the hugs as well, so prying all four of its arms off can require effort.
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Jolgey releases static electricity from its feet to jolt and stun small insects and other creatures to eat. Its chirps have a distinctly static-like tone to them.
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A prankster with mild electric abilities, Joldreavus will swing its fuzzy hair like tendrils and smack others, discharging enough voltage to give them lingering tingling discomfort. It then giggles at their mild inconvenience and floats away.
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It feeds on static electricity, but is fearful of painful repercussions from larger prey. Because of this, it clings to children to take theirs, ironically earning the ire of their parents.
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The sticky webbing between Joltler's antlers is used to catch a bevy of small insects. Joltler itself doesn't eat them but offers them to other Pokémon in exchange for being able to suck static electricity from them.
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Jolax lazily spins webs to rest in and hope that food gets caught before it wakes, abandoning the web if this tactic fails. People leave spare food in its webs to keep it from causing a mess by creating too many additional ones.
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Jolia spins silky threads from its hands as it dances, forming webs in elegant motion. Artistically-inclined Trainers enjoy comparing the web patterns made by their Jolia.
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Jolcada stays near tree roots, gathering nutrients from the soil while waiting for evolution. Should anything disturb it, it flaps its wings rapidly, creating showers of electric sparks around it.
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Jolbat aggressively flies at targets, aiming to feast on blood. The amount of blood it consumes to be full is so minuscule, people regard it as harmless aside from the slight pinch of its bite.
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Timid by nature, Jolish hides underground and hopes the weak electric charge in its leaves will dissuade others from bothering it. If plucked from the dirt regardless, it cries tiny sparks from its eyes.
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It hoards shiny objects it finds, charging them with static electricity to keep thieves from stealing its collection. If it takes something from you, only careful negotiation will earn your item back without being shocked.
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The webs that Jolmer creates are incredibly sticky and rather viscous. The layer of goop-like film around the threads helps conduct electricity, letting it more easily shock prey into submission.
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Joltly haunts households in order to steal its nourishment from the victims within. It feasts on static electricity, so it's harmless to the residents aside from faint static noises and one's hair standing on end at times.
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Jolzee puts large swaths of targets to sleep so it can more easily take static electricity from their bodies to feast on. The victims being fed on often report dreaming of spiders, lightning, or some combination thereof.
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Though it prefers to remain motionless at all times, Ferrowoodo can defend itself by throwing the spiked orbs on its hands akin to shuriken. The thrown orbs grow back in a few hours.
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The whisker-like protrusions are actually a pair of proboscis pointed enough to dig into solid stone. It clings to cave walls, digs into the rock and siphons minerals from within for its nutrition.
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In order to ensure its safety while it evolves, Ferroelgon evolved spikes as well as a durable shell around it. However, the extra defenses cause its evolution process to take longer than a normal Shelgon.
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Its spiky and robust body gives it adequate defenses, yet it still possesses a jumpy temperament. It leaves small pointed spikes behind as it flees, discouraging a hunter's continued pursuit.
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Axeking's cranial dome grows over time, as does its intelligence. It's very protective of the dome, and it's believed that were it to be chipped or ground down, its intelligence would diminish as a result.
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Axeursa's tusks fall off on an almost weekly basis, with new ones growing shortly. It likes to smear honey on them before they fall, so it can easily snack on it once it does.
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It uses the large horn on its head to carve markings into trees, denoting things such as areas with dangerous predators or particularly lush food stores. Should the horn snap off, a new one grows back in a week.
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Axeveon's tusks are brittle and take quite some time to grow back if broken. It uses its ribbons to shield them from harm, often keeping them wrapped up when not in use.
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When ejected, Axemuku's innards sharpen in response to exposure to the air. It uses them as a hacking weapon in battle, but also to chop at low-hanging tree branches to make fruits and berries fall.
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Golebat can be observed flying set paths within the caverns it calls home, as if on patrol. It can stun and confuse attackers by flashing lights from the symbols on its wings and chest.
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Fletchfree typically comes out during the sunrise to feed on early-morning nectar for the day. Farm folk say that having one flutter by the window in the morning is a sign of good luck.
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Fletchdactyl communicate with each other via vibrant and expressive dances. If the response to a dance is positive enough, the pair of newly-formed friends will go hunt together to solidify their new alliance.
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Urban areas are seeing an uptick in Fletchtata populations, particularly in Unova. Friendly and prone to singing cute songs amongst its siblings, Fletchtata has become a popular pet.
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Fletchsis communicates by poking its beak through its membrane and blowing small bubbles. The bubbles create tiny versions of Fletchsis's cry when they pop.
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Though it prefers frigid climates, the warmth from Fletchceon's body is enough to melt snow around its den. A Fletchceon habitat is easy to spot in the wild due to this stark environmental contrast.
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With both its wings and legs still developing, Fletchta exhibits a bit of a complex, displaying aggressive behavior. It snorts out steam and spits flame at anybody it sees, attempting to pick fights.
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Larvto's normal form is soft and heated, described as being like warm gelatin. When transforming, it cocoons itself in flames before the fire bursts and reveals its morphed state.
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Larvdrill gathers in small swarms around the base of volcanoes. Highly aggressive, its rapid wingbeat spreads special pollen onto its stinger arms that it can ignite to attack others with flaming stabs.
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Larvgey has become popular as a pet due to its soft and warm plumage and a tendency to cozy up to other, larger beings. It creates tiny flames when it chirps and sings to others.
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When threatened, Larvslash curls into a ball and rolls, its body covered in roiling flames. Scorched trails can be seen in volcanic areas where rival Larvslash have fought.
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Larvmask floats around the deserts surrounding ancient tombs, clutching strange artifacts. During the day, it can hold the artifact aloft to channel the sun's energy and enhance its flame powers in battle.
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Larvolett has been discovered within ruins within short distances of dormant volcanoes. Researchers theorize that old civilizations may have used them as warning signs, as it grows restless near active volcanoes.
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Larvrunt is petulant and defensive, thinking others look down on it due to its size and posture. It's prone to throwing tantrums, as well as fireballs, at anything nearby when its temper flares.
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Larvgull make large nesting groups around the rims of volcanoes. Their presence is considered a good omen, as they will not nest on a volcano that has any risk of erupting in the near future.
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Larvth is extremely possessive of any coins it purloins for its collection. To keep others from taking back what it stole, it will super-heat them with its flames so that nobody else can handle the heated metal but it.
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Golorb's body is mostly comprised of its large mouth, leaving little room for other organs. It is thought this is why it has a relatively small appetite despite its size.
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It scrapes the edges of its wings across its skull to sharpen them into deadly points, letting it cut prey as it flies past multiple times until they succumb to their wounds and it can feast on the pooling blood.
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The inside of its mouth is warm and soft, and its body rather durable, making it perfect for protecting and incubating eggs. Daycares and Breeders have taken to using them to keep especially precious eggs safe from harm.
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Though it may look frightening, Golfree is not aggressive towards humans. It's large mouth is for consuming vast quantities of flowers whole for their honey and other nutrients.
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It transforms its extended tongue into an imitation of its prey. Once another member of the species draws near, it quickly transforms back, wrapping around the hapless victim and dragging it into Golto's hungry maw.
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Goluna's fangs are retractable, remaining hidden from sight until it spots potential prey. It swoops quickly and sinks its teeth into victims, draining their blood for nutrients that will hasten its evolution.
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Many describe the sights of Goltini shedding its skin as disturbing, as its head will protrude from within the mouth of the layer being shed before it can escape its old skin.
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Goldrill are a highly aggressive species found swarming deep in cave systems. Their stingers are so sharp and their attacks so quick and ferocious that even Steelix and Aggron are wary of their nests.
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Golrita is an insectivore, but lacks a strong hunting instinct. Instead, the beads around its neck emit a scent highly attractive to insects, leading bugs to fly close to or into its mouth so it can swallow them whole.
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Though it has no visible teeth, Golret still "bites" others as a form of mischievous play. After annoying its chosen victim, it flies off to hide in narrow spaces, tucking its wings to help it squeeze in.
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Should one be under attack by a Golicate, the best course of action is to aim for its whiskers. Extremely sensitive and important for maintaining aerial balance, it will immediately retreat if they are touched.
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It hides in darkness, waiting to frighten prospective victims with a loud screech. Those who strike it in defense are hit with a stunning counter blow, incapacitating them so that Golbuffet may feed on their blood.
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In the dark of night, Golring forages for its favorite foods, honey and the juiciest of berries. Trainers have been accidentally frightened off by the sight of Golring's long tongue dripping bright red berry juice.
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Its powerful serpentine body will constrict prey, before sinking its fangs in and gorging itself on blood. Once completely drained of blood, it disposes the prey's husk in its gaping maw.
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Golord's eternally-gaping maw allows it to swallow large amounts of prey in a single gulp. Its wing-like fins make it a surprisingly fast swimmer, making it easier to prey on entire schools of fish.
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Some Golord variants lack wing-like fins and have smaller fangs, resulting in reduced speed and aggression. These wide-mouthed specimens content themselves with floating around and swallowing whatever swims into their maw.
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As a method of hunting, a strange facsimile of cliffside terrain extends from Golterra's mouth as it lies down. Once enough small unsuspecting creatures have gathered and perched, it chomps down and swallows them all at once.
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Golki acts as a perch for Zubat to safely rest upon between hunts. Since its unique body makes hunting for itself difficult, the Zubat share some of the prey they grab with it in exchange for its service.
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Should it come across a sleeping Pokémon or Trainer, it will stand near and protect them while they slumber. It inhales large amounts of air through its massive mouth and expands its body to intimidate foes.
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Its mouth and tongue grew before the rest of its body did, making flying and hunting difficult. Should it catch prey, it gorges on massive amounts of blood so it can go weeks before needing to feast again.
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Golseed hunts by diving into crowds of smaller prey and firing poisonous spikes from its body. It then feasts on those struck down by its toxins while the rest flees in fear.
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The mushroom infesting it has given it a taste for tree life as well as blood. Once it latches onto a victim, plant or otherwise, it will drain all their nutrients until all that remains is a husk.
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A nocturnal hunter, Golatone swoops about and sinks its teeth into Rock-type Pokémon to drain nutrients from them. It becomes truly belligerent and ferocious when the crescent moon is in the sky.
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During its raging tantrums, Golape will pummel foes into submission before draining blood via its sharp fangs. Once it's had its fill of blood, it becomes remarkably placid until it becomes hungry again.
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Golchoke hones itself in the art of grappling, using its incredibly strong arms to take hold of opponents with a crushing grip. Once it has a victim in its grasp, it drains their blood, growing stronger while they grow weaker.
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Its four powerful arms allow Golchamp to crush most foes with ease. It fasts for long periods of time, as it only wishes to drink the blood of those worthy enough to give it a good fight.
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Its wings are not strong enough to easily lift the weight of its body and the heavy Shellder together. Golbro does not realize this, and will spend several minutes flapping futilely before giving up, and taking a nap.
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Goluk's fangs are no more solid than the rest of it, and thus are not ideal for biting and puncturing the skin of foes. Their main purpose is to help with intimidation tactics to scare off intruders in its domain.
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Prey that wanders too near a waiting Golster will find itself seized by a long tongue, then dragged within its mouth before it clamps down. Few can escape once its mouth has closed shut.
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The more bulbous a Stunorb has inflated itself, the more it serves as a warning to stay away. Even a faint touch could cause it to burst in a massive explosion of electricity.
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It purposefully throws itself onto land in order to hunt. Pretending to be helpless out of the water, it waits until something attempts to touch it before jolting them with electricity, then flopping back to sea with its new prey in tow.
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Stunto buries itself partially in the wet sands on the shoreline, its body tuned to listen for another creature's approach. If anything draws too close, it suddenly leaps from the sand and latches onto their face to deliver a painful jolt.
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One of the hardiest and most tenacious species of the ancient world, Stundactyl was a highly opportunistic scavenger. It would wait until bigger hunters caught their prey before stunning them with electricity and swiping their meal.
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Stunceus flattens itself out and reshapes its body to be as unassuming as possible, waiting for prey to step upon it. Once they do, it releases a burst of paralyzing electrical energy tall enough to be seen several meters away.
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Stunx rolls around in mud puddles to keep its body coated and moist. If it feels threatened, it shakes its body to shed clumps of mud charged with its own electricity, jolting those the mud splatters against.
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Its poor vision leaves it with a skittish demeanor. If it senses something nearby, it will surge electricity around itself in defense to stun the interloper and allow it to flee.
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Very moody and standoffish in disposition, Stunsian loiters about among human civilizations, curling up in the most inconvenient of places. Any who try to move it forcibly will receive an angry shock.
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Stunby half-submerges itself in muddy areas among the coastline, waiting for the tide to bring in potential food. If prey steps too close, it snatches it in its pincers and delivers a painful electric shock.
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When Sablchu gnaws on crystals, its tail and the tips of its ears flicker and light up with active internal electricity. Anything that touches them while it's chewing will receive a nasty shock.
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Sablffy consumes raw gems to keep the ones growing on its body sparkling. The shine of its jewels is also a mark of its strength; a Sablffy with faded, dull gems generates less electricity.
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Sablring collects gems from deep underground to adorn the ring in its torso. If two Sablring meet, they immediately compare gem collections to see who has the greater amount of precious jewels.
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Sablkrow enlists flocks of smaller avian Pokémon, commanding them to steal jeweled trinkets from unsuspecting humans. Every day, it rolls around in a pile of the shiny baubles, basking in its ill-gotten gains.
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Crystals are its main food source, and it defends them viciously. Dazzling underground caverns full of gems are certain to have a Sabldily ready to erupt from the ground to deter would-be jewel thieves.
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The more fungi Sablras consumes, the larger and more vibrant the crystals growing on its back become. Trainers are experimenting with different mushrooms in its diet to see how many different kinds of gems it can grow.
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It swings and scrapes its claws against stone to the point of exhaustion. This is a training regimen for Sablhita, as it yearns to be able to dig deep into caverns barehanded and unearth the finest of gems to collect.
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Sablmer greedily consumes any shiny gemstones it comes across. It doesn't appear to need them for nourishment, but merely because it enjoys feeling beautiful as the consumed gems float to its surface and decorate its exterior.
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Though they can move individually, the separate pieces of Venicute prefer to move as a singular unit, following behind the leader of the clutch. When resting, the other five surround the sixth to protect it from harm.
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Venitung's strong stomach lets it consume even the most poisonous of mushrooms. The digestion helps give the venom in its claws and stingers even more potency.
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Venihorn has a feisty personality and will charge horn-first at anything with little provocation. The horn contains a mild venom that weakens the muscles of anything that gets stung.
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A solitary Pokémon, Venifree keeps to itself in the wild and eats from small flower patches. If confronted, it spreads a very potent paralyzing poison from its wings.
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In battle, Venither moves with agility and stays on the defensive. Its scythes are tipped with venom, so it waits for the perfect moment to strike and deliver a painful dose to its foe.
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Venisir's venom is mild, but its pincer-like stingers have a powerful grip. It grabs prey and holds them tight, constantly injecting venom until they're totally paralyzed and an easy meal.
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Venima is highly opportunistic when it comes to procuring food: it waits until it spies another Pokémon capture prey, before swooping in at high speeds to poison and paralyze the predator so it can eat the hunted meal instead.
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It produces poison from the stingers on its tail, creating globs it flicks onto its antlers. It flings blobs of poison from both its tail and antlers when it feels threatened.
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Venitik hunts tiny creatures by lobbing webbing at them as if casting a net. Even if captured prey escapes, the webbing is coated with poison that will exhaust them in time and allow Venitik to catch up.
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Something of a step between evolution stages, Venipede retains mobility but loses some venom potency and the sturdiness of its shell. It skitters away from trouble, avoiding conflict until it can evolve further.
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Toxic impurities are constantly produced and build up within Venizma's body, causing it extreme discomfort. It releases the excess by unleashing beams of highly concentrated and caustic poison from its body.
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A unique type of poison concoction is produced from the tips of Veniras's claws. Normally causing illness in those it scratches, if its claws scrape a gash into a tree, fungi begin growing in the scratch marks.
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Venipod acts as a two-faced trickster in the wild. If spotted by a larger creature, it pretends to flee in terror, then doubles back in order to leap at its foe when their guard is down and apply rapid venomous bites.
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The poison-creating glands residing in its head give it massive headaches if too much is produced without release. It is forced to bite and inject anything it can with poison to relieve its own pain.
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Densely-packed tendrils form a swirled shell around Whirligela's body to protect it while it develops. These vines are quite solid, and can lash out and wallop anything that gets too close for comfort.
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Though its weighty carapace gives it low agility, Whirlither has potent defenses and offenses. The blades on its arms and head are sharp and venom-tipped, and even its wings are pointed enough to cause damage.
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When closed, its mouth helps complete a protective shell around its head. Timid despite its imposing appearance, Whirlibull will bite attackers with its powerful jaws, while also delivering poison from the tips of its fangs.
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Whirliedge prefers to keep itself sheathed and avoid combat where possible. If forced, it strikes with swirling, circular swings of its blade that deflect attacks and disorient foes.
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The circular markings on the liquid exterior of Whirlision can be shifted around at will. For self-defense, the core strikes these circles, which send out pulses of potent psychic energy on impact.
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The eye atop Whirlisect's head operates independently of the rest and possesses 360 degree vision despite its appearance. It helps Whirlisect direct bursts of spores in defense should something attempt to sneak up on it.
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Though its shell-like exterior is sturdy, Whirliwhirl must constantly shield its weak spot: the eye in its tummy. The spiral patterns on the top of its body begin to swirl when it nears evolution.
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The circles on Whirlizee's body glow when it uses its hypnotic powers. When in danger, it curls into a sphere and sends psychic waves all around it to repel aggressors.
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Scolibird lures small creatures into its bag by putting sweet-scented treats at the entrance. Once they draw near, it closes the bag, which is filled with poisons, and traps them while the toxins take effect.
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Scoliperior is surprisingly mobile, able to scale up a tall mountainside from base to peak in mere minutes. The rocks it launches from its hands get coated with a terribly potent poison as they're fired, making them doubly dangerous.
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Scolipede appears to be on the crux of achieving its final evolutionary stage. In this transitive form, it lacks full mobility, but its toxin and aggression levels are at their peak, making it very dangerous to approach.
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Scoliter feasts on fear. It creates hypnotic pendulums that causes those afflicted to hallucinate being swarmed by poisonous insects, letting it feed on the terror created from this illusion.
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Tybone eats scraps left from other hunters' meals, keeping the bones to chew on. Ordinarily timid, wearing a skull over its head instills it enough bravery to fight back against its foes.
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Great care must be taken in raising Tydour, as though affectionate to owners their massive jaw strength means that even a playful bite from it could be disastrous to property or person.
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The leader of a Tydoom pack is decided by combat. Because it is arrogant and a sore loser, some packs spend more time fighting over leadership than hunting.
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The three different mouths on Tysly's head open and cry in accordance to its mood; more mouths will open and shout as its mood worsens. Because it has a bratty personality, it's almost never silent.
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Tywick uses specially-colored wax and its flame to put on a more fearsome appearance to scare away predators. It can even open its "mouth" to breathe fire and further sell the facade.
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When it roars at trespassers, its innards spill out in a threat display done to further frighten the target. It has a difficult time retracting its innards back afterward, however.
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It is petulant and selfish, believing anything it wants rightfully belongs to it. It can tear open even metal surfaces with its upper jaw in order to get to something it desires.
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Tygast likes to camouflage itself as a simple fossil lying amongst the sand, before rearing up and roaring to spook away those who investigate it. It has a poor reputation among archeologists because of this.
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Tykoal will gruffly snort and emit steam from its pores as a threat display. Rivals in the wild will compete to see who can blow the most smoke at once to establish dominance.
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It tries to look ferocious and intimidating, but fails due to its large eyes and goofy gait when it walks. Even attempts to roar at foes fall flat, as instead of an angry bellow, there is only a honking quack.
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When its tail catches something, it drops the prey in front of it and roars at it in triumph. After roaring, it forgets about the hunt completely, allowing the prey to escape back into the water.
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Despite sharing the same body and stomach, the two heads of Tyby are selfishly greedy. They often fight over a single morsel rather than eat two separate, more filling meals.
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Despite its small stature, Tyranorb packs a powerful roar. The sonic boom created from its bellowing cry has enough force to send a Snorlax airborne.
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If one spots a Tyranode in the wild, it is highly advised to leave it alone. Antisocial and volatile in nature, its angry and explosive roar packs enough power to obliterate a building completely.
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Tyranchan's strength and fighting spirit is indomitable. It absolutely refuses to give up a fight, and boxing matches between rivals in the wild can go on for days without end before a victor is decided.
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Tyranmime wears a disguise that flops about comically whenever it runs around. It is becoming quite popular in modern times as an entertaining mascot at sporting events.
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Tyranmime uses a disguise to mimic a Tyrantrum and scare others with mighty roars. Once the victim is properly terrified, it pops out of its disguise and laughs at their frightened state.
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Once a Tyrandle has claimed a tree as its own, it viciously fends off any other small insects trying to nibble even a single leaf. Its tiny territorial roar strikes fear into the heart of small bug Pokémon.
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A massive prehistoric being, Tyrandactyl was considered one of the apex aerial hunters. Able to glide massive distances, it would descend from its home atop the mountains to hunt, devastating entire herds of Pokémon with each swoop.
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With its imposing appearance, Tyransire aims to rule as a tyrant over Quagsire and others of its ilk. Because of its simple mind, in practice this just amounts to stomping around in their muddy home and roaring a lot.
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Some believe that Tyrancargo is the result of a meteor from space impacting and merging with an ancient Pokémon. Analyzing the rock would have great scientific value, but Tyrancargo allows no one to touch its shell.
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It is said the first Tyrantei hatched from within the planet's molten core eons ago. With every rumbling roar, it launches a gout of flame and magma capable of burning anything away to ash.
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Tyranchu is a bombastic bully of a Pokémon, swinging its tail about to push around anything smaller than it. It intimidates those who try to fight back by smacking its tail on the ground while electrified, making a mighty thunderclap.
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Tyranchu with alternative cheek colors have been noted to have lesser electrical capacity. Its behavior seems to be more aggressive than normal to compensate for this weakness.
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Fiercely protective of its Trainer, Tyranvoir won't allow any to approach them unless they have proven worthy in combat. It is often a chore for a Tyranvoir Trainer to curb this tendency so friends and family can interact with them normally.
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Tyranpardos's aggression is thought to have been unparalleled in the ancient world. Research into fossils and geography has led some to believe entire mountains were smashed to bits by its raging charges.
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Tyranqueen considers all other Pokémon as its subjects, needing to be protected by a stronger apex being. Its protective instinct is well-needed when its kingly counterpart is near.
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Cave drawings suggest that the oldest known civilizations may have worshiped Tyranceus as a destructive deity. The drawings depict it causing cataclysms across the world with a single bellowing roar.
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Though its movements are stiff, its claws are strong enough to tear apart trees with ease. When it expels air through its nose, it sounds like a low roar.
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Tyranking is a brutal tyrant of a Pokémon intent on subjugating all others beneath its power and rule. The only way to keep it in check is with the presence of a queenly counterpart.
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Touching one of Tyrantales's tails without permission is an unforgivable offense in its eyes. It will chase a perpetrator unceasingly across entire regions just to crush them for defiling it.
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Tyrantrum lies prone, pretending to be mere skeletal remains until hapless prey wanders near and it springs into action. Its bones are as solid as steel, and even if it were knocked apart, it would reform itself shortly.
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According to research, Tyranlem's mating habits coincided with its yearly shedding of its stone shell. Fossil records indicate the shed stones were used to nest the vulnerable young.
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Its top speed is mediocre, but Tyranta's legs are deceptively strong. It stuns much larger foes with powerful kicks, then fries them with a bellowing roar that releases a wave of flame.
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Though Tyrantoise's water cannon can only fire in single shots rather than a constant stream, these blasts of water are viciously powerful. A single shot of water from it can pierce straight through an entire mountainside.
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The two heads selfishly fight over any captured prey, battling for the right to eat their spoils. Over time, one will grow oversized as it consistently wins these fights for food, while the other slowly withers away.
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The eggshell-like cloak around its body keeps it warm even among the most frigid of temperatures. It's not uncommon to see Snopi happily dancing about in the middle of snowstorms.
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Snonub skitters around frozen areas, sniffing out chunks of ice to bring back to its den. It's not yet known what criteria it uses for judging which pieces of ice are worth retrieving.
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