Page 3 / 10 of 9609 pokedex entries by sk372.
Ratik inadvertently lets out a bit of electricity every time it bites down on something. Though relatively harmless, enough playful or loving nips to a friend can cause uncomfortable tingling.
Ratpius's wings have the appearance, scent and taste of fresh cheese. Rattata and Raticate flock to it constantly, causing it to have an attack-on-sight mentality for the sake of self-preservation.
Aisly slaps its tail against the ground to get others' attention. Once they look over in its direction it runs and leaps at them, slapping them with its palm-shaped body.
Aichu's tail appears to hold a lightning bolt–shaped object of great electrical power. It wields it akin to a spear, jabbing at opponents and firing electric bolts from the tip.
Aikip tricks travelers by acting innocent and playful, while staying near to the muddy pond it calls home. When its supposed new friend looks away, it pelts them with large clumps of mud flung via its tail.
Airan won't hesitate to drop from its perch among treetops to strike down at any intruders in its territory. The fingers of its hand-like tail have tiny points that can deliver poison to those unable to avoid its smack.
What appear to be Airade's fingers are actually retracted thorny whips it hides from view. Those that underestimate it will find it able to lash out with spiked vines with deadly precision.
Sunhorn can be seen happily charging and prancing about open fields in the sunlight. The moment it reaches a point where there is no sunlight however, it flops onto the ground and becomes sullen.
Residing in large bodies of water near verdant locales, Sundos has an ill temperament that contrasts with its cute expression. However, despite its size, it is rather weak, so its attempts at rampaging fall a bit flat.
Sunew's psychic power is dependent on sunlight, so it is at its strongest and happiest in the mornings. At night, it uses what power remains to form a shield around itself to sleep in until morning arises again.
To save energy in order to hasten evolution, Sungey rarely takes to the air and flies. It huddles together in small groups, eating nuts, berries and pine cones that fall from trees.
Several long and sturdy leaves have grown from Sunkern's body, granting it more mobility and agility. This comes at the tradeoff of requiring four times the daily amount of sunlight to function, however.
Suntank can be milked for a sweet sap, though only for a small amount every day. The fluid is sweetest after absorbing plenty of sunlight and nutrients, so the early morning is the best time to milk it.
A timid sort, Suneon only comes up from underground during the early mornings to take in sunlight. On windy mornings, it extends its leaf-like tongue out as well in order to catch pollen carried by the breeze.
Suntomb's spectral form emerges from the seed during the morning sun, radiating a light warmth that nourishes nearby flowers. Once the sun sets, it retreats back into its seed until the next day.
Sunram only comes out in the early morning, to bask in the first rays of the sunrise for nourishment. As it photosynthesizes, it radiates a strong warmth around it that evaporates the morning dew.
Sunxys uses its tendrils to dig out holes in the soil to plant seeds in. It's believed that its touch manipulates the properties of the soil to perfectly adapt to the seed it plants to maximize its potential growth.
Sundew chews on small plants to gain additional nutrients separate from its photosynthesis. Once it finishes eating, its bud opens up and spreads pollen that will aid plant growth in the area.
Loyal and obedient, Sunruff makes for a good pet. Its most active in the mornings, so owners should be prepared to wake up early so it can soak in the sunrise for sustenance and energy.
Sunxen spends as much time in the sunlight as it can. The more solar energy it absorbs, the more pyrotechnic feats it can perform with the twigs it gathers up each day.
Suntrio digs its way towards various sunny spots, needing large amounts of sunlight to keep its three heads energized. Grass Pokémon know that a Suntrio hole is a sign of a prime location for photosynthesis.
Sungull requires sunlight exposure to have enough strength to glide through the air. As the sun sets, its wings begin to weaken, so it finds a safe place in tree canopies to roost until the morning.
Suneal is happiest during mornings that are sunny yet cool. When the sun sets, it spins in place, displacing dirt until it has created a hole it can bury itself in until the morning arrives.
Sunkey owners are recommended to let it absorb as much morning sunlight as possible, as the solar rays keep its temper even for the day; too little light and it will throw tantrums all throughout the evening.
Sunbra carefully picks out prime spots to dig holes for it to place flowers and other plants into. Once planted, it stimulates the flower with its psychic powers to nurture it and help improve its future growth.
The more sunlight Suntle absorbs in the morning, the more clear and refreshing the water it produces is. It enjoys spending the afternoon tending to any plants that need nourishment.
Sharing sunlight as they absorb it means every flower head on Suncute is always as vibrant and jubilant as the rest. Gifting someone a Suncute is considered a romantic gesture in some island regions.
The upper part of Sunpod's cocoon absorbs sunlight to fuel and hasten the evolution process. Once complete, its evolution will burst from the cocoon in an eruption of bright sunlight.
Sunkhan constantly seeks the freshest soil to fill its pouch for the sake of its child's development. Solar energy the parent absorbs will naturally filter to said soil and then be absorbed by its young.
Sundeen pokes above the water's surface and spits streams of water at the ground nearby, hoping to help plant life grow. Sundeen is at its happiest when its home is surrounded by blooming flowers.
Sunmar absorbs sunlight and fire in equal measure for energy, the mark on its torso glowing as it does so. It can fire flames from this mark, or from the petals circling its face.
Sunros enjoys wide open, sunlit fields to run around in, and maintains a relatively easy disposition among humans. The only time it gets aggressive is when butting heads over a prime spot for absorbing sunlight with a rival Sunros.
Sunew floats around the world, seeking out the sunniest spots it can. As its body takes in sunlight, it radiates a psychic pulse that causes a feeling of joy in those the wave washes over.
Sunbat flies up high for most of the day, absorbing sunlight into its four wings. Once it has absorbed enough, it can shine the petals on its wings brightly and share the sunlight with flowers.
Sunros's tail radiates a warm glow with properties not unlike those of the sun's rays. Tanning salons and greenhouses, among other businesses, have begun using them to provide artificial sunlight.
The main body tries to be serious, while the Sunflora on its back is always smiling and chipper as it absorbs sunlight. Often the Sunflora will prod and poke the body in order to get it to crack a smile, which it rarely does.
Suncross bounds about in sunny groves, smearing sap from one tree to the next to share it with others. It detests using its horn in self-defense, as it messes up the arrangement of leaves surrounding it.
Sundra hides among kelp gardens that float near the ocean's surface where it can gather more sunlight. It is surprisingly aggressive and will spit extremely hot ink bubbles at those that invade its kelp.
Sungon2 greets computer users with a bright expression and a cheery disposition. Many believe something sinister and soulless lies behind the smile, though most have determined the belief to be simply paranoid rumors.
Sunbok is a very jubilant serpent Pokémon always searching for heat sources, particularly sunlight. When sunlight is not easily available, it will coil around nearby people or Pokémon, embracing them tightly to share in their warmth.
Suntar picks out sunny spots to bask in, the sunlight helping to strengthen its shell as well as expedite its evolution. The brighter and warmer the day, the bigger the joyous smile on Suntar's face.
Sunitar are most often seen outside their mountain dwellings, absorbing massive amounts of sunlight. Many carve holes in the walls of the mountains so that even within the caverns, there are still spots to bask in the sun's rays.
Sunchu's happy disposition and adorable features have garnered it quite a positive reputation among pet owners. Some regions even hold beauty competitions solely featuring Sunchu.
Sunlax is usually seen sitting among large flower gardens, singing and snacking on the plants around it. Though almost always keeping a sunny disposition, it starts crying once it's eaten all the flowers nearby.
When exposed to sunlight, Sungon-Z becomes overjoyed and dances, wiggling its rotund body around and singing a tune made of digital tones. Those who hear the song can't help but join in and share Sungon-Z's joy.
Sunlia is always up for a dance, moving more vibrantly the more direct sunlight is upon it. Other Sunlia are compelled to join in if nearby, forming entire troupes of smiling, blissful dancers.
Sunwile uses the false flower on the back of its head to lure in unsuspecting insect Pokémon near. The flower expels a stunning poison on the victim, leaving them helpless to resist becoming Sunwile's prey.
Often seen wandering around sunlit beaches, Sunaldo is highly approachable and gentle. It digs holes in the nearby sand and dirt for plant Pokémon to rest in and absorb sunlight.
Though quite powerful, Sunking are friendly and docile, spending their days lazing among verdant flowerbeds. Being offered one of their shed petals is considered a sign of a prosperous future in some regions.
Sunkyu fashions a disguise in an attempt to join Sunflora in the wild and bask in the sunlight. Unfortunately, its disguise becomes dry and brittle quickly, falling apart from the heat and requiring constant repairs.
The high amounts of sunlight it absorbs during the day allows it to continue to be extremely active during the night as well. A sleeping Sunroth is one that has been dangerously deprived of sunlight.
This duo of Sunflora and Oddish delight in each other's company; Sunish is never seen without a smile on both faces. They march together beneath the sunlight, singing a happy duet together.
Sunlucha loves to strike poses dramatically with the sun behind it before leaping into battle. The more it is allowed to bask in the sun before a fight, the more bombastic its moves become.
Inhabiting southern tropical areas heavy with sunlight, Sunrorus is a friendly and gentle giant of a Pokémon. When it opens its frill fully, it generates a warm light akin to the sun's rays for others to bask in.
Sunlett dances in place happily, and behaves as if it considers everyone its best friend. Some say it houses a much darker personality lurking just beneath its smiling face.
Suntrio often finds its way into urban gardens, making its home within the soft soil. Because of its friendly personality and cute appearance, many residents wind up adopting it and letting it live there permanently.
It tries to remain in sunlight for as long as possible. This is because it begins suffering intense headaches the moment it no longer feels sunlight on its skin.
This Pokémon lazes by sunny riverbeds, happily swirling its tail in the water and taking in the sunlight. Some have described it as being the pinnacle of blissful ignorance.
It runs across the land at high speeds during the day, keeping its heads in the sunlight for as long as possible. Only when the sun is hidden does it finally stop moving and rest, until it detects the next ray of sunshine.
Yanbone can vibrate the bone it carries to mimic the sounds of a Yanma's beating wings. Yanma often respond to the sound like an emergency call, flying in to keep Yanbone safe from harm.
Yanchan's wings give it exceedingly quick movements, making it nearly untouchable in battle. It can punch nearly at the same speed it flaps its wings, pummeling foes with dozens of punches in a matter of seconds.
Yansir makes its den a good distance away from its actual hunting grounds. It swoops with great speed to snatch prey with the pincers on its head, speeding away afterward to avoid other predators attempting to steal its meal.
With 360-degree vision, those that try to sneak up on Yanto will find it transforming to defend itself before they even get close. It typically excludes changing its eyes during transformation, so that it may retain its vision as a precaution.
Despite its developing body being restrained by its cocoon, Yanuna can still actively avoid danger thanks to its light weight and strong wings. Its wings never stop moving until evolution is finished.
Yantu pokes around marshes for seeds and small insects to eat. If it feels threatened, it flaps its wings rapidly to make a loud and intimidating buzzing noise to ward off the threats.
Yanpip's wings only allow it to maintain flight for a few minutes at a time. It typically lets the wind carry it instead, using its wings to adjust its flight path slightly.
Quick fliers with superb senses of sight and hearing, Yantata are experts at stealing food. One need only look away for a moment, and it will have snatched a new meal from them with hardly a sound.
Courageous little thrill-seekers, Yansel enjoy pushing the limits of what their aerial capabilities can do. A favored exercise is leaping from tall mountains and free-falling to see how close they can come to impact before flying off.
Yanshrew warns others when it feels threatened with the hum coming from the rapid beat of its wings. It takes to the skies before curling into a ball and crashing down on its opponents.
Yanran acts as a scout for Nidoran colonies, scanning the area from high up tree branches. It alerts the crowd beneath to danger with a unique buzzing frequency generated by the beat of its wings.
Yanolu's eyes are very sharp, giving it a wide range of clear vision. Though still developing, they also allow it to faintly see the auras of others, even through solid obstacles.
With 360 degree vision, ultrasonic waves for detection and precision flying capabilities, it is near impossible for prey to avoid Yanbat hunting them, nor for a predator to sneak up on Yanbat.
Yantle can run across the ground at high speeds before retreating into its shell and crashing full-force into opponents. After knocking a foe down this way, it always makes sure to pose and adjust its "glasses" in a cool manner.
Yanfetchd swoops at a target from above, smacking it with its leek before retreating to wait for another chance to strike. As it has weak defenses, these hit-and-run tactics are its best bet for successful hunts.
The pendulum Yano carries is actually a mere distraction, meant to keep a target's focus occupied. The actual hypnotic effect it wields comes from the strange hum it emanates with its rapid wingbeat.
Woolax are often seen close to or within human populations, following the people within in hopes of gaining food from them. With their cute face and simple demeanor, most Trainers can't help but give them the treats they seek.
Wookoth spends most of its time in the wild lingering around muddy areas. It scoops up mud to smear on itself to keep cool, and feeds by lazily picking at bugs and worms that scurry by.
Simpleminded creatures that live around forest lakes and ponds, Woovenant spends much of its time keeping the waters clean of detritus. It takes fruit from nearby trees to share with the Pokémon that live in the water.
Wooful enjoys soaking in water, so much that its owners should take precautions; if Wooful senses someone taking a shower or bath, it will barge in unexpectedly in order to join them.
Docile and simplistic to an extreme degree, Woopoke "hunts" by floating along the rivers with its mouth open and half-submerged, hoping something will float into its waiting maw.
Although Quagbone carries several bones on its body, it doesn't appear to use them for battle purposes. It smacks its clubs together because it likes the noise, and wears the helmet because it likes how it looks wearing it.
As a parent, Quagkhan is simple-minded and trusting. It has been known to hand its child over to people and Pokémon it has only just met before waddling off to enjoy some alone time.
Quagfree regularly takes a dip in water between flights, as its wings don't function well without sufficient moisture. Its favorite meals are plants and mushrooms that grow in the muddy edges of ponds and lakes.
Quagras is happy to ferry passengers along the water, but it is rather scatterbrained. It will often need to be reminded repeatedly of where it is supposed to go so that it doesn't wander off.
Despite its massive size and strength, Quagon is as gentle as can be. Extremely simpleminded, it floats belly-up in lakes and lets Pokémon such as Wooper and Bidoof rest on its stomach.
Simpleminded and friendly, Quagew teleports across the world to play with Pokémon that live in swamps and other muddy areas. Occasionally, Trainers have been randomly teleported to mud-holes because of a Quagew wishing to play.
Many are drawn to Quagleef for its pleasing scent, described as floral with a hint of salty sea air. Most are then repelled by its breath, which is very odoriferous due to its diet of particularly pungent fungi.
Quagsire is so in-tune with its muddy habitat that its body has in part become mud as well. Despite its slightly unstable, almost melting form, Quagsire remains happy and carefree in behavior.
Quagfarig trots mindlessly around swampy regions, enjoying the humidity in the air. Wooper are drawn to follow it due to its tail, which resembles that of Wooper and can even mimic its cry.
Quagllery spits an ink-and-mud mixture at any passersby, emitting a loud cry once the blob impacts its target. At first it was thought to be territorial behavior, but apparently this is actually considered a friendly greeting for Quagllery.
When elated, Quagmory prances around and happily flails its wings around, scattering its grimy feathers around. These dissolve into the ground over time and help nurture the mud and soil.
Quagdoof is extremely simple-minded, docile and friendly. It wades around in shallow lakes, slapping its tail against the water as a call to others to come play with it.
It defends smaller Pokémon on instinct, but its simple mind holds no ill will towards aggressors either. Those that are halted by ramming into its solid skull wind up getting a friendly lick from Quagdon.
In the early days of first discovering Quagsol, it was thought that the slapping of its tail against the ground was play behavior. It's since been discovered it's actually an attempt to communicate and warn of impending disasters.
Quagskull often inadvertently scares away potential playmates by popping up from marshes with a startling cry. It is entirely harmless, so those that don't run away will find a blissful friendly companion eager to travel with them.
Quagpass loves to entertain others, particularly young Pokémon. Its signature act has it spurting water from its head and causing its "hat" to fly off and fall back on it, pretending to be knocked out by the impact.
While residing in marshes, Quagark casts illusions to hide itself and its home. It waits for hapless travelers to fall into the mud before dispelling the illusion to have a good laugh at their misfortune.
Analysis of Quagesect's cannon suggests it can fire out some of the most powerful Bubble Beam attacks among Pokémon. However, it only uses it to blow light amounts of bubbles to play with its young and their friends.
The twin water-like limbs of Quagrachi give it a long reach to touch and curiously explore its surroundings. These limbs can purify small bodies of water, turning them fresh and crystal-clear in an instant.
Quagfisk flattens itself out as much as possible and waits until something comes along and treads upon it. Once something does, it lets out a joyful cry, as it treats being stepped on like winning a game.
Quagchoke loves to show off its musculature to others, flexing proudly in front of anyone who will watch. It is overjoyed if the ones watching it flex their own muscles in response.
In the water, Quagdash is an almost peerless swimmer in speed and agility. On land, however, its gait is slow and clumsy, constantly tripping over itself and flopping onto the ground.
Espwak always begins a fight physically wielding the bone it carries, but shows its true strength as the fight goes on, manipulating the bone psychically to distract opponents while it hits them from elsewhere with powerful Psybeams.
When startled, Espquil emits psychic flames from its back that cause weakness and headaches in others. It is drawn to people with calm and quiet personalities.
Espchou's antennae possess globes at the end that house much of its psychic energy. To avoid danger, the orbs can send out pulses of soothing mental waves that pacify those in the nearby radius.
Espturn uses the light from the organ on its head to blind and immobilize other creatures before reading their minds. If it senses no hostility, it swims away, but those with ill motives have their mind further assaulted by psychic powers.
Espbuff can sense and absorb the emotions of those near it. Positive emotions make its body swell and fill it with energy, while negative emotions cause it to shrink and grow weary.
When Espkrow's gem sparkles, it's evaluating the mind of someone nearby, to see if they have anything worth stealing. Some people take offense to being ignored by Espkrow after it analyzes them.
Every sunny morning, Esplia dances near its Trainer to wake them up bright and early. The jewel on its head shines and transfers a psychic energy to ensure they wake up feeling rested rather than groggy.
Espvoir reads its Trainer's mind and body language at all times in their presence to discern even minute changes in their mood. It dotes on them constantly, concerned for their happiness to an almost obsessive degree.
In ancient times, many cultures revered Espvoir for its kindness and foresight guiding them away from disasters. Even in modern times, some regions retain statues of Espvoir that regularly have offerings placed before them.
Esptomb's psychic intuition is so sharp that some say it can read a person's very soul. It has the unique ability to transfer the emotions of one person into another.
Espsol's psychic powers give it premonitions of disasters. It shares these visions with those nearby to spread the message and gain help in alleviating the worst consequences of its visions.
Espceus uses the light of the sunrise to rejuvenate its energy, the crystals of its body shining bright as it does so. It can read the minds of 1000 people at once, according to legends.
Espsharp locks itself away to meditate deep within temples, guarded by throngs of Espeon and Bisharp it has enthralled with its mind. Those that manage to brave the temple and reach its sanctum will have their mettle personally tested.
Touching another with its ribbons allows Espveon to read their mind and emotional state. Using this information, it can adjust the properties of its ribbons to more easily soothe them and improve their mood.
Espesect's telekinesis lets it control two floating miniature cannons in battle. These have less powerful energy shots than its main cannon, but are excellent at keeping pressure on a foe while it prepares a more decisive blast.
Due to its timid nature, Espunny holds strangers in place with psychic powers to scan their minds and motives. If it feels safe, it releases them; if not, it pushes them far back before hopping away in terror.
Espfable is said to get its powerful psychic abilities through a strange resonance with the moon. Its powers do increase in the moonlight, and the jewel on its forehead glows brightest during the full moon.
Each of Espelia's flower-hands holds an orb of great psychic potential. In the early morning hours, these orbs are at their strongest, and can float and operate independently of Espelia to aid it in combat.
A solemn and solitary giant, Esptrum reads the minds and emotions of those that pass by its territory. Those without ill intent are allowed to pass through unharmed, but it will aggressively chase away any troublemakers it senses.
Espmise traveling with sailors unfailingly alert their companions when sunken ships are nearby. It's thought by some that Espmise's psychic powers let it communicate with the spirits of those who went down with said ships.
Uniquely-shaped mushrooms grow on Espras's back and emit sparkling spores once a week. The fungi and the spores both seem to temporarily enhance intellect, but come with a hallucinogenic side-effect.
Esptox uses the gem on its forehead to sense the emotional states of others. When it senses sadness, it floats over to spread pollen from its wings that induces a temporary state of euphoria.
With a kind nature and the ability to sense the emotions of others, Espeal seeks to brighten people's days. If it senses sadness, it rolls over to the source and offers to hug or play until they feel better.
The vibrant swirling pattern on Espwhirl's torso can near-instantly put another being into a hypnotic stupor. While they're stunned, Espwhirl judges if they are friend or foe; foes are treated to psychic energy beams launched from its claws.
A crystal shell covering Espbro's tail helps grant it better control over its psychic abilities. It uses them to soothe and comfort those feeling sad, at the cost of making the person temporarily behave as simple-minded as Espbro is.
Umbvee is nocturnal and grows more active the more full the moon's phase is. The rings on its body have been known to shift color as its evolution draws nearer.
Umbeon spends most of the day residing underwater, only coming onto land after nightfall. The frill around its neck absorbs moonlight for sustenance, its rings glowing brightly as it does so.
Umbew has an affinity towards members of the Clefairy line. At night, it appears before them and creates an illusory projection of the full moon for them to dance beneath.
The rings on Umbdile's body glow brighter when it chomps down on something. At first it was thought to be a sign of it draining the life from a victim, but recently it's been determined to simply be a joy response to the thrill of biting something.
Umbring only comes out of its den to forage during the darkest part of the night. In even the faintest of moonlight, the markings on its body will glow in the darkness.
Umbgon2 is a nocturnal creature, having only been seen active in cyberspace during the evenings. The rings on its body light up in sequence while it analyzes data.
Umbtei uses moonlight to enhance the power of its flames. Its rings glow bright when fully charged with moonlight, and the fire it breathes out takes on a bright silvery hue.
The brightest spots on Umbok's body hypnotize and paralyze prey with rapid-fire bright flashes. It hunts more aggressively when the moon is full, enhancing its strength as well as its hunger.
Rings surround the holes in Umbperior's palms, glowing ominously when it prepares to fire projectiles. The moon-shaped orb on its tail illuminates with a strange radiation during evenings with full moons.
Umbpert's rings glow in the dark, causing it difficulty in remaining hidden while hunting. It coats its body with mud and grime from nearby swamps to cover up the innate illumination.
On moonlit nights, it casts up rings made of psychic energy, leaping through them as part of an intricate dance routine. The rings on its own body glow their brightest during this time.
Nothing delights Umbvoir more than a stroll with its Trainer beneath the moonlight. The moonbeams also supercharge its psychic potential, making it vastly more able to properly protect them should danger arrive.
Both Umbgross's mind and body seem to be affected by the phases of the moon. When the moon is full, it exhibits incredible intelligence and can utilize intense beams of moonlight from the marks on its body.
Because the yellow parts of its body glow with even the faintest of moonlight, Umbchomp hunts the most during new moon nights. Even during other nights, its agility means prey only sees the faint glimmer of its blades before they're taken down.
Umblord is most active at night, cutting through the sea rapidly and hunting small fish. When it breaches the water's surface, its rings glow brightly as they absorb the moonlight.
Umbceus's powers appear tied to the phase of the moon, showing its strongest capabilities when the full moon hangs high in the sky. The rings on its body can generate glowing circles that can forcibly teleport others far distances.
Umbesect's cannon is powered by moonlight absorbed through the ring panels across its body. Fighting during the full moon allows it to fire its weapon at maximum level indefinitely as long as the moonbeams are on it.
Umbmuku only breaches onto land at night when the moon is highest in the sky. It expels its innards to expose them to moonlight it absorbs for energy, its crescent markings glowing bright as it does so.
Umbsteel's body absorbs moonlight, using it to sustain itself and even repair damage taken. The ring on its forehead can fire high-powered energy rays composed of concentrated moonbeams.
Umbselia zips rapidly through the air on moonlight nights, trailing sparkles that catch the moonbeams behind it. If it rests above one's home, your sleep will be filled with beautiful dreams featuring star-filled skies.
In certain ancient civilizations, Umbsian was worshiped as a divine creature. Only those of royal descent were allowed to keep one as a pet, and many commoners gave tribute in hopes of being granted a blessing.
Although it has a shape resembling the sun, Umblrock is most active and powerful during the night hours. The moon-shaped familiar that floats nearby provides it with lunar energy during the day when it's at its weakest.
Umbtoy's many rings glow brightly when it spins beneath the moon during the evening. It appears to be absorbing moonlight as it does so, boosting its energy and powers in future battles.
Umbra is able to cast illusions with its mental powers, making it seem to blend in with the shadows around it. It's said that its psychic capacity triples during nights of the full moon.
Murbone often tries to join up with flocks of Murkrow. The two species have a complicated relationship; Murbone spends half its time protecting its brethren and the other half trying to get its bone back from them after it was stolen.
Murdos lies in wait beneath lakes until travelers float along the lake or come near the shore. It rears up with a frightening shriek to scare them off, hoping they drop some goods it can pilfer for itself.
Murvee is a crafty little creature, nimbly moving through crowds to swipe shiny baubles. Over time, it adapts to its surroundings to be more and more effective at thievery and evading capture.
Travelers are encouraged to keep a close eye on their valuables in Murak territory. The kleptomaniac Pokémon is very adept at shooting webs from a distance in order to yank away small trinkets.
Murpi is magnanimous and well-meaning, but has little understanding of personal property. It often causes issue by stealing things from strangers to give to those it cherishes.
Murma's sharp eyesight lets it spot even the faintest hint of something shiny glimmering in the distance. It flies in almost complete silence, only the faintest hum from its wings warning people of its presence stalking them.
Muroh is a powerful overseer of Murkrow, making sure they offer half of their stolen goods to it for protection. With a wave of its wings, it creates rainbows of dark colors.
Murgon-Z's head floats around in front of a person's face, squawking and chirping to annoy them. While the person is distracted by this, the body swipes away any personal items it can.
Murtomb masquerades as a small Murkrow to lull others into a false sense of security before revealing itself. The massive shadow manipulates dark and ghostly powers to cause mischief aplenty.
Murgon accosts travelers in dusty or sandy areas, flapping its wings rapidly to kick up clouds of detritus. While its targets are blinded by the particles, Murgon makes off with some of their belongings.
It reaches towards anything shiny in its vicinity, but moves far too sluggishly to actually steal anything. Some travelers find it endearing, and allow it to take something inconsequential out of pity.
To aid in thievery, Murua will use illusions to mask itself as a familiar face before taking the item it covets and running. It returns to normal, then watches with glee as the one it mimicked takes the blame for its crime.
Murmander tries to be intimidating, but often picks targets unfazed by its displays. When its victim doesn't run away scared, it panics and turns tail itself, smacking its flaming tail against its target to discourage pursuit.
Murtuff acts as a lookout for Murkrow flocks. It puffs up its body by inhaling deeply so it can unleash a caw loud enough to alert the whole group to incoming danger.
Murok has a very thuggish personality, accosting any travelers and intimidating them into giving it an offering as a toll for passing through its territory. Few are willing to see what the cost of refusal would be.
Murish is a bit of a farmland pest: it likes to dig up planted seeds and bury them in other random spots, which causes chaos among the carefully-plotted crops most farms tend to keep.
Murgoo spreads a slippery slime from its body across the ground when nobody is around. Once a hapless passerby trips on the slime, Murgoo quickly oozes over and attempts to pickpocket any shiny baubles it can find.
Though well-behaved and loyal, Muruff retains Murkrow's kleptomaniac tendencies. In its case, however, it's meant as a sign of affection, stealing trinkets from others to gift to its beloved Trainer.
Mursect communicate long distances with grand shrill cries and discordant songs. Its shrieking voice is so cacophonous that other woodland denizens may attack it just to shut it up.
Murliper gathers up lots of food in its large bill to offer to flocks of Murkrow. In exchange for the food, it has the smaller birds do its bidding and steal shiny trinkets from humans for it.
A popular children's cartoon casts Murduck as the villain's main henchman. In it, it dutifully follows orders, but the plans always backfire when its headaches cause its magic powers to go haywire.
Considered a bit of a thug, Murkey is disliked due to its greedy tendencies. If it spots something shiny it likes, it will take it by force, battering the owner fiercely until they're forced to give up their possessions.
Slowkhan lets the child in its pouch wear the crown, enhancing the infant's intellect. This may leave Slowkhan's mind dull and sluggish, but it never forgets to love and cherish its young.
Slowkarp's high intelligence makes it acutely aware of how weak and fragile its body is. It somberly keeps to itself and bides its time until the day it evolves and changes into a form worthy of its intellect.
Slowras's mind is strong enough to communicate telepathically with the humans it carries across water. During these ferries, it offers words of compassion and kindness to soothe troubled minds.
Highly intelligent, Slowgon is capable of finding and improving nearly any program shown to it. Researchers attribute many modern technological breakthroughs to having Slowgon assist in development.
The shell on Slowew's cranium has absorbed a large amount of its vast psychic powers. On rare occasions, it will share the shell with others, granting them temporary telekinesis.
Sloweon possesses a powerful insight into the minds and emotional states of others. It serves well in caring for those with repressed memories or emotional trauma.
Fusion has increased its intellect greatly, but has also caused it to become aggressive towards humans. Some believe its mind and ego has grown enough that it now considers them inferior beings.
Slowchu is a friendly and intelligent creature often sought after by parents of small children. It watches over the children carefully, tutoring them and helping with their emotional and intellectual development.
Slowvoir possesses vast intellect as well as psychic powers enhanced by the shell on its head. It resides in beach areas, watching over humans and protecting them from the ocean's dangers.
Slowdon's strong mind and even stronger shell covering gives it ample defense against opponents. It is very disinclined towards violence, so it always tries to solve problems peaceably before it resorts to battling.
One of the gears is highly intelligent, the other is decidedly not. The dimmer of the two often wanders off, forcing Slowink to use psychic power to pull it back and remind it that the two need to stay together to survive.
Highly intelligent, it's said the gem on Slowsteel's shell-cap contains an infinite well of knowledge. The shell appears impossible to remove, and Slowsteel emits powerful psychic shockwaves to blow away those who even think of trying.
The strange crown-like mushroom covering Slowsect's body appears to have greatly enhanced its intelligence. However, it seems to have come at the cost of weakening its body in both strength and mobility.
Slowloud is highly intelligent and has no patience for fools. If it finds itself too frustrated by a seeming lack of intellect around it, it will let out a deafening bellow to vent that frustration.
The venom in Shellder's bite has cured Psyduck of its chronic headaches. Slowduck can now focus and fully utilize its psychic powers to their full potential.
Slowatone is very intelligent, especially during the full moon. Sleeping near it while it ponders deeply beneath the moonlight is said to cause some of its vast intellect to be absorbed by the sleeping party.
Slowsprout rests itself in sunny areas, its photosynthesis helping to keep its mind sharp and active. Without enough sunlight, its body becomes sluggish and its mind starts to deteriorate.
On occasion, Shellder's toxins aren't effective enough to create a full evolution to Slowking, resulting in Slowpoke. Though still quite a bit more intelligent than Slowpoke, Slowpoke mostly uses its intellect for more efficient ways to be lazy.
In some bizarre circumstances, Shellder merges with every part of Slowpoke except its tail. Highly intelligent and possessing powerful defenses, Slowbro no longer seems to show signs of emotion.
Antisocial but not overly aggressive, Ivydos prefers to swim in watery depths where few others will bother it. It only goes to the water's surface to let its flower bulb take in sunlight.
Despite grouping in small packs, Ivydour have a difficult time cooperating properly with one another. Each one attempts to be seen as the leader, so fights over hierarchy are extremely common.
The many smaller buds snap and grab small insects to feed to Ivydily's true head in the center. Due to meals taking a long time to reach its stomach, it often overeats and winds up sluggish after feeding.
Living in the ozone layer allows Ivyquaza's flower bulbs to absorb large amounts of sunlight. It holds this charge when it descends to the ground, letting it unleash a powerful Solar Beam as its first strike in combat.
Ivyrua is a prankster that lures others close with a friendly and cute appearance before blasting them with a cloud of pollen from its bulb. The pollen makes them far more susceptible to the illusory tricks it plays on them afterward.
Ivyvenant is protective of its forest home to an almost overzealous degree. The instant it senses an intruder, it sends out multiple vines to grab and toss them away.
Ivyrantis likes to decorate its body with vines, flowers and the like to make itself feel prettier. It will even use its own vines to pluck flora off of other Pokémon if it finds them appealing enough.
Ivytric's body is largely covered by leaves meant to absorb sunlight and process it into electrical energy. When it stands in direct sunlight, one can see the electricity coursing along its leaves.
It gnaws on bones to maintain its teeth, as well as to shape the bones into weapons and armor it can use in battle. When it crafts a new weapon, it passes the old one onto its young.
Ratew is quite the household pest to deal with. It will invade homes to gnaw on furniture and steal trash, but always teleports away when found, waiting until it can return later and repeat the process.
After cocooning prey in its silk, Ratrak will consume the webbing along with its meal. The recovered extra nutrients from the web help maintain its large teeth, keeping them strong and clean.
The back half has taken on the appearance and disposition of the front half's Alolan variant. It is far greedier than the main head, fighting it for every meal despite not being able to digest.
Ratans's teeth not only have a strong bite force but a mild venom to them as well, making it ill-advised to agitate. Its not aggressive by nature though, preferring to bite and run rather than stay and fight.
Ratcott lets the fur on its back grow out to copious levels so it can act as a place of storage. It stows away stolen morsels in the fur, so it always has a snack it can shake loose later.
It uses its tail to collect all manners of junk and even smaller creatures, but one should never try to take something from it by force; Ratki will not hesitate to leave a nasty bite with its massive incisors.
Ratria will occasionally eat some of the fluff on its wings, which grows back over the course of the day. Though the fluff seems flavorless, it carries a faint aroma of fresh cheese.
Ratkey is very volatile and dangerous, as being startled or angered will cause it to leap onto the nearest thing and gnash wildly at it. Once it has a grip, it will not stop biting unless knocked out.
Ratbra carries a fork around to always have cheese on-hand to nibble, as consuming cheese keeps its mind sharp. A Ratbra denied this snack for too long begins to exhibit psychic instability.
Ratchoke's main method of dealing with problems is spinning rapidly with its arms outstretched. Its favorite treat is a very exotic fruit from a faraway land.
When eating, Ratsprout gnashes its teeth together to take many small bites of whatever it sucked into its maw. This causes it to make rapid-fire clacking noises as it eats.
The head possessing a stronger set of teeth is considered the dominant of the two. When that head sleeps, the other finds something to gnaw on, strengthening its teeth so it may fight for dominance in the future.
Ratly haunts old abandoned homes, gnashing its teeth furiously to create eerie sounds. Throwing an offering of food into its hungry maw tends to calm it and cease the haunting for a while.
Misew causes mischief with its spiritual powers to feed off the negative emotions its pranks create. It always feels bad afterwards, doing its best to fix whatever problems it caused just to feed.
Mistu uses ghostly powers to cause strange misfortunes to befall others, all while retaining a blank expression. Some believe it is doing these things as a necessary evil to avoid greater disasters it has seen in future visions.
Misrill is very protective of the orb at the end of its tail, guarding it closely. It's believed this is because most of its power to hex others comes from energy within the orb.
Misllery clings to dark corners of haunted locales, hiding away from sight. When others draw near, it spits out a dark ink that splatters across the victim and leaves them with chills and a feeling of ghastly dread for quite some time after.
Misgon2 sneaks into computers and reads the data of a user to find out information about them. Using this, it knows exactly the kind of hexes to afflict a computer with and cause the most duress for them.
Misitar can exhale a thick mist that snuffs out the light of the surrounding area, plunging it into darkness. It uses this shadowy cover to hunt and terrorize those who wander into its territory.
Misgon-Z appears to be searching for a specific being, popping up randomly in cyberspace, its mere presence causing glitches. Some believe once it finds who it searches for, it will drag them to its home deep within the digital realm.
It's said Mistomb is formed from a conglomeration of the most malicious spirits of the afterlife. With its vast ghostly powers, it spends most of its time unceasingly haunting and pranking as many people as possible.
Misveon uses its ribbons to brush against others to drain bits of joy from them. The absorbed emotions serve as energy for it to use to cast hexes on others, as it delights in causing misfortune and distress.
Miswick uses its ghostly flames to siphon the light from already dim areas, spooking those traveling through. It feeds on the increase in fear caused by the darkening surroundings.
Miskoth possesses a mischievous personality, but lacks the energy to pull off pranks. Even just conjuring a slight ghostly breeze requires a seven-hour nap afterward.
Misnx is a highly mischievous little creature. Its favorite pastime is to startle others by discharging lightning at random and making them jump to avoid getting shocked; it delights in the fear and surprise people emanate.
Miselia uses a false air of kindness and cuteness, offering them to smell from its roses. Those that fall for the ruse get blasted with a large cloud of pollen that inflicts a week-long curse of bad luck.
Mismask draws naive and curious travelers close with displays of false innocence in order to get them to gaze into its orb. A vision of terror appears within, spooking the victim so Mismask can feed on their fear.
When Mismy is angered, its slimy body creates bubbles that detach and float around it. These bubbles are filled with ghostly energy and will curse a person with bad luck if they pop within the person's vicinity.
Mismy's soft body is coated with a slick and slimy mucus membrane. Touching it is advised against, as many believe the slime contains a curse that will never leave a person once touched.
Miselia stalks the night and uses its powers to lull people into a seemingly gentle slumber. Though the dreams start out peacefully, they turn into terrible nightmares so that Miselia can feed off the stress the bad dreams cause.
Misyena has an eerie and unnerving howl. Packs of them gather at night to howl in unison, relishing the sensation of fear their cries might inflict on lost travelers nearby.
Misliper scoops up water and fish in its mouth to carry off towards civilization. Once there, it uses ghostly magic to move its spit-up contents and harass the locals, reveling in the chaos it creates.
The magnets on either side of Mismite contain powerful ghostly energies. If the three orbs circle around one of them, it is preparing to cast a particularly powerful hex from that magnet.
Every segment of Misnix's body is said to hold a large amount of dark magic within. Those obsessed with the occult attempted to poach the orbs in the distant past, but rarely succeeded and instead incited disastrous retaliation.
Unown allows itself to be wielded as a weapon by a Cubone, its body making a surprisingly efficient club. At night, the Unown has Cubone draw mysterious symbols in the dirt, the meaning of which is not yet known.
The clouds Unfing emits have their own eyes that look around and blink on their own. It's believed that until they dissipate completely, Unfing can see through these additional eyes as well.
The pupil can shift around to any part of the giant unblinking eye that is its head. Even should the child wander off beyond normal sight, Unkhan will always see where its child is.
It possesses shapeshifting abilities just like Ditto, but is unable to change a certain part of itself. Thus, no matter the form it takes, the result will inevitably retain a giant cycloptic eye somewhere.
When inside a computer, Ungon's eye will follow the movements of the cursor, when not staring at the user directly. It sometimes opens text documents and attempts to communicate, but the messages always appear to be gibberish.
Uncuno rests high up on mountain peaks, gazing down and surveying its territory. Travelers that catch its gaze report feeling an unnatural chill completely separate from their cold surroundings.
There are rumors that the shed skin left behind by Untini still contains a fraction of its mind within. Despite being hollow, some swear to have seen an eye staring back at them from within.
Strange tendrils sprout up from Unquil's back whenever it is feeling great curiosity. The tendrils undulate slightly and will cause momentary confusion in those who stare too long at them.
Unba flies with its multiple hands protectively covering its chest. When it is forced into combat it uncovers its torso to reveal the eye within, which contains strange powers.
Unfa gather together in places where the most stars are visible in the night sky. Their positioning suggests an attempt to relay a message of some kind, but what and to whom is still unknown.
Uncross will fly from forests to nearby ruins, wander about while hovering their horn above objects of interest before flying back home in silence. What they are apparently scanning for is still unknown.
Unrow soars quietly across forests located near old ruins, almost never landing. If attacked, it separates the myriad parts of its body before reassembling itself to counterattack.
Some of its bladed feathers are detachable and possess working eyes, floating around and letting Unmory view across wide distances. Its rarely seen with all its feathers attached, as it's always curiously observing its surroundings.
Ungon2 was first spotted in the vicinity of a research center near the Ruins of Alph. Computers in its vicinity begin to display text characters, but the messages do not belong to any known language.
It has a strange decrepit appearance, as if it were partially burnt away. As it floats through the forest night, it sings a haunting song; those that hear it are said to see grim visions of their future.
All three of Unsly's eye stalks can rotate around and give it a full 360 degree range of vision. Those who stare into all four of its eyes at once begin crying uncontrollably, stopping only when Unsly looks away.
Unkiss appears attracted to those with gentle hearts, flying over them and observing them quietly. However, when the chosen being notices it, it quickly flies off and hides.
With eyes covering most of Unmega's body, escaping its sight is nearly impossible. The rapid beat of its wings creates a strange distorted noise that causes extreme headaches and disorientation.
Ungon-Z's singular eye can teleport from one part of its disjointed body to the other, never staying in one spot for long. Unown in the wild will flock to Ungon-Z and use its hollow body as a temporary shelter.
As it dances, it strikes poses that seem to correspond to letters of the alphabet. Whatever sort of message it is trying to convey has yet to be deciphered.
It uses advanced psychic powers to keep aware of its surroundings while watching over its Trainer. It can rotate its head 360 degrees; it will always keep its eye on its Trainer.
Some say all Unvoir are avatars of the same being projected into our reality from somewhere beyond. The shifting mound of limbs behind the body grasps and gazes gently at those near, seemingly searching for something important.
Each segment of its body appears to be shaped like a letter from the alphabet. The body appears to spell something as it flies, but strangely, those who witness it each report a completely different set of letters.
Each of the eyes spread across its body are thought to stare across space into different dimensions. Should one meet an eye's gaze, they too may catch a glimpse of these unknown worlds.
Unblim's unblinking eyes survey its territory constantly as it floats, making it impossible to sneak up on. Small groups occasionally gather around radio towers, their presence causing heavy disruption in the radio waves.
Its singular eye will never blink, even when attacked directly. It stares with deranged intensity, gazing beyond the veil into something past visible reality.
It enjoys singing in the evening, though the warped notes it lets out tend to disorient those who listen to it. Some have reported that the note-shaped part of its body changes depending on the song.
Unink have been recorded invading research labs and replacing the gears in machinery, typically those that print or visualize information. Machines with Unink in them constantly produce indecipherable combinations of numbers and letters.
Untik's eye glows faintly in the dark, often leading to homeowners being spooked by its discovery. Staring into its eye too long causes one to feel a tingling sensation along their skin akin to static electricity.
Unpede hovers just above the ground, its central eye forever unblinking. Those who stare too long will swear they've seen the shape of something rotating inside the cocoon, but find themselves incapable of describing it adequately.
The two eyes look to each other as if they are separate beings, though science shows no sign of anything like a second brain. In deep snow, it uses the upper eye to see above the snowbank covering its body.
Uncorio is always aware when it has an audience, the eyes on its body shifting to remain locked on its watcher. Meeting the eyes' gaze is said to induce a strange and uncomfortable warmth in a person.
It takes the form of a discarded book in the hopes curious onlookers might take it home. The contents of the book are pure nonsense, but those who read it are entranced nonetheless.
Each of the eyes on its body can launch powerful Ice Beams to freeze opponents. Those who have met Unice's gaze report feeling a chill run up their spine, unrelated to its ice powers.
Unsteel is a strange metallic Pokémon that typically remains silent and sedentary. The circles on its face are actually eyes that can detach and float around to better observe its surroundings.
Resting on the ocean floor near underwater ruins, Unperl is almost always seen closed. If forced open, its single eye blasts the one forcing the shell apart with psychic energy that puts the aggressor in a dazed, amnesiac state.
It produces the image of floating symbols within the minds of others to communicate. It values peace and solitude so that it can focus and hone its psychic powers.
Unchamp's eyes are located on its torso, typically covered by two of its four arms for protection. It uncovers its eyes just before it releases a strange psychic power at its foes.
Unzee's abilities allow it to ensnare small groups of Unown as its thralls, which follow it around and cause those who view them to fall asleep with a single glance. Its eyes glow a piercing red as it feasts on the victim's dreams.
Rare eyeless variants of Unzee exist that behave even more aggressively, sending out their thralls of Unown to send as many victims as possible to sleep so it may gorge endlessly on their sweet dreams, leaving only nightmares behind.
The dark egg in the clutch is protected at all times by the rest of the group. Should anything make an aggressive move towards it, the entire group will pile onto the aggressor in a vigorous counterattack.
Lighter and less sturdy than it would appear, Wobkhan's form bounces around from even light impacts. Though it looks disorienting, the child seems to enjoy being jostled around in the pouch during these moments.
Wobturn inflates one of the bulbs on its head as a distraction tactic. Undersea predators go after the large bright target, only to be repelled by a powerful electric shock the moment they make contact.
If spotted on a computer, Wobgon2 is relatively harmless if interacted with, as long as one only clicks on the blue parts of its body. Clicking on the black parts will cause it to flail about and glitch its surroundings in retaliation.
Wobsey is compassionate and always willing to lend a friendly pat or hug to those feeling down. It will, however, immediately and roughly smack anyone that attempts to touch the black egg it carries with it.
Wobtei is typically non-confrontational and won't even respond to the first few blows struck against it. If it bashes its tail against the ground, however, one has succeeded in angering it and should be ready to flee from its burning vengeance.
Wobpom tries not to stay in combat for very long. Its main method of attacking is using the black protrusions on its tail, but striking against another seems to cause Wobpom pain as well.
Wobcko defends its territory staunchly, standing firm near large bushes. This preferred position allows it to hide its sensitive tail in the bush for safety, letting its more resilient body take any blows and retaliate accordingly.
Wobts's cap is extremely sensitive to the emotions of others nearby. If too many negative emotions are sensed, it instinctively reacts with a psychic pulse to push those providing the sensations away.
The spirit forming from the stone is large and loud, drawing the attention of others. This is because the stone is Wobtomb's true body, and the spirit is a conjuration meant to distract and keep it from being harmed directly.
Kinetic energy absorbed from receiving enemy attacks gets stored in Wobloom's legs. The more damage it takes, the farther it can leap away to safety.
Wobish absolutely detests having the leaves on its head touched. Anything that reaches to touch them will be batted away with its long arms, or hit with a cloud of stinky pollen before it runs off.
Giramar uses its flame breath to ignite branches and plants just before it devours them in order to enhance the taste. The head on its tail can breath fire in self-defense, even when Giramar is sleeping.
Its rear head possesses its own tiny brain as well as its own flame sac for producing fire breath. Anybody that tries to sneak up from behind is in for a nasty burn.
Girato's shell and the body beneath it both have their own separate minds, working in tandem. The shell uses psychic powers to keep anything from stepping on it as it scuttles around the ocean shallows.
Giraligatr acts in a vicious way that suggests it is wracked with extreme levels of pain and rage. It can fire intense and devastating beams of psychic energy from its mouth, tail or the spines on its back.
Girabat's cry emits psychic waves that affect the target's perception, causing them to see double. Girabat uses the confusion this creates to more easily swoop in and catch its prey.
The front head has powerful eyesight, and the rear has mild precognitive capabilities. Between the two, Giratu is nearly impossible to sneak up on, flying away at the faintest hint of danger.
Girawoodo has a mischievous streak, staying motionless until something passes by and then biting them with the mouths on either hand. It then quickly goes back to being still, pretending it did nothing to the irate bite victim.
Girasparce always keeps its body coiled up in a spiral to some extent. It's front head is fairly docile, but the tail's head is skittish and will attempt to jab its horn into those who get too close.
What appears to be a tail with a mouth is actually the organ with which Giratank produces milk. Most farmers who have Giratank confess the sight of its milk production can be a little unsettling.
Giramagius itself is rather docile, but the head on its tail is rather vindictive. Even if Giramagius would rather flee than fight, the head will hurl dark magic from its mouth and instigate battles on its own.
Girashrew often play fights with its own tail to entertain and exercise itself. When it curls up into a ball for protection, sometimes the tail will uncurl of its own will and attempt to bite whatever caused Girashrew to hide.
Both of Giravoir's heads have protective inclinations, but the tail's head is more impulsive, owing to its smaller and simpler brain. It has a habit of shooting psychic energy from its mouth at anything that gets too close to its Trainer.
Giratomb appears to fluctuate between acting with good intentions or acting with malice. It is said to contain 108 spirits within itself, with a perfect split between kind and evil souls.
The rear head will occasionally sense a separate disaster from the main head, influencing Girasol and leaving it torn on which to assist with, often freezing up and helping neither.
One should be careful interacting with Giraodor. Although it is docile, its additional heads are feisty, and the garbage-laden diet means that suffering a bite is likely to lead to a bad infection.
Girawear is a cuddly and gentle giant despite its strength and size, but its tail is a bit rambunctious. It must be careful not to hold those it hugs too long, or the tail may try to bite them while in its embrace.
The mushroom has siphoned nutrients from Girasect's brain, granting it more intellect than the host. It radiates strong psychic pulses in order to repel anything that gets close enough to threaten it.
Girakey is a surprisingly well-mannered Pokémon, as all the usual aggression appears to have been funneled into the tail. As a result, the tail gnashes and swings at anything approaching it, even when Girakey sleeps.
Giracanth's large nose glows slightly when using its psychic abilities. While Giracanth mostly avoids combat, using its powers to simply repel others, the second head on its tail is prone to taking a bite out of anything near it.
Giradude's two sides display a dichotomy, with its right side being more aggressive and the left being more levelheaded. The right side displays modest psychic abilities that it channels through its stone fist.
The two halves of Girata produce flames independent of each other. The front half uses its fire offensively, while the back half applies it for defensive maneuvers.
Girafetchd carries its own tail, which contains a secondary head with its own tiny brain, close at all times. The tail can consume plants and fungi the main head cannot, giving it an alternative way to gain sustenance.
Its second head will regularly nibble and gnaw on anything that gets too close. Due to its smaller brain, it will occasionally bite the other head, forgetting they share a body.
Girano's hypnotic powers are all its own, not requiring the help of the small head it carries. It lets the head think it's crucial to the hypnosis effect so that it can feel helpful.
The child is more aggressive and combative than the parent. Pinekhan is often forced to restrain the young, to keep it from leaping out of the pouch and exploding at something.
Due to the unique texture, Pinefree makes a soft crackling noise with every flap of its wings. Sentret are known to enjoy gnawing on these crunchy scales when they shed and fall to the forest floors.
Pineuna's cocoon is made of several rigid plates layered over each other. It constantly grows new plates to replace the old, so that its defenses remain strong until it completes its evolution.
Pinepi removes and offers tiny plates from its own body as gifts to those it is fond of. They grow back quickly, and the self-removal is painless, so there's no harm in accepting the present.
It has a possessive streak when it seeks a tree to perch on. If Kakuna and similar Pokémon hang threads on its tree, it will use the beating of its wings to blow them all to the forest floor so it alone can remain.
Pinetler rubs its body against tree bark in order to help scrape and snap off plates of its body that have grown excessively. The fallen pieces biodegrade quickly and provide more nutrients for soil and plant life.
Pinelax strolls around forests, tearing off bark and picking up twigs to munch on. On occasion it will snap off pieces of its own plates and eat them, which seems to cause it no harm.
Pinetomb retreats into its keystone when angered, causing it to vibrate with stored energy. Touching it in this state will cause it to release this stored energy in the form of an explosion.
Pinerem's plates remain almost eternally cold even after they have fallen off of its body. Some use them as actual plates to keep chilled food cold for longer.
Pinesect burrows most of its body down into soft soil to sleep or feast on roots. If a predator should agitate the part that remains above ground, its plate-like mushrooms on its back will eject and burst into blinding, irritating spores.
Pineple is often found milling around groups of Pineco in the wild. It crawls over them and eats small insects that will cling to the Pineco and bother them, grooming them while gaining sustenance for itself.
Forregon's two shell halves rest tightly against its vulnerable core most of the time. If something threatening approaches, the top half levitates upward so it can fire sharp projectiles from its core before quickly shutting closed again.
Forredrill nests should be given a wide berth for safety's sake. Extremely territorial, it fires sharp spines from its front limbs, launching at high speeds from long distances.
When Forreown closes its upper and lower halves it creates a psionic shield that reflects almost any attack. The pointed part in its center fires off spikes of psychic energy to further defend itself from attackers.
Forrepardos's sturdy shell plating gives it ample defenses against attacks. Its primary offense is its headbutt, the stimulation of which causes protrusions on its head to fire high-velocity spikes.
With low mobility but impeccable defenses, Forreleon uses its sturdy body to protect wild Piplup from danger. Its mouth and the holes on its flippers can fire icicles as solid as still at high speeds.
Forreon's meals consist of stone, dirt and other minerals in its home. As it digests, parts of the materials get compacted and stored in the pores on its sides, to be fired out at high speeds in self-defense.
Forretrio's body is rather sensitive, so it rarely pokes its heads up very far above ground. Their craniums are protected by a sturdy shell, and they can fire sharp stone projectiles from the growths on their necks.
Forreduck spends much of its time staring blankly into space, ignoring most outside stimuli. Should something manage to startle it out of its stupor, it instinctively creates and fires spikes made of psychic energy as a defense mechanism.
Forrelem fires sharpened stone projectiles from the holes in its side. By tucking in its limbs and closing its shell, it can increase the rate and distance at which it can fire the stone shards.
Dunsaur comes out during the warmer parts of the day. As the temperature cools, it uses the vines from its bulb to dig out holes for it to sleep in until the next day brings about more warmth for it to soak in.
When put on the defensive, Dunsea buries its tail into the ground to stabilize itself. Doing this allows it to become much more accurate in its ink shots.
Pressing the red circle on Dunmime's torso makes it emit a variety of funny noises, making it popular with young children. Pressing the red circle on its face hurts it, however.
Dunium has a very calm and gentle personality, taking life at a slow pace. When it yawns, it generates a sweet scent from its mouth that invokes drowsiness in others near it.
Dundreavus digs a hole to hide in, using it to create an echo for its eerie, haunting cry. The acoustics enhance the effect, making it easier for it to feed itself with the fear its cry causes.
Rival Dunrow duel each other via swordfights with the drill tails they possess. Once a hierarchy is reached via victory, the loser forfeits some of its stored food to the victor.
Dunchu uses the drill-tip tail it possesses to dig holes for it to rest in. Should it need to escape quickly, it creates a burst of electricity with its tail, dispersing all the dirt around it so it can flee more easily.
The four drill-tips on Dunxio's tail spin in unison whenever it starts to spark and generate electricity. Unsurprisingly, it is especially protective of this part of its tail.
Duntrum's sturdy hide nullifies most strikes to the point that it hardly notices if it's being attacked. It uses the pointed tip of its tail to stab into fruit or drill into tree trunks to find things to eat.
Dunler's pointed tail is quite powerful and sturdy. If it were rolling down a mountainside at top speed, drilling into the wall with its tail would cause it to stop in its tracks instantly.
Dunpoke's drill-tail is an effective tool for burrowing through dirt, but it often forgets why it burrows and stops halfway within the ground. It will often need help being pulled out of holes it dug for itself.
Glitung's saliva contains a smaller concentration of the same toxin within its stinger. If it fails to sting a target, it will lick them with its lengthy tongue to poison them, even if the effect is less severe.
Gliret squirms its way into narrow spaces, waiting until it can leap onto another's face and grab onto them. This isn't an attack behavior; Gliret is simply overly affectionate.
A vicious jungle hunter, Glimega swoops in and snatches prey faster than most can even perceive. Once it seizes its target in its claws, it pumps them full of toxic venom using the stinger on its tail.
Glieary's large ears give it a keen sense of hearing that aids in hunts. It swoops quickly and silently to strike prey, but flees in terror if the first blow does not finish the job.
Steepie digs tunnels in soil that Caterpie inhabit for safety while Steepie sleeps out in the open. Due to its steel carapace, those that would prey on Caterpie find their jaws useless in trying to take a bite out of Steepie.
Its body is composed of highly durable steel. This resilient form allows it to burst with an explosion of electrical energy, while leaving its body intact and undamaged.
The huge skull of Steelix is almost too heavy for Steebone, hampering its movement in exchange for strong armor. It can hide its entire body within the steel skull to weather prolonged attacks.
Steewak carved itself armor and weaponry out of discarded bits of Steelix. Using these, it considers itself a guardian of the defenseless, striking back at those who would pick on the smaller and weaker.
Mainly inhabiting watery tunnels and underwater caverns, before their discovery, the wailing and metallic cry of wild Steeras was the fuel for many a seafaring ghost story and a warning for sailing ships.
Steew lives deep underground where the pressure helps harden its already sturdy metal body. It can use psychic powers to separate segments of its tail and launch them as solid projectiles.
Steefarig's back half has not developed a steel coating, leaving it less defensively developed. The secondary head on its tail alerts it to anything coming behind it so it can about-face and defend itself more properly.
Parts of Steesel's body, its claws in particular, are made of solid, sharp crystal. It detests Sableye, as the latter is constantly trying to chew on the jeweled parts of its form.
The steel casing of its body holds tightly around the molten magma Steecargo constantly produces within. Between its nigh-impenetrable shell and its ability to belch streams of lava at will, few are considered a danger to Steecargo.
Steephan consumes large quantities of soil, storing away stones and gems swallowed while digesting the dirt. When it lets out a bellowing trumpet, the stored shards of rock and crystal shoot out and cut away at intruders.
In the past, poachers attempted to hunt Steefeon for the beautiful crystals on its body. This quickly proved fruitless, as once removed from Steefeon, the crystals turn brittle and crumble to dust.
Stone gears churn to power the crystalline core within Steeklang. Once fully charged, the gems fire off powerful beams of radiant light.
The crystals on Steerem's body are considered priceless in value. Gaining them is nigh impossible, however, as its chilling breath will freeze solid any who try to approach it.
Blacksmiths of old used Steelgon to test the durability of their forged weapons. If one could strike the hardy shell of a Steelgon and not crack or break, then it was considered a work of true quality.
Steebat's heavy body makes it nearly impossible for it to fly for more than a few moments. It uses its metallic wings and heavy tail as bludgeoning tools in combat.
Steesteel's heavy metal body is durable to the point of being nigh impervious, but its weight causes it to be nearly immobile. It fires powerful bursts of energy from its feet and hands to maneuver itself in short-distance increments.
Steeras's whole body is covered with a thin layer of sturdy steel, making it slow yet quite resilient. The fungi on its back can be launched as short-range heavy defensive projectiles, growing back within a day.
The spores Steesect produces cause rock-like fungi to grow on most surfaces. Though harmless to humans, these strange mushrooms can be very harmful to Rock-type Pokémon, causing painful paralysis with a single touch.
Scratches on Steeor's body appear to be made from rival fights in the wild, as no known manmade material has managed to scratch it. The clangs made by two Steeor tackling each other are ear-splitting.
Steelem shed their outermost layer of metal yearly, growing a stronger one shortly afterward. It's said that those reaching one hundred years develop impenetrable skin.
Despite its heavy body, Steedash can gallop at high speeds, trailing dark flames behind it all the while. It races to the highest peaks it can and stands watch over the mountain, cutting a striking visage.
Despite the lopsided appearance, legs that look unchanged from Dodrio carry the three massive Steelix heads with only a marginal decrease in top speed. Scientists are still baffled by this.
Snubtung is very proud of its big blue tongue, presenting it to any who would bear witness. It is prone to pouting if people do not compliment its size and hue.
Snubew is clingy and likes to be spoiled. It imprints on the first person to give it a treat, following them closely and endlessly from that moment on.
Snubird travel around the world, giving out gifts to well-behaved pet Pokémon. Badly-behaved pets instead get a scolding wallop from the heavy sack of treats it carries.
Despite possessing the power to crush trees with its coils, Snubok is rather meek. If its intimidating appearance and growling doesn't ward off a threat, it slithers off in utter terror.
Though usually well-behaved, Snubusken gets feisty in the presence of others of its kind. A meeting between two Snubusken almost always starts with an exchange of numerous rapid kicks.
Though generally well-behaved, Snubinja's lack of changing expression can make it difficult to judge its mood. The only exception is if something touches its halo, whereupon it bears its teeth and utters a scratchy, ethereal growl.
While Snubrina will typically flee from most fights, its protective instincts will outweigh this tendency. In defense of smaller Pokémon, it will fight with a surprising amount of tenacity.
Snubdew thinks of itself as far more intimidating than it actually appears. It runs up and growls at anything unfamiliar, but grabbing it by the tuft on its head will instantly subdue it.
Snubtik spikes out its fur and sheds sparks when threatened, growling strongly at potential danger. Unfortunately its strength is rather meager, so if the threatening display fails, there's little else it can do.
Normally Snubish has a placid personality, but when it chooses a spot to call its own to settle down and gather sunlight, it becomes more aggressive. It growls at and smacks anything that comes near with its large leaves.
It makes a frightening face and growls to scare smaller Pokémon away and steal their things. Should it face opposition, however, it immediately turns timid and runs away in fear.
Socialites have begun seeing Snublithe as a fine trophy pet to pamper and preen. Competitions to see who has the most well-groomed and dressed-up Snublithe have become common in affluent locales.
Spearos tends to bully flocks of Spearow, yet at the same time defends them from larger Pokémon picking fights. It seems to believe that only it is allowed to pick on the little birds.
Spearvee's fur coat shifts color and thickness in accordance with its surroundings and the seasons. The changes usually come with a shift in attitude as well; Spearvee with thinner or lighter-hued coats appear more docile.
Having not evolved the long beak of its Fearow kin, Spearow often has to resort to bullying flocks of Spearow away from food in order to gain sustenance of its own.
Disembodied wings circle around Speartomb's main form. By rotating them at high speeds, it can create strong gusts of wind that blow other small avian Pokémon away and allowing it to swipe their meals.
Spearpass uses magnetism to achieve something vaguely resembling flight. This takes a lot of energy to maintain, so travelers should be wary to watch for exhausted Spearpass falling out of the trees.
Speartrum uses its size and shrill cry to cow flocks of Spearow into making it their leader. It seems far more interested in being feared and admired by the flock than actually commanding them to do anything.
Granorb growls and gnashes its teeth to create sparks as a way to ward off others. If this doesn't work, it opens its jaw wide before biting down hard, the force of which causes a powerful explosion.
Grankrow's fearsome face makes small birds flock to be its underlings to avoid incurring its potential wrath. Few figure out that it is incredibly softhearted and will buckle beneath the slightest bit of opposition.
Grancor doesn't have a strong will for fighting, so it relies on clicking its claws and gnashing its large jaws to scare off others. When push comes to shove, however, one shouldn't underestimate its bite or venomous sting.
Parts of Granswine's lower jaw jut out from its face like tusks. During warmer seasons, these oversized teeth generate cold air to keep it cool and prevent overheating.
Granlord's fearsome appearance and huge size cause many to treat it as a vicious monster, but it is in actuality incredibly gentle and even timid. Even when attacked it rarely retaliates, instead choosing to flee.
Grangigas's growl is deep and loud enough to cause the very ground around it to tremble and shake. This is its only intimidation technique, and if it fails to frighten something off, Grangigas itself will flee and hide.
Grantrum is a notorious antisocial rebel, stirring up trouble for no other reason than because it can. Even its own Trainer is not exempt from its unruly and disobedient behavior.
Grandisc's small stature does nothing to curb its violent and aggressive tendencies. It's given a wide berth due to superstition that those bitten by Grandisc will lose the ability to feel love, replaced with rage.
Qwilbone uses a special bone as a flail to smash over the heads of its opponents. The spines on the flail are tinged with toxins, so getting hit causes one to be wracked with a potent poison.
One should take extreme caution when approaching Qwilkhan. The parent can control itself and not poison those it trusts, but the child lacks control of its toxins; any touch of its spines will be painfully poisonous.
An alternate coloration of Qwilkhan often found in more tropical regions. Its different colors are likely due to a higher intake of fruit in its diet, and this variant is known to have less dangerously potent toxins in its spines.
Qwilew inflates its body before releasing a burst of toxin-laced spines all around it. It can control these spikes after firing to make sure all the pointed projectiles hit their targets.
Qwilosion inflates its upper body to increase the amount of toxins its body generates, making its spines deadlier. Poisonous bubbles froth up from its back whenever it does this.
The ends of Qwilturn's antenna inflate when it lights them up to illuminate its surroundings. When they deflate, they release a toxic material into the water surrounding them.
Qwilrill is able to rest on its spiky tail-orb without any sort of discomfort, even bouncing on it to alleviate boredom. Anything else that tries to touch the orb will be pricked and given a painful dose of venom.
Qwiltomb is quite grumpy and antisocial, placing itself in deep parts of the ocean to avoid contact. It can harden some of its wispy body into pointed, poisonous spines to further deter anyone from interacting with it.
Qwilqueen has a protective and nurturing nature, often scooping up smaller Pokémon in order to cuddle and keep them safe. Its spines extend while doing so, intent on protecting its charges from any external harm.
Qwilceus can inflate its body massively to generate poison spines that fire off into the air once it exhales. It's been recorded firing up to a thousand needles in a single burst.
Qwilveon's body possesses many poison spines across it, particularly on its ribbons. The toxin is a potent paralytic agent, though victims are not in pain due to the numbing and euphoric agents mingled within the venom.
The heavy pom-poms on Qwilcorio's arms are filled with both toxins and electricity. It combines its dances in combat with powerful bludgeoning strikes that leave foes poisoned or paralyzed.
Qwilvanha gather in schools to take down larger Pokémon in a feeding frenzy. If they gorge too quickly, however, their bodies will suddenly and involuntarily inflate, leaving them almost immobile.
Qwilsect's mushroom is covered with dozens of pointed spines. It inflates itself when danger is sensed, causing the spines to fire off and inject the toxic spores within on impact.
Qwildisc has become infamous among couples, as it has a tendency to leap and attempt to sting those it sees behaving romantically. It's thought that this behavior is born out of little more than petty jealousy.
Qwilsian has a personality as prickly as its body. Finicky to the extreme, owners must work hard to earn enough of its trust and affection for it to retract its poisonous spines and allow itself to be pet.
Qwilobat's entire body is covered completely with poisonous quills. If it makes a noise similar to kissing, it is best to flee; the sound is a warning given as it prepares to fire its spines in every direction.
To intimidate others, Qwilwhirl will inflate much of its body to increase its size. Striking its belly while inflated causes it to fire off some of its poisonous spines.
Qwilchop flexes the muscles in its body to inflate itself slightly, looking to appear stronger and more imposing. Its spines carry a mild toxin that causes temporary muscle atrophy in those stung by them.
Qwiluk can harden small chunks of its sludgy body into solid spines. These spikes are full of the toxic chemicals comprising its body; being pierced by a single one is enough to bring almost any Pokémon to their knees.
Qwiltoise can inflate its torso to incredible sizes, as well as extending large poison-tipped spines on its shell. Toxic liquid can be shot from cannons located on its shoulders.
Qwilno's hypnosis abilities are only effective on about 30 percent of people. When its pendulum fails, it simply hits the victim with it, injecting them with a toxin that quickly knocks them out.
Scichan's heavy metallic form restricts its movement, forcing it to take a tactical approach to combat. It endures attacks while waiting for the perfect opportunity to retaliate with a punch so strong it knocks out a foe with a single strike.
Due to its offensive and defensive strength, Scidon is a bit of a braggart. It taunts foes by rapping its claws against its head or using them to crush thick stones to rubble before their eyes.
The pincer on Sciras's back is spacious and soft inside and ill-equipped for any sort of offense. Instead, it can safely store a number of passengers within to keep them warm and safe during its sea travels.
Scicuno's metal shell is typically very cold, staying at temperatures close to freezing. Prolonged combat causes its body to heat up from the inside, steam beginning to flow from its wings as it does so.
The wings on Sciew's back are not strong enough to fully lift its metal-covered body off the ground. It uses psychic powers to help compensate for the weakness of its wings.
Scitoed's claws contain tongue-like appendages it can fire out to grab and store insects for later consumption. The length and speed of the tongues also make them effective as whips in combat.
Scigia's claws hold the power to emit gale-force winds or torrential geysers of water. It uses these abilities to force back intruders to the solitary islands it claims as its home.
Once per year, Scigia migrates to another section of the ocean, using its massive claws to tear itself a new den within cliff faces. The weight of its metallic shell helps it dive to the ocean depths at ridiculous speeds when it goes hunting.
Scipom's two tails end in pincers with incredible gripping power. Some have put it to work in junkyards and other jobs where it can assist by tearing apart large materials.
Despite a heavy steel body, Scilia dances and twirls across the battlefield with grace. Those that try to interrupt its dancing will become victims of heavy crushing blows from its metallic claws.
Scieon launches tongue-like extensions from within its claws. These are covered with the same sturdy metal its body is, making them extremely effective as whips to be used as weapons in combat.
Scinoir's hard steel armor coupled with the capability to turn intangible gives it maximum defenses in battle. Opening its pincers allows it to exude ghostly tendrils that grab foes and drag them into its crushing iron grip.
Scileon's heavy body causes it to plod around slowly when on land. However, despite its weight, it is masterfully quick underwater, hunting dangerous Pokémon like Sharpedo and Tentacruel with ease.
Scileon's pincers possess a powerful grip and freezing ability. Those seized in its claws get frozen solid and tossed aside, as a warning not to mess with Scileon further.
Scigron is coated with a dual layer of two separate yet equally durable metals. Its defenses are all but impregnable, but its mobility is extremely reduced due to the weight of its armored body.
With its steel muscles, scythes and pincers, Scichamp is a destructive powerhouse like no other. Contractors have used it regularly to help in deforestation prior to construction efforts.
It is rare to see a Scitle retreat into its shell, as its hard metal body gives it enough strength to be unafraid of most dangers. It plays tag with other Scitle by squirting water from its large claws.
The pincer at the end of Scifetchd's stick makes it perfect for grabbing berries too high for it to reach normally. Its weight and metal coating also make it an efficient club to use for self-defense.
Scigong's steel shell resists even the frigid temperatures of the bottom of the coldest of oceans. It lies in wait in the cold and quiet depths, springing out from the darkness to snatch up prey that unknowingly swims above it.
Sciler's giant metal pincer and steel body make it a formidable foe. Few attacks can even scratch its heavy carapace, and its giant claw has enough crushing power in its grip to shatter the sturdiest of steels with ease.
Shubone resembles a Shuckle using an old forgotten skull as a replacement shell. As it generates berry juice, excess liquid pours from the hollow eye sockets, making it look as if the skull is crying.
Shusey grows a variety of berries naturally in its pouch, which it uses to create mixed juices inside its body. These concoctions are effective at combating various illnesses, and Shusey shares them freely.
It contorts its limbs into the shapes of wings that miraculously allow it to fly for short periods. It enjoys coating berries in flower pollen before consuming them.
Juice produced by berries held within Shugon's shell is only really appreciated by Porygon-related species. Any others find the flavor to be strange, leaving an odd tingling in the stomach for some time after drinking.
When initially observed, Shutini was thought to be the first sighting of a shell-less Shuckle. Though debunked, it has invited fringe theories about a possible shared lineage.
Usually passive in nature, Shunite keeps most of its body retracted in its shell and looks as unimposing as possible. If pushed to confrontation, however, it reveals its full size and strength, making quick work of its foe.
Shuew's head is located at the very end of its long and small tail. Berries it consumed are filtered to the curled-up body, eventually becoming juice that will leak from the body's closed "eyes".
Shudile spends much of its time tucked into its shell, floating down rivers and streams. It uses a long tongue to slurp up insects drawn to the sweet berry-like scent its shell gives out.
Shuret squishes berries between its paws and offers the juicy slurry to others as a sign of affection. This makes owning one as a pet a sticky, messy affair for most Trainers.
Shuswine is a slow-moving, gentle giant; its hard shell protects it from most dangers. It consumes vast quantities of berries, eventually turning them into juicy frozen treats.
Berries taken into Shutomb's body are eventually turned into a very strange type of juice outlawed in many regions. It violently attacks anything near it during the process, swiping at them with juice-stained claws.
Early sightings of Shuskull in the wild reported the macabre sight of it bleeding from its eyes. Further research revealed this was simply excess berry juice from within its body leaking out through the hollow sockets.
When Shuceus appears in a forest, it consumes all the berries from the trees around it before vanishing. The berry juice created from this mixture within its body is extremely rare, and said to be a miracle elixir capable of curing any disease.
Shuveon uses its many ribbons to grab at berries growing from trees, before smashing them together into a pulp. It then offers to let others lick the sweet, juicy mush off the ribbons; it gets very sad if this generosity is refused.
Berries Shupede consumes mix with its internal toxins to make a poisonous juice. It launches globs of the toxic concoction from the holes in its carapace as a way of self-defense.
When its jaws are closed, Shutrum's tentacles wriggle out of the pores of its shell. When its jaws open, they all undulate out from its mouth to grab and reel in any berries it can take in to consume.
When Shugeist's body is in the process of creating juice, an orange light glows from the largest holes in its shell. This unsettling view has lead many to believe that Shugeist's berry juice is cursed.
After gathering up a small amount of berries in its body, Shuor floats up high and crashes back down to the ground harshly. The impact instantly turns the stored berries into a slurry of tasty berry juice.
As it eats berries, it creates a mixture of berry juices within its shell-like cranium. If a painful migraine flares up, this juice may erupt from the hole on top like a geyser.
Shucanth swims via using its many limbs to propel its shell through the water. When it creates berry juice, the resulting sticky liquid oozes out from the mouth-like hole in its shell.
When Shura senses danger, it tucks its limbs into its shell before teleporting away to safety. On rare occasions, berries it stored within do not travel with it, hovering in midair for a few seconds before dropping to the ground.
Shusprout's juice-making process takes longer than most due to its gangling, spindly body. It swings its lengthy neck around to hit attackers with the solid piece of shell in the center.
To accelerate the juice-making process, Shuler tucks inside itself and rolls down mountainsides to churn the berries inside it. Though effective, much of its juice spills out and stains the paths it rolls down.
The sixth egg in the clutch has a particular affinity for finding sweet nectar and sap for the rest to consume. It does this primarily to make sure that the rest don't ever wish to feed of its own sap.
Heralee's horn is nearly as powerful as its legs. Scooping large opponents and tossing them into the air, it finishes them off with a merciless roundhouse kick as they fall back towards the ground.
Herahorn seeks to consume the sweet sap from forest trees. It won't hesitate to knock over the trees with its charge, just to more easily suck the sap from their bark.
Heragela uses its horn to pry off layers of bark from trees or dig holes in dirt. Once it finds small insects beneath, its many vines reach out and grab the bugs so it can begin eating.
It tears deep holes in trees so that its young can crawl inside and feast on the sweet sap within. Any interlopers that venture too close during this time will be tossed aside by Herakhan's powerful horn.
Normally a Pokémon with a very mild temperament, Herafree becomes very greedy and aggressive where food is concerned. If anything tries to pry it from a tree while it feeds, it responds with extreme violence.
Herauna will embed its horn deep into trees before fully cocooning itself, so that sticky sweet sap trickles onto it. It absorbs the sap into the shell, which helps fuel the evolution process.
It uses the horn on its abdomen to cut and dig into trees in order to get to the sap within. Being greedy, it will aggressively flail its horn at anything approaching while it feasts, even other Heradrill.
Heraew peels bark off of trees in order to get the sap beneath. It does this without physically touching the plants, the tip of its horn glowing with psychic energy as it tears off the outer layers.
Heraros digs into tough tree bark with its horn in order to get at the sweet sap lying just underneath. If others intrude on its feeding process, it blinds them with bright flashes from the orbs on its horn and tail.
It can retract and extend its limbs from any of the holes in its shell. Predators thinking they can sneak up on it will be surprised when its horn disappears and then flies out of a completely different section of its body.
Herasel's horn and claws make it easy for it to tear off tree bark in order to get the sap underneath. It is quite greedy and competitive, so one often sees several Herasel fighting over a single sappy spot.
Herapiny hollows out materials to collect sap it can carry around in its pouch. Though the sap is primarily for its own indulgence, Herapiny will almost always be willing to share if asked.
Normally, Heratile acts as a stalwart, intelligent guardian of small forest Pokémon. However, it occasionally goes wild with a craving for sweet succulent sap, and will tear apart and uproot any tree near it to get its fix.
Heraslash uses its claws to sling onto trees while tearing bark off with its horn to get to the sap beneath. It can flap the back part of its carapace to dislodge the spines on its back to fire at those who might attack it while it eats.
Heralia's twirling dance is as lovely to watch as it is effective in battle. With two horn-like appendages on each arm, it can leap and whirl around to take out opponents with grace and ease.
Herainja uses its horn to tear outer layers of bark from trees, before sticking itself backwards onto the tree. Some time later it floats off, with all the tree's sap being completely drained from it.
It lightly peels away bark from trees to gnaw on the wood and seek out sap to suck. Normally nonviolent, its horn is typically only used to swat or fling nuisances away.
Heratomb uses its ghostly body to dive right into trees. It does this to get to the sap within without needing to peel away the outer layers or bark.
Heraking adores honey, berries and sap from trees, but is usually too lazy to get it itself. It grabs smaller Pokémon that pass by and throws them at the nearest tree, threatening further violence if they don't bring it back something tasty.
Its large horn is good for tearing bark off of trees, but is predominantly used against rival Heraran. They butt heads and horns equally in disputes over food, territory and mates.
Heraveon uses its horn to peel bark from trees so it can smear the sap onto its ribbons. It then goes off to share the sap with other hungry insects. The ribbons' natural secretions seem to make the sap more flavorful and appealing to the bugs.
Herafable has a disinclination for prolonged combat, preferring to toss an opponent with its horn and then flee. Usually solitary creatures, during the full moon groups will gather together and mill beneath the moonlight.
Herafable owners like to decorate it for the winter holidays. Herafable itself delights in being dressed up and providing festive lighting for friends and family. Delibird also seem drawn to decorated Herafable.
When hungry, Herarona scatters flammable scales around the tree it chooses. It ignites these scales once it starts feeding, so that the fire will keep intruders from bothering it as it sucks sap from the trees.
Once it sinks its fangs into a tree, it refuses to let go until it's had its fill. If Herabat is not forcibly removed, it may drain a tree completely of its nutrients and leave it a wilting husk.
The many claws near its neck let it attach to trees to better eat the sweet sap from their bark. It is a curious sort, and seems unaware of its size and stature potentially being frightful to smaller creatures.
Herarunt uses its horn to tear bark off of trees to get to the sap underneath. Once the tree no longer provides its sap, Herarunt throws a tantrum and tries to tear the tree apart with its jaws.
Heracorio dances to better focus and utilize its psychic powers. Using telekinesis, it pries other creatures off of trees so it alone can peel off the tree's bark and get to the sweet sap beneath.
A tough carapace and horn give Heraitty ample defenses against larger threats. Many sets of armor from Johto's distant past bear a striking resemblance to Heraitty's appearance.
It bashes its horn against trees to dig and pry its way within to get to the sweet sap within. The taste of the sap helps soothe the pain of the headache it gets from using its horn.
When tucked into its shell, the horn sticks out from the front. Small feelers let it sense if predators are near, and it can strike the ground with its horn to propel itself away from danger if needed.
Herafetchd uses the leek it carries in combination with other flavorful grasses as a lure. It sets a trap for leaf-loving insects and waits until they get close, then attacks from above with its horn to knock them out.
The larger head is adept at sensing opportune places to feed as well as nearby predators, while the smaller head takes care of defending itself with its mighty horn.
Sneawak uses the weapons it carves to establish dominance over Sneasel tribes. It unites them under its banner, typically to reign in their more sneaky and devious mannerisms.
Inhabiting colder waters, Sneachou lures creatures closer with the hypnotic glow of its appendage. Once something draws near, it cuts them with tiny claws hidden in its hands that carry a chilling, immobilizing poison.
Sneagon2 is rather dexterous with the large claws it wields. Using them, it can meticulously sort through files and quickly shred apart those that are no longer needed.
Sneaqueen is a vain sort, obsessed with jewelry in particular. Trainers should expect to regularly gift and bribe it with bracelets and necklaces if they ever hope to have Sneaqueen obey.
Snearua gather in small packs for hunting operations. Using illusions to disguise themselves, they take hapless targets by surprise and overwhelm them with quick hit-and-run strikes.
Sneaseed coordinate in small groups to steal from travelers. A few members will explode from different sides to work as distractions while a select few other members sneak in and swipe anything they can.
Sneatrum has a sadistic streak, cutting at opponents with its claws in the hope of leaving permanent scars. It toys with its foes during fights to prolong them, never going for a decisive blow until it's had its fun.
Sneadra looks more intimidating than it actually is, but doesn't stand for bullying. It spits a glob of sticky slime at bullies, immobilizing them so it can get close and punish them with its claws.
Teddipod hops its cocooned body over to sources of honey it smells. It rubs itself against the honey in order to be coated by it, so that when it evolves, it can snack on the honey-coated remains of its broken cocoon.
Teddireon is extremely fond of sweet treats, with honey in particular being its favorite. It warms up the sticky liquid with its fire breath before eagerly lapping it up.
Teddilosion has an appearance like a large living stuffed animal. It can expel something resembling stuffing from its back, though the material is blisteringly hot, and one should avoid touching it to prevent painful burns.
Tedditu has a simple mind, but possesses great psychic potential. When the crescent moon on its head glows, it receives a short vision of the immediate future.
Teddiring is quite popular due to its large size but amiable disposition, often seeking to cuddle anything smaller than it. It's so softhearted it will tremble before any battle, even against weaker foes.
As a pet, Teddisola is simultaneously difficult yet simple to care for. Without proper water temperature, purity and other such criteria it will grow ill easily, yet feeding it honey seems to cure all its issues, at least for a time.
Tedditank's high consumption of honey means that the milk it produces is particularly sweet in flavor. It's often shy about sharing its milk, but is easily convinced when offered sweets in exchange.
Teddifeon's leafy bits change color with the seasons, growing pale in the winter months. During the spring they become golden-brown, and emit a pleasing honey-like aroma.
Teddigon-Z has a strong sense of smell regarding sweets, able to sniff them out in the real world even while in cyberspace. If snacks set near one's computer seem to disappear, it is likely Teddigon-Z's doing.
Teddikip's preferred home is one lush with mud puddles and trees bearing honey. It's almost constantly seen caked with both mud and honey all over its fur.
Teddidon has a metallic shielding around its skull as well as its claws. The metal around the claws is used to more easily climb and dig into trees to obtain honey.
Though placid in the presence of humans and other Pokémon, Teddiran maintains a strong rivalry with others of its kind. Its quite common to see them charging at and headbutting into each other, particularly over food.
Teddiveon uses its ribbons to gather up extra honey and lick it off of them later. It gathers and consumes so much that even when cleaned off, the ribbons still carry the scent of honey.
The crescent flame and melting wax on Teddiwick's head emit a scent very close to fresh honey. This unfortunately causes it to be accosted by Teddiursa and even the occasional Ursaring.
The only thing that Teddilous's heads agree on is a love for honey. This leaves them often fighting over the snack and winding up coated and sticky, and often biting each other as they try to lick the stains off the other.
A honey-like drool drips from Teddibat's mouth at all times. The sweet scent attracts small insects to it, making it easy for it to slurp up the stuck bugs for a meal.
Teddiful is beloved by small children for being a soft, comforting presence they can embrace in times of stress. Some believe Teddiful has a ghostly spirit inhabiting it, but this is so far unsubstantiated.
Many have falsely assumed that the honey-like scent of Teddiras's mushrooms makes them safe to eat. While not deadly, they should not be eaten by humans and will cause severe stomach upset for days afterward.
The best way to catch a Teddidisc is to put a dollop of honey on one's bait when fishing. Entire schools have been seen flocking to a single piece of bait, so great is Teddidisc's love for the sweet treat.
Teddith collects spare coins it finds and builds a collection. Once it gathers enough, it goes into human civilizations and attempts to barter its coins for tasty treats such as honey.
Teddichamp has a playful sense of pride in its musculature, always looking for a way to show off and impress others. It often expects to be rewarded with sweet honey treats for these displays of strength.
Some believe Tedditly is the spirit of deceased orphan Teddiursa. It floats through forests, its haunting wail causing Teddiursa to cry and Ursaring to go into grief-stricken rages.
Ursawak's strong arms let it wield the bone club with great effectiveness in battle, but its preferred use is more mundane: Ursawak enjoys smearing the bone with honey or sweet juices, saving them to lick up later.
Easy to anger, Ursahorn goes on charging rampages through the forests, bowling over trees and anything in its path. The only thing that can stop its charge is the scent of honey, whereupon it becomes very docile.
Though it looks aggressive, Ursamime takes its antics and attempts to entertain very seriously. Its usual act involves the upper arms arguing with the lower arms during their miming.
A bit sullen and antisocial, Ursavee tends to stick to its own devices, though it is easily lured closer with the promise of honey. If fed enough sweet treats, it will eventually open up and behave in a more upbeat fashion.
Ursaew is greatly attracted to honey sources, floating quickly to them the moment it catches a whiff. It is a bit greedy and may carry off an entire tree using psychic powers if it thinks another Pokémon may try to steal the honey it's after.
Ursawoodo's claws can be detached and used as throwing projectiles against opponents, as they regenerate over time. It's thought that this might have inspired the creation of shuriken in the past.
Ursatress produces a sticky, honey-like substance in its core, which it can fire as projectiles. The impact is powerful enough on its own, and the syrupy thickness often impedes an opponent's movement.
More aggressive than the average Teddiursa, Ursaursa tend to live more solitary lives fending for themselves. They are protective of Teddiursa however, and won't hesitate to claw viciously at anything that threatens them.
Though it has a gruff appearance, Ursabird enjoys sharing gifts from its bag with young children that behave well. It's been noted that all the gifts it hands out are related to honey in some way.
Ursamory's heavy body makes flying for long distances difficult, so it claims only small patches of territory. If angered, it may pluck one of its sharp feathers from its wings and use it as a throwing weapon.
Ursabok hides away in caves until the moonlit night falls and it can hunt. The ring on its chest reflects moonlight and casts hypnosis on victims who see it, stunning them and leaving them open to be constricted.
Ursasly spends almost the entirety of its life asleep, fending off danger with instinctive strikes that pack a powerful punch. Its resemblance to Komala has sparked some scientific discussion over shared ancestry.
If you see an Ursaslash curl into a ball, do not assume it has gone on the defensive; it rolls into opponents at high speeds to cut and crush them with its bulk and sharp spines.
Urban legends warn not to go deep into forests at night or you may run afoul of Ursawile. The tales say that if you see its diminutive frame, it's already too late to escape its fearsome maw that lunges from the darkness.
Many a terrifying tale is told about sightings of Ursaclops in the night. As the stories go, a victim sees a glowing ring in the dark, becoming so hypnotized by the sight they never see spectral claws ready to descend upon them...
Ursaveon uses a honey-like secretion from its ribbons to mark territory. Circles drawn on tree trunks using this special sparkling honey indicate the trees have been claimed as Ursaveon's.
Ursapius's leaf-wings are comprised of a sweet and succulent honey-like substance. It constantly has to shake off bevies of smaller Pokémon that climb onto it to sample its flavor.
Ursanine patrols around deep forests, guarding the denizens within from harm. Stoic by nature, it never makes the first strike, but responds mercilessly to those who would choose violence against it or those it protects.
Ursanine patrols around deep forests, guarding the denizens within from harm. Some variations of the species are notably more pacifistic, shielding smaller Pokémon from attacks as they retreat to safety together.
Ursawrath's spiked fists are strong enough to stop a speeding semi-truck in its track with one punch. Rivals will test their strength by punching each other directly in the center of their circular chest patterns.
Ursachop holds itself to a high standard in appearing strong and stoic. This front is rather easily broken when offered honey, as it can't resist ecstatically gorging on the sweet treat.
Ursaler hibernates in caves, curling up and appearing as a large boulder to most. Anything that causes it to wake up will suffer powerful and painful claw swipes in retaliation.
Ursadash protects young forest Pokémon from poachers. With its tremendous strength and speed, it can scoop up helpless young and fend off attackers with powerful swipes or kicks before retreating faster than most can keep pace.
It scratches claw marks into trees that grow particularly flavorful fruit. The three heads will sometimes argue over whether a tree's fruit is worthy enough to be marked.
Slugdeen swim magma rivers, grouping together in small schools. During eruptions, one can witness several of them attempting to swim up the streams to climb the volcano's rim and enter its insides.
Slugew floats around slowly and never ventures far from its magma-laden home. If it did, its body would cool and solidify, immobilizing it and sending it plummeting to the ground.
Slugsparce uses its tail to dig troughs to alter the direction that volcanic magma will flow. It works to eventually form a large isolated magma pool at which many of its kind can congregate together in peace.
Slugzor's wings are not used for flying, but generating warmth to regulate its body temperature. Outside of its volcanic home, it must heat itself constantly, or its body would harden and become brittle as it cools.
Slugby's lack of balance causes it to often fall over as it moves and lose its shape, becoming little more than a pool of magma. It takes several minutes for it to right itself and regain its normal form.
Traveling through Slugshrew territory can be a risky endeavor: it rolls from one lava pool to another in order to avoid its body cooling down and drying up, paying no heed to anything that might be in its path as it does so.
For fun, small groups of Slugshrew will gather together and watch each other curl into balls and leap into lava pools. The one who makes the biggest splash when diving is the victor.
Slugtomb sustains itself by absorbing lava and soot from active volcano areas. The more it soaks up, the larger and stronger the swirling mass of smoke and magma it can project from its core.
One should take cover should it spot a Sluglord rising up from a lava pool. It surfaces to vent excess lava from its spout, which sprays all about and will burn anything in the surrounding area.
When confronting others, Slugking rises slowly from magma pits, relying on its intimidating appearance to scare off most opposition. Though it possesses great strength, its movements are slow, hindering its ability to physically threaten others.
Slugram's molten body is said to be the result of its internal heat burning so hot that its body has begun to liquefy. It resides deep within volcanic caverns and only appears before those with truly fiery souls.
A weak and lethargic creature often seen lazing about near magma pools. Slugkoth only moves enough during the day to keep its body from drying out and becoming completely immobile.
When standing still, Slugva vibrates its wings rapidly against its body. The wings generate heat and keep its body warm, so it doesn't cool down and begin to harden.
Slugbat are known to reside in large groups within volcanoes, attracted to the intense heat. If one sees a flock of Slugbat flying out of a volcano all at once, it's a sign an eruption is about to occur.
Slugmask holds tight to its mask, treating it as a precious treasure. It's believed that if it lost its mask, its lava-like body would lose cohesion and melt into a puddle of lifeless magma.
Slugpius's leaves are actually made of a tightly-packed ash. The material is highly condensed, enough that it retains enough strength to allow Slugpius to fly around its volcanic home.
Rarely, plant life will form even in active volcanic areas, becoming Slugsprout. Though hardier than most plants due to their intense survival instinct, water will make it wilt rapidly.
Magorb's cranium is filled with a particularly volatile batch of molten magma. Should it become stressed, the magma reacts with an explosive burst that spreads searing lava all over the immediate vicinity.
Much of Magela's body is comprised of vines made from cooled lava that hardened. It sheds many of these vines weekly to prevent its body from becoming too heavy to move.
Magsir patiently waits for creatures to draw near before grabbing them with its stone pincers. Once ensnared, the prey is cooked by lava that comes out from small holes in the pincers' tips.
Though Magros has a volatile and aggressive temperament, its slow movement speed makes chasing down targets difficult. It adapted three long tails of pure flame in order to better lash out at those who have gained its ire.
Mageon's mane is made up of several spines of cooled and hardened lava. Using electricity, it can fire these off in bursts as paralyzing pointed projectiles, though it requires at least a day to reform a new mane afterward.
When hiding in its shell, Magon appears as little more than a charred cube of stone. Many unsuspecting creatures have gotten burned by being too close when Magon decides to emerge from within.
Magnyte tucks into the shell on its back at the slightest inconvenience. It likes to soak deep in popular hot springs, which can cause problems when humans accidentally step on it and incite angry retaliation.
Steam from within Magstar's shell regularly emanates from the spines on said shell. It can increase the pressure within to cause those spikes to fire off at high speeds as a defense mechanism.
Magtops retreats into its hardened shell to appear innocuous, waiting for something to draw near. Once it does, it springs out from hiding and strikes with its liquid magma arm-scythes.
Magew lives deep within active volcanoes, resting within a bubble formed of psychically-manipulated magma. When it does venture out, it likes to play with others by blowing lava bubbles from the tip of its tail.
Magkrow obsesses over the trinkets of others, but the heavy weight of its stone parts limits its ability to pilfer. Incensed by this limitation, it settles for spitting globs of lava at the trinkets and melting them so nobody can have them.
The gray leaves that poke out from beneath Magsaur's shell are always covered with a fine layer of ash. It is quite protective of them, often lashing out at those too close with vines made of lava.
A small shell of hardened magma has formed on Magma earlier than usual. The weight added to its small form makes it more difficult to stay moving and to resist its skin cooling and hardening.
Magsola thrives on volcanic islands, extending its magma body from the stone base to better absorb heat and volcanic ash. It retracts into the stone and flips itself over to hide and protect itself when it senses danger.
Magchum analyzes new objects and people by kissing them. Though not especially dangerous, this can be painful and problematic due to the burns a Magchum's kiss will leave behind.
Despite having a body comprised mostly of magma, Magtank is able to be milked using heat-resistant mechanisms. The warm milk produced by Magtank is perpetually hot, unable to be cooled by any modern means.
Magsly's heavy lower body prevents it from moving too quickly. Sensitive at heart, it cries often, shedding tears of fire that may end up burning some of its surroundings.
Magtyke swims about in magma pools without a care. It often floats on its back, sunning itself and keeping its rocky underside dry and brittle.
Magperior fires heavy chunks of hardened lava from the holes in its palms to deter attackers. It uses its own magma to do this, so repeated firing in a short time causes its body mass to visibly decrease.
A large amount of liquid magma is stored within the shell on Magmortar's back. These stores connect directly to its hands, allowing it to spray magma from its arms to fend off any dangers that it faces.
Magmega's stone body chunks weigh it down heavily, so it spends much of the day at rest. When it goes to hunt, wings of flame temporarily erupt and let it take flight and knock out prey with its heavy stone tail.
Magziken slowly waits for the perfect moment in combat before retaliating with blindingly fast counterattacks. When not in battle, it enjoys meditating within pools of molten magma.
Magpert submerges itself almost completely in lava pools, its favorite spot to relax and keep its body coated with fresh magma. Rocky parts of its body that fall off are consumed to regain nutrients.
Chunks of stone and magma swirl endlessly above Magtomb's core stone. Should these components retract into the stone, it means somewhere in the world a volcano is about to erupt.
Magwile hides much of its body mass within a stone shell that resembles Mawile. It makes itself seem unimposing before a massive mouth made of lava lunges out from within to swallow up its unwary target.
Folklore states that Magclops is cursed, lava that gained malevolent sentience and inhabited a stone body. It hypnotizes those that gaze into its eye, trying to lure them to walk into pools of magma.
Said by some to be the epitome of volcanic fury, Magdon is a figure of destruction in island mythology. The magma within its shell is believed to reach incalculable, impossible temperatures.
Magkia can manipulate lava and stone, compressing it into spheres it can teleport at will. Living within active volcanoes, trespassers find themselves pelted by these orbs hurtling with the force of falling meteors.
Magram appears to be the subject of ancient legends in some regions, that speak of kingdoms becoming too greedy and being melted away for their hubris by the powers of a molten dragon.
Magmuku must spew up much of its magma innards in order to view or interact with its surroundings in any capacity. It enjoys spending much of its time soaking in boiling magma pools.
Magroth's sheer boundless energy lets it move at a quicker, more relentless pace than most Magcargo fusions. Bits of lava fling about as it swings its limbs wildly while moving, so giving it a wide berth is recommended.
Magva's fiery wings have to flap at a very rapid speed in order to exert enough strength to lift its hefty shell. When in flight, its wing-beat makes a deep sound akin to sizzling.
Magelia extends short-range vines of lava from the stone flowers on its hands. Interestingly, the magma from these flowers retains a faint floral scent, one that is fairly popular in Hoenn.
Magloon has been observed using its tendrils to grab hold of wild Slugma and lift them away. It dumps the other Pokémon into nearby volcanoes, though why it does so is not known.
Magbat must flap its wings constantly to keep them from cooling and hardening enough to limit its flight. It hunts by falling upon prey and letting the heat of its molten body cook them.
Magmask clutches a special chunk of volcanic rock tightly to itself, guarding it fiercely. It is said that if one were to forcibly part it from the stone, its body would lose cohesion and turn into a lifeless puddle of magma.
Magesta spends much of its time clinging to the inner rims of active volcanoes. The stones around its torso shield its most sensitive parts, and play a crucial part in helping it evolve later in its life.
Magfisk hides within its shell unless disturbed. If it feels something touch the shell, the stone cracks open and Magfisk's lava body spills out to burn the whatever bothered it.
Almost all of Magpede's body is covered by a layer of cooled, hardened lava, protecting the body while it evolves. When evolution draws near, it will roll up the side of the nearest volcano, diving in to complete its transformation.
Magrunt has an almost irresistible urge to bite and gnash things with its heated jaws. At times, it may tear chunks of cooled and hardened magma from its own body just to sate this compulsion.
Upon first discovery, researchers thought Magtrum was a fossilized skeleton possessed by lava spirits. What appear to be its bones are just parts of its magma body that have hardened into solid, sturdy stone.
Magcorio seeks to use its cheering dance routines as a way to imbue others with its fiery and electrifying spirit. Though most prefer pom-poms made of fire, some Magcorio have been seen wielding ones made of pure lightning.
Steam and incredibly hot magma leak out from the cracks of Magrock's stone body. It is believed that it was considered a sacred guardian, and the volcanoes it lived near were considered holy spots.
Magturne's spines are bits of lava from its body that have cooled and hardened after exposure to the air. It can fire them off in large volleys to deter intruders, new spines forming in their place within seconds.
Magsand can usually be seen dotting volcanic areas, residing near active rivers of flowing lava. It protects young Slugma by letting them hide within its stone castle, which it seals up when approaching danger is sensed.
Magetta uses shed bits of cooled lava to form a makeshift mic stand to use during its performances. Against all odds, this homemade tool does somehow make Magetta's voice louder and have more reverberation.
Magle's stone parts are the result of the electricity in its body running more rampant and hardening specific sections. Touching these hardened spots results in getting a small shock from the stored energy.
A large amount of steam builds up within Magduck's beak, the only part of its body made of hardened lava. It needs to vent this steam out regularly, lest it start developing painful headaches.
Magoose's large stone claws are hard, yet brittle. It fights carefully except when facing serpent-like Pokémon, whereupon it fights with such ferocity that it often chips and breaks its own claws.
When beneath the moonlight, Magatone's magma burns hotter and boils in an almost aggressive manner. The hardened stone bits of its body have been discovered to have a similar makeup to rocks recovered from the moon.
Some have said the magma within Maglrock's body burns hotter than the sun, but this is false. However, it has been noted that the heat of its body does increase dramatically when exposed to direct sunlight.
Magkey's body is held back by the weight of its shell, causing its already fiery disposition to get worse as it fails to strike those far away. Once it manages to attack someone and vent its rage, it is utterly relentless.
With a body of magma and volcanic rock, Magcanth effortlessly swims through lava in volcanic isles. It dislikes the presence of others, spitting out globs of magma mixed with bits of stone at anyone who catches its ire.
Magape's shell limiting its movements makes its already raging temperament even wilder. Once it gets angry enough, it can exhibit enough strength to gain a burst of ludicrous speed and chase down the nearest target it can find.
Magnine sits at rest often, its body quietly smoldering as it conserves its energy. When it senses humans in danger nearby, it uses that stored energy to dash off at breakneck speeds to rescue them.
Magwhirl has been seen being employed by stronger Pokémon to protect their nesting areas. It stands firm with a resilient heavy stone torso, fighting off intruders with its magma fists.
The stone saddle on Magdash's back is cool enough to make it easy for a human to ride it. Though faster than many Magcargo fusions, Magdash's top speed is rather average.
Magtortle's shell forms cracks over time that spout out the fire from beneath periodically. This makes older Magtortle more dangerous as it gives them greater amounts of flame to defend themselves with.
The stone magnets on all three components of Magton work in tandem to great effect. However, the magnets are brittle and may fall off if jostled, inhibiting their coordination until new ones can form.
Fearkhan is a doting yet strict parent, encouraging its young to hunt for food on its own. It trains the child's flight by flapping its wings, providing strong gusts of wind the young must fly against.
Feardle primarily feeds on tiny fish in small ponds. It dips its stinger into the water to leak poison into it, then uses its beak to spear the sickened fish that float to the surface.
Feardrill uses the beak-like stingers on its arms to spear through fish and larger insects for consumption. It flies up to high canopies to eat, hoping to remain far away from any that would potentially steal its hard-earned meals.
Fearaid uses long-range spouts of water shot at quick speed to stun targets from a distance. Once stopped in their tracks, it swims forward quickly in an attempt to spear them with its pointed beak.
It uses its wings to kick up strong gusts of wind to blow away trespassers in its territory. Those unable to be pushed away or those who return after ignoring this warning risk getting charged at and potentially skewered.
It perches coiled around tall trees, before using its wings to glide far distances and hunt unsuspecting prey. Having Fearbok glide over you while adventuring is said to be an unlucky omen.
Normally Feareon uses its extendable tongue to catch small bugs to satiate its hunger. However, its beak can also elongate slightly in a quick burst, making it effective at spearing fish swimming close to the surface.
Feartrum's powerful legs and eyes make it a fearsome hunter. It can spot prey miles in the distance, run rapidly to catch up, and leap long distances to pounce and clasp its powerful jaws down upon them.
Fearor keeps low to the ground, as its heavy round body is difficult to keep aloft for long. If another hunter tries to compete with it for a meal, Fearor fires short range beams of light from its eyes to deter them.
Fearlem's wings have the strength to propel it high into the air, but cannot keep it aloft long enough for true flight. It uses these large leaps to drop its heavy body down on prey or opponents.
The tips of Swidra's fins are freezing cold, always covered by a thick layer of frost. It swims around the lower depths of cooler waters, primarily feasting on seaweed it sniffs out.
Swisir's pincers are very cold to the touch. It sniffs out succulent berries growing on trees, using its pincers to grab them, keeping them chilled and fresh until it's ready to eat.
Despite the imposing sharpness of Switops's blades, they are only used for harvesting mushrooms that they sniff out. They chop the mushrooms up into bite-sized pieces, spearing them on the tips before eating the portions.
Swiew's nose is able to easily sniff out high-quality mushrooms. It has a preference for mushrooms that are hallucinogenic to humans; for Swiew, they seem to temporarily enhance its mental abilities.
Swireep's potent sense of smell allows it to sniff out tasty mushrooms even from long distances. If it's caught the scent of something good, the orb on its tail glows brightly.
Swireon goes out to forage during the evening, sniffing out mushrooms to dig up. Its sense of smell seems directly tied to moonlight exposure, so nights with full moons see it racing around and digging up the best quality fungi.
Swikrow typically swipes food from others, with a particular penchant for mushrooms. It's fairly common to see it rifling through garbage located near restaurants and stores.
Its sense of smell has been enhanced even further, able to sniff out food and other items buried deep within the dirt. Its large size means it can accidentally bowl over smaller creatures in its eagerness to investigate a smell.
Trained Swikid can sniff out high-quality mushrooms beneath the soil easily. When it catches a whiff, it runs to the spot and leaps head-first onto the soil, its twin prongs marking the spot that needs to be dug into.
Swirill bounces on its tail in order to trigger a unique physiological trait it possesses. Its tail being squished temporarily enhances its sense of smell, making it easier to sniff out tasty mushrooms to eat.
Swits is very timid, fleeing at the first sight of humans in its vicinity. The best way to lure it out and earn its trust is to offer it extremely fragrant mushrooms to eat.
Swieon lives a mostly sedentary lifestyle, making homes where fungi grow abundantly. It spends much of the day napping, using its long tongue to reach out and nab mushrooms when it's hungry.
The spirits inhabiting Switomb's stone are meek and rarely come out on their own. However, they find the smell of fungi irresistible, so offering one is a quick way to draw them out and interact with them.
Swiveon's strong sense of smell lets it easily locate mushrooms beneath the soil, which it then gathers up with its ribbons. It is especially adept at finding mushrooms that have soothing medicinal properties when eaten.
This variant of Swiveon is found in more frigid northern regions, and is especially good at finding rare fungi beneath the snow. These mushrooms are particularly noted for their calming effects when cooked and eaten.
Its fur coat keeps it a little warmer than is comfortable, so it wears an icy cloak to keep itself cool. When strong winds pick up, powdered snow drifts off of the cloak in large amounts.
Swiwear's thick coat of fur lets it walk around in the most frigid of snowstorms with little issue. It does not tolerate anything getting in the way of its mushroom searching, knocking obstacles over the horizon with a single swing of its arm.
Swiras is easily drawn to areas with extensive amounts of fungi present. One can tell when it senses fungus nearby, as it will sniff the air constantly while the mushrooms on its back begin pulsing and vibrating.
One should not be troubled if Swicool reaches for them underwater. Its tentacles are connected to its sense of smell, so it needs to touch something in order to gain its scent and understand what it is.
With a lazy and simpleminded disposition, not much will rouse Swipoke from its constant slumbering. The best way to get it to wake up and move around is using the scent of mushrooms, its favorite snack.
Swiduo sniffs low to the ground searching for roots and mushrooms to snack on. Its highly skittish nature means that as soon as its heads have found food, they immediately run and hide to eat their meal in solace.
Switly makes little sniffling noises as it flies around frigid areas and leaves a trail of ghostly snowfall behind it. These flakes will give a person momentary chills on contact, even in warmer climates.
Despite its size, Swinix is a timid sort, likely to flee underground at the first sign of aggression. The scent of fresh mushrooms is usually enough to get it to venture out of its home.
Pilosir's appearance and grunting and snorting noises often send smaller Pokémon scurrying in fear. It is a harmless vegetarian, however, using its pincers to crack tough nuts it harvests.
Pilorina resides in frigid regions, using its tusks to root around the snowy ground for food. If it spots another creature chilled by the cold, it nuzzles close to warm them with its fur.
Piloveon's thick fur lets it remain nice and warm even in the heaviest of snowy conditions. With just a light brush of its ribbons, it can share its warmth with others, making it invaluable as a traveling companion through frigid areas.
Though its overgrown fur leaves it mostly blind, Piloloom compensates with a powerful sense of smell. It can pick out a foe's scent with ease and use its extendable arms with potent precision.
Pilolurk prefers to live a solitary life, so sightings of it in the wild by humans are exceedingly rare. The ice crystals on its body can generate a localized blizzard around it to help obscure its presence.
Piloroth's fur grows at an alarming rate due to its overactive body functions, even covering its eyes and causing it to flail around blindly as it runs around. Even if its fur is trimmed completely, it will grow back in less than an hour.
A solid coat of ice gives Piloladin's body added protection from attacks. It can make sharp icicles protrude from this coat, launching them en masse to ward off any attackers.
Corbuzz acts as a defender of its fellow aquatic species. Not only will it fight predators with its own formidable electric capacity, it also shares its lightning to supercharge other Electric types and aid them.
Corvee's adaptive form makes it more resilient to changes in water conditions around it. Nature preserves are introducing it to Corsola colonies in the hopes it may spread this resilience over time and help the species's longevity.
Corluff floats around tropical waters, carried by the ocean breeze. It dances in midair when hovering over coral reefs, and some say these dances improve the health of the reef and its inhabitants.
Corchu is highly sought for its vibrant, cute appearance and colorful electricity, but raising it is more difficult than most realize. It requires the freshest water to drink and easily gets ill if even a few impurities are present.
The coral outcroppings on Corill's tail scrape and scratch those it strikes, making it an effective method of self-defense. It can sit upon its own tail and bounce about without any discomfort or injury.
Cormortar lives in coastal areas not far from where coral reefs and Corsola colonies reside. It defends these precious habitats by firing superheated torrents of water from its arms.
Restaurants and other shops in tropical regions often employ Corvoir to help serve clients. Customers are enamored by their vibrant appearance and impeccably professional service.
Coray walks at the bottom of the sea, its powerful eyesight letting it see easily through the darkness of those depths. It's drawn to gather near and protect other Pokémon that share its typing.
Corgron is a pacifistic creature that rests at the bottom of the sea, letting others form communities along its sturdy metal-and-coral form. It only moves to defend its charges, rising up to showcase incredible strength and defense.
The rotation of Corang's two halves has an interesting effect on coral populations. As long as Corang is rotating near, coral reefs seem to flourish more and show an increase in their growth rate.
Corish seeks out the highest quality soil it can to bury itself within and rest. While it sleeps, small and vibrantly-colored fungi that resemble coral may grow in the dirt around it.
Corbat can be found in coastal cave areas, being highly active on sunny days. It hunts for small fish that typically mill near Corsola herds, snatching them from the water to drink their blood.
Corzma resides in ocean areas that see the largest amounts of sunlight over a single day. Vibrant rainbow-colored beams of light can be fired from the holes at the end of its huge hands.
Corful plops down in the middle of sunny beaches to soak up the warmth of the sun's rays. It thrashes about if someone tries to move it, with great strength that belies its small stature.
Remobone wields a specially carved gun made of bones to shoot high-pressure water long distances. Science still has not figured out how exactly the makeshift weapon functions.
Because of the weight of its cocooned body, Remopod's swimming speed is rather low. It hides on the sea floor and defends itself with shots of compressed water fired from its mouth.
Remonub spits water on any fungus it manages to sniff out and dig up. This compulsion is so strong that it will not eat any mushroom it hasn't soaked with water beforehand.
In this form, Remoraid becomes markedly more aggressive, seeking out others to use as target practice. The jets of water it shoots from its mouth or cannon can pierce through steel.
Remoshrew curls into a sphere, letting its hardened scales protect it from other small aquatic creatures. It uses water spit from its mouth to propel it around while rolled into a ball.
Remodoof is considered a pest by Bidoof due to its obsession with pranking them. It lies in wait until a colony has completed a dam before blasting a jet of water from its mouth and causing the structure to crumble.
Remoceus hides itself in underwater tunnels, appearing only when it pops out to dispel intruders in its territory. It spits out beams of high-pressure water that travel over 100 mph.
Removeon displays a surprising amount of aggression when hunting underwater. It swims towards prey and snatches them with its feelers, holding them still before knocking them out with jets of high-pressure water shot from its mouth.
Remocada slurps up water from puddles to store within its stomach. If it senses danger, it spits the water at high force to knock out whatever is trying to pursue it.
A Remoraid floats within the center of Remosteel, the body behaving similarly to its resident's instincts. The cannon on its arm can fire extremely rapid, accurate jets of water.
Remoeal spits water at high speeds to knock down aerial targets as well as play with its kin. It can also use the force from its spraying to give it a speed boost when rolling its body around.
Its face is a rather perfect encapsulation of its skittish and timid personality. It steers clear of most anything other than its own kind, panicking and spitting ink at those that approach and startle it.
Though it swims at a leisurely pace, Octiking is not to be trifled with; its many mouth tentacles can crush smaller prey with ease, and create and lob painful globs of ink at anything larger.
Octiras tend to follow large ships out of a sense of precaution. Should disaster strike, they use their large body and many tentacles to hold and carry as many survivors to safety as they possibly can.
Octigon gathers up materials and squeezes them into cubes to stack together. It sets up its own personal obstacle course to hop across, and small groups may form to compete to see who has the best time.
Some Octillery will hitch rides on top of Slowking, replacing its crown. Its intelligence diminishes as a result, but it retains enough to function in tandem with its new passenger.
After fusing, Octillery now sports armor plating to help its resilience in standing its ground and firing powerful ink shots at foes. There exist some records that indicate this may have once been Octillery's natural form.
From amidst the mass of tentacles forming from Octitomb's body, it can spit globs of strange, glowing ink. Although technically harmless to touch, exposure to the ink can cause a person to experience nightmares during sleep for up to a week.
Octilord can store and expel absolutely massive torrents of ink for defense. A single Octilord could fill multiple swimming pools with ink and still not have depleted half of its stored contents.
Many works of fiction use imagery similar to Octiceus to depict evil deities. There is some historical records that some island civilizations made offerings to it in the past to ensure safe travels across the oceans.
The tentacles on Octibat's wings adversely affect its flight capabilities, making it difficult to pursue prey. To compensate, it spits a debilitating poison ink from its mouth to slow down targets enough for it to catch up and ensnare them.
It's advisable to give Octiduck a wide berth for safety; at any moment, it may experience a migraine that causes it to lose control of its bodily functions and spew ink all around it.
Deligela's vines always remain cool to the touch, no matter the climate it's in. The vines glow a variety of bright colors when it is content, and many enjoy the festive atmosphere the light brings.
During the winter seasons, Deliew will circle people's homes at night, its tail creating trails of red and green lights that linger for days. It is considered quite the blessing to have one's house decorated by Deliew's presence.
During the winter season, Delirill emerges from its aquatic den to share gifts. It dispenses small trinkets from the pouch-like sphere at the end of its tail.
Delipom offers the two bags it carries to passersby, letting them choose which to accept a gift from. In one it carries entertaining trinkets, and in the other only useless junk, so every offering is a gamble.
Those who have been overly cruel to others are said to risk being haunted by Delimagius. It comes in the dead of night, its cold whispering cry said to gift those it haunts with horrendous nightmares, as retribution for the anguish they've caused.
Delichu happily hands out gifts from its bag, but it only allows itself to be the one to handle said bag. Anything that tries to touch it will be in for a nasty zap from its bolt-shaped tail.
In some regions children are encouraged to stand before Delitomb's stone and have their character judged. If they've been good, Delitomb will manifest itself and materialize a gift as a reward for their behavior.
Tales of the one who delivers gifts at the holidays describe Delicario as his assistants. As the stories go, this Pokémon can sense the auras of children to determine who is naughty or nice.
Deliking enjoys the act of giving and sharing, but has no tolerance for greedy individuals and thieves. Anyone trying to take from another in its vicinity will be sent flying with a swing of its full bag of gifts.
It is customary after a battle for Delinape to present a gift to its opponent. The quality and intensity of the battle increases the quality of the gift offered, no matter whether the foe won the fight or not.
It constantly produces snow-like material inside its bubble that leaves it cold to the touch. Delisis enjoys being held by others in need of cooling down, cooing softly as it shares its temperature.
Delitrum descends from snowy regions once a year to give out gifts to those who behave well in its presence. Naughty behavior is punished not with aggression, but with a disappointed and menacing growl.
Deliladin happily waddles across the land, sharing goodies it has gathered with others. Its quills sometimes perforate its bag, so it regularly has to repair or replace it.
Deliple carries with it a sack made of the thread it creates from its mouth. It gathers up extra berries from the trees it lives in to share with other Bug-type Pokémon it is on good terms with.
Its bag is filled with shiny trinkets it finds and wishes to share. Deep-sea divers hope to run across Delider during their dives, as it could potentially gift something very profitable.
During winter, Delino travels the lands, sneaking up on people to put them into a trance. It has good intentions behind the act, as those under its sway act increasingly altruistic throughout the remainder of the season.
Manras is most often found in tropical waters near coral reefs. It feels a strong protective instinct towards Corsola species, defending them from any threats that swim by.
Occasionally, small creatures will make Manras's back their home. Manras quickly grows protective and attached to them, and defends them with a ferocity not often seen in most Lapras fusions.
Mansaur uses the water container on its back to take its aquatic Pokémon friends onto land. It is fiercely protective of its passengers, whipping vines made of water in their defense.
While Manfarig is quite gentle and amiable, the head on its tail is a bit more twitchy and wary. It's not uncommon for Manfarig to nuzzle against a new friend, only for its tail to aggressively spit water at them.
Some say a Mantomb is created when a Mantine and its Remoraid passenger pass away simultaneously. The ghostly spirit steers swimmers away from dangerous waters, and has saved many divers from ill fates.
Manray delights in doing evil acts, though most of its actions are inconvenient pranks at worst. It possesses a strange aversion to sea sponges and starfish, for unknown reasons.
Manquaza is at home both in the sky and the sea, but prefers the depths of the ocean. It is a gentle soul, and even the most powerful and vicious of underwater denizens act calm and complacent while near it.
Despite cutting a fearsome visage, Manedo is very kind and docile, patrolling Sharpedo-infested waters to keep humans safe. It sometimes adopts young Carvanha and raises them to be equally even-tempered.
Manine is commonly seen aiding lifeguards around the world. Quick on land and even quicker in the water, it can locate and retrieve a person in danger with the greatest haste.
Mandash is very intelligent and studious, often isolating itself in its studies. Care must be taken to encourage it to get out and socialize and enjoy the magic that is friendship.
Mandash appears to gallop through the water, swimming at a smooth and speedy rate no matter the current. It breathes steaming-hot water from its mouth when it needs to defend itself.
Skarbone scavenges up a Skarmory skull for defense and some shed metal feathers for offense. It scrapes its feather blade against the skull to make a screeching noise that disorients predators.
Much of Skarther's metal body is sharpened to a fine edge, making it extremely hazardous to get near. This leaves it somewhat lonesome, as it makes it difficult for it to receive physical affection.
Skardle's wings are too heavy to let it fly, instead used primarily as threat displays. The tips of each feather also contain a mild amount of toxins, should its warning go unheeded.
Despite a heavy metal body making prolonged flight difficult, Skardactyl is a surprisingly agile glider. It dives after prey and crashes into them forcefully, before cutting at them with the sharp edges of its wings.
Skardactyl's metal body gives it a heavy weight, crashing powerfully onto the ground when it descends. Its bladed tail lashes out and makes for a very effective tool at slicing prey that tries to evade it.
Electric charges from Skareep's wool travel up its wings, letting it discharge bolts of lightning with strong flaps. It has a strong-willed personality, so few are allowed to shear its wool.
Should an intruder approach Skarsire's territory, it will raise its arms and emit a cry of intimidation. Whether or not the intruder flees, Skarsire won't do anything else after its display.
By flapping its steel wings fast enough, Skarmega creates a high-pitched screech that stuns and disorients prey. At top speed, Skarmega creates sonic booms that can shatter glass as it flies past.
The sharp, bladed wings on Skarpert's arms serve as a potent weapon in combat. Though mud on most of its body does not bother it, it disdains having it on the inner feathers it uses to fight with.
Skartomb's keystone is made out of a unique metal that is lightweight but extremely resilient. Many have tried to recreate the material for commercial use, but all attempts thus far have failed to produce suitable results.
Skarceus's body is made of a rare metal not seen naturally on this world. The red feathers of its wings can detach and act independently of itself in order to better defend itself from those who would try to harm it.
Skarblade's two blades are made of a steel material that stays sharp no matter how many battles it fights. It scrapes its blades together to create an intimidating and ear-splitting screech to make its foes cower before it.
Skartula's metal shell helps it conduct some of the electricity within itself. It can quickly weave up electrified webbing before casting it out like a net to ensnare and shock its prey.
In order to keep its metallic feathers pristine, Skardreigon consumes metal from machines and buildings it comes across. Though the heads on its arms do not require sustenance, they too chew and swallow the metal as it tears it apart.
Hounchan decides hierarchy in the pack through rigorous sparring matches. The rare Hounchan that attempts dirty tactics on another will be cast out, no matter if it was victorious or not.
Old science records show that Hounvee was once thought to be a regional variant of Eevee until it was disproved. The skull-like marking on its head shifts color based on elemental affinity, hinting the evolution it may undertake.
Hounrita communicates with its pack via subtle changes in the scent created by its leaf. Pollen spread by the leaf is used as an ingredient in some spicy Johto dishes.
Hounchu are rambunctious little troublemakers inhabiting urban areas. They swipe discarded bones from meals, and use them as heavy clubs to hit and annoy bigger creatures before running off with a barking cackle.
Working together as a group, Hounub use their impeccable sense of smell to locate large batches of mushrooms buried under the ground. The leader of the pack always gets the first bite of the fungi they uncover.
Hounrogue trains together in packs, swapping sparring partners often. Pack members hope for differing evolution, as it will allow a better variety in training partners when the time comes.
Hounchu are rambunctious and rebellious by nature. Though they function in a pack, the hierarchy shifts constantly as they regularly battle amongst each other for dominance and standing.
Hounbi operate in small groups with a single pack leader. If the pack fails in a hunt, the leader will rewind time and let the group try again, as many times as it takes until the hunt is successful.
Hounshrew hunts in small packs in arid desert areas. The pack lies in wait until prey draws near, then takes turns crashing into it from different sides with their curled-up bodies until their target is knocked out.
Hounbusken train together and always take on opponents together, even if they greatly outnumber a foe. Their most common way to finish a fight is to gang together and pummel their foe with a litany of kicks from all sides.
Gathered together in small packs, Hounwig work together to tend to plants and help trees grow. Berry-bearing trees grown by Hounwig tend to have bitter or spicy-tasting berries.
Should Hounchar feel endangered, it will shriek and flare up the fire on its tail, alerting the rest of the pack. The whole group will fling small fireballs at the foe until the danger has passed.
Images of Hounedge appear often in depictions of medieval times. It's said that it was the partner of choice to knights who became corrupt, breaking or forsaking their oaths.
Hounsharp gather in small groups to act as co-commanders over Pokémon such as Bisharp and Houndour. Disagreements in command structure between Hounsharp are settled by honorable duels.
Hounolu can create small blue aura flames on their body and even breathe out small aura fireballs. The pack trains together to hone auras, flaring at each other to determine which is stronger and decide the hierarchy.
Hounrunt live in tightly packed small herds, keeping close so as to share their body heat with each other. They only separate to coordinate attacks on prey, huddling together once again after the hunt is over.
Though it has an impish appearance, Hounish is rather friendly and docile. It often shows up in media as a comically-inept henchman to villainous characters.
Hounbish has been described as having a pungent sulfuric scent, intensified by its tendency to live in small groups. It likes to burn garbage with fire breath before consuming it.
As Hounphox gather in small packs, they hold the flames on their sticks together to create a greater fire. Gazing as a group into the great flame fills them with vigor, making their next coordinated hunt that much more effective.
Game Corners have put out warnings to patrons about Hounth packs, as they have learned to loiter in wait for exiting customers so they can harass them and try to steal their shiny coins.
Due to the headaches they suffer from, their coordination as a pack has suffered, their hunting methods disorganized. The one whose headaches create the strongest psychic pulse is considered the leader.
The fastest runner in a Houndash herd is the de facto leader of the group. It directs them in using their speed and numbers to cut off prey's escape and corner them as quickly as possible.
Hounpoke are popular for being loyal and adorable pets, though they are considered difficult to train. This is not because of any behavioral problems, but that taught tricks will be forgotten within a week.
Hounmite congregates in small groups around lit lampposts at night. It communicates by rubbing its magnets against each other, producing small bursts of electricity.
Its goop-like body burns hot and emits a rancid aroma. People throw it bones leftover from meals to appease it and make it leave, but it takes this as a sign of friendship and lingers longer because of it.
A vicious and tenacious fighter, Hounchan fights by igniting its fists with black flames with every punch it throws. Getting singed by these flames leaves a painful burn that will still hurt even years later.
Hountung's thin, prehensile tongue is surprisingly strong, able to constrict and lift large creatures with ease. Its saliva leaves a nasty lingering burn on anything it licks.
Hountops is intelligent enough to fashion itself a scythe to use as a weapon and intimidation tool. It was once thought that seeing it at night was an omen that one's death would soon arrive.
Houncuno lives an isolated existence in frigid mountains, only coming out at night to hunt. Simply being grazed by its chilling breath could lead to severe, debilitating cases of frostbite.
The inside of Hounaw's mouth is perpetually burning hot. Bites from it are excruciating: besides its bite force, sharp teeth and refusal to let go, the heat of its mouth leaves scalding burns around the bite wound.
Hounchu is considered quite dangerous despite its cute and friendly appearance. Its small body cannot properly contain the toxins that cause lingering burns, so an errant touch could have excruciating results.
After fusion, Houndoom's personality becomes more aloof and solitary. In battle, it breathes out pitch-black flames that will leave painful dark burns on skin with just a slight grazing.
Hounperior creates so much fire within its body, it cannot fully contain it. It shoots flames from its arms hot enough to melt a mountain in minutes.
Hounvoir delights in casting a devilish appearance that strikes fear in the hearts of others, though it is all simply an act. It is actually quite afraid of actual combat, and the blood it appears to drink is simply berry juice.
Hounvoir can generate black flames at will that are said to never stop burning those singed by them. It is not particularly aggressive, but will often summon the fire as a threat display to those getting too close to its Trainer.
Hounvoir has a boisterous and thuggish personality, showing off displays of its flames as a form of intimidation. This aggression can only be cowed marginally at the behest of its Trainer's commands.
Fragmented records of a being similar to Hounceus have been discovered in ancient ruins. They illustrate a deity that drags away the wicked with 1000 summoned arms to burn the evil in their souls to ash with cleansing flame.
With a wave of its hand, Houndon can cause dark flames to crack the earth and erupt from the ground. Prophets from ancient civilizations once believed Houndon would pass judgement on humanity by setting the world aflame.
Legends say that the end of days will come from Hounquaza descending from the sky and scorching the earth with flames that will never stop burning. Few believe the stories, but those that do are manic in their preparations.
Once a month, groups of Hounfairy will gather together and create a roaring fire, dancing around it beneath the moonlight. A Hounfairy unable to attend the gathering becomes inconsolably bitter and sullen until the next opportunity arises.
A vindictive little forest spirit, Hountump sneaks up on trespassers in its territory before poking them with its tail. Being jabbed by the tip of its tail leaves one with a stinging burn that inevitably leaves a spade-shaped mark on the skin.
The tar-like substance that comprises its body is horrifically acidic and deadly. The bones seen within Hounuk's body are all that remains of prey it has engulfed and consumed.
Hounuk's body is a deep red due to how toxic and acidic the sludge of its body has become. Merely a drop on bare skin will cause excruciating burns that will leave permanent marks and never stop hurting.
It possesses a flicking tongue, yet none have seen for sure if it actually has a mouth. When threatened, it will rattle its tail, producing electric sparks.
It shakes and rattles the tail in its hand as an intimidation tactic against predators. Those that are not dissuaded by the act will find it is still an effective weapon in Ekbone's hands.
Particularly mischievous Koffing and Ekans are often drawn to each other to cause double the trouble. Many villainous teams have used them to cause hijinks, often accompanied by crafty Meowth as well.
If something approaches that could threaten the egg, Eksey swallows it and flees. Once it feels safe again, it regurgitates it back out and resumes its nurturing ways.
Eknium is quite protective of the flower gardens it inhabits. It warns those it dislikes with a shaking of its tail before letting loose razor-sharp leaves laced with some of its venom at those that don't heed its warning.
Though effective at quickly and quietly attacking prey from above, Ekgey is most vulnerable after a successful hunt. Its wings are not strong enough to lift both itself and its latest meal.
Ekchou rattles the ends of its antennae as a warning for attackers to stay away. The vibrations stimulate electrical organs within, so if predators persist, Ekchou gives them a painful zap.
Ekco rattles its tail as a warning to predators that come close to it while it dangles from tree limbs. Each plate of its body is secreted in a fine layer of poison, further repelling predators that don't heed its warning.
Ekcross's biology requires it to ingest tree sap on a regular basis. If it doesn't, the venom in its fangs loses potency and becomes nearly useless for hunting and self-preservation.
It was once said that gazing into Ekvoir's eyes would turn one to stone, but the truth is more mundane. The many Ekans on its head use psychic powers to stun others as an instinctive defense mechanism.
In addition to punches and kicks, Ekolu uses its tail as a whip to strike and trip up foes to give it an edge in combat. The tip of its tail is an organ for sensing the aura of other creatures, making it difficult to sneak up on.
The true body hides within a hollow, yet sturdy false body that it controls at will. It lashes out at close opponents, striking out from the eye or mouth holes to poison a foe before retreating back within its defensive shell.
It snakes its way through the hollowed gears as they turn, seemingly deriving energy from them. Should the serpent be separated from them, it becomes listless and almost immobile.
A reclusive creature, Ekselia will gaze into the eyes of any who happen upon it in the wild. This stare causes the other party to fall into a deep and dreamless sleep, allowing Ekselia to make an easy getaway.
Ekpod is a skittish sort, darting away at the first sign of trouble and finding somewhere to hide. It leaves a faint trail of poisonous ooze in its wake.
Ekform absorbs rainwater with its membrane and processes it into poison. The soft covering around its head turns a deep purple as it creates more and more of the toxic liquid.
Ekmer can shift its body into a more serpentine shape that makes it look almost identical to Ekans. It does this to infiltrate groups of Ekans before hunting and consuming them whole.
A gentle soul at heart, Kingnair does not abide by any hostility in its presence. It belts forth an inky mist to obscure everything around aggressors, then wraps around them to immobilize them until they give up the fight.
Fusion brought out more of Kingdra's latent Dragon DNA, giving it a bit more of a traditional dragon-like appearance. It has an amicable personality, but highly dislikes having its whiskers touched.
Kingon2 only appears on computers that have underwater images as their background. It creates whirlpools within the images, and shoots ink at the screen should a user attempt to change the background.
Kingoh lives high up on the top of mountain peaks located on remote islands. It can spray a prismatic mist to blind others that try to pursue it, and disappear beneath the waves and swim away just as quickly as it can fly.
Kingesect swims swiftly around prey, dispensing clouds of ink from its nose to obscure its target's vision. After blinding its prey, Kingesect finishes them off with a powerful energy blast from its cannon.
Should Kingish's lips move in a manner resembling kissing, it is a warning sign to back away. Failure to comply will result in it spitting globs of psychically-enhanced ink that cause migraines and rashes upon contact with flesh.
It flaps its ears to generate electricity stored within its body. It releases bolts of lightning from its trunk in self-defense. Occasionally sparks fly out when it trumpets normally.
Phanbone likes to show off tricks it can do with its bone utilizing its trunk. It's always showing off and coming up with new tricks, eager for attention and praise.
Phanther loves to support others with a friendly pat. Due to its appearance, this often sends the uninformed into a panic, until they realize Phanther's arms are soft and plush, despite their blade-like appearance.
Phanring beats its chest, roars and bellows in order to seem more imposing, but this is all just a grandiose act. It simply wants to be respected and seen as powerful, but is much more interested in playing than fighting.
Phanphan are adored for their cute appearance, but are banned in many places as pets. Their massive size combined with their strength and overly-playful nature is too prone to accidental destruction.
By curling into a ball and rolling at high speeds, Phanchu greatly increases its electrical generation. Phanchu roll against each other as a sport, creating huge amounts of sparks each time their bodies impact with one another.
Phanvoir makes a gentle bit of music by whistling through its trunk. It has a calming effect on those it feels closest to, and it often uses that as a lullaby to help its friends sleep.
Phanpy and Nidoran alike are protected by Phanqueen in the wild. Stern and solemn, it has enough strength to stop a charging Donphan with a single hand, and send it flying with a punch from the other.
When psyching itself up for battle, small puffs of aura can be seen flaring out from Phanolu's trunk. Its scrappy fighting technique relies heavily on combat rolls for dodging blows.
Phanron plays with others of its kind by charging into each other and wrestling with their metallic trunks. Training Phanron in pairs is advised, as few other Pokémon can keep up with its playful roughhousing.
It flies through its cavernous home by flapping its ears rapidly. The process is rather exhausting, so Phanbat prefers to move around via hitching rides on large stone Pokémon in the wild, or perched on its Trainer.
Phanrunt's outer coat absorbs the cold around it in order to keep its more sensitive body from freezing. To expel the excess coolness it has drawn in, it breathes out a cold mist periodically from its trunk.
Phankey is seen as more friendly than most Mankey fusions due to its playful nature, but care must be taken: not playing with it enough will send it into a destructive tantrum.
The second head provides Phanduo with a playmate to help keep it from being lonely. The two heads often trumpet in tandem while playing, and many even develop their own "secret handshakes" with their trunks.
Donsaur's vines are made of the same tough material as its thick hide. In the past, poachers hunted it to sever its vines and use them to create whips.
Donew's tough hide lets it shrug off most normal attacks. If it curls into a ball and rolls in midair, it generates a heavy barrier of psychic energy to aid in bowling over any of its foes.
Donros can create a harmless orb of its own electricity that can be played with by those it is friendly with. The creation of the orb temporarily drains the electric energy stored within its horns.
When muddy locations to play in are scarce, Donsire rolls in place at high speeds to dig its own new mud hole. Sometimes it enjoys the act of rolling so much that it digs a hole so deep it has difficulty climbing out.
When rolling forward at high speeds, Donlix's tough, uneven body tears up the landscape around it. It could conceivably destabilize the inside of a small mountain in minutes.
Donchu generates electricity by swinging its tail around in a circle. Once it builds up enough energy, it curls its whole body into an electricity-coated sphere to bowl down any opposition in its path.
With an extremely sturdy hide and spikes across its body, Donpardos was a powerhouse among the ancient world. A single Donpardos could defend a herd of smaller Pokémon from throngs of would-be predators.
Its wings are incredibly tough, acting as built-in shields that deflect attacks with ease. The edges are very sharp as well, able to cut clean through a boulder with little effort.
Donfable live in small colonies residing in or near mountain ranges. Though reclusive, the packs gather every full moon to trumpet together at the orb, the sound of which echoes for miles.
Donvanha's tough hide combined with its tendency to travel in moderate-sized schools makes it quite difficult to prey on. Some ships carry bait to keep the groups swimming close to the boat as a way to guard it from other aggressive undersea life.
The members of a Porycute clutch are able to operate independently, to an extent. Their power and intelligence shrink the further the group is spread out, however, so they rarely move far apart.
Pollen spread by Poryfree's wings causes flowers to grow on taskbars within cyberspace. In the real world, the pollen causes plants dusted by them to glow in the dark.
Porymime has been seen in cyberspace on websites dedicated to circuses. Despite naturally fitting into its surroundings, Porymime behaves as if it has no memory of how or why it lives there.
Porykarp's pitiful strength and goofy appearance means that it is almost never taken seriously. Even its cry is comical, being a high-pitched noise that sounds like a digitized trumpet.
Porydos is an angry, destructive creature bent on damaging any data it comes across. Its segments can separate and fling about at high speeds, making its indiscriminate rampages quick to decimate its surroundings.
Poryras has a unique digitized voice, heard when it sings as it ferries others across the water. As its song continues, digital music notes appear in the air around it.
Poryto's processors let it analyze foes at a glance and quickly assume their form. However, its capabilities are still developing, so it usually can only mimic their shape, while unable to change its coloration.
Poryuna seeks out empty corners of the internet to hide itself and wait out evolution. Chips in its cocoon quickly regenerate, but for a short time reveal the flowing binary code beneath its shell.
It travels into cyberspace when it wants to contemplate its thoughts. If one spots a Poryowl floating upside-down while in the computer, it's in a particularly heavy state of rumination.
Poryotto will perch on the borders of computer windows, surveying its territory quietly. It's been known to sometimes attack a user's cursor, likely mistaking it for prey or an intruder.
The propeller on Porypip's head gives it a modicum of self-propelled flight capabilities. Its lightweight body means it is easily carried away by a strong breeze, however.
A propeller spinning on Poryloom's head gives it the ability to fly about. It seems to prefer hovering around locations where lots of colorful flowers are in bloom.
Poryluff's propeller spins at high speeds to keep it constantly aloft. It chases after sunlight, absorbed by the panels on its side to sustain itself with solar energy.
Poryown appears rarely within cyberspace, often on sites pertaining to research into the paranormal. It can hijack text boxes to communicate, but despite its apparent intelligence it can only create short, basic sentences.
Porysparce's head and tail can extend from its body, loosely tethered to it by streams of data. This allows it to better search its surroundings to make sure it's safe before it digs a hole for itself using its tail-tip.
When present on a desktop, Porybull tries to project a tough image by throwing punches and making digital growls. Simply clicking on it once shatters the image as it grows fearful and runs off while whimpering.
Though Poryllery's tentacles are stubby, it can project digital extensions of each tentacle to give it more reach and take foes by surprise. It mostly inhabits underwater cavern areas, keeping intruders out with its many limbs.
Poryans's body is made of a soft material that deforms with a slight touch. It can flatten and reshape itself to an extent, making it excellent at hiding away in small spaces; it often prefers being inside computer towers.
Porybi possesses the power to travel through time in cyberspace, visiting previous versions of websites. It seems to find solace in living in the quiet depths of old and defunct sites that no longer see traffic.
Poryrill's CPU is able to process complex emotions, but for unknown reasons, sadness is the emotion most prevalent in its databases. Many a Trainer take pity on it and hope to care for it and replace its sadness with joy over time.
A devious trickster and manipulator, Porykrow hides within a computer's data, finding and hoarding the most important files. Then, it appears before the owner and threatens to delete them, attempting to force users to do its bidding.
Poryvoir tasks itself with keeping all of its Trainer's personal data absolutely safe. It will go so far as creating digital black holes to completely eradicate even a mildly threatening program it finds near said data.
The first recorded sighting of Poryinja was on an almost-defunct occult website. This has led to rumors that if Poryinja appears on one's computer, staring at it for more than a brief moment will steal one's soul.
Poryeon's abilities let it perfectly mimic the computer backdrop behind it. It pranks computer users by staying invisible and grabbing their cursor with its tongue, impeding its movements.
Porydum links its claw with others of its kind to transfer data and share information. It also serves as an effective combat technique, as two Porydum exhibit exponentially stronger abilities while linked.
Four core processing units working simultaneously give Porygross vast intellectual capacity. It is often used to assist in programming, making improvements and fixing coding errors in mere seconds.
Porytomb lies in wait, pretending to be a discarded and harmless USB stick. Those foolish and curious enough to insert it into their computer will have 108 viruses installed into it within seconds.
Porypardos's rounded, smooth body makes it more aerodynamic, giving it great speed and mobility for charging. Folding its crest down creates a dome of cyber energy over its skull to enhance its Headbutt attack.
When something collides with Porydon's solid skull, the colored segments shuffle their pigments into a randomized assortment. If all the colors match, Porydon exhibits a remarkable boost in power.
Poryceus's mind and data-ring are so immensely powerful that it can code or rewrite intricate programs on the fly. Many Porygon in cyberspace flock to it in the hopes it may one day use its abilities to power them up.
A unique moving pattern featuring creatures in a maze forms on Poryterra's shell. Its tree bears blocky fruit periodically, which is only edible for the Porygon species and its fusions.
A strong magnetic force within Porypass's nose helps keep it upright. Even if forcibly toppled over, it will right itself quickly thanks to the potent magnetism.
Poryblade's twin blades swing through the air with smoothness and grace, but its power seems not entirely stable. Its tassels occasionally flicker into binary code, and some of its swings will trail an arc of code that it did not intend to create.
The longer Poryslash's data-blade is unsheathed, the more it begins to distort and glitch as its power runs wild. As such, it aims to end battles in as quick and decisive a manner as possible.
Porygon's visor gives it excellent eyesight, able to view things in perfect clarity no matter the conditions around it. It can even fire beams of heated energy from the visor to fight off enemies.
Porygigas's power is so vast that it cannot always contain it within its body. Code spills out from it when it exerts itself, affecting and reshaping files and programs into something completely different.
Though skittish by nature, Porypunny's programming compels it to be friendly and helpful towards others. It tends to act as a mascot to homepages for businesses, quickly dispensing tips and assistance before hiding just off-screen.
Porynette is an annoying prankster that takes delight in annoying any computer user it comes across. Its favorite method of doing so involves taking control of the user's keyboard and typing out rude messages with it.
Porykyu's Porygon2 disguise is almost flawless at a glance, but becomes obvious the moment it receives damage. Rather than being full of programming code, darkness spills out from any cut or gap.
Porydreigon's three heads resemble the three stages of Porygon evolution. The conflicting programming in each head causes Porydreigon to act erratically and violently, thrashing about and destroying any data it comes across.
Poryrachi's artificial intelligence is quite robust, letting it store vast amounts of data and knowledge on many subjects. It seems most fascinated by the subject of wishes.
Porycada is a docile creature, but when threatened, a strange yet familiar glitched form appears around it and typically frightens off attackers. It's not known if this is an instinctive ability of Porycada's or something else entirely.
Porybas swims across cyberspace until it finds a comfortable desktop screen to inhabit. Curious and easily distracted, it often swims up to investigate anything on the screen, making it a bit of a distracting nuisance for most users.
At first glance Poryink appears smooth and rounded, but the sides of its gears are made up of numerous tiny ridges that interlock during rotation. This design lets it spin and generate energy much quicker and more effectively.
Poryfisk likes to nestle amongst CD collections, for comfort and safety. If picked up and placed in a computer or music player, it produces nothing but junk data and noise before angrily popping out of the disc slot.
Porylass gets quite attached to the computers it inhabits, especially in the case of domesticated individuals. Attempting to upgrade to a new computer results in it freezing the newer device solid in a jealous fit.
Poryvanha is best kept alone, as its hunger for data grows greater as it gets close to others of its kind. Even a small school of Poryvanha could devour every bit of data within a computer in minutes.
Porymy's gooey, smooth body is coated in a special slime full of antivirus data. Viruses and malware that try to infect it are neutralized instantly, and absorbed into its body to sustain it.
Poryice's icy presence is strong enough to immediately freeze a computer it enters. A user visited by Poryice has no options other than waiting until it leaves of its own accord.
Poryzma siphons ambient energy from electronics near it, absorbed into the crystal-like growths on its arms. It releases this energy in pulsing waves strong enough to cause computers in its vicinity to explode.
Porywear's appearance and friendliness towards children have led to it being used as a company mascot in the past. There are sordid rumors that one Porywear once bit a child, causing severe harm, but these reports are unsubstantiated.
Porynea spins its disembodied arms around itself rapidly as a method of offense and defense. Its spines contain a bit of special venom that will dizzy Porygon fusions pricked by them.
Porypuff is very stubborn about sharing its baked goods. It constantly urges others to accept its offer of cookies and other treats, and won't stop insisting until a person gives in and accepts them.
The power of Porymeleon's tail-flame has begun to grow past its capacity to control it properly. Occasionally, it glitches and distorts the area around the fire, especially while in cyberspace.
Poryduck's smooth and streamlined body makes it an excellent swimmer, cutting through rivers and lakes with great speed. It possesses a mild level of telekinesis that lets it manipulate the water near it as well.
The orb that lets Poryling make its chimes is not attached to its body. Occasionally it cries so hard that the orb flies out, forcing Poryling to give chase or be forever silent.
The rings of data around Poryape's limbs are thought to be limiter programs to keep its power in check. If they were to break, Poryape's temper and power would go haywire, leading to disaster.
Porywag looks almost identical to a normal Poliwag, even able to infiltrate pods of them without issue. The main way to distinguish it is through the bubbles it blows, which are made of binary code.
Porykazam's mind is powerful enough that it can use its telekinesis to directly influence the digital world around it. It uses spoons to help channel this vast energy; losing them could potentially let its powers run rampant.
Porysprout blows bubbles filled with binary code as a method of self-defense. Though not particularly strong on biological units, digital beings are susceptible to many adverse effects if the bubbles hit them.
Close inspection reveals small flame jets on the underside of Poryta's body that help propel it around quickly. It is friendly towards young children, making it a pleasant companion for thrilling rides.
High-pressure streams of pure data can be fired from Porytoise's two cannons in its shell. It is an effective defense against malware, able to wash away malicious programs with pinpoint accuracy.
Stanpie lock antlers in combat, fighting over the tastiest leaves on tree branches. The fierce battles on such limited terrain often wind up with both Stanpie plummeting to the ground.
It wields the remains of a Stantler that fell victim to poaching. It strikes the bone club against the antlers to produce an echoing sound that causes dizziness and hallucinations in its target.
It forages among the flowers during the height of their blooming. Stanfree's antlers detect subtle shifts in the air that let it sense the changing of weather and seasons.
Stanther has orbs that possess telekinetic capabilities in both its antlers and its scythes. If it focuses with all four, it can exhibit abilities almost on par with the most potent of Psychic Pokémon.
A lethargic denizen of the forest, Stanlax rarely gets up and moves, even to forage. It uses light hypnotic powers from its antlers to influence others to leave food behind for it instead.
An elusive forest dweller that hides in the most lush of regions. Stanew generates psychic waves from its antlers that modify the memories of those it targets, eliminating any memory they have of witnessing it.
Stansire enjoys soaking itself and sifting around in the bottoms of muddy waters. When it surfaces, its antlers are usually coated with muck it can fling at those who try to agitate it.
Being highly territorial while residing in a rather small area in the wild means Stanrow fights are a common sight. Bucks charge into each other while airborne to lock antlers and battle for dominance.
Stantank's milk is found to be extra creamy and delectable, if fattening. The species is considered something of a holiday icon in certain parts of the world, often paired with Delibird in imagery.
Those who have caused harm to Stanmagius's home will incite its ire, and its curse. A spell cast from its antlers will cause the victim to hallucinate an endless terrifying forest they will wander in for days.
Stangrowth's extending tentacles let it reach high branches and find the tastiest berries to eat. On occasion, it also grabs pretty leaves, pine cones and other accessories to decorate its antlers with.
Stangon-Z can vibrate its antlers to cause disruptions in machinery and even cause them to cease functions entirely. This occasionally extends to its own body, which falls lifelessly to the ground and lies inert for several minutes.
Since Stantomb's keystone resembles a Stantler skull, this led many to believe it was the spirit of poached Pokémon seeking vengeance. It emerges from its stone to fend off those who would approach Stantler colonies within the forest.
The orbs on Stanceus's ring light up according to the seasons, one light fading and another growing as the season changes. In olden times, some civilizations believe Stanceus itself controlled the seasonal change.
What appear to be antlers sprouting from Stanras's back are actually uniquely-shaped mushrooms. Vibrating them causes the mushrooms to release spores that cause hallucinations in those who inhale them.
Stanmeleon is fiercely competitive and territorial, locking antlers with rivals constantly in the wild. Embers fly when they butt heads, and particularly aggressive displays may cause their antlers to ignite.
Stanlett's antlers vibrate rapidly to help it dig through soil more easily while underground. This same vibrations can disorient creatures that come too close when it peeks above ground.
The luxurious tufts of fur on Stanine's body are highly sought for their softness and warmth. It must be willingly given to a trusted human; Stanine won't hesitate to burn away others with flames shot from its antlers.
One head is curious and trusting, the other paranoid and on guard. This clash of personalities often results in small fights and locked antlers between the two.
Smearto draws images on surfaces before transforming based on what it has painted. It practices hard so that one day both its art and its transformations will be perfect replications.
The multicolored plumage of Smeardos's wings summons forth lightning in a multitude of colors. The thunderstorms it summons are technicolor marvels as awe-inspiring as they are devastating.
Many artists have Smearnite as an assistant, always eager to fetch supplies and aid in artistry. If asked for advice, it points to the color on its stomach it feels would most complement the work-in-progress.
Smearnium dips its tail onto the colored petals around its neck to change the color it paints with. Ninety percent of the artwork Smearnium produces heavily feature floral imagery.
Smearcargo paints its pictures using its own warm, viscous body. It has to retreat into its strangely shaped shell in order to change colors, though how the process works exactly is unknown.
Smearsola smears the fluid at the end of its spines on the coral reefs it calls home, restoring color to coral bits that are becoming dull. The fluid actually has a regenerative effect that heals ailing coral over time.
Smearvoir can change the color of the liquid on its tail by dabbing it on certain parts of its lower body. It often creates beautiful landscape paintings to present to its Trainer as a gift.
Smearpardos is very self-critical of its artistic endeavors. If it views an art piece it creates and deems it to have even a single crucial flaw, it smashes it with a mighty headbutt out of frustration.
While most look at Smearking's artwork and see laziness, some art appraisers swear that there is a unique meaning and deeper symbolism behind the lack of effort.
Smearceus levitates bits of color sourced from the ring on its torso, splattering them against surfaces to make works of beautiful art in seconds. Some believe that if it wished, it could bring any of its artistic creations to life.
The sky is Smearquaza's home, and its canvas. It moves, shapes and paints the clouds in the air into massive works of art that inspire the masses below.
Colorful, freezing beams of energy can be fired from Smearem's body at will. Anything struck by them will be frozen in ice that matches the color of the beam.
Speedy and stealthy while airborne, Smearjask quickly draws art across the landscape before darting away. It's believed these markings are meant to serve as communicative markers to others of its kind.
Smearpede rolls at high speeds, spearing a paint-like mucus its body leaks across the ground to make artwork that doubles as territorial markers. When wet, the slime is highly acidic and toxic, so cleaning it off is a difficult process.
Smearitty happily smears the liquid from its tail to make art pieces to gift to its Trainer. Smearitty devotees have begun organizing conventions focused on letting Trainers share artwork their partners have made for them.
Smearduck's sporadic headaches make every artistic endeavor a gamble. If a migraine strikes mid-painting, it could cause it to thrash and ruin the painting, or surge with inspiration and create something truly magnificent.
Smearizard is very prideful of its art while being highly critical of others'. Where groups of Smearizard gather, it's very common to see a showing of one's latest work immediately be followed by a fight with another member of the tribe.
Smearbell mixes the liquid on its tail with that inside its mouth to create a paint that attracts insects for it to consume later. Each individual Smearbell uses a signature design for its trap markings.
The colorful substances leaking from Smearby's claws are unique to each member of the species, used to mark territory. Fights between Smearby over these territorial claims leave beaches a colorful mess.
Tybone trains dutifully with its bone every day, keeping its fighting skills sharp. It can't train without it, losing the focus and will to practice if separated from its beloved bone.
Tykhan can often be found ingratiating itself into Kangaskhan colonies. It trains by playing with the young, but sometimes gets too rough and runs afoul of the parents.
Tyvee is quite easy to train, as both its body and personality are highly adaptive to different sorts of training. It is most happy when given a variety of new training challenges to adapt to and overcome.
The ring of bumps around Tyrita's neck changes color one by one as it matures and strengthens. Once all have shifted hue, it evolves to its next form within the next few days.
A common fighting tactic for Tygey is to kick up dust or sand with its wings, blinding an opponent before swooping in close to fight with a flurry of kicks and wing strikes.
Tydos can skillfully generate thread on the fly, letting it lasso in foes to drag them into close-quarters combat. It deftly uses its fists and multiple legs to beat opponents into submission.
Tyotto are fierce fighters, sparring often with others of their own kind to help them grow stronger. They often encourage smaller bird Pokémon to join in as well so they can become worthy future opponents.
The tiny Tychu is just bursting with combat energy to burn. If its training sessions last long enough, it will begin emitting sparks from its limbs with every kick or punch thrown.
Tyrill's soft, rounded body lets it tank blows with reasonable effectiveness. It usually lets a foe get in a strike to hone its defenses before hitting back with a potent counteroffensive.
Though it has a tiny and frail body, Tykern dreams of becoming a strong fighter as it grows. In the early morning, it can be seen using its singular hand on its head to perform push-ups.
Using quick aerial speed and reflexes, Tyma attempts to grapple and wrestle other airborne Pokémon out of the sky as training. Grappling matches between two Tyma are said to be particularly thrilling to watch.
Tyicate infiltrates human homes searching for good places to train its body and get stronger. Though it lacks teeth, it still attempts to gnaw on things after a training session, for some unknown reason.
Tynub tries to keep to a rigorous and strict training schedule, but it is easily distracted by scents, particularly of food. Trainers recommend specialized nose plugs to help it retain focus during its exercises.
As a pet, Tydour seeks to constantly play with its owner to hone its strength or stamina, its energy seemingly boundless. Some have theorized the type of game it prefers playing is significant to what form it may take as it grows.
Tytank always ends its training sessions with the consumption of milk to keep its body healthy. It will happily share the milk with its sparring partner, as long as they provide it with a good enough workout.
Tysey is often found training alongside groups of other Fighting-type Pokémon. It carries a special tincture in its pouch that is highly effective at soothing sore muscles.
It mimics fighting type Pokémon constantly, hoping to one day be able to master all techniques, and then craft a new one just for itself.
Tyshrew constantly gets into scraps with other Pokémon in order to strengthen its muscles as well as harden its hide. It rarely scratches with its claws, preferring to use fisticuffs instead.
Though all Tyvoir have a penchant for training, domesticated specimens hone themselves especially hard. The want to protect and show off their strength for their Trainer seems to greatly enhance their dedication.
Whenever Tytomb manifests its spirit-like form to train, it sprouts a varying number of arms and legs with which to practice. Although the specific numbers vary, the split between arms and legs is always even.
Tyveon seeks to constantly improve its physique, always on the lookout for a sparring partner. It uses its ribbons to stoke the battle vigor in others to help get them in the mood to fight and train with it.
A single thrust of Tyking's fist is strong enough to punch a hole straight through a thick tree trunk. Its physical strength is great, but it is never satisfied and always seeks to reach a new zenith of power.
Feisty by nature and with a fierce zeal for training, Tyfairy shows vast potential in its fighting styles. On star-filled nights, its exuberance for training and battle increases exponentially.
Research shows that Tylurk's large body subtly changes after every battle, adapting to its experiences. It's assumed old civilizations trained it in a myriad of ways to have contingencies for numerous possible scenarios.
Each of Typix's different-colored tails produces a different color of fire, though this is purely a cosmetic difference. When it nears evolution, the colors shift into the same color.
It hones its fists and legs as well as its capacity to control aura. Though its capability is still developing, it can create small bursts of aura power at the end of every punch or kick.
Tydew rises at the crack of dawn to train in the sunlight, photosynthesis allowing it to keep its energy topped off longer. Exhausted by the time the sun sets, it quickly digs a hole to pass out in before the night settles in.
Tyruff Trainers should be ready to devote much of their time to training and exercise. Tyruff will get quite antsy and belligerent if it is not given regular training regimens.
Typod has a cowardly personality, but dreams of becoming a strong fighter in the future. It constantly trains to enhance its fighting spirit and suppress its urge to flee from battle.
Tybink charges into stone walls repeatedly at different angles in order to toughen its body. It's said that one may be able to discern its evolution path via the shapes of the cracks that form on it during training.
Though it has potent spell-casting abilities, Typhox prefers to fight in close-quarters. It ignites its surroundings with roiling flames, to ensure its opponent won't try to flee and keep its distance.
As a way of anger management, Tykey attempts to channel its temper into its strikes, letting loose its rage in punches or kicks during battle. This gives it a relatively calm demeanor than most Mankey fusions.
Some say that one can figure out what Tyape will evolve into by provoking it and seeing whether it predominantly punches or kicks during the rampage. Due to how destructive it can be, this is advice rarely taken.
As training, it will blow bubbles in a random amount and pattern around itself. It then sees how quickly and efficiently it can pop all of them with its punches and kicks.
In battle, Tyler's lower arms are the ones primarily used for punching; the larger upper arms are used to help it get into positions where it can roll over or launch at foes with forceful kicks.
Tyeel attempts to train its fists and feet in equal measure, both in the water and out. Some have even trained to the point where they can stand and fight upright for prolonged periods of time on land.
Though its gaseous body has no arms or legs, wisps imitating them can briefly be seen as Tytly fights. It strengthens these phantom limbs, preparing for the day it evolves actual physical limbs.
Hitmonorb's rotation powers up the volatile energy within its round body. It channels this force into its limbs, which hit opponents with explosive force.
It is said Hitmontwo has achieved a perfect balance of mental and physical strength. It needs only rotate its body a few times to unleash powerful psychic emanations all around it to blow back multiple opponents with ease.
Hitmonew floats about while upside-down, getting upset if anything tries to set it upright. It can spin at rapid speeds to create pulses of psychic energy that can forcibly push its opponents back.
Ancient depictions of Hitmontop were thought to be hoaxes until the fusion's discovery in recent times. It has a very calm and zen personality, always staying completely balanced, even when in fierce combat.
Hitmontomb's keystone rotates when it manifests its ghost-like form, maintaining perfect balance. Forcefully stopping the stone from spinning will instantly cause Hitmontomb's form to dissipate and return to its confinement.
Hitmonsharp is an agile master of martial arts, excelling in maneuverability and mobility. It throws a razor-sharp hat in combat that always finds its way back to its owner after being tossed.
Hitmonxys is able to warp, reshape and extend its limbs. When rotating on its head, this allows it to turn its arms and legs into powerful whips with a massive range in combat.
Hitmoncorio's dances contain lots of spins and twirls, both on the ground and in grand leaping movements. It can easily create tornadoes of fire to menace opponents in combat.
Extremely affectionate by nature, Smoosaur makes a gesture with its vines to express its attachment to others. Doing so is usually followed by using those vines to pull the target of its love closer so it can kiss them as well.
Although the smooching noises it makes with its lips seem cute, it is actually a warning from Smoonyte. Ignoring the warning will cause one to be splattered with a spit of ink before Smoonyte swims away.
Innocent and carefree, Smoopi blows kisses at anyone and everyone it passes by. Those that blow a kiss back are considered a friend for life from that moment on.
Smoosire communicates with noises that sound similar to kissing. This makes many assume it has an amiable personality, but in reality it is quite prickly and standoffish, slapping away at those who come too close.
Smoochomp's confidence in its speed gives a smug and cocky personality. It teases opponents that it outmaneuvers by planting a quick kiss on them before quickly dodging back and continuing to run circles around them.
Smoorina thinks of itself as a caretaker for younger Pokémon, believing that a kiss will calm overly rambunctious youths. Given its kiss contains a mild paralytic, the tactic does prove viable in a technical sense.
Smoochar is affectionate to almost everything it encounters. It blows kisses at others, which create floating blue flames that are fortunately harmless to those it wishes to show affection towards.
Getting pricked by Smoomuku's spines results in a strong bout of paralysis. If afflicted, the most effective cure for the condition is being kissed by Smoomuku, which immediately relieves the paralyzing effect.
Smooron is very proud of the sheen of its armor, taking great care in keeping it pristine. Those who help clean it are given friendly smooches; those that dirty it receive crushingly painful headbutts.
Smooinch, when threatened, will chomp up a big bite of soil, sand, etc. The inside of its mouth freezes the small granules, letting it spit out a heap of pointed, frozen projectiles.
Smooeary possesses a strange mix of curiosity and timidity. It may impulsively hop up to someone to kiss it as a way of analyzing them, before smacking them with its ears and hopping away in fear.
Many have assumed Smooseed's kissing noises are meant as a friendly gesture, but they are actually a warning sign. Ignoring the warning causes it to fire off icy spines that cause flesh to freeze.
Smooggy is scrappy and always itching to get itself into a fight. It sulks if it is defeated, but reassures its opponent if victorious by giving them a kiss as a consolation.
Smoorein keeps itself immaculately clean, as it possesses a vain personality and high beauty standards. It is willing to bless those who gift it pretty accessories with a kiss for their efforts.
Smoocool skips around on land, sneaking up on creatures to deliver kisses. Its kiss delivers a potent and paralyzing venom, making it easy to drag the kissed creature away afterward.
When angry, Eletung slams its tongue against the ground to create sparks. One lick from its tongue can leave the licked limb paralyzed for up to an hour.
Internally, Elereon constantly generates a mixture of electricity and heat, leaving it warm to the touch. When it shakes its fur after grooming, tiny sparks and embers flake off.
Once Eleuna has cocooned itself completely, it falls to the forest floor head first. The plug-like organs on its head draw energy from the soil to fuel electricity coursing across its cocoon that deters predators.
As a pet, Elebull can get very spoiled and needy. When it feels it hasn't gotten enough attention, it barks loudly while flailing its limbs and shedding sparks and lightning from the prongs on its head.
Elesel channels electricity from its prong into its claws to make them more effective in a fight. It only has enough energy to electrify one of its claws at a time, however.
It constantly tries to impress others with its electric powers, firing bursts of lightning from its cannon rapidly to any who would watch. Its energy constantly runs out as a result of the showboating, leaving it exhausted often.
It has very little electrical prowess to generate on its own. Elekyu resorts to plugging itself into outlets and siphoning power from there in order to have enough to produce visible electricity.
Its ears charge energy internally when retracted. In battle, Eleary uses these extendable ears to quickly strike and shock its opponents from a distance.
The crest on Elexew's head is where it generates and stores its internal electricity. It can focus the voltage into its mouth and tusks, giving it a more powerful bite.
Eletortle stores up electrical reserves in its tail, which has the appearance of a thundercloud. To intimidate foes and amplify its fighting spirit, it slaps the charged tail against the ground, which creates booming thunder.