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Page 3 / 4 of 3251 pokedex entries by sk372.

Jigglynix digs large tunnels all through its cavernous homes to make for better acoustics for its music. Its song echoes through every chamber of the cave, putting every other creature to sleep so it may roam freely.
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Arkarp's weak swimming muscles combined with its heavy metal shell leaves it spending most of its time at the bottom of lakes. With considerable effort, it can swim about ten feet at a time before needing rest.
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Arto buries its claws into the sand and filter-feeds on small organisms. It rarely moves, and its sturdy and heavy metal shell means that few predators have the strength to pick it up or bite into it.
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The steel plates on its hands are as sturdy as the metal of its skull, letting it effectively guard itself from attacks. It also gives Arzor punches potent enough to easily crack boulders.
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Rarely, certain Arzor can be observed with what appear to be eyes visible from the holes in their fists. These specimens fight with a much more aggressive ferocity than others, for some reason.
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Arursa have markings on their metallic skulls in the shape of certain phases of the moon. When the moon overhead matches the shape on their face, they exhibit greater combat strength.
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Arpy acts as a sort of big sibling to young Aron or Phanpy in the wild. Quick on its feet and with a sturdy iron coating, it can easily take on Pokémon that would otherwise trouble the others.
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Arlax's diet consists primarily of things rich in iron and minerals. Rock and stone are most typical. Metal scrap is considered a treat, and gemstones are a delicacy to be savored.
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Arfeon's connection with plants seems most potent with foliage near the presence of steel and other metals. As such, most wild sightings of Arfeon have been in abandoned buildings experiencing overgrowth.
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Argon-Z is attracted towards areas with high mineral deposits, using its floating limbs to dig through soil to find the richest stone to consume. Occasionally, its head and torso will swap positions for a time, for unknown reasons.
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Its metallic body is sturdy, but the heavy weight leaves Armuku with little ability to move. For locomotion, it ejects its innards, which are also coated in a metal shell, in order to forcibly drag itself around slowly.
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Its heavy, sturdy body means that it cannot jump very far on its own power. It digs through and consumes soft soil for nutrients that keep its shell strong and resilient.
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Its heavy weight makes flying difficult, so it climbs and sticks to walls using the iron spikes on the inside of its wings. They also help make for effective slaps against enemies in self-defense.
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Despite having an armor coating that can resist most attacks, Ara teleports away at the first sign of danger. When it warps away, a faint metallic sound can be heard.
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It pants lightly when exerted, a small tongue barely visible as a sign of tiredness. The metal shell around its head makes the sound echo and come out as a baritone heaving noise that tends to inadvertently scare smaller Pokémon.
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These durable Pokémon have been seen living and working together to guard select mountain ranges from trespassers. Observation indicates they communicate through a complex combination of fist-bumps and headbutts.
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The shell around Lairelgon, created to aid its evolution, is thought to be impervious. Its durability would make for fine metalwork, but none so far have been able to shave or chip off even the tiniest piece of the material.
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When it spots something tasty-looking, Traphorn charges forward, gnashing its large jaws in anticipation of a meal. Because of its stubby legs, however, its top speed is rather slow.
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Traptini scurries across the desert, taking shelter in crevasses and staying away from the open sands. If forced to retreat, it can shed its skin as a last-ditch distraction, though this leaves it quite weakened for a time afterward.
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Traptu tends to stand motionless and stare off into the distance, but is far more attentive than it appears. Anything that attempts to sneak up on it will find it quickly turning and lunging to give them a nasty bite.
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Trapmega's massively powerful jaws and aerial speed make it a force to be reckoned with. To feed, it flies around gnashing its teeth wildly, chomping down any rocks, foliage or unfortunate prey caught in its maw.
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Though Trapeon lacks a tongue, its curled-up tail is extendable and contains a mouth of its own. Trapeon hides beneath the sand to leap out and let its tail grab prey and hoist it into its maw.
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Trapiard enjoys using its pointed arms to draw shapes in the sands of its desert home. Sometimes it will draw a picture of food, and then take a big bite of the imaginary meal.
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It regularly adds small bits of stone and dirt to its meals when it eats. The minerals get stored within its tail, and can be shot from the dust storm at its tip as a means of self-defense.
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Those that gaze into Trapmask's strange jewel find themselves compelled to step closer, entranced by something within that draws them nearer, and closer to its powerful jaws.
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Trapsteel's body is almost entirely comprised of its enormous, powerful jaws. The force with which it clamps down on prey is enough to cast small tremors in the surrounding area.
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Traplucha's powerful jaws are its greatest asset in the ring. With the power of its bite it can pin, grapple, and even throw around opponents with ease.
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Trapturne swallows large amounts of sand to store within its body. When it needs to defend itself, it propels the spines on its body via releasing torrents of sand from the pores beneath them.
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The three heads work in tandem to quickly dig out tunnels with their jaws. Because these jaws are so powerful, Traptrio can dig through solid stone walls other cave-diggers cannot.
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It retains the same expression on its face, making it difficult to ascertain its mood at a glance, but when happy, Trapeel will form the shape of a tail with sand and clap with joy.
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Its maw can open up wide to allow it to consume large quantities of dirt at a time. Construction companies have taken to using Trapnix to help dig and reshape plots of land for development.
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Vibratine leaps from desert sands and feeds on flying insects it catches. Its fins emit ultrasonic waves that attract Trapinch that it carries along to share its feeding time with.
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Forming wings earlier than expected has given Trapinch more mobility, and a stronger appetite. It flies through the air, chomping wildly as it consumes flying insects.
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Feesly has a sullen and downtrodden personality, with a posture to match. Its low self-esteem means it becomes fiercely loyal and attached to those who show it genuine kindness and affection.
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Happiny has been noted to find Feebas's appearance very cute and endearing. The pair become inseparable in the wild, and Feebas become markedly stronger and healthier after the bond is formed.
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It tries to play with others, but is often bullied away for its shoddy appearance. It's unfathomably loyal to those who look past its exterior and treat it with kindness.
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Though it is simpleminded and weak offensively, Feelord is surprisingly hardy, resisting harm from both predators and harsh environments. It often shields smaller Pokémon from harm by letting them hide in its mouth.
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Feeblim achieves greater elevations by sucking in massive amounts of air to bloat its body. Holding its breath for too long causes it visible distress.
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Its singing is atonal and discordant, but manages to make others fall asleep all the same. While its victim slumbers, Feepuff will vandalize their face, to make them look as shabby as it does.
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After fusing, Feebas's body grew longer, similar to its evolution. Though its appearance is still considered by most to be shabby, it seems much happier with its new form.
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Due to its ugly appearance and Drifloon's reputation, children are warned against going near Feeloon. It has no ill motives however; all Feeloon wishes for is to be held by a happy child.
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Feedisc often leaps from the water into the arms of couples it spots, wanting to cheer on their blossoming love. Unfortunately, its shoddy appearance often leads to it being tossed back into the depths.
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Those that have witnessed Feegar have regarded it as utterly horrifying to behold. This has given it incredibly low self-esteem, as it is not trying to be scary in the least.
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Bapie crawls onto the top of branches carrying berries, headbutting them until the treat falls to the forest floor. It then divebombs head-first to the ground after it, the tough shell on its cranium protecting it from the impact.
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Its jealousy towards flying Pokémon has turned to aggression. If it spies one flying above its waters, it will launch itself from the water at high speed in an attempt to headbutt them out of the sky.
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It wants to fly without the use of shapeshifting, launching its gelatinous body from great heights as practice. Fortunately its soft form makes the impact with the ground painless.
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Balax whiles away its days with constant eating and sleeping. Dream analysis shows that a majority of its dreams involve it being able to fly through the skies.
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With enhanced intellect thanks to the biting shell upon its skull, Baking sees the folly of leaping off cliffs in vain hopes of flight. It now spends time pondering less self-destructive ways of achieving its dream.
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Baitar casts itself from the highest peaks to practice for the day it will finally fly. Its massive size and strength mean the impact tremor it creates hitting the ground can be felt from hundreds of yards away.
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Its shell has grown thick and sturdy from constant attempts to fly, giving it strong defenses. The shell's growth has now obscured its vision, however, making it a bit clumsy.
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Badisc leaps from the water and headbutts anything it deems as being disruptive to romance in its vicinity. Conversely, it's been observed headbutting avian Pokémon and attempting to disturb their mating rituals.
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It looks gelatinous at a glance, but Shelto is actually coated with a thin yet sturdy shell around its soft insides. A transformation unlike its shapeshifting capabilities is taking place within.
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The segments of Shelix's body rotate in sequence from tail to head. When the rotation speeds up rapidly, it's a sign that its evolution is imminent.
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Klipod generally hides away in junkyards, where the shape of its metal cocoon lets it masquerade as a simple scrapped gear and be ignored by most until its evolution can complete.
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When Klihorn spots something in its territory, its gears churn at high speeds to power up a running charge. Once it hits something, the impact temporarily shorts out its gears, leaving it stunned.
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The gear spinning inside Klito's body generates the energy needed to fuel a transformation. The bigger the form it wants to change into, the longer it has to churn before it can transform.
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Some think that Klitwo's body has a defective design, as the gears in its chest occasionally jam and leave it unable to use psychic powers. It can forcibly turn and start its gear on its own, but doing so seems to be a painful effort.
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Kliquil needs to rid itself of excess heat by venting dark flames from its back. The fire creates acrid black smoke as well, and some have raised environmental concerns about the potential pollution it could cause.
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Before using its strongest moves, Klilava readies itself by revving its internal combustion, making flames erupt from its tail. The sound has been likened to a miniature version of a car's engine.
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The key on its back can be wound to increase Klichu's electric powers in battle, but caution is needed; winding it too much will cause it to overload and uncontrollably send jolts of lightning all around it.
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Klimory's heavy body and stiff movements make flying nearly impossible for it. It's blade-like wings can be fired off as projectiles that will return to Klimory's body after use.
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Klitler tries to prance daintily through the forest, but most onlookers describe its movements as strange and uncanny. Odd radio waves seem to emanate from its metallic antlers at night.
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Though highly elusive, Klicune has been sought out due to a curious functionality it has exhibited. Machines that have stopped functioning due to water damage will begin working again after a short amount of exposure to Klicune's presence.
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It can temporarily detach its limbs to attack from afar, though they must return shortly before they run out of power. If deprived of all its limbs, it radiates intense magnetic waves to disorient others until it can retrieve its body parts.
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Kliran's large ear-gears are finely tuned to its surroundings, giving it excellent hearing and senses. When startled, the gears churn quickly and enhance its mobility so it can better flee from danger.
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Klirina has protective instincts, primarily for young and small Steel-type Pokémon. The large gear on its back can churn at high speeds to let Klirina breathe a hot steam that obscures the area, facilitating escape for it and its charges.
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Kliran's large ear-gears are finely tuned to its surroundings, giving it excellent hearing and senses. When startled, the gears churn quickly and enhance its strength, improving its ability to combat danger.
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Klipass remains stationary until its key is turned. Once properly wound up, it marches forward at a steady pace, puffing out steam from its large nose with a high-pitched whistle.
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Klislash starts combat in a defensive stance, absorbing blows and gathering energy through its rotating gear-shield. Once fully charged, it enters attack mode, unsheathing its blade as the light on its gear turns red.
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The many gears comprising Klirino's internals work in conjunction to provide it energy and mobility. Churning at max power simultaneously, Klirino can move incredibly fast, but becomes incredibly aggressive as well.
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Many gears turning across Kligron's body give it vast reservoirs of energy for offense and defense. Its tactics in battle are incredibly basic though, smashing about with little strategic thought involved.
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Its movement is stiff and slow, but it is determined and persistent. If it chooses to bite at something, it will pursue them no matter the time or distance it takes, until its jaws clamp around its chosen target.
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Kliras is typically found living near abandoned, rusted machinery. The mushrooms on its back appear normal but are actually made of metal, and can only be safely consumed by Steel-type Pokémon.
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A very unfortunate Pokémon, Kliduck's gears must turn in order to generate the energy needed to live, but every turn of the gears distorts its cranium and causes excruciating headaches.
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Turning the gear on Klikey's tail one direction will temporarily assuage its bad temperament, while turning the other will boost its aggression. Trainers are advised to quickly memorize which way to turn when raising Klikey.
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The huge gear in Klibro's back is apparently supposed to provide it with great intellect as it churns. However, it turns so slowly that Klibro rarely sees any benefit.
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Some have tried to remove the gears from within the gooey sludge, but learned this is detrimental to Kliuk's health; without the sludge, the gears are unable to turn, and it could perish if separated too long.
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A pair of floating spectral gears that tend to haunt abandoned factories, it's said that Klitly are the spirits of broken-down machines left to linger around their former homes.
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The smaller gears turn to fuel Klahorn's powerful running charges. If it looks to be charging into a wall, the largest gear spins in reverse to force the body to hit the brakes and stop.
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As the gears of its body turn, crackling electricity can be seen within the orb on its tail, an indicator of its current energy level. The gears never stop turning completely, even when Klareep sleeps.
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Scientists theorize Klasire has enough power in its body to take itself to orbit under its own power. It instead prefers to hover around quiet lake areas and stare at its reflection in the water.
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Its internal furnace is always creating new flames, fueled towards whichever head is actively in attack mode. In times of desperation Kladoom can burn with both heads, but it risks depleting its reserves completely should it do so.
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The rotation of its frontal gears subtly stimulates the airwaves in front of Klabok, causing disorientation in those within range. Once stunned by this display, Klabok can coil around and crush its targets with ease.
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Klapiny will turn the gear on its chest in order to boost its energy and mood, becoming dour if it hasn't charged itself in a while. The gears on its head turn along with the one on its body, but appear to serve no function.
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Klatula's gears carry a faint residue that allow it to cling to surfaces, even when vertical or inverted. Be cautious if you find tracks left by Klatula; the residue it leaves behind is mildly charged with static electricity.
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Klaki is a popular companion for various handymen due to its tendency to collect tools and link them to itself. It collects so many items indiscriminately that it often gets confused when asked to provide a specific tool, however.
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The gears have meshed together in an unorthodox fashion. As a result, Klaink may occasionally get its gears stuck mid-turn, halting functionality until it or another fixes the issue.
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Though its actual capabilities are only moderate, Klarunt vainly considers itself the pinnacle of machinery. Should someone imply otherwise, it angrily spits high-velocity gears at the detractor in petty defiance.
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The oddly-arranged machine Pokémon occasionally separates itself before rearranging the three units' positions. It's thought that the differing arrangements help Klaton focus on specific functions like battling or computing.
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A devious prankster of a spirit, Klatly sends out ghostly gears into machinery to cause them to malfunction. Factories and other such buildings consider it a menace due to this and how difficult it is to properly exorcise and eject it.
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Its shell stays constant aflame as extra defense. At the first sign of rain, Charnyte tucks into its shell and rolls away to find immediate shelter.
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It instinctively hangs from high branches in order to avoid predators. Unfortunately, the flame on the end of its tail often burns through a branch before its evolution is complete, causing it to fall to the forest floor and become vulnerable.
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Charpom's mischievous nature has given it a reputation as a menace. It picks up objects with its tail, igniting them before throwing them at passersby as a rather dangerous prank.
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Charicate has a habit of gnawing on charcoal. Chewing on the hard stone helps keep its teeth strong, and consuming the charcoal itself keeps its fire, both on its tail and within its body, healthy and stoked.
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Charckle has begun to gain popularity in colder regions, as the berry juice created within its shell is piping hot, making it excellent for creating a warm beverage to counter the cold temperatures.
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It flares up the flame from the lighter it carries in order to dissuade others from pilfering its keys. People often keep it around to help them light campfires and the like.
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Some old tales say that if all nine of a Chartales's tail-flames are extinguished at once, it will perish. These legends claim the Chartales's soul will curse the one responsible, haunting them to their final days.
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Charling's tail is extremely warm to the touch, and heats up if excited or frightened. It communicates with others of its kind by tapping tails together in a series of patterns.
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Its fiery spirit makes it train constantly to hone its muscles. As it grows in strength, the flame on its tail burns more intensely.
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Its appearance of being engulfed in fire is its natural state, the flames on its body providing a potent deterrent to predators. Dousing the flame will not harm it, but will leave it weak and defenseless.
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Charpoke often forgets the flame on its tail is a part of itself. Running from its own tail or accidentally burning itself with it are common occurrences.
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Friendly by nature, Charnix often approaches travelers resting inside caves and offers them its large body for both warmth and protection. It even offers its tail-flame to use for cooking food, as long as it gets a small share.
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Each of Charby's claws can produce short bursts of flame. It uses these flames to cook captured prey and for territorial disputes.
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Wigglyto is a popular companion for budding artists and artisans, letting others mold its malleable body into a shape before it transforms into the object proper, allowing the artist to see how accurate their molding was.
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Wigglynite love nothing more than to be pillows for people to sleep against. It's said there is no more pleasant a sleep than one experienced while being cradled by a Wigglynite.
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Beloved for its soft body and luxurious fur, Wigglyret has been seen draped around the necks of famous stars at high-profile events. Due to this, owning a Wigglyret is seen as something of a status symbol.
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Wigglyowl's large eyes give it strong eyesight, even in the darkness of night. It watches over young birds leaving the nest, catching them against its soft body should they fall while learning to fly.
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Wigglyzor's body is soft yet firm, able to withstand a large amount of punishment without flinching. It grabs foes with its pincers and holds on tightly, letting them struggle and strike until they're too exhausted to continue fighting.
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Flying quickly across the lands, Wigglykiss appears above places of strife, singing a pleasant tune. Those who hear its song find their negative feelings slipping away, replaced with an urge to sleep and have pleasant dreams.
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With its large mouth and elastic body, Wigglybat can puff up before releasing extremely loud song-like cries. It's believed it may rival Exploud in reaching dangerously extreme decibel levels.
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Wielding two microphones, it sings a different kind of song into either depending on its mood. In battle, it sings into both to cause powerful sound waves from the harsh feedback.
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Wigglychoke's inflatable body gives it the ability to appear as large and muscular as it wants. Those not intimidated by the display will find it does nothing to enhance its actual middling level of physical strength.
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During the day, Busparce lifts its tail up to photosynthesize sunlight, and during the night it buries the tail into the dirt to absorb nutrients. It rarely moves to do anything else.
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Burow behaves well as long as it receives a good dose of morning sunlight each day. If denied its daily sunbeams, it turns surly and squawks grumpily at anything that comes near.
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In the warmer months, Bunub closes its bud and becomes less active. Once the cooler months return, the flower blooms and spreads a snow-like pollen as it scurries around.
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In the early morning, the flowers on Roseon's tail emit a strong sweet scent. Some believe that inhaling this aroma enough times in life will awaken psychic powers in one's mind.
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Rosefeon is a bit haughty and will harshly smack any that come too close with the heavy flowers on its tail. As a consolation, being struck will leave the victim smelling pleasantly floral for a few hours.
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Rosexew has poor vision, and uses its tusks to root around the ground for fresh soil and roots to nourish itself. A well-fed Rosexew emits a pleasant and calming aroma from its flowers.
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If Driflkiss senses a fight beneath it as it flies, it swoops down and uses its feelers to ensnare and carry one of the combatants far away, believing that separating them will solve whatever problem caused the strife.
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Driflslash seems to have a vendetta against flying objects, balloons in particular. If it spots one, it cannot resist the impulse to pop it with its claws.
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Driflrachi attempts to lure children closer to it, who feel that grabbing hold of it will make their wishes come true. It flees as soon as it sees the child's parents, which implies more sinister motives.
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Driflchop trains vigorously to strengthen its body. Unfortunately, its body is always lightweight, making it all too easy to be pushed around by strong foes or even strong gusts of wind.
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Bunvoir gets lonely easily and needs constant companionship to feel at ease. It will get very antsy if it goes even an hour without at least holding someone's hand.
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Bunras grows and plants mushrooms from its back that have a distinctly fuzzy look and texture to them. Though adult Pokémon find the taste repulsive, young Pokémon adore snacking on Bunras's shrooms.
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Curling and uncurling its ears lets it create a different pitch of sound when it expels smoke from its nostrils. Bunkoal will "sing" to others using this ability when it feels content.
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Shroompardos is rather protective of feeding grounds, charging down and headbutting anything that intrudes on it. A large diet of fungi, mulch and the like makes the gas it releases from its cap on impact quite smelly.
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Shroomkoth seeks out spots with ample sunlight and soft soil. Between photosynthesis and consuming dirt for nutrients, it hardly needs to move once it's found the perfect spot.
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Shroomer's preferred eating method is to consume an entire bush in one bite, chewing on it over the course of the whole day. When elated, it spews a short spout of pollen and seeds from a spout atop its head.
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Shroomcruel buries itself in soil throughout most of the day. If bothered, it raises itself up to full height with its hidden tentacles to scare off the intruder.
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The orbs that float around Shuprita are a strange type of spectral seed it creates. It plants the seeds in soil largely bereft of light, where it will grow into a uniquely pale type of flower.
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Old superstitions say that Shupkey was born from the strong emotions of childish tantrums. It has a very petulant personality, screeching angrily at every minor thing that troubles it.
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Shupchop is always training, both its physical strength and its ghostly powers. It's most proud of itself when it's able to lift up heavy objects using its spiritual strength alone.
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Shupfetchd uses its stick to cast minor hexes on others, usually to invoke clumsiness or nausea. Its preferred victims to cast a curse upon are other avian Pokémon.
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It looks malevolent, but Shuptly is actually a lonely spirit in search of companionship. It often resorts to hypnotizing people, assuming few would be friendly to it because of its appearance.
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The strange liquid it floats in is all Solofisk can survive in, as it becomes sickly if placed on land or in normal water. It uses psychic abilities to interact with the world outside its container.
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Soloduck floats around placidly, trying to avoid contact with others. This is because anything stimulating its gelatinous exterior gives the core body a splitting headache.
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Though its body appears similar in texture to stone, it's actually soft and malleable to the touch. It's quite sensitive, so prodding it too much will incite it to respond with aggressive punching.
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The bubble-like exterior of Duorade is meant to protect others from itself, as its core body is incredibly toxic, causing harm just by being near it. It's very reclusive as a result, staying away from others for their sake.
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Cottonat is fidgety, hopping around quickly to scrounge food and shedding clouds of fluff in self-defense. Its regularly-shed fur can be processed and used as a cheap alternative to cotton products.
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Sandiorb buries itself in the sand save for its nostrils, almost completely hidden from view. When it smells prey coming near, it uses an explosion to propel itself out of the sand and careen towards its prospective meal.
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Sandidos makes its home in large divots in the undersea sand. A curious sort, it often pokes its head out to observe its surroundings, but is quick to retreat back home unless food is involved.
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One of Sandilithe's favorite habits is to snatch something of its Trainer's and play tug-of-war with it. Due to its strong jaw strength, these sessions can last for a while before it'll give up the stolen object.
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Sandibell buries itself in the sand save for its tail, which dangles a false fruit to lure others close. Once a hapless hungry creature takes the bait, it rises up and clamps its jaws shut around its foolish quarry.
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It uses ultrasonic waves to sense prey before charging. Due to its limited intellect, it often runs right past its target and into a cavern wall instead.
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Zufree flutters around flower gardens at night, nibbling away at those yet to bloom. It has a gentle disposition, obediently leaving gardens alone if shooed away by their owners.
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It hangs upside down from trees or cavern ceilings while waiting for its body to finish evolution. It hastens the process by consuming any small creatures that fly too close to its mouth.
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Zuew emits a short cry in order to use echolocation to hunt. It can perfectly mimic the cries of other Pokémon, confusing prey as they have no idea which species they are truly being pursued by.
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Despite being blind, Zufa can innately sense the presence of moonlight. They congregate in caves where moonlight seeps through the cracks, dancing together with curious, wistful cries.
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It waddles around blindly in search of something to bite. It seems like hunting behavior, but Zupi's fangs contain a substance that induces mild euphoria in those bitten; it wishes to share this joy with others.
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Zusparce uses its tail to dig into the walls and ceilings of caves it inhabits. Once it senses potential prey moving in front of its hiding place, it launches out of the hole to sink its fangs into a new victim.
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Zugma sticks itself to cave ceilings and waits for something small to wander beneath it, tracking movements via echolocation. It then drops down to land on and smother its prey with its boiling-hot body.
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Its thick round body is lighter than it looks, so it can fly quickly with no troubles. Even small amounts of sunlight will make it ill, so it lives in the deepest and darkest cavern locations.
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It uses the sound-waves from rattling its tail to alert other Zuans in the vicinity of prey approaching. The sound of dozens of Zuans rattling simultaneously will frighten and confuse prey, making them easier for the swarm to take down.
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The four fangs within its mouth are retractable. It uses four wings to swoop quickly and engulf prey whole, before the fangs extend and pierce from all sides, skewering them and drinking the blood that flows forth.
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Zuleep consumes bugs, inhaling them into its mouth and closing its petals while it eats. While fairly docile and easy to raise, owners should still be careful as it will bite if agitated.
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With its echolocation and naturally sharp senses, Zusol can locate lost or injured travelers inside even the deepest, darkest caverns. Unfortunately, its frightening appearance often sends those it wishes to rescue into a panic.
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Zulord uses a type of underwater echolocation as it swims around the deep sea. Its sheer size means these impressive cries can disrupt sonar and even cause damage to creatures that swim too close.
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Zuking lets out a bellowing roar for intimidation and hunting. The echolocation makes up for its lack of eyes and allows it to pinpoint prey, which are often too frozen in terror by its thunderous cry to properly flee.
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Its body is rather heavy, so it can only fly under its own power for short amounts of time. Its cry has a metallic reverb to it, which is thought to adversely affect its own echolocation capability.
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Zuhita picks fights with larger Pokémon as a form of training. As it tires, it bites and drinks the blood of its opponent to boost its energy, so the fight can go on for even longer.
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It is believed that what looks to be its body is merely a spiritual extension of a haunted soul trapped in the shell. Some say the shell uncovers this Pokémon's true eyes to glare at those that have committed terrible deeds in a past life.
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Yadile carries a mask around at all times, and has a sullen personality. Biting on the mask gives it emotional comfort, but gnawing on it too long will cause it pain, and create strange bite marks to appear on its own body.
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Folklore says that should one come across a Yatler at night, gaze only into the mask, for gazing into its eye will show one the moment of their death.
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Joldle lacks strong poison, instead using the stinger on its tail to deliver a potent jolt to any would-be attackers. It takes some time to recover its electric power after a single sting, however.
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Joldile is a very clingy little Pokémon. It grabs onto others in order to nip them and siphon static electricity with its fangs for sustenance, but it immensely enjoys the hugs as well, so prying all four of its arms off can require effort.
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Jolgey releases static electricity from its feet to jolt and stun small insects and other creatures to eat. Its chirps have a distinctly static-like tone to them.
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A prankster with mild electric abilities, Joldreavus will swing its fuzzy hair like tendrils and smack others, discharging enough voltage to give them lingering tingling discomfort. It then giggles at their mild inconvenience and floats away.
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It feeds on static electricity, but is fearful of painful repercussions from larger prey. Because of this, it clings to children to take theirs, ironically earning the ire of their parents.
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The sticky webbing between Joltler's antlers is used to catch a bevy of small insects. Joltler itself doesn't eat them but offers them to other Pokémon in exchange for being able to suck static electricity from them.
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Jolax lazily spins webs to rest in and hope that food gets caught before it wakes, abandoning the web if this tactic fails. People leave spare food in its webs to keep it from causing a mess by creating too many additional ones.
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Jolia spins silky threads from its hands as it dances, forming webs in elegant motion. Artistically-inclined Trainers enjoy comparing the web patterns made by their Jolia.
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Jolcada stays near tree roots, gathering nutrients from the soil while waiting for evolution. Should anything disturb it, it flaps its wings rapidly, creating showers of electric sparks around it.
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Jolbat aggressively flies at targets, aiming to feast on blood. The amount of blood it consumes to be full is so minuscule, people regard it as harmless aside from the slight pinch of its bite.
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Timid by nature, Jolish hides underground and hopes the weak electric charge in its leaves will dissuade others from bothering it. If plucked from the dirt regardless, it cries tiny sparks from its eyes.
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It hoards shiny objects it finds, charging them with static electricity to keep thieves from stealing its collection. If it takes something from you, only careful negotiation will earn your item back without being shocked.
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The webs that Jolmer creates are incredibly sticky and rather viscous. The layer of goop-like film around the threads helps conduct electricity, letting it more easily shock prey into submission.
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Joltly haunts households in order to steal its nourishment from the victims within. It feasts on static electricity, so it's harmless to the residents aside from faint static noises and one's hair standing on end at times.
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Jolzee puts large swaths of targets to sleep so it can more easily take static electricity from their bodies to feast on. The victims being fed on often report dreaming of spiders, lightning, or some combination thereof.
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Though it prefers to remain motionless at all times, Ferrowoodo can defend itself by throwing the spiked orbs on its hands akin to shuriken. The thrown orbs grow back in a few hours.
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The whisker-like protrusions are actually a pair of proboscis pointed enough to dig into solid stone. It clings to cave walls, digs into the rock and siphons minerals from within for its nutrition.
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In order to ensure its safety while it evolves, Ferroelgon evolved spikes as well as a durable shell around it. However, the extra defenses cause its evolution process to take longer than a normal Shelgon.
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Its spiky and robust body gives it adequate defenses, yet it still possesses a jumpy temperament. It leaves small pointed spikes behind as it flees, discouraging a hunter's continued pursuit.
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Axeking's cranial dome grows over time, as does its intelligence. It's very protective of the dome, and it's believed that were it to be chipped or ground down, its intelligence would diminish as a result.
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Axeursa's tusks fall off on an almost weekly basis, with new ones growing shortly. It likes to smear honey on them before they fall, so it can easily snack on it once it does.
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It uses the large horn on its head to carve markings into trees, denoting things such as areas with dangerous predators or particularly lush food stores. Should the horn snap off, a new one grows back in a week.
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When ejected, Axemuku's innards sharpen in response to exposure to the air. It uses them as a hacking weapon in battle, but also to chop at low-hanging tree branches to make fruits and berries fall.
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Golebat can be observed flying set paths within the caverns it calls home, as if on patrol. It can stun and confuse attackers by flashing lights from the symbols on its wings and chest.
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Fletchfree typically comes out during the sunrise, to feed on early-morning nectar for the day. Farm folk say that having one flutter by the window in the morning is a sign of good luck.
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Urban areas are seeing an uptick in Fletchtata populations, particularly in Unova. Friendly and prone to singing cute songs amongst its siblings, Fletchtata has become a popular pet.
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Fletchsis communicates by poking its beak through its membrane and blowing small bubbles. The bubbles create tiny versions of Fletchsis's cry when they pop.
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Though it prefers frigid climates, the warmth from Fletchceon's body is enough to melt snow around its den. A Fletchceon habitat is easy to spot in the wild due to this stark environmental contrast.
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With both its wings and legs still developing, Fletchta exhibits a bit of a complex, displaying aggressive behavior. It snorts out steam and spits flame at anybody it sees, attempting to pick fights.
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Larvto's normal form is soft and heated, described as being like warm gelatin. When transforming, it cocoons itself in flames before the fire bursts and reveals its morphed state.
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Larvgey has become popular as a pet due to its soft and warm plumage and a tendency to cozy up to other, larger beings. It creates tiny flames when it chirps and sings to others.
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When threatened, Larvslash curls into a ball and rolls, its body covered in roiling flames. Scorched trails can be seen in volcanic areas where rival Larvslash have fought.
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Larvmask floats around the deserts surrounding ancient tombs, clutching strange artifacts. During the day, it can hold the artifact aloft to channel the sun's energy and enhance its flame powers in battle.
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Larvolett has been discovered within ruins within short distances of dormant volcanoes. Researchers theorize that old civilizations may have used them as warning signs, as it grows restless near active volcanoes.
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Larvrunt is petulant and defensive, thinking others look down on it due to its size and posture. It's prone to throwing tantrums, as well as fireballs, at anything nearby when its temper flares.
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Larvgull make large nesting groups around the rims of volcanoes. Their presence is considered a good omen, as they will not nest on a volcano that has any risk of erupting in the near future.
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Larvth is extremely possessive of any coins it purloins for its collection. To keep others from taking back what it stole, it will super-heat them with its flames so that nobody else can handle the heated metal but it.
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Golorb's body is mostly comprised of its large mouth, leaving little room for other organs. It is thought this is why it has a relatively small appetite despite its size.
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It scrapes the edges of its wings across its skull to sharpen them into deadly points, letting it cut prey as it flies past multiple times until they succumb to their wounds and it can feast on the pooling blood.
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The inside of its mouth is warm and soft, and its body rather durable, making it perfect for protecting and incubating eggs. Daycares and Breeders have taken to using them to keep especially precious eggs safe from harm.
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Though it may look frightening, Golfree is not aggressive towards humans. It's large mouth is for consuming vast quantities of flowers whole for their honey and other nutrients.
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It transforms its extended tongue into an imitation of its prey. Once another member of the species draws near, it quickly transforms back, wrapping around the hapless victim and dragging it into Golto's hungry maw.
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Goluna's fangs are retractable, remaining hidden from sight until it spots potential prey. It swoops quickly and sinks its teeth into victims, draining their blood for nutrients that will hasten its evolution.
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Many describe the sights of Goltini shedding its skin as disturbing, as its head will protrude from within the mouth of the layer being shed before it can escape its old skin.
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Goldrill are a highly aggressive species found swarming deep in cave systems. Their stingers are so sharp and their attacks so quick and ferocious that even Steelix and Aggron are wary of their nests.
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Golrita is an insectivore, but lacks a strong hunting instinct. Instead, the beads around its neck emit a scent highly attractive to insects, leading bugs to fly close to or into its mouth so it can swallow them whole.
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Though it has no visible teeth, Golret still "bites" others as a form of mischievous play. After annoying its chosen victim, it flies off to hide in narrow spaces, tucking its wings to help it squeeze in.
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Should one be under attack by a Golicate, the best course of action is to aim for its whiskers. Extremely sensitive and important for maintaining aerial balance, it will immediately retreat if they are touched.
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It hides in darkness, waiting to frighten prospective victims with a loud screech. Those who strike it in defense are hit with a stunning counter blow, incapacitating them so that Golbuffet may feed on their blood.
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In the dark of night, Golring forages for its favorite foods, honey and the juiciest of berries. Trainers have been accidentally frightened off by the sight of Golring's long tongue dripping bright red berry juice.
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Its powerful serpentine body will constrict prey, before sinking its fangs in and gorging itself on blood. Once completely drained of blood, it disposes the prey's husk in its gaping maw.
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Golord's eternally-gaping maw allows it to swallow large amounts of prey in a single gulp. Its wing-like fins make it a surprisingly fast swimmer, making it easier to prey on entire schools of fish.
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Some Golord variants lack wing-like fins and have smaller fangs, resulting in reduced speed and aggression. These wide-mouthed specimens content themselves with floating around and swallowing whatever swims into their maw.
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Golki acts as a perch for Zubat to safely rest upon between hunts. Since its unique body makes hunting for itself difficult, the Zubat share some of the prey they grab with it in exchange for its service.
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Should it come across a sleeping Pokémon or Trainer, it will stand near and protect them while they slumber. It inhales large amounts of air through its massive mouth and expands its body to intimidate foes.
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Its mouth and tongue grew before the rest of its body did, making flying and hunting difficult. Should it catch prey, it gorges on massive amounts of blood so it can go weeks before needing to feast again.
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Golseed hunts by diving into crowds of smaller prey and firing poisonous spikes from its body. It then feasts on those struck down by its toxins while the rest flees in fear.
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The mushroom infesting it has given it a taste for tree life as well as blood. Once it latches onto a victim, plant or otherwise, it will drain all their nutrients until all that remains is a husk.
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During its raging tantrums, Golape will pummel foes into submission before draining blood via its sharp fangs. Once it's had its fill of blood, it becomes remarkably placid until it becomes hungry again.
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Golchoke hones itself in the art of grappling, using its incredibly strong arms to take hold of opponents with a crushing grip. Once it has a victim in its grasp, it drains their blood, growing stronger while they grow weaker.
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Its four powerful arms allow Golchamp to crush most foes with ease. It fasts for long periods of time, as it only wishes to drink the blood of those worthy enough to give it a good fight.
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Its wings are not strong enough to easily lift the weight of its body and the heavy Shellder together. Golbro does not realize this, and will spend several minutes flapping futilely before giving up, and taking a nap.
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Goluk's fangs are no more solid than the rest of it, and thus are not ideal for biting and puncturing the skin of foes. Their main purpose is to help with intimidation tactics to scare off intruders in its domain.
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Prey that wanders too near a waiting Golster will find itself seized by a long tongue, then dragged within its mouth before it clamps down. Few can escape once its mouth has closed shut.
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The more bulbous a Stunorb has inflated itself, the more it serves as a warning to stay away. Even a faint touch could cause it to burst in a massive explosion of electricity.
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It purposefully throws itself onto land in order to hunt. Pretending to be helpless out of the water, it waits until something attempts to touch it before jolting them with electricity, then flopping back to sea with its new prey in tow.
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One of the hardiest and most tenacious species of the ancient world, Stundactyl was a highly opportunistic scavenger. It would wait until bigger hunters caught their prey before stunning them with electricity and swiping their meal.
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Its poor vision leaves it with a skittish demeanor. If it senses something nearby, it will surge electricity around itself in defense to stun the interloper and allow it to flee.
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Very moody and standoffish in disposition, Stunsian loiters about among human civilizations, curling up in the most inconvenient of places. Any who try to move it forcibly will receive an angry shock.
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Stunby half-submerges itself in muddy areas among the coastline, waiting for the tide to bring in potential food. If prey steps too close, it snatches it in its pincers and delivers a painful electric shock.
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When Sablchu gnaws on crystals, its tail and the tips of its ears flicker and light up with active internal electricity. Anything that touches them while it's chewing will receive a nasty shock.
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Sablffy consumes raw gems to keep the ones growing on its body sparkling. The shine of its jewels is also a mark of its strength; a Sablffy with faded, dull gems generates less electricity.
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Sablring collects gems from deep underground to adorn the ring in its torso. If two Sablring meet, they immediately compare gem collections to see who has the greater amount of precious jewels.
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Sablkrow enlists flocks of smaller avian Pokémon, commanding them to steal jeweled trinkets from unsuspecting humans. Every day, it rolls around in a pile of the shiny baubles, basking in its ill-gotten gains.
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Crystals are its main food source, and it defends them viciously. Dazzling underground caverns full of gems are certain to have a Sabldily ready to erupt from the ground to deter would-be jewel thieves.
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It swings and scrapes its claws against stone to the point of exhaustion. This is a training regimen for Sablhita, as it yearns to be able to dig deep into caverns barehanded and unearth the finest of gems to collect.
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Sablmer greedily consumes any shiny gemstones it comes across. It doesn't appear to need them for nourishment, but merely because it enjoys feeling beautiful as the consumed gems float to its surface and decorate its exterior.
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Though they can move individually, the separate pieces of Venicute prefer to move as a singular unit, following behind the leader of the clutch. When resting, the other five surround the sixth to protect it from harm.
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Venitung's strong stomach lets it consume even the most poisonous of mushrooms. The digestion helps give the venom in its claws and stingers even more potency.
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Venihorn has a feisty personality and will charge horn-first at anything with little provocation. The horn contains a mild venom that weakens the muscles of anything that gets stung.
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A solitary Pokémon, Venifree keeps to itself in the wild and eats from small flower patches. If confronted, it spreads a very potent paralyzing poison from its wings.
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In battle, Venither moves with agility and stays on the defensive. Its scythes are tipped with venom, so it waits for the perfect moment to strike and deliver a painful dose to its foe.
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Venisir's venom is mild, but its pincer-like stingers have a powerful grip. It grabs prey and holds them tight, constantly injecting venom until they're totally paralyzed and an easy meal.
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Venima is highly opportunistic when it comes to procuring food: it waits until it spies another Pokémon capture prey, before swooping in at high speeds to poison and paralyze the predator so it can eat the hunted meal instead.
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It produces poison from the stingers on its tail, creating globs it flicks onto its antlers. It flings blobs of poison from both its tail and antlers when it feels threatened.
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Venitik hunts tiny creatures by lobbing webbing at them as if casting a net. Even if captured prey escapes, the webbing is coated with poison that will exhaust them in time and allow Venitik to catch up.
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Something of a step between evolution stages, Venipede retains mobility but loses some venom potency and the sturdiness of its shell. It skitters away from trouble, avoiding conflict until it can evolve further.
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Toxic impurities are constantly produced and build up within Venizma's body, causing it extreme discomfort. It releases the excess by unleashing beams of highly concentrated and caustic poison from its body.
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A unique type of poison concoction is produced from the tips of Veniras's claws. Normally causing illness in those it scratches, if its claws scrape a gash into a tree, fungi begin growing in the scratch marks.
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Venipod acts as a two-faced trickster in the wild. If spotted by a larger creature, it pretends to flee in terror, then doubles back in order to leap at its foe when their guard is down and apply rapid venomous bites.
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The poison-creating glands residing in its head give it massive headaches if too much is produced without release. It is forced to bite and inject anything it can with poison to relieve its own pain.
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Densely-packed tendrils form a swirled shell around Whirligela's body to protect it while it develops. These vines are quite solid, and can lash out and wallop anything that gets too close for comfort.
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Though its weighty carapace gives it low agility, Whirlither has potent defenses and offenses. The blades on its arms and head are sharp and venom-tipped, and even its wings are pointed enough to cause damage.
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When closed, its mouth helps complete a protective shell around its head. Timid despite its imposing appearance, Whirlibull will bite attackers with its powerful jaws, while also delivering poison from the tips of its fangs.
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Whirliedge prefers to keep itself sheathed and avoid combat where possible. If forced, it strikes with swirling, circular swings of its blade that deflect attacks and disorient foes.
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The circular markings on the liquid exterior of Whirlision can be shifted around at will. For self-defense, the core strikes these circles, which send out pulses of potent psychic energy on impact.
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The eye atop Whirlisect's head operates independently of the rest and possesses 360 degree vision despite its appearance. It helps Whirlisect direct bursts of spores in defense should something attempt to sneak up on it.
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Though its shell-like exterior is sturdy, Whirliwhirl must constantly shield its weak spot: the eye in its tummy. The spiral patterns on the top of its body begin to swirl when it nears evolution.
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The circles on Whirlizee's body glow when it uses its hypnotic powers. When in danger, it curls into a sphere and sends psychic waves all around it to repel aggressors.
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Scoliperior is surprisingly mobile, able to scale up a tall mountainside from base to peak in mere minutes. The rocks it launches from its hands get coated with a terribly potent poison as they're fired, making them doubly dangerous.
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Scolipede appears to be on the crux of achieving its final evolutionary stage. In this transitive form, it lacks full mobility, but its toxin and aggression levels are at their peak, making it very dangerous to approach.
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Scoliter feasts on fear. It creates hypnotic pendulums that causes those afflicted to hallucinate being swarmed by poisonous insects, letting it feed on the terror created from this illusion.
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Tybone eats scraps left from other hunters' meals, keeping the bones to chew on. Ordinarily timid, wearing a skull over its head instills it enough bravery to fight back against its foes.
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Great care must be taken in raising Tydour, as though affectionate to owners their massive jaw strength means that even a playful bite from it could be disastrous to property or person.
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The leader of a Tydoom pack is decided by combat. Because it is arrogant and a sore loser, some packs spend more time fighting over leadership than hunting.
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The three different mouths on Tysly's head open and cry in accordance to its mood; more mouths will open and shout as its mood worsens. Because it has a bratty personality, it's almost never silent.
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Tywick uses specially-colored wax and its flame to put on a more fearsome appearance to scare away predators. It can even open its "mouth" to breathe fire and further sell the facade.
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When it roars at trespassers, its innards spill out in a threat display done to further frighten the target. It has a difficult time retracting its innards back afterward, however.
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It is petulant and selfish, believing anything it wants rightfully belongs to it. It can tear open even metal surfaces with its upper jaw in order to get to something it desires.
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Tygast likes to camouflage itself as a simple fossil lying amongst the sand, before rearing up and roaring to spook away those who investigate it. It has a poor reputation among archeologists because of this.
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Tykoal will gruffly snort and emit steam from its pores as a threat display. Rivals in the wild will compete to see who can blow the most smoke at once to establish dominance.
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It tries to look ferocious and intimidating, but fails due to its large eyes and goofy gait when it walks. Even attempts to roar at foes fall flat, as instead of an angry bellow, there is only a honking quack.
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When its tail catches something, it drops the prey in front of it and roars at it in triumph. After roaring, it forgets about the hunt completely, allowing the prey to escape back into the water.
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Despite sharing the same body and stomach, the two heads of Tyby are selfishly greedy. They often fight over a single morsel rather than eat two separate, more filling meals.
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A massive prehistoric being, Tyrandactyl was considered one of the apex aerial hunters. Able to glide massive distances, it would descend from its home atop the mountains to hunt, devastating entire herds of Pokémon with each swoop.
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With its imposing appearance, Tyransire aims to rule as a tyrant over Quagsire and others of its ilk. Because of its simple mind, in practice this just amounts to stomping around in their muddy home and roaring a lot.
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Some believe that Tyrancargo is the result of a meteor from space impacting and merging with an ancient Pokémon. Analyzing the rock would have great scientific value, but Tyrancargo allows no one to touch its shell.
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It is said the first Tyrantei hatched from within the planet's molten core eons ago. With every rumbling roar, it launches a gout of flame and magma capable of burning anything away to ash.
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Tyranpardos's aggression is thought to have been unparalleled in the ancient world. Research into fossils and geography has led some to believe entire mountains were smashed to bits by its raging charges.
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Tyranqueen considers all other Pokémon as its subjects, needing to be protected by a stronger apex being. Its protective instinct is well-needed when its kingly counterpart is near.
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Though its movements are stiff, its claws are strong enough to tear apart trees with ease. When it expels air through its nose, it sounds like a low roar.
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Tyranking is a brutal tyrant of a Pokémon intent on subjugating all others beneath its power and rule. The only way to keep it in check is with the presence of a queenly counterpart.
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Tyrantrum lies prone, pretending to be mere skeletal remains until hapless prey wanders near and it springs into action. Its bones are as solid as steel, and even if it were knocked apart, it would reform itself shortly.
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According to research, Tyranlem's mating habits coincided with its yearly shedding of its stone shell. Fossil records indicate the shed stones were used to nest the vulnerable young.
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Its top speed is mediocre, but Tyranta's legs are deceptively strong. It stuns much larger foes with powerful kicks, then fries them with a bellowing roar that releases a wave of flame.
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The two heads selfishly fight over any captured prey, battling for the right to eat their spoils. Over time, one will grow oversized as it consistently wins these fights for food, while the other slowly withers away.
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The eggshell-like cloak around its body keeps it warm even among the most frigid of temperatures. It's not uncommon to see Snopi happily dancing about in the middle of snowstorms.
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Snonub skitters around frozen areas, sniffing out chunks of ice to bring back to its den. It's not yet known what criteria it uses for judging which pieces of ice are worth retrieving.
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Snoshrew's cloak retains heat excellently, helping keep it warm during the frigid winters it endures on the icy peaks it calls home. Snoshrew only ever shares or swaps its cloak with its mate or young.
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Snokip entertains itself by rolling up the biggest snowball it can create, before seeing how far it can headbutt it into the air. Unsuspecting travelers have been regularly pelted by accident by Snokip's hijinks.
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Snolia dances and prances about in heavy snow, using its psychic powers to lift the snow it kicks up and create a powder of snow around it for aesthetics. Group performances are rare, but especially dazzling to behold.
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Snopunny is often found crouching in large snowbanks, attempting to keep a small profile. If spotted, it grabs clumps of snow with its ears and lobs snowballs at its observer before fleeing.
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Snolie is a colony of Snorunt that commandeered the hollowed remains of a Glalie for added protection. Using their ice powers in conjunction lets them create potent blizzards to defend themselves.
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Glados is a highly territorial denizen of the frigid northern seas. With its bellowing icy roar, it can freeze an entire ship solid in moments, leaving a frozen reminder of the consequences of trespassing in its domain.
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Glaturn's antennae create shimmering light beneath the water that lures curious prey closer. Once within range, Glaturn flash-freezes its surroundings with a chilling burst of energy, freezing prey solid for it to consume.
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Glatu marks territory as it traipses around by poking its beak deep into the ground. The spots it pokes holes into will grow large stalagmites of ice shortly thereafter.
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Frosbat uses its multiple wings to hide most of its face and body from view. Some think it is simply shy, while others spread folk tales that a single glimpse of Frosbat's face will freeze a person down to their soul.
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A single touch of Froscune's ribbon is enough to completely freeze over a body of water and anything within. Froscune views frozen water as the pinnacle of purity and beauty, and reacts poorly to any who try to thaw out its works of art.
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Solitary creatures that make their homes deep within frigid mountain areas, just a touch from Frosaur's ribbon-like vines will chill a person to the bone. It steals body heat this way in order to keep the glacier on its back frigid and robust.
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Frosolu senses the auras of everyone that comes near it. If it dislikes a person's aura, it breathes out a chilling vapor that turns the person into a frozen statue temporarily.
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It only departs from its home in cold mountain peaks to hunt and freeze prey, dragging them back to its den. It's often confused with a Pokémon from the Galar region.
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When first discovered, the researcher who spotted Oddorb thought it was simply a malformed Oddish. When approaching, they received a rude awakening as Oddorb exploded in a pollen-filled display of self-defense.
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Its multitude of leaves across its body allows it to photosynthesize large amounts of nutrients. It also lets it spread large amounts of pollen that can aid flower growth in areas with minimal sunlight.
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The color of the leaves on Odduna's head indicate its closeness to evolution, darkening as it draws nearer. To deter predators, it emits a foul stench from these leaves.
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Oddpi likes to dip its singular leaf into the beverages of those around it. It seems to be sampling the taste this way, but the act also gives the drink a noticeably sweeter taste; those who consume it after report feeling rejuvenated.
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Oddinja floats around in areas of waning plant life. It emits a floral scent from its leaves and wings, but all who have caught the aroma describe it as smelling "hollow".
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Oddkoth lounges among scattered seeds, picking at them and handing them to any passersby. It does this in the hope that others will help plant the seeds and help them spread, as it is too lazy to do so itself.
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Oddtik clings to fruits and veggies, draining them of nutrients after sinking its tiny fangs into them. Because it tends to favor produce about to go bad, some restaurants use it to monitor freshness of their wares.
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The steam Oddkoal emits contains a floral scent many find appealing, making it a popular house pet. As its scent is affected by diet, many owners swap advice on how to change the fragrance for the seasons.
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Playful even with strangers, Oddyena loves to approach new potential friends and convince them to join it in a game of hide-and-seek. It runs off and buries itself in the ground to hide, only its leaves visible above ground.
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Oddth can be seen collecting leaves as it roams, though none are sure what criteria it uses to judge the ones it collects. Occasionally it will even offer coins to others in exchange for leaves.
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It swallows up large amounts of plant life in a single gulp, digesting over the course of several days. Oddin's leaves can be used to brew tea with a strong flavor, and an even stronger aroma.
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It buries itself in the ground to sleep during the day, surrounded by scattered leaves it maintains a psychic connection to. If something disturbs one of these leaves, it immediately teleports away to safety.
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Odduk consumes sick and dying plants into its body to clear out soil, leaving behind droplets of goop that fertilize the ground. Some hardier plants manage to survive and even grow and become a part of Odduk.
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In combat, Orichan's swaying motions make for an unpredictable opponent. A foe is never certain if Orichan's next move will be an elegant feinting sway of its wings, or a fist of flame careening towards them.
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Much of Orikhan's time is spent teaching its young the coordination and focus needed to perfect their trademark combat dance. Though the child is still learning, it is capable of creating tiny fire tornadoes with its moves.
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Despite its large rotund body, Orilax's dance routines contain a surprising level of elegance to them. Its perpetually-warm belly is considered a quite pleasant place to nap against.
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Whether beneath the water or in the air, Origia's movements are twisting and elegant. With a single flap of its wings, it can create a rising geyser of scalding liquid to erupt from any body of water near it.
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For Oriqueen, its dance is everything, a facet of life that cannot be lived without. It won't even entertain the thought of obeying a Trainer unwilling to dance with it regularly.
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As Oritales prances around, its many tails swish through the air in a light and elegantly flowing manner. Those who attempt to touch its tails will be blown away by a wave of fire it creates with a single swishing motion.
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As it dances, Oriduck controls flames elegantly with every swing of its wings. Should a headache strike mid-dance, however, it may lose control and wind up launching a sweeping wave of fire.
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Dozens of little pom-poms make up Origela's body, rubbing against each other to generate protective static electricity. It can vibrate itself faster to generate larger amounts and send out crackling bolts of lightning if needed.
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Orifree's kind personality leads it to cheer for both sides of a battle equally when it spectates. After watching a battle unfold, it flies over and spreads a static pollen that helps soothe the combatants' tired muscles.
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For defense, it rubs its body with the fluffy pom-poms to generate static electricity and shock those that touch it. If it should be caught without an electrified body, it can still always deliver a shock from the horn on its head.
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One should be very careful not to anger Oridrill. Its spiked pom-poms make for deadly punches, but can also be lobbed from afar, where they will burst apart in a shower of lightning and spiked projectiles.
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Attracted to sources of static electricity, Origey often winds up nesting around human laundry. Domesticated Origey are often seen around the house with an errant sock stuck to their fluffy plumage due to static cling.
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When frightened, Oritata grabs hold of its own large tail-fluff and rubs it for comfort. This not only serves to calm it, but the rubbing accelerates its own electric output, letting it shoot defensive sparks if necessary.
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Oripiny enthusiastically dances, rubbing its pom-poms against the stone it carries after every performance. It's presumed that this act is practice for nurturing and stimulating real eggs once it matures.
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Orivoir loves to happily cheer on its friends' battles with its dances, but is a very sore loser. If a cheered friend doesn't win the fight, Orivoir stomps around and throws lightning in a tantrum.
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Orislash retains a defensive stance for most of its fights, absorbing blows and building up energy. Once it's fully charged, it unsheathes its blade, wrapped in crackling electricity, and goes on the offensive.
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As Orisir dances, it clicks the pincers on its head together in tune with its rhythm. These clicks emit a faint psychic pulse that weaken small creatures in the vicinity, making them easy pickings once Orisir finishes the dance.
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Oridrill is one of the more peaceable Beedrill fusions, but still highly protective of its nest. Should something come too close, the rapid flapping of its wings will send psychic waves that disorient and deter the interlopers.
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Orioh can create a vibrant rainbow trail behind it as it flies. Those who view the colorful sight find a feeling of tranquility come over them, which lingers for quite a while after Orioh has flown away.
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It descends from the skies with a gentle and elegant flair meant to soothe the hearts of onlookers. Those that resist this relaxing aura will be punished for their insolence with devastating beams of psychic energy.
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Though it has an innocently dopey look to it, Oriduck uses its wavy dance to inflict painful headaches on those that see it. This is a necessary evil, as the only way to diffuse its own migraine pains is to pass them onto others for a time.
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Oritoise sways rhythmically beneath the morning sun, a daily ritual that helps it stay healthy. It also powers its ability to fire beams of psychic energy from its twin cannons.
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Oriby are becoming seen more often on fishing vessels, as their scuttling dance seems to carry an allure that draws fish in. Larger ships will carry dozens of Oriby scuttling about to bring in huge schools to catch.
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Once Oriler gets into the rhythm of its relaxing dance, nothing will stop it from completing its swaying movements. If something comes to disturb it, it picks it up with its claw and tosses it aside without missing a beat.
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In primitive times, it was believed Oridle's sting allowed one to communicate with the spirit world for a time. Modern science concludes this was actually hallucinogenic effects brought by Oridle's poison.
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Oriret have been observed attending wakes, moving at a slow rhythm before rubbing themselves against the most mournful. Those who were touched swear they heard the voice of the departed speaking to them one last time.
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Orichu uses an elegant dance to stimulate its body and powers, and ends each movement with small showers of sparks. Orichu owners swear they've seen the image of departed loved ones within these displays.
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Oripi dances about without a care, hopping and swaying to its own rhythm. Its dances often inadvertently summon a random spirit from the afterlife to its side, usually aiding it in battle.
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Observation has determined the positions of Orirogue's hands hint at its preferred fighting style. Vertically-kept fans signifies defensive leaning, while horizontal limbs mean an offensive style.
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The dances Origon-Z does seem to be an attempt to communicate with spirits in the afterlife. Because it rarely dances without glitching, the dances almost never commune with the spirit it's actually seeking out.
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It expels stinky smoke around it as well as occasional piles of refuse beneath it. These spots of garbage are often eaten by Trubbish and other Poison-type Pokémon.
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Trubvee often digs through garbage cans looking for both food and interesting trinkets. If caught rummaging, it attempts to give away some of its findings as a peace offering.
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An elusive Pokémon, Trubew has been spotted on rare occasions milling about garbage dumps. It uses psychic powers to dig through the detritus and find junk it finds appealing, before teleporting away with its chosen trash in tow.
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It upturns garbage cans to look for things to snack on, making it a minor nuisance to urban areas. One can avoid a bigger mess by leaving old soda cans, its favorite treat, outside of the garbage can.
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The rubbish forming Trubat's wings regularly loses cohesion and falls off, leaving it grounded. It rifles through and eats the contents of garbage cans to help hasten their regeneration.
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Trubnea clubs at opponents with its thick trashy limbs. It consumes and hoards garbage and discarded sharp objects, so it can use the gathered garbage to fire pointy projectiles at foes from afar.
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Trubth pilfers coins lost among garbage and refuse, hoarding it until its bags are full to bursting. Some bags rip and leave behind its coins, causing it to continuously hoard the same bits of change.
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Garbown plucks garbage from containers and uses it to draw symbols upon the ground. It's believed this habit is an attempt at communication, but none have yet discovered meaning in the trash's shapes.
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Normally Garbok keeps itself contained within a bag-like exterior, but when threatened, it will burst out from its containment and flare its garbage-made hood and frightening face to scare off attackers.
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It battles using assorted bits of trash fashioned into weapons and armor. Despite the shoddy appearance of its weaponry, it wields them with skill and precision in battle, making them far more effective than they seem.
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Carxew groups reflexively sharpen their tusks as a whole; when one begins grinding against a rock or tree, they all instinctively do the same so every member has pristine and sharp tusks.
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It's been discovered that Cardisc are highly receptive to chocolate. Ships now often carry surplus containers to toss overboard and placate schools of Cardisc to keep them from becoming aggressive.
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Due to its malleable body, its skin is too smooth and its fangs too soft to cause damage. That fact it has to mimic other Pokémon to be a threat causes it no end of vexation.
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Sharpnite cuts through the air and the ocean depths with the same incredible speed. With its extreme strength and aggression, it is considered an apex predator of both biomes.
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Sharpsaur fight for territory by using their vines to fling the razor-sharp petals of their flower bulbs at each other. The more scars a Sharpsaur bears, the more respect it commands from others.
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Sharpmory jets through the air at impossibly fast speeds, and can cleave trees in two with its sharp limbs as it flies past. It produces Sharpedo-shaped explosive projectiles to launch at opponents and prey.
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Despite it having great hunting instincts, Sharpvoir's personality is sweet and almost childish. The sight of it happily singing next to freshly-caught prey has been described as disconcerting to many.
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It has an extremely aggressive streak and seeks to battle any powerful opponent it can find, especially others of its kind. Sharpslash wears every chip and scar on its blade with pride, as each signifies a vicious fight.
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Sharpslash considers sunken ships its territory, and strikes viciously at any who would trespass on its home. It's known to be especially aggressive and violent towards Dhelmise.
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Phantras acts as a kind and gentle guide to lost children in the woods. It places them onto its back, floats to the forest entrance, and gently sets them down before vanishing into the trees.
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Phantle sleeps during the day, venturing out in the evening to let moonbeams nurture the plants on its back. The plants emit a scent that only Ghost-type Pokémon can sense, making spirits flock to it at night.
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Phantgrigus hides itself against the gnarled back of the trees in its forest home. If trespassers draw too close, it swings open to reveal ghostly hands that drag them into its coffin-like body.
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A malevolent forest spirit, Phanter phases in and out between the trees of its home forest. It especially loves to haunt and torment lost children and hear their cries.
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Every Treco claims a tree as its own, remaining attached to a limb until something disturbs it. It rockets down from the tree in response, mercilessly assaulting the interloper with ghastly ghost powers.
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Trelax chases after those who enter its forest, making spooky noises and threatening gestures. If a traveler offers it food, however, it is instantly placated and will leave them alone.
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Ostensibly a guardian spirit of the forest, Trekoth's swipes are slow and unenthusiastic. The most it can muster to deter unwelcome visitors is a somewhat creepy wailing cry.
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Considering itself a defender of small plant-life, Treish patrols forests and gardens at night, flinging leaves at potential trespassers. Though small, these leaves possess sharp enough edges to leave nasty cuts.
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Bits of a wooden shell circle around Treor, levitated by a strange energy from its core. It manipulates these pieces both as projectiles and as armor when forced into battle.
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Should it need to frighten others away, Treduck lifts off the head of its wooden body and levitates it around using psychic powers. It tends to get a headache once the head is reattached afterward.
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Trechamp's arms are huge enough to carry it around easily, so it's rarely seen actually standing on its own feet. It lumbers throughout dark forests, ready to strike down those who would disturb the woodland's peace.
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It cuts down large swaths of the most pungent flowers to eat. These flowers are what give its honey such a foul stench in addition to the enjoyably sweet taste.
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Glootata smears the smelly drool from its mouth within the walls of homes to signal others to come make their homes there. Because the stench is so foul, it's easy to identify a home in the midst of a Glootata infestation.
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Gloobull's strong sense of smell means it gets agitated by the stench of its own flower. When it sneezes, it sprays its sticky, stinky drool all over the areas in front of it.
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The foul stench of its drooling honey is lessened after it consumes large amounts of sap, so Gloocross owners often keep them well-fed to manage the smell. This has led to a mild obesity problem in domestic species.
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Glooqueen loves to pull others into a hug and offer the honey-like nectar it drools out. The offer may be well-intentioned, but the pungent aroma of Glooqueen's flower will linger on the person hugged for quite some time after.
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It drools honey from its mouth to lure in prey while it remains sedentary. Even if something eats and escapes, the magnetic content of its honey allows it to use its own magnetism to draw them back to its mouth.
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Although pungent, Glootik's small size makes its stench almost imperceptible to larger creatures. It marks its favored feeding spots with its smelly drool, letting other Glootik know of a good source of sustenance.
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The pungent scent of the drool that constantly leaks from its mouth repels most undersea predators. Ships have taken to having at least one Glooedo follow them to reduce the chances of being attacked while sailing.
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The foul stench from Glooras's twin flowers drives off friends and foes alike. The drool dripping from its mouth encourages fungal growth in the ground it drips on.
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The parasitic mushroom has neutralized the organs that cause the foul scent of its drool. This allows it to leave sticky, odorless puddles around its territory to trap unsuspecting prey with.
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It has a tendency to mark territory by rubbing its foul-smelling drool on objects it claims ownership of. The marking is difficult to clean and remove the stench of, making it an unpopular pet.
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The combination of Gloom and Muk has created one of the most noxious-smelling Pokémon in existence. Ironically, the honey that coats its mouth is said to be one of the most delicious despite the rank odor.
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Noilu is extremely friendly towards humans, often landing and resting on the heads of those traveling through its caves. If anything aggressive comes close to its new friend, it assaults the foe with debilitating ultrasonic waves.
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While fearsome in dim lighting, Noidon is deathly afraid of bright lights. Even a glimpse of sunlight will send it into a panic, boring holes with its horn to dig a hole or cave for it to hide away in.
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Intrigued by human courtship, Noidisc has been spotted often hiding close to couples on evening dates near mountains or caves. Depending on the couple, this is either adorable or annoying.
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The cloud-like fluff on Swabtini's body slowly grows over time until it covers it completely. It sheds the fully-fluffed skin within the week, and begins growing a new cloud layer shortly after.
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Swabgey is a popular pet in affluent neighborhoods for their plumage and vocals. Swabgey owners will regularly get together and create a chorus with their pets' songs.
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Swaba makes its home in forest areas with heavy mist. It uses its cloud-like wings to help blend in with the misty haze and hide it from potential predators as it forages.
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Swabrak's webbing is made of the same cloud-like material that grows across its body, which thins out as it weaves webs. If it spins too much web too quickly, it goes bald and can't create new webs until sufficient fluff has grown back.
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Swabtu prefers to hide within clouds or fog when flying to obscure itself from potential predators. Its strong eyes let it see clearly through these hazes and spot movement even from vast distances.
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As its light body is carried along by the winds, small pieces of the cloud-like matter on its body fall towards the ground. These clumps are highly sought by Pokémon possessing a sweet tooth.
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Swablax carries two sticks of sweet cloud-like fluff it creates wherever it goes. It has two different mouths, so each one eats from its own stick of candy.
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The small hair on Swabts's head is highly attuned to its surroundings, making up for its poor eyesight. It likes to shower those it's fond of with bits of fluff dispersed from its dome.
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Swabvoir is extremely popular for its melodious voice and gentle demeanor. When it sings, a voluminous rainbow emanates from the clouds of its body, arcing over towards those listening to its song.
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Swabpix is known for its melodious singing voice, but also for its short temper. Interrupting its song for any reason results in it igniting its tail and indignantly flinging fireballs.
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It sings a happy chirping song and prances about when the sun rises. When it charges up electricity, the clouds of fluff on its body spark and rumble like faint thunder.
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Swabish is known for helping plants propagate across the land. It carries seeds in its mouth and flies by flapping its cloud-like petals, planting the seeds when it lands.
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The soft fluff on Swabduck's arms has a soothing property, making it excellent at calming others with light massages. It mostly uses it to rub its own aching head, though.
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Swabra uses its telekinesis to gently lift others so they can experience something akin to the joy of flight. It's also quite proud of its cloud-formed mustache.
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When flexing, the cloud-like fluff on Swabchoke's chest expands. Rivals will have flexing contests to see which one has the most expansive and thus most impressive chest-fluff.
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It has a spirited and combative personality, always eager to spar with others. Because its arms and fists are made of clouds, its punches don't pack much power.
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Swabler gathers up small stones to hide within its cloud-like limbs. When battling, it flings cloud orbs filled with rocks to pack deceptively potent punches on impact.
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The stick it carries is tipped with a cloudy substance it regularly produces. It offers this up to those it is close to; the flavor of the cottony confection is powerfully sweet.
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Although fluffy to the touch, within the center of Swabnix's cloudy tail segments are solid stone. If it feels threatened, it won't hesitate to swing its body around and send an agitator flying.
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One can often spy a Altanium residing in the middle of flower fields, singing with a melodious voice. The cottony puff around its neck spreads along with the breeze, clinging to flowers and providing them nourishment even in adverse weather.
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Altaxorus has a caring and protective nature. It shelters smaller Pokémon within its clouds, defending them from predators with strong swings of its axe-like tusks.
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Though Gooreep loves to be pet, caution must be taken for those that indulge it; its gooey coat contains faint traces of electricity that will cause numbness with prolonged contact.
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Gooursa loves to smear sweet, succulent honey all across its gooey body. Whatever it isn't able to scoop up and consume normally will be absorbed into its body over time.
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It often gets picked on by larger Pokémon due to its meek personality. If bullied too much, Goode will explode in frustration and coat its surroundings with a sticky, electrified goop.
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Though generally well-behaved, if bullied Goonaw will latch onto aggressors with its powerful jaws. Though its teeth are not particularly sharp, its gooey saliva is a powerful irritant and weakens muscles after prolonged contact.
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Composed of sand and stone held together via a psychic consciousness, Regivoir can separate and manipulate its rocky parts at will. It's said that as long as its core stone is intact, it can reform itself from any damage.
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Its heavy stone body is always tumbling back to the ground. Regiloon never stops leaping and attempting to fly, however; it's determined to soar above the clouds one day.
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Many scientists believe the stones comprising Regiatone's body come from different planets in deep space. Once a month, when the moon is full, Regiatone's stones will separate and reform in a different arrangement.
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Once a day, the prongs of Regilrock's body separate and rearrange themselves into a different order. The gaps left behind during this process emit extreme levels of heat and light.
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Regibone carves itself a club and helmet out of solid arctic ice to better survive the frozen wastes. The ice shard it holds is a solid weapon, and also lets it fire freezing beams in combat.
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The helmet and ice club it wields have merged with it, making Regiwak's entire body solid ice. It can now freeze water vapor in the air to create an infinite supply of new ice weapons to battle with.
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Reginx displays a lot of haughty and self-absorbed behavior. Those that don't properly bask in its beautiful glory will be hit with a raging blizzard for their impertinence.
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Regitwo's vast psychic potential lets it create frozen projectiles through sheer force of mind. Those hit by these shards have an equal change of being rapidly frozen solid or dazed by psychic energies.
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If Regiown is in the presence of large chunks of ice, the chunks will start being chipped away by an unknown source until it resembles letters. It's unclear if this is an intentional attempt at communication or not.
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Regigon2 can function while in its detached state, but reaches full potential when put together. Those that take the time to meticulously complete the complex process of building it will gain an eternally loyal and greatly powerful ally.
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Regice's icy form is so cold that even a dip in magma was observed to have no effect on it. In fact, the reverse occurred, and the magma it was submerged in began to freeze.
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Regisect uses the pointed icicles on its front limbs to burrow its way deep into icebergs, hibernating much of the year. As it slumbers, the exterior of its frozen home grows mushrooms made of ice.
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The first Regior specimen found was embedded deep in an arctic glacier. It is difficult to study, as it regularly freezes itself in a thick block of ice to protect itself from the outside world.
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Some believe Regiatone's origins lie somewhere on a distant, frozen planet in space. Its icy powers are strongest during the full moon, making it able to create a torrential blizzard with snow that glows an otherworldly color.
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Though its body is frigid to the touch, Regilrock's presence causes ice in its vicinity to quickly melt. Regilrock's body glows brightly during these moments, and notably becomes even colder.
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Though it is stuck within a large block of solid ice, Regipoke still functions normally and can interact with others via telekinesis. Examination of brainwaves suggests the Slowpoke does not even realize its predicament.
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Regiuna's metal cocoon is so resilient that nothing has been recorded denting or scratching it. When all the dots on its face light up at once, it is ready to evolve.
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A deep, warbling bass emits from Regitoed at almost all times. If it travels through swampy areas, frog-like Pokémon tend to follow it as if hypnotized.
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Regidreigon's core generates almost limitless energy to fuel the destructive beams of light it can fire from all three of its heads. It shows a particularly strong enmity towards Dragon types.
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A metallic dragon with monstrous power, Regidreigon's three heads fire beams of energy capable of dispatching most any foe. Combining all three beams together could atomize a mountain in one shot.
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Regiatone's cannon is powered by energy it gains from absorbing and storing moonlight. When the full moon is out, it can maximize its output and fire a tremendous beam of light thrice its own size.
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Regilrock basks in sunlight often, and appears to derive much of its energy from solar power. At maximum force, it can generate concentrated fire from its sides that can liquefy solid steel in seconds.
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Viletor's three heads each control an aspect of the flower's defense functions. Depending on which one is in control, the pollen spread can heal, harm, or immobilize those afflicted by it.
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It can spread a paralyzing toxic powder from its wings to stun anything it flies over. Vilefree does this in order to ensure it has no competition in finding the sweetest honey and nectar to gorge upon.
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Vilewhirl always keeps its flower on the water's surface as it swims, absorbing sunlight that shines down on the water. If touched, the flower sprays a mist-like pungent pollen to deter predators.
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Light sources fuel Necrotu's body, giving it the energy to hop around and produce beams from its small wings. When darkness falls, it grows too weak for its small legs to hold its body up.
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A draconic being that absorbs sunlight as it flies high up in the ozone layer. It is said that Necroquaza will cast devastating beams of light down from its lofty heights to punish those that disturb the natural order of the world.
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Necroquaza soars high up in the ozone layer, where it can most effectively absorb sunlight through its plated body. Legends say every 1000 years it will descend and vent the excess energy across the world via dazzling yet destructive beams of light.
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Necropede seeks out sources of light, which give it sustenance. If something tries to move it from a light source, it will aggressively bite and poison them, its toxins causing intense internal burning sensations.
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Though Necronaught is ordinarily not hostile, it reacts viciously to any attack on itself. Any impact it takes causes energy to surge through its dark armor, which it focuses into painful beams of light it fires in retaliation.
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Its lanky appearance makes it cute to some, unsettling to others. If the string on its back is pulled, Stuffmime energetically dances, and a jaunty tune plays from an unknown source.
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Stuffper is very friendly and playful, often approaching strangers and dancing around them in celebration of new friends. One should be cautious though, as it likes to headbutt as a sign of affection, and packs a surprising punch.
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Many have mistaken Stuffkoth in the wild for discarded toys due to their appearance and almost inanimate nature. They often become happily adopted by children who find them adorable and easy to care for.
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One of Stuffisk's favorite tricks is to lay flat and play dead. In some cases the act is too convincing, and a not-insignificant amount have been abandoned or discarded as a result.
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Some Stuffisk are so dedicated to the art and act of playing dead, they will even decorate their body with markings to signify the cause of "death." Most owners do not care for this habit in the slightest.
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Stuffzee loves playing with children, sticking close to those it has befriended, particularly at night. If it senses a child having a nightmare, it quickly eats the dream even though it will likely make it sick.
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Betine's back is very soft and plush, making it extremely comfortable to lay upon. It's quite happy to let people relax on its back while it ferries them across shores.
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Dhelix territory is always located near rusty sunken ships, hollowed out to make room for itself. Some believe the Pokémon is a portion of these ships having developed a soul and sentience of its own.
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Some believe that Dhelxys came from a spaceship that crashed deep into the ocean depths. It gathers the remains of shipwrecks with its chain-like limbs, though none are certain what it does with the scrap it collects.
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Dhelbas appears to reside near the wreckage of sunken ships. It hides amongst the debris out of sight, before using seaweed-like tendrils to ensnare small unwary prey.
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Dhelkoal slowly walks along the ocean floor, massive amounts of seaweed spreading out from its shell. Any small creatures that swim too close are seized by the leaves and dragged into its shell to be consumed.
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Dheldisc blows small heart-shaped bubbles at others of its kind to communicate. Old sailors' tales say Dheldisc was born from the spirits of couples lost at sea.
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Dhelcool cloaks itself in intimidating detritus and skulls to give itself an imposing, deadly appearance. Some think it's overcompensating for its rather meager strength and toxin.
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Toxstar uses the large limbs at the front of its shell to pin down prey long enough to administer venom from its many tentacles. Once paralyzed, it drags them back to its underwater home to consume them.
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Extremely rare to see in the wild, Toxew hides beneath the dome on its tail, turning invisible shortly after. Those pricked by its spines suffer a three-day long bout of amnesia.
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The type of flavors Hawltung tastes before a fight influence its combat style: sweet for defensive, spicy for offensive, etc. Many Hawltung Trainers work tirelessly to find meals with the perfect flavor combo to create the perfect fighting style.
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Its vines can shape and extend to some extent, giving it more range for strikes and grapples than a first glance would suggest. It will even shape its vines into taunting or victorious gestures to psych out opponents.
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It throws down lightning bolts in front of it before every battle. This is primarily meant for dramatic flair, as Hawlbuzz prefers to use its physical prowess in battle over projectiles.
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Hawlmar is found primarily in areas with active volcanic activity. A favorite pastime (and method of showboating) for Hawlmar is to leap from on high into a pool of lava, leaping out and shaking off the molten liquid, unharmed and unfazed.
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Its sharp eyesight allows it to detect even the faintest twitch of movement from its opponent, giving it exceptional reaction speed to attacks. It uses its tiny frame to dodge attacks until the foe is too exhausted to avoid its counterstrikes.
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It shuffles and trots in place, rubbing its fur together to create a static charge that makes its tail shine brightly. This bright glow serves as the backdrop lighting for its dramatic moves in combat.
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Hawlossom are much more passionate about observing battles than participating in them. If many gather together to watch a fight, their supportive dances and cheers can even bolster the strength of the combatant being cheered for.
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It stands stock-still in battle, waiting for an opponent to make a move it can counter. When the chance arises, it devastates the attacking foe with dramatic jump strikes and stunning throws.
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Hawlflora absorbs sunlight so that it may produce a bright shine like a spotlight on command. It does this to support allies in battle, providing dramatic lighting to give their performance added flair.
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Hawleon has slight precognitive capabilities, which it uses to its advantage in battle. The gem on its forehead shines briefly when it successfully counters a move it saw in advance.
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Hawlkrow challenges others of its kind to combat, with the loser forced to give up prized possessions to the winner. The fighting may be honorable, but the items fought for are often ill-gotten gains.
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Some say the head on its back half is its evil side. While a bit playful, it does seem that while Hawlfarig wants to fight honorably, its back end seems to encourage the use of dirty tactics.
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Hawlrow tries to sneakily poach the belts away from others of its species. Direct fights are uncommon, as Hawlrow considers a successful steal as a stronger example of its prowess.
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It only shares the feathers it molts with those it deems to have an honorable spirit. People believe accessories made with Hawlmory feathers grant the owner a boost to vitality.
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When readying itself for battle, Hawlpy will blow a tune with its trunk, hyping itself up with a personal theme. It will compose additional themes for its allies when it observes their battles.
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Hawlphan has been observed taking in stray Phanpy and tutoring them in its ways. In particular, it teaches them how to roll and unfurl from said roll with the maximum amount of dramatic flair.
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Hawltler is always itching for a good brawl to keep itself in shape. If no others seem in the mood to practice with it, it will use faint hypnotic powers from its antlers to stoke their fighting spirit and make them raring to fight.
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Hawltank's size and robust body make it a potent powerhouse in combat, good for any Trainer's team. However, most find themselves quickly put off by its victory celebration, where it sprays milk above the heads of it and its teammates.
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The vines comprising its wings and back flutter in the wind, giving the illusion of a cape. This illusion lulls foes into forgetting they are just as prehensile as the rest of Hawlgrowth, giving it an opportunistic advantage.
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In combat, it moves with practiced and calculated grace and strength. Those who have observed Hawlia in battle are torn between describing its movement as fighting or dancing.
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Hawleon has a distaste for using its camouflage abilities unless absolutely necessary. Hunters that think it will be easy prey because it stands out will be taught otherwise when grappled and tossed aside by its prehensile tongue.
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Hawlqueen is protective of all the young Pokémon in its domain, considering itself their guardian. It makes sure they watch its fights, so it can extol virtues of strength and honor as well as teach them self-defense.
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Some naysayers believe Hawlsol causes disasters just so it can look like a hero saving people from them. This is patently false; Hawlsol simply believes it can help people and look cool while doing so, but rescue is always the first priority.
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Often called "The King of the Ring," Hawlking is incredibly bombastic and lives for the spectacle of battle. It only fights with opponents it knows will give it a challenge, as a fight that ends too fast is no fight at all.
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Hawlpix uses its flame powers to force an opponent's movements in battle. It flings fireballs from its six tails to make them dodge and dip around until they're in the perfect spot for Hawlpix to land a critical strike.
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Hawlki consistently practices its battle techniques in order to add more flair to its movements. On occasion, it will steal trinkets from passersby, refusing to return the objects until they watch it show off its new moves.
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When diving at prey, Hawlbat cannot resist the urge to add aerial acrobatics such as twists and loops. Sometimes it gets so caught up in its flourishing performance that its prey escapes.
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Hawlie's piercing cry is said to freeze opponents in their tracks, leaving them wide open for it to strike. It coats its entire body in solid ice before careening into an opponent with devastating force.
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Despite living in the most frigid of areas, Hawlass has a personality that can only be described as "fiery." It practices its moves by creating ice statues of other Pokémon to grapple and toss around.
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Most find Hawlbish endearing for its strong sense of justice and friendship, and its eagerness to prove itself in battle. Because it practices its moves in garbage dumps, however, its friends must learn to endure its pungent stench.
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It grants water and safe travels to those lost within the desert sands, then disappears like a mirage. As those reporting it were exhausted survivors, Hawlturne was thought to be a hallucination until recent times proved it to exist.
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It can create cold gusts of wind to chill and slow its opponents in battle. It also has the side effect of making Hawlrorus's wing-like flaps flutter in the wind, giving it a dramatic flair that it relishes.
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It seems generally unresponsive to outside stimuli, but if fierce battles take place in front of it, it can be observed shifting slightly with the faintest of lights flickering within its hollow eyes.
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Its eyes are alight with the fighting spirit burning from within. Hawlor charges into foes with full-bodied tackles from the air, impacting with force akin to a falling meteor.
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Hawlithe has boundless energy, so prospective owners should be aware of how excessively it tends to act. Even a simple game of fetch will end up with parkour added so Hawlithe can add flair and burn off more energy.
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Hawlbra prides itself as a master of hyping up the beginnings of a battle. As it chants sharp cries into its mic, everyone participating will be more fired up, eager to make a spectacle worthy of Hawlbra's hype.
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With its massive intellect, it formulates dozens of counters for its opponent's moves. They say a Hawlkazam can calculate 1000 outcomes before the battle even begins.
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Hawlsprout likes to get up close and personal in battle, assailing foes with spinning jump kicks and karate chops from above. Because of its leaf arms and spindly root legs, these strikes aren't as effective as it would like.
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Matches between Hawlem in the wild consist of pushing and shoving to see which fighter can push their opponent's heavy body out of bounds. Hawlem is known to have a strong rivalry with Hariyama.
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The poses it strikes in battle are controlled by the Shellder on its tail, biting on specific nerves to trigger a reflexive movement from Hawlbro. In victory, the Shellder even makes Hawlbro take a bow.
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Its wings are tucked away and barely visible, too small to achieve flight. Combined with Hawlduo's running leaps, however, it can manage to glide for exceedingly long distances.
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Hawleel is a common sight in circuses and water parks, reveling in the joy of entertainment. Aquatic acrobats and acts of juggling are its forte.
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Hawlgar likes to haunt venues where nighttime Pokémon battling is common. It loves to interrupt fights with its sudden appearance, taking on both sides of the initial battle at once and turning the moment into a true spectacle.
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Hawlnix's small arms are deceptively strong, allowing it to grip onto rock walls with ease. It uses this to help it strike from ceilings and make more acrobatic maneuvers when fighting in its cavernous home.
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A Cacnair's body is highly effective at absorbing and retaining moisture within itself, so it is never seen drying out in the desert heat. If it comes across thirsty travelers, it shares some of the water within its body to rehydrate them.
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The leaves that grow on Cacslash's back are nutritious and contain a lot of moisture within. It offers them to desert travelers to help keep them hydrated beneath the sweltering sun.
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Cactuff leaps into desert oases and soaks up large amounts of water, its body growing larger and more rotund as it does so. It then carefully waddles away to spray and share the water with others who need hydration.
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Cactly is a desert spirit that only comes out in the late evenings. If several congregate together, they can conjure up an illusion of a watery oasis to trick travelers.
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Since it lacks teeth to bite with, Cactbat pins prey down by flinging sharp spines from its wings. Once a target has been immobilized, it can swoop down and begin draining its fluids.
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Cactpede goes on the defensive by curling into a ball, its tough and prickly exterior providing ample defense. It fires highly toxic spines from its tail that cause rapid dehydration in those hit.
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It forms its body into intricate castles to impress onlookers. The castles come with extra details depending on the Sandyvee: flames, thunderclouds, moats, a sun or moon, forests, snowmen and heart motifs have been observed.
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Sandypi runs about beaches and dives into sandcastles, claiming them as its new home. It cries and flings sand at those who would try to remove it from its castle.
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Sandyoh is very elusive, hiding beneath the sands of remote beaches and rarely interacting with others. However, if something threatens its home, it whips up searing sandstorms that flicker all the colors of the rainbow.
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Sandylax creates a facsimile of Munchlax in order to approach others and ask for food, beguiling them with its cute appearance. Donated food gets stored in the decoy's stomach, which returns the meals back to the main body.
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The mushrooms growing on Patu are used to help with poor eyesight, but care must be taken when consuming. If not properly steeped before eating, a person may not be able to blink for some time afterward.
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Should the frozen mushrooms on its back fall off, new ones will form in a few days' time. In some regions, these icy shrooms are sold as a frozen treat for those with unique tastes.
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The mushrooms on its back exhibit a different parasitism than the norm. The mind seems unaffected, but the nutrients drained from the body leave Pakoth perpetually lethargic.
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Though the mushrooms growing on Paon appear normal, they are actually metallic and just as sturdy as its armor. Very few Pokémon have teeth strong enough to eat them, and even then the fungi are bland and tasteless.
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Paloon hides in the canopy of trees and dangles a lure to the ground below. Unsuspecting Pokémon that grab it are whisked up above to be infected by Paloon's spores.
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Paeary defends itself by unfurling its mushroom-capped ears to hit foes with. Spores release on impact that leave the spot hit with a nasty and painful rash.
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Massive mushrooms grow across Pazma's body, requiring equally massive amounts of sunlight to sustain themselves. If even a small part of Pazma's body lacks direct light, the fungi quickly begin to dry and shrivel.
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Parorus's mushrooms appear ordinary during the day, but at night they glow a shimmering rainbow of colors. Consumption of the mushrooms is discouraged, as they are highly hallucinogenic.
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The mushroom it holds spreads highly soporific spores when shaken. As its target becomes drowsy, Pabra uses this lull in mental defenses to begin siphoning intelligence from the victim's mind.
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Having reached the pinnacle of intellect, Pakazam no longer needs to drain the minds of other beings. Yet it continues to do so, as the act itself has become an addictive thrill it cannot resist.
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Palobone uses its shovel to help dig and form intricate sand sculptures on beaches it calls home. The sculptures most commonly depict happy Pokémon playing together with their young. It gazes at its creation longingly when finished.
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Palo Jr. plays with small children on beaches by allowing them to manipulate its sand into whatever shape they wish. Once they've given it a form, it does a funny dance to amuse them before shifting back and starting the game over.
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Palomeleon are incredibly combative should two of them meet in the wild. They strike at each other with the spades on their tails or by chucking heated sand at the other until one is forced to yield and retreat.
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Amapiny dislikes having others touch its hair, throwing tantrums if it gets tussled. This is because if it isn't properly kept, it disrupts its ability to generate pretty auroras from its hair.
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Auronite's wings can create a dazzling aurora of light behind it as it flies. It often uses this as a tactic to defend weak creatures, distracting predators with the sudden shimmering display and spiriting away the would-be prey to safety.
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Aurogigas maintains a solitary lifestyle in the most frigid arctic regions. It removes chunks of glaciers to carve the ice into intricate statues of other lifeforms.
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Aurono has poor eyesight, only able to naturally see its most immediate surroundings. At night, the frill around its neck can glow brighter in order to illuminate the area around it and help it see where it's going.
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Very cocky, Lycanram goads its opponents with taunting gestures and raspy cackles. Once they strike, its grin grows wider as it withstands the attack and delivers a fiery headbutt in return.
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It practices music endlessly, trying to create the perfect melody. Its haggard appearance is due to using a Pokéflute to practice, ensuring it will not sleep until it finds that special song.
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Many Melolax have perfected their song in the form of a beautiful lullaby. They continue to play this music even as they rest, perpetuating their sleep endlessly and drawing those near to join them in slumber.
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When Meloleo gather, they cannot resist bursting into a chorus of elated musical cries. These songs carry across the waters, instilling feelings of joy in those who hear them.
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Melorill's large tail creates a melodic squeak on impact with the ground, which it uses to create a musical backdrop for its twirling, hopping dances. It is, however, very shy and will instantly stop dancing if it realizes it's being watched.
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Cresspiny has a knack for locating and collecting stones made of rare metals that landed from space. This has unfortunately made them highly sought after by unscrupulous sorts hoping to get rich off their collections.
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When Cressrantis flutters the wings on its back, it releases soporific particles that send those afflicted into a peaceful slumber. It prefers peace and quiet, so it sends others to sleep often to maintain that solace.
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Cressmer's body is made out of an unknown substance, though it appears closely related to lunar materials. Prolonged exposure leads to drowsiness, and those who give in to sleep have pleasant dreams about space.
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Bruxra possesses strong psychic potential as well as strong teeth. Many rumors persist that a bite from a Bruxra will teleport you somewhere terrible, though these are unsubstantiated claims.
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The mushroom on Paraode's back mimics the appearance of Electrode, but also possesses a similar function: if agitated, it will burst open explosively, spreading paralyzing spores several meters around it, helping it escape predation.
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With its mind completely taken over by the parasitic fungus, Parabone no longer feels sorrow or loss. It only feels the instinctive need to hunt others to infect with its spores.
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It's never seen feeding, but has been observed constantly licking trees and grassy ground as it ventures forth. Within a week, the spots Paratung licked will be overrun with fungi.
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Though infected by a parasite, maternal love still shines forth, now directed at young Paras. Ironically, Parakhan tries its best to make sure the Paras it raises never evolve and have their mushrooms overtake them.
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It transforms its body in order to replicate the forms of others it wishes to infect. Because it cannot get rid of the mushroom on its body even while transformed, however, none are fooled by the attempted deception.
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The mushroom cap aids in protecting the cocoon, while the mushroom itself infects the developing Pokémon within. The cocoon thrashes violently as it does so, before becoming perfectly still.
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Paraflora traipses around forests, looking to spread spores onto other living beings. The spores are harmless, only causing those contacted to feel sudden jubilation, unable to stop smiling for a few hours.
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The mushroom caps that extend outside of Paratress's shell are no less sturdy. For defense, it can fire smaller mushrooms from within that pack a mighty wallop if they connect.
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When observed, the marks on its torso seem to shift and undulate to draw in curious prey. Once within range, Parabok ejects large amounts of toxic spores onto the hypnotized victim.
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As it draws energy from ambient static, it sheds spores in a manner akin to electric sparks. Should lightning strike Parakou, a huge burst of spores will erupt and infect all life in a wide radius around it.
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Parachu tends to sit completely motionless until something biological moves near, whereupon its tail reacts instinctively, stunning prey with whipping and electric jolts before wrapping around and dragging them closer to be infected.
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A massive walking mound of fungal tendrils, Paragrowth uses its limbs to touch and wriggle its roots into any trees it comes across. Inevitably, these tainted trees will grow massive amounts of fungi within days.
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The frozen mushroom no longer produces fungus spores, but instead seeks to spread powder snow around it. Places the spread snow lands will grow harmless fungi made of snow.
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Parawile stands stock-still until something living happens near it, whereupon it snatches them up in its false jaws. A few hours later, it spits them back out, the victim sporting grotesque mushroom growths.
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Beneath the cap lies the nearly-dried husk of the infested Shroomish. Paraish lays dormant until something touches it, spreading a burst of spores to infect and drain its next victims.
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Paraice lumbers around slowly within forests of colder regions. Anything that comes in contact with the spores its mushroom produces develops chills for several days.
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The mushrooms have siphoned away the mind and body of Paras rapidly, leaving it almost a husk. In this weakened state, Pararas are often easily hunted, doomed due to the parasites' hunger.
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The mushroom cap clings tightly to Paraduck's skull, causing it constant discomfort. When it scratches it in an attempt to alleviate the pain, it dispenses large amounts of spores.
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Parape throws punches at anything nearby, not out of aggressive or territorial tendencies, but because the impact of the punch causes its fists to release spores that grow new mushrooms in those it punches.
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Parachoke shuffles around quietly in search of others to flex its muscular body at. Each flex releases spores from specific parts of its body, so those who dare to stare should keep a large distance.
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Paraler tucks its circular body into the mushroom to coat itself with spores, then rolls down mountains. Each tumble and impact casts more of its spores out into the air and helps them spread and propagate.
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Three heads exist, but only the newly-formed mushroom has something resembling a brain or consciousness. If removed, it will simply transform one head into another mushroom, and grow a new false head.
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Jangnair communicates with others by using the large scale on its tail against the one on its head. Rapid tapping implies aggression, a slow metallic scraping warns of nearby danger, and a single echoing clang is a sign of friendship.
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Jangcross senses the amount and quality of sap within a tree by rapping its horn against it. Once it finds a suitable tree, it tears the bark away with its claws, as it detests getting its horn dirtied by the sap it seeks.
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Jangskull meet in the dead of night to butt heads against each other to establish hierarchy between rivals. The clang of their metal skulls creates a warbling wail that many confuse for the haunted cries of evil spirits.
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Hakalous's heads headbutt each other, psyching itself up for battle with the resonating clang it creates. This also serves to strengthen the scales on its skulls, making it more effective in combat.
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Hakaron toughens itself up by butting heads with others of its kind. It strikes with enough force to break its scales, which grow back tougher, strengthening both rivals as they spar.
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Very easily frightened, Wimgey tends not to come out of its nest inside trees unless it's certain no other creatures are about. If something approaches while it's out, it flaps up irritating fluff from its wings to help it escape.
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Wimtu is a paranoid and twitchy species, always looking to and fro for potential dangers. If something manages to frighten it, it has an equal chance of fleeing or fainting outright.
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Wima hides among the trees, scuttling quickly out from holes in the bark to feed on berries and occasionally small bugs. It only flies to retreat when it's startled, and does so at ludicrously high speed.
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Wimtik feeds on small bits of electricity siphoned from household appliances. If spotted in the act of feeding it retreats immediately, spreading small bursts of sparks as it runs.
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If confronted in the wild, Wimlu will panic and flap its wings rapidly, spreading cloud-like fluff everywhere. If it panics too much, it may lose all the fluff on its wings in its haste to escape.
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Golidisc swims placidly in its waters, drifting away from conflict if spotted. If pushed into combat however, it's no slouch; its many arms have enough strength to hurl a Blastoise with ease.
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Foth gathers up a small collection of coins to carry with it beneath the morning sunlight. While it can photosynthesize normally, it seems happier when basking near light reflected off of shiny coins.
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Lulosion spends a good amount of time preening the leafy mane on the back of its neck. If angered, the mane will ignite, which unfortunately means it will have to repeat the meticulous grooming process once it calms down.
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It crashes into cave walls in order to knock loose any jewels in the wall or ceiling so it can eat. Its efforts regularly cause cave-ins, but it simply digs its way out of the rubble and looks for a new cave.
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When multiple Caras gather, they create aurora-like light shows above them using lights from the crystals on their bodies. These rare and beautiful sights are considered one of the greatest natural wonders of the world.
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Cartu spends much of its time standing stock still, quietly meditating. If its meditation leads to it catching a vision of the future, its crystal eyes flash a bright blue.
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Cartata derives sustenance from eating rock and stone from their cavernous homes. Enamored by sparkling things, any gems found while eating are hoarded in its nest.
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Though it can fire weak light beams from its crystals, Carogue prefers close-quarters combat. It trains by striking stone walls repeatedly, forming cracks across its body as proof of its dedication.
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Carnine sit in pairs outside of caves, roaring at any intruders loud enough to cause a rockslide to collapse the entrance. If a Trainer gains the trust of Carnine, they will be permitted into the cave and rewarded with troves of jewels.
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It uses its pick to dig deep in caverns for rare jewels. It's believed that it does this because consuming the gems increases its intellect and psychic powers.
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Surprisingly flexible and agile, Carsprout dodges away from attacks so they won't tarnish the rock and gems that make up its body. If it does get dirty, it can spit a fluid from its mouth that melts away the grime in seconds.
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Carlem's diamond-like shell is considered one of the sturdiest substances known to humans at this time. It's theorized it could even survive the pressure and heat of the planet's core.
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The first to encounter Carpoke in the wild thought it was nothing more than an intricate statue until it responded to touch. Carpoke is so absentminded it simply forgets to move throughout most of the day.
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Some have claimed Carnix was the infamous "Crystal Onix" local folklore spoke about until proven otherwise. Living deep underground has hardened its stone and crystals to the point of being near impervious.
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Though it doesn't appear so at a glance, even Venotung's tongue is covered with a fine layer of tiny hairs. Being licked results in mild allergic reactions and rashes for most people.
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Venosey's eggs have a fine, fuzzy texture similar to its own hairs, though they are no less nutritious or delicious when eaten. Consuming them regularly is said to be particularly effective at combating allergies.
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Venogela's many vines have a slightly fuzzy texture to the touch that most find pleasant. Domestic Venogela use their extendable vines to tickle their unsuspecting owners.
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Venokhan can fire beams of light from its clustered eyes to protect its young. The child is still developing so it can only make a short flash of blinding light in self-defense.
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Rival Venoros establish hierarchy by shaking their bodies and releasing a cloud of tiny hairs from their mane. The one that creates the bigger cloud is considered the superior.
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If something approaches Venouna, it vibrates rabidly and sheds tiny hairs from its body. These hairs cause extreme allergic reactions in most creatures, leaving them with blurry vision and uncontrollable sneezing.
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Venorak's strong eyesight lets it observe even the faintest motions of prey from a distance. It carefully watches and calculates the best place to spin tiny webs that will catch prey as it tries to flee.
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Venowoodo's powerful cluster of eyes allows it to see faint movement, becoming still if it detects even a hint of a living creature. If something attempts to harm it, it flings irritating pollen from its hands in their eyes to blind them.
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Venoloom hops about flower fields, using its feelers to take pollen from other flowers and add it to its own. If attacked, it sprays an irritating, smelly powder from its flower that stuns attackers long enough for it to hop away.
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Its strong eyesight lets it see the glimmer of anything shiny from long distances with minimal lighting. Venokrow disperses clouds of small hairs with a flap of its wings to blind people and swipe their belongings.
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Venolax stores spare food within the recesses of its fuzzy back. Sometimes it offers to share with friends, seeming confused when they refuse to partake in the fuzz-covered snacks.
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Despite its hulking size, Venogrowth is a rather timid creature, hiding away deep in forests and caves and refusing to come out unless it sufficiently trusts someone. It seems afraid of potentially hurting someone due to its size.
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It can change the color of all of its body except for its eyes. It hides away from sight, using its powerful eyes to scope out the faint movement of small insects, before its tongue lashes out at lightning speed to catch and eat them.
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Despite formidable strength and speed, Venochomp is jumpy and prone to panicking. When startled in the wild, it's not unheard of for it to cut a tree down in a single swing, just to cover its rapid escape.
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Possessing powerful eyesight and echolocation, Venobat makes it nearly impossible to hide or evade it when it's on the hunt. Fortunately for most, it only tends to hunt small insects.
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Venoras gathers in small groups living among the roots of large trees. The mushrooms on its back, if properly prepared, can be used in a concoction that helps improve eyesight.
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Venosect is a danger if left unchecked, as both the pollen it spreads and the mushrooms grown from its spores can cause lengthy bouts of blindness in those who come in contact with them.
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When flying through the air at high speeds, Venor sheds excess fur from its body. This fuzz burns up quickly, creating a colorful trail of sparks behind its flight paths, akin to a comet's tail.
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If something flees from an angry Venokey, it will find it difficult to truly escape; its vision is highly acute, and its stubborn personality means it rarely gives up a chase, even after hours.
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A faint scent emitted by Venopoke's hairs induces drowsiness and contentment in those who smell it. Many enjoy using it as a pillow to nap on, which Venopoke doesn't mind at all.
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Venouk's body composition is a strange mixture of fuzzy and sludgy. Should some part of a person come in contact with its residue, that spot will remain itchy for days, even after removing the goop.
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Cheskip is quite protective of others, shielding them from harm with its body. Despite its small stature, its body is incredibly durable; a charging Steelix would be stopped dead in its tracks if it collided with Cheskip.
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Delsol gathers up sticks to set alight and gaze into the flames. Within the fire it glimpses potential future disasters, allowing it to work towards preventing the catastrophes from taking place.
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Froacko considers itself the protector of ponds in its forest homes, defending others who would intrude upon them. Though its strength is lacking, none can doubt its staunch conviction.
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It generates bubbles from a small spout on its head to help keep its skin moisturized while on land. Froamer enjoys playing with others by spraying them with these foamy bubbles.
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The clouds of smoke emanated from Torzing have an ashy and earthen scent to them. The smell has been used by some to help Pokémon from volcanic areas feel more comfortable when away from their natural habitat.
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Steam within the shell keeps Torgela's tentacles moist and able to move it around. Because the steam escapes as it moves, it only moves in short bursts, lest it risk its limbs drying out.
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As it consumes coal and other materials, puffs of smoke rise from its head. The clouds shift into the shapes of other Pokémon, even mimicking their behavior before dissipating.
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Torsaur's developing body causes it to create an excessive amount of steam vented from within its shell. The constant production and subsequent expulsion of steam leaves it tired and lethargic.
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Torlix is a gentle giant living a very sedentary lifestyle in volcanic regions, usually not far from human civilization. It is friendly enough that it even allows others to use its hot, steaming body as a makeshift sauna.
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Due to the shell over its magma-like body, Torgma rarely moves. It sticks its head out from the holes in the shell in order to feed and vent excess steam from its pores.
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It is one of the slowest-moving Pokémon recorded; a Torcargo moving at top speed for 24 hours would travel only a scant ten feet at best.
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Its umbrella radiates heat to keep it warm while shielding its body from volcanic ash in the air. It's known for being elusive, walking out from the smokescreen it billows, and vanishing into those same clouds.
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It projects an image of its face within the steam it expels, but this is just as incorporeal as the smoke. In olden Hoenn times people would burn incense near it, believing it held connections to their ancestors' spirits.
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It pokes its head out of the stone body in order to eat or release large amounts of steam. Some resorts in Hoenn have taken to employing them as a part of their saunas.
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Its tiny body is too small to haul its massive shell around normally. When Torcott needs to move, it retreats into the shell and uses expelled steam to propel itself forward.
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Its gears churn slowly but steadily to give it life energy, releasing small bits of smoke as it does so. Some liken the sound it makes to the slow chug of a steam engine.
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The spinning gears generate steam to dissipate excess heat. The main gear stores intense pressure within, releasing it to launch the other gears forward in self-defense.
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It lengthens the distance of its leaps by expelling vast amounts of smoke from its nostrils to propel it further. The smoke takes on an appearance similar to wings, making Torbat appear to be flying.
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When Torunt lets out a roar, the small plumes of steam it releases intensify into a singular geyser of smoke. It often tries to beat its own personal record for roar and eruption power.
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Archaeologists believe Tortrum may have been the apex being within ancient volcanic regions. A long neck, powerful jaws, a sturdy shell and smoke production all combined to make it a formidable prehistoric hunter.
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Torish's leaves are made of a tightly packed warm ash. Once a month, the leaves "shed" into a dusty pile on the ground. It buries itself into the pile afterward and waits for a new set of leaves to grow back.
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It belts out increasing amounts of steam from its tail depending on how happy it is. Torful may also release excessive steam if hugged too hard by its Trainer.
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Torchop stacks discarded shells on its back as a form of weight training. If it lacks shells to use, it may instead request other Pokémon or even Trainers to stand on it as it works out.
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It flexes before every attack, expelling smoke from the holes in its shell as it does so. The more holes emitting smoke, the stronger the attack it's about to unleash.
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Despite having a low top speed, Torta prides itself on its galloping ability. What appears to be smoke billowing from it is actually a soft, ashy fur.
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All three heads possess the capacity to breathe out steam, but as the center head is the most temperamental of the bunch, it is the one most associated with and seen using the ability.
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Both of Torler's claws produce copious amounts of steam, but the larger actually contains and produces boiling water. Any who agitate it risk being hit with a scalding spray.
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Pumphoot lets out long, haunting hoots late in the evening, calling out to others of its kind. Once a month, flocks of Pumphoot gather in the forest to sing an ethereal harmony together.
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As Venodos leaps from the water and flaps its wings rapidly to fly, it sprinkles a heavy mist of water beneath it. One must be careful not to be beneath its flight path, as the water shaken from its wings contains potent toxins.
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Rival Venotto in the wild compete to see who kicks up the more dazzling display of pollen from their flapping wings. The competitors pay no heed to anyone unfortunate enough to get poisoned by their toxic flaps.
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Venotler is notably difficult for Trainers to catch due to its defense mechanisms; between hypnosis with its antlers and a variety of toxins emitted from its wings, it has a multitude of ways to make capturing it a challenge.
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Venoblade's whirling dervish of an offense is quick and efficient. Against speedier foes, the twin tridents leave pollen behind with every swing that slows opponents down, making them easier to strike as the battle goes on.
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The different bits of its core can move individually, but tend to stay in the shape of a moth. The gelatinous shell around it contains hallucinogenic properties if prolonged contact is maintained.
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The poison in Venobat's wings is mild, so it must make up for potency with the speed and amount of flapping. It almost completely coats prey with poison to immobilize them before it begins drinking their blood.
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The mushrooms on Venoras's back are bright and flavorful, but great care must be taken if harvesting them; when removed, Venoras instinctively releases a burst of irritating poison from the mushroom's pore.
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If a woodland area develops high fungus levels quickly, it's likely become the home of a Venosect. Every flap of its wings spreads fungal spores that quickly mature into a variety of mushrooms.
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Gourkoth's slow, faint singing carries a curse that afflicts those who hear it. Victims of the hex become greatly lethargic for the next 7 days.
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Gourtrum was a nocturnal terror of the ancient world, hunting prey in the dead of night. The fluid leaking from its hollowed-out torso was a toxic substance meant to mark territory and warn rivals and trespassers.
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Gourchamp takes a prized possession from every foe it bests in combat, hoarding it in large pumpkins it personally carves. The greater the hoard, the higher its status among its kind.
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An ethereal flame burns beneath the head, allowing Gourchamp to function even without its cranium. All attempts made to douse this otherworldly fire have failed.
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Swirorb is a bit of a menace to some due to its tendency to explode. While it doesn't cause much physical damage, the explosion shoots sticky candy floss all over its surroundings, which is painfully difficult to clean up.
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Swirtress's shell is covered with a layer of sticky candy floss. Anything that touches it will get the candy stuck to them, whereupon Swirtress will fervently lick the sticky part clean, as it adores the flavor of its own candy.
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Swirswine's fur coat is made of sweets; it creates so much candy fluff that it will not notice or care if clumps are taken and eaten by others. Its candy tusks are brittle and regenerate, so they too can be eaten by its friends.
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Its fur is consistently sweet in both aroma and taste, and Swirsian's sweet tooth cannot resist the allure. What appears to be constant grooming is just Swirsian ceaselessly tasting its own sugary flavor.
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Swirpoke's tail was once lauded for its sweet flavor, until it was discovered that Swirpoke's fluffy fur is just as sweet and edible, and far more humanely obtained. It's happy to share its own fluff with others.
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Slurtress constantly licks its delicious and incredibly hard candy-like shell, which keeps it smooth and pristine. It greedily hoards its sweet flavor, to the point of detonating the explosive cherry on its top if others don't leave it be.
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Delicious desserts naturally grow on top of Slursaur's body, replenishing any consumed portions overnight. Many bakeries use them as mascots and ways to offer free samples.
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Ludiros's tail-light can flash at varying different intensities as well as colors, and its sense of rhythm is almost unparalleled. It's very popular to include in raves and other similar venues.
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Ludilass appears before others and performs a strange dance that compels viewers to join in. Those who don't dance well enough for Ludilass's tastes will be frozen into statues for their lack of rhythm.
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Ordinarily, Minichan stands motionless, barely responding to outside stimuli. If something tries to strike at it, however, it suddenly springs to life, making quick dodges and even quicker punches.
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Minikhan primarily lays quiet and dormant, preferring small amounts of company at most. If it detects the cry of a child, however, cracks form in its shell, and a strong glow forms within its hollow eyes.
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Rivulets of lava constantly leak from the pores in Minilava's body. Bathing in the magma of its volcanic habitat is common, as it helps keep its carapace clean and warm.
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While used very little, Minimory's wings retain a constant sharpness. It seemingly lacks the energy to fly, staying to the ground and cutting down berries from trees to eat.
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When Minikazam stays motionless and meditates, it's said it astral-projects itself far into the depths of space to parts unknown. On the evening of meteor showers, it gazes upward and regards the display with its eyes glowing bright.
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Some say Minichamp's outer shell was created to limit the unparalleled strength it possessed. Its shell makes ominous rumbling crackles with every flex of its muscular body.
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It's said that gazing into Miniown's core gives a glimpse through time and space, possibly even dimensions. Research is inconclusive, as all who look for protracted periods fall unconscious and remember little of what they saw once awake.
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When in combat, Minilade extends blades made of pure energy from its elbows. Every swing of these sharp blades leaves a sparkling, multicolored trail of stardust behind.
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Mininat's eyes are very strong, possessing acute vision and the ability to fire long-range beams of light. These shots are so fast and accurate even from extreme distances, some wonder if they possess homing capabilities.
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Charuna swings its fiery tail fiercely at anything nearby, protecting itself while it waits to evolve. Should two Charuna choose the same branch to hang from, they fiercely flame at each other until one is forced off the tree.
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Two Chartop that spot each other in the wild cannot resist the urge to compete, spinning and clawing away at each other. The flames on their tails may flare up so strongly that they become engulfed in small and fierce fiery tornadoes.
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Charink churns its gears together at high speed to create large gouts of flame. Its intense nature drives it to try and create increasingly fiery bursts, indifferent to the damage it causes its surroundings.
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An aggressive avian species, Charling's hot tail swings its tail at those that get too close, potentially leaving nasty burn marks. Particularly aggressive Charling can even ignite their tail to cause further damage.
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Despite its towering size, Digdos is more docile than a first glance would suggest. It only turns aggressive should trespassers ignore warnings and intrude upon the Diglett nesting areas it protects.
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Digowl regularly sheds solid stone feathers during the warm seasons. In the past, farmers would use these discarded feathers as spades to more easily dig into soil.
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With claws highly adept at digging through dirt, Digzor is a common companion for construction workers. Its often seen snacking on the dug-up soil between jobs.
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Among others of its kind, Digladin is boisterous and eager to train and spar. In the presence of others, however, it is shy and meek, and prone to digging a hole to hide itself in.
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It often burrows up into farms to steal crops that might ease its aching head. Because of its pitiful expression as it does so, most farmers can't bring themselves to chase it off.
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Digmite possesses magnetism that allows it to move and shift dirt around in small quantities. It uses this to dig out holes for it to bury itself in for the night when it sleeps.
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Shards of the crystals on its body splinter away should Dianhorn hit a wall too forcefully. These discarded pieces have begun to become popular material for accessories in mountainous regions.
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A good-natured spellcaster, Diandreavus uses its ribbons to send out sparkling trails of magical energy to those it meets. Those afflicted by the dust have their perceptions changed, claiming that everything seems more vibrant and beautiful afterward.
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Reclusive yet friendly, Dianmagius casts hexes and illusions that make it difficult to find it deep within mountain caverns. Those that manage to find it despite the spells will be rewarded with a gem of unparalleled beauty it creates for them.
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The many gem-like parts of Dianslash's body absorb and store energy from any sources of light nearby. When in danger, it curls up into a ball and fires the stored energy as beams of light in every direction.
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Dianchoke is lavish to the extreme when expressing affection, showering those it adores with shiny gifts and sweeping gestures. Its elaborate displays inspire romantics who wish to propose in a grandiose manner.
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Its been observed that after a Luvorb explodes in the wild, the breeding rate of other Pokémon sees a sharp increase for a time. It's believed that a certain type of Pokéball is based on Luvorb's appearance.
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Though it presumably means well, the effects of a Luvode explosion are considered dangerous, as it could render an entire city's population too focused on amorous relations, to the detriment of every other facet of life.
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Areas where swarms of Luvfree roam are popular romantic getaways. It's said that should a wild Luvfree follow and flutter close to a couple, they will have a long and blissful life together.
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Luvkarp was once used to scam those who couldn't afford a proper Luvdisc to give to their loved ones. Its affectionate personality and cute appearance made it become an acceptable gift in its own right.
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Luvgon's first documented appearance was on one of the oldest and most successful of online dating sites. Rumors say if it appears after one receives a romantic message, it's a positive omen towards a blossoming love.
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Luvlax is a very affectionate sort, often hugging those it likes and refusing to let go for several minutes. Sleeping against a slumbering Luvlax often induces pleasant dreams of romance and love.
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One can tell if a Luvitar has claimed a mountain territory by the shape of the rocks around it. Once it moves in, it goes around chipping and shaping boulders into heart shapes to decorate its home with.
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Rarely seen in the wild, Luvinja appears to float near single people and attempt to get them to look at its back. Supposedly, those gazing into it will see an image of their true love.
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Luvagon headbutts others as a sign of affection, its crest changing colors after impact. It's believed the more vibrant the color pattern its crest becomes, the more affection it has for the person it headbutted.
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Luvlass roams around romantic hot-spots, inviting couples to rest beneath the shade of its parasol. Those that accept its kindness provide it sustenance, as Luvlass feeds off the feelings of love emanating from the couple.
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Luvcool's tentacles have a toxin meant to induce feelings of placidity and affection in those afflicted. It drifts along the ocean currents finding pairs of people and Pokémon to induce or deepen their friendships.
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With its many tentacles, Luvcruel can sting and induce pleasant and even romantic feelings in several people at once. Luvcruel has been reported interrupting yacht parties in order to incite love among the guests.
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The shell on Luvbro's tail periodically drops pearls that it often gifts to others, particularly couples it happens to spot. It likes to adorn its shell with the shiniest of the pearls.
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Poochkoth hangs from trees, growling and swiping its lanky arms at anything that gets near. It quickly retreats and hides away at the first sign of retaliation, however.
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Lacking mobility, Poochscoon flees from most anything by shooting string to high places and reeling itself away from danger. It does occasionally seek vengeance by dropping its heavy body down on aggressors from high places, however.
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Poochlow has a conflicting nature, cowardly but desiring to be brave. It's not uncommon to see it repeatedly pick a fight, then retreat from retaliation, only to rejoin the fray and then run away again.
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Though physically quite frail, Poochmur is quite adept at intimidating others. It lets out a quiet growl as a warning, before stunning aggressors with deafening barks.
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It has simultaneous urges to run in a straight line as well as in a zigzagging pattern. As a result, its running gait is very wiggly and unpredictable, though most regard it as highly entertaining as well.
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Zigtrike moves with short hops that always follow a zigzagging pattern. Whenever it leaps or lands, small sparks can be seen emitting from its paws.
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It uses its arms to hop around in a zigzagging pattern, patrolling around its mountaintop homes. Because of this, its arms are incredibly powerful, able to shatter stone in its grip with ease.
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Lingull has a very high top speed in the air, though its maneuverability with turns is mediocre at best. It makes incredibly quick dives into the water to snatch up fish to eat.
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Wurmts clings onto the tallest parts of trees lush with vegetation to hide from predators among the thick leaves. If startled, it wildly spews sticky strings all about it in a panic before teleporting away.
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Wurmkoth hangs upside-down from tall tree branches, dangling a sticky string of webbing from its mouth to catch bugs in. It can remain in this hunting position for 18 hours straight.
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Wurmlow is often found watching over Wurmple in the wild. It perches on trees to take potential predators by surprise, wrapping them up with silk and carrying them away.
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Silple continues to generate silk constantly even after being completely cocooned. It sprays copious amounts of string at anything that passes by so it can vent the excess material.
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When in danger, Casorb explodes and releases copious amounts of silk across its surroundings to immobilize predators. This destroys most of its cocoon, so it must find safety immediately so it can regenerate.
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Caskoth seeks out isolated spots to hide itself and sleep through its evolution process. After it evolves, the left-behind cocoon often gets used as bedding by small Pokémon.
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Its mobility is low, but the layer of cocooned silk on its body gives it protection from the elements and others. Casple retaliates against any predators with surprising aggression.
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Because it has an impatient nature and can't wait to grow larger and stronger, Caslow's immobility while cocooned causes it endless frustration. If closely observed, one can see it vibrating faintly with pent-up energy.
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Dugnaw's arms have minds of their own and act mostly independently, teaming up with the body for fighting and hunting. Sturdy and aggressive, these limbs don't hesitate to swing themselves into opponents to beat them down.
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The gigantic trio have a habit of disrupting cavern infrastructure due to one member's insatiable curiosity. The duo in the back constantly try to rein in its impulsiveness to little avail.
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If a member of a Dugtrio is separated from its group, it becomes more aggressive in its solitude. Hunters expecting a mere Diglett will find themselves faced with ferocious resistance if they try to pick it off.
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Tailrill has a feisty personality and likes to battle other bird Pokémon in the air. Its twin tails coupled with its aerial maneuverability make it quite adept at clubbing other foes out of the sky.
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Though it tends to lay about for most of the day, Tailkoth is known to be protective of small bird Pokémon; the only time it's been seen moving quickly is rushing to one's defense.
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Tailmur enjoys quiet solitude and long naps deep inside caverns. If disturbed, it may retaliate against the rude awakening with angry chirping so loud it shakes the stone walls around it.
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Scrappy by nature, Tailra isn't afraid to pick fights with those bigger than it. It may not be strong, but its stubborn nature and quick teleporting make it a tricky foe to those who underestimate it.
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Swellquaza possesses near unparalleled speed and maneuverability in the air, and keeps to itself near the ozone layer. Many avian Pokémon look up to it and dream of soaring alongside it someday.
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Wingfeon nests itself on cliff faces overlooking the ocean. Over time, the area it nests in will develop large amounts of moss and other plant life. Once the cliff becomes full of vegetation, Wingfeon migrates to a new cliff.
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Wingts is highly in-tune with the changing winds at sea, able to sense the air currents for miles. This has made it invaluable to sailors, and few ships leave without at least one in tow.
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Wingish greatly admires creatures able to take flight. Its often seen at beaches, gazing up at passing Wingull flocks and calling to them, waving at them and hoping to make friends.
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Wingtrike always makes sure it has plenty of room to build up speed before it leaps into the air to take flight. The running generates internal electricity, and lets it leave a trail of sparking lightning behind as it glides through the air.
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Wingcool's swimming capabilities are rather mediocre. In order to travel large distances quicker, it leaps from the water and catches the wind with its arms, letting the gusts carry its lightweight body.
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Meowbone uses the bones leftover from its fish meals as a weapon and tool. On occasion, it has also been seen using it to comb its fur and groom itself.
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With a sufficient diet of coins, Meowfing emits clouds of gold dust from its pores. Though worth little economically, many enjoy using it to give some of their possessions a golden aesthetic.
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In the past, unscrupulous sorts sold large amounts of Meowkarp, scamming others who believed they were shiny Magikarp. Since then, "buying a Meowkarp" has become slang for foolish purchases in some regions.
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Meowdle sniffs out the unique scent of money with its large nose. It scrounges around most human homes, wriggling into tight spaces where loose change can be found.
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Meowdile regularly goes diving in rivers and lakes to search for shiny objects, especially coins. If two spot the same prize, they latch onto each other in a biting contest until one yields.
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Meowian congregate together in large groups on the starriest of nights. Most take a collection of coins and shiny trinkets they've collected, in order to trade amongst the others for new things to collect.
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Meowpi enjoys picking up loose change and sharing it with others. The only coin it will absolutely refuse to part with is the one upon its head.
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Meowtu is fascinated by shiny reflective objects, curiously captivated by its own reflection. In the wild it can spend hours gazing into the eyes of its reflected image.
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The coins around Meowflora's face absorb and store sunlight and heat. It goes into low-light areas and shines the stored sunlight onto wilting plants to help rejuvenate them.
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Meowbull pleads with its cute face and small whines in order to receive handouts from people. Few can resist, and as a result Meowbull has a reputation for being an extremely spoiled pet.
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It has a selfish nature, stealing coins and crushing those that would threaten to take them away. Fitting its greedy nature and the symbol on its chest, it's become commonly seen used by Team Rocket members.
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Meowchu is a prankster, often shocking others to get a rise out of them or swipe something from them. Flicking the coin on its forehead will make it cry and behave, at least temporarily.
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Meowsian is considered a good family pet thanks to its even temperament compared to others of its family. All it craves is regular affection and an occasional shiny bauble, and it remains content.
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Strangely, consuming small coins assists Meowduck in soothing its painful headaches. Excessively eating them will lead to it developing stomach cramps instead, however.
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Meowta has a bit of a mischievous streak, and enjoys suddenly flaring its flames up while being pet. The flames remain harmless, but it revels in the startled reactions it gets from its victims.
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Meowmer slinks around urban areas, attempting to find discarded coins to absorb into its slimy body. If Trainers graciously donate spare change to it willingly, it gives a thankful cheer in return.
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Many find Whismitty's cute appearance endearing and adopt it as a pet, but caution is advised; while generally low-maintenance, if upset Whismitty will let out extremely loud meows that can rattle houses.
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In the morning, Whismeal climbs atop ice floes and lets out a cry to greet the day. This shout is so loud it often causes chunks of ice to break off of the floe it sits upon.
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Whismra generates its psychic energy through the act of screaming. This naturally makes training it or battling with it an incredibly noisy affair.
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Extremely tenacious, Makubat picks fights constantly with those bigger than it. Every time it gets swatted down, it gets back up with renewed vigor and energy, training itself to grow stronger.
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Makueye searches caves for progressively larger and harder gems to strike its fists against. Once it's able to shatter a gem with its punch, it searches for the next most durable one to continue its training.
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Wishing to train its body to perfection, Makura spars with any Pokémon it can. Once it's exhausted, it teleports elsewhere to recuperate, then returns right back to its training.
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Highly curious and playful, Skitra teleports right up to anything that catches its eye. Many a Trainer has been startled by a friendly Skitra happily dropping onto them out of thin air.
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Electzagoon generates electricity in its fur by running about in a zigzag pattern. The more it runs around, the greater the electrical burst it will inevitably discharge.
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Electnoone generates electricity while running, gathering more internal energy the faster and longer it runs. After a point, it even begins leaving trails of crackling lightning behind it as it dashes around.
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Flocks of Electgull can be seen often during storms at sea. They fly directly into the storm clouds, coming out crackling with electricity they've absorbed from within.
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Perwak are arrogant fighters, but have something of a code of honor. They prefer to fight a weapon-wielding opponent, if only so they may dramatically disarm them in battle and gloat.
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Perow is a fierce hunter, but also a highly finicky eater. It hunts and eats only certain parts of prey such as Arbok and Raticate, then leaves the rest for scavengers to pick at.
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With its aerial speed and quickness of claw, Perjask is adept at taking anything it wants. Most often found in urban areas, it will snatch up prey and human meals in equal measure.
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Vain and territorial, Perflame will not suffer the indignity of anything being in close proximity to it. With a disdainful backhanded flap of one wing, it spreads embers all over any who would dare invade its space.
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Pernx is highly independent and hates being touched. Those that try to pet it without its trust and approval will see it hiss and shed sparks from its fur, the only warning they get before it uses its claws and electricity in full.
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Persect will spread spores on spots it claims as its territory. The spores are harmless but irritating to the eyes and nose of anything but itself. Trainers have found that spraying Persect with water helps discourage this behavior.
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Perape is a very difficult Pokémon to raise due to its behavior. Spoiled and moody, if it doesn't get what it wants, when it wants, it flies into a tantrum of swinging fists and slashing claws.
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Perchoke's aggressive combat style has been dubbed the "Fist of the Beast King." It's popularity resulted in a supporting role in a popular television franchise, though its roles often suffer an unfortunate fate.
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Domestic Perdrio are often reported as showing highly spoiled behavior. The three heads constantly fight over food, toys and affection.
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One should be wary of provoking a wild Manegon. The dust clouds its wings kick up are also supercharged with its electricity, leaving its foes blinded and beset by powerful discharges of lightning on all sides.
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Plusvoir cheers on allies from the sidelines, its dances and chants creating psychic pulses to boost them. Plusvoir's cheers are said to make an ally's greatest strengths even greater.
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Plusetta's song and dance routines are meant to boost the spirits of its friends while they fight. Pokémon on the offensive fight even more fiercely when Plusetta's cheers back them up.
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Minvoir cheers on allies from the sidelines, its dances and chants creating psychic pulses to boost them. Minvoir's cheers are said to boost an ally's weaker traits and reduce their shortcomings in combat.
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Minetta's song and dance routines are meant to boost the spirits of its friends while they fight. Pokémon at a disadvantage get a powerful second wind when they witness Minetta's cheers.
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Gulptrike can open its jaw to startling lengths and swallow larger creatures with relative ease. As it digests and gains nutrients, sparks of electricity run across its body.
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Camekip can often be found placidly soaking itself in volcanic hot springs, unfazed by the boiling waters. It erupts similarly scalding water from its back should it need to defend itself.
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It spends most of the day among the tree branches, snacking on the tree leaves. Should it get a surging headache, the psychic pulse may cause all the leaves on the tree to fall off at once.
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The eggs Psysey makes are particularly effective in alleviating headaches when consumed. Because of its constant migraines, Psysey is constantly eating its own eggs.
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The blades of Psyther's arms are actually soft membranes akin to webbed feet. Though ineffective at cutting, those struck by its swings develop crushingly painful migraines shortly after.
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Using the pincers on its skull gives it a headache afterward. The more force it exerts, the stronger the headache; trying too hard to crush something with its pincers may cause it to pass out from the migraine.
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Psyras is willing to ferry others on its back, but must be reminded of its course constantly due to its poor memory. Its appealing design inspired a popular line of bath toys for young children.
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Psylax spends most of its time sleeping, as the moments it is asleep are the only time it doesn't suffer constant migraines. As a result, it reacts very poorly to anything that disturbs its slumber.
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Psydrill is highly territorial of its nests, buzzing around ready to fend off trespassers. Unfortunately the constant headaches it suffers mess with its focus, making its defense inaccurate and less effective.
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Psyew's psychic potential is vast, which it uses to soothe and heal those around it. In particular, the minds of those around it become clear, free of pain or negative emotions.
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As it absorbs sunlight, it emits psychic waves around it that cause mild headaches in those nearby. Psyflora remains blissfully unaware of its effect on people.
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Psysire is so simple-minded that its constant headaches don't even register as pain to it. The only sign of a migraine flaring up is a series of blinks, followed by a light scratching of the head.
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Psyrow's belligerent behavior can be curtailed by pinching the hairs on its head, but as this act causes it to suffer a painful migraine, it's considered a cruel and inhumane way of behavioral correction.
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Psycross possesses two consciousnesses: one in the body, and one in the horn. The consciousness within the horn suffers constant headaches due to so often being used as a bludgeoning weapon.
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Psydour attempts to warn away intruders with a series of angry quacks. Though amusing to most, if this warning isn't heeded, it follows up by coughing up several volleys of boiling hot bubbles.
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In ancient times, Psytler antlers were used by shamans for medicinal rituals. Ground into powder and mixed into a drink, it created one of the first headache curatives.
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Psygle often starts an art piece, before suffering a headache that makes it forget the original idea and begin painting a new one connected to the scraps of the old. This odd methodology gives its artwork a very distinct and surreal look.
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Psylax gorges on berries to ease the pressure within its skull. When its tummy is full, its headache is gone, and for a short period of time, it reaches a zen-like state.
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Psyeon can often be seen pondering to itself, though what it contemplates is uncertain. One can tell if it's feeling confusion, as a confused Psyeon's body constantly shuffles through different colors.
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Psylord can produce large amounts of bubbles to help its buoyancy and keep it riding along the water's surface. Occasionally it produces too much, and floats through the air until enough bubbles pop and send it back down.
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Some say that the universe was created inadvertently when a Psyceus's cosmic powers surged too strongly for its mind to contain. Many debate on what would happen to the world should another similar surge occur.
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Psytic pokes its head out from the water, hoping to play with young children near the shoreline. Unfortunately, when children draw near and it happily rises to its full size, it often accidentally scares them away.
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Psyblim must inflate its cranium in order to gain altitude, giving it intense headaches the higher and larger it goes. Naturally, most specimens prefer to stay grounded as much as possible.
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Using its psychic powers recklessly will cause the material of Psykyu's disguise to rupture at the head and lose stuffing. It will hastily drop whatever it was doing and retreat in order to repair the damage.
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Psykoth lives an extremely simple and lethargic lifestyle. This is due in equal parts to its own personality, as well as the fact that even small amounts of strenuous activity cause its head to hurt.
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Psyroth flails and runs about at random, behaving noisily and chaotically. If it didn't, the overabundance of testosterone in its body would cause it to suffer painful headaches, so it must burn off energy ceaselessly.
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The bubble Psysis floats in is a protective barrier from external stimuli. Its head is extremely sensitive, so if the barrier is popped, it suffers excruciating migraines until it regenerates.
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The desert sun often gives it a headache, which it solves by submerging it in the sand. It's not uncommon to see a small group of Psyile together, all with their heads, and only their heads, underground.
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Psyfisk submerges itself at the bottom of ponds and mud puddles. Should something tread upon it, it flings them into the distance with psychic powers triggered by the headache from getting stepped on.
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Psyrunt aggressively stomps around the marshes and ponds it rules over, bullying smaller creatures with streams of blown bubbles. It quickly flees in terror at the sight of anything larger than itself, though.
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Psyful has been noted as being one of the most affectionate Pokémon around, always seeking hugs and cuddles. This is beneficial to Psyful as well, as the soft embrace of another soothes its aching head.
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In the rare moments when it's not suffering a migraine, a beautiful shimmering aurora flutters behind Psyrorus's neck. Witnessing this moment is considered a sign of great fortune.
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The weight of the mushroom presses on Psysect's skull and causes it strong headaches. Removing the mushroom relieves it for a time, but a new one will grow within a week after removal.
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When a headache strikes, Psydisc's powers surge and cause sudden spikes in amorous feelings in those around it. Lakes with Psydisc populations inhabiting it are known to be romantic retreats for couples.
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Psysian is a bit of a low-maintenance pet, as acting too rambunctiously will cause it to develop painful headaches. Instead it spends most of its time napping and nuzzling against those who care for it.
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Finally freed of its constant migraines, Psyduck can relax and think clearly. It enjoys gazing into its reflection on the surfaces of lakes, thinking deeply about the world around it.
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Psykey normally has an aggressive and territorial temperament, lashing out at travelers it comes across. However, should a headache strike, it immediately forgets its rage, running away while clutching its head.
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Psywag hangs around muddy ponds, soaking its round body in the cool water and playing in the grime. It rhythmically slaps its tail against the ground when nervous or excited.
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Psywhirl fans find it endearing for its rotund body, simple disposition and goofy plodding gait. Some zoos are starting to use Psywhirl iconography to make it something of a mascot to appeal to children.
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It uses telekinesis to lift up large boulders to smash with its fists as a form of training. Psychop often overexerts its psychic powers during these regimens, leading to nasty headaches afterward.
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The stick it carries is charged up with some of Psyfetchd's residual psychic energies. Those hit by it will suffer painful headaches for up to 48 hours afterward.
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When frightened, Psyder quickly retracts and snaps its hardened shell shut for defense. Sometimes it closes so fast it snaps down on its bill before it fully retracts, causing mild headaches.
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Lacking proper claws, Psyby goes around digging up wet sand and dirt to uncover small creatures to snack on. It submerges itself in water regularly, as being on dry land too long gives it painful migraines.
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Psyler's body constantly generates bubbles within, blowing them out its mouth periodically. Going too long without release causes a painful tension headache, resulting in an explosive Bubblebeam to relieve the pressure.
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Spinorb needs to spin rapidly in place to generate the internal electrical energy needed to explode in combat. It's constantly dizzy as a result.
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On the rare occasions Spinlax is seen up and about, other creatures give it a wide berth. Its wobbling gait means it could topple over at any moment, and crush anything unfortunate enough to be where its heavy body lands.
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Spintop spins around in a strange wobbly manner, yet retains a perfect internal balance, making it difficult for foes to strike or predict what angle it will strike from. Despite all the spinning, it's surprisingly never seen acting dizzy.
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Spinmagius casts powerful hexes by spinning rapidly to increase its ethereal powers. This often leaves Spinmagius dizzy afterwards, but the wildly unpredictable curses this lets it create are well worth the setback.
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Many professional athletes are beginning to take notes from Spinchoke's fighting style. Its swaying, unpredictable movements make it very difficult to hit or predict which direction its next attack will come from.
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When retracted into its shell, Spintle moves and spins around with a haphazard series of motions. When it comes back out, it appears quite dizzy, and its walking style is no less off-kilter.
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Zanvoir has a prickly personality, often taking a swipe with its large claws at anything coming too close. It takes a long time to warm up to others, but when it does, it is fiercely protective.
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Sevoir is sly and can be rather deceitful and manipulative. It is not uncommon for it to use a soft voice and kind gestures to lure others into false senses of security before taking a swing with its sharp and poison-tipped tail.
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Lunapod floats itself to the highest limbs of the tallest of trees to wait out its evolution, protected by its stone cocoon. When the full moon is out, the cocoon emits a radiant glow.
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Soleal hovers around glacial areas, embedding itself in the ice. Its warm body causes the ice to melt from contact, and Soleal seems to derive a sense of relaxation from the sensation of the ice melting against its body.
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Though Corpby's claws have exceptional gripping power, it more often uses them for fisticuffs and as bludgeoning tools. It scoops up and smashes shellfish from shallow waters to get most of its sustenance.
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A legendary figure depicted in some paintings as the guardian of the most pristine lakes across the world. Should it surface from its home beneath the waters, it will blast intruders with blasts of steam shot from its tail.
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Goldisc are competitive swimmers, racing others of their kind constantly to establish hierarchy among a group. It's said those who spy these races in real time will have a tumultuous love life.
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Casto can transform itself into other Pokémon, or alter its own form to suit the weather. In some rare cases it can combine the two processes, creating weather-based forms for the Pokémon it mimics.
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Facsimiles of weather-based Pokémon form on Casterra's back. One can typically estimate upcoming weather by seeing if one or more of these imitations becomes active.
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Castedge is becoming an increasingly popular companion. It senses upcoming weather and opens up automatically, shielding its Trainer from the elements while soaking up sun or precipitation to further sustain itself.
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Depending on the weather around it, Castxys can drastically alter its physical form. Research currently theorizes the weather may also affect its approach in battle between attack, defense or speed.
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The cloak Castrunt holds tightly to its body reacts to outside stimuli, adapting to protect its wearer from the elements. This lets it traipse through almost any inclement weather condition without a problem.
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The flame on Castmander's tail increases in relation to warm and sunny weather. On particularly hot days, the flame may grow too big for the orb on its tail to fully contain it.
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By concentrating hard, Spheorb can create a layer of frost and snow all around its body, before bursting it outward in a small explosive blizzard. It does this to create a snowy landscape it can play in.
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The clouds puffing out of Sphefing's pores are scentless and quite chilling. Many people take it in as both a pet and a cheap form of air conditioning.
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Spheink springs around icy areas, looking for others to play with. Once it finds somebody, it introduces itself by blowing large bubbles from its head that pop into snowflakes.
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Manvee's temper largely depends on its surroundings. Though still volatile, Manvee living in the areas around Viridian City seem to be the calmest variety observed.
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Extremely ill-tempered, Mangey flaps and screeches furiously at anything approaching its home. If it fails to intimidate, it kicks up large amounts of sand or dust to cover a quick escape.
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Though Manpip has an aggressive temperament, it's still light enough to be carried easily by wind. Many have seen an airborne Manpip flailing angrily as the breeze forces it away from the target of its ire.
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Seeing someone possessing a sparkly item sends Mankrow into a jealous rage. It will fly at and attack the item's owner furiously until it can steal the item from them. It forgets its stolen trinket the minute it spies a new one.
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It trains hard to control its anger, but still has regular bursts of violence in battle. Some say the types of attacks it uses while in this rage hint at what form it will take when it evolves.
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It has a vicious temperament and destructive tendencies, grabbing and crushing anything it can wrap itself around. This is because crushing things is the only effective way Manbok can relieve its stress.
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Manlax live in very small groups, competing constantly for food and fighting to steal snacks from the others. These fights can get so involved that the food is forgotten completely and stolen by another wandering Pokémon.
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Mangross's four brains are not attuned to each other properly, leaving it confused and aggressive. It flies into a rage at the slightest upset, its heavy metallic limbs swinging and clawing at anything in its vicinity.
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Simpleminded but temperamental, when Mandoof gets angry it begins gnawing on anything it can sink its teeth into. A particularly frenzied Mandoof can fell a large chunk of forest before calming down.
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Temperamental to the extreme, one should consider themselves lucky if an angry Manwile only hits them with its fists. Its most vicious attack is grabbing a foe with its false mouth and slamming them all about.
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When angered, heavy rapid breathing can be heard from Manpass's nostrils. Its flaring temper causes mild magnetic disruptions in its surroundings, displacing dirt, rocks and other small particles.
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Manolu tries to maintain an even temper through training and meditation. It cannot keep its rage suppressed when in the presence of those with negative emotional aura, however.
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With its large mouth, Manbat lets out a fierce shriek of anger just before it begins swoops and attacks in rage. If particularly angry, it may scream for so long that it passes out.
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The best way to calm down an angry Manth is by giving it a shiny coin to fawn over. Because it only works a short time per coin, keeping Manth perpetually placid can become costly.
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Due to constant headaches, Manduck is very ill-tempered, lashing out at anything nearby in a pained tantrum. The more intense the headache, the more viciously it swipes at everything around it.
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While not as strong as normal Primeape, they are not as volatile in temper either. They often guard troops of young Mankey, as well as keeping the more aggressive ones in line.
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Manchop's entire torso grows hair normally, but most are seen lacking patches of fur, due to its tendency to rip its own fur off in a furious display before attacking whatever triggered its ire.
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Due to its punch-happy nature and hair-trigger temper, Manchoke has massively developed forearms pulsing with strength. Most specimens are noted to get very angry if the contrasting size of their legs is pointed out.
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Relisol has been spotted lingering around various spots across the world, pawing lightly at the ground and appearing pensive and forlorn. Research into these locations reveal them as the site of natural disasters across history.
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A massive leviathan of the sea, Relilord's body is made of extremely solid stone. Its simple mind and tough body mean it barely registers anything as a threat, so it placidly swims by, completely ignoring attacks made on it.
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Relirock was first discovered slumbering deep within ancient ocean ruins. As the ruins predate almost any other discovered civilization thus far, it is believed Relirock is one of the most prehistoric species in existence.
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Although its temperament makes it liable to rage at anything, one must take care to never touch Primegeot's flowing mane; doing so sends it into its most violent rage as it flaps and creates tornadoes of wind all around it in anger.
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Though less outwardly aggressive than Primeape, Primesey is incredibly protective of the eggs it carries. Even a single crack, and it will lay waste to all its surroundings in a rage.
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Nominally well-behaved, Primeram loses all sense of reason in the presence of dishonesty. It thrashes its heavy arms about, flames building up inside it until it becomes a raging inferno striking down those that defile truth.
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An ancient golem created in time immemorial, Primesteel appears to have gone berserk, targeting anything in sight as it rampages across the land. Scientists and historians debate what its original purpose could have been.
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Fusion has caused an even bigger temper to be packed into a smaller body. Primekey has so much pent-up rage that if it isn't allowed some outlet to vent its temper, it risks its own organs shutting down from stress.
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Normally Primeler keeps its lower arms tucked close to keep its guard up, but if it truly gets beyond angry at something, it will unleash four-armed fury on its target until it is pummeled into unconsciousness.
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Each of the mouths on the ends of Eelektales's many tails can fire orbs of condensed fire or electricity. Few can withstand the elemental assault when it relentlessly fires volley after volley in combat.
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The tufts of fur growing from its pores need to be regularly removed for Growlfing's health. The repugnant-smelling hair clumps are sometimes used as a treat for domestic Trubbish and Grimer.
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Growlbuzz can draw fire into its body and absorb it to some extent. Working together, a team of Growlbuzz could suppress a raging forest fire in less than an hour.
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It is usually well-behaved, but becomes very competitive in the presence of another Growlmar. The different Growlmar will try to outdo the other in fire-breathing prowess, regardless of surroundings, so owners should take precautions.
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Growlquil are inquisitive creatures, seeking warmth and sniffing around for sources of heat. Firefighters use them to smell nearby small fires and snuff them out before they grow larger.
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Growlowl is an excellent nocturnal hunter, with superb senses of smell and sight. Many have become partners paired with night-shift policemen and security guards to help spot and chase suspects.
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A Growldos playing fetch will use its webbing to eagerly catch the stick from afar, often before it even hits the ground. Sometimes after reeling it back, it will throw the stick instead, expecting its Trainer to fetch, too.
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Growlotto has strong territorial instincts. Even if it drives off an intruder with its barks or flames, it may follow their scent and fly after them to continue teaching them a lesson.
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Growlfarig sniffs around wooded areas looking for the best spots to graze for grass, nuts and berries. Though it has no sense of smell, the head on the tail will make sniffing motions as well.
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Law enforcement agencies have begun training Growldour for special units and operations. Their sense of smell and natural-born teamwork skills make them efficient partners, particularly for search parties.
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Growlans makes for an excellent tracking companion for hunters. With its sense of smell and its thin body, it can sniff out and give chase to a target into all but the tightest of hiding spots.
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Normally well-behaved, a Growlsol acting out is a sign of it trying to tell its Trainer something. For instance, digging many holes in the yard suddenly is a sign an earthquake is approaching.
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Growlark casts an illusion over itself to take on the form of a person's most cherished pet. It does this because it wants to make as many friends, make them happy and play with them as much as possible.
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Growlalga adores its Trainer and spends as much time as possible by their side. It subtly slows the flow of time, just to extend how long they can be together.
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Friendly and curious, Growloon floats around sniffing and memorizing hundreds of scents. Carnivals often offer Growloon up to children as a prize for winning at their games.
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Its sense of smell is so strong that it can accurately track any living thing within its cavernous home, no matter how far away. The scent of a new arrival always takes priority.
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The leaf-like hair on Growlish's head tends to ignite when it feels threatened. The burning flame also makes it emit an acrid aroma that helps deter predators.
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Growlcorio will greet a Trainer returning home with a welcoming dance and cheerful barks. It radiates heat during the movements, so those coming in from the cold find it very refreshing.
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It is recommended to teach a Growlth early about respecting ownership; its affection for shiny coins and its Trainer often leads untrained Growlth to steal coins to present to its Trainer as gifts.
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Growlth are an incredibly lazy species, lazing around homes and pestering owners to cook its favorite type of pasta. It is most lethargic in the mornings, preferring to conserve its energy.
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Growlsprout will pull down vines and burn the severed pieces to ash before burying it in the dirt. The mulched mixture is an effective fertilizer for helping new plant life grow.
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Growlmer like to hang around waste disposal areas, helping with getting rid of trash. It burns up piles of garbage before gobbling up the smoldering refuse that remains.
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It knows its messy form and nasty smell make it difficult to be near, but it still pines for companionship. Many kind souls take pity on its plight and adopt it despite the goop and stench.
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Arcalga's loyalty and devotion to its Trainer is peerless. It might even go back in time to rewrite history if it would even slightly improve its Trainer's life.
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With every kick Charlee makes in battle, the flame on its tail grows, flaring in tune with its fighting spirit. A battle between rival Charlee can turn into a blazing inferno of fire and feet.
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Wild Charsir compete for food by getting into powerful grappling matches, slamming their pincers against one another. If the battles run long enough, their pincers even ignite as their fighting spirit flares up further.
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Charas will ferry travelers across the oceans, but only after it has been bested in battle to prove the passengers' worth. It guards those it ferries with fierce flames and piercing shards of ice.
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If two Charma meet in the wild, an aerial dogfight is inevitable. The two will bite and bash against each other in a battle for supremacy, their flames heating up and their wings beating ever faster as their fighting spirits ignite.
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As Charlia dances about, it whips up flames with its hands. These fireballs are equally effective as a flaming spectacle for its dances as they are in combat.
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Charlia that have perfected the art of their special dances manifest the image of a dragon behind them as they dance. This flaming spirit can even separate and fight alongside them in battle for a time.
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It is fiercely protective of its Trainer, able to fling psychically-controlled fireballs should they be threatened. Charvoir has been known to compete with its Trainer's team to see if other Pokémon are worthy of guarding them.
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It refuses to sink its fangs into a weak opponent. If it deems an opponent worthy, Charbat drinks its blood to try and siphon the power of the challenger.
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Small of stature and strength, Polideen flees from conflict with its swift swimming capabilities. If cornered, it will blow water and bubbles in a chaotic spiral pattern to confuse pursuers.
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When frightened, Poliquil creates a flow of piping-hot bubbles from its back in self-defense. When it does so, one can see its spiral-shaped inner organs visibly glowing from the heat production.
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A playful denizen of ponds and lakes, Poliret likes to prank others swimming by swimming in a spiral pattern around them until they get dizzy trying to follow its movements.
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The mucus on Poligle's head provides it with a constant source of ink with which to draw. Because the substance is always black and white, all of Poligle's artwork is similarly monochrome.
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Polilicky's body is filled with bubbles, giving it a very light weight and a wobbly gait. It can even extend a tongue made of bubbles from its mouth to grasp objects with.
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The foamy bubbles atop Poliloon's head help keep it moisturized while airborne. It must submerge itself in water to rehydrate once these bubbles are gone.
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Polifisk's main defense mechanism is in its plaintive expression, hoping that potential hunters will take pity on its sorrowful look. Those that don't will get blinded by a bit of inky spit in their eyes before Polifisk flees.
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When submerged, Poliuk's body becomes translucent and blends into the water save for its eyes and mouth. It's accidentally frightened several people with its sudden appearance, though it only wants to play.
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Typically docile, messing with a Polikarp's whiskers is a quick way to incite thrashing anger, as it takes great pride in the swirling curl and making sure it always keeps its proper shape.
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Polilord is noted for its beefy muscular arms that always bear some sort of marking upon them. Should two Polilord pass each other as they swim, they communicate through a series of quick flexes.
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The light on Politurn's head can emit a stunning flash to incapacitate foes, though it is loathe to use it unless truly desperate. It much prefers pummeling an enemy with its fists in honorable combat.
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It may look comical, but Poliwile being able to effortlessly move a massive fist while possessing a diminutive body is a testament to its strength. A Mega Punch from it could send a Golem straight through a mountain.
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Lacking in brains but excelling in brawn, Polipoke keeps itself strong by taking a swing at the nearest thing it can. In most cases, this results in it punching its own tail.
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When wearing the bones of Alakazam, Abone exhibits stronger abilities due to lingering psychic energy in the skeleton. The same energy causes Abone to no longer sleep as soundly as it once could.
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It is timid despite its size, running away from threats before teleporting to safety. Because it continues running after teleporting, Abhorn has a tendency to appear out of thin air and smash into things head-first.
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As it transforms, it uses its psychic powers to also copy its target's mind as closely as possible. This has sometimes led particularly skilled Abto to forget their true self until the transformation wears out.
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Whenever Abfa teleports, it leaves a faint scattering of stardust behind. Though it lacks the value of normal stardust, some collect it and use it as a glittering decoration for their accessories.
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Sailors are advised to tread carefully in areas known to be Ablord habitats. Though the creature itself is nonviolent, should it sense a threat and teleport away, its sheer size would cause havoc wherever it reappears.
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Abpix defends itself by creating a trio of floating orbs of fire. If an opponent is not defeated or deterred once all three are used, it retreats by teleporting away.
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The purple flame on its tail is an indicator of its psychic potential, flaring up when it uses its telekinetic abilities. Staring at the flame too long has been known to cause mild headaches.
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Abish spends much of its time swimming while simultaneously sleeping. The protrusion on its head is a powerful psychic sensor, letting it sense danger in the area and teleport to a safer part of the sea.
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If Abmur senses something sneaking up on it, it suddenly lets out a bellowing shriek of terror to alert other Pokémon to the danger, before quickly teleporting itself away to safety.
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Kadaode feeds on electricity to stimulate its brain and increase its intellect further. Absorbing too much too quickly causes it to explode with psychic energy that leaves it and anyone in the vicinity unconscious.
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Its shapeshifting abilities have evolved to the point where it can copy a target's mind perfectly, including all their memories. Trainers often have Kadato help them to remember past events.
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It shakes the end of its tail to release psychic waves, immobilizing prey so it can crush them in its coils. Some regions sold severed Kadabok tail-tips as novelty spoons before it was deemed inhumane.
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Kadadon uses the spoon its carries to test its skull's firmness, knocking the spoon against its head and listening to the noise it makes. If the sounds indicate an area weaker than the rest, it goes to train that spot's toughness via headbutts.
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At night when the moon is full, Kadafable's advanced telekinesis is even more powerful. It uses it psychic powers and its spoon's reflective surface to project an image of the full moon for it to prance around.
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Kadaturne is a master of quick-draw psychic powers, challenging Pokémon that excel at projectiles to duels. It lobs concentrated psychic energy from its spoon that cracks through the air like a bullet.
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It is thought that the mushrooms on Kadaras's back enhance one's intelligence, so poaching reports run rampant, requiring conservation efforts to be taken.
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Kadachoke is eager to impress others with brains and brawn. Solving complex equations while lifting massive weights is child's play for Kadachoke.
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The spoon-like appendage dangling from its mouth emits psychic waves that disorient weak-minded prey, letting them more easily be seized by telekinesis and lifted into Kadabell's waiting maw.
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Kadaton shifts and rotates its orientation depending on which power it's using most strongly. The starred one on top denotes higher magnetic force, the mustached one psychic powers, and the remaining one for when both are in equal measure.
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Its mind has grown so vast and powerful, it remembers the lives of every being it has become, even when not transformed. Historians believe Alato is key to preserving cultural history for the future.
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Alavoir's vast intellect serves it well in protecting its beloved Trainer. It appears to always be thinking of contingency plans based around its Trainer's safety, no matter how outlandish the scenario.
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In order to train its strength, Magey flaps its wings rapidly to gauge the speed of the wind gusts it creates. Competitions between Magey can result in many smaller Pokémon getting caught in the crosswinds.
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Though the main body is rather weak, the muscles in the false mouth are incredibly powerful. It uses them to grapple and crush foes into submission, before flinging them far away from its territory.
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Maile often pair into small groups to train and strengthen themselves as a team. This usually takes the form of using their noses to lift and toss large heavy rocks to each other in turn.
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Maolett train constantly to hone its skills, particularly the ways of sumo as befitting its shape. It smacks the stone on its chest to hype itself up before giving it all its got in the fight.
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Construction crews in beachfront areas must be wary of Magast, as it has a bad habit of stealing concrete powder from their stores. It's thought that it does this under the belief that consuming the powder will strengthen its sand-like body.
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Having evolved the build but not the full strength of Machoke, Machoke are considered the apex of the Machop form. Until they evolve fully, they spend their time training young Machop to new heights.
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It trains its rock-hard arms almost every waking hour, punching stones into powder as practice. By pushing hard against the ground, it can launch itself to great heights and scale mountains.
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It's said that Mawak uses a bone as a weapon to give others a fighting chance. Should it throw its bone to the side and aim to use its own fists, you've succeeded in making it truly mad.
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The muscles in Madon's arms are directly tied to the rotation function of its drill-like horn; the harder it flexes its limbs, the faster its pointed horn will spin.
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Trainers have reported seeing their Magma focus intensely and begin bubbling at a high rate. Researchers theorize it is attempting to manifest arms to flex with, but no successful attempt has been recorded.
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Malord variants that appear to be wearing a golden gauntlet are said to be blessed with almost infinite power, and could eliminate half the world with a snap. It is commonly seen searching for vividly-colored gemstones.
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A warrior of unparalleled strength and rage, Mablade also possesses a fierce paternal instinct. Anything that harms a child in its presence is doomed to suffer its boundless wrath.
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The belt it wears helps regulate its ability to make ultrasonic cries. If it were removed, the decibel level of its cries would be enough to deafen any creatures within a 100 foot radius.
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It maintains a strong training regiment as a way to curb and control its more violent tendencies. Sometimes this temper still flares up in battle, leaving it disappointed and sullen afterward.
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Seeking the perfect balance of brains and brawn, Mabra commits itself to honing both body and mind. It perfectly schedules an equal amount of physical training and meditation, down to the millisecond.
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Fusion has caused part of Machoke's next form to manifest prematurely. Machoke is not in control of the powerful extra limb, causing it no small amount of distress.
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Mata is a rather troublesome entity in the wild. In its eager haste to show off its strength, it has a tendency to run at people and hit them with a "playful" clothesline, often knocking them unconscious.
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A Maicate problem is considered the worst job for Pokémon pest control specialists to be called for, due to their strength and tenacity. Often an entire team is needed just to take care of a single Maicate infesting a home.
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Mazor considers itself the strongest of the clawed Pokémon, a title it defends fiercely. When not honing itself, it cleans its claws to make sure they always have a pristine shine for it to flaunt.
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Mamence's pride in its strength makes it something of a bully, pushing others around with its immensely powerful arms. In the wild, it appears to have an intense rivalry with Hariyama.
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Matrum uses its four massive arms to pummel prey into submission before devouring them. It actively refuses to eat anything it hasn't properly punched beforehand, even a treat from its Trainer.
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Bellswine's three heads hide within its overgrown, sturdy body until it's time to feed. All three heads must eat a large amount of insects to sustain its heavy girth.
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Bellgon-Z's three heads work in tandem to fire seeds from their mouth to repel opponents. It seems to have a strong vendetta against Ghost-type Pokémon for some reason.
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It spits a sticky, smelly fluid at trespassers from its perch on cave ceilings. This fluid also tends to attract lots of small insects, so most travelers avoid Bellbat habitats.
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Squirtbone defends itself with the bone, skull, and shell fragment of fallen Blastoise. It tries to appear brave, lowering the skull to obscure its face so nobody can see it cry.
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It prefers swimming to flying, able to swim across entire oceans in a few hours. It follows along ships it comes across, watching over them and guiding them through rough waters.
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Squirtma's wings are as sturdy as its shell as well as waterproof. When in danger, it tucks its whole body into its shell to hasten its flying retreat, diving into the nearest body of water.
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Now lacking a shell but gaining a streamlined body, Squirtans has become adept at agile swimming, both offensively and defensively. For its own safety, it rarely slithers onto land before it evolves.
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Living in small groups, Squirtplup entertain themselves by tucking into their shells and letting one of the group smack them with their blunt wings. The one that can slap a fellow Squirtplup the farthest distance becomes the leader.
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Whenever an attack strikes its shell-like shield, a burst of bubbles comes forth. It uses these bubbles to distract an opponent and leave them open for a fierce counterattack.
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When it teleports away from danger, it leaves behind a bubble of water floating in the air. One can faintly hear an echo of Squirtra's cry from within before it pops.
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Squirtler's claws and shell all bear markings that make it appear to be a group, making predators think twice about attacking. Sometimes, when lonely, it will talk to its own claws, and then pretend they are responding back.
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Weepinfree spreads a sweet-smelling pollen on tree bark with its wings before flying away to wait. When it returns later, its large mouth inhales all the little bugs lured to the scented spot.
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As it swings its leaf-like arms, it emits scents to attract potential prey closer. Once within range, it inhales deeply, vacuuming small creatures into its open mouth.
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Although it may not look it at first glance, Weepinkazam's "mustache" is actually a pair of prehensile vines. It grabs onto foes within range to wrap around them and leave them susceptible to psychic onslaughts.
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Weepinbell has a voracious appetite, often consuming prey almost as large as it is, but because of its weak stomach acids, it will spend weeks digesting its meal before it has to hunt again.
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Should a Weepinbell attach to a Slowpoke's tail, the toxins from the plant cause the body's color hue to change drastically. Its behavior changes as well, seeking more sunlit areas and adding large amounts of insects to its diet.
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Victreekarp falls from trees to aggressively flop and chase after potential prey. By the time it manages to catch something, it's too exhausted to actually consume the captured creature.
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Though both heads use lure tactics to capture prey, only the front head can actually consume it. The rear head simply captures smaller prey for Victreefarig to save for when larger, more fulfilling food is scarce.
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Bidoof colonies consider Victreedoof a nuisance, as it consumes wooden logs, often doing so by sneaking near their dams and stealing whatever it can before waddling away.
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A hunter inhabiting dense jungles and swampy areas, Victreeduck uses a combination of faint psychic powers and a noxious miasma breath to incapacitate prey before hoisting them into its wide mouth.
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Despite having been physically blinded by the Victreebell on its head, Slowbro functions just fine. The plant's secretions actually seem to enhance the host's psychic abilities slightly, making it moderately more aware of its surroundings.
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Its legs are retractable and extremely dexterous, able to extend to lengths of almost three meters. Tentalee will extend its legs mid-kick in order to wrap around an opponent and crush it with its powerful constriction.
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Tentadeen is a swift swimmer with a bad temper. Anything that catches its ire will be smacked ruthlessly with its tentacles before getting a painful venomous sting from its horn.
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The core contains most of its energy, which it can transfer to its tentacles to give them more potent strikes in battle. The tentacles change in color and glow brightly when supercharged.
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Its tentacles contain poison, but its potency is so weak that victims rarely develop any symptoms. It has to ensnare prey instead and hope that its target isn't strong enough to wriggle out of its grip.
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Tentasola's colorful body makes it easy for it to camouflage itself among the vibrancy of coral reefs. It lies in wait until fish swim too close, and grabs and drags down hapless prey with its stinging tentacles.
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The orbs on Tentawile's false mouth can light up in ways that attract Tentacool. It lures stragglers away from their group, so that it can snatch them up into the imitation's jaws once they stray too close.
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Tentatic's tentacles appear dangerous, but have no venom in them, only being used to grab potential prey. What appear to be whiskers on its head are the true prehensile appendages it uses to deliver painful paralyzing stings.
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Tentatom tends to hang around maritime resorts and other populated beach areas. It pranks people with stings from its tentacles, which affect auditory senses and make the victim hear nothing but static for a time.
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With its grinning expression and grabby nature, Tentamer gives a bad impression at first glance, but it's actually harmless. Its tentacles possess no poison, and its grabby nature is just because it loves to hug new friends.
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Technically blind, Tentabas flashes lights from its bulbous eyes in order to visualize its surroundings. The tips of its fins contain stingers that can leave nasty gashes and inject a paralytic poison.
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Tentaling makes for excellent household pest control, as it perches on high ground out of sight, before swooping down and lashing quickly with stunning tentacles. It then dutifully tosses away or consumes the downed prey.
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A very speedy swimmer beneath the waves, Tentaedo maneuvers quickly and gets itself as close to prey as it can, before extending stinging tentacles from its mouth to grab and drag prey into its hungry jaws.
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Tentadisc can sometimes be seen milling about near Tentacool mating grounds. It flashes lights from its orbs that disrupt the mating rituals, though its reason for doing so remains unknown.
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Tentaduck's enlarged cranium houses a brain brimming with psychic potential. Those hit by its tentacles will be inflicted with the stinging pain of constant headaches for up to a week.
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Tentapoke is a sociable aquatic creature, with a questionable way of bonding with others: its tentacles can inject a venom that temporarily reduces cognitive functions, so that Tentapoke can enjoy company as simpleminded as it is.
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Its slimy, squishy body allows it to maneuver its way into locations nearly a quarter its size. If threatened, it blinds attackers with lights from the orbs on its heads before flinging toxic goop at them.
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Tentaby hunts with a three-stage strategy, snapping its claws to get a target's attention, blinding it with flashes from the orbs on its head, and finally immobilizing prey by stinging it with its tentacles.
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Tentayu buries most of its body into the sand, leaving only the starfish shape visible, until prey stumbles close. It then reveals its tentacles and gives chase, able to swim quickly and run just as easily on land, making escape very difficult.
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Tentasire looks far more intimidating than it actually is. It would much rather hug than hunt, though embraces are ill-advised due to the neurotoxin within each of its many tentacles.
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The tentacles on its head are used in conjunction with the lower ones to brace its body; the force of the ink it shoots from its mouth is so great, all its tentacles are needed to keep it from rocketing backwards.
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Tentaking rarely moves from its lair in the ocean depths, its many tentacles able to grab any prey that swims too close. Some fiction novels depict Tentaking as a deity with power beyond mortal comprehension.
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It ejects its tentacle-like innards and forms complex gestures with them to communicate with others of its kind. It seems to mostly be a way to inform others of hunting spots and areas where predators abound.
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Though mostly harmless, Tentamer has a mischievous streak. It enjoys hiding partially submerged and waits for something to approach it curiously, before rising up and scuttling quickly towards them to send them running.
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Each tentacle can release a numbing neurotoxin into the system of anything it touches. Though good for hunting prey, Tentaduck mostly uses it to soothe its constant painful headaches.
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It possesses the strength of Tentacruel's 80 tentacles packed into a mere two. It can easily knock away much larger Pokémon, and its hyper-potent venom could incapacitate a Wailord with a single touch.
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Its tail has a potent sting easily capable of stunning prey for Tentapoke to eat. Because it's so forgetful, however, it only remembers to actually reel in the prey once every ten stings or so.
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The prehensile cannons extending from within its shell give it fantastic offensive and defensive capabilities. If one should be severed, a reserve from within will extend to replace it.
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Geobone removes its skull cap in private to mourn its loss. Older Geobone can be identified by smooth lines on their face where tears have caused erosion over time.
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Geokoth is very lazy and has strong antisocial tendencies. It lounges around in places where scattered rocks and pebbles are plentiful, pelting them at anyone that approaches it.
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The bubble exterior is nearly as tough as the stony body of the core, and is thus incredibly difficult to pop. Doing so is ill-advised, as Geosis will fly into a violent rage until its bubble reforms.
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Geocorio's dances are equal parts elegance and grandstanding. If it senses an onlooker isn't impressed with either its moves or its build, it maneuvers itself closer through innocuous dance steps before delivering a stone-fisted backhand.
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Geolu is convinced it can fly if it tries hard enough, despite lacking the necessary attributes. Trainers are warned to watch for falling Geolu as it leaps from cliffs and plummets while flapping its arms rapidly.
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It churns up smoke within its body to strengthen itself, including letting it hurl its heavy body long distances. After particularly taxing movement, it releases the pent-up smoke from its mouth.
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Krabby often keep Geoby in close company, as their strong arms allow them to hurl stones at flying Pokémon that would normally hunt them. Afterward, it flexes triumphantly before its grateful charges.
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Gravegeot is slightly vain, proud of the long mane of hair-like stone on its head. It washes and polishes the rock often until it gleams, and is particularly vicious against any who would dirty it.
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