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FusionDex

Page 3 / 7 of 6274 pokedex entries by sk372.

Phanvoir makes a gentle bit of music by whistling through its trunk. It has a calming effect on those it feels closest to, and it often uses that as a lullaby to help its friends sleep.
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Phanpy and Nidoran alike are protected by Phanqueen in the wild. Stern and solemn, it has enough strength to stop a charging Donphan with a single hand, and send it flying with a punch from the other.
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When psyching itself up for battle, small puffs of aura can be seen flaring out from Phanolu's trunk. Its scrappy fighting technique relies heavily on combat rolls for dodging blows.
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Phanron plays with others of its kind by charging into each other and wrestling with their metallic trunks. Training Phanron in pairs is advised, as few other Pokémon can keep up with its playful roughhousing.
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It flies through its cavernous home by flapping its ears rapidly. The process is rather exhausting, so Phanbat prefers to move around via hitching rides on large stone Pokémon in the wild, or perched on its Trainer.
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Phankey is seen as more friendly than most Mankey fusions due to its playful nature, but care must be taken: not playing with it enough will send it into a destructive tantrum.
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The second head provides Phanduo with a playmate to help keep it from being lonely. The two heads often trumpet in tandem while playing, and many even develop their own "secret handshakes" with their trunks.
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When rolling forward at high speeds, Donlix's tough, uneven body tears up the landscape around it. It could conceivably destabilize the inside of a small mountain in minutes.
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With an extremely sturdy hide and spikes across its body, Donpardos was a powerhouse among the ancient world. A single Donpardos could defend a herd of smaller Pokémon from throngs of would-be predators.
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Its wings are incredibly tough, acting as built-in shields that deflect attacks with ease. The edges are very sharp as well, able to cut clean through a boulder with little effort.
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Donfable live in small colonies residing in or near mountain ranges. Though reclusive, the packs gather every full moon to trumpet together at the orb, the sound of which echoes for miles.
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Donvanha's tough hide combined with its tendency to travel in moderate-sized schools makes it quite difficult to prey on. Some ships carry bait to keep the groups swimming close to the boat as a way to guard it from other aggressive undersea life.
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The members of a Porycute clutch are able to operate independently, to an extent. Their power and intelligence shrink the further the group is spread out, however, so they rarely move far apart.
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Pollen spread by Poryfree's wings causes flowers to grow on taskbars within cyberspace. In the real world, the pollen causes plants dusted by them to glow in the dark.
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Porykarp's pitiful strength and goofy appearance means that it is almost never taken seriously. Even its cry is comical, being a high-pitched noise that sounds like a digitized trumpet.
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Porydos is an angry, destructive creature bent on damaging any data it comes across. Its segments can separate and fling about at high speeds, making its indiscriminate rampages quick to decimate its surroundings.
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Poryras has a unique digitized voice, heard when it sings as it ferries others across the water. As its song continues, digital music notes appear in the air around it.
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Poryto's processors let it analyze foes at a glance and quickly assume their form. However, its capabilities are still developing, so it usually can only mimic their shape, while unable to change its coloration.
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Poryuna seeks out empty corners of the internet to hide itself and wait out evolution. Chips in its cocoon quickly regenerate, but for a short time reveal the flowing binary code beneath its shell.
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It travels into cyberspace when it wants to contemplate its thoughts. If one spots a Poryowl floating upside-down while in the computer, it's in a particularly heavy state of rumination.
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Poryotto will perch on the borders of computer windows, surveying its territory quietly. It's been known to sometimes attack a user's cursor, likely mistaking it for prey or an intruder.
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The propeller on Porypip's head gives it a modicum of self-propelled flight capabilities. Its lightweight body means it is easily carried away by a strong breeze, however.
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A propeller spinning on Poryloom's head gives it the ability to fly about. It seems to prefer hovering around locations where lots of colorful flowers are in bloom.
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Poryluff's propeller spins at high speeds to keep it constantly aloft. It chases after sunlight, absorbed by the panels on its side to sustain itself with solar energy.
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Poryown appears rarely within cyberspace, often on sites pertaining to research into the paranormal. It can hijack text boxes to communicate, but despite its apparent intelligence it can only create short, basic sentences.
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Porysparce's head and tail can extend from its body, loosely tethered to it by streams of data. This allows it to better search its surroundings to make sure it's safe before it digs a hole for itself using its tail-tip.
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When present on a desktop, Porybull tries to project a tough image by throwing punches and making digital growls. Simply clicking on it once shatters the image as it grows fearful and runs off while whimpering.
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Though Poryllery's tentacles are stubby, it can project digital extensions of each tentacle to give it more reach and take foes by surprise. It mostly inhabits underwater cavern areas, keeping intruders out with its many limbs.
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Poryans's body is made of a soft material that deforms with a slight touch. It can flatten and reshape itself to an extent, making it excellent at hiding away in small spaces; it often prefers being inside computer towers.
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Porybi possesses the power to travel through time in cyberspace, visiting previous versions of websites. It seems to find solace in living in the quiet depths of old and defunct sites that no longer see traffic.
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Poryrill's CPU is able to process complex emotions, but for unknown reasons, sadness is the emotion most prevalent in its databases. Many a Trainer take pity on it and hope to care for it and replace its sadness with joy over time.
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A devious trickster and manipulator, Porykrow hides within a computer's data, finding and hoarding the most important files. Then, it appears before the owner and threatens to delete them, attempting to force users to do its bidding.
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Poryvoir tasks itself with keeping all of its Trainer's personal data absolutely safe. It will go so far as creating digital black holes to completely eradicate even a mildly threatening program it finds near said data.
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The first recorded sighting of Poryinja was on an almost-defunct occult website. This has led to rumors that if Poryinja appears on one's computer, staring at it for more than a brief moment will steal one's soul.
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Poryeon's abilities let it perfectly mimic the computer backdrop behind it. It pranks computer users by staying invisible and grabbing their cursor with its tongue, impeding its movements.
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Porydum links its claw with others of its kind to transfer data and share information. It also serves as an effective combat technique, as two Porydum exhibit exponentially stronger abilities while linked.
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Four core processing units working simultaneously give Porygross vast intellectual capacity. It is often used to assist in programming, making improvements and fixing coding errors in mere seconds.
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Porytomb lies in wait, pretending to be a discarded and harmless USB stick. Those foolish and curious enough to insert it into their computer will have 108 viruses installed into it within seconds.
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When something collides with Porydon's solid skull, the colored segments shuffle their pigments into a randomized assortment. If all the colors match, Porydon exhibits a remarkable boost in power.
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Poryceus's mind and data-ring are so immensely powerful that it can code or rewrite intricate programs on the fly. Many Porygon in cyberspace flock to it in the hopes it may one day use its abilities to power them up.
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A unique moving pattern featuring creatures in a maze forms on Poryterra's shell. Its tree bears blocky fruit periodically, which is only edible for the Porygon species and its fusions.
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A strong magnetic force within Porypass's nose helps keep it upright. Even if forcibly toppled over, it will right itself quickly thanks to the potent magnetism.
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Poryblade's twin blades swing through the air with smoothness and grace, but its power seems not entirely stable. Its tassels occasionally flicker into binary code, and some of its swings will trail an arc of code that it did not intend to create.
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The longer Poryslash's data-blade is unsheathed, the more it begins to distort and glitch as its power runs wild. As such, it aims to end battles in as quick and decisive a manner as possible.
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Porygon's visor gives it excellent eyesight, able to view things in perfect clarity no matter the conditions around it. It can even fire beams of heated energy from the visor to fight off enemies.
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Porygigas's power is so vast that it cannot always contain it within its body. Code spills out from it when it exerts itself, affecting and reshaping files and programs into something completely different.
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Though skittish by nature, Porypunny's programming compels it to be friendly and helpful towards others. It tends to act as a mascot to homepages for businesses, quickly dispensing tips and assistance before hiding just off-screen.
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Porynette is an annoying prankster that takes delight in annoying any computer user it comes across. Its favorite method of doing so involves taking control of the user's keyboard and typing out rude messages with it.
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Porykyu's Porygon2 disguise is almost flawless at a glance, but becomes obvious the moment it receives damage. Rather than being full of programming code, darkness spills out from any cut or gap.
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Porydreigon's three heads resemble the three stages of Porygon evolution. The conflicting programming in each head causes Porydreigon to act erratically and violently, thrashing about and destroying any data it comes across.
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Poryrachi's artificial intelligence is quite robust, letting it store vast amounts of data and knowledge on many subjects. It seems most fascinated by the subject of wishes.
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Porycada is a docile creature, but when threatened, a strange yet familiar glitched form appears around it and typically frightens off attackers. It's not known if this is an instinctive ability of Porycada's or something else entirely.
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Porybas swims across cyberspace until it finds a comfortable desktop screen to inhabit. Curious and easily distracted, it often swims up to investigate anything on the screen, making it a bit of a distracting nuisance for most users.
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At first glance Poryink appears smooth and rounded, but the sides of its gears are made up of numerous tiny ridges that interlock during rotation. This design lets it spin and generate energy much quicker and more effectively.
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Poryfisk likes to nestle amongst CD collections, for comfort and safety. If picked up and placed in a computer or music player, it produces nothing but junk data and noise before angrily popping out of the disc slot.
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Porylass gets quite attached to the computers it inhabits, especially in the case of domesticated individuals. Attempting to upgrade to a new computer results in it freezing the newer device solid in a jealous fit.
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Poryvanha is best kept alone, as its hunger for data grows greater as it gets close to others of its kind. Even a small school of Poryvanha could devour every bit of data within a computer in minutes.
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Porymy's gooey, smooth body is coated in a special slime full of antivirus data. Viruses and malware that try to infect it are neutralized instantly, and absorbed into its body to sustain it.
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Poryice's icy presence is strong enough to immediately freeze a computer it enters. A user visited by Poryice has no options other than waiting until it leaves of its own accord.
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Poryzma siphons ambient energy from electronics near it, absorbed into the crystal-like growths on its arms. It releases this energy in pulsing waves strong enough to cause computers in its vicinity to explode.
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Porynea spins its disembodied arms around itself rapidly as a method of offense and defense. Its spines contain a bit of special venom that will dizzy Porygon fusions pricked by them.
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Porypuff is very stubborn about sharing its baked goods. It constantly urges others to accept its offer of cookies and other treats, and won't stop insisting until a person gives in and accepts them.
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The power of Porymeleon's tail-flame has begun to grow past its capacity to control it properly. Occasionally, it glitches and distorts the area around the fire, especially while in cyberspace.
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Poryduck's smooth and streamlined body makes it an excellent swimmer, cutting through rivers and lakes with great speed. It possesses a mild level of telekinesis that lets it manipulate the water near it as well.
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The orb that lets Poryling make its chimes is not attached to its body. Occasionally it cries so hard that the orb flies out, forcing Poryling to give chase or be forever silent.
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The rings of data around Poryape's limbs are thought to be limiter programs to keep its power in check. If they were to break, Poryape's temper and power would go haywire, leading to disaster.
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Porywag looks almost identical to a normal Poliwag, even able to infiltrate pods of them without issue. The main way to distinguish it is through the bubbles it blows, which are made of binary code.
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Porykazam's mind is powerful enough that it can use its telekinesis to directly influence the digital world around it. It uses spoons to help channel this vast energy; losing them could potentially let its powers run rampant.
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Porysprout blows bubbles filled with binary code as a method of self-defense. Though not particularly strong on biological units, digital beings are susceptible to many adverse effects if the bubbles hit them.
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Close inspection reveals small flame jets on the underside of Poryta's body that help propel it around quickly. It is friendly towards young children, making it a pleasant companion for thrilling rides.
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High-pressure streams of pure data can be fired from Porytoise's two cannons in its shell. It is an effective defense against malware, able to wash away malicious programs with pinpoint accuracy.
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Stanpie lock antlers in combat, fighting over the tastiest leaves on tree branches. The fierce battles on such limited terrain often wind up with both Stanpie plummeting to the ground.
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It wields the remains of a Stantler that fell victim to poaching. It strikes the bone club against the antlers to produce an echoing sound that causes dizziness and hallucinations in its target.
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It forages among the flowers during the height of their blooming. Stanfree's antlers detect subtle shifts in the air that let it sense the changing of weather and seasons.
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Stanther has orbs that possess telekinetic capabilities in both its antlers and its scythes. If it focuses with all four, it can exhibit abilities almost on par with the most potent of Psychic Pokémon.
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A lethargic denizen of the forest, Stanlax rarely gets up and moves, even to forage. It uses light hypnotic powers from its antlers to influence others to leave food behind for it instead.
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Stansire enjoys soaking itself and sifting around in the bottoms of muddy waters. When it surfaces, its antlers are usually coated with muck it can fling at those who try to agitate it.
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Being highly territorial while residing in a rather small area in the wild means Stanrow fights are a common sight. Bucks charge into each other while airborne to lock antlers and battle for dominance.
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Stantank's milk is found to be extra creamy and delectable, if fattening. The species is considered something of a holiday icon in certain parts of the world, often paired with Delibird in imagery.
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Those who have caused harm to Stanmagius's home will incite its ire, and its curse. A spell cast from its antlers will cause the victim to hallucinate an endless terrifying forest they will wander in for days.
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Stangrowth's extending tentacles let it reach high branches and find the tastiest berries to eat. On occasion, it also grabs pretty leaves, pine cones and other accessories to decorate its antlers with.
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The orbs on Stanceus's ring light up according to the seasons, one light fading and another growing as the season changes. In olden times, some civilizations believe Stanceus itself controlled the seasonal change.
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Stanmeleon is fiercely competitive and territorial, locking antlers with rivals constantly in the wild. Embers fly when they butt heads, and particularly aggressive displays may cause their antlers to ignite.
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Stanlett's antlers vibrate rapidly to help it dig through soil more easily while underground. This same vibrations can disorient creatures that come too close when it peeks above ground.
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The luxurious tufts of fur on Stanine's body are highly sought for their softness and warmth. It must be willingly given to a trusted human; Stanine won't hesitate to burn away others with flames shot from its antlers.
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One head is curious and trusting, the other paranoid and on guard. This clash of personalities often results in small fights and locked antlers between the two.
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Smearto draws images on surfaces before transforming based on what it has painted. It practices hard so that one day both its art and its transformations will be perfect replications.
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The multicolored plumage of Smeardos's wings summons forth lightning in a multitude of colors. The thunderstorms it summons are technicolor marvels as awe-inspiring as they are devastating.
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Many artists have Smearnite as an assistant, always eager to fetch supplies and aid in artistry. If asked for advice, it points to the color on its stomach it feels would most complement the work-in-progress.
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Smearsola smears the fluid at the end of its spines on the coral reefs it calls home, restoring color to coral bits that are becoming dull. The fluid actually has a regenerative effect that heals ailing coral over time.
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While most look at Smearking's artwork and see laziness, some art appraisers swear that there is a unique meaning and deeper symbolism behind the lack of effort.
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Smearceus levitates bits of color sourced from the ring on its torso, splattering them against surfaces to make works of beautiful art in seconds. Some believe that if it wished, it could bring any of its artistic creations to life.
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The sky is Smearquaza's home, and its canvas. It moves, shapes and paints the clouds in the air into massive works of art that inspire the masses below.
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Colorful, freezing beams of energy can be fired from Smearem's body at will. Anything struck by them will be frozen in ice that matches the color of the beam.
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Speedy and stealthy while airborne, Smearjask quickly draws art across the landscape before darting away. It's believed these markings are meant to serve as communicative markers to others of its kind.
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Smearpede rolls at high speeds, spearing a paint-like mucus its body leaks across the ground to make artwork that doubles as territorial markers. When wet, the slime is highly acidic and toxic, so cleaning it off is a difficult process.
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Smearitty happily smears the liquid from its tail to make art pieces to gift to its Trainer. Smearitty devotees have begun organizing conventions focused on letting Trainers share artwork their partners have made for them.
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Smearduck's sporadic headaches make every artistic endeavor a gamble. If a migraine strikes mid-painting, it could cause it to thrash and ruin the painting, or surge with inspiration and create something truly magnificent.
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Smearizard is very prideful of its art while being highly critical of others'. Where groups of Smearizard gather, it's very common to see a showing of one's latest work immediately be followed by a fight with another member of the tribe.
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Smearbell mixes the liquid on its tail with that inside its mouth to create a paint that attracts insects for it to consume later. Each individual Smearbell uses a signature design for its trap markings.
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The colorful substances leaking from Smearby's claws are unique to each member of the species, used to mark territory. Fights between Smearby over these territorial claims leave beaches a colorful mess.
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Tybone trains dutifully with its bone every day, keeping its fighting skills sharp. It can't train without it, losing the focus and will to practice if separated from its beloved bone.
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Tyvee is quite easy to train, as both its body and personality are highly adaptive to different sorts of training. It is most happy when given a variety of new training challenges to adapt to and overcome.
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The ring of bumps around Tyrita's neck changes color one by one as it matures and strengthens. Once all have shifted hue, it evolves to its next form within the next few days.
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A common fighting tactic for Tygey is to kick up dust or sand with its wings, blinding an opponent before swooping in close to fight with a flurry of kicks and wing strikes.
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Tydos can skillfully generate thread on the fly, letting it lasso in foes to drag them into close-quarters combat. It deftly uses its fists and multiple legs to beat opponents into submission.
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Tyotto are fierce fighters, sparring often with others of their own kind to help them grow stronger. They often encourage smaller bird Pokémon to join in as well so they can become worthy future opponents.
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The tiny Tychu is just bursting with combat energy to burn. If its training sessions last long enough, it will begin emitting sparks from its limbs with every kick or punch thrown.
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Though it has a tiny and frail body, Tykern dreams of becoming a strong fighter as it grows. In the early morning, it can be seen using its singular hand on its head to perform push-ups.
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Using quick aerial speed and reflexes, Tyma attempts to grapple and wrestle other airborne Pokémon out of the sky as training. Grappling matches between two Tyma are said to be particularly thrilling to watch.
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Tyicate infiltrates human homes searching for good places to train its body and get stronger. Though it lacks teeth, it still attempts to gnaw on things after a training session, for some unknown reason.
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Tynub tries to keep to a rigorous and strict training schedule, but it is easily distracted by scents, particularly of food. Trainers recommend specialized nose plugs to help it retain focus during its exercises.
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As a pet, Tydour seeks to constantly play with its owner to hone its strength or stamina, its energy seemingly boundless. Some have theorized the type of game it prefers playing is significant to what form it may take as it grows.
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Tytank always ends its training sessions with the consumption of milk to keep its body healthy. It will happily share the milk with its sparring partner, as long as they provide it with a good enough workout.
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It mimics fighting type Pokémon constantly, hoping to one day be able to master all techniques, and then craft a new one just for itself.
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Tyshrew constantly gets into scraps with other Pokémon in order to strengthen its muscles as well as harden its hide. It rarely scratches with its claws, preferring to use fisticuffs instead.
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Tyveon seeks to constantly improve its physique, always on the lookout for a sparring partner. It uses its ribbons to stoke the battle vigor in others to help get them in the mood to fight and train with it.
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A single thrust of Tyking's fist is strong enough to punch a hole straight through a thick tree trunk. Its physical strength is great, but it is never satisfied and always seeks to reach a new zenith of power.
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Feisty by nature and with a fierce zeal for training, Tyfairy shows vast potential in its fighting styles. On star-filled nights, its exuberance for training and battle increases exponentially.
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Research shows that Tylurk's large body subtly changes after every battle, adapting to its experiences. It's assumed old civilizations trained it in a myriad of ways to have contingencies for numerous possible scenarios.
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Each of Typix's different-colored tails produces a different color of fire, though this is purely a cosmetic difference. When it nears evolution, the colors shift into the same color.
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It hones its fists and legs as well as its capacity to control aura. Though its capability is still developing, it can create small bursts of aura power at the end of every punch or kick.
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Typod has a cowardly personality, but dreams of becoming a strong fighter in the future. It constantly trains to enhance its fighting spirit and suppress its urge to flee from battle.
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Tybink charges into stone walls repeatedly at different angles in order to toughen its body. It's said that one may be able to discern its evolution path via the shapes of the cracks that form on it during training.
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Though it has potent spell-casting abilities, Typhox prefers to fight in close-quarters. It ignites its surroundings with roiling flames, to ensure its opponent won't try to flee and keep its distance.
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As a way of anger management, Tykey attempts to channel its temper into its strikes, letting loose its rage in punches or kicks during battle. This gives it a relatively calm demeanor than most Mankey fusions.
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Some say that one can figure out what Tyape will evolve into by provoking it and seeing whether it predominantly punches or kicks during the rampage. Due to how destructive it can be, this is advice rarely taken.
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As training, it will blow bubbles in a random amount and pattern around itself. It then sees how quickly and efficiently it can pop all of them with its punches and kicks.
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In battle, Tyler's lower arms are the ones primarily used for punching; the larger upper arms are used to help it get into positions where it can roll over or launch at foes with forceful kicks.
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Tyeel attempts to train its fists and feet in equal measure, both in the water and out. Some have even trained to the point where they can stand and fight upright for prolonged periods of time on land.
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Though its gaseous body has no arms or legs, wisps imitating them can briefly be seen as Tytly fights. It strengthens these phantom limbs, preparing for the day it evolves actual physical limbs.
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Hitmonorb's rotation powers up the volatile energy within its round body. It channels this force into its limbs, which hit opponents with explosive force.
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It is said Hitmontwo has achieved a perfect balance of mental and physical strength. It needs only rotate its body a few times to unleash powerful psychic emanations all around it to blow back multiple opponents with ease.
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Ancient depictions of Hitmontop were thought to be hoaxes until the fusion's discovery in recent times. It has a very calm and zen personality, always staying completely balanced, even when in fierce combat.
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Hitmonxys is able to warp, reshape and extend its limbs. When rotating on its head, this allows it to turn its arms and legs into powerful whips with a massive range in combat.
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Hitmoncorio's dances contain lots of spins and twirls, both on the ground and in grand leaping movements. It can easily create tornadoes of fire to menace opponents in combat.
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Extremely affectionate by nature, Smoosaur makes a gesture with its vines to express its attachment to others. Doing so is usually followed by using those vines to pull the target of its love closer so it can kiss them as well.
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Although the smooching noises it makes with its lips seem cute, it is actually a warning from Smoonyte. Ignoring the warning will cause one to be splattered with a spit of ink before Smoonyte swims away.
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Innocent and carefree, Smoopi blows kisses at anyone and everyone it passes by. Those that blow a kiss back are considered a friend for life from that moment on.
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Smoosire communicates with noises that sound similar to kissing. This makes many assume it has an amiable personality, but in reality it is quite prickly and standoffish, slapping away at those who come too close.
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Smoochomp's confidence in its speed gives a smug and cocky personality. It teases opponents that it outmaneuvers by planting a quick kiss on them before quickly dodging back and continuing to run circles around them.
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Smoorina thinks of itself as a caretaker for younger Pokémon, believing that a kiss will calm overly rambunctious youths. Given its kiss contains a mild paralytic, the tactic does prove viable in a technical sense.
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Getting pricked by Smoomuku's spines results in a strong bout of paralysis. If afflicted, the most effective cure for the condition is being kissed by Smoomuku, which immediately relieves the paralyzing effect.
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Smooron is very proud of the sheen of its armor, taking great care in keeping it pristine. Those who help clean it are given friendly smooches; those that dirty it receive crushingly painful headbutts.
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Smooinch, when threatened, will chomp up a big bite of soil, sand, etc. The inside of its mouth freezes the small granules, letting it spit out a heap of pointed, frozen projectiles.
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When angry, Eletung slams its tongue against the ground to create sparks. One lick from its tongue can leave the licked limb paralyzed for up to an hour.
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Internally, Elereon constantly generates a mixture of electricity and heat, leaving it warm to the touch. When it shakes its fur after grooming, tiny sparks and embers flake off.
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Once Eleuna has cocooned itself completely, it falls to the forest floor head first. The plug-like organs on its head draw energy from the soil to fuel electricity coursing across its cocoon that deters predators.
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As a pet, Elebull can get very spoiled and needy. When it feels it hasn't gotten enough attention, it barks loudly while flailing its limbs and shedding sparks and lightning from the prongs on its head.
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It constantly tries to impress others with its electric powers, firing bursts of lightning from its cannon rapidly to any who would watch. Its energy constantly runs out as a result of the showboating, leaving it exhausted often.
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It has very little electrical prowess to generate on its own. Elekyu resorts to plugging itself into outlets and siphoning power from there in order to have enough to produce visible electricity.
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Its ears charge energy internally when retracted. In battle, Eleary uses these extendable ears to quickly strike and shock its opponents from a distance.
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The crest on Elexew's head is where it generates and stores its internal electricity. It can focus the voltage into its mouth and tusks, giving it a more powerful bite.
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Eletortle stores up electrical reserves in its tail, which has the appearance of a thundercloud. To intimidate foes and amplify its fighting spirit, it slaps the charged tail against the ground, which creates booming thunder.
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Aruna slithers around slowly, its cocoon-covered upper body limiting much of its mobility. Its fangs are hard to spot, but packed with a potent venom that leaves potential predators in spasms.
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Arian keeps its wings close to its body until it comes across prey. The markings on the interior of its wings when unfurled cause paralysis on viewing, giving Arian ample time to get closer and inflict poison with its claws.
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Four massive serpentine bodies can extend out from within Argross's skull. Each of these limbs can coil around and crush multiple foes with frightening ease.
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Arlous sneaks up on creatures before coiling around them to crush them. Its venomous bite works best when used in tandem, so once it grabs a victim it delivers simultaneous bites from both heads.
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Aroth uses its arms to swing from trees as well as to constrict and crush prey. It throws the crushed prey into the distance so it can chase after them and burn off excess energy.
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Arloon floats down close to prey before spewing a toxic mist from the opening at its bottom. As its prey reels from the poison, it grabs them with its powerful constricting tendrils and carries them back to its den.
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Arnine uses its frightening presence to scare off others that would potentially harm its Trainer. Aside from the intimidating looks, it's actually quite gentle and amiable.
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When feeling vexed, Magtret often tugs its own ears out of frustration. This reflexively triggers its flame breath, which often leads to further problems as things get accidentally set ablaze.
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Steam rises from Magduck's head when it is suffering from a particularly strong migraine. When the pain finally subsides, it exhales a thick cloud of dark smoke in relief.
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Raising Milhoot is a finicky process, as it must be milked at a strict time every day or become agitated. However, trying to milk it any other time will cause it to become even more incensed.
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Milba often shares its milk with small and young insect Pokémon like Caterpie and Wurmple to help their growth. It uses its many fists to swat away at anything trying to pick them off while it feeds them.
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The milk it produces is flavorful, if not very nutritional. In an amusing loop of events, Miltata milk is often used for the creation of its favorite brand of cheese to snack on.
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Milfarig's back half appears liquid, yet is actually simply just coated with viscous milk from not being milked enough. The tail proves very affectionate if cleansed of its gooey layer of coating.
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At first glance, it appears to lack milk. Close inspection reveals an extremely slow trickle at the end of each feather, allowing it to hydrate itself after long or arduous flights.
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Milgon2's limbs and tail can produce jets of milk from the tips, as a gift to allies or a deterrent to foes. The flavor is described as almost as good as natural milk, but still possessing a distinctly artificial aftertaste.
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Docile and friendly, Miltler are a common sight on farms alongside their Miltank brethren. The milk it produces is a less sweet and less fattening alternative to the usual fare.
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With a short stature and soft limbs, it does not pack as much of a punch as it would like to. To compensate, it learned to incorporate its horn and tail into its training and fighting style.
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Milmortar is mostly docile by nature, but won't hesitate to come to the aid of smaller Pokémon being picked on. It fires scalding hot milk from its arms to burn and repel aggressors, before gently nursing the victims to health.
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Its color-changing ability remains intact, but instead of changing with its emotions or for camouflage, it represents its milk levels. Mileon in desperate need of milking turn a violent shade of red.
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Few have managed to sample the milk from Milceus's ring, which is said to be a type of divine ambrosia. Supposedly, the milk is so nutritious that drinking it once will keep a person from getting sick for a year.
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The bells at the end of Milveon's ribbons produce a delightful chime when shaken. Miltank are drawn to the sound, so many farms use Milveon to assist in herding them.
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Miloon achieves flight via inflating its udders to lift it off the ground. Its movement is slow, and should something bump into the udder it will burst, spreading milk all across the area as Miloon plummets to the ground.
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Its tail, jaw and frill all drip a creamy and viscous milk-like substance. Fossil Pokémon in particular are attracted to the flavor, so Miltrum often amasses a small entourage of followers looking for a taste.
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Miloom drools milk constantly from its mouth. This milk can be safely collected and consumed, but the many udders on its head should not be milked, as the liquid within is not only terrible in taste and smell, but toxic as well.
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In a distant region, Milucha is used as the mascot for a number of popular dairy products. Commercials tend to depict it liberating the products from a greedy Raticate villain before sharing it with hungry children.
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Militty's developing body gives it a large appetite. It is often seen drinking from its own tail in order to satisfy its hunger. It seems to dislike sharing its milk with others.
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Milbeat milk is noted for glowing in the dark slightly, making it something of a novelty drink in some regions. Drinking a large amount in a short time will even make one's stomach glow faintly.
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The milk comprising Milizard's wings and tail-tip is quite hot at 200 degrees Fahrenheit. Scalding-hot milk can be breathed out of its mouth in place of a Charizard's usual flame.
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Miltank farms in locations close to jungles should beware of Milbell presence. Its most favorite meal is Miltank, luring them near it with sweet scents before attempting to swallow the bovine whole.
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When Milbell grows hungry, it dangles a cake-shaped lure attached to its tongue to draw in prey. Once something curiously approaches the sweet treat, it lunges forth and swallows them whole.
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With its magnets now replaced with udders, science was baffled as to how it retained much of its Magnemite capabilities, until it was discovered the milk itself was very highly magnetic.
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Its second head appears to be an udder, but a functioning brain resides within. It pressures the other head to drink from it, which tends to make it uncomfortable with its insistence.
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Miltoise can fire high-pressure milk from its cannons over long distances, quenching thirsts for miles. Though it shares that milk freely, only its own young are allowed to nurse from its udders.
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The oddly-shaped stone segments seem to be where milk is produced and a lure to attract other Pokémon to drink. However, it turns aggressive should any try to sample from anywhere other than its udders.
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Blishorn is extremely eager to help the sad or sick. In its haste to rush to someone in need, it may bowl over other people or objects, inadvertently causing more harm.
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Blisrita has an appendage made of what appears to be semi-solidified egg yolk. It offers a taste of this to those who are feeling ill; though the flavor is notably odd, most do note they feel better after sampling it.
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Blisrill hangs around nesting grounds, using its egg-shaped tail as a lure to distract egg-hunting predators. Once the predator draws close to what it thinks is a meal, Blisrill swings its tail hard and sends them flying.
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Bliskrow's kind and charismatic nature draw many Murkrow to follow its teachings. Rather than steal things, Murkrow under a Bliskrow's tutelage find lost items and return them to their owners.
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Since ancient times, Blisvoir has aided humanity by curing ailments with the recuperative magic of its staff. Many hospitals to this day use an icon of the staff as a symbol of dedication to the art of healing.
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Blisceus is vast in its kindness and gentle nature. When it appears, it radiates a glowing energy across its body that soothes the aches of all around it as well as neutralizing any violent or aggressive urges nearby wild Pokémon might have.
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Spirited and proud, Blislup take great measure to ensure the eggs they carry are large and immaculate. Though a bit haughty, they do have a kind heart, and will share their eggs with those who absolutely need them to recover with.
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Blisray's special eyesight allows it to scan another creature's body for abnormalities, akin to an X-ray. Pokémon Centers use it to help speed up diagnoses and better determine what's wrong with a sick Pokémon.
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Pokémon hatched by Blisking are taught to be strong, friendly and protective. If a wild Pokémon follows you and shields you from danger before even meeting you, chances are it was raised by a Blisking.
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If Blisrai approaches while one is sleeping, one's dreams will turn to thoughts of child-rearing. It haunts young couples yet to have children, filling their dreams with happy fantasies to encourage them to start a family.
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Bliswear gifts its patients little wind-up egg toys after they recover. Each of these toys are hand-made by Bliswear, so the gift has a strong level of sentimental value..
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Bliswear cares far more for the health of others than its own. It will put makeshift bandages on major injuries only if it ensures it can more quickly respond to the injury of another.
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When raising young, one of Blisdrio's heads tries to be stern, but the other two cannot resist coddling and spoiling the child. Blisdrio tries its best to strike a healthy balance to raise its young correctly.
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Raipie is rarely seen, only appearing in forests during intense thunderstorms. It absorbs static in the air with its antennae, which hastens its growth as well as its speed.
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It fashions a small hammer to bludgeon foes and charge with electricity. The hammer is surprisingly heavy; even Pokémon like Machamp and Slaking strain to move it, yet Raibone wields it with ease.
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Raiwak wields its hammer flawlessly, even throwing it as a projectile when needed. It's said only the chosen may lift the hammer, as no one human or Pokémon has been seen able to budge it aside from Raiwak.
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Raisea is a non-aggressive undersea denizen, but should not be thought of as harmless. It blows out small bubbles that are charged with stupendous amounts of electricity.
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Raitops channels its electricity into its singular bladed limb. With one swing it can generate a roiling bolt of lightning that can carve up the land several yards in front of it.
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Raitres flies for vast distances, only ever seen roosting at the rim of volcanoes. Should its perch become volatile, it casts down lightning into the volcano that somehow returns it to dormancy.
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It fires a lightning orb into the sky, which creates a furious thunderstorm in seconds after bursting. Raitwo controls the lightning within the dark clouds it creates, mercilessly frying its opponents.
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The berry juice created within is often described as having an "electrifying" taste to it, making a drinker's muscles tingle slightly afterward. Companies now sell energy drinks with Raickle juice as an ingredient.
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The spines on its back generate electricity it can draw onto its claws. It scrapes its claws together to make sparks as a threat display, before firing deadly bolts of lightning at those that don't heed the warning.
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Railia's dance routines are known for their dramatic flair. Sparks fly from its hands and tail as it spins and leaps, and every performance ends with a raised hand and a summoned crack of lightning.
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Railup is quite proud of the fluffy mane around its neck, preening it often. If it gets dirty in any way, Railup throws a mild tantrum, angrily flinging little electric orbs from its flippers at random.
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Raiking stores up vast amounts of electricity within its tail. It funnels the energy into its horn and claws to devastate its foes, and the tail itself is sturdy enough to be a formidable weapon all its own.
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Raitom's whiskers extend out and become electrified tendrils for interacting with others. It zips around the world at a fast pace, only taking periodic breaks within the Pokédex of wandering Trainers.
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Railoud's cry booms with the intensity of the strongest thunderclap. Whenever it roars, lightning courses around its body and bursts outward in a powerful burst when its roar ends.
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Its psychic pulses create a powerful shockwave around it that sounds like booming thunder. It rubs its pained head afterward, emitting short crackles of lightning from it as it does so.
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Hyperactive and rarely able to stay in a singular spot, Raicruel zips through the ocean waters at breakneck speed. The lightning in its cranium is believed to be proportional to its health.
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Some Raicruel specimens possess a darker cranial dome, illuminated only by the lightning within. These variants are notably less hyperactive, but far less friendly in behavior as well.
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Raitortle speeds across the land by retracting into its shell and using lightning to propel it forward large distances. It tends to rest in caverns near the ocean when not roaming the world.
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Enpie cooks up berries it finds with small yet intensely hot flames it breathes out. It only eats the berry once it's cooked to a burnt and blackened crisp.
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Enras has been rarely spotted in areas full of lava or extremely hot waters. Although normally solitary, if it finds stranded humans in its home, it will ferry them safely across the scalding hot waters or magma.
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Between hunts and long flights, Endactyl perches on the rims of volcanoes and surveys its territory. Legends say its roaring screech will bring a dormant volcano back to life and make it erupt within hours of its cry.
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Endos is an elusive sort, often taking flight and escaping to parts unknown the minute it is spotted. The footprints it leaves behind smolder and spark for several minutes after being created.
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A number of ruins on remote volcanic islands depict imagery of Enite. According to translations, the ancient people venerated it as a guardian deity due to its ability to turn active volcanoes dormant.
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Entwo dominates its battlefields by conjuring countless burning flames made of psychic energy. It has the power to turn even long-dormant volcanoes active and make them violently erupt.
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When not on the hunt, Endos rests within the rims of inactive volcanoes. It captures prey with its super-heated webbing that both ensnares and cooks its unfortunate target.
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Enflora makes its home in deserts in western regions, basking in the light of the sunset. Its joyful and melodic howl as the sun vanishes down the horizon can be heard for miles around.
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Enown is able to conjure up powerful roiling flames from its body. When launched at an opponent, the burns it leaves on contact have the same shape as its own symbol-like form.
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Enfeon inhabits the ashen, rocky wastes around volcanoes, occasionally pawing at the ground. The spots it digs at will eventually grow hardy, heat-resistant foliage that blooms with a fiery red color.
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Regal in both appearance and demeanor, Envoir takes the protection of its Trainer very seriously. It won't hesitate to conjure eruptions of flame from the ground at even a hint of aggression.
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As Enape's rage burns hotter, so does its body, to the point its fists will become enveloped in flames. The heat of these punches can nearly reach the temperature of molten magma.
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Enfetchd carries a strange wispy stick with it at all times. Dragging the stick along the ground causes fire to erupt from the scraped area, which it uses to help cover its quick-footed escape.
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Ently is difficult to spot in the wild, as it often masks its movements by hiding among plumes of smoke emitted from volcanoes. It has occasionally been observed hiding in a similar fashion near factory smokestacks.
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Suisire uses its tendrils to purify lake areas, removing filth and pollution in a few moments' time. It does this not for inherent altruism, but simply because it finds clearer water prettier to look at.
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When at ease, the ribbons on Suilade's elbows flow and ripple like water. Once in combat, they harden and sharpen into weapons that can cut razor-sharp blades of water through the air.
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Suicorio has been observed in the wild dancing around the edges of dirty lakes and ponds. Once its dance ends, copious amounts of thick steam rise from the water's surface, and once it dissipates, the filthy water is pristine.
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Suidrio's three heads all possess the ability to purify water by dipping their beaks beneath the surface. Larger bodies of water require teamwork, with oceans and the largest of lakes requiring a tandem effort from all three heads.
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Larvipie digs deep into the ground in order to consume high-quality soil. It often runs afoul of Diglett, whose tunnels tend to make the most delectable of dirt.
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The Tyranitar skull on its head makes it feel more confident and powerful. Larvibone will throw its club at others to pick fights, even with Pokémon several times its size.
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Larvisey digs holes periodically to bury the eggs it creates. Though nothing grows from the egg itself, plant life and soil surrounding it will become much more nutrient-rich in the coming months.
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Larvicuno buries itself in the dirt when at rest, its cold body chilling the surrounding areas. If an area develops a sudden overnight permafrost, Larvicuno is almost certainly sleeping somewhere beneath.
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Larvitini tunnels its way through the ground of mountain trails, devouring soil and then lightly covering the holes it leaves behind. Trainers are advised to tread carefully so as not to trip on these hazardous pitfalls.
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Larvitu spends much of its time in quiet contemplation, and doesn't take kindly to interruption. If something disrupts its introspection, it angrily kicks dirt at the nuisance before hopping somewhere else.
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It stomps around and makes loud cries attempting intimidation. It dreams often of the day it will evolve fully, so that it may finally be tall and powerful.
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A favored pastime for Larvipy is to roll up clumps of dirt with its trunk and lob them at each other. Overly zealous young Larvipy may end up creating a ball of dirt too compact and heavy for it to lift.
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Larvitile's diet largely consists of soil and plant roots. It keeps itself submerged underground for solitude, but erupts aggressively from the dirt if anything comes too close to its preferred food sources.
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It buries the shiny coins it collects in special underground stashes it digs. It will bite and scratch at anything it sees standing too close to its treasure spots.
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Larviler uses its multiple arms to sift through dirt and stone carefully, being very particular about what it consumes. It's thought that it only wishes to consume minerals that will assist in speeding up its evolutionary processes.
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Larvitly's ghostly powers allow it to manipulate the dirt near it. This typically results in it levitating and flinging dirt clods and mud at intruders to its territory.
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With its shell having developed early, Pupitar has adapted a more mobile form but possesses weaker defenses. It uses flaked-off bits of its shell as projectiles to fling in self-defense.
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Pupitang floats around mountainsides, its steel shell making it nearly impervious to outside forces. It scratches lines into rock walls, marking the territory it aims to claim once it evolves fully.
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Pupielgon rarely moves, staying almost completely immobile and glaring at those who come near its almost impenetrable shell. It conserves as much energy as possible, ready to unleash it all when it finally evolves.
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A volatile force to be reckoned with, Tyrandon rarely uses its horn despite how sharp and sturdy it is. If an opponent sees it spin and rev up its drill to use in battle, it means they've earned its respect as an equal.
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There are few safer ferries across the sea than Tyranras. Protective of its human passengers, it can easily overpower threats through strength or by creating massive whirlpools with a single motion.
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Territorial yet constantly on the move, Tyrandos claims mountains all across the land for itself. If it finds others encroaching on a mountain it considers its own, it will reduce it to rubble via thunderbolts rather than share its domain.
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Despite having an imposing figure, Tyranium is reclusive and a bit timid. The frill around its neck can vibrate and generate a thick cloud of sand-like pollen to cover itself, blinding others and giving it a chance to flee.
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It flaps its wings as a way to help keep its temperament even and not go on a rampage. Should it lose control or be forced to defend itself, it's said it could crumble a whole mountain with only a few strikes.
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Tyranmory flies around mountain peaks it has claimed as territory, guarding it fiercely. If it spies an unwelcome guest, it flies down and uses its tough wings to carve rocks loose and attempt to bring falling rocks down upon them.
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Tyranmory is a fiercely territorial mountain bird Pokémon with an impossibly tough hide. It can run smoothly and swiftly across steep inclines, making it all but impossible to escape once it catches sight of an intruder.
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To hides its appearance and disappearance, Tyranceus creates sandstorms through the endlessly-generating ring of sand around its torso. If it wished, Tyranceus could cover an entire region in a massive sandstorm.
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Tyrangrigus were stationed in the tombs of the most revered of ancient kings to watch over their possessions. Graverobbers that foolishly thought to steal would be buried beneath Tyrangrigus's endlessly-spawning limbs of sand.
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Tyrano has fierce territorial instincts yet is hampered by limited vision. To even its playing field, it kicks dirt into opponents' eyes, leaving them more vulnerable to its powerful thrashing.
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Tyranxys can create projectile orbs that burst into intensely raging sandstorms. Research has shown that despite appearing like normal sand, the material of the storms is a mineral not of this planet.
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The material that makes up the majority of Tyranagon's skull is incredibly hard and resilient. A single headbutt is enough to nearly shatter a solid steel beam.
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Powerful and haughty, Tyranrok bullies others in its territory, trying to establish itself as the top of the hierarchy. It inevitably winds up picking on something much stronger than itself and learning a harsh lesson.
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Tyrankazam formulates spoons out of tightly-packed sand using its psychic powers. Possessing these spoons helps it focus its mind and temper; without them, it would lose its mind to rage and create a devastating psychic cataclysm around it.
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A mighty muscular behemoth of a Pokémon, Tyranchamp's four arms can pummel a mountain to dust in minutes, before creating a massive sandstorm with the remaining rubble.
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The sandy scales of Tyranlem are tightly packed and impenetrable to most attacks. In battle it can burst its scales into a massive sandstorm to obscure vision, making it easier to charge down and crush its foes.
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Tyrangar hunts by conjuring up blinding sandstorms that trap its victims completely. Hikers say nothing is more terrifying than seeing Tyrangar's demonic grin appearing from within the walls of whirling sand.
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Luchan's fists strike with enough force to create powerful gusts of wind. Its most iconic technique is an uppercut that sends its foe flying within a tornado its fist generates.
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Several ancient civilizations depict Lumie as some type of celestial deity, feared and revered for its appearance and powers. Its six wings can whip up gale-force winds and crackling storm clouds in mere seconds.
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Lugon can rotate its head and limbs at quick enough speeds to create mighty whirlpools when submerged underwater. It's sometimes been used to guard offshore and underwater research stations.
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Lunite spends much of its time sleeping peacefully at the bottom of the sea. If awoken from its slumber, it creates swirling whirlpools all around it in a grumpy fit.
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Packed with potential, this tiny Pokémon is capable of producing gale-force winds crackling with electricity. Luchu's storms are so powerful that it easily blows its lightweight body back from the force of the wind it generates.
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Lupi has a petulant personality and won't hesitate to loudly bawl if it is displeased in any way. As it cries, powerful winds whip about it and begin forming tiny storms and tornadoes.
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Luma is thought to be a friendly visitor from somewhere deep in space. It's known to have a gargantuan appetite, and creates a strong burst of energy after gorging itself.
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When over the ocean, Luown calls forth aggressive winds and ocean currents to manipulate the waters. As the water funnels around it, some have noticed the whipping water shaping into strange symbols.
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Twirling its body parts around fast enough lets Lugon-Z create massive tornadoes. These mighty funnels of wind teleport around at random, creating chaos as they vacuum up everything nearby.
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Luveon lives a solitary life on lonely islands or seaside caverns. To repel those who would disturb its home, it can cause whirlpools and strong ocean waves just by touching its ribbons to the water.
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Lupede's horn can manipulate nearby bodies of water, levitating it and lashing currents around like whips. Water controlled by it also fills with toxins, so those drenched by its water will also become heavily poisoned.
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Lutrum tends to make its home around caverns that border the ocean's edge. Highly territorial, it lets out bellowing roars that summon gale-force winds used to blow away any intruders to its domain.
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Lucanth's gigantic extra fins help propel it forward at great speeds with a single stroke. To escape predators, it will even launch itself above the water, and glide quite a distance before it dives back.
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Its body is wrapped by violent winds and crackling storm clouds, surging with every flap of its wings. None yet have managed to pierce the maelstrom and see what its body truly looks like beneath.
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Lufetchd has a strong territorial instinct, driving others off its territory with the stick it always carries. It bears some resemblance to depictions of a supposedly extinct relative to Farfetch'd.
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Pikabone appears to have chiseled a weapon and helmet out of Thunder Stones. It uses the stones to enhance its electrical abilities without yet evolving.
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Pikagon's Pikachu-like features make it a popular mascot on the digital front. Many educational computer games star it or make use of its imagery to entice children to play and learn.
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Pikato likes to lay atop people's heads, the high vantage point making it easier to absorb static in the air. Because of its Pikachu-like appearance, it's become trendy in some areas to wear it as a cap.
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Pikanium sends electricity down from its antennae to the flower wreath around its neck, where it can better unleash lightning in combat. While electrified, the flower petals emit a potent bitter scent.
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Pikanaw's bite is particularly dangerous; its jaws are plenty powerful on their own, but once it clamps down on something, it discharges electricity through its teeth to shock its victims.
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Pikapiny collects shiny rocks akin to Thunder Stones to help it focus its burgeoning electric powers. Occasionally, it manages to procure actual Thunder Stones, but grows far too attached to them to let anyone else take them.
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Pikaslash's odd, gangly form often unnerves those it comes across. It has a very childish personality, trying and often failing to ingratiate itself with Pikachu colonies.
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A constant surge of powerful electricity runs through Pikaceus's ring at all times. It will not harm those who touch it unless Pikaceus wills it, and it's said Electric types that touch it will be instantly recharged to full voltage.
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Pikaloom's tail periodically grows berries that have a pleasant taste and energizing effects. It only shares the fruit with those it trusts; others will get an electrified punch from its extendable fists.
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Though lazy in demeanor, Pikakoth still possesses potent electrical stores that discharge on contact. Those stunned by its electric jolts often wind up being a makeshift bed for it to nap on while they're paralyzed.
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People living in areas with regular thunderstorms have come to welcome Pikaling's presence. Superstitions say that its chirping song is a ward against lightning strikes, keeping home and property safe from harm.
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Pikaplume trots happily around lush jungle areas. The pollen its large flower constantly emits contains electrical particles, which increase the likelihood of it paralyzing other creatures on contact.
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Pikaura communicate with others by nuzzling their cheeks together. This exchange of electricity between two parties causes the frills behind their ears to emit a small scattering of electric sparks.
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Pikatrio fights with a shared store of voltage between the trio. While this gives them the advantage of coordinated lightning attacks to better battle foes, it means they exhaust their electricity in a short amount of time.
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As it rolls around, Pikaeal's fur charges up with static electricity. Domestic Pikaeal often like to roll around in laundry piles, bouncing away with stray bits of clothing clinging to its body.
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Pikaby clicks its claws together to create electric sparks as a threat display. Those who don't heed the warning fast enough will find themselves zapped in short order.
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Averse to violence, Pikaler warns foes by clicking its small claw to produce sparks. If this warning is ignored, it clicks the larger claw to create shots of lightning. It will not give a third warning.
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Ho-deen's tail fin emits a short rainbow trail behind it as it swims. When going on the offensive, it closes the beak-like shell over its face for added protection before ramming foes with its beak and horn in tandem.
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With every swing of its bladed arms, Ho-ther leaves a rainbow trail behind. The aftermath of especially intense battles is said to be a truly breathtaking marvel of color.
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When it flexes, Ho-buzz creates crackling lightning around it in all the colors of the rainbow. Many foes are too transfixed by the technicolor display to properly defend themselves from the coming strikes.
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Ho-gon is very effective at combating viruses in digital space, erasing malware via prismatic beams fired from its head. These beams are potent enough that they may affect the color settings of the computers it inhabits.
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Ho-kou's cry is said to cause volcanoes to erupt with rainbow-colored magma. It takes great flying leaps to cross the regions quickly, a colorful trail emanating from its wings with every leap.
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Ho-piny goes around collecting stones or other similar objects until it has gathered the seven colors of the rainbow. It throws a tantrum if it goes too long without having a full collection.
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Ho-growth's vine arms leave behind a rainbow trail when it swings them in combat. It can make all the vines of its body turn radiantly bright in order to blind others and leave them more open to being swatted away.
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The rainbow-colored hues on Ho-growth's vine-covered body constantly rotate through the color spectrum. Though undoubtedly a vibrant spectacle to see, the bright, almost gaudy color pattern tends to create headaches when viewed for too long.
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Ho-tomb, when idle, appears as little more than an eternally unhatched egg. When others are near, it reveals itself as a fiery avian spirit, able to emit ghostly flames that can burn enemies to their core.
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Some believe ancient civilizations created Ho-lurk as an ostentatious gift for royalty. Raising its wings causes it to generate cascading beams of rainbow light.
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Ho-ful's bright appearance makes it very appealing to many young Trainers. When it's happy and embraced by a child, it emanates a warm and radiant rainbow glow.
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Ho-etta's fiery dances are said to be truly miraculous displays of rainbow-colored flames swirling in fantastic patterns. It refuses to let its dances be recorded, wanting its performances to be truly special.
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The protuberance on Ho-ish's head can emit a rainbow-colored pulse of psychic energy that stuns everything around it. This makes it excellent at hunting smaller fish for prey as well as repelling intruders away from its deep-sea domain.
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The sharp scythes it wields are able to cut through the fabric of time and open up small portals. It typically uses these to help smaller Pokémon evade predators.
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People will give out offerings to the shrine on Celeras's back. Should it deem the person and their offerings worthy, it will take them on a pleasant sightseeing trip through time.
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As a mischievous creature, Celegon uses its power over times to play tricks on computer users. When it appears, it uses its ability to revert the computer's operating system to an older, outdated one.
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Some believe Celedactyl originates from prehistory, having traveled to present time to avoid the extinction events that claimed so many other ancient creatures. It acts perturbed when in the presence of other Fossil Pokémon.
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Celetoed creates spiral-shaped portals that propel itself through time to explore the vastness of the world through the eras. It often takes a few Poliwag with it to keep it company across the ages.
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Celeflora stands in wide empty fields basking in bright sunlight. Once it's gathered enough, it manipulates time among all the flora around it, making it all bloom at once and creating a lush field of flowers.
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Celebull quickly gets attached to humans that are kind to it, following them around loyally. It will even travel through time to become a loyal companion to its Trainer's ancestors and descendants.
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Drinking the juice Celeckle creates from berries seems to have mildly rejuvenated old cells in living things. Some scientists theorize studying this could lead to the creation of concoctions that could stave off the effects of aging completely.
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Celegon2 possesses the ability to travel back in time. It has been seen reverting programs to older versions, or hanging among small groups of Porygon, presumably out of some sort of sense of nostalgia.
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Deeply loyal to its Trainer, Celevoir uses its power of foresight to guide them to their ideal future. It's said truly devoted Celevoir will even go back in time to secretly and retroactively change and improve its Trainer's past as well.
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Celeceus is said to choose a select few humans every 1000 years to be sent back in time. If true, what it hopes to achieve with this act is unclear.
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Celeslash styles itself a knight, fighting fiercely with sword and shield against much larger foes. It has a stubborn streak, so if it loses, it reverses time and keeps trying until it finally emerges triumphant.
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Celeveon can use a bit of its time manipulation ability to help others improve their moods. While it rubs its ribbons on a person, it causes them to remember and relive happy memories from their past.
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Celeveon's ribbons cause those touched to experience a sensation of fond nostalgia. It rubs its ribbons on its friends to help them relive happy memories from the past.
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Its power to control and travel through time is unparalleled. It's thought that Celealga could change how time itself fundamentally functions if it wished.
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It's thought that sightings of Celelett are all of the same Pokémon, digging its way through time. What era it is aiming for and what it hopes to achieve when it arrives are still subjects of intense research.
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It is advised to give Celeduck a good amount of space, as should a headache flare up, its time-control powers go haywire and involuntarily teleport it and its surroundings through time.
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Celepoke is lazy and sleepy by nature, taking naps that can last centuries. If something tries to wake it up early, it will travel back in time to when its nap began and start anew.
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One half of Celeduo bears a strange and unconventional appearance. Scientists think it may be connected to the distant past, or even a parallel timeline.
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Extremely compassionate and softhearted, Azusey tries its best to help others when they are feeling unwell. Due to its emotional nature, it often ends up bawling loudly as it sympathizes with their woes.
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Azunite is incredibly tender and sensitive, prone to shedding tears at the drop of a hat. It grabs and hugs the soft ball at the end of its tail to comfort itself during these crying fits.
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Azuown's first instinct when spotted is to hide itself against the nearest surface, even if it doesn't camouflage itself in the slightest. Staring too long at it while it attempts to hide will result in its eye welling up with frightened tears.
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During times of heavier snowfall, Azunub perches on its tail to get a better vantage point over the snowbank. Its sharp sense of smell lets it detect predators from long distances, letting it flee to safety quicker.
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Azuveon offers up its tail to those who are feeling down. Squeezing and hugging the soft orb at the end helps alleviate stress. Helping others feel better lifts Azuveon's often-somber mood as well.
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Azupix's multiple tails are lightweight, but they make moving around a bit awkward. Azupix uses them to get better vantage points as it looks for incoming danger, and all six tails work moderately well as striking weapons against pursuers.
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Many joke that Azuliper's beak is not full of normal water, but the Pokémon's tears. It dislikes confrontation, so it contents itself by scooping up aquatic plants and bits of discarded food around the oceans.
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The moment Azuin feels a pang of hunger, it becomes very upset. It raises itself up on its tail and wails for someone, anyone to feed it quickly.
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Though Azuphish possesses a decent grip strength with its claws, it rarely uses them. Instead, its skittish nature causes it to flail its claws about wildly when threatened, a much less effective method of self-defense.
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Azulithe cries and howls when it feels lonely. Trainers are advised not to leave it alone for longer than five minutes, as lonesomeness strikes quickly with Azulithe.
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Wychu is naive and cheerful, treating almost everything as a game. Even when fighting or being bullied, it continues smiling and giggling even as it retaliates with balls of electric sparks.
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Wycargo oozes around happily around warm areas, seemingly carefree in its attitude. It is incredibly protective of its shell, however, immediately retracting into it and rolling away if something gets too close.
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Most of the time, Wytank keeps its udders hidden via a flap of skin on its front. It lifts this up to surprise and spray milk on unsuspecting people, as a prank.
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The eyes on Wycune's face are false markings, as its real eyes rest at the end of wispy tendrils extending from its flowing mane. It hides beneath lake water, extending its eyes just above the surface to see if it's safe to wander out.
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Wyxio increases its electric powers by taking hits, its body perpetually increasing its natural voltage in response to harm. Wyxio that endure lots of damage can release devastating electrical counters.
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Wyphox's uses its stick and its hexing abilities to make fruits and berries fall from trees for it to eat. It abhors combat, so when in danger it prefers to curse a predator with dizziness and disorientation before fleeing into the woods.
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When agitated, Ambiros slaps the palms on its three tails down onto the ground. The faster the three tails hit the ground, the closer it is to charging at the object of its ire.
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Ambigon may appear on a user's computer at random, attempting to be friendly and help it with its daily tasks. Most will find it more annoying than helpful, however.
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Formidable punching strength is packed into both Ambiking's fists and its tails. To keep its strength honed, it regularly boxes with itself, smashing its fists against each other.
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Ambilurk defends itself and others with powerful extending fists that pack a hefty punch. It's often found deep in forests, gorging on bananas and defending colonies of Aipom and Ambipom.
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An agile and tactical mechanical creature, Ambisteel prefers to stick to long-range tactics in battle. It can fire homing rocket punches from the twin tail wires protruding from its back.
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Ambiot uses its two tails to grab heaps of food to shovel into its almost insatiable gullet. It's become common to depict it in commercials for food products, with Ambiot greedily and gleefully consuming said product.
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A Pokémon of malicious deviance, Misgon aims to cause problems for any user it comes across. It casts hexes on any device it invades, causing them to glitch out and behave wildly, often beyond repair.
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The head floating alongside Misfarig acts as its faithful familiar. It floats around cackling and distracting a target, while Misfarig itself prepares a powerful hex to curse the victim with.
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In olden times, Mistler was poached for its antlers, as some believed they could be used as parts of staffs to wield magic powers. The species still holds a grudge for this, many casting curses on humans on-sight.
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Mislicky carries around a sack at all times, demanding others tribute candies and sweets to it. Those that don't comply will by licked, its tongue inflicting all manner of strange curses and hexes on the victim.
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Misvoir grows quite attached to its Trainer, and dislikes sharing their company. Those who get too close to the Trainer find themselves beset with misfortune and mishaps, usually followed by the sound of distant and mischievous laughter.
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Old occult records depict Misrom as a fiendish figure. According to the tales, if summoned it would create a cursed thunderstorm across the region, twisting people's hearts towards malevolence.
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Misruff is quite loyal to its Trainer, to an almost problematic degree. If it thinks someone has insulted or bullied its Trainer, it casts hexes on the perpetrator, regardless of its Trainer's desires.
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Misform's vials are full of strange concoctions, contact with which is highly discouraged. If angered, it heats the vials' contents to a boil until they erupt and splash the liquid tinctures all around it.
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Miskazam's powerful mind is believed to have memorized over 1000 different curses. The crystal it carries is said to house part of its soul, ensuring that even if its body failed, its mind would live on.
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Honchgon appears on computers offering to hide and encrypt a user's data to protect them, but the offer is a scam. In reality, it plans to hoard the data and make off with anything valuable it can glean from the information.
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Honchnite takes great pride in the fluff on its chest, as the size and gloss of it is a sign of status among its kind. Honchnite tips its hat as a sign of respect towards proper grooming.
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Its small size belies a very ruthless and cutthroat demeanor. It strong-arms its way to becoming a leader of Murkrow gangs, arranging coordinated heists and forcing its peons to forfeit a fraction of their ill-gotten gains to it.
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Honchlicky has a laid-back and jovial personality, often plodding about in urban areas. If it sees Murkrow misbehaving, though, it gives the troublesome bird a disciplinary wallop on the head.
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Mysterious and aloof, Honchvoir is never seen without a loyal flock of Murkrow ready to follow its whims. If one tips its cap to you, you've earned its respect, and the flock will be obedient to you as well.
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Honchbite bullies smaller Pokémon, particularly Murkrow, into doing its bidding and gathering food for it. Those who resist its demands find themselves on the receiving end of a nasty bite from its sharp teeth.
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Honchty travels through cities at night, followed by a few Murkrow lackeys to make it feel more important. Any perceived slight against it causes it to swing its cane to bludgeon the insulting party.
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The orbs comprising Bonchan's fists are solid and resilient, leaving it able to punch a target repeatedly without getting sore. It trains and fights hard, but is prone to crying excessively if it loses a match.
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Bonian has a sensitive heart that is very attuned to nature. If it comes across a fallen tree while in flight, it clings to the tree and cries softly for several minutes.
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Those who gaze into the hole in Boninja's back begin crying uncontrollably. The effect goes away quickly after looking away, and most regard the experience as strangely cathartic in a way.
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Bontuff inflates its soft, stretchy body to increase its size to look more imposing, hoping to scare off intruders. If this fails, its only recourse is to cry and run away.
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Bontly silently follows those feeling down, using some of its ghostly gaseous form to cause them to cry. It does this not out of malice, but to try and give the person a measure of catharsis and relief through the crying.
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A prankster that preys on the curious, Mimedle hides in its box until something comes near to check out the strange cube, before springing forth from within and using its horn to deliver a paralyzing venom, then cackling as it hops away.
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Mimedos suddenly drops from tree canopies to land in front of startled creatures, observing their reaction quietly. It then climbs back up its tree and spins a web designed to depict their fearful expression.
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When it senses sadness in others, Mimeon is quick to start dancing to entertain them. It can even use its psychic powers to create little showers of confetti around it to make its dance seem more amusing.
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The orbs on Mimedon's body jingle like bells when its sturdy skull is struck. Groups of Mimedon headbutt each other to strengthen their skulls, creating a cacophony of bell-ringing.
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A curious creature, Mimeceus will create copies of those it interacts with, using them to mimic their words or actions. When it's done playing around, the mimicries vanish in a burst of colorful sparkles.
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Mimemuku can expel its innards and reshape them once expelled. It mimics human hand gestures in a rudimentary attempt at communication.
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If it finds a person unappreciative of its dances and mimicry, Mimeoom squeezes its nose. This causes the flower on its head to squirt a noxious liquid at the victim, leaving them tainted with the foul smell for days.
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Happipie crawls along the tree branches, leaving behind the egg-like tip of its tail and growing new ones in its wake. These tail-tips are a healthy snack for growing young Bug-type Pokémon.
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Happidle is pacifistic in nature, and lacks major defenses. If a predator draws near, it attempts to offer the detachable orb on its tail instead, which sates most appetites for a day.
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Happivee has a habit of collecting stones and making nests out of them to sleep in. It's said that the type and shape of the stones hints what its future evolution will be.
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When Happigon appears on a computer's screen, it gifts the user a small, egg-shaped token before leaving. While they have no real value, many online communities enjoy comparing how many Happigon tokens they've collected.
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Happito rests itself on the sands, its pale exterior often being mistaken for an abandoned egg. If something tries to pick it up, it quickly rolls over and nips at them before making a hasty retreat.
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Happihoot finds egg-shaped rocks in the wild and creates nests around them, then sits on and nurtures them as practice for future real eggs. It has a strict schedule of checking the status of its charge every five minutes on the dot.
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It charges the stone it carries with small amounts of electricity before rubbing the stone against weary people and Pokémon. This electric massage helps to soothe and stimulate sore muscles.
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Happitata gathers up small white stones and places them together in small nests. Though normally docile, it will staunchly protect these nests, biting and scratching those coming too close.
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Happikern uses the small stones it carries to practice taking care of actual plant seeds in the future. It will even bury them in fresh soil with plenty of sunlight and water provided, even singing to the stones to promote their growth.
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When it flies, the rapid flapping of its wings emits a low-frequency hum. It has a calming, soothing effect on those nearby, helping to relieve tension in mind and body.
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It gathers egg-shaped stones and carries them away to create makeshift nests. These nests are always in the vicinity of ruins, suggesting a significance to their placement.
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Happicross stores egg-shaped stones inside holes dug into trees. The reasoning for doing this is twofold: practice for safeguarding actual eggs in the future, and to lick and clean tasty sap off the stones.
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Happizone has an incubator apparatus on its top, used to nurture eggs until hatching. It uses powerful magnetic waves to repel away anything that could possibly harm the eggs it cares for.
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The egg-like organ at the end of Happicor's tail is actually a poison sac. It uses it as a lure to draw out egg-poaching Pokémon, before the bulb bursts and coats the would-be hunter with a debilitating poison, making it easy prey.
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Happicko carries eggs on its large, soft tail to keep them safe and warm. Its tail perfectly balances the egg while carrying it, and reacts aggressively towards anything that threatens that balance.
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Happidoof gnaws on wood pieces until they're worn down into the shape of an egg. It then nurtures and protects the wooden egg, in practice for one day nurturing the real deal.
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Happirade carries around large egg-like stones to practice caring for the real thing. Because this typically leaves it with only one arm to defend itself, they become very adept using a singular thorny whip in battle with devastating precision.
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Happiolu can imbue some of its gentle aura into the stone it carries. When shared with others, those gifted the stone will feel more calm and peaceful while carrying it.
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Happicorio dances and cheers to support its teammates, often preferring it to actually being in battle. After grueling matches, it rushes to its friends' side to deliver a light electric massage with its pom-poms.
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Happiwear loves to give anyone it can a big hug in order to lift their spirits. While well-meaning, this can be dangerous, as it's strength can only be described as bone-crushing.
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The pouch that Happiaura stores egg-like stones in keeps the rocks chilled thanks to its cool body. It occasionally lends these stones to friends on warm days to help them cool down.
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It becomes very emotionally attached to the egg-shaped stone it carries. It cannot retreat into its shell while holding it, so it often gets hurt protecting its precious cargo.
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During thunderstorms, Raibone stands in the midst of the storm and raises its specially carved bone up to draw lightning to it. The strikes course through its body and supercharge its energy, making it hyperactive for several days.
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It electrifies the bone club it carries to enhance its effectiveness in battle. Raiwak can even tether it to itself via sustained lightning and control its midair trajectory to ensure it hits the target.
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When not transformed, Raito maintains a Raichu-like shape, seemingly viewing it as the ideal form for itself. Under close observation, one can see electricity arcing within its gelatinous body.
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All of its potent electrical power is centered in the large tip of its tail. Raipom makes a show of juggling balls of condensed lightning with its tail before lobbing the projectile at its foes.
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Raickle keeps its lengthy tail almost completely coiled within its shell. This lets it take attackers from behind by surprise when it springs out and swings like a massive whip in their direction.
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Researchers theorize this form may be one Raichu took naturally in a distant past of Kanto history. It has yet to be determined why Raichu can no longer naturally take this form.
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Rainja's body resembles a Thunder Stone, and even emits a faint energy similar to the stone. There are unfounded rumors that staring into the hole in its back will forcibly reverse the evolution of Pokémon that evolve through Thunder Stones.
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Over time, a Raisharp typically amasses itself a small following of Electric-type Pokémon. It trains them thoroughly, often providing its own electricity to boost their strengths when they falter in combat.
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Using its tail, Raitula can quickly draw up webs made of lightning anywhere it pleases. These webs dissipate after zapping unsuspecting bugs, which become charred meals for Raitula.
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Raixorus's claws and tusks are made of lightning, only visible once it readies itself for combat. The more it surges its massive electrical energy, the longer and sharper its tusks and claws grow.
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Feisty by nature, Raiolu is always eager to prove itself to others in combat and impress them with its prowess. With enough effort, it can flare an electrical aura all around its body.
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After discharging electricity, the mushroom noticeably shrinks and shrivels. Raisect must be careful to let itself recharge, lest its protective cap dry out completely and leave it helpless.
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Special organs within Raisopod's largest hands store electrical charges. When forced into close-quarters combat, it dispels the stored energy on contact to create powerful shockwave punches that blow its foes away.
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Bearing a resemblance to Golem's Alolan counterpart, Railem is less aggressive by comparison, but contains far greater stores of electricity. An angered Railem could carve chunks out of a mountain with its lightning bolts.
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Lightning trails behind Raidash when it gallops at full speed, taking off with a sound akin to a thunderbolt when it runs. During heavy rain and thunderstorms, it prances happily among the thunder and lightning.
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Raidrio builds up internal stores of electricity as it races across the land. When it finally stops, it releases the stored-up energy in a powerful burst, creating vicious electric storms all around it.
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Traveling in a clutch of around six, Munchcute only separate as a group in order to forage food. Once they've found it, they group back together, refusing to eat until the entire group is assembled.
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Munchtini was initially thought to be cannibalistic in early scientific reports, until further research revealed that it simply devours its own shed skin immediately after molting.
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Munchba strings together chains of berries so that it always has a snack while flying around. Munchba in the wild sometimes get into tug-of-war matches over these food-strings.
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Interestingly, Munchrak's favorite snack is the webbing of other arachnid Pokémon. Left unchecked, it could remove the webs of an entire colony of Ariados in an hour, and still feel peckish.
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Munchkrow swoops in and pilfers trinkets from passersby. It has no use for what it steals, but will only return it to those who give chase if they present it with food to trade back what it stole.
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Munchpy's hunger and greed can lead it to snatching food from others before curling into a ball and rolling away. The high speed and momentum often lead to it getting sick once it finally stops.
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The paint on Munchgle's tail primarily consists of the pulped remains of its berry meals, so its drawings always retain a faintly sweet smell after being painted. Fittingly, most of its artwork includes food in some form.
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The nutrients absorbed from eating so many berries allows Munchgrowth to grow its own on some of its vines. These also get feasted upon when ripe, and have been noted to be rather juicier than the average berry.
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Living at the outskirts of human civilizations, Munchlia travels into towns and cities to find people to show its plodding, lumbering dances to. It's considered customary to gift it food as payment for the performance.
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Munchveon uses its ribbons to nab at any bits of food it can find. If something else reaches for food it wants, it smacks them with its ribbons, which cause the struck victim to suddenly lose all traces of appetite.
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Munchkoth are so indolent as to be almost immobile for 90 percent of their life. They lay around in clearings or near civilization, opening their mouth at passersby in the hopes of food being shared with them.
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Munchon's first instinct when discovering something new is to attempt to eat it. Its teeth, mouth and digestive tract are covered with a strong metallic layer, so eating rough, pointed or even toxic items won't bother it.
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Munchling enjoys roasted berries, spitting small fireballs at ones growing on trees to cook them before eating. Its tongue is covered with burn marks from not waiting for berries to properly cool down before trying to eat them.
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Munchduck constantly gorges on snacks, as the act of eating nullifies its almost eternally aching head. The longest recorded time between it stopping eating and suffering a new headache is four minutes.
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Munchape's greed and hunger are equally intense, so one should give it plenty of space when it feeds. Staring for too long will be considered a challenge and incite it to violently defend its meal.
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Its massive appetite is due in part to the calories needed to maintain its strict training regimen. Eating and training are so intertwined it will often be seen with a full mouth even while exercising.
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A sweet-smelling drool drips from Munchsprout's mouth, attracting insects where it lands. The hungrier it is, the sweeter the drool becomes in order to draw more bugs quickly so it can eat.
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It picks up fish bones to use as headgear and a club for defense. On moonlit nights, it can sometimes be seen drawing the outline of a Mantine in the sand, then curling up and resting in the center.
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Manfree flutters around beaches, preferring to feed from flowers that grow nearer to seawater. It likes to play with beach-goers by tickling them with its antennae.
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Manmime loves helping rear young children, using charades as a way to turn learning things like numbers and shapes into a game. Upon a right answer, Manmime claps and embraces the child to reward their efforts.
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Living in trees near coastal areas, Mandle is a friendly and nonviolent little bug. Its horn is venomous, but it only uses it to strike at those who would try to pick on its friends.
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Manossom's dance is a bouncy, playful movement taking place on the seashore. It's said if a large enough group dance together, the seas will be smooth and calm for days afterward.
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Mantata sightings are fairly common in beach areas, and they are considered docile and unobtrusive. The membranes on their arms let them glide through the air for short distances.
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Mansey spends most of its time underwater, but breaches out onto land to occasionally share eggs it creates with humans and other Pokémon. The eggs are especially effective for combating seasickness.
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Manqueen is a common sight within water parks. Its swimming skills and friendly, gentle nature, particularly with children, make it an excellent lifeguard as well as mascot.
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Mangoo loves to give out hugs to others, which leaves the hugged person stained with the slime it constantly emits. Though the slime is harmless, the smell of salt water lingers for some time even after cleaning it off.
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Child-like and extremely friendly, Mandra is quick to run to new acquaintances to give them a hug. It leaves a sticky goop behind when it hugs someone, but the slime quickly dissolves in water.
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Mantoy hops around sandy beaches, quickly burying itself underground if it senses danger. Those that try to look into the hole it leaves behind get sprayed with jets of water.
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Manine behaves with childish enthusiasm and playfulness, seemingly posessing boundless energy. It's recommended for Trainers to take it to pools often, so it can burn off some energy by swimming, its favorite activity.
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Weavbone sharpens down bones to an extremely sharp point, fashioning a small dagger. It moves sneakily through cold areas, coming up from behind prey before delivering a fatal stabbing.
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Weavrill has a friendly personality and is quite nimble and intelligent, able to learn tricks quickly. This has led to it being used regularly in entertainment venues such as circuses.
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Weavsel is a solitary hunter inhabiting colder regions. It lures parent Pokémon away from their nests before using the distraction to quickly snatch and eat the unguarded eggs.
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A sly and manipulative Pokémon, Weavmory saves smaller creatures from harm before demanding offerings for its good deed. It makes a show of displaying its many sharp edges to discourage them from refusing.
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Sly combatants inhabiting frigid regions, Weavlade band together and form small bandit groups raiding unsuspecting travelers. This tactical coordination ends once it is time to divide up the spoils.
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Weavlade can extend a long singular claw from each of its elbows, no less sharp than the ones on its hands. To keep these blades sharp, it practices by slicing and carving away at large ice chunks for training.
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A sly and manipulative Pokémon, Weaveon approaches others with a falsely innocent appearance. Presenting its feelers as a peace offering, it waits until close before cutting its target down with the edges, which are as sharp as claws.
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Weavtom is an aggressive, devious creature that leaps out from digital screens to slash at others with its large electric claws. Even being grazed by them leaves a victim with a painful wound that turns frostbitten in seconds.
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Sly, defensive combatants, Weavcham never make the first move in battle. Their entire combat style revolves around weaving away from every strike, and countering with perfectly-placed claw swipes aimed at weak points.
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Weavdude hunt in small groups, usually using tactics that involve flinging one another to quickly gain on potential prey. Raking one's claws through their frills is considered a friendship gesture between Weavdude.
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Using electricity manipulated via its antennae, it can control magnets in battle. A pair of drone-like entities follow it at all times, aiding in battle as well as scouting for good feeding spots.
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Magnerill uses a mixture of magnetism, electricity and extendable claws to disorient and capture targets. Once seized, it simply observes them closely before releasing them; its motivations for doing so are still unknown.
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In battle, Magneking can devastate foes with powerful strikes and searing beams of energy. However, its energy consumption is so vast that it needs to recharge after every action.
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Magnetic waves from Magneveon's ribbons disrupt and alter electronics near it. It uses this to make them play visuals and noises meant to soothe those who are near them.
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Magnegigas's magnetic powers are strong enough to move and separate large chunks of the land. It reshapes abandoned factory districts into homes that can house its Magnemite friends.
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Magnewrath pummels its opponents with its large extendable magnet-fists. Its antenna emits subtle radio waves that mess with a foe's concentration, making it harder for them to evade its strikes.
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Magneno uses magnetism to hold a hypnotic metal orb resembling Magnemite. The orb radiates a special magnetic wave that is extremely effective at hypnotizing Steel-type Pokémon.
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Lickimagius's tongue wraps all around its body and holds onto a large sweet brimming with magic. One must never accept if offered a taste, for the object is cursed and will pass a hex onto those foolish enough to lick.
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Lickimagius that have licked their magical treat clean are particularly dangerous, as their tongue has now absorbed all the magic. Their tongue now casts all the spells, the candy now reduced to a potent bludgeoning tool.
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Lickibell's saliva has a sweet scent that draws insects closer to its gaping maw. Once anything flies nearby, its tongue shoots out and grabs up its new meal and drags it back into its mouth.
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Rhytar uses the drill-horn on its forehead to burrow into the ground near mountains in search of the softest soil to consume. The smaller secondary horn can be fired as a projectile in self-defense, growing back shortly after launching.
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With all three of its drills active, Rhyperior can reduce an entire mountain to rubble in minutes. Its stony armor is resilient to nearly all attacks, able to endure explosions with nary a scratch.
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Though Rhydon is slow and mainly fights defensively, one must not underestimate its strength; its drill-horns can dig through stone with ease, and can be fired from its head at high speeds into distant targets.
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It's said that Rhynoir gathers and consumes souls so that it may serve to do its bidding in combat. It fires spectral projectiles in combat that curses those hit with overwhelming dread.
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Though slow and heavy, Rhyedo is an adept hunter. Hanging near the ocean floors, it vacuums debris into its hands to fire powerful shots at distant targets, knocking them out and leaving them helpless to avoid becoming prey.
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This alternative coloration of Rhyedo was first discovered in oceans highly populated by Sharpedo. Though first thought to be camouflage, it was later discovered that this variant prefers Sharpedo as its prey.
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Rhyaura's powerful horn can drill through even the toughest and thickest of ice blocks with ease. The jewels on its sides can generate immense cold, slowing down or even freezing attackers in place.
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Its face resembles an egg, tucked away in the center where it is protected by its many powerful, undulating vines. It tucks away abandoned eggs into its body, keeping them safe and warm beneath the tendrils.
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Fusion has reduced Tangela's usual coating of vines, instead forming strong clumps of vines as limbs. It uses these mainly to reach fruits and berries atop trees it couldn't normally reach.
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Most of Tanlax's vines reside internally within its stomach. When hungry, its writhing vines lurch out from its hidden mouth and grab as much food as possible to drag back to its rumbling belly.
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The different-colored spots of Tanchu's vines are where it generates and stores its electricity. Even if not actively sparking, these points are dangerous, and will deliver a nasty shock on instinct if touched.
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Numerous tentacles sprout from beneath the mushroom cap to give Tansect locomotion. The tips release spores into the ground as it walks, so everywhere it steps, fungi will grow.
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Electigon2 vents out excess electrical energy through the cable that makes up its tail. It has a volatile temper, and reacts to any surprises by flailing the tail about, shooting lightning in every direction.
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The bolt-shaped tip of Electichu's tail is removable, and can be flung like a boomerang. Electric sparks copiously spill out of the tail until the tip is replaced, a testament to how much voltage Electichu stores internally.
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The lines across Electidon's body glow bright as electricity courses through its body. Lightning unleashed by Electidon strikes with enough force to carve deep divots through the planet's crust.
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Electidon channels its vast electrical stores inwards to stimulate internal heat stores. When its spines turn red, it's about to unleash torrents of fire from every spike.
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Each of Electidreigon's heads are capable of discharging lightning at near-incalculable levels of voltage. The tendrils on its back absorb latent energies in the air to keep it constantly charged with electricity.
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Electixio slaps its twin tails on the ground to shed sparks about as a warning sign to people getting too close. The tails toss lightning to its horns that then shoot out in all directions.
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Though Magmorking has great intellect, it also has a fiery temper and is easily annoyed by others. Fire begins leaking from the shell on its head as it gets more agitated, until the entire cap is aflame.
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Magmorown fires twin blasts of flame from the two points on either side. The burning flames on its upper half signify its fire stores; once they smolder out, it can no longer shoot fire and must recharge for several hours.
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Magmorveon's body generates so much fire internally that it regularly needs to expel it from its mouth and tail. It can create ribbon-like whips of flame reaching great lengths to swing at and singe any foes in combat.
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Magmorloom strikes at others with extending flaming fists. When truly enraged or backed into a corner, it shoots out intense flames from the flat mushroom cap on its head.
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Magmortoise lives in volcanic areas, submerging itself in magma to keep its body temperature up. It drinks lava in large amounts, storing it internally until it needs to battle, whereupon the molten liquid is fired from its cannons.
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Nicknamed "The Dragon of Blessed Fortune," Togenite is an extremely rare sight to behold in the wild. Catching a glimpse of it in flight is said to bless the witness with a year's worth of good luck.
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The plants around Togeleef's neck give off a potent and sweet aroma. Smelling them reduces aggression and creates an urge to do kind gestures to those nearby.
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In some regions, people cut off locks of Togeswine hair to keep as a good luck charm. It has a kind disposition, rubbing up against others to share its warmth with them.
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Togeleon is protective of any Pokémon smaller than it. It herds them under its wings for safety, deflecting the attacks of others with its bulk and solid frame.
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Togewrath takes an unorthodox approach to solving strife and disputes: It pummels those causing trouble until they are too bruised and weakened to continue their troublesome ways.
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Sandorb travels in small groups, waddling across the warm desert sands. If threatened, it spins rapidly to kick up clouds of sand to obscure its escape as it burrows quickly underground.
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Sandcuno can tuck in its tail and wings to appear near-identical to Sandshrew aside from the plumage atop its head. It lives among its relatives, protecting them from harm with chilling winds flung from its wings.
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Sandrak creates spheres of webbing to push around, gathering up bugs and berries alike to bring back to its home. It is a nervous sort and will curl into a ball defensively at the slightest touch.
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Sandwoodo communicates with others by scratching the spines on its hand-orbs against its tough hide. These orbs can also be detached and thrown as pointed projectiles, growing back a day later.
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The darker spots on Sandring's torso are sensitive, so it often remains curled up or hunched over to protect them. It roams about during the night, digging large burrows in the sand to hide in when day breaks.
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Sandtei was held in high regard by some ancient civilizations for its strength and regal appearance. Large statues depicting Sandtei have been found intact in the civilizations' ruins, managing to survive the tests of time.
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Sandqueen digs out large burrows in the desert sands to cool down in. It shields smaller Pokémon from harm by curling into a ball around them, protecting them with its sturdy hide.
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While walking around, Sandnea's plated body remains smooth, but when it curls into a ball, it extends dozens of cacti-like spines for self-defense. Getting hit by its rolling tackle leaves a target with many a painful puncture.
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Sandtoy spins quickly to drill its way beneath the desert sand to hide itself from predators. It occasionally runs afoul of Trapinch and Diglett for ruining their own holes and tunnels.
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Sandbell hangs from trees located near desert oases, sucking up insects that fly close to its gaping mouth. Its skin helps retain moisture, so a single sip of water will sustain it for a week.
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When happy, Yanvee vibrates its wings rapidly to create a hum loud enough to rumble the ground beneath it slightly. It prefers perching on the highest tree branches it can find, surveying territory with its powerful eyesight.
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The churning buzz generated by the flapping of Yanown's wings disrupts radio transmissions and electronics nearby. Its singular red eye glows ominously in pitch-black conditions.
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Highly confident in its developing strength, Yantomp can vibrate its arms at rapid, almost imperceptible speeds. This strengthens its muscles, allowing it to clap its hands and create a potent shockwave to knock even the heaviest of opponents over.
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Yanwile lies in wait until groups of smaller prey gather together. It then takes to the air, stunning them with shockwaves generated from its powerful wingbeat before snatching them up into its false jaws.
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Yaninch buries itself in sand, waiting for prey to stumble near. Once in range, its wings whip up a storm of sand all around, dazing prey and making it easier for Yaninch to pounce upon them.
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Yanvenant's body is heavy and stiff, so it is only able to fly in short bursts. Yanma and other insects are drawn to it, and it protects them with vines that extend from the points of its legs.
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Yanea regularly travels vast distances in arid areas, flying between oases to search for food and hydration. It rains spines from its arms down on prey from above when on the hunt.
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Yanchoke uses the strength of its wings to take to the air in combat. With a single beat of its wings it can leap great heights, coming down with a mighty strike from above sure to flatten its foe.
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The rapid beating of Yanmite's wings creates a buzzing sound akin to static. The motions create magnetic waves strong enough to visibly distort the air immediately around it.
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Waving around the leaf Leafbone carries produces an earthy, pleasant smell into the air. These scent is meant to calm others down and pacify them, reducing the chances of violence.
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Leafkarp floats on the water's surface in order to soak up sunlight for photosynthesis. Unfortunately, this makes it easily snatched up by predators in search of an easy meal.
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The more Leafreon photosynthesizes sunlight, the warmer its body grows. After a point, the leafy parts of its fur will begin to smoke and emit a faintly bitter aroma.
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The leafy membranes of Leafdactyl's wings spread a sweet scent with every flap. It flies over forests and uses the scent to lure out insects and other small creatures for it to snap up for easy meals.
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Leaftini slithers over to the nearest berry tree it can find when it's time for it to shed its skin. The discarded skin biodegrades quickly and will nourish the tree and increase the quality of its next berry batch.
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Leaftret likes to snack on leaves that have fallen off of trees during the verdant spring seasons. It uses its tail to boost itself up and get even fresher leaves off of low-hanging branches.
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Once Leafdos has claimed a tree as its home, it sets about covering much of the tree with its webbing. This protects the tree from insects that would cause it harm, while also providing Leafdos with future meals.
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Leafreep's wool is actually tightly-packed foliage that lets it greatly absorb sunlight for photosynthesis. If kept properly groomed, small flowers may bloom on it when spring arrives.
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A rare brightly-colored variant of Leafreep exists, most often spotted in coastal regions. After spending all day in the sunlight, its wool-like foliage will glow in the dark for a few hours.
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The orb at the base of Leafreep's tail glows bright while it absorbs nutrients from sunlight. It also stores Leafreep's electricity, surging up its leafy tail before being fired off in quick bolts.
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Leafown lives in forests within the vicinity of ancient ruins, camouflaging itself against the foliage. It scrapes symbols into the tree bark to communicate with others of its kind, though the meanings of the markings have yet to be deciphered.
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Leafeon resembles old, outdated depictions from when the Leafeon species was first being discovered. It gets most of its nutrients through digging its root-like paws into the ground and feeding off the soil.
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A playful and kind Pokémon that is said to hear the souls of plantlife, Leafvoir is friendly to almost any that approach its home. However, those who don't respect nature will earn its ire, and learn a very harsh lesson.
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Leafceus exhibits a natural healing aura that is particularly effective in plant life. While it rests beneath the sunlight, even the most barren of fields will slowly return to life in Leafceus's presence.
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Leafgigas is thought to be in-tune with the souls of trees. It rests near the tallest and longest-living trees in its home, tending the soil near them and keeping them healthy.
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Leafpuff's song puts others to sleep while aiding in the growth of plant life around it. They say anyone who falls asleep to its song in the wild will wake up surrounded by beautiful blooming flowers.
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Leafra's preferred napping spot is within large piles of leaves to hide itself. If disturbed, it uses telekinesis to scatter the leaves and distract the intruder to help cover its escape via teleportation.
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Glacebone uses frozen breath to make large cubes of ice before it. It then uses the sharp end of the bone it carries to chisel the ice into a sculpture resembling those it cares about.
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Glacetei has the ability to breathe out a chilling mist or burning flames, even able to swap between them without pausing for breath. It gets sick easily if the temperature around it isn't consistently moderate.
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Glaceitar carves holes in the sides of giant glaciers to make its own personal den. Trespassers might only catch a fleeting glimpse of it before it blows them away with a torrential blizzard generated from the icy gem on its torso.
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After working together to make a dam, Glacedoof will breathe ice breath across the structure to coat it with frost. This frost is unique in that only Glacedoof can traverse it; any others will slide right off the slippery surface.
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Glaceleon coats the edges of its flippers with sharpened ice to more effectively fight. It is very defensive of other Pokémon, who often look to it for guidance.
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To combat opponents, Glacekia creates portals that summon heavy blizzards to pelt foes with snow and hail. Analysis of ice shows the origin of the snowfall comes from all over the world, and possibly even distant icy planets in deep space.
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If a child has become lost within a snowstorm, Glacetump will sense it. It rushes to the child's side and draws them to the closest place where warmth and safety can be found.
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A cold mucus forms over Glacegoo's body, looking similar to snow when it accumulates. These slimy snowballs are used by Glacegoo to defend itself, tossed at attackers to splatter all over them and impede their movements.
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Glaceras roots around for fungi in the dirt before breathing a chilling breeze of air over the mushrooms. It refuses to eat the fungus until it is completely frozen over.
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Flocking in colder regions, Glacegull casts a faint bit of frost and snow wherever it glides. When it needs to rest, it freezes a small spot of the water's surface to let it perch on and recuperate.
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From the webbing between its claws, it produces ice constantly. It can pack this ice between its hands into extremely solid ice balls it will use to pelt unwelcome intruders in its territory.
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Glisligatr makes its home in caverns containing underground lakes. It clings to the ceiling, slumbering quietly until something approaches the water beneath it, whereupon it crashes down with its heavy weight to prey on them.
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Glisckle's diet consists of poisonous bugs and berries, making the juice it creates toxic as well. This poison juice was a known elimination tactic used by assassins in ancient Sinnoh times.
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Glis Jr. clacks its large claws rhythmically to intimidate others. On occasion it gets drawn into the rhythm it creates and begins dancing to its own beat, considerably lessening its intimidation factor.
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An odd, barely-perceptible hum emanates from Gliszone as it flies around. The lightning it fires from its tail can stun living creatures as well as greatly disrupt any machinery it strikes.
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Mamopod rocks its body back and forth to show off its massive tusk-like horn to frighten off predators. Because it lacks mobility, its only method of defense is this scare tactic; if it fails, it is completely at its attacker's mercy.
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Mamodos fossils were thought to be an undiscovered Pokémon species until modern specimens were seen. A vicious and fast-moving hunter, it freezes prey with bolts of ice before crushing them with its powerful beak.
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Mamopy can breathe a freezing mist from its small trunk. Oblivious to the discomfort it might cause, it freezes smaller creatures into ice cubes to playfully bat around the frozen tundra.
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Within the computers that Mamogon2 decides to make its home, it creates a den for itself by freezing several files and programs solid and surrounding itself with them. One must defeat it in battle to regain control of one's data.
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Mamobok only comes out of its frigid den in order to hunt, favoring Ice-type Pokémon for prey. It constricts around its victims with its rugged body before chomping on them with its massive poisonous tusks.
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Though Mamovoir possesses potent psychic powers, it prefers a primitive and physical lifestyle living in the harsh tundra. It deftly wields spears to deadly effect and can take down mammoth-sized prey all by itself.
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Mamovoir emits a freezing aura from beneath its coat that freezes anything in the immediate vicinity. Some say its entire body is made of solid impossible-to-melt ice, but none have seen beneath the cloak to verify.
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Mamoroc's thick fur coat protects it from the frigid elements of its snow-covered home territory. It hunts during blizzards, using its quick speed to strike at prey while visibility is minimal due to the heavy snow.
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Each egg in the clutch has a unique appearance and a distinct personality. Because of the many differing psyches in the group, they have difficulty cooperating as a single unit.
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Porybone's skull helmet is partially corrupted, affecting its general behavior. Touching anything with the glitched bone it wields has a high chance of corrupting and ruining its data.
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The pieces of Porypod's uneven cocoon will occasionally fly off before rearranging themselves. Those who've seen what's underneath during this time all give conflicting reports on the shape of the creature.
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Sometimes, a glitch will pass through Porykhan's body and cause the child to be teleported some distance away. Porykhan goes into a flailing panic until it can locate its child again.
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The fire Porymar breathes out has a strange pixelated appearance. Those who linger near the warmth of its fire begin experiencing strong feelings of nostalgia.
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Poryras is happy to ferry others across bodies of water, but riding on it is a gamble; at any point it may glitch out and teleport to a different body of water, in some cases in a completely different region.
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Porycuno's body constantly leaks out excessive binary code. Its presence inside computers fills them up with junk data, slowing down their performance until they freeze up completely.
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If spotted in a computer, Porytini gifts its observer with a packet of old data it found before running off. In some cases, the data has been top-secret info that none are sure how Porytini could possibly have come to possess.
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For ages past, tales of Poryown sightings have existed among the residents of Cinnabar Island. Accounts vary, but all who claimed to witness it agree it is something that simply should not be.
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Its detached limbs rotate around it randomly, but can synchronize in battle to defend itself from all sides. Even its cannon mouth can detach from its head to fire at foes from unorthodox angles.
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The flame on Porydour's back flickers in and out of existence at random. It's a bit problematic if it flares up while it's inside a computer, as it causes the computer's core to rapidly heat up.
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Porytyke is well-behaved and always seems to be wearing a smile on its face. It rarely makes a sound, however, and most believe its smile is not indicative of its actual mood.
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Porymortar fires plumes of odd flames from both of its hands. Once the fire is launched, it jerks and arcs around in unpredictable angles, making guarding against it difficult.
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Porypardos's charges are dangerous not just because of its strength, but its unpredictability. Mid-charge it may glitch and teleport around, causing the attack to come from a completely different direction its target expects.
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Spotting Porylord inside cyberspace can be quite troublesome. Its size is so massive that only the most powerful of computers can handle it appearing fully without overloading.
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Poryveon's head is not attached to its body and at times may begin floating away. It uses the ribbons on its body to grab the head before it gets out of reach and becomes lost.
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The AI that dictates Porylurk's behavior is corrupted, thus it acts faulty. It believes itself to be a guardian, but it regularly glitches out, causing the target of its protection to change each time.
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A distortion in Porybarel's design causes it to have its face where its tail should be and vice versa. It tries to ingratiate itself into Bibarel groups, but cohesion is difficult, especially when it attempts to build a dam upside-down.
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Should Poryink make an appearance on one's computer, avoid interacting with it at all costs. Upon clicking, Poryink will randomly adjust the settings of the computer before vanishing, leaving the user to fix all the changes made.
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Porybat's wide open mouth projects an image of a peaceful verdant field that feels nostalgic to most who view it. Those who stick their hand in Porybat's mouth swear they feel a warm summer breeze against their hand.
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Porylu most often gather in urban areas near to where computer servers would be located. Their cries sound like reversed vocalizations, and sometimes cause nearby computers to lag.
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Poryras has occasionally been spotted within online video games. A player character that touches its mushrooms usually gets some form of power-up, at the cost of behaving strangely afterward.
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If one angers a Porykey, there will be no escape from its assault. Its limbs detach and chase quickly after and pummel its target, while the body hops along in pursuit.
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Fusion has caused Porylithe to resemble early historical depictions of one of its components. This doesn't seem to adversely affect its behavior, though research on any side effects is still ongoing.
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Poryfetchd is compelled to strike any electronics near it with its stick. Typically this causes the machinery to malfunction, but oddly, broken machinery will resume working perfectly after being hit.
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Porydrio's body generates strange waves that create a trio of holographic heads that follow it around. The three heads gather food for it, protect it in battle and keep it company so it never feels lonely.
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Rumors say the first Porymer formed from a computer so overloaded with junk data and viruses that the corruption manifested in the real world. It's commonly found rummaging through the recycle bins in people's computers.
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Wild Poryuk sightings tend to happen around garbage dumps stuffed full of old computers. It consumes the old machines, though some theorize it's only truly subsisting on whatever old data lingers in the hard drives.
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Porytoise contains a strange glitchy liquid that can be shot out from the twin cannons on its shell. Though harmless to humans, anything mechanical hit by the material will no longer function properly, no matter how many repairs are done.
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Porytly is often reported being found on old, abandoned websites. It has been seen trying to restore these pages to their former glory, but the results are often a garbled mess that only vaguely resembles the original site.
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Electronic media in Poryter's presence glitches out and begins to take on creepier undertones in text or visuals. It's not yet known if this is intentional or not on Poryter's part.
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Unconfirmed reports say Poryter has been spotted in Lavender Town. According to the stories, Poryter appears before someone, demanding they leave before distorting and vanishing before their eyes.
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Poryzee occasionally appears upon a person's home screen, insisting that the user log off. If ignored, it forcibly puts them to sleep with a hypnotic message it manifests on the screen.
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A strange liquid material is almost always leaking from Porytoise's cannons. Though it seems harmless to most, Steel-type Pokémon that come into contact begin acting strangely, akin to inebriation.
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Treevyle hides among the greenery in lush forests, carefully observing those who travel through. Its tail is thicker and heavier than it appears, making it an effective weapon in dealing with unwanted intruders.
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Once Treedude picks out a tree to live in, it goes about meticulously searching for large rocks to surround the trunk with. A Treedude den isn't truly a home until it's a proper mix of plant and stone.
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Gropie watches over groups of Caterpie in the wild to insure their safety. It uses the long leaf on its forehead like a whip to lash out at anything that would harm them.
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The sharp leaf-blades on Grotops's limbs make it a very efficient combatant. Though typically eating only fruits and berries, in times of dwindling food supplies it will hunt smaller forest denizens.
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Groloom's small body overheats easily, so it almost never ventures far from cool water to soak itself in. Water Groloom dips itself into constantly develops a very aromatic floral scent.
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Grorill uses the long solid curl on its head to help dig holes in soil to place its round tail into. The tail produces an enzyme that, when absorbed into soil, helps plant life in the vicinity to be more thoroughly nourished.
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Grocario sheds the leaves on its arms once per week. These leaves can be used to brew a beverage that is supposedly good for enhancing muscle strength, but the drink's flavor is incredibly bitter.
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The long leaf on Groaura's head is highly sensitive to changes in air pressure. It lets it sense changing temperatures early, migrating over the seasons to remain in cooler areas year-round.
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Scepotto acts as a scout for Sceptile, scoping out its territory and relaying messages of danger or intruders. Sometimes it acts too foolhardy and tries to take on these dangers itself, to varying levels of effectiveness.
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Sceplix buries itself in the rainforest soil, staying close to the roots of trees. It uses vibrations sensed through said roots to locate intruders, tunneling up from beneath them to attack.
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Scepvoir's bushy skirt is the perfect place for small woodland Pokémon to hide beneath when seeking safe shelter. It fiercely protects those that take refuge beneath it, repelling predators with powerful leaf storms and psychic blasts.
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Miles below the ocean surface, Scepogre seeds lush undersea vegetation. Its home is the center of a deep-water forest so vast that none but it have managed to navigate through.
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The longer Sceplurk stays in its jungle home, the more vegetation it grows across its body. It mostly lives a sedentary lifestyle, but intruders with ill intent will face a barrage of leaves and vines for their transgressions.
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Once it finds a tree with delicious fruit, Scepmo-o claims it as its own. It drives off those who would steal from its tree via a terribly grating noise made from rubbing its tail across the scale on its head.
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The orb atop Scepink's head glows as it absorbs sunlight and moisture in the morning. Once sufficiently charged, it uses its power over time to accelerate flower growth in the surrounding area.
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Torchbone likes to decorate the tuft of fluff on its head with bone accessories. It's quite protective of the accoutrement; a Torchbone acts the most aggressive when it thinks its decoration is in danger.
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Torchtini's shed skin retains a strong warmth, and a spicy taste to it. While the spice is too strong for most, several strains of Fire-type Pokémon enjoy it as a treat.
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It playfully pranks people by floating by while invisible and rubbing its body against others, startling them when they suddenly feel something unnaturally warm and feathery rubbing against them.
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Torchrow molts copious amounts of feathers during summertime. These feathers stay eternally warm, so companies have profited from them by making pillows stuffed with Torchrow feathers.
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Its entire body radiates warmth, causing many smaller Pokémon to flock close to it during cold seasons. It flicks embers from the orbs in its antlers to protect it and the little ones it shelters.
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Though unable to produce milk of its own, many farms in colder regions import a few Torchtank. Due to their constant warmth, the farms' Miltank flock to it and stay comfortable during the frigid seasons.
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Torchoh has a nurturing instinct that compels it to sit on and warm up any Pokémon eggs it comes across. It breathes rainbow-colored fireballs at any who bother it during this, including the egg's actual parents.
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Torchplup has a simple and innocent mind, and lives a carefree lifestyle. For fun, it coughs up small fireballs and bats them around with its flippers, keeping them aloft as long as it can.
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Eager to impress others, Torchcorio's dances consist of grand sweeping movements that heat up the area. Its enthusiasm sometimes causes it to go overboard and produce far more flames than it intends to.
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Torchform's body can adapt to the weather circumstances around it. It prefers drier, warmer climates, as even if its body can change to adjust, it dislikes the cold and rain on principle.
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Eager to impress others, Torchduo often tries to show off its pyrotechnic prowess with shows of spitting fireballs. The two heads often get overly competitive and fight with each other mid-performance.
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Sandgon2 curls into a ball with its spines pointing outward to protect itself. If it spins in place long enough, it can build up energy and roll forward with an incredible burst of speed.
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Sandtomb's spirits take a form resembling the Alolan variant of Sandslash, bound to a strange icy rock. It shoots strange ghostly ice shards at those who disturb its solitude.
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Once Sandgron curls into a ball, it becomes an impenetrable, unstoppable rolling orb of destruction towards any opposition. Its plates, though rarely shed, are used to make high-priced tools all but guaranteed never to wear out over time.
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Sandesta's five horns absorb heat from its sweltering desert homes during the day. When night falls, the horns ignite, ensuring it perpetually stays warm and dry.
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Sandroc's rocky spines are very solid as well as very sharp. It strikes with headbutts and rolling strikes, but isn't afraid to tear a spine off and wield it as a weapon as well.
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Sandkazam spends much of its time meditating quietly near desert oases. If it senses the approach of someone potentially dangerous, it uses psychic powers to cause hallucinations that distract them and lure them away.
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Quite fond of nature, Comrita often gets attached to specific plants in the wild. It guards them fiercely, leaping up and kicking rapidly at anything that approaches their special plant.
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Comowl quietly observes its target from above, flying quickly and silently and perching on branches just out of sight. Once the target's defenses are down, it strikes with a blindingly fast diving kick.
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Highly independent, Complup is likely to kick at anybody who gets too near its personal space. Its signature defensive technique is spitting out a large amount of boiling hot bubbles at attackers.
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Although less mobile on land, in the water Blarill fights with quick speed and great ferocity. It strikes with enough passion to heat and boil the water around its fists with each punch.
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Blaking's great mind gives it impressive pyrokinetic abilities, creating and manipulating fire at will with its mind. It picks fights with cocky combatants, delighting in humbling them through strategic use of its mental skills.
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When its fighting spirit flares to its max in battle, Blazor's metallic body glows from the sheer heat it's producing inside. Once the battle's over, steam rises from its joints as the body cools down.
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The training regimens Blarogue puts itself through grow so intense that it ignites and burns off the feathers on its limbs. One can predict its possible evolution by observing which flames burn the brightest.
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A Blarogue that dedicates enough of itself to training can attain a state resembling Blaziken's Mega form. Just a single flex of its muscles will ignite its limbs in roiling flames.
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Blalade develops a unique fighting style focusing on its elbow blades as well as its knees. The resulting acrobatic maneuvers in combat are incredibly difficult to defend against, making it a fearsome foe indeed.
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The most ferociously combative of Blagross take on this form, ribbons of fire generating from its front limbs. Highly intelligent and immensely powerful, few can take it on in combat and emerge victorious.
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Legends say Blaceus is one of several deities that embody different aspects of combat. Just the sight of it is enough to make most Pokémon's fighting spirit ignite into a fiery, passionate blaze.
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Blaveon can use its ribbons in battle as effectively as its own limbs. Each one can strike with the same powerful force as its kicks, giving it an excellent range to take on multiple opponents at once.
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Blamuku's expelled innards ignite viciously when exposed to the air. It forms the innards into a flaming claw with the strength to grapple and subdue much larger Pokémon.
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Tipped claws within Blaler's pincers give it massively strong gripping power. These tips can also set its large claws alight, bludgeoning foes with flaming strikes or burning those already trapped in its inescapable grasp.
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In recent times, Mudgon populations have begun to skyrocket. Supposedly, the reasoning lies in Trainers breeding them in large amounts in the hopes of hatching a specific color of Mudgon.
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Mudchar tightly packs balls of mud and scatters them all around its home. That way, when it feels threatened, it's always within easy reach of a mud-ball it can grab, set alight with fire breath, and throw.
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Mudpass finds deep mud holes to stand upon and sink into, submerging its body in mud. It gets antsy if it goes too long without a nice coating of mud and grime over its rocky complexion.
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Mudjask dives quickly into the nearest mud source to hide itself when predators are near. Once the coast is clear, it uses the rapid movement of its wings to fling the mud off and allow it to fly freely once more.
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Mudpede enjoys living in muddy, swampy areas, easily able to traipse through the gunk with no problem. It ferries smaller Pokémon across the mud when they want to avoid getting dirty or stuck.
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Mudnaught is relatively nonviolent, relying mostly on its intimidating appearance to scare off those who would pick on the Mudkip it protects. However, if forced to actually fight, its strength is not to be trifled with.
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The wand Mudxen carries is made of mud, dried and hardened by its flame abilities. It casts minor spells with it, usually in the form of manipulating water and ground to make mud puddles to splash in.
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Mud coating the cranium seems to soothe Muduck's headache issues out, so it keeps itself muddy and actively resists being bathed, causing much chagrin to its Trainers.
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Mudgar hides away in muddy areas until travelers pass by. It then materializes behind them and uses its tongue to grab a huge glob of mud and pelt the unsuspecting victims with a filthy surprise.
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Marshgon packs large amounts of mud into perfectly-shaped cubes. It puts these cubes together to build itself a fort made of mud, as the first line of defense protecting its mud-hole home.
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Marshwig's diet consists of large bites of mud and soil for nutrients. For self-defense, it spits out huge bubbles of dirty water at opponents.
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Marshecho dips its tail into muddy waters, scooping up globs of mud to carry around. It seems soothed by the presence of the mud, as it tends to sing to itself while carrying the globs with it.
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Swampgon hangs around areas where Mudkip are common. Because of its large size, it's assumed it protects them, but in fact it is actually quite timid; the Mudkip often come to its defense as it cowers in fear of combat.
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Swampossom inhabits muddy, swampy regions, coating itself in some of the grime before performing any dances it creates. Despite the mucky habitat, it still enjoys pretty flowers, its dances summoning a few colorful plants to liven up the area.
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Swampwig gathers rocks around its home to make a circle surrounding a garden for it to tend to. It's quite adept at planting and growing hardy plants that flourish in the muddy areas it calls home.
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Swampy, mist-covered bogs are the typical area where Swampnette inhabits. If provoked, Swampnette's mouth unzips to belch forth a wave of mucky muddy water to wash away unwanted guests.
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The ridges on Swampaura's skull are highly sensitive to changes in air pressure. If it senses a cold front coming, it fashions a den made of mud to hide itself in to stay warm.
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Traveling Trainers learn to always appoint Swampkin on campfire-making duty. It excels at finding good twigs for burning, piling them into a perfect formation and delighting in setting them ablaze.
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Ralmar is always looking to impress others with its pyrotechnic proficiency. Using its psychic powers, it transforms the flames it breathes into fantastic shapes and colors.
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Raltret is curious yet nervous, rarely venturing far from its burrow. It's said that if it chooses to approach someone in the wild to play, it is because that person possesses a kind heart.
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Timid by nature and with poor eyesight, Ralhoot rarely pokes itself out of its home high up in trees. It waits until its psychic senses detect no others in the vicinity before it deigns to go out to forage.
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Ralrak is a timid but kindhearted denizen of the forest. Should it sense sadness in the heart of another being, it spins webs in the shape of cute or funny imagery to try and lighten their mood.
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Every Raldoof eventually develops a strong attachment to a stick it finds, and carries it with it always. If the two are separated, Raldoof becomes emotionally distraught and inconsolable.
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Ralwig is generally quite shy and tends to hide when it sees others approaching. It is drawn to brightly-colored flowers, and can be coaxed out of hiding by presenting it with some as a peace offering.
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Ralrunt stick together in small groups for safety and comfort. Their horns and cloaks are highly sensitive to the emotions of those around them, so even a hint of aggression in the air will send the entire pack into hiding.
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If Raltump senses the fear of one lost in the forest, it floats its way towards them to be by their side. It comforts them with soft cries and gently leads them back out of the forest.
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Ralple has a skittish nature, rarely peeking out from its home inside tree stumps. Sensitive to the emotions of others, it will come out and cling to those it senses have kind, caring natures.
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Raltoy senses the emotions and motives of others through the horns on its head. Easily frightened, the moment it senses hostility or aggression it hops away to find the nearest spot it can drill into to hide.
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Kirhorn enjoys dancing along to music, but its simple mind leaves it unable to follow a beat for long. Many have seen a small group of Kirhorn dancing to the same song, each with completely different dance moves.
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Kiros enjoys prancing around open fields and cavorting amongst the flowers peacefully. Interrupting these moments of calm indulgence is a quick way to wind up on the receiving end of its horns.
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It enjoys entertaining others with interpretive dance routines that involve shapeshifting into various other Pokémon. No matter the sequence, the dance ends with a flourish done in the shape of a Kirlia.
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Kirvee are loyal pets, always sticking by their Trainer's side and guiding them away from any danger it senses. Kirvee's ears will often change colors when evolution draws near.
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Kirchu spins and prances about when in high spirits. This twirling generates electricity within its body, so sparks and small crackles of electricity emanate from it as it dances.
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When happy, Kiricate will begin to dance around those close to it. It clacks its teeth together to keep rhythm, which also helps to keep its teeth ground down.
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It dances in front of people, performing twirls and small hops to entertain, as well as request food offerings for its entertainment efforts. It becomes quite petulant if nobody feeds it after its dance.
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It moves its body in rhythmic ways, each dance coinciding with an attempted warning of upcoming disaster. Due to misinterpretation, many areas think these dances are meant to bring about the calamities instead.
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Some time after Kirin swallows up a meal, it will spin in place as a sign of delight. It has to wait until after it fully digests to do this, otherwise it will make itself sick.
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Kirno will hypnotize passersby almost immediately upon spotting them, but not out of any sense of malice. It simply craves partners in its twirling dance, and hypnosis better allows others to follow its rhythm properly.
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To Gardekhan, its Trainer is its family and as important as its own child. It will dote on them, spoil them, and even try to carry them in its pouch.
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Gardefree flutters over flower gardens, monitoring the behavior of Bug-types below. If their behavior gets too unruly, it spreads a pacifying powder from its wings to calm them down.
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Gardeyu fights in tandem with a loyal Staryu partner, directing it with a wand it carries. Some believe the species came from another galaxy somewhere far away in space.
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Though physically weak, Gardekarp's telekinesis lets it protect itself and others from harm. It regularly sends out a calming mental pulse that lowers aggression in those surrounding it, making its home that much more peaceful.
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The flame sac inside Gardereon always keeps it heated and ideal for comfortably warm hugs. It can breathe out a uniquely-colored pink flame that seems to sparkle while it burns.
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It uses its blades for hunting, but also for defending boats that pass through its territory. Many ships have been saved from rampaging Pokémon due to Gardetops's intervention.
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Gardedactyl perches atop mountain peaks surveying its territory. If it spots a fight between Pokémon, it swoops down and gets between the combatants and stops the fight, forcibly separating them with psychic pulses.
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Many a tale has been told of Gardecuno teleporting before travelers lost in frigid wastelands and carrying them to safety. Once they arrive, it never lingers, vanishing once more in a burst of sparkling powdery snow.
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Gardetwo possesses a conflicting mix of antisocial tendencies with a want for close companionship. Once it bonds with a Trainer, it is fiercely loyal and extremely reluctant to be around anyone else.
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Gardedreavus's uniquely divided image is said by some to represent the duality and balance of good and evil. It uses a strange psychic power to grant boons to the kindhearted and to cast hexes upon the wicked.
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Garderaid is well-equipped to help Trainers capture or relocate Pokémon in the wild. It fires out psychic bullets that pacify and immobilize even the most aggressive of Pokémon.
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Gardephan can typically be found around mountain areas, blocking off the more treacherous areas and guiding hikers and the like towards safer passages through the area.
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A budding martial artist, Garderogue treats each of its opponents with the utmost respect. It always gives a bow before and after every battle as thanks for the opportunity to hone its developing body.
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It uses psychic powers in conjunction with an innate connection to lightning to sense those lost within raging thunderstorms across the world. It teleports to their side instantly in order to take them to safety.
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Legends speak of ships about to meet extreme storms, before the oceans stilled suddenly, allowing safe passage. Above the ships, Gardegia could be seen, calming the sea with its psychic powers to protect the humans aboard.
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Gardechu is perhaps one of the most friendly and loyal of Pokémon. Its calm, caring and protective nature makes it ideal as a companion and caretaker for young children.
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Able to perfectly control the voltage from its twin tails, many hospitals employ Gardevire to help with defibrillation. Highly intelligent and compassionate, it always knows precisely the right amount of intensity to apply.
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Fusing Gardevoir gives it an obscene amount of psychic power, to the point it radiates off of it. The psychic waves it emanates, along with the pose it takes, establish a sense of dominance over other creatures.
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Taking on an appearance similar to Mega Evolution, Gardevoir's strength is vastly improved. Its protective instincts are also strengthened, so it rarely lets its Trainer out of its sight.
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After fusing, Gardevoir takes on a form similar to Mega Evolution. Its strength increases to the level of the form as well, though its gentle nature means it rarely uses its power at full capacity.
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Wedding dresses designed after Gardevoir's appearance are becoming increasingly common, as Gardevoir is seen as a symbol of love. If one should appear at a couple's wedding, it's believed the couple will stay together forever.
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A uniquely-colored variant of Gardevoir that has garnered some level of infamy. According to reports, it has a habit of suddenly appearing in homes and challenging Trainers to a harrowing battle against it.
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A strange ghostly spirit that projects itself into a chosen victim's television. Gardetomb crawls out from the screen and haunts their home for seven days before vanishing and choosing another.
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A strange ghostly spirit that projects itself into television screens. Gardetomb crawls out of the TV and haunts a chosen victim, though some believe this is a strange show of affection on its part.
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Gardeking is protective of companions, but still lazy at heart. Most Trainers must contend with it using psychic powers to keep them close so Gardeking need not move much to keep them safe.
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Gardesol's disaster sense, coupled with its kind nature and protective instincts, make it a beloved guardian to many towns across the regions. Just seeing a Gardesol nearby is enough to give many stronger individuals peace of mind.
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Gardesol travels the world, leading small packs of Absol along. It makes a show of guiding the Absol to help and rescue others, so that Absol's poor reputation may be positively changed over time.
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A gentle giant of the sea, Gardelord uses its huge body to defend smaller creatures that can't defend themselves. Those that threaten its charges are crushed with immense psychic pressure.
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Gardelord's gargantuan size and kind nature make it deathly afraid of harming others. It often sits quietly at the water's edge, watching others and staying perfectly still to avoid potentially hurting anyone.
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Protective and aggressive, Garderan appoints itself as a guardian of young Nidoran. Anything that gets too close will be charged down and stabbed with its horn, which immobilizes the victim with its psychically-charged venom.
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Gardeleon watches over the Ice types in the tundra it calls home as a loyal and kind guardian. The three horns on its head can generate orbs of psychic energy that disrupt the gravity of the target they hit.
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Gardeslash is pacifistic by nature, acting almost entirely defensively if attacked. If its friends are threatened, however, it draws its blade and strikes mercilessly and decisively to end the battle in seconds.
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It is said that, were humanity to face disaster from beyond the stars, Gardequaza will descend from on high to protect it, repelling the invaders with powerful black holes fueled by its very life force.
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Gardekia opens portals between locations with ease, traveling great distances in mere moments. It has a flighty personality, often showing up out of nowhere to play or prank those it is fond of.
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Gardegigas was often seen in the service of those of royal lineage, protecting castles and all those within them. Its sturdy armored body withstood any attack, and it could retaliate with a myriad of elemental energies from the orbs on its front.
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If a battle to protect those it holds dear becomes truly dire, Gardegigas closes its helmet and essentially shuts off its merciful instinct. Driven by a desire for victory at all costs, it fights with power enough to tear a continent asunder.
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Gardesect dedicates every ounce of its fearsome mechanical body to protect its beloved Trainer and friends. It fears obsolescence and will become increasingly erratic if not regularly allowed to fight on its Trainer's behalf.
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Gardeblim floats high above its Trainer, scouting the distances with its strong eyesight and psychic powers. Should it sense anything dangerous ahead, it will quickly descend to its Trainer and lift them away to safety.
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To keep a close eye on its Trainer, Gardetom will inhabit the nearest electronic device in their possession. Though it means well, the possession causes the item's power to drain at triple the usual rate.
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Gardeniclus's actual body is small, so it extends large gelatinous limbs to make itself appear bigger. It seems to have a complex about its height, responding very angrily should someone make light of it.
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Gardexorus's sharp tusks are coated with a psychic energy that dulls them just enough to ensure their strikes are always nonlethal. Cuts inflicted by Gardexorus slowly sap the fighting spirit of foes until they collapse from exhaustion.
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A playful prankster of a nature spirit, the tendrils of Gardeki's leafy wreath reach out to take keys and other tiny trinkets from unsuspecting travelers, so it can revel in making them chase after it to retrieve the stolen items.
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Gardekyu uses a cute and gentle appearance to endear itself to humans so it may protect them. It's said that as a defensive last resort, it will suck attackers into a black hole nestled beneath its cloth.
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Gardeinch buries itself deep in the sand, its psychic senses letting it perceive creatures above-ground. Once prey wanders close, it immobilizes them with telekinesis from below, digging up to snatch them in its jaws.
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Gardeloon specifically tunes its psychic frequency to sense children feeling sad or frightened. If it detects one, it goes to them and lets them hold onto it, its strings granting a warm and soothing sensation to the child when held.
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A kind creature with a regal air, Gardefisk can rarely bring itself to fight against others. It has a taste for mushrooms, and it's said it is rather adept at baking delicious cakes.
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Fossil records indicate Gardetrum lived in close proximity to humanity's ancient ancestors. Some speculate it guarded them from predators, and that humanity might not exist if not for its efforts.
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Gardelie floats around frigid areas, its psychic powers alerting it to the presence of travelers. It guides goodhearted Trainers through the cold, using its freezing breath to defend them from aggressive Pokémon.
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A friendly forest spirit, Gardetump comes out at night to protect children lost in the darkness of the woods. It radiates a faint light, and repels any other Ghost-type Pokémon that approach and try to cause trouble.
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Some say Garderock was created with magic and stone to be a guardian of humanity. Several tales exist of it suddenly appearing and psychically stopping landslides and rockfalls that would have taken the lives of unfortunate travelers.
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Pointed quills are hidden beneath Gardepin's curl of fur over its head. It can extend these to prick foes in self-defense, but due to its gentle nature this is an absolute last resort of a technique.
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Nonconfrontational by nature, Gardebre prefers hiding in water and pretending to be a simple lily pad. However, if it spies cruel behavior occurring, it blasts the perpetrator with powerful psychic energy while remaining hidden.
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Gardecie's serene and beautiful appearance is used on many wedding chapels in the modern era. Some say it's an embodiment of the purest kind of love.
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Gardein helps out around the home by oozing around and eating expired food and other bits of garbage around the house to keep it clean. As it digests the refuse, it emits a pleasant scent that soothes those near it.
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A Pokémon of near unparalleled loyalty and devotion to its Trainer. Gardenine will memorize its Trainer's scent and even brainwaves so that no matter where they are, Gardenine will be able to sense, find and aid them.
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Gardekazam acts as a cleric in its team, preferring to avoid combat and healing its allies instead. If pressed, however, it can use massively powerful psychic abilities to defend itself.
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Sometimes referred to as "the Mage in White" in some regions, Gardekazam abhors violence and refrains from fighting as much as possible. Even when it does fight, once the battle concludes, it will heal its opponent as well as itself.
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Gardechoke trains relentlessly so that both its mind and body are at peak efficiency for protecting others. Extremely powerful Gardechoke can even create psychic projectiles launched from their fists.
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Gardester is often spotted guarding areas where young undersea Pokémon are born and raised. It fires telepathically-controlled spikes from its shell to deter any hunters that would try to prey on the young.
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Gallcune roams the land rejuvenating and purifying bodies of water with its ribbons. Those it finds polluting the waters will receive just and merciless punishment.
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Gallslash uses psychic powers to chip off the pointed tips of its spines to use as projectiles in battle. It forces a foe to dodge the spines in order to draw them closer so it can rake at them with its razor-sharp claws.
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Gallveon deftly wields its ribbons like whips, striking at those who would harm others with their pointed ends. Cuts caused by its attacks cause the wounded party to slowly be sapped of their fighting spirit until they collapse.
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Gallurk has been employed as strong and stoic guardians of temples and other locales since ancient times. It fights with honor, wielding a giant blade to stave off trespassers and thieves.
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Shedbone stands stock-still, immobile for most of its lifetime. When no other sounds are present, what sounds like faint crying can be heard echoing from its hollow eye sockets.
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It trained and fought endlessly until its body simply couldn't take any more. Though normally motionless, it can still fight opponents with swift and precise movements, as if its spirit still guides the body to grow ever stronger.
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Shedfree's crescent-shaped wings glow faintly in the night. When the moon is full, should Shedfree be hovering silently over a field of flowers, all the plants will have wilted by the time the sun rises.
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It appears to stand completely motionless, but wise Trainers know to give Shedther a wide berth. Agitators will find themselves beset with cuts coming from seemingly nowhere, as Shedther stares blankly in their direction...
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Shedkarp swims slowly and motionlessly through the deep sea, seemingly oblivious to its surroundings. Schools of Magikarp and even Gyarados will flee if they spot Shedkarp approaching.
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When Shedgon is near old, nearly-dead computers, one can just barely see streams of binary code flowing into it from the machine. It's not known what Shedgon does with the data it absorbs.
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Shedrill makes its home near hollowed and abandoned former nests of other insect Pokémon. Some believe it guards the spirits of those who perished defending those hives from predators.
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Shedbat makes its home in the deepest and darkest of mountain caverns. It's said that those who touch the crescent floating above its head will be transformed into a Zubat.
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Shedgon2 absorbs the data of abandoned websites until they are left completely blank. It is not known what it does with the data it collects, nor does it seem to have a limit to how much it can absorb.
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The hole in Shedlax's chest emits a gravitational pull that sucks in anything edible in front of it. It never gains weight no matter how much it consumes, nor does its hunger ever seem to be sated.
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Shedpert perches at the edges of swampy marshes and stands unmoving, as if waiting for something. What that might be is unknown, but all other Pokémon vacate the marsh before nightfall when Shedpert is present.
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Shedpert with larger halos have stood watch over their designated marshes for extraordinary lengths of time. When night falls, a strange ghostly mist settles over the swamp, and a strange light glows within Shedpert's eyes.
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Should one hear the ominous hum of a Shedlord hovering above, they must avoid looking up at all costs. Those who gaze into its hollow underside will be sucked into the abyss within, never to be seen again.
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Certain ancient records state the sight of Shedceus is a harbinger of the end of existence. The stories say all life will one day be pulled into its hollow shell and used as fuel to reincarnate the universe anew.
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Shedinja congregate near Shedterra, some venturing in and out of its seemingly hollow shell. Some believe that those Shedinja entering Shedterra's body are storing the spirits they've stolen within its confines.
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Shedveon slinks around quietly near civilization, watching people and drawing closer when unobserved. Those touched by its strange ribbons have any negative emotions drained away for a time.
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Shedroth is one of the most spirited of Shedinja fusions, moving around quickly and almost frantically. It clings to others and drains their vitality with a touch, leaving them listless while keeping its own energy high.
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The flame on its tail is rumored to be the last embers of the hollow body's soul. Superstitions say dousing the flame will cause it to suck out the soul of the perpetrator to replenish the fire anew.
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Shedloon hovers across the land silently, brushing its feelers against other creatures. Others get a chill from the touch, and many believe prolonged contact will lead to one's soul being stolen.
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A vicious superstition follows Shedisc, leading to it being heavily hunted in the wild. According to the stories, those that gaze too long at it will lose the ability to love or be loved.
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Travelers are warned not to gaze into Shedloud's gaping maw if they see it in the wild. According to legend, staring into the void in its mouth will permanently steal the voice of those who look.
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It appears hollow and immobile, but faint psychic waves can be sensed from within. Those that stare too long into the hole in its back will develop a crippling migraine.
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Shedash appears at night, seeming to gallop at full speed without even moving a muscle. Catching a glimpse of it in motion is said to be a sign that one's demise is approaching.
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Shedpoke appears completely inert, staying motionless even when it levitates and floats away. It's said that those who gaze into the hole in its back will have the intelligence drained from their minds.
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Shedmite spends most of its time lying on the ground motionless. If electronic devices enter its vicinity, the machinery suddenly loses all power, and Shedmite springs to life.
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To defend other small creatures, Nidorita stands before them and waves its leaf at aggressors. This causes it to waft a repulsively bitter aroma their way, strong enough to make a full-grown human woozy.
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Nidotto has a sharp sense of smell, letting it locate fresh berries and small prey in hiding. If it has any leftovers from a meal, it flies about to search for smaller Pokémon to share them with.
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Nidozor uses its powerful pincers to defend groups of female Nidoran. Its claws deliver a poison to those it places in its powerful grip, though fortunately for them the toxin is rather mild.
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Both Nidoans's bite and its poison are rather weak. It carries just enough venom to make an attacker sluggish, so that it can escape and slither away to a safe place to hide.
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Nidovoir is playful and a bit impish in behavior, nudging and needling at others just to get a reaction out of them. It appears to be most compelled to badger the male Nidoran line and fusions pertaining to them.
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Though highly intelligent and well-meaning, some Nidovoir Trainers find themselves exasperated with its attempts at helping, as it is compelled to fix even the smallest error it spots someone committing.
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Nidoceus is said to appear before orphaned Nidoran and take care of them in their time of need. Nidoran raised by it are said to be some of the strongest, yet most gentle of all, acting as stalwart defenders of young Pokémon in the wild.
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Due to the Nidoran families having large groups and constantly intermingling, Nidoran is a less uncommon fusion to spy in the wild. It often seems to act as a mediator between younger members of both species.
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Nidoking mixes Nidoking's vast power with the female Nidoran's timid nature. Any damage it causes is typically incidental, accidentally hitting things with its thick and powerful tail as it quickly turns to flee from perceived danger.
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Nidotik's small body is peppered with tiny spines that deliver venom when something touches it. Though not terribly potent, the paralytic toxin is enough to lock up muscles for a time and allow Nidotik to flee to safety.
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A quirk of the fusion process has given Kecsaur quite the odd bit of biology. Opening its mouth reveals a vine that it can lash out at others, while the bulb on its back is where its extendable tongue comes out to grab food.
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Kechorn never seems to consciously change color. Instead, the impact from charging into something jolts its brain, causing it to take on the coloration of whatever it collided with until it hits another target.
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Kecdon's camouflage ability does not extend to its drill once it begins rotating. It uses its tongue to grab and hold onto berries, drilling holes into them with its horn to more easily reach the sweet pulpy insides.
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The eggs it creates come in a variety of colors. Each color signifies a different ailment the egg is specially made for treating, such as fatigue, nausea, insomnia, and so forth.
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Because it's still learning, the baby Keckhan often forgets about its own camouflage when its parent blends into its surroundings, leading to the awkward appearance of "floating" Keckhan young.
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Kecgon uses its camouflage ability to hide among the files and data of a user's computer. If it feels threatened, it may lash its tongue out and swallow the cursor before it clicks on it.
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Keclosion's flame organ and its extendable tongue are internally connected. If it stretches its tongue out to eat, it cannot flare up its flames, and the same is true in reverse.
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Kecwoodo fancies itself the life of any social gathering, attempting to wow others with displays of color changing and its self-taught style of dancing. Most find its desperation to look cool rather off-putting.
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Kecgon2 is a bit of a nuisance when loose in cyberspace. Its camouflage ability lets it blend in almost perfectly to its digital surroundings, hiding away and using its long tongue to catch and eat files when nobody is looking.
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Kectler shifts the hues of its body in accordance with the seasons. In some regions, its color changes are used to help prepare for changing weather and crop planting.
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Keceus's camouflage ability is so great that it can not only turn invisible, but intangible as well. Folk tales say that the feeling of being watched means that Keceus is observing you from an unseen vantage point.
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After stealing keys, Kecki alters their colors with its unique physiology to make them harder to retrieve. Yanking its tongue forces the keys to return to their original color.
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As the gears turn, Kecink fires out extendable tongues to catch insects to consume. Should the two tongues collide when extended, sparks will fly from the impact point and Kecink will be disoriented for a time.
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Kecmander is considered a relatively easy pet to care for, with a simple diet and disposition. In addition, the flame on its tail changes color based on its mood, making it easy to tell when it is content or not.
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Kecish hides among any flower patches it finds, changing the color of its leaves and body to blend in. Any unsuspecting insects that fly overhead get caught by its extendable tongue lashing out and snagging them.
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Kecoom's flower emits different types of pungent smells depending on the color it shifts itself into. This lets it attract and repel a variety of creatures so it can snack on a balanced meal of different kinds of bugs.
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Keclucha is a trickster in combat, using camouflage to disappear on the battlefield. It deceives foes by tapping them from one side with its prehensile tongue before striking from the other side with a bombastic aerial attack.
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Kecgast attempts to blend into its surroundings to try and secretly agitate the many noisy beach-goers it deals with, but fails each time, as it can oddly never seem to properly match the color of sand.
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Cowardly and opportunistic, Kecpod uses its long tongue to steal parts of a meal from others before quickly turning tail and fleeing, using its camouflage ability to blend into its surroundings as it hides away.
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As Keczagoon runs about in a zigzag path, it switches between two colors depending on which direction it's running. The two color combinations are unique among each member of the species.
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When it dashes in a straight line, Kecnoone's colors change and shift, creating a colorful blur. Once it comes to a halt, it's usually a completely different color pattern than before it started running.
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One can tell how well a Kecduck is feeling just by looking: should it begin to suffer headaches, it loses control of its camouflage ability and begins to shift through all manner of colors and patterns until the pain subsides.
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Sometimes Kecpoke will forget that its tail is used for fishing and instead dip its extendable tongue in the water. This often leads to the ridiculous sight of an alarmed Kecpoke attempting to sling a Magikarp or Shellder off its tongue.
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The magnetic pull of Kecmite's "ears" keeps its also-magnetic tongue perfectly centered when extended. If the tongue begins drifting to a side, it's a sign Kecmite is becoming ill.
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The tiny claws at Belpod's underside allow it some mobility, and its shell is metallic and sturdy for great defense. Should it still find itself cornered, it can use mental waves to call nearby bug Pokémon to assist it.
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Belto's mind is strong enough to assess another being's attributes with just a glance. To protect itself, all of its transformations retain a thin but sturdy layer of metal around the body, bolstering its defenses.
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Belchu lifts its tail during thunderstorms, attracting lightning to strike and recharge its internal stores. At max capacity, the electricity constantly arcs between its ears.
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Though Beldum appears identical to Metang, research has shown it is inferior to the real thing in both strength and intelligence. Some anti-fusion protest groups use this as evidence to decry fusion technology as unnatural.
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Fusion has resulted in an appearance resembling a state between Beldum and Metang. Beldum's physical might has been boosted greatly, but its mental capacity has barely increased at all.
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Belveon links its ribbons with others of its own kind to communicate. When brushed against Steel-type Pokémon, the ribbons cause them to act mildly dazed for a short period.
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Belxio discharges huge amounts of electricity through the claws at the end of its tail. When releasing voltage, its singular eye notably dims and flickers.
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Belbat is not blind like many Zubat variants; its single eye is hidden in its mouth. When hunting, it flies in front of its prey and blinds them with a flash of light from its eye before using its fangs to drain blood.
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The iron-tipped claws on Metlee's feet give it a powerful grip capable of crushing stone. It is a relentless combatant, extending its legs to grapple far-away foes and toss or slam them around.
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Metsey carries Beldum around in a hollow slot in its torso, protecting it from harm. Metsey seeks out others of its kind so its Beldum can meet another and merge into Metang.
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Metbat flies through the air at ridiculous speeds, its powerful metal wings keeping it aloft with ease. It crashes prey against the nearest surface with its powerful arms, before tossing them into its mouth where iron fangs wait.
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Metpi has the cheerful disposition of a naive child. It easily gets clingy towards others, grabbing onto them to keep close. Because of the massive grip strength its claws have, it's difficult to pry it away once it gets attached.
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Metreon's movements are slow and methodical, as if it carefully calculates every motion it makes. Its metallic body takes on a different hue in the moonlight, while the rings on its body begin glowing brightly.
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The claws on Metsaur's feet have a powerful grip, making it hard to knock over in battle. It communicates with others of its kind by extending and linking their metallic vines together.
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Metdoof's steel claws possess a far stronger grip than its simple mind realizes. It tries to help create dams for Bidoof, but usually winds up accidentally crushing the logs to splinters instead.
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Metaldo's sturdy claws let it easily dig out dens in the bottom of shallow waters. A solitary creature, it rarely comes out of its den unless hunting or defending its home from intruders.
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Some students use Metpent as a study aid, as gazing into the light on its head stimulates the brain and temporarily increases intellect. It comes with the caveat of reducing one's energy and tiring them out quicker, however.
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Metoom's drool emits an odd metallic scent that attracts Pokémon like Klink and Magnemite. To avoid being harassed, it swings its head and strikes with the hard metal leaves on its head.
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Metauna's steel shell is near impervious, protecting its evolving body within. Its massive four claws will rend apart anything that attempts to disturb its evolution process.
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With unmatched speed, strength and intelligence, Metatops was an amphibious apex predator of prehistory. Fossil records indicate even hunting Tyrantrum as prey was not uncommon.
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Metanite is always seeking out strong opponents to test and hone its might in battle. It usually tosses a sword to its foe before a fight so they can clash blades honorably and equally.
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Metaziken's four limbs strike with speed and intensity belying its heavy weight and appearance. Striking the ground with enough force lets it create pillars of fire to put pressure on its opponents.
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With its high intelligence, it can quickly ascertain the weakest spot on anything it spies. This makes it easily capable of incapacitating foes or shattering structures with a single calculated strike of its metallic skull.
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Metasharp possesses one of the sharpest tactical minds of any fusion. It prefers to move as minimally as possible, conserving energy so that it can seize victory with only one or two heavy blows.
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Metarade's arms emit a scent pleasant to Steel-type Pokémon. Once they draw near, it ensnares and crushes them with metallic vines before dragging them to its home so it may drain them of nutrients.
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Metatula's webbing is made of a highly conductive metal, making it perfect for shocking captured prey into submission. The few who resist its electricity are crushed by Metatula's massively powerful steel claws.
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What appear to be claws on each limb are actually additional fangs, capable of biting and absorbing blood. As long as even one of Metabat's points punctures a foe, it can feast on them.
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Bibone gnaws down bits of wood with its teeth, forming it into a handheld weapon. The weapons made differ across the species, from clubs to swords to spears and many other types.
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Bichan trains its fisticuffs by punching logs, chipping away until only splinters remain. Some have been trained to punch down wood into specific forms, after which the owner can sell the makeshift carvings.
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Although harmless, Bigon's appearance on a desktop can be a bit of a nuisance. It's compelled to rearrange file locations into a dam of sorts, causing clutter and disarray for the computer's user.
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Biceus appears rarely, usually in lakeside regions where Bidoof are common. Using its mighty powers, it reshapes dams that Bidoof have built into a facsimile of its own form, then vanishes mysteriously.
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Biveon is often found accompanying Bidoof groups in the process of making dams. It uses its ribbons to help move logs around, as well as helping relax tired Bidoof who need a rest.
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Bitias flies at high speeds, zooming about to gather wood to help Bidoof build their dams. Without realizing, it sometimes steals the wood from other Bidoof to help the current Bidoof it's helping.
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Biselia floats around lakefront areas, sleeping during the day and being active at night. If one dreams about becoming a Bidoof while they sleep, it's because Biselia floated past them during their slumber.
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Spirieon can fire off tiny electrically-charged needles from its rocky mane. Folklore in some regions says that those who are pierced by the needles will one day join the collective of spirits that inhabits its stone.
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Spirigon is said to be Porygon corrupted by over 108 viruses afflicting it at once. It acts in a glitched, distorted fashion, and its presence corrupts and damages electronics it inhabits.
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Spiripi's shell appears to contain several spirits within. The main spirit that comprises the body is protected by these other spirits, which leak from cracks in the stone to strike out at any threats to the main body.
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The spirits inhabiting the stone form limbs to hop around swamps and ponds. Spiritoed then extends its face out from the mouth like a tongue to shriek at and scare away potential aggressors.
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Spirigon2 is said to have been created by placing 108 powerful programs into a single vessel. It has a lot of power within cyberspace, but behaves erratically and may randomly turn aggressive.
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Spirifeon is said to be formed when the spirits of deceased plants conglomerate into a single stone. It siphons the life essence from nearby plantlife in order to sustain itself.
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The many spirits inhabiting Spiridum's stone manifest a spiritual arm that allows it to float around or grab and crush aggressors. The spirits are not entirely in sync, however, causing it to behave erratically at times.
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The many spirits inhabiting Spiriking's stone are all lazy by nature, rarely exerting the effort to manifest its full form. Disturbing it while it rests, however, will incite a very quick and violent retaliation.
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Some legends say Spiriceus is the result of 1000 souls possessing an Arceus statue and achieving sentience and untold power. Gazing into the swirling aura ring around its torso is said to give a person a glimpse into the afterlife.
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The sword embedded in the ground emits a faint aura that compels people to try and pull it out. Once they venture too close, the spirits possessing the sword lash out and attack in an attempt to add to their numbers.
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The portal linked to Spirikia's tail suggests the spirits inhabiting the stone artifact may have come from some other dimensional space. Some researchers theorize it may even have a link to Ultra Space and Ultra Beasts.
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A shell-shaped stone houses the many spirits that make up Spirielgon. It conserves energy and rarely moves, its ghostly form emerging from small cracks in the stone only when it feels truly threatened.
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Spirink resides in the stone-shaped gear, which rotates slowly at all times. The longer it spins before unleashing its power, the longer the spirits inhabiting it can remain manifested.
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Spirikoal is thought to be the spirits of an old island civilization that worshiped Torkoal, their souls joining together in idols carved in its shape. It resides in volcanic areas, warning travelers away from perilous conditions.
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Spiriloud is a number of spirits inhabiting a stone remarkably similar in shape to a boombox. Its haunting, distorted cry sounds like 108 voices shrieking in unison.
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Spiriduck moves with an odd, stumbling gait that some believe is due to the body being possessed by many spirits. When it exerts psychic powers, a ghastly and ghostly aura flares up around its body.
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Spiricanth hides at the ocean bottom pretending to be a simple rock, using the spirits possessing the stone to move about when the coast is clear. An eerie glow radiates from it while it swims.
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Some believe Spirinine is the conglomeration of many lost Arcanine spirits combining into one being. When it howls at night, a chorus of identical howls join in, even if no other creatures are nearby.
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Lucabone wields aura-infused bones with incredible finesse. Strikes made by these enhanced weapons leave painful aura burns behind that take ages to go away.
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Lucafree can sense the aura of plant life around it, letting it know which flowers are the healthiest and most full of pollen for it to sample. It refuses to eat from plants that don't have a strong enough aura.
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Maritime workers consider Lucaras invaluable in times of disasters at sea, especially during the night. With its ability to sense aura, it can locate those in need of rescue more effectively than the naked eye.
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With a powerful fighting spirit, Lucato will only copy opponents it deems worthy enough, fighting in its normal form until then. Its transformed state retains a faint flickering aura emanating around it.
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To appear taller and more imposing, Lucatret raises itself up with its tail. It can even use aura generated from its tail to boost itself further upward, to try and intimidate particularly large opponents.
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With the ability to sense the auras and the minds of living creatures, few can hide their true motives from Lucaeon. Law enforcement agencies are beginning to consider employing it to assist in lie detection during interrogations.
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When idle, Lucagon2 curls itself around a data sphere it creates. Holding the sphere brings it comfort, but it can also use the orb as a powerful thrown projectile when it feels threatened.
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Lucasey infuses its eggs with aura based specifically on the aura it senses from those not feeling well. With the infusion, the eggs are specially enhanced to be more effective at curing the person's ills.
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Lucavoir's psychic abilities and aura manipulation combine to make it a formidable opponent. Its senses give it amazing foresight, and the large aura projectiles it counters with take out most foes with a single shot.
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Lucaceus's skill with aura is nearly unmatched. It can freely manipulate its own incredible aura and even use it to form copies of itself or its opponents to aid itself when in combat.
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Extremely powerful and prideful, Lucaleon flares its own aura often, taking any chance it can get to show off its strength. Even the smallest slight against it will see it indignantly respond with viciously sharp aura slashes in retaliation.
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Lucark's illusory powers are so effective it can even perfectly recreate the aura of others as well as their form. It's said the goal of every Lucark is to master 1000 auras.
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A powerful aura cannon rests on Lucaesect's back, capable of firing devastating beams of aura energy. It only chooses to use this on opponents that have given it a decent enough fight to warrant its full power.
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The webs Lucatula spins carry some of its aura-detecting nature within. Those that are pure of aura can touch the threads and feel no shock or stickiness, but evil hearts will be jolted and stuck nigh-instantaneously.
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Lucalurk patrols dark caverns, using its aura-sensing capabilities to detect intruders. If it sense no evil it ignores the target, but shows no mercy in repelling those with detestable auras from its home.
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Lucagar uses its mastery of aura to flare up a powerful blaze of spiritual energy around it, shaping it into whatever fearsome monstrosity it thinks would most frighten its opponent senseless.
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Lucano's pendulum is formed from its own aura manipulation, ensuring that it never loses its method of hypnotizing foes. It prefers to hypnotize those with evil auras in order to forcibly change their ways.
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Lucaler's oversized claw makes for a deadly accessory in combat. Already powerful on its own, it can focus aura into the claw and create concentrated aura orbs it launches with incredible force.
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Friendly by nature, Gibret gently nips and tugs at others when it wants to play. It's particularly fond of being given something to hold in its mouth and then playing a game of keep-away.
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Gibray's excellent vision lets it scope out prey from long distances and even through solid rock. Its bite can deliver a powerful paralyzing shock; once prey is bitten, there's no escape.
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Gabchou surges quickly through the water in silence, blasting potential prey with a blinding flash of light once it gets close enough. While the prey is stunned, it circles around and attacks from behind while they're defenseless.
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Gabreep owners must take care to shear it often, as the buildup of electricity in its wool will agitate it and increase its aggression. An overgrown Gabreep will gnash at anything near, while a sheared one is completely docile.
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Some generations ago, people would traverse mountains to hunt Gabtar. A controversial medicine said to greatly improve vitality was brewed using ground-up Gabtar scales as a main ingredient.
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Gablie goes on the attack and bites at anything that enters its territory. Those bitten by it will likely become frozen solid as it latches onto them and exhales its freezing-cold breath.
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Making its home in forest areas near the ocean, Gartler is highly territorial. It scratches deep gashes into trees to mark its territory and warn others to stay away lest they wish to be cut just as deeply.
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Gartank is incredibly dangerous to milk, as its udders are pointed and extremely sharp. If successfully done, the milk it produces is highly energizing and very good for bones and muscles.
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Escaping from a hungry Garbell is not easy. Even if one runs from the tree it hangs from, it can fling itself and extend its leaves in a way that lets it glide through the air in an attempt to swallow fleeing prey whole.
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Garter loves to frighten others by jetting through the air at high speeds and pretending to cut at its target with its floating limbs. Its devious mocking cackle remains in the victim's mind long after it has vanished to find another to scare.
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Venutu's huge flower weighs heavily on its tiny body, limiting its mobility. To compensate, it propels itself short distances by using powerful vines that extend from within its flower.
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Venusparce's wings aren't strong enough for it to take off and fly. If it needs to move around quickly, it fires the drill-tip on its tail, connected by an extendable vine, lodging it into surfaces to pull and swing itself around.
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Spotting a Venuslash in the desert is a good sign for weary travelers: since it needs plenty of fresh water to nourish its large flower, it makes its home close to oases where water would be plentiful.
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Venuziken keeps a set of thorny vines wrapped around its fists any time it enters combat. It uses them as whips and lassos to reel in evasive opponents before striking them with massively powerful kicks.
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Venuvoir's psychic powers let it manipulate the plant-life around it, growing flowery vines from the ground to protect itself and others. Its large flower can generate a thick protective barrier of pollen and flower petals as well.
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This variant of Venuvoir lacks the typical enormous flower atop its head, hampering its photosynthesizing capabilities. It needs to spend a larger amount of time basking in sunlight to keep itself energized.
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From within the plant on its torso, Venuceus can sprout up to a thousand vines to defend itself. It resides deep within verdant forests, surrounded by plant life and Grass-type Pokémon that seek its protection.
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Venuquaza flies above the clouds, gathering sunlight with the flower on its head. If it is forced to descend from the skies, it devastates opposition with an intense Solar Beam.
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Venurona's leafy wings absorb and store vast amounts of sunlight. It flies deep into the darkest parts of the rain-forests to cascade the stored light across plants that need it, helping keep the plant-life healthy and verdant.
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Venutrum lumbers around the deepest parts of lush forests. It uproots trees with ease thanks to its powerful jaws, clearing out open spots for it to lay down and nap while absorbing copious amounts of sunlight to sustain itself.
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When Venuselia flies through the air at night, the flower on its back releases colorful spores that bloom vibrant plant-life. The resulting plants that grow have fragrant scents that put those that smell them into a deep and pleasant sleep.
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Venuling will often hide near the flower on Venusaur's back, blending in with it. It aids the larger Pokémon by helping it with grooming and removing small parasites from its back.
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Nidoffy rubs its own fur to generate sparks and electricity along its claws. It uses the voltage it gathers to make little light shows to entertain children and young Pokémon.
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Nidoking's burgeoning maternal instincts mixed with its aggression to make it a fiercely strict guardian. Those it takes under its wing are trained harshly, and punished even harsher for misbehavior.
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Nidoking thinks of itself as a mediator between members of Nidoran clans. Its aggressive nature makes most of its mediation consist of aggressive displays meant to cause both parties to cower in submission and cease fighting, or else.
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Mawking's large tail hides a secondary mouth more ravenous than the one on its front. Many would-be hunters become prey when its tail opens up and takes a large bite.
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Though they all share the same body, each of its many mouths has its own appetite. As such, it is always hungry, and always searching for the next meal to shove into its starving maws.
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Mawlosion has a volatile temperament and is easily angered. Once its fury is triggered, it retracts the flames on its back and focuses all its fire to its head, breathing massive plumes of fire all around it in an aimless rage.
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Mawking, in order to meditate on its deep thoughts, can shut its shell tightly around its head to shut out external stimuli. In this state, the orb glows and telekinetically tosses aside anything that comes too close.
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Old folk tales say that Mawceus devours the souls of the wicked, storing them in the false mouth on the back of its head. The stories further say the stored souls are used to fuel its wicked powers, used to cast hexes upon the irredeemably evil.
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Mawpass remains almost completely still, biding its time. When unsuspecting prey wanders within range, it uses powerful lung capacity to inhale its new meal into its jaws, which clamp down and allow no escape.
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Tricky and malevolent forest spirits, Mawtump lull others into a false sense of security with the false wooden face they wear, pretending to be comforting or concerned so they can slip up closer to a victim and take a big bite.
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Mawetta lives within abandoned homes, pretending to be a normal piano. Once an unsuspecting adventurer comes near, it springs to life and chases after them, gnashing its toothy maw.
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Magnetism within the jaws of Mawton's twin false heads pulls prey in closer to be bitten. Its small and cute appearance has inspired waves of merchandise, particularly in Paldea.
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Mawduo's twin mouths lie in wait, secreting faint smells to draw creatures in to be devoured. The two often try to steal food out of the other's mouth, despite sharing a stomach.
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It buries itself in stone, leaving only a single part of its tail exposed above ground. When something touches this stone, Mawnix leaps from its tunnel and devours the unfortunate victim before diving back underground.
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Tentacles protrude from a small portion of Lilpod's hard shell. Small insects that float within range will be snatched and pulled inside to be consumed as fuel to speed up its evolution.
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Lilras dwells in areas with lots of kelp for it to feast upon. It has been observed batting around clams and shellfish on the ocean floor for fun.
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Although it only has one extendable tongue, the antennae on Liltoed's head generate a similar sticky saliva that can trap insects for it to consume at its leisure later on.
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Lilts hides itself in underwater dens, timid and afraid of most other aquatic denizens. Its many feelers sense the presence and emotions of others around it, letting it know when it is safe to peek out.
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Liliard's lower body has excellent gripping power. It grapples onto larger opponents and ceaselessly stabs away at them with its blades until either victorious or knocked out.
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Lilrachi's underwater habitat appears to be linked to where meteors fell into the ocean in prehistory. It remains relatively inactive, but nights of meteor showers see it becoming a much more active hunter.
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Several sticky tongue-like organs stretch out from Lilem's core. As it trudges around mountain areas, these limbs stretch out and grab anything in sight, dragging it back into its hungry center.
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Pokémon always seen together in a pair, sharing an obviously strong bond. The younger appears more energetic and naive, and is protected by the more aggressive and introverted older one.
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Cradtyke inhabits shallow waters, waiting until it sees a large amount of small creatures congregating. It leaps out of the water and rolls around, its sticky appendages capturing the tiny morsels to be dragged back into the water for consumption.
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Cradgrowth lives on the ocean floor, typically covering its body with seaweed and kelp. Its massive extendable arms reach out and snatch large fish that swim too close, making them easy meals.
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Cradvoir extends sticky tendrils from either of its hands to immobilize opponents. The tendrils also work effectively to catch small insects, one of its preferred sources of sustenance.
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The tendrils growing from Cradveon's head are coated with a faint layer of a sticky substance. It prances through forests catching bugs to eat with its ribbons.
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Cradno has limited eyesight, but its feelers on its neck make up for that with intrinsic senses of its surroundings. The moment an insect buzzes by, the feelers snatch it up and throw it into Cradno's mouth.
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Those put to sleep by Cradno's hypnosis dream vivid visions of a prehistoric world. Some scientists think exploring these dreams further could lead to archaeological discoveries.
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The feelers on Anoret's sides alert it to fluctuations in temperature and air pressure. Using this, it can tell when a cold front is approaching, and dig itself a den to hoard food in and wait until warmer weather arrives.
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Anowoodo hides amid underwater plants in an attempt to camouflage itself. The many eye-stalks on its hands give it strong vision, but also present multiple weak points foes can take advantage of.
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The stalks jutting from the sides of Anopip's head are its actual eyes. The eye-like pattern on its face changes depending on its mood.
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Anoceus's eyes are quite powerful, able to see clearly for miles in all directions. Even the tiniest of bugs won't escape its sight as it hunts for them around the coastal forests it tends to inhabit.
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Anomence's impressive size and wingspan cuts an imposing visage, but its behavior is simple and non-confrontational. It spends much of its time in the air, swooping down only to dig up tree bark and feast on insects hiding beneath.
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Anoveon's eyes, attached to the end of ribbon-like feelers, give it a wide range of vision. However, the ribbons are easily blown about by the wind, hampering the effectiveness of its sight.
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Anotina resides near shorelines, patrolling the area for prey swimming within the shallows. It sends out shadowy tendrils into the water to ensnare creatures to eat, preferring being on land to diving into the water itself.
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The feathery plumage hides gills that allow Anorunt to function underneath the water as well as on land. Due to its mass, it doesn't swim well, instead walking along the ocean floor and digging for food.
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The mushrooms growing on Anoras's back are a type thought to have gone extinct millions of years ago. As the fungi can only grow on Anoras itself, care is taken to protect the species to help further scientific research.
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Armorb rolls around the depths of the ocean, shuffling its claws through the sand to dig for food. If it thinks it has chanced upon a prey's den, it creates a small explosion with one claw to blow away the sand and reveal the morsels within.
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Armaura is primarily found in cooler, wetter regions of the world, subsisting on moss, algae and the occasional insect. The frills on its neck and head are coated with a very faint layer of frost.
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Armo-o lives in small groups nestled around shallow waters. It uses its front claws to groom others of its kind, keeping the scales on their heads nice and clean.
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Craneon bathes in water constantly to keep its cranium clean and pristine. It's not aggressive by nature, but anything that causes its dome to become filthy is in for a painful, pointed charging headbutt.
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Crantini sheds its skin regularly, which leaves its domed skull soft and weakened afterward. It immediately goes around headbutting things to quickly toughen it back up.
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Cranown does not take kindly to others trespassing in the ruins it inhabits. It spins through the air and tackles at others, the spines on its cranium causing painful gashes if it connects.
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Cranvoir is a bit overly zealous in its defense of its beloved Trainer. Unless taught otherwise, its first instinct towards unfamiliar people is to freeze them with psychic powers before using a charging headbutt.
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Cranveon's territorial nature leads it to charge at anything moving within its perceived domain. It headbutts its target before wrapping its ribbons around them, holding them in place so it can keep headbutting them.
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The hard plating on Cranpuff's head produces a sharp clanging that varies in pitch depending on how it was struck. It headbutts things and uses the tone created to help it tune its singing.
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Rival Cranmeleon in the wild compete against each other by butting their solid craniums against each other. Each impact causes the fire on their tails to flare up explosively.
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If Rambone taps the bone it carries onto its solid skull, it's a challenge. Rivals in the wild charge into each other to see who has the stronger headbutt, and the loser forfeits their prized bone.
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Ramkrow is loud and abrasive, barking out orders to any Pokémon smaller than it. Most learn not to resist its commands, lest they be on the receiving end of a violent and crushing headbutt.
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The crystals growing on Rampardos's body are extremely sturdy; only impact with another Rampardos will chip them. Their rarity and vibrant shine make crystal shards a highly prized commodity.
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Its cranium is so sturdy that it's thought to be completely invulnerable. Once, a misfired cannon shot struck a nearby Ramdon; the cannonball shattered on impact, and Ramdon neither flinched nor noticed.
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Shielbuzz clangs its fist against the shield on its arm as a challenge, seeking strong opponents to fight. Striking the shield on its head temporarily enhances its body's electrical generation.
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Shielrogue carries a heavy shield as tall as it is to give it better defenses in combat. If a battle turns desperate, it may toss the shield aside and fight with a berserk fury.
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It is still developing its dance and mimicry skills, and is quite self-critical. If Shiel Jr. fails to perfectly copy a dance or action, it hits its own resilient skull plate while throwing a tantrum.
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Shielperior play with each other by launching small rocks from their hands at the other, reflecting them back at the thrower by bouncing the stones off of their solid skulls.
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Shielvoir always stands close to its Trainer, regarding itself as something of a bodyguard. It creates psychic shields in front of itself and its allies, bouncing attacks back before flinging its constructs at the attacker.
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Bastiouna's extremely resilient cocoon stores the kinetic energy of strikes made against it. If something attacks it, the force they applied will be immediately rebounded back, injuring its attacker while its shell remains unharmed.
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The top and bottom layers of Bastiotress's body are nigh-impenetrable, with only the small area between them being vulnerable. To protect its weak spots, it fires high-speed metal shards from the holes on its sides.
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Bastiotei travels quickly across the land defending the weak, stopping bullies mid-strike with its sturdy skull. It gives the perpetrators one chance to back away and avoid conflict, acting mercilessly to those who don't heed the warning.
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Bastioish's durable body makes it able to take a head-on collision from a speeding car and barely flinch. Its rocky leaves are less sturdy, however, and may fly off after a sufficiently powerful impact.
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Bastioselia has occasionally been spotted by people just waking up, vanishing as soon as it realizes it has been seen. It is said it watches over sleeping people, defending them from spirits that would cause the sleeper to suffer nightmares.
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Bastiocanth's heavy plating gives it a supremely slow swim speed, but makes it near impervious to predators. A rampaging Gyarados was once knocked unconscious after it charged straight into a Bastiocanth aimlessly swimming by.
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Slapie spends much of its time sleeping inside trees. It only wakes up to devour every leaf on the tree in a feeding frenzy, then goes straight back to its constant hibernation.
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Slagela lumbers around slowly in tall grass areas, poking around for food and swatting at anything that bothers it with its huge arms. Its vines, if removed and steamed, make a meal that invokes drowsiness in those that eat it.
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Because the joey spends most of its time sleeping and requires little food, Slakhan is a rather lax parent. It is one of the few Kangaskhan fusions that allows others to hold its young for extended periods.
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Slafree takes its time consuming the nectar of entire fields of flowers. It violently punts anything that comes too close while it is eating; even much larger Pokémon can be sent flying by its kick.
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Tiny and lazy, Slaper only needs to feed once a week, loafing the rest of its time away. Even yawning is treated like a strenuous activity for Slaper.
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Highly attached to their Trainer but extremely lazy at heart, Slavoir uses psychic powers to subtly influence its Trainer to live a more indolent lifestyle like it does.
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Slawile stores berries in its false mouth so it can lengthen the time between hunts for food. Occasionally, it may injure itself trying to store too much at once in this effort to be lazy.
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Power radiates from every inch of Slaceus's body, but it rarely moves, too lethargic to unleash its vast strength. Stories say if it were to unleash its true power, the planet itself would rupture.
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It rarely moves, so an ecosystem of small Pokémon flourishes on its back. This suits Slaterra just fine, as it can feed on leftover bits of their meals that fall from above, letting it remain sedentary longer.
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Just a simple brush from Slaveon's ribbons causes waves of lethargy to overwhelm a person. This effect leaves the afflicted party feeling lazy and listless for at least a week.
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Legends say it sleeps somewhere far above the clouds, and that should humanity's follies wake it from its slumber, it will descend with great fury and put all of humanity to rest.
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Slablim enlists help from Drifloon in order to fly, as it's too heavy to float on its own power. It commands them to carry it to areas rich in fruit, so it can drop down and gorge itself.
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Slapuff's singing is quite cacophonous, as it doesn't bother to practice and hone its skill. Listeners often feign sleep to make it stop more quickly; the resulting indignant wrath is still less painful than its song.
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Slabas is usually content to float placidly in water, ignoring most of its surroundings. Should something agitate it, however, it will fly into a thrashing rage potent enough to give a Gyarados pause.
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Many falsely assume the two Pokémon work in tandem to trap unfortunate victims, but in reality the Slaking is trying to save any creature Palossand tries to sneakily capture and hide within itself.
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Its wings have atrophied from lack of use and even the fire on its tail hardly smolders when it deigns to move around. If angered, however, Slaizard's fire will erupt into a blazing inferno used to immolate the target of its ire.
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The twin flails of Nidoblade strike hard and fast against all opposition. Though normally it carefully coordinates its attacks, if a child is in danger it goes berserk with protective instincts and enters a whirling frenzy to smash the threat.
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Nidoking is powerfully aggressive, but also has a strong maternal instinct to protect anything smaller than it. Some have even been seen getting into fights with Kangaskhan over who could better protect the child.
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Abchu creates images made of sparks above it in an attempt to warn others of impending disasters. Because its powers are weak, however, the images are vague or misinterpreted, and its warnings often go unheeded.
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Absly possesses the ability to foresee disasters, crying when it receives the precognitive visions. Researchers have found it cries differently depending on the kind of disaster, and use this to more quickly decipher its warnings.
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In the past, many thought a swooping Abcor intended to steal their life away with its scythe-shaped tail. It is now known it is actually diving to protect them, pushing them away from perceived danger.
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Abking uses its strength and intimidating appearance to frighten villages into evacuating before disasters strike. In the past it was believed to be the cause, but now it's known that it merely acts the villain to hasten people fleeing to safety.
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Abwick appears in dangerous locales, drawing people to follow by lighting the wick upon its head. Those who don't follow the flame will wind up meeting a terrible disaster of some kind.
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Abkyu seeks to improve the poor image of Absol, by doing good deeds while disguised to resemble it. This slowly garners it the friendship of Absol and humans alike as the damaged reputation is repaired.
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Duscute's shells are fragile, so they band together tightly and try to frighten off any potential dangers. Working together, they can use psychic powers to project a fearsome skull visage above them to better scare off attackers.
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Dusdra lurks in the darker parts of the ocean, hiding among rocks and seaweed until it's time to strike. Its single red eye lowers into its ribcage to give it more visual range to scope out its next prey.
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Once it's charged up enough energy, Duskid lets loose red-colored sparks from the prongs on its head. These special electrical bursts leave those hit afflicted with a minor curse of fear, leading to trembling and paranoia.
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Milk sourced from Dustank emits an eerie glow at night. The milk makes most creatures slightly nauseous, but Ghost-type Pokémon adore the taste and can consume it with no problems.
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Seeing Dusgia in flight was considered a deeply bad omen for sailors. The legends said that locking eyes with it would cause it to follow one's ship and harass it unceasingly until it was sunk.
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Dusnaut's red eye puts those who gaze into it into a short-term trance. While under its spell, Dusnaut uses them to get fruits it from trees it can't reach, then dismisses them from its control.
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Said in some legends to harvest the souls of the malevolent, Duspom swings a massive scythe wielded by the skeletal arms jutting from its body. It lets out a distinctive cackling shriek as it reaps its target.
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Dusveon can be seen occasionally milling through graveyards. It comes up close to those mourning near a loved one's grave, brushing them with its tendrils to provide them with some level of emotional comfort.
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Dusdon was depicted in ancient drawings as a resident of the underworld that rose up to punish those who did not respect the planet's majesty. Stories say it would rend the land asunder, opening crevasses up to swallow civilizations whole.
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Dustom is considered a bit of a menace, due to the fact that any electronic it possesses will cease to function after it leaves it. Sadly this is unintentional and involuntary on Dustom's part.
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Duselgon moves very little, awaiting evolution while protected by a shell made of dense and sturdy bone. Those that gaze into its glowing red eyes too long swear they see the image of a demon developing within its shell.
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Dusty loves to cause problems in the dead of night, frightening, attacking and even pickpocketing hapless travelers it sneaks up on. Alone it is a nuisance, but it is common for gangs to form and become a true menace to nearby societies.
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Smaller Ghost Pokémon like Gastly and Shuppet will hide within Dusloud's mouth for safety. When Dusloud is in combat, it sends out its compatriots to help assist it in battle in exchange for being their safe haven.
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Alone, Dusamo is fairly weak and powerless against most opposition. As such, it travels in schools together, scaring off predators by simultaneously making their stark red eyes glow bright.
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Dusra has incredibly weak defenses, but a lot of determination. In battle, it constantly teleports to endlessly dodge until its opponent gives up out of exhaustion or frustration.
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Dusbell's hunting strategy is to phase through foliage in the darkest of night, startling its target with its stark skull-like visage. With its prey frozen in fear from the display, Dusbell swallows it whole.
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The bones on Dusmite's side emit faint levels of magnetism as well as a strange spiritual aura. When the bones vibrate and rattle, other Ghost-Type Pokémon in the vicinity gather around it.
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Dusctret raises itself up with its tail to get a better vantage point, casting an eerie red light with its singular eye. Some say a Dusctret's gaze stares right into the soul of other creatures.
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Very simpleminded, Duscsire typically plods around bodies of water located near graveyards. It creates spectral balls of water with its large hands, and lobs them at passersby, mostly out of boredom.
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Ghostly gray flames flare from the cracks in Duscargo's shell when it is angry. Though it has low mobility, its disembodied hands can reach out quite a distance to grab foes and drag them closer to be burned.
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Using psychic and ghostly powers, Duscvoir can create floating hands to help in its endeavors. It typically uses these to grab and punish unruly Ghost types that are misbehaving and pranking others.
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When in combat, Dusclade extends blades from its elbows comprised of a strange spectral energy. It's said that these blades will cut an opponent down to their very soul.
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Duscleon extends a red spectral energy from parts of its body. These blades and talons are incredibly sharp, and rumored to be able to slice through to an opponent's soul.
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Duscgrigus resides in ancient crypts, lying dormant with its eye socket seemingly empty. If a graverobber should stumble upon it, however, its singular eye will appear, glowing red as it attempts to drag the thief into the hollow socket.
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Duscbat casts hexes on passing Trainers, though it has been discovered the spells are not malicious in nature. Heart-shaped marks appear on those affected, and their amorous feelings spike for days afterward.
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