Page 2 / 3 of 2789 pokedex entries by sk372.
Pokémon hatched by Blisking are taught to be strong, friendly and protective. If a wild Pokémon follows you and shields you from danger before even meeting you, chances are it was raised by a Blisking.

If Blisrai approaches while one is sleeping, one's dreams will turn to thoughts of child-rearing. It haunts young couples yet to have children, filling their dreams with happy fantasies to encourage them to start a family.

When raising young, one of Blisdrio's heads tries to be stern, but the other two cannot resist coddling and spoiling the child. Blisdrio tries its best to strike a healthy balance to raise its young correctly.

Raipie is rarely seen, only appearing in forests during intense thunderstorms. It absorbs static in the air with its antennae, which hastens its growth as well as its speed.

It fashions a small hammer to bludgeon foes and charge with electricity. The hammer is surprisingly heavy; even Pokémon like Machamp and Slaking strain to move it, yet Raibone wields it with ease.

Raiwak wields its hammer flawlessly, even throwing it as a projectile when needed. It's said only the chosen may lift the hammer, as no one human or Pokémon has been seen able to budge it aside from Raiwak.

Raitres flies for vast distances, only ever seen roosting at the rim of volcanoes. Should its perch become volatile, it casts down lightning into the volcano that somehow returns it to dormancy.

It fires a lightning orb into the sky, which creates a furious thunderstorm in seconds after bursting. Raitwo controls the lightning within the dark clouds it creates, mercilessly frying its opponents.

The berry juice created within is often described as having an "electrifying" taste to it, making a drinker's muscles tingle slightly afterward. Companies now sell energy drinks with Raickle juice as an ingredient.

The spines on its back generate electricity it can draw onto its claws. It scrapes its claws together to make sparks as a threat display, before firing deadly bolts of lightning at those that don't heed the warning.

Railia's dance routines are known for their dramatic flair. Sparks fly from its hands and tail as it spins and leaps, and every performance ends with a raised hand and a summoned crack of lightning.

Its psychic pulses create a powerful shockwave around it that sounds like booming thunder. It rubs its pained head afterward, emitting short crackles of lightning from it as it does so.

Enras has been rarely spotted in areas full of lava or extremely hot waters. Although normally solitary, if it finds stranded humans in its home, it will ferry them safely across the scalding hot waters or magma.

Endos is an elusive sort, often taking flight and escaping to parts unknown the minute it is spotted. The footprints it leaves behind smolder and spark for several minutes after being created.

When at ease, the ribbons on Suilade's elbows flow and ripple like water. Once in combat, they harden and sharpen into weapons that can cut razor-sharp blades of water through the air.

Suicorio has been observed in the wild dancing around the edges of dirty lakes and ponds. Once its dance ends, copious amounts of thick steam rise from the water's surface, and once it dissipates, the filthy water is pristine.

Larvipie digs deep into the ground in order to consume high-quality soil. It often runs afoul of Diglett, whose tunnels tend to make the most delectable of dirt.

The Tyranitar skull on its head makes it feel more confident and powerful. Larvibone will throw its club at others to pick fights, even with Pokémon several times its size.

Larvisey digs holes periodically to bury the eggs it creates. Though nothing grows from the egg itself, plant life and soil surrounding it will become much more nutrient-rich in the coming months.

Larvicuno buries itself in the dirt when at rest, its cold body chilling the surrounding areas. If an area develops a sudden overnight permafrost, Larvicuno is almost certainly sleeping somewhere beneath.

Larvitini tunnels its way through the ground of mountain trails, devouring soil and then lightly covering the holes it leaves behind. Trainers are advised to tread carefully so as not to trip on these hazardous pitfalls.

It stomps around and makes loud cries attempting intimidation. It dreams often of the day it will evolve fully, so that it may finally be tall and powerful.

A favored pastime for Larvipy is to roll up clumps of dirt with its trunk and lob them at each other. Overly zealous young Larvipy may end up creating a ball of dirt too compact and heavy for it to lift.

It buries the shiny coins it collects in special underground stashes it digs. It will bite and scratch at anything it sees standing too close to its treasure spots.

Larviler uses its multiple arms to sift through dirt and stone carefully, being very particular about what it consumes. It's thought that it only wishes to consume minerals that will assist in speeding up its evolutionary processes.

With its shell having developed early, Pupitar has adapted a more mobile form but possesses weaker defenses. It uses flaked-off bits of its shell as projectiles to fling in self-defense.

Pupitang floats around mountainsides, its steel shell making it nearly impervious to outside forces. It scratches lines into rock walls, marking the territory it aims to claim once it evolves fully.

Pupielgon rarely moves, staying almost completely immobile and glaring at those who come near its almost impenetrable shell. It conserves as much energy as possible, ready to unleash it all when it finally evolves.

A volatile force to be reckoned with, Tyrandon rarely uses its horn despite how sharp and sturdy it is. If an opponent sees it spin and rev up its drill to use in battle, it means they've earned its respect as an equal.

There are few safer ferries across the sea than Tyranras. Protective of its human passengers, it can easily overpower threats through strength or by creating massive whirlpools with a single motion.

Territorial yet constantly on the move, Tyrandos claims mountains all across the land for itself. If it finds others encroaching on a mountain it considers its own, it will reduce it to rubble via thunderbolts rather than share its domain.

It flaps its wings as a way to help keep its temperament even and not go on a rampage. Should it lose control or be forced to defend itself, it's said it could crumble a whole mountain with only a few strikes.

Tyrangrigus were stationed in the tombs of the most revered of ancient kings to watch over their possessions. Graverobbers that foolishly thought to steal would be buried beneath Tyrangrigus's endlessly-spawning limbs of sand.

Tyranxys can create projectile orbs that burst into intensely raging sandstorms. Research has shown that despite appearing like normal sand, the material of the storms is a mineral not of this planet.

The material that makes up the majority of Tyranagon's skull is incredibly hard and resilient. A single headbutt is enough to nearly shatter a solid steel beam.

Tyrankazam formulates spoons out of tightly-packed sand using its psychic powers. Possessing these spoons helps it focus its mind and temper; without them, it would lose its mind to rage and create a devastating psychic cataclysm around it.

A mighty muscular behemoth of a Pokémon, Tyranchamp's four arms can pummel a mountain to dust in minutes, before creating a massive sandstorm with the remaining rubble.

The sandy scales of Tyranlem are tightly packed and impenetrable to most attacks. In battle it can burst its scales into a massive sandstorm to obscure vision, making it easier to charge down and crush its foes.

Tyrangar hunts by conjuring up blinding sandstorms that trap its victims completely. Hikers say nothing is more terrifying than seeing Tyrangar's demonic grin appearing from within the walls of whirling sand.

Packed with potential, this tiny Pokémon is capable of producing gale-force winds crackling with electricity. Luchu's storms are so powerful that it easily blows its lightweight body back from the force of the wind it generates.

Lupi has a petulant personality and won't hesitate to loudly bawl if it is displeased in any way. As it cries, powerful winds whip about it and begin forming tiny storms and tornadoes.

Twirling its body parts around fast enough lets Lugon-Z create massive tornadoes. These mighty funnels of wind teleport around at random, creating chaos as they vacuum up everything nearby.

Lutrum tends to make its home around caverns that border the ocean's edge. Highly territorial, it lets out bellowing roars that summon gale-force winds used to blow away any intruders to its domain.

Its body is wrapped by violent winds and crackling storm clouds, surging with every flap of its wings. None yet have managed to pierce the maelstrom and see what its body truly looks like beneath.

Pikabone appears to have chiseled a weapon and helmet out of Thunder Stones. It uses the stones to enhance its electrical abilities without yet evolving.

Pikato likes to lay atop people's heads, the high vantage point making it easier to absorb static in the air. Because of its Pikachu-like appearance, it's become trendy in some areas to wear it as a cap.

Though lazy in demeanor, Pikakoth still possesses potent electrical stores that discharge on contact. Those stunned by its electric jolts often wind up being a makeshift bed for it to nap on while they're paralyzed.

People living in areas with regular thunderstorms have come to welcome Pikaling's presence. Superstitions say that its chirping song is a ward against lightning strikes, keeping home and property safe from harm.

As it rolls around, Pikaeal's fur charges up with static electricity. Domestic Pikaeal often like to roll around in laundry piles, bouncing away with stray bits of clothing clinging to its body.

Pikaby clicks its claws together to create electric sparks as a threat display. Those who don't heed the warning fast enough will find themselves zapped in short order.

With every swing of its bladed arms, Ho-ther leaves a rainbow trail behind. The aftermath of especially intense battles is said to be a truly breathtaking marvel of color.

When it flexes, Ho-buzz creates crackling lightning around it in all the colors of the rainbow. Many foes are too transfixed by the technicolor display to properly defend themselves from the coming strikes.

Ho-etta's fiery dances are said to be truly miraculous displays of rainbow-colored flames swirling in fantastic patterns. It refuses to let its dances be recorded, wanting its performances to be truly special.

The sharp scythes it wields are able to cut through the fabric of time and open up small portals. It typically uses these to help smaller Pokémon evade predators.

People will give out offerings to the shrine on Celeras's back. Should it deem the person and their offerings worthy, it will take them on a pleasant sightseeing trip through time.

Celeflora stands in wide empty fields basking in bright sunlight. Once it's gathered enough, it manipulates time among all the flora around it, making it all bloom at once and creating a lush field of flowers.

Drinking the juice Celeckle creates from berries seems to have mildly rejuvenated old cells in living things. Some scientists theorize studying this could lead to the creation of concoctions that could stave off the effects of aging completely.

Celeslash styles itself a knight, fighting fiercely with sword and shield against much larger foes. It has a stubborn streak, so if it loses, it reverses time and keeps trying until it finally emerges triumphant.

Its power to control and travel through time is unparalleled. It's thought that Celealga could change how time itself fundamentally functions if it wished.

It's thought that sightings of Celelett are all of the same Pokémon, digging its way through time. What era it is aiming for and what it hopes to achieve when it arrives are still subjects of intense research.

It is advised to give Celeduck a good amount of space, as should a headache flare up, its time-control powers go haywire and involuntarily teleport it and its surroundings through time.

Celepoke is lazy and sleepy by nature, taking naps that can last centuries. If something tries to wake it up early, it will travel back in time to when its nap began and start anew.

One half of Celeduo bears a strange and unconventional appearance. Scientists think it may be connected to the distant past, or even a parallel timeline.

Wyxio increases its electric powers by taking hits, its body perpetually increasing its natural voltage in response to harm. Wyxio that endure lots of damage can release devastating electrical counters.

When agitated, Ambiros slaps the palms on its three tails down onto the ground. The faster the three tails hit the ground, the closer it is to charging at the object of its ire.

The head floating alongside Misfarig acts as its faithful familiar. It floats around cackling and distracting a target, while Misfarig itself prepares a powerful hex to curse the victim with.

In olden times, Mistler was poached for its antlers, as some believed they could be used as parts of staffs to wield magic powers. The species still holds a grudge for this, many casting curses on humans on-sight.

Mislicky carries around a sack at all times, demanding others tribute candies and sweets to it. Those that don't comply will by licked, its tongue inflicting all manner of strange curses and hexes on the victim.

Old occult records depict Misrom as a fiendish figure. According to the tales, if summoned it would create a cursed thunderstorm across the region, twisting people's hearts towards malevolence.

Misform's vials are full of strange concoctions, contact with which is highly discouraged. If angered, it heats the vials' contents to a boil until they erupt and splash the liquid tinctures all around it.

Its small size belies a very ruthless and cutthroat demeanor. It strong-arms its way to becoming a leader of Murkrow gangs, arranging coordinated heists and forcing its peons to forfeit a fraction of their ill-gotten gains to it.

Honchlicky has a laid-back and jovial personality, often plodding about in urban areas. If it sees Murkrow misbehaving, though, it gives the troublesome bird a disciplinary wallop on the head.

Bontly silently follows those feeling down, using some of its ghostly gaseous form to cause them to cry. It does this not out of malice, but to try and give the person a measure of catharsis and relief through the crying.

The orbs on Mimedon's body jingle like bells when its sturdy skull is struck. Groups of Mimedon headbutt each other to strengthen their skulls, creating a cacophony of bell-ringing.

Happipie crawls along the tree branches, leaving behind the egg-like tip of its tail and growing new ones in its wake. These tail-tips are a healthy snack for growing young Bug-type Pokémon.

Happidle is pacifistic in nature, and lacks major defenses. If a predator draws near, it attempts to offer the detachable orb on its tail instead, which sates most appetites for a day.

Happivee has a habit of collecting stones and making nests out of them to sleep in. It's said that the type and shape of the stones hints what its future evolution will be.

It charges the stone it carries with small amounts of electricity before rubbing the stone against weary people and Pokémon. This electric massage helps to soothe and stimulate sore muscles.

Happitata gathers up small white stones and places them together in small nests. Though normally docile, it will staunchly protect these nests, biting and scratching those coming too close.

Happikern uses the small stones it carries to practice taking care of actual plant seeds in the future. It will even bury them in fresh soil with plenty of sunlight and water provided, even singing to the stones to promote their growth.

When it flies, the rapid flapping of its wings emits a low-frequency hum. It has a calming, soothing effect on those nearby, helping to relieve tension in mind and body.

It gathers egg-shaped stones and carries them away to create makeshift nests. These nests are always in the vicinity of ruins, suggesting a significance to their placement.

Happicross stores egg-shaped stones inside holes dug into trees. The reasoning for doing this is twofold: practice for safeguarding actual eggs in the future, and to lick and clean tasty sap off the stones.

Happizone has an incubator apparatus on its top, used to nurture eggs until hatching. It uses powerful magnetic waves to repel away anything that could possibly harm the eggs it cares for.

Happidoof gnaws on wood pieces until they're worn down into the shape of an egg. It then nurtures and protects the wooden egg, in practice for one day nurturing the real deal.

Happiolu can imbue some of its gentle aura into the stone it carries. When shared with others, those gifted the stone will feel more calm and peaceful while carrying it.

Happicorio dances and cheers to support its teammates, often preferring it to actually being in battle. After grueling matches, it rushes to its friends' side to deliver a light electric massage with its pom-poms.

Happiwear loves to give anyone it can a big hug in order to lift their spirits. While well-meaning, this can be dangerous, as it's strength can only be described as bone-crushing.

The pouch that Happiaura stores egg-like stones in keeps the rocks chilled thanks to its cool body. It occasionally lends these stones to friends on warm days to help them cool down.

It becomes very emotionally attached to the egg-shaped stone it carries. It cannot retreat into its shell while holding it, so it often gets hurt protecting its precious cargo.

It electrifies the bone club it carries to enhance its effectiveness in battle. Raiwak can even tether it to itself via sustained lightning and control its midair trajectory to ensure it hits the target.

When not transformed, Raito maintains a Raichu-like shape, seemingly viewing it as the ideal form for itself. Under close observation, one can see electricity arcing within its gelatinous body.

All of its potent electrical power is centered in the large tip of its tail. Raipom makes a show of juggling balls of condensed lightning with its tail before lobbing the projectile at its foes.

Researchers theorize this form may be one Raichu took naturally in a distant past of Kanto history. It has yet to be determined why Raichu can no longer naturally take this form.

Using its tail, Raitula can quickly draw up webs made of lightning anywhere it pleases. These webs dissipate after zapping unsuspecting bugs, which become charred meals for Raitula.

Raixorus's claws and tusks are made of lightning, only visible once it readies itself for combat. The more it surges its massive electrical energy, the longer and sharper its tusks and claws grow.

After discharging electricity, the mushroom noticeably shrinks and shrivels. Raisect must be careful to let itself recharge, lest its protective cap dry out completely and leave it helpless.

Bearing a resemblance to Golem's Alolan counterpart, Railem is less aggressive by comparison, but contains far greater stores of electricity. An angered Railem could carve chunks out of a mountain with its lightning bolts.

Lightning trails behind Raidash when it gallops at full speed, taking off with a sound akin to a thunderbolt when it runs. During heavy rain and thunderstorms, it prances happily among the thunder and lightning.

Raidrio builds up internal stores of electricity as it races across the land. When it finally stops, it releases the stored-up energy in a powerful burst, creating vicious electric storms all around it.

Traveling in a clutch of around six, Munchcute only separate as a group in order to forage food. Once they've found it, they group back together, refusing to eat until the entire group is assembled.

Munchtini was initially thought to be cannibalistic in early scientific reports, until further research revealed that it simply devours its own shed skin immediately after molting.

Munchba strings together chains of berries so that it always has a snack while flying around. Munchba in the wild sometimes get into tug-of-war matches over these food-strings.

Interestingly, Munchrak's favorite snack is the webbing of other arachnid Pokémon. Left unchecked, it could remove the webs of an entire colony of Ariados in an hour, and still feel peckish.

Munchkrow swoops in and pilfers trinkets from passersby. It has no use for what it steals, but will only return it to those who give chase if they present it with food to trade back what it stole.

Munchpy's hunger and greed can lead it to snatching food from others before curling into a ball and rolling away. The high speed and momentum often lead to it getting sick once it finally stops.

The paint on Munchgle's tail primarily consists of the pulped remains of its berry meals, so its drawings always retain a faintly sweet smell after being painted. Fittingly, most of its artwork includes food in some form.

The nutrients absorbed from eating so many berries allows Munchgrowth to grow its own on some of its vines. These also get feasted upon when ripe, and have been noted to be rather juicier than the average berry.

Living at the outskirts of human civilizations, Munchlia travels into towns and cities to find people to show its plodding, lumbering dances to. It's considered customary to gift it food as payment for the performance.

Munchkoth are so indolent as to be almost immobile for 90 percent of their life. They lay around in clearings or near civilization, opening their mouth at passersby in the hopes of food being shared with them.

Munchon's first instinct when discovering something new is to attempt to eat it. Its teeth, mouth and digestive tract are covered with a strong metallic layer, so eating rough, pointed or even toxic items won't bother it.

Munchduck constantly gorges on snacks, as the act of eating nullifies its almost eternally aching head. The longest recorded time between it stopping eating and suffering a new headache is four minutes.

Munchape's greed and hunger are equally intense, so one should give it plenty of space when it feeds. Staring for too long will be considered a challenge and incite it to violently defend its meal.

Its massive appetite is due in part to the calories needed to maintain its strict training regimen. Eating and training are so intertwined it will often be seen with a full mouth even while exercising.

A sweet-smelling drool drips from Munchsprout's mouth, attracting insects where it lands. The hungrier it is, the sweeter the drool becomes in order to draw more bugs quickly so it can eat.

It picks up fish bones to use as headgear and a club for defense. On moonlit nights, it can sometimes be seen drawing the outline of a Mantine in the sand, then curling up and resting in the center.

Manfree flutters around beaches, preferring to feed from flowers that grow nearer to seawater. It likes to play with beach-goers by tickling them with its antennae.

Manmime loves helping rear young children, using charades as a way to turn learning things like numbers and shapes into a game. Upon a right answer, Manmime claps and embraces the child to reward their efforts.

Manossom's dance is a bouncy, playful movement taking place on the seashore. It's said if a large enough group dance together, the seas will be smooth and calm for days afterward.

Mantata sightings are fairly common in beach areas, and they are considered docile and unobtrusive. The membranes on their arms let them glide through the air for short distances.

Mansey spends most of its time underwater, but breaches out onto land to occasionally share eggs it creates with humans and other Pokémon. The eggs are especially effective for combating seasickness.

Manqueen is a common sight within water parks. Its swimming skills and friendly, gentle nature, particularly with children, make it an excellent lifeguard as well as mascot.

Child-like and extremely friendly, Mandra is quick to run to new acquaintances to give them a hug. It leaves a sticky goop behind when it hugs someone, but the slime quickly dissolves in water.

Weavsel is a solitary hunter inhabiting colder regions. It lures parent Pokémon away from their nests before using the distraction to quickly snatch and eat the unguarded eggs.

A sly and manipulative Pokémon, Weavmory saves smaller creatures from harm before demanding offerings for its good deed. It makes a show of displaying its many sharp edges to discourage them from refusing.

Using electricity manipulated via its antennae, it can control magnets in battle. A pair of drone-like entities follow it at all times, aiding in battle as well as scouting for good feeding spots.

Magnerill uses a mixture of magnetism, electricity and extendable claws to disorient and capture targets. Once seized, it simply observes them closely before releasing them; its motivations for doing so are still unknown.

In battle, Magneking can devastate foes with powerful strikes and searing beams of energy. However, its energy consumption is so vast that it needs to recharge after every action.

Lickimagius's tongue wraps all around its body and holds onto a large sweet brimming with magic. One must never accept if offered a taste, for the object is cursed and will pass a hex onto those foolish enough to lick.

Lickimagius that have licked their magical treat clean are particularly dangerous, as their tongue has now absorbed all the magic. Their tongue now casts all the spells, the candy now reduced to a potent bludgeoning tool.

Though Rhydon is slow and mainly fights defensively, one must not underestimate its strength; its drill-horns can dig through stone with ease, and can be fired from its head at high speeds into distant targets.

It's said that Rhynoir gathers and consumes souls so that it may serve to do its bidding in combat. It fires spectral projectiles in combat that curses those hit with overwhelming dread.

Though slow and heavy, Rhyedo is an adept hunter. Hanging near the ocean floors, it vacuums debris into its hands to fire powerful shots at distant targets, knocking them out and leaving them helpless to avoid becoming prey.

This alternative coloration of Rhyedo was first discovered in oceans highly populated by Sharpedo. Though first thought to be camouflage, it was later discovered that this variant prefers Sharpedo as its prey.

Its face resembles an egg, tucked away in the center where it is protected by its many powerful, undulating vines. It tucks away abandoned eggs into its body, keeping them safe and warm beneath the tendrils.

Fusion has reduced Tangela's usual coating of vines, instead forming strong clumps of vines as limbs. It uses these mainly to reach fruits and berries atop trees it couldn't normally reach.

Most of Tanlax's vines reside internally within its stomach. When hungry, its writhing vines lurch out from its hidden mouth and grab as much food as possible to drag back to its rumbling belly.

Numerous tentacles sprout from beneath the mushroom cap to give Tansect locomotion. The tips release spores into the ground as it walks, so everywhere it steps, fungi will grow.

Each of Electidreigon's heads are capable of discharging lightning at near-incalculable levels of voltage. The tendrils on its back absorb latent energies in the air to keep it constantly charged with electricity.

The plants around Togeleef's neck give off a potent and sweet aroma. Smelling them reduces aggression and creates an urge to do kind gestures to those nearby.

Sandorb travels in small groups, waddling across the warm desert sands. If threatened, it spins rapidly to kick up clouds of sand to obscure its escape as it burrows quickly underground.

Sandcuno can tuck in its tail and wings to appear near-identical to Sandshrew aside from the plumage atop its head. It lives among its relatives, protecting them from harm with chilling winds flung from its wings.

Yanwile lies in wait until groups of smaller prey gather together. It then takes to the air, stunning them with shockwaves generated from its powerful wingbeat before snatching them up into its false jaws.

Yaninch buries itself in sand, waiting for prey to stumble near. Once in range, its wings whip up a storm of sand all around, dazing prey and making it easier for Yaninch to pounce upon them.

Yanea regularly travels vast distances in arid areas, flying between oases to search for food and hydration. It rains spines from its arms down on prey from above when on the hunt.

Leafgigas is thought to be in-tune with the souls of trees. It rests near the tallest and longest-living trees in its home, tending the soil near them and keeping them healthy.

If a child has become lost within a snowstorm, Glacetump will sense it. It rushes to the child's side and draws them to the closest place where warmth and safety can be found.

Glaceras roots around for fungi in the dirt before breathing a chilling breeze of air over the mushrooms. It refuses to eat the fungus until it is completely frozen over.

From the webbing between its claws, it produces ice constantly. It can pack this ice between its hands into extremely solid ice balls it will use to pelt unwelcome intruders in its territory.

Glisckle's diet consists of poisonous bugs and berries, making the juice it creates toxic as well. This poison juice was a known elimination tactic used by assassins in ancient Sinnoh times.

Mamodos fossils were thought to be an undiscovered Pokémon species until modern specimens were seen. A vicious and fast-moving hunter, it freezes prey with bolts of ice before crushing them with its powerful beak.

Each egg in the clutch has a unique appearance and a distinct personality. Because of the many differing psyches in the group, they have difficulty cooperating as a single unit.

Sometimes, a glitch will pass through Porykhan's body and cause the child to be teleported some distance away. Porykhan goes into a flailing panic until it can locate its child again.

For ages past, tales of Poryown sightings have existed among the residents of Cinnabar Island. Accounts vary, but all who claimed to witness it agree it is something that simply should not be.

Its detached limbs rotate around it randomly, but can synchronize in battle to defend itself from all sides. Even its cannon mouth can detach from its head to fire at foes from unorthodox angles.

The flame on Porydour's back flickers in and out of existence at random. It's a bit problematic if it flares up while it's inside a computer, as it causes the computer's core to rapidly heat up.

Porymortar fires plumes of odd flames from both of its hands. Once the fire is launched, it jerks and arcs around in unpredictable angles, making guarding against it difficult.

The AI that dictates Porylurk's behavior is corrupted, thus it acts faulty. It believes itself to be a guardian, but it regularly glitches out, causing the target of its protection to change each time.

Should Poryink make an appearance on one's computer, avoid interacting with it at all costs. Upon clicking, Poryink will randomly adjust the settings of the computer before vanishing, leaving the user to fix all the changes made.

Porybat's wide open mouth projects an image of a peaceful verdant field that feels nostalgic to most who view it. Those who stick their hand in Porybat's mouth swear they feel a warm summer breeze against their hand.

Porylu most often gather in urban areas near to where computer servers would be located. Their cries sound like reversed vocalizations, and sometimes cause nearby computers to lag.

If one angers a Porykey, there will be no escape from its assault. Its limbs detach and chase quickly after and pummel its target, while the body hops along in pursuit.

Porytly is often reported being found on old, abandoned websites. It has been seen trying to restore these pages to their former glory, but the results are often a garbled mess that only vaguely resembles the original site.

Electronic media in Poryter's presence glitches out and begins to take on creepier undertones in text or visuals. It's not yet known if this is intentional or not on Poryter's part.

Unconfirmed reports say Poryter has been spotted in Lavender Town. According to the stories, Poryter appears before someone, demanding they leave before distorting and vanishing before their eyes.

Miles below the ocean surface, Scepogre seeds lush undersea vegetation. Its home is the center of a deep-water forest so vast that none but it have managed to navigate through.

Torchtini's shed skin retains a strong warmth, and a spicy taste to it. While the spice is too strong for most, several strains of Fire-type Pokémon enjoy it as a treat.

It playfully pranks people by floating by while invisible and rubbing its body against others, startling them when they suddenly feel something unnaturally warm and feathery rubbing against them.

Torchrow molts copious amounts of feathers during summertime. These feathers stay eternally warm, so companies have profited from them by making pillows stuffed with Torchrow feathers.

Its entire body radiates warmth, causing many smaller Pokémon to flock close to it during cold seasons. It flicks embers from the orbs in its antlers to protect it and the little ones it shelters.

Though unable to produce milk of its own, many farms in colder regions import a few Torchtank. Due to their constant warmth, the farms' Miltank flock to it and stay comfortable during the frigid seasons.

Eager to impress others, Torchduo often tries to show off its pyrotechnic prowess with shows of spitting fireballs. The two heads often get overly competitive and fight with each other mid-performance.

Sandesta's five horns absorb heat from its sweltering desert homes during the day. When night falls, the horns ignite, ensuring it perpetually stays warm and dry.

Sandkazam spends much of its time meditating quietly near desert oases. If it senses the approach of someone potentially dangerous, it uses psychic powers to cause hallucinations that distract them and lure them away.

When its fighting spirit flares to its max in battle, Blazor's metallic body glows from the sheer heat it's producing inside. Once the battle's over, steam rises from its joints as the body cools down.

Mudpede enjoys living in muddy, swampy areas, easily able to traipse through the gunk with no problem. It ferries smaller Pokémon across the mud when they want to avoid getting dirty or stuck.

Mud coating the cranium seems to soothe Muduck's headache issues out, so it keeps itself muddy and actively resists being bathed, causing much chagrin to its Trainers.

Ralmar is always looking to impress others with its pyrotechnic proficiency. Using its psychic powers, it transforms the flames it breathes into fantastic shapes and colors.

Raltret is curious yet nervous, rarely venturing far from its burrow. It's said that if it chooses to approach someone in the wild to play, it is because that person possesses a kind heart.

Timid by nature and with poor eyesight, Ralhoot rarely pokes itself out of its home high up in trees. It waits until its psychic senses detect no others in the vicinity before it deigns to go out to forage.

Ralrak is a timid but kindhearted denizen of the forest. Should it sense sadness in the heart of another being, it spins webs in the shape of cute or funny imagery to try and lighten their mood.

Every Raldoof eventually develops a strong attachment to a stick it finds, and carries it with it always. If the two are separated, Raldoof becomes emotionally distraught and inconsolable.

If Raltump senses the fear of one lost in the forest, it floats its way towards them to be by their side. It comforts them with soft cries and gently leads them back out of the forest.

Ralple has a skittish nature, rarely peeking out from its home inside tree stumps. Sensitive to the emotions of others, it will come out and cling to those it senses have kind, caring natures.

Kirhorn enjoys dancing along to music, but its simple mind leaves it unable to follow a beat for long. Many have seen a small group of Kirhorn dancing to the same song, each with completely different dance moves.

Kiros enjoys prancing around open fields and cavorting amongst the flowers peacefully. Interrupting these moments of calm indulgence is a quick way to wind up on the receiving end of its horns.

It enjoys entertaining others with interpretive dance routines that involve shapeshifting into various other Pokémon. No matter the sequence, the dance ends with a flourish done in the shape of a Kirlia.

Kirchu spins and prances about when in high spirits. This twirling generates electricity within its body, so sparks and small crackles of electricity emanate from it as it dances.

When happy, Kiricate will begin to dance around those close to it. It clacks its teeth together to keep rhythm, which also helps to keep its teeth ground down.

It dances in front of people, performing twirls and small hops to entertain, as well as request food offerings for its entertainment efforts. It becomes quite petulant if nobody feeds it after its dance.

It moves its body in rhythmic ways, each dance coinciding with an attempted warning of upcoming disaster. Due to misinterpretation, many areas think these dances are meant to bring about the calamities instead.

Kirno will hypnotize passersby almost immediately upon spotting them, but not out of any sense of malice. It simply craves partners in its twirling dance, and hypnosis better allows others to follow its rhythm properly.

To Gardekhan, its Trainer is its family and as important as its own child. It will dote on them, spoil them, and even try to carry them in its pouch.

It uses its blades for hunting, but also for defending boats that pass through its territory. Many ships have been saved from rampaging Pokémon due to Gardetops's intervention.

Gardedactyl perches atop mountain peaks surveying its territory. If it spots a fight between Pokémon, it swoops down and gets between the combatants and stops the fight, forcibly separating them with psychic pulses.

It uses psychic powers in conjunction with an innate connection to lightning to sense those lost within raging thunderstorms across the world. It teleports to their side instantly in order to take them to safety.

Legends speak of ships about to meet extreme storms, before the oceans stilled suddenly, allowing safe passage. Above the ships, Gardegia could be seen, calming the sea with its psychic powers to protect the humans aboard.

Able to perfectly control the voltage from its twin tails, many hospitals employ Gardevire to help with defibrillation. Highly intelligent and compassionate, it always knows precisely the right amount of intensity to apply.

Gardeking is protective of companions, but still lazy at heart. Most Trainers must contend with it using psychic powers to keep them close so Gardeking need not move much to keep them safe.

It is said that, were humanity to face disaster from beyond the stars, Gardequaza will descend from on high to protect it, repelling the invaders with powerful black holes fueled by its very life force.

Gardeblim floats high above its Trainer, scouting the distances with its strong eyesight and psychic powers. Should it sense anything dangerous ahead, it will quickly descend to its Trainer and lift them away to safety.

Gardekyu uses a cute and gentle appearance to endear itself to humans so it may protect them. It's said that as a defensive last resort, it will suck attackers into a black hole nestled beneath its cloth.

Fossil records indicate Gardetrum lived in close proximity to humanity's ancient ancestors. Some speculate it guarded them from predators, and that humanity might not exist if not for its efforts.

Some say Garderock was created with magic and stone to be a guardian of humanity. Several tales exist of it suddenly appearing and psychically stopping landslides and rockfalls that would have taken the lives of unfortunate travelers.

Nonconfrontational by nature, Gardebre prefers hiding in water and pretending to be a simple lily pad. However, if it spies cruel behavior occurring, it blasts the perpetrator with powerful psychic energy while remaining hidden.

Gardecie's serene and beautiful appearance is used on many wedding chapels in the modern era. Some say it's an embodiment of the purest kind of love.

Gardekazam acts as a cleric in its team, preferring to avoid combat and healing its allies instead. If pressed, however, it can use massively powerful psychic abilities to defend itself.

Sometimes referred to as "the Mage in White" in some regions, Gardekazam abhors violence and refrains from fighting as much as possible. Even when it does fight, once the battle concludes, it will heal its opponent as well as itself.

Gallcune roams the land rejuvenating and purifying bodies of water with its ribbons. Those it finds polluting the waters will receive just and merciless punishment.

It trained and fought endlessly until its body simply couldn't take any more. Though normally motionless, it can still fight opponents with swift and precise movements, as if its spirit still guides the body to grow ever stronger.

It appears to stand completely motionless, but wise Trainers know to give Shedther a wide berth. Agitators will find themselves beset with cuts coming from seemingly nowhere, as Shedther stares blankly in their direction...

Shedkarp swims slowly and motionlessly through the deep sea, seemingly oblivious to its surroundings. Schools of Magikarp and even Gyarados will flee if they spot Shedkarp approaching.

Shedrill makes its home near hollowed and abandoned former nests of other insect Pokémon. Some believe it guards the spirits of those who perished defending those hives from predators.

Shedbat makes its home in the deepest and darkest of mountain caverns. It's said that those who touch the crescent floating above its head will be transformed into a Zubat.

Should one hear the ominous hum of a Shedlord hovering above, they must avoid looking up at all costs. Those who gaze into its hollow underside will be sucked into the abyss within, never to be seen again.

Certain ancient records state the sight of Shedceus is a harbinger of the end of existence. The stories say all life will one day be pulled into its hollow shell and used as fuel to reincarnate the universe anew.

Shedinja congregate near Shedterra, some venturing in and out of its seemingly hollow shell. Some believe that those Shedinja entering Shedterra's body are storing the spirits they've stolen within its confines.

Shedveon slinks around quietly near civilization, watching people and drawing closer when unobserved. Those touched by its strange ribbons have any negative emotions drained away for a time.

Shedroth is one of the most spirited of Shedinja fusions, moving around quickly and almost frantically. It clings to others and drains their vitality with a touch, leaving them listless while keeping its own energy high.

The flame on its tail is rumored to be the last embers of the hollow body's soul. Superstitions say dousing the flame will cause it to suck out the soul of the perpetrator to replenish the fire anew.

Shedloon hovers across the land silently, brushing its feelers against other creatures. Others get a chill from the touch, and many believe prolonged contact will lead to one's soul being stolen.

A vicious superstition follows Shedisc, leading to it being heavily hunted in the wild. According to the stories, those that gaze too long at it will lose the ability to love or be loved.

It appears hollow and immobile, but faint psychic waves can be sensed from within. Those that stare too long into the hole in its back will develop a crippling migraine.

Shedpoke appears completely inert, staying motionless even when it levitates and floats away. It's said that those who gaze into the hole in its back will have the intelligence drained from their minds.

Shedmite spends most of its time lying on the ground motionless. If electronic devices enter its vicinity, the machinery suddenly loses all power, and Shedmite springs to life.

Both Nidoans's bite and its poison are rather weak. It carries just enough venom to make an attacker sluggish, so that it can escape and slither away to a safe place to hide.

Due to the Nidoran families having large groups and constantly intermingling, Nidoran is a less uncommon fusion to spy in the wild. It often seems to act as a mediator between younger members of both species.

Kechorn never seems to consciously change color. Instead, the impact from charging into something jolts its brain, causing it to take on the coloration of whatever it collided with until it hits another target.

The eggs it creates come in a variety of colors. Each color signifies a different ailment the egg is specially made for treating, such as fatigue, nausea, insomnia, and so forth.

Because it's still learning, the baby Keckhan often forgets about its own camouflage when its parent blends into its surroundings, leading to the awkward appearance of "floating" Keckhan young.

Kecwoodo fancies itself the life of any social gathering, attempting to wow others with displays of color changing and its self-taught style of dancing. Most find its desperation to look cool rather off-putting.

Kectler shifts the hues of its body in accordance with the seasons. In some regions, its color changes are used to help prepare for changing weather and crop planting.

After stealing keys, Kecki alters their colors with its unique physiology to make them harder to retrieve. Yanking its tongue forces the keys to return to their original color.

As the gears turn, Kecink fires out extendable tongues to catch insects to consume. Should the two tongues collide when extended, sparks will fly from the impact point and Kecink will be disoriented for a time.

Kecmander is considered a relatively easy pet to care for, with a simple diet and disposition. In addition, the flame on its tail changes color based on its mood, making it easy to tell when it is content or not.

Keclucha is a trickster in combat, using camouflage to disappear on the battlefield. It deceives foes by tapping them from one side with its prehensile tongue before striking from the other side with a bombastic aerial attack.

Kecgast attempts to blend into its surroundings to try and secretly agitate the many noisy beach-goers it deals with, but fails each time, as it can oddly never seem to properly match the color of sand.

As Keczagoon runs about in a zigzag path, it switches between two colors depending on which direction it's running. The two color combinations are unique among each member of the species.

When it dashes in a straight line, Kecnoone's colors change and shift, creating a colorful blur. Once it comes to a halt, it's usually a completely different color pattern than before it started running.

One can tell how well a Kecduck is feeling just by looking: should it begin to suffer headaches, it loses control of its camouflage ability and begins to shift through all manner of colors and patterns until the pain subsides.

Sometimes Kecpoke will forget that its tail is used for fishing and instead dip its extendable tongue in the water. This often leads to the ridiculous sight of an alarmed Kecpoke attempting to sling a Magikarp or Shellder off its tongue.

The magnetic pull of Kecmite's "ears" keeps its also-magnetic tongue perfectly centered when extended. If the tongue begins drifting to a side, it's a sign Kecmite is becoming ill.

The tiny claws at Belpod's underside allow it some mobility, and its shell is metallic and sturdy for great defense. Should it still find itself cornered, it can use mental waves to call nearby bug Pokémon to assist it.

Belchu lifts its tail during thunderstorms, attracting lightning to strike and recharge its internal stores. At max capacity, the electricity constantly arcs between its ears.

Though Beldum appears identical to Metang, research has shown it is inferior to the real thing in both strength and intelligence. Some anti-fusion protest groups use this as evidence to decry fusion technology as unnatural.

Belbat is not blind like many Zubat variants; its single eye is hidden in its mouth. When hunting, it flies in front of its prey and blinds them with a flash of light from its eye before using its fangs to drain blood.

Metsey carries Beldum around in a hollow slot in its torso, protecting it from harm. Metsey seeks out others of its kind so its Beldum can meet another and merge into Metang.

The claws on Metsaur's feet have a powerful grip, making it hard to knock over in battle. It communicates with others of its kind by extending and linking their metallic vines together.

Metauna's steel shell is near impervious, protecting its evolving body within. Its massive four claws will rend apart anything that attempts to disturb its evolution process.

With unmatched speed, strength and intelligence, Metatops was an amphibious apex predator of prehistory. Fossil records indicate even hunting Tyrantrum as prey was not uncommon.

With its high intelligence, it can quickly ascertain the weakest spot on anything it spies. This makes it easily capable of incapacitating foes or shattering structures with a single calculated strike of its metallic skull.

What appear to be claws on each limb are actually additional fangs, capable of biting and absorbing blood. As long as even one of Metabat's points punctures a foe, it can feast on them.

Bichan trains its fisticuffs by punching logs, chipping away until only splinters remain. Some have been trained to punch down wood into specific forms, after which the owner can sell the makeshift carvings.

The spirits inhabiting the stone form limbs to hop around swamps and ponds. Spiritoed then extends its face out from the mouth like a tongue to shriek at and scare away potential aggressors.

The sword embedded in the ground emits a faint aura that compels people to try and pull it out. Once they venture too close, the spirits possessing the sword lash out and attack in an attempt to add to their numbers.

The portal linked to Spirikia's tail suggests the spirits inhabiting the stone artifact may have come from some other dimensional space. Some researchers theorize it may even have a link to Ultra Space and Ultra Beasts.

Spirink resides in the stone-shaped gear, which rotates slowly at all times. The longer it spins before unleashing its power, the longer the spirits inhabiting it can remain manifested.

Spirikoal is thought to be the spirits of an old island civilization that worshiped Torkoal, their souls joining together in idols carved in its shape. It resides in volcanic areas, warning travelers away from perilous conditions.

Spiriduck moves with an odd, stumbling gait that some believe is due to the body being possessed by many spirits. When it exerts psychic powers, a ghastly and ghostly aura flares up around its body.

Some believe Spirinine is the conglomeration of many lost Arcanine spirits combining into one being. When it howls at night, a chorus of identical howls join in, even if no other creatures are nearby.

Maritime workers consider Lucaras invaluable in times of disasters at sea, especially during the night. With its ability to sense aura, it can locate those in need of rescue more effectively than the naked eye.

With a powerful fighting spirit, Lucato will only copy opponents it deems worthy enough, fighting in its normal form until then. Its transformed state retains a faint flickering aura emanating around it.

Lucasey infuses its eggs with aura based specifically on the aura it senses from those not feeling well. With the infusion, the eggs are specially enhanced to be more effective at curing the person's ills.

Lucark's illusory powers are so effective it can even perfectly recreate the aura of others as well as their form. It's said the goal of every Lucark is to master 1000 auras.

The webs Lucatula spins carry some of its aura-detecting nature within. Those that are pure of aura can touch the threads and feel no shock or stickiness, but evil hearts will be jolted and stuck nigh-instantaneously.

Lucalurk patrols dark caverns, using its aura-sensing capabilities to detect intruders. If it sense no evil it ignores the target, but shows no mercy in repelling those with detestable auras from its home.

Lucagar uses its mastery of aura to flare up a powerful blaze of spiritual energy around it, shaping it into whatever fearsome monstrosity it thinks would most frighten its opponent senseless.

Lucano's pendulum is formed from its own aura manipulation, ensuring that it never loses its method of hypnotizing foes. It prefers to hypnotize those with evil auras in order to forcibly change their ways.

Lucaler's oversized claw makes for a deadly accessory in combat. Already powerful on its own, it can focus aura into the claw and create concentrated aura orbs it launches with incredible force.

Friendly by nature, Gibret gently nips and tugs at others when it wants to play. It's particularly fond of being given something to hold in its mouth and then playing a game of keep-away.

Making its home in forest areas near the ocean, Gartler is highly territorial. It scratches deep gashes into trees to mark its territory and warn others to stay away lest they wish to be cut just as deeply.

Venuquaza flies above the clouds, gathering sunlight with the flower on its head. If it is forced to descend from the skies, it devastates opposition with an intense Solar Beam.

Though they all share the same body, each of its many mouths has its own appetite. As such, it is always hungry, and always searching for the next meal to shove into its starving maws.

Mawlosion has a volatile temperament and is easily angered. Once its fury is triggered, it retracts the flames on its back and focuses all its fire to its head, breathing massive plumes of fire all around it in an aimless rage.

Mawking, in order to meditate on its deep thoughts, can shut its shell tightly around its head to shut out external stimuli. In this state, the orb glows and telekinetically tosses aside anything that comes too close.

Mawpass remains almost completely still, biding its time. When unsuspecting prey wanders within range, it uses powerful lung capacity to inhale its new meal into its jaws, which clamp down and allow no escape.

Mawduo's twin mouths lie in wait, secreting faint smells to draw creatures in to be devoured. The two often try to steal food out of the other's mouth, despite sharing a stomach.

It buries itself in stone, leaving only a single part of its tail exposed above ground. When something touches this stone, Mawnix leaps from its tunnel and devours the unfortunate victim before diving back underground.

Tentacles protrude from a small portion of Lilpod's hard shell. Small insects that float within range will be snatched and pulled inside to be consumed as fuel to speed up its evolution.

Although it only has one extendable tongue, the antennae on Liltoed's head generate a similar sticky saliva that can trap insects for it to consume at its leisure later on.

Lilrachi's underwater habitat appears to be linked to where meteors fell into the ocean in prehistory. It remains relatively inactive, but nights of meteor showers see it becoming a much more active hunter.

It scuttles around the forest floors, licking at Tiny Mushrooms. Most are eaten right away, but those it particularly enjoys the taste of are attached to its back, carried to its home to be savored later.

Pokémon always seen together in a pair, sharing an obviously strong bond. The younger appears more energetic and naive, and is protected by the more aggressive and introverted older one.

Those put to sleep by Cradno's hypnosis dream vivid visions of a prehistoric world. Some scientists think exploring these dreams further could lead to archaeological discoveries.

The stalks jutting from the sides of Anopip's head are its actual eyes. The eye-like pattern on its face changes depending on its mood.

The feathery plumage hides gills that allow Anorunt to function underneath the water as well as on land. Due to its mass, it doesn't swim well, instead walking along the ocean floor and digging for food.

Crantini sheds its skin regularly, which leaves its domed skull soft and weakened afterward. It immediately goes around headbutting things to quickly toughen it back up.

The hard plating on Cranpuff's head produces a sharp clanging that varies in pitch depending on how it was struck. It headbutts things and uses the tone created to help it tune its singing.

Its cranium is so sturdy that it's thought to be completely invulnerable. Once, a misfired cannon shot struck a nearby Ramdon; the cannonball shattered on impact, and Ramdon neither flinched nor noticed.

It is still developing its dance and mimicry skills, and is quite self-critical. If Shiel Jr. fails to perfectly copy a dance or action, it hits its own resilient skull plate while throwing a tantrum.

Shielperior play with each other by launching small rocks from their hands at the other, reflecting them back at the thrower by bouncing the stones off of their solid skulls.

Shielvoir always stands close to its Trainer, regarding itself as something of a bodyguard. It creates psychic shields in front of itself and its allies, bouncing attacks back before flinging its constructs at the attacker.

Bastiotei travels quickly across the land defending the weak, stopping bullies mid-strike with its sturdy skull. It gives the perpetrators one chance to back away and avoid conflict, acting mercilessly to those who don't heed the warning.

Slapie spends much of its time sleeping inside trees. It only wakes up to devour every leaf on the tree in a feeding frenzy, then goes straight back to its constant hibernation.

Slagela lumbers around slowly in tall grass areas, poking around for food and swatting at anything that bothers it with its huge arms. Its vines, if removed and steamed, make a meal that invokes drowsiness in those that eat it.

Because the joey spends most of its time sleeping and requires little food, Slakhan is a rather lax parent. It is one of the few Kangaskhan fusions that allows others to hold its young for extended periods.

Slafree takes its time consuming the nectar of entire fields of flowers. It violently punts anything that comes too close while it is eating; even much larger Pokémon can be sent flying by its kick.

Tiny and lazy, Slaper only needs to feed once a week, loafing the rest of its time away. Even yawning is treated like a strenuous activity for Slaper.

Slawile stores berries in its false mouth so it can lengthen the time between hunts for food. Occasionally, it may injure itself trying to store too much at once in this effort to be lazy.

It rarely moves, so an ecosystem of small Pokémon flourishes on its back. This suits Slaterra just fine, as it can feed on leftover bits of their meals that fall from above, letting it remain sedentary longer.

Legends say it sleeps somewhere far above the clouds, and that should humanity's follies wake it from its slumber, it will descend with great fury and put all of humanity to rest.

Slablim enlists help from Drifloon in order to fly, as it's too heavy to float on its own power. It commands them to carry it to areas rich in fruit, so it can drop down and gorge itself.

Slapuff's singing is quite cacophonous, as it doesn't bother to practice and hone its skill. Listeners often feign sleep to make it stop more quickly; the resulting indignant wrath is still less painful than its song.

Slabas is usually content to float placidly in water, ignoring most of its surroundings. Should something agitate it, however, it will fly into a thrashing rage potent enough to give a Gyarados pause.

Many falsely assume the two Pokémon work in tandem to trap unfortunate victims, but in reality the Slaking is trying to save any creature Palossand tries to sneakily capture and hide within itself.

Its wings have atrophied from lack of use and even the fire on its tail hardly smolders when it deigns to move around. If angered, however, Slaizard's fire will erupt into a blazing inferno used to immolate the target of its ire.

The twin flails of Nidoblade strike hard and fast against all opposition. Though normally it carefully coordinates its attacks, if a child is in danger it goes berserk with protective instincts and enters a whirling frenzy to smash the threat.

Nidoking is powerfully aggressive, but also has a strong maternal instinct to protect anything smaller than it. Some have even been seen getting into fights with Kangaskhan over who could better protect the child.

Abchu creates images made of sparks above it in an attempt to warn others of impending disasters. Because its powers are weak, however, the images are vague or misinterpreted, and its warnings often go unheeded.

Abkyu seeks to improve the poor image of Absol, by doing good deeds while disguised to resemble it. This slowly garners it the friendship of Absol and humans alike as the damaged reputation is repaired.

Said in some legends to harvest the souls of the malevolent, Duspom swings a massive scythe wielded by the skeletal arms jutting from its body. It lets out a distinctive cackling shriek as it reaps its target.

Dustom is considered a bit of a menace, due to the fact that any electronic it possesses will cease to function after it leaves it. Sadly this is unintentional and involuntary on Dustom's part.

Dusra has incredibly weak defenses, but a lot of determination. In battle, it constantly teleports to endlessly dodge until its opponent gives up out of exhaustion or frustration.

Dusbell's hunting strategy is to phase through foliage in the darkest of night, startling its target with its stark skull-like visage. With its prey frozen in fear from the display, Dusbell swallows it whole.

The bones on Dusmite's side emit faint levels of magnetism as well as a strange spiritual aura. When the bones vibrate and rattle, other Ghost-Type Pokémon in the vicinity gather around it.

A Dusknoir has taken pity on the soul of a dead Cubone yet to avenge its mother. The skeleton walks again, granted a fraction of Dusknoir's power with which to finish its business.

Duskossom is occasionally spotted in graveyards, quietly and eerily dancing among the tombstones. Those who have spotted its dance in the wild swear to have beheld faint images of those long deceased dancing alongside it.

It is said that Dusklade is tasked with bringing others to the afterlife, but feels honor-bound to give its targets a fair fight for their soul. If defeated, it bows out with grace, never to bother its foe again.

Wailtor traipses through forests, its elongated neck giving it a massive vantage point. If it spies areas lacking hydration, it sprays water from its spout to nourish the surrounding plant life.

Wailbone is found at the ocean floor, where the skulls of Wailord lie. Small groups live together within the massive skeletal remains, working together to defend their home and family.

Wailras's large size and buoyant body allows it to ferry large amounts of people at once. It's often used as a budget alternative to luxury cruises across the ocean.

Tales state that each egg is supposed to contain an essence of existence itself: time and space, mind, body and soul, matter and antimatter. Old tomes state that creation rests in the center, protected always by the others in the clutch.

Arckhan considers its young sacred, raising them for a divine purpose beyond mortal keen. If one approaches without the parent's approval, Arckhan will attempt to erase them from existence.

Arcursa is said to contain near-limitless potential, but is unable to fully access it. It may perform miracles in order to help those it cares for, without realizing how it even did so.

Some theorists believe the common depiction of Arceus is merely an avatar, and that this form is the closest approximation of its true form that humans can comprehend. Most scientific communities treat the idea with heavy derision.

On Tursparce's back is soft soil that will nurture plant life if seeds are planted. Its sedentary and docile nature means that it has no problem if its owners wish to use it to grow flowers or minor crops on it.

Turpede rolls across the dirt in order to mix new soil into the dirt part of its shelled body. This helps it obtain more nutrients so its evolution can proceed more smoothly and quickly.

After drinking, its body and limbs swell up as they absorb the moisture. It is more sluggish in movement and weaker in combat during this time.

Though it is quite powerful, Turchamp prefers a pacifistic lifestyle and spends its time carefully tending to gardens. It gets incredibly agitated if its plants are disturbed, doubly so if it's the precious plant upon its head.

What appears to be a tree is just Tormuku's cleverly-disguised ejected innards. Once a small creature perches on it to rest or make a home, Tormuku sucks it back into its body for consumption.

When threatened, Nidotung slides its large tongue across its horn, slicking it with its poison so that it can apply a debilitating lick from a distance. The toxins leave a foe paralyzed for an hour after being licked.

Nidotwo can create spines made of psychic energy containing potent poison, and hurl them at opponents. Once a foe is incapacitated by the toxin, it flings them far away via telekinesis.

Nidoans's poison is shared between its horn and fangs, so after using one, both are depleted and useless for a time. The more vibrant the color on its tail, the more venomous the specimen.

The venom from its horn causes paralysis, and Nidorina uses it well in defense as well as discipline; it has been observed giving unruly young Nidoran a "time-out" by stunning them with a poisonous poke.

Having not fully matured to the next form, Nidorino's poison is less concentrated due to its larger size, and loses potency as a result. It's notably more docile than Nidorino and male Nidoran as well.

Nidolithe is a loyal and affectionate pet, but carries a poisonous bite. Some Trainers get the toxins from their pet to avoid potential issues, but most consider it an inhumane act.

When put on the defensive, Montortle retreats its head into its shell, spinning and flaring up the flame on its tail, swinging it around and flinging embers everywhere to deter opponents.

It prefers using flashy moves in battle over more practical ones. Its signature move is a rolling leap into a grapple or suplex, preferably on larger opponents to maximize flair.

Pipras takes pride in the number of times they've helped ferry humans across water, flaunting their count over others with lower numbers. They sometimes even fight over which of them will get to carry a passenger in need.

Piprunt bundles itself up to keep its cool body temperature from dissipating too quickly. Without its cloak, even just being in room temperature surroundings would lead to overheating before long.

After snatching up fish from the water, Pipby enjoys doing a scuttling victory dance around its spoils. Sometimes it gets so into its celebration that another predator manages to sneakily steal the meal.

Printle tends to be solitary, as it has a growing ego that leads it to compete with any other Printle, often in swimming contests. Due to its stubbornness, it refuses to accept a loss, leading to near-endless rematches.

Deep rumbling breaths can be heard from its false mouth, puffs of steam emitting from what appears to be a nose. When sleeping, it always makes sure this mouth is pointed north, for unknown reasons.

Nosekey usually remains sedate, but upon smelling certain trigger smells will fly into a frothing rage. The scents that trigger the anger are different for each individual, so preventing tantrums is difficult.

It has been said that pressing the nose of a Noseape during its rampage will calm it down instantly. Due to the ferocity of its raging, this has yet to be scientifically verified.

Nosechoke is rather vain about its physical appearance, polishing and chiseling its stone form into the build it finds perfect. The only part it refuses to adjust is its massive nose, thinking it already flawless.

Noseler has a specialized sense of smell, able to identify the type and quality of any stone or gem offered to it. Many appraisers keep one on hand to help with determining the value of any given jewel they come across.

Noseduo's heads often argue to the point of attempting to peck at each other. Due to their noses possessing the same magnetic polarity, this just causes their heads to be repelled back, preventing any real violence.

Nosetly can be identified by the deep, ethereal noise it makes as it breathes. If you hear spectral snorting every night, you're being haunted by Nosetly.

Though its charge is slow and lumbering, few things can stand the impact of Probopardos's headbutt. It has been observed carefully grooming the mane around its neck, using magnetism from its horn to remove any debris.

Hongey's beak is as sharp as a blade. It uses it to stab through fruits and berries and drink their juices from within, tossing the husk aside when it's finished.

Hongia stand tall at the edges of the ocean, watching over and protecting the land from the sea's beasts. A single swing of their blade is enough to split water down to the seabed.

Hontomb appears to be a mass of spirits haunting an empty scabbard. The spirits form themselves into a huge razor-sharp blade to strike at others in battle.

Honpede is often spotted slowly patrolling small areas, grabbing and tossing intruders aside with its tassel. Research suggests it guards the buried bones of ancient Scolipede.

Some stories say Honrunt are the souls of warriors fallen in battle within icy plains, forever bundling themselves in a vain attempt to stave off the endless cold, and striking vindictively at all who draw near.

These strange Pokémon were first sighted lurking around the homes of village blacksmiths. They feast on scrap metal and other discarded materials during the process of forging weapons.

Said to be two spirits inhabiting the same body, Honful can strike with long-range sword swings and powerful fisticuffs. The sword sheathes within its body, causing it mild discomfort.

Honaura can sometimes be seen during snowstorms, its scarf billowing with the breeze. Some say the icy wind is pointing it towards its next worthy opponent.

Honduck wields a blade in self-defense, but its constant headaches hamper its focus in battle. As such, it makes wild, inaccurate swings in hope that one will connect with the foe.

The bladed points on its shell are extremely sensitive to its surroundings. Should something venture too close, its tassel-like tongue lashes out to grab them and drain their life force.

Each egg in the clutch wields blades via psychic powers. Each member is very impulsive, so Doubcute has trouble coordinating attacks as a team.

The parent typically softens up its opponent with glancing blows before letting the child issue the final winning strike. The youth's movements in battle are still amateurish, but it shows great potential.

Doubmie can fire off the five points on its front, guiding them through telekinesis generated from its crystal core. Its tassels gracefully move and direct the blades' movements akin to a conductor.

Doubuzz's bladed arms make it a formidable close-range opponent. Should a foe try to keep their distance, Doubuzz charges its swords up with electricity and fires arcs of lightning.

The pointed blade on Doubdle's head is coated with a mild poison, infecting any wounds it creates. The smaller blade it wields can be used in battle in a pinch, but is primarily used to carve the skin off berries before consumption.

Doubgey uses the twin tassel-like tails it possesses to grab onto food, especially fruits growing on trees. Using the sharp blades at the edge of its wings, it carves the skin off the fruit before eating the sweet insides.

In battle, Doubhoot has been observed posing with its blades after any victories, pointing both swords in differing directions. Research shows the directions pointed coincide with the exact hour and minute of the battle's end.

Doubgia are the elite guardians of those who dwell outside the ocean. With twin blades in hand, they can carve land and sea apart in a furious maelstrom meant to subdue the foulest of deep-sea beasts.

The four swords of Doublade travel across the land seeking adventure. Though not always in perfect sync, when they link together properly, their skill and strength is the stuff of legend.

Doubat's tassels grab hold of prey and draw it closer to its mouth. Its two blade-like tongues swing fast to chop its food into smaller pieces it can slide into the sides of its mouth.

Doublett buries one blade in the ground and wields the other in combat, typically with a defensive style. It becomes particularly aggressive if something breaches its defenses and touches the sword embedded in the ground.

Doubduck has finely honed its battle senses through constant combat. Sneak attacks are almost impossible, as it can quickly shift the grip on its blades to strike behind it as fluidly as it would counter an attack from the front.

Doubwrath plants one of its blades in the ground before battle to fight with a single sword and its fist. Only powerful enough fighters will make it dual-wield its weapons and fight at its fullest.

When it goes into combat, Doubfetchd closes its eyes and enters a zen-like state of tranquility. Its battle movements are fierce and fluid, as if the blades themselves guide its hands to victory.

Douby's metal claws are quite sharp and possess a strong grip when clamped. It uses them to stab, slice and crush fish and crustaceans for sustenance.

Rattata look up to Aegitata, as it is a staunch defender of their colonies. As it watches over them, Aegitata tries to teach the other rodents better behavior, so that their reputation as pests may fade in time.

With axe-like tusks, a sword in its trunk, and shield-like armor across its body, Aegiphan cuts a striking visage. Knights of old carrying an emblem in its image were said to be the most skilled and chivalrous of their era.

Aegibi rides on its massive blade, which can cut through and travel across time. It leaps through the eras to fight against and alongside the greatest trainers of the past, present and future.

Aegigross appears in many tales where ancient legends say only the greatest of heroes can brave its defenses and pull the blade from its body. No records, past or present, exist of anyone successfully doing so.

Despite being comprised of refuse and adhering to dirty tactics in combat, Aegiodor prides itself in the beauty of its equipment. It keeps its weapon, armor and shield as pristine as possible, cleaning and shining them often.

Some Aegiodor become obsessed with battling, disregarding any semblance of honor in pursuit of victory. This dirtier outlook on fighting is reflected in their weaponry, dirty and worn out from lack of care.

Aegiedo protects weaker undersea creatures with its resilient body, shielding them from harm. It is merciless against foes that prey on the weak, attacking swiftly with teeth and fins as sharp as blades.

With every swing of Aegietta's weapon, one can hear an ethereal melody playing. Aegietta wields its sword with grace, intent on making every battle a beautiful symphony.

The sword being larger than it means Aegitle's swings are broad and heavy. Its offense may lack, but if it retreats into its shell, its defenses become almost impregnable.

Nidowoodo is highly territorial, hiding motionless until it spies an intruder and immediately attacks. It wipes the orbs on its limbs against its horn, smearing poison across them to make its hits more deadly.

Nidodoom's fire-breathing capability is a potent offense on its own, but the true danger lies in the smoke it creates, as it is incredibly toxic and will incapacitate a person within seconds of inhalation.

Nidoape's aggressive tendencies are due to its own body not being completely immune to its own internal poison reserves. It seeks to poison others with its horn to relieve some of the painful pressure it feels.

Many would take a look at Pawneon's pointy body and claws and resolve to keep a distance in battle, but this would be ineffective; the extendable tongue within its mouth is also a sharp blade just ready to strike and slice opponents.

Pawnkoth is fiercely loyal to those it follows, but is lacking in energy reserves. It crawls around, stubbornly resisting its biological need to sleep constantly, yet always fails to fight off the naps in the end.

Among its own kind, Pawnrunt is rambunctious and disorderly, battling other Pawnrunt to establish dominance. Should any larger Pokémon bark an order at it, however, it obeys without question.

Ordinarily, Bigon-Z behaves in a nonsensical manner, as if detached from reality. In the dark, however, it exhibits a surprising clarity, intellect and fighting prowess.

Every one of Biesect's many bladed appendages is sharpened to the finest point possible. It can slice clean through the thickest and toughest of metals like a hot knife through butter.

Fiercely loyal to its trainer, Luxflame always battles at full capacity for the sake of their victory. It whips up powerful tornadoes with its wings, before lighting them up with lightning or flame for enhanced effect.

Haunting the most remote mountain regions, Aggrigus uses a seemingly endless reserve of sharp metal plates as reaping tools. The coffins it carries are said to hold the souls of those it has hunted down for trespassing.

Strong defensive armor, sharp metallic projectiles and crushingly powerful limbs make Aggink a force to be reckoned with in battle. The gear on its chest is its own weak spot.

It prefers to target Pokémon with tough carapaces, aiming to pierce or shatter them with its horns. These heavy charges cannot be stopped once started, so it may embed itself in a wall or ground should the target evade.

Flyfree creates massive wings made out of sand from pores on its sides. It can quickly whip up blinding sandstorms with said wings in order to escape any sort of danger.

Milotto has a rather placid personality, spending time preening and watching over younger avian Pokémon. It spits a stream of water upward to create a showering fountain for the little ones to play under.

Milolord is known to be both beautiful and rather aggressive towards those it deems behaving in an ugly manner. It's primarily been seen picking fights with Gyarados and Sharpedo in this regard.

A highly-adept swimmer, Miloduck creates a rainbow trail behind it when it leaps above the water's surface. Though beautiful, witnesses to this colorful display develop strong headaches.

For a time, shed Milopoke scales were harvested to sell as glamorous accessories. This was outlawed after demand caused greedy sorts to begin harvesting them in inhumane ways.

Though technically only able to glide rather than achieving true flight, Salato still delights in the wings it grew. It's so proud, that whenever it transforms it purposely retains them while in its new shape.

Murals depicting Salaoh have been discovered in Hoenn ruins. According to these depictions, its prismatic plumage was highly valued; those possessing even a single feather were considered blessed by higher powers.

Salakyu strives to find the perfect composition for its disguise that will allow it to soar through the air. After failed attempts, it thrashes about in a petulant tantrum.

The parasite having absorbed most of its life essence, Salasect can no longer fly. Though supposedly a husk, the host's lingering rage at being denied its dream causes it to occasionally rampage indiscriminately.

Salachamp prides itself in aerial supremacy, keeping itself in flight at all times in combat. If an opponent forcibly grounds it, there will be no escape from the indignant rage it enters.

The many gears on Klinkhorn's body control its powerful running charges. It can quickly charge, stop, and turn at a moment's notice, making it surprisingly maneuverable.

With powerful metal plating, missiles and even beam weaponry from its mouth, Klinkligatr is a powerful tank of a fighting machine. It fares poorly in muddy or swampy terrain, however.

A multitude of powerful gears within Klinkian give its wings and fists a tremendous amount of strength. It can maneuver in the air at fantastic speeds and throw a flurry of powerful punches in the blink of an eye.

Once its chainsaw limbs are revved up, Klinkvile won't rest until it's cut into something with them. Many get employed to help out in lumber yards or as wood carvers.

Sometimes referred to as "The Machine Queen," Klinkqueen has influence over all mechanical Pokémon. The orb on its staff is able to power-up or power-down any technology, a power only Klinkqueen can activate.

This clockwork monstrosity is well-suited to battle against legendary leviathans. Its powered by a bottomless well of hydrothermal energy that goes haywire during droughts.

This mechanical creature is well-suited to battle against legendary titans. The artificial sun powering its engine glitches out when confronted by heavy rains.

The colored orbs indicate Klinkrona's disposition, glowing red when it becomes aggressive. In combat, fire bursts from every one of its vents, coating its body and wings in roiling flames.

Klinkodor is most often seen in scrapyards, consuming any bits of metal it comes across. With its composition being a seemingly-random assortment of junk parts, scientists are still studying how it functions at all.

When the full moon is directly overhead, Syltu spreads its wings wide. As it soaks in the moonlight, it exudes a powerful psychic aura that invokes calmness and joy in all creatures in the surrounding area.

Syltyke are used to help with swimming lessons and those scared of the ocean. Its ribbon-like feelers helps soothe nerves while it gently carries them along the shallow waters.

It floats around quietly, drifting towards those angry or in distress, soothing them with a touch from its ribbon-like wings. It's thought that Sylinja actually feeds on the negative emotions it siphons from others.

With the fur over its eyes blinding it, Sylno locates others by sensing emotional fluctuations with its ribbons. It only follows those who emanate largely positive emotions and is repelled by the negative.

Overly friendly to the point of being clingy, Sylnix uses its many ribbons to wrap around other creatures, forcibly soothing them and pulling them close for lengthy amounts of cuddling time.

Some ancient ruins depict murals of Nidonite acting as guardians to temples built in worship of draconic deities. Their strength and stoic nature seem perfectly apt to stand guard for as long as they are needed.

Nidotrum was once the apex predator of the ancient world, devouring anything smaller than it. Only after the species went extinct due to natural disasters could any other lifeforms begin to thrive again.

Considering itself a king of the ring, Nidolucha is always itching for a change to show its prodigious strength. It can easily lift and even suplex hefty foes like Snorlax or Aggron.

In ancient times, Nidororus was the fearsome patriarch of its herd. Staying watch over the young and the elderly, Pokémon foolish enough to approach would be flash-frozen by chilling winds gusted from its frills.

Nidokazam and Nidoking have a strong rivalry, competing to see if brains or brawn is more effective at leading Nidoran families. Scientific observation thus far has yet to indicate which is the superior outcome.

Nidochamp possesses enough might that just pounding its fists together creates enough force to knock over smaller creatures. It's said that it only ever considers other Nidochamp worth using its full power against.

Nidodude in the wild will climb to the top of the largest boulder it can find and proclaim itself king of its territory. Rival Nidodude will battle each other atop the rocks to see who is truly worthy enough to sit on the throne.

Some villages in remote tropical archipelagos warn about the sight of Kyotres in the sky, advising to take immediate shelter if spotted. Heavy rainfall follows Kyotres's flight, but the water that falls from above is boiling hot.

Kyoperior crashes its large limbs down with mighty force, creating deep craters with a single strike. It fills these ravines with fresh water to revitalize the surrounding ecosystem.

This Pokémon fights with fists of fury like no other, burning with volcanic desire for victory. It ignites its fists, and its punches have been compared to being struck by a falling meteor.

It radiates intense heat from within the cocoon as it creates magma inside that helps induce its evolution. The molten liquid seeps through cracks as the process nears completion.

While it normally floats motionless, Grouinja quickly darts away from anything that attempts to touch the arcane symbol floating above it. Some theorize that touching the icon will trigger a horrible cataclysm.

Grourock is thought to make its home all the way down in the molten heat of the planet's core. It can fire unfathomably hot flames from the symbol on its stone fist.

Grouzma gets incredibly agitated without enough light sources near it. When natural light is lacking, it creates a fire orb similar to the sun to shine on it and help it calm down.

Stories say a single drop of the poison in Raydle's stinger is enough to fell the mightiest of dragons. Though unsubstantiated, Dragon-type Pokémon are noticeably wary in its presence.

Rayziken descends from the skies extremely rarely, appearing only when it senses a foe worthy enough to challenge its might. In combat, it wraps its fists in flames that are said to burn with the intensity of the sun.

Raylia's dances are described as having a great power and grace to them. As the dance goes on, transparent images of serpents and dragons appear, flying about and accompanying Raylia in their moves.

Raytrio carries a superficial resemblance to the Pokémon colloquially known as the Weather Trio. The tallest often has to force the other two members to cooperate instead of quarrel.

It is said that when Dialmime appears, it will use a type of time magic to assist those in need. Many stories tell of Dialmime hastening the evolution of Dragon-type Pokémon in particular.

Its control over time has distorted and become unpredictable. Without warning, technology in its vicinity may end up being replaced with its past or future equivalent.

Throughout history, Dialgrigus have appeared accompanied by mysterious apothecaries. Its appearance differs across different tales, but all stories share a common theme of helping those in need.

Dialkyu has the power to control the flow of time. It mostly uses this ability to redo meetings with potential new friends, so as to make sure its first impressions are always perfect.

Historians have found scriptures which speak of Dialithe as a minor time deity. Stories say it slows time in moments of crisis, so it can save humans in need.

For the sake of a distant future, it races through time at high speeds. Some believe it is behind every major historical event, correcting humanity's path across the timeline.

A titan of legend, said to guard the time-stream from those who would disrupt it. A single blast from the water launched from its cannon is said to blast the target through the flow of time until they crash against the end of eternity.

Those put to sleep by Dialzee's abilities dream of past personal events. Dialzee consumes these dreams, and once its victim wakes they will no longer remember the eaten memory.

Gazing into the clock Dialno holds leaves one vulnerable to its hypnotic time powers. It can mentally age or de-age a person in moments, leaving many victims as mental children stuck in adult bodies or vice versa.

With the power to open up wormholes across space, Palkchan uses this ability to ensure perfect punching accuracy, thrusting its fist through portals that strike where opponents cannot defend.

Palkdos throws nets made of its webbing at prey, which constricts and then transports the victim elsewhere in space, to be summoned and consumed later. It's unknown where exactly Palkdos stores its captures.

Palktomb is believed by some to be several spirits lost between dimensions manifesting as one consciousness. Gazing into its shape is said to peer into countless other worlds, but looking for too long will invite madness.

Escaping from an angry Palkpardos's charge is almost impossible. If it seems like it is being outrun, it will tear a hole in space and transport itself in front of a fleeing target, with little time for the victim to react.

When Palkpardos feels bored, it summons a number of miniature planet-like objects that circle its molten cranium. Research is still being undertaken to see if these objects might in fact be accurate replicas of actual distant planets.

Some say Giramime stand guard over portals to a distorted world. Normally amiable, those who attempt forceful entry will meet with its spectral shadow, which it pulls out from within the portal and controls with psychic strings.

Regiesect stands guard over lush island forests that have existed since ancient times. It's believed the power source behind its cannon's massively powerful shots is energy it channels from the planet itself.

Regirorus is a rarely-seen creature dwelling in lush tropical rainforests. The plant-like frills on its neck can vibrate and release a unique powder that could rejuvenate even the most barren of soil.

While Regiape lies dormant, it pulses with near-infinite rage and strength. Mythological researchers say that should it awaken and unleash its power, a single punch could shatter the planet.

If it hits a wall during a charge, it may wind up stuck or unable to turn around quickly. In these cases, Genehorn uses the recoil from firing the cannon on its back to dislodge or reorient itself.

Genefree will designate a flower patch as its own and guard it fiercely, wanting all the pollen for itself. If an intruder is spotted, it blows them away with a combination of gale-force winds and toxins shot from its cannon.

The markings on its torso are actually sensors, which scan foes to read their bio-signs and determine weaknesses. Once analyzed, it calibrates the cannon on its tail to fire energy tuned to be most effective on the target.

The cannon on its back has the potential to shoot out high-power water jets, but it prefers to only use lower settings to play with others. It's particularly fond of joining water gun fights with children.

With both a blade and a cannon weapon, Genesharp excels in close-quarters and long-range combat. Its fighting style seamlessly blends the two in a flurry of sharp swipes and energy shots.

The mechanical giant Genegigas appears as if it was constructed for battle, yet it seems much more inclined towards creation. Left to its own devices, it creates small figures similar to itself out of whatever materials it can gather.

Its cannon-like tail can emit short yet potent bursts of flame. The type of fire it emits can be adjusted to allow it to be more effective against an opponent.

Genepede rolls around on a single wheel, chasing after its targets. Though its speed is rather middling, it has a single-minded determination, never giving up the chase until it's caught its foe.

A unique coloration of Genepede exists, spotted rarely in green, hilly zones of the world. Curiously, it seems predisposed to attack Sandslash and other similar Pokémon.

Some say that Geneizard is a failed attempt at reverse-engineering Genesect's technology and applying it to Charizard to create a superweapon. It possesses great ferocity in battle, but can malfunction and go berserk at random.

Its three minds are meant to analyze surroundings in tandem to hasten its functions and increase its strength. Instead, the heads argue over minor discrepancies in their data, delaying the execution of its orders.

Lightning courses across Reshieon's regal white fur at all times, though it will not harm those it trusts. Those that incite its ire will face its wrath in the form of a searing flame breath with electricity mixed within.

Reshitini is rarely spotted in the wild, as it seems to only inhabit lakes with the most pristine of waters. It's said that it will appear before those with honest hearts and grant them a mysterious boon.

A wise Pokémon that is said to know the ultimate truth of the universe. It rarely interacts with others or shares its wisdom, flying away in a burst of flame to roost somewhere in solitude.

Because its small body is still growing, Reshipi's powers are not fully contained, leading one wing to be perpetually on fire. Reshipi tries hard to maintain discipline and control so as not to burn those it cares about.

Reshifarig's back half has a distinctly different appearance, and most of the time seems to be at odds with the front half. The tail fires what looks like lightning from its mouth, but it is actually concentrated bursts of fire.

An ancient order of knights and warriors once used Reshigron as part of their iconography. A quote from surviving texts of the group reads: "To be as Reshigron, and be truth unbreakable".

Reshixys fires massive and devastating fireballs from the cannon-like appendage on its arm. Researching these projectiles has revealed them to be exact miniature replicas of distant stars.

Reshipoke has a placid, simple mind and behaves in a friendly manner to all, unless it senses a dishonest heart. It shuns them, refusing to interact with them until they change their ways.

Clefelgon's shell is comprised of a material composition still being researched. Preliminary analysis suggests it is spaceborne in origin, but not from any currently-observable planet.

Clefduck spends most evenings stargazing, staring at the moon in particular. It seems less afflicted by its painful headaches while it does this.

Clefpoke is absentminded and playful normally, but goes through a shift in personality on the eve of full moons. It clings to others and whines, seeking comfort for a sudden surge of loneliness.

It's said that Zekeon will only accompany those with lofty ideals and the drive to see them through. In battle, it surrounds itself with erupting geysers of water encircled by raging bolts of electricity.

Zekuna's cocoon crackles with blue lightning, its body generating more and more electricity as it changes. When evolution is imminent, it is a veritable maelstrom of crackling bolts firing in all directions.

Zekgeot can accelerate to a massive top speed almost instantly, cutting through the air like a thunderbolt. Military institutions are considering developing fighter jets based on its design.

Zekfarig's back half has a distinctly different appearance, and most of the time seems to be at odds with the front half. The tail breathes what appears to be bright fire, but is in actuality dispelled electrical energy.

A powerful undersea predator, Zekllery hides away in the inky-black darkness of the ocean depths. Anything that comes close is grabbed by its claws, stunned by its powerful bio-electricity, and dragged into its den.

Zekmagius possesses potent dark magic capabilities, casting lightning spells with a flick of its hand. A strange and eerie laugh can be faintly heard for a moment after the electricity dissipates.

Zeklade's tail can generate power that electrifies the blades in its elbows. It only fights for causes it deems righteous, cutting down evil opponents with strikes as quick as lightning.

Aggressive and domineering, Zeking rarely hesitates to show off its massive strength. It has a habit of draining electricity from power lines before knocking down the poles with its powerful tail.

Each of Zektales's tails is tipped with a potent electricity generator. Tapping all nine tips together at once creates lightning bursts strong enough to leave large craters behind.

The giant mushroom generates electricity in Zeksect's claws that it uses to fire small bolts of lightning that carve holes in old trees. After being zapped, the holes will grow countless fungi in the following weeks.

Every swing of Zekape's fists is accompanied with lightning fueled by its own incessant anger. It yearns to fight combatants with strong enough ideals to withstand or even best its raging flurries of punches.

It is said that none can even approach Zektoise's lair unless it allows them to. The powerful cannons on its shell fire lightning with great accuracy up to several miles, ensuring it can deter any potential intruders.

Kyuluff's three limbs create smooth and creamy frozen treats it likes to share with others. Studies show that the flavor on its tail is the least favorite, often being refused even if it's the only flavor currently available.

Kyuking is considered a wise sage of the arctic regions, but appears to have difficulty recalling certain bits of information. Some say it's missing a part of itself, and only when whole will its true intellect shine forth.

Kyubird strives to maintain a balance in its yearly gift-giving. For every kindhearted person it gifts something nice to, it gives out something mean-spirited to those who have behaved poorly.

With a sturdy body and even sturdier patches of ice armor, Kyuperior's full-body tackles send its opponents flying. It follows the assault with a barrage of heavy ice chunks fired from its hands.

Half of Kyucruel's tentacles possess potent toxins, while the others have the capacity to freeze those stung by them. The markings on its head have been used in some media as a symbol of balance, particularly within oneself.

The thorny vines wrapped around Roseligatr's arms can loosen and extend out to grab and constrict prey. Once it ensnares a victim, it pounces quickly and delivers a crushing and venomous bite with its powerful jaws.

Inactive during the day, at night Drifbfa inflates its body and floats around aimlessly. When the full moon is out, Drifbfa gathers en masse to twirl together beneath the moonlight.

Although unable to truly fly, Drifbsaur can glide for long periods of time once airborne. In combat, it spreads thick clouds around it to conceal its attacks from view.

The tails made of cloud-like material lift up Drifbpix's light body and let it achieve flight. As it floats through the air, it bombards the areas below with small fireballs to cause mischief.

Those who see Drifbrachi are compelled to let it lift them away, convinced that it will take them to a place where their greatest wishes will be granted. Those who follow this compulsion have never been seen again.

Drifbkoal lowers itself into urban areas and lets humans throw their waste into its burning basket. The garbage fuels the flame to burn stronger for a time and let it continue staying afloat.

Lopcute thrives in a home with a loving atmosphere, getting ill if it senses conflict. Gifting someone a Lopcute is considered a highly romantic and extravagant gesture.

Lopowl is often stuck in quiet contemplation and solitude, avoiding things that would disrupt its concentration. If one sees its long ears furl up, it is thinking particularly deep thoughts.

Generally docile, care must be taken not to take Lopffy by surprise; its first response is to hastily swing its large ears at whatever spooked it while focusing its internal electricity along the tips.

Lopape is a timid Pokémon, but is deceptively strong as well. If startled, it can hit a foe with a powerful blow from its fists or ears, but will run away and hide immediately after the strike connects.

For self-defense, the center egg in the clutch will launch other members of the group at foes from a distance. This causes no harm to the others, and they'll quickly hop back into formation, ready to be tossed again if needed.

It makes its home in aquatic areas with high algae content. Breras dispenses spores from its head, easing seasickness and stress in the passengers it ferries when they're inhaled.

Ninkhan are deceptively fast and quiet when moving compared to their size. Should any Nincada be mistreated in their territory, the culprit will find themself beset by a furious Ninkhan in the blink of an eye.

Impossibly fast and possessing impossibly sharp limbs, Ninther's image is highly memorable. Its form is popular enough to inspire the creation of a rival character in a TV franchise featuring Lokix-themed superheroes.

It has absolute loyalty to its Trainer, following its orders quickly and efficiently. Historical tales of Kanto and Johto speak of high-rank officials employing Ninvoir for clandestine missions.

Early reports of Nininja's existence were thought to be hallucinations, as it moves so quickly and silently it seems to simply vanish. Nincada hide when it is near, though none are yet sure why.

Possessing boundless energy and incredible speeds, Ninroth is a whirling dervish of slashes and claws in battle. Even when sleeping, its body refuses to remain still.

Ninsian is beloved by homeowners for its capacity to swiftly and silently hunt small pests. "A house with a Ninsian is a house without vermin" has even become something of a slogan for those who own one.

Ninby hunts in areas where fish are commonly seen leaping from the water. With its extreme speed, it can make quick leaps across the ponds or rivers, skewering a fish with its claws to secure a meal.

Banros's demeanor is aloof and typically calm, but it is very vengeful if agitated. The zipper in its neck opens up to expel dark energy that reaches out to attack those who wronged it.

Roaldo has earned quite a sour reputation for hanging around gas stations and pretending to offer a refueling, so that it can instead siphon the fuel from people's cars. No one is sure what it does with the siphoned fuel.

When possessing electronics with screens, Roskull makes the objects flash spooky imagery in order to prank others. Ironically, the sound of screams will scare it out of its possession.

Rodon uses unprecedented levels of electricity to devastate and reshape the land. Its arcs of lightning are powerful enough to split the earth's crust, or stimulate magma deep underground to cause eruptions.

Clefcross is quite reclusive, and only seen in the wild in forests at night. On nights containing full moons, it stands directly in the moonlight, its horn sparkling from the touch of moonbeams.

Clefedo schools are most active on nights with a full moon, where they can be seen constantly leaping from the water. Some say they hope to one day leap all the way to the moon itself.

The image of a starlit sky is always visible on Cleflucha's wings, often mesmerizing foes with the twinkling of the stars. If the full moon becomes visible within the images, it's said a victory for Cleflucha is assured.

The discovery of Clefor has made waves among the scientific community that believes in the Clefable line having origins in space. On full moon nights, it radiates a strange cosmic aura.

The fluff behind Whimsiful is excessive amounts of stuffing that has formed into a soft cushion behind it. Many young children enjoy resting against the plush softness like a pillow.

Cofaitar is a tyrant of mountain regions that considers itself an unbeatable ruler over its domain. It will crumble a mountain to powder and reshape it to fit its own tastes and ego, regardless of other creatures living within.

In ancient times, the highest-ranking of pharaohs were granted Cofagron as the guardians of their tombs. Its thick golden armor is nigh impenetrable, and it is merciless in how it treats potential grave-robbers.

Cofaler makes its home close to where buried treasure is located, protecting it through ghostly powers and gnashing claws. Pirates of old clashed with it often in their search for ill-gotten gains.

Ferroros's spines are very sharp and able to channel its electric energy. Even the sturdiest of Rock, Ground or Steel-type Pokémon wouldn't be able to endure a direct shock once its spines pierced into them.

Litbone resides in dark areas, hiding away in corners to avoid contact with others. The only exception is lost children, who find themselves guided to safety by the light of Litbone's candle.

When it spins rapidly, its limbs fling hot melted wax that singe targets. Those burned by the wax are said to be marked by Litop, so that it can find them and drain their life force no matter where they go.

Litki happily clutches its gathered keys, but its waxy limbs cannot hold them for long, eventually dripping to the ground. It panics and scrambles to pick them back up to calm itself, starting the cycle anew.

Litmask floats eerily in old abandoned mansions, a melted wax core within flickering flames. Should it meet a Trainer, the flames will mold the wax into a facsimile of the human's face, twisted in an expression of fear.

Litrunt appears to be fossilized remains reanimated by haunted candle wax. With every breath it flares up a flickering flame from its nose; the larger the flame the more aggressive its current mood.

A friendly creature of the night, Litbish has trouble finding homes due to the stench it emanates being akin to burning refuse. It mostly finds company in small insects drawn to its flames and its odor.

Litkoal is only spotted at night near volcanic areas, casting ethereal smoke from its flames. It must feed quickly, as its waxy body will harden and become immobile if outside its shell for too long.

Litly's body is made of ethereal flames produced by a wax-like core. Should something douse the main fire, the core will jump to one of the other flames and flee until it fully ignites.

Lamptata's light emits a faint illumination that other Rattata find irresistible, flocking after the hypnotic light. Trainers have begun using it to lure out pests from areas with rodent infestations.

Lamplett wants to be helpful to travelers that find themselves lost among dark caverns by helping illuminate their surroundings. Its tendency to suddenly appear from beneath the ground near people tends to startle them, though.

Chandelfable mostly keeps to itself, roaming forests near mountains and ignoring others. On nights of full moons, however, its flames take on a silvery glow and flare up, and it becomes more aggressive.

Haxchu is a boisterous braggart highly eager to show off its strength. It fells trees with a clean swipe of its tail before zapping the fallen trunk to ashes with lightning, all in a grandiose effort to display its power.

Golubone are thought to be the last remnants of a civilization lost to time. They wander across the world, longing to find even a trace of their kin's history.

It is assumed Golusey were created by an ancient civilization to serve as caretakers for the sick. It creates egg-shaped medicinal capsules from within its body that are thought to combat any disease.

Goluto was thought to be an ancient civilization's attempt at making guardians able to transform to face any attacker. The eons have degraded its physical form and transformation capabilities.

Goluslash waits underground in deserts, strategically placed to guard old temples from lost civilizations. If intruders step too close, it leaps from the sand and defends its home with blazing-fast claw swipes.

Golusharp is thought to have been created by an ancient warrior culture. The myriad blades on its body can be detached to be used as handheld weapons or projectiles.

It is thought that Golukazam may possess perfect memory of the lost civilization it supposedly originated from. If so, none so far have chosen to communicate the secrets of these ancient histories.

Goluduo makes its homes among the deserts, constantly and diligently refilling its cracked, leaking body with sand. It's presumed that should its body be fully emptied, it would cease functioning.

As it floats, it creates small will-o'-the-wisps from its pores. It enjoys manipulating these floating fires into different shapes and patterns to entertain itself and others.

By rapidly spinning the star on its back, Vulmie generates fire and creates will-o'-the-wisps. It controls the floating fire orbs for self defense, flinging them at foes that draw too near.

By rapidly spinning the star on its back, Vulmie generates fire and creates will-o'-the-wisps. It controls the floating fire orbs for self defense, flinging them at foes that draw too near.

Vulgey are a curious sort, often helping Trainers ignite campfires with their flame breath. Once lit, it will chirp and sing a tune that matches the crackle and flicker of the fire.

Its small body has not yet managed to properly regulate its fiery potential. Small fiery sparks may burst from Vulchu's body if startled or during moments of intense emotion.

The trio of furry spheres on either of Vulwoodo's hands let it create and control fire. It flings these fireballs wildly in battle, favoring quantity over accuracy.

Generally shy and skittish, if backed into a corner, Vultata will fling hot sparks from the tips of its three tails in defense, singeing its would-be attacker before escaping.

Vultler defends itself by conjuring orbs of fire from within its antlers. Skittish by nature, if Vultler allows one to pet its multiple tails, it is a sign of true trust.

It trains both to better control its fire powers and its physical strength. Through this training it has begun to master the art of striking with flaming fists and feet.

Vulchu's cute appearance made it a popular pet choice when it was first discovered. However, a moody disposition coupled with its powers of fire and electricity has soured its reputation in that regard.

It gets rid of excess heat by igniting the trio of fluffs on its head before launching the flames upward. Sometimes it makes small pyrotechnic shows for its friends using this ability.

When frightened, Vulshrew curls into a ball and lets its tails stand straight up. These tails fling fireballs indiscriminately in all directions until it feels the coast is clear.

Vulrina forms strong bonds with other Pokémon, growing attached and protective rather quickly. If it senses danger, it won't hesitate to fling multitudes of fireballs from its tail to guard those it cares for.

Traits of its evolution have begun to spring up in Vulpix, creating more tails and granting it more power. It has a composed and regal demeanor, even as it burns away opponents in battle.

Vulnx is able to create floating orbs that mix elements of fire and lightning together, making for a potent combination in-battle. It is feisty and a bit uppity in personality, making it difficult to train.

By heating up its body, Vuluk creates floating bubbles that it uses for defense. When popped, the bubbles spray their super-heated sludgy contents, stunning foes with burns and the putrid stench.

Pyukuther dispels a portion of its innards outward, tethered to itself to be swung like a whip. A strange reaction to the air causes the innards to develop a sharp film on one side, allowing it to be wielded like a scythe.

It has a fixation on kissing other creatures. Escaping Pyukuchum's affection is difficult, as it will expel parts of its body from its mouth in order to let it kiss things from a distance.

Pyukura has a protective nature, as well as a skittish streak. When among allies, if something spooks it, it will instinctively expel its innards to grab its friends before teleporting the group somewhere else.

Klefing gathers up keys until it has attached one to each of its rings. When fully equipped, it lets out fumes from its face in joy. This smoke smells of rust, copper and other metals.

Klefkarp swallows up any keys it finds and stockpiles them within. It cannot spit them back out, so to recover a stolen item, one must reach down its gullet and fish it out by hand.

People often accuse Klefto of stealing their keys, but it only uses its malleable body to mimic their shapes. Unfortunately, it gets the finer details wrong, so none of its imitations work as substitutes for the missing keys.

Klefarig's behavior is typically placid, rarely bothered by the presence of others. Should it spy its reflection, whether on the mirror on its tail or any reflective surface, it flies into a panic for unknown reasons.

A strange and enigmatic being, Klefdoom appears in rarely-documented Kalosian folklore. In these tales, it is said that each of its keys opens a doorway to different levels of the underworld.

Introverted by nature, Klefmander often holds its flame-tipped tail close, seeking comfort in the warmth it provides. Trainers have found the sound of jingling keys can also help soothe its nerves.

If threatened, Klefduo will scrape its key-like appendages together to make an annoying metal noise to deter predators. If the foe persists, it uses those same limbs in battle to cut and bludgeon its opponent.

When approaching Klefeel, be wary of its reaction: clapping with its front flippers signifies a friendly and playful mood, but the clacking of the keys on its tail is a sign of wariness and aggression.

When flapped at high speeds, Talonfree's wings release a burning pollen made of tiny embers. It preys on small insects and birds by pinning them with its talons and cooking them with the heat from its wings.

Talonray's visage is a common sight in many ancient mythologies. Though the details differ, most share a belief that seeing it in the wild heralded the arrival of violent thunderstorms in the near future.

The disguise's claws were made so sharp that Mimiligatr may accidentally tear itself up if it's too aggressive with its swings. For its own safety and others, it adopts a mostly pacifistic nature.

Mimikrow sets up decoy facsimiles of itself to confuse those it wishes to ambush. As its target stumbles to avoid the fakes scattered around, the real one sneaks up and swipes any shiny valuables it can.

On occasion, Mimikrow may find itself gathering a flock of loyal Murkrow following it. The confused Mimikrow then spends much of its time returning the stolen goods the Murkrow give to it as offerings.

Though Mimialga carries the power to control time, it rarely uses it, as its disguise is ill-suited for time travel and often falls apart during the sequence.

Mimiki goes around dark alleyways and offers passersby its custom-made keys...for a price. The price is to be its friend and play with it for an hour per key.

Mimidash trots about as fast as it can, its disguise flopping around as it does. It dreams of one day being able to run as fast as Rapidash, and race alongside it.

Its cells end up igniting while changing during the morphing process, so Volcato's transformations always emerge engulfed in flames before it snuffs out the fire.

In combat, Volcachu nimbly races around opponents, shedding small faintly-burning bits of pollen across the battlefield and foes. These particles contain faint electrical charges and create devastating chain lightning when zapped.

It spreads tiny scales from its wings across the battlefield as it leaps and flies about. At any given point, it can make these scattered scales erupt into flames of aura to help control the battlefield.

Volcatula spins heat-resistant webbing that can stand up to even the temperatures inside volcanoes. It strictly hunts and consumes Fire-type Pokémon, particularly the Slugma family.

Highly aggressive, Volcapede scatters burning-hot scales from its wings as it scurries around, creating hazards everywhere. The scales paralyze as well as burn, so those afflicted will be severely disadvantaged against Volcapede's assault.

Volcalem makes its home on volcanic mountains, typically near the summit. It's strongest move involves tucking inward and igniting its whole body, turning it into a rolling boulder of flames.

The warm pollen it spreads from Volcano's flapping wings carries hypnotic capabilities that put its targets into a trance. The spiral patterns swirl faintly while it casts its spell.

Deifree cannot see, but uses its antennae to sense its surroundings. It spreads a powder from its wings to blind others so they don't interfere with its hunt for nectar.

Deicross is blind, relying on its antennae to help it sense changes in its surroundings. Between the antenna's sensitivity and its sense of smell, it can easily sniff out the most sap-rich trees to gorge on.

Deilia loves to dance, but due to vision impairment it's rather clumsy and trips over or bumps into things mid-dance. Nobody has ever seen Deilia commit a full dance routine without incident.

It cannot see due to the hair over its weak eyes, but Deiveon possesses a great sense of smell. It can even ascertain the emotions of others through its scent. It finds the scent of joy and kindness most appealing.

It grows its hair out to blind itself purposely, due to an extreme light sensitivity. Even the faintest bit of illumination hitting its eyes will give it a headache.

Zweimo-o's twin heads can only cooperate properly in combat. If not sated with constant sparring partners to keep it distracted, they will fight with each other viciously, often leaving scars along their necks.

After fusion, Hydreigon's additional heads took on the attributes of other draconic Pokémon. This may suggest the five creatures all might have evolved from a common ancient ancestor.

The creature biting Labro's tail is highly aggressive, and bites down in order to influence the host into behaving similarly. Fortunately, Labro is too simple and gentle to even register the impulses the bites create.

Nineuna shields its cocoon with its many tails for added protection. Anything that disturbs it will not be forgiven, and Nineuna will seek vengeance the moment it fully evolves.

Though it has powerful pyrotechnic potential, Ninets has a gentle disposition and rarely wishes to use the full extent of its fire power. It prefers using it for simple entertaining displays akin to fireworks.

If one yanks on one of Nineplume's tail-like petals, it responds by violently spraying a supremely noxious pollen, cursing the victim to a stench that will never be completely washed away.

Scientists hypothesize that the unique DNA of both Mew and Deoxys might lead to breakthroughs on the origin of extraterrestrial life. By studying Deoew thoroughly, they hope to make great strides towards first contact with another world.

A strange and powerful psychic being that supposedly originated from the deepest reaches of space. Deovoir is able to create black holes, meteors, and other celestial phenomena seemingly at whim with little effort.

A draconic creature thought to have come from deep space. It's said that those touched by Deoram's flame will be burned all the way to their very DNA.

Its DNA was polluted during the fusion process, leaving it unable to maintain a consistent shape. It constantly tries to consume new DNA in a vain attempt to become stable again.

When Jiorb explodes, it leaves behind a strange material akin to stardust. The particles still retain some faint electricity, so direct contact leaves one feeling tingly for a while after.

Jiode can manipulate its electricity to form a spherical shield of lightning around its body to deflect strikes. Stars appear to twinkle within the sphere while it's active.

Many devious sorts sought to poach Jimie, believing its core held wish-granting powers. As a result, it rarely is seen in the wild, and blinds those who find it with spectral flashes so it may flee.

Jitar's rare appearances come heralded by sandstorms made of stardust, generated from its core. Due to greedy people seeking it out for the valuable material, it actively avoids human contact.

Extremely rare to see in the wild, Jiblim is the subject of urban myth; supposedly if one sees a Jiblim float by during a night with a shooting star, their greatest wish will be granted.

Whenever Jinx shakes its fur, it spreads a small smattering of stardust laced with faint electricity. The particles glow faintly in the dark, making them a popular accessory for clothing and the like.

Jiloon is highly sought by children, as many kids believe it will grant their wishes if they carry it with them long enough. Jiloon doesn't actually possess that power, but it enjoys the happiness it instills regardless.

Jiedo jets through the waters and even into the air at high speeds, leaving behind a trail of something resembling stardust. It's thought that if it wanted, it could fling itself into space and swim through the galaxy.

Ninon plods along the ground, prodding at the dirt for nutrients and oblivious to potential dangers. This is due to its carapace being so heavy and sturdy that nothing in its natural habitat is strong enough to prey on it.

It uses its antennae to search for nutrient-rich soil to bury itself in. Once fully submerged, it absorbs nutrients from the dirt around it, helping expedite its evolutionary process.

The feelers bordering Ninkey's nose let it sense the health of trees to determine which are growing the tastiest fruits. It flies into a rage if its feelers are tugged on.

Ninfetchd uses its stick to dig up dirt to find good patches of soil from which to gain nutrients. Its digging efforts stir the soil enough to assist in plant growth around its home areas.

Constantly honing its control over aura powers has given it a new technique: Riorogue can fire short range aura projectiles at its foes following a punch or kick attack.

It flares a flame-like aura around its body whenever it gets angry. Due to its bad temperament, this aura is nearly constant on Riokey.

It has strong aura potential even at this stage, but hasn't fully grasped its usage yet. Riopoke creates and bursts orbs of aura energy simply because it thinks they look pretty.

Because its metabolism is so slow, Slapod takes an inordinate amount of time to evolve. It hides itself deep in trees to wait out the weeks to months it may take to emerge from its shell.

Its wings are always tucked close to its body, and it has never been seen in flight. Closer inspection has revealed that thanks to its lazy, sedentary lifestyle, its wings have atrophied from lack of use.

Slakern only requires a tiny amount of regular sunlight to continue functioning, so once it finds a suitable spot, it spends ninety-five percent of its life sleeping, photosynthesizing while it does so.

With a simple mind and a lazy disposition, Slaper are very easy to catch in the wild. Many have even been simply picked up and carried home by Trainers without a Poké Ball. Slaper offers no resistance and simply adapts to their new home.

Slasel enjoys spending the majority of its life sleeping in peace. It can move remarkably fast if startled, if only to flee somewhere safe to resume napping.

Though it has a creative and artistic mindset, Slagle lacks in motivation and energy. It can only push itself to do one or two brush strokes a day, so completed art can take weeks or even months.

Slabok lazily rakes the claw-like tip of its tail through the grass, picking up nuts and seeds for it to snack on. Staring at Slabok's facial markings for too long will induce drowsiness.

Slalax is almost never seen awake, to the point that it sleepwalks to perform other functions while slumbering. Even eating and battling are done while Slalax sleeps and snores the day away.

When first observed in the wild, researchers were shocked to see Slalia dancing about and full of energy. Further investigation revealed it dances while asleep in a manner akin to sleepwalking; it's quite lethargic when awake.

It possesses most of Slaking's power, but none of its temper. It is considered "weaker" by virtue of seemingly nothing being able to rile it enough to truly apply its strength to.

Slaish lazily sits around in flower patches soaking up sun and moonlight. It digs a hole and submerges most of its body in the dirt to hibernate once winter rolls around.

Slaras lazes around tree trunks eating fungi and molds. The mushrooms growing on its back are valued as an ingredient for medicinal sleep aids.

Though not often seen, Slameleon does possess a tail flame, smoldering faintly at the tip. If it concentrates, it can make the flame flare to life for a time, but the effort leaves it quite exhausted afterward.

Extremely sedentary, Slalow is rarely seen airborne, perching on a single branch for most of its life. A few small bugs or a single berry will keep its hunger satisfied for a month.

Slaphish has a very lax personality, spending most of its time soaking in the sun's rays at the beach. Digging itself a hole in the sand to sleep in can take hours due to its slow movements.

Slakey is actually quite territorial, but also too lazy to do much of anything about intruders in its territory. The most it manages is making indignant huffing noises until the interloper leaves.

Slachop's training sessions are lackluster, consisting of short walks and lifting small rocks to keep its muscles active. Despite the low-effort training, it's stronger than it seems.

It will aggressively lick anything that it comes across, tasting it and marking it with its saliva. Because of its overactive body functions, its tongue never dries out no matter how long it remains out of its mouth.

Vigosey is incredibly eager to help tend to the sick or injured, but its appearance combined with hyperactive tendencies often causes more harm than healing.

Vigokhan is insanely protective of its young, flying into a defensive flurry at even the faintest hint of possible aggression. Despite the frantic motions, the child stays asleep through all its parent's antics.

Easily excitable, Vigofree flaps its wings incredibly fast when overly stimulated. It is a common sight to see it blow away flowers it wishes to consume because it got too excited when getting close.

Vigother's lanky limbs allow it a flexible reach in battle, flailing its arms around wildly to club and claw opponents into unconsciousness. In rare moments of placidity, said limbs also allow it to give surprisingly nice hugs.

Vigoros is in a constant state of energized rampage, charging head-long towards anything that catches its eye. It only stops when it ends up charging into something solid enough to knock itself unconscious.

It uses the claw-like appendage on its head to dig holes in the dirt to hide in. Vigoret enjoys surprising passersby by popping out of its hole and "waving" its claw at them playfully.

It scrapes its claws along tree trunks in order to burn off energy. Because it is so hyperactive, trees in areas with Vigowoodo presence are often all but stripped bare of their bark.

Vigosire dives deep into muddy waters and digs into the mucky bottom to create tunnels to hide itself in. It may even create tunnel networks between nearby bodies of water if given enough time.

Vigocross is always eagerly searching for sweet sap to taste, digging into trees with its claws. Its overeager nature means it often tears away too much of a tree's trunk in search of sap and causes the tree to fall.

Vigophan runs wild across the plains, trumpeting constantly. It's thought that it's attempting to create music, but its overly energetic nature results in atonal, discordant songs that repel listeners.

Vigolia enjoys dancing for others, but its hyperactive nature causes its dances to be unfocused and disorienting to most observers. It sulks and runs off if not applauded for its efforts.

Because its body is so hyperactive, Vigoeon has little to no control over its color change ability. Its constantly changing hues shift in an almost psychedelic pattern that can disorient friends and foes alike.

Vigowile's massive jaws are highly impulsive and react on instinct, chomping wildly at the mere scent of food in its vicinity. It takes considerable effort on the main body's part to reign it in once it gets going.

It is considered highly dangerous due to having Slaking's strength with Vigoroth's inability to calm down. Even vicious and territorial Pokémon flee when Vigoking is seen rabidly charging through the area.

Vigojask is perpetually in motion, flying around in random haphazard patterns to burn off a limitless supply of energy. Even the few moments it spends sleeping, its body still vibrates and its wings still twitch.

In order to intimidate, Vigotuff inflates its body before exhaling, waving its arms about while hooting wildly. For most, this has the opposite effect and makes it look rather comical instead.

Vigosect leaps around frantically from tree to tree, spreading its spores. If inhaled, these spores induce hyperactivity and aggression in those affected, lasting a few hours before they collapse from exhaustion.

Vigoduck's metabolism has hypercharged its psychic powers to the point of overwhelming its mind. It waddles around in a daze, its telekinesis uncontrollably lifting and flinging things around it without it even noticing.

An overabundance of stamina means it's all but impossible for Vigora to remain in one place. It teleports around constantly, seemingly at random, just to burn off excess psychic energy.

Vigoduo raises its arms high so the eyes on its limbs can give it a better view of its surroundings. If it spots something interesting, it makes speedy leaps and bounds to hunt down the object of intrigue.

If it concentrates hard enough, Shiba can use its electricity to make the spots on its back light up. Groups of them playfully compare flashing patterns and colors when gathering together.

Shirak's webbing contains a faint electrical charge that causes it to glow in the dark. This light attracts insects into the webbing at night, allowing it to capture plenty of potential meals.

Although it often appears to be a single lopsided individual, Lucute is a clutch of six separate pieces. They move as one singular unit to better combine their electricity powers for defense.

Lunaut gather in closely-huddled groups for better self-preservation. By keeping their tails in contact, they can share and combine their electricity into massive amounts of voltage.

The size of the sparking flame on Lumander's tail indicates how much electric power it has in reserve. It channels this electricity into its claws, or for short bursts of lightning breath.

Jigglybone sings slow, plaintive songs into the microphone it carries. Those that fall asleep to the song dream of happy times with family.

Jigglytu pecks at trees with hollow points to determine which will grant it the best reverb. Once it finds a suitable hole to hop into, it sings short songs and enjoys the echo it gains.

Unlike many other Jigglypuff fusions, Jigglyking wants others to fall asleep during its concert performance. It gets angry and violent towards anyone still awake when it finishes singing.

Jigglyish waddles through grasslands, doing nothing in particular besides absorbing sunlight. If it stores up enough sunlight, it can fire beams of solar energy from its single eye.

Its color and fuzzy appearance make it quite popular with young girls. It prefers lingering in areas with low light, singing soft little songs that put itself and others at ease.

Jigglynix digs large tunnels all through its cavernous homes to make for better acoustics for its music. Its song echoes through every chamber of the cave, putting every other creature to sleep so it may roam freely.

Arkarp's weak swimming muscles combined with its heavy metal shell leaves it spending most of its time at the bottom of lakes. With considerable effort, it can swim about ten feet at a time before needing rest.

The steel plates on its hands are as sturdy as the metal of its skull, letting it effectively guard itself from attacks. It also gives Arzor punches potent enough to easily crack boulders.

Rarely, certain Arzor can be observed with what appear to be eyes visible from the holes in their fists. These specimens fight with a much more aggressive ferocity than others, for some reason.

Arursa have markings on their metallic skulls in the shape of certain phases of the moon. When the moon overhead matches the shape on their face, they exhibit greater combat strength.

Arpy acts as a sort of big sibling to young Aron or Phanpy in the wild. Quick on its feet and with a sturdy iron coating, it can easily take on Pokémon that would otherwise trouble the others.

Arlax's diet consists primarily of things rich in iron and minerals. Rock and stone are most typical. Metal scrap is considered a treat, and gemstones are a delicacy to be savored.

Arfeon's connection with plants seems most potent with foliage near the presence of steel and other metals. As such, most wild sightings of Arfeon have been in abandoned buildings experiencing overgrowth.

Argon-Z is attracted towards areas with high mineral deposits, using its floating limbs to dig through soil to find the richest stone to consume. Occasionally, its head and torso will swap positions for a time, for unknown reasons.

Its metallic body is sturdy, but the heavy weight leaves Armuku with little ability to move. For locomotion, it ejects its innards, which are also coated in a metal shell, in order to forcibly drag itself around slowly.

Its heavy, sturdy body means that it cannot jump very far on its own power. It digs through and consumes soft soil for nutrients that keep its shell strong and resilient.

Its heavy weight makes flying difficult, so it climbs and sticks to walls using the iron spikes on the inside of its wings. They also help make for effective slaps against enemies in self-defense.

Despite having an armor coating that can resist most attacks, Ara teleports away at the first sign of danger. When it warps away, a faint metallic sound can be heard.

It pants lightly when exerted, a small tongue barely visible as a sign of tiredness. The metal shell around its head makes the sound echo and come out as a baritone heaving noise that tends to inadvertently scare smaller Pokémon.

These durable Pokémon have been seen living and working together to guard select mountain ranges from trespassers. Observation indicates they communicate through a complex combination of fist-bumps and headbutts.

The shell around Lairelgon, created to aid its evolution, is thought to be impervious. Its durability would make for fine metalwork, but none so far have been able to shave or chip off even the tiniest piece of the material.

When it spots something tasty-looking, Traphorn charges forward, gnashing its large jaws in anticipation of a meal. Because of its stubby legs, however, its top speed is rather slow.

Traptini scurries across the desert, taking shelter in crevasses and staying away from the open sands. If forced to retreat, it can shed its skin as a last-ditch distraction, though this leaves it quite weakened for a time afterward.

Traptu tends to stand motionless and stare off into the distance, but is far more attentive than it appears. Anything that attempts to sneak up on it will find it quickly turning and lunging to give them a nasty bite.

Trapmega's massively powerful jaws and aerial speed make it a force to be reckoned with. To feed, it flies around gnashing its teeth wildly, chomping down any rocks, foliage or unfortunate prey caught in its maw.

Though Trapeon lacks a tongue, its curled-up tail is extendable and contains a mouth of its own. Trapeon hides beneath the sand to leap out and let its tail grab prey and hoist it into its maw.

Trapiard enjoys using its pointed arms to draw shapes in the sands of its desert home. Sometimes it will draw a picture of food, and then take a big bite of the imaginary meal.

It regularly adds small bits of stone and dirt to its meals when it eats. The minerals get stored within its tail, and can be shot from the dust storm at its tip as a means of self-defense.

Those that gaze into Trapmask's strange jewel find themselves compelled to step closer, entranced by something within that draws them nearer, and closer to its powerful jaws.

Trapsteel's body is almost entirely comprised of its enormous, powerful jaws. The force with which it clamps down on prey is enough to cast small tremors in the surrounding area.

Traplucha's powerful jaws are its greatest asset in the ring. With the power of its bite it can pin, grapple, and even throw around opponents with ease.

Trapturne swallows large amounts of sand to store within its body. When it needs to defend itself, it propels the spines on its body via releasing torrents of sand from the pores beneath them.

The three heads work in tandem to quickly dig out tunnels with their jaws. Because these jaws are so powerful, Traptrio can dig through solid stone walls other cave-diggers cannot.

It retains the same expression on its face, making it difficult to ascertain its mood at a glance, but when happy, Trapeel will form the shape of a tail with sand and clap with joy.

Its maw can open up wide to allow it to consume large quantities of dirt at a time. Construction companies have taken to using Trapnix to help dig and reshape plots of land for development.

Vibratine leaps from desert sands and feeds on flying insects it catches. Its fins emit ultrasonic waves that attract Trapinch that it carries along to share its feeding time with.

Forming wings earlier than expected has given Trapinch more mobility, and a stronger appetite. It flies through the air, chomping wildly as it consumes flying insects.

Feesly has a sullen and downtrodden personality, with a posture to match. Its low self-esteem means it becomes fiercely loyal and attached to those who show it genuine kindness and affection.

It tries to play with others, but is often bullied away for its shoddy appearance. It's unfathomably loyal to those who look past its exterior and treat it with kindness.

Though it is simpleminded and weak offensively, Feelord is surprisingly hardy, resisting harm from both predators and harsh environments. It often shields smaller Pokémon from harm by letting them hide in its mouth.

Feeblim achieves greater elevations by sucking in massive amounts of air to bloat its body. Holding its breath for too long causes it visible distress.

Its singing is atonal and discordant, but manages to make others fall asleep all the same. While its victim slumbers, Feepuff will vandalize their face, to make them look as shabby as it does.

After fusing, Feebas's body grew longer, similar to its evolution. Though its appearance is still considered by most to be shabby, it seems much happier with its new form.

Due to its ugly appearance and Drifloon's reputation, children are warned against going near Feeloon. It has no ill motives however; all Feeloon wishes for is to be held by a happy child.

Feedisc often leaps from the water into the arms of couples it spots, wanting to cheer on their blossoming love. Unfortunately, its shoddy appearance often leads to it being tossed back into the depths.

Those that have witnessed Feegar have regarded it as utterly horrifying to behold. This has given it incredibly low self-esteem, as it is not trying to be scary in the least.

Bapie crawls onto the top of branches carrying berries, headbutting them until the treat falls to the forest floor. It then divebombs head-first to the ground after it, the tough shell on its cranium protecting it from the impact.

Its jealousy towards flying Pokémon has turned to aggression. If it spies one flying above its waters, it will launch itself from the water at high speed in an attempt to headbutt them out of the sky.

It wants to fly without the use of shapeshifting, launching its gelatinous body from great heights as practice. Fortunately its soft form makes the impact with the ground painless.

Balax whiles away its days with constant eating and sleeping. Dream analysis shows that a majority of its dreams involve it being able to fly through the skies.

With enhanced intellect thanks to the biting shell upon its skull, Baking sees the folly of leaping off cliffs in vain hopes of flight. It now spends time pondering less self-destructive ways of achieving its dream.

Baitar casts itself from the highest peaks to practice for the day it will finally fly. Its massive size and strength mean the impact tremor it creates hitting the ground can be felt from hundreds of yards away.

Its shell has grown thick and sturdy from constant attempts to fly, giving it strong defenses. The shell's growth has now obscured its vision, however, making it a bit clumsy.

Badisc leaps from the water and headbutts anything it deems as being disruptive to romance in its vicinity. Conversely, it's been observed headbutting avian Pokémon and attempting to disturb their mating rituals.

It looks gelatinous at a glance, but Shelto is actually coated with a thin yet sturdy shell around its soft insides. A transformation unlike its shapeshifting capabilities is taking place within.

The segments of Shelix's body rotate in sequence from tail to head. When the rotation speeds up rapidly, it's a sign that its evolution is imminent.

Klipod generally hides away in junkyards, where the shape of its metal cocoon lets it masquerade as a simple scrapped gear and be ignored by most until its evolution can complete.

When Klihorn spots something in its territory, its gears churn at high speeds to power up a running charge. Once it hits something, the impact temporarily shorts out its gears, leaving it stunned.

The gear spinning inside Klito's body generates the energy needed to fuel a transformation. The bigger the form it wants to change into, the longer it has to churn before it can transform.

Some think that Klitwo's body has a defective design, as the gears in its chest occasionally jam and leave it unable to use psychic powers. It can forcibly turn and start its gear on its own, but doing so seems to be a painful effort.

Kliquil needs to rid itself of excess heat by venting dark flames from its back. The fire creates acrid black smoke as well, and some have raised environmental concerns about the potential pollution it could cause.

Before using its strongest moves, Klilava readies itself by revving its internal combustion, making flames erupt from its tail. The sound has been likened to a miniature version of a car's engine.

The key on its back can be wound to increase Klichu's electric powers in battle, but caution is needed; winding it too much will cause it to overload and uncontrollably send jolts of lightning all around it.

Klimory's heavy body and stiff movements make flying nearly impossible for it. It's blade-like wings can be fired off as projectiles that will return to Klimory's body after use.

Klitler tries to prance daintily through the forest, but most onlookers describe its movements as strange and uncanny. Odd radio waves seem to emanate from its metallic antlers at night.

Though highly elusive, Klicune has been sought out due to a curious functionality it has exhibited. Machines that have stopped functioning due to water damage will begin working again after a short amount of exposure to Klicune's presence.

It can temporarily detach its limbs to attack from afar, though they must return shortly before they run out of power. If deprived of all its limbs, it radiates intense magnetic waves to disorient others until it can retrieve its body parts.

Kliran's large ear-gears are finely tuned to its surroundings, giving it excellent hearing and senses. When startled, the gears churn quickly and enhance its mobility so it can better flee from danger.

Klirina has protective instincts, primarily for young and small Steel-type Pokémon. The large gear on its back can churn at high speeds to let Klirina breathe a hot steam that obscures the area, facilitating escape for it and its charges.

Kliran's large ear-gears are finely tuned to its surroundings, giving it excellent hearing and senses. When startled, the gears churn quickly and enhance its strength, improving its ability to combat danger.

Klipass remains stationary until its key is turned. Once properly wound up, it marches forward at a steady pace, puffing out steam from its large nose with a high-pitched whistle.

Klislash starts combat in a defensive stance, absorbing blows and gathering energy through its rotating gear-shield. Once fully charged, it enters attack mode, unsheathing its blade as the light on its gear turns red.

The many gears comprising Klirino's internals work in conjunction to provide it energy and mobility. Churning at max power simultaneously, Klirino can move incredibly fast, but becomes incredibly aggressive as well.

Many gears turning across Kligron's body give it vast reservoirs of energy for offense and defense. Its tactics in battle are incredibly basic though, smashing about with little strategic thought involved.

Its movement is stiff and slow, but it is determined and persistent. If it chooses to bite at something, it will pursue them no matter the time or distance it takes, until its jaws clamp around its chosen target.

Kliras is typically found living near abandoned, rusted machinery. The mushrooms on its back appear normal but are actually made of metal, and can only be safely consumed by Steel-type Pokémon.

A very unfortunate Pokémon, Kliduck's gears must turn in order to generate the energy needed to live, but every turn of the gears distorts its cranium and causes excruciating headaches.

Turning the gear on Klikey's tail one direction will temporarily assuage its bad temperament, while turning the other will boost its aggression. Trainers are advised to quickly memorize which way to turn when raising Klikey.

The huge gear in Klibro's back is apparently supposed to provide it with great intellect as it churns. However, it turns so slowly that Klibro rarely sees any benefit.

Some have tried to remove the gears from within the gooey sludge, but learned this is detrimental to Kliuk's health; without the sludge, the gears are unable to turn, and it could perish if separated too long.

A pair of floating spectral gears that tend to haunt abandoned factories, it's said that Klitly are the spirits of broken-down machines left to linger around their former homes.

The smaller gears turn to fuel Klahorn's powerful running charges. If it looks to be charging into a wall, the largest gear spins in reverse to force the body to hit the brakes and stop.

As the gears of its body turn, crackling electricity can be seen within the orb on its tail, an indicator of its current energy level. The gears never stop turning completely, even when Klareep sleeps.

Scientists theorize Klasire has enough power in its body to take itself to orbit under its own power. It instead prefers to hover around quiet lake areas and stare at its reflection in the water.

Its internal furnace is always creating new flames, fueled towards whichever head is actively in attack mode. In times of desperation Kladoom can burn with both heads, but it risks depleting its reserves completely should it do so.

The rotation of its frontal gears subtly stimulates the airwaves in front of Klabok, causing disorientation in those within range. Once stunned by this display, Klabok can coil around and crush its targets with ease.

Klapiny will turn the gear on its chest in order to boost its energy and mood, becoming dour if it hasn't charged itself in a while. The gears on its head turn along with the one on its body, but appear to serve no function.

Klatula's gears carry a faint residue that allow it to cling to surfaces, even when vertical or inverted. Be cautious if you find tracks left by Klatula; the residue it leaves behind is mildly charged with static electricity.

Klaki is a popular companion for various handymen due to its tendency to collect tools and link them to itself. It collects so many items indiscriminately that it often gets confused when asked to provide a specific tool, however.

The gears have meshed together in an unorthodox fashion. As a result, Klaink may occasionally get its gears stuck mid-turn, halting functionality until it or another fixes the issue.

Though its actual capabilities are only moderate, Klarunt vainly considers itself the pinnacle of machinery. Should someone imply otherwise, it angrily spits high-velocity gears at the detractor in petty defiance.

The oddly-arranged machine Pokémon occasionally separates itself before rearranging the three units' positions. It's thought that the differing arrangements help Klaton focus on specific functions like battling or computing.

Its shell stays constant aflame as extra defense. At the first sign of rain, Charnyte tucks into its shell and rolls away to find immediate shelter.

It instinctively hangs from high branches in order to avoid predators. Unfortunately, the flame on the end of its tail often burns through a branch before its evolution is complete, causing it to fall to the forest floor and become vulnerable.

Charpom's mischievous nature has given it a reputation as a menace. It picks up objects with its tail, igniting them before throwing them at passersby as a rather dangerous prank.

Charicate has a habit of gnawing on charcoal. Chewing on the hard stone helps keep its teeth strong, and consuming the charcoal itself keeps its fire, both on its tail and within its body, healthy and stoked.

Charckle has begun to gain popularity in colder regions, as the berry juice created within its shell is piping hot, making it excellent for creating a warm beverage to counter the cold temperatures.

It flares up the flame from the lighter it carries in order to dissuade others from pilfering its keys. People often keep it around to help them light campfires and the like.

Some old tales say that if all nine of a Chartales's tail-flames are extinguished at once, it will perish. These legends claim the Chartales's soul will curse the one responsible, haunting them to their final days.

Charling's tail is extremely warm to the touch, and heats up if excited or frightened. It communicates with others of its kind by tapping tails together in a series of patterns.

Its fiery spirit makes it train constantly to hone its muscles. As it grows in strength, the flame on its tail burns more intensely.

Its appearance of being engulfed in fire is its natural state, the flames on its body providing a potent deterrent to predators. Dousing the flame will not harm it, but will leave it weak and defenseless.

Charpoke often forgets the flame on its tail is a part of itself. Running from its own tail or accidentally burning itself with it are common occurrences.

Friendly by nature, Charnix often approaches travelers resting inside caves and offers them its large body for both warmth and protection. It even offers its tail-flame to use for cooking food, as long as it gets a small share.

Each of Charby's claws can produce short bursts of flame. It uses these flames to cook captured prey and for territorial disputes.

Wigglyto is a popular companion for budding artists and artisans, letting others mold its malleable body into a shape before it transforms into the object proper, allowing the artist to see how accurate their molding was.

Wigglynite love nothing more than to be pillows for people to sleep against. It's said there is no more pleasant a sleep than one experienced while being cradled by a Wigglynite.

Beloved for its soft body and luxurious fur, Wigglyret has been seen draped around the necks of famous stars at high-profile events. Due to this, owning a Wigglyret is seen as something of a status symbol.

Wigglyzor's body is soft yet firm, able to withstand a large amount of punishment without flinching. It grabs foes with its pincers and holds on tightly, letting them struggle and strike until they're too exhausted to continue fighting.

Flying quickly across the lands, Wigglykiss appears above places of strife, singing a pleasant tune. Those who hear its song find their negative feelings slipping away, replaced with an urge to sleep and have pleasant dreams.

With its large mouth and elastic body, Wigglybat can puff up before releasing extremely loud song-like cries. It's believed it may rival Exploud in reaching dangerously extreme decibel levels.

Wielding two microphones, it sings a different kind of song into either depending on its mood. In battle, it sings into both to cause powerful sound waves from the harsh feedback.

Wigglychoke's inflatable body gives it the ability to appear as large and muscular as it wants. Those not intimidated by the display will find it does nothing to enhance its actual middling level of physical strength.

Burow behaves well as long as it receives a good dose of morning sunlight each day. If denied its daily sunbeams, it turns surly and squawks grumpily at anything that comes near.

In the warmer months, Bunub closes its bud and becomes less active. Once the cooler months return, the flower blooms and spreads a snow-like pollen as it scurries around.

In the early morning, the flowers on Roseon's tail emit a strong sweet scent. Some believe that inhaling this aroma enough times in life will awaken psychic powers in one's mind.

Driflslash seems to have a vendetta against flying objects, balloons in particular. If it spots one, it cannot resist the impulse to pop it with its claws.

Driflrachi attempts to lure children closer to it, who feel that grabbing hold of it will make their wishes come true. It flees as soon as it sees the child's parents, which implies more sinister motives.

Bunvoir gets lonely easily and needs constant companionship to feel at ease. It will get very antsy if it goes even an hour without at least holding someone's hand.

Bunras grows and plants mushrooms from its back that have a distinctly fuzzy look and texture to them. Though adult Pokémon find the taste repulsive, young Pokémon adore snacking on Bunras's shrooms.

Curling and uncurling its ears lets it create a different pitch of sound when it expels smoke from its nostrils. Bunkoal will "sing" to others using this ability when it feels content.

Shroomkoth seeks out spots with ample sunlight and soft soil. Between photosynthesis and consuming dirt for nutrients, it hardly needs to move once it's found the perfect spot.

Shroomer's preferred eating method is to consume an entire bush in one bite, chewing on it over the course of the whole day. When elated, it spews a short spout of pollen and seeds from a spout atop its head.

Shroomcruel buries itself in soil throughout most of the day. If bothered, it raises itself up to full height with its hidden tentacles to scare off the intruder.

The orbs that float around Shuprita are a strange type of spectral seed it creates. It plants the seeds in soil largely bereft of light, where it will grow into a uniquely pale type of flower.

Old superstitions say that Shupkey was born from the strong emotions of childish tantrums. It has a very petulant personality, screeching angrily at every minor thing that troubles it.

Shupchop is always training, both its physical strength and its ghostly powers. It's most proud of itself when it's able to lift up heavy objects using its spiritual strength alone.

Shupfetchd uses its stick to cast minor hexes on others, usually to invoke clumsiness or nausea. Its preferred victims to cast a curse upon are other avian Pokémon.

It looks malevolent, but Shuptly is actually a lonely spirit in search of companionship. It often resorts to hypnotizing people, assuming few would be friendly to it because of its appearance.

The strange liquid it floats in is all Solofisk can survive in, as it becomes sickly if placed on land or in normal water. It uses psychic abilities to interact with the world outside its container.

Soloduck floats around placidly, trying to avoid contact with others. This is because anything stimulating its gelatinous exterior gives the core body a splitting headache.

Though its body appears similar in texture to stone, it's actually soft and malleable to the touch. It's quite sensitive, so prodding it too much will incite it to respond with aggressive punching.

The bubble-like exterior of Duorade is meant to protect others from itself, as its core body is incredibly toxic, causing harm just by being near it. It's very reclusive as a result, staying away from others for their sake.

Cottonat is fidgety, hopping around quickly to scrounge food and shedding clouds of fluff in self-defense. Its regularly-shed fur can be processed and used as a cheap alternative to cotton products.

Sandiorb buries itself in the sand save for its nostrils, almost completely hidden from view. When it smells prey coming near, it uses an explosion to propel itself out of the sand and careen towards its prospective meal.

Sandidos makes its home in large divots in the undersea sand. A curious sort, it often pokes its head out to observe its surroundings, but is quick to retreat back home unless food is involved.

One of Sandilithe's favorite habits is to snatch something of its Trainer's and play tug-of-war with it. Due to its strong jaw strength, these sessions can last for a while before it'll give up the stolen object.

Sandibell buries itself in the sand save for its tail, which dangles a false fruit to lure others close. Once a hapless hungry creature takes the bait, it rises up and clamps its jaws shut around its foolish quarry.

It uses ultrasonic waves to sense prey before charging. Due to its limited intellect, it often runs right past its target and into a cavern wall instead.

Zufree flutters around flower gardens at night, nibbling away at those yet to bloom. It has a gentle disposition, obediently leaving gardens alone if shooed away by their owners.

It hangs upside down from trees or cavern ceilings while waiting for its body to finish evolution. It hastens the process by consuming any small creatures that fly too close to its mouth.

Despite being blind, Zufa can innately sense the presence of moonlight. They congregate in caves where moonlight seeps through the cracks, dancing together with curious, wistful cries.

It waddles around blindly in search of something to bite. It seems like hunting behavior, but Zupi's fangs contain a substance that induces mild euphoria in those bitten; it wishes to share this joy with others.

Zusparce uses its tail to dig into the walls and ceilings of caves it inhabits. Once it senses potential prey moving in front of its hiding place, it launches out of the hole to sink its fangs into a new victim.

Zugma sticks itself to cave ceilings and waits for something small to wander beneath it, tracking movements via echolocation. It then drops down to land on and smother its prey with its boiling-hot body.

Its thick round body is lighter than it looks, so it can fly quickly with no troubles. Even small amounts of sunlight will make it ill, so it lives in the deepest and darkest cavern locations.

It uses the sound-waves from rattling its tail to alert other Zuans in the vicinity of prey approaching. The sound of dozens of Zuans rattling simultaneously will frighten and confuse prey, making them easier for the swarm to take down.

The four fangs within its mouth are retractable. It uses four wings to swoop quickly and engulf prey whole, before the fangs extend and pierce from all sides, skewering them and drinking the blood that flows forth.

Zuleep consumes bugs, inhaling them into its mouth and closing its petals while it eats. While fairly docile and easy to raise, owners should still be careful as it will bite if agitated.

With its echolocation and naturally sharp senses, Zusol can locate lost or injured travelers inside even the deepest, darkest caverns. Unfortunately, its frightening appearance often sends those it wishes to rescue into a panic.

Its body is rather heavy, so it can only fly under its own power for short amounts of time. Its cry has a metallic reverb to it, which is thought to adversely affect its own echolocation capability.

Zuhita picks fights with larger Pokémon as a form of training. As it tires, it bites and drinks the blood of its opponent to boost its energy, so the fight can go on for even longer.

It is believed that what looks to be its body is merely a spiritual extension of a haunted soul trapped in the shell. Some say the shell uncovers this Pokémon's true eyes to glare at those that have committed terrible deeds in a past life.

Yadile carries a mask around at all times, and has a sullen personality. Biting on the mask gives it emotional comfort, but gnawing on it too long will cause it pain, and create strange bite marks to appear on its own body.

Folklore says that should one come across a Yatler at night, gaze only into the mask, for gazing into its eye will show one the moment of their death.

Joldle lacks strong poison, instead using the stinger on its tail to deliver a potent jolt to any would-be attackers. It takes some time to recover its electric power after a single sting, however.

Jolgey releases static electricity from its feet to jolt and stun small insects and other creatures to eat. Its chirps have a distinctly static-like tone to them.

A prankster with mild electric abilities, Joldreavus will swing its fuzzy hair like tendrils and smack others, discharging enough voltage to give them lingering tingling discomfort. It then giggles at their mild inconvenience and floats away.

It feeds on static electricity, but is fearful of painful repercussions from larger prey. Because of this, it clings to children to take theirs, ironically earning the ire of their parents.

The sticky webbing between Joltler's antlers is used to catch a bevy of small insects. Joltler itself doesn't eat them but offers them to other Pokémon in exchange for being able to suck static electricity from them.

Jolax lazily spins webs to rest in and hope that food gets caught before it wakes, abandoning the web if this tactic fails. People leave spare food in its webs to keep it from causing a mess by creating too many additional ones.

Jolia spins silky threads from its hands as it dances, forming webs in elegant motion. Artistically-inclined Trainers enjoy comparing the web patterns made by their Jolia.

Jolcada stays near tree roots, gathering nutrients from the soil while waiting for evolution. Should anything disturb it, it flaps its wings rapidly, creating showers of electric sparks around it.

Jolbat aggressively flies at targets, aiming to feast on blood. The amount of blood it consumes to be full is so minuscule, people regard it as harmless aside from the slight pinch of its bite.

Timid by nature, Jolish hides underground and hopes the weak electric charge in its leaves will dissuade others from bothering it. If plucked from the dirt regardless, it cries tiny sparks from its eyes.

It hoards shiny objects it finds, charging them with static electricity to keep thieves from stealing its collection. If it takes something from you, only careful negotiation will earn your item back without being shocked.

The webs that Jolmer creates are incredibly sticky and rather viscous. The layer of goop-like film around the threads helps conduct electricity, letting it more easily shock prey into submission.

Joltly haunts households in order to steal its nourishment from the victims within. It feasts on static electricity, so it's harmless to the residents aside from faint static noises and one's hair standing on end at times.

Jolzee puts large swaths of targets to sleep so it can more easily take static electricity from their bodies to feast on. The victims being fed on often report dreaming of spiders, lightning, or some combination thereof.

Though it prefers to remain motionless at all times, Ferrowoodo can defend itself by throwing the spiked orbs on its hands akin to shuriken. The thrown orbs grow back in a few hours.

The whisker-like protrusions are actually a pair of proboscis pointed enough to dig into solid stone. It clings to cave walls, digs into the rock and siphons minerals from within for its nutrition.

In order to ensure its safety while it evolves, Ferroelgon evolved spikes as well as a durable shell around it. However, the extra defenses cause its evolution process to take longer than a normal Shelgon.

Its spiky and robust body gives it adequate defenses, yet it still possesses a jumpy temperament. It leaves small pointed spikes behind as it flees, discouraging a hunter's continued pursuit.

Axeking's cranial dome grows over time, as does its intelligence. It's very protective of the dome, and it's believed that were it to be chipped or ground down, its intelligence would diminish as a result.

It uses the large horn on its head to carve markings into trees, denoting things such as areas with dangerous predators or particularly lush food stores. Should the horn snap off, a new one grows back in a week.

When ejected, Axemuku's innards sharpen in response to exposure to the air. It uses them as a hacking weapon in battle, but also to chop at low-hanging tree branches to make fruits and berries fall.

Golebat can be observed flying set paths within the caverns it calls home, as if on patrol. It can stun and confuse attackers by flashing lights from the symbols on its wings and chest.

Fletchfree typically comes out during the sunrise, to feed on early-morning nectar for the day. Farm folk say that having one flutter by the window in the morning is a sign of good luck.

Urban areas are seeing an uptick in Fletchtata populations, particularly in Unova. Friendly and prone to singing cute songs amongst its siblings, Fletchtata has become a popular pet.

Though it prefers frigid climates, the warmth from Fletchceon's body is enough to melt snow around its den. A Fletchceon habitat is easy to spot in the wild due to this stark environmental contrast.

With both its wings and legs still developing, Fletchta exhibits a bit of a complex, displaying aggressive behavior. It snorts out steam and spits flame at anybody it sees, attempting to pick fights.

Larvto's normal form is soft and heated, described as being like warm gelatin. When transforming, it cocoons itself in flames before the fire bursts and reveals its morphed state.

Larvgey has become popular as a pet due to its soft and warm plumage and a tendency to cozy up to other, larger beings. It creates tiny flames when it chirps and sings to others.

When threatened, Larvslash curls into a ball and rolls, its body covered in roiling flames. Scorched trails can be seen in volcanic areas where rival Larvslash have fought.

Larvmask floats around the deserts surrounding ancient tombs, clutching strange artifacts. During the day, it can hold the artifact aloft to channel the sun's energy and enhance its flame powers in battle.

Larvolett has been discovered within ruins within short distances of dormant volcanoes. Researchers theorize that old civilizations may have used them as warning signs, as it grows restless near active volcanoes.

Larvrunt is petulant and defensive, thinking others look down on it due to its size and posture. It's prone to throwing tantrums, as well as fireballs, at anything nearby when its temper flares.

Larvth is extremely possessive of any coins it purloins for its collection. To keep others from taking back what it stole, it will super-heat them with its flames so that nobody else can handle the heated metal but it.

Golorb's body is mostly comprised of its large mouth, leaving little room for other organs. It is thought this is why it has a relatively small appetite despite its size.

It scrapes the edges of its wings across its skull to sharpen them into deadly points, letting it cut prey as it flies past multiple times until they succumb to their wounds and it can feast on the pooling blood.

The inside of its mouth is warm and soft, and its body rather durable, making it perfect for protecting and incubating eggs. Daycares and Breeders have taken to using them to keep especially precious eggs safe from harm.

Though it may look frightening, Golfree is not aggressive towards humans. It's large mouth is for consuming vast quantities of flowers whole for their honey and other nutrients.

It transforms its extended tongue into an imitation of its prey. Once another member of the species draws near, it quickly transforms back, wrapping around the hapless victim and dragging it into Golto's hungry maw.

Goluna's fangs are retractable, remaining hidden from sight until it spots potential prey. It swoops quickly and sinks its teeth into victims, draining their blood for nutrients that will hasten its evolution.

Many describe the sights of Goltini shedding its skin as disturbing, as its head will protrude from within the mouth of the layer being shed before it can escape its old skin.

Goldrill are a highly aggressive species found swarming deep in cave systems. Their stingers are so sharp and their attacks so quick and ferocious that even Steelix and Aggron are wary of their nests.

Though it has no visible teeth, Golret still "bites" others as a form of mischievous play. After annoying its chosen victim, it flies off to hide in narrow spaces, tucking its wings to help it squeeze in.

Should one be under attack by a Golicate, the best course of action is to aim for its whiskers. Extremely sensitive and important for maintaining aerial balance, it will immediately retreat if they are touched.

It hides in darkness, waiting to frighten prospective victims with a loud screech. Those who strike it in defense are hit with a stunning counter blow, incapacitating them so that Golbuffet may feed on their blood.

In the dark of night, Golring forages for its favorite foods, honey and the juiciest of berries. Trainers have been accidentally frightened off by the sight of Golring's long tongue dripping bright red berry juice.

Its powerful serpentine body will constrict prey, before sinking its fangs in and gorging itself on blood. Once completely drained of blood, it disposes the prey's husk in its gaping maw.

Golki acts as a perch for Zubat to safely rest upon between hunts. Since its unique body makes hunting for itself difficult, the Zubat share some of the prey they grab with it in exchange for its service.

Should it come across a sleeping Pokémon or Trainer, it will stand near and protect them while they slumber. It inhales large amounts of air through its massive mouth and expands its body to intimidate foes.

Its mouth and tongue grew before the rest of its body did, making flying and hunting difficult. Should it catch prey, it gorges on massive amounts of blood so it can go weeks before needing to feast again.

Golseed hunts by diving into crowds of smaller prey and firing poisonous spikes from its body. It then feasts on those struck down by its toxins while the rest flees in fear.

The mushroom infesting it has given it a taste for tree life as well as blood. Once it latches onto a victim, plant or otherwise, it will drain all their nutrients until all that remains is a husk.

During its raging tantrums, Golape will pummel foes into submission before draining blood via its sharp fangs. Once it's had its fill of blood, it becomes remarkably placid until it becomes hungry again.

Golchoke hones itself in the art of grappling, using its incredibly strong arms to take hold of opponents with a crushing grip. Once it has a victim in its grasp, it drains their blood, growing stronger while they grow weaker.

Its four powerful arms allow Golchamp to crush most foes with ease. It fasts for long periods of time, as it only wishes to drink the blood of those worthy enough to give it a good fight.

Its wings are not strong enough to easily lift the weight of its body and the heavy Shellder together. Golbro does not realize this, and will spend several minutes flapping futilely before giving up, and taking a nap.

Goluk's fangs are no more solid than the rest of it, and thus are not ideal for biting and puncturing the skin of foes. Their main purpose is to help with intimidation tactics to scare off intruders in its domain.

Prey that wanders too near a waiting Golster will find itself seized by a long tongue, then dragged within its mouth before it clamps down. Few can escape once its mouth has closed shut.

The more bulbous a Stunorb has inflated itself, the more it serves as a warning to stay away. Even a faint touch could cause it to burst in a massive explosion of electricity.

It purposefully throws itself onto land in order to hunt. Pretending to be helpless out of the water, it waits until something attempts to touch it before jolting them with electricity, then flopping back to sea with its new prey in tow.

Its poor vision leaves it with a skittish demeanor. If it senses something nearby, it will surge electricity around itself in defense to stun the interloper and allow it to flee.

Very moody and standoffish in disposition, Stunsian loiters about among human civilizations, curling up in the most inconvenient of places. Any who try to move it forcibly will receive an angry shock.

Stunby half-submerges itself in muddy areas among the coastline, waiting for the tide to bring in potential food. If prey steps too close, it snatches it in its pincers and delivers a painful electric shock.

Sablring collects gems from deep underground to adorn the ring in its torso. If two Sablring meet, they immediately compare gem collections to see who has the greater amount of precious jewels.

Crystals are its main food source, and it defends them viciously. Dazzling underground caverns full of gems are certain to have a Sabldily ready to erupt from the ground to deter would-be jewel thieves.

It swings and scrapes its claws against stone to the point of exhaustion. This is a training regimen for Sablhita, as it yearns to be able to dig deep into caverns barehanded and unearth the finest of gems to collect.

Though they can move individually, the separate pieces of Venicute prefer to move as a singular unit, following behind the leader of the clutch. When resting, the other five surround the sixth to protect it from harm.

Venitung's strong stomach lets it consume even the most poisonous of mushrooms. The digestion helps give the venom in its claws and stingers even more potency.

Venihorn has a feisty personality and will charge horn-first at anything with little provocation. The horn contains a mild venom that weakens the muscles of anything that gets stung.

A solitary Pokémon, Venifree keeps to itself in the wild and eats from small flower patches. If confronted, it spreads a very potent paralyzing poison from its wings.

In battle, Venither moves with agility and stays on the defensive. Its scythes are tipped with venom, so it waits for the perfect moment to strike and deliver a painful dose to its foe.

Venisir's venom is mild, but its pincer-like stingers have a powerful grip. It grabs prey and holds them tight, constantly injecting venom until they're totally paralyzed and an easy meal.

It produces poison from the stingers on its tail, creating globs it flicks onto its antlers. It flings blobs of poison from both its tail and antlers when it feels threatened.

Venitik hunts tiny creatures by lobbing webbing at them as if casting a net. Even if captured prey escapes, the webbing is coated with poison that will exhaust them in time and allow Venitik to catch up.

Something of a step between evolution stages, Venipede retains mobility but loses some venom potency and the sturdiness of its shell. It skitters away from trouble, avoiding conflict until it can evolve further.

Toxic impurities are constantly produced and build up within Venizma's body, causing it extreme discomfort. It releases the excess by unleashing beams of highly concentrated and caustic poison from its body.

A unique type of poison concoction is produced from the tips of Veniras's claws. Normally causing illness in those it scratches, if its claws scrape a gash into a tree, fungi begin growing in the scratch marks.

Venipod acts as a two-faced trickster in the wild. If spotted by a larger creature, it pretends to flee in terror, then doubles back in order to leap at its foe when their guard is down and apply rapid venomous bites.

The poison-creating glands residing in its head give it massive headaches if too much is produced without release. It is forced to bite and inject anything it can with poison to relieve its own pain.

Densely-packed tendrils form a swirled shell around Whirligela's body to protect it while it develops. These vines are quite solid, and can lash out and wallop anything that gets too close for comfort.

Though its weighty carapace gives it low agility, Whirlither has potent defenses and offenses. The blades on its arms and head are sharp and venom-tipped, and even its wings are pointed enough to cause damage.

When closed, its mouth helps complete a protective shell around its head. Timid despite its imposing appearance, Whirlibull will bite attackers with its powerful jaws, while also delivering poison from the tips of its fangs.

Whirliedge prefers to keep itself sheathed and avoid combat where possible. If forced, it strikes with swirling, circular swings of its blade that deflect attacks and disorient foes.

The circular markings on the liquid exterior of Whirlision can be shifted around at will. For self-defense, the core strikes these circles, which send out pulses of potent psychic energy on impact.

The eye atop Whirlisect's head operates independently of the rest and possesses 360 degree vision despite its appearance. It helps Whirlisect direct bursts of spores in defense should something attempt to sneak up on it.

Though its shell-like exterior is sturdy, Whirliwhirl must constantly shield its weak spot: the eye in its tummy. The spiral patterns on the top of its body begin to swirl when it nears evolution.

The circles on Whirlizee's body glow when it uses its hypnotic powers. When in danger, it curls into a sphere and sends psychic waves all around it to repel aggressors.

Scoliperior is surprisingly mobile, able to scale up a tall mountainside from base to peak in mere minutes. The rocks it launches from its hands get coated with a terribly potent poison as they're fired, making them doubly dangerous.

Scoliter feasts on fear. It creates hypnotic pendulums that causes those afflicted to hallucinate being swarmed by poisonous insects, letting it feed on the terror created from this illusion.

Tybone eats scraps left from other hunters' meals, keeping the bones to chew on. Ordinarily timid, wearing a skull over its head instills it enough bravery to fight back against its foes.

Great care must be taken in raising Tydour, as though affectionate to owners their massive jaw strength means that even a playful bite from it could be disastrous to property or person.

The leader of a Tydoom pack is decided by combat. Because it is arrogant and a sore loser, some packs spend more time fighting over leadership than hunting.

The three different mouths on Tysly's head open and cry in accordance to its mood; more mouths will open and shout as its mood worsens. Because it has a bratty personality, it's almost never silent.

Tywick uses specially-colored wax and its flame to put on a more fearsome appearance to scare away predators. It can even open its "mouth" to breathe fire and further sell the facade.

When it roars at trespassers, its innards spill out in a threat display done to further frighten the target. It has a difficult time retracting its innards back afterward, however.

It is petulant and selfish, believing anything it wants rightfully belongs to it. It can tear open even metal surfaces with its upper jaw in order to get to something it desires.

Tygast likes to camouflage itself as a simple fossil lying amongst the sand, before rearing up and roaring to spook away those who investigate it. It has a poor reputation among archeologists because of this.

Tykoal will gruffly snort and emit steam from its pores as a threat display. Rivals in the wild will compete to see who can blow the most smoke at once to establish dominance.

It tries to look ferocious and intimidating, but fails due to its large eyes and goofy gait when it walks. Even attempts to roar at foes fall flat, as instead of an angry bellow, there is only a honking quack.

When its tail catches something, it drops the prey in front of it and roars at it in triumph. After roaring, it forgets about the hunt completely, allowing the prey to escape back into the water.

Despite sharing the same body and stomach, the two heads of Tyby are selfishly greedy. They often fight over a single morsel rather than eat two separate, more filling meals.

A massive prehistoric being, Tyrandactyl was considered one of the apex aerial hunters. Able to glide massive distances, it would descend from its home atop the mountains to hunt, devastating entire herds of Pokémon with each swoop.

With its imposing appearance, Tyransire aims to rule as a tyrant over Quagsire and others of its ilk. Because of its simple mind, in practice this just amounts to stomping around in their muddy home and roaring a lot.

Some believe that Tyrancargo is the result of a meteor from space impacting and merging with an ancient Pokémon. Analyzing the rock would have great scientific value, but Tyrancargo allows no one to touch its shell.

It is said the first Tyrantei hatched from within the planet's molten core eons ago. With every rumbling roar, it launches a gout of flame and magma capable of burning anything away to ash.

Tyranpardos's aggression is thought to have been unparalleled in the ancient world. Research into fossils and geography has led some to believe entire mountains were smashed to bits by its raging charges.

Tyranqueen considers all other Pokémon as its subjects, needing to be protected by a stronger apex being. Its protective instinct is well-needed when its kingly counterpart is near.

Though its movements are stiff, its claws are strong enough to tear apart trees with ease. When it expels air through its nose, it sounds like a low roar.

Tyranking is a brutal tyrant of a Pokémon intent on subjugating all others beneath its power and rule. The only way to keep it in check is with the presence of a queenly counterpart.

Tyrantrum lies prone, pretending to be mere skeletal remains until hapless prey wanders near and it springs into action. Its bones are as solid as steel, and even if it were knocked apart, it would reform itself shortly.

According to research, Tyranlem's mating habits coincided with its yearly shedding of its stone shell. Fossil records indicate the shed stones were used to nest the vulnerable young.

Its top speed is mediocre, but Tyranta's legs are deceptively strong. It stuns much larger foes with powerful kicks, then fries them with a bellowing roar that releases a wave of flame.

The two heads selfishly fight over any captured prey, battling for the right to eat their spoils. Over time, one will grow oversized as it consistently wins these fights for food, while the other slowly withers away.

The eggshell-like cloak around its body keeps it warm even among the most frigid of temperatures. It's not uncommon to see Snopi happily dancing about in the middle of snowstorms.

Snonub skitters around frozen areas, sniffing out chunks of ice to bring back to its den. It's not yet known what criteria it uses for judging which pieces of ice are worth retrieving.

Snopunny is often found crouching in large snowbanks, attempting to keep a small profile. If spotted, it grabs clumps of snow with its ears and lobs snowballs at its observer before fleeing.

Snolie is a colony of Snorunt that commandeered the hollowed remains of a Glalie for added protection. Using their ice powers in conjunction lets them create potent blizzards to defend themselves.

Glados is a highly territorial denizen of the frigid northern seas. With its bellowing icy roar, it can freeze an entire ship solid in moments, leaving a frozen reminder of the consequences of trespassing in its domain.

Glaturn's antennae create shimmering light beneath the water that lures curious prey closer. Once within range, Glaturn flash-freezes its surroundings with a chilling burst of energy, freezing prey solid for it to consume.

Glatu marks territory as it traipses around by poking its beak deep into the ground. The spots it pokes holes into will grow large stalagmites of ice shortly thereafter.

Frosolu senses the auras of everyone that comes near it. If it dislikes a person's aura, it breathes out a chilling vapor that turns the person into a frozen statue temporarily.

It only departs from its home in cold mountain peaks to hunt and freeze prey, dragging them back to its den. It's often confused with a Pokémon from the Galar region.

When first discovered, the researcher who spotted Oddorb thought it was simply a malformed Oddish. When approaching, they received a rude awakening as Oddorb exploded in a pollen-filled display of self-defense.

Its multitude of leaves across its body allows it to photosynthesize large amounts of nutrients. It also lets it spread large amounts of pollen that can aid flower growth in areas with minimal sunlight.

The color of the leaves on Odduna's head indicate its closeness to evolution, darkening as it draws nearer. To deter predators, it emits a foul stench from these leaves.

Oddpi likes to dip its singular leaf into the beverages of those around it. It seems to be sampling the taste this way, but the act also gives the drink a noticeably sweeter taste; those who consume it after report feeling rejuvenated.

Oddkoth lounges among scattered seeds, picking at them and handing them to any passersby. It does this in the hope that others will help plant the seeds and help them spread, as it is too lazy to do so itself.

Oddtik clings to fruits and veggies, draining them of nutrients after sinking its tiny fangs into them. Because it tends to favor produce about to go bad, some restaurants use it to monitor freshness of their wares.

The steam Oddkoal emits contains a floral scent many find appealing, making it a popular house pet. As its scent is affected by diet, many owners swap advice on how to change the fragrance for the seasons.

Playful even with strangers, Oddyena loves to approach new potential friends and convince them to join it in a game of hide-and-seek. It runs off and buries itself in the ground to hide, only its leaves visible above ground.

Oddth can be seen collecting leaves as it roams, though none are sure what criteria it uses to judge the ones it collects. Occasionally it will even offer coins to others in exchange for leaves.

It swallows up large amounts of plant life in a single gulp, digesting over the course of several days. Oddin's leaves can be used to brew tea with a strong flavor, and an even stronger aroma.

It buries itself in the ground to sleep during the day, surrounded by scattered leaves it maintains a psychic connection to. If something disturbs one of these leaves, it immediately teleports away to safety.

Odduk consumes sick and dying plants into its body to clear out soil, leaving behind droplets of goop that fertilize the ground. Some hardier plants manage to survive and even grow and become a part of Odduk.

In combat, Orichan's swaying motions make for an unpredictable opponent. A foe is never certain if Orichan's next move will be an elegant feinting sway of its wings, or a fist of flame careening towards them.

Much of Orikhan's time is spent teaching its young the coordination and focus needed to perfect their trademark combat dance. Though the child is still learning, it is capable of creating tiny fire tornadoes with its moves.

Despite its large rotund body, Orilax's dance routines contain a surprising level of elegance to them. Its perpetually-warm belly is considered a quite pleasant place to nap against.

Whether beneath the water or in the air, Origia's movements are twisting and elegant. With a single flap of its wings, it can create a rising geyser of scalding liquid to erupt from any body of water near it.

For Oriqueen, its dance is everything, a facet of life that cannot be lived without. It won't even entertain the thought of obeying a Trainer unwilling to dance with it regularly.

As Oritales prances around, its many tails swish through the air in a light and elegantly flowing manner. Those who attempt to touch its tails will be blown away by a wave of fire it creates with a single swishing motion.

As it dances, Oriduck controls flames elegantly with every swing of its wings. Should a headache strike mid-dance, however, it may lose control and wind up launching a sweeping wave of fire.

Dozens of little pom-poms make up Origela's body, rubbing against each other to generate protective static electricity. It can vibrate itself faster to generate larger amounts and send out crackling bolts of lightning if needed.

Orifree's kind personality leads it to cheer for both sides of a battle equally when it spectates. After watching a battle unfold, it flies over and spreads a static pollen that helps soothe the combatants' tired muscles.

For defense, it rubs its body with the fluffy pom-poms to generate static electricity and shock those that touch it. If it should be caught without an electrified body, it can still always deliver a shock from the horn on its head.

One should be very careful not to anger Oridrill. Its spiked pom-poms make for deadly punches, but can also be lobbed from afar, where they will burst apart in a shower of lightning and spiked projectiles.

Attracted to sources of static electricity, Origey often winds up nesting around human laundry. Domesticated Origey are often seen around the house with an errant sock stuck to their fluffy plumage due to static cling.

When frightened, Oritata grabs hold of its own large tail-fluff and rubs it for comfort. This not only serves to calm it, but the rubbing accelerates its own electric output, letting it shoot defensive sparks if necessary.

Oripiny enthusiastically dances, rubbing its pom-poms against the stone it carries after every performance. It's presumed that this act is practice for nurturing and stimulating real eggs once it matures.

Orivoir loves to happily cheer on its friends' battles with its dances, but is a very sore loser. If a cheered friend doesn't win the fight, Orivoir stomps around and throws lightning in a tantrum.

As Orisir dances, it clicks the pincers on its head together in tune with its rhythm. These clicks emit a faint psychic pulse that weaken small creatures in the vicinity, making them easy pickings once Orisir finishes the dance.

Oridrill is one of the more peaceable Beedrill fusions, but still highly protective of its nest. Should something come too close, the rapid flapping of its wings will send psychic waves that disorient and deter the interlopers.

Orioh can create a vibrant rainbow trail behind it as it flies. Those who view the colorful sight find a feeling of tranquility come over them, which lingers for quite a while after Orioh has flown away.

It descends from the skies with a gentle and elegant flair meant to soothe the hearts of onlookers. Those that resist this relaxing aura will be punished for their insolence with devastating beams of psychic energy.

Though it has an innocently dopey look to it, Oriduck uses its wavy dance to inflict painful headaches on those that see it. This is a necessary evil, as the only way to diffuse its own migraine pains is to pass them onto others for a time.

Oriby are becoming seen more often on fishing vessels, as their scuttling dance seems to carry an allure that draws fish in. Larger ships will carry dozens of Oriby scuttling about to bring in huge schools to catch.

Once Oriler gets into the rhythm of its relaxing dance, nothing will stop it from completing its swaying movements. If something comes to disturb it, it picks it up with its claw and tosses it aside without missing a beat.

In primitive times, it was believed Oridle's sting allowed one to communicate with the spirit world for a time. Modern science concludes this was actually hallucinogenic effects brought by Oridle's poison.

Oriret have been observed attending wakes, moving at a slow rhythm before rubbing themselves against the most mournful. Those who were touched swear they heard the voice of the departed speaking to them one last time.

Orichu uses an elegant dance to stimulate its body and powers, and ends each movement with small showers of sparks. Orichu owners swear they've seen the image of departed loved ones within these displays.

Oripi dances about without a care, hopping and swaying to its own rhythm. Its dances often inadvertently summon a random spirit from the afterlife to its side, usually aiding it in battle.

Observation has determined the positions of Orirogue's hands hint at its preferred fighting style. Vertically-kept fans signifies defensive leaning, while horizontal limbs mean an offensive style.

The dances Origon-Z does seem to be an attempt to communicate with spirits in the afterlife. Because it rarely dances without glitching, the dances almost never commune with the spirit it's actually seeking out.

It expels stinky smoke around it as well as occasional piles of refuse beneath it. These spots of garbage are often eaten by Trubbish and other Poison-type Pokémon.

Trubvee often digs through garbage cans looking for both food and interesting trinkets. If caught rummaging, it attempts to give away some of its findings as a peace offering.

It upturns garbage cans to look for things to snack on, making it a minor nuisance to urban areas. One can avoid a bigger mess by leaving old soda cans, its favorite treat, outside of the garbage can.

The rubbish forming Trubat's wings regularly loses cohesion and falls off, leaving it grounded. It rifles through and eats the contents of garbage cans to help hasten their regeneration.

Trubnea clubs at opponents with its thick trashy limbs. It consumes and hoards garbage and discarded sharp objects, so it can use the gathered garbage to fire pointy projectiles at foes from afar.

Trubth pilfers coins lost among garbage and refuse, hoarding it until its bags are full to bursting. Some bags rip and leave behind its coins, causing it to continuously hoard the same bits of change.

Garbown plucks garbage from containers and uses it to draw symbols upon the ground. It's believed this habit is an attempt at communication, but none have yet discovered meaning in the trash's shapes.

Normally Garbok keeps itself contained within a bag-like exterior, but when threatened, it will burst out from its containment and flare its garbage-made hood and frightening face to scare off attackers.

It battles using assorted bits of trash fashioned into weapons and armor. Despite the shoddy appearance of its weaponry, it wields them with skill and precision in battle, making them far more effective than they seem.

It's been discovered that Cardisc are highly receptive to chocolate. Ships now often carry surplus containers to toss overboard and placate schools of Cardisc to keep them from becoming aggressive.

Due to its malleable body, its skin is too smooth and its fangs too soft to cause damage. That fact it has to mimic other Pokémon to be a threat causes it no end of vexation.

Sharpnite cuts through the air and the ocean depths with the same incredible speed. With its extreme strength and aggression, it is considered an apex predator of both biomes.

Sharpsaur fight for territory by using their vines to fling the razor-sharp petals of their flower bulbs at each other. The more scars a Sharpsaur bears, the more respect it commands from others.

Sharpmory jets through the air at impossibly fast speeds, and can cleave trees in two with its sharp limbs as it flies past. It produces Sharpedo-shaped explosive projectiles to launch at opponents and prey.

Despite it having great hunting instincts, Sharpvoir's personality is sweet and almost childish. The sight of it happily singing next to freshly-caught prey has been described as disconcerting to many.

It has an extremely aggressive streak and seeks to battle any powerful opponent it can find, especially others of its kind. Sharpslash wears every chip and scar on its blade with pride, as each signifies a vicious fight.

Sharpslash considers sunken ships its territory, and strikes viciously at any who would trespass on its home. It's known to be especially aggressive and violent towards Dhelmise.

Phantras acts as a kind and gentle guide to lost children in the woods. It places them onto its back, floats to the forest entrance, and gently sets them down before vanishing into the trees.

Phantle sleeps during the day, venturing out in the evening to let moonbeams nurture the plants on its back. The plants emit a scent that only Ghost-type Pokémon can sense, making spirits flock to it at night.

A malevolent forest spirit, Phanter phases in and out between the trees of its home forest. It especially loves to haunt and torment lost children and hear their cries.

Every Treco claims a tree as its own, remaining attached to a limb until something disturbs it. It rockets down from the tree in response, mercilessly assaulting the interloper with ghastly ghost powers.

Trelax chases after those who enter its forest, making spooky noises and threatening gestures. If a traveler offers it food, however, it is instantly placated and will leave them alone.

Ostensibly a guardian spirit of the forest, Trekoth's swipes are slow and unenthusiastic. The most it can muster to deter unwelcome visitors is a somewhat creepy wailing cry.
