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Page 2 / 2 of 1761 pokedex entries by sk372.

Introverted by nature, Klefmander often holds its flame-tipped tail close, seeking comfort in the warmth it provides. Trainers have found the sound of jingling keys can also help soothe its nerves.
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If threatened, Klefduo will scrape its key-like appendages together to make an annoying metal noise to deter predators. If the foe persists, it uses those same limbs in battle to cut and bludgeon its opponent.
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When approaching Klefeel, be wary of its reaction: clapping with its front flippers signifies a friendly and playful mood, but the clacking of the keys on its tail is a sign of wariness and aggression.
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When flapped at high speeds, Talonfree's wings release a burning pollen made of tiny embers. It preys on small insects and birds by pinning them with its talons and cooking them with the heat from its wings.
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Mimikrow sets up decoy facsimiles of itself to confuse those it wishes to ambush. As its target stumbles to avoid the fakes scattered around, the real one sneaks up and swipes any shiny valuables it can.
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On occasion, Mimikrow may find itself gathering a flock of loyal Murkrow following it. The confused Mimikrow then spends much of its time returning the stolen goods the Murkrow give to it as offerings.
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Mimiki goes around dark alleyways and offers passersby its custom-made keys...for a price. The price is to be its friend and play with it for an hour per key.
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Its cells end up igniting while changing during the morphing process, so Volcato's transformations always emerge engulfed in flames before it snuffs out the fire.
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It spreads tiny scales from its wings across the battlefield as it leaps and flies about. At any given point, it can make these scattered scales erupt into flames of aura to help control the battlefield.
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Volcatula spins heat-resistant webbing that can stand up to even the temperatures inside volcanoes. It strictly hunts and consumes Fire-type Pokémon, particularly the Slugma family.
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Volcalem makes its home on volcanic mountains, typically near the summit. It's strongest move involves tucking inward and igniting its whole body, turning it into a rolling boulder of flames.
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Deifree cannot see, but uses its antennae to sense its surroundings. It spreads a powder from its wings to blind others so they don't interfere with its hunt for nectar.
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Deilia loves to dance, but due to vision impairment it's rather clumsy and trips over or bumps into things mid-dance. Nobody has ever seen Deilia commit a full dance routine without incident.
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It grows its hair out to blind itself purposely, due to an extreme light sensitivity. Even the faintest bit of illumination hitting its eyes will give it a headache.
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Scientists hypothesize that the unique DNA of both Mew and Deoxys might lead to breakthroughs on the origin of extraterrestrial life. By studying Deoew thoroughly, they hope to make great strides towards first contact with another world.
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Its DNA was polluted during the fusion process, leaving it unable to maintain a consistent shape. It constantly tries to consume new DNA in a vain attempt to become stable again.
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Jitar's rare appearances come heralded by sandstorms made of stardust, generated from its core. Due to greedy people seeking it out for the valuable material, it actively avoids human contact.
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Ninon plods along the ground, prodding at the dirt for nutrients and oblivious to potential dangers. This is due to its carapace being so heavy and sturdy that nothing in its natural habitat is strong enough to prey on it.
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The feelers bordering Ninkey's nose let it sense the health of trees to determine which are growing the tastiest fruits. It flies into a rage if its feelers are tugged on.
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Ninfetchd uses its stick to dig up dirt to find good patches of soil from which to gain nutrients. Its digging efforts stir the soil enough to assist in plant growth around its home areas.
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Constantly honing its control over aura powers has given it a new technique: Riorogue can fire short range aura projectiles at its foes following a punch or kick attack.
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It flares a flame-like aura around its body whenever it gets angry. Due to its bad temperament, this aura is nearly constant on Riokey.
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It has strong aura potential even at this stage, but hasn't fully grasped its usage yet. Riopoke creates and bursts orbs of aura energy simply because it thinks they look pretty.
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Because its metabolism is so slow, Slapod takes an inordinate amount of time to evolve. It hides itself deep in trees to wait out the weeks to months it may take to emerge from its shell.
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With a simple mind and a lazy disposition, Slaper are very easy to catch in the wild. Many have even been simply picked up and carried home by Trainers without a Poké Ball. Slaper offers no resistance and simply adapts to their new home.
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Slabok lazily rakes the claw-like tip of its tail through the grass, picking up nuts and seeds for it to snack on. Staring at Slabok's facial markings for too long will induce drowsiness.
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Slalax is almost never seen awake, to the point that it sleepwalks to perform other functions while slumbering. Even eating and battling are done while Slalax sleeps and snores the day away.
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It possesses most of Slaking's power, but none of its temper. It is considered "weaker" by virtue of seemingly nothing being able to rile it enough to truly apply its strength to.
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Slaras lazes around tree trunks eating fungi and molds. The mushrooms growing on its back are valued as an ingredient for medicinal sleep aids.
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Slakey is actually quite territorial, but also too lazy to do much of anything about intruders in its territory. The most it manages is making indignant huffing noises until the interloper leaves.
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Slachop's training sessions are lackluster, consisting of short walks and lifting small rocks to keep its muscles active. Despite the low-effort training, it's stronger than it seems.
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It will aggressively lick anything that it comes across, tasting it and marking it with its saliva. Because of its overactive body functions, its tongue never dries out no matter how long it remains out of its mouth.
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Vigosey is incredibly eager to help tend to the sick or injured, but its appearance combined with hyperactive tendencies often causes more harm than healing.
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Vigokhan is insanely protective of its young, flying into a defensive flurry at even the faintest hint of possible aggression. Despite the frantic motions, the child stays asleep through all its parent's antics.
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Easily excitable, Vigofree flaps its wings incredibly fast when overly stimulated. It is a common sight to see it blow away flowers it wishes to consume because it got too excited when getting close.
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Vigother's lanky limbs allow it a flexible reach in battle, flailing its arms around wildly to club and claw opponents into unconsciousness. In rare moments of placidity, said limbs also allow it to give surprisingly nice hugs.
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Vigoros is in a constant state of energized rampage, charging head-long towards anything that catches its eye. It only stops when it ends up charging into something solid enough to knock itself unconscious.
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It scrapes its claws along tree trunks in order to burn off energy. Because it is so hyperactive, trees in areas with Vigowoodo presence are often all but stripped bare of their bark.
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Vigolia enjoys dancing for others, but its hyperactive nature causes its dances to be unfocused and disorienting to most observers. It sulks and runs off if not applauded for its efforts.
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Because its body is so hyperactive, Vigoeon has little to no control over its color change ability. Its constantly changing hues shift in an almost psychedelic pattern that can disorient friends and foes alike.
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Vigowile's massive jaws are highly impulsive and react on instinct, chomping wildly at the mere scent of food in its vicinity. It takes considerable effort on the main body's part to reign it in once it gets going.
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It is considered highly dangerous due to having Slaking's strength with Vigoroth's inability to calm down. Even vicious and territorial Pokémon flee when Vigoking is seen rabidly charging through the area.
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Vigojask is perpetually in motion, flying around in random haphazard patterns to burn off a limitless supply of energy. Even the few moments it spends sleeping, its body still vibrates and its wings still twitch.
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Vigosect leaps around frantically from tree to tree, spreading its spores. If inhaled, these spores induce hyperactivity and aggression in those affected, lasting a few hours before they collapse from exhaustion.
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Vigoduck's metabolism has hypercharged its psychic powers to the point of overwhelming its mind. It waddles around in a daze, its telekinesis uncontrollably lifting and flinging things around it without it even noticing.
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Although it often appears to be a single lopsided individual, Lucute is a clutch of six separate pieces. They move as one singular unit to better combine their electricity powers for defense.
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The size of the sparking flame on Lumander's tail indicates how much electric power it has in reserve. It channels this electricity into its claws, or for short bursts of lightning breath.
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Jigglybone sings slow, plaintive songs into the microphone it carries. Those that fall asleep to the song dream of happy times with family.
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Jigglytu pecks at trees with hollow points to determine which will grant it the best reverb. Once it finds a suitable hole to hop into, it sings short songs and enjoys the echo it gains.
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Unlike many other Jigglypuff fusions, Jigglyking wants others to fall asleep during its concert performance. It gets angry and violent towards anyone still awake when it finishes singing.
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Jigglyish waddles through grasslands, doing nothing in particular besides absorbing sunlight. If it stores up enough sunlight, it can fire beams of solar energy from its single eye.
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Jigglynix digs large tunnels all through its cavernous homes to make for better acoustics for its music. Its song echoes through every chamber of the cave, putting every other creature to sleep so it may roam freely.
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Arpy acts as a sort of big sibling to young Aron or Phanpy in the wild. Quick on its feet and with a sturdy iron coating, it can easily take on Pokémon that would otherwise trouble the others.
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Its heavy, sturdy body means that it cannot jump very far on its own power. It digs through and consumes soft soil for nutrients that keep its shell strong and resilient.
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Its heavy weight makes flying difficult, so it climbs and sticks to walls using the iron spikes on the inside of its wings. They also help make for effective slaps against enemies in self-defense.
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It pants lightly when exerted, a small tongue barely visible as a sign of tiredness. The metal shell around its head makes the sound echo and come out as a baritone heaving noise that tends to inadvertently scare smaller Pokémon.
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These durable Pokémon have been seen living and working together to guard select mountain ranges from trespassers. Observation indicates they communicate through a complex combination of fist-bumps and headbutts.
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The shell around Lairelgon, created to aid its evolution, is thought to be impervious. Its durability would make for fine metalwork, but none so far have been able to shave or chip off even the tiniest piece of the material.
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Traptu tends to stand motionless and stare off into the distance, but is far more attentive than it appears. Anything that attempts to sneak up on it will find it quickly turning and lunging to give them a nasty bite.
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Though Trapeon lacks a tongue, its curled-up tail is extendable and contains a mouth of its own. Trapeon hides beneath the sand to leap out and let its tail grab prey and hoist it into its maw.
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It regularly adds small bits of stone and dirt to its meals when it eats. The minerals get stored within its tail, and can be shot from the dust storm at its tip as a means of self-defense.
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The three heads work in tandem to quickly dig out tunnels with their jaws. Because these jaws are so powerful, Traptrio can dig through solid stone walls other cave-diggers cannot.
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Its maw can open up wide to allow it to consume large quantities of dirt at a time. Construction companies have taken to using Trapnix to help dig and reshape plots of land for development.
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It tries to play with others, but is often bullied away for its shoddy appearance. It's unfathomably loyal to those who look past its exterior and treat it with kindness.
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Though it is simpleminded and weak offensively, Feelord is surprisingly hardy, resisting harm from both predators and harsh environments. It often shields smaller Pokémon from harm by letting them hide in its mouth.
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Feeblim achieves greater elevations by sucking in massive amounts of air to bloat its body. Holding its breath for too long causes it visible distress.
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Its singing is atonal and discordant, but manages to make others fall asleep all the same. While its victim slumbers, Feepuff will vandalize their face, to make them look as shabby as it does.
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Due to its ugly appearance and Drifloon's reputation, children are warned against going near Feeloon. It has no ill motives however; all Feeloon wishes for is to be held by a happy child.
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Feedisc often leaps from the water into the arms of couples it spots, wanting to cheer on their blossoming love. Unfortunately, its shoddy appearance often leads to it being tossed back into the depths.
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Those that have witnessed Feegar have regarded it as utterly horrifying to behold. This has given it incredibly low self-esteem, as it is not trying to be scary in the least.
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Bapie crawls onto the top of branches carrying berries, headbutting them until the treat falls to the forest floor. It then divebombs head-first to the ground after it, the tough shell on its cranium protecting it from the impact.
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Its jealousy towards flying Pokémon has turned to aggression. If it spies one flying above its waters, it will launch itself from the water at high speed in an attempt to headbutt them out of the sky.
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It wants to fly without the use of shapeshifting, launching its gelatinous body from great heights as practice. Fortunately its soft form makes the impact with the ground painless.
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Its shell has grown thick and sturdy from constant attempts to fly, giving it strong defenses. The shell's growth has now obscured its vision, however, making it a bit clumsy.
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It looks gelatinous at a glance, but Shelto is actually coated with a thin yet sturdy shell around its soft insides. A transformation unlike its shapeshifting capabilities is taking place within.
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The key on its back can be wound to increase Klichu's electric powers in battle, but caution is needed; winding it too much will cause it to overload and uncontrollably send jolts of lightning all around it.
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Klimory's heavy body and stiff movements make flying nearly impossible for it. It's blade-like wings can be fired off as projectiles that will return to Klimory's body after use.
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Klitler tries to prance daintily through the forest, but most onlookers describe its movements as strange and uncanny. Odd radio waves seem to emanate from its metallic antlers at night.
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Its movement is stiff and slow, but it is determined and persistent. If it chooses to bite at something, it will pursue them no matter the time or distance it takes, until its jaws clamp around its chosen target.
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A very unfortunate Pokémon, Kliduck's gears must turn in order to generate the energy needed to live, but every turn of the gears distorts its cranium and causes excruciating headaches.
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Some have tried to remove the gears from within the gooey sludge, but learned this is detrimental to Kliuk's health; without the sludge, the gears are unable to turn, and it could perish if separated too long.
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A pair of floating spectral gears that tend to haunt abandoned factories, it's said that Klitly are the spirits of broken-down machines left to linger around their former homes.
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As the gears of its body turn, crackling electricity can be seen within the orb on its tail, an indicator of its current energy level. The gears never stop turning completely, even when Klareep sleeps.
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Scientists theorize Klasire has enough power in its body to take itself to orbit under its own power. It instead prefers to hover around quiet lake areas and stare at its reflection in the water.
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Its internal furnace is always creating new flames, fueled towards whichever head is actively in attack mode. In times of desperation Kladoom can burn with both heads, but it risks depleting its reserves completely should it do so.
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The rotation of its frontal gears subtly stimulates the airwaves in front of Klabok, causing disorientation in those within range. Once stunned by this display, Klabok can coil around and crush its targets with ease.
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Klatula's gears carry a faint residue that allow it to cling to surfaces, even when vertical or inverted. Be cautious if you find tracks left by Klatula; the residue it leaves behind is mildly charged with static electricity.
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Klaki is a popular companion for various handymen due to its tendency to collect tools and link them to itself. It collects so many items indiscriminately that it often gets confused when asked to provide a specific tool, however.
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The gears have meshed together in an unorthodox fashion. As a result, Klaink may occasionally get its gears stuck mid-turn, halting functionality until it or another fixes the issue.
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Though its actual capabilities are only moderate, Klarunt vainly considers itself the pinnacle of machinery. Should someone imply otherwise, it angrily spits high-velocity gears at the detractor in petty defiance.
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The oddly-arranged machine Pokémon occasionally separates itself before rearranging the three units' positions. It's thought that the differing arrangements help Klaton focus on specific functions like battling or computing.
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It instinctively hangs from high branches in order to avoid predators. Unfortunately, the flame on the end of its tail often burns through a branch before its evolution is complete, causing it to fall to the forest floor and become vulnerable.
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Charpom's mischievous nature has given it a reputation as a menace. It picks up objects with its tail, igniting them before throwing them at passersby as a rather dangerous prank.
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Charckle has begun to gain popularity in colder regions, as the berry juice created within its shell is piping hot, making it excellent for creating a warm beverage to counter the cold temperatures.
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It flares up the flame from the lighter it carries in order to dissuade others from pilfering its keys. People often keep it around to help them light campfires and the like.
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Some old tales say that if all nine of a Chartales's tail-flames are extinguished at once, it will perish. These legends claim the Chartales's soul will curse the one responsible, haunting them to their final days.
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Its fiery spirit makes it train constantly to hone its muscles. As it grows in strength, the flame on its tail burns more intensely.
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Its appearance of being engulfed in fire is its natural state, the flames on its body providing a potent deterrent to predators. Dousing the flame will not harm it, but will leave it weak and defenseless.
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Charpoke often forgets the flame on its tail is a part of itself. Running from its own tail or accidentally burning itself with it are common occurrences.
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Friendly by nature, Charnix often approaches travelers resting inside caves and offers them its large body for both warmth and protection. It even offers its tail-flame to use for cooking food, as long as it gets a small share.
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Each of Charby's claws can produce short bursts of flame. It uses these flames to cook captured prey and for territorial disputes.
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Wigglyto is a popular companion for budding artists and artisans, letting others mold its malleable body into a shape before it transforms into the object proper, allowing the artist to see how accurate their molding was.
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Wigglynite love nothing more than to be pillows for people to sleep against. It's said there is no more pleasant a sleep than one experienced while being cradled by a Wigglynite.
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Beloved for its soft body and luxurious fur, Wigglyret has been seen draped around the necks of famous stars at high-profile events. Due to this, owning a Wigglyret is seen as something of a status symbol.
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With its large mouth and elastic body, Wigglybat can puff up before releasing extremely loud song-like cries. It's believed it may rival Exploud in reaching dangerously extreme decibel levels.
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Wielding two microphones, it sings a different kind of song into either depending on its mood. In battle, it sings into both to cause powerful sound waves from the harsh feedback.
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Wigglychoke's inflatable body gives it the ability to appear as large and muscular as it wants. Those not intimidated by the display will find it does nothing to enhance its actual middling level of physical strength.
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Curling and uncurling its ears lets it create a different pitch of sound when it expels smoke from its nostrils. Bunkoal will "sing" to others using this ability when it feels content.
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Shroomcruel buries itself in soil throughout most of the day. If bothered, it raises itself up to full height with its hidden tentacles to scare off the intruder.
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Soloduck floats around placidly, trying to avoid contact with others. This is because anything stimulating its gelatinous exterior gives the core body a splitting headache.
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Cottonat is fidgety, hopping around quickly to scrounge food and shedding clouds of fluff in self-defense. Its regularly-shed fur can be processed and used as a cheap alternative to cotton products.
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It uses ultrasonic waves to sense prey before charging. Due to its limited intellect, it often runs right past its target and into a cavern wall instead.
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It hangs upside down from trees or cavern ceilings while waiting for its body to finish evolution. It hastens the process by consuming any small creatures that fly too close to its mouth.
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Despite being blind, Zufa can innately sense the presence of moonlight. They congregate in caves where moonlight seeps through the cracks, dancing together with curious, wistful cries.
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It waddles around blindly in search of something to bite. It seems like hunting behavior, but Zupi's fangs contain a substance that induces mild euphoria in those bitten; it wishes to share this joy with others.
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Zusparce uses its tail to dig into the walls and ceilings of caves it inhabits. Once it senses potential prey moving in front of its hiding place, it launches out of the hole to sink its fangs into a new victim.
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It uses the sound-waves from rattling its tail to alert other Zuans in the vicinity of prey approaching. The sound of dozens of Zuans rattling simultaneously will frighten and confuse prey, making them easier for the swarm to take down.
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The four fangs within its mouth are retractable. It uses four wings to swoop quickly and engulf prey whole, before the fangs extend and pierce from all sides, skewering them and drinking the blood that flows forth.
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With its echolocation and naturally sharp senses, Zusol can locate lost or injured travelers inside even the deepest, darkest caverns. Unfortunately, its frightening appearance often sends those it wishes to rescue into a panic.
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Its body is rather heavy, so it can only fly under its own power for short amounts of time. Its cry has a metallic reverb to it, which is thought to adversely affect its own echolocation capability.
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It is believed that what looks to be its body is merely a spiritual extension of a haunted soul trapped in the shell. Some say the shell uncovers this Pokémon's true eyes to glare at those that have committed terrible deeds in a past life.
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Folklore says that should one come across a Yatler at night, gaze only into the mask, for gazing into its eye will show one the moment of their death.
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Joldle lacks strong poison, instead using the stinger on its tail to deliver a potent jolt to any would-be attackers. It takes some time to recover its electric power after a single sting, however.
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Jolgey releases static electricity from its feet to jolt and stun small insects and other creatures to eat. Its chirps have a distinctly static-like tone to them.
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A prankster with mild electric abilities, Joldreavus will swing its fuzzy hair like tendrils and smack others, discharging enough voltage to give them lingering tingling discomfort. It then giggles at their mild inconvenience and floats away.
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It feeds on static electricity, but is fearful of painful repercussions from larger prey. Because of this, it clings to children to take theirs, ironically earning the ire of their parents.
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The sticky webbing between Joltler's antlers is used to catch a bevy of small insects. Joltler itself doesn't eat them but offers them to other Pokémon in exchange for being able to suck static electricity from them.
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Jolax lazily spins webs to rest in and hope that food gets caught before it wakes, abandoning the web if this tactic fails. People leave spare food in its webs to keep it from causing a mess by creating too many additional ones.
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Jolia spins silky threads from its hands as it dances, forming webs in elegant motion. Artistically-inclined Trainers enjoy comparing the web patterns made by their Jolia.
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Jolcada stays near tree roots, gathering nutrients from the soil while waiting for evolution. Should anything disturb it, it flaps its wings rapidly, creating showers of electric sparks around it.
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Jolbat aggressively flies at targets, aiming to feast on blood. The amount of blood it consumes to be full is so minuscule, people regard it as harmless aside from the slight pinch of its bite.
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Timid by nature, Jolish hides underground and hopes the weak electric charge in its leaves will dissuade others from bothering it. If plucked from the dirt regardless, it cries tiny sparks from its eyes.
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It hoards shiny objects it finds, charging them with static electricity to keep thieves from stealing its collection. If it takes something from you, only careful negotiation will earn your item back without being shocked.
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The webs that Jolmer creates are incredibly sticky and rather viscous. The layer of goop-like film around the threads helps conduct electricity, letting it more easily shock prey into submission.
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Joltly haunts households in order to steal its nourishment from the victims within. It feasts on static electricity, so it's harmless to the residents aside from faint static noises and one's hair standing on end at times.
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Jolzee puts large swaths of targets to sleep so it can more easily take static electricity from their bodies to feast on. The victims being fed on often report dreaming of spiders, lightning, or some combination thereof.
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Though it prefers to remain motionless at all times, Ferrowoodo can defend itself by throwing the spiked orbs on its hands akin to shuriken. The thrown orbs grow back in a few hours.
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The whisker-like protrusions are actually a pair of proboscis pointed enough to dig into solid stone. It clings to cave walls, digs into the rock and siphons minerals from within for its nutrition.
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In order to ensure its safety while it evolves, Ferroelgon evolved spikes as well as a durable shell around it. However, the extra defenses cause its evolution process to take longer than a normal Shelgon.
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Its spiky and robust body gives it adequate defenses, yet it still possesses a jumpy temperament. It leaves small pointed spikes behind as it flees, discouraging a hunter's continued pursuit.
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It uses the large horn on its head to carve markings into trees, denoting things such as areas with dangerous predators or particularly lush food stores. Should the horn snap off, a new one grows back in a week.
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Golebat can be observed flying set paths within the caverns it calls home, as if on patrol. It can stun and confuse attackers by flashing lights from the symbols on its wings and chest.
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Urban areas are seeing an uptick in Fletchtata populations, particularly in Unova. Friendly and prone to singing cute songs amongst its siblings, Fletchtata has become a popular pet.
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With both its wings and legs still developing, Fletchta exhibits a bit of a complex, displaying aggressive behavior. It snorts out steam and spits flame at anybody it sees, attempting to pick fights.
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Larvto's normal form is soft and heated, described as being like warm gelatin. When transforming, it cocoons itself in flames before the fire bursts and reveals its morphed state.
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Larvgey has become popular as a pet due to its soft and warm plumage and a tendency to cozy up to other, larger beings. It creates tiny flames when it chirps and sings to others.
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Larvmask floats around the deserts surrounding ancient tombs, clutching strange artifacts. During the day, it can hold the artifact aloft to channel the sun's energy and enhance its flame powers in battle.
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Larvolett has been discovered within ruins within short distances of dormant volcanoes. Researchers theorize that old civilizations may have used them as warning signs, as it grows restless near active volcanoes.
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Larvrunt is petulant and defensive, thinking others look down on it due to its size and posture. It's prone to throwing tantrums, as well as fireballs, at anything nearby when its temper flares.
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Larvth is extremely possessive of any coins it purloins for its collection. To keep others from taking back what it stole, it will super-heat them with its flames so that nobody else can handle the heated metal but it.
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Golorb's body is mostly comprised of its large mouth, leaving little room for other organs. It is thought this is why it has a relatively small appetite despite its size.
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It scrapes the edges of its wings across its skull to sharpen them into deadly points, letting it cut prey as it flies past multiple times until they succumb to their wounds and it can feast on the pooling blood.
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The inside of its mouth is warm and soft, and its body rather durable, making it perfect for protecting and incubating eggs. Daycares and Breeders have taken to using them to keep especially precious eggs safe from harm.
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Though it may look frightening, Golfree is not aggressive towards humans. It's large mouth is for consuming vast quantities of flowers whole for their honey and other nutrients.
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It transforms its extended tongue into an imitation of its prey. Once another member of the species draws near, it quickly transforms back, wrapping around the hapless victim and dragging it into Golto's hungry maw.
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Goluna's fangs are retractable, remaining hidden from sight until it spots potential prey. It swoops quickly and sinks its teeth into victims, draining their blood for nutrients that will hasten its evolution.
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Many describe the sights of Goltini shedding its skin as disturbing, as its head will protrude from within the mouth of the layer being shed before it can escape its old skin.
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Goldrill are a highly aggressive species found swarming deep in cave systems. Their stingers are so sharp and their attacks so quick and ferocious that even Steelix and Aggron are wary of their nests.
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Though it has no visible teeth, Golret still "bites" others as a form of mischievous play. After annoying its chosen victim, it flies off to hide in narrow spaces, tucking its wings to help it squeeze in.
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Should one be under attack by a Golicate, the best course of action is to aim for its whiskers. Extremely sensitive and important for maintaining aerial balance, it will immediately retreat if they are touched.
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It hides in darkness, waiting to frighten prospective victims with a loud screech. Those who strike it in defense are hit with a stunning counter blow, incapacitating them so that Golbuffet may feed on their blood.
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In the dark of night, Golring forages for its favorite foods, honey and the juiciest of berries. Trainers have been accidentally frightened off by the sight of Golring's long tongue dripping bright red berry juice.
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Its powerful serpentine body will constrict prey, before sinking its fangs in and gorging itself on blood. Once completely drained of blood, it disposes the prey's husk in its gaping maw.
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Golki acts as a perch for Zubat to safely rest upon between hunts. Since its unique body makes hunting for itself difficult, the Zubat share some of the prey they grab with it in exchange for its service.
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Should it come across a sleeping Pokémon or Trainer, it will stand near and protect them while they slumber. It inhales large amounts of air through its massive mouth and expands its body to intimidate foes.
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Its mouth and tongue grew before the rest of its body did, making flying and hunting difficult. Should it catch prey, it gorges on massive amounts of blood so it can go weeks before needing to feast again.
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Golseed hunts by diving into crowds of smaller prey and firing poisonous spikes from its body. It then feasts on those struck down by its toxins while the rest flees in fear.
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The mushroom infesting it has given it a taste for tree life as well as blood. Once it latches onto a victim, plant or otherwise, it will drain all their nutrients until all that remains is a husk.
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During its raging tantrums, Golape will pummel foes into submission before draining blood via its sharp fangs. Once it's had its fill of blood, it becomes remarkably placid until it becomes hungry again.
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Golchoke hones itself in the art of grappling, using its incredibly strong arms to take hold of opponents with a crushing grip. Once it has a victim in its grasp, it drains their blood, growing stronger while they grow weaker.
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Its four powerful arms allow Golchamp to crush most foes with ease. It fasts for long periods of time, as it only wishes to drink the blood of those worthy enough to give it a good fight.
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Its wings are not strong enough to easily lift the weight of its body and the heavy Shellder together. Golbro does not realize this, and will spend several minutes flapping futilely before giving up, and taking a nap.
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Goluk's fangs are no more solid than the rest of it, and thus are not ideal for biting and puncturing the skin of foes. Their main purpose is to help with intimidation tactics to scare off intruders in its domain.
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Prey that wanders too near a waiting Golster will find itself seized by a long tongue, then dragged within its mouth before it clamps down. Few can escape once its mouth has closed shut.
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It purposefully throws itself onto land in order to hunt. Pretending to be helpless out of the water, it waits until something attempts to touch it before jolting them with electricity, then flopping back to sea with its new prey in tow.
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Its poor vision leaves it with a skittish demeanor. If it senses something nearby, it will surge electricity around itself in defense to stun the interloper and allow it to flee.
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Sablring collects gems from deep underground to adorn the ring in its torso. If two Sablring meet, they immediately compare gem collections to see who has the greater amount of precious jewels.
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Though they can move individually, the separate pieces of Venicute prefer to move as a singular unit, following behind the leader of the clutch. When resting, the other five surround the sixth to protect it from harm.
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Venitik hunts tiny creatures by lobbing webbing at them as if casting a net. Even if captured prey escapes, the webbing is coated with poison that will exhaust them in time and allow Venitik to catch up.
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Something of a step between evolution stages, Venipede retains mobility but loses some venom potency and the sturdiness of its shell. It skitters away from trouble, avoiding conflict until it can evolve further.
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Venipod acts as a two-faced trickster in the wild. If spotted by a larger creature, it pretends to flee in terror, then doubles back in order to leap at its foe when their guard is down and apply rapid venomous bites.
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Densely-packed tendrils form a swirled shell around Whirligela's body to protect it while it develops. These vines are quite solid, and can lash out and wallop anything that gets too close for comfort.
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When closed, its mouth helps complete a protective shell around its head. Timid despite its imposing appearance, Whirlibull will bite attackers with its powerful jaws, while also delivering poison from the tips of its fangs.
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Whirliedge prefers to keep itself sheathed and avoid combat where possible. If forced, it strikes with swirling, circular swings of its blade that deflect attacks and disorient foes.
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Though its shell-like exterior is sturdy, Whirliwhirl must constantly shield its weak spot: the eye in its tummy. The spiral patterns on the top of its body begin to swirl when it nears evolution.
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Great care must be taken in raising Tydour, as though affectionate to owners their massive jaw strength means that even a playful bite from it could be disastrous to property or person.
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The leader of a Tydoom pack is decided by combat. Because it is arrogant and a sore loser, some packs spend more time fighting over leadership than hunting.
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Tywick uses specially-colored wax and its flame to put on a more fearsome appearance to scare away predators. It can even open its "mouth" to breathe fire and further sell the facade.
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It is petulant and selfish, believing anything it wants rightfully belongs to it. It can tear open even metal surfaces with its upper jaw in order to get to something it desires.
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It tries to look ferocious and intimidating, but fails due to its large eyes and goofy gait when it walks. Even attempts to roar at foes fall flat, as instead of an angry bellow, there is only a honking quack.
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When its tail catches something, it drops the prey in front of it and roars at it in triumph. After roaring, it forgets about the hunt completely, allowing the prey to escape back into the water.
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Despite sharing the same body and stomach, the two heads of Tyby are selfishly greedy. They often fight over a single morsel rather than eat two separate, more filling meals.
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A massive prehistoric being, Tyrandactyl was considered one of the apex aerial hunters. Able to glide massive distances, it would descend from its home atop the mountains to hunt, devastating entire herds of Pokémon with each swoop.
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With its imposing appearance, Tyransire aims to rule as a tyrant over Quagsire and others of its ilk. Because of its simple mind, in practice this just amounts to stomping around in their muddy home and roaring a lot.
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Some believe that Tyrancargo is the result of a meteor from space impacting and merging with an ancient Pokémon. Analyzing the rock would have great scientific value, but Tyrancargo allows no one to touch its shell.
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It is said the first Tyrantei hatched from within the planet's molten core eons ago. With every rumbling roar, it launches a gout of flame and magma capable of burning anything away to ash.
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Tyranpardos's aggression is thought to have been unparalleled in the ancient world. Research into fossils and geography has led some to believe entire mountains were smashed to bits by its raging charges.
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Tyranqueen considers all other Pokémon as its subjects, needing to be protected by a stronger apex being. Its protective instinct is well-needed when its kingly counterpart is near.
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Though its movements are stiff, its claws are strong enough to tear apart trees with ease. When it expels air through its nose, it sounds like a low roar.
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Tyranking is a brutal tyrant of a Pokémon intent on subjugating all others beneath its power and rule. The only way to keep it in check is with the presence of a queenly counterpart.
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According to research, Tyranlem's mating habits coincided with its yearly shedding of its stone shell. Fossil records indicate the shed stones were used to nest the vulnerable young.
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Its top speed is mediocre, but Tyranta's legs are deceptively strong. It stuns much larger foes with powerful kicks, then fries them with a bellowing roar that releases a wave of flame.
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The two heads selfishly fight over any captured prey, battling for the right to eat their spoils. Over time, one will grow oversized as it consistently wins these fights for food, while the other slowly withers away.
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Glados is a highly territorial denizen of the frigid northern seas. With its bellowing icy roar, it can freeze an entire ship solid in moments, leaving a frozen reminder of the consequences of trespassing in its domain.
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It only departs from its home in cold mountain peaks to hunt and freeze prey, dragging them back to its den. It's often confused with a Pokémon from the Galar region.
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When first discovered, the researcher who spotted Oddorb thought it was simply a malformed Oddish. When approaching, they received a rude awakening as Oddorb exploded in a pollen-filled display of self-defense.
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Its multitude of leaves across its body allows it to photosynthesize large amounts of nutrients. It also lets it spread large amounts of pollen that can aid flower growth in areas with minimal sunlight.
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The color of the leaves on Odduna's head indicate its closeness to evolution, darkening as it draws nearer. To deter predators, it emits a foul stench from these leaves.
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Oddpi likes to dip its singular leaf into the beverages of those around it. It seems to be sampling the taste this way, but the act also gives the drink a noticeably sweeter taste; those who consume it after report feeling rejuvenated.
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Oddkoth lounges among scattered seeds, picking at them and handing them to any passersby. It does this in the hope that others will help plant the seeds and help them spread, as it is too lazy to do so itself.
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Oddtik clings to fruits and veggies, draining them of nutrients after sinking its tiny fangs into them. Because it tends to favor produce about to go bad, some restaurants use it to monitor freshness of their wares.
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The steam Oddkoal emits contains a floral scent many find appealing, making it a popular house pet. As its scent is affected by diet, many owners swap advice on how to change the fragrance for the seasons.
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Oddth can be seen collecting leaves as it roams, though none are sure what criteria it uses to judge the ones it collects. Occasionally it will even offer coins to others in exchange for leaves.
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It buries itself in the ground to sleep during the day, surrounded by scattered leaves it maintains a psychic connection to. If something disturbs one of these leaves, it immediately teleports away to safety.
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Odduk consumes sick and dying plants into its body to clear out soil, leaving behind droplets of goop that fertilize the ground. Some hardier plants manage to survive and even grow and become a part of Odduk.
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As it dances, Oriduck controls flames elegantly with every swing of its wings. Should a headache strike mid-dance, however, it may lose control and wind up launching a sweeping wave of fire.
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Dozens of little pom-poms make up Origela's body, rubbing against each other to generate protective static electricity. It can vibrate itself faster to generate larger amounts and send out crackling bolts of lightning if needed.
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Orifree's kind personality leads it to cheer for both sides of a battle equally when it spectates. After watching a battle unfold, it flies over and spreads a static pollen that helps soothe the combatants' tired muscles.
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For defense, it rubs its body with the fluffy pom-poms to generate static electricity and shock those that touch it. If it should be caught without an electrified body, it can still always deliver a shock from the horn on its head.
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One should be very careful not to anger Oridrill. Its spiked pom-poms make for deadly punches, but can also be lobbed from afar, where they will burst apart in a shower of lightning and spiked projectiles.
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Attracted to sources of static electricity, Origey often winds up nesting around human laundry. Domesticated Origey are often seen around the house with an errant sock stuck to their fluffy plumage due to static cling.
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When frightened, Oritata grabs hold of its own large tail-fluff and rubs it for comfort. This not only serves to calm it, but the rubbing accelerates its own electric output, letting it shoot defensive sparks if necessary.
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Oripiny enthusiastically dances, rubbing its pom-poms against the stone it carries after every performance. It's presumed that this act is practice for nurturing and stimulating real eggs once it matures.
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As Orisir dances, it clicks the pincers on its head together in tune with its rhythm. These clicks emit a faint psychic pulse that weaken small creatures in the vicinity, making them easy pickings once Orisir finishes the dance.
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Oridrill is one of the more peaceable Beedrill fusions, but still highly protective of its nest. Should something come too close, the rapid flapping of its wings will send psychic waves that disorient and deter the interlopers.
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It descends from the skies with a gentle and elegant flair meant to soothe the hearts of onlookers. Those that resist this relaxing aura will be punished for their insolence with devastating beams of psychic energy.
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Though it has an innocently dopey look to it, Oriduck uses its wavy dance to inflict painful headaches on those that see it. This is a necessary evil, as the only way to diffuse its own migraine pains is to pass them onto others for a time.
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Oriby are becoming more often seen on fishing vessels, as their scuttling dance seems carry an allure that draws fish in. Larger ships will carry dozens of Oriby scuttling about to bring in huge schools to catch.
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Once Oriler gets into the rhythm of its relaxing dance, nothing will stop it from completing its swaying movements. If something comes to disturb it, it picks it up with its claw and tosses it aside without missing a beat.
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In primitive times, it was believed Oridle's sting allowed one to communicate with the spirit world for a time. Modern science concludes this was actually hallucinogenic effects brought by Oridle's poison.
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Oriret have been observed attending wakes, moving at a slow rhythm before rubbing themselves against the most mournful. Those who were touched swear they heard the voice of the departed speaking to them one last time.
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Orichu uses an elegant dance to stimulate its body and powers, and ends each movement with small showers of sparks. Orichu owners swear they've seen the image of departed loved ones within these displays.
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Observation has determined the positions of Orirogue's hands hint at its preferred fighting style. Vertically-kept fans signifies defensive leaning, while horizontal limbs mean an offensive style.
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It expels stinky smoke around it as well as occasional piles of refuse beneath it. These spots of garbage are often eaten by Trubbish and other Poison-type Pokémon.
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Trubvee often digs through garbage cans looking for both food and interesting trinkets. If caught rummaging, it attempts to give away some of its findings as a peace offering.
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It upturns garbage cans to look for things to snack on, making it a minor nuisance to urban areas. One can avoid a bigger mess by leaving old soda cans, its favorite treat, outside of the garbage can.
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The rubbish forming Trubat's wings regularly loses cohesion and falls off, leaving it grounded. It rifles through and eats the contents of garbage cans to help hasten their regeneration.
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Trubth pilfers coins lost among garbage and refuse, hoarding it until its bags are full to bursting. Some bags rip and leave behind its coins, causing it to continuously hoard the same bits of change.
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It's been discovered that Cardisc are highly receptive to chocolate. Ships now often carry surplus containers to toss overboard and placate schools of Cardisc to keep them from becoming aggressive.
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Due to its malleable body, its skin is too smooth and its fangs too soft to cause damage. That fact it has to mimic other Pokémon to be a threat causes it no end of vexation.
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Sharpsaur fight for territory by using their vines to fling the razor-sharp petals of their flower bulbs at each other. The more scars a Sharpsaur bears, the more respect it commands from others.
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Ostensibly a guardian spirit of the forest, Trekoth's swipes are slow and unenthusiastic. The most it can muster to deter unwelcome visitors is a somewhat creepy wailing cry.
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Considering itself a defender of small plant-life, Treish patrols forests and gardens at night, flinging leaves at potential trespassers. Though small, these leaves possess sharp enough edges to leave nasty cuts.
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Should it need to frighten others away, Treduck lifts off the head of its wooden body and levitates it around using psychic powers. It tends to get a headache once the head is reattached afterward.
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It cuts down large swaths of the most pungent flowers to eat. These flowers are what give its honey such a foul stench in addition to the enjoyably sweet taste.
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Glootata smears the smelly drool from its mouth within the walls of homes to signal others to come make their homes there. Because the stench is so foul, it's easy to identify a home in the midst of a Glootata infestation.
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Gloobull's strong sense of smell means it gets agitated by the stench of its own flower. When it sneezes, it sprays its sticky, stinky drool all over the areas in front of it.
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The foul stench of its drooling honey is lessened after it consumes large amounts of sap, so Gloocross owners often keep them well-fed to manage the smell. This has led to a mild obesity problem in domestic species.
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It drools honey from its mouth to lure in prey while it remains sedentary. Even if something eats and escapes, the magnetic content of its honey allows it to use its own magnetism to draw them back to its mouth.
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Although pungent, Glootik's small size makes its stench almost imperceptible to larger creatures. It marks its favored feeding spots with its smelly drool, letting other Glootik know of a good source of sustenance.
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The foul stench from Glooras's twin flowers drives off friends and foes alike. The drool dripping from its mouth encourages fungal growth in the ground it drips on.
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The parasitic mushroom has neutralized the organs that cause the foul scent of its drool. This allows it to leave sticky, odorless puddles around its territory to trap unsuspecting prey with.
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It has a tendency to mark territory by rubbing its foul-smelling drool on objects it claims ownership of. The marking is difficult to clean and remove the stench of, making it an unpopular pet.
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The combination of Gloom and Muk has created one of the most noxious-smelling Pokémon in existence. Ironically, the honey that coats its mouth is said to be one of the most delicious despite the rank odor.
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While fearsome in dim lighting, Noidon is deathly afraid of bright lights. Even a glimpse of sunlight will send it into a panic, boring holes with its horn to dig a hole or cave for it to hide away in.
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Intrigued by human courtship, Noidisc has been spotted often hiding close to couples on evening dates near mountains or caves. Depending on the couple, this is either adorable or annoying.
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Swabgey is a popular pet in affluent neighborhoods for their plumage and vocals. Swabgey owners will regularly get together and create a chorus with their pets' songs.
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As its light body is carried along by the winds, small pieces of the cloud-like matter on its body fall towards the ground. These clumps are highly sought by Pokémon possessing a sweet tooth.
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When flexing, the cloud-like fluff on Swabchoke's chest expands. Rivals will have flexing contests to see which one has the most expansive and thus most impressive chest-fluff.
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It has a spirited and combative personality, always eager to spar with others. Because its arms and fists are made of clouds, its punches don't pack much power.
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The stick it carries is tipped with a cloudy substance it regularly produces. It offers this up to those it is close to; the flavor of the cottony confection is powerfully sweet.
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It can spread a paralyzing toxic powder from its wings to stun anything it flies over. Vilefree does this in order to ensure it has no competition in finding the sweetest honey and nectar to gorge upon.
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Dhelbas appears to reside near the wreckage of sunken ships. It hides amongst the debris out of sight, before using seaweed-like tendrils to ensnare small unwary prey.
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Dheldisc blows small heart-shaped bubbles at others of its kind to communicate. Old sailors' tales say Dheldisc was born from the spirits of couples lost at sea.
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Dhelcool cloaks itself in intimidating detritus and skulls to give itself an imposing, deadly appearance. Some think it's overcompensating for its rather meager strength and toxin.
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The type of flavors Hawltung tastes before a fight influence its combat style: sweet for defensive, spicy for offensive, etc. Many Hawltung Trainers work tirelessly to find meals with the perfect flavor combo to create the perfect fighting style.
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Its vines can shape and extend to some extent, giving it more range for strikes and grapples than a first glance would suggest. It will even shape its vines into taunting or victorious gestures to psych out opponents.
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It throws down lightning bolts in front of it before every battle. This is primarily meant for dramatic flair, as Hawlbuzz prefers to use its physical prowess in battle over projectiles.
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Hawlmar is found primarily in areas with active volcanic activity. A favorite pastime (and method of showboating) for Hawlmar is to leap from on high into a pool of lava, leaping out and shaking off the molten liquid, unharmed and unfazed.
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Its sharp eyesight allows it to detect even the faintest twitch of movement from its opponent, giving it exceptional reaction speed to attacks. It uses its tiny frame to dodge attacks until the foe is too exhausted to avoid its counterstrikes.
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It shuffles and trots in place, rubbing its fur together to create a static charge that makes its tail shine brightly. This bright glow serves as the backdrop lighting for its dramatic moves in combat.
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Hawlossom are much more passionate about observing battles than participating in them. If many gather together to watch a fight, their supportive dances and cheers can even bolster the strength of the combatant being cheered for.
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It stands stock-still in battle, waiting for an opponent to make a move it can counter. When the chance arises, it devastates the attacking foe with dramatic jump strikes and stunning throws.
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Hawlflora absorbs sunlight so that it may produce a bright shine like a spotlight on command. It does this to support allies in battle, providing dramatic lighting to give their performance added flair.
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Hawleon has slight precognitive capabilities, which it uses to its advantage in battle. The gem on its forehead shines briefly when it successfully counters a move it saw in advance.
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Hawlkrow challenges others of its kind to combat, with the loser forced to give up prized possessions to the winner. The fighting may be honorable, but the items fought for are often ill-gotten gains.
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Some say the head on its back half is its evil side. While a bit playful, it does seem that while Hawlfarig wants to fight honorably, its back end seems to encourage the use of dirty tactics.
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Hawlrow tries to sneakily poach the belts away from others of its species. Direct fights are uncommon, as Hawlrow considers a successful steal as a stronger example of its prowess.
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It only shares the feathers it molts with those it deems to have an honorable spirit. People believe accessories made with Hawlmory feathers grant the owner a boost to vitality.
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When readying itself for battle, Hawlpy will blow a tune with its trunk, hyping itself up with a personal theme. It will compose additional themes for its allies when it observes their battles.
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Hawlphan has been observed taking in stray Phanpy and tutoring them in its ways. In particular, it teaches them how to roll and unfurl from said roll with the maximum amount of dramatic flair.
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Hawltler is always itching for a good brawl to keep itself in shape. If no others seem in the mood to practice with it, it will use faint hypnotic powers from its antlers to stoke their fighting spirit and make them raring to fight.
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Hawltank's size and robust body make it a potent powerhouse in combat, good for any Trainer's team. However, most find themselves quickly put off by its victory celebration, where it sprays milk above the heads of it and its teammates.
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The vines comprising its wings and back flutter in the wind, giving the illusion of a cape. This illusion lulls foes into forgetting they are just as prehensile as the rest of Hawlgrowth, giving it an opportunistic advantage.
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In combat, it moves with practiced and calculated grace and strength. Those who have observed Hawlia in battle are torn between describing its movement as fighting or dancing.
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Hawleon has a distaste for using its camouflage abilities unless absolutely necessary. Hunters that think it will be easy prey because it stands out will be taught otherwise when grappled and tossed aside by its prehensile tongue.
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Hawlqueen is protective of all the young Pokémon in its domain, considering itself their guardian. It makes sure they watch its fights, so it can extol virtues of strength and honor as well as teach them self-defense.
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Some naysayers believe Hawlsol causes disasters just so it can look like a hero saving people from them. This is patently false; Hawlsol simply believes it can help people and look cool while doing so, but rescue is always the first priority.
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Often called "The King of the Ring," Hawlking is incredibly bombastic and lives for the spectacle of battle. It only fights with opponents it knows will give it a challenge, as a fight that ends too fast is no fight at all.
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Hawlpix uses its flame powers to force an opponent's movements in battle. It flings fireballs from its six tails to make them dodge and dip around until they're in the perfect spot for Hawlpix to land a critical strike.
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Hawlki consistently practices its battle techniques in order to add more flair to its movements. On occasion, it will steal trinkets from passersby, refusing to return the objects until they watch it show off its new moves.
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When diving at prey, Hawlbat cannot resist the urge to add aerial acrobatics such as twists and loops. Sometimes it gets so caught up in its flourishing performance that its prey escapes.
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Hawlie's piercing cry is said to freeze opponents in their tracks, leaving them wide open for it to strike. It coats its entire body in solid ice before careening into an opponent with devastating force.
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Despite living in the most frigid of areas, Hawlass has a personality that can only be described as "fiery." It practices its moves by creating ice statues of other Pokémon to grapple and toss around.
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Most find Hawlbish endearing for its strong sense of justice and friendship, and its eagerness to prove itself in battle. Because it practices its moves in garbage dumps, however, its friends must learn to endure its pungent stench.
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It grants water and safe travels to those lost within the desert sands, then disappears like a mirage. As those reporting it were exhausted survivors, Hawlturne was thought to be a hallucination until recent times proved it to exist.
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It can create cold gusts of wind to chill and slow its opponents in battle. It also has the side effect of making Hawlrorus's wing-like flaps flutter in the wind, giving it a dramatic flair that it relishes.
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It seems generally unresponsive to outside stimuli, but if fierce battles take place in front of it, it can be observed shifting slightly with the faintest of lights flickering within its hollow eyes.
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Its eyes are alight with the fighting spirit burning from within. Hawlor charges into foes with full-bodied tackles from the air, impacting with force akin to a falling meteor.
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Hawlithe has boundless energy, so prospective owners should be aware of how excessively it tends to act. Even a simple game of fetch will end up with parkour added so Hawlithe can add flair and burn off more energy.
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Hawlbra prides itself as a master of hyping up the beginnings of a battle. As it chants sharp cries into its mic, everyone participating will be more fired up, eager to make a spectacle worthy of Hawlbra's hype.
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With its massive intellect, it formulates dozens of counters for its opponent's moves. They say a Hawlkazam can calculate 1000 outcomes before the battle even begins.
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Hawlsprout likes to get up close and personal in battle, assailing foes with spinning jump kicks and karate chops from above. Because of its leaf arms and spindly root legs, these strikes aren't as effective as it would like.
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The poses it strikes in battle are controlled by the Shellder on its tail, biting on specific nerves to trigger a reflexive movement from Hawlbro. In victory, the Shellder even makes Hawlbro take a bow.
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Its wings are tucked away and barely visible, too small to achieve flight. Combined with Hawlduo's running leaps, however, it can manage to glide for exceedingly long distances.
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Hawleel is a common sight in circuses and water parks, reveling in the joy of entertainment. Aquatic acrobats and acts of juggling are its forte.
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Hawlgar likes to haunt venues where nighttime Pokémon battling is common. It loves to interrupt fights with its sudden appearance, taking on both sides of the initial battle at once and turning the moment into a true spectacle.
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Hawlnix's small arms are deceptively strong, allowing it to grip onto rock walls with ease. It uses this to help it strike from ceilings and make more acrobatic maneuvers when fighting in its cavernous home.
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The leaves that grow on Cacslash's back are nutritious and contain a lot of moisture within. It offers them to desert travelers to help keep them hydrated beneath the sweltering sun.
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It forms its body into intricate castles to impress onlookers. The castles come with extra details depending on the Sandyvee: flames, thunderclouds, moats, a sun or moon, forests, snowmen and heart motifs have been observed.
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Sandypi runs about beaches and dives into sandcastles, claiming them as its new home. It cries and flings sand at those who would try to remove it from its castle.
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The mushrooms growing on Patu are used to help with poor eyesight, but care must be taken when consuming. If not properly steeped before eating, a person may not be able to blink for some time afterward.
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The mushrooms on its back exhibit a different parasitism than the norm. The mind seems unaffected, but the nutrients drained from the body leave Pakoth perpetually lethargic.
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Paloon hides in the canopy of trees and dangles a lure to the ground below. Unsuspecting Pokémon that grab it are whisked up above to be infected by Paloon's spores.
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The mushroom it holds spreads highly soporific spores when shaken. As its target becomes drowsy, Pabra uses this lull in mental defenses to begin siphoning intelligence from the victim's mind.
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Having reached the pinnacle of intellect, Pakazam no longer needs to drain the minds of other beings. Yet it continues to do so, as the act itself has become an addictive thrill it cannot resist.
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It practices music endlessly, trying to create the perfect melody. Its haggard appearance is due to using a Pokéflute to practice, ensuring it will not sleep until it finds that special song.
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Many Melolax have perfected their song in the form of a beautiful lullaby. They continue to play this music even as they rest, perpetuating their sleep endlessly and drawing those near to join them in slumber.
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The mushroom on Paraode's back mimics the appearance of Electrode, but also possesses a similar function: if agitated, it will burst open explosively, spreading paralyzing spores several meters around it, helping it escape predation.
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With its mind completely taken over by the parasitic fungus, Parabone no longer feels sorrow or loss. It only feels the instinctive need to hunt others to infect with its spores.
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It's never seen feeding, but has been observed constantly licking trees and grassy ground as it ventures forth. Within a week, the spots Paratung licked will be overrun with fungi.
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Though infected by a parasite, maternal love still shines forth, now directed at young Paras. Ironically, Parakhan tries its best to make sure the Paras it raises never evolve and have their mushrooms overtake them.
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It transforms its body in order to replicate the forms of others it wishes to infect. Because it cannot get rid of the mushroom on its body even while transformed, however, none are fooled by the attempted deception.
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The mushroom cap aids in protecting the cocoon, while the mushroom itself infects the developing Pokémon within. The cocoon thrashes violently as it does so, before becoming perfectly still.
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Paraflora traipses around forests, looking to spread spores onto other living beings. The spores are harmless, only causing those contacted to feel sudden jubilation, unable to stop smiling for a few hours.
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The mushroom caps that extend outside of Paratress's shell are no less sturdy. For defense, it can fire smaller mushrooms from within that pack a mighty wallop if they connect.
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When observed, the marks on its torso seem to shift and undulate to draw in curious prey. Once within range, Parabok ejects large amounts of toxic spores onto the hypnotized victim.
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As it draws energy from ambient static, it sheds spores in a manner akin to electric sparks. Should lightning strike Parakou, a huge burst of spores will erupt and infect all life in a wide radius around it.
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Parachu tends to sit completely motionless until something biological moves near, whereupon its tail reacts instinctively, stunning prey with whipping and electric jolts before wrapping around and dragging them closer to be infected.
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A massive walking mound of fungal tendrils, Paragrowth uses its limbs to touch and wriggle its roots into any trees it comes across. Inevitably, these tainted trees will grow massive amounts of fungi within days.
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Parawile stands stock-still until something living happens near it, whereupon it snatches them up in its false jaws. A few hours later, it spits them back out, the victim sporting grotesque mushroom growths.
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Beneath the cap lies the nearly-dried husk of the infested Shroomish. Paraish lays dormant until something touches it, spreading a burst of spores to infect and drain its next victims.
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The mushrooms have siphoned away the mind and body of Paras rapidly, leaving it almost a husk. In this weakened state, Pararas are often easily hunted, doomed due to the parasites' hunger.
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The mushroom cap clings tightly to Paraduck's skull, causing it constant discomfort. When it scratches it in an attempt to alleviate the pain, it dispenses large amounts of spores.
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Parachoke shuffles around quietly in search of others to flex its muscular body at. Each flex releases spores from specific parts of its body, so those who dare to stare should keep a large distance.
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Paraler tucks its circular body into the mushroom to coat itself with spores, then rolls down mountains. Each tumble and impact casts more of its spores out into the air and helps them spread and propagate.
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Three heads exist, but only the newly-formed mushroom has something resembling a brain or consciousness. If removed, it will simply transform one head into another mushroom, and grow a new false head.
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Hakaron toughens itself up by butting heads with others of its kind. It strikes with enough force to break its scales, which grow back tougher, strengthening both rivals as they spar.
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Wima hides among the trees, scuttling quickly out from holes in the bark to feed on berries and occasionally small bugs. It only flies to retreat when it's startled, and does so at ludicrously high speed.
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Wimtik feeds on small bits of electricity siphoned from household appliances. If spotted in the act of feeding it retreats immediately, spreading small bursts of sparks as it runs.
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Golidisc swims placidly in its waters, drifting away from conflict if spotted. If pushed into combat however, it's no slouch; its many arms have enough strength to hurl a Blastoise with ease.
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It crashes into cave walls in order to knock loose any jewels in the wall or ceiling so it can eat. Its efforts regularly cause cave-ins, but it simply digs its way out of the rubble and looks for a new cave.
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When multiple Caras gather, they create aurora-like light shows above them using lights from the crystals on their bodies. These rare and beautiful sights are considered one of the greatest natural wonders of the world.
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Cartata derives sustenance from eating rock and stone from their cavernous homes. Enamored by sparkling things, any gems found while eating are hoarded in its nest.
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Though it can fire weak light beams from its crystals, Carogue prefers close-quarters combat. It trains by striking stone walls repeatedly, forming cracks across its body as proof of its dedication.
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It uses its pick to dig deep in caverns for rare jewels. It's believed that it does this because consuming the gems increases its intellect and psychic powers.
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Carlem's diamond-like shell is considered one of the sturdiest substances known to humans at this time. It's theorized it could even survive the pressure and heat of the planet's core.
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The first to encounter Carpoke in the wild thought it was nothing more than an intricate statue until it responded to touch. Carpoke is so absentminded it simply forgets to move throughout most of the day.
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Some have claimed Carnix was the infamous "Crystal Onix" local folklore spoke about until proven otherwise. Living deep underground has hardened its stone and crystals to the point of being near impervious.
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Though it doesn't appear so at a glance, even Venotung's tongue is covered with a fine layer of tiny hairs. Being licked results in mild allergic reactions and rashes for most people.
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Venosey's eggs have a fine, fuzzy texture similar to its own hairs, though they are no less nutritious or delicious when eaten. Consuming them regularly is said to be particularly effective at combating allergies.
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Venokhan can fire beams of light from its clustered eyes to protect its young. The child is still developing so it can only make a short flash of blinding light in self-defense.
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Rival Venoros establish hierarchy by shaking their bodies and releasing a cloud of tiny hairs from their mane. The one that creates the bigger cloud is considered the superior.
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If something approaches Venouna, it vibrates rabidly and sheds tiny hairs from its body. These hairs cause extreme allergic reactions in most creatures, leaving them with blurry vision and uncontrollable sneezing.
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Venorak's strong eyesight lets it observe even the faintest motions of prey from a distance. It carefully watches and calculates the best place to spin tiny webs that will catch prey as it tries to flee.
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Its strong eyesight lets it see the glimmer of anything shiny from long distances with minimal lighting. Venokrow disperses clouds of small hairs with a flap of its wings to blind people and swipe their belongings.
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Venolax stores spare food within the recesses of its fuzzy back. Sometimes it offers to share with friends, seeming confused when they refuse to partake in the fuzz-covered snacks.
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If something flees from an angry Venokey, it will find it difficult to truly escape; its vision is highly acute, and its stubborn personality means it rarely gives up a chase, even after hours.
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A faint scent emitted by Venopoke's hairs induces drowsiness and contentment in those who smell it. Many enjoy using it as a pillow to nap on, which Venopoke doesn't mind at all.
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It generates bubbles from a small spout on its head to help keep its skin moisturized while on land. Froamer enjoys playing with others by spraying them with these foamy bubbles.
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The clouds of smoke emanated from Torzing have an ashy and earthen scent to them. The smell has been used by some to help Pokémon from volcanic areas feel more comfortable when away from their natural habitat.
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Steam within the shell keeps Torgela's tentacles moist and able to move it around. Because the steam escapes as it moves, it only moves in short bursts, lest it risk its limbs drying out.
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As it consumes coal and other materials, puffs of smoke rise from its head. The clouds shift into the shapes of other Pokémon, even mimicking their behavior before dissipating.
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Torsaur's developing body causes it to create an excessive amount of steam vented from within its shell. The constant production and subsequent expulsion of steam leaves it tired and lethargic.
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Torlix is a gentle giant living a very sedentary lifestyle in volcanic regions, usually not far from human civilization. It is friendly enough that it even allows others to use its hot, steaming body as a makeshift sauna.
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Due to the shell over its magma-like body, Torgma rarely moves. It sticks its head out from the holes in the shell in order to feed and vent excess steam from its pores.
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It is one of the slowest-moving Pokémon recorded; a Torcargo moving at top speed for 24 hours would travel only a scant ten feet at best.
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Its umbrella radiates heat to keep it warm while shielding its body from volcanic ash in the air. It's known for being elusive, walking out from the smokescreen it billows, and vanishing into those same clouds.
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It pokes its head out of the stone body in order to eat or release large amounts of steam. Some resorts in Hoenn have taken to employing them as a part of their saunas.
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Its gears churn slowly but steadily to give it life energy, releasing small bits of smoke as it does so. Some liken the sound it makes to the slow chug of a steam engine.
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The spinning gears generate steam to dissipate excess heat. The main gear stores intense pressure within, releasing it to launch the other gears forward in self-defense.
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It lengthens the distance of its leaps by expelling vast amounts of smoke from its nostrils to propel it further. The smoke takes on an appearance similar to wings, making Torbat appear to be flying.
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When Torunt lets out a roar, the small plumes of steam it releases intensify into a singular geyser of smoke. It often tries to beat its own personal record for roar and eruption power.
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Archaeologists believe Tortrum may have been the apex being within ancient volcanic regions. A long neck, powerful jaws, a sturdy shell and smoke production all combined to make it a formidable prehistoric hunter.
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Torish's leaves are made of a tightly packed warm ash. Once a month, the leaves "shed" into a dusty pile on the ground. It buries itself into the pile afterward and waits for a new set of leaves to grow back.
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It flexes before every attack, expelling smoke from the holes in its shell as it does so. The more holes emitting smoke, the stronger the attack it's about to unleash.
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Despite having a low top speed, Torta prides itself on its galloping ability. What appears to be smoke billowing from it is actually a soft, ashy fur.
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All three heads possess the capacity to breathe out steam, but as the center head is the most temperamental of the bunch, it is the one most associated with and seen using the ability.
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Pumphoot lets out long, haunting hoots late in the evening, calling out to others of its kind. Once a month, flocks of Pumphoot gather in the forest to sing an ethereal harmony together.
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Rival Venotto in the wild compete to see who kicks up the more dazzling display of pollen from their flapping wings. The competitors pay no heed to anyone unfortunate enough to get poisoned by their toxic flaps.
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Venotler is notably difficult for Trainers to catch due to its defense mechanisms; between hypnosis with its antlers and a variety of toxins emitted from its wings, it has a multitude of ways to make capturing it a challenge.
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If a woodland area develops high fungus levels quickly, it's likely become the home of a Venosect. Every flap of its wings spreads fungal spores that quickly mature into a variety of mushrooms.
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Gourkoth's slow, faint singing carries a curse that afflicts those who hear it. Victims of the hex become greatly lethargic for the next 7 days.
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Gourtrum was a nocturnal terror of the ancient world, hunting prey in the dead of night. The fluid leaking from its hollowed-out torso was a toxic substance meant to mark territory and warn rivals and trespassers.
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Gourchamp takes a prized possession from every foe it bests in combat, hoarding it in large pumpkins it personally carves. The greater the hoard, the higher its status among its kind.
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An ethereal flame burns beneath the head, allowing Gourchamp to function even without its cranium. All attempts made to douse this otherworldly fire have failed.
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Its fur is consistently sweet in both aroma and taste, and Swirsian's sweet tooth cannot resist the allure. What appears to be constant grooming is just Swirsian ceaselessly tasting its own sugary flavor.
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Delicious desserts naturally grow on top of Slursaur's body, replenishing any consumed portions overnight. Many bakeries use them as mascots and ways to offer free samples.
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Minikhan primarily lays quiet and dormant, preferring small amounts of company at most. If it detects the cry of a child, however, cracks form in its shell, and a strong glow forms within its hollow eyes.
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While used very little, Minimory's wings retain a constant sharpness. It seemingly lacks the energy to fly, staying to the ground and cutting down berries from trees to eat.
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When Minikazam stays motionless and meditates, it's said it astral-projects itself far into the depths of space to parts unknown. On the evening of meteor showers, it gazes upward and regards the display with its eyes glowing bright.
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Some say Minichamp's outer shell was created to limit the unparalleled strength it possessed. Its shell makes ominous rumbling crackles with every flex of its muscular body.
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It's said that gazing into Miniown's core gives a glimpse through time and space, possibly even dimensions. Research is inconclusive, as all who look for protracted periods fall unconscious and remember little of what they saw once awake.
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Charink churns its gears together at high speed to create large gouts of flame. Its intense nature drives it to try and create increasingly fiery bursts, indifferent to the damage it causes its surroundings.
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Despite its towering size, Digdos is more docile than a first glance would suggest. It only turns aggressive should trespassers ignore warnings and intrude upon the Diglett nesting areas it protects.
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It often burrows up into farms to steal crops that might ease its aching head. Because of its pitiful expression as it does so, most farmers can't bring themselves to chase it off.
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Shards of the crystals on its body splinter away should Dianhorn hit a wall too forcefully. These discarded pieces have begun to become popular material for accessories in mountainous regions.
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Dianchoke is lavish to the extreme when expressing affection, showering those it adores with shiny gifts and sweeping gestures. Its elaborate displays inspire romantics who wish to propose in a grandiose manner.
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Its been observed that after a Luvorb explodes in the wild, the breeding rate of other Pokémon sees a sharp increase for a time. It's believed that a certain type of Pokéball is based on Luvorb's appearance.
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Though it presumably means well, the effects of a Luvode explosion are considered dangerous, as it could render an entire city's population too focused on amorous relations, to the detriment of every other facet of life.
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Areas where swarms of Luvfree roam are popular romantic getaways. It's said that should a wild Luvfree follow and flutter close to a couple, they will have a long and blissful life together.
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Luvkarp was once used to scam those who couldn't afford a proper Luvdisc to give to their loved ones. Its affectionate personality and cute appearance made it become an acceptable gift in its own right.
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Luvgon's first documented appearance was on one of the oldest and most successful of online dating sites. Rumors say if it appears after one receives a romantic message, it's a positive omen towards a blossoming love.
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Luvlax is a very affectionate sort, often hugging those it likes and refusing to let go for several minutes. Sleeping against a slumbering Luvlax often induces pleasant dreams of romance and love.
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Luvlass roams around romantic hot-spots, inviting couples to rest beneath the shade of its parasol. Those that accept its kindness provide it sustenance, as Luvlass feeds off the feelings of love emanating from the couple.
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Luvcool's tentacles have a toxin meant to induce feelings of placidity and affection in those afflicted. It drifts along the ocean currents finding pairs of people and Pokémon to induce or deepen their friendships.
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With its many tentacles, Luvcruel can sting and induce pleasant and even romantic feelings in several people at once. Luvcruel has been reported interrupting yacht parties in order to incite love among the guests.
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The shell on Luvbro's tail periodically drops pearls that it often gifts to others, particularly couples it happens to spot. It likes to adorn its shell with the shiniest of the pearls.
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If a member of a Dugtrio is separated from its group, it becomes more aggressive in its solitude. Hunters expecting a mere Diglett will find themselves faced with ferocious resistance if they try to pick it off.
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Meowbone uses the bones leftover from its fish meals as a weapon and tool. On occasion, it has also been seen using it to comb its fur and groom itself.
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With a sufficient diet of coins, Meowfing emits clouds of gold dust from its pores. Though worth little economically, many enjoy using it to give some of their possessions a golden aesthetic.
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In the past, unscrupulous sorts sold large amounts of Meowkarp, scamming others who believed they were shiny Magikarp. Since then, "buying a Meowkarp" has become slang for foolish purchases in some regions.
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Meowdle sniffs out the unique scent of money with its large nose. It scrounges around most human homes, wriggling into tight spaces where loose change can be found.
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Meowdile regularly goes diving in rivers and lakes to search for shiny objects, especially coins. If two spot the same prize, they latch onto each other in a biting contest until one yields.
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Meowpi enjoys picking up loose change and sharing it with others. The only coin it will absolutely refuse to part with is the one upon its head.
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Meowtu is fascinated by shiny reflective objects, curiously captivated by its own reflection. In the wild it can spend hours gazing into the eyes of its reflected image.
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The coins around Meowflora's face absorb and store sunlight and heat. It goes into low-light areas and shines the stored sunlight onto wilting plants to help rejuvenate them.
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Meowbull pleads with its cute face and small whines in order to receive handouts from people. Few can resist, and as a result Meowbull has a reputation for being an extremely spoiled pet.
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Meowchu is a prankster, often shocking others to get a rise out of them or swipe something from them. Flicking the coin on its forehead will make it cry and behave, at least temporarily.
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Meowsian is considered a good family pet thanks to its even temperament compared to others of its family. All it craves is regular affection and an occasional shiny bauble, and it remains content.
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Strangely, consuming small coins assists Meowduck in soothing its painful headaches. Excessively eating them will lead to it developing stomach cramps instead, however.
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Meowta has a bit of a mischievous streak, and enjoys suddenly flaring its flames up while being pet. The flames remain harmless, but it revels in the startled reactions it gets from its victims.
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Meowmer slinks around urban areas, attempting to find discarded coins to absorb into its slimy body. If Trainers graciously donate spare change to it willingly, it gives a thankful cheer in return.
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Perwak are arrogant fighters, but have something of a code of honor. They prefer to fight a weapon-wielding opponent, if only so they may dramatically disarm them in battle and gloat.
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Perow is a fierce hunter, but also a highly finicky eater. It hunts and eats only certain parts of prey such as Arbok and Raticate, then leaves the rest for scavengers to pick at.
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With its aerial speed and quickness of claw, Perjask is adept at taking anything it wants. Most often found in urban areas, it will snatch up prey and human meals in equal measure.
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Vain and territorial, Perflame will not suffer the indignity of anything being in close proximity to it. With a disdainful backhanded flap of one wing, it spreads embers all over any who would dare invade its space.
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Persect will spread spores on spots it claims as its territory. The spores are harmless but irritating to the eyes and nose of anything but itself. Trainers have found that spraying Persect with water helps discourage this behavior.
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Perape is a very difficult Pokémon to raise due to its behavior. Spoiled and moody, if it doesn't get what it wants, when it wants, it flies into a tantrum of swinging fists and slashing claws.
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Perchoke's aggressive combat style has been dubbed the "Fist of the Beast King." It's popularity resulted in a supporting role in a popular television franchise, though its roles often suffer an unfortunate fate.
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Domestic Perdrio are often reported as showing highly spoiled behavior. The three heads constantly fight over food, toys and affection.
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It spends most of the day among the tree branches, snacking on the tree leaves. Should it get a surging headache, the psychic pulse may cause all the leaves on the tree to fall off at once.
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The eggs Psysey makes are particularly effective in alleviating headaches when consumed. Because of its constant migraines, Psysey is constantly eating its own eggs.
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The blades of Psyther's arms are actually soft membranes akin to webbed feet. Though ineffective at cutting, those struck by its swings develop crushingly painful migraines shortly after.
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Using the pincers on its skull gives it a headache afterward. The more force it exerts, the stronger the headache; trying too hard to crush something with its pincers may cause it to pass out from the migraine.
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Psyras is willing to ferry others on its back, but must be reminded of its course constantly due to its poor memory. Its appealing design inspired a popular line of bath toys for young children.
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Psydrill is highly territorial of its nests, buzzing around ready to fend off trespassers. Unfortunately the constant headaches it suffers mess with its focus, making its defense inaccurate and less effective.
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As it absorbs sunlight, it emits psychic waves around it that cause mild headaches in those nearby. Psyflora remains blissfully unaware of its effect on people.
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Psysire is so simple-minded that its constant headaches don't even register as pain to it. The only sign of a migraine flaring up is a series of blinks, followed by a light scratching of the head.
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Psyrow's belligerent behavior can be curtailed by pinching the hairs on its head, but as this act causes it to suffer a painful migraine, it's considered a cruel and inhumane way of behavioral correction.
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Psycross possesses two consciousnesses: one in the body, and one in the horn. The consciousness within the horn suffers constant headaches due to so often being used as a bludgeoning weapon.
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Psydour attempts to warn away intruders with a series of angry quacks. Though amusing to most, if this warning isn't heeded, it follows up by coughing up several volleys of boiling hot bubbles.
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In ancient times, Psytler antlers were used by shamans for medicinal rituals. Ground into powder and mixed into a drink, it created one of the first headache curatives.
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Psygle often starts an art piece, before suffering a headache that makes it forget the original idea and begin painting a new one connected to the scraps of the old. This odd methodology gives its artwork a very distinct and surreal look.
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Psylax gorges on berries to ease the pressure within its skull. When its tummy is full, its headache is gone, and for a short period of time, it reaches a zen-like state.
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Psyeon can often be seen pondering to itself, though what it contemplates is uncertain. One can tell if it's feeling confusion, as a confused Psyeon's body constantly shuffles through different colors.
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Psylord can produce large amounts of bubbles to help its buoyancy and keep it riding along the water's surface. Occasionally it produces too much, and floats through the air until enough bubbles pop and send it back down.
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Some say that the universe was created inadvertently when a Psyceus's cosmic powers surged too strongly for its mind to contain. Many debate on what would happen to the world should another similar surge occur.
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Psytic pokes its head out from the water, hoping to play with young children near the shoreline. Unfortunately, when children draw near and it happily rises to its full size, it often accidentally scares them away.
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Using its psychic powers recklessly will cause the material of Psykyu's disguise to rupture at the head and lose stuffing. It will hastily drop whatever it was doing and retreat in order to repair the damage.
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Psykoth lives an extremely simple and lethargic lifestyle. This is due in equal parts to its own personality, as well as the fact that even small amounts of strenuous activity cause its head to hurt.
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Psyroth flails and runs about at random, behaving noisily and chaotically. If it didn't, the overabundance of testosterone in its body would cause it to suffer painful headaches, so it must burn off energy ceaselessly.
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The bubble Psysis floats in is a protective barrier from external stimuli. Its head is extremely sensitive, so if the barrier is popped, it suffers excruciating migraines until it regenerates.
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Psyfisk submerges itself at the bottom of ponds and mud puddles. Should something tread upon it, it flings them into the distance with psychic powers triggered by the headache from getting stepped on.
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Psyrunt aggressively stomps around the marshes and ponds it rules over, bullying smaller creatures with streams of blown bubbles. It quickly flees in terror at the sight of anything larger than itself, though.
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Psyful has been noted as being one of the most affectionate Pokémon around, always seeking hugs and cuddles. This is beneficial to Psyful as well, as the soft embrace of another soothes its aching head.
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The weight of the mushroom presses on Psysect's skull and causes it strong headaches. Removing the mushroom relieves it for a time, but a new one will grow within a week after removal.
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When a headache strikes, Psydisc's powers surge and cause sudden spikes in amorous feelings in those around it. Lakes with Psydisc populations inhabiting it are known to be romantic retreats for couples.
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Psysian is a bit of a low-maintenance pet, as acting too rambunctiously will cause it to develop painful headaches. Instead it spends most of its time napping and nuzzling against those who care for it.
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Finally freed of its constant migraines, Psyduck can relax and think clearly. It enjoys gazing into its reflection on the surfaces of lakes, thinking deeply about the world around it.
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Psykey normally has an aggressive and territorial temperament, lashing out at travelers it comes across. However, should a headache strike, it immediately forgets its rage, running away while clutching its head.
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Psywag hangs around muddy ponds, soaking its round body in the cool water and playing in the grime. It rhythmically slaps its tail against the ground when nervous or excited.
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Psywhirl fans find it endearing for its rotund body, simple disposition and goofy plodding gait. Some zoos are starting to use Psywhirl iconography to make it something of a mascot to appeal to children.
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It uses telekinesis to lift up large boulders to smash with its fists as a form of training. Psychop often overexerts its psychic powers during these regimens, leading to nasty headaches afterward.
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The stick it carries is charged up with some of Psyfetchd's residual psychic energies. Those hit by it will suffer painful headaches for up to 48 hours afterward.
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When frightened, Psyder quickly retracts and snaps its hardened shell shut for defense. Sometimes it closes so fast it snaps down on its bill before it fully retracts, causing mild headaches.
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Lacking proper claws, Psyby goes around digging up wet sand and dirt to uncover small creatures to snack on. It submerges itself in water regularly, as being on dry land too long gives it painful migraines.
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Psyler's body constantly generates bubbles within, blowing them out its mouth periodically. Going too long without release causes a painful tension headache, resulting in an explosive Bubblebeam to relieve the pressure.
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Goldisc are competitive swimmers, racing others of their kind constantly to establish hierarchy among a group. It's said those who spy these races in real time will have a tumultuous love life.
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Extremely ill-tempered, Mangey flaps and screeches furiously at anything approaching its home. If it fails to intimidate, it kicks up large amounts of sand or dust to cover a quick escape.
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Though Manpip has an aggressive temperament, it's still light enough to be carried easily by wind. Many have seen an airborne Manpip flailing angrily as the breeze forces it away from the target of its ire.
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Seeing someone possessing a sparkly item sends Mankrow into a jealous rage. It will fly at and attack the item's owner furiously until it can steal the item from them. It forgets its stolen trinket the minute it spies a new one.
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It trains hard to control its anger, but still has regular bursts of violence in battle. Some say the types of attacks it uses while in this rage hint at what form it will take when it evolves.
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Manlax live in very small groups, competing constantly for food and fighting to steal snacks from the others. These fights can get so involved that the food is forgotten completely and stolen by another wandering Pokémon.
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Simpleminded but temperamental, when Mandoof gets angry it begins gnawing on anything it can sink its teeth into. A particularly frenzied Mandoof can fell a large chunk of forest before calming down.
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When angered, heavy rapid breathing can be heard from Manpass's nostrils. Its flaring temper causes mild magnetic disruptions in its surroundings, displacing dirt, rocks and other small particles.
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Manolu tries to maintain an even temper through training and meditation. It cannot keep its rage suppressed when in the presence of those with negative emotional aura, however.
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With its large mouth, Manbat lets out a fierce shriek of anger just before it begins swoops and attacks in rage. If particularly angry, it may scream for so long that it passes out.
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The best way to calm down an angry Manth is by giving it a shiny coin to fawn over. Because it only works a short time per coin, keeping Manth perpetually placid can become costly.
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Due to constant headaches, Manduck is very ill-tempered, lashing out at anything nearby in a pained tantrum. The more intense the headache, the more viciously it swipes at everything around it.
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While not as strong as normal Primeape, they are not as volatile in temper either. They often guard troops of young Mankey, as well as keeping the more aggressive ones in line.
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Manchop's entire torso grows hair normally, but most are seen lacking patches of fur, due to its tendency to rip its own fur off in a furious display before attacking whatever triggered its ire.
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Due to its punch-happy nature and hair-trigger temper, Manchoke has massively developed forearms pulsing with strength. Most specimens are noted to get very angry if the contrasting size of their legs is pointed out.
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Although its temperament makes it liable to rage at anything, one must take care to never touch Primegeot's flowing mane; doing so sends it into its most violent rage as it flaps and creates tornadoes of wind all around it in anger.
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Though less outwardly aggressive than Primeape, Primesey is incredibly protective of the eggs it carries. Even a single crack, and it will lay waste to all its surroundings in a rage.
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An ancient golem created in time immemorial, Primesteel appears to have gone berserk, targeting anything in sight as it rampages across the land. Scientists and historians debate what its original purpose could have been.
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Fusion has caused an even bigger temper to be packed into a smaller body. Primekey has so much pent-up rage that if it isn't allowed some outlet to vent its temper, it risks its own organs shutting down from stress.
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Normally Primeler keeps its lower arms tucked close to keep its guard up, but if it truly gets beyond angry at something, it will unleash four-armed fury on its target until it is pummeled into unconsciousness.
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The tufts of fur growing from its pores need to be regularly removed for Growlfing's health. The repugnant-smelling hair clumps are sometimes used as a treat for domestic Trubbish and Grimer.
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Growlbuzz can draw fire into its body and absorb it to some extent. Working together, a team of Growlbuzz could suppress a raging forest fire in less than an hour.
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It is usually well-behaved, but becomes very competitive in the presence of another Growlmar. The different Growlmar will try to outdo the other in fire-breathing prowess, regardless of surroundings, so owners should take precautions.
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Growlquil are inquisitive creatures, seeking warmth and sniffing around for sources of heat. Firefighters use them to smell nearby small fires and snuff them out before they grow larger.
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Growlowl is an excellent nocturnal hunter, with superb senses of smell and sight. Many have become partners paired with night-shift policemen and security guards to help spot and chase suspects.
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A Growldos playing fetch will use its webbing to eagerly catch the stick from afar, often before it even hits the ground. Sometimes after reeling it back, it will throw the stick instead, expecting its Trainer to fetch, too.
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Growlotto has strong territorial instincts. Even if it drives off an intruder with its barks or flames, it may follow their scent and fly after them to continue teaching them a lesson.
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Growlfarig sniffs around wooded areas looking for the best spots to graze for grass, nuts and berries. Though it has no sense of smell, the head on the tail will make sniffing motions as well.
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Law enforcement agencies have begun training Growldour for special units and operations. Their sense of smell and natural-born teamwork skills make them efficient partners, particularly for search parties.
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Growlans makes for an excellent tracking companion for hunters. With its sense of smell and its thin body, it can sniff out and give chase to a target into all but the tightest of hiding spots.
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Normally well-behaved, a Growlsol acting out is a sign of it trying to tell its Trainer something. For instance, digging many holes in the yard suddenly is a sign an earthquake is approaching.
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Growlalga adores its Trainer and spends as much time as possible by their side. It subtly slows the flow of time, just to extend how long they can be together.
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Friendly and curious, Growloon floats around sniffing and memorizing hundreds of scents. Carnivals often offer Growloon up to children as a prize for winning at their games.
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Its sense of smell is so strong that it can accurately track any living thing within its cavernous home, no matter how far away. The scent of a new arrival always takes priority.
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The leaf-like hair on Growlish's head tends to ignite when it feels threatened. The burning flame also makes it emit an acrid aroma that helps deter predators.
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Growlcorio will greet a Trainer returning home with a welcoming dance and cheerful barks. It radiates heat during the movements, so those coming in from the cold find it very refreshing.
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It is recommended to teach a Growlth early about respecting ownership; its affection for shiny coins and its Trainer often leads untrained Growlth to steal coins to present to its Trainer as gifts.
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Growlth are an incredibly lazy species, lazing around homes and pestering owners to cook its favorite type of pasta. It is most lethargic in the mornings, preferring to conserve its energy.
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Growlsprout will pull down vines and burn the severed pieces to ash before burying it in the dirt. The mulched mixture is an effective fertilizer for helping new plant life grow.
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Growlmer like to hang around waste disposal areas, helping with getting rid of trash. It burns up piles of garbage before gobbling up the smoldering refuse that remains.
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It knows its messy form and nasty smell make it difficult to be near, but it still pines for companionship. Many kind souls take pity on its plight and adopt it despite the goop and stench.
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Arcalga's loyalty and devotion to its Trainer is peerless. It might even go back in time to rewrite history if it would even slightly improve its Trainer's life.
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Charas will ferry travelers across the oceans, but only after it has been bested in battle to prove the passengers' worth. It guards those it ferries with fierce flames and piercing shards of ice.
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It is fiercely protective of its Trainer, able to fling psychically-controlled fireballs should they be threatened. Charvoir has been known to compete with its Trainer's team to see if other Pokémon are worthy of guarding them.
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It refuses to sink its fangs into a weak opponent. If it deems an opponent worthy, Charbat drinks its blood to try and siphon the power of the challenger.
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Small of stature and strength, Polideen flees from conflict with its swift swimming capabilities. If cornered, it will blow water and bubbles in a chaotic spiral pattern to confuse pursuers.
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The foamy bubbles atop Poliloon's head help keep it moisturized while airborne. It must submerge itself in water to rehydrate once these bubbles are gone.
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Polifisk's main defense mechanism is in its plaintive expression, hoping that potential hunters will take pity on its sorrowful look. Those that don't will get blinded by a bit of inky spit in their eyes before Polifisk flees.
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When submerged, Poliuk's body becomes translucent and blends into the water save for its eyes and mouth. It's accidentally frightened several people with its sudden appearance, though it only wants to play.
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Typically docile, messing with a Polikarp's whiskers is a quick way to incite thrashing anger, as it takes great pride in the swirling curl and making sure it always keeps its proper shape.
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It may look comical, but Poliwile being able to effortlessly move a massive fist while possessing a diminutive body is a testament to its strength. A Mega Punch from it could send a Golem straight through a mountain.
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Lacking in brains but excelling in brawn, Polipoke keeps itself strong by taking a swing at the nearest thing it can. In most cases, this results in it punching its own tail.
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When wearing the bones of Alakazam, Abone exhibits stronger abilities due to lingering psychic energy in the skeleton. The same energy causes Abone to no longer sleep as soundly as it once could.
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It is timid despite its size, running away from threats before teleporting to safety. Because it continues running after teleporting, Abhorn has a tendency to appear out of thin air and smash into things head-first.
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As it transforms, it uses its psychic powers to also copy its target's mind as closely as possible. This has sometimes led particularly skilled Abto to forget their true self until the transformation wears out.
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Abpix defends itself by creating a trio of floating orbs of fire. If an opponent is not defeated or deterred once all three are used, it retreats by teleporting away.
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The purple flame on its tail is an indicator of its psychic potential, flaring up when it uses its telekinetic abilities. Staring at the flame too long has been known to cause mild headaches.
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Kadaode feeds on electricity to stimulate its brain and increase its intellect further. Absorbing too much too quickly causes it to explode with psychic energy that leaves it and anyone in the vicinity unconscious.
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Its shapeshifting abilities have evolved to the point where it can copy a target's mind perfectly, including all their memories. Trainers often have Kadato help them to remember past events.
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It shakes the end of its tail to release psychic waves, immobilizing prey so it can crush them in its coils. Some regions sold severed Kadabok tail-tips as novelty spoons before it was deemed inhumane.
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It is thought that the mushrooms on Kadaras's back enhance one's intelligence, so poaching reports run rampant, requiring conservation efforts to be taken.
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Kadachoke is eager to impress others with brains and brawn. Solving complex equations while lifting massive weights is child's play for Kadachoke.
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The spoon-like appendage dangling from its mouth emits psychic waves that disorient weak-minded prey, letting them more easily be seized by telekinesis and lifted into Kadabell's waiting maw.
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Kadaton shifts and rotates its orientation depending on which power it's using most strongly. The starred one on top denotes higher magnetic force, the mustached one psychic powers, and the remaining one for when both are in equal measure.
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Its mind has grown so vast and powerful, it remembers the lives of every being it has become, even when not transformed. Historians believe Alato is key to preserving cultural history for the future.
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In order to train its strength, Magey flaps its wings rapidly to gauge the speed of the wind gusts it creates. Competitions between Magey can result in many smaller Pokémon getting caught in the crosswinds.
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Though the main body is rather weak, the muscles in the false mouth are incredibly powerful. It uses them to grapple and crush foes into submission, before flinging them far away from its territory.
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Maolett train constantly to hone its skills, particularly the ways of sumo as befitting its shape. It smacks the stone on its chest to hype itself up before giving it all its got in the fight.
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Having evolved the build but not the full strength of Machoke, Machoke are considered the apex of the Machop form. Until they evolve fully, they spend their time training young Machop to new heights.
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It trains its rock-hard arms almost every waking hour, punching stones into powder as practice. By pushing hard against the ground, it can launch itself to great heights and scale mountains.
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It's said that Mawak uses a bone as a weapon to give others a fighting chance. Should it throw its bone to the side and aim to use its own fists, you've succeeded in making it truly mad.
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The muscles in Madon's arms are directly tied to the rotation function of its drill-like horn; the harder it flexes its limbs, the faster its pointed horn will spin.
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Trainers have reported seeing their Magma focus intensely and begin bubbling at a high rate. Researchers theorize it is attempting to manifest arms to flex with, but no successful attempt has been recorded.
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The belt it wears helps regulate its ability to make ultrasonic cries. If it were removed, the decibel level of its cries would be enough to deafen any creatures within a 100 foot radius.
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It maintains a strong training regiment as a way to curb and control its more violent tendencies. Sometimes this temper still flares up in battle, leaving it disappointed and sullen afterward.
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Seeking the perfect balance of brains and brawn, Mabra commits itself to honing both body and mind. It perfectly schedules an equal amount of physical training and meditation, down to the millisecond.
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Fusion has caused part of Machoke's next form to manifest prematurely. Machoke is not in control of the powerful extra limb, causing it no small amount of distress.
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Mata is a rather troublesome entity in the wild. In its eager haste to show off its strength, it has a tendency to run at people and hit them with a "playful" clothesline, often knocking them unconscious.
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A Maicate problem is considered the worst job for Pokémon pest control specialists to be called for, due to their strength and tenacity. Often an entire team is needed just to take care of a single Maicate infesting a home.
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Mazor considers itself the strongest of the clawed Pokémon, a title it defends fiercely. When not honing itself, it cleans its claws to make sure they always have a pristine shine for it to flaunt.
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Matrum uses its four massive arms to pummel prey into submission before devouring them. It actively refuses to eat anything it hasn't properly punched beforehand, even a treat from its Trainer.
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It spits a sticky, smelly fluid at trespassers from its perch on cave ceilings. This fluid also tends to attract lots of small insects, so most travelers avoid Bellbat habitats.
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Squirtbone defends itself with the bone, skull, and shell fragment of fallen Blastoise. It tries to appear brave, lowering the skull to obscure its face so nobody can see it cry.
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It prefers swimming to flying, able to swim across entire oceans in a few hours. It follows along ships it comes across, watching over them and guiding them through rough waters.
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Now lacking a shell but gaining a streamlined body, Squirtans has become adept at agile swimming, both offensively and defensively. For its own safety, it rarely slithers onto land before it evolves.
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When it teleports away from danger, it leaves behind a bubble of water floating in the air. One can faintly hear an echo of Squirtra's cry from within before it pops.
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Weepinfree spreads a sweet-smelling pollen on tree bark with its wings before flying away to wait. When it returns later, its large mouth inhales all the little bugs lured to the scented spot.
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As it swings its leaf-like arms, it emits scents to attract potential prey closer. Once within range, it inhales deeply, vacuuming small creatures into its open mouth.
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Although it may not look it at first glance, Weepinkazam's "mustache" is actually a pair of prehensile vines. It grabs onto foes within range to wrap around them and leave them susceptible to psychic onslaughts.
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Should a Weepinbell attach to a Slowpoke's tail, the toxins from the plant cause the body's color hue to change drastically. Its behavior changes as well, seeking more sunlit areas and adding large amounts of insects to its diet.
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Though both heads use lure tactics to capture prey, only the front head can actually consume it. The rear head simply captures smaller prey for Victreefarig to save for when larger, more fulfilling food is scarce.
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Its legs are retractable and extremely dexterous, able to extend to lengths of almost three meters. Tentalee will extend its legs mid-kick in order to wrap around an opponent and crush it with its powerful constriction.
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Its tentacles contain poison, but its potency is so weak that victims rarely develop any symptoms. It has to ensnare prey instead and hope that its target isn't strong enough to wriggle out of its grip.
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Technically blind, Tentabas flashes lights from its bulbous eyes in order to visualize its surroundings. The tips of its fins contain stingers that can leave nasty gashes and inject a paralytic poison.
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Tentadisc can sometimes be seen milling about near Tentacool mating grounds. It flashes lights from its orbs that disrupt the mating rituals, though its reason for doing so remains unknown.
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Tentaduck's enlarged cranium houses a brain brimming with psychic potential. Those hit by its tentacles will be inflicted with the stinging pain of constant headaches for up to a week.
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Tentapoke is a sociable aquatic creature, with a questionable way of bonding with others: its tentacles can inject a venom that temporarily reduces cognitive functions, so that Tentapoke can enjoy company as simpleminded as it is.
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Its slimy, squishy body allows it to maneuver its way into locations nearly a quarter its size. If threatened, it blinds attackers with lights from the orbs on its heads before flinging toxic goop at them.
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Tentaby hunts with a three-stage strategy, snapping its claws to get a target's attention, blinding it with flashes from the orbs on its head, and finally immobilizing prey by stinging it with its tentacles.
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Tentasire looks far more intimidating than it actually is. It would much rather hug than hunt, though embraces are ill-advised due to the neurotoxin within each of its many tentacles.
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The tentacles on its head are used in conjunction with the lower ones to brace its body; the force of the ink it shoots from its mouth is so great, all its tentacles are needed to keep it from rocketing backwards.
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Tentaking rarely moves from its lair in the ocean depths, its many tentacles able to grab any prey that swims too close. Some fiction novels depict Tentaking as a deity with power beyond mortal comprehension.
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Though mostly harmless, Tentamer has a mischievous streak. It enjoys hiding partially submerged and waits for something to approach it curiously, before rising up and scuttling quickly towards them to send them running.
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Each tentacle can release a numbing neurotoxin into the system of anything it touches. Though good for hunting prey, Tentaduck mostly uses it to soothe its constant painful headaches.
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It possesses the strength of Tentacruel's 80 tentacles packed into a mere two. It can easily knock away much larger Pokémon, and its hyper-potent venom could incapacitate a Wailord with a single touch.
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Its tail has a potent sting easily capable of stunning prey for Tentapoke to eat. Because it's so forgetful, however, it only remembers to actually reel in the prey once every ten stings or so.
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The prehensile cannons extending from within its shell give it fantastic offensive and defensive capabilities. If one should be severed, a reserve from within will extend to replace it.
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Geobone removes its skull cap in private to mourn its loss. Older Geobone can be identified by smooth lines on their face where tears have caused erosion over time.
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Geolu is convinced it can fly if it tries hard enough, despite lacking the necessary attributes. Trainers are warned to watch for falling Geolu as it leaps from cliffs and plummets while flapping its arms rapidly.
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It churns up smoke within its body to strengthen itself, including letting it hurl its heavy body long distances. After particularly taxing movement, it releases the pent-up smoke from its mouth.
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Krabby often keep Geoby in close company, as their strong arms allow them to hurl stones at flying Pokémon that would normally hunt them. Afterward, it flexes triumphantly before its grateful charges.
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Gravegeot is slightly vain, proud of the long mane of hair-like stone on its head. It washes and polishes the rock often until it gleams, and is particularly vicious against any who would dirty it.
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Graveicate keeps its large teeth healthy and strong by gnawing on the many rocks and stones strewn about mountains and caverns. It's become a nuisance to Rock-type Pokémon as it sometimes gnaws on them as well.
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Gravedreavus can make itself incorporeal and possess stone. If one's mountain travel seems fraught with far too many near misses with falling rocks, it may be a Gravedreavus playing pranks.
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Because it eats small rocks as well as berries that grow near mountains, Graveckle's juice is described as having a slightly grainy texture. It's a popular beverage choice among hikers and campers.
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Gravepy often play with each other by using their trunks to grab rocks, throwing and dodging the stone projectiles. Unfortunate Geodude and Roggenrola sometimes get used in these games as well.
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It generates energy internally by curling up and rolling about the mountains. It enjoys charging up enough energy to shoot bolts of lightning at large rocks to shatter them to pieces.
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It shatters large rocks into bite-size pebbles with the large arms on its head. Afterward, all four arms will take turns shoveling the stone morsels into its hungry mouth.
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It rubs its back against stone walls to grind down the rocky spines on its back when they grow too large. Spears using broken-off spines as the tip have been found dating back to ancient Kanto.
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When standing still, Gravepass will swing and rotate its multiple arms with no discernible pattern. Researchers theorize these movements adjust and regulate its internal magnetism.
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Using all four arms, it digs through caverns in search of raw precious gems. After successfully snatching some, it cannot resist prancing about in triumph before consuming its crystalline meal.
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Gravesect crawls atop large boulders and siphons nutrients from them. The boulders turn hollow and brittle as a result, crumbling to dust once Gravesect has fed from them completely.
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It uses all four arms and even its tail to grab stones in order to pelt them at trespassers. Should this warning be ignored, it will fly into a deeper rage and roll at its target, howling all the while.
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Each fist can punch a hole in stone with ease, making Graveape a formidable opponent. A raging Graveape once reduced an entire mountain peak to dust in a day before it calmed down.
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Its strong rocky forearms make for a potent offense. Its other set of arms seem malformed, but in actuality it keeps them tucked close to help protect weak spots on its torso.
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Gravechoke's flexing isn't just for showboating; every flex temporarily stores more energy in its stony arms. If allowed to flex enough before release, a single punch could crumble an entire mountain range.
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The fist on its tail is used to smash stones into chunks small enough for it to eat. When it chews on the rocks, sparks can sometimes be seen as it crunches on the stones.
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Gravedash have been found in depictions of royal houses in historical Galar and Kalos. High-ranking knights would ride them across dangerous territory, where speed and defense were both paramount to survival.
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The three parts of Graveton maintain a connection via a strong grip, rather than any magnetism at work. Curiously, the bond this way is even stronger than the magnets; nothing has been seen able to pull them apart.
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Graveel makes its home at the bottom of cold underground lakes. Records indicate some Lapras have been saved from poachers by Graveel rocketing from the depths and attacking the interlopers.
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Its hardened stone body and powerful drill horn give it incredible offense and defense capabilities. Godon are known to battle Tyranitar over territorial claims for mountainsides.
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Goras inhabit pristine underground lakes. Ordinarily a creature of solitude, should travelers need to cross its lake, it will oblige them. It sings a rumbling song that echoes across the cavern as it does so.
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Fur manages to grow from Goicate's rocky skin, forming a coat that sheds once a year. Carpeting made with its fur is popular in some regions due to emanating a natural earthy scent.
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Gochu are always producing electricity within their stony body; if not released periodically, the built-up energy will explode out of it. Entire chunks of their mountainous homes have been destroyed this way.
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Gosol have an innate sense of how stable rock and stone in the area is. Those in the mountains have come to know that if one sees a Gosol running past them, they should follow, or be caught in a landslide.
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Golurk carefully remove, crush and reshape parts of the mountains they reside in over time. It is thought that they are attempting to turn these mountains into vast temples for a civilization that no longer exists.
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Its rocky exterior made it near invulnerable in the ancient world, helping it claim large amounts of territory for itself. Its only weak spot is a small area on the neck where its stone skin is least durable.
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Govenant is said to appear in mountains being drilled or tunneled with no regards to the Pokémon dwelling within. It enacts a terrible vengeance on those who do not respect the mountain's inhabitants.
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When using its powers in battle, the seams between the stone plates of Gobink's body glow brightly. Its said that beneath the stone is a crystal so radiant it would blind a person instantly if beheld.
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Ponybok traps its prey with a two-pronged attack: it stuns victims with disorienting color patterns from the horseshoe marking on its chest, and slithers around them quickly, trailing fire to create a circle of flame that leaves them with no escape.
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One half of Ponyink is safe to touch, but the other is always hot enough to burn on contact. If it spins rapidly enough, this half grows hotter, combusting and firing a gout of flame in front of it.
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Despite its stout build, Ponykoal is compelled to try and trot at high speeds. Flames rise high from the pores in its shell as it trains to reach speeds higher than the average human walk speed.
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Ponysian is a bit vain, preferring to keep its fur and flame stylized and groomed in a specific way, avoiding the touch of others that may mess it up. Thus, only those it truly trusts are allowed to pet it.
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Ponychoke goes on long daily runs in order to keep its muscles strong, its legs especially. It can run at top speed for an hour straight before beginning to tire.
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Ponyduo trots across the land with a quick, if slightly clumsy, gait. Eating mostly seeds, the two heads will hold their food above the other's flame, lightly toasting their meal before consuming it.
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When casting Hypnosis, Ponyzee's flames burn at their brightest. The consumption of the dreams of its victims seems to be what keeps its flames burning, as a hungry Ponyzee's flames are dim and flickering.
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Its wings are composed entirely of flames, spreading sparks with every flap. It has complete control over these flames, so the sparks and embers will not burn anything unless Rapifree wills it.
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When Rapifarig's fiery mane vanishes, one should take immediate defensive or evasive action; the fire is all being stored in the tail, which it will spew out in a massive jet of flame at its target.
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Rapichu channels fire all across its body to aid in defense, while keeping vast stores of electricity built up inside. When it needs to attack, it channels all the lightning into its horn and fires powerful bolts from the tip.
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With its quick feet and precognition, Rapisol quickly evacuates those it perceives as being in potential danger. Emergency response teams across the world are beginning to recruit Rapisol into their ranks.
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As Rapisect scuttles about, it releases small embers containing spores that sink into the ground. From these spores will eventually grow a type of mushroom noted and sought for its spicy flavor.
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With a smaller, more developed body, Rapita can reach greater speeds than before, though it takes time to acclimate to its new top speed. Its new potential gives it a bit of an ego and temper, so its behavior is rather volatile.
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One of the speediest Pokémon on the land, Rapidrio can race across an entire region in a few hours. As it runs and leaps, it leaves behind flaming hoof-prints in its wake.
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Five of the clutch mindlessly join together by biting their tails, surrounding the smarter sixth member in the center. This protects the center one physically, letting it protect the others with its psychic powers.
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Orphaned due to Slowpoke Tail poaching, Slowbone wields its mother's tail as a weapon to defend other Slowpoke colonies from suffering a similar fate.
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It charges at anything approaching its territory, but with its small legs and heavy upper body, Slowhorn moves at a snail's pace. It gives up long before it does any damage, and often forgets why it tried to charge in the first place.
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Unscrupulous sorts once thought Slowros would be the key to profit by tripling Slowpoke Tail production. However, Slowros tails were far too bitter to be edible, ruining the plans.
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Its frightening expression scares off intruders and hunters, but Slowdos is as dim-witted as its Slowpoke brethren. While swimming, it may mistake its own tail for prey and accidentally injure itself.
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Its lethargic lifestyle means it rarely gets up and moves around for any reason. It takes so long to do so that by the time it is on its feet, it has forgotten the reason it wanted to move in the first place.
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When able to think properly and fully concentrate, Slowtwo utilizes incredible psychic power. These moments of clarity are incredibly rare and brief, often going years between minute-long displays of potential.
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Slowbas is considered a good beginner's aquatic pet due to being very low maintenance in both food and behavior. Many children find its vacant stare gazing back at them through a tank incredibly endearing.
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Slowmer is used by some to remove Poison Pokémon from lakes, as Slowmer's goopy tail has a taste those types find irresistible. Slowmer doesn't feel the bites, so it's simply happy to be helpful.
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Though it appears large and imposing, Slowdos is one of the most docile Pokémon to own, ignorant of its own appearance. Some wild Slowdos have even been seen frightened by their own reflection on water surfaces.
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The Shellder biting its tail leeched psychic energy from the host, growing more intelligent. Now smarter than the host, it bites specific nerves to force physical responses and make it more formidable in battle.
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It habitually gnaws on objects within reach, out of nothing more than simple curiosity. Slowicate even gnaws the Shellder on their tail, though this is discouraged as the hard shell damages their teeth.
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Slowby's claws have minds of their own, and may be more intelligent than the main body. Slowby stands vacantly still, until a claw raps its head and instructs it to move towards food or shelter.
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Its oversized claw has a mind of its own, with a strong hunting instinct. It snatches prey in its jaws, then begrudgingly gives the scraps to its dim-witted host, for the sake of their shared survival.
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The gas emitted from either side of Magnefing contains differing chemical compositions. Should the opposing clouds be forced together, small but potent bursts of electricity are created.
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Magnelax is omnivorous, but has a particular taste for anything metallic. Magnelax sticks small objects like nails, bolts, and such to its magnetic face, saving them to eat as snacks after a lengthy nap.
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Magnerow's head can rotate completely, communicating with others of its kind by twisting it to specific angles in sequence. Flocks tend to gather most often near radio towers.
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The two rattles on its tail course lightning between them when it shakes them to warn threats. If its warning goes unheeded, it doesn't hesitate to fling lightning from its tail to fry its attacker.
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Magnepy can shoot out showers of sparks from its trunk when agitated. When it flaps its large ears to cool itself, its magnetism surges, drawing metal objects towards it.
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Being licked by Magneon's wire-like tongue temporarily leaves a faint residual magnetism on an individual. Magneon changes its color depending on its own current polarity.
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Magneki uses magnetism in order to steal and hoard any keys from any people it comes across. Curiously, its magnetism only affects keys, as no other metallic objects will cling to it.
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If one hears the sound of high-pitched static in a cave, it is the call of a Magnebat on the hunt. A single bite delivers a paralyzing jolt, ensuring prey won't escape it as it feeds on their blood.
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Magnetik is often spotted within factories, clinging to machinery and biting into it to siphon electricity. The amount drained is tiny and negligible, so most businesses simply let them have their fill and move on.
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Though appearing corporeal, the magnets on each side are just as ghostly as the head. It is said that those with malevolent souls will feel an otherworldly tug while near Magnetly.
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Magnenix's magnetism is strong enough to keep its entire body attached to the ceiling of its cave dwellings. More than a few Trainers have been spooked by a curious Magnenix dangling from above to get a closer look.
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It emanates strong magnetic pulses that can disorient foes and lower their guard. Its attacks come so quickly, opponents believe themselves to be attacked by three Magnechan at once.
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Magnedactyl suspends itself in the air through the power of magnetic fields located within the membranes of its wings, limiting the need to flap. In rare moments when it moves its wings, the flapping disrupts any nearby electronics.
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Magnelax's sleepy mannerism can cause havoc in urban areas, as its magnetism increases drastically while snoozing. Anything metallic within fifty feet will be drawn in and stuck to it until it wakes up.
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A pair of Magnemite follow Magnechu closely, working together in all things. Some theorize that their magnetic waves have resonated and linked them together mentally, allowing all three to think as one.
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Twin Magnemite units are attached to it via a cable-like tail. They and Magnechu share a mind, allowing them to make three-pronged lightning attacks in battle with great synchronicity.
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Magnewile's jovial look hides a trickster that uses magnetism to limit others' movements, thought to be via manipulation of iron content within blood, so it can get close enough to bite. It's become popular in Paldea due to its appearance.
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As it dashes across the land, it gathers ambient electricity in the air to store in the clouds along its back. When fully charged, thunder can be heard rumbling from within these clouds.
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A twist of fate caused one body to become the center of what should have been two trios. Due to the mismatched conjoining, it is nowhere near as strong or coordinated as it should be.
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Its magnet it carries is for to assist in stunning and hypnotizing mechanical Pokémon. Once they are incapacitated, it uses the magnetic pendulum to siphon power from its victim.
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Should Farbone come across strewn bones while on its travels, it uses the stick it carries to dig a hole into the ground so that it can give the bones a proper burial, even leaving its stick behind as a marker.
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Fartata can't resist chewing on the delicious leek it carries in its mouth, having to replace it often after eating it completely. Some even resort to fighting Farfetch'd for its leek when desperate.
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Farleep tries to scale massive mountains using only the stick it carries for movement. No matter how far it falls back, it will keep scaling the mountain, intent on getting over it.
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It savors the leek it carries, eating it slowly over the course of several days. Once fully consumed, it flies into a panicked frenzy until it can find a replacement, and the process begins anew.
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Fartik hitches rides on larger beings while looking for a proper stick to call its own. Most times it uses worn-down bits of leeks discarded by Farfetch'd.
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After finding a leek fitting for a creature of its small size, Fartik acts more confidently and battle-ready. Despite this bravado, its strength and electric charge, even combined into its new weapon, is rather middling at best.
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A quick way to foil a Farbat attack is to steal its leek and jam it in its open mouth. The leek is too precious to break by biting, so Farbat will be too distracted removing it to give chase.
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Fusion appears to have unlocked latent DNA in Farfetchd, bringing its form closer to one found in Galar. Unlike its Galarian counterpart, Farfetchd forgoes honorable combat and favors dirty tactics.
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Dobone keeps the three skulls of Dodrio with it to stave off loneliness. At times, it can be observed chirping at the heads, waiting for a response that will never come.
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The two heads at the tail are more intelligent than the main head, but lack control of the body. The duo takes turns between hunting or fishing for food and trying vainly to get Dopoke to move around.
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Hieroglyphs in ancient ruins depict creautres very reminiscent of Dodoom. What has been translated of them thus far refer to them as beings tasked with dragging wicked souls to the afterlife.
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The three masks it holds each depict an aspect of its former life as a human. One depicts the face of the body, another the face of the mind, and the last the face of the soul.
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Doduo retained the heads of Doduo while growing the three heads of Dodrio. The trio is rather protective of the duo, and works together more harmoniously than usual for the sake of their less-evolved kin.
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Wielding multiple pendulums simultaneously, Dono has massive levels of hypnotic strength. Unfortunately, during hypnosis, it can occasionally hypnotize some of its own heads, leading to chaos.
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Seedeen chisels holes in the surface of the frozen lakes it inhabits, providing it spots to leap to and fro quickly. Its strength in aquatic leaps makes it popular as a performer in aquarium venues.
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Before fusion was discovered, Griorb were thought to be Voltorb that survived attempted consumption by Grimer, but were left permanently tainted by the poison sludge as a result.
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One egg within a clutch has become toxic, leaking from its shell. Its psychic powers let it remain functioning despite spilling out, though its appearance causes disarray amongst its clutch-mates.
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Its tongue has been colored by all the filth it devours. The smell left behind from its saliva after it licks something is almost impossible to remove completely.
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Grikarp have been largely derided as being "even uglier than a Feebas," but despite those claims, a surprising number of people are endeared to it, citing it as having a strange charm to its odd appearance.
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It tries to emulate Ditto to endear itself to Trainers and Pokémon. No matter its actions or what form it takes, Grito can never hide the foul, repellent stench it emits.
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Great care must be taken when raising and handling Gridile. Its playful bites of affection are highly prone to infection; a single untreated bite could lead to a week of nausea and dizziness at the least.
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Grigey was first discovered in a forest where illegal toxic waste dumping occurred. It feeds on detritus left behind by dead rotting trees as well as certain pungent fungi.
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It oozes its way into people's homes by sliding through even the tiniest of gaps. If a pungent smell starts infesting a home overnight, a Gritata infestation has begun.
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Griper makes its home in muddy, filthy waters, nourishing itself with pond scum and discarded trash. It enjoys "sharing" its beloved stinky water by splashing those who pass by.
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Gridour packs harass garbage workers in tandem in order to steal bags of trash and eat the rotten contents. They have even been seen harassing and hunting Trubbish in some areas.
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Griki collects lost or discarded keys amongst garbage and filth and seeks out their former owners to return them. Due to its stench permeating on the keys it collects, those it finds are reluctant to take their keys back.
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Though it means no harm and only wishes to help, Grink has become a problem in factories by working its way into machinery, attempting to replace cogs and mucking up machines.
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Before further research, Gridisc was thought to be a result of pollution affecting Luvdisc colonies. Superstitious folk believe that fishing one up is a sign that their love life will turn sour.
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It loves to collect filthy coins scattered amongst garbage and other dirty corners. If it comes across shiny pristine change, it promptly goes about dirtying it so that it can properly join its collection.
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Griduck consumes garbage and sludge to soothe its aching head. If it eats too much in one sitting, however, its headache will worsen and it will lose its solid shape, becoming a toxic puddle until it recovers.
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Grilithe is a very friendly and loyal pet, but its noxious aroma makes it difficult to find an owner. Garbage dumps often adopt it as a mascot and to easily feed it its favorite meal of stinky trash.
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Gricool have been deployed in large numbers to clean oil spills at sea. They swarm the spill en masse, absorbing and consuming the oil, even removing it from other Pokémon that may have been coated by the spill.
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Gripoke has a friendly nature, content to linger among human garbage to seek food and companionship. It seems unaware of its repugnant smell repelling most it tries to cuddle up to.
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Griuk are actually a welcome sight for factories where polluted runoff is inevitable. They consume every drop of the toxic waste eagerly and are remarkably friendly to humans.
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Its appetite for garbage and pollution is endless, devouring it all quickly and processing it in bursts of gas around it. Some Muzing have even been seen attempting to inhale and consume their own gaseous expulsions.
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Toxic runoff from factories polluting ponds where Magikarp reside resulted in the creation of Mukarp. Though they look deformed and ill, they are actually stronger and more hardy than the average Magikarp.
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A troublesome pest due to its malleable body allowing it to infiltrate any tight space in a home, Mutata gnaws around inside walls, weakening structures and leaving a pungent aroma lingering anywhere it nibbles.
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A result of Raticate infestations within highly polluting factories, Muicate will use its amorphous body to more easily infiltrate buildings, gnawing endlessly on anything that comes close to its oozing maw.
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Mudon is said by some to be a manifestation of the planet's rage against human pollution. The molten muck it flings from its body coats and erodes anything it touches until nothing is left but a bubbling toxic ooze.
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Pollution in areas where Feebas live has resulted in this deformed, unfortunate Pokémon. Mubas lashes out at any who view its misshapen appearance, forever enraged at becoming more hideous.
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The two mouths of Mubat appear to feed and digest separately from each other. Feeding the top mouth more apparently makes it smarter, while feeding the bottom more seems to make it stronger.
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It hides itself in grimy, filthy areas such as landfills and other polluted areas, laying in wait amongst the refuse. Should something step on it, it grabs hold and delivers paralyzing jolts of electricity.
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Composed of icy sludge, Mulie's outermost layer of toxic ice constantly thaws and drips as it floats around. If enough of the sludge pools during winter, Grirunt may form from within the ooze.
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Some say the first Mucruel was created when chemical runoff spilled onto an unlucky Tentacruel. Mucruel is an undulating mass of toxins and tentacles. The black sludge that drips from each limb can dissolve the toughest material in seconds.
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Many theorize that the fusion is incomplete, but thanks to Slowpoke's dim mind, it hasn't even noticed. It lazes near polluted rivers, living in blissful ignorance of its own mismatched form.
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Mumer appeared from scenes of massive pollution spills in the ocean, absorbing other Grimer that formed at the same time. Their putrid odor is matched only by their appetite for the foulest of garbage.
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Blastros is very protective of its territory, charging at any intruders it spies. Once it gets at point-blank range, high-pressure water from its cannons launches its target across the horizon.
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Blastquaza has perfect vision and accuracy with its cannons, able to snipe targets from its home miles up in the skies. It's thought that at max power, its water shots could pierce completely through the planet.
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Shellpix has a very friendly disposition, often licking others affectionately with its large tongue. If threatened, it turns tail and retreats, releasing fireballs from the shell on its rear.
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With a shell too heavy for long flights, Cloydactyl instead lived as a fierce undersea hunter. Its wings allowed it to swim at high speeds, firing spikes from its shell at schools of fish, feasting on the skewered victims.
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Possessing a long-deceased Rhyhorn's remains, Gashorn intimidates foes with its imposing new body. If attacked, the stone plates separate to avoid strikes, then reform to counterattack.
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Gastly possessed a Tauros in order to cause damage and mischief. However, their possession has caused the Tauros to become incorporeal, so their once-destructive charges no longer cause actual property damage.
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When many Gasfa gather together in the wild at night, they entertain themselves by rapidly falling to the ground in sequence in an imitation of a meteor shower.
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Gastata are considered pests of great nuisance, due to waiting until residents are asleep and then waking them with incessant spectral scratching noises in the walls.
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Gastly has become the main spirit in control after fusion, the other 107 seeing it as the leader. This allows it to use the other spirits to focus and enhance its own ghostly abilities.
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The gas Gaskoal expels induces chills and foreboding feelings in those immersed in it. Haunted house attractions employ Gaskoal in order to help further the spooky ambience with its smog.
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Being incorporeal, Gasmite has a very weak magnetic charge inside. Even when right next to something its magnets should attract, the objects will only move slightly and slowly.
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A Haunter that retained its more gaseous state from Gastly, Gaster is often preferred to normal Haunter, as its mischievous nature seems less malicious than the norm by comparison.
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The source of many tales of haunted caves, Gasnix hides itself within cavern walls, waiting for the perfect moment to snake out from solid rock and spook unwary visitors.
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Compared to other members of the Gastly line, Haungar's ghostly antics are relatively benign. Its most common haunting is possessing and levitating furniture at night.
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Unlike some other Ditto, Gento retains its default face after transforming on purpose. It does this to unsettle and cause fear in targets with its uncanny, unwavering grin.
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Self-conscious about its tiny true form, Gently will flare its ghostly aura into a huge, intimidating form to scare victims. This act leaves it too exhausted to pursue any who run away from the sight.
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Though weaker than a normal Gengar, Genter are craftier in their haunting. They wait until the perfect moment for their smile to appear in darkness, floating just before their hapless victim.
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In memory of its mother, Onwak fashions a whip of stone made to look like an Onix tail. It uses this formidable long-range weapon with utmost precision to protect lost young Pokémon.
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Many travelers have shared tales of fleeing from a grinning Onhorn charging at them during mountain travels. Sadly, Onhorn is simply excited and overeager to run towards a potential new friend, unaware of its intimidating visage.
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Only parts of its body have hardened into its evolved form's steel plates. This has given it a more potent bite force and extra defenses, but causes its movement troubles due to the new body's weight distribution.
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Onring carves specific scratches into the walls of its cavernous homes to designate its territory. For young Pokémon this also designates safe zones, as Onring protects them from predators.
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Ondour live in small packs in caverns across the land. It primarily feeds on stones rich in minerals, but packs have been known to work together and hunt Geodude on rare occasions.
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The trumpeting cry of Onpy is a surprisingly deep bellow for something of its size. Most Pokémon are frightened by the call echoing across cavern tunnels, but Onpy is actually quite friendly and playful.
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It urges Trainers to milk it, despite having no milk-producing organs inside its stone body. "Trying to milk an Ontank" has become modern turn of phrase for stubbornly committing to an impossible task.
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Both Oneon's tongue and tail can be extended to act as heavy and powerful weapons in battle. Rather than changing colors, it can change its appearance to match different stone textures.
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Many hikers across the world have an affinity for Onki, as its tools are very equipped to help those traversing mountains. Wild specimens have even saved travelers in peril with their ropes and pick.
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Onon's diet consists solely of rock and stone easily crunched by its strong jaws. After it consumes enough minerals, it grows a new rocky segment for its tail.
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Onbat hides itself within stone walls waiting to ambush prey, tracking them via the slight reverberations in the rocks from every footstep. Once close enough, it hurls its stone body at its target headfirst to knock them out.
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The mushroom-like stones on Onras's back fall off periodically to let new ones grow in their place. These discarded shroom-rocks are a beloved treat for stone Pokémon like Golem and Onix.
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When agitated, Onkey will dig furiously through stone in an attempt to dissipate its aggression. The more stressed the Onkey, the deeper and more erratic in shape the tunnel becomes.
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Oneel makes its home deep in underground lakes, swimming and soaking up the high mineral contents. It can often be spotted playfully balancing shiny gemstones it dug up on its nose.
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Drowbone lingers around urban areas at night, peeking into the homes of large families. It favors eating the dreams related to happy family memories, which staves off its own loneliness for a time.
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Drowvoir will stand by its Trainer as they sleep, observing their dreams. Should a nightmare take form, it will quickly devour it so that their Trainer will maintain a peaceful slumber.
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The different eggs are responsible for different aspects of self-preservation, from hypnosis, defense, fleeing, and psychic offense. If even one is separated from the rest, Hypcute becomes unable to function properly.
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A terrifying amalgamation born of incomplete fusion between Hypno and Scyther. Hypther hypnotizes unfortunate victims into a stupor, before putting its scythe to grisly work.
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Hypma's aerial speed and maneuverability is so great that it can hypnotize several targets in a few minutes. Entire forests worth of Pokémon have had their meals stolen from them due to Hypma's antics.
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It can project a pendulum image from the circle on its forehead, full of psychic energy for hypnotizing foes. On full moon nights, its power grows enough to project multiple pendulum images at once.
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Using its hypnosis, it entrances other rat-like Pokémon into doing its bidding, finding food for it so it can avoid any risks. Most Hypicate are rather fat and lazy as a result of relying so much on their thralls.
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It subtly and rapidly shifts its antlers to vibrate the pendulums hanging off of them. Differing vibrations and frequencies allow for it to put its victims into different types of trances.
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Hypsey are helpful in places where hypnotherapy is offered. The sleeping trances induced by Hypsey are so potent as to remove months of stress in just a few minutes of rest.
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As it dances and twirls, those around it will catch glimpses of its pendulum and be hypnotized, watching the performance to the end. When Hyplia bows at the finale, its audience falls into a collective slumber, ripe for dream-eating.
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It uses two heavy pendulums as flails in battle. Powerful enough on their own, striking them together causes a shrill chime that sends foes into a trance, leaving them wide open to Hypcario's attacks.
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Hypgron sneaks into the domains of Aggron and waits for the perfect moment to hypnotize it, making it abandon its former home so Hypgron can take it without a fight.
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Its rings and pendulum are made out of an unknown type of metal. It hypnotizes weaker foes and orders them to leave; against stronger foes it uses the pendulum as a bludgeoning tool.
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Hypbat first terrorizes its prey with its frightening appearance and piercing shriek, before using its pendulum to ensure there's no escaping the incoming bite and blood-draining.
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It uses its pendulum to reflect light rays underwater into the eyes of swimmers above, hypnotizing them. The victim believes they're swimming towards an undersea paradise, but in reality, they're headed for Hypedo's jaws.
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Hypmise lives in the deep sea, waiting for moonlit nights. It uses the light reflecting from its body to hypnotize other undersea Pokémon and command them to attack and sink passing ships.
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The large pendulum on its back emits faint psychic waves to aid in hypnotizing prey in the forests. When hit, they intensify and radiate around Hypsect with a shrill tone, stunning prey so they can be struck down.
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In the past, unscrupulous sorts thought to use Hypdisc as a charm to hypnotize others into loving them. Fortunately, Hypdisc abhors false love, and will never use its hypnosis to force attraction.
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It swings the spoon it carries against its metallic chest, creating a sharp echoing sound that disorients opponents. It feeds on their confusion, weakening them before defeating them with psychic powers.
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Once it hypnotizes someone with its pendulum, Hyplem strikes its body with it. Each stone on its torso creates a different chime, triggering different commands for the thrall to obey.
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Though it is skilled at hypnosis, the three heads often argue on what to do with a victim once they have entranced one. The hypnosis often wears off and the victim escapes before they come to a decision.
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Its hypnotic power is so strong that it hasn't yet grasped full control over it. On occasion the psychic powers it sends into its pendulum may reflect back on itself and put it into a trance.
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The fusion of Krabby and Magikarp has almost nothing to distinguish it in battle or behavior. Most Krabkarp are created solely to be a high-priced delicacy in restaurants serving fusion cuisine.
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Krabchu entertains itself by picking up small objects from the ground like shells and acorns, then tossing them into the air to shoot down with lightning bolts as a method of target practice.
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A ferocious undersea hunter, Kingdos possesses incredible crushing power in both its claws and its jaws. Even the strongest shelled Pokémon are crushed in mere seconds if caught.
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Its claw-like tail is quick to grab and crush prey, but is too short to feed its own mouth. Kingfarig tosses its meal into the air, then scuttles beneath to try and catch it in its jaws.
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It gathers sand, mud and other materials in its super-heated claws to mold into projectiles. This molten ammunition impacts opponents with the force of meteors.
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The pincer on its tail catches prey on instinct and drops it in front of its face when its at leisure. It may take hours for Kingpoke to realize food has been delivered, however.
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Kingbro scuttles around the shallows of beaches, picking up small creatures to eat. The shell-like organism surrounding its body derives sustenance from the scraps that fall from Kingbro's mouth as it chews.
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