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FusionDex

Page 4 / 7 of 6274 pokedex entries by sk372.

Duscdash's giant eye glows brightly in the dark of night, as does its crimson flames. Superstitions say that if you catch one staring at you, it is a sign of impending doom.
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A Dusknoir has taken pity on the soul of a dead Cubone yet to avenge its mother. The skeleton walks again, granted a fraction of Dusknoir's power with which to finish its business.
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A hollow spot in Duskpod's cocoon lets it protect Caterpie within itself. If anything tries to disturb the little ones, Duskpod unleashes a ghastly aura from its shell to defend them.
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Duskzone emits a strange magnetic force that affects all electronics in its vicinity. Strange and eerie visuals and sounds appear on the devices, believed by many to be from the afterlife itself.
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It is said that Dusklade is tasked with bringing others to the afterlife, but feels honor-bound to give its targets a fair fight for their soul. If defeated, it bows out with grace, never to bother its foe again.
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Dusksol's crescent hair is said to let it communicate with the spirit world. Some say its mind is haunted by the whispers of those who lost their lives to natural disasters.
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Staring into Duskclops's glaring red eye can paralyze a victim with fear. Horror stories say that once its prey is immobilized, Duskclops's upper body detaches and sucks the frozen target's soul into its being.
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Duskdew's bud gains nutrients by absorbing starlight and moonlight. In the distant past, people were convinced the black-petaled flower that blooms on its head would steal the souls of those nearby.
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Wailorb enjoys placidly floating around buoys in the ocean, but has little patience for having its leisure time interrupted. Ships or sea creatures that float by risk getting hit by a powerful explosive burst.
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Many Wailorb have less volatile tempers than others of their kind, but they suffer a bit from their kin's bad reputation. They often float around looking for companions, but most run off to avoid an explosive altercation.
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Wailorb's fierce glare is a testament to how temperamental it is. If agitated even slightly while underwater, it explodes with a force equal to the most powerful of depth charges.
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Wailtor traipses through forests, its elongated neck giving it a massive vantage point. If it spies areas lacking hydration, it sprays water from its spout to nourish the surrounding plant life.
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Wailbone is found at the ocean floor, where the skulls of Wailord lie. Small groups live together within the massive skeletal remains, working together to defend their home and family.
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Spinning the star on its back allows Wailmie to swim swiftly through water and even glide through the air after breaching. Above water, its gem releases bursts of fine misty water to keep itself from drying out.
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Wailras's large size and buoyant body allows it to ferry large amounts of people at once. It's often used as a budget alternative to luxury cruises across the ocean.
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An ever-present bubble around Wailpi's mouth allows it to traverse on land. It can expand the bubble to contain its entire body and float through the air, drifting along with the breeze.
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Each of the vines that make up Wailgrowth's arms end with spouts that can shoot out water. It uses these to create and manipulate whips of water to smack away anything that gets too close or aggressive.
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Wailshrew curls into a ball when it sleeps on the beach, often winding up mistaken for a beach ball and played with by beachgoers. Its hide is soft yet sturdy, so it rarely even notices being used for recreation while it naps.
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Wailiper's titanic mouth means it scoops up a truly massive amount of water when it swoops down to hunt fish. Researchers warn that having too many Wailiper in the wild risks depleting the oceans over time.
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The thread that Arcpie generates in self-defense is supernaturally strong, with even the most physically-imposing Pokémon unable to break free when sprayed. The threads dissipate in an hour, turning into a sparkling dust before vanishing.
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People are very fearful of angering Arcorb due to its volatile nature and stores of power. At full force, it's believed its explosion could take out a sizable chunk of a continent.
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Arcorb strongly resembles the Master Ball, though it's not known which one's appearance predates the other. Some Trainers swear Pokéballs more effectively catch Pokémon in its presence, but this is only speculation for now.
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Tales state that each egg is supposed to contain an essence of existence itself: time and space, mind, body and soul, matter and antimatter. Old tomes state that creation rests in the center, protected always by the others in the clutch.
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Arcwak is able to create bone-like weapons from thin air to help it do battle. Rumors have said it could even form and animate an entire skeleton to assist it if it so chose.
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Arckhan considers its young sacred, raising them for a divine purpose beyond mortal keen. If one approaches without the parent's approval, Arckhan will attempt to erase them from existence.
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As Arcking is a powerful ocean denizen, few will run the risk of agitating Arcking and putting it on the offensive. It can cut through the water at breakneck speeds with a horn that can puncture steel before releasing a burst of light energy.
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When Arcyu spins rapidly, it generates star-shaped light projectiles all around it as a way of repelling others. If this fails to deter attackers, it follows up with a beam of pure light from its core.
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The rings rotating around Arcmie contain eyes it can use to view its surroundings, giving it 360 degree vision. They can also generate a shield of light around it, giving it near impregnable defensive measures.
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The gems on Arcmie's body and rings glow white when it prepares to attack. Beams of piercing white light fire from these spots, and arc through the air to home in on its opponents.
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The constructs that Arcmime can create through miming are some of the most detailed and intricate among Mr. Mime fusions. It makes elaborate set pieces and shows intense dedication to the solo performances it puts on.
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Arcsir's carapace and shell are quite heavy, making it rather sluggish in movement. To compensate, it can extend beams of energy from the pincers on its head to give it a great deal more reach for snagging prey than first glance would suggest.
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Arcfree's wings spread tiny sparkling scales down with every flap. It makes its home on mountain tops, where vibrant flower gardens grow thanks to the properties of the scales it disperses.
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Stories etched into temples near the ocean speak fearfully of Arcdos's temper. Many offerings were made in order to keep it from going on a potentially civilization-ending rampage.
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Arcvee is in full control of the marvelous adaptability of its body, able to rewrite its DNA on the fly to adapt to its surroundings. This makes it capable of enduring even the most taxing of conditions with little issue.
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First recorded locked in a cabin's basement, Arcvee's form changes based on the perception of those who view it. No matter the form it takes, one thing remains common: Arcvee values its freedom above all else.
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Arceon can fire up to 1000 electrically-charged needles of light from its prickly fur. It's said that these needles will seek out those with wicked hearts, and burn them twice as painfully as divine punishment.
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Arcreon stands tall and imposing, always itching for a good fight. It actually detests when fights are too one-sided in either direction, always hoping for an adversary that will give it an equal battle that lasts as long as possible.
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The flames born from Arcreon's internal flame sac burn a fantastically bright white. They crackle and undulate in majestic ways while burning, and some say gazing long enough in the fire may bring enlightenment.
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Arcgon absorbs all the data within a computer it inhabits to fuel its appetite and its power. Some believe if it consumes enough data, it will attain a new form with unparalleled power within the digital world.
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Arcto is being sought out by researchers due to its ability to easily detect fossils beneath the ground. Some believe it may even be able to resurrect fossilized creatures without the need of machinery.
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Some temples in the Kanto region depict Arctops as some kind of purification agent. According to the translations, Arctops's scythes cut to a person's soul and cleave out the darkest parts of them, purifying them.
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Arclax spends much of its life sleeping soundly. To ensure its slumber is undisturbed, it radiates a mental pulse that causes anything that gets within 100 feet of it to fall asleep instantly, only waking when it does.
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Arcuno's four frigid wings command ice at an unparalleled level. With a single flap, it can summon a thick blizzard to blind or freeze those who would attempt to interrupt its solitude.
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Arctini is said to only inhabit the purest bodies of water, vanishing the moment a drop of filth contaminates it. Some believe that Dragon types that consume its shed skin will gain some of its supposedly-divine power.
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Rumors circulate that Arctwo is the result of illegal experiments attempting to make the ultimate Pokémon. Those that have ventured out to where it reportedly lives reappear elsewhere in the region with no memory of their travels.
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Stories about Arctwo say that its mental abilities are so vast that it could reshape reality to its whims. The sheer scale of its power is said to be the reason it isolates itself from humanity, and few have reported ever seeing it in person.
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Those that manage to venture forth and find Arctwo in the wild are judged on sight. It reads their minds to determine their motives, teleporting those that fail away while allowing those that pass to test their mettle against it in combat.
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The scent that wafts from Arcrita's leaf is perceived differently by whoever smells it. No matter the specifics of the scent, the aroma is always one that will have a calming effect on the one breathing it in.
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Each column in Arclava's rings can burst forth with strong pillars of pure-white flame. It's been shown that in the past, this fire was used specifically in the holy rituals of some ancient civilizations.
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Arcdile is very proud of its teeth, which always remain pristine and powerful. Bite marks left behind by Arcdile's jaws glow faintly with a white light for the next three days.
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Pidgey bring bits of food to Arcgey as offerings, so it rarely moves from its home in holes within trees. Its shed feathers have been made into rare quills worth a fortune.
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Arcligatr's hide is near impervious to harm, and what injuries it does receive heal up within a day. It's quite territorial, blasting away intruders near its riverside home with roaring torrents of water from its mouth.
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Arcba uses the ring behind it to float around, rotating to avoid attacks. From the front, it fires short bursts of light from its fists, while star-shaped projectiles launch from the spots on its back to defend itself.
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Arcian's many fists can strike rapidly, sending out little bursts of light energy with each swing. It strikes so many times so quickly that its attacks resemble a miniature meteor shower.
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Archu's potential is almost limitless, but it is still learning to control aspects of its power. If it gets too excited, it may release a blinding flash of electric sparks that knocks even itself over from the force expelled.
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It is said that Arctu gazes into the future and works to shape the future to its own ends. It is believed it only partners with Trainers whose actions will affect the future it hopes to create.
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Arctoed's croaking cries reverberate across the swamps it inhabits, drawing forth members of the Poliwag family. Enthralled and seemingly empowered by its voice, its followers loyally serve it from that point on.
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Arcpip is typically content to let the afternoon breeze direct where its lightweight body flows. If it wants to quickly change directions, it summons a contrasting breeze to whip its body the way it wants to go.
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Arcluff's wings and head decoration are made of densely-packed pollen fluff. It dispenses it carefully as it floats across the land, the pollen helping plants grow into the most vibrant and healthy of specimens.
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Arctata is a tricky household pest to get rid of. Its teeth can cause a lot of damage in a short amount of time, but upon discovery it teleports away and hides until it can return when the owner isn't looking.
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The ring above Arckern's head adjusts its position to absorb the most sunlight possible at any given time. If in danger, the ring responds instinctively and fires off the stored energy in a blazing Solar Beam attack.
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Arcflora's head can levitate above its body and radiate a light almost exactly the same as the sun itself. The beams of light it generates can completely revitalize flowers that bask in its rays for only a few seconds.
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Arcper has an innocent and playful personality. Quite fond of muddy spots, it can instantly form a small pond or swamp in the nearby terrain so it always has a place to splash around in.
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Arcsire is a powerful prankster, though ultimately harmless at heart. It can turn any surface into a mud puddle, using this power to cause passersby to trip into them and get filthy.
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Arcreon is typically only seen at night, flying through the air while illuminated by the full moon. Sometimes it can be seen casting a small beam of light towards the moon itself, though it is not known for what reason it does this.
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Although Arckrow tends to live a solitary existence, it still functions best with a flock. To this end, it creates illusory copies of itself to distract or frighten others so it can make off with food or belongings.
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Arcking possesses a great intellect and a benevolent personality. However, it requires those who seek its knowledge to pass a rigorous series of trials, and few, if any, have been known to succeed.
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Strongly defensive of its forest home, Arcsaur does not take kindly to intruders. It strikes out with glowing whips of vine and fires shining seed bullets from its bud to repel those who are trespassing.
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When Arcicate gnashes its teeth together, the noise compels all rodent Pokémon nearby to bring it food and trinkets. This power over them causes it to live an indolent lifestyle, lazing in its den while its subjects tend to it.
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Arcown's eye is said to see into a person's soul, and judges them accordingly. Those judged unworthy will be blinded by a flash from its eye, with Arcown nowhere to be found once sight returns.
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Arcown takes the appearance of a book which contains constantly-changing contents. It is rumored that were it to be translated, the book would depict a complete history of the universe from its origins to the present.
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Arcfarig has a benevolent personality, but the being on its tail behaves in a malicious and malevolent fashion. For every good deed Arcfarig does with its abilities, its tail casts an equally devilish hex to counter it.
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Arclix emits a strange magnetic energy from its body. It's believed this energy gives it the ability to dig through the ground without actually creating holes or disturbing the rock and soil it moves through.
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Arcbull has a spoiled personality, and demands that others cower before its immense power. It's debatable whether it's as powerful as it acts, as it can only manage to make flashy light shows in protest when being ignored.
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Combative and egotistical, Arcrow is prone to picking fights with the biggest bird in whatever area it flies into. Despite the small size, it has the strength to back up its claim, often ending as the victor of these shows of dominance.
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The symbol floating above Arckle's shell emits an energy that draws in all berries nearby, pulping them into juice the moment they reach the Pokémon's aura. Arckle's juice is said to supercharge the drinker's abilities.
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Berry juice sourced from Arckle was once said to grant those who drink it eternal life. Though debunked in current times, frenzied hunts for the species in the past have led to it being scarcely seen in the wild nowadays.
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Arcross's horn pulses with a bright, radiant light. The emission causes sap within trees to glow, making it easy for Arcross to locate the next place it will indulge its sweet tooth for the substance.
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Arcursa is said to contain near-limitless potential, but is unable to fully access it. It may perform miracles in order to help those it cares for, without realizing how it even did so.
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When pressed into combat, Arcring will separate the halo on its back and wield the two halves in its claws. As weapons, they carry extraordinary weight and strength, leaving those struck with a feeling of powerlessness.
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Arcgma's molten body never cools down, even if it were to be in the most frigid point on the planet. A single drop of its liquid form could supposedly cause a long-dormant volcano to activate and violently erupt.
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When Arcnub's powerful nose has sensed a high-quality mushroom beneath the soil, its ring separates and spins beneath the ground to dig it up. The ring returns moments later, the mushroom floating safely in the center's gap.
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Science is not sure yet whether to classify Arcswine's coat as fur or feathers. Whatever the case, it makes for excellent protection against the cold; even a small handful is said to keep a holder warm in the most freezing of temperatures.
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The metal on Arcmory's body is sturdy enough to have never been recorded becoming dull, losing its sheen or even dented. It can fire sharp feathers as projectiles, growing them back almost instantly.
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Due to its rarity, Arcdour packs are comprised of small numbers, typically no more than five. It shares a psychic link with its pack-mates, leading to extremely well-coordinated hunts that rarely, if ever, fail.
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Arcdoom breathes out a burning white flame said to purify the evil in one's soul. The more evil the soul of the victim, the hotter and more painful the fire is said to burn as it cleanses them.
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The shaking of the rattle on Arcans's tell creates a strangely deep and reverberating echo for large distances. While most Pokémon are warded off by the noise, serpent-like Pokémon find themselves compelled to flock near Arcans.
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Arcdra slumbers deep at the bottom of the sea, away from those who would disturb it. If awakened, it goes into a wrathful rampage, spinning fierce undersea whirlpools all around it with a single breath.
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Arcdra spotted with purple accents on its body is considered more dangerous to encounter. If angered, the whirlpools it conjures beneath the sea are composed of a very virulent poisonous ink it spews.
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Every work painted by Arcgle is considered a masterpiece by the artistic communities. Artists beg it to teach them its technique, but there is no record of it ever taking on a protégé.
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Despite it possessing great strength already, Arcrogue never stops training and honing itself. It yearns to one day take on a new form that will bring its power to even greater heights.
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Arctop maintains a picture-perfect balance on its head, and nothing has been seen able to forcibly cause it to tilt even a tiny fraction. At max speed, its spins can summon great tornadoes centered around itself.
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Arcsey's eggs are a rare delicacy, and consuming them is said to cure all a person's ails and even extend their life expectancy. It only shares these eggs with those who have proven to be pure of heart and worthy of them.
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Arckou's mane wisps about even without a shred of wind in the air, casting a sparkling trail behind its movements. It avoids prolonged human contact, transforming into pure lightning and vanishing with a thunderclap when spotted.
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Arctei is said to have personally crafted all the volcanoes that exist across the world. Legends say that with one howl, it could cause every volcano to erupt simultaneously and bathe the world in magma.
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Arcune can purify bodies of water with just a glance. It disdains pollution and has been known to harass factories across the world that generate the most water-affecting pollutants.
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Arctar is almost completely immobile, but its shell is durable to the point of being able to resist explosions without a scratch. It vibrates intensely to create shockwave pulses to push nuisances back when it must defend itself.
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Arcitar generates massive sandstorms of an unknown sparkling material to blind those who trespass its mountain home. While a traveler is blinded, it grabs them and teleports them back to the entrance.
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An old legend states that once a mighty civilization offended Arcmagius with an improper offering. Arcmagius cast a single hex in return, and the civilization was in ruins before the month's end.
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Avian Pokémon flock before Arckrow, inspired by its powerful appearance and aura. It directs them calmly, teaching them to behave in a calm and just manner.
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A ring of orbs floats around Archu's tail like planets orbiting a sun. These spheres can fly off at will and go after opponents, each able to generate small but potent fields of shocking electricity.
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Due to its impressive power and tendency to throw destructive tantrums when hungry, many ancient civilizations regularly offered food to placate Arclax. Even now some altars remain for people to leave meals out for it to partake from.
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A sparkling, glimmering trail follows behind Arctyke when it leaps out of the water. It can float through the air under its own power, allowing it to traverse on land and explore it when curiosity overtakes it.
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A very cunning and efficient hunter, Arcvile first sends out illusory copies of itself after prey. While its target exhausts itself fighting off the illusions, Arcvile makes its moves and strikes while they're weakened.
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Arcperior has the power to fire projectiles of pure light from the holes in its palms. The horn on its head spins, glows and radiates brightly when it's preparing to launch a barrage of them at its opponent.
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Arcperior's stone plating changes hues depending on its current state. Radiant and vibrant when at full health, if Arcperior is ill or exhausted, the color fades into a more dull coloration.
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The half-ring floating with Arcshrew can generate a barrier of light to protect itself. When Arcshrew rolls into a ball, the ring creates an even larger circular barrier around it, making its rolling charge that much more powerful.
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When Arcfeon photosynthesizes sunlight in the wild, unique yellow and white flowers sprout from the ground surrounding it. Once it gets up and moves away, these flowers disappear in a flash of light.
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Arcswine lives in glacial areas, entering caverns before freezing over the entrance with ice to remain isolated. It can create massive ice pillars from the ground by stomping, using it to dispel intruders in its territory.
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Arcgon-Z's powers are immense but unpredictable. If it leaps into a computer, it has an equal chance of upgrading it, scrambling it, exchanging it with another across the world, or outright destroying it.
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Arcvyle stands watch in overgrown forest areas, keeping an eye on other Pokémon as if they were its subjects. Behaving too aggressively earns punishment via Arcvyle firing off sharp, glowing golden leaves from its ring.
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A forest guardian that tolerates no disrespect of its domain, Arctile is ruthless to its opponents. The golden orbs floating with it can distract and even blind foes with flashes of sunlight they've absorbed over time.
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Archic's helmet gives it a sense of power and purpose. Though it is small, it fights with a brave heart, intent on serving justice to those with wicked hearts with the pale fire it breathes out.
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Arcziken is said to have perfected the art of combat and mastered 1000 fighting styles. Legends say it will gift its cloak to the greatest warriors of the era as a symbol of their accomplishment.
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To behold Arclia's dances was considered a divine blessing in ancient times. Its graceful movements and sparkling leaps command attention, and few can look away until the performance is finished.
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Ancient records show that some civilizations banned the depiction of Arcvoir as a religious taboo. It was said to be a being of unlimited power and unlimited kindness that only appeared before those chosen for a higher purpose.
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Arceon can change the colors of every part of its body to seamlessly blend into its surroundings. Its long and flexible tongue moves with remarkable dexterity, enough to be considered an extra limb.
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Arcario has trained itself to the pinnacle of combat prowess. It is said that just flaring its aura is enough to cow all but the bravest and most worthy of combatants into surrender.
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Hovering tentacles snatch almost anything that draws near Arcleep and hurls it into its goblet-like form. A week later, a strange liquid spills over from within its confines. None have yet been willing to drink the concoction.
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Arcpardos's cranial dome is made of an impervious material that has yet to be fully analyzed. When it charges down something and strikes it with a headbutt, the resulting shockwave produces enough pressure to uproot trees and shatter boulders.
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Knocking into Arcdon's solid skull produces a resonating sound and a blinding light. Attackers are left deafened and blinded, making it easy for Arcdon to send them flying with a retaliatory headbutt.
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Arcdon's defenses are nearly impenetrable, particularly its huge and thick skull plating. Strikes against it cause it to radiate a blinding light, leading to Arcdon delivering a punishing counterattack.
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Arclord's body is almost as massive as the presence it commands. It swims slowly through the water, stopping fights by getting between the combatants, its tough skin resisting their attempts to battle it instead.
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Some theorists believe the common depiction of Arceus is merely an avatar, and that this form is the closest approximation of its true form that humans can comprehend. Most scientific communities treat the idea with heavy derision.
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The dirt on Arcwig's shell is the freshest and most nutrient rich soil known to man. Seeds planted in its shell will grow to full size, full of life, in less than a week.
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Arcterra's shell pattern resembles a temple where one of the only known Arceus sightings was recorded. When it sleeps, some say they can faintly hear the sound of a flute playing from the landscape on its shell.
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Arcferno intimidates others with a great display of pyrotechnics utilizing the flames burning on the edges of its crest. Despite having great power, it's rather timid, and tends to flee rather than fight if the intimidation fails.
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When backed into a corner, Arcferno displays a sudden surge of power, its flames changing color and burning more fiercely. While it fights ferociously, once the battle is over it seems not to remember its own display of strength.
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Arclup thinks highly of its own power, always trying to show off and impress others. It can blow an entire wall of bubbles as an attack, but doing so leaves it reeling from overextending itself.
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A legendary weapon once used by a hero of ancient history was fashioned to resemble Arcleon's face plate. The edges of Arcleon's flippers are said to be able to cut cleanly through even the strongest of materials.
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Perhaps due to being worshiped in the past, Arcpass has a very haughty personality. If it is not properly venerated, it punishes the insulting party by raining down beams of light at them.
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The three familiars floating around Arcpass help aid it in battle. While Arcpass uses psychic powers, the familiars distract opponents with small displays of manipulating time, space and antimatter.
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Legends persisted for centuries that the one who would wield Arcslash would lead humanity into a golden era. Every slash of its blade leaves a dazzling golden trail of light, and its shield shines brilliantly with every impact it receives.
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The dream of many artists is to be able to properly depict Arctic's beauty as it swims. A radiant, shining trail follows its leaps above water in what many describe as a breathtaking, life-changing view.
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Arcark is known for how effective its illusions and mimicry abilities are. There are some crackpot theories that believe nearly half of humanity are just simulacra used by Arcark to observe and mingle with humans.
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Arcveon abhors violence, its first response to seeing a fight being to teleport next to the combatants and touch them with its ribbons. A single gentle touch is enough to pacify even the most violent of Pokémon.
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Arcking makes sure that others respect it as a king with constant displays of power. It shows off its might by punching the ground to crack it or destroying structures with a single swing of its tail.
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Arcdon's power to move and shape the ground beneath it is unmatched. Some believe it could move and reshape the continents of the world completely in less than a day.
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Arcalga possesses an unparalleled power over the flow of time. Ancient scriptures warned against angering it, as it would supposedly age a person to dust or leave them forever frozen in time as punishment.
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Arckia can manipulate spacial boundaries with ease, opening portals that can reach across the universe. Those that earn its fury get banished into one of these portals, never to return.
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Arctina is said to rule over a world vastly different from our own. It rarely makes appearances in this dimension, and the few recorded visits detail it doing little more than quietly observing humanity.
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The power of Arcesect's beam of judgment shot from its cannon is tied to the plate inserted into the barrel. Arcesect can manifest elemental plates at will, ensuring it always has access to the type its foe is weakest to.
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The turbine on Arcrom's tail makes a thunderous roar that can be heard for miles as it charges up lightning. The stone plate that floats near it is said to help it channel its energy into destructive bolts.
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Arcblim floats at an incredibly high point in the air, rarely coming down closer to the ground. Its very presence causes others nearby to begin floating up into the air.
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Despite seeming to possess massive power, Arcpunny is still timid and easily frightened. Only those with the kindest and most patient souls will be able to befriend it, gaining a powerful and loyal ally in the process.
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Arcjask's multiple wings let it fly at immensely high speeds. It moves so quickly that it seems to be teleporting, leaving behind a faint afterimage when it flies at its top speeds.
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The core rarely moves, making some wonder if Arcniclus is conscious or even sentient. Its body reacts instinctively to the presence of others, sensing their motives before reacting with gentle or violent touches accordingly.
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Arcdile is always coming up with flashy displays of power to go along with its flashy appearance. It actually exhibits something akin to anxiety if it feels that its efforts have failed to impress onlookers.
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Arcgrigus is said to guard the most sacred and treasured relics in all of Sinnoh. Countless stories exist of thieves entering its temples to make a quick buck and never returning.
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Arcwick possesses a flame so strong that it cannot be doused and illuminates even the largest of rooms completely. It's said that holding it long enough will grant a person the ability to create luminescence from their own body.
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Seeing the radiant light of Arcpent's body in the distance is said to be a good omen. It appears before those experiencing dire dread, its radiance causing feelings of warmth and confidence to well within the viewer.
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Arcxorus can create arcing blades of light with a swing of its head. These cutters are devastating in combat, powerful enough to cleave through several trees in a row without losing speed or sharpness.
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Supposedly, Arclurk was created by old civilizations using fragments of plates said to hold the power of deities within. These granted Arclurk immense strength used to guard their most important temples.
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At will, Arcpix can create six orbs of glowing golden fire from its tails. These fireballs follow it around and act as autonomous defense, burning enemies that come close and intercepting long-range attacks.
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Arcmuku expels its innards to interact with others. Its insides are made of pure light, able to form fists and claws that can burn others on contact.
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Few are allowed to touch, let alone use, Arcki's keys. According to legends, each one can open portals through time, space or even to entirely different dimensions.
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Arckyu's appearance and powers have caused it to be worshiped by some small civilizations in the past. However, what it wants is not worship but merely friendship.
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Despite lacking eyes to see, Arcno has a sense of clairvoyance that alerts it to its surroundings. It fires small beams of light from its mouth to attack those who intrude upon its territory.
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Destructive beams of light can be fired from all three of Arcdreigon's heads. It seems indiscriminate in its destruction and can leave an entire city in rubble and ash in just a few minutes.
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Arctias jets across the land at incredible speeds, only stopping when it sees someone hurt and in need of the healing light from its ring. Stories say it searches for its stronger, more stoic counterpart.
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Arctios jets across the land at incredible speeds, only stopping when it senses an injustice it must cast judgment upon. Stories say it travels in search of its kinder, gentler counterpart.
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Thousands of years in the past, people worshiped Arcrachi as a granter of wishes to the chosen pure. Many believe it came from space, as it first appeared descending from deep within a starlit sky.
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Because Arckoth is always hanging from the ring behind it, some debate if it can hover on its own. It moves slowly and rarely, but is never in danger; anything that gets close to it is overwhelmed by a sense of lethargy and weakness.
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Though it doesn't mean to be, Arcroth is a destructive menace. It has too much power to control and constantly runs around venting that energy with swinging limbs and bursts of light, usually causing immense property damage in the process.
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Though small of stature, Arcnx contains a lot of electrical potential. It needs only to concentrate a little to generate a floating orb above its head that bursts and showers the area with lightning.
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Arcxio's single eye is powerful enough to see clearly for miles into the distance. It also serves to direct the electricity in its body, shooting out intensely powerful bursts of lightning at its foes.
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Arcpuff's song is a strange sound that almost seems to distort the areas around it, sung in a language none understand. Those that fall asleep listening to it have visions that blur the lines between dreams and prophecies.
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Rubbing Arcva's wings together creates ultrasonic waves powerful enough to visibly distort the air in front of it. Those hit with these waves are not only knocked back, but lose all sense of equilibrium.
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Arcbas uses its powers for rather petty motives. Self-conscious of its appearance, it casts hypnotic illusions on those around it to make them praise its good looks.
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Perhaps because of being overly-worshiped by ancient humans, Arcrua often hides itself by using illusions to mimic other Pokémon. It only shares its true form with those it comes to truly trust.
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Arcpet's few sightings have always been while hovering close to the vicinity of newborn children before disappearing. It's not known what its motivations are, but the children it watched all reportedly grew up having uncannily good luck.
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Although the layer around Arcsis is soft and pliable to the touch, not even the sharpest instrument can puncture it. If it feels threatened, it can create a psionic pulse all around it that knocks anyone nearby unconscious.
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Arctik summons strange pillar-like objects when it needs to spin a web and capture prey. Once the threads are spun, the pillars disappear and the web remains, hovering and waiting for prey to become ensnared.
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Arcesta sleeps within volcanoes, and is thought to keep them dormant with its presence. If forcibly awakened, it may cause the volcano to erupt in its anger.
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Arcfisk lays flat on the ground in old temple areas, camouflaging itself among the stone floor. If something steps on it, it emits a bright and blinding flash of light in a burst of energy.
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Arceye can focus light reflected from its jewel eyes into orbs of energy it uses against opponents. It has a haughty personality, and only responds positively to those who offer up a gem of sufficient beauty to it.
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Two rings constantly rotate around Arcpede's body. At any moment, they can lash out as makeshift claws, or spin even more rapidly, generating a near-impenetrable shield of light around it.
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Just a drop of the poison in Arcpede's claws is said to be able to fell legendary Pokémon in seconds. It stays curled up most of the time, and forcing it to stand tall and turn aggressive is considered extremely foolish.
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Arclass prefers to live in frigid areas in solitude, and in the absence of such will create one. With a wave of its arm, it can freeze a mile of its surroundings and all who dwell in the area to make its new home.
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Arcish spends the nights buried in soil and absorbing moonlight. It generates an aura while taking in the light that energizes the soil around it, causing plants nearby to glow in the dark.
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Arctump is a ghostly spirit that inhabits remote forests across the land. Only children can travel its domain unscathed; adults are teleported back to the entrance, their minds left hazy and confused.
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Arclu hides away in the fluffiest of clouds, chirping happily as it settles within and glides with the wind. Its chirps are a light, comforting noise that can sometimes be heard from directly below.
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Arcgoo's goo, when spit up from its mouth, is strong enough to melt through anything, though only at its discretion. It will sometimes spit harmless goop onto others just to watch them panic.
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Each of Arcsteel's many colored sections are said to be forged with metal infused with the elements. This allows it to fire beams of energy from its body of any typing, exploiting any opponent's weakness.
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Consumption of Arcplume's leaves or inhalation of its pollen, even in small doses, leads to hallucinations. Some theorists say ancient prophets and their visions were simply hallucinatory effects caused by encounters with Arcplume.
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It's said that pure of heart children will be visited by Arcful while they sleep. As the tales go, hugging it while sleeping will dispel nightmares for good, ensuring the child always has pleasant dreams for the rest of their life.
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In olden times, it was said that those who were blessed by the heavens would encounter Arcruff and gain its friendship. Its loyalty and love are without bounds, and some say it is impossible to remain unhappy while in its gentle presence.
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Some musicians have dedicated their lives to perfectly performing the songs Arcetta sings, considered the greatest of symphonies. Concerts playing these songs sell out within minutes of announcement.
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Arcetta's dances are a breathtaking sight. Concert venues sell out quickly when performances are scheduled, and every performance is backed by a full orchestra to accompany the majesty.
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It is said that only a few, select chosen ones will have Arcselia visit them within their dreams. Supposedly it visits the selected to deliver an important message, but none remember the vision upon waking.
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Arcmo-o congregates in small groups, rarely seen in the wild. Their head crests are made of an impervious material that makes a resounding echo when struck, able to be heard from hundreds of feet away.
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Arcrantis is somewhat vain and addicted to the praise of others. It changes its body into bright and vivid color combinations just so it can hear others marvel at its colorful appearance.
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Arcladin will never fight for itself, but will rush to the defense of other Pokémon. The ring behind it can split in two and become hand-held weaponry for Arcladin to use, akin to tonfa.
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Arcninja's speed is so great that most swear it is teleporting from place to place. It can generate dozens of water shurikens at will to strike down entire groups of opponents with little effort.
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Arcmoth moves so quickly through the forest that most sightings only record the cloud of scales from its wings it leaves behind. Inhaling these toxic scales causes a victim to become immobile and plagued with hallucinations.
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From thin air, Arclix can create bite-size tasty treats to reward those it cares for. Trying to force it to generate the sweets results in it force-feeding the aggressor candies so sour as to cause severe stomach upset.
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Arcpuff's hair, orb and ring are all edible, regenerating quickly after consumption. It freely shares the treats; those who have eaten it profess the flavor is so sweet and delicious that no man-made candy could hope to compare.
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Few, if any, can resist the hypnotic dance moves Arcolo possesses. Even without directly viewing them, those in its vicinity can't help but shake their hips in time to its rhythmic movements.
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Arcor descends from the sky, leaving behind a radiant trail until it crashes into the ground. Older human civilizations debated on whether its arrival was a gift or an attempt at punishment.
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After shedding its shell, Arcor's core glows with radiant light and power. Many cannot gaze on it too long without pain, and staring into its eyes is said to strike one blind.
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When threatened, Arcple can spit out a burst of silk that seeks out and wraps around the aggressor instantly. The threads are uniquely strong, and few can break out before the strings dissipate an hour later.
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The silk Arcoon's cocoon is made of is legendary for its strength, creating a near impervious layer of armor around it. The spiny rings around its torso can fire of points of energy that stun potential attackers.
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Arcscoon's silk is legendary for its strength and resilience, creating a nearly unbreakable cocoon around it. The thorns on its body cause those pricked to hallucinate visions of strange glowing symbols all around them.
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Arctite hones its body through quiet meditation, floating in place and responding little to outside influence. As its mind grows in strength, its body emits a radiant glow that leaves those around it lightheaded.
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Archam meditates to the point that it is said to have achieved perfect enlightenment. Even in the heat of a frenzied battle, a calm and peaceful expression never leaves its face.
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Freely able to manipulate its own cellular structure, Arcform adapts to even the most minor fluctuations in weather around it. It radiates an aura that protects others near it from the elements as well.
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Despite Arcecho's small stature, the chimes Arcecho's tail makes echo with great booming rings. Those who hear its ringing are said to feel a sense of judgement wash over them, as if they are being watched by something unseen.
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Arckey's temper is so great, it radiates around it and spreads to other creatures. It lives a solitary lifestyle, as being around others would cause the groups to degenerate into violent mobs obsessed with fighting one another.
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Some temples in northern frigid areas have statues depicting Arcrein. It was considered a guardian deity that would freeze the unjust with icy breath, leaving them frozen solid in ice that would never melt.
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Parts of Arckey's body tint crimson when its temper reaches its boiling point. It lets out sharp cries and swings its limbs through the air to vent this temper, each motion causing the area to tremble from the sheer energy of its raging.
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Deeply loyal and loving, Arclithe make for great pets. No matter how far away they are from their owner, they are able to hear them calling and immediately teleport to their side when their name is called.
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Arcnine, depicted in ancient records as a guardian deity of humanity, is said by stories to teleport from the heavens next to civilizations in crises and transport entire cities away to safety in the blink of an eye.
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Legends say that Arckazam's knowledge is infinite, that it knows of everything that was or will be. Those considered geniuses across history are rumored to have been visited by Arckazam in their dreams, and granted a fraction of its intellect.
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Once Arcsprout roots itself to the soil, no force on the world seems able to move it. It shares nutrients to the plant life around it, revitalizing them to bloom brighter than ever, before it vanishes in a flash of stark-white pollen and leaves.
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Easily frightened, Arctle is quick to hide in its shell, which is sturdy enough to seem almost impenetrable. While tucked away, it hovers via telekinesis, and flies itself away somewhere safer.
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The acids inside Arcbell are strong enough to dissolve almost anything into sustenance within minutes. Many will offer it assorted trinkets to keep it sated so it doesn't seek to wrap up and devour other creatures.
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Old tales of hunters fighting Arcruel detail how difficult it was to deal with, regenerating tentacles instantly if severed. According to the stories, its tentacles must be severed 1000 times before it will no longer regenerate them.
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Arctortle's shell boasts high defense, but it never retreats into it without fighting in earnest first. Its thick fluffy tail can create a small tidal wave of water with a single swing.
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Arcbro appears to have vast potential power, but a simple mind that limits its access to the power. The strange shadowy creature on its back behaves with more aggression, reaching out to claw at others with its tendrils.
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Intense magnetism powers Arcmite's body. Each of the four magnets surrounding it has enough strength to drag and hold onto even the heaviest of Steel-type Pokémon.
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The stick Arcfetchd carries is said to carry unlimited power, enough to reshape reality. Arcfetchd exhibits little of this power, mostly using it to pick up berries that are too far for it to reach.
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Arcdrio's three heads observe and judge others in its vicinity. One believes in mercy, another in retribution, and another in neutrality, so it can never fully agree on what to do to pass its judgement.
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In locations where massive pollution disasters have occurred, Arcmer has appeared and saved the day. It takes all the polluted material into its body, absorbing it before vanishing without a trace.
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The water shot from Arctoise's canons is said to be a holy liquid that purifies those it strikes. It can control the trajectory of the water shots once fired, ensuring that none can escape being hit once it's targeted them.
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A spirit inhabiting old temples that used to worship Pokémon, Arctly follows explorers around, staying invisible and unnerving them with strange whispers in an unknown language echoing in their ears.
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A devious little spirit haunting ancient temples, Arcter floats around invisibly, searching for victims to scare. It fills its home with 1000 ghostly hands, letting it spook others with dozens of ghostly touches.
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Arcno's hypnotic ability is said to be strong enough to put a victim to sleep for 1000 years. As it swings its pendulum, it gleams with a color relating to the target's typing.
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Arcby's claws can shine with a powerful light. It dips these claws into water to attract fish towards it, making them easy pickings to snap up when curiosity compels them to approach.
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Once Arcler has found its next prey, there is almost no chance of escape. Its massive pincer can detach and chase after a target at high speeds, and its grip is too strong for all but the most powerful of creatures to escape from.
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When snacking on berries, Turpie carefully removes the seeds and sets them aside. Once it finishes eating, it digs holes to bury the seeds in and help continue the plant's circle of life.
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Turkern has a massive appetite for dirt and soil, which helps keep the plant on its head thriving. It chomps through loose soil constantly, and is almost never seen without its mouth full of dirt.
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On Tursparce's back is soft soil that will nurture plant life if seeds are planted. Its sedentary and docile nature means that it has no problem if its owners wish to use it to grow flowers or minor crops on it.
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Turbi tasks itself with keeping a specific body of water pristine, traveling through time to drink the water in the future to see if it's still pure. If it isn't, it travels back in time to fix whatever problem led to its decline.
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Tur Jr. normally behaves with a carefree, fun-loving attitude, but panics and hides when it begins to rain. The soil on its head becomes muddy and slouches when moist, negatively affecting its balance and vision.
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Turveon uses its feelers to stir soil and plant seeds, nurturing the ground around it. Gardens tended by Turveon always produce some of the hardiest of plants.
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Twigs sprout and grow slowly from Turolu's body. It snaps these off after a point and uses them as a weapon in battle to help hone its combat prowess.
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Turpede rolls across the dirt in order to mix new soil into the dirt part of its shelled body. This helps it obtain more nutrients so its evolution can proceed more smoothly and quickly.
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After drinking, its body and limbs swell up as they absorb the moisture. It is more sluggish in movement and weaker in combat during this time.
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Though it is quite powerful, Turchamp prefers a pacifistic lifestyle and spends its time carefully tending to gardens. It gets incredibly agitated if its plants are disturbed, doubly so if it's the precious plant upon its head.
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Grokip takes shelter within thick bushes when it comes time to sleep. Its plant-like tail and crest often stick out of its sleeping spot, however, and get bitten by plant-eating creatures that then wind up chased away by the irate Grokip.
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After consuming enough water and sunlight, the plants on Groblim will occasionally bear a unique type of fruit. The fruit has a lighter-than-air core, so it floats through the air when released from something's grip.
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Gromy oozes up tall trees to avoid predators. It leaves a faint trail of sap behind while it moves, which soaks into the trees it climbs and helps them grow more juicy and robust fruits or berries.
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Tortwo secludes itself deep in the thickest and darkest of forests to avoid contact with others. Should intruders enter its territory, it uses psychic powers to manipulate the greenery to disorient and repel them.
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What appears to be a tree is just Tormuku's cleverly-disguised ejected innards. Once a small creature perches on it to rest or make a home, Tormuku sucks it back into its body for consumption.
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The size of the tree of electric energy on Tortik's back is an indicator of how healthy it is. To keep it sustained, it bites larger beings and drains them of static electricity.
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Tornine is most often spotted in the wild during the autumnal seasons, dashing between the trees and surveying its territory. The red-tinted leaves its tree sheds are warm to the touch, and shrivel into ash at a rapid rate.
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The tree growing on Torbro's shell has a mind of its own. Though mostly inactive, it will rustle its branches in specific ways in order to influence Torbro's behavior to an extent.
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Tortly haunts the remains of dead forests, hiding among the rotting wood and grass. It torments travelers by making ghoulish illusions of demonic plants and tree limbs reaching for them.
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The sweet and salty fruit that grows on Torby's trees is one of its favorite snacks. Unfortunately, it is also highly prized by Wingull and other birds, so Torby often has to fight fiercely just to get a bite for itself.
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Chimram leaps up to the tops of trees strong enough to support its size, and waits for passersby. It delights in pranking them by firing large fireballs from its tail down upon them and watching them flee in panic.
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Chimdot has a soft yet resilient body and a strong sense of loyalty, craving a leader. There was once a case of an Empoleon that amassed a small army of loyal Chimdot underlings.
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When threatened, Nidotung slides its large tongue across its horn, slicking it with its poison so that it can apply a debilitating lick from a distance. The toxins leave a foe paralyzed for an hour after being licked.
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One should take care not to stand too close to Nidotres. The flames on its body produce a faint but powerful toxic smoke that will cause muscle paralysis or worse afflictions after inhalation.
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Nidotwo can create spines made of psychic energy containing potent poison, and hurl them at opponents. Once a foe is incapacitated by the toxin, it flings them far away via telekinesis.
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Nidotu munches on the seeds of poisonous berries between meals. Its body filters the toxins into its horn, boosting the potency of its own poison should it need to stab a foe to defend itself.
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Nidoans's poison is shared between its horn and fangs, so after using one, both are depleted and useless for a time. The more vibrant the color on its tail, the more venomous the specimen.
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Nidovoir's personality is a bit prickly, only truly trusting its Trainer and often not even letting its Trainer's other Pokémon near it. It can soften up in behavior over time, but the process takes quite some time.
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The venom from its horn causes paralysis, and Nidorina uses it well in defense as well as discipline; it has been observed giving unruly young Nidoran a "time-out" by stunning them with a poisonous poke.
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Nidoqueen feels a special kinship with the male Nidoran line, and tries to temper their aggressive tendencies. If raised by Nidoqueen, even a Nidoking will tend to have a calm and almost demure disposition.
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Nidolord typically roots around the deeper ocean levels, snacking on small groups of fish. It isn't overly aggressive, but will defend itself with the venom in its horn, which is potent enough to give a Gyarados pause.
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Having not fully matured to the next form, Nidorino's poison is less concentrated due to its larger size, and loses potency as a result. It's notably more docile than Nidorino and male Nidoran as well.
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Nidolithe is a loyal and affectionate pet, but carries a poisonous bite. Some Trainers get the toxins from their pet to avoid potential issues, but most consider it an inhumane act.
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When put on the defensive, Montortle retreats its head into its shell, spinning and flaring up the flame on its tail, swinging it around and flinging embers everywhere to deter opponents.
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Even during battle, Inferfable skips and prances around seemingly without care, but these antics belie shrewd tactics. Foes that lower their guard due to its carefree actions open themselves up to fierce fiery strikes.
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Some parts of Hoenn use Inferish leaves to brew a specialty tea. The drink is spicy and bitter, but works well as a home remedy for combatting the flu.
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It prefers using flashy moves in battle over more practical ones. Its signature move is a rolling leap into a grapple or suplex, preferably on larger opponents to maximize flair.
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Pipbone wears the trident-shaped mask of an Empoleon to make itself feel braver and stronger. It uses a thick icicle in battle, hacking away or hurling it at its foes.
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Pipyu sticks to the underside of glaciers, claiming it as its own. Highly prideful, it can sense the presence of other Pipyu near its glacier, and drives them off with plumes of sparkling bubbles shot from its core.
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Pipras takes pride in the number of times they've helped ferry humans across water, flaunting their count over others with lower numbers. They sometimes even fight over which of them will get to carry a passenger in need.
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While it rests on a desktop screen, Pipgon likes to blow bubbles and fill the screen up. Most Trainers will play with it by seeing how quickly they can pop its bubbles.
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Piprunt bundles itself up to keep its cool body temperature from dissipating too quickly. Without its cloak, even just being in room temperature surroundings would lead to overheating before long.
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Piptly floats around colder regions, playfully pelting others with bubbles blown from its beak. The bubbles contain a bit of ghostly energy in them, so those hit by the bubbles feel a strange chill where they were impacted.
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Aggressive little spirits that haunt frigid areas, Piptly pelts those it comes across with ghostly bubbles of water and ice. It won't give up the assault until it has properly chased its target out of its territory.
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After snatching up fish from the water, Pipby enjoys doing a scuttling victory dance around its spoils. Sometimes it gets so into its celebration that another predator manages to sneakily steal the meal.
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Prinraid is antisocial and dispatches nearby company by blowing a stream of highly concentrated fast-moving bubbles. It picks and preys on schools of Remoraid and Wishiwashi in the wild.
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Pringle happily shares a salty potato snack it creates with those who are hungry. The snack is rather addictive, so most who begin eating find it hard to stop.
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Fusion has given Prinlup a massive ego, rendering it almost incapable of working with others unless it is the de facto leader. Rivals in the wild will never stop competing to prove their superiority over one another.
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Prinle's large flipper-like ears generate a small electrical current. With the right application, it can be used as an effective massage technique to stimulate circulation and muscle recovery.
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Printle tends to be solitary, as it has a growing ego that leads it to compete with any other Printle, often in swimming contests. Due to its stubbornness, it refuses to accept a loss, leading to near-endless rematches.
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A viciously strong Pokémon inhabiting the frigid northern waters, Empodos often receives tribute from small Ice- and Water-type Pokémon. In exchange, it beats down on even the fiercest of aquatic hunters that try to prey on its subjects.
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Smug and self-important, Emposel expects nearly every other being to respect and praise its strength. Its skill and dexterity with the trident it wields are masterful, so its ego is not entirely unfounded.
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Empovile lies in wait in frozen arctic areas, waiting for Pokémon like Dewgong to breach onto land. Once it spots a target, it leaps out from hiding, swinging its razor-sharp flippers wildly to cut them down.
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Empovyle live together in small groups around the waters of colder regions. The membranes on the back of each wrist are sturdy and act as makeshift shields for defense in combat.
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Empoish clashes with others of its kind through bashing and scraping their metal masks against each other. Once triumphant, an Empoish shoots water from the tips of the trident as a mark of celebration and dominance.
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Deep rumbling breaths can be heard from its false mouth, puffs of steam emitting from what appears to be a nose. When sleeping, it always makes sure this mouth is pointed north, for unknown reasons.
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Nosepunny's large nose lets it sniff out interlopers before they've even gotten near it. It hops out of sight before leaping into action and striking intruders with its heavy stone ears and feet.
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Using magnetism, Noseonee flies through the air, following the latest scent that piqued its curiosity. Despite being made of stone, its body is actually quite lightweight.
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Nosekey usually remains sedate, but upon smelling certain trigger smells will fly into a frothing rage. The scents that trigger the anger are different for each individual, so preventing tantrums is difficult.
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It has been said that pressing the nose of a Noseape during its rampage will calm it down instantly. Due to the ferocity of its raging, this has yet to be scientifically verified.
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Nosechoke is rather vain about its physical appearance, polishing and chiseling its stone form into the build it finds perfect. The only part it refuses to adjust is its massive nose, thinking it already flawless.
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Noseler has a specialized sense of smell, able to identify the type and quality of any stone or gem offered to it. Many appraisers keep one on hand to help with determining the value of any given jewel they come across.
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Noseduo's heads often argue to the point of attempting to peck at each other. Due to their noses possessing the same magnetic polarity, this just causes their heads to be repelled back, preventing any real violence.
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Nosetly can be identified by the deep, ethereal noise it makes as it breathes. If you hear spectral snorting every night, you're being haunted by Nosetly.
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Constantly stressed, Probolee vents its anxiety by running around at high speeds and tackling into others. One can tell if Probolee is on a rampage by the high-pitched yowl of a scream it makes before it runs about.
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Wherever Probogon goes, little blocks seem to form for it to jump up to and break. A very successful and long-running video game franchise stars a Probogon as its main character.
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Probogon2 manifests a large hammer for itself to wield to defend itself and demolish things. To keep it from wrecking something important, many task it with deleting junk data, which it seems to enjoy immensely.
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Magnetism in Probochu's body allows it to levitate as long as the trio of rocks circle it evenly. When upset, lightning courses across the large mustache on its face.
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Proboeon is a gentle, slow-moving creature inhabiting the forests. It rarely gets involved in conflict, but if pressed, the two small stone drones that float alongside it help fight on its behalf, due to its slow speed in combat.
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Though its charge is slow and lumbering, few things can stand the impact of Probopardos's headbutt. It has been observed carefully grooming the mane around its neck, using magnetism from its horn to remove any debris.
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Probodile's eyes can see vast distances with ease. It focuses in on those who enter its territory and once locked on, sends its little drones off to harass them for trespassing.
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Curiosity and a mild hypnotic effect compel many to follow after Probowick's red flame in the dark. Once they draw near, it siphons some of their life force via deeply inhaling through its large nose.
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Probopuff's large mustache muffles and distorts its singing voice, giving its song a very strange, deep and warbling tone. The song is only half as effective at putting others to sleep as a result.
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Probochop's body is heavier than it appears, so its primary method of attack is jumping onto a foe's head. It seems to have a strong inclination of viewing turtle-like Pokémon as rivals.
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Honbone wields its blade with honor and fierce dedication, determined to protect those it holds dear. It often places itself as a warrior that guards families of Marowak and Cubone in the wild.
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Clutching a blade in its mouth, Honvee goes off on various adventures across the land. A strange little creature accompanies it, loudly drawing its attention to things and often coming across as a nuisance to Honvee.
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Hongey's beak is as sharp as a blade. It uses it to stab through fruits and berries and drink their juices from within, tossing the husk aside when it's finished.
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Its sun-summoning dance moves are not just to sustain itself through photosynthesis. Honossom's sword is made of a unique metal that sharpens when exposed to sunlight, making it more effective in combat.
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Hongia stand tall at the edges of the ocean, watching over and protecting the land from the sea's beasts. A single swing of their blade is enough to split water down to the seabed.
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Hontomb appears to be a mass of spirits haunting an empty scabbard. The spirits form themselves into a huge razor-sharp blade to strike at others in battle.
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Honpede is often spotted slowly patrolling small areas, grabbing and tossing intruders aside with its tassel. Research suggests it guards the buried bones of ancient Scolipede.
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Some stories say Honrunt are the souls of warriors fallen in battle within icy plains, forever bundling themselves in a vain attempt to stave off the endless cold, and striking vindictively at all who draw near.
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These strange Pokémon were first sighted lurking around the homes of village blacksmiths. They feast on scrap metal and other discarded materials during the process of forging weapons.
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Said to be two spirits inhabiting the same body, Honful can strike with long-range sword swings and powerful fisticuffs. The sword sheathes within its body, causing it mild discomfort.
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Honaura can sometimes be seen during snowstorms, its scarf billowing with the breeze. Some say the icy wind is pointing it towards its next worthy opponent.
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Honduck wields a blade in self-defense, but its constant headaches hamper its focus in battle. As such, it makes wild, inaccurate swings in hope that one will connect with the foe.
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The organ inside Honamo that generates electricity lets it emit a constant charge from its mouth. It thrashes its body to swing the lightning blade around, dispersing it in a shower of sparks when it contacts a foe.
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The bladed points on its shell are extremely sensitive to its surroundings. Should something venture too close, its tassel-like tongue lashes out to grab them and drain their life force.
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Each egg in the clutch wields blades via psychic powers. Each member is very impulsive, so Doubcute has trouble coordinating attacks as a team.
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The parent typically softens up its opponent with glancing blows before letting the child issue the final winning strike. The youth's movements in battle are still amateurish, but it shows great potential.
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Doubmie can fire off the five points on its front, guiding them through telekinesis generated from its crystal core. Its tassels gracefully move and direct the blades' movements akin to a conductor.
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Doubuzz's bladed arms make it a formidable close-range opponent. Should a foe try to keep their distance, Doubuzz charges its swords up with electricity and fires arcs of lightning.
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The pointed blade on Doubdle's head is coated with a mild poison, infecting any wounds it creates. The smaller blade it wields can be used in battle in a pinch, but is primarily used to carve the skin off berries before consumption.
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Doubgey uses the twin tassel-like tails it possesses to grab onto food, especially fruits growing on trees. Using the sharp blades at the edge of its wings, it carves the skin off the fruit before eating the sweet insides.
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In battle, Doubhoot has been observed posing with its blades after any victories, pointing both swords in differing directions. Research shows the directions pointed coincide with the exact hour and minute of the battle's end.
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Doubrill swings around its weapon and flings it out to strike from great distances. Sometimes it lets the momentum of its flying weapon sling its own lightweight body towards an opponent as a follow-up strike.
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Doubphan wields its twin blade tusks with great skill, striking with clean cutting strikes while rolling. The blades can detach as well, and float around attacking as if they possess a will of their own.
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Doubgia are the elite guardians of those who dwell outside the ocean. With twin blades in hand, they can carve land and sea apart in a furious maelstrom meant to subdue the foulest of deep-sea beasts.
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Doubvoir fights zealously with a twin-blade fighting style. It moves with quick speed and grace, its two swords acting in harmony to make a near-perfect offense and defense against its opponents.
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Connecting together by a single sash, the two halves of Double fight in tandem with the blades on their head. They are still developing coordination, however, and one will occasionally interfere with the other in battle.
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The four swords of Doublade travel across the land seeking adventure. Though not always in perfect sync, when they link together properly, their skill and strength is the stuff of legend.
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The tassel-like ribbons on Doubveon's body sap the energy of those they touch. It uses this to weaken opponents and make them easier to hit with its other ribbons, which possess sharp blades at the end.
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Should Doubtales's many tails brush against a foe in battle, a hex is cast that causes the victim to hallucinate ghostly blades striking at them. The confusion this causes makes it easier for Doubtales to strike with its actual blades.
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Doubat's tassels grab hold of prey and draw it closer to its mouth. Its two blade-like tongues swing fast to chop its food into smaller pieces it can slide into the sides of its mouth.
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Doublett buries one blade in the ground and wields the other in combat, typically with a defensive style. It becomes particularly aggressive if something breaches its defenses and touches the sword embedded in the ground.
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Doubduck has finely honed its battle senses through constant combat. Sneak attacks are almost impossible, as it can quickly shift the grip on its blades to strike behind it as fluidly as it would counter an attack from the front.
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Doubwrath plants one of its blades in the ground before battle to fight with a single sword and its fist. Only powerful enough fighters will make it dual-wield its weapons and fight at its fullest.
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Doubpoke's combat strategy consists of wildly flailing its bladed arms. The sword in its head can be removed and wielded through telekinesis, but Doubpoke often forgets it has that ability.
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When it goes into combat, Doubfetchd closes its eyes and enters a zen-like state of tranquility. Its battle movements are fierce and fluid, as if the blades themselves guide its hands to victory.
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Douby's metal claws are quite sharp and possess a strong grip when clamped. It uses them to stab, slice and crush fish and crustaceans for sustenance.
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Rattata look up to Aegitata, as it is a staunch defender of their colonies. As it watches over them, Aegitata tries to teach the other rodents better behavior, so that their reputation as pests may fade in time.
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Aegieon uses its psychic powers to deftly wield its blade in combat. It only allies itself with honorable Trainers, and fights valiantly to uphold said honor.
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Holding a large blade with its tail and coated with solid armor, Aegieon boasts formidable offense and defense. It can throw the blade at an opponent and manipulate it psychically to throw off a foe's rhythm.
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With axe-like tusks, a sword in its trunk, and shield-like armor across its body, Aegiphan cuts a striking visage. Knights of old carrying an emblem in its image were said to be the most skilled and chivalrous of their era.
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Each strike Aegikid makes against a foe generates more internal electricity. Once it charges enough, it transfers the energy to the points on its head, which fire out blades of lightning to cleave its opponents.
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Aegitei wields a sword and shield with fiery passion instilled in every motion. Its shield ignites and trails fire around it as it spins, pressuring foes while Aegitei readies its blade for a devastating strike.
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Aegitei is lauded for its noble and regal appearance and mannerisms. The golden color of the flames it wields was heralded in stories as divine justice being delivered by Aegitei.
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The ultimate guardian of those who dwell beneath the ocean or above, Aegigia has been described as a living maelstrom. A single swing of its colossal blade can whip up a massive typhoon to decimate any opposition.
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Aegibi rides on its massive blade, which can cut through and travel across time. It leaps through the eras to fight against and alongside the greatest Trainers of the past, present and future.
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Aegivoir fights for truth and justice using its sword and shield, and even a lasso of psychic energy it can create. Legends say there exists an island inhabited solely by Aegivoir, where they hone their combat skills to perfection.
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Aegigross appears in many tales where ancient legends say only the greatest of heroes can brave its defenses and pull the blade from its body. No records, past or present, exist of anyone successfully doing so.
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Many look down on Aegibish for the shabby appearance of its body and equipment. It should not be underestimated, however, as in combat it shows surprising amounts of strength and tactical prowess.
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Despite being comprised of refuse and adhering to dirty tactics in combat, Aegiodor prides itself in the beauty of its equipment. It keeps its weapon, armor and shield as pristine as possible, cleaning and shining them often.
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Some Aegiodor become obsessed with battling, disregarding any semblance of honor in pursuit of victory. This dirtier outlook on fighting is reflected in their weaponry, dirty and worn out from lack of care.
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Aegiedo protects weaker undersea creatures with its resilient body, shielding them from harm. It is merciless against foes that prey on the weak, attacking swiftly with teeth and fins as sharp as blades.
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With every swing of Aegietta's weapon, one can hear an ethereal melody playing. Aegietta wields its sword with grace, intent on making every battle a beautiful symphony.
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Though Aegibra's blade resembles a large spoon, one should not underestimate its combat strength. Its high intellect lets it formulate perfect battle strategies, earning it victories without taking a scratch.
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It's said that Aegibra who win enough victories disappear to a far-off land and return with a golden spoon-blade. The new gilded weapon serves as a symbol of their unparalleled skill in battle.
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The sword being larger than it means Aegitle's swings are broad and heavy. Its offense may lack, but if it retreats into its shell, its defenses become almost impregnable.
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Nidowoodo is highly territorial, hiding motionless until it spies an intruder and immediately attacks. It wipes the orbs on its limbs against its horn, smearing poison across them to make its hits more deadly.
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Territorial and aggressive, Nidozor needs little justification to puncture and poison others via the horns on its claws. The only exception to this is the Nidoran species, who receive a warning via rapid clicking of its claws first.
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Nidodoom's fire-breathing capability is a potent offense on its own, but the true danger lies in the smoke it creates, as it is incredibly toxic and will incapacitate a person within seconds of inhalation.
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Nidolord exhibits strong aggressive and territorial tendencies, stabbing at unwanted intruders with its horn. It can even puncture the hulls of most ships unfortunate enough to sail through its domain.
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Care should be taken to avoid Nidotom possessing one's electronics. Once it has inhabited one, the device will drain more power when in use, with the expenditure rate increasing exponentially every subsequent possession.
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Nidoape's aggressive tendencies are due to its own body not being completely immune to its own internal poison reserves. It seeks to poison others with its horn to relieve some of the painful pressure it feels.
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Pawnvoir behaves as a loyal bodyguard to its Trainer, remaining dutifully by their side. Their first instinct to new arrivals approaching is to teleport close and hold them at blade-point until their Trainer calls them off.
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Many would take a look at Pawneon's pointy body and claws and resolve to keep a distance in battle, but this would be ineffective; the extendable tongue within its mouth is also a sharp blade just ready to strike and slice opponents.
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When threatened, Pawnveon jabs at those nearby with the sharp points at the end of its ribbons. Wounds caused by these points cause the afflicted limb to grow weak and numb within minutes.
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Pawnkoth is fiercely loyal to those it follows, but is lacking in energy reserves. It crawls around, stubbornly resisting its biological need to sleep constantly, yet always fails to fight off the naps in the end.
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Among its own kind, Pawnrunt is rambunctious and disorderly, battling other Pawnrunt to establish dominance. Should any larger Pokémon bark an order at it, however, it obeys without question.
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Bichu has a solemn, imposing aura that compels wild Pikachu to line up before it and follow its orders. It coordinates these subordinates, making them highly effective at defending Bichu's forest home from intruders.
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Ordinarily, Bigon-Z behaves in a nonsensical manner, as if detached from reality. In the dark, however, it exhibits a surprising clarity, intellect and fighting prowess.
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With a calm mind and a strong intellect, Bivoir make highly effective team leaders. No matter how different its allies, it can always formulate tactics that allow each member to contribute to a shining victory in battle.
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Each of Biveon's ribbons ends in a sharp blade it skillfully wields in combat. Highly tactical, it scopes out opponents for weak points, striking there first to end battles quicker.
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Every one of Biesect's many bladed appendages is sharpened to the finest point possible. It can slice clean through the thickest and toughest of metals like a hot knife through butter.
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Bidrio often amasses itself a small troop of Pawniard to follow its directions. Unfortunately, its three heads give out conflicting orders, causing confusion among its troop.
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Luxfarig possesses strong electrical abilities that enhance its speed and eyesight when charged up. It has a calm and regal demeanor, but the head on its tail is unruly and prone to discharging lightning at anything near it.
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Luxaldo's powerful eyesight lets it see well even in the pitch-black conditions of ocean trenches. It uses surging bursts of bio-electricity to shock and hunt its prey.
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Fiercely loyal to its Trainer, Luxflame always battles at full capacity for the sake of their victory. It whips up powerful tornadoes with its wings, before lighting them up with lightning or flame for enhanced effect.
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Luxroth's hyperactive nature seems to be due to an excess of electrical energy production in its body. Sparks of electricity follow its every motion, making it dangerous to get close.
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Aggtops is often seen in pairs, despite primarily being solitary hunters. This is because their blades require regular sharpening, which is best done by scraping against the metal that makes up their carapace.
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The branch on Aggsly's head grows a trio of incredibly heavy and solid metal orbs. It flings these off at others to defend itself, but if the attack doesn't knock out its foe, it runs away and hides until it can regrow another set.
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Aggslash's body is covered with steel plating and sharp metal spines, making its defenses nearly impregnable. Once it curls into a spiked metal ball and starts rolling, almost nothing can stop it.
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A warrior clad in powerful armor, Aggvoir defends its Trainer with its life. The ferocity with which it fights is unmatched, and many Aggvoir have a difficult time coming down from the high of battle when combat is finished.
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Haunting the most remote mountain regions, Aggrigus uses a seemingly endless reserve of sharp metal plates as reaping tools. The coffins it carries are said to hold the souls of those it has hunted down for trespassing.
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Strong defensive armor, sharp metallic projectiles and crushingly powerful limbs make Aggink a force to be reckoned with in battle. The gear on its chest is its only weak spot.
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It prefers to target Pokémon with tough carapaces, aiming to pierce or shatter them with its horns. These heavy charges cannot be stopped once started, so it may embed itself in a wall or ground should the target evade.
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Aggor is a bit of a grump, rarely seen without a scowling visage on its face. If it clamps its steel shell shut around itself, take cover; a disgruntled and painful tackling charge is sure to follow.
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Aggor's glowing eyes seem to be able to instantly analyze metal with a single glance. It's become very valuable for its ability to quickly spot spots in metal structures where the steel has begun to weaken.
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Flyfree creates massive wings made out of sand from pores on its sides. It can quickly whip up blinding sandstorms with said wings in order to escape any sort of danger.
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Flyjask's wings flap at incredible speeds, making it move blindingly fast in spite of its size. It kicks up so much dust in its desert home that it was at one point believed to be a living sandstorm until it was properly recorded on film.
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If one hears the distinct high-pitched sound of Flymuku's spines vibrating, one should hide or retreat; it ejects these spines along with much of its innards to swing them about wildly and spear prey.
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Milotops inhabits the bottom of deep lakes, only breaching onto land to hunt when fish are scarce. Scraping the sharp scales on its blades creates small showers of rainbow-colored sparks.
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The hair on Milorita's head casts a faint rainbow shimmer when swung about on land. It rarely comes out of the water, only breaching onto land to get supplemental sustenance through eating fallen leaves.
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Milotto has a rather placid personality, spending time preening and watching over younger avian Pokémon. It spits a stream of water upward to create a showering fountain for the little ones to play under.
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When visiting a user's computer, Milogon2 takes it upon itself to alter their background, color settings and file arrangement to suit its sense of aesthetics and beauty. It gets very upset if the user does not like the changes it provides.
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Milolord is known to be both beautiful and rather aggressive towards those it deems behaving in an ugly manner. It's primarily been seen picking fights with Gyarados and Sharpedo in this regard.
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Miloceus sightings are extremely rare, as it teleports away in a flash of radiant colors when noticed. Its disappearance rarely leaves behind one of its iridescent scales behind, which fetch obscene prices on collectors' markets.
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Milogigas trudges across the region slowly, visiting various bodies of water large and small. It uses its powerful limbs to dig out and reshape ponds, lakes and the like that it feels need improvement.
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A creature that haunts lakes deep within lush forests, Milorai only rises from the water in the dark of night. Being near it causes others to fall into a restless slumber; after waking, the victim's ability to perceive colors will be warped.
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It's said that gazing into the mirror Milomask holds shows the visage of a person's soul. Those with just hearts see an ideal version of themselves, while the wicked-hearted see a twisted, horrifying mockery.
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Considered one of the most breathtaking of Pokémon in appearance, Miloselia leaves a sparkling rainbow trail behind it when it flies. Legends tell of it appearing in the dreams of those who slumber next to pristine lakes.
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Proud of its appearance, Milokin spends a good amount of time per day grooming and preening itself. The small bursts of fire it breathes out burn in a shifting rainbow of hues, making them quite the visual spectacle.
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A highly-adept swimmer, Miloduck creates a rainbow trail behind it when it leaps above the water's surface. Though beautiful, witnesses to this colorful display develop strong headaches.
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For a time, shed Milopoke scales were harvested to sell as glamorous accessories. This was outlawed after demand caused greedy sorts to begin harvesting them in inhumane ways.
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Though technically only able to glide rather than achieving true flight, Salato still delights in the wings it grew. It's so proud, that whenever it transforms it purposely retains them while in its new shape.
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One of the apex predators of the ancient world, Saladactyl's cry was enough to send throngs of smaller Pokémon scurrying for shelter. Fossil records suggest it shared leftovers from its hunts with young Bagon.
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Murals depicting Salaoh have been discovered in Hoenn ruins. According to these depictions, its prismatic plumage was highly valued; those possessing even a single feather were considered blessed by higher powers.
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Salavoir manipulates its own gravity to let it fly long distances without rest. Though it has a nonviolent personality, its strength should not be underestimated; it can tussle with the toughest of dragons without breaking a sweat.
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While in flight, Salaveon gets very aggressive, considering the skies themselves to be its territory. Anything that flies too close to it gets roughly smacked down by its ribbon-like feelers.
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Salakyu strives to find the perfect composition for its disguise that will allow it to soar through the air. After failed attempts, it thrashes about in a petulant tantrum.
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The parasite having absorbed most of its life essence, Salasect can no longer fly. Though supposedly a husk, the host's lingering rage at being denied its dream causes it to occasionally rampage indiscriminately.
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Salachamp prides itself in aerial supremacy, keeping itself in flight at all times in combat. If an opponent forcibly grounds it, there will be no escape from the indignant rage it enters.
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Klinkbone's gear club acts not only as a weapon but as a way to bolster itself. It can align the grooves of its gear with parts of its body, churning and adjusting a bit to give it a temporary boost to strength or speed.
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The many gears on Klinkhorn's body control its powerful running charges. It can quickly charge, stop, and turn at a moment's notice, making it surprisingly maneuverable.
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Klinknium is powered by the gears turning in and around its neck, protected by wires that lash out from within its body. The smoke produced by the turning of the gears has a remarkably pleasant floral scent.
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With powerful metal plating, missiles and even beam weaponry from its mouth, Klinkligatr is a powerful tank of a fighting machine. It fares poorly in muddy or swampy terrain, however.
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A multitude of powerful gears within Klinkian give its wings and fists a tremendous amount of strength. It can maneuver in the air at fantastic speeds and throw a flurry of powerful punches in the blink of an eye.
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Complex sets of gears keep an internal furnace within Klinkdoom's core lit, fueling its burning-hot fire breath. All three heads can expel blazing fire at once, but this leaves Klinkdoom immobile for a short time as it replenishes its heat stores.
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Klinkrill rides atop the large gear on its tail, which spins rapidly to give it a quick form of locomotion. Small groups of Klinkrill like to participate in races against each other.
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Once its chainsaw limbs are revved up, Klinkvile won't rest until it's cut into something with them. Many get employed to help out in lumber yards or as wood carvers.
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The gears churning in its back give extra power to the water it can shoot from its mouth. Klinktomp applies mud to its body that, strangely, seems to increase the functionality of its gears as they rotate.
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Sometimes referred to as "The Machine Queen," Klinkqueen has influence over all mechanical Pokémon. The orb on its staff is able to power-up or power-down any technology, a power only Klinkqueen can activate.
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This clockwork monstrosity is well-suited to battle against legendary leviathans. Its powered by a bottomless well of hydrothermal energy that goes haywire during droughts.
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This mechanical creature is well-suited to battle against legendary titans. The artificial sun powering its engine glitches out when confronted by heavy rains.
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Some say Klinkalga was created in the very distant future to maintain the proper flow of time. It has been seen silently observing temples dedicated to Dialga, letting out a mechanical roar towards crumbled statues of the Pokémon.
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The colored orbs indicate Klinkrona's disposition, glowing red when it becomes aggressive. In combat, fire bursts from every one of its vents, coating its body and wings in roiling flames.
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Klinkpuff's gears churn at different speeds to control the pitch and tempo of its singing. Its song has the unique trait of being able to cause machinery nearby to shut down.
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Klinkodor is most often seen in scrapyards, consuming any bits of metal it comes across. With its composition being a seemingly-random assortment of junk parts, scientists are still studying how it functions at all.
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Klinkdol is kept operational by constant rotation of its body and the gears within. Keeping a steady rotating tempo allows its psychic powers to operate at peak efficiency.
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Klinkler hangs around junkyards and trash heaps, using its extra arms to grab and analyze scrap it finds. It consumes metal that meets its criteria, though the exact criteria it searches for is not yet known.
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Zoroeon scares schools of fish by casting illusions to make itself appear to be a much larger, fearsome Pokémon. As the school scatters, Zoroeon takes advantage of the confusion to pick off a few stragglers for its meal.
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Zorosaur loves to prank unfortunate folks lost in the woods. It casts an illusion to disguise itself as a large set of foliage, waiting for a hapless traveler to come close before belting out an unnervingly deep croaking laugh.
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Zoroceus's illusory abilities let it perfectly mimic any other creature in the world. There are some fringe groups in certain regions that believe that most of the people in the world are actually Zoroceus in disguise.
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Zororua uses its small stature and a veneer of false innocence in order to appear less intimidating. The illusions it casts are far more malevolent in nature than a normal Zorua or Zoruark.
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Those that wander into Zororein's terrain quickly get lost as it casts illusions to make them lose their way among false surroundings. Once it finishes toying with them, it surprises them with an Ice Beam that leaves them frozen solid.
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When Sylorb explodes, the energy it releases causes everyone caught in the blast radius to exhibit joyful emotions for several hours. The exhausted Sylorb will be mopey and grumpy for that same amount of time, however.
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Sylfing's body constantly produces puffs of thick, soothing perfume clouds. Though the scent and calming nature are pleasant, the high volume it creates can be more than a little stifling.
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Sylsey finds abandoned eggs in the wild and raises them with love and tender care. Due to the soft touch of its ribbons during the egg's development, Pokémon hatched by Sylsey tend to have gentle and loving natures.
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Sylkhan is attracted to happy families, drawn to the positive energy they exude. It's said that if it allows a person to play with its own child, it is because Sylkhan senses the qualities of a truly wonderful parent in them.
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When threatened, Sylsea spits out a cloud of multicolored ink to mask its escape. Anything that swims through the cloud to chase after it quickly finds itself drained of energy and numbed by the ink's effects.
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Syldeen's vibrant colors and elegant appearance make it a popular pet. It can be a bit egotistical and difficult to please, but a properly cared-for Syldeen will make sure its owner never feels sad in its presence.
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As Sylbuzz swings its arms to generate its electricity, colorful sparks can be seen flaking off of its limbs. The lightning it launches is similarly multicolored, making battles a fantastical display of hues.
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Sylros has a very sensitive nature and cannot stand to sense the negative emotions of others. It races towards the source of negativity at breakneck speed in order to brush it away with its three ribbon-like tails.
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Negative emotions put Sylros in a frustrated state, irritating it to the point of nearing violence. To keep itself in check, it tries to assuage negative feelings with its three tails, so it can remain calm as well.
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Sylkarp mate for life, never venturing far from their chosen mate for long. It's considered unbearably cruel to forcibly separate them from one another.
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Syldos follows the migratory patterns of wild Gyarados, never trailing too far behind. It seeks to curb the violent mannerisms of its brethren, seizing them with its ribbons to calm them down whenever a rampage seems imminent.
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Sylvee is a great pet to have for most, as its ribbons will help soothe stress with just a touch. Sylvee will adapt over time to learn telltale signs of stress in its owner, becoming able to sooner approach them to soothe their woes.
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In response to stress, Syleon can spike out its fur and fire it off like needles. The fur produces a numbing electricity when it pierces skin, stunning those hit and leaving them with a dazing, pleasant sensation coursing through them.
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The constant warmth of Sylreon's body has soothing properties, so owners are advised to regularly embrace it. As a sign of elation, it may produce a beautiful multicolored flame breath into the air.
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Sylreon's many ribbons are especially warm at the tips. Ordinarily these ribbons are used to soothe others with a calming warm touch, but if threatened, they can be ignited and used to sling painful fireballs at Sylreon's opposition.
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Sylto partially buries itself in the sand on beaches and in shallow waters, sleeping during the day. If stepped on, it smacks the offender with its ribbon-tail, which inflicts a numbing, euphoria-inducing toxin before scuttling away.
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Sylcuno watches over those who traverse the frigid mountain areas it calls home. It helps guide them through safe travels, letting them warm themselves against its body, soothing them with its ribbon-like tail.
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Syltres is seen as a symbol of both peace and power. According to legends, the vividly-colored flames Syltres breathes can burn away all traces of aggression in others, leaving them forever calm and pacifistic.
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Syltini's shed skin is often quickly snatched up by scavengers once left behind. When consumed, it causes a feeling of pleasant numbness and tingling, to an almost intoxicating degree.
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A rarer alternate color variant of Syltini found in some regions, Syltini's shed skin possesses mild hallucinogenic properties when consumed. Scavengers that eat the skin left behind are often left laying prone and confused for several hours.
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In areas where Dragon types are common, Sylnair acts as a mediator. When strife arises, it wraps its body around the aggressors and calms them down with its feelers until the situation is properly resolved.
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Syltwo seeks peace among others around it, to an aggressive degree. If just the touch of its ribbons isn't enough to make someone behave, it will resort to temporarily emptying their mind of negative thoughts with its psychic powers.
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Syltwo's powerful psychic abilities let it generate orbs of condensed, vibrantly-colored energy. Those hit by these projectiles find themselves feeling numbed and dazed, deprived of all negative thoughts and feelings.
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When the wind picks up, the ribbon-like leaves on Sylrita's head flutter about and spread a faint, minuscule pollen across the air. It evokes pleasant feelings in those that inhale it, and causes plants it lands on to bloom in more vibrant colors.
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From its colors to its kind personality to its soft body and soothing ribbons, Sylret is perfect for easing a person's troubled mind. It is becoming more common to see it in hospitals and therapy sessions to calm the nerves of others.
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Sylret is a very amorous specimen, always searching for the next partner to hug and shower affection on. Its scent, combined with the overzealous nature of its affections, causes most to try to escape from its adulation, however.
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Sylba uses the ribbons on its head to mark its favorite trees with a faint liquid emanated from the tips. This liquid has pheromones that cause other Pokémon to defend the tree from pests, parasites and even loggers.
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The tips of Sylchou's ribbons are able to glow, growing bright enough to illuminate the darker parts of the ocean depths. Coming close to the light causes a creature's negative emotions to fade away, replaced by a numb contentment.
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Sylturn communicates with others of its kind via flashing the many lights on its prong in different patterns. These sequences are quite varying and intricate, so research into discerning their exact meanings progresses slowly.
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When the full moon is directly overhead, Syltu spreads its wings wide. As it soaks in the moonlight, it exudes a powerful psychic aura that invokes calmness and joy in all creatures in the surrounding area.
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Sylreep's wool has a similar property to its ribbons, carrying a slightly reduced calming ability. Pillows stuffed with its wool make for a popular item for assisting in granting happy, restful sleeps.
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Sylwoodo spends most of its time remaining immobile, but every so often it will do a small dance involving the ribbons on its arms. The ribbons cast a placating aura in the direction they are swung, calming those in the area.
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Sylpip's lightweight body flows along with the breeze, gliding through the air without a care. If it senses an unhappy person, it lands on their head to brush them with its ribbons and brighten their day.
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Sylsire is always ready to give a hug to those in need of one, soothing them with a few touches from its ribbons. It only allows those it truly trusts and loves to adjust the bow-tie on its torso.
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Syleon's capacity for sensing the mental state of others is almost unparalleled. It will be by its Trainer's side, offering a comforting touch of its ribbons before its Trainer even realizes their own emotional state.
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Sylown uses its ribbon-like appendages to draw symbols resembling letters on the nearest surfaces. Though they don't appear to be any readable language, those who look at its messages feel a calming sensation wash over them.
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Sylgar spends much of its time clinging to cavern walls while sleeping. It wakes up instantly if it senses negative emotions, swooping at the offender and latching onto them to deliver a sting that delivers a euphoria-inducing toxin.
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Despite an aggressive appearance, Sylbull has a gentle and meek heart. However, having its ribbons pulled will cause it to fly into an aggravated rage and lash out at anything nearby.
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The secretions from Sylfish's quills have a potent numbing effect. Research is currently ongoing on the subject of applying it to improve modern anesthetics.
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Pokémon learn quickly not to cause trouble in Sylring territory. Though not especially aggressive, it abhors conflict and will put troublemakers in especially tight and possibly painful bear-hugs until they stop acting out.
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Sylswine's thick coat of fur produces a warming and calming aura, making it a valuable partner for venturing through frozen areas. Staying close to it will allow others to stave off the effects of the cold easily.
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Syllery shoots out large globs of ink that will, on contact, cause those struck to feel calm and placid. The ink shot can be either blue or pink, depending on the species, with no other apparent distinction in properties.
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When it feels in danger, Syltler will use its ribbons to strike its antlers. The vibrations this cause sends out a pulsing energy around it that causes those nearby to feel dizzy and giddy, allowing Syltler to flee.
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Syltler can vibrate its antlers to create a small pulse of psychic energy that drains aggression from others around it. Those in the pulse's vicinity feel sluggish, sleepy, and content.
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Sylgle's creations are some of the most vibrantly colored among the Smeargle fusions. People who view its finished artwork report a sense of calm and ease washing over them.
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Sylbok coils around rowdy Pokémon and uses its ribbons to calm them down. If this proves ineffective, it can deliver a soporific venom through its fangs, though it hates to do so, and only uses it as a last resort.
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Extremely kind and generous, Syltank will offer up its milk to anyone it thinks looks unhappy. The milk is very healthy and calming, so it is certainly effective at combating stress and unease.
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Syltank milk is unique for being produced in various vibrant shades of pink and blue. The coloration, alongside the sweet flavor, makes it a popular novelty drink sold in most stores.
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Sylkou generates colorful storm clouds above it that respond to the emotions of others. Aggressive behavior in its presence triggers paralyzing, brightly colored bolts of lightning from the clouds.
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Sylcune's ribbons can purify any body of water with a single touch. Drinking the water immediately after it has been purified is believed to extend a person's lifespan.
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Sylitar detests combat within its territory; if it sees others fighting, it creates a massive storm of multicolored sand. The grains of sand blind others and slowly whittle away their combat urges, making continuing to fight impossible.
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Those who reside near Sylitar's claimed mountain are under its protection. It treats companions gently, but picking on those it guards will cause it to show the terrible depths of its wrath and strength.
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Syloh's wings leave behind a beautiful rainbow of pink and blue hues as it flies. Feathers shed from it while in flight are considered an almost priceless accessory and status symbol in some circles.
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Sylpiny gifts the small round stones it collects to those it truly cherishes. Having been brushed by its ribbons for so long, the stones carry some of its positive energy, soothing the nerves of one who holds them.
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Sylax loves to eat, but hates doing so alone. Brushing its ribbons against others causes them to feel pangs of hunger, making it easy for Sylax to share food and have company while eating.
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Syltyke are used to help with swimming lessons and those scared of the ocean. Its ribbon-like feelers helps soothe nerves while it gently carries them along the shallow waters.
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A walking mass of countless ribbon tentacles, Sylgrowth could pacify an entire city with its many limbs. If one comes across a town filled completely with strangely placid, happy citizens, a Sylgrowth may be affecting the populace.
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Sylvire's ribbons contain enough voltage that merely touching the tips can create a shower of electric sparks. Despite this, it is gentle and prefers to avoid combat, only using enough power to paralyze those who try to fight it.
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The color of Sylmortar's fire launched from its arm alternates between pink and blue. The blue flames are more powerful, but the pink fire causes those singed by it to slowly grow weaker as their energy is burned away.
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Among Sylvyle packs, the one with the longest ribbon growing from its head is deemed the leader. It leads the group with a kind heart but won't hesitate to turn stern should any pack member resist its teachings.
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Sylia captivates audiences with its dances, jumping and twirling about viewers and making sure to brush against each one with its ribbons. There is always a smile on every face in the crowd after a Sylia performance.
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Sylvoir absolutely abhors violence and strife. It creates a small specialized black hole that sucks the negative emotions of all those around it before destroying it, leaving those afflicted feeling placid and content, if also exhausted.
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Sylade's ribbons being present around its arms is a sign of it being calm and at peace. If angered, it unwraps its arms before unleashing the blades from its elbows, taking swift vengeance on those who forced it to feel such negative emotions.
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The ribbons extending from Sylade's elbows can stiffen and sharpen in order to be more formidable in combat. Outside of battle, they flutter gently and can soothe minor aches and pains in those touched by them.
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It floats around quietly, drifting towards those angry or in distress, soothing them with a touch from its ribbon-like wings. It's thought that Sylinja actually feeds on the negative emotions it siphons from others.
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Syleon enjoys making others feel happy, but is rather shy and reclusive. It blends itself into its surroundings to hide away and brush its ribbons against others in secret, so they never find out where the sudden rush of elation came from.
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Sylble cannot resist the urge to bite down on any new acquaintance it comes across. Its teeth are coated with an enzyme that induces a feeling of joy shortly after being bitten.
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A gentle peacekeeper among Pokémon, Sylran is particularly effective at calming down rowdy male Nidoran and its related fusions. Just a few touches from its ribbons will cause even a raging Nidoking to become placid and content.
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Any sea creature that swims too close to Syleep will be wrapped up by its ribbon-like feelers. These numb and paralyze the captured victim, making them easy for Syleep to swallow up for a quick meal.
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Though Sylpardos often charges headfirst at others, it rarely, if ever, headbutts anything. It runs that way because its ribbons are closer to its cranium, making it easier to wrap around others and pull them into friendly hugs.
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Sylqueen carries itself with a calm and regal demeanor at all times. Gentle by nature, it always tries to deescalate a situation peaceably, but will deftly utilize the blade it carries if a peaceful solution is unattainable.
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Sylceus's ribbons have the power to instantly calm even the most belligerent rampaging Pokémon. It can form up to a thousand ribbons to soothe entire hordes of people in need of its calming embrace.
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Sylup can't resist trying to one-up others of its kind. If two Sylup run into each other, they will compete to see who can make the other feel happier with their ribbons.
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Sylplup prefers to live on its own, and disdains having company. Uninvited guests are rubbed by its feelers, which cause them to feel giddy and lightheaded, before being pushed away to wander aimlessly elsewhere.
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Each strike against an opponent Sylblade's makes saps their will to fight until they have no choice to capitulate. The two swords link their ribbons together, tying them tightly so as to never be separated.
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Sylslash battles almost entirely defensively, with its shield creating a calming aura after absorbing blows, draining foes of their fighting spirit. Only once a foe tires out will it draw its blade to knock them out with a glancing strike.
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A colorful, sparkling trail follows Sylslash's blade with every swing. The blade is coated with an aura that numbs and calms a foe with every strike, until eventually they no longer feel the urge to fight anymore.
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Sylgron's metallic body is vibrant, sparkling under even a small amount of light. It spends much of its time collecting shining gems, polishing them until they gleam with the same level of shininess as it does.
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Syldon possesses the ability to manipulate the ground, trapping those who show negativity near it in a prison of dirt and rock until they improve their mood. It's believed it will one day reshape the world into one of only positivity.
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Sylkia has little tolerance for negative emotions in its presence. Those that don't act positively around it are said to be banished through a portal to a dimension of pure positive energy, until they learn to behave better.
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Legends say that Syltina was banished from its own world, a dimension of emotionless and unfeeling creatures. It has a lonely personality, growing attached to others quickly and keeping them close with its soothing ribbon-like feelers.
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When the moon hangs high and bright in the sky, Sylfairy ventures out to dance beneath the moonlight. As it hops about, its ribbons leave a sparkling trail of moonbeam energy.
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Sylrem exudes an aura that chills those around it, freezing them before it bathes them in blue and pink flames. Rather than burn the target, it seems to cleanse them; those attacked say it is as if their negative emotions had been burned away.
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Extremely cautious, Sylpunny never approaches too closely to someone until it has first touched them with its ribbons. The ribbons emit a calming aura that helps ensure they won't act aggressively towards Sylpunny.
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Syljask flies at such high speeds that it leaves colorful afterimages behind. Catching sight of these duplicates disorients opponents, letting Syljask more easily evade attacks.
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Sylurk is able to manipulate powerful energy from its stone body, channeled into its hands. One hand wields blue energy and the other pink; when properly combined and utilized, this goliath of a Pokémon becomes nearly unstoppable.
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Curious and friendly, Sylmuku wraps the ribbon it extends from its mouth around anything that catches its attention. Pricking oneself on the spines on its back causes one to become numb and deliriously giddy within a few minutes.
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With the fur over its eyes blinding it, Sylno locates others by sensing emotional fluctuations with its ribbons. It only follows those who emanate largely positive emotions and is repelled by the negative.
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Fusion has given Syltias a color scheme resembling Latios. Its personality has gotten a bit more fierce and standoffish, but it still has a kind heart, carrying injured Pokémon it finds to safety.
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Fusion has given Syltios a color scheme resembling Latias. Its temperament seems to have become more mellow and amiable, and it seeks out companions to take on rides and adventures across the skyline.
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Sylkoth rarely has the energy to use its limbs for anything, so it instead uses its ribbons to move itself or grab things. Others touched by the ribbons will feel extremely sluggish and lethargic for the remainder of the day.
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Sylroth tries to vent its excess energy by passing it on to others. It grips them in a tight embrace, its ribbon-like arms passing on its vitality and filling them with bursts of energy.
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Sylbas is a welcome addition to any aquarium, as its ribbons brush against other aquatic life and improve their mood with a calming aura. Even underwater plant life thrives more over time with Sylbas's presence.
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Whenever Sylagon flings itself off cliffs in an attempt to fly, its ribbons leave a colorful trail of sparkles behind. The ribbons have a numbing touch to them that Sylagon uses to soothe its head after hitting the ground.
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Sylelgon's shell is made of a bright, sturdy material that resists most attacks easily. Striking its shell makes it release calming waves, so anything trying to hunt it quickly begins losing the urge to continue attacking it.
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Sylmask shows the unique stone it carries to others feeling stress, which seems to hypnotize them and calm them down once the trance is broken. It's said that during the trance, a person views joyful moments from their past lives.
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One must be careful approaching Sylpede in the wild, as it is skittish and will bite if frightened. Its bite contains a venom that induces numbness and euphoria in those afflicted.
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Despite a terrifying size and appearance, Syltrum is a gentle giant. Its main method of defense is a sharp roar that produces unique sound waves that sap the aggression in those that hear it.
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Travelers are warned against traipsing into Sylass territory. Sylass gets attached to visitors quickly, embracing them with its ribbons to pacify them and making them disinclined to leave. Sylass freezes any who try to rescue the visitors.
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Sylvanha responds to the negative feelings of others, moving en masse to swarm around swimmers who are in a bad mood. The school of Sylvanha rub their ribbons all over the swimmer, overwhelming them with feelings of euphoria.
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Syledo cuts through the water at incredibly high speeds. It tackles wild Sharpedo on the hunt to protect the prey from being eaten, wrapping its ribbons around the Sharpedo to restrain and neutralize their aggressive tendencies.
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Sylria possesses one of the most beautiful and soothing voices of any Pokémon. Negative emotions seem to vanish completely in the presence of its songs.
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Syldra uses its ribbons to draw others in close and give them a slimy embrace. The goop left behind after the hug gives the other party a sense of joy and contentment for as long as the slime remains on them.
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Sylrock lumbers quietly across the land, occasionally gifting one of the stones that comprises its body to others. These rocks contain a special energy that eases a person's stress when held.
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Once Sylucha manages to grapple onto a foe, it refuses to let go, letting its ribbons sap the opponent of their will to fight back. Some Sylucha Trainers compare records to see how fast they've gotten opponents to forfeit a bout.
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Sylnea swings its arms around rapidly to build up speed and increase the distance it can throw its own spines at others. These spines inject a special toxin that numbs and induces euphoria in those pierced.
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Sylett primarily keeps itself underground, digging tunnels across the land, but pops above ground if it senses negative emotions. It uses its ribbons to soothe the agitated person, then returns to its constant tunnel-digging.
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Sylduck's ribbons create a soothing sensation that is effective at combating headaches in others. It constantly rubs its own aching head with them, but the effect is unfortunately far less fruitful on itself.
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Sylpig slowly draws in ambient energy from the positive emotions of those near it, its pearls glowing once at full strength. In times of sadness, it releases the energy to assuage people's worries and improve their moods.
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So long as direct sunlight is upon it, Sylrock radiates a soothing pulse that calms down anyone within a few meters of it. When night falls, it hides itself underground, refusing to come out until daylight returns.
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When feeling joy, Syltoy rotates in place at a rapid rate. The rotation of its body sends out pulses of energy that induce joy in others, so the happier Syltoy is, the happier people around it will be.
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Sylkey seeks to fight others as a way of venting pent-up aggression. The ribbons it wears cause those touched to become more aggressive, stoking their anger to get them raring to fight Sylkey.
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It has been discovered that the calming effect of Sylcanth's ribbons is most potent regarding prehistoric Pokémon. Parks specializing in those Pokémon have begun including Sylcanth to reduce the risk of rampages and escapes.
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Sylape's violent temperament leaves it almost perpetually frothing with rage. It uses the ribbons it wears to incite aggression in large groups of Pokémon just so it can beat them all up to vent some of its endless anger.
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Sylwhirl stands watch over ponds teeming with smaller creatures. Should any dangerous creatures approach, it distracts them with the spiral on its torso, which drains aggression and energy the longer it's gazed upon.
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Sylra sleeps during the majority of the day, but its ribbons remain active on instinct. If something approaches it aggressively, the ribbons grasp it tightly, draining it of its aggression, and teleport it away to another random location.
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Sylcool's tentacles possess a numbing venom that makes the victim feel calm, pleasant and sluggish. It uses this both to avoid being hunted on, but also to occasionally steal meals for itself from others.
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This alternate coloration of Sylcool is rather common in the wild, and noted to be somewhat more aggressive, and more prone to using its numbing venom in its tentacles in order to pacify others and steal their food.
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Sylbro's tail exudes a scent that Eevee in particular find incredibly appealing, unable to resist biting down on it. Sylbro does not seem to mind the bites, and in fact seems overjoyed to be making Eevee happy.
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Sylmite manipulates a pair of ribbon-like tendrils via its own magnetic fields. It sends them out to constrict around those feeling glum, letting the tendrils' subtle vibrations send comforting sensations pulsing through them.
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Despite being made of and subsisting on highly toxic material, Syluk constantly emits a harmless, soothing scent around it. It's happy to let others enjoy its aroma, but keeps a safe distance to avoid causing others to get sick.
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A multitude of ribbons hides Syltly's lack of a body beyond the floating head and a faint ghostly mist. It haunts people's homes, staying incorporeal to silently brush against the residents and reduce their stress with its ribbons' powers.
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Sylter invades locations haunted by malevolent Ghost Pokémon, trailing behind their victims to soothe their terror with the touch of its hands and ribbons. Sylter enjoys a nice laugh as the other ghosts pout due to it thwarting their haunting.
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Overly friendly to the point of being clingy, Sylnix uses its many ribbons to wrap around other creatures, forcibly soothing them and pulling them close for lengthy amounts of cuddling time.
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Sylby is extremely sensitive to negative emotions, growing teary-eyed at a hint of negativity. It snaps its claws at the source of the emotions, the pinch of which causes a sense of calm in the victim should Sylby hold them long enough.
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Syler's grip strength with its oversized claw is almost unparalleled. It snaps up rowdy Pokémon, refusing to let them go until its ribbons have forced them to properly calm down and behave.
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Nidode has an attitude as large as its ego. If it feels like even the tiniest bit slighted, it will be extremely incensed, and explode with tremendous force as a show of power.
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Highly venomous and equally aggressive, Nidodle uses its horn to throw its weight around the forests it calls home. It stabs with its horn at anything it comes across, and regularly steals food from smaller Bug types.
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Some ancient ruins depict murals of Nidonite acting as guardians to temples built in worship of draconic deities. Their strength and stoic nature seem perfectly apt to stand guard for as long as they are needed.
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Few Pokémon dare to tread in the deep-sea den of Nidolord due to its strength and aggression. Its tail alone can strike with enough force to send a heavy tanker ship airborne.
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Nidotrum was once the apex predator of the ancient world, devouring anything smaller than it. Only after the species went extinct due to natural disasters could any other lifeforms begin to thrive again.
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Considering itself a king of the ring, Nidolucha is always itching for a change to show its prodigious strength. It can easily lift and even suplex hefty foes like Snorlax or Aggron.
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In ancient times, Nidororus was the fearsome patriarch of its herd. Staying watch over the young and the elderly, Pokémon foolish enough to approach would be flash-frozen by chilling winds gusted from its frills.
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Nidokazam and Nidoking have a strong rivalry, competing to see if brains or brawn is more effective at leading Nidoran families. Scientific observation thus far has yet to indicate which is the superior outcome.
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Nidochamp possesses enough might that just pounding its fists together creates enough force to knock over smaller creatures. It's said that it only ever considers other Nidochamp worth using its full power against.
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Nidodude in the wild will climb to the top of the largest boulder it can find and proclaim itself king of its territory. Rival Nidodude will battle each other atop the rocks to see who is truly worthy enough to sit on the throne.
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Extremely protective of the orb it holds dear, Kyobone will rarely let anyone approach it. Those that try to forcefully approach it are battered viciously by the huge clubs made of densely packed water it summons.
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Some villages in remote tropical archipelagos warn about the sight of Kyotres in the sky, advising to take immediate shelter if spotted. Heavy rainfall follows Kyotres's flight, but the water that falls from above is boiling hot.
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Kyoperior crashes its large limbs down with mighty force, creating deep craters with a single strike. It fills these ravines with fresh water to revitalize the surrounding ecosystem.
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Rarely seen by humans, Kyovoir is a guardian of the ocean that manipulates the waves to protect its denizens. The glowing stone it carries is sometimes referred to as the Soul of the Sea.
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While underwater, Kyoveon's ribbons let it control the flow of water. The currents it sends attackers through are charged with emotional energy, causing those tossed around to emerge with a more placid demeanor.
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Groubone channels its power to manipulate ground and heat into the bone it carries, waving it around like a wand. With one slow swing, it can dry up an entire lake in just a few seconds.
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This Pokémon fights with fists of fury like no other, burning with volcanic desire for victory. It ignites its fists, and its punches have been compared to being struck by a falling meteor.
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Grouhorn's is said to carry the capacity to shape the landmass around it. Supposedly, a charging tackle from it would, at full power, be enough to reshape an entire continent.
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It radiates intense heat from within the cocoon as it creates magma inside that helps induce its evolution. The molten liquid seeps through cracks as the process nears completion.
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Grouts is a Pokémon said to possess the power to potentially reshape the planet. Highly timid, it uses its power to manipulate the ground to raise large barriers to hide and shield itself from others.
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While it normally floats motionless, Grouinja quickly darts away from anything that attempts to touch the arcane symbol floating above it. Some theorize that touching the icon will trigger a horrible cataclysm.
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Grouiard puts itself under the tutelage of powerful Ground and Fire type Pokémon, learning greater strength from them. It seeks to one day surpass all of its teachers in fighting power.
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Thick limbs are connected to Grouveon's body through ribbon-like tendrils made of sand. These limbs can effortlessly reshape the ground around itself as it sees fit, an ability used to build shelters for weak or tired Pokémon.
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The temperature within Groudon's body rose to the point that much of it became liquid magma itself. Heat radiates intensely around it, drying up and setting most anything close to it on fire.
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Grourock is thought to make its home all the way down in the molten heat of the planet's core. It can fire unfathomably hot flames from the symbol on its stone fist.
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Grouzma gets incredibly agitated without enough light sources near it. When natural light is lacking, it creates a fire orb similar to the sun to shine on it and help it calm down.
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When Grouor's body impacts the ground, it releases enough energy to raise pillars out of the ground nearby. A small group of them landing in succession could drastically alter a great distance of the surrounding terrain.
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Groudred's tough plated body visibly radiates steam from the extreme heat within its body. Its ear-like organs can generate ultrasonic waves at such levels as to split the ground and cause magma to erupt from the cracks.
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Smoke billows out from Grouloud's body, fueled by an internal furnace keeping its body hot at all times. When sufficiently enraged, it can spew liquid magma from the same spots that produce smoke.
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Stories say a single drop of the poison in Raydle's stinger is enough to fell the mightiest of dragons. Though unsubstantiated, Dragon-type Pokémon are noticeably wary in its presence.
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The rings on Rayreon's body generate a faint energy that affects Dragon-type Pokémon. It weakens their battle tendencies, and during the full moon is strong enough to immobilize them completely.
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Raykiss has rarely been seen, as it only descends from the ozone layer to rest in places serene and devoid of any strife. It retreats if spotted, trailing a sparkle of energy; those who view it feel a fleeting sensation of pure tranquility.
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Rayziken descends from the skies extremely rarely, appearing only when it senses a foe worthy enough to challenge its might. In combat, it wraps its fists in flames that are said to burn with the intensity of the sun.
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Raylia's dances are described as having a great power and grace to them. As the dance goes on, transparent images of serpents and dragons appear, flying about and accompanying Raylia in their moves.
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Rayvoir rarely descends from its home in the ozone layer. Its rare documented appearances all involve stopping rampaging Dragon Pokémon from causing massive harm to human civilizations.
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Rayveon has earned the nickname "Dragon Tamer" due to the calming properties of its ribbons being particularly effective on Dragon-type Pokémon. Even the most aggressive of the species stops in its tracks with just a touch.
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Strangely, fusion has resulted in a smaller, simpler, and more streamlined appearance for Rayquaza. This actually makes it more formidable, as its greater power is now within a smaller, quicker body.
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Raydile has a strong-willed personality, often calmed down by listening to music. It shows an interesting curiosity in rooms filled with computers.
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Raykyu's disguise is meant to be imposing and draconic, trying to make itself appear like the most powerful of Dragon types. Those that make fun of its appearance get blasted with a great orb of darkness fired from the disguise's mouth.
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Raykyu's disguise emits a pulse that neutralizes foul weather in a short range around it. It offers solace from poor conditions to others, hoping to make friends while they wait out the storm together.
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The horns on Raypede's head drip with a poison highly effective on Dragon-type Pokémon. While not normally overtly aggressive, the presence of Dragon types sends it into an angry rage, aiming to poison them almost on sight.
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Some have nicknamed Raypede "The Dragon Slayer," due to its tendency to pick fights with any strong Dragon-types it comes near. The poison its claws generate is extremely effective against them, giving more credence to its moniker.
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Rayetta's sharp voice pierces through the air as it sings, calming the weather around it in seconds no matter how devastating. Its songs are fierce melodies that compel most Dragon types to pay respects to it.
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Raytrio carries a superficial resemblance to the Pokémon colloquially known as the Weather Trio. The tallest often has to force the other two members to cooperate instead of quarrel.
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Raygong cuts through the air and sea with the same powerful grace, switching from one to the other seamlessly. The Aurora Beam it fires from its mouth is notably to be particularly dazzling, as well as incredibly powerful.
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It is said that when Dialmime appears, it will use a type of time magic to assist those in need. Many stories tell of Dialmime hastening the evolution of Dragon-type Pokémon in particular.
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Some believe all instances of Dialnyte have traveled forward in time from ancient prehistory in order to avoid extinction. Dialnyte creates whirlpools in the water that can send others hurtling through the timestream.
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Its control over time has distorted and become unpredictable. Without warning, technology in its vicinity may end up being replaced with its past or future equivalent.
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Dialquaza has rarely been sighted coming down from its home up in the ozone layer. According to legends, it would descend to punish the most wicked creatures by firing a beam that outright erased the target from the time-stream.
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Throughout history, Dialgrigus have appeared accompanied by mysterious apothecaries. Its appearance differs across different tales, but all stories share a common theme of helping those in need.
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Dialkyu has the power to control the flow of time. It mostly uses this ability to redo meetings with potential new friends, so as to make sure its first impressions are always perfect.
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Legends say Dialetta is a guardian deity that watches over the flow of time. The songs it sings can supposedly send a person forwards or backwards in time, or even banish them outside the timestream entirely.
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Historians have found scriptures which speak of Dialithe as a minor time deity. Stories say it slows time in moments of crisis, so it can save humans in need.
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For the sake of a distant future, it races through time at high speeds. Some believe it is behind every major historical event, correcting humanity's path across the timeline.
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An ocean-dweller believed to have come from the future, Dialcruel can open multiple rifts in time with its many tentacles. It has been seen reaching its tentacles through these rifts to pluck objects from the past and future, for unknown reasons.
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A titan of legend, said to guard the time-stream from those who would disrupt it. A single blast from the water launched from its cannon is said to blast the target through the flow of time until they crash against the end of eternity.
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Those put to sleep by Dialzee's abilities dream of past personal events. Dialzee consumes these dreams, and once its victim wakes they will no longer remember the eaten memory.
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Gazing into the clock Dialno holds leaves one vulnerable to its hypnotic time powers. It can mentally age or de-age a person in moments, leaving many victims as mental children stuck in adult bodies or vice versa.
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With the power to open up wormholes across space, Palkchan uses this ability to ensure perfect punching accuracy, thrusting its fist through portals that strike where opponents cannot defend.
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Palkdos throws nets made of its webbing at prey, which constricts and then transports the victim elsewhere in space, to be summoned and consumed later. It's unknown where exactly Palkdos stores its captures.
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Palkceon has potent freezing and tracking abilities, making it formidable in a fight. It fires Ice Beams into portals that exit from another portal, making it difficult to predict and avoid its shots.
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Gazing into Palkdum's eye lets one glimpse deep into space and view distant galaxies. Some say that looking too long will cause Palkdum to teleport a person to said galaxy.
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Palktomb is believed by some to be several spirits lost between dimensions manifesting as one consciousness. Gazing into its shape is said to peer into countless other worlds, but looking for too long will invite madness.
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Escaping from an angry Palkpardos's charge is almost impossible. If it seems like it is being outrun, it will tear a hole in space and transport itself in front of a fleeing target, with little time for the victim to react.
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When Palkpardos feels bored, it summons a number of miniature planet-like objects that circle its molten cranium. Research is still being undertaken to see if these objects might in fact be accurate replicas of actual distant planets.
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Palkveon's ribbons can cut through the air to summon portals across space. It is said that it will toss those who don't show positivity near it into these portals, banishing them elsewhere so it does not have to deal with their negativity.
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Should it concentrate hard enough, Palkaura can create a shimmering aurora behind the frills on its neck. Gazing long enough into the spectacle is said to grant a person a glimpse far across space.
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Palketta's songs give it the ability to create wormholes across space. Normally used only to fill the area with a starry backdrop to its music, an angered Palketta could send a foe hurtling across the universe with these portals.
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Girabone appears to be using a simple bone to assist itself at first glance. However, when angered, a large imposing shadow appears behind it, and the bone grows a sharp blade of dark energy, becoming a deadly scythe.
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Some say Giramime stand guard over portals to a distorted world. Normally amiable, those who attempt forceful entry will meet with its spectral shadow, which it pulls out from within the portal and controls with psychic strings.
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Giragon enters into computers while they're shut down, exploring the user's data within. One can usually tell if a Giragon has visited, as the brightness settings will have been changed to the minimum value when the computer is turned back on.
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Some sects of samurai in ancient times wore helms fashioned after Girato's appearance. Many of these samurai went mad or committed foul deeds in life, leading some to believe Girato's visage is a cursed one.
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Girabi is believed by some to come from another world with a distorted timestream. Those touched by the shadows it sends out disappear, assumed by many to have been sent elsewhere in time.
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The dark flames comprising Giramortar's wings seemingly cannot be extinguished. It has only been seen in volcanic areas at night, rising from the shadows and launching pitch-black fireballs at those who draw near.
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Girakiss has little patience for conflict and aggressive behavior. If it finds itself near that sort of strife, it banishes the ones causing it distress through a portal to another world it summons, as a sort of time-out punishment.
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Thought to have come from a lush, floral dimension beyond ours, Giracko hides itself in darker sections of forest areas. It creates sharp leaves made of shadow in its hands, thrown at opponents who venture too close for comfort.
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Those that Giravoir has become attached to are guarded with a fierceness approaching desperation. The claws of its shadow-wings can detach and fly about en masse, a perfect distraction while Giravoir prepares a shadowy assault.
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Giraterra carries a strange phenomenon on its back, said to be a remnant of a distorted alternate world. Those who get too close to its shell find themselves affected, as gravity and shadows begin to no longer function normally.
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Giramander has vast potential for manipulating shadows, but it is still developing its abilities. It uses the light from its tail to cast shadows before moving and reshaping them to hone its powers.
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Giraetta sings songs that sound distorted and discomforting to the normal senses. However, if recorded and played in reverse, its music is hauntingly beautiful.
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Regigon's rare appearances usually involve its many sides appearing disjointed and mismatched. It's said that those who solve its puzzle and rotate all its sides to the correct appearance will unlock its ultimate power.
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Stories say Regireon first shaped the moon's terrain before coming down to our world. The rings on its legs glow brighter when in areas of potential tectonic instability.
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Legends say the first lightning strikes to hit the planet created Regichu. With boundless electrical power, its own bolts of energy can easily dig out and reshape large swaths of land.
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Regidily's grip strength is so great that it's believed nothing could pull it from whatever it attached itself too. The three holes on its head can spew three different elemental energies to deter anything that would try to remove it.
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Regitic is a deep-sea leviathan that resides in oceanic trenches. Some say every contour of the ocean floor was crafted meticulously by Regitic according to its personal sense of aesthetics.
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Regiesect stands guard over lush island forests that have existed since ancient times. It's believed the power source behind its cannon's massively powerful shots is energy it channels from the planet itself.
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As Regiang's gears turn, it emits a faint radiation that rejuvenates the land around it. Even long-barren soil will show signs of life again if Regiang spends enough time in the area.
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Regirock's body condition contains the strongest stones from across the regions of the world. It's believed to potentially have the power to raise and shape an entire continent with relative ease.
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Regirorus is a rarely-seen creature dwelling in lush tropical rainforests. The plant-like frills on its neck can vibrate and release a unique powder that could rejuvenate even the most barren of soil.
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Regietta's song possesses a powerful energy that revitalizes and reshapes the land around it. It's thought that if it sang for long enough, it would turn the land into something resembling how it looked in prehistoric times.
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While Regiape lies dormant, it pulses with near-infinite rage and strength. Mythological researchers say that should it awaken and unleash its power, a single punch could shatter the planet.
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Regizard's titanic strength causes the ground to shudder when it lands from flight. It reshapes the land around it to form a den for itself, secluding itself away until a worthy challenger comes to battle it.
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Darkgon inadvertently causes many problems for any users it visits. It wants to seek companionship, but its presence in a computer forces the machine into sleep mode until it leaves.
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Darktini was once thought to be a cursed creature. The reputation started from when a desperate, starving Hiker consumed its shed skin, unaware of the toxins within that put them in a short coma wracked with horrific nightmares.
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Darkraid expels out spouts of jet-black water from its mouth with incredible speed and accuracy. Those hit by the liquid immediately fall into a slumber wracked by terrible nightmares.
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Darkgon2's presence causes the devices it visits to enter sleep mode, as well as causing those near it to fall asleep as well. While slumbering, the victims have nightmares about being trapped within a computer.
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Darkrogue invades the dreams of others and battles with them while they sleep. It does this because its physical body is frail; in the dream world, it is much stronger.
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Darktomb is believed to be a conglomeration of malevolent spirits entombed within a dream-catcher. Those who get too close to it fall into a deep slumber, cursed to suffer 108 nightmares before they're allowed to awaken.
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The aroma wafting from Darkrade's flower hands lures others into a deep sleep. As they slumber, it wraps them up in thorny black vines and drains their life energy.
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Darkcott only wishes for a friend to sleep against its wool, which lulls others into slumber. Unfortunately, its wool also induces nightmares, something beyond Darkcott's control, so its dream is difficult for others to fulfill.
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Darklure lies in wait in pitch-black rooms, until something draws near. It lights up its limbs with dark flames that cause those who view them to fall into a nightmare-filled slumber, before feeding off the terror they exude.
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If it hits a wall during a charge, it may wind up stuck or unable to turn around quickly. In these cases, Genehorn uses the recoil from firing the cannon on its back to dislodge or reorient itself.
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Genefree will designate a flower patch as its own and guard it fiercely, wanting all the pollen for itself. If an intruder is spotted, it blows them away with a combination of gale-force winds and toxins shot from its cannon.
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Genegon's cannon fires powerful bursts of pure digital energy. The cannon shots are powerful enough that each firing causes Genegon to spiral backwards wildly in midair afterward.
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Genehoot battles with a set pattern, firing energy shots from its cannon in short equal intervals. Crafty opponents can take advantage of this to determine the perfect time to strike between shots.
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The markings on its torso are actually sensors, which scan foes to read their bio-signs and determine weaknesses. Once analyzed, it calibrates the cannon on its tail to fire energy tuned to be most effective on the target.
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The cannon on its back has the potential to shoot out high-power water jets, but it prefers to only use lower settings to play with others. It's particularly fond of joining water gun fights with children.
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Genevoir's cannon is fueled by its vast psychic energy, and is capable of firing miniature black holes at foes. Despite its frightening power, it much prefers pacifism and only acts defensively until otherwise forced.
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Recent media depictions cast Genevoir as a galactic hero fighting off all manner of spaceborne villains, in particular a vile space dragon and a race of parasitic organisms.
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Genecario's naturally high aura production fuels its systems, giving its cannon an inexhaustible supply of energy. Its aura-sensing abilities let it calibrate its cannon's shots to perfectly cause the most damage to its opponents.
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With both a blade and a cannon weapon, Genesharp excels in close-quarters and long-range combat. Its fighting style seamlessly blends the two in a flurry of sharp swipes and energy shots.
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The metal comprising Genegron's body is hyper-resilient and thus far proved impossible to manufacture or replicate. When its eyes turn red, it's entering combat mode and preparing to fire powerful energy bolts from the cannon on its back.
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The tendrils on Geneveon's head are powerful cannons it can fire in battle. The cannons are powered by the ambient emotions of those around it; the more positive emotions it senses, the stronger the blasts it can fire.
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The mechanical giant Genegigas appears as if it was constructed for battle, yet it seems much more inclined towards creation. Left to its own devices, it creates small figures similar to itself out of whatever materials it can gather.
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Genesect's numerous cannons let it fire off a multitude of devastating elemental blasts. Its body generates so much energy that its systems will malfunction if it doesn't regularly shoot to vent the excess.
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Its cannon-like tail can emit short yet potent bursts of flame. The type of fire it emits can be adjusted to allow it to be more effective against an opponent.
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Genepede rolls around on a single wheel, chasing after its targets. Though its speed is rather middling, it has a single-minded determination, never giving up the chase until it's caught its foe.
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A unique coloration of Genepede exists, spotted rarely in green, hilly zones of the world. Curiously, it seems predisposed to attack Sandslash and other similar Pokémon.
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Some say that Geneizard is a failed attempt at reverse-engineering Genesect's technology and applying it to Charizard to create a superweapon. It possesses great ferocity in battle, but can malfunction and go berserk at random.
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Its three minds are meant to analyze surroundings in tandem to hasten its functions and increase its strength. Instead, the heads argue over minor discrepancies in their data, delaying the execution of its orders.
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Lightning courses across Reshieon's regal white fur at all times, though it will not harm those it trusts. Those that incite its ire will face its wrath in the form of a searing flame breath with electricity mixed within.
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Reshitini is rarely spotted in the wild, as it seems to only inhabit lakes with the most pristine of waters. It's said that it will appear before those with honest hearts and grant them a mysterious boon.
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A wise Pokémon that is said to know the ultimate truth of the universe. It rarely interacts with others or shares its wisdom, flying away in a burst of flame to roost somewhere in solitude.
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Because its small body is still growing, Reshipi's powers are not fully contained, leading one wing to be perpetually on fire. Reshipi tries hard to maintain discipline and control so as not to burn those it cares about.
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Reshifarig's back half has a distinctly different appearance, and most of the time seems to be at odds with the front half. The tail fires what looks like lightning from its mouth, but it is actually concentrated bursts of fire.
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Reshidra makes its home deep undersea near where thermal vents are active. It rarely lets itself be seen, and the searing boiling stream of bubbles it can blow sends any that find it swimming away swiftly.
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Reshigle uses the vibrant flame on its tail to create pyrotechnic artistic displays. The shifting hues of the flames as they burn in whatever shape Reshigle created are said to be an unforgettable sight.
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Reshichu prides itself in keeping its flame-tipped eyebrows well-groomed, cleaning them often. It enjoys frolicking during warm rainstorms, its body steaming and crackling with electricity as the water cascades down upon it.
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An ancient order of knights and warriors once used Reshigron as part of their iconography. A quote from surviving texts of the group reads: "To be as Reshigron, and be truth unbreakable".
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A dragon Pokémon known for its stark blue eyes and its incredible destructive power. Reports are inconclusive, but it is believed only three or four specimens have existed across the entirety of history.
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Reshixys fires massive and devastating fireballs from the cannon-like appendage on its arm. Researching these projectiles has revealed them to be exact miniature replicas of distant stars.
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Though it is still growing, Reshiolu has vast potential, able to burn a blazing aura around it when it tries hard enough. It fights and trains hard to uphold justice and burn away the evils of the world.
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Reshipoke has a placid, simple mind and behaves in a friendly manner to all, unless it senses a dishonest heart. It shuns them, refusing to interact with them until they change their ways.
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It's rather easy to tell if one had a Clefgon visit their computer while they weren't looking. The user's art programs will be filled with many new drawings of the full moon.
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Clefeon has only been seen in the wild during the full moon, gazing quietly at the stars. Being allowed to sit next to it and stargaze with it means it has given you its utmost trust and loyalty.
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Clefmagius's magical powers wax and wane with the phases of the moon. It can barely float during the new moon, but when the moon is full, it can cast grand illusions to perplex and disorient all those around it for several yards.
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The starry void present in Clefceus's torso-ring is believed to be an accurate image of our own galaxy. Staring into the swirling expanse of stars fills a person with a strange sense of longing for home..
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Clefelgon's shell is comprised of a material composition still being researched. Preliminary analysis suggests it is spaceborne in origin, but not from any currently-observable planet.
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Clefduck spends most evenings stargazing, staring at the moon in particular. It seems less afflicted by its painful headaches while it does this.
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Because Clefsprout gains energy by absorbing moonlight, it is far more active in the evening. When the moon is full, groups of Clefsprout gather together, bouncing happily as the soak in moonbeams.
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Clefpoke is absentminded and playful normally, but goes through a shift in personality on the eve of full moons. It clings to others and whines, seeking comfort for a sudden surge of loneliness.
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Zekfing's body is filled to the brim with gases that create powerful electrical reactions with each other. It can expel these gases to create small but potent thunderclouds that zap anything near it.
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It's said that Zekeon will only accompany those with lofty ideals and the drive to see them through. In battle, it surrounds itself with erupting geysers of water encircled by raging bolts of electricity.
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Zekuna's cocoon crackles with blue lightning, its body generating more and more electricity as it changes. When evolution is imminent, it is a veritable maelstrom of crackling bolts firing in all directions.
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Powerful blue lightning follows every swing of Zekligatr's massive claws. If the turbine on its tail grows more active, watch its teeth; they glow brightly just before it releases a devastating electric burst from its mouth.
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Zekfa's electric energy increases with the phases of the moon. When it is full, Zekfa can race across the night sky with the speed of a comet, leaving a crackling trail of lightning behind it.
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Zekgeot can accelerate to a massive top speed almost instantly, cutting through the air like a thunderbolt. Military institutions are considering developing fighter jets based on its design.
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Zekfarig's back half has a distinctly different appearance, and most of the time seems to be at odds with the front half. The tail breathes what appears to be bright fire, but is in actuality dispelled electrical energy.
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A powerful undersea predator, Zekllery hides away in the inky-black darkness of the ocean depths. Anything that comes close is grabbed by its claws, stunned by its powerful bio-electricity, and dragged into its den.
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Zekmagius possesses potent dark magic capabilities, casting lightning spells with a flick of its hand. A strange and eerie laugh can be faintly heard for a moment after the electricity dissipates.
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Zekcor waits in silence until something walks below it, whereupon it swoops down and delivers a powerful jolting shock through its tail. If the electricity and paralysis doesn't claim its victim, the lingering poison from the sting surely will.
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Many spots of Zekvoir's body glow a powerful blue, a hint at its massive electric potential. From its core, it generates punishing orbs of electricity into its hands that it uses to protect those it holds dear.
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Zeklade's tail can generate power that electrifies the blades in its elbows. It only fights for causes it deems righteous, cutting down evil opponents with strikes as quick as lightning.
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Zekskull floats through the air as if it were swimming. Its tail charges up energy to fuel beams of ghastly light from its eyes that will leave victims stunned both physically and mentally.
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An electricity-generating organ in Zekveon's tail lets it instantly create a multitude of ribbon-like tendrils made of pure lightning. Those grabbed and shocked by its bolts are left paralyzed, yet with gleeful smiles stuck on their faces.
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Aggressive and domineering, Zeking rarely hesitates to show off its massive strength. It has a habit of draining electricity from power lines before knocking down the poles with its powerful tail.
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Each of Zektales's tails is tipped with a potent electricity generator. Tapping all nine tips together at once creates lightning bursts strong enough to leave large craters behind.
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The giant mushroom generates electricity in Zeksect's claws that it uses to fire small bolts of lightning that carve holes in old trees. After being zapped, the holes will grow countless fungi in the following weeks.
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Every swing of Zekape's fists is accompanied with lightning fueled by its own incessant anger. It yearns to fight combatants with strong enough ideals to withstand or even best its raging flurries of punches.
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It is said that none can even approach Zektoise's lair unless it allows them to. The powerful cannons on its shell fire lightning with great accuracy up to several miles, ensuring it can deter any potential intruders.
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Each of the eggs is dangerously cold, risking frostbite if held directly for more than a few seconds. Working together, the entire group can breathe out a massive thick, chilling fog to freeze attackers solid.
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Kyubone has a cold personality, wishing to remain alone or in very small groups. If it finds company too annoying, it flash-freezes them solid with a tap of its chilled bone club.
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Kyugon's mere presence in a computer is enough to make it freeze up constantly. It has a spiteful personality, actively seeking out computers to invade and freeze in order to cause damage to the user's data within.
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Kyuluff's three limbs create smooth and creamy frozen treats it likes to share with others. Studies show that the flavor on its tail is the least favorite, often being refused even if it's the only flavor currently available.
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Kyuking is considered a wise sage of the arctic regions, but appears to have difficulty recalling certain bits of information. Some say it's missing a part of itself, and only when whole will its true intellect shine forth.
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Kyubird strives to maintain a balance in its yearly gift-giving. For every kindhearted person it gifts something nice to, it gives out something mean-spirited to those who have behaved poorly.
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With a sturdy body and even sturdier patches of ice armor, Kyuperior's full-body tackles send its opponents flying. It follows the assault with a barrage of heavy ice chunks fired from its hands.
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Kyuvoir's personality is described as frigid and hollow. According to legends, only those who possess a truly kind and idealistic heart have any chance of thawing Kyuvoir's heart.
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Kyutomb's form is linked to a special chunk of glacial ice that never seems to melt no matter the temperatures around it. Its chilling roar freezes all who hear it in place.
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Kyupardos puts nearly all of its stored freezing power into its charges. Once its head contacts with something, a burst of cold air forcefully freezes the target, as well as anything behind it within a large radius.
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Kyuceus's chilling radiance drops the temperature in its vicinity down to below freezing within seconds of its appearance. Touching the frozen parts of its body is said to instantly turn a person to ice.
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Kyuveon has a frigid body and a cold-hearted demeanor. Stories about it say that the only thing that warms its frozen heart is the act of stealing heat from others, freezing them with just a touch of its ribbons.
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Kyurem has taken on characteristics similar to Zekrom and Reshiram, giving it a modicum of fire and electric capabilities. Using these powers leaves it exhausted and agitated after a short time, however.
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The ice protecting Kyuniclus's core is incredibly thick and sturdy, resisting all external attacks. Anything it grips in its large icy claws will be frozen solid in seconds.
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Half of Kyucruel's tentacles possess potent toxins, while the others have the capacity to freeze those stung by them. The markings on its head have been used in some media as a symbol of balance, particularly within oneself.
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When Rosebone was first discovered, it was assumed the gesture of presenting its held flowers was a sign of friendliness. It's actually a warning gesture, done before thorny vines extend from the flowers and lash out.
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Despite its small stature and pleasant look, Rosedeen is a devious and aggressive hunter. It waits for small creatures to try and drink from the river, before extending out thorny vines that grapple them and drag them beneath the water.
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The thorny vines wrapped around Roseligatr's arms can loosen and extend out to grab and constrict prey. Once it ensnares a victim, it pounces quickly and delivers a crushing and venomous bite with its powerful jaws.
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Rosefairy gathers en masse during nights of the full moon, dancing beneath the moonlight. The sight of many Rosefairy linking the vines hidden in their roses and cavorting about has been described as truly captivating.
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Rosetik's claws emit a very unique voltage that causes special flowers to grow from the soil beneath it. It uses these flowers for a home and defense, controlling thorny vines from within that are charged with its own electricity.
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Inactive during the day, at night Drifbfa inflates its body and floats around aimlessly. When the full moon is out, Drifbfa gathers en masse to twirl together beneath the moonlight.
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Although unable to truly fly, Drifbsaur can glide for long periods of time once airborne. In combat, it spreads thick clouds around it to conceal its attacks from view.
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Despite a large stature, Drifbring easily floats above the forest trees of its habitat. Using its long, drifting limbs, it swipes fruits and berries from treetops and hoards them for itself.
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Drifbgon2 communicates by creating word balloons with basic symbols on them to convey mood. A short time after creation, they float away and pop with a loud beeping noise.
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Drifbsol floats above areas where a disaster is soon going to strike. It means to warn those in the area of the danger, but many misinterpret the action and think of Drifbsol as a harbinger of misfortune.
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The tails made of cloud-like material lift up Drifbpix's light body and let it achieve flight. As it floats through the air, it bombards the areas below with small fireballs to cause mischief.
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Those who see Drifbrachi are compelled to let it lift them away, convinced that it will take them to a place where their greatest wishes will be granted. Those who follow this compulsion have never been seen again.
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Drifbkoal lowers itself into urban areas and lets humans throw their waste into its burning basket. The garbage fuels the flame to burn stronger for a time and let it continue staying afloat.
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Drifbrein's floating capabilities are affected by the temperature: the cooler it is the higher the altitude it can reach. It blows out freezing-cold mist beneath it to slow the movements of prey it hopes to capture.
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Lopcute thrives in a home with a loving atmosphere, getting ill if it senses conflict. Gifting someone a Lopcute is considered a highly romantic and extravagant gesture.
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Lopowl is often stuck in quiet contemplation and solitude, avoiding things that would disrupt its concentration. If one sees its long ears furl up, it is thinking particularly deep thoughts.
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Generally docile, care must be taken not to take Lopffy by surprise; its first response is to hastily swing its large ears at whatever spooked it while focusing its internal electricity along the tips.
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Loptoed hops up into trees to keep watch for danger approaching its swamp. It lets out a deep bellowing croak to warn other Pokémon to hide when it sees something coming.
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Lopape is a timid Pokémon, but is deceptively strong as well. If startled, it can hit a foe with a powerful blow from its fists or ears, but will run away and hide immediately after the strike connects.
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For self-defense, the center egg in the clutch will launch other members of the group at foes from a distance. This causes no harm to the others, and they'll quickly hop back into formation, ready to be tossed again if needed.
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It makes its home in aquatic areas with high algae content. Breras dispenses spores from its head, easing seasickness and stress in the passengers it ferries when they're inhaled.
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Though its arms appear short, they can extend to great lengths to scrape at its foes. Breitar whips up mighty storms comprised of a sand-and-spore mixture that disorients and confounds others with blindness and paralysis.
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Brekip packs a lot of power in its tail. Using it, it can propel itself upwards quite a large distance, which it uses to reach the canopy of trees that bear its favorite bitter-tasting berries.
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Breveon roots itself in the forest near fungi groves, absorbing nutrients from the ground. Its ribbons can extend large distances, allowing it to boost the mood of travelers without needing to uproot itself.
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To defend itself, Breary strikes at others with the extending fungus-ears on the top of its head. Impacts spread spores on contact that cause nasty rashes, dissuading foes from continuing to attack it.
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Bresand waits for creatures to walk into its open mouth, before closing it and trapping them within. Some time later, it spits them back out, the creatures walking away with several fungal growths attached.
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Ninkhan are deceptively fast and quiet when moving compared to their size. Should any Nincada be mistreated in their territory, the culprit will find themself beset by a furious Ninkhan in the blink of an eye.
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Impossibly fast and possessing impossibly sharp limbs, Ninther's image is highly memorable. Its form is popular enough to inspire the creation of a rival character in a TV franchise featuring Lokix-themed superheroes.
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It has absolute loyalty to its Trainer, following its orders quickly and efficiently. Historical tales of Kanto and Johto speak of high-rank officials employing Ninvoir for clandestine missions.
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Early reports of Nininja's existence were thought to be hallucinations, as it moves so quickly and silently it seems to simply vanish. Nincada hide when it is near, though none are yet sure why.
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Ninjask in the wild flock to Ninceus when they sense its presence nearby. Acting as a commander, it gives them flawless tactical direction that lets them hunt prey more effectively and gather up heaps of food to share with their leader.
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Possessing boundless energy and incredible speeds, Ninroth is a whirling dervish of slashes and claws in battle. Even when sleeping, its body refuses to remain still.
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Only the highest-power cameras have been able to catch a glimpse of Ninzma in flight, as it moves at ludicrous speeds. It's believed that Ninzma could, at max speed, travel close to the speed of light.
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Ninkoal pumps out a large amount of fog to obscure its movements in the wild. It moves with a great deal more speed than one would expect, its silhouette seeming to vanish from within the smoke.
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Ninsian is beloved by homeowners for its capacity to swiftly and silently hunt small pests. "A house with a Ninsian is a house without vermin" has even become something of a slogan for those who own one.
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Ninby hunts in areas where fish are commonly seen leaping from the water. With its extreme speed, it can make quick leaps across the ponds or rivers, skewering a fish with its claws to secure a meal.
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Banros's demeanor is aloof and typically calm, but it is very vengeful if agitated. The zipper in its neck opens up to expel dark energy that reaches out to attack those who wronged it.
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Bangon appears on computers, masquerading as a mysterious file. Those who are curious and try to reveal its contents suffer its curse, filling the computer with malware.
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Banveon sneaks into the rooms of children while they are sleeping. The zippers on its body then open up to release ghostly tendrils that brush against the child and cause their sleep to be filled with nightmares.
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Rogon2's abilities let it leap into any electronic nearby and adapt to its surroundings quickly. Mischievous by nature, it has an equal chance of enhancing somebody's device as it does causing it to behave erratically, all in the name of amusement.
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With a body made entirely of plasma, Rovoir leaps into electronics to stick close to its Trainer. It has a kind heart, and has been observed using some of its electric stores to bring old non-functioning machines back to life.
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Roaldo has earned quite a sour reputation for hanging around gas stations and pretending to offer a refueling, so that it can instead siphon the fuel from people's cars. No one is sure what it does with the siphoned fuel.
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Rosol leaps into electronics in order to pass along warnings of impending disasters. The messages it conveys tend to be garbled and misunderstood, however, so its warnings often go unheeded.
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When possessing electronics with screens, Roskull makes the objects flash spooky imagery in order to prank others. Ironically, the sound of screams will scare it out of its possession.
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Rodon uses unprecedented levels of electricity to devastate and reshape the land. Its arcs of lightning are powerful enough to split the earth's crust, or stimulate magma deep underground to cause eruptions.
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Music plays from the speakers in Roloud's mouth, as it invites others to sing into its microphone hands. Those who sing off-tempo or off-key too much get blasted back by high-powered sound waves.
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The jingling made by Roling's bell-like tongue has a distorted edge to it akin to static. It has a tendency to jump into music-based electronics, sharply raising the pitch of the music they play as long as it dwells within.
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Reunibone's appearance causes many to be afraid of it, thinking the bones within are of a victim it has consumed. It's merely a natural part of its physiology, and it is actually quite gentle and harmless to others.
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Reuniveon's feelers are made of the same gelatinous membrane as its body, and leave a slimy residue on anything they touch. On humans and other Pokémon, this slime absorbs into the skin and soothes the muscles, akin to a salve.
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Reuninette enjoys mimicking a simple discarded doll in order to lure curious onlookers closer. Once they near it, it opens up its zippers and extends its gelatinous limbs all about in order to frighten them as a malicious prank.
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Small globs undulate almost hypnotically around within Reunipent's twin limbs, casting a faint light in darkness. The substance moves in accordance to its mood, becoming more rapid in movement if Reunipent is agitated.
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It deftly wields its many tentacles, giving it ample defense and mobility. If pricked by the spine on Reunieanie's head, the victim experiences painful headaches as a result of being infused with Reunieanie's psychic energy.
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Reunisopod's soft body is remarkably resilient and powerful, but it has a meek personality and generally keeps to itself. Even if cornered, it prefers to distract opponents and find a way to slip away from combat rather than fight continuously.
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Reuniladin can harden the gelatinous horns on its head before removing them to toss as projectiles. The thrown horns melt away shortly after, and new ones regrow on Reuniladin's body.
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Reunichop's psychic power lets it manipulate its body into a short, yet powerful form. Its gelatinous form can reshape the size and length of its arms to better grab and punch opponents.
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Throngs of Clefdos gather together during full moons to spin massively intricate webs across the forest. Their webbing sparkles in the moonlight, turning the forest into a bright and breathtaking sight.
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Clefcross is quite reclusive, and only seen in the wild in forests at night. On nights containing full moons, it stands directly in the moonlight, its horn sparkling from the touch of moonbeams.
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Clefmory prances and chirps about during nights when the moon is bright. It sheds pink metallic feathers that glow brightly in the moonlight, making them a popular accessory.
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Clefperior generates a strange type of stardust from the holes in its palms. It can fire this material out in a constant stream, or condense it tightly into an orb and fire miniature meteorites to pummel its opponents.
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Clefperior generally gravitates towards places where meteorites have regularly impacted. It snacks upon the remnants of these stellar objects, their jaws often colored black from crunching on the extraterrestrial stones.
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Clefogre's deep-sea layer is decorated by sparkling stones dusted with the stardust coating its large fins. It only comes up from the depths during the full moon, where it breaches the water and glides about beneath the moonbeams.
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Clefedo schools are most active on nights with a full moon, where they can be seen constantly leaping from the water. Some say they hope to one day leap all the way to the moon itself.
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The image of a starlit sky is always visible on Cleflucha's wings, often mesmerizing foes with the twinkling of the stars. If the full moon becomes visible within the images, it's said a victory for Cleflucha is assured.
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Clefkoal generates copious amounts of a strange smoke that looks like a star-filled night sky. Though not toxic, inhaling too much may cause a person to experience hallucinations of being in space.
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The discovery of Clefor has made waves among the scientific community that believes in the Clefable line having origins in space. On full moon nights, it radiates a strange cosmic aura.
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A cottony fur constantly grows over Whimsiorb's orb-shaped body. When the fur grows too thick, Whimsiorb explodes with energy to forcefully shed, sending fluff everywhere.
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Whimsibone covers the bone it wields with some of its own cottony fluff. One strike spreads it around in a small cloudburst, causing irritation and allergic reactions that make it harder for an opponent to fight properly.
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Whimsito can shed clumps of fluff that retain a bit of its transforming capability, which it uses to prank humans. The clumps take the form of everyday objects, which burst into pollen when interacted with.
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Whimsinja rarely moves on its own, content with floating silently and going wherever the breeze carries it. Its cottony fluff is soft and pleasant to touch, but those who do so feel a strange chill run through their body afterward.
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A devious trickster in battle, Whimsisharp is unafraid to use dirty tactics to win its fights. Its signature technique is cutting parts of its cottony fluff away to throw into a foe's eyes and blind them, leaving them open for opportunistic strikes.
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Whimsijask's rapidly-flapping wings generate pollen constantly, creating clouds of dusty fluff as it flies about. It pranks others by flying up to them and blowing much of this dust into their face to see them cough and sputter.
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The fluff behind Whimsiful is excessive amounts of stuffing that has formed into a soft cushion behind it. Many young children enjoy resting against the plush softness like a pillow.
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Krookomar seems a bit obsessed with appearing cool to others, waltzing around with an exaggerated swagger to its step. It responds to defamation of its supposed coolness with fiery vitriol.
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Krookoking's snout is one of its most prominent features, and a powerful weapon in its own right. With its strength, it can fell a thick tree or toss a large boulder a vast distance away. These displays are also common tactics to impress a mate.
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A devious, malicious being, Cofagon's appearance on a computer spells disaster. It uses its many limbs to grab and store data and files in its core, and there appears to be no way to recover the stolen data.
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Cofaitar is a tyrant of mountain regions that considers itself an unbeatable ruler over its domain. It will crumble a mountain to powder and reshape it to fit its own tastes and ego, regardless of other creatures living within.
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In ancient times, the highest-ranking of pharaohs were granted Cofagron as the guardians of their tombs. Its thick golden armor is nigh impenetrable, and it is merciless in how it treats potential grave-robbers.
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Cofacanth resides near undersea temples as well as the occasional sunken ship. Intruders are grasped by its ghostly limbs, which cast a curse on those who dare trespass on its sacred home.
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Cofaler makes its home close to where buried treasure is located, protecting it through ghostly powers and gnashing claws. Pirates of old clashed with it often in their search for ill-gotten gains.
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Galvanpod coats its cocoon with a thin layer of electrically-charged thread. This gives it extra defenses against predators, who receive a powerful shock upon the faintest contact.
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Galvaneon sets up a number of electrified webs at the edges of the lakes it inhabits. It spends much of its time submerged in water, but can sense the dispersal of electricity when something is caught in its webs, alerting it to a captured meal.
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When hungry, Galvansis spreads out many minuscule threads of its gooey exterior in every direction, creating a web of slime. Any thread that catches prey immediately retracts so the meal can be absorbed as quickly as possible.
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Ferroros's spines are very sharp and able to channel its electric energy. Even the sturdiest of Rock, Ground or Steel-type Pokémon wouldn't be able to endure a direct shock once its spines pierced into them.
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Ferrogrowth is a massive walking mass of vines, both organic and metallic. It uses metal points to hoist itself across the upper canopy of forests, tendrils reaching down to snatch up smaller creatures as meals.
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Ferrovenant hides among the trees, silently observing those who traverse its territory. Those it takes a disliking to are pelted with hard metallic spheres it creates from its hands and hurls down from up high.
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Litbone resides in dark areas, hiding away in corners to avoid contact with others. The only exception is lost children, who find themselves guided to safety by the light of Litbone's candle.
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A Litros's mood can be determined by the solidity of its wax. More hardened wax signifies calm, while a Litros close to rampaging has more melted wax, heated by the burning, angry fires of its body.
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If one sees a light bouncing in the distance while exploring a dark abandoned locale, it is likely to be a Litbuff prancing about. It can inhale large breaths to flare up its flame, but only for a short time before it gets winded.
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When Litsel goes on the attack, it hardens the wax on its claws to a sharp edge. Each cut from its talons is meant to drain a bit of the victim's life force, striking and evading until its target is completely depleted.
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When it spins rapidly, its limbs fling hot melted wax that singe targets. Those burned by the wax are said to be marked by Litop, so that it can find them and drain their life force no matter where they go.
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Litsey lives in haunted locales, coming to the side of any frightened explorer and offering them its candle as a light in the darkness. Holding the candle provides physical and emotional warmth, making it easier to brave the spooky surroundings.
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Litki happily clutches its gathered keys, but its waxy limbs cannot hold them for long, eventually dripping to the ground. It panics and scrambles to pick them back up to calm itself, starting the cycle anew.
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Litsis's psychic powers let it emit a flame on the outside of its membrane. The fire's energy causes headaches in those who view it, serving as an effective way of dissuading pursuers.
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Litmask floats eerily in old abandoned mansions, a melted wax core within flickering flames. Should it meet a Trainer, the flames will mold the wax into a facsimile of the human's face, twisted in an expression of fear.
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Litrunt appears to be fossilized remains reanimated by haunted candle wax. With every breath it flares up a flickering flame from its nose; the larger the flame, the more aggressive its current mood.
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A friendly creature of the night, Litbish has trouble finding homes due to the stench it emanates being akin to burning refuse. It mostly finds company in small insects drawn to its flames and its odor.
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Litkoal is only spotted at night near volcanic areas, casting ethereal smoke from its flames. It must feed quickly, as its waxy body will harden and become immobile if outside its shell for too long.
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The ghostly flames on Litloud's body burn hotter and brighter when it emits its ghastly bellow. The fires retreat into its body just before Litloud lets loose a powerful flame breath at its targets.
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Litgalge spits out streams of liquid wax sourced from its own body. The wax is laced with a poison that seeps into the body, simultaneously slowing and poisoning those hits by its shots.
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The flame on Litfetchd's head flickers more if Litfetchd is in good health. Its breath is extremely flammable, so the lit stick it carries also functions as a makeshift flamethrower in combat.
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Those feeling lost, alone and ill in the night may be visited by Lampsey. The light emanating from the flame in its belly rejuvenates the spirit, and many attribute their survival to its timely visit.
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Deep in the water at night, Lampdra goes hunting, typically seeking out Horsea. It breathes out a toxic mix of ink, smoke and fire that easily incapacitates prey within seconds of exposure.
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Lamptic is said to appear before those with pure hearts when lost in dark areas. It illuminates its surroundings with the fire in its body, guiding the person towards a safe haven from the darkness.
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Lamptata's light emits a faint illumination that other Rattata find irresistible, flocking after the hypnotic light. Trainers have begun using it to lure out pests from areas with rodent infestations.
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Lamptank can launch four simultaneous streams of fire from its torso that can leave ghastly burns on those hit. While mildly aggressive, offering it fresh milk will placate it for a time.
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Lampvoir roams abandoned homes, the flames around its face casting an eerie glow. It prefers to be alone, so travelers are quietly guided to the exit so it can more quickly return to its solitude.
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Lamplett wants to be helpful to travelers that find themselves lost among dark caverns by helping illuminate their surroundings. Its tendency to suddenly appear from beneath the ground near people tends to startle them, though.
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Lampchamp carries a pair of spirits in its hands that emit ghastly moans to frighten its foes. In combat, it releases them to aid it by keeping an opponent distracted so it can get in close and deliver a decisive flurry of punches.
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The strength of the flame on Chandelreep's tail is directly tied to the amount of wool it has. A fluffy Chandelreep has a burning, flickering fire, while a Chandelreep that was recently sheared has a small, sputtering ember.
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Chandelring haunts forests at night, drawing the curious near it with the faint light of its flames. By the time the victim realizes what they're following, it's too late to escape its hold, and their life force will be drained by ethereal fire.
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Chandelfable mostly keeps to itself, roaming forests near mountains and ignoring others. On nights of full moons, however, its flames take on a silvery glow and flare up, and it becomes more aggressive.
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Chandelnea must swing its arms around to increase the size of the flames on its limbs and do more damage in combat. As the fire on its arms grows, the flame in its torso diminishes, lowering its speed in turn.
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When it grows hungry, Chandelster ignites the tips of its spines, drawing undersea denizens closer with the hypnotic glow of the flames' light. Once they come close, it opens its shell, and sucks the soul of its victim within.
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Haxphan fells trees with its sharp tusks in order to gather them together and make a home for itself. Once a den is created, it hibernates underneath it for half of the year.
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Haxchu is a boisterous braggart highly eager to show off its strength. It fells trees with a clean swipe of its tail before zapping the fallen trunk to ashes with lightning, all in a grandiose effort to display its power.
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Haxferno lights up the blade on its tail and swings it around to appear more intimidating to others. When truly enraged, it can set the blade-tusks on its face alight as well to cut and burn the target of its ire.
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Some believe Haxtina cut its way into our world in order to cause chaos and destruction. The blades at the end of its tendrils are able to slice open portals to the Distortion World in the ground or midair.
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Haxdreigon's mind is simple, filled with little more than a destructive impulse to cut things down. Even felling an entire rainforest within the span of a day isn't enough to satiate its need to hack and slash.
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Though wielding huge blades for arms, Haxrantis moves with calculated grace and calm. It never hurts those who mean no ill will, but those that try to harm it will see it become a dervish of cutting swings.
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Golubone are thought to be the last remnants of a civilization lost to time. They wander across the world, longing to find even a trace of their kin's history.
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It is assumed Golusey were created by an ancient civilization to serve as caretakers for the sick. It creates egg-shaped medicinal capsules from within its body that are thought to combat any disease.
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Goluto was thought to be an ancient civilization's attempt at making guardians able to transform to face any attacker. The eons have degraded its physical form and transformation capabilities.
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Goluslash waits underground in deserts, strategically placed to guard old temples from lost civilizations. If intruders step too close, it leaps from the sand and defends its home with blazing-fast claw swipes.
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Mighty stone limbs are manipulated by Goluvoir's powerful telekinesis. Using these, it staunchly defends the locations or people it holds most dear, showing little mercy to those who would threaten them.
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Goluvoir's arm cannon is powered by its own psychic power, firing out potent energy shots to defend those it cares for. The stronger its bond with those it protects, the more it can charge up its cannon's blasts.
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Goluvoir's arm cannon is powered by its own psychic power, firing out potent energy shots to defend those it cares for. Some Goluvoir can even create an energy bomb with enough power to level a building.
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Golusharp is thought to have been created by an ancient warrior culture. The myriad blades on its body can be detached to be used as handheld weapons or projectiles.
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It is thought that Golukazam may possess perfect memory of the lost civilization it supposedly originated from. If so, none so far have chosen to communicate the secrets of these ancient histories.
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Goluduo makes its homes among the deserts, constantly and diligently refilling its cracked, leaking body with sand. It's presumed that should its body be fully emptied, it would cease functioning.
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As it floats, it creates small will-o'-the-wisps from its pores. It enjoys manipulating these floating fires into different shapes and patterns to entertain itself and others.
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Vuldeen is quite standoffish, swinging its tail to send a rush of heated air to blow other undersea denizens away. Above the ground, it flings fireballs from the horn on its head to keep others from bothering it.
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By rapidly spinning the star on its back, Vulmie generates fire and creates will-o'-the-wisps. It controls the floating fire orbs for self defense, flinging them at foes that draw too near.
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By rapidly spinning the star on its back, Vulmie generates fire and creates will-o'-the-wisps. It controls the floating fire orbs for self defense, flinging them at foes that draw too near.
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Six extra tail nubs hover around Vulgon's main tail. These can separate and fly about, igniting themselves in order to distract or burn opponents in battle.
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Vulgey are a curious sort, often helping Trainers ignite campfires with their flame breath. Once lit, it will chirp and sing a tune that matches the crackle and flicker of the fire.
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Its small body has not yet managed to properly regulate its fiery potential. Small fiery sparks may burst from Vulchu's body if startled or during moments of intense emotion.
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The trio of furry spheres on either of Vulwoodo's hands let it create and control fire. It flings these fireballs wildly in battle, favoring quantity over accuracy.
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Generally shy and skittish, if backed into a corner, Vultata will fling hot sparks from the tips of its three tails in defense, singeing its would-be attacker before escaping.
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Vultler defends itself by conjuring orbs of fire from within its antlers. Skittish by nature, if Vultler allows one to pet its multiple tails, it is a sign of true trust.
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It trains both to better control its fire powers and its physical strength. Through this training it has begun to master the art of striking with flaming fists and feet.
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Vulchu's cute appearance made it a popular pet choice when it was first discovered. However, a moody disposition coupled with its powers of fire and electricity has soured its reputation in that regard.
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It gets rid of excess heat by igniting the trio of fluffs on its head before launching the flames upward. Sometimes it makes small pyrotechnic shows for its friends using this ability.
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When frightened, Vulshrew curls into a ball and lets its tails stand straight up. These tails fling fireballs indiscriminately in all directions until it feels the coast is clear.
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Many Vulvoir are employed by high-class society to work as caretakers and maids within their homes. Vulvoir is upbeat and happy to help, though it is prone to being a bit clumsy while working.
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Vulrina forms strong bonds with other Pokémon, growing attached and protective rather quickly. If it senses danger, it won't hesitate to fling multitudes of fireballs from its tail to guard those it cares for.
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Traits of its evolution have begun to spring up in Vulpix, creating more tails and granting it more power. It has a composed and regal demeanor, even as it burns away opponents in battle.
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Vulnx is able to create floating orbs that mix elements of fire and lightning together, making for a potent combination in-battle. It is feisty and a bit uppity in personality, making it difficult to train.
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By heating up its body, Vuluk creates floating bubbles that it uses for defense. When popped, the bubbles spray their super-heated sludgy contents, stunning foes with burns and the putrid stench.
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Vulgar haunts homes at night, summoning will-o'-the-wisps in groups of six to dance around while letting out gleeful giggles. It tends to get indignant if its victim doesn't pretend to be even remotely scared.
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Pyukuther dispels a portion of its innards outward, tethered to itself to be swung like a whip. A strange reaction to the air causes the innards to develop a sharp film on one side, allowing it to be wielded like a scythe.
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Pyukugon expels its innards to better interact with its surroundings. Said innards consist of a thick tendril of binary code ending in a white limb of sorts used for grabbing and prodding.
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The white parts of Pyukudos's body are its expelled innards. Exposure to oxygen causes a reaction that generates large amounts of electricity, which it uses to drive off intruders.
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It has a fixation on kissing other creatures. Escaping Pyukuchum's affection is difficult, as it will expel parts of its body from its mouth in order to let it kiss things from a distance.
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Some believe that Pyukubi's internal organs are comprised of the very fabric of time itself. While this is unconfirmed, it is true that it always expels its innards before any trip through time it travels.
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Pyukuveon communicates with others by expelling its innards and forming gestures akin to hand signs. Its organs possess a calming property on contact, so it likes to give pats, shoulder rubs, and the like to make others happy.
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All three of Pyukudreigon's heads can expel their innards to attack other creatures, but they must be careful to do so individually. If multiple heads launch their insides at the same time, the resulting attack is far weaker and more exhausting.
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Pyukuninja possesses a ninja's agility as well as great strength thanks to the mighty mass of organs it can expel as a platform or extra limb. It's said if one bullies Pyukumuku in the wild, Pyukuninja will appear to deliver fierce retribution.
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Pyukura has a protective nature, as well as a skittish streak. When among allies, if something spooks it, it will instinctively expel its innards to grab its friends before teleporting the group somewhere else.
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The spoon-like object in Pyukubra's hand is actually the its psychic organ, expelled from inside its body. Holding it aloft allows it to better utilize its potent telekinetic abilities.
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Klefbone sticks bones it finds into the keyhole shape of its mouth, grinding them down into the shape of a key. It actively refuses to use any bone as a weapon without reshaping it this way first.
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Klefing gathers up keys until it has attached one to each of its rings. When fully equipped, it lets out fumes from its face in joy. This smoke smells of rust, copper and other metals.
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Klefkarp swallows up any keys it finds and stockpiles them within. It cannot spit them back out, so to recover a stolen item, one must reach down its gullet and fish it out by hand.
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People often accuse Klefto of stealing their keys, but it only uses its malleable body to mimic their shapes. Unfortunately, it gets the finer details wrong, so none of its imitations work as substitutes for the missing keys.
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In many regions, owning Klefgon is illegal or highly regulated. This is due to its ability to bypass passwords and locks on files, letting many use it to play video games without purchasing them.
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Klefarig's behavior is typically placid, rarely bothered by the presence of others. Should it spy its reflection, whether on the mirror on its tail or any reflective surface, it flies into a panic for unknown reasons.
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A strange and enigmatic being, Klefdoom appears in rarely-documented Kalosian folklore. In these tales, it is said that each of its keys opens a doorway to different levels of the underworld.
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The giant key it carries appears to be sentient, but Klefvoir is fanatically possessive of it and refuses to let anyone get close enough to check. It violently swings the key around if it even thinks someone might separate them.
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Klefcario has the unique ability to create functioning keys out of its aura. It has a strong sense of morals, so these keys will never be used for illicit means like thievery, only for necessary emergencies.
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Klefveon's keys can harmlessly insert into others, though it only does this toward those it likes. It is said that doing so unlocks a person's heart, as those touched this way become more emotional afterward.
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Klefkia uses its vast power to create key-like constructs that can open a doorway through space in the air. Anything that bothers it risks being forcefully teleported vast distances in an instant.
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Klefrona ignites its many wings in battle, the flames burning twice the size and taking the form of flaming keys. The keys within its wings cannot be removed, and Klefrona responds violently to any attempts to do so.
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Introverted by nature, Klefmander often holds its flame-tipped tail close, seeking comfort in the warmth it provides. Trainers have found the sound of jingling keys can also help soothe its nerves.
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Klefroc's limbs are normally chained, but in moments of heightened aggression it may shatter the bindings as it goes into a rage. The chain will always mysteriously repair itself and bind Klefroc again by the next morning.
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Klefetta has an extremely strong fixation on the key it carries and reacts violently to any who approach it for fear of it being taken. Some believe the key itself is sentient as well, though this is as of yet unconfirmed.
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Klefor's keys can detach from its ring and orbit around it like a miniature solar system. The keys leave a bright and sparkling trail as they spin around the body at the center.
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Klefkey twists and turns the key it carries within its mouth to calm itself down. Despite this, it's still quick to turn angry and use said key to batter anybody who comes near it.
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If threatened, Klefduo will scrape its key-like appendages together to make an annoying metal noise to deter predators. If the foe persists, it uses those same limbs in battle to cut and bludgeon its opponent.
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When approaching Klefeel, be wary of its reaction: clapping with its front flippers signifies a friendly and playful mood, but the clacking of the keys on its tail is a sign of wariness and aggression.
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When flapped at high speeds, Talonfree's wings release a burning pollen made of tiny embers. It preys on small insects and birds by pinning them with its talons and cooking them with the heat from its wings.
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Talonts can sense the emotional state of those around it, and is quite skittish. If it senses too strong a negative emotion, it showers the area with embers from its tiny wings to cover its teleporting somewhere more peaceful.
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Talonvoir is quite cocky, constantly taunting foes to get under their skin. Once they've fallen for the taunt and attack, it teleports into the air and showers the opponent with flaming feathers and psychic blasts.
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Talonray's visage is a common sight in many ancient mythologies. Though the details differ, most share a belief that seeing it in the wild heralded the arrival of violent thunderstorms in the near future.
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Talonflame's body has become supercharged with heat, becoming pure flame when in flight. Its diving attacks are now terribly devastating, burning its target and anything unfortunate enough to be near when it strikes.
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Mimiorb refrains from using explosive powers as it would cause undue damage to its disguise. Instead, those that attack it get repelled by a mighty hand of darkness punching out from Mimiorb's "mouth".
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Mimibone creates a disguise that helps it mingle with lonely Cubone in need of a friend. Although the weapon is fake, when danger approaches, a shadow unleashes from beneath Mimibone's disguise and forms a club to strike at its foe.
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Mimisey loiters around Pokémon Centers, hoping to be able to assist Chansey in treating other Pokémon. It fashions a disguise in Chansey's likeness, fearful its true form would frighten its patients.
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Mimiew is very shy and elusive, rarely appearing before others that it feels could potentially be its friend. If scared, the seams of its disguise spill open to spread a blinding darkness that hides its quick teleportation to safety.
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The disguise's claws were made so sharp that Mimiligatr may accidentally tear itself up if it's too aggressive with its swings. For its own safety and others, it adopts a mostly pacifistic nature.
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Mimiowl hides away in the forest observing other creatures from afar, often too shy to approach. It has an impeccable sense of time, but must physically adjust the clock on its face regularly.
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Mimikrow sets up decoy facsimiles of itself to confuse those it wishes to ambush. As its target stumbles to avoid the fakes scattered around, the real one sneaks up and swipes any shiny valuables it can.
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Mimisey's pouch connects to its shadowy true form, which reaches out and offers gifts to make others feel better. The items aren't always what one needs to recover, but the heartfelt gesture still tends to make them feel a bit more at ease.
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Though it mimics the shape of Pupitar, Mimitar's disguise is nowhere near as sturdy. It hides among small groups of Pupitar in the wild, not just for companionship, but for protection to avoid its disguise being damaged.
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On occasion, Mimikrow may find itself gathering a flock of loyal Murkrow following it. The confused Mimikrow then spends much of its time returning the stolen goods the Murkrow give to it as offerings.
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Since Mimigon cannot fly among Flygon, it is most often seen watching over Trapinch colonies. The shadow from beneath its disguise reaches out and shows no mercy to anything that would disturb those it watches over.
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Mimiveon uses the ribbons on its disguise to touch others to make them feel better. Those touched do report having their spirits lightened, but also describe the sensation as feeling "off" in some way.
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Though Mimialga carries the power to control time, it rarely uses it, as its disguise is ill-suited for time travel and often falls apart during the sequence.
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Mimiki goes around dark alleyways and offers passersby its custom-made keys...for a price. The price is to be its friend and play with it for an hour per key.
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Mimipuff offers up a sweet treat to others in order to gain friends. It takes a long time to replace the snack once accepted, and Mimipuff shyly refuses to let others watch it make them.
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The heavy material of Mimicanth's disguise limits its mobility and makes swimming almost impossible. It pretends to be a beached fish in the hopes someone kind will approach that it can become friends with.
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Mimidash trots about as fast as it can, its disguise flopping around as it does. It dreams of one day being able to run as fast as Rapidash, and race alongside it.
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Its cells end up igniting while changing during the morphing process, so Volcato's transformations always emerge engulfed in flames before it snuffs out the fire.
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Milk taken from Volcatank always comes out piping hot, needing to cool before consumption or risk scalding the mouth. It flaps its large wings rapidly to dissipate its body heat and spread warmth to others nearby.
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Volcanaut uses its ear-like arms to reach and grab low-hanging fruits. The limbs constantly generate heat, so holding its food for a few minutes will cook it thoroughly, making it even more delectable.
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In combat, Volcachu nimbly races around opponents, shedding small faintly-burning bits of pollen across the battlefield and foes. These particles contain faint electrical charges and create devastating chain lightning when zapped.
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It spreads tiny scales from its wings across the battlefield as it leaps and flies about. At any given point, it can make these scattered scales erupt into flames of aura to help control the battlefield.
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Volcatula spins heat-resistant webbing that can stand up to even the temperatures inside volcanoes. It strictly hunts and consumes Fire-type Pokémon, particularly the Slugma family.
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Highly aggressive, Volcapede scatters burning-hot scales from its wings as it scurries around, creating hazards everywhere. The scales paralyze as well as burn, so those afflicted will be severely disadvantaged against Volcapede's assault.
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It is said that a Volcatrum's bellowing roar causes a volcano to erupt somewhere across the world. It reigns supreme over volcanic areas, terrorizing lesser Pokémon with a terrible bite and flaming gusts of wind from its wings.
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Volcaplume's flower can gush out a thick cloud of pollen that causes painful rashes and burns to exposed skin. If it concentrates hard enough, it can upgrade its assault to emitting a huge gout of actual flame as well.
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Volcaroc patrols the bases of volcanoes, seeing them as its territory. It sheds embers from its mane that ignite after being hit by its tail, sending numerous fireballs out to repel intruders.
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Volcalem makes its home on volcanic mountains, typically near the summit. It's strongest move involves tucking inward and igniting its whole body, turning it into a rolling boulder of flames.
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The warm pollen it spreads from Volcano's flapping wings carries hypnotic capabilities that put its targets into a trance. The spiral patterns swirl faintly while it casts its spell.
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Deifree cannot see, but uses its antennae to sense its surroundings. It spreads a powder from its wings to blind others so they don't interfere with its hunt for nectar.
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Letting Deigon venture forth into cyberspace is often advised against. Due to its extremely poor eyesight, it wonders around and often collides with critical data, causing crashes and other issues.
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Because of the fur growing over its face, Deinite is effectively blind. It avoids flying to keep itself from crashing into things, but its large size means it is not much less accident-prone while lumbering about on the ground.
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Deicross is blind, relying on its antennae to help it sense changes in its surroundings. Between the antenna's sensitivity and its sense of smell, it can easily sniff out the most sap-rich trees to gorge on.
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Deilia loves to dance, but due to vision impairment it's rather clumsy and trips over or bumps into things mid-dance. Nobody has ever seen Deilia commit a full dance routine without incident.
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Though Deivoir has poor eyesight, its strong psychic senses compensate for some of this disadvantage. Rambunctious and affectionate, it's known for giving its Trainer a sharp nip to the shoulder as a sign of affection.
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Stories say that staring into the gap in Deinja's back will cause permanent blindness. It floats around aimlessly and avoids interacting with others, but when in close proximity, it emits a faint hissing growl.
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Deiceus's blindness coupled with its aggression makes it a danger to go anywhere near. If it becomes angered, it rains down beams of powerful light indiscriminately around it in the hopes of taking down whatever wrought its ire.
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It cannot see due to the hair over its weak eyes, but Deiveon possesses a great sense of smell. It can even ascertain the emotions of others through its scent. It finds the scent of joy and kindness most appealing.
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Deirunt clutches its furry cloak close to its body to shield it from the cold. Doing so obscures its already weak eyes, so it stumbles around and bumps into things often as a result.
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It grows its hair out to blind itself purposely, due to an extreme light sensitivity. Even the faintest bit of illumination hitting its eyes will give it a headache.
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Deibra uses a combination of psychic waves and vibrations from its spoon to sense its surroundings through a sort of echolocation. It does this because its own vision is incredibly poor.
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Deieel's lack of vision means that it often walks or swims into walls and other obstacles. Once it catches a prey's scent, however, it is frighteningly swift and accurate in its pursuit.
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Zweibone behaves oddly, switching between meekness and aggression at random. Some believe the skull it wears has its own personality, influencing Zweibone's actions and making it act against its nature.
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When Zweigon appears on a computer screen, it's typically to eat and destroy as much data as it can. Its two heads often get into conflict with each other, however, lessening its efforts and making it easier to deal with.
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The two heads have contrasting personalities in response to danger. As such, it is very difficult to tell whether its flames rearing up is a sign of it becoming defensive and wanting to flee, or preparing to get aggressive and go on the attack.
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Zweigon2's personality is split between two heads with opposing motives. One wishes to help users, the other wants to destroy data. As such, they fight against each other constantly, causing havoc.
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The addition of two more heads has further exacerbated the attitude problems it possessed. Rarely is Zweilous seen without one of its heads aggressively duking it out with another.
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Zweimo-o's twin heads can only cooperate properly in combat. If not sated with constant sparring partners to keep it distracted, they will fight with each other viciously, often leaving scars along their necks.
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Hygon invades cyberspace, with its only goal seeming to be destroying as much data as it can. Specialized teams of Porygon fusions are dispatched to deal with its impressive destructive power.
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Hyrak's destructive tendencies compel it to destroy the webs created by other Pokémon like Spinarak. Its own webbing, spun by the heads on its front limbs, is highly caustic.
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Programmers dread the thought of seeing a Hygon2 appear in their computer. It sics its two drones to corrupt and delete random data, while the main body watches the chaos with sinister glee.
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It's believed Hysaur's two extra heads goad it into giving in to its destructive, violent impulses. It lashes vines outward and tears down entire forests, for nothing other than as a show of power.
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Hyesect's programming compels it to destroy its surroundings until nothing is left. The dragon-head cannon on its arm fires energy beams capable of piercing straight through even the strongest materials.
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An extending Hydreigon head is attached to Hyesect's back. It scans its surroundings for targets to destroy, before all three dragon heads fire powerful energy beams simultaneously.
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After fusion, Hydreigon's additional heads took on the attributes of other draconic Pokémon. This may suggest the five creatures all might have evolved from a common ancient ancestor.
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Laray's eyes let it see far distances in perfect clarity, even while traveling at high speeds through the air. Its tail generates a trail of electrical sparks while it flies.
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Linking their limbs together allows Laonee to fly faster the larger the group. At high enough speeds, the cotton-like fluff sheds lightly and leaves a sparkling white trail behind them.
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The creature biting Labro's tail is highly aggressive, and bites down in order to influence the host into behaving similarly. Fortunately, Labro is too simple and gentle to even register the impulses the bites create.
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Latops's body cuts cleanly through the water at high speeds, even breaching the surface to glide long distances across the air. It is antisocial by nature, fleeing into undersea dens when it spies humans approaching.
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With incredible eyesight and a sixth sense for the presence of others, escaping from Laray is almost impossible. It runs quickly across the ground, before using a burst of electricity from its hind feet to propel it forward with mighty leaps.
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Laria's voice carries across the wind as it sings during high-speed flights. More than a few have been entranced by hearing its voice, and spent years searching for it to hear it sing again.
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Ninegon has quite the standoffish disposition, not taking kindly to those that stay too close too long. Its multiple tails can fire off from its body to act as homing, flaming missiles, growing back shortly after being fired.
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Nineuna shields its cocoon with its many tails for added protection. Anything that disturbs it will not be forgiven, and Nineuna will seek vengeance the moment it fully evolves.
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Ninegeot can use its two tails to achieve temporary flight, though this tires it out quickly. Highly intelligent, Ninegeot is able to use human tools, fixing up and even inventing new machinery with ease.
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Though it has powerful pyrotechnic potential, Ninets has a gentle disposition and rarely wishes to use the full extent of its fire power. It prefers using it for simple entertaining displays akin to fireworks.
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Nineceus exudes radiant, elegant beauty, and considers itself above many other creatures of the world. Touching one of its tails without consent is considered a heinous crime, said to curse the perpetrator's lineage with 1000 years of bad luck.
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Nineferno will ignite the tips of its many tails as an intimidation technique. Despite having good strength, it tends to falter if intimidation fails, and runs away more often than it stays and fights.
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Ninerino's aggressive nature and tendency to launch fireballs from its tails are only part of the problem in dealing with it. The flames leave behind an acrid, poisonous smoke that is very harmful if even a tiny bit is inhaled.
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Brutish in behavior, Ninexure is very prideful of both its tails and its tusks. Touching either will send it into a rage full of flames being flung from its tails and violent swings of its sharp and solid tusks.
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If one yanks on one of Nineplume's tail-like petals, it responds by violently spraying a supremely noxious pollen, cursing the victim to a stench that will never be completely washed away.
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Deonyte hides in undersea locations with minimal lighting, masquerading as a simple Omanyte. By the time anything drawing near realizes its mistake, it's too late; Deonyte's many tentacles will grab and drain the life from its latest victim.
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Scientists hypothesize that the unique DNA of both Mew and Deoxys might lead to breakthroughs on the origin of extraterrestrial life. By studying Deoew thoroughly, they hope to make great strides towards first contact with another world.
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Deogon2 casts a digital hologram of Deoxys in order to appear more imposing to others. Though not as powerful as the real thing, the hologram can physically interact with others and still packs quite the punch.
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A strange and powerful psychic being that supposedly originated from the deepest reaches of space. Deovoir is able to create black holes, meteors, and other celestial phenomena seemingly at whim with little effort.
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Deorith hunts on the seafloor, shifting its body to better attack or flee as needed. There are theories among researchers that it first came to be due to a careless scientist reviving a fossil contaminated with alien DNA.
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Some believe Deoceus is a deity that descended from another planet to gauge humanity. It can freely reform its body to adapt to any situation, changing its body and typing in order to best combat its opponents.
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Some believe Deotic's origins come from outer space, before it landed on this planet and its oceans. It prefers residing in the deeper depths of the sea, and casts a stream of sparkling starry material behind it as it swims.
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A draconic creature thought to have come from deep space. It's said that those touched by Deoram's flame will be burned all the way to their very DNA.
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Self-fusion has caused Deoxys to exhibit aspects of all of its major forms. This gives it unparalleled offense, defense and speed to use in combat, making it infinitely more formidable an opponent.
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Deoxys can split itself into four copies to maximize its capabilities. With three forms adhering to offense, defense, and speed commanded by the fourth's great intellect, they are truly a force to be reckoned with.
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The strange core in the back of Deoling's throat houses the majority of its psychic capabilities. It can mutate the qualities of the orb to let it produce a variety of strange sounds and cries.
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