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FusionDex

Page 4 / 10 of 9609 pokedex entries by sk372.

Aruna slithers around slowly, its cocoon-covered upper body limiting much of its mobility. Its fangs are hard to spot, but packed with a potent venom that leaves potential predators in spasms.
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Aret rears up to full size to greet new faces in excitement. Its sudden rise and the pattern on its belly tend to accidentally frighten off these potential new friends, unfortunately.
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Arian keeps its wings close to its body until it comes across prey. The markings on the interior of its wings when unfurled cause paralysis on viewing, giving Arian ample time to get closer and inflict poison with its claws.
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Archou uses its orbs to create bright flashes that blind and immobilize prey such as Goldeen. The orbs also secrete a powerful toxin, making them poisonous to the touch.
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Argrowth's main tendrils end in Arbok heads. Their fangs contain a poisonous, paralyzing bite that leaves a target helpless to avoid more of Argrowth's vines ensnaring and then crushing them.
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Arlia's swaying dance-like movements cast a hypnotic effect on those that bear witness to them. Once it has a victim enthralled, it snakes its way closer to coil around them and crush them with its serpentine half.
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Four massive serpentine bodies can extend out from within Argross's skull. Each of these limbs can coil around and crush multiple foes with frightening ease.
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Aresect is described by some as the ultimate hunter. It silently stalks prey from the shadows, its tough hide resisting most attacks before it strikes with a lunging second jaw from within its mouth.
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Arlous sneaks up on creatures before coiling around them to crush them. Its venomous bite works best when used in tandem, so once it grabs a victim it delivers simultaneous bites from both heads.
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Aroth uses its arms to swing from trees as well as to constrict and crush prey. It throws the crushed prey into the distance so it can chase after them and burn off excess energy.
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Arloon floats down close to prey before spewing a toxic mist from the opening at its bottom. As its prey reels from the poison, it grabs them with its powerful constricting tendrils and carries them back to its den.
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Arnoone's narrow body lets it move at high speeds and slink around within tight spaces. Once it corners prey, it can extend its body to twice its length in order to ensnare its target and crush them by coiling around them.
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Arnine uses its frightening presence to scare off others that would potentially harm its Trainer. Aside from the intimidating looks, it's actually quite gentle and amiable.
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When feeling vexed, Magtret often tugs its own ears out of frustration. This reflexively triggers its flame breath, which often leads to further problems as things get accidentally set ablaze.
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Magrunt's cloak lets it maintain its warm body temperature, which cools down quickly if exposed to the open air. Magrunt is considered healthy as long as one can see steam visibly rising from the plume on its head.
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Steam rises from Magduck's head when it is suffering from a particularly strong migraine. When the pain finally subsides, it exhales a thick cloud of dark smoke in relief.
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Miltops produces a steady amount of milk that drips from the end of its scythes. It plants puddles of the tasty liquid to lure in thirsty prey that it can hunt when they stop for a drink.
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Raising Milhoot is a finicky process, as it must be milked at a strict time every day or become agitated. However, trying to milk it any other time will cause it to become even more incensed.
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Milba often shares its milk with small and young insect Pokémon like Caterpie and Wurmple to help their growth. It uses its many fists to swat away at anything trying to pick them off while it feeds them.
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Miltoed's hair is coated with a milky residue that reforms shortly after if cleaned off. Pokémon such as Poliwag and Magikarp may attempt to suck on its hair to taste the milk, to Miltoed's displeasure.
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The milk it produces is flavorful, if not very nutritional. In an amusing loop of events, Miltata milk is often used for the creation of its favorite brand of cheese to snack on.
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Milfarig's back half appears liquid, yet is actually simply just coated with viscous milk from not being milked enough. The tail proves very affectionate if cleansed of its gooey layer of coating.
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At first glance, it appears to lack milk. Close inspection reveals an extremely slow trickle at the end of each feather, allowing it to hydrate itself after long or arduous flights.
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Milgon2's limbs and tail can produce jets of milk from the tips, as a gift to allies or a deterrent to foes. The flavor is described as almost as good as natural milk, but still possessing a distinctly artificial aftertaste.
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Docile and friendly, Miltler are a common sight on farms alongside their Miltank brethren. The milk it produces is a less sweet and less fattening alternative to the usual fare.
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With a short stature and soft limbs, it does not pack as much of a punch as it would like to. To compensate, it learned to incorporate its horn and tail into its training and fighting style.
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Milmortar is mostly docile by nature, but won't hesitate to come to the aid of smaller Pokémon being picked on. It fires scalding hot milk from its arms to burn and repel aggressors, before gently nursing the victims to health.
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Milvoir telekinetically manipulates the milk it produces, often using it to form tendrils to touch and interact with others. Those who have experienced this are split between calling it amusing and considering it off-putting.
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Its color-changing ability remains intact, but instead of changing with its emotions or for camouflage, it represents its milk levels. Mileon in desperate need of milking turn a violent shade of red.
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Mildoof can typically be found near Bidoof groups, providing them with milk to keep them energized. Its milk production increases temporarily after it has spent some time gnawing on wood.
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Farms that house Milpardos typically keep objects around for it to use as headbutt practice. Its milk production and quality noticeably increases if it has charged its skull into something recently.
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Few have managed to sample the milk from Milceus's ring, which is said to be a type of divine ambrosia. Supposedly, the milk is so nutritious that drinking it once will keep a person from getting sick for a year.
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The bells at the end of Milveon's ribbons produce a delightful chime when shaken. Miltank are drawn to the sound, so many farms use Milveon to assist in herding them.
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Milesect is utilized in some of the highest-volume milk factories in the world. The vast stores it contains as well as the rate at which its cannon deposits milk means it can quickly fill a daily quota of milk production on its own.
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Mildreigon's milk production is so excessive that much of its body is coated with the substance, and its udders constantly drip liquid. Drinking the milk stimulates adrenaline and causes a temporary surge of anger in the drinker.
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Miloon achieves flight via inflating its udders to lift it off the ground. Its movement is slow, and should something bump into the udder it will burst, spreading milk all across the area as Miloon plummets to the ground.
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Its tail, jaw and frill all drip a creamy and viscous milk-like substance. Fossil Pokémon in particular are attracted to the flavor, so Miltrum often amasses a small entourage of followers looking for a taste.
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Miloom drools milk constantly from its mouth. This milk can be safely collected and consumed, but the many udders on its head should not be milked, as the liquid within is not only terrible in taste and smell, but toxic as well.
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In a distant region, Milucha is used as the mascot for a number of popular dairy products. Commercials tend to depict it liberating the products from a greedy Raticate villain before sharing it with hungry children.
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Milkoal shoots burning hot milk out of its pores as a defensive measure. Some Hoenn cafes use Milkoal milk as an additive for their coffee to create a unique, specialized blend.
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Militty's developing body gives it a large appetite. It is often seen drinking from its own tail in order to satisfy its hunger. It seems to dislike sharing its milk with others.
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Milbeat milk is noted for glowing in the dark slightly, making it something of a novelty drink in some regions. Drinking a large amount in a short time will even make one's stomach glow faintly.
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The milk comprising Milizard's wings and tail-tip is quite hot at 200 degrees Fahrenheit. Scalding-hot milk can be breathed out of its mouth in place of a Charizard's usual flame.
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Miltank farms in locations close to jungles should beware of Milbell presence. Its most favorite meal is Miltank, luring them near it with sweet scents before attempting to swallow the bovine whole.
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When Milbell grows hungry, it dangles a cake-shaped lure attached to its tongue to draw in prey. Once something curiously approaches the sweet treat, it lunges forth and swallows them whole.
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With its magnets now replaced with udders, science was baffled as to how it retained much of its Magnemite capabilities, until it was discovered the milk itself was very highly magnetic.
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Its second head appears to be an udder, but a functioning brain resides within. It pressures the other head to drink from it, which tends to make it uncomfortable with its insistence.
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Miltoise can fire high-pressure milk from its cannons over long distances, quenching thirsts for miles. Though it shares that milk freely, only its own young are allowed to nurse from its udders.
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The oddly-shaped stone segments seem to be where milk is produced and a lure to attract other Pokémon to drink. However, it turns aggressive should any try to sample from anywhere other than its udders.
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Blishorn is extremely eager to help the sad or sick. In its haste to rush to someone in need, it may bowl over other people or objects, inadvertently causing more harm.
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One of the kindest and most beautiful of undersea Pokémon. Hospitals will place aquariums filled with Blisdeen in lobbies and the like, as simply seeing them swim has a soothing effect on those who watch.
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Blisrita has an appendage made of what appears to be semi-solidified egg yolk. It offers a taste of this to those who are feeling ill; though the flavor is notably odd, most do note they feel better after sampling it.
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Blisrill hangs around nesting grounds, using its egg-shaped tail as a lure to distract egg-hunting predators. Once the predator draws close to what it thinks is a meal, Blisrill swings its tail hard and sends them flying.
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Bliswoodo remains still most of the day, letting the energy saved by its lack of movement nurture the egg in its pouch. The eggs on its hands can be detached to use as an Egg Bomb attack if something endangers its precious cargo.
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Blistei's kind nature compels it to roam the lands in search of those who need its aid. It is often seen in colder regions, offering its warmth to young Pokémon suffering from the frigid conditions.
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Bliskrow's kind and charismatic nature draw many Murkrow to follow its teachings. Rather than steal things, Murkrow under a Bliskrow's tutelage find lost items and return them to their owners.
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Blisvyle acts as a guide to forest travelers, chaperoning them through the safest path to the exit. When the time comes to depart, it gifts every guest it helps with one of its highly nutritious eggs.
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Since ancient times, Blisvoir has aided humanity by curing ailments with the recuperative magic of its staff. Many hospitals to this day use an icon of the staff as a symbol of dedication to the art of healing.
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Blisceus is vast in its kindness and gentle nature. When it appears, it radiates a glowing energy across its body that soothes the aches of all around it as well as neutralizing any violent or aggressive urges nearby wild Pokémon might have.
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Spirited and proud, Blislup take great measure to ensure the eggs they carry are large and immaculate. Though a bit haughty, they do have a kind heart, and will share their eggs with those who absolutely need them to recover with.
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Blisray's special eyesight allows it to scan another creature's body for abnormalities, akin to an X-ray. Pokémon Centers use it to help speed up diagnoses and better determine what's wrong with a sick Pokémon.
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If Blisrai approaches while one is sleeping, one's dreams will turn to thoughts of child-rearing. It haunts young couples yet to have children, filling their dreams with happy fantasies to encourage them to start a family.
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Blisplume's flower emits thick pollen that has rejuvenating properties. Pokémon will sometimes place their eggs in its flower, letting them soak up the pollen so that the child is exceptionally healthy when it hatches.
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Bliswear gifts its patients little wind-up egg toys after they recover. Each of these toys are hand-made by Bliswear, so the gift has a strong level of sentimental value..
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Bliswear cares far more for the health of others than its own. It will put makeshift bandages on major injuries only if it ensures it can more quickly respond to the injury of another.
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When raising young, one of Blisdrio's heads tries to be stern, but the other two cannot resist coddling and spoiling the child. Blisdrio tries its best to strike a healthy balance to raise its young correctly.
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Raipie is rarely seen, only appearing in forests during intense thunderstorms. It absorbs static in the air with its antennae, which hastens its growth as well as its speed.
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It fashions a small hammer to bludgeon foes and charge with electricity. The hammer is surprisingly heavy; even Pokémon like Machamp and Slaking strain to move it, yet Raibone wields it with ease.
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Raiwak wields its hammer flawlessly, even throwing it as a projectile when needed. It's said only the chosen may lift the hammer, as no one human or Pokémon has been seen able to budge it aside from Raiwak.
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Raisea is a non-aggressive undersea denizen, but should not be thought of as harmless. It blows out small bubbles that are charged with stupendous amounts of electricity.
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Raitops channels its electricity into its singular bladed limb. With one swing it can generate a roiling bolt of lightning that can carve up the land several yards in front of it.
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Raitres flies for vast distances, only ever seen roosting at the rim of volcanoes. Should its perch become volatile, it casts down lightning into the volcano that somehow returns it to dormancy.
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It fires a lightning orb into the sky, which creates a furious thunderstorm in seconds after bursting. Raitwo controls the lightning within the dark clouds it creates, mercilessly frying its opponents.
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Raiew generates a loud thunderclap and a burst of electricity whenever it teleports. It likes to surprise others by teleporting close to them and scaring them with the loud noise.
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Rairet can take off running at a moment's notice, reaching its maximum speed within seconds. It creates an electric burst when it runs so suddenly, which sounds like a small thunderclap.
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Rairak travels quickly through forests by swinging from threads it produces. Said threads visibly crackle with potent electricity, warning others to avoid touching them and interrupting its swinging lest they get jolted.
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The berry juice created within is often described as having an "electrifying" taste to it, making a drinker's muscles tingle slightly afterward. Companies now sell energy drinks with Raickle juice as an ingredient.
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The spines on its back generate electricity it can draw onto its claws. It scrapes its claws together to make sparks as a threat display, before firing deadly bolts of lightning at those that don't heed the warning.
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Railia's dance routines are known for their dramatic flair. Sparks fly from its hands and tail as it spins and leaps, and every performance ends with a raised hand and a summoned crack of lightning.
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Raivoir will channel the power of the strongest storms in defense of those it cares for. Massive orbs of pure condensed electricity can be formed and fired at foes in mere seconds.
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Raivoir possesses so much internal electricity that it creates a thunderclap whenever it teleports. It can fire lightning from its arms into the air and fill the sky with raging storm clouds within seconds.
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Legends say Raitomb first formed after a sacred stone was struck by lightning 108 times in a year. Wherever Raitomb's stone is present, the weather slowly turns more and more thunderous and stormy.
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Railup is quite proud of the fluffy mane around its neck, preening it often. If it gets dirty in any way, Railup throws a mild tantrum, angrily flinging little electric orbs from its flippers at random.
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Raiking stores up vast amounts of electricity within its tail. It funnels the energy into its horn and claws to devastate its foes, and the tail itself is sturdy enough to be a formidable weapon all its own.
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Raitom's whiskers extend out and become electrified tendrils for interacting with others. It zips around the world at a fast pace, only taking periodic breaks within the Pokédex of wandering Trainers.
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It is said that aggressive thunderstorms during the full moon are due to Raifable. Small groups gather during these moments, gazing up at the moon longingly and basking in the storm's rainfall.
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Rairoc charges its leg muscles with electricity, letting it make great leaps to cover vast distances. It strikes pursuers with diving headbutts that impact with the heavy boom of a thunderclap.
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Every one of the flossy threads surrounding Railix's body carries some of its electric charge. These strings are edible and quite sweet, delivering a harmless jolt to the tongue upon consumption that leaves the body tingling.
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Railoud's cry booms with the intensity of the strongest thunderclap. Whenever it roars, lightning courses around its body and bursts outward in a powerful burst when its roar ends.
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Its psychic pulses create a powerful shockwave around it that sounds like booming thunder. It rubs its pained head afterward, emitting short crackles of lightning from it as it does so.
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Hyperactive and rarely able to stay in a singular spot, Raicruel zips through the ocean waters at breakneck speed. The lightning in its cranium is believed to be proportional to its health.
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Some Raicruel specimens possess a darker cranial dome, illuminated only by the lightning within. These variants are notably less hyperactive, but far less friendly in behavior as well.
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Raitortle speeds across the land by retracting into its shell and using lightning to propel it forward large distances. It tends to rest in caverns near the ocean when not roaming the world.
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Raigar finds the homes of those scared by thunderstorms, as they are perfect victims to haunt. It hides in the shadows and terrorizes them with sudden cries that sound like violent, booming thunder.
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Enpie cooks up berries it finds with small yet intensely hot flames it breathes out. It only eats the berry once it's cooked to a burnt and blackened crisp.
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Enras has been rarely spotted in areas full of lava or extremely hot waters. Although normally solitary, if it finds stranded humans in its home, it will ferry them safely across the scalding hot waters or magma.
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Between hunts and long flights, Endactyl perches on the rims of volcanoes and surveys its territory. Legends say its roaring screech will bring a dormant volcano back to life and make it erupt within hours of its cry.
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Endos is an elusive sort, often taking flight and escaping to parts unknown the minute it is spotted. The footprints it leaves behind smolder and spark for several minutes after being created.
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A number of ruins on remote volcanic islands depict imagery of Enite. According to translations, the ancient people venerated it as a guardian deity due to its ability to turn active volcanoes dormant.
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Entwo dominates its battlefields by conjuring countless burning flames made of psychic energy. It has the power to turn even long-dormant volcanoes active and make them violently erupt.
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When not on the hunt, Endos rests within the rims of inactive volcanoes. It captures prey with its super-heated webbing that both ensnares and cooks its unfortunate target.
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Enluff floats across the regions and is considered a danger due to the fluff it releases. The seeds are highly flammable and erupt into flames upon contact with the ground, often leaving wildfires in Enluff's wake.
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Enflora makes its home in deserts in western regions, basking in the light of the sunset. Its joyful and melodic howl as the sun vanishes down the horizon can be heard for miles around.
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Enown is able to conjure up powerful roiling flames from its body. When launched at an opponent, the burns it leaves on contact have the same shape as its own symbol-like form.
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Enfeon inhabits the ashen, rocky wastes around volcanoes, occasionally pawing at the ground. The spots it digs at will eventually grow hardy, heat-resistant foliage that blooms with a fiery red color.
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Regal in both appearance and demeanor, Envoir takes the protection of its Trainer very seriously. It won't hesitate to conjure eruptions of flame from the ground at even a hint of aggression.
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Enor has a luxurious flowing mane that ripples in the air behind it. When flying at its maximum speed, the mane ignites and turns into a vibrant fiery trail akin to a comet's tail.
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As Enape's rage burns hotter, so does its body, to the point its fists will become enveloped in flames. The heat of these punches can nearly reach the temperature of molten magma.
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Enfetchd carries a strange wispy stick with it at all times. Dragging the stick along the ground causes fire to erupt from the scraped area, which it uses to help cover its quick-footed escape.
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Ently is difficult to spot in the wild, as it often masks its movements by hiding among plumes of smoke emitted from volcanoes. It has occasionally been observed hiding in a similar fashion near factory smokestacks.
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Waters purified by Suiew's touch emit a faint sparkling glow. Imbued with some of its powers, drinking this water grants a person a small measure of temporary psychic power.
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Suiffy houses all of its electricity within its flowing mane. Transferring that energy to its lengthy ribbons lets it unleash them in a wide arc and clear out intruders near the pure-water lakes around which it lives.
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Suisire uses its tendrils to purify lake areas, removing filth and pollution in a few moments' time. It does this not for inherent altruism, but simply because it finds clearer water prettier to look at.
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The illusive Suivoir is known to teleport across the lands, using its ribbons to purify lakes and riverbeds and make them pristine again. It is said to only allow those who truly respect nature to approach it.
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When at ease, the ribbons on Suilade's elbows flow and ripple like water. Once in combat, they harden and sharpen into weapons that can cut razor-sharp blades of water through the air.
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Suitomb only emerges from its stone when it senses highly polluted water, compelled to purify it with a single touch. Some reside at the bottom of lakes, keeping them eternally pristine with their presence.
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Suisol appears in watery locations sometime after great disasters have struck. It uses its power to clean up the area, moving loose water back where it belongs and purifying it in the process.
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Suipix splashes around in any body of water it finds, its presence within slowly purifying the water. It creates small orbs of scalding hot water from its many tails when it feels threatened.
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Suicorio has been observed in the wild dancing around the edges of dirty lakes and ponds. Once its dance ends, copious amounts of thick steam rise from the water's surface, and once it dissipates, the filthy water is pristine.
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When Suidash gallops at full speed, a shimmering rainbow aurora trails behind its path. It travels across the land, purifying polluted bodies of water and leaving them clear and pristine.
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Suidrio's three heads all possess the ability to purify water by dipping their beaks beneath the surface. Larger bodies of water require teamwork, with oceans and the largest of lakes requiring a tandem effort from all three heads.
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Larvipie digs deep into the ground in order to consume high-quality soil. It often runs afoul of Diglett, whose tunnels tend to make the most delectable of dirt.
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The Tyranitar skull on its head makes it feel more confident and powerful. Larvibone will throw its club at others to pick fights, even with Pokémon several times its size.
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Larvisey digs holes periodically to bury the eggs it creates. Though nothing grows from the egg itself, plant life and soil surrounding it will become much more nutrient-rich in the coming months.
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Larvicuno buries itself in the dirt when at rest, its cold body chilling the surrounding areas. If an area develops a sudden overnight permafrost, Larvicuno is almost certainly sleeping somewhere beneath.
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Larvitini tunnels its way through the ground of mountain trails, devouring soil and then lightly covering the holes it leaves behind. Trainers are advised to tread carefully so as not to trip on these hazardous pitfalls.
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Larvitu spends much of its time in quiet contemplation, and doesn't take kindly to interruption. If something disrupts its introspection, it angrily kicks dirt at the nuisance before hopping somewhere else.
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It stomps around and makes loud cries attempting intimidation. It dreams often of the day it will evolve fully, so that it may finally be tall and powerful.
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A favored pastime for Larvipy is to roll up clumps of dirt with its trunk and lob them at each other. Overly zealous young Larvipy may end up creating a ball of dirt too compact and heavy for it to lift.
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Larvibok has a small hood with a pattern it unfurls to frighten smaller creatures. The eye-like markings on its hood can cause the viewer to become paralyzed with fear, helpless to avoid Larvibok's coils wrapping around them.
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Larvitile's diet largely consists of soil and plant roots. It keeps itself submerged underground for solitude, but erupts aggressively from the dirt if anything comes too close to its preferred food sources.
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Larvilord is quite rude and combative, throwing its weight around underseas at Pokémon smaller than it. It bullies them by shooting high-pressure water from the many spouts on its back.
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It buries the shiny coins it collects in special underground stashes it digs. It will bite and scratch at anything it sees standing too close to its treasure spots.
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Larviler uses its multiple arms to sift through dirt and stone carefully, being very particular about what it consumes. It's thought that it only wishes to consume minerals that will assist in speeding up its evolutionary processes.
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Larvitly's ghostly powers allow it to manipulate the dirt near it. This typically results in it levitating and flinging dirt clods and mud at intruders to its territory.
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With its shell having developed early, Pupitar has adapted a more mobile form but possesses weaker defenses. It uses flaked-off bits of its shell as projectiles to fling in self-defense.
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Pupitang floats around mountainsides, its steel shell making it nearly impervious to outside forces. It scratches lines into rock walls, marking the territory it aims to claim once it evolves fully.
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Pupipix's tough shell keeps its developing body safe from attackers. To further protect itself, it creates fire orbs from its tail that circle around it as extra defense.
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A heavy extra shell of protective metal rests upon most of Pupion's already metallic body. This increases its weight to the point that it can only move via short hops.
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Pupielgon rarely moves, staying almost completely immobile and glaring at those who come near its almost impenetrable shell. It conserves as much energy as possible, ready to unleash it all when it finally evolves.
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Pupinaught's shell and hide combine to make it nearly impervious to damage. It stands tall to protect smaller Pokémon from harm; even the mightiest of opponents can scarcely make it budge.
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A volatile force to be reckoned with, Tyrandon rarely uses its horn despite how sharp and sturdy it is. If an opponent sees it spin and rev up its drill to use in battle, it means they've earned its respect as an equal.
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There are few safer ferries across the sea than Tyranras. Protective of its human passengers, it can easily overpower threats through strength or by creating massive whirlpools with a single motion.
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Territorial yet constantly on the move, Tyrandos claims mountains all across the land for itself. If it finds others encroaching on a mountain it considers its own, it will reduce it to rubble via thunderbolts rather than share its domain.
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Despite having an imposing figure, Tyranium is reclusive and a bit timid. The frill around its neck can vibrate and generate a thick cloud of sand-like pollen to cover itself, blinding others and giving it a chance to flee.
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Tyranlosion's fearsome temper combined with its powerful flame makes it a fierce opponent. Choking black smog billows from its neck when its fire flares up, covering the battlefield in a dark cloud only it can see through.
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Tyrandile lacks an understanding of how truly powerful its strength is. It playfully bites others as a sign of affection, unaware its jaws are strong enough to easily shatter bones.
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Tyranpi enjoys playfully stomping around and pretending to be a little tyrant. However, it is stronger than it realizes, as its playful roughhousing can wind up injuring its playmates by accident.
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It flaps its wings as a way to help keep its temperament even and not go on a rampage. Should it lose control or be forced to defend itself, it's said it could crumble a whole mountain with only a few strikes.
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Tyranmory flies around mountain peaks it has claimed as territory, guarding it fiercely. If it spies an unwelcome guest, it flies down and uses its tough wings to carve rocks loose and attempt to bring falling rocks down upon them.
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Tyranmory is a fiercely territorial mountain bird Pokémon with an impossibly tough hide. It can run smoothly and swiftly across steep inclines, making it all but impossible to escape once it catches sight of an intruder.
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A massive amount of power hides behind Tyranvoir's gentle veneer. Should one threaten its friends or Trainer, it retaliates with enough psychic strength to crumble a mountain into dust.
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Tyrantomb stretches out from the stone containing it and acts like a violent sandstorm, blowing away trespassers. Only members of their kin are safe from the raging tempests of sand it creates.
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To hides its appearance and disappearance, Tyranceus creates sandstorms through the endlessly-generating ring of sand around its torso. If it wished, Tyranceus could cover an entire region in a massive sandstorm.
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Tyrangrigus were stationed in the tombs of the most revered of ancient kings to watch over their possessions. Graverobbers that foolishly thought to steal would be buried beneath Tyrangrigus's endlessly-spawning limbs of sand.
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Tyrano has fierce territorial instincts yet is hampered by limited vision. To even its playing field, it kicks dirt into opponents' eyes, leaving them more vulnerable to its powerful thrashing.
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Once Tyrantias claims a mountain range for itself, it circles it rapidly in midair. The speed of its flying kicks up a heavy sandstorm that helps deter intruders from invading its claimed territory.
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Tyranxys can create projectile orbs that burst into intensely raging sandstorms. Research has shown that despite appearing like normal sand, the material of the storms is a mineral not of this planet.
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The material that makes up the majority of Tyranagon's skull is incredibly hard and resilient. A single headbutt is enough to nearly shatter a solid steel beam.
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Powerful and haughty, Tyranrok bullies others in its territory, trying to establish itself as the top of the hierarchy. It inevitably winds up picking on something much stronger than itself and learning a harsh lesson.
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Tyrankoal emits a mixture of smoke and sand particles from its shell and nostrils. Forcing out massive amounts at once creates thick sandstorms that mask its escape.
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The clouds emitted from Tyrankoal's back are thick and mixed with sand particles. It blows out a large amount to create an obscuring sandstorm when it feels threatened.
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Tyrankazam formulates spoons out of tightly-packed sand using its psychic powers. Possessing these spoons helps it focus its mind and temper; without them, it would lose its mind to rage and create a devastating psychic cataclysm around it.
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A mighty muscular behemoth of a Pokémon, Tyranchamp's four arms can pummel a mountain to dust in minutes, before creating a massive sandstorm with the remaining rubble.
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The sandy scales of Tyranlem are tightly packed and impenetrable to most attacks. In battle it can burst its scales into a massive sandstorm to obscure vision, making it easier to charge down and crush its foes.
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Tyrangar hunts by conjuring up blinding sandstorms that trap its victims completely. Hikers say nothing is more terrifying than seeing Tyrangar's demonic grin appearing from within the walls of whirling sand.
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Luchan's fists strike with enough force to create powerful gusts of wind. Its most iconic technique is an uppercut that sends its foe flying within a tornado its fist generates.
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Several ancient civilizations depict Lumie as some type of celestial deity, feared and revered for its appearance and powers. Its six wings can whip up gale-force winds and crackling storm clouds in mere seconds.
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Luvee is highly attuned to the winds, particularly coastal breezes. Its cry seems to have some control over the ocean movements, partially calming rough currents in its vicinity.
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Lugon can rotate its head and limbs at quick enough speeds to create mighty whirlpools when submerged underwater. It's sometimes been used to guard offshore and underwater research stations.
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Lunite spends much of its time sleeping peacefully at the bottom of the sea. If awoken from its slumber, it creates swirling whirlpools all around it in a grumpy fit.
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Packed with potential, this tiny Pokémon is capable of producing gale-force winds crackling with electricity. Luchu's storms are so powerful that it easily blows its lightweight body back from the force of the wind it generates.
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Lupi has a petulant personality and won't hesitate to loudly bawl if it is displeased in any way. As it cries, powerful winds whip about it and begin forming tiny storms and tornadoes.
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Luma is thought to be a friendly visitor from somewhere deep in space. It's known to have a gargantuan appetite, and creates a strong burst of energy after gorging itself.
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When over the ocean, Luown calls forth aggressive winds and ocean currents to manipulate the waters. As the water funnels around it, some have noticed the whipping water shaping into strange symbols.
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Twirling its body parts around fast enough lets Lugon-Z create massive tornadoes. These mighty funnels of wind teleport around at random, creating chaos as they vacuum up everything nearby.
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Lunoir was once offered tribute by sailors in ancient times in hopes of smooth sailing. It was said that if it was offended by the offering, it would summon violent sea storms to sink the ship and devour the souls of all who were aboard.
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Luveon lives a solitary life on lonely islands or seaside caverns. To repel those who would disturb its home, it can cause whirlpools and strong ocean waves just by touching its ribbons to the water.
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A terrifying force of nature, Lurom uses its power to create violent thunderstorms over the ocean. It surrounds its remote island home with these storms as well as raging whirlpools to keep humans away.
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Lurade lashes at others by creating thorny whips made of water from within its plant-like hands. These whips can swing with enough force to create massive waves at sea, making it a terrible force to reckon with.
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Although Lupunny prefers to avoid direct combat, it is far from helpless. Its ears can kick up large winds with a few swings, enough so that it can create huge waves in large bodies of water.
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Lupede's horn can manipulate nearby bodies of water, levitating it and lashing currents around like whips. Water controlled by it also fills with toxins, so those drenched by its water will also become heavily poisoned.
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Lutrum tends to make its home around caverns that border the ocean's edge. Highly territorial, it lets out bellowing roars that summon gale-force winds used to blow away any intruders to its domain.
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Lucanth's gigantic extra fins help propel it forward at great speeds with a single stroke. To escape predators, it will even launch itself above the water, and glide quite a distance before it dives back.
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Its body is wrapped by violent winds and crackling storm clouds, surging with every flap of its wings. None yet have managed to pierce the maelstrom and see what its body truly looks like beneath.
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Lufetchd has a strong territorial instinct, driving others off its territory with the stick it always carries. It bears some resemblance to depictions of a supposedly extinct relative to Farfetch'd.
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Pikabone appears to have chiseled a weapon and helmet out of Thunder Stones. It uses the stones to enhance its electrical abilities without yet evolving.
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Pikagon's Pikachu-like features make it a popular mascot on the digital front. Many educational computer games star it or make use of its imagery to entice children to play and learn.
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Pikato likes to lay atop people's heads, the high vantage point making it easier to absorb static in the air. Because of its Pikachu-like appearance, it's become trendy in some areas to wear it as a cap.
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Pikanium sends electricity down from its antennae to the flower wreath around its neck, where it can better unleash lightning in combat. While electrified, the flower petals emit a potent bitter scent.
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Pikanaw's bite is particularly dangerous; its jaws are plenty powerful on their own, but once it clamps down on something, it discharges electricity through its teeth to shock its victims.
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Pikareon increases its electrical capacity by absorbing and converting moonlight via the spots on its body. After a night full of moonlight absorption, it indulges in hyperactivity the following morning.
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Although generally docile, Pikaursa becomes quite scrappy when the presence of honey is involved. It won't hesitate to discharge electricity at anything getting between it and the sweet snack it craves.
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Pikapiny collects shiny rocks akin to Thunder Stones to help it focus its burgeoning electric powers. Occasionally, it manages to procure actual Thunder Stones, but grows far too attached to them to let anyone else take them.
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Impacts to Pikadon's nigh-impervious skull stimulate its electrical charges within. It sometimes provokes others into attacking it just to help charge itself when it is feeling low.
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A constant surge of powerful electricity runs through Pikaceus's ring at all times. It will not harm those who touch it unless Pikaceus wills it, and it's said Electric types that touch it will be instantly recharged to full voltage.
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Pikaloom's tail periodically grows berries that have a pleasant taste and energizing effects. It only shares the fruit with those it trusts; others will get an electrified punch from its extendable fists.
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Though lazy in demeanor, Pikakoth still possesses potent electrical stores that discharge on contact. Those stunned by its electric jolts often wind up being a makeshift bed for it to nap on while they're paralyzed.
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Pikaelia offers up the flowers on its hands for others to sniff and enjoy their fragrance. If they seem unappreciative of the offer or its scent, Pikaelia gets indignant and will attempt to shock them.
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People living in areas with regular thunderstorms have come to welcome Pikaling's presence. Superstitions say that its chirping song is a ward against lightning strikes, keeping home and property safe from harm.
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Among small and cute Pokémon, Pikatrum is docile and playful. If anything interrupts playtime, however, it shows its violent side, stomping around while raining thunderbolts across the area.
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Pikaplume trots happily around lush jungle areas. The pollen its large flower constantly emits contains electrical particles, which increase the likelihood of it paralyzing other creatures on contact.
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Pikaras is generally even-tempered, but dislikes being touched without warning. Strong jolts of electricity can be chained from its tail to its mushrooms, increasing the output of the lightning it emits.
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Pikaura communicate with others by nuzzling their cheeks together. This exchange of electricity between two parties causes the frills behind their ears to emit a small scattering of electric sparks.
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Pikatrio fights with a shared store of voltage between the trio. While this gives them the advantage of coordinated lightning attacks to better battle foes, it means they exhaust their electricity in a short amount of time.
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As it rolls around, Pikaeal's fur charges up with static electricity. Domestic Pikaeal often like to roll around in laundry piles, bouncing away with stray bits of clothing clinging to its body.
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Pikaby clicks its claws together to create electric sparks as a threat display. Those who don't heed the warning fast enough will find themselves zapped in short order.
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Averse to violence, Pikaler warns foes by clicking its small claw to produce sparks. If this warning is ignored, it clicks the larger claw to create shots of lightning. It will not give a third warning.
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Ho-deen's tail fin emits a short rainbow trail behind it as it swims. When going on the offensive, it closes the beak-like shell over its face for added protection before ramming foes with its beak and horn in tandem.
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With every swing of its bladed arms, Ho-ther leaves a rainbow trail behind. The aftermath of especially intense battles is said to be a truly breathtaking marvel of color.
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When it flexes, Ho-buzz creates crackling lightning around it in all the colors of the rainbow. Many foes are too transfixed by the technicolor display to properly defend themselves from the coming strikes.
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Ho-gon is very effective at combating viruses in digital space, erasing malware via prismatic beams fired from its head. These beams are potent enough that they may affect the color settings of the computers it inhabits.
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Ho-dra patrols tropical oceans, keeping intruders in line. It sprays a rainbow colored ink from its mouth to obscure vision; the ink itself also reaches extremely high temperatures that scald anything it touches.
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Ho-phan's bright and vibrant appearance made it a symbol of glory and opulence in ancient times. In some regions, royals would ride it through the streets in order to flaunt their status above the common folk.
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Ho-kou's cry is said to cause volcanoes to erupt with rainbow-colored magma. It takes great flying leaps to cross the regions quickly, a colorful trail emanating from its wings with every leap.
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Ho-piny goes around collecting stones or other similar objects until it has gathered the seven colors of the rainbow. It throws a tantrum if it goes too long without having a full collection.
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Ho-growth's vine arms leave behind a rainbow trail when it swings them in combat. It can make all the vines of its body turn radiantly bright in order to blind others and leave them more open to being swatted away.
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The rainbow-colored hues on Ho-growth's vine-covered body constantly rotate through the color spectrum. Though undoubtedly a vibrant spectacle to see, the bright, almost gaudy color pattern tends to create headaches when viewed for too long.
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Almost every movement Ho-voir makes is followed by a faint rainbow shimmer in the air. It guards its chosen Trainer from harm by creating walls of Sacred Fire to burn away any approaching dangers.
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Ho-tomb, when idle, appears as little more than an eternally unhatched egg. When others are near, it reveals itself as a fiery avian spirit, able to emit ghostly flames that can burn enemies to their core.
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Ho-punny's strong leaps combined with its ear-wings granting it flight make it excellent at evading a foe's strikes. Its signature strike is a diving kick from above while surrounded in rainbow-colored flames.
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Some believe ancient civilizations created Ho-lurk as an ostentatious gift for royalty. Raising its wings causes it to generate cascading beams of rainbow light.
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Ho-ful's bright appearance makes it very appealing to many young Trainers. When it's happy and embraced by a child, it emanates a warm and radiant rainbow glow.
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Ho-etta's fiery dances are said to be truly miraculous displays of rainbow-colored flames swirling in fantastic patterns. It refuses to let its dances be recorded, wanting its performances to be truly special.
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The protuberance on Ho-ish's head can emit a rainbow-colored pulse of psychic energy that stuns everything around it. This makes it excellent at hunting smaller fish for prey as well as repelling intruders away from its deep-sea domain.
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Pokémon eggs placed upon Ho-dol's head are considered under its sacred protection until they hatch. Its many eyes watch out for any potential danger, and it dispatches special bird-like drones out to further defend its precious cargo.
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A radiant giant of a fighter, Ho-choke's matches are always a vibrant display. Rainbows trail behind its every strike, and colorful bursts of light follow every dramatic fighting pose it takes.
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Ho-dash can be rarely seen galloping across the Johto region at fantastic speed, a rainbow trail forming behind it as it runs. Attempts to stop its runs are met with powerful plumes of rainbow fire breath.
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The sharp scythes it wields are able to cut through the fabric of time and open up small portals. It typically uses these to help smaller Pokémon evade predators.
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Celedle is shy and jumpy, immediately poking anything that startles it with its stingers. It delivers a toxin that causes those stung to hallucinate visions of being in the past.
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People will give out offerings to the shrine on Celeras's back. Should it deem the person and their offerings worthy, it will take them on a pleasant sightseeing trip through time.
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As a mischievous creature, Celegon uses its power over times to play tricks on computer users. When it appears, it uses its ability to revert the computer's operating system to an older, outdated one.
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Some believe Celedactyl originates from prehistory, having traveled to present time to avoid the extinction events that claimed so many other ancient creatures. It acts perturbed when in the presence of other Fossil Pokémon.
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When Celew appears before someone, it quickly scans their mind and memories. If it likes them, it then transports them back in time to their happiest moments to let them relive those joys.
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Celetoed creates spiral-shaped portals that propel itself through time to explore the vastness of the world through the eras. It often takes a few Poliwag with it to keep it company across the ages.
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Celeflora stands in wide empty fields basking in bright sunlight. Once it's gathered enough, it manipulates time among all the flora around it, making it all bloom at once and creating a lush field of flowers.
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Celebull quickly gets attached to humans that are kind to it, following them around loyally. It will even travel through time to become a loyal companion to its Trainer's ancestors and descendants.
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Drinking the juice Celeckle creates from berries seems to have mildly rejuvenated old cells in living things. Some scientists theorize studying this could lead to the creation of concoctions that could stave off the effects of aging completely.
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Celegon2 possesses the ability to travel back in time. It has been seen reverting programs to older versions, or hanging among small groups of Porygon, presumably out of some sort of sense of nostalgia.
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Deeply loyal to its Trainer, Celevoir uses its power of foresight to guide them to their ideal future. It's said truly devoted Celevoir will even go back in time to secretly and retroactively change and improve its Trainer's past as well.
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Celeceus is said to choose a select few humans every 1000 years to be sent back in time. If true, what it hopes to achieve with this act is unclear.
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Celeslash styles itself a knight, fighting fiercely with sword and shield against much larger foes. It has a stubborn streak, so if it loses, it reverses time and keeps trying until it finally emerges triumphant.
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Celeveon can use a bit of its time manipulation ability to help others improve their moods. While it rubs its ribbons on a person, it causes them to remember and relive happy memories from their past.
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Celeveon's ribbons cause those touched to experience a sensation of fond nostalgia. It rubs its ribbons on its friends to help them relive happy memories from the past.
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Its power to control and travel through time is unparalleled. It's thought that Celealga could change how time itself fundamentally functions if it wished.
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It's thought that sightings of Celelett are all of the same Pokémon, digging its way through time. What era it is aiming for and what it hopes to achieve when it arrives are still subjects of intense research.
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It is advised to give Celeduck a good amount of space, as should a headache flare up, its time-control powers go haywire and involuntarily teleport it and its surroundings through time.
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Celeda does a spinning, wobbly dance before activating its ability to travel through time. Its sense of temporal balance is off, however, so it often winds up traveling to a time period it didn't intend to.
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Celetrodon generates a slime on its body to slip out of the grasp of predators. The slime is hallucinogenic, with those affected saying it makes them feel as if they've slipped through time.
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Celelem tucks into a ball to roll and gather speed, traveling through time once it reaches a certain speed threshold. Anything caught in its path is not harmed, but is forced to travel through the timestream along with it.
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Celepoke is lazy and sleepy by nature, taking naps that can last centuries. If something tries to wake it up early, it will travel back in time to when its nap began and start anew.
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One half of Celeduo bears a strange and unconventional appearance. Scientists think it may be connected to the distant past, or even a parallel timeline.
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Extremely compassionate and softhearted, Azusey tries its best to help others when they are feeling unwell. Due to its emotional nature, it often ends up bawling loudly as it sympathizes with their woes.
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Timid and emotional, Azukhan seeks comfort and protection from bigger Pokémon it hopes to be nurtured by. When alone, it bounces on its tail in an attempt to alleviate its stress.
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Azunite is incredibly tender and sensitive, prone to shedding tears at the drop of a hat. It grabs and hugs the soft ball at the end of its tail to comfort itself during these crying fits.
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Azuown's first instinct when spotted is to hide itself against the nearest surface, even if it doesn't camouflage itself in the slightest. Staring too long at it while it attempts to hide will result in its eye welling up with frightened tears.
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During times of heavier snowfall, Azunub perches on its tail to get a better vantage point over the snowbank. Its sharp sense of smell lets it detect predators from long distances, letting it flee to safety quicker.
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Azuchu rests on its bolt-shaped tail to comfort itself, as it has an anxious nature. Owners should take heed of its large electric capacity but weak self-control; touching it by surprise could lead to a very painful jolt.
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Azushrew is quite jumpy and easily startled. When surprised, it curls into a ball and bounces off its own tail, ricocheting around at random due to the following momentum.
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Azutomb manifests when its emotions are high, typically in distress due to others disturbing the stone it inhabits. The more emotionally distraught it is, the larger the spiritual projection it forms.
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Azuveon offers up its tail to those who are feeling down. Squeezing and hugging the soft orb at the end helps alleviate stress. Helping others feel better lifts Azuveon's often-somber mood as well.
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Azupix's multiple tails are lightweight, but they make moving around a bit awkward. Azupix uses them to get better vantage points as it looks for incoming danger, and all six tails work moderately well as striking weapons against pursuers.
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Azugull glides through the air carefully, focusing on balancing its light body alongside the weight of its tail. If it gets even slightly startled, it will lose focus, and the tail will weigh it down and send it plummeting downward.
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Many joke that Azuliper's beak is not full of normal water, but the Pokémon's tears. It dislikes confrontation, so it contents itself by scooping up aquatic plants and bits of discarded food around the oceans.
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Azule is quite meek and hides behind its plus-shaped tail when it feels frightened. It seeks out those with a positive personality to feel safer and more content.
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The moment Azuin feels a pang of hunger, it becomes very upset. It raises itself up on its tail and wails for someone, anyone to feed it quickly.
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Though Azuphish possesses a decent grip strength with its claws, it rarely uses them. Instead, its skittish nature causes it to flail its claws about wildly when threatened, a much less effective method of self-defense.
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Azueal sits on its soft and bulbous tail in order to feel bigger and braver. It is still remarkably timid even with this boost to its sensibilities, however.
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Azulithe cries and howls when it feels lonely. Trainers are advised not to leave it alone for longer than five minutes, as lonesomeness strikes quickly with Azulithe.
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Azucool taps the tips of its tentacles together whenever it is nervous. It is quite timid, smacking whatever startles it with a tentacle orb before swimming away at max speed.
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Wychu is naive and cheerful, treating almost everything as a game. Even when fighting or being bullied, it continues smiling and giggling even as it retaliates with balls of electric sparks.
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Wycargo oozes around happily around warm areas, seemingly carefree in its attitude. It is incredibly protective of its shell, however, immediately retracting into it and rolling away if something gets too close.
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Most of the time, Wytank keeps its udders hidden via a flap of skin on its front. It lifts this up to surprise and spray milk on unsuspecting people, as a prank.
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The eyes on Wycune's face are false markings, as its real eyes rest at the end of wispy tendrils extending from its flowing mane. It hides beneath lake water, extending its eyes just above the surface to see if it's safe to wander out.
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Wyxio increases its electric powers by taking hits, its body perpetually increasing its natural voltage in response to harm. Wyxio that endure lots of damage can release devastating electrical counters.
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Wyphox's uses its stick and its hexing abilities to make fruits and berries fall from trees for it to eat. It abhors combat, so when in danger it prefers to curse a predator with dizziness and disorientation before fleeing into the woods.
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When agitated, Ambiros slaps the palms on its three tails down onto the ground. The faster the three tails hit the ground, the closer it is to charging at the object of its ire.
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Ambigon may appear on a user's computer at random, attempting to be friendly and help it with its daily tasks. Most will find it more annoying than helpful, however.
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The twin palms on Ambivire's two tails are the main electricity-generating organs in its body. Clapping them together at full force causes a massive burst of lightning.
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Formidable punching strength is packed into both Ambiking's fists and its tails. To keep its strength honed, it regularly boxes with itself, smashing its fists against each other.
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Ambinette is a devious little trickster that uses its playful appearance to get closer to children. It then spends the evenings terrorizing them with a fear-causing gas released from its mouth.
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Ambilurk defends itself and others with powerful extending fists that pack a hefty punch. It's often found deep in forests, gorging on bananas and defending colonies of Aipom and Ambipom.
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An agile and tactical mechanical creature, Ambisteel prefers to stick to long-range tactics in battle. It can fire homing rocket punches from the twin tail wires protruding from its back.
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Ambiot uses its two tails to grab heaps of food to shovel into its almost insatiable gullet. It's become common to depict it in commercials for food products, with Ambiot greedily and gleefully consuming said product.
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Ambiuk's two false tails are filled with highly concentrated toxins, akin to tightly packed water balloons. It smacks them down on targets, the tail-hands bursting and smothering them with the poisonous material.
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Misther gathers up ghostly energy in its scythes, causing them to glow purple when active. Those cut by the blades while energized fall victim to a year-long curse of bad luck.
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A Pokémon of malicious deviance, Misgon aims to cause problems for any user it comes across. It casts hexes on any device it invades, causing them to glitch out and behave wildly, often beyond repair.
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The head floating alongside Misfarig acts as its faithful familiar. It floats around cackling and distracting a target, while Misfarig itself prepares a powerful hex to curse the victim with.
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In olden times, Mistler was poached for its antlers, as some believed they could be used as parts of staffs to wield magic powers. The species still holds a grudge for this, many casting curses on humans on-sight.
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Mistop spins rapidly to conjure up a small typhoon of ghostly magic to cover its body. Mistop's cackling visage can be seen on the tornado, which sucks in weaker Pokémon and curses them once they are trapped in the vortex.
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Mislicky carries around a sack at all times, demanding others tribute candies and sweets to it. Those that don't comply will by licked, its tongue inflicting all manner of strange curses and hexes on the victim.
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Misvoir compresses pure magical and ghostly energy into a swirling mass held in front of it. When this orb bursts, the energy released causes any being within 100 feet to be paralyzed with a sudden surge of absolute terror.
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Misvoir grows quite attached to its Trainer, and dislikes sharing their company. Those who get too close to the Trainer find themselves beset with misfortune and mishaps, usually followed by the sound of distant and mischievous laughter.
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Miscario combines its aura with ghostly powers to create powerful hexes meant to confuse and befuddle. One of its battle specialties is to affect the aura of its opponent, causing weakness and disorientation.
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Old occult records depict Misrom as a fiendish figure. According to the tales, if summoned it would create a cursed thunderstorm across the region, twisting people's hearts towards malevolence.
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Misras raises itself up on spindly legs to scare off smaller creatures. Its mushrooms spread spores that, when inhaled, cause the victim to experience strong feelings of fear and anxiety.
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Misruff is quite loyal to its Trainer, to an almost problematic degree. If it thinks someone has insulted or bullied its Trainer, it casts hexes on the perpetrator, regardless of its Trainer's desires.
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Misform's ghostly powers are altered along with its form when the weather becomes harsh. It tailors its hexes to adapt to whatever the altered weather is, utilizing the elements to cause mischief and misfortune.
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Misform's vials are full of strange concoctions, contact with which is highly discouraged. If angered, it heats the vials' contents to a boil until they erupt and splash the liquid tinctures all around it.
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Misgalge moves among the shadows, its narrow body undulating through the darkness just out of sight. It spreads a fear-inducing miasma around the area it inhabits, watching with glee as its victims become more terrified by the second.
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Miskazam's powerful mind is believed to have memorized over 1000 different curses. The crystal it carries is said to house part of its soul, ensuring that even if its body failed, its mind would live on.
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Honchwak stalks urban streets at night, tapping its bone against the ground to warn troublemakers of its presence. With a wave of its bone staff, it can command flocks of Murkrow to swarm its target.
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Honchdle has a strong vendetta against avian Pokémon. It sneaks up on them and pricks them with its horn, which carries a venom especially effective on them. Honchdle watches them writhe in pain before scurrying away.
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Honchgon appears on computers offering to hide and encrypt a user's data to protect them, but the offer is a scam. In reality, it plans to hoard the data and make off with anything valuable it can glean from the information.
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Honchnite takes great pride in the fluff on its chest, as the size and gloss of it is a sign of status among its kind. Honchnite tips its hat as a sign of respect towards proper grooming.
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Its small size belies a very ruthless and cutthroat demeanor. It strong-arms its way to becoming a leader of Murkrow gangs, arranging coordinated heists and forcing its peons to forfeit a fraction of their ill-gotten gains to it.
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Honchring's physical strength is already impressive, but its true power lies elsewhere. A projection with the appearance of Honchrow can materialize and aid it in battle with a myriad of unique abilities.
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Honchlicky has a laid-back and jovial personality, often plodding about in urban areas. If it sees Murkrow misbehaving, though, it gives the troublesome bird a disciplinary wallop on the head.
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Mysterious and aloof, Honchvoir is never seen without a loyal flock of Murkrow ready to follow its whims. If one tips its cap to you, you've earned its respect, and the flock will be obedient to you as well.
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Honchvoir's beguiling and bewitching appearance makes it easy to manipulate Murkrow to do its bidding. It has them steal luxurious trinkets and accessories so that it may decorate itself to look beautiful.
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Honchtomb's presence has a hypnotic effect on Murkrow in the area. Its new thralls will bring it countless shiny baubles as offerings in the hope that it will manifest itself before them as thanks for their gifts.
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Honchbite bullies smaller Pokémon, particularly Murkrow, into doing its bidding and gathering food for it. Those who resist its demands find themselves on the receiving end of a nasty bite from its sharp teeth.
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Honchtina is believed to inhabit places with extremely high Murkrow populations. It uses shadowy tendrils to take control of all of them at once and direct them to cause extreme mischief across the land.
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Honchesect sneaks around in the dead of night to accost hapless travelers. It dispenses a sleep-inducing fog from its arm cannon and robs victims of their valuables while they sleep.
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Honchty travels through cities at night, followed by a few Murkrow lackeys to make it feel more important. Any perceived slight against it causes it to swing its cane to bludgeon the insulting party.
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The orbs comprising Bonchan's fists are solid and resilient, leaving it able to punch a target repeatedly without getting sore. It trains and fights hard, but is prone to crying excessively if it loses a match.
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Bonian has a sensitive heart that is very attuned to nature. If it comes across a fallen tree while in flight, it clings to the tree and cries softly for several minutes.
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Although it is highly frowned upon, many farmhands have secretly attested to bullying local Bonkern until they cry. This is because the tears they shed contain nutrients that make crops grown in the soil flourish much greater.
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The weight distribution in Bonlix's body is lopsided, forcing it to walk very slowly and carefully. When it trips and falls, it thrashes around dramatically while crying loudly.
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Bonpiny is often found with a Leaf Stone in its possession. It cherishes this stone as if it were its own child, and becomes inconsolable should something separate the two for even a moment.
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Those who gaze into the hole in Boninja's back begin crying uncontrollably. The effect goes away quickly after looking away, and most regard the experience as strangely cathartic in a way.
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Bontuff inflates its soft, stretchy body to increase its size to look more imposing, hoping to scare off intruders. If this fails, its only recourse is to cry and run away.
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Bontly silently follows those feeling down, using some of its ghostly gaseous form to cause them to cry. It does this not out of malice, but to try and give the person a measure of catharsis and relief through the crying.
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Mimemime is still fine-tuning its mimicry techniques, and studies its subjects intensely to perfect its performances. Its barrier-creating ability is still weak; the walls it makes will dissipate in only a few seconds.
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To entertain itself and others, Mimebuzz juggles spheres it gathers using its electricity as a tethering cable. It puts more effort into these shows of entertainment than it does into battle.
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A prankster that preys on the curious, Mimedle hides in its box until something comes near to check out the strange cube, before springing forth from within and using its horn to deliver a paralyzing venom, then cackling as it hops away.
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Mimedos suddenly drops from tree canopies to land in front of startled creatures, observing their reaction quietly. It then climbs back up its tree and spins a web designed to depict their fearful expression.
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When it senses sadness in others, Mimeon is quick to start dancing to entertain them. It can even use its psychic powers to create little showers of confetti around it to make its dance seem more amusing.
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Mimebi's dances of mimicry activate its power to travel through time. Those it performs for will be brought along for the ride and deposited in a different time period alongside Mimebi.
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Mimelia's dances are so alluring that many who view them can't help but stare until the performance ends. As Mimelia grows stronger, so does the compelling nature of its dance, causing its audience to mimic its movements.
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The orbs on Mimedon's body jingle like bells when its sturdy skull is struck. Groups of Mimedon headbutt each other to strengthen their skulls, creating a cacophony of bell-ringing.
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A curious creature, Mimeceus will create copies of those it interacts with, using them to mimic their words or actions. When it's done playing around, the mimicries vanish in a burst of colorful sparkles.
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Mimemuku can expel its innards and reshape them once expelled. It mimics human hand gestures in a rudimentary attempt at communication.
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If it finds a person unappreciative of its dances and mimicry, Mimeoom squeezes its nose. This causes the flower on its head to squirt a noxious liquid at the victim, leaving them tainted with the foul smell for days.
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Mimerorus's multicolored frill is a point of pride for it. It is always happy to show off its vibrant coloration, vibrating the frill to create a beautiful colored aurora behind it to impress others.
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Mimetle's attempts at mimicry go further than just physical movements. It can often be seen practicing miming by blowing bubbles that take the shape of those near it.
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Happipie crawls along the tree branches, leaving behind the egg-like tip of its tail and growing new ones in its wake. These tail-tips are a healthy snack for growing young Bug-type Pokémon.
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Inhaling the gases produced by Happizing gives a person a light feeling of giddiness. One should be careful, however, as the gases are still mildly toxic and will cause illness if breathed in too much in a short time.
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Happidle is pacifistic in nature, and lacks major defenses. If a predator draws near, it attempts to offer the detachable orb on its tail instead, which sates most appetites for a day.
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The egg-shaped stones Happito carry are extremely precious to it. When it transforms, it will keep a pouch as part of the new form so that it can continue to carry its precious cargo.
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Happivee has a habit of collecting stones and making nests out of them to sleep in. It's said that the type and shape of the stones hints what its future evolution will be.
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When Happigon appears on a computer's screen, it gifts the user a small, egg-shaped token before leaving. While they have no real value, many online communities enjoy comparing how many Happigon tokens they've collected.
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Happito rests itself on the sands, its pale exterior often being mistaken for an abandoned egg. If something tries to pick it up, it quickly rolls over and nips at them before making a hasty retreat.
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Happiew uses psychic abilities to keep an egg-shaped stone attached to its tail. It takes great care to keep the stone safe, and clings to it with its whole body when sleeping.
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Happihoot finds egg-shaped rocks in the wild and creates nests around them, then sits on and nurtures them as practice for future real eggs. It has a strict schedule of checking the status of its charge every five minutes on the dot.
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It charges the stone it carries with small amounts of electricity before rubbing the stone against weary people and Pokémon. This electric massage helps to soothe and stimulate sore muscles.
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Happitata gathers up small white stones and places them together in small nests. Though normally docile, it will staunchly protect these nests, biting and scratching those coming too close.
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Happikern uses the small stones it carries to practice taking care of actual plant seeds in the future. It will even bury them in fresh soil with plenty of sunlight and water provided, even singing to the stones to promote their growth.
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When it flies, the rapid flapping of its wings emits a low-frequency hum. It has a calming, soothing effect on those nearby, helping to relieve tension in mind and body.
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It gathers egg-shaped stones and carries them away to create makeshift nests. These nests are always in the vicinity of ruins, suggesting a significance to their placement.
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Happicross stores egg-shaped stones inside holes dug into trees. The reasoning for doing this is twofold: practice for safeguarding actual eggs in the future, and to lick and clean tasty sap off the stones.
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Happizone has an incubator apparatus on its top, used to nurture eggs until hatching. It uses powerful magnetic waves to repel away anything that could possibly harm the eggs it cares for.
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The egg-like organ at the end of Happicor's tail is actually a poison sac. It uses it as a lure to draw out egg-poaching Pokémon, before the bulb bursts and coats the would-be hunter with a debilitating poison, making it easy prey.
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Happicko carries eggs on its large, soft tail to keep them safe and warm. Its tail perfectly balances the egg while carrying it, and reacts aggressively towards anything that threatens that balance.
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Happidoof gnaws on wood pieces until they're worn down into the shape of an egg. It then nurtures and protects the wooden egg, in practice for one day nurturing the real deal.
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Happirade carries around large egg-like stones to practice caring for the real thing. Because this typically leaves it with only one arm to defend itself, they become very adept using a singular thorny whip in battle with devastating precision.
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Happiolu can imbue some of its gentle aura into the stone it carries. When shared with others, those gifted the stone will feel more calm and peaceful while carrying it.
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Happicorio dances and cheers to support its teammates, often preferring it to actually being in battle. After grueling matches, it rushes to its friends' side to deliver a light electric massage with its pom-poms.
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Happiwear loves to give anyone it can a big hug in order to lift their spirits. While well-meaning, this can be dangerous, as it's strength can only be described as bone-crushing.
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The pouch that Happiaura stores egg-like stones in keeps the rocks chilled thanks to its cool body. It occasionally lends these stones to friends on warm days to help them cool down.
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Happisect holds large white stones in a cavity within its mushrooms, practicing for incubating eggs in the future. It gets very antsy if it doesn't have something occupying the mushroom's gap.
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Happiadier works to protect the nests of other Pokémon from predators. Clinging to tree trunks, it accurately snipes at hunters from above using bubble-coated pebbles thrown at high speeds.
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It becomes very emotionally attached to the egg-shaped stone it carries. It cannot retreat into its shell while holding it, so it often gets hurt protecting its precious cargo.
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During thunderstorms, Raibone stands in the midst of the storm and raises its specially carved bone up to draw lightning to it. The strikes course through its body and supercharge its energy, making it hyperactive for several days.
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It electrifies the bone club it carries to enhance its effectiveness in battle. Raiwak can even tether it to itself via sustained lightning and control its midair trajectory to ensure it hits the target.
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When not transformed, Raito maintains a Raichu-like shape, seemingly viewing it as the ideal form for itself. Under close observation, one can see electricity arcing within its gelatinous body.
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All of its potent electrical power is centered in the large tip of its tail. Raipom makes a show of juggling balls of condensed lightning with its tail before lobbing the projectile at its foes.
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Raickle keeps its lengthy tail almost completely coiled within its shell. This lets it take attackers from behind by surprise when it springs out and swings like a massive whip in their direction.
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Raitine is a friendly, gentle soul that travels with and safeguards humans and Pokémon alike. It can generate electricity in great amounts to defend them, as well as small controlled amounts to gently soothe those who hold onto it while swimming.
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Researchers theorize this form may be one Raichu took naturally in a distant past of Kanto history. It has yet to be determined why Raichu can no longer naturally take this form.
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Raicor snaps its claws to make a crackling electrical sound to frighten the prey it is hunting. It cackles while watching them grow unnerved, zapping them with lightning from its stinger the moment they try to flee outright.
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Rainja's body resembles a Thunder Stone, and even emits a faint energy similar to the stone. There are unfounded rumors that staring into the hole in its back will forcibly reverse the evolution of Pokémon that evolve through Thunder Stones.
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Over time, a Raisharp typically amasses itself a small following of Electric-type Pokémon. It trains them thoroughly, often providing its own electricity to boost their strengths when they falter in combat.
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Using its tail, Raitula can quickly draw up webs made of lightning anywhere it pleases. These webs dissipate after zapping unsuspecting bugs, which become charred meals for Raitula.
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Raixorus's claws and tusks are made of lightning, only visible once it readies itself for combat. The more it surges its massive electrical energy, the longer and sharper its tusks and claws grow.
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Feisty by nature, Raiolu is always eager to prove itself to others in combat and impress them with its prowess. With enough effort, it can flare an electrical aura all around its body.
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After discharging electricity, the mushroom noticeably shrinks and shrivels. Raisect must be careful to let itself recharge, lest its protective cap dry out completely and leave it helpless.
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Special organs within Raisopod's largest hands store electrical charges. When forced into close-quarters combat, it dispels the stored energy on contact to create powerful shockwave punches that blow its foes away.
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Bearing a resemblance to Golem's Alolan counterpart, Railem is less aggressive by comparison, but contains far greater stores of electricity. An angered Railem could carve chunks out of a mountain with its lightning bolts.
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Lightning trails behind Raidash when it gallops at full speed, taking off with a sound akin to a thunderbolt when it runs. During heavy rain and thunderstorms, it prances happily among the thunder and lightning.
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Raidrio builds up internal stores of electricity as it races across the land. When it finally stops, it releases the stored-up energy in a powerful burst, creating vicious electric storms all around it.
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Traveling in a clutch of around six, Munchcute only separate as a group in order to forage food. Once they've found it, they group back together, refusing to eat until the entire group is assembled.
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Munchtini was initially thought to be cannibalistic in early scientific reports, until further research revealed that it simply devours its own shed skin immediately after molting.
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Munchba strings together chains of berries so that it always has a snack while flying around. Munchba in the wild sometimes get into tug-of-war matches over these food-strings.
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Interestingly, Munchrak's favorite snack is the webbing of other arachnid Pokémon. Left unchecked, it could remove the webs of an entire colony of Ariados in an hour, and still feel peckish.
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Munchkrow swoops in and pilfers trinkets from passersby. It has no use for what it steals, but will only return it to those who give chase if they present it with food to trade back what it stole.
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Munchpy's hunger and greed can lead it to snatching food from others before curling into a ball and rolling away. The high speed and momentum often lead to it getting sick once it finally stops.
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The paint on Munchgle's tail primarily consists of the pulped remains of its berry meals, so its drawings always retain a faintly sweet smell after being painted. Fittingly, most of its artwork includes food in some form.
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The nutrients absorbed from eating so many berries allows Munchgrowth to grow its own on some of its vines. These also get feasted upon when ripe, and have been noted to be rather juicier than the average berry.
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Munchkip spends much of its time lazily snacking on food around muddy locales. It often dips the meal it is about to eat in mud, to add texture and flavor.
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Living at the outskirts of human civilizations, Munchlia travels into towns and cities to find people to show its plodding, lumbering dances to. It's considered customary to gift it food as payment for the performance.
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Munchveon uses its ribbons to nab at any bits of food it can find. If something else reaches for food it wants, it smacks them with its ribbons, which cause the struck victim to suddenly lose all traces of appetite.
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Munchkoth are so indolent as to be almost immobile for 90 percent of their life. They lay around in clearings or near civilization, opening their mouth at passersby in the hopes of food being shared with them.
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Munchon's first instinct when discovering something new is to attempt to eat it. Its teeth, mouth and digestive tract are covered with a strong metallic layer, so eating rough, pointed or even toxic items won't bother it.
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Munchseed crawls along tree branches to eat any berries it can find. This gorging often increases its weight to the point of snapping the branch, causing Munchseed to hit the ground and release a burst of explosive energy.
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Munchling enjoys roasted berries, spitting small fireballs at ones growing on trees to cook them before eating. Its tongue is covered with burn marks from not waiting for berries to properly cool down before trying to eat them.
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Munchduck constantly gorges on snacks, as the act of eating nullifies its almost eternally aching head. The longest recorded time between it stopping eating and suffering a new headache is four minutes.
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Munchape's greed and hunger are equally intense, so one should give it plenty of space when it feeds. Staring for too long will be considered a challenge and incite it to violently defend its meal.
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Its massive appetite is due in part to the calories needed to maintain its strict training regimen. Eating and training are so intertwined it will often be seen with a full mouth even while exercising.
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Munchchamp is prone to intense workouts as well as intense gorging to keep up its strength and calorie intake. It's not uncommon to see two of its arms carrying food while it trains with the others, switching hands as appropriate.
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A sweet-smelling drool drips from Munchsprout's mouth, attracting insects where it lands. The hungrier it is, the sweeter the drool becomes in order to draw more bugs quickly so it can eat.
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Munchta's two favorite things are eating and running. However, because it eats so much on a regular basis, its speed and stamina are rather subpar, and it gets tired easily.
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It picks up fish bones to use as headgear and a club for defense. On moonlit nights, it can sometimes be seen drawing the outline of a Mantine in the sand, then curling up and resting in the center.
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Manfree flutters around beaches, preferring to feed from flowers that grow nearer to seawater. It likes to play with beach-goers by tickling them with its antennae.
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Manmime loves helping rear young children, using charades as a way to turn learning things like numbers and shapes into a game. Upon a right answer, Manmime claps and embraces the child to reward their efforts.
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Living in trees near coastal areas, Mandle is a friendly and nonviolent little bug. Its horn is venomous, but it only uses it to strike at those who would try to pick on its friends.
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Mantini enjoys breaching above water and gliding for short distances using its fins. It is attracted to larger Dragon-type Pokémon, following them closely and mimicking their movements.
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Manossom's dance is a bouncy, playful movement taking place on the seashore. It's said if a large enough group dance together, the seas will be smooth and calm for days afterward.
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Mantata sightings are fairly common in beach areas, and they are considered docile and unobtrusive. The membranes on their arms let them glide through the air for short distances.
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Mansey spends most of its time underwater, but breaches out onto land to occasionally share eggs it creates with humans and other Pokémon. The eggs are especially effective for combating seasickness.
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Manqueen is a common sight within water parks. Its swimming skills and friendly, gentle nature, particularly with children, make it an excellent lifeguard as well as mascot.
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Manlup's swimming skills are poor, so it never ventures past the shallow parts of bodies of water. It looks to larger sea Pokémon for swimming lessons and protection as it practices its technique.
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Manfairy needs two things to be truly happy: access to water deep enough to swim in and access to a clear sky it can see the moon from. Without both of these things, it will be constantly sullen and prone to crying.
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Mangoo loves to give out hugs to others, which leaves the hugged person stained with the slime it constantly emits. Though the slime is harmless, the smell of salt water lingers for some time even after cleaning it off.
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Child-like and extremely friendly, Mandra is quick to run to new acquaintances to give them a hug. It leaves a sticky goop behind when it hugs someone, but the slime quickly dissolves in water.
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Manturne is often found standing in the shallows of ocean waters. Though many find it has an unsettling appearance, it has a gentle disposition and acts as a lifeguard, saving those who wind up floundering in the seawater.
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Mantoy hops around sandy beaches, quickly burying itself underground if it senses danger. Those that try to look into the hole it leaves behind get sprayed with jets of water.
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Manine behaves with childish enthusiasm and playfulness, seemingly posessing boundless energy. It's recommended for Trainers to take it to pools often, so it can burn off some energy by swimming, its favorite activity.
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Weavbone sharpens down bones to an extremely sharp point, fashioning a small dagger. It moves sneakily through cold areas, coming up from behind prey before delivering a fatal stabbing.
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Weavfa uses its size and appearance to its advantage, making itself appear demure and nonthreatening. When the target's guard is down, it strikes with calculated cuts from it deceptively sharp claws.
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Weavrill has a friendly personality and is quite nimble and intelligent, able to learn tricks quickly. This has led to it being used regularly in entertainment venues such as circuses.
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Weavsel is a solitary hunter inhabiting colder regions. It lures parent Pokémon away from their nests before using the distraction to quickly snatch and eat the unguarded eggs.
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A sly and manipulative Pokémon, Weavmory saves smaller creatures from harm before demanding offerings for its good deed. It makes a show of displaying its many sharp edges to discourage them from refusing.
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Weavgia shows little mercy to ships that pass too close to the remote ocean crags it lives upon. If its giant claws don't tear the ship apart enough, the storms that it generates with its presence will surely finish the job.
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Although sustenance for Weavfeon is primarily gathered via photosynthesis, it has hunting urges that need to be regularly sated. Small groups gather to hunt prey together, though once the hunt is finished, few bother to actually eat it.
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Weavoir is quite devious and sly, feigning innocence and naivety in order to let others get close and drop their guard. It is a master of manipulating those close to it both mentally and emotionally.
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Sly combatants inhabiting frigid regions, Weavlade band together and form small bandit groups raiding unsuspecting travelers. This tactical coordination ends once it is time to divide up the spoils.
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Weavlade can extend a long singular claw from each of its elbows, no less sharp than the ones on its hands. To keep these blades sharp, it practices by slicing and carving away at large ice chunks for training.
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Weavtomb is an ambush hunter, hiding away in the stone housing it until suitable prey draws near. It strikes suddenly and quickly, overpowering prey with opportunistic strikes to their weakest points.
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A sly and manipulative Pokémon, Weaveon approaches others with a falsely innocent appearance. Presenting its feelers as a peace offering, it waits until close before cutting its target down with the edges, which are as sharp as claws.
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Weavtom is an aggressive, devious creature that leaps out from digital screens to slash at others with its large electric claws. Even being grazed by them leaves a victim with a painful wound that turns frostbitten in seconds.
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Sly, defensive combatants, Weavcham never make the first move in battle. Their entire combat style revolves around weaving away from every strike, and countering with perfectly-placed claw swipes aimed at weak points.
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Weavdude hunt in small groups, usually using tactics that involve flinging one another to quickly gain on potential prey. Raking one's claws through their frills is considered a friendship gesture between Weavdude.
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Weavtoise has a wily and slightly sadistic personality, especially once it enters battle. It enjoys getting its opponents to tire themselves out striking its sturdy shell, before making them run and try to avoid multiple water shots from its cannons.
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Weavno uses their hypnotic pendulum to subdue large groups of travelers and pilfer anything interesting it finds from them. Other Weavno even hypnotize their own just to hijack their attempted thievery for themselves.
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Using electricity manipulated via its antennae, it can control magnets in battle. A pair of drone-like entities follow it at all times, aiding in battle as well as scouting for good feeding spots.
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Magnedos unfurls wings made of pure electricity to enhance its flight and magnetic capabilities. It has a habit of nesting on the tallest radio towers, which makes it a nuisance due to the strong interference this creates.
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Magnerill uses a mixture of magnetism, electricity and extendable claws to disorient and capture targets. Once seized, it simply observes them closely before releasing them; its motivations for doing so are still unknown.
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Magnedily's markings make it appear friendlier than it actually is. It possesses a special biological magnetism that lets it forcibly lift and carry smaller creatures closer to it so it can swallow them whole.
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In battle, Magneking can devastate foes with powerful strikes and searing beams of energy. However, its energy consumption is so vast that it needs to recharge after every action.
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Magnetic waves from Magneveon's ribbons disrupt and alter electronics near it. It uses this to make them play visuals and noises meant to soothe those who are near them.
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It is believed Magnetina inhabits a world with vastly distorted physics from our own. Its very presence near machinery causes magnetic interference that can tear the machines apart in a short amount of time.
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Magnegigas's magnetic powers are strong enough to move and separate large chunks of the land. It reshapes abandoned factory districts into homes that can house its Magnemite friends.
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Magneform's antenna lets it detect minute magnetic fluctuations in the air related to weather phenomena. It changes form in advance in anticipation of the incoming weather changes.
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Magnewrath pummels its opponents with its large extendable magnet-fists. Its antenna emits subtle radio waves that mess with a foe's concentration, making it harder for them to evade its strikes.
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Magneno uses magnetism to hold a hypnotic metal orb resembling Magnemite. The orb radiates a special magnetic wave that is extremely effective at hypnotizing Steel-type Pokémon.
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Lickidra's long tongue is used for grappling objects. It can be used to constrict around and subdue aggressors or wrap around nearby items and pull itself closer at a faster pace than swimming.
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Lickimagius's tongue wraps all around its body and holds onto a large sweet brimming with magic. One must never accept if offered a taste, for the object is cursed and will pass a hex onto those foolish enough to lick.
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Lickimagius that have licked their magical treat clean are particularly dangerous, as their tongue has now absorbed all the magic. Their tongue now casts all the spells, the candy now reduced to a potent bludgeoning tool.
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Lickichu's tongue and the tip of its tail are actually two separate instances of the same organ. As such, it can taste things with its tail and shoot lightning bolts from its tongue.
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Lickieon can change its body's color and that of its tongue separately. Certain color combinations are used as a way to send silent messages to other Lickieon nearby.
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Although Lickitomb's body is made of transparent energy, the tongue it extends stands out for being decidedly physical in nature. It is believed that it could feasibly stretch its tongue out almost infinitely if it chose to.
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Lickiesect extends a massively long tongue from the cannon barrel on its back. Licking a foe provides it with an analysis of their body, allowing Lickiesect to better configure itself to fight against them.
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Although the slime from Lickigoo's body is relatively harmless, the saliva from its tongue is decidedly less so. A single lick could dissolve clothes in seconds and leave painful acid-like burns on exposed skin.
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At first glance, it was thought that Lickikoal produced large amounts of warm water from its tongue-covered body, until further research revealed it was actually expelling large amounts of excess saliva.
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Lickibell's saliva has a sweet scent that draws insects closer to its gaping maw. Once anything flies nearby, its tongue shoots out and grabs up its new meal and drags it back into its mouth.
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Rhytar uses the drill-horn on its forehead to burrow into the ground near mountains in search of the softest soil to consume. The smaller secondary horn can be fired as a projectile in self-defense, growing back shortly after launching.
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With all three of its drills active, Rhyperior can reduce an entire mountain to rubble in minutes. Its stony armor is resilient to nearly all attacks, able to endure explosions with nary a scratch.
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Rhyvoir battles defensively, standing firm in front of those it guards and firing psychic energy projectiles from its palms. The projectiles lock onto its opponent's mental signatures, homing in on them.
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Though Rhydon is slow and mainly fights defensively, one must not underestimate its strength; its drill-horns can dig through stone with ease, and can be fired from its head at high speeds into distant targets.
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It's said that Rhynoir gathers and consumes souls so that it may serve to do its bidding in combat. It fires spectral projectiles in combat that curses those hit with overwhelming dread.
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Though slow and heavy, Rhyedo is an adept hunter. Hanging near the ocean floors, it vacuums debris into its hands to fire powerful shots at distant targets, knocking them out and leaving them helpless to avoid becoming prey.
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This alternative coloration of Rhyedo was first discovered in oceans highly populated by Sharpedo. Though first thought to be camouflage, it was later discovered that this variant prefers Sharpedo as its prey.
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Rhyaura's powerful horn can drill through even the toughest and thickest of ice blocks with ease. The jewels on its sides can generate immense cold, slowing down or even freezing attackers in place.
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Its face resembles an egg, tucked away in the center where it is protected by its many powerful, undulating vines. It tucks away abandoned eggs into its body, keeping them safe and warm beneath the tendrils.
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Fusion has reduced Tangela's usual coating of vines, instead forming strong clumps of vines as limbs. It uses these mainly to reach fruits and berries atop trees it couldn't normally reach.
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Most of Tanlax's vines reside internally within its stomach. When hungry, its writhing vines lurch out from its hidden mouth and grab as much food as possible to drag back to its rumbling belly.
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The different-colored spots of Tanchu's vines are where it generates and stores its electricity. Even if not actively sparking, these points are dangerous, and will deliver a nasty shock on instinct if touched.
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Tantomb is a thick mass of tendrils covering a wispy spectral body. While the vines normally wiggle aimlessly, they can gather together into solid limbs to smack away incoming dangers.
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A seemingly endless amount of vine-like tendrils lies within Tanlurk's stone body. The vines are extendable and quite maneuverable, but have the texture and durability of stone, making them pack quite the punch.
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Numerous tentacles sprout from beneath the mushroom cap to give Tansect locomotion. The tips release spores into the ground as it walks, so everywhere it steps, fungi will grow.
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Electigon2 vents out excess electrical energy through the cable that makes up its tail. It has a volatile temper, and reacts to any surprises by flailing the tail about, shooting lightning in every direction.
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The bolt-shaped tip of Electichu's tail is removable, and can be flung like a boomerang. Electric sparks copiously spill out of the tail until the tip is replaced, a testament to how much voltage Electichu stores internally.
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Electiskull knocks its wires together to create sparks as an intimidation display. It is said that when it shocks a living creature, one can briefly see the creature's very soul illuminated by Electiskull's electricity.
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The electricity seen in Electinoir's tail comes from an endless electrical field within its stomach. It can open up its stomach like a jaw to unleash a devastating burst of lightning bolts capable of downing dozens of foes at once.
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The lines across Electidon's body glow bright as electricity courses through its body. Lightning unleashed by Electidon strikes with enough force to carve deep divots through the planet's crust.
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Electidon channels its vast electrical stores inwards to stimulate internal heat stores. When its spines turn red, it's about to unleash torrents of fire from every spike.
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Electiquaza's body is constantly absorbing ambient energy from the ozone layer while in flight. When it descends to the ground, it does so with all the explosive force and speed of the mightiest of lightning bolts.
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Electigigas channels energy from the ground beneath it and turns it into internal electricity. Clasping its hands together creates a maelstrom of lightning bolts that can carve deep gashes in the ground.
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Electiesect's body is constantly discharging energy from its wires, making it dangerous to get near. Its cannon can charge up electrical blasts strong enough to vaporize a mountain outright.
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Each of Electidreigon's heads are capable of discharging lightning at near-incalculable levels of voltage. The tendrils on its back absorb latent energies in the air to keep it constantly charged with electricity.
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Electixio slaps its twin tails on the ground to shed sparks about as a warning sign to people getting too close. The tails toss lightning to its horns that then shoot out in all directions.
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When going on the offensive, Electinch channels lightning from its wires into its large jaw. The moment it opens its mouth, a large burst of electricity erupts outward to shock anything in front of it.
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Electitail spins the two wires on its tail to generate electricity. The motion helps increase its spinning speed, and also discharges a spiral of lightning from its tail, which makes for an effective combat maneuver.
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When charging up electricity, Electiwrath will grind its teeth against each other, amplifying the charge. Each tooth carries a large amount of electricity within, making its Thunder Fang move particularly potent.
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Magmormar lacks the full firepower of a standard Magmortar. With great effort, it can blast walls of flames from its hands, though this comes at the risk of potentially burning itself out completely in the process.
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Magmorew can fire bursts of fire bigger than its own body from its hands. These massive fireballs are then effortlessly controlled by telekinesis to home in on their targets.
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Though Magmorking has great intellect, it also has a fiery temper and is easily annoyed by others. Fire begins leaking from the shell on its head as it gets more agitated, until the entire cap is aflame.
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Magmorown fires twin blasts of flame from the two points on either side. The burning flames on its upper half signify its fire stores; once they smolder out, it can no longer shoot fire and must recharge for several hours.
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Magmorveon's body generates so much fire internally that it regularly needs to expel it from its mouth and tail. It can create ribbon-like whips of flame reaching great lengths to swing at and singe any foes in combat.
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Magmorloom strikes at others with extending flaming fists. When truly enraged or backed into a corner, it shoots out intense flames from the flat mushroom cap on its head.
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Magmortoise lives in volcanic areas, submerging itself in magma to keep its body temperature up. It drinks lava in large amounts, storing it internally until it needs to battle, whereupon the molten liquid is fired from its cannons.
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Togeking only inhabits deep rivers that have little to no pollution in them. It leaps from the river when happy, trailing sparkles behind it. Witnessing the sparkling trail invokes a feeling of placidity in viewers.
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Nicknamed "The Dragon of Blessed Fortune," Togenite is an extremely rare sight to behold in the wild. Catching a glimpse of it in flight is said to bless the witness with a year's worth of good luck.
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Togew sightings are so rare as to be considered a miracle occurrence. It naturally emits a pacifying psychic energy that makes everyone around it feel completely content.
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The plants around Togeleef's neck give off a potent and sweet aroma. Smelling them reduces aggression and creates an urge to do kind gestures to those nearby.
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Togenium is a gentle giant that nurtures flowers and young Pokémon alike. The wreath of petals around its neck emits a gentle, soothing scent that eliminates any feelings of violence in those who catch the scent.
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Togerak snags up small Bug-type Pokémon with webbing and reels them in. It does this not to hunt, but to pull them to safety after spotting them being hunted by predators.
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Togenub lives in tree canopies, gliding down to forest floors to sniff out fungi to eat. It is very wary around humans, but earning its trust allows one to share in the mushrooms it finds, which are always of the highest quality.
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In some regions, people cut off locks of Togeswine hair to keep as a good luck charm. It has a kind disposition, rubbing up against others to share its warmth with them.
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Togevile work together in small groups to eliminate conflict. When they spot strife, they coordinate to have separate groups tackle and grapple the fighters in question and drag them away from each other to forcibly end the fight.
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Togeziken is reluctant to fight, but will do so with all its might in defense of others. Its limbs glow with a unique energy that causes every strike that hits an opponent to lower their will to keep fighting.
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Parts of the seafloor that Togedily inhabits are said to be the most peaceful places in the ocean. It breathes out a sparkling mist from its face that eliminates any feelings of strike or aggression in those nearby.
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Togeleon is protective of any Pokémon smaller than it. It herds them under its wings for safety, deflecting the attacks of others with its bulk and solid frame.
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Due to an extreme aversion to sensing even a hint of hostilities nearby, Togeogre rarely surfaces from the depths of the ocean. When it does, the waters around it appear to grow still and peaceful until it descends once more.
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Togerom is said to only appear before those who have the most selfless and lofty of ideals held in their heart. It empowers these chosen few, giving them a blessing of luck to assist with achieving their righteous goals.
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The rapid vibration of Togeva's wings creates ultrasonic waves that cause a feeling of calm to wash over those nearby. Colorful scales flake off its wings while flapping, causing a prismatic shimmer in the air around it.
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Togemoth zips across the sky, rarely remaining in one place for long. The rapid beat of its wings spreads pollen that causes weakness in others, yet also stimulates endorphins and makes the weakening sensation feel rather pleasant.
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Togewrath takes an unorthodox approach to solving strife and disputes: It pummels those causing trouble until they are too bruised and weakened to continue their troublesome ways.
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Sandorb travels in small groups, waddling across the warm desert sands. If threatened, it spins rapidly to kick up clouds of sand to obscure its escape as it burrows quickly underground.
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Sandcuno can tuck in its tail and wings to appear near-identical to Sandshrew aside from the plumage atop its head. It lives among its relatives, protecting them from harm with chilling winds flung from its wings.
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Sandew curls into a ball when it feels frightened. While doing so, its mind creates an additional sphere of psychic energy that works as a shield to give it extra protection from harm.
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Sandligatr can dig through the desert sands as smoothly as if it was swimming through water. Its tough hide causes blows to glance off of it, barreling through attacks as it races towards prey it has targeted.
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Sandrak creates spheres of webbing to push around, gathering up bugs and berries alike to bring back to its home. It is a nervous sort and will curl into a ball defensively at the slightest touch.
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Sandwoodo communicates with others by scratching the spines on its hand-orbs against its tough hide. These orbs can also be detached and thrown as pointed projectiles, growing back a day later.
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The darker spots on Sandring's torso are sensitive, so it often remains curled up or hunched over to protect them. It roams about during the night, digging large burrows in the sand to hide in when day breaks.
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Sandtei was held in high regard by some ancient civilizations for its strength and regal appearance. Large statues depicting Sandtei have been found intact in the civilizations' ruins, managing to survive the tests of time.
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After self-fusion, Sandshrew has developed a few spines as well as pointier claws. It stands its ground against dangers, only tucking into a ball and retreating when it is clear it has no chance of victory.
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The sand comprising Sandidos's skull is densely packed, making it a sturdy and solid option for offense. It is sensitive to heat, though, meaning Sandidos typically only roams the desert at night.
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Sandqueen digs out large burrows in the desert sands to cool down in. It shields smaller Pokémon from harm by curling into a ball around them, protecting them with its sturdy hide.
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Sandeary curls into a ball when frightened or nervous. Rather than rolling away to escape danger, it bounces while in ball form, bounding away in great leaps.
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Friendly yet shy, Sandlass will whip up small sandstorms in the area when it spots a traveler it likes. It takes them to its den for safety and spends time with them until it feels ready to dissipate the storm.
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While walking around, Sandnea's plated body remains smooth, but when it curls into a ball, it extends dozens of cacti-like spines for self-defense. Getting hit by its rolling tackle leaves a target with many a painful puncture.
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Sandtoy spins quickly to drill its way beneath the desert sand to hide itself from predators. It occasionally runs afoul of Trapinch and Diglett for ruining their own holes and tunnels.
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Sandbell hangs from trees located near desert oases, sucking up insects that fly close to its gaping mouth. Its skin helps retain moisture, so a single sip of water will sustain it for a week.
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Sandler's plate-covered hide is as solid and sturdy as stone. By tucking in its four arms, it can roll around at high speeds, kicking up vast amounts of dirt or sand as it does so.
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When happy, Yanvee vibrates its wings rapidly to create a hum loud enough to rumble the ground beneath it slightly. It prefers perching on the highest tree branches it can find, surveying territory with its powerful eyesight.
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Yanair's graceful movements in both the water and the air belie the fierceness with which it hunts prey. In particular, it favors taking down any Milotic in the area, seeing them as personal rivals.
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The churning buzz generated by the flapping of Yanown's wings disrupts radio transmissions and electronics nearby. Its singular red eye glows ominously in pitch-black conditions.
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Yantress is a very deadly hunter inhabiting the deepest forests. The best of its wings generate sonic waves that can cause physical injuries, and it fires projectiles from its sides at such speed and accuracy nearly impossible to dodge.
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Highly confident in its developing strength, Yantomp can vibrate its arms at rapid, almost imperceptible speeds. This strengthens its muscles, allowing it to clap its hands and create a potent shockwave to knock even the heaviest of opponents over.
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Yanwile lies in wait until groups of smaller prey gather together. It then takes to the air, stunning them with shockwaves generated from its powerful wingbeat before snatching them up into its false jaws.
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Yaninch buries itself in sand, waiting for prey to stumble near. Once in range, its wings whip up a storm of sand all around, dazing prey and making it easier for Yaninch to pounce upon them.
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Yanvenant's body is heavy and stiff, so it is only able to fly in short bursts. Yanma and other insects are drawn to it, and it protects them with vines that extend from the points of its legs.
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Yanea regularly travels vast distances in arid areas, flying between oases to search for food and hydration. It rains spines from its arms down on prey from above when on the hunt.
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Yanchoke uses the strength of its wings to take to the air in combat. With a single beat of its wings it can leap great heights, coming down with a mighty strike from above sure to flatten its foe.
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The rapid beating of Yanmite's wings creates a buzzing sound akin to static. The motions create magnetic waves strong enough to visibly distort the air immediately around it.
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Waving around the leaf Leafbone carries produces an earthy, pleasant smell into the air. These scent is meant to calm others down and pacify them, reducing the chances of violence.
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Leafkarp floats on the water's surface in order to soak up sunlight for photosynthesis. Unfortunately, this makes it easily snatched up by predators in search of an easy meal.
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The more Leafreon photosynthesizes sunlight, the warmer its body grows. After a point, the leafy parts of its fur will begin to smoke and emit a faintly bitter aroma.
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The leafy membranes of Leafdactyl's wings spread a sweet scent with every flap. It flies over forests and uses the scent to lure out insects and other small creatures for it to snap up for easy meals.
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Leaftini slithers over to the nearest berry tree it can find when it's time for it to shed its skin. The discarded skin biodegrades quickly and will nourish the tree and increase the quality of its next berry batch.
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Leaftret likes to snack on leaves that have fallen off of trees during the verdant spring seasons. It uses its tail to boost itself up and get even fresher leaves off of low-hanging branches.
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Once Leafdos has claimed a tree as its home, it sets about covering much of the tree with its webbing. This protects the tree from insects that would cause it harm, while also providing Leafdos with future meals.
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Leafreep's wool is actually tightly-packed foliage that lets it greatly absorb sunlight for photosynthesis. If kept properly groomed, small flowers may bloom on it when spring arrives.
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A rare brightly-colored variant of Leafreep exists, most often spotted in coastal regions. After spending all day in the sunlight, its wool-like foliage will glow in the dark for a few hours.
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The orb at the base of Leafreep's tail glows bright while it absorbs nutrients from sunlight. It also stores Leafreep's electricity, surging up its leafy tail before being fired off in quick bolts.
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Leafown lives in forests within the vicinity of ancient ruins, camouflaging itself against the foliage. It scrapes symbols into the tree bark to communicate with others of its kind, though the meanings of the markings have yet to be deciphered.
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Leafeon resembles old, outdated depictions from when the Leafeon species was first being discovered. It gets most of its nutrients through digging its root-like paws into the ground and feeding off the soil.
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The tips of Leafceon's leafy parts are always coated with a layer of ice. It makes its home in forests within colder regions, caring for the plants within to help ensure they survive the harsh temperatures.
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A playful and kind Pokémon that is said to hear the souls of plantlife, Leafvoir is friendly to almost any that approach its home. However, those who don't respect nature will earn its ire, and learn a very harsh lesson.
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Leaftomb's form reflects the health of the forest around it. The more gnarled and decayed the forest is, the larger and more powerful Leaftomb's manifestation is.
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Leafceus exhibits a natural healing aura that is particularly effective in plant life. While it rests beneath the sunlight, even the most barren of fields will slowly return to life in Leafceus's presence.
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Leafgigas is thought to be in-tune with the souls of trees. It rests near the tallest and longest-living trees in its home, tending the soil near them and keeping them healthy.
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Leafesect is a stoic guardian of nature that is said to only appear when its forest home is in danger of being destroyed. It harnesses energy derived from sunlight and nearby plant life to power the mighty cannon on its back.
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Leafpuff's song puts others to sleep while aiding in the growth of plant life around it. They say anyone who falls asleep to its song in the wild will wake up surrounded by beautiful blooming flowers.
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Leafra's preferred napping spot is within large piles of leaves to hide itself. If disturbed, it uses telekinesis to scatter the leaves and distract the intruder to help cover its escape via teleportation.
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Glacebone uses frozen breath to make large cubes of ice before it. It then uses the sharp end of the bone it carries to chisel the ice into a sculpture resembling those it cares about.
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Glacebat's four wings generate snowflakes with every flap. Glacebat dens always have at least a few inches of snow on the ground due to this.
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Strangely, fusion has resulted in Glacetank taking a form resembling Vanilluxe. One head is friendly and tries to gift others frozen desserts it creates, while the other maliciously tries to freeze any that try to take said treat.
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Glacetei has the ability to breathe out a chilling mist or burning flames, even able to swap between them without pausing for breath. It gets sick easily if the temperature around it isn't consistently moderate.
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Glaceitar carves holes in the sides of giant glaciers to make its own personal den. Trespassers might only catch a fleeting glimpse of it before it blows them away with a torrential blizzard generated from the icy gem on its torso.
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Glacezone is able to create beams of ice from its body that will instantly freeze a creature in place. Criminals have been known to use it to commit crimes and immobilize authorities that give chase.
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After working together to make a dam, Glacedoof will breathe ice breath across the structure to coat it with frost. This frost is unique in that only Glacedoof can traverse it; any others will slide right off the slippery surface.
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Glacetomb's spectral form generates an aura of cold while it is manifested. Its form spins and twists faster just before it conjures up a small blizzard to conceal itself within.
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Glaceleon coats the edges of its flippers with sharpened ice to more effectively fight. It is very defensive of other Pokémon, who often look to it for guidance.
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To combat opponents, Glacekia creates portals that summon heavy blizzards to pelt foes with snow and hail. Analysis of ice shows the origin of the snowfall comes from all over the world, and possibly even distant icy planets in deep space.
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Glacekyu treads up to cold northern regions in hopes of finding new friends. Unfortunately the materials of its disguise are not very cold-resistant; it is often seen shivering constantly due to the low temperatures.
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If a child has become lost within a snowstorm, Glacetump will sense it. It rushes to the child's side and draws them to the closest place where warmth and safety can be found.
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A cold mucus forms over Glacegoo's body, looking similar to snow when it accumulates. These slimy snowballs are used by Glacegoo to defend itself, tossed at attackers to splatter all over them and impede their movements.
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Glaceras roots around for fungi in the dirt before breathing a chilling breeze of air over the mushrooms. It refuses to eat the fungus until it is completely frozen over.
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Flocking in colder regions, Glacegull casts a faint bit of frost and snow wherever it glides. When it needs to rest, it freezes a small spot of the water's surface to let it perch on and recuperate.
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When Glacetrike shakes its body, a mixture of sparks and flecks of snow flies off from its fur. Spots where its Thundershock attacks hit leave behind a light sheen of ice after the impact.
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Wind brushing Glacecho's tail causes a light chiming sound to carry with the breeze. Small snow crystals fly off from its tail in tune with the music created by the wind flow.
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Glisligatr makes its home in caverns containing underground lakes. It clings to the ceiling, slumbering quietly until something approaches the water beneath it, whereupon it crashes down with its heavy weight to prey on them.
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Glistoed swoops down and delivers poison via a tiny point at the end of its extendable tongue. The size of the curl of hair on its head is an indicator of how virulent and deadly the poison delivered will be.
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Glispip seeks to dive onto prey to deliver paralyzing bites so it can drink their blood freely. It must hunt during still nights, as even the slightest bit of wind will send its lightweight body flying off course.
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Glisckle's diet consists of poisonous bugs and berries, making the juice it creates toxic as well. This poison juice was a known elimination tactic used by assassins in ancient Sinnoh times.
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Glispy curls into a ball while waiting for prey. Once it senses their approach, it chases them down and uncurls, spreading out a poison mist from its trunk to debilitate them.
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Glis Jr. clacks its large claws rhythmically to intimidate others. On occasion it gets drawn into the rhythm it creates and begins dancing to its own beat, considerably lessening its intimidation factor.
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An odd, barely-perceptible hum emanates from Gliszone as it flies around. The lightning it fires from its tail can stun living creatures as well as greatly disrupt any machinery it strikes.
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Mamopod rocks its body back and forth to show off its massive tusk-like horn to frighten off predators. Because it lacks mobility, its only method of defense is this scare tactic; if it fails, it is completely at its attacker's mercy.
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Mamodos fossils were thought to be an undiscovered Pokémon species until modern specimens were seen. A vicious and fast-moving hunter, it freezes prey with bolts of ice before crushing them with its powerful beak.
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Mamopy can breathe a freezing mist from its small trunk. Oblivious to the discomfort it might cause, it freezes smaller creatures into ice cubes to playfully bat around the frozen tundra.
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Within the computers that Mamogon2 decides to make its home, it creates a den for itself by freezing several files and programs solid and surrounding itself with them. One must defeat it in battle to regain control of one's data.
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Mamobok only comes out of its frigid den in order to hunt, favoring Ice-type Pokémon for prey. It constricts around its victims with its rugged body before chomping on them with its massive poisonous tusks.
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Though Mamovoir possesses potent psychic powers, it prefers a primitive and physical lifestyle living in the harsh tundra. It deftly wields spears to deadly effect and can take down mammoth-sized prey all by itself.
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Mamovoir emits a freezing aura from beneath its coat that freezes anything in the immediate vicinity. Some say its entire body is made of solid impossible-to-melt ice, but none have seen beneath the cloak to verify.
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It is believed that Mamotomb inhabits areas where Mamoswine herds were abundant in the ancient past. Some believe Mamotomb is itself the souls of those herds, all formed together as one.
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Mamoquaza flies above polar regions, watching over what it deems as its territory. The ice crystals on its body segments can be fired off as projectiles, freezing solid those they manage to connect with.
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Due to its thick fur retaining the heat it internally generates, Mamorona's body is almost scalding hot beneath the fur. Its tusk-like antennae can be ignited and used as flaming whips to defend itself.
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Mamoeye searches for gems hidden deep within ice caves. With its large fangs, it carves into the solid chunks of ice to dig out the jewels it so eagerly craves to devour.
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Mamoroc's thick fur coat protects it from the frigid elements of its snow-covered home territory. It hunts during blizzards, using its quick speed to strike at prey while visibility is minimal due to the heavy snow.
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Each egg in the clutch has a unique appearance and a distinct personality. Because of the many differing psyches in the group, they have difficulty cooperating as a single unit.
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Porybone's skull helmet is partially corrupted, affecting its general behavior. Touching anything with the glitched bone it wields has a high chance of corrupting and ruining its data.
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Porytung's tongue acts as a tether to the ground when extended. It uses its tongue to hold its body steady and keep it from floating away or being whisked away by external forces.
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The pieces of Porypod's uneven cocoon will occasionally fly off before rearranging themselves. Those who've seen what's underneath during this time all give conflicting reports on the shape of the creature.
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Porysey has a strange quirk that makes it a nuisance to deal with. Upon attempts to remove it from a computer, it will cause every other function to freeze or lag until its deletion process is complete, which takes an agonizingly long time.
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Porygela's singular spiral eye works as a hypnotic tool, rotating rapidly in place to send those who look at it into a trance. Its many vines then ensnare the target so Porygela can drag them off to parts unknown.
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Sometimes, a glitch will pass through Porykhan's body and cause the child to be teleported some distance away. Porykhan goes into a flailing panic until it can locate its child again.
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Poryfree's extremely distorted form causes it to fly in a very erratic pattern, glitching from one place to the next. Its wings emit particles when they flap that can cause machinery touched by them to malfunction.
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Poryther's arm blades are able to cut down any virus it encounters with a single swing. However, it must be careful, as striking non-malicious data and programs will cause them to become buggy.
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The fire Porymar breathes out has a strange pixelated appearance. Those who linger near the warmth of its fire begin experiencing strong feelings of nostalgia.
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Poryras is happy to ferry others across bodies of water, but riding on it is a gamble; at any point it may glitch out and teleport to a different body of water, in some cases in a completely different region.
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Porynyte invades computers and begins filling them with subtle propaganda messages. These messages are meant to compel users to love and praise it and all Omanyte-related fusions.
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Porystar's mere presence on the screen has a strange hypnotic effect. Those who view it feel compelled to worship and obsess over it and any other Omastar fusions.
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Porycuno's body constantly leaks out excessive binary code. Its presence inside computers fills them up with junk data, slowing down their performance until they freeze up completely.
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If spotted in a computer, Porytini gifts its observer with a packet of old data it found before running off. In some cases, the data has been top-secret info that none are sure how Porytini could possibly have come to possess.
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It is advised not to bother Poryquil should it appear on one's computer. It is rather jumpy, and surprising it may cause it to flare up the flames on its back and wind up incinerating important documents or data.
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Porypi takes on the appearance of a digital egg, searching for someone to care for it. After being cared for long enough, it "hatches," inadvertently releasing glitched data and causing harm to the caretaker's computer in the process.
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Porytu is said to see not only into the future, but into strange parallel universes as well. Its head will vibrate and rotate erratically when its mind glimpses into one of these alternate realities.
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Poryking is highly intelligent, but its mind works in an almost incomprehensible way. It will dispense weird and strange advice to others, yet following these oddball instructions almost always leads to good fortune.
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For ages past, tales of Poryown sightings have existed among the residents of Cinnabar Island. Accounts vary, but all who claimed to witness it agree it is something that simply should not be.
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Poryfarig creates a holographic interface over part of its body to make it appear more like a Girafarig. Due to buggy code, the hologram can only fit on part of its form, and even then, it is prone to visual glitches.
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Porygma's extremely slow movement makes many assume it is completely immobile at first glance. Its slowness actually extends to electronics in its vicinity, their operating speed slowing to a crawl until Porygma is removed from their vicinity.
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Its detached limbs rotate around it randomly, but can synchronize in battle to defend itself from all sides. Even its cannon mouth can detach from its head to fire at foes from unorthodox angles.
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The flame on Porydour's back flickers in and out of existence at random. It's a bit problematic if it flares up while it's inside a computer, as it causes the computer's core to rapidly heat up.
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Poryrogue's lack of limbs and disjointed hands and feet give it a very unique combat style. It avoids blows with erratic movements and uses its floating limbs to specialize in grappling and throwing opponents.
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Porysey hijacks a user's computer in an attempt to block their files and scam them out of their funds. Interestingly, it tends to target naive cyber-criminals and distribute the swindled money towards underfunded hospitals.
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Strangely, Porytei's form resembles prototype designs for Porygon found in old Silph Co. records. It exhibits a regal persona, and will burn the data of those who it feels aren't treating it with proper respect.
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Porycune's ribbons will change the appearance of bodies of water they touch, making them look like liquid static. The change seems entirely visual, but Porygon-related fusions tend to flock to these lakes after the alteration.
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Porygia's shrill and distorted cry is powerful enough to be visible as strange, off-color sound waves in the air. Its cry causes the ocean currents and waves to behave strangely.
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Porytyke is well-behaved and always seems to be wearing a smile on its face. It rarely makes a sound, however, and most believe its smile is not indicative of its actual mood.
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Poryperior consumes large quantities of data not only to fuel itself, but to provide ammo for combat. Junk data it fails to digest is fired from its palms, the projectiles arcing and twisting in odd and unpredictable ways.
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Porymortar fires plumes of odd flames from both of its hands. Once the fire is launched, it jerks and arcs around in unpredictable angles, making guarding against it difficult.
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Porykiss is said to appear only in computers that have never once been touched by malware or glitches. Its presence seems to enhance the performance of computers it inhabits, though it never lingers for long.
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The tips of Poryceon's body have darkened due to a quirk in programming that supercharges its own cold abilities. It needs only to touch a computer with one of these limbs to cause it to freeze completely for up to a week.
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Porygon-Z is thought to have been first documented during some fusion experiments taking place on Cinnabar Island. Its presence causes computer data in its vicinity to distort, displaying incorrect numbers and corrupting digital photographs.
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Boosters within Porybusken's feet allow it a great amount of speed and mobility. At maximum speed, they allow Porybusken to pummel its opponents with up to 275 kicks in the span of a minute.
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Corrupted code flares up more and more around Poryziken's wrists and head as it battles. The code burns others like normal fire, as well as causing mental distress and confusion on contact, making battling it highly disorienting.
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Porylade extends a weapon from its hands that resembles a mouse cursor. Tethered to its limb by invisible energy, it deftly wields it to cut down its opponents within cyberspace.
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Porylade's disembodied bladed arms let it attack and defend itself from all sorts of odd angles. The corrupted data comprising the blades causes severe disorientation to Steel-type Pokémon struck by them.
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Poryeon's glitched programming causes its camouflage ability to behave in an odd manner. Each limb changes color separately and almost at random, so it is rare for it to manage to completely blend in with its surroundings.
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Some say that Porytomb's programming was corrupted and possessed by hundreds of abandoned AI programs. It constantly absorbs data into the roiling mass in its center, though it is not known for what purpose.
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Many claim Porytomb's body houses 108 different types of malware. The clashing programming within causes it to behave in chaotic, glitchy ways that often lead to it becoming aggressive.
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The tendrils surrounding Poryleep's head can circle rapidly to create a vacuum effect. Doing this, it sucks in small prey to be subsumed within the strange liquid material in its mouth.
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Porydily keeps its tendrils close to its head, appearing to be connected until it spots prey. The sticky tendrils then launch off and seek out their target, dragging it back to the hungry maw of its body.
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Poryidos's cranial done tends to pop off of its head after it strikes something, though this is harmless. It can even manipulate the detached crown and use it as a blunt weapon in combat if needed.
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Porypardos's charges are dangerous not just because of its strength, but its unpredictability. Mid-charge it may glitch and teleport around, causing the attack to come from a completely different direction its target expects.
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Though Poryking has incredible processing power and could finish a mighty task in seconds, it is also incredibly lazy. Even a simple task given to it will take hours or even days to complete.
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Spotting Porylord inside cyberspace can be quite troublesome. Its size is so massive that only the most powerful of computers can handle it appearing fully without overloading.
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Porywig's head-crest extends or lowers depending on the amount of computer activity in its vicinity. It is at its healthiest and happiest when many active electronics are surrounding it.
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Poryveon's head is not attached to its body and at times may begin floating away. It uses the ribbons on its body to grab the head before it gets out of reach and becomes lost.
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Porygrigus infiltrates offices at night, attempting to draw late-night workers close by mimicking an active computer. It's said it will pull those who investigate into its screen, where they will be trapped inside forever.
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Porytula spins up webs and uses them as lassos to grab onto files in the midst of being moved or transferred. Trying to retrieve the files results in it dispensing an electrical jolt that could short out the computer.
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A glitched flame sits atop Porywick's head. It flickers and crackles like static, occasionally moving to different parts of its body, and may even darken its surroundings instead of illuminate them.
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The AI that dictates Porylurk's behavior is corrupted, thus it acts faulty. It believes itself to be a guardian, but it regularly glitches out, causing the target of its protection to change each time.
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Porylous's disconnected heads act strangely and often feud with each other. The heads may occasionally switch primary locations, causing Porylous to act in a completely different manner as well.
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Most researchers believe that Porydreigon's unchecked aggression is due to a malfunction within its internal coding. Its three heads spew beams of corrupted code that devastate man and machine alike.
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Porytias is capable of flight and taking off at incredible speeds almost instantaneously. It has sometimes been seen flying off so quickly that it temporarily leaves its head behind.
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At times, strange silhouettes made of corrupted data will form behind Porycada. They defend it from danger, yet Porycada itself seems completely oblivious to their presence.
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A distortion in Porybarel's design causes it to have its face where its tail should be and vice versa. It tries to ingratiate itself into Bibarel groups, but cohesion is difficult, especially when it attempts to build a dam upside-down.
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It's believed by researchers that a glitch in Poryroth's coding is the reason for its almost unending hyperactivity. Tearing apart machinery with its claws seems to sate its chaotic nature, if only temporarily.
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Porymer's large, rounded body is filled with garbage code. It bounces around computer desktops that it swims into, knocking around the icons and windows within, seemingly unaware of the mess it creates.
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Porypuff's singing is distorted and uncanny, causing unease and nightmares in those who hear it. It has a very sullen and antisocial personality due to this unfortunate quirk.
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Should Poryink make an appearance on one's computer, avoid interacting with it at all costs. Upon clicking, Poryink will randomly adjust the settings of the computer before vanishing, leaving the user to fix all the changes made.
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The strangely-shaped mask Porymask constantly holds is believed to contain most of its power. Touching it or viewing it for too long causes a person to be filled with an inexplicable feeling of frustration and anger.
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Poryesta's static-like coating over its body protects it from intense heat. It can shake off small flakes of this coat that ignite into small flames, which share the coat's static appearance.
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Porybat's wide open mouth projects an image of a peaceful verdant field that feels nostalgic to most who view it. Those who stick their hand in Porybat's mouth swear they feel a warm summer breeze against their hand.
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Porypede is an aggressive sort with a penchant for pointing said aggression at computers. It bites onto a targeted computer and injects the machine with powerful viruses that are very difficult to remove.
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Porylass has a tendency to become deeply attached to users who draw its interest. It will freeze their computer programs if it feels it isn't being paid enough attention.
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Poryvanha is attracted to the unique digital scent of viruses and malware. An entire school will descend on malicious data within seconds of sensing it and devour it completely, making them effective as antivirus programs.
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Porylu most often gather in urban areas near to where computer servers would be located. Their cries sound like reversed vocalizations, and sometimes cause nearby computers to lag.
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Poryria stores absorbed data within soft spheres attached to its body. The data it takes in affects its voice, so it takes in and rejects different data in order to achieve the perfect pitch for its singing.
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Porymy's body leaves a gelatinous trail across the screens of computers it invades, obscuring objects it crawls over. Fortunately, the gel dissipates after a few minutes.
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Due to a corruption in its code, Porydra drips glitched data from much of its body. Though harmless to most, it will cause much odd behavior in computers and Porygon or Rotom-related Pokémon.
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Poryras has occasionally been spotted within online video games. A player character that touches its mushrooms usually gets some form of power-up, at the cost of behaving strangely afterward.
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Porypod is very quick to flee when spotted in cyberspace. It runs off in a very erratic manner, leaving behind a trail of glitched code that may cause computer issues if not cleaned up in time.
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The area comprising Poryggy's pants-like lower half has been corrupted. It can lift this section up to somehow give itself a power boost, but in exchange, its movements and behavior become a lot more glitched and off-kilter.
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The trio comprising Porytrio seem to have enough power to "dig" themselves in and out of cyberspace. Many have been startled by Porytrio sprouting up from their computer or television screens.
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Poryrain generates digital wings displaying an intimidating visage to scare off attackers. It is nocturnal by nature, and has managed to startle many a user after it suddenly appeared on their screen during the late-night hours.
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Poryloud has a bombastic personality akin to a showman. It revels in sending those it takes a liking to on a myriad of unique adventures, teleporting them to various locales using its strange and unique abilities.
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When excited, Porymel will blow a stream of junk data out from the hole in its back. This data cloud will obscure a person's vision of a portion of their screen, but it dissipates in a short amount of time.
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If one angers a Porykey, there will be no escape from its assault. Its limbs detach and chase quickly after and pummel its target, while the body hops along in pursuit.
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Fusion has caused Porylithe to resemble early historical depictions of one of its components. This doesn't seem to adversely affect its behavior, though research on any side effects is still ongoing.
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Porychop generates a layer of code around its spindly limbs, enhancing their strength to impressive levels. When charged up, it can throw around Pokémon several times its weight with ease.
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Porybell's mouth is filled with a strange static-like fluid. It drips this liquid onto computers, causing them to dissolve into a liquid slag that Porybell then sucks up for sustenance.
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Typically existing as a body and head, Porydude can create fists made of code to fight off its opponents. The fists are strong but buggy; they can sometimes swing at odd and unpredictable angles while battling.
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Porymite constantly radiates a strange mix of magnetism and radio waves from the pole on its head. Electronics in its vicinity will emit strange, garbled noises or show nonsensical arrangements of words and numbers.
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Poryfetchd is compelled to strike any electronics near it with its stick. Typically this causes the machinery to malfunction, but oddly, broken machinery will resume working perfectly after being hit.
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Porydrio's body generates strange waves that create a trio of holographic heads that follow it around. The three heads gather food for it, protect it in battle and keep it company so it never feels lonely.
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Though Porygong behaves in a frivolous manner most of the time, it is a deceptively strong and swift hunter underwater. It can even reverse direction almost instantly, by swapping the location of its head and tail fins.
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Rumors say the first Porymer formed from a computer so overloaded with junk data and viruses that the corruption manifested in the real world. It's commonly found rummaging through the recycle bins in people's computers.
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Wild Poryuk sightings tend to happen around garbage dumps stuffed full of old computers. It consumes the old machines, though some theorize it's only truly subsisting on whatever old data lingers in the hard drives.
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Porytoise contains a strange glitchy liquid that can be shot out from the twin cannons on its shell. Though harmless to humans, anything mechanical hit by the material will no longer function properly, no matter how many repairs are done.
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The inside of Poryder's shell is filled with a strange semisolid material with an odd texture. Many undersea denizens avoid it, frightened off by the strangeness of its appearance.
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Poryder loves to send humans on countless adventures as a way of entertaining them. Despite its good intentions, it does not quite understand the human mentality, so the adventures are often bizarre and potentially hazardous.
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Porytly is often reported being found on old, abandoned websites. It has been seen trying to restore these pages to their former glory, but the results are often a garbled mess that only vaguely resembles the original site.
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Electronic media in Poryter's presence glitches out and begins to take on creepier undertones in text or visuals. It's not yet known if this is intentional or not on Poryter's part.
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Unconfirmed reports say Poryter has been spotted in Lavender Town. According to the stories, Poryter appears before someone, demanding they leave before distorting and vanishing before their eyes.
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The two halves of Porynix's body are connected by a tether of highly volatile data and electricity. Touching the arc is not recommended: though it is not lethal, it will damage one's vision.
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Poryzee occasionally appears upon a person's home screen, insisting that the user log off. If ignored, it forcibly puts them to sleep with a hypnotic message it manifests on the screen.
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A strange liquid material is almost always leaking from Porytoise's cannons. Though it seems harmless to most, Steel-type Pokémon that come into contact begin acting strangely, akin to inebriation.
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Sticky pads at the bottom of Treesaur's feet allow it to cling and stick to trees perfectly, even while upside down. It claims a single tree as its home for life, and sprays paralyzing pollen from the bulb on its back at any interlopers.
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Treevyle hides among the greenery in lush forests, carefully observing those who travel through. Its tail is thicker and heavier than it appears, making it an effective weapon in dealing with unwanted intruders.
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A sticky film on Treetomp's hands lets it cling and climb up trees with relative ease. It smears mud in specific shapes on the trunks of trees to mark them as its personal territory.
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Treetle is a feisty little forest-dweller that gets very territorial about the trees it calls its own. From within the bushes on its back, small vines fling sharp leaves out at any and all trespassers.
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Treeplup marches across the forest, patrolling to check on the status of growing plants. It harshly punishes anything that would try to harm plants that have yet to bloom and grow fully.
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Treeinch uses its massive jaws to dig up dirt to consume near the bases of trees. It loosely covers the holes left behind to act as traps to trip up intruders that threaten its home.
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Treexen acts as a guardian over small forest-dwelling Pokémon. Though it protects them staunchly, it has a no-nonsense attitude and will strike the little ones with its stick if they act too rambunctiously.
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Treelett digs in circles around almost every tree in its territory, setting a patrol path. The digging churns up the soil and helps keep it soft and loose, aiding the plants in healthy growth.
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Treephish digs out burrows in the dirt near its favorite trees. It warns those that draw near by clicking its claws rapidly; if the warning it ignored, it starts pelting them with seeds and sharp leaves used as projectiles.
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Once Treedude picks out a tree to live in, it goes about meticulously searching for large rocks to surround the trunk with. A Treedude den isn't truly a home until it's a proper mix of plant and stone.
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Gropie watches over groups of Caterpie in the wild to insure their safety. It uses the long leaf on its forehead like a whip to lash out at anything that would harm them.
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Grodon slaps its thick tail on the ground and spins its drill as a warning to those that get too close to the groves it inhabits. It naps belly-up in the sunniest parts of the grove during peaceful moments.
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The sharp leaf-blades on Grotops's limbs make it a very efficient combatant. Though typically eating only fruits and berries, in times of dwindling food supplies it will hunt smaller forest denizens.
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A Pokémon most often found in hard-to-reach lakes nestled deep within verdant forests. Gronair's jewel on its chest glows as it uses a strange power to manipulate the foliage around it to deter visitors.
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Groloom's small body overheats easily, so it almost never ventures far from cool water to soak itself in. Water Groloom dips itself into constantly develops a very aromatic floral scent.
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Grorill uses the long solid curl on its head to help dig holes in soil to place its round tail into. The tail produces an enzyme that, when absorbed into soil, helps plant life in the vicinity to be more thoroughly nourished.
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Grovyle's extra vibrant coloration gives it a high standing amongst its peers. It has a bit of a superficial ego, and does not respond well should anything cause it to become dirty.
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Due to a diet of soil and seeds, Grotomp's water is quite high in mineral content and vitamins. Some regions prefer Grotomp water to make healthier batches of tea and other beverages.
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Grocario sheds the leaves on its arms once per week. These leaves can be used to brew a beverage that is supposedly good for enhancing muscle strength, but the drink's flavor is incredibly bitter.
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The bright red coloration on parts of Grotle's shell serves as a warning to attackers. Those parts of its body are highly poisonous, causing severe rashes and swelling if direct contact is made.
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The long leaf on Groaura's head is highly sensitive to changes in air pressure. It lets it sense changing temperatures early, migrating over the seasons to remain in cooler areas year-round.
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Scepotto acts as a scout for Sceptile, scoping out its territory and relaying messages of danger or intruders. Sometimes it acts too foolhardy and tries to take on these dangers itself, to varying levels of effectiveness.
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Sceplix buries itself in the rainforest soil, staying close to the roots of trees. It uses vibrations sensed through said roots to locate intruders, tunneling up from beneath them to attack.
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Scepvyle's protectiveness of its forest makes it overly aggressive, often instigating fights and causing greater problems. The many sharp leaves on its large tail can be fired off in bursts, growing back by the next day.
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Sceptile's bright and ostentatious markings strike a powerful figure, and most Grass-type Pokémon look to it as a leader. Those who cause trouble in its forests not only face its ferocious might, but that of all its followers as well.
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Scepkip gets very territorial when strangers approach the muddy swamp it calls home. It shakes the large leafy plume on its head violently, emitting a sharp screech in order to scare off intruders.
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Scepts acts as a forest guardian, attempting to deflect intruders with psychic manipulation of plants, vines and leaves around it. If something breaches these defenses, however, Scepts is quick to flee in terror.
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Scepvoir's bushy skirt is the perfect place for small woodland Pokémon to hide beneath when seeking safe shelter. It fiercely protects those that take refuge beneath it, repelling predators with powerful leaf storms and psychic blasts.
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High-quality berries grow on the shrubs on Sceptle's back. It is very particular about who it shares these with, typically only allowing them to be plucked by those who have bested it in combat.
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In the deepest jungles, Scepleon is seen as an arbiter of justice. Its denizens will drag those who cause harm to the forest before Scepleon, who will judge them accordingly and deliver their punishment personally.
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Miles below the ocean surface, Scepogre seeds lush undersea vegetation. Its home is the center of a deep-water forest so vast that none but it have managed to navigate through.
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The longer Sceplurk stays in its jungle home, the more vegetation it grows across its body. It mostly lives a sedentary lifestyle, but intruders with ill intent will face a barrage of leaves and vines for their transgressions.
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Once it finds a tree with delicious fruit, Scepmo-o claims it as its own. It drives off those who would steal from its tree via a terribly grating noise made from rubbing its tail across the scale on its head.
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Scepxen gathers specific berries and sticks from the forest it works to protect. These serve as the ingredients used to cast hexes that strike anyone who dares to intrude upon its hallowed ground.
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The orb atop Scepink's head glows as it absorbs sunlight and moisture in the morning. Once sufficiently charged, it uses its power over time to accelerate flower growth in the surrounding area.
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Scepobat flutters about woodland areas, sticking primarily to the upper canopy. Heart-shaped divots in tree trunks are a sign of Scepobat marking the tree as its territory.
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Torchbone likes to decorate the tuft of fluff on its head with bone accessories. It's quite protective of the accoutrement; a Torchbone acts the most aggressive when it thinks its decoration is in danger.
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Torchtini's shed skin retains a strong warmth, and a spicy taste to it. While the spice is too strong for most, several strains of Fire-type Pokémon enjoy it as a treat.
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Torchpip's light body is easily swept away by the wind, so it must flap the wings on its head furiously to maintain its position. Its wings generate a modest amount of heat when flapped at a rapid pace.
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It playfully pranks people by floating by while invisible and rubbing its body against others, startling them when they suddenly feel something unnaturally warm and feathery rubbing against them.
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Torchrow molts copious amounts of feathers during summertime. These feathers stay eternally warm, so companies have profited from them by making pillows stuffed with Torchrow feathers.
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Its entire body radiates warmth, causing many smaller Pokémon to flock close to it during cold seasons. It flicks embers from the orbs in its antlers to protect it and the little ones it shelters.
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Though unable to produce milk of its own, many farms in colder regions import a few Torchtank. Due to their constant warmth, the farms' Miltank flock to it and stay comfortable during the frigid seasons.
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Torchoh has a nurturing instinct that compels it to sit on and warm up any Pokémon eggs it comes across. It breathes rainbow-colored fireballs at any who bother it during this, including the egg's actual parents.
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Torcheon's tongue is perpetually warm, able to cook berries it grabs just by holding them for a few minutes. It entertains itself by using its long tongue to juggle multiple fireballs it coughs up.
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Torchtomb's perpetually warm body emerges from a hollow point in its keystone. It is friendly and helpful, often letting people warm themselves or their food using its body or stone.
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Torchplup has a simple and innocent mind, and lives a carefree lifestyle. For fun, it coughs up small fireballs and bats them around with its flippers, keeping them aloft as long as it can.
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Torchink needs to stop in place and rotate its gears when confronted with danger. The motion churns up the fire within, stoking it and allowing Torchink to spit up stronger fireballs.
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Torchpede creates a wheel of fire around itself as it runs and gathers up speed. Eventually Torchpede itself can stop running and coast on the momentum of the fire, though it has some difficulty stopping this way.
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Torchlass appears before cold and lost travelers, offering the prospect of warmth and asylum. It is all a ruse, however, as Torchlass seeks to isolate and freeze them to add to its collection of victims.
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Eager to impress others, Torchcorio's dances consist of grand sweeping movements that heat up the area. Its enthusiasm sometimes causes it to go overboard and produce far more flames than it intends to.
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The mushrooms on Torchras's back are warm, harmless to humans, and can be plucked with no damage to the host. They are often used as a mildly spicy ingredient in pastas and pizzas.
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An eggshell-like carapace rests around Torchladin's body, safeguarding it from harm. The two large quills can shoot out small streams of fire to aid in self-defense.
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Torchform's body can adapt to the weather circumstances around it. It prefers drier, warmer climates, as even if its body can change to adjust, it dislikes the cold and rain on principle.
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Eager to impress others, Torchduo often tries to show off its pyrotechnic prowess with shows of spitting fireballs. The two heads often get overly competitive and fight with each other mid-performance.
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Torchuk's body is perpetually warm, though highly toxic to the touch. It has a peculiar quirk in its digestive process: after consuming food, it hacks up fireballs to rid its body of excess mass.
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Sandew has a sharp, hook-like claw at the end of its tail. This hook is used to help it stop after it rolls around at high speeds, something it does often for fun.
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Sandgon2 curls into a ball with its spines pointing outward to protect itself. If it spins in place long enough, it can build up energy and roll forward with an incredible burst of speed.
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Sandtomb's spirits take a form resembling the Alolan variant of Sandslash, bound to a strange icy rock. It shoots strange ghostly ice shards at those who disturb its solitude.
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Once Sandgron curls into a ball, it becomes an impenetrable, unstoppable rolling orb of destruction towards any opposition. Its plates, though rarely shed, are used to make high-priced tools all but guaranteed never to wear out over time.
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Sandesta's five horns absorb heat from its sweltering desert homes during the day. When night falls, the horns ignite, ensuring it perpetually stays warm and dry.
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Sandroc's rocky spines are very solid as well as very sharp. It strikes with headbutts and rolling strikes, but isn't afraid to tear a spine off and wield it as a weapon as well.
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Sandth snatches up shiny coins it finds, often stealing them from traveling Trainers. Once it has stolen something, it curls up into a ball and rolls away quickly to avoid further conflict and make off with its prize.
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Sandkazam spends much of its time meditating quietly near desert oases. If it senses the approach of someone potentially dangerous, it uses psychic powers to cause hallucinations that distract them and lure them away.
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Quite fond of nature, Comrita often gets attached to specific plants in the wild. It guards them fiercely, leaping up and kicking rapidly at anything that approaches their special plant.
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Comowl quietly observes its target from above, flying quickly and silently and perching on branches just out of sight. Once the target's defenses are down, it strikes with a blindingly fast diving kick.
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Comrogue is a spirited little fighter always enhancing its strength, particularly its kicking ability. It can kick at a rapid pace to set its feet alight and burn enemies with multiple strikes in quick succession.
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Comtomp possesses a powerful kicking ability, able to ignite its feet to increase the power of its strikes. Doing so overheats it, so it typically cools off by submerging itself in mud afterward.
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Highly independent, Complup is likely to kick at anybody who gets too near its personal space. Its signature defensive technique is spitting out a large amount of boiling hot bubbles at attackers.
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Comladin's body is covered in a tough plating that resembles an egg shell. It can shift certain segments of the shell to point jagged edges outward, making it much more dangerous to approach it.
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Comlett is territorial in regards to its tunnel networks, peeking its head out at the smallest hint of trespassers. It leaps out from its hole to deliver a painful kick to punish those it considers intruders.
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Greedy and stubborn, Comth is prone to pilfering anything shiny that catches its eye. If its victim tries to defend their trinket, Comth unleashes a blindingly fast flurry of painful kicks and scratches.
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Blaew packs a lot of fighting spirit and strength into a small body. It has mastered a unique art of combat utilizing flames over both its feet and tail, utilizing them both in perfect conjunction.
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Although less mobile on land, in the water Blarill fights with quick speed and great ferocity. It strikes with enough passion to heat and boil the water around its fists with each punch.
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Blaking's great mind gives it impressive pyrokinetic abilities, creating and manipulating fire at will with its mind. It picks fights with cocky combatants, delighting in humbling them through strategic use of its mental skills.
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When its fighting spirit flares to its max in battle, Blazor's metallic body glows from the sheer heat it's producing inside. Once the battle's over, steam rises from its joints as the body cools down.
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The training regimens Blarogue puts itself through grow so intense that it ignites and burns off the feathers on its limbs. One can predict its possible evolution by observing which flames burn the brightest.
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A Blarogue that dedicates enough of itself to training can attain a state resembling Blaziken's Mega form. Just a single flex of its muscles will ignite its limbs in roiling flames.
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Highly skilled in fighting arts, none may pass through Blatile's home unless they prove themself against it combat. As the battle rages and its fighting spirit rises, its thick tail will ignite and become a powerful additional weapon.
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Blalade develops a unique fighting style focusing on its elbow blades as well as its knees. The resulting acrobatic maneuvers in combat are incredibly difficult to defend against, making it a fearsome foe indeed.
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The most ferociously combative of Blagross take on this form, ribbons of fire generating from its front limbs. Highly intelligent and immensely powerful, few can take it on in combat and emerge victorious.
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Legends say Blaceus is one of several deities that embody different aspects of combat. Just the sight of it is enough to make most Pokémon's fighting spirit ignite into a fiery, passionate blaze.
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Blawig is bursting with fighting spirit, ready to leap into battle and give it its all at a moment's notice. The leaves on the plant on its head catch fire when its battle spirit truly ignites fully.
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Blaleon's large flippers have the resilience of steel, making them quite an effective defense against opponents' strikes. After blocking a blow, it retaliates with high-powered flaming kicks.
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Blaveon can use its ribbons in battle as effectively as its own limbs. Each one can strike with the same powerful force as its kicks, giving it an excellent range to take on multiple opponents at once.
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Boosters within Blaesect's wrists and feet give it exceptionally high combat mobility. Sending the engines into overdrive lets it create large waves of flame with each punch or kick it makes.
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Blamuku's expelled innards ignite viciously when exposed to the air. It forms the innards into a flaming claw with the strength to grapple and subdue much larger Pokémon.
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Blaxen carries a stick in its mouth during battle, attempting to win solely through its physical prowess. It is only when it is truly pushed into a corner that it wields the stick and casts fiery spells with it.
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Tipped claws within Blaler's pincers give it massively strong gripping power. These tips can also set its large claws alight, bludgeoning foes with flaming strikes or burning those already trapped in its inescapable grasp.
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Mudbuzz enjoys playing around in muddy areas, but is quite territorial about its chosen play spot. It beats its chest, creating small bursts of electricity as a warning to those getting too close.
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In recent times, Mudgon populations have begun to skyrocket. Supposedly, the reasoning lies in Trainers breeding them in large amounts in the hopes of hatching a specific color of Mudgon.
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Mudtle's long back-fin helps it be more hydrodynamic underwater. Despite being somewhat heavy, it moves beneath the water with a surprising amount of speed and grace.
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Mudchar tightly packs balls of mud and scatters them all around its home. That way, when it feels threatened, it's always within easy reach of a mud-ball it can grab, set alight with fire breath, and throw.
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The fin on Mudplup's head is cool to the touch and helps regulate its body temperature when out of its typical element. It also seems to aid in balance, as Mudplup with fin injuries tend to wobble about while walking.
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Mudleon loves to play with others by scooping up clumps of mud on its flippers and throwing them. Due to its size and strength, it may inadvertently crush smaller creatures with the large spheres of muck.
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Mudpass finds deep mud holes to stand upon and sink into, submerging its body in mud. It gets antsy if it goes too long without a nice coating of mud and grime over its rocky complexion.
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Mudjask dives quickly into the nearest mud source to hide itself when predators are near. Once the coast is clear, it uses the rapid movement of its wings to fling the mud off and allow it to fly freely once more.
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Rival Mudolu in the wild have been seen covering themselves with mud before initiating combat. It is theorized this is to partially mask their aura and make it more difficult for their foe to anticipate their next moves.
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Mudpede enjoys living in muddy, swampy areas, easily able to traipse through the gunk with no problem. It ferries smaller Pokémon across the mud when they want to avoid getting dirty or stuck.
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So long as Mudedo has mud on its body, it generally behaves in a friendly manner. Without mud coating it, it becomes agitated and aggressive, lashing out at anything near it.
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Mudbink burrows into the mud with only its head fin above ground. Detecting small fluctuations in the air lets it know when something approaches, so it can bury itself further and hide.
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Mudnaught is relatively nonviolent, relying mostly on its intimidating appearance to scare off those who would pick on the Mudkip it protects. However, if forced to actually fight, its strength is not to be trifled with.
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The wand Mudxen carries is made of mud, dried and hardened by its flame abilities. It casts minor spells with it, usually in the form of manipulating water and ground to make mud puddles to splash in.
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Mudmeleon has a generally fun-loving disposition, but turns aggressive in the presence of another of its species. The two will immediately search for the nearest mudhole to duke it out and establish dominance.
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Though Muditty enjoys playing in mud throughout the day, it always seeks a way to clean itself off when night falls. It seems to have difficulty sleeping if its skin is coated with the grime and muck.
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Mud coating the cranium seems to soothe Muduck's headache issues out, so it keeps itself muddy and actively resists being bathed, causing much chagrin to its Trainers.
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Mudphish scoops up mud and muck into its claws to store away. When confronted with a predator, it flings out the stashed gunk in order to blind its foe and give it a chance to scuttle away to safety.
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Mudgar hides away in muddy areas until travelers pass by. It then materializes behind them and uses its tongue to grab a huge glob of mud and pelt the unsuspecting victims with a filthy surprise.
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Marshgon packs large amounts of mud into perfectly-shaped cubes. It puts these cubes together to build itself a fort made of mud, as the first line of defense protecting its mud-hole home.
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Marshsola is known for a distinctive high-pitched call. Though it sounds adorable to most, it is the sonorous war cry of a very angry Marshsola.
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Marshrogue's training regimen involves coating its body heavily with mud before exercising. The gunk restricts its movement, so it has to work harder to train properly, making it more effective at strengthening its muscles.
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Marshwig's diet consists of large bites of mud and soil for nutrients. For self-defense, it spits out huge bubbles of dirty water at opponents.
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Several reeds grow upon Marshtle's back, thriving in the mud-like composition of its shell. It rests itself in deep swamps where its back provides it with a decent modicum of camouflage.
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Marshferno lounges in mud puddles to cool down its burning-hot body. If bothered, it grabs clumps of mud and heats them into dry and solid heavy chunks for it to lob at the intruders.
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Marshlup enjoys splashing about in mud puddles, feeling out of sorts if it doesn't have at least a little mud on its body. It will spit muddy bubbles at its Trainer if it tries to clean it up.
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Marshedo can be seen roaming about ocean areas closer to muddy coastlines. It applies bits of mud to the scars on its body, which seems to soothe any aching wounds.
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Marshtump tends to inhabit forests that have a lot of swamps or muddy areas. It appears towards children wandering through and tries to get them to play in the mud with them.
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Marshecho dips its tail into muddy waters, scooping up globs of mud to carry around. It seems soothed by the presence of the mud, as it tends to sing to itself while carrying the globs with it.
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Marshbra is not overly violent, but does not take kindly to being interrupted while playing in the swamp water. It uses advanced telekinesis to lift up the intruder and fling them out of its domain.
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Swampgon hangs around areas where Mudkip are common. Because of its large size, it's assumed it protects them, but in fact it is actually quite timid; the Mudkip often come to its defense as it cowers in fear of combat.
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Swampossom inhabits muddy, swampy regions, coating itself in some of the grime before performing any dances it creates. Despite the mucky habitat, it still enjoys pretty flowers, its dances summoning a few colorful plants to liven up the area.
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Heavily swampy forests are Swamptile's chosen region to inhabit. It will roll in muck, then cover itself with foliage and branches to look more monstrous and imposing in order to scare off troublemakers.
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Swampts lives in muddy areas, typically at the bottom of swamps. On the occasions it comes out from the water, it uses psychic powers to keep a shield of mud around itself at all time.
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Swampwig gathers rocks around its home to make a circle surrounding a garden for it to tend to. It's quite adept at planting and growing hardy plants that flourish in the muddy areas it calls home.
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Swamptle can temporarily rear up onto its hind legs to appear taller and more intimidating. It cannot truly battle in this state, but rivals in the wild may engage in short bouts while upright to fight over territory, food or mates.
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Swampy, mist-covered bogs are the typical area where Swampnette inhabits. If provoked, Swampnette's mouth unzips to belch forth a wave of mucky muddy water to wash away unwanted guests.
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The ridges on Swampaura's skull are highly sensitive to changes in air pressure. If it senses a cold front coming, it fashions a den made of mud to hide itself in to stay warm.
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Traveling Trainers learn to always appoint Swampkin on campfire-making duty. It excels at finding good twigs for burning, piling them into a perfect formation and delighting in setting them ablaze.
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A shy undersea Pokémon highly sensitive to the emotions of others. The minute something unfamiliar approaches, Ralsea spits up a cloud of ink to obscure itself before teleporting away.
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Ralther senses hostility in others through its horns, and quickly goes on the defensive with its scythes. Being cut weakens the aggression in those struck, allowing Ralther to flee once their fighting spirit is depleted.
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Ralmar is always looking to impress others with its pyrotechnic proficiency. Using its psychic powers, it transforms the flames it breathes into fantastic shapes and colors.
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Ralto's soft horn lets it sense the emotions of those near it. It will only transform into others if it senses positive energy emanating from them.
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Ralew is incredibly shy, but also desperately craves companionship. Building a bond with it takes a lengthy amount of time and patience, but will give a person a truly loving and devoted friend and ally for life.
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Raltret is curious yet nervous, rarely venturing far from its burrow. It's said that if it chooses to approach someone in the wild to play, it is because that person possesses a kind heart.
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Timid by nature and with poor eyesight, Ralhoot rarely pokes itself out of its home high up in trees. It waits until its psychic senses detect no others in the vicinity before it deigns to go out to forage.
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Ralrak is a timid but kindhearted denizen of the forest. Should it sense sadness in the heart of another being, it spins webs in the shape of cute or funny imagery to try and lighten their mood.
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Ralreep's ability to sense emotions increases with the amount of wool it has grown. Too much will cause it to become too sensitive and emotionally unstable, so regular shearing is necessary for its mental health.
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Ralnub uses a combination of scent and psychic senses to seek out the most scrumptious mushrooms it can dig up. It lifts the mushrooms it finds with telekinesis, carrying it off to hidden dens so it can eat in complete safety.
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Ralvoir has strong psychic powers at its disposal, but its meek nature makes it more likely to flee at the first hint of conflict. Some Trainers swear they spot strange movement beneath its cloak-like body on occasion.
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Raleon will hide away quickly via camouflage if it feels threatened by a stranger and the emotions it senses. If a Raleon lightly licks you with its long tongue, it is a sign of growing trust.
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Every Raldoof eventually develops a strong attachment to a stick it finds, and carries it with it always. If the two are separated, Raldoof becomes emotionally distraught and inconsolable.
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Ralwig is generally quite shy and tends to hide when it sees others approaching. It is drawn to brightly-colored flowers, and can be coaxed out of hiding by presenting it with some as a peace offering.
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Ralbat needs to drink large amounts of blood from others to survive, but feels guilt for the pain it causes. After successfully draining a target to stave off its hunger, it flies off while crying.
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Ralrunt stick together in small groups for safety and comfort. Their horns and cloaks are highly sensitive to the emotions of those around them, so even a hint of aggression in the air will send the entire pack into hiding.
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If Raltump senses the fear of one lost in the forest, it floats its way towards them to be by their side. It comforts them with soft cries and gently leads them back out of the forest.
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Ralbink's many horns let it sense the emotions of others around it in a wide vicinity. The horns glow brighter just before it uses its psychic powers, typically to teleport away due to its timid nature.
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Raladin's horn lets it sense the emotional state of those nearby. Attracted to positive emotions, it likes to rub up against those positive people and give them friendly headbutts.
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Raldisc is attuned to human emotions, particularly those of affection. Small groups of Raldisc will gather near couples that emanate a particularly powerful aura of love.
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Ralple has a skittish nature, rarely peeking out from its home inside tree stumps. Sensitive to the emotions of others, it will come out and cling to those it senses have kind, caring natures.
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Raltoy senses the emotions and motives of others through the horns on its head. Easily frightened, the moment it senses hostility or aggression it hops away to find the nearest spot it can drill into to hide.
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Ralrelp's senses alert it to the emotions and intents of others. Faced with aggression, it breathes out a misty substance that numbs and pacifies those that come in contact with it.
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Kirhorn enjoys dancing along to music, but its simple mind leaves it unable to follow a beat for long. Many have seen a small group of Kirhorn dancing to the same song, each with completely different dance moves.
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Kiros enjoys prancing around open fields and cavorting amongst the flowers peacefully. Interrupting these moments of calm indulgence is a quick way to wind up on the receiving end of its horns.
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It enjoys entertaining others with interpretive dance routines that involve shapeshifting into various other Pokémon. No matter the sequence, the dance ends with a flourish done in the shape of a Kirlia.
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Kirvee are loyal pets, always sticking by their Trainer's side and guiding them away from any danger it senses. Kirvee's ears will often change colors when evolution draws near.
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Kirchu spins and prances about when in high spirits. This twirling generates electricity within its body, so sparks and small crackles of electricity emanate from it as it dances.
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Kirtu communicates with others of its kind via a series of hops and twirls. These communicative dances can be quite lengthy and intricate, with tiny variations changing the context of the message entirely.
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When happy, Kiricate will begin to dance around those close to it. It clacks its teeth together to keep rhythm, which also helps to keep its teeth ground down.
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It dances in front of people, performing twirls and small hops to entertain, as well as request food offerings for its entertainment efforts. It becomes quite petulant if nobody feeds it after its dance.
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A number of pointed spines line Kirslash's back, protecting it from harm. Using telekinesis, it can remove some of the spines from its body and fire them off as pointed projectiles to protect itself or its herd.
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Kirvoir's bubbly and friendly personality makes it a beloved companion for many a Trainer. It has a tendency to get overly attached to its Trainer and may try to hog their attention away from anyone else, however.
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When first discovered, researchers thought that Kirtomb's odd twisting and twirling movements were a threat display. Now it is known that it is Kirtomb's way of communicating via a sort of dance.
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It moves its body in rhythmic ways, each dance coinciding with an attempted warning of upcoming disaster. Due to misinterpretation, many areas think these dances are meant to bring about the calamities instead.
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Kirceus secludes itself in locations of pure peace and serenity in order to dance. It is said that managing to see one of its dances in person would grant a person complete enlightenment.
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Kirfairy is often found congregating in groups to coordinate dance routines together. The dances done on the nights of the full moon are especially extravagant.
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Kirtias takes on a form closer to that of a human, seemingly to better ingratiate itself to them. Supposedly it has a true form that it only reveals to humans it has truly gotten attached to.
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Kirloon happily twirls about in front of children to entertain them. This is an act done to lower their guard, making them more likely to grab hold of its strings so it can carry them off.
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Kircorio taps its feet constantly to maintain a steady rhythm. Its dances look similar to ballet movements, with great sweeping leaps that leave trails of fire in their wake.
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Some time after Kirin swallows up a meal, it will spin in place as a sign of delight. It has to wait until after it fully digests to do this, otherwise it will make itself sick.
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Even while Kira sleeps, its body moves in swaying dance-like motions. Its psychic senses are sharp, so even if something approaches it while it sleep-dances, it will be able to teleport itself out of harm's way.
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Kirno will hypnotize passersby almost immediately upon spotting them, but not out of any sense of malice. It simply craves partners in its twirling dance, and hypnosis better allows others to follow its rhythm properly.
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To Gardekhan, its Trainer is its family and as important as its own child. It will dote on them, spoil them, and even try to carry them in its pouch.
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Gardefree flutters over flower gardens, monitoring the behavior of Bug-types below. If their behavior gets too unruly, it spreads a pacifying powder from its wings to calm them down.
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Gardeyu fights in tandem with a loyal Staryu partner, directing it with a wand it carries. Some believe the species came from another galaxy somewhere far away in space.
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Gardekarp's odd form leaves it with poor mobility no matter whether it is in water or on land. Despite a frail body and middling psychic powers, it always at least attempts to valiantly protect those it cares for.
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Though physically weak, Gardekarp's telekinesis lets it protect itself and others from harm. It regularly sends out a calming mental pulse that lowers aggression in those surrounding it, making its home that much more peaceful.
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The flame sac inside Gardereon always keeps it heated and ideal for comfortably warm hugs. It can breathe out a uniquely-colored pink flame that seems to sparkle while it burns.
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It uses its blades for hunting, but also for defending boats that pass through its territory. Many ships have been saved from rampaging Pokémon due to Gardetops's intervention.
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Gardedactyl perches atop mountain peaks surveying its territory. If it spots a fight between Pokémon, it swoops down and gets between the combatants and stops the fight, forcibly separating them with psychic pulses.
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Many a tale has been told of Gardecuno teleporting before travelers lost in frigid wastelands and carrying them to safety. Once they arrive, it never lingers, vanishing once more in a burst of sparkling powdery snow.
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Gardetwo possesses a conflicting mix of antisocial tendencies with a want for close companionship. Once it bonds with a Trainer, it is fiercely loyal and extremely reluctant to be around anyone else.
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Gardegeot is highly protective of other avian Pokémon and works to defend them wherever possible. It puffs its chest up to seem larger and intimidate others in the hopes that it can protect others without resorting directly to violence.
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Gardedreavus's uniquely divided image is said by some to represent the duality and balance of good and evil. It uses a strange psychic power to grant boons to the kindhearted and to cast hexes upon the wicked.
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Gardefarig's tail has a sharp sense for the emotions and motives of those around it. It alerts the main head to any ill intentions nearby so that Gardefarig can defend itself or others with its powerful psychic abilities.
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Garderaid is well-equipped to help Trainers capture or relocate Pokémon in the wild. It fires out psychic bullets that pacify and immobilize even the most aggressive of Pokémon.
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Gardephan can typically be found around mountain areas, blocking off the more treacherous areas and guiding hikers and the like towards safer passages through the area.
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A budding martial artist, Garderogue treats each of its opponents with the utmost respect. It always gives a bow before and after every battle as thanks for the opportunity to hone its developing body.
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It uses psychic powers in conjunction with an innate connection to lightning to sense those lost within raging thunderstorms across the world. It teleports to their side instantly in order to take them to safety.
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Legends speak of ships about to meet extreme storms, before the oceans stilled suddenly, allowing safe passage. Above the ships, Gardegia could be seen, calming the sea with its psychic powers to protect the humans aboard.
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Gardechu is perhaps one of the most friendly and loyal of Pokémon. Its calm, caring and protective nature makes it ideal as a companion and caretaker for young children.
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Able to perfectly control the voltage from its twin tails, many hospitals employ Gardevire to help with defibrillation. Highly intelligent and compassionate, it always knows precisely the right amount of intensity to apply.
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Gardekiss is one of the kindest and most pacifistic Pokémon in existence. It never appears where there is strife, and should conflict forcibly come to it, it will do no harm and simply teleport itself or the danger somewhere else.
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Fusing Gardevoir gives it an obscene amount of psychic power, to the point it radiates off of it. The psychic waves it emanates, along with the pose it takes, establish a sense of dominance over other creatures.
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Taking on an appearance similar to Mega Evolution, Gardevoir's strength is vastly improved. Its protective instincts are also strengthened, so it rarely lets its Trainer out of its sight.
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After fusing, Gardevoir takes on a form similar to Mega Evolution. Its strength increases to the level of the form as well, though its gentle nature means it rarely uses its power at full capacity.
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Wedding dresses designed after Gardevoir's appearance are becoming increasingly common, as Gardevoir is seen as a symbol of love. If one should appear at a couple's wedding, it's believed the couple will stay together forever.
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A uniquely-colored variant of Gardevoir that has garnered some level of infamy. According to reports, it has a habit of suddenly appearing in homes and challenging Trainers to a harrowing battle against it.
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Gardetomb enjoys making a spectacle of its appearance, with sparkles of psychic energy and exaggerated expressions. Ralts in particular seem captivated by these displays.
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A strange ghostly spirit that projects itself into a chosen victim's television. Gardetomb crawls out from the screen and haunts their home for seven days before vanishing and choosing another.
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A strange ghostly spirit that projects itself into television screens. Gardetomb crawls out of the TV and haunts a chosen victim, though some believe this is a strange show of affection on its part.
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Gardeking is protective of companions, but still lazy at heart. Most Trainers must contend with it using psychic powers to keep them close so Gardeking need not move much to keep them safe.
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Gardesol's disaster sense, coupled with its kind nature and protective instincts, make it a beloved guardian to many towns across the regions. Just seeing a Gardesol nearby is enough to give many stronger individuals peace of mind.
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Gardesol travels the world, leading small packs of Absol along. It makes a show of guiding the Absol to help and rescue others, so that Absol's poor reputation may be positively changed over time.
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A gentle giant of the sea, Gardelord uses its huge body to defend smaller creatures that can't defend themselves. Those that threaten its charges are crushed with immense psychic pressure.
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Gardelord's gargantuan size and kind nature make it deathly afraid of harming others. It often sits quietly at the water's edge, watching others and staying perfectly still to avoid potentially hurting anyone.
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Protective and aggressive, Garderan appoints itself as a guardian of young Nidoran. Anything that gets too close will be charged down and stabbed with its horn, which immobilizes the victim with its psychically-charged venom.
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Gardeleon watches over the Ice types in the tundra it calls home as a loyal and kind guardian. The three horns on its head can generate orbs of psychic energy that disrupt the gravity of the target they hit.
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Gardeslash is pacifistic by nature, acting almost entirely defensively if attacked. If its friends are threatened, however, it draws its blade and strikes mercilessly and decisively to end the battle in seconds.
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It is said that, were humanity to face disaster from beyond the stars, Gardequaza will descend from on high to protect it, repelling the invaders with powerful black holes fueled by its very life force.
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Gardekia opens portals between locations with ease, traveling great distances in mere moments. It has a flighty personality, often showing up out of nowhere to play or prank those it is fond of.
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Gardegigas was often seen in the service of those of royal lineage, protecting castles and all those within them. Its sturdy armored body withstood any attack, and it could retaliate with a myriad of elemental energies from the orbs on its front.
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If a battle to protect those it holds dear becomes truly dire, Gardegigas closes its helmet and essentially shuts off its merciful instinct. Driven by a desire for victory at all costs, it fights with power enough to tear a continent asunder.
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Gardesect dedicates every ounce of its fearsome mechanical body to protect its beloved Trainer and friends. It fears obsolescence and will become increasingly erratic if not regularly allowed to fight on its Trainer's behalf.
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Gardeblim floats high above its Trainer, scouting the distances with its strong eyesight and psychic powers. Should it sense anything dangerous ahead, it will quickly descend to its Trainer and lift them away to safety.
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To keep a close eye on its Trainer, Gardetom will inhabit the nearest electronic device in their possession. Though it means well, the possession causes the item's power to drain at triple the usual rate.
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Gardeniclus's actual body is small, so it extends large gelatinous limbs to make itself appear bigger. It seems to have a complex about its height, responding very angrily should someone make light of it.
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Gardexorus's sharp tusks are coated with a psychic energy that dulls them just enough to ensure their strikes are always nonlethal. Cuts inflicted by Gardexorus slowly sap the fighting spirit of foes until they collapse from exhaustion.
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A playful prankster of a nature spirit, the tendrils of Gardeki's leafy wreath reach out to take keys and other tiny trinkets from unsuspecting travelers, so it can revel in making them chase after it to retrieve the stolen items.
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Gardekyu uses a cute and gentle appearance to endear itself to humans so it may protect them. It's said that as a defensive last resort, it will suck attackers into a black hole nestled beneath its cloth.
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Gardeinch buries itself deep in the sand, its psychic senses letting it perceive creatures above-ground. Once prey wanders close, it immobilizes them with telekinesis from below, digging up to snatch them in its jaws.
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Gardeloon specifically tunes its psychic frequency to sense children feeling sad or frightened. If it detects one, it goes to them and lets them hold onto it, its strings granting a warm and soothing sensation to the child when held.
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A kind creature with a regal air, Gardefisk can rarely bring itself to fight against others. It has a taste for mushrooms, and it's said it is rather adept at baking delicious cakes.
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Fossil records indicate Gardetrum lived in close proximity to humanity's ancient ancestors. Some speculate it guarded them from predators, and that humanity might not exist if not for its efforts.
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Gardelie floats around frigid areas, its psychic powers alerting it to the presence of travelers. It guides goodhearted Trainers through the cold, using its freezing breath to defend them from aggressive Pokémon.
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A friendly forest spirit, Gardetump comes out at night to protect children lost in the darkness of the woods. It radiates a faint light, and repels any other Ghost-type Pokémon that approach and try to cause trouble.
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Some say Garderock was created with magic and stone to be a guardian of humanity. Several tales exist of it suddenly appearing and psychically stopping landslides and rockfalls that would have taken the lives of unfortunate travelers.
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Pointed quills are hidden beneath Gardepin's curl of fur over its head. It can extend these to prick foes in self-defense, but due to its gentle nature this is an absolute last resort of a technique.
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Nonconfrontational by nature, Gardebre prefers hiding in water and pretending to be a simple lily pad. However, if it spies cruel behavior occurring, it blasts the perpetrator with powerful psychic energy while remaining hidden.
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Gardecie's serene and beautiful appearance is used on many wedding chapels in the modern era. Some say it's an embodiment of the purest kind of love.
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Gardein helps out around the home by oozing around and eating expired food and other bits of garbage around the house to keep it clean. As it digests the refuse, it emits a pleasant scent that soothes those near it.
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A Pokémon of near unparalleled loyalty and devotion to its Trainer. Gardenine will memorize its Trainer's scent and even brainwaves so that no matter where they are, Gardenine will be able to sense, find and aid them.
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Gardekazam acts as a cleric in its team, preferring to avoid combat and healing its allies instead. If pressed, however, it can use massively powerful psychic abilities to defend itself.
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Sometimes referred to as "the Mage in White" in some regions, Gardekazam abhors violence and refrains from fighting as much as possible. Even when it does fight, once the battle concludes, it will heal its opponent as well as itself.
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Gardechoke trains relentlessly so that both its mind and body are at peak efficiency for protecting others. Extremely powerful Gardechoke can even create psychic projectiles launched from their fists.
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While Gardeizard can be moody and stubborn, it forms strong connections with others and seeks to keep them safe. The fire on its tail blazes up in size the more its protective instincts are stoked.
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Gardester is often spotted guarding areas where young undersea Pokémon are born and raised. It fires telepathically-controlled spikes from its shell to deter any hunters that would try to prey on the young.
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Galltei acts as a wandering protector, traveling the regions and standing up for those who cannot stand up for themselves. It creates a ring of fire around itself and its foe before going on the attack with elbow-blades made of pure flame.
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Gallcune roams the land rejuvenating and purifying bodies of water with its ribbons. Those it finds polluting the waters will receive just and merciless punishment.
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Gallslash uses psychic powers to chip off the pointed tips of its spines to use as projectiles in battle. It forces a foe to dodge the spines in order to draw them closer so it can rake at them with its razor-sharp claws.
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Gallvoir is always ready to dutifully guard its Trainer with its life. It prefers close combat, blades of pure psychic energy emanating from its elbows as it engages in battle.
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Gallveon deftly wields its ribbons like whips, striking at those who would harm others with their pointed ends. Cuts caused by its attacks cause the wounded party to slowly be sapped of their fighting spirit until they collapse.
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Gallurk has been employed as strong and stoic guardians of temples and other locales since ancient times. It fights with honor, wielding a giant blade to stave off trespassers and thieves.
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Gallkyu strives to be a gallant warrior defending those in danger. Though its disguise is ill-equipped for fierce battles, it extends blades of shadow from its elbows that give it an adequate edge against its foes.
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Shedbone stands stock-still, immobile for most of its lifetime. When no other sounds are present, what sounds like faint crying can be heard echoing from its hollow eye sockets.
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It trained and fought endlessly until its body simply couldn't take any more. Though normally motionless, it can still fight opponents with swift and precise movements, as if its spirit still guides the body to grow ever stronger.
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Shedon resides in rocky, mountainous areas, floating around motionlessly as it surveys territory. The rocky walls it stares at for large lengths of time will have holes spontaneously appear in them, as if some unseen force had drilled into them.
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Shedfree's crescent-shaped wings glow faintly in the night. When the moon is full, should Shedfree be hovering silently over a field of flowers, all the plants will have wilted by the time the sun rises.
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It appears to stand completely motionless, but wise Trainers know to give Shedther a wide berth. Agitators will find themselves beset with cuts coming from seemingly nowhere, as Shedther stares blankly in their direction...
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Shedkarp swims slowly and motionlessly through the deep sea, seemingly oblivious to its surroundings. Schools of Magikarp and even Gyarados will flee if they spot Shedkarp approaching.
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Shedos drifts quietly through the ocean, exhibiting none of the aggression Gyarados fusions are typically known for. However, rumors say that staring into its hollow, open mouth removes all emotions from a being, except rage.
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When Shedgon is near old, nearly-dead computers, one can just barely see streams of binary code flowing into it from the machine. It's not known what Shedgon does with the data it absorbs.
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Shedrill makes its home near hollowed and abandoned former nests of other insect Pokémon. Some believe it guards the spirits of those who perished defending those hives from predators.
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Though typically remaining motionless, faint curiosity causes Shedew to turn and face any Pokémon it encounters. An ethereal image of the Pokémon it stares at appears behind it, remaining for as long as Shedew maintains eye contact.
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Shedbat makes its home in the deepest and darkest of mountain caverns. It's said that those who touch the crescent floating above its head will be transformed into a Zubat.
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Shedgon2 absorbs the data of abandoned websites until they are left completely blank. It is not known what it does with the data it collects, nor does it seem to have a limit to how much it can absorb.
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The hole in Shedlax's chest emits a gravitational pull that sucks in anything edible in front of it. It never gains weight no matter how much it consumes, nor does its hunger ever seem to be sated.
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Shedcor silently swoops down towards cave travelers, yet only eerily hovers before them until they leave. Rumors abound that being stung by it will poison and destroy a person's soul.
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Shedgon-Z spends much of its time hovering completely motionless. The only exception is in the process of glitching electronics, whereupon Shedgon-Z begins twitching violently; after it stops, the machine it was near functions normally.
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Shedpert perches at the edges of swampy marshes and stands unmoving, as if waiting for something. What that might be is unknown, but all other Pokémon vacate the marsh before nightfall when Shedpert is present.
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Shedpert with larger halos have stood watch over their designated marshes for extraordinary lengths of time. When night falls, a strange ghostly mist settles over the swamp, and a strange light glows within Shedpert's eyes.
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Should one hear the ominous hum of a Shedlord hovering above, they must avoid looking up at all costs. Those who gaze into its hollow underside will be sucked into the abyss within, never to be seen again.
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Certain ancient records state the sight of Shedceus is a harbinger of the end of existence. The stories say all life will one day be pulled into its hollow shell and used as fuel to reincarnate the universe anew.
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Shedinja congregate near Shedterra, some venturing in and out of its seemingly hollow shell. Some believe that those Shedinja entering Shedterra's body are storing the spirits they've stolen within its confines.
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Shedveon slinks around quietly near civilization, watching people and drawing closer when unobserved. Those touched by its strange ribbons have any negative emotions drained away for a time.
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Despite being almost completely motionless, Shedreigon still possesses a desire for wanton destruction. Plants, structures and even biological beings slowly weaken and degrade the longer they remain in its presence.
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Shedroth is one of the most spirited of Shedinja fusions, moving around quickly and almost frantically. It clings to others and drains their vitality with a touch, leaving them listless while keeping its own energy high.
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The flame on its tail is rumored to be the last embers of the hollow body's soul. Superstitions say dousing the flame will cause it to suck out the soul of the perpetrator to replenish the fire anew.
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Shedloon hovers across the land silently, brushing its feelers against other creatures. Others get a chill from the touch, and many believe prolonged contact will lead to one's soul being stolen.
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Shedra will spend most of its life laying listlessly and unmoving upon the ground. On occasion, a strange goop will leak from its hollow eyes, which seems to rejuvenate the plant life and soil surrounding it.
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Shedras is immobile during the day, only moving slowly and quietly in the pitch-black of night. Fungi shrivel up and die in its presence, with the pale mushrooms on its own back growing in size afterward.
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A vicious superstition follows Shedisc, leading to it being heavily hunted in the wild. According to the stories, those that gaze too long at it will lose the ability to love or be loved.
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Travelers are warned not to gaze into Shedloud's gaping maw if they see it in the wild. According to legend, staring into the void in its mouth will permanently steal the voice of those who look.
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It appears hollow and immobile, but faint psychic waves can be sensed from within. Those that stare too long into the hole in its back will develop a crippling migraine.
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A single Shedamo alone might give a person a brief feeling of unease. A group of Shedamo flocking together, however, is said to be able to drain a person's mind and soul.
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Shedash appears at night, seeming to gallop at full speed without even moving a muscle. Catching a glimpse of it in motion is said to be a sign that one's demise is approaching.
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Shedpoke appears completely inert, staying motionless even when it levitates and floats away. It's said that those who gaze into the hole in its back will have the intelligence drained from their minds.
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Shedmite spends most of its time lying on the ground motionless. If electronic devices enter its vicinity, the machinery suddenly loses all power, and Shedmite springs to life.
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Shedler has been seen silently hovering over areas where fishermen have reeled in massive amounts of Krabby for restaurants. Some say it gathers the souls of deceased Krabby within its massive pincer.
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To defend other small creatures, Nidorita stands before them and waves its leaf at aggressors. This causes it to waft a repulsively bitter aroma their way, strong enough to make a full-grown human woozy.
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Nidotto has a sharp sense of smell, letting it locate fresh berries and small prey in hiding. If it has any leftovers from a meal, it flies about to search for smaller Pokémon to share them with.
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Nidoreep Trainers should be sure to regularly shear its wool to avoid overgrowth. Excessive wool causes Nidoreep to become agitated and more prone to biting others.
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Nidozor uses its powerful pincers to defend groups of female Nidoran. Its claws deliver a poison to those it places in its powerful grip, though fortunately for them the toxin is rather mild.
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Both Nidoans's bite and its poison are rather weak. It carries just enough venom to make an attacker sluggish, so that it can escape and slither away to a safe place to hide.
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Nidovyle climbs up verdant trees to pick ripe fruits, often sharing them with smaller Pokémon nearby. It uses its teeth to chew the fronds on its wrists to keep them from growing too lengthy.
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Nidovoir is playful and a bit impish in behavior, nudging and needling at others just to get a reaction out of them. It appears to be most compelled to badger the male Nidoran line and fusions pertaining to them.
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Though highly intelligent and well-meaning, some Nidovoir Trainers find themselves exasperated with its attempts at helping, as it is compelled to fix even the smallest error it spots someone committing.
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Nidoceus is said to appear before orphaned Nidoran and take care of them in their time of need. Nidoran raised by it are said to be some of the strongest, yet most gentle of all, acting as stalwart defenders of young Pokémon in the wild.
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Due to the Nidoran families having large groups and constantly intermingling, Nidoran is a less uncommon fusion to spy in the wild. It often seems to act as a mediator between younger members of both species.
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Nidoking mixes Nidoking's vast power with the female Nidoran's timid nature. Any damage it causes is typically incidental, accidentally hitting things with its thick and powerful tail as it quickly turns to flee from perceived danger.
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Nidotik's small body is peppered with tiny spines that deliver venom when something touches it. Though not terribly potent, the paralytic toxin is enough to lock up muscles for a time and allow Nidotik to flee to safety.
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Nidopede's poison is rather mild, so a single hit is rarely enough to down a foe. Nidopede rolls its resilient body against them in the hopes repeated piercing will inject enough toxin to incapacitate them.
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Despite being jittery and likely to teleport to escape threats, Nidora has a mild aggressive streak. After teleporting, it waits until its attacker's back is turned before delivering a nasty bite as retaliation.
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Nidouk's body is moderately toxic to the touch, but Nidoran are immune to the poison. It protects young Nidoran by letting them hop into its mouth and hide inside it until danger has passed.
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A quirk of the fusion process has given Kecsaur quite the odd bit of biology. Opening its mouth reveals a vine that it can lash out at others, while the bulb on its back is where its extendable tongue comes out to grab food.
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Kechorn never seems to consciously change color. Instead, the impact from charging into something jolts its brain, causing it to take on the coloration of whatever it collided with until it hits another target.
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Kecdon's camouflage ability does not extend to its drill once it begins rotating. It uses its tongue to grab and hold onto berries, drilling holes into them with its horn to more easily reach the sweet pulpy insides.
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The eggs it creates come in a variety of colors. Each color signifies a different ailment the egg is specially made for treating, such as fatigue, nausea, insomnia, and so forth.
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Because it's still learning, the baby Keckhan often forgets about its own camouflage when its parent blends into its surroundings, leading to the awkward appearance of "floating" Keckhan young.
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Keceon's camouflage is most effective while it is in or near water. The drier its skin becomes, the less effectively it can change the hues of its skin to blend in.
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Kecgon uses its camouflage ability to hide among the files and data of a user's computer. If it feels threatened, it may lash its tongue out and swallow the cursor before it clicks on it.
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Keclosion's flame organ and its extendable tongue are internally connected. If it stretches its tongue out to eat, it cannot flare up its flames, and the same is true in reverse.
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Kechou's orbs can glow and change to a variety of colors. It repels those that try to attack it with rapidly changing, colorful flashes that leave them blind and disoriented.
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Kecwoodo fancies itself the life of any social gathering, attempting to wow others with displays of color changing and its self-taught style of dancing. Most find its desperation to look cool rather off-putting.
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Kecgon2 is a bit of a nuisance when loose in cyberspace. Its camouflage ability lets it blend in almost perfectly to its digital surroundings, hiding away and using its long tongue to catch and eat files when nobody is looking.
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Kectler shifts the hues of its body in accordance with the seasons. In some regions, its color changes are used to help prepare for changing weather and crop planting.
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Kectomp spends much of its time playing in the mud, using camouflage to hide itself away from potential dangers. This ability is slightly hampered by the mud still sticking to its body and sometimes giving away its position.
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Kects's camouflage is affected by the emotional state of those near it. Calm, positive emotions let it control its colors, but negative, angry emotions cause it to instinctively blend into its surroundings as a safety measure.
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