Page 4 / 5 of 4247 pokedex entries by sk372.
Snoshrew's cloak retains heat excellently, helping keep it warm during the frigid winters it endures on the icy peaks it calls home. Snoshrew only ever shares or swaps its cloak with its mate or young.
Snokip entertains itself by rolling up the biggest snowball it can create, before seeing how far it can headbutt it into the air. Unsuspecting travelers have been regularly pelted by accident by Snokip's hijinks.
Snolia dances and prances about in heavy snow, using its psychic powers to lift the snow it kicks up and create a powder of snow around it for aesthetics. Group performances are rare, but especially dazzling to behold.
Snopunny is often found crouching in large snowbanks, attempting to keep a small profile. If spotted, it grabs clumps of snow with its ears and lobs snowballs at its observer before fleeing.
Snolie is a colony of Snorunt that commandeered the hollowed remains of a Glalie for added protection. Using their ice powers in conjunction lets them create potent blizzards to defend themselves.
Snoful's cloak is soft and fluffy to touch, though Snoful itself doesn't much enjoy being pet. Touching it too much will result in a flailing backhand that can send a person flying.
The coat around Snoeal's torso keeps its most sensitive parts warm even in frigid snow, with the bonus of most people finding it adorable. It's common for Trainers to choose a hat they think completes Snoeal's cute appearance.
Glados is a highly territorial denizen of the frigid northern seas. With its bellowing icy roar, it can freeze an entire ship solid in moments, leaving a frozen reminder of the consequences of trespassing in its domain.
Glaturn's antennae create shimmering light beneath the water that lures curious prey closer. Once within range, Glaturn flash-freezes its surroundings with a chilling burst of energy, freezing prey solid for it to consume.
Glatu marks territory as it traipses around by poking its beak deep into the ground. The spots it pokes holes into will grow large stalagmites of ice shortly thereafter.
Frosbat uses its multiple wings to hide most of its face and body from view. Some think it is simply shy, while others spread folk tales that a single glimpse of Frosbat's face will freeze a person down to their soul.
A single touch of Froscune's ribbon is enough to completely freeze over a body of water and anything within. Froscune views frozen water as the pinnacle of purity and beauty, and reacts poorly to any who try to thaw out its works of art.
Solitary creatures that make their homes deep within frigid mountain areas, just a touch from Frosaur's ribbon-like vines will chill a person to the bone. It steals body heat this way in order to keep the glacier on its back frigid and robust.
Frosolu senses the auras of everyone that comes near it. If it dislikes a person's aura, it breathes out a chilling vapor that turns the person into a frozen statue temporarily.
It only departs from its home in cold mountain peaks to hunt and freeze prey, dragging them back to its den. It's often confused with a Pokémon from the Galar region.
Frosgalge glides through frigid waters, breathing out potent poison that seeps quickly into victims to immobilize them. It prefers paralyzing and dragging large prey like Walrein or Gyarados back to its den to feast on for weeks.
When first discovered, the researcher who spotted Oddorb thought it was simply a malformed Oddish. When approaching, they received a rude awakening as Oddorb exploded in a pollen-filled display of self-defense.
Its multitude of leaves across its body allows it to photosynthesize large amounts of nutrients. It also lets it spread large amounts of pollen that can aid flower growth in areas with minimal sunlight.
The color of the leaves on Odduna's head indicate its closeness to evolution, darkening as it draws nearer. To deter predators, it emits a foul stench from these leaves.
Oddpi likes to dip its singular leaf into the beverages of those around it. It seems to be sampling the taste this way, but the act also gives the drink a noticeably sweeter taste; those who consume it after report feeling rejuvenated.
When Oddpy waves its trunk around, the leaves at the end emit a faint and pleasant flowery aroma. Some can be found working tropical resorts, fanning guests with sweet-scented air.
Beneath the plates of Oddshrew's hide lies soft soil. On occasion, the soil on its back will grow plants based on what foliage Oddshrew has consumed, the flowers sprouting out from between the plates.
Oddinja floats around in areas of waning plant life. It emits a floral scent from its leaves and wings, but all who have caught the aroma describe it as smelling "hollow".
Oddkoth lounges among scattered seeds, picking at them and handing them to any passersby. It does this in the hope that others will help plant the seeds and help them spread, as it is too lazy to do so itself.
Oddtik clings to fruits and veggies, draining them of nutrients after sinking its tiny fangs into them. Because it tends to favor produce about to go bad, some restaurants use it to monitor freshness of their wares.
The steam Oddkoal emits contains a floral scent many find appealing, making it a popular house pet. As its scent is affected by diet, many owners swap advice on how to change the fragrance for the seasons.
Playful even with strangers, Oddyena loves to approach new potential friends and convince them to join it in a game of hide-and-seek. It runs off and buries itself in the ground to hide, only its leaves visible above ground.
Oddth can be seen collecting leaves as it roams, though none are sure what criteria it uses to judge the ones it collects. Occasionally it will even offer coins to others in exchange for leaves.
It swallows up large amounts of plant life in a single gulp, digesting over the course of several days. Oddin's leaves can be used to brew tea with a strong flavor, and an even stronger aroma.
Oddtoy spins and drills itself into the dirt near plants to hide itself, leaving only its leafy fronds above the ground. When not on high alert, it can be seen happily hopping amongst flowers and batting them with its arms.
It buries itself in the ground to sleep during the day, surrounded by scattered leaves it maintains a psychic connection to. If something disturbs one of these leaves, it immediately teleports away to safety.
Odduk consumes sick and dying plants into its body to clear out soil, leaving behind droplets of goop that fertilize the ground. Some hardier plants manage to survive and even grow and become a part of Odduk.
Oddler spends much of its time napping in flower gardens, particularly during moonlit nights. When it absorbs a large amount of moonlight, its larger claw emits a floral scent akin to lilac.
In combat, Orichan's swaying motions make for an unpredictable opponent. A foe is never certain if Orichan's next move will be an elegant feinting sway of its wings, or a fist of flame careening towards them.
Much of Orikhan's time is spent teaching its young the coordination and focus needed to perfect their trademark combat dance. Though the child is still learning, it is capable of creating tiny fire tornadoes with its moves.
Despite its large rotund body, Orilax's dance routines contain a surprising level of elegance to them. Its perpetually-warm belly is considered a quite pleasant place to nap against.
Whether beneath the water or in the air, Origia's movements are twisting and elegant. With a single flap of its wings, it can create a rising geyser of scalding liquid to erupt from any body of water near it.
For Oriqueen, its dance is everything, a facet of life that cannot be lived without. It won't even entertain the thought of obeying a Trainer unwilling to dance with it regularly.
As Oritales prances around, its many tails swish through the air in a light and elegantly flowing manner. Those who attempt to touch its tails will be blown away by a wave of fire it creates with a single swishing motion.
As it dances, Oriduck controls flames elegantly with every swing of its wings. Should a headache strike mid-dance, however, it may lose control and wind up launching a sweeping wave of fire.
Oriorb dances around with twirling, flipping and hopping motions, each rotation giving it more electrical energy to work with. Once it finishes a dance sequence, it releases the pent-up energy in a huge burst around it.
Dozens of little pom-poms make up Origela's body, rubbing against each other to generate protective static electricity. It can vibrate itself faster to generate larger amounts and send out crackling bolts of lightning if needed.
Orifree's kind personality leads it to cheer for both sides of a battle equally when it spectates. After watching a battle unfold, it flies over and spreads a static pollen that helps soothe the combatants' tired muscles.
For defense, it rubs its body with the fluffy pom-poms to generate static electricity and shock those that touch it. If it should be caught without an electrified body, it can still always deliver a shock from the horn on its head.
One should be very careful not to anger Oridrill. Its spiked pom-poms make for deadly punches, but can also be lobbed from afar, where they will burst apart in a shower of lightning and spiked projectiles.
Attracted to sources of static electricity, Origey often winds up nesting around human laundry. Domesticated Origey are often seen around the house with an errant sock stuck to their fluffy plumage due to static cling.
When frightened, Oritata grabs hold of its own large tail-fluff and rubs it for comfort. This not only serves to calm it, but the rubbing accelerates its own electric output, letting it shoot defensive sparks if necessary.
Oripiny enthusiastically dances, rubbing its pom-poms against the stone it carries after every performance. It's presumed that this act is practice for nurturing and stimulating real eggs once it matures.
Orivoir loves to happily cheer on its friends' battles with its dances, but is a very sore loser. If a cheered friend doesn't win the fight, Orivoir stomps around and throws lightning in a tantrum.
Orislash retains a defensive stance for most of its fights, absorbing blows and building up energy. Once it's fully charged, it unsheathes its blade, wrapped in crackling electricity, and goes on the offensive.
Oriki jiggles its body to rub its pom-poms together and create showers of sparks as displays of support to its allies. The act leaves a residual magnetic charge for a time, so metal objects are pulled towards it during these dances.
As Orisir dances, it clicks the pincers on its head together in tune with its rhythm. These clicks emit a faint psychic pulse that weaken small creatures in the vicinity, making them easy pickings once Orisir finishes the dance.
Oridrill is one of the more peaceable Beedrill fusions, but still highly protective of its nest. Should something come too close, the rapid flapping of its wings will send psychic waves that disorient and deter the interlopers.
Orioh can create a vibrant rainbow trail behind it as it flies. Those who view the colorful sight find a feeling of tranquility come over them, which lingers for quite a while after Orioh has flown away.
It descends from the skies with a gentle and elegant flair meant to soothe the hearts of onlookers. Those that resist this relaxing aura will be punished for their insolence with devastating beams of psychic energy.
Oriki lets its accessories billow in the breeze to generate psychic energy for itself. It can use some of this psychic power to help unlock a person's memories, should they be forgetting something important.
Though it has an innocently dopey look to it, Oriduck uses its wavy dance to inflict painful headaches on those that see it. This is a necessary evil, as the only way to diffuse its own migraine pains is to pass them onto others for a time.
Oritoise sways rhythmically beneath the morning sun, a daily ritual that helps it stay healthy. It also powers its ability to fire beams of psychic energy from its twin cannons.
Oriby are becoming seen more often on fishing vessels, as their scuttling dance seems to carry an allure that draws fish in. Larger ships will carry dozens of Oriby scuttling about to bring in huge schools to catch.
Once Oriler gets into the rhythm of its relaxing dance, nothing will stop it from completing its swaying movements. If something comes to disturb it, it picks it up with its claw and tosses it aside without missing a beat.
In primitive times, it was believed Oridle's sting allowed one to communicate with the spirit world for a time. Modern science concludes this was actually hallucinogenic effects brought by Oridle's poison.
Oriret have been observed attending wakes, moving at a slow rhythm before rubbing themselves against the most mournful. Those who were touched swear they heard the voice of the departed speaking to them one last time.
Orichu uses an elegant dance to stimulate its body and powers, and ends each movement with small showers of sparks. Orichu owners swear they've seen the image of departed loved ones within these displays.
Oripi dances about without a care, hopping and swaying to its own rhythm. Its dances often inadvertently summon a random spirit from the afterlife to its side, usually aiding it in battle.
Observation has determined the positions of Orirogue's hands hint at its preferred fighting style. Vertically-kept fans signifies defensive leaning, while horizontal limbs mean an offensive style.
The dances Origon-Z does seem to be an attempt to communicate with spirits in the afterlife. Because it rarely dances without glitching, the dances almost never commune with the spirit it's actually seeking out.
During moonless nights, Orimence swoops about its mountain home in twirling, looping patterns akin to an aerial dance. Some believe it is communicating with the spirits of fallen ancient dragons when it does so.
Despite the ferocity with which Oriflame can fight, there is an ethereal grace to its movements as well. There are tales that say some have seen the images of deceased spirits within the flames its wings whip up.
It expels stinky smoke around it as well as occasional piles of refuse beneath it. These spots of garbage are often eaten by Trubbish and other Poison-type Pokémon.
Trubvee often digs through garbage cans looking for both food and interesting trinkets. If caught rummaging, it attempts to give away some of its findings as a peace offering.
An elusive Pokémon, Trubew has been spotted on rare occasions milling about garbage dumps. It uses psychic powers to dig through the detritus and find junk it finds appealing, before teleporting away with its chosen trash in tow.
It upturns garbage cans to look for things to snack on, making it a minor nuisance to urban areas. One can avoid a bigger mess by leaving old soda cans, its favorite treat, outside of the garbage can.
The rubbish forming Trubat's wings regularly loses cohesion and falls off, leaving it grounded. It rifles through and eats the contents of garbage cans to help hasten their regeneration.
Trubnea clubs at opponents with its thick trashy limbs. It consumes and hoards garbage and discarded sharp objects, so it can use the gathered garbage to fire pointy projectiles at foes from afar.
Trubth pilfers coins lost among garbage and refuse, hoarding it until its bags are full to bursting. Some bags rip and leave behind its coins, causing it to continuously hoard the same bits of change.
Garbown plucks garbage from containers and uses it to draw symbols upon the ground. It's believed this habit is an attempt at communication, but none have yet discovered meaning in the trash's shapes.
Normally Garbok keeps itself contained within a bag-like exterior, but when threatened, it will burst out from its containment and flare its garbage-made hood and frightening face to scare off attackers.
It battles using assorted bits of trash fashioned into weapons and armor. Despite the shoddy appearance of its weaponry, it wields them with skill and precision in battle, making them far more effective than they seem.
Carxew groups reflexively sharpen their tusks as a whole; when one begins grinding against a rock or tree, they all instinctively do the same so every member has pristine and sharp tusks.
It's been discovered that Cardisc are highly receptive to chocolate. Ships now often carry surplus containers to toss overboard and placate schools of Cardisc to keep them from becoming aggressive.
Due to its malleable body, its skin is too smooth and its fangs too soft to cause damage. That fact it has to mimic other Pokémon to be a threat causes it no end of vexation.
Sharpnite cuts through the air and the ocean depths with the same incredible speed. With its extreme strength and aggression, it is considered an apex predator of both biomes.
Sharpsaur fight for territory by using their vines to fling the razor-sharp petals of their flower bulbs at each other. The more scars a Sharpsaur bears, the more respect it commands from others.
Sharpmory jets through the air at impossibly fast speeds, and can cleave trees in two with its sharp limbs as it flies past. It produces Sharpedo-shaped explosive projectiles to launch at opponents and prey.
Despite it having great hunting instincts, Sharpvoir's personality is sweet and almost childish. The sight of it happily singing next to freshly-caught prey has been described as disconcerting to many.
It has an extremely aggressive streak and seeks to battle any powerful opponent it can find, especially others of its kind. Sharpslash wears every chip and scar on its blade with pride, as each signifies a vicious fight.
Sharpslash considers sunken ships its territory, and strikes viciously at any who would trespass on its home. It's known to be especially aggressive and violent towards Dhelmise.
Phantras acts as a kind and gentle guide to lost children in the woods. It places them onto its back, floats to the forest entrance, and gently sets them down before vanishing into the trees.
Phantle sleeps during the day, venturing out in the evening to let moonbeams nurture the plants on its back. The plants emit a scent that only Ghost-type Pokémon can sense, making spirits flock to it at night.
Phantgrigus hides itself against the gnarled back of the trees in its forest home. If trespassers draw too close, it swings open to reveal ghostly hands that drag them into its coffin-like body.
A malevolent forest spirit, Phanter phases in and out between the trees of its home forest. It especially loves to haunt and torment lost children and hear their cries.
Every Treco claims a tree as its own, remaining attached to a limb until something disturbs it. It rockets down from the tree in response, mercilessly assaulting the interloper with ghastly ghost powers.
Trelax chases after those who enter its forest, making spooky noises and threatening gestures. If a traveler offers it food, however, it is instantly placated and will leave them alone.
Trebite scratches its talons against tree trunks in order to keep them sharp. The bark of its body is said to possess healing properties when powdered, but Trebite is very resistant to attempts to acquire its bark.
Ostensibly a guardian spirit of the forest, Trekoth's swipes are slow and unenthusiastic. The most it can muster to deter unwelcome visitors is a somewhat creepy wailing cry.
Considering itself a defender of small plant-life, Treish patrols forests and gardens at night, flinging leaves at potential trespassers. Though small, these leaves possess sharp enough edges to leave nasty cuts.
Very sneaky and sly, Tredo remains immobile and pretends to be a normal tree until it is time to hunt. It waits for unsuspecting prey to turn their back, before its roots launch it at blindingly-fast speeds to chomp down on its next meal.
Bits of a wooden shell circle around Treor, levitated by a strange energy from its core. It manipulates these pieces both as projectiles and as armor when forced into battle.
Should it need to frighten others away, Treduck lifts off the head of its wooden body and levitates it around using psychic powers. It tends to get a headache once the head is reattached afterward.
Trechamp's arms are huge enough to carry it around easily, so it's rarely seen actually standing on its own feet. It lumbers throughout dark forests, ready to strike down those who would disturb the woodland's peace.
It cuts down large swaths of the most pungent flowers to eat. These flowers are what give its honey such a foul stench in addition to the enjoyably sweet taste.
Glootata smears the smelly drool from its mouth within the walls of homes to signal others to come make their homes there. Because the stench is so foul, it's easy to identify a home in the midst of a Glootata infestation.
Gloobull's strong sense of smell means it gets agitated by the stench of its own flower. When it sneezes, it sprays its sticky, stinky drool all over the areas in front of it.
The foul stench of its drooling honey is lessened after it consumes large amounts of sap, so Gloocross owners often keep them well-fed to manage the smell. This has led to a mild obesity problem in domestic species.
Gloopy can expel a stinky cloud of pollen siphoned from its flower out of its trunk. The constant usage of this technique for self-defense has led to the unique discoloration of said trunk.
Glooqueen loves to pull others into a hug and offer the honey-like nectar it drools out. The offer may be well-intentioned, but the pungent aroma of Glooqueen's flower will linger on the person hugged for quite some time after.
It drools honey from its mouth to lure in prey while it remains sedentary. Even if something eats and escapes, the magnetic content of its honey allows it to use its own magnetism to draw them back to its mouth.
Although pungent, Glootik's small size makes its stench almost imperceptible to larger creatures. It marks its favored feeding spots with its smelly drool, letting other Glootik know of a good source of sustenance.
The pungent scent of the drool that constantly leaks from its mouth repels most undersea predators. Ships have taken to having at least one Glooedo follow them to reduce the chances of being attacked while sailing.
The foul stench from Glooras's twin flowers drives off friends and foes alike. The drool dripping from its mouth encourages fungal growth in the ground it drips on.
The parasitic mushroom has neutralized the organs that cause the foul scent of its drool. This allows it to leave sticky, odorless puddles around its territory to trap unsuspecting prey with.
Gloogeist waddles through the night, its torso glowing eerily from the liquid it leaks. Though the fluid tastes pleasant, it is actually highly toxic and should be avoided at all costs.
It has a tendency to mark territory by rubbing its foul-smelling drool on objects it claims ownership of. The marking is difficult to clean and remove the stench of, making it an unpopular pet.
The combination of Gloom and Muk has created one of the most noxious-smelling Pokémon in existence. Ironically, the honey that coats its mouth is said to be one of the most delicious despite the rank odor.
Highly friendly and sociable, Noigey is a problem for urban areas due to the volume of its chirps. Even a small flock communicating with each other could blot out all other noises or even cause damage to nearby glass.
Noilu is extremely friendly towards humans, often landing and resting on the heads of those traveling through its caves. If anything aggressive comes close to its new friend, it assaults the foe with debilitating ultrasonic waves.
While fearsome in dim lighting, Noidon is deathly afraid of bright lights. Even a glimpse of sunlight will send it into a panic, boring holes with its horn to dig a hole or cave for it to hide away in.
Intrigued by human courtship, Noidisc has been spotted often hiding close to couples on evening dates near mountains or caves. Depending on the couple, this is either adorable or annoying.
The cloud-like fluff on Swabtini's body slowly grows over time until it covers it completely. It sheds the fully-fluffed skin within the week, and begins growing a new cloud layer shortly after.
Swabgey is a popular pet in affluent neighborhoods for their plumage and vocals. Swabgey owners will regularly get together and create a chorus with their pets' songs.
Swaba makes its home in forest areas with heavy mist. It uses its cloud-like wings to help blend in with the misty haze and hide it from potential predators as it forages.
Swabrak's webbing is made of the same cloud-like material that grows across its body, which thins out as it weaves webs. If it spins too much web too quickly, it goes bald and can't create new webs until sufficient fluff has grown back.
Swabtu prefers to hide within clouds or fog when flying to obscure itself from potential predators. Its strong eyes let it see clearly through these hazes and spot movement even from vast distances.
The fleece on Swabffy's head is the only patch that can be safely sheared from it. The fluff on its torso is crucial to ensuring its electrical circulation reaches from one wingtip to the other.
As its light body is carried along by the winds, small pieces of the cloud-like matter on its body fall towards the ground. These clumps are highly sought by Pokémon possessing a sweet tooth.
Swablax carries two sticks of sweet cloud-like fluff it creates wherever it goes. It has two different mouths, so each one eats from its own stick of candy.
The small hair on Swabts's head is highly attuned to its surroundings, making up for its poor eyesight. It likes to shower those it's fond of with bits of fluff dispersed from its dome.
Swabvoir is extremely popular for its melodious voice and gentle demeanor. When it sings, a voluminous rainbow emanates from the clouds of its body, arcing over towards those listening to its song.
Swabpix is known for its melodious singing voice, but also for its short temper. Interrupting its song for any reason results in it igniting its tail and indignantly flinging fireballs.
It sings a happy chirping song and prances about when the sun rises. When it charges up electricity, the clouds of fluff on its body spark and rumble like faint thunder.
Swabish is known for helping plants propagate across the land. It carries seeds in its mouth and flies by flapping its cloud-like petals, planting the seeds when it lands.
Swabgull's lightweight body and wings mean it can only fly well on days with little to no wind. Flocks will band together and fly closely in order to increase their mass and resist stronger gusts.
The soft fluff on Swabduck's arms has a soothing property, making it excellent at calming others with light massages. It mostly uses it to rub its own aching head, though.
Swabra uses its telekinesis to gently lift others so they can experience something akin to the joy of flight. It's also quite proud of its cloud-formed mustache.
When flexing, the cloud-like fluff on Swabchoke's chest expands. Rivals will have flexing contests to see which one has the most expansive and thus most impressive chest-fluff.
It has a spirited and combative personality, always eager to spar with others. Because its arms and fists are made of clouds, its punches don't pack much power.
Swabler gathers up small stones to hide within its cloud-like limbs. When battling, it flings cloud orbs filled with rocks to pack deceptively potent punches on impact.
The stick it carries is tipped with a cloudy substance it regularly produces. It offers this up to those it is close to; the flavor of the cottony confection is powerfully sweet.
Although fluffy to the touch, within the center of Swabnix's cloudy tail segments are solid stone. If it feels threatened, it won't hesitate to swing its body around and send an agitator flying.
One can often spy a Altanium residing in the middle of flower fields, singing with a melodious voice. The cottony puff around its neck spreads along with the breeze, clinging to flowers and providing them nourishment even in adverse weather.
Every spinning swing of Altatop's limbs leaves behind a cloud trail. It uses these to confuse opponents by slowly enveloping and obscuring its battlefield movements over time.
Altaplup keeps to itself in the wild, finding solitary spots to practice its melodic singing. Its competitive nature makes organizing a group chorus a chore, but when successful, the music they can create is impeccable.
Altaxorus has a caring and protective nature. It shelters smaller Pokémon within its clouds, defending them from predators with strong swings of its axe-like tusks.
Altabat has excellent lung capacity, letting it sing its melodic song for over thirty minutes straight at a time. Its music echoes across its cavernous home, soothing the wild Pokémon and making them less aggressive.
Though Gooreep loves to be pet, caution must be taken for those that indulge it; its gooey coat contains faint traces of electricity that will cause numbness with prolonged contact.
Gooursa loves to smear sweet, succulent honey all across its gooey body. Whatever it isn't able to scoop up and consume normally will be absorbed into its body over time.
When Gooidos headbutts something, the gelatinous dome bursts and spreads an immobilizing goop all around it. The slimy bulb regenerates shortly, ensuring its skull is always protected.
It often gets picked on by larger Pokémon due to its meek personality. If bullied too much, Goode will explode in frustration and coat its surroundings with a sticky, electrified goop.
Though generally well-behaved, if bullied Goonaw will latch onto aggressors with its powerful jaws. Though its teeth are not particularly sharp, its gooey saliva is a powerful irritant and weakens muscles after prolonged contact.
The plantlife growing on Gooterra's back is always thriving with a unique type of fruit with a sticky exterior and juicy insides. It's a favored treat among young Dragon types, who flock to Gooterra when it travels near.
Composed of sand and stone held together via a psychic consciousness, Regivoir can separate and manipulate its rocky parts at will. It's said that as long as its core stone is intact, it can reform itself from any damage.
Reginch's rock-solid jaws can crush even the solidest of stones into powder with a single bite. It consumes rocks regularly, storing the minerals within and belching them out as miniature sand clouds to deter and disorient attackers.
Its heavy stone body is always tumbling back to the ground. Regiloon never stops leaping and attempting to fly, however; it's determined to soar above the clouds one day.
Regietta utilizes its sound system to play booming rock music. At max volume, the reverb could shatter the hardest stone around it and easily send intruders packing.
Regith gathers coins, shiny stones and other trinkets as it lumbers around, even physically stealing it from others if need be. It hoards them in select spots, and strangely keeps them organized in patterns resembling the one on its face.
Many scientists believe the stones comprising Regiatone's body come from different planets in deep space. Once a month, when the moon is full, Regiatone's stones will separate and reform in a different arrangement.
Once a day, the prongs of Regilrock's body separate and rearrange themselves into a different order. The gaps left behind during this process emit extreme levels of heat and light.
Regibone carves itself a club and helmet out of solid arctic ice to better survive the frozen wastes. The ice shard it holds is a solid weapon, and also lets it fire freezing beams in combat.
The helmet and ice club it wields have merged with it, making Regiwak's entire body solid ice. It can now freeze water vapor in the air to create an infinite supply of new ice weapons to battle with.
Reginx displays a lot of haughty and self-absorbed behavior. Those that don't properly bask in its beautiful glory will be hit with a raging blizzard for their impertinence.
Regitwo's vast psychic potential lets it create frozen projectiles through sheer force of mind. Those hit by these shards have an equal change of being rapidly frozen solid or dazed by psychic energies.
If Regiown is in the presence of large chunks of ice, the chunks will start being chipped away by an unknown source until it resembles letters. It's unclear if this is an intentional attempt at communication or not.
Regigon2 can function while in its detached state, but reaches full potential when put together. Those that take the time to meticulously complete the complex process of building it will gain an eternally loyal and greatly powerful ally.
Should one come across a muddy pond completely frozen over, it's likely Regipert is living within. It dislikes being pristine and rarely ventures far from its pond or a source of mud to smear on its icy body.
If frightened, Regieary will fire off the ice crystal ears it possesses to freeze its attacker and let itself hop away to safety. The dislodged ears will reform within a day.
Regice's icy form is so cold that even a dip in magma was observed to have no effect on it. In fact, the reverse occurred, and the magma it was submerged in began to freeze.
Regietta utilizes its sound system to play chill and relaxing music. At max volume, the reverb could shatter the solid ice around it and easily send intruders packing.
Regisect uses the pointed icicles on its front limbs to burrow its way deep into icebergs, hibernating much of the year. As it slumbers, the exterior of its frozen home grows mushrooms made of ice.
The ice comprising Regizma's body is so bright that looking at it for prolonged amount of times risks potential blindness. If its power grows too large, it dissipates its energy by firing freezing light beams in all directions.
The first Regior specimen found was embedded deep in an arctic glacier. It is difficult to study, as it regularly freezes itself in a thick block of ice to protect itself from the outside world.
Some believe Regiatone's origins lie somewhere on a distant, frozen planet in space. Its icy powers are strongest during the full moon, making it able to create a torrential blizzard with snow that glows an otherworldly color.
Though its body is frigid to the touch, Regilrock's presence causes ice in its vicinity to quickly melt. Regilrock's body glows brightly during these moments, and notably becomes even colder.
Though it is stuck within a large block of solid ice, Regipoke still functions normally and can interact with others via telekinesis. Examination of brainwaves suggests the Slowpoke does not even realize its predicament.
Regibone wields what appears to be a strange, discarded limb of some sort. Sturdy and heavy, this makeshift weapon makes a highly efficient bludgeoning tool for self-defense.
The metal shard Regiwak wields emits a blade of energy that lets it cut through almost any material. It can control it remotely as well, letting it be used as a boomerang that homes in on opponents before returning.
Regipie keeps to itself in the wild, preferring to avoid contact with others. If a predator attacks, it deploys a surprisingly powerful energy cannon from its cranium to defend itself.
Regipod's cocoon is made of a uniquely strong, malleable metal. After any attack, the dots on its face light up as it analyzes and adapts its body to better resist whatever is assaulting it.
Regigela's metal vines are highly flexible yet extremely sturdy. It can detach them from its body after wrapping around a target, creating a steel net that's almost impossible to escape from.
Regidra's mouth contains the capacity to fire quick and highly-accurate energy shots across long distances. It could snipe a foe with perfect accuracy from miles across the ocean.
Regisir's pincers can be charged and powered up with its internal energy stores. At maximum charge, the pincers glow a bright crimson, and create shockwaves when they clamp down on a target.
Regieon's body absorbs latent electricity in the air, its mane crackling with power when fully charged. This mane can fire off dozens of electrified plasma needles a second when it needs to defend itself.
Regigon's specs are sophisticated enough to let it store and analyze massive quantities of data. Its size and power cause almost any computer it inhabits to lag greatly.
Regiuna's metal cocoon is so resilient that nothing has been recorded denting or scratching it. When all the dots on its face light up at once, it is ready to evolve.
Once every few months, Regitini will shed its metal skin. Faint bits of circuitry can be seen on the inside of the discarded skin, which flicker with lingering energy for a short time after shedding.
Regidos's technologically-advanced eyes let it see clearly through even the darkest elements. Its thorax can jettison a net made of strange energy to capture prey, the threads of which are nearly impossible to break.
A deep, warbling bass emits from Regitoed at almost all times. If it travels through swampy areas, frog-like Pokémon tend to follow it as if hypnotized.
Regitata is a difficult pest to get rid of should it infest a household. Sensitive hearing lets it know when anything approaches it, and its tail fires off powerful energy beams at anything that comes close.
Spinning the metal leaves on its head allows Regikern to achieve short bursts of flight. It travels from flower patch to flower patch, soaking up pollen and sunlight in equal measures.
The ring of eyes circles around the center eye, each one scanning objects of interest before deciding on a course of action. Each of Regiown's eyes can fire beams of strange psychic energy, showering foes with a relentless barrage.
Regickle's steel shell lets it hide away and resist nearly any type of attack that comes its way without a scratch. Inside the shell lies blades and other objects that let it turn berries into fresh juice in seconds.
Regigma's body is made up of a burning-hot liquid metal, and is highly resistant to physical assaults. Elusive and surprisingly agile, most travelers only catch a fleeting glimpse of it before it oozes away.
The smooth and flexible metal of Regigia's body lets it slice through the air and sea with uncanny speed and maneuverability. Turbines within its body let it generate massive gale-force winds from its mouth.
Regidreigon's core generates almost limitless energy to fuel the destructive beams of light it can fire from all three of its heads. It shows a particularly strong enmity towards Dragon types.
A metallic dragon with monstrous power, Regidreigon's three heads fire beams of energy capable of dispatching most any foe. Combining all three beams together could atomize a mountain in one shot.
The visual display on Regipuff's front changes expression to fit its moods. What look to be ears are actually speakers that allow it to emit its potent lullaby across vast distances.
Regietta utilizes its sound system to play heavy metal music. At max volume, the reverb could shatter solid metal structures around it and easily send intruders packing.
Regisect's claws can open up to fire out beams of searing light that burn away the terrain and leave it seemingly barren. Some time later, strange metallic mushrooms will begin to grow in the seared spots.
Regiduck's tough metal body makes it nearly impervious to outside attacks, but it still suffers painful headaches. When the migraines intensify, its head emits a strange pulsing energy.
Regiatone's cannon is powered by energy it gains from absorbing and storing moonlight. When the full moon is out, it can maximize its output and fire a tremendous beam of light thrice its own size.
Regilrock basks in sunlight often, and appears to derive much of its energy from solar power. At maximum force, it can generate concentrated fire from its sides that can liquefy solid steel in seconds.
Highly intelligent and calculating, Regiduck formulates battle tactics in fractions of a second. Psychic power fuels the gem on its forehead, which can release a searing beam of hot energy that can cut through seemingly any material.
Regiform's body is made of a uniquely malleable metal. When the weather conditions turn harsh, the metal shifts into new forms to adapt, and uses the elements around it to fuel its combat maneuvers.
Regiwhirl keeps itself moistened with pond water, as its metallic body functions less optimally when dried out. The large red orbs are able to scan 360 degrees to survey its surroundings.
This variant of Regiwhirl appears to have poorer senses of vision and hearing than others. Its speed in the water has increased, however, as has the energy output from the orbs on its torso.
As Regidude travels around mountainous regions, it stops regularly to grip and analyze various stones. Very few rocks seem to pass its scrutiny, though it is still unknown what criteria it is searching for.
The large amount of engines attached to Regidash's body let it dash around at blindingly fast speeds. At max velocity, Regidash could potentially circumnavigate the whole world in less than a day.
Regipoke's tail contains a large energy cannon that possesses enough force to decimate the landscape. However, Regipoke has forgotten it has that capacity, and rarely creates anything more than a simple beam of illuminating light.
When idle, Regitortle generates a strange type of energy from the tip of its tail. Its nature is unknown, as Regitortle immediately tucks its tail into its body when it senses another nearby.
Viletor's three heads each control an aspect of the flower's defense functions. Depending on which one is in control, the pollen spread can heal, harm, or immobilize those afflicted by it.
It can spread a paralyzing toxic powder from its wings to stun anything it flies over. Vilefree does this in order to ensure it has no competition in finding the sweetest honey and nectar to gorge upon.
Vileturn's flower flashes brightly when it expels a cloud of pollen underwater in self-defense. Those that aren't blinded by the light itself will likely still be blinded from contact with the pollen left behind.
Vilewhirl always keeps its flower on the water's surface as it swims, absorbing sunlight that shines down on the water. If touched, the flower sprays a mist-like pungent pollen to deter predators.
Light sources fuel Necrotu's body, giving it the energy to hop around and produce beams from its small wings. When darkness falls, it grows too weak for its small legs to hold its body up.
A draconic being that absorbs sunlight as it flies high up in the ozone layer. It is said that Necroquaza will cast devastating beams of light down from its lofty heights to punish those that disturb the natural order of the world.
Necroquaza soars high up in the ozone layer, where it can most effectively absorb sunlight through its plated body. Legends say every 1000 years it will descend and vent the excess energy across the world via dazzling yet destructive beams of light.
Necropede seeks out sources of light, which give it sustenance. If something tries to move it from a light source, it will aggressively bite and poison them, its toxins causing intense internal burning sensations.
Though Necronaught is ordinarily not hostile, it reacts viciously to any attack on itself. Any impact it takes causes energy to surge through its dark armor, which it focuses into painful beams of light it fires in retaliation.
Its lanky appearance makes it cute to some, unsettling to others. If the string on its back is pulled, Stuffmime energetically dances, and a jaunty tune plays from an unknown source.
Stuffper is very friendly and playful, often approaching strangers and dancing around them in celebration of new friends. One should be cautious though, as it likes to headbutt as a sign of affection, and packs a surprising punch.
Many have mistaken Stuffkoth in the wild for discarded toys due to their appearance and almost inanimate nature. They often become happily adopted by children who find them adorable and easy to care for.
One of Stuffisk's favorite tricks is to lay flat and play dead. In some cases the act is too convincing, and a not-insignificant amount have been abandoned or discarded as a result.
Some Stuffisk are so dedicated to the art and act of playing dead, they will even decorate their body with markings to signify the cause of "death." Most owners do not care for this habit in the slightest.
Stuffzee loves playing with children, sticking close to those it has befriended, particularly at night. If it senses a child having a nightmare, it quickly eats the dream even though it will likely make it sick.
Betine's back is very soft and plush, making it extremely comfortable to lay upon. It's quite happy to let people relax on its back while it ferries them across shores.
Beizard engages in competition with its Trainer's other Pokémon over the right to show affection. It battles fiercely to earn the right to be first to hug and cuddle its owner.
Dhelix territory is always located near rusty sunken ships, hollowed out to make room for itself. Some believe the Pokémon is a portion of these ships having developed a soul and sentience of its own.
Some believe that Dhelxys came from a spaceship that crashed deep into the ocean depths. It gathers the remains of shipwrecks with its chain-like limbs, though none are certain what it does with the scrap it collects.
Dhelbas appears to reside near the wreckage of sunken ships. It hides amongst the debris out of sight, before using seaweed-like tendrils to ensnare small unwary prey.
Dhelkoal slowly walks along the ocean floor, massive amounts of seaweed spreading out from its shell. Any small creatures that swim too close are seized by the leaves and dragged into its shell to be consumed.
Sailors warn to watch for the sight of Dhelor shooting down from the sky. The tales say that Dhelor latches onto unfortunate ships with its anchor-tail before using its dense and heavy body to drag the ship down to the ocean floor.
Dheldisc blows small heart-shaped bubbles at others of its kind to communicate. Old sailors' tales say Dheldisc was born from the spirits of couples lost at sea.
Swift swimmers, Dhelnine's seaweed heats up as it moves around, leaving trails of hot bubbles behind. It's often seen guarding sunken ships from looters and scavengers.
Dhelcool cloaks itself in intimidating detritus and skulls to give itself an imposing, deadly appearance. Some think it's overcompensating for its rather meager strength and toxin.
Dhelta is a popular companion for small children, who enjoy riding it as it rocks back and forth at a slow and steady pace. Keeping its seaweed mane well-groomed is the best way to ensure it stays well-behaved.
Dhelbro has the remains of an old sunken ship attached to its tail. According to some, spirits haunting the wreckage will sometimes take control of Dhelbro for a short time and make it exhibit much greater strength and intelligence.
Dheltoise searches the wreckage of sunken ships, looking for items to adorn itself with. If two Dheltoise clash, the victor will steal some of the loser's accessories as spoils of war.
Toxstar uses the large limbs at the front of its shell to pin down prey long enough to administer venom from its many tentacles. Once paralyzed, it drags them back to its underwater home to consume them.
Toxtres ventures out only once a week from its island home to hunt. The flames on its wings generate terribly toxic fumes that leave those who inhale them paralyzed and wracked with pain, easily picked off by the hungry Toxtres.
Extremely rare to see in the wild, Toxew hides beneath the dome on its tail, turning invisible shortly after. Those pricked by its spines suffer a three-day long bout of amnesia.
Despite its imposing appearance, Toxbull is only dangerous in an accidental sense. It is quite timid and jumpy, and swings at anything that startles it with its poison-tipped limbs without thinking.
Greedy by nature, Toxnea stakes a claim over desert oases and forbids others from approaching. Those that try get pummeled by painful backhands from its long arms, with spikes that each contain highly potent toxins.
The type of flavors Hawltung tastes before a fight influence its combat style: sweet for defensive, spicy for offensive, etc. Many Hawltung Trainers work tirelessly to find meals with the perfect flavor combo to create the perfect fighting style.
Its vines can shape and extend to some extent, giving it more range for strikes and grapples than a first glance would suggest. It will even shape its vines into taunting or victorious gestures to psych out opponents.
It throws down lightning bolts in front of it before every battle. This is primarily meant for dramatic flair, as Hawlbuzz prefers to use its physical prowess in battle over projectiles.
Hawlmar is found primarily in areas with active volcanic activity. A favorite pastime (and method of showboating) for Hawlmar is to leap from on high into a pool of lava, leaping out and shaking off the molten liquid, unharmed and unfazed.
Hawlotto often get into fights over nesting area in the wild. After a spirited round of combat, it's customary for the winner to pluck a few feathers from the loser to use as part of the nest it later builds.
Its sharp eyesight allows it to detect even the faintest twitch of movement from its opponent, giving it exceptional reaction speed to attacks. It uses its tiny frame to dodge attacks until the foe is too exhausted to avoid its counterstrikes.
It shuffles and trots in place, rubbing its fur together to create a static charge that makes its tail shine brightly. This bright glow serves as the backdrop lighting for its dramatic moves in combat.
Hawlossom are much more passionate about observing battles than participating in them. If many gather together to watch a fight, their supportive dances and cheers can even bolster the strength of the combatant being cheered for.
It stands stock-still in battle, waiting for an opponent to make a move it can counter. When the chance arises, it devastates the attacking foe with dramatic jump strikes and stunning throws.
Hawlflora absorbs sunlight so that it may produce a bright shine like a spotlight on command. It does this to support allies in battle, providing dramatic lighting to give their performance added flair.
Hawleon has slight precognitive capabilities, which it uses to its advantage in battle. The gem on its forehead shines briefly when it successfully counters a move it saw in advance.
Hawlkrow challenges others of its kind to combat, with the loser forced to give up prized possessions to the winner. The fighting may be honorable, but the items fought for are often ill-gotten gains.
Some say the head on its back half is its evil side. While a bit playful, it does seem that while Hawlfarig wants to fight honorably, its back end seems to encourage the use of dirty tactics.
Hawlrow tries to sneakily poach the belts away from others of its species. Direct fights are uncommon, as Hawlrow considers a successful steal as a stronger example of its prowess.
It only shares the feathers it molts with those it deems to have an honorable spirit. People believe accessories made with Hawlmory feathers grant the owner a boost to vitality.
When readying itself for battle, Hawlpy will blow a tune with its trunk, hyping itself up with a personal theme. It will compose additional themes for its allies when it observes their battles.
Hawlphan has been observed taking in stray Phanpy and tutoring them in its ways. In particular, it teaches them how to roll and unfurl from said roll with the maximum amount of dramatic flair.
Hawltler is always itching for a good brawl to keep itself in shape. If no others seem in the mood to practice with it, it will use faint hypnotic powers from its antlers to stoke their fighting spirit and make them raring to fight.
Hawltank's size and robust body make it a potent powerhouse in combat, good for any Trainer's team. However, most find themselves quickly put off by its victory celebration, where it sprays milk above the heads of it and its teammates.
The vines comprising its wings and back flutter in the wind, giving the illusion of a cape. This illusion lulls foes into forgetting they are just as prehensile as the rest of Hawlgrowth, giving it an opportunistic advantage.
In combat, it moves with practiced and calculated grace and strength. Those who have observed Hawlia in battle are torn between describing its movement as fighting or dancing.
Hawleon has a distaste for using its camouflage abilities unless absolutely necessary. Hunters that think it will be easy prey because it stands out will be taught otherwise when grappled and tossed aside by its prehensile tongue.
Hawlqueen is protective of all the young Pokémon in its domain, considering itself their guardian. It makes sure they watch its fights, so it can extol virtues of strength and honor as well as teach them self-defense.
Some naysayers believe Hawlsol causes disasters just so it can look like a hero saving people from them. This is patently false; Hawlsol simply believes it can help people and look cool while doing so, but rescue is always the first priority.
Often called "The King of the Ring," Hawlking is incredibly bombastic and lives for the spectacle of battle. It only fights with opponents it knows will give it a challenge, as a fight that ends too fast is no fight at all.
Hawlpix uses its flame powers to force an opponent's movements in battle. It flings fireballs from its six tails to make them dodge and dip around until they're in the perfect spot for Hawlpix to land a critical strike.
Hawlki consistently practices its battle techniques in order to add more flair to its movements. On occasion, it will steal trinkets from passersby, refusing to return the objects until they watch it show off its new moves.
When diving at prey, Hawlbat cannot resist the urge to add aerial acrobatics such as twists and loops. Sometimes it gets so caught up in its flourishing performance that its prey escapes.
Hawlie's piercing cry is said to freeze opponents in their tracks, leaving them wide open for it to strike. It coats its entire body in solid ice before careening into an opponent with devastating force.
Despite living in the most frigid of areas, Hawlass has a personality that can only be described as "fiery." It practices its moves by creating ice statues of other Pokémon to grapple and toss around.
Most find Hawlbish endearing for its strong sense of justice and friendship, and its eagerness to prove itself in battle. Because it practices its moves in garbage dumps, however, its friends must learn to endure its pungent stench.
When two Hawlu meet on the field of battle, it's customary for both to engage in pre-combat song and dance rituals. Refusing to participate is considered a vicious snub towards the other's honor.
It grants water and safe travels to those lost within the desert sands, then disappears like a mirage. As those reporting it were exhausted survivors, Hawlturne was thought to be a hallucination until recent times proved it to exist.
It can create cold gusts of wind to chill and slow its opponents in battle. It also has the side effect of making Hawlrorus's wing-like flaps flutter in the wind, giving it a dramatic flair that it relishes.
It seems generally unresponsive to outside stimuli, but if fierce battles take place in front of it, it can be observed shifting slightly with the faintest of lights flickering within its hollow eyes.
Its eyes are alight with the fighting spirit burning from within. Hawlor charges into foes with full-bodied tackles from the air, impacting with force akin to a falling meteor.
Hawlithe has boundless energy, so prospective owners should be aware of how excessively it tends to act. Even a simple game of fetch will end up with parkour added so Hawlithe can add flair and burn off more energy.
Hawlbra prides itself as a master of hyping up the beginnings of a battle. As it chants sharp cries into its mic, everyone participating will be more fired up, eager to make a spectacle worthy of Hawlbra's hype.
With its massive intellect, it formulates dozens of counters for its opponent's moves. They say a Hawlkazam can calculate 1000 outcomes before the battle even begins.
Hawlsprout likes to get up close and personal in battle, assailing foes with spinning jump kicks and karate chops from above. Because of its leaf arms and spindly root legs, these strikes aren't as effective as it would like.
Matches between Hawlem in the wild consist of pushing and shoving to see which fighter can push their opponent's heavy body out of bounds. Hawlem is known to have a strong rivalry with Hariyama.
The poses it strikes in battle are controlled by the Shellder on its tail, biting on specific nerves to trigger a reflexive movement from Hawlbro. In victory, the Shellder even makes Hawlbro take a bow.
Its wings are tucked away and barely visible, too small to achieve flight. Combined with Hawlduo's running leaps, however, it can manage to glide for exceedingly long distances.
Hawleel is a common sight in circuses and water parks, reveling in the joy of entertainment. Aquatic acrobats and acts of juggling are its forte.
Hawlgar likes to haunt venues where nighttime Pokémon battling is common. It loves to interrupt fights with its sudden appearance, taking on both sides of the initial battle at once and turning the moment into a true spectacle.
Hawlnix's small arms are deceptively strong, allowing it to grip onto rock walls with ease. It uses this to help it strike from ceilings and make more acrobatic maneuvers when fighting in its cavernous home.
A Cacnair's body is highly effective at absorbing and retaining moisture within itself, so it is never seen drying out in the desert heat. If it comes across thirsty travelers, it shares some of the water within its body to rehydrate them.
The leaves that grow on Cacslash's back are nutritious and contain a lot of moisture within. It offers them to desert travelers to help keep them hydrated beneath the sweltering sun.
Cactuff leaps into desert oases and soaks up large amounts of water, its body growing larger and more rotund as it does so. It then carefully waddles away to spray and share the water with others who need hydration.
Cactly is a desert spirit that only comes out in the late evenings. If several congregate together, they can conjure up an illusion of a watery oasis to trick travelers.
Since it lacks teeth to bite with, Cactbat pins prey down by flinging sharp spines from its wings. Once a target has been immobilized, it can swoop down and begin draining its fluids.
Cactpede goes on the defensive by curling into a ball, its tough and prickly exterior providing ample defense. It fires highly toxic spines from its tail that cause rapid dehydration in those hit.
It forms its body into intricate castles to impress onlookers. The castles come with extra details depending on the Sandyvee: flames, thunderclouds, moats, a sun or moon, forests, snowmen and heart motifs have been observed.
Sandypi runs about beaches and dives into sandcastles, claiming them as its new home. It cries and flings sand at those who would try to remove it from its castle.
Sandyoh is very elusive, hiding beneath the sands of remote beaches and rarely interacting with others. However, if something threatens its home, it whips up searing sandstorms that flicker all the colors of the rainbow.
Sandylax creates a facsimile of Munchlax in order to approach others and ask for food, beguiling them with its cute appearance. Donated food gets stored in the decoy's stomach, which returns the meals back to the main body.
The mushrooms growing on Patu are used to help with poor eyesight, but care must be taken when consuming. If not properly steeped before eating, a person may not be able to blink for some time afterward.
Should the frozen mushrooms on its back fall off, new ones will form in a few days' time. In some regions, these icy shrooms are sold as a frozen treat for those with unique tastes.
Paterra has no problem letting smaller Pokémon rest on its back for comfort or shade, but it isn't recommended. The large mushroom dispenses spores that will cause irritating fungal growths on those afflicted.
The mushrooms on its back exhibit a different parasitism than the norm. The mind seems unaffected, but the nutrients drained from the body leave Pakoth perpetually lethargic.
Though the mushrooms growing on Paon appear normal, they are actually metallic and just as sturdy as its armor. Very few Pokémon have teeth strong enough to eat them, and even then the fungi are bland and tasteless.
Paloon hides in the canopy of trees and dangles a lure to the ground below. Unsuspecting Pokémon that grab it are whisked up above to be infected by Paloon's spores.
Paeary defends itself by unfurling its mushroom-capped ears to hit foes with. Spores release on impact that leave the spot hit with a nasty and painful rash.
Massive mushrooms grow across Pazma's body, requiring equally massive amounts of sunlight to sustain themselves. If even a small part of Pazma's body lacks direct light, the fungi quickly begin to dry and shrivel.
Parorus's mushrooms appear ordinary during the day, but at night they glow a shimmering rainbow of colors. Consumption of the mushrooms is discouraged, as they are highly hallucinogenic.
The mushroom it holds spreads highly soporific spores when shaken. As its target becomes drowsy, Pabra uses this lull in mental defenses to begin siphoning intelligence from the victim's mind.
Having reached the pinnacle of intellect, Pakazam no longer needs to drain the minds of other beings. Yet it continues to do so, as the act itself has become an addictive thrill it cannot resist.
Palobone uses its shovel to help dig and form intricate sand sculptures on beaches it calls home. The sculptures most commonly depict happy Pokémon playing together with their young. It gazes at its creation longingly when finished.
Palo Jr. plays with small children on beaches by allowing them to manipulate its sand into whatever shape they wish. Once they've given it a form, it does a funny dance to amuse them before shifting back and starting the game over.
The leafy parts of Palofeon's body emit a salty smell loved by beach-dwelling Pokémon. If it gets too crowded for Palofeon's tastes, it slings out sharpened leaves made out of densely-compacted sand to disperse the crowd.
The granules comprising Paloalga's body have been nicknamed the Sands of Time due to its power. It can whip up a whirlwind of sand that ages or de-ages whatever it surrounds.
Palomeleon are incredibly combative should two of them meet in the wild. They strike at each other with the spades on their tails or by chucking heated sand at the other until one is forced to yield and retreat.
Amasaur enjoys napping in cool areas with lots of sunlight, the ice crystal on its back glimmering brightly as it absorbs the light. Some Ice-type Pokémon enjoy licking the crystal, finding the taste sweet and appealing, much to Amasaur's chagrin.
Amapiny dislikes having others touch its hair, throwing tantrums if it gets tussled. This is because if it isn't properly kept, it disrupts its ability to generate pretty auroras from its hair.
Auronite's wings can create a dazzling aurora of light behind it as it flies. It often uses this as a tactic to defend weak creatures, distracting predators with the sudden shimmering display and spiriting away the would-be prey to safety.
Aurolup dedicates a great amount of time and energy to great dazzling auroras using its frills. The displays serve no practical purpose; it simply wants to show off and impress others.
Aurogigas maintains a solitary lifestyle in the most frigid arctic regions. It removes chunks of glaciers to carve the ice into intricate statues of other lifeforms.
Aurono has poor eyesight, only able to naturally see its most immediate surroundings. At night, the frill around its neck can glow brighter in order to illuminate the area around it and help it see where it's going.
As long as the sun is up, Lycanros will be raging. Only once the night comes will it behave with any semblance of calm and composure.
Very cocky, Lycanram goads its opponents with taunting gestures and raspy cackles. Once they strike, its grin grows wider as it withstands the attack and delivers a fiery headbutt in return.
Melochan times its punches to the beat of music it hums to itself during fights. Songs based around the beats formed during Melochan battles are popular tracks used in sports films.
It practices music endlessly, trying to create the perfect melody. Its haggard appearance is due to using a Pokéflute to practice, ensuring it will not sleep until it finds that special song.
Many Melolax have perfected their song in the form of a beautiful lullaby. They continue to play this music even as they rest, perpetuating their sleep endlessly and drawing those near to join them in slumber.
Melown will place itself atop musical instruments which then begin playing by themselves. The music played by the instruments are ethereal, eerie tunes that seem impossible for any human to properly replicate.
The head on Melofarig's tail cannot sing, but clearly has an appreciation for the songs the main head sings. As the tempo picks up, the back half prances and dances about to the tune as best it can.
Melomagius floats about listlessly, but those who venture close can faintly hear an ethereal melody play. According to legends, if its shackles were broken, it would spread a cursed song that would spell disaster for humanity.
Classical music is Melolicky's forte when it comes to singing. Its booming voice is often heard echoing across opera houses as it wows audiences with its perfect pitch and long-held notes.
Melorith dances a strange dance that draws in the curiosity of Pokémon with prehistoric connections. The moves hypnotize them until the performance is done, and leaves them all feeling strangely drained.
As Melonape sings, its hair whips and roils like a burning flame, increasing in intensity when its songs grow faster in tempo. These songs can reignite the fighting spirit of even the most exhausted of Fire-type Pokémon.
Melowick sheds flames in the shape of musical notes as it wiggles and dances to its own tune. Those burned by the cast-off flames have some of their life force drained to fuel Melowick's continued dancing.
Melolure makes its home in desolate, haunted mansions, luring the curious towards it with its beautiful colors and haunting melody. Those that fall for the trick are then blasted with searingly hot beams of light from Melolure's body.
Melopede enjoys singing, but detests being heard. If it comes across someone listening to its song, it charges to deliver a venomous bite that causes temporary hearing loss in its victim.
Many pastry chefs employ Melopuff to assist them in judging the quality of their recipes. If Melopuff performs a lengthy, bombastic performance after consuming a sweet, the chef knows it has created something special.
Meloduck's soft and soothing songs can cure headaches to those that hear the music. Unfortunately, singing does nothing to cure Meloduck of its own constant painful headaches.
Meloeal happily sings to itself atop ice floes during the day. Others of its kind that come across it are compelled to join in the solo and turn it into a chorus. These concerts draw Ice-type Pokémon from miles around to gather and listen.
When Meloleo gather, they cannot resist bursting into a chorus of elated musical cries. These songs carry across the waters, instilling feelings of joy in those who hear them.
Melochop sings to itself during training regiments to keep its spirits and motivation up. Those who hear the song are themselves filled with a sudden urge to exercise and work out.
Melodude beats its fists on large rocks to provide a drum beat to the songs it sings. In some cases, it gets so passionately into the music that it drums too hard and winds up shattering the stone on accident.
Melofetchd sings a rhythmic song while swinging or occasionally spinning the leek it carries around. The tune is catchy enough that it has become quite popular on some online circles.
Sailors in the past shared grim warnings about the allure of Melogong's song. Though it means no harm when it sings, its voice is so pleasingly hypnotic that sailors would tear their ships apart through rough waters trying to get closer.
Melorill's large tail creates a melodic squeak on impact with the ground, which it uses to create a musical backdrop for its twirling, hopping dances. It is, however, very shy and will instantly stop dancing if it realizes it's being watched.
Cressnite cloaks itself in a magical veil to hide itself as it soars through the starry night sky, the only evidence of its flight being a faint rainbow trail of sparkles. Those that glimpse the trail before sleeping will have the sweetest of dreams.
Cresspiny has a knack for locating and collecting stones made of rare metals that landed from space. This has unfortunately made them highly sought after by unscrupulous sorts hoping to get rich off their collections.
When Cressrantis flutters the wings on its back, it releases soporific particles that send those afflicted into a peaceful slumber. It prefers peace and quiet, so it sends others to sleep often to maintain that solace.
Cressmer's body is made out of an unknown substance, though it appears closely related to lunar materials. Prolonged exposure leads to drowsiness, and those who give in to sleep have pleasant dreams about space.
A garish, multicolored flame surrounds Bruxtei's crest whenever it uses its psychic abilities. It races across the land, awakening dormant volcanoes in order to cause havoc among populations.
The organ floating above Bruxinja's head emits an odd, vibrant glow that draws others closer. Viewed from the front, it causes mild headaches and hallucinations, but it's said viewing it from behind will permanently damage a person's mind and soul.
Bruxra possesses strong psychic potential as well as strong teeth. Many rumors persist that a bite from a Bruxra will teleport you somewhere terrible, though these are unsubstantiated claims.
Bruxtly haunts homes at night, tormenting those that don't meet its standards of beauty. Because of its massive ego, there have been no records of anyone meeting said criteria.
Extremely vain, the quickest way to halt Bruxter's haunting sprees is to sully it with dirt and grime. It will hastily and obsessively run away to beautify itself, unlikely to return any time soon.
The mushroom on Paraode's back mimics the appearance of Electrode, but also possesses a similar function: if agitated, it will burst open explosively, spreading paralyzing spores several meters around it, helping it escape predation.
With its mind completely taken over by the parasitic fungus, Parabone no longer feels sorrow or loss. It only feels the instinctive need to hunt others to infect with its spores.
It's never seen feeding, but has been observed constantly licking trees and grassy ground as it ventures forth. Within a week, the spots Paratung licked will be overrun with fungi.
Though infected by a parasite, maternal love still shines forth, now directed at young Paras. Ironically, Parakhan tries its best to make sure the Paras it raises never evolve and have their mushrooms overtake them.
It transforms its body in order to replicate the forms of others it wishes to infect. Because it cannot get rid of the mushroom on its body even while transformed, however, none are fooled by the attempted deception.
A constantly-produced cloud of spores creates a mane around Paraeon's neck. Touching the cloud causes a tingling sensation, but prolonged contact will lead to temporary full-body paralysis.
The mushroom cap aids in protecting the cocoon, while the mushroom itself infects the developing Pokémon within. The cocoon thrashes violently as it does so, before becoming perfectly still.
Paraflora traipses around forests, looking to spread spores onto other living beings. The spores are harmless, only causing those contacted to feel sudden jubilation, unable to stop smiling for a few hours.
The mushroom caps that extend outside of Paratress's shell are no less sturdy. For defense, it can fire smaller mushrooms from within that pack a mighty wallop if they connect.
When observed, the marks on its torso seem to shift and undulate to draw in curious prey. Once within range, Parabok ejects large amounts of toxic spores onto the hypnotized victim.
As it draws energy from ambient static, it sheds spores in a manner akin to electric sparks. Should lightning strike Parakou, a huge burst of spores will erupt and infect all life in a wide radius around it.
Parachu tends to sit completely motionless until something biological moves near, whereupon its tail reacts instinctively, stunning prey with whipping and electric jolts before wrapping around and dragging them closer to be infected.
A massive walking mound of fungal tendrils, Paragrowth uses its limbs to touch and wriggle its roots into any trees it comes across. Inevitably, these tainted trees will grow massive amounts of fungi within days.
The frozen mushroom no longer produces fungus spores, but instead seeks to spread powder snow around it. Places the spread snow lands will grow harmless fungi made of snow.
Parawile stands stock-still until something living happens near it, whereupon it snatches them up in its false jaws. A few hours later, it spits them back out, the victim sporting grotesque mushroom growths.
Parathorn is considered very dangerous, and great care should be taken when venturing through its known habitats. It clings to cave ceilings and tree canopies, extending fungal tendrils that will infect anything they come in contact with.
Beneath the cap lies the nearly-dried husk of the infested Shroomish. Paraish lays dormant until something touches it, spreading a burst of spores to infect and drain its next victims.
Deep within fungi-infested forests, Paratrum dwells. With a single roar it spreads out massive amounts of spores from its mouth that infest plant life with mushroom parasites, and enfeeble anything else with fungal rashes.
Some variants of Paratrum are less hostile and infectious than others, though the difference is difficult to tell at a glance. The calmer type typically keeps to itself, feasting on old dead trees for sustenance.
Paraice lumbers around slowly within forests of colder regions. Anything that comes in contact with the spores its mushroom produces develops chills for several days.
The mushrooms have siphoned away the mind and body of Paras rapidly, leaving it almost a husk. In this weakened state, Pararas are often easily hunted, doomed due to the parasites' hunger.
The mushroom cap clings tightly to Paraduck's skull, causing it constant discomfort. When it scratches it in an attempt to alleviate the pain, it dispenses large amounts of spores.
Parape throws punches at anything nearby, not out of aggressive or territorial tendencies, but because the impact of the punch causes its fists to release spores that grow new mushrooms in those it punches.
Parachoke shuffles around quietly in search of others to flex its muscular body at. Each flex releases spores from specific parts of its body, so those who dare to stare should keep a large distance.
Paraler tucks its circular body into the mushroom to coat itself with spores, then rolls down mountains. Each tumble and impact casts more of its spores out into the air and helps them spread and propagate.
Three heads exist, but only the newly-formed mushroom has something resembling a brain or consciousness. If removed, it will simply transform one head into another mushroom, and grow a new false head.
When Necrodrio moves at top speed, it leaves a blindingly bright trail of light behind it. Its great leaps through the air have been likened to seeing a second sun cut rapidly through the sky.
Jangnair communicates with others by using the large scale on its tail against the one on its head. Rapid tapping implies aggression, a slow metallic scraping warns of nearby danger, and a single echoing clang is a sign of friendship.
Jangcross senses the amount and quality of sap within a tree by rapping its horn against it. Once it finds a suitable tree, it tears the bark away with its claws, as it detests getting its horn dirtied by the sap it seeks.
Jangskull meet in the dead of night to butt heads against each other to establish hierarchy between rivals. The clang of their metal skulls creates a warbling wail that many confuse for the haunted cries of evil spirits.
Hakadoof nibbles on the scale on its tail in order to keep it sharp, making a reverberating clacking noise as it chews. If the scale falls off from excessive chewing, it grows back within a few days.
Hakalous's heads headbutt each other, psyching itself up for battle with the resonating clang it creates. This also serves to strengthen the scales on its skulls, making it more effective in combat.
Hakaron toughens itself up by butting heads with others of its kind. It strikes with enough force to break its scales, which grow back tougher, strengthening both rivals as they spar.
Very easily frightened, Wimgey tends not to come out of its nest inside trees unless it's certain no other creatures are about. If something approaches while it's out, it flaps up irritating fluff from its wings to help it escape.
Wimtu is a paranoid and twitchy species, always looking to and fro for potential dangers. If something manages to frighten it, it has an equal chance of fleeing or fainting outright.
Wima hides among the trees, scuttling quickly out from holes in the bark to feed on berries and occasionally small bugs. It only flies to retreat when it's startled, and does so at ludicrously high speed.
Wimtik feeds on small bits of electricity siphoned from household appliances. If spotted in the act of feeding it retreats immediately, spreading small bursts of sparks as it runs.
If confronted in the wild, Wimlu will panic and flap its wings rapidly, spreading cloud-like fluff everywhere. If it panics too much, it may lose all the fluff on its wings in its haste to escape.
Golidisc swims placidly in its waters, drifting away from conflict if spotted. If pushed into combat however, it's no slouch; its many arms have enough strength to hurl a Blastoise with ease.
Foth gathers up a small collection of coins to carry with it beneath the morning sunlight. While it can photosynthesize normally, it seems happier when basking near light reflected off of shiny coins.
Lulosion spends a good amount of time preening the leafy mane on the back of its neck. If angered, the mane will ignite, which unfortunately means it will have to repeat the meticulous grooming process once it calms down.
It crashes into cave walls in order to knock loose any jewels in the wall or ceiling so it can eat. Its efforts regularly cause cave-ins, but it simply digs its way out of the rubble and looks for a new cave.
When multiple Caras gather, they create aurora-like light shows above them using lights from the crystals on their bodies. These rare and beautiful sights are considered one of the greatest natural wonders of the world.
Cartu spends much of its time standing stock still, quietly meditating. If its meditation leads to it catching a vision of the future, its crystal eyes flash a bright blue.
Cartata derives sustenance from eating rock and stone from their cavernous homes. Enamored by sparkling things, any gems found while eating are hoarded in its nest.
Though it can fire weak light beams from its crystals, Carogue prefers close-quarters combat. It trains by striking stone walls repeatedly, forming cracks across its body as proof of its dedication.
Every strike against Carolu hardens its body and its resolve to grow stronger. When aura is seen visibly and constantly emanating from the crystalline parts of its body, Carolu is nearing evolution.
Carsion inhabits underground lakes, the high mineral content of the water helping keep its gelatinous form resilient. It uses telekinesis to pull gems from the ground and walls to decorate its stone core with.
Carnine sit in pairs outside of caves, roaring at any intruders loud enough to cause a rockslide to collapse the entrance. If a Trainer gains the trust of Carnine, they will be permitted into the cave and rewarded with troves of jewels.
It uses its pick to dig deep in caverns for rare jewels. It's believed that it does this because consuming the gems increases its intellect and psychic powers.
Surprisingly flexible and agile, Carsprout dodges away from attacks so they won't tarnish the rock and gems that make up its body. If it does get dirty, it can spit a fluid from its mouth that melts away the grime in seconds.
Carlem's diamond-like shell is considered one of the sturdiest substances known to humans at this time. It's theorized it could even survive the pressure and heat of the planet's core.
The first to encounter Carpoke in the wild thought it was nothing more than an intricate statue until it responded to touch. Carpoke is so absentminded it simply forgets to move throughout most of the day.
Some have claimed Carnix was the infamous "Crystal Onix" local folklore spoke about until proven otherwise. Living deep underground has hardened its stone and crystals to the point of being near impervious.
Carzee is particular about the dreams it consumes from those it sends to sleep. It only eats the happiest dreams it can find, as those dreams help keep its crystalline portions more pristine and shiny.
Though it doesn't appear so at a glance, even Venotung's tongue is covered with a fine layer of tiny hairs. Being licked results in mild allergic reactions and rashes for most people.
Venosey's eggs have a fine, fuzzy texture similar to its own hairs, though they are no less nutritious or delicious when eaten. Consuming them regularly is said to be particularly effective at combating allergies.
Venogela's many vines have a slightly fuzzy texture to the touch that most find pleasant. Domestic Venogela use their extendable vines to tickle their unsuspecting owners.
Venokhan can fire beams of light from its clustered eyes to protect its young. The child is still developing so it can only make a short flash of blinding light in self-defense.
Rival Venoros establish hierarchy by shaking their bodies and releasing a cloud of tiny hairs from their mane. The one that creates the bigger cloud is considered the superior.
If something approaches Venouna, it vibrates rabidly and sheds tiny hairs from its body. These hairs cause extreme allergic reactions in most creatures, leaving them with blurry vision and uncontrollable sneezing.
Venorak's strong eyesight lets it observe even the faintest motions of prey from a distance. It carefully watches and calculates the best place to spin tiny webs that will catch prey as it tries to flee.
Venowoodo's powerful cluster of eyes allows it to see faint movement, becoming still if it detects even a hint of a living creature. If something attempts to harm it, it flings irritating pollen from its hands in their eyes to blind them.
Venoloom hops about flower fields, using its feelers to take pollen from other flowers and add it to its own. If attacked, it sprays an irritating, smelly powder from its flower that stuns attackers long enough for it to hop away.
Its strong eyesight lets it see the glimmer of anything shiny from long distances with minimal lighting. Venokrow disperses clouds of small hairs with a flap of its wings to blind people and swipe their belongings.
Venolax stores spare food within the recesses of its fuzzy back. Sometimes it offers to share with friends, seeming confused when they refuse to partake in the fuzz-covered snacks.
Despite its hulking size, Venogrowth is a rather timid creature, hiding away deep in forests and caves and refusing to come out unless it sufficiently trusts someone. It seems afraid of potentially hurting someone due to its size.
Venovoir's body is coated in countless fine furs, making it very soft and fuzzy. It loves to give embraces to others, which are pleasant but leave the hugged person feeling slightly itchy afterward.
It can change the color of all of its body except for its eyes. It hides away from sight, using its powerful eyes to scope out the faint movement of small insects, before its tongue lashes out at lightning speed to catch and eat them.
Despite formidable strength and speed, Venochomp is jumpy and prone to panicking. When startled in the wild, it's not unheard of for it to cut a tree down in a single swing, just to cover its rapid escape.
Venomoth appear drawn to the pollen stored in Venosaur's flower. Venosaur detests the unwelcome visitors, to the point of attacking Venomoth on sight.
Possessing powerful eyesight and echolocation, Venobat makes it nearly impossible to hide or evade it when it's on the hunt. Fortunately for most, it only tends to hunt small insects.
Venoras gathers in small groups living among the roots of large trees. The mushrooms on its back, if properly prepared, can be used in a concoction that helps improve eyesight.
Venosect is a danger if left unchecked, as both the pollen it spreads and the mushrooms grown from its spores can cause lengthy bouts of blindness in those who come in contact with them.
The smoke billowing out of Venokoal's body contains a pheromone highly attractive to Venonat. It's very common to see small groups of them swarming and playing amongst Venokoal's clouds.
When flying through the air at high speeds, Venor sheds excess fur from its body. This fuzz burns up quickly, creating a colorful trail of sparks behind its flight paths, akin to a comet's tail.
If something flees from an angry Venokey, it will find it difficult to truly escape; its vision is highly acute, and its stubborn personality means it rarely gives up a chase, even after hours.
A faint scent emitted by Venopoke's hairs induces drowsiness and contentment in those who smell it. Many enjoy using it as a pillow to nap on, which Venopoke doesn't mind at all.
Venouk's body composition is a strange mixture of fuzzy and sludgy. Should some part of a person come in contact with its residue, that spot will remain itchy for days, even after removing the goop.
Cheskip is quite protective of others, shielding them from harm with its body. Despite its small stature, its body is incredibly durable; a charging Steelix would be stopped dead in its tracks if it collided with Cheskip.
Delsol gathers up sticks to set alight and gaze into the flames. Within the fire it glimpses potential future disasters, allowing it to work towards preventing the catastrophes from taking place.
Froacko considers itself the protector of ponds in its forest homes, defending others who would intrude upon them. Though its strength is lacking, none can doubt its staunch conviction.
It generates bubbles from a small spout on its head to help keep its skin moisturized while on land. Froamer enjoys playing with others by spraying them with these foamy bubbles.
The clouds of smoke emanated from Torzing have an ashy and earthen scent to them. The smell has been used by some to help Pokémon from volcanic areas feel more comfortable when away from their natural habitat.
Steam within the shell keeps Torgela's tentacles moist and able to move it around. Because the steam escapes as it moves, it only moves in short bursts, lest it risk its limbs drying out.
As it consumes coal and other materials, puffs of smoke rise from its head. The clouds shift into the shapes of other Pokémon, even mimicking their behavior before dissipating.
Torsaur's developing body causes it to create an excessive amount of steam vented from within its shell. The constant production and subsequent expulsion of steam leaves it tired and lethargic.
Torlix is a gentle giant living a very sedentary lifestyle in volcanic regions, usually not far from human civilization. It is friendly enough that it even allows others to use its hot, steaming body as a makeshift sauna.
Due to the shell over its magma-like body, Torgma rarely moves. It sticks its head out from the holes in the shell in order to feed and vent excess steam from its pores.
It is one of the slowest-moving Pokémon recorded; a Torcargo moving at top speed for 24 hours would travel only a scant ten feet at best.
Its umbrella radiates heat to keep it warm while shielding its body from volcanic ash in the air. It's known for being elusive, walking out from the smokescreen it billows, and vanishing into those same clouds.
It projects an image of its face within the steam it expels, but this is just as incorporeal as the smoke. In olden Hoenn times people would burn incense near it, believing it held connections to their ancestors' spirits.
It pokes its head out of the stone body in order to eat or release large amounts of steam. Some resorts in Hoenn have taken to employing them as a part of their saunas.
Its tiny body is too small to haul its massive shell around normally. When Torcott needs to move, it retreats into the shell and uses expelled steam to propel itself forward.
Its gears churn slowly but steadily to give it life energy, releasing small bits of smoke as it does so. Some liken the sound it makes to the slow chug of a steam engine.
The spinning gears generate steam to dissipate excess heat. The main gear stores intense pressure within, releasing it to launch the other gears forward in self-defense.
It lengthens the distance of its leaps by expelling vast amounts of smoke from its nostrils to propel it further. The smoke takes on an appearance similar to wings, making Torbat appear to be flying.
When Torunt lets out a roar, the small plumes of steam it releases intensify into a singular geyser of smoke. It often tries to beat its own personal record for roar and eruption power.
Archaeologists believe Tortrum may have been the apex being within ancient volcanic regions. A long neck, powerful jaws, a sturdy shell and smoke production all combined to make it a formidable prehistoric hunter.
Torish's leaves are made of a tightly packed warm ash. Once a month, the leaves "shed" into a dusty pile on the ground. It buries itself into the pile afterward and waits for a new set of leaves to grow back.
It belts out increasing amounts of steam from its tail depending on how happy it is. Torful may also release excessive steam if hugged too hard by its Trainer.
Torchop stacks discarded shells on its back as a form of weight training. If it lacks shells to use, it may instead request other Pokémon or even Trainers to stand on it as it works out.
It flexes before every attack, expelling smoke from the holes in its shell as it does so. The more holes emitting smoke, the stronger the attack it's about to unleash.
Despite having a low top speed, Torta prides itself on its galloping ability. What appears to be smoke billowing from it is actually a soft, ashy fur.
All three heads possess the capacity to breathe out steam, but as the center head is the most temperamental of the bunch, it is the one most associated with and seen using the ability.
Torby's claws emit constant steam due to their heat. Though effective for offense, it prefers creating a thicker cloud of steam to obscure itself and flee from potential dangers.
Both of Torler's claws produce copious amounts of steam, but the larger actually contains and produces boiling water. Any who agitate it risk being hit with a scalding spray.
Pumphoot lets out long, haunting hoots late in the evening, calling out to others of its kind. Once a month, flocks of Pumphoot gather in the forest to sing an ethereal harmony together.
As Venodos leaps from the water and flaps its wings rapidly to fly, it sprinkles a heavy mist of water beneath it. One must be careful not to be beneath its flight path, as the water shaken from its wings contains potent toxins.
Rival Venotto in the wild compete to see who kicks up the more dazzling display of pollen from their flapping wings. The competitors pay no heed to anyone unfortunate enough to get poisoned by their toxic flaps.
Aggressive hunters, Venofish fly up high before raining down dozens of toxic spines from their bodies indiscriminately. The paralyzing toxin takes effect quickly, giving Venofish plenty of time to consume speared prey at their leisure.
Venotler is notably difficult for Trainers to catch due to its defense mechanisms; between hypnosis with its antlers and a variety of toxins emitted from its wings, it has a multitude of ways to make capturing it a challenge.
Venoblade's whirling dervish of an offense is quick and efficient. Against speedier foes, the twin tridents leave pollen behind with every swing that slows opponents down, making them easier to strike as the battle goes on.
The different bits of its core can move individually, but tend to stay in the shape of a moth. The gelatinous shell around it contains hallucinogenic properties if prolonged contact is maintained.
The poison in Venobat's wings is mild, so it must make up for potency with the speed and amount of flapping. It almost completely coats prey with poison to immobilize them before it begins drinking their blood.
The mushrooms on Venoras's back are bright and flavorful, but great care must be taken if harvesting them; when removed, Venoras instinctively releases a burst of irritating poison from the mushroom's pore.
If a woodland area develops high fungus levels quickly, it's likely become the home of a Venosect. Every flap of its wings spreads fungal spores that quickly mature into a variety of mushrooms.
Gourkoth's slow, faint singing carries a curse that afflicts those who hear it. Victims of the hex become greatly lethargic for the next 7 days.
Gourtrum was a nocturnal terror of the ancient world, hunting prey in the dead of night. The fluid leaking from its hollowed-out torso was a toxic substance meant to mark territory and warn rivals and trespassers.
Gourchamp takes a prized possession from every foe it bests in combat, hoarding it in large pumpkins it personally carves. The greater the hoard, the higher its status among its kind.
An ethereal flame burns beneath the head, allowing Gourchamp to function even without its cranium. All attempts made to douse this otherworldly fire have failed.
Swirorb is a bit of a menace to some due to its tendency to explode. While it doesn't cause much physical damage, the explosion shoots sticky candy floss all over its surroundings, which is painfully difficult to clean up.
Swirtress's shell is covered with a layer of sticky candy floss. Anything that touches it will get the candy stuck to them, whereupon Swirtress will fervently lick the sticky part clean, as it adores the flavor of its own candy.
Swirswine's fur coat is made of sweets; it creates so much candy fluff that it will not notice or care if clumps are taken and eaten by others. Its candy tusks are brittle and regenerate, so they too can be eaten by its friends.
Its fur is consistently sweet in both aroma and taste, and Swirsian's sweet tooth cannot resist the allure. What appears to be constant grooming is just Swirsian ceaselessly tasting its own sugary flavor.
Swirpoke's tail was once lauded for its sweet flavor, until it was discovered that Swirpoke's fluffy fur is just as sweet and edible, and far more humanely obtained. It's happy to share its own fluff with others.
Slurtress constantly licks its delicious and incredibly hard candy-like shell, which keeps it smooth and pristine. It greedily hoards its sweet flavor, to the point of detonating the explosive cherry on its top if others don't leave it be.
Delicious desserts naturally grow on top of Slursaur's body, replenishing any consumed portions overnight. Many bakeries use them as mascots and ways to offer free samples.
Lomish is a little pest inhabiting jungle riverbeds. Floating around pretending to be a lily pad, it pops up suddenly when others are near to spit a mixture of water and seeds it has gathered, solely to irritate them.
Lomlett digs its way into ponds within home gardens, waiting for owners to inspect the newly-appeared lily pad. Once they come close, it pops out and spits water in their face.
Ludiros's tail-light can flash at varying different intensities as well as colors, and its sense of rhythm is almost unparalleled. It's very popular to include in raves and other similar venues.
As Ludipass sings, the Lotad-shaped companions it possesses all twirl and circle around it, spraying water in time with the music. No two ballads are alike; each Ludipass has its own unique song to sing.
Ludilass appears before others and performs a strange dance that compels viewers to join in. Those who don't dance well enough for Ludilass's tastes will be frozen into statues for their lack of rhythm.
Minibone uses parts of broken meteors from outer space as a helmet and a makeshift club. The end of the club will occasionally pulse with a strange energy and gift Minibone with a temporary surge of great power.
Ordinarily, Minichan stands motionless, barely responding to outside stimuli. If something tries to strike at it, however, it suddenly springs to life, making quick dodges and even quicker punches.
Minikhan primarily lays quiet and dormant, preferring small amounts of company at most. If it detects the cry of a child, however, cracks form in its shell, and a strong glow forms within its hollow eyes.
Rivulets of lava constantly leak from the pores in Minilava's body. Bathing in the magma of its volcanic habitat is common, as it helps keep its carapace clean and warm.
While used very little, Minimory's wings retain a constant sharpness. It seemingly lacks the energy to fly, staying to the ground and cutting down berries from trees to eat.
When Minikazam stays motionless and meditates, it's said it astral-projects itself far into the depths of space to parts unknown. On the evening of meteor showers, it gazes upward and regards the display with its eyes glowing bright.
Some say Minichamp's outer shell was created to limit the unparalleled strength it possessed. Its shell makes ominous rumbling crackles with every flex of its muscular body.
It's said that gazing into Miniown's core gives a glimpse through time and space, possibly even dimensions. Research is inconclusive, as all who look for protracted periods fall unconscious and remember little of what they saw once awake.
When in combat, Minilade extends blades made of pure energy from its elbows. Every swing of these sharp blades leaves a sparkling, multicolored trail of stardust behind.
Mininat's eyes are very strong, possessing acute vision and the ability to fire long-range beams of light. These shots are so fast and accurate even from extreme distances, some wonder if they possess homing capabilities.
Charuna swings its fiery tail fiercely at anything nearby, protecting itself while it waits to evolve. Should two Charuna choose the same branch to hang from, they fiercely flame at each other until one is forced off the tree.
Two Chartop that spot each other in the wild cannot resist the urge to compete, spinning and clawing away at each other. The flames on their tails may flare up so strongly that they become engulfed in small and fierce fiery tornadoes.
Charink churns its gears together at high speed to create large gouts of flame. Its intense nature drives it to try and create increasingly fiery bursts, indifferent to the damage it causes its surroundings.
An aggressive avian species, Charling's hot tail swings its tail at those that get too close, potentially leaving nasty burn marks. Particularly aggressive Charling can even ignite their tail to cause further damage.
Despite its towering size, Digdos is more docile than a first glance would suggest. It only turns aggressive should trespassers ignore warnings and intrude upon the Diglett nesting areas it protects.
Digowl regularly sheds solid stone feathers during the warm seasons. In the past, farmers would use these discarded feathers as spades to more easily dig into soil.
With claws highly adept at digging through dirt, Digzor is a common companion for construction workers. Its often seen snacking on the dug-up soil between jobs.
Digful's diminutive stature belies a large amount of strength that lets it dig through the ground with ease. Anything unfortunate enough to be above it when it surfaces will be sent flying.
Among others of its kind, Digladin is boisterous and eager to train and spar. In the presence of others, however, it is shy and meek, and prone to digging a hole to hide itself in.
It often burrows up into farms to steal crops that might ease its aching head. Because of its pitiful expression as it does so, most farmers can't bring themselves to chase it off.
Digmite possesses magnetism that allows it to move and shift dirt around in small quantities. It uses this to dig out holes for it to bury itself in for the night when it sleeps.
Digler's claws have rudimentary minds of their own. Though the smaller claw is simple and obedient, the larger claw is more aggressive and may even attack the main body if enraged.
Shards of the crystals on its body splinter away should Dianhorn hit a wall too forcefully. These discarded pieces have begun to become popular material for accessories in mountainous regions.
A good-natured spellcaster, Diandreavus uses its ribbons to send out sparkling trails of magical energy to those it meets. Those afflicted by the dust have their perceptions changed, claiming that everything seems more vibrant and beautiful afterward.
Reclusive yet friendly, Dianmagius casts hexes and illusions that make it difficult to find it deep within mountain caverns. Those that manage to find it despite the spells will be rewarded with a gem of unparalleled beauty it creates for them.
The many gem-like parts of Dianslash's body absorb and store energy from any sources of light nearby. When in danger, it curls up into a ball and fires the stored energy as beams of light in every direction.
Dianchoke is lavish to the extreme when expressing affection, showering those it adores with shiny gifts and sweeping gestures. Its elaborate displays inspire romantics who wish to propose in a grandiose manner.
Its been observed that after a Luvorb explodes in the wild, the breeding rate of other Pokémon sees a sharp increase for a time. It's believed that a certain type of Pokéball is based on Luvorb's appearance.
Though it presumably means well, the effects of a Luvode explosion are considered dangerous, as it could render an entire city's population too focused on amorous relations, to the detriment of every other facet of life.
Areas where swarms of Luvfree roam are popular romantic getaways. It's said that should a wild Luvfree follow and flutter close to a couple, they will have a long and blissful life together.
Luvkarp was once used to scam those who couldn't afford a proper Luvdisc to give to their loved ones. Its affectionate personality and cute appearance made it become an acceptable gift in its own right.
Luvgon's first documented appearance was on one of the oldest and most successful of online dating sites. Rumors say if it appears after one receives a romantic message, it's a positive omen towards a blossoming love.
Luvlax is a very affectionate sort, often hugging those it likes and refusing to let go for several minutes. Sleeping against a slumbering Luvlax often induces pleasant dreams of romance and love.
One can tell if a Luvitar has claimed a mountain territory by the shape of the rocks around it. Once it moves in, it goes around chipping and shaping boulders into heart shapes to decorate its home with.
Rarely seen in the wild, Luvinja appears to float near single people and attempt to get them to look at its back. Supposedly, those gazing into it will see an image of their true love.
Luvagon headbutts others as a sign of affection, its crest changing colors after impact. It's believed the more vibrant the color pattern its crest becomes, the more affection it has for the person it headbutted.
Luvelgon's sturdy shell protects it from harm while its body prepares for evolution. The prismatic display on the front plates shimmer and shift color in order to hypnotize attackers, clouding their mind and draining their will to fight.
Luvlass roams around romantic hot-spots, inviting couples to rest beneath the shade of its parasol. Those that accept its kindness provide it sustenance, as Luvlass feeds off the feelings of love emanating from the couple.
Luvcool's tentacles have a toxin meant to induce feelings of placidity and affection in those afflicted. It drifts along the ocean currents finding pairs of people and Pokémon to induce or deepen their friendships.
With its many tentacles, Luvcruel can sting and induce pleasant and even romantic feelings in several people at once. Luvcruel has been reported interrupting yacht parties in order to incite love among the guests.
The shell on Luvbro's tail periodically drops pearls that it often gifts to others, particularly couples it happens to spot. It likes to adorn its shell with the shiniest of the pearls.
Poochkarp barks and growls at anything, but its bark is far worse than its bite. The only hope it has in taking down a predator or prey is to work in large schools.
Poochkoth hangs from trees, growling and swiping its lanky arms at anything that gets near. It quickly retreats and hides away at the first sign of retaliation, however.
Lacking mobility, Poochscoon flees from most anything by shooting string to high places and reeling itself away from danger. It does occasionally seek vengeance by dropping its heavy body down on aggressors from high places, however.
Poochlow has a conflicting nature, cowardly but desiring to be brave. It's not uncommon to see it repeatedly pick a fight, then retreat from retaliation, only to rejoin the fray and then run away again.
Though physically quite frail, Poochmur is quite adept at intimidating others. It lets out a quiet growl as a warning, before stunning aggressors with deafening barks.
Zigsol senses disasters in pairs, and its indecisive nature causes it to run in a zigzag pattern as it furiously tries to figure out which one to attempt to stop. Unfortunately, this debate typically causes it to fail to prevent either.
Ziglup hoards small piles of berries, using its claws to cut a zigzag mark on each berry to claim it as its own. It always inspects its food to make sure its mark is still there before it eats.
It has simultaneous urges to run in a straight line as well as in a zigzagging pattern. As a result, its running gait is very wiggly and unpredictable, though most regard it as highly entertaining as well.
Zigtrike moves with short hops that always follow a zigzagging pattern. Whenever it leaps or lands, small sparks can be seen emitting from its paws.
It uses its arms to hop around in a zigzagging pattern, patrolling around its mountaintop homes. Because of this, its arms are incredibly powerful, able to shatter stone in its grip with ease.
Lineon's camouflage abilities only work while it's running in a straight line; the minute it stops moving, it stops blending in to its surroundings and shifts back to its normal natural coloration.
Lingull has a very high top speed in the air, though its maneuverability with turns is mediocre at best. It makes incredibly quick dives into the water to snatch up fish to eat.
Wurmts clings onto the tallest parts of trees lush with vegetation to hide from predators among the thick leaves. If startled, it wildly spews sticky strings all about it in a panic before teleporting away.
Despite its size, Wurmceus is skittish and fearful of anything that approaches it. It spits a burst of webbing that instantly cocoons around its target, giving Wurmceus a chance to disappear to somewhere safer.
Wurmkoth hangs upside-down from tall tree branches, dangling a sticky string of webbing from its mouth to catch bugs in. It can remain in this hunting position for 18 hours straight.
Wurmlow is often found watching over Wurmple in the wild. It perches on trees to take potential predators by surprise, wrapping them up with silk and carrying them away.
Silple continues to generate silk constantly even after being completely cocooned. It sprays copious amounts of string at anything that passes by so it can vent the excess material.
When in danger, Casorb explodes and releases copious amounts of silk across its surroundings to immobilize predators. This destroys most of its cocoon, so it must find safety immediately so it can regenerate.
Caskoth seeks out isolated spots to hide itself and sleep through its evolution process. After it evolves, the left-behind cocoon often gets used as bedding by small Pokémon.
Its mobility is low, but the layer of cocooned silk on its body gives it protection from the elements and others. Casple retaliates against any predators with surprising aggression.
Because it has an impatient nature and can't wait to grow larger and stronger, Caslow's immobility while cocooned causes it endless frustration. If closely observed, one can see it vibrating faintly with pent-up energy.
Dugchan's footwork in battle in incredibly quick-paced and maneuverable. It moves and strikes so quickly that its opponents swear they're fighting against three foes at once.
Dugnaw's arms have minds of their own and act mostly independently, teaming up with the body for fighting and hunting. Sturdy and aggressive, these limbs don't hesitate to swing themselves into opponents to beat them down.
The gigantic trio have a habit of disrupting cavern infrastructure due to one member's insatiable curiosity. The duo in the back constantly try to rein in its impulsiveness to little avail.
Dugwick's trio of lit candles burn bright enough to be visible just before it surfaces from underground. The lights draw in weak-minded Diglett, coaxing them into its tunnels so it can use the flames to drain their life force.
A trio of bloodsuckers working together, the tinier members distract targets, typically Ground types, while Dugtik leaps onto them to deliver a paralyzing bite. The three then join together to drink their fill.
If a member of a Dugtrio is separated from its group, it becomes more aggressive in its solitude. Hunters expecting a mere Diglett will find themselves faced with ferocious resistance if they try to pick it off.
Dugeel uses its three heads to swim through the loose dirt underground, periodically coming up to breathe. It feeds primarily on roots and mushrooms it comes across while digging.
Tailrill has a feisty personality and likes to battle other bird Pokémon in the air. Its twin tails coupled with its aerial maneuverability make it quite adept at clubbing other foes out of the sky.
Though it tends to lay about for most of the day, Tailkoth is known to be protective of small bird Pokémon; the only time it's been seen moving quickly is rushing to one's defense.
Tailmur enjoys quiet solitude and long naps deep inside caverns. If disturbed, it may retaliate against the rude awakening with angry chirping so loud it shakes the stone walls around it.
Scrappy by nature, Tailra isn't afraid to pick fights with those bigger than it. It may not be strong, but its stubborn nature and quick teleporting make it a tricky foe to those who underestimate it.
Swellret's sleek build lets it cut through the air quickly, particularly when swooping downward. It's just as likely to dive from the air to pick up prey as it is to latch onto a person and give them a full-body hug.
Swellquaza possesses near unparalleled speed and maneuverability in the air, and keeps to itself near the ozone layer. Many avian Pokémon look up to it and dream of soaring alongside it someday.
Though Winglax's body makes it far too heavy to glide, that doesn't stop it from trying. It runs and leaps from tall seaside cliffs to attempt to fly, causing a massive splash once it inevitably plummets into the ocean.
Wingtata flocks in droves around beachfront restaurants and shops, picking up any and all discarded food items it can find. Particularly brave Wingtata will even enter the shops and steal items directly.
Wingfeon nests itself on cliff faces overlooking the ocean. Over time, the area it nests in will develop large amounts of moss and other plant life. Once the cliff becomes full of vegetation, Wingfeon migrates to a new cliff.
Wingts is highly in-tune with the changing winds at sea, able to sense the air currents for miles. This has made it invaluable to sailors, and few ships leave without at least one in tow.
If a small crowd of Wingskull quietly perches near someone's home before flying off, someone in the home is about to be very ill. In the distant past, doctors dealing with strong illnesses would wear masks fashioned after Wingskull.
Winglord's titanic size makes it able to carry large amounts of people through the air and across the sea as a type of luxury cruise. It is somewhat easily distracted, however, so professionals must be on hand to keep it on-course.
Though Wingpix cannot fly, it can unfurl its wing-like tails to glide a moderate distance. It's often seen running and gliding behind flocks of Wingull, dreaming of migrating alongside them one day.
Wingpet is most often spotted in coastal areas, particularly places where Wingull gather. It tries to join the flock, but its appearance and eerie cry instead sends the birds flying away in terror.
Wingish greatly admires creatures able to take flight. Its often seen at beaches, gazing up at passing Wingull flocks and calling to them, waving at them and hoping to make friends.
Wingtrike always makes sure it has plenty of room to build up speed before it leaps into the air to take flight. The running generates internal electricity, and lets it leave a trail of sparking lightning behind as it glides through the air.
Many sailors have Wingchop as their partners, in part because of its appearance looking identical to their typical uniform. With lots of energy and strength to spare, they are invaluable little helpers for ship work.
Wingcool's swimming capabilities are rather mediocre. In order to travel large distances quicker, it leaps from the water and catches the wind with its arms, letting the gusts carry its lightweight body.
Pelilord carries huge flocks of Wingull and other avian Pokémon across the air and sea within its massive mouth. Many gather at beaches in the hopes of seeing Pelilord release a massive number of birds back into the wild.
Surmander defends itself via blowing a stream of piping hot bubbles out from its tail. The burns left behind from the bubbles popping smell faintly sweet, like honey.
A sticky honey-like substance pools in Surtad's lily cap, attracting and capturing small insects. It offers the bugs up to bigger Pokémon in exchange for protection from other predators.
Surlett peeks up from bodies of water to take in its surroundings, but must retreat quickly; the scent from its cap is a sweet aroma that draws in many a predator quickly.
Surzagoon zips across the water in a quick zigzag pattern. No matter how often one bathes Surzagoon, its yellow-colored stripes are always sticky with a sweet-smelling nectar.
Surdot is sought after by predators for the highly sweet taste that comes from the cap on its skull. Conservation efforts are beginning to take place, as the species has little in the way of defending itself from being hunted to extinction.
Surda is highly intelligent and eager to help others, but at the same time is quite shy. It must be coaxed to share the answers to problem, as it fears being considered obnoxious in its attempts to help.
Surviper slithers quickly across ponds and lakes in the early morning. Its tail secretes a honey-like substance it smears on nearby surfaces to attract insects for it to eat.
Meowbone uses the bones leftover from its fish meals as a weapon and tool. On occasion, it has also been seen using it to comb its fur and groom itself.
With a sufficient diet of coins, Meowfing emits clouds of gold dust from its pores. Though worth little economically, many enjoy using it to give some of their possessions a golden aesthetic.
In the past, unscrupulous sorts sold large amounts of Meowkarp, scamming others who believed they were shiny Magikarp. Since then, "buying a Meowkarp" has become slang for foolish purchases in some regions.
Meowdle sniffs out the unique scent of money with its large nose. It scrounges around most human homes, wriggling into tight spaces where loose change can be found.
Meowdile regularly goes diving in rivers and lakes to search for shiny objects, especially coins. If two spot the same prize, they latch onto each other in a biting contest until one yields.
Meowian congregate together in large groups on the starriest of nights. Most take a collection of coins and shiny trinkets they've collected, in order to trade amongst the others for new things to collect.
Meowpi enjoys picking up loose change and sharing it with others. The only coin it will absolutely refuse to part with is the one upon its head.
Meowtu is fascinated by shiny reflective objects, curiously captivated by its own reflection. In the wild it can spend hours gazing into the eyes of its reflected image.
The coins around Meowflora's face absorb and store sunlight and heat. It goes into low-light areas and shines the stored sunlight onto wilting plants to help rejuvenate them.
Meowbull pleads with its cute face and small whines in order to receive handouts from people. Few can resist, and as a result Meowbull has a reputation for being an extremely spoiled pet.
It has a selfish nature, stealing coins and crushing those that would threaten to take them away. Fitting its greedy nature and the symbol on its chest, it's become commonly seen used by Team Rocket members.
Meowchu is a prankster, often shocking others to get a rise out of them or swipe something from them. Flicking the coin on its forehead will make it cry and behave, at least temporarily.
Meowful will jump at any opportunity to collect any loose change it spots, swinging its limbs wildly at any who try to take the coins from it. Despite its small and plush stature, these strikes can easily knock over the burliest of beings.
Meowsian is considered a good family pet thanks to its even temperament compared to others of its family. All it craves is regular affection and an occasional shiny bauble, and it remains content.
Strangely, consuming small coins assists Meowduck in soothing its painful headaches. Excessively eating them will lead to it developing stomach cramps instead, however.
Meowta has a bit of a mischievous streak, and enjoys suddenly flaring its flames up while being pet. The flames remain harmless, but it revels in the startled reactions it gets from its victims.
Meowmer slinks around urban areas, attempting to find discarded coins to absorb into its slimy body. If Trainers graciously donate spare change to it willingly, it gives a thankful cheer in return.
Whismbat is quite timid and easily scared, hunting with quiet echolocation to find small insects to eat. Predators should beware, however; if frightened it will let out a titanic shriek with enough force to send an Onix through a cave wall.
Many find Whismitty's cute appearance endearing and adopt it as a pet, but caution is advised; while generally low-maintenance, if upset Whismitty will let out extremely loud meows that can rattle houses.
In the morning, Whismeal climbs atop ice floes and lets out a cry to greet the day. This shout is so loud it often causes chunks of ice to break off of the floe it sits upon.
Whismra generates its psychic energy through the act of screaming. This naturally makes training it or battling with it an incredibly noisy affair.
Makurogue spends every waking moment training and honing its body eagerly. Even when it sleeps, it may still mimic its training regiment, reliving its practice even in its dreams.
Extremely tenacious, Makubat picks fights constantly with those bigger than it. Every time it gets swatted down, it gets back up with renewed vigor and energy, training itself to grow stronger.
Makueye searches caves for progressively larger and harder gems to strike its fists against. Once it's able to shatter a gem with its punch, it searches for the next most durable one to continue its training.
Wishing to train its body to perfection, Makura spars with any Pokémon it can. Once it's exhausted, it teleports elsewhere to recuperate, then returns right back to its training.
Despite its small stature, Haribat's wings possess a startling amount of strength and energy. Those attempting to hunt it often find themselves hurtling through the air from a single slap.
Skitruff's cute appearance and loyal demeanor make it a highly popular pet. It's full of energy and stronger than it looks, however, so it is a bit more difficult to properly raise than first glance would suggest.
Highly curious and playful, Skitra teleports right up to anything that catches its eye. Many a Trainer has been startled by a friendly Skitra happily dropping onto them out of thin air.
Electzagoon generates electricity in its fur by running about in a zigzag pattern. The more it runs around, the greater the electrical burst it will inevitably discharge.
Electnoone generates electricity while running, gathering more internal energy the faster and longer it runs. After a point, it even begins leaving trails of crackling lightning behind it as it dashes around.
Flocks of Electgull can be seen often during storms at sea. They fly directly into the storm clouds, coming out crackling with electricity they've absorbed from within.
Perwak are arrogant fighters, but have something of a code of honor. They prefer to fight a weapon-wielding opponent, if only so they may dramatically disarm them in battle and gloat.
Perow is a fierce hunter, but also a highly finicky eater. It hunts and eats only certain parts of prey such as Arbok and Raticate, then leaves the rest for scavengers to pick at.
With its aerial speed and quickness of claw, Perjask is adept at taking anything it wants. Most often found in urban areas, it will snatch up prey and human meals in equal measure.
Vain and territorial, Perflame will not suffer the indignity of anything being in close proximity to it. With a disdainful backhanded flap of one wing, it spreads embers all over any who would dare invade its space.
Pernx is highly independent and hates being touched. Those that try to pet it without its trust and approval will see it hiss and shed sparks from its fur, the only warning they get before it uses its claws and electricity in full.
Permander is smug and egotistical, intensely proud of the flame on its tail and regularly flaunting it towards others. If enough attention isn't paid to the beauty of its flame, it uses it to set things on fire as petty vengeance.
Persect will spread spores on spots it claims as its territory. The spores are harmless but irritating to the eyes and nose of anything but itself. Trainers have found that spraying Persect with water helps discourage this behavior.
Perape is a very difficult Pokémon to raise due to its behavior. Spoiled and moody, if it doesn't get what it wants, when it wants, it flies into a tantrum of swinging fists and slashing claws.
Perchoke's aggressive combat style has been dubbed the "Fist of the Beast King." It's popularity resulted in a supporting role in a popular television franchise, though its roles often suffer an unfortunate fate.
Domestic Perdrio are often reported as showing highly spoiled behavior. The three heads constantly fight over food, toys and affection.
One should be wary of provoking a wild Manegon. The dust clouds its wings kick up are also supercharged with its electricity, leaving its foes blinded and beset by powerful discharges of lightning on all sides.
Plusvoir cheers on allies from the sidelines, its dances and chants creating psychic pulses to boost them. Plusvoir's cheers are said to make an ally's greatest strengths even greater.
Pluspuff sings chipper, upbeat songs to cheer on its allies and boost their morale in battle. It rubs its cheeks to create sparks that it can fling into the air to add to the flair of its performance.
Plusetta's song and dance routines are meant to boost the spirits of its friends while they fight. Pokémon on the offensive fight even more fiercely when Plusetta's cheers back them up.
Clacking Minsel's claws together produces small spurts of blue sparks on contact. Minsel often uses this ability as a way to soothe and entertain its young when it gets upset.
Minvoir cheers on allies from the sidelines, its dances and chants creating psychic pulses to boost them. Minvoir's cheers are said to boost an ally's weaker traits and reduce their shortcomings in combat.
At maximum speed, Minjask's rapid movements leave behind blue-tinted afterimages of itself. Visible for only a split-second, these copies dissipate in a quick burst of blue sparks.
Minetta's song and dance routines are meant to boost the spirits of its friends while they fight. Pokémon at a disadvantage get a powerful second wind when they witness Minetta's cheers.
Gulptrike can open its jaw to startling lengths and swallow larger creatures with relative ease. As it digests and gains nutrients, sparks of electricity run across its body.
Nuink bounces on its spring tail to release steam out of the orb on its skull. It must do this constantly, or the steam building up within will cause debilitating health problems.
Camekip can often be found placidly soaking itself in volcanic hot springs, unfazed by the boiling waters. It erupts similarly scalding water from its back should it need to defend itself.
Spochop's psychic potential is directly tied to its muscle strength, so it trains virtually nonstop. Whenever it flexes its muscles, the orb on its head glows brighter.
It spends most of the day among the tree branches, snacking on the tree leaves. Should it get a surging headache, the psychic pulse may cause all the leaves on the tree to fall off at once.
The eggs Psysey makes are particularly effective in alleviating headaches when consumed. Because of its constant migraines, Psysey is constantly eating its own eggs.
The blades of Psyther's arms are actually soft membranes akin to webbed feet. Though ineffective at cutting, those struck by its swings develop crushingly painful migraines shortly after.
Using the pincers on its skull gives it a headache afterward. The more force it exerts, the stronger the headache; trying too hard to crush something with its pincers may cause it to pass out from the migraine.
Psyras is willing to ferry others on its back, but must be reminded of its course constantly due to its poor memory. Its appealing design inspired a popular line of bath toys for young children.
Psylax spends most of its time sleeping, as the moments it is asleep are the only time it doesn't suffer constant migraines. As a result, it reacts very poorly to anything that disturbs its slumber.
Psynite has strong flight capabilities, but flying for too long gives it painful headaches. It typically crashes into the water during flight to submerge its head and soothe the pain.
Psydrill is highly territorial of its nests, buzzing around ready to fend off trespassers. Unfortunately the constant headaches it suffers mess with its focus, making its defense inaccurate and less effective.
Psyew's psychic potential is vast, which it uses to soothe and heal those around it. In particular, the minds of those around it become clear, free of pain or negative emotions.
As it absorbs sunlight, it emits psychic waves around it that cause mild headaches in those nearby. Psyflora remains blissfully unaware of its effect on people.
Psysire is so simple-minded that its constant headaches don't even register as pain to it. The only sign of a migraine flaring up is a series of blinks, followed by a light scratching of the head.
Psyrow's belligerent behavior can be curtailed by pinching the hairs on its head, but as this act causes it to suffer a painful migraine, it's considered a cruel and inhumane way of behavioral correction.
Psycross possesses two consciousnesses: one in the body, and one in the horn. The consciousness within the horn suffers constant headaches due to so often being used as a bludgeoning weapon.
Psydour attempts to warn away intruders with a series of angry quacks. Though amusing to most, if this warning isn't heeded, it follows up by coughing up several volleys of boiling hot bubbles.
In ancient times, Psytler antlers were used by shamans for medicinal rituals. Ground into powder and mixed into a drink, it created one of the first headache curatives.
Psygle often starts an art piece, before suffering a headache that makes it forget the original idea and begin painting a new one connected to the scraps of the old. This odd methodology gives its artwork a very distinct and surreal look.
Psylax gorges on berries to ease the pressure within its skull. When its tummy is full, its headache is gone, and for a short period of time, it reaches a zen-like state.
Psyeon can often be seen pondering to itself, though what it contemplates is uncertain. One can tell if it's feeling confusion, as a confused Psyeon's body constantly shuffles through different colors.
Psylord can produce large amounts of bubbles to help its buoyancy and keep it riding along the water's surface. Occasionally it produces too much, and floats through the air until enough bubbles pop and send it back down.
Some say that the universe was created inadvertently when a Psyceus's cosmic powers surged too strongly for its mind to contain. Many debate on what would happen to the world should another similar surge occur.
Bathing in the waters on Psyterra's back is a soothing process that leaves almost anyone completely refreshed afterward. Psyterra encourages it as well, as it gets headaches without the presence of another in its waters.
Psytic pokes its head out from the water, hoping to play with young children near the shoreline. Unfortunately, when children draw near and it happily rises to its full size, it often accidentally scares them away.
Psyblim must inflate its cranium in order to gain altitude, giving it intense headaches the higher and larger it goes. Naturally, most specimens prefer to stay grounded as much as possible.
Using its psychic powers recklessly will cause the material of Psykyu's disguise to rupture at the head and lose stuffing. It will hastily drop whatever it was doing and retreat in order to repair the damage.
Psykoth lives an extremely simple and lethargic lifestyle. This is due in equal parts to its own personality, as well as the fact that even small amounts of strenuous activity cause its head to hurt.
Psyroth flails and runs about at random, behaving noisily and chaotically. If it didn't, the overabundance of testosterone in its body would cause it to suffer painful headaches, so it must burn off energy ceaselessly.
The bubble Psysis floats in is a protective barrier from external stimuli. Its head is extremely sensitive, so if the barrier is popped, it suffers excruciating migraines until it regenerates.
The desert sun often gives it a headache, which it solves by submerging it in the sand. It's not uncommon to see a small group of Psyile together, all with their heads, and only their heads, underground.
Psyfisk submerges itself at the bottom of ponds and mud puddles. Should something tread upon it, it flings them into the distance with psychic powers triggered by the headache from getting stepped on.
Psyrunt aggressively stomps around the marshes and ponds it rules over, bullying smaller creatures with streams of blown bubbles. It quickly flees in terror at the sight of anything larger than itself, though.
Psyful has been noted as being one of the most affectionate Pokémon around, always seeking hugs and cuddles. This is beneficial to Psyful as well, as the soft embrace of another soothes its aching head.
Psymise carries with it a large anchor far too heavy for it to lift for prolonged amounts of time. It inevitably collapses and gets crushed by the anchor, resulting in painful headaches.
In the rare moments when it's not suffering a migraine, a beautiful shimmering aurora flutters behind Psyrorus's neck. Witnessing this moment is considered a sign of great fortune.
The weight of the mushroom presses on Psysect's skull and causes it strong headaches. Removing the mushroom relieves it for a time, but a new one will grow within a week after removal.
When a headache strikes, Psydisc's powers surge and cause sudden spikes in amorous feelings in those around it. Lakes with Psydisc populations inhabiting it are known to be romantic retreats for couples.
Psysian is a bit of a low-maintenance pet, as acting too rambunctiously will cause it to develop painful headaches. Instead it spends most of its time napping and nuzzling against those who care for it.
Finally freed of its constant migraines, Psyduck can relax and think clearly. It enjoys gazing into its reflection on the surfaces of lakes, thinking deeply about the world around it.
Psykey normally has an aggressive and territorial temperament, lashing out at travelers it comes across. However, should a headache strike, it immediately forgets its rage, running away while clutching its head.
Psywag hangs around muddy ponds, soaking its round body in the cool water and playing in the grime. It rhythmically slaps its tail against the ground when nervous or excited.
Psywhirl fans find it endearing for its rotund body, simple disposition and goofy plodding gait. Some zoos are starting to use Psywhirl iconography to make it something of a mascot to appeal to children.
It uses telekinesis to lift up large boulders to smash with its fists as a form of training. Psychop often overexerts its psychic powers during these regimens, leading to nasty headaches afterward.
The stick it carries is charged up with some of Psyfetchd's residual psychic energies. Those hit by it will suffer painful headaches for up to 48 hours afterward.
When frightened, Psyder quickly retracts and snaps its hardened shell shut for defense. Sometimes it closes so fast it snaps down on its bill before it fully retracts, causing mild headaches.
Lacking proper claws, Psyby goes around digging up wet sand and dirt to uncover small creatures to snack on. It submerges itself in water regularly, as being on dry land too long gives it painful migraines.
Psyler's body constantly generates bubbles within, blowing them out its mouth periodically. Going too long without release causes a painful tension headache, resulting in an explosive Bubblebeam to relieve the pressure.
Spinorb needs to spin rapidly in place to generate the internal electrical energy needed to explode in combat. It's constantly dizzy as a result.
On the rare occasions Spinlax is seen up and about, other creatures give it a wide berth. Its wobbling gait means it could topple over at any moment, and crush anything unfortunate enough to be where its heavy body lands.
If one spots a Spinmory in the sky, taking shelter is recommended. Though entirely non-aggressive, its rotating and haphazard flight causes it to fling off heavy pointed feathers in random directions, which can cause quite the injury.
Spintop spins around in a strange wobbly manner, yet retains a perfect internal balance, making it difficult for foes to strike or predict what angle it will strike from. Despite all the spinning, it's surprisingly never seen acting dizzy.
Spinmagius casts powerful hexes by spinning rapidly to increase its ethereal powers. This often leaves Spinmagius dizzy afterwards, but the wildly unpredictable curses this lets it create are well worth the setback.
Many professional athletes are beginning to take notes from Spinchoke's fighting style. Its swaying, unpredictable movements make it very difficult to hit or predict which direction its next attack will come from.
When retracted into its shell, Spintle moves and spins around with a haphazard series of motions. When it comes back out, it appears quite dizzy, and its walking style is no less off-kilter.
Zanvoir has a prickly personality, often taking a swipe with its large claws at anything coming too close. It takes a long time to warm up to others, but when it does, it is fiercely protective.
Zanlu has a strong vendetta against serpent Pokémon, particularly Seviper. It cannot resist swooping down and swiping at them with its wings, though due to their soft cloud cover, its strikes do little damage to its rivals.
Sevoir is sly and can be rather deceitful and manipulative. It is not uncommon for it to use a soft voice and kind gestures to lure others into false senses of security before taking a swing with its sharp and poison-tipped tail.
Lunapod floats itself to the highest limbs of the tallest of trees to wait out its evolution, protected by its stone cocoon. When the full moon is out, the cocoon emits a radiant glow.
Lunalrock is listless and inactive during most of the day and night. At dawn, as the sun begins dispelling the night, it can show off massive amounts of solar and lunar power.
Solade fights its best when in the presence of direct sunlight. Basking in enough of the sun's rays allows the blades extending from its elbows to become pure fire, to devastating effect in combat.
Solceus constantly radiates a strong solar energy, enough to power solar-powered machinery to full capacity in seconds. Some say that every 1000 years, Solceus flies into the sun to recharge its own power.
When sunlight is plentiful, Solagon is able to levitate, and spends all its time enjoying this pseudo-flight. If the sun sets or becomes obscured, it immediately loses the ability and plummets to the ground head-first.
Solatone is listless and inactive during most of the day and night. At dusk, as the night begins overtaking the day, it can show off massive amounts of lunar and solar power.
Soleal hovers around glacial areas, embedding itself in the ice. Its warm body causes the ice to melt from contact, and Soleal seems to derive a sense of relaxation from the sensation of the ice melting against its body.
Though Corpby's claws have exceptional gripping power, it more often uses them for fisticuffs and as bludgeoning tools. It scoops up and smashes shellfish from shallow waters to get most of its sustenance.
Goltwo is antisocial, tending towards keeping itself far from other creatures. It has a soft spot for Psyduck, however, using its vast mental abilities to alleviate the headaches that plague them when it comes across them.
A legendary figure depicted in some paintings as the guardian of the most pristine lakes across the world. Should it surface from its home beneath the waters, it will blast intruders with blasts of steam shot from its tail.
Underwater, Goltrum is a surprisingly swift and silent hunter. Most fish won't even realize they're being watched and hunted until it's too late, and an entire school has vanished into its hungry maw.
Goldisc are competitive swimmers, racing others of their kind constantly to establish hierarchy among a group. It's said those who spy these races in real time will have a tumultuous love life.
Balbone is a skilled little craftsman most known for the spinning toys it creates from mud, clay and the like. It happily shares the toys with friendly human children, but seems wary about giving them away to adults.
The stand Balto resides atop is necessary for its transformations, spinning it around and letting Balto mold its body to a new form. Should the stand cease its rotation, Balto's body will lose cohesion and return to normal.
Whenever Baltress feels threatened, it rotates rapidly while firing sharp spiky projectiles from its body. The spinning is necessary for the defensive measure, as it can't fire its spikes while standing still.
Baltop is almost constantly rotating in place, and maintains a perfect balance, righting itself immediately if anything knocks it over. It gets very sick and weak if it stops spinning for more than a few moments.
Baldum uses the claws on its underside to grip tightly onto cliff faces, before turning and grinding until it removes a chunk of stone. It gathers up these rock chunks to make a personal den for itself.
A potent battler and grappler, Balchamp incorporates spinning into a majority of its techniques. It's particularly noted for its lariats as well as a powerful spinning piledriver.
Castras floats across the region, offering to ferry others on its back. Its body adapts to the weather conditions around it, changing to ensure its passengers are protected from the elements.
Casto can transform itself into other Pokémon, or alter its own form to suit the weather. In some rare cases it can combine the two processes, creating weather-based forms for the Pokémon it mimics.
Castvee's DNA is especially unstable and malleable. Both the weather conditions and its habitat will affect it over time, leading to potentially countless variations in its appearance.
When Casteon goes for a swim, its body morphs to adapt itself to the water conditions, such as freshwater, saltwater, swamps, etc. This shifted form remains for around an hour after it returns to land.
Castdrill guards the hives of other insect Pokémon with quick flight and sharp stingers. The texture of its wings and the type of toxin its stings deliver differ depending on the weather.
Castgrowth's many vines change texture and color to adapt to the weather around it. When it changes back, some occasionally will be stuck in their transformed state, so Castgrowth with a few discolored vines are a not-uncommon sight.
Facsimiles of weather-based Pokémon form on Casterra's back. One can typically estimate upcoming weather by seeing if one or more of these imitations becomes active.
Castedge is becoming an increasingly popular companion. It senses upcoming weather and opens up automatically, shielding its Trainer from the elements while soaking up sun or precipitation to further sustain itself.
Castveon's prismatic ribbons cast out small rainbow sparkles as they waft about. These tassels can affect the mood of others around it, with the emotional effect varying depending on the weather.
Normally, Castkyu remains sedentary and transparent in appearance, but when weather conditions become extreme, it lights up and becomes active. The color of the light it casts depends on what type of weather surrounds it.
Depending on the weather around it, Castxys can drastically alter its physical form. Research currently theorizes the weather may also affect its approach in battle between attack, defense or speed.
Castpuff sings a different type of song depending on the weather of its surroundings. No matter the beat or tempo of its song, its music is always effective at putting the listener to sleep.
The cloak Castrunt holds tightly to its body reacts to outside stimuli, adapting to protect its wearer from the elements. This lets it traipse through almost any inclement weather condition without a problem.
Castish generates strange psychic bubbles through the protuberance on its head. When the bubbles pop, they emit bursts of sunlight, snow, sand, or wind.
This trio floats around on a cloud at high speeds, looking for criminal schemes to stop. Many cities and towns attribute it to regularly saving the day from evil.
The flame on Castmander's tail increases in relation to warm and sunny weather. On particularly hot days, the flame may grow too big for the orb on its tail to fully contain it.
Troleo slams its body against trees to knock down sweet berries for it to gorge on. The banana tusks can be harmlessly removed and consumed, but as a snack, they are highly fattening.
By concentrating hard, Spheorb can create a layer of frost and snow all around its body, before bursting it outward in a small explosive blizzard. It does this to create a snowy landscape it can play in.
Spheode spends a majority of its time sleeping in snowbanks. Though generally friendly, it's advised not to disturb its slumber; it's quite grumpy if woken up, and will explode in irritation.
The clouds puffing out of Sphefing's pores are scentless and quite chilling. Many people take it in as both a pet and a cheap form of air conditioning.
Sphebat makes its residence in the coolest part of any given cave. When hungry, it swoops down and breathes small bursts of chilling breath that slow down prey and make it easier to bite down and drink some of their blood.
Spheink springs around icy areas, looking for others to play with. Once it finds somebody, it introduces itself by blowing large bubbles from its head that pop into snowflakes.
Though it is less mobile outside of water, Sphecool prefers to be on land, shuffling around with the help of its tentacles. The orbs on its head can radiate a chilling mist to defend itself, and its tentacles possess a freezing toxin as well.
Manvee's temper largely depends on its surroundings. Though still volatile, Manvee living in the areas around Viridian City seem to be the calmest variety observed.
Extremely ill-tempered, Mangey flaps and screeches furiously at anything approaching its home. If it fails to intimidate, it kicks up large amounts of sand or dust to cover a quick escape.
Though Manpip has an aggressive temperament, it's still light enough to be carried easily by wind. Many have seen an airborne Manpip flailing angrily as the breeze forces it away from the target of its ire.
Seeing someone possessing a sparkly item sends Mankrow into a jealous rage. It will fly at and attack the item's owner furiously until it can steal the item from them. It forgets its stolen trinket the minute it spies a new one.
It trains hard to control its anger, but still has regular bursts of violence in battle. Some say the types of attacks it uses while in this rage hint at what form it will take when it evolves.
It has a vicious temperament and destructive tendencies, grabbing and crushing anything it can wrap itself around. This is because crushing things is the only effective way Manbok can relieve its stress.
Manlax live in very small groups, competing constantly for food and fighting to steal snacks from the others. These fights can get so involved that the food is forgotten completely and stolen by another wandering Pokémon.
Mangross's four brains are not attuned to each other properly, leaving it confused and aggressive. It flies into a rage at the slightest upset, its heavy metallic limbs swinging and clawing at anything in its vicinity.
Simpleminded but temperamental, when Mandoof gets angry it begins gnawing on anything it can sink its teeth into. A particularly frenzied Mandoof can fell a large chunk of forest before calming down.
Temperamental to the extreme, one should consider themselves lucky if an angry Manwile only hits them with its fists. Its most vicious attack is grabbing a foe with its false mouth and slamming them all about.
When angered, heavy rapid breathing can be heard from Manpass's nostrils. Its flaring temper causes mild magnetic disruptions in its surroundings, displacing dirt, rocks and other small particles.
Manolu tries to maintain an even temper through training and meditation. It cannot keep its rage suppressed when in the presence of those with negative emotional aura, however.
With its large mouth, Manbat lets out a fierce shriek of anger just before it begins swoops and attacks in rage. If particularly angry, it may scream for so long that it passes out.
The best way to calm down an angry Manth is by giving it a shiny coin to fawn over. Because it only works a short time per coin, keeping Manth perpetually placid can become costly.
Due to constant headaches, Manduck is very ill-tempered, lashing out at anything nearby in a pained tantrum. The more intense the headache, the more viciously it swipes at everything around it.
While not as strong as normal Primeape, they are not as volatile in temper either. They often guard troops of young Mankey, as well as keeping the more aggressive ones in line.
Manchop's entire torso grows hair normally, but most are seen lacking patches of fur, due to its tendency to rip its own fur off in a furious display before attacking whatever triggered its ire.
Due to its punch-happy nature and hair-trigger temper, Manchoke has massively developed forearms pulsing with strength. Most specimens are noted to get very angry if the contrasting size of their legs is pointed out.
Walring is considered the apex predator of most of the frozen regions it calls home. Tremendously powerful, it can rip huge chunks of solid ice from glaciers to chuck them as heavy projectiles.
Walran's tusks contain a venom that will cause chills in those bitten. It prefers not to bite unless pressured, instead repelling potential problems with small but potent puffs of freezing breath.
Whenever Waletta sings, a small snowstorm forms around it. Many Ice-type Pokémon are drawn to the melody and the sight, forming a crowd of eager fans for Waletta to perform for.
Walcanth is extremely hardy and resistant to cold, to an almost ridiculous degree. Once, a specimen found frozen in ice for approximately 10000 years was thawed out and showed no health or behavior complications whatsoever.
The pearls on Clampvoir's body are linked to it through psychic energy. When it needs to defend itself or others, it detaches the pearls and sends them careening towards foes at high speeds.
Relisol has been spotted lingering around various spots across the world, pawing lightly at the ground and appearing pensive and forlorn. Research into these locations reveal them as the site of natural disasters across history.
A massive leviathan of the sea, Relilord's body is made of extremely solid stone. Its simple mind and tough body mean it barely registers anything as a threat, so it placidly swims by, completely ignoring attacks made on it.
Relirock was first discovered slumbering deep within ancient ocean ruins. As the ruins predate almost any other discovered civilization thus far, it is believed Relirock is one of the most prehistoric species in existence.
Woobgalge is a curious sort often drawn to following ships that pass through its territory. It sticks to their hulls with its nose, but this causes problems as its mucus is mildly corrosive and will cause damage if it stays clung on for too long.
Although its temperament makes it liable to rage at anything, one must take care to never touch Primegeot's flowing mane; doing so sends it into its most violent rage as it flaps and creates tornadoes of wind all around it in anger.
Though less outwardly aggressive than Primeape, Primesey is incredibly protective of the eggs it carries. Even a single crack, and it will lay waste to all its surroundings in a rage.
Primevoir tries to control its ceaseless rage, but needs to vent out the anger by punching something or it will become ill. The only thing it will absolutely refuse to pummel is its Trainer.
Legends speak of Primeceus as a dispenser of divine punishment. Those who incite its ire would find it appear before them and pummel them with 1000 fists made of pure divine energy and wrath.
The circular stones that move along with Primepass are thought to be some type of limiter for its intense power and rage. It has mild telekinesis capabilities that let it hurl these heavy stones at anything that earns its ire.
Nominally well-behaved, Primeram loses all sense of reason in the presence of dishonesty. It thrashes its heavy arms about, flames building up inside it until it becomes a raging inferno striking down those that defile truth.
Primefairy's anger is tied directly to the phase of the moon. It's always raging, but the rage is quite a bit more tempered during the full moon, so it behaves marginally less violently as a result.
An ancient golem created in time immemorial, Primesteel appears to have gone berserk, targeting anything in sight as it rampages across the land. Scientists and historians debate what its original purpose could have been.
Fusion has caused an even bigger temper to be packed into a smaller body. Primekey has so much pent-up rage that if it isn't allowed some outlet to vent its temper, it risks its own organs shutting down from stress.
Normally Primeler keeps its lower arms tucked close to keep its guard up, but if it truly gets beyond angry at something, it will unleash four-armed fury on its target until it is pummeled into unconsciousness.
Eelekvoir is nominally playful and kind, but has a less than stellar relationship among Electric-type Pokémon, due to its habit of using its sucker-like skirt to grab onto Electric-types and siphon some of their voltage to bolster its own.
Each of the mouths on the ends of Eelektales's many tails can fire orbs of condensed fire or electricity. Few can withstand the elemental assault when it relentlessly fires volley after volley in combat.
If one spots a Dragalreon with its rings glowing and pulsing, do not approach at any cost: the glowing rings are a threat display, and if the warning is ignored, it will shoot out rings of incredibly powerful poison.
Dragalvoir is kind but shy, hiding in the deep levels of the ocean among the swaying kelp. It only allows those it trusts to approach its home, and flees while leaving behind a cloud of poison if it feels threatened.
Those that intrude on a Dragalass's territory will become victims of its breath, which encases them in a block of poisoned ice. Even those rescued and thawed out will be terribly sick for weeks afterward.
Dragalett creates tunnels to travel through via poison it secretes that can easily corrode stone. The pools of poison it pops out of linger for weeks and are deadly to the touch for all but other Poison-type Pokémon.
The tufts of fur growing from its pores need to be regularly removed for Growlfing's health. The repugnant-smelling hair clumps are sometimes used as a treat for domestic Trubbish and Grimer.
Growlbuzz can draw fire into its body and absorb it to some extent. Working together, a team of Growlbuzz could suppress a raging forest fire in less than an hour.
It is usually well-behaved, but becomes very competitive in the presence of another Growlmar. The different Growlmar will try to outdo the other in fire-breathing prowess, regardless of surroundings, so owners should take precautions.
Growlquil are inquisitive creatures, seeking warmth and sniffing around for sources of heat. Firefighters use them to smell nearby small fires and snuff them out before they grow larger.
Growlowl is an excellent nocturnal hunter, with superb senses of smell and sight. Many have become partners paired with night-shift policemen and security guards to help spot and chase suspects.
A Growldos playing fetch will use its webbing to eagerly catch the stick from afar, often before it even hits the ground. Sometimes after reeling it back, it will throw the stick instead, expecting its Trainer to fetch, too.
Growlotto has strong territorial instincts. Even if it drives off an intruder with its barks or flames, it may follow their scent and fly after them to continue teaching them a lesson.
Growlfarig sniffs around wooded areas looking for the best spots to graze for grass, nuts and berries. Though it has no sense of smell, the head on the tail will make sniffing motions as well.
Law enforcement agencies have begun training Growldour for special units and operations. Their sense of smell and natural-born teamwork skills make them efficient partners, particularly for search parties.
Growlans makes for an excellent tracking companion for hunters. With its sense of smell and its thin body, it can sniff out and give chase to a target into all but the tightest of hiding spots.
Normally well-behaved, a Growlsol acting out is a sign of it trying to tell its Trainer something. For instance, digging many holes in the yard suddenly is a sign an earthquake is approaching.
Growlark casts an illusion over itself to take on the form of a person's most cherished pet. It does this because it wants to make as many friends, make them happy and play with them as much as possible.
Growlalga adores its Trainer and spends as much time as possible by their side. It subtly slows the flow of time, just to extend how long they can be together.
Friendly and curious, Growloon floats around sniffing and memorizing hundreds of scents. Carnivals often offer Growloon up to children as a prize for winning at their games.
Its sense of smell is so strong that it can accurately track any living thing within its cavernous home, no matter how far away. The scent of a new arrival always takes priority.
The leaf-like hair on Growlish's head tends to ignite when it feels threatened. The burning flame also makes it emit an acrid aroma that helps deter predators.
Growlcorio will greet a Trainer returning home with a welcoming dance and cheerful barks. It radiates heat during the movements, so those coming in from the cold find it very refreshing.
It is recommended to teach a Growlth early about respecting ownership; its affection for shiny coins and its Trainer often leads untrained Growlth to steal coins to present to its Trainer as gifts.
Growlth are an incredibly lazy species, lazing around homes and pestering owners to cook its favorite type of pasta. It is most lethargic in the mornings, preferring to conserve its energy.
Growlbra keeps its mind sharp by playing a game of fetch with itself. It flings its spoon into the distance, catching it with its psychic powers and bringing it back, testing how far it can throw and how quickly it can retrieve it.
Growlsprout will pull down vines and burn the severed pieces to ash before burying it in the dirt. The mulched mixture is an effective fertilizer for helping new plant life grow.
Growlmer like to hang around waste disposal areas, helping with getting rid of trash. It burns up piles of garbage before gobbling up the smoldering refuse that remains.
It knows its messy form and nasty smell make it difficult to be near, but it still pines for companionship. Many kind souls take pity on its plight and adopt it despite the goop and stench.
Arcalga's loyalty and devotion to its Trainer is peerless. It might even go back in time to rewrite history if it would even slightly improve its Trainer's life.
Arcatrum's combat specialty is great balls of fire lobbed out of its powerful jaws. These condensed flame orbs are said to hit with speed and force akin to a meteor impact.
Arcatrum gives aggressors a chance to walk away, intimidating them with short growling roars and small bursts of flame from its mouth. Those that persist bothering it typically wind up thrown across the horizon from its titanic strength.
With every kick Charlee makes in battle, the flame on its tail grows, flaring in tune with its fighting spirit. A battle between rival Charlee can turn into a blazing inferno of fire and feet.
Wild Charsir compete for food by getting into powerful grappling matches, slamming their pincers against one another. If the battles run long enough, their pincers even ignite as their fighting spirit flares up further.
Charas will ferry travelers across the oceans, but only after it has been bested in battle to prove the passengers' worth. It guards those it ferries with fierce flames and piercing shards of ice.
If two Charma meet in the wild, an aerial dogfight is inevitable. The two will bite and bash against each other in a battle for supremacy, their flames heating up and their wings beating ever faster as their fighting spirits ignite.
The flame on its tail constantly emits the smell of burnt leaves. The size of the flame grow as its want for battle increases; if the entire tail is engulfed, Charfeon will likely attack the next wild creature it sees.
As Charlia dances about, it whips up flames with its hands. These fireballs are equally effective as a flaming spectacle for its dances as they are in combat.
Charlia that have perfected the art of their special dances manifest the image of a dragon behind them as they dance. This flaming spirit can even separate and fight alongside them in battle for a time.
It is fiercely protective of its Trainer, able to fling psychically-controlled fireballs should they be threatened. Charvoir has been known to compete with its Trainer's team to see if other Pokémon are worthy of guarding them.
The watery membrane around Charsis can be seen boiling due to the core's heat. When enraged, the boiling increases to the point the membrane may burst and send scalding liquid all around it.
It refuses to sink its fangs into a weak opponent. If it deems an opponent worthy, Charbat drinks its blood to try and siphon the power of the challenger.
Charetta sings fiery, passionate songs meant to stoke the fighting spirits of those who hear them. Its own thirst for battle spikes by the end of a performance, often challenging the strongest in its audience to combat once it finishes singing.
If two Charwellow cross paths in the air, their combative nature compels them to test each other's strength. They fling fireballs from their double tails while swooping around, before engaging in close-quarters combat with their fangs and talons.
Small of stature and strength, Polideen flees from conflict with its swift swimming capabilities. If cornered, it will blow water and bubbles in a chaotic spiral pattern to confuse pursuers.
When frightened, Poliquil creates a flow of piping-hot bubbles from its back in self-defense. When it does so, one can see its spiral-shaped inner organs visibly glowing from the heat production.
A playful denizen of ponds and lakes, Poliret likes to prank others swimming by swimming in a spiral pattern around them until they get dizzy trying to follow its movements.
The mucus on Poligle's head provides it with a constant source of ink with which to draw. Because the substance is always black and white, all of Poligle's artwork is similarly monochrome.
Polilicky's body is filled with bubbles, giving it a very light weight and a wobbly gait. It can even extend a tongue made of bubbles from its mouth to grasp objects with.
The foamy bubbles atop Poliloon's head help keep it moisturized while airborne. It must submerge itself in water to rehydrate once these bubbles are gone.
Polifisk's main defense mechanism is in its plaintive expression, hoping that potential hunters will take pity on its sorrowful look. Those that don't will get blinded by a bit of inky spit in their eyes before Polifisk flees.
Polin's body is soft, stretchy and faintly slimy. To defend itself, it blows bubbles as big as itself that burst with a surprising amount of force on contact with other creatures.
Polin eats refuse strewn about near ponds and lakes, swallowing the garbage whole. Once it digests its meal, it lets out a short belch typically accompanied by large bubbles from its mouth.
When submerged, Poliuk's body becomes translucent and blends into the water save for its eyes and mouth. It's accidentally frightened several people with its sudden appearance, though it only wants to play.
Typically docile, messing with a Polikarp's whiskers is a quick way to incite thrashing anger, as it takes great pride in the swirling curl and making sure it always keeps its proper shape.
Polilord is noted for its beefy muscular arms that always bear some sort of marking upon them. Should two Polilord pass each other as they swim, they communicate through a series of quick flexes.
The light on Politurn's head can emit a stunning flash to incapacitate foes, though it is loathe to use it unless truly desperate. It much prefers pummeling an enemy with its fists in honorable combat.
It may look comical, but Poliwile being able to effortlessly move a massive fist while possessing a diminutive body is a testament to its strength. A Mega Punch from it could send a Golem straight through a mountain.
Policeus's appearance is heralded by the sudden appearance of multiple whirlpools surrounding a pillar of light. It is rarely seen, only appearing when it must stop the most destructive of Water-type Pokémon from causing irreparable damage.
Lacking in brains but excelling in brawn, Polipoke keeps itself strong by taking a swing at the nearest thing it can. In most cases, this results in it punching its own tail.
When wearing the bones of Alakazam, Abone exhibits stronger abilities due to lingering psychic energy in the skeleton. The same energy causes Abone to no longer sleep as soundly as it once could.
It is timid despite its size, running away from threats before teleporting to safety. Because it continues running after teleporting, Abhorn has a tendency to appear out of thin air and smash into things head-first.
As it transforms, it uses its psychic powers to also copy its target's mind as closely as possible. This has sometimes led particularly skilled Abto to forget their true self until the transformation wears out.
Abdos sleeps for a majority of the day, but maintains a psychic link with any web it has spun. When it senses prey getting caught, it quickly teleports to the web to consume them so it can resume sleeping.
Whenever Abfa teleports, it leaves a faint scattering of stardust behind. Though it lacks the value of normal stardust, some collect it and use it as a glittering decoration for their accessories.
Absaur's bulb absorbs sunlight while it sleeps, powering its psychic abilities. After it teleports away to avoid predators, the bulb noticeably sags and wilts slightly.
Sailors are advised to tread carefully in areas known to be Ablord habitats. Though the creature itself is nonviolent, should it sense a threat and teleport away, its sheer size would cause havoc wherever it reappears.
Abpix defends itself by creating a trio of floating orbs of fire. If an opponent is not defeated or deterred once all three are used, it retreats by teleporting away.
The purple flame on its tail is an indicator of its psychic potential, flaring up when it uses its telekinetic abilities. Staring at the flame too long has been known to cause mild headaches.
Abish spends much of its time swimming while simultaneously sleeping. The protrusion on its head is a powerful psychic sensor, letting it sense danger in the area and teleport to a safer part of the sea.
If Abmur senses something sneaking up on it, it suddenly lets out a bellowing shriek of terror to alert other Pokémon to the danger, before quickly teleporting itself away to safety.
Aby gathers spoons and similar objects littered across beaches to practice its telekinesis with. Battles are occasionally waged between them as they covet one another's trinkets.
Kadaode feeds on electricity to stimulate its brain and increase its intellect further. Absorbing too much too quickly causes it to explode with psychic energy that leaves it and anyone in the vicinity unconscious.
Its shapeshifting abilities have evolved to the point where it can copy a target's mind perfectly, including all their memories. Trainers often have Kadato help them to remember past events.
It shakes the end of its tail to release psychic waves, immobilizing prey so it can crush them in its coils. Some regions sold severed Kadabok tail-tips as novelty spoons before it was deemed inhumane.
Kadadon uses the spoon its carries to test its skull's firmness, knocking the spoon against its head and listening to the noise it makes. If the sounds indicate an area weaker than the rest, it goes to train that spot's toughness via headbutts.
At night when the moon is full, Kadafable's advanced telekinesis is even more powerful. It uses it psychic powers and its spoon's reflective surface to project an image of the full moon for it to prance around.
Kadaturne is a master of quick-draw psychic powers, challenging Pokémon that excel at projectiles to duels. It lobs concentrated psychic energy from its spoon that cracks through the air like a bullet.
It is thought that the mushrooms on Kadaras's back enhance one's intelligence, so poaching reports run rampant, requiring conservation efforts to be taken.
Kadachoke is eager to impress others with brains and brawn. Solving complex equations while lifting massive weights is child's play for Kadachoke.
The spoon-like appendage dangling from its mouth emits psychic waves that disorient weak-minded prey, letting them more easily be seized by telekinesis and lifted into Kadabell's waiting maw.
Kadaton shifts and rotates its orientation depending on which power it's using most strongly. The starred one on top denotes higher magnetic force, the mustached one psychic powers, and the remaining one for when both are in equal measure.
Its mind has grown so vast and powerful, it remembers the lives of every being it has become, even when not transformed. Historians believe Alato is key to preserving cultural history for the future.
Alavoir's vast intellect serves it well in protecting its beloved Trainer. It appears to always be thinking of contingency plans based around its Trainer's safety, no matter how outlandish the scenario.
Mafing's pores puff out clouds of smoke whenever it flexes the muscles in its arms. The odor is pungent, but notably helps stimulate muscles, making it worth the stench in the eyes of some athletes.
In order to train its strength, Magey flaps its wings rapidly to gauge the speed of the wind gusts it creates. Competitions between Magey can result in many smaller Pokémon getting caught in the crosswinds.
Mavoir hones its muscles with constant training for the sake of protecting and impressing others. It constantly comes up with greater shows of strength to show off to its friends and Trainer.
Though the main body is rather weak, the muscles in the false mouth are incredibly powerful. It uses them to grapple and crush foes into submission, before flinging them far away from its territory.
Maile often pair into small groups to train and strengthen themselves as a team. This usually takes the form of using their noses to lift and toss large heavy rocks to each other in turn.
Maolett train constantly to hone its skills, particularly the ways of sumo as befitting its shape. It smacks the stone on its chest to hype itself up before giving it all its got in the fight.
Construction crews in beachfront areas must be wary of Magast, as it has a bad habit of stealing concrete powder from their stores. It's thought that it does this under the belief that consuming the powder will strengthen its sand-like body.
Having evolved the build but not the full strength of Machoke, Machoke are considered the apex of the Machop form. Until they evolve fully, they spend their time training young Machop to new heights.
It trains its rock-hard arms almost every waking hour, punching stones into powder as practice. By pushing hard against the ground, it can launch itself to great heights and scale mountains.
It's said that Mawak uses a bone as a weapon to give others a fighting chance. Should it throw its bone to the side and aim to use its own fists, you've succeeded in making it truly mad.
The muscles in Madon's arms are directly tied to the rotation function of its drill-like horn; the harder it flexes its limbs, the faster its pointed horn will spin.
Trainers have reported seeing their Magma focus intensely and begin bubbling at a high rate. Researchers theorize it is attempting to manifest arms to flex with, but no successful attempt has been recorded.
Malord variants that appear to be wearing a golden gauntlet are said to be blessed with almost infinite power, and could eliminate half the world with a snap. It is commonly seen searching for vividly-colored gemstones.
A warrior of unparalleled strength and rage, Mablade also possesses a fierce paternal instinct. Anything that harms a child in its presence is doomed to suffer its boundless wrath.
The belt it wears helps regulate its ability to make ultrasonic cries. If it were removed, the decibel level of its cries would be enough to deafen any creatures within a 100 foot radius.
It maintains a strong training regiment as a way to curb and control its more violent tendencies. Sometimes this temper still flares up in battle, leaving it disappointed and sullen afterward.
Seeking the perfect balance of brains and brawn, Mabra commits itself to honing both body and mind. It perfectly schedules an equal amount of physical training and meditation, down to the millisecond.
Fusion has caused part of Machoke's next form to manifest prematurely. Machoke is not in control of the powerful extra limb, causing it no small amount of distress.
Mata is a rather troublesome entity in the wild. In its eager haste to show off its strength, it has a tendency to run at people and hit them with a "playful" clothesline, often knocking them unconscious.
Mados's muscular arms lack the dexterity to weave complex webs, so it instead ensnares prey by using a single strong thread like a lasso. Once a target has been reeled in, the fists beat it into unconsciousness.
A Maicate problem is considered the worst job for Pokémon pest control specialists to be called for, due to their strength and tenacity. Often an entire team is needed just to take care of a single Maicate infesting a home.
Mazor considers itself the strongest of the clawed Pokémon, a title it defends fiercely. When not honing itself, it cleans its claws to make sure they always have a pristine shine for it to flaunt.
Mamence's pride in its strength makes it something of a bully, pushing others around with its immensely powerful arms. In the wild, it appears to have an intense rivalry with Hariyama.
Matrum uses its four massive arms to pummel prey into submission before devouring them. It actively refuses to eat anything it hasn't properly punched beforehand, even a treat from its Trainer.
Bellswine's three heads hide within its overgrown, sturdy body until it's time to feed. All three heads must eat a large amount of insects to sustain its heavy girth.
Bellgon-Z's three heads work in tandem to fire seeds from their mouth to repel opponents. It seems to have a strong vendetta against Ghost-type Pokémon for some reason.
Bellceus's roots are said to be able to extend for miles underground in mere seconds, letting it sense the health of plants across entire continents. One drop of its sap-like drool can supposedly revive dead plant-life instantly.
Bellgrigus's hand-like roots flit around, digging among the dirt and trees of its surroundings. When it finds a nest of insects, it awakens with a manic expression before the coffin opens up and shovels the bugs hungrily into its body.
It spits a sticky, smelly fluid at trespassers from its perch on cave ceilings. This fluid also tends to attract lots of small insects, so most travelers avoid Bellbat habitats.
Belladin's oaken carapace is sturdy, but hinders its mobility greatly. It stores seeds in its stomach to spit out as projectiles to ward off potential predators.
Squirtbone defends itself with the bone, skull, and shell fragment of fallen Blastoise. It tries to appear brave, lowering the skull to obscure its face so nobody can see it cry.
It prefers swimming to flying, able to swim across entire oceans in a few hours. It follows along ships it comes across, watching over them and guiding them through rough waters.
Squirtma's wings are as sturdy as its shell as well as waterproof. When in danger, it tucks its whole body into its shell to hasten its flying retreat, diving into the nearest body of water.
Now lacking a shell but gaining a streamlined body, Squirtans has become adept at agile swimming, both offensively and defensively. For its own safety, it rarely slithers onto land before it evolves.
Living in small groups, Squirtplup entertain themselves by tucking into their shells and letting one of the group smack them with their blunt wings. The one that can slap a fellow Squirtplup the farthest distance becomes the leader.
Whenever an attack strikes its shell-like shield, a burst of bubbles comes forth. It uses these bubbles to distract an opponent and leave them open for a fierce counterattack.
Squirtrum can sometimes be spotted lingering around groups of young Pokémon, acting as something of an older sibling. Its intimidating size and attitude lets it cow the rambunctious ones into behaving better.
When it teleports away from danger, it leaves behind a bubble of water floating in the air. One can faintly hear an echo of Squirtra's cry from within before it pops.
Squirtler's claws and shell all bear markings that make it appear to be a group, making predators think twice about attacking. Sometimes, when lonely, it will talk to its own claws, and then pretend they are responding back.
Weepinfree spreads a sweet-smelling pollen on tree bark with its wings before flying away to wait. When it returns later, its large mouth inhales all the little bugs lured to the scented spot.
Electricity surging along Weepinkid's prongs is a sign of it charging up its signature attack. It belches out a blob of lightning-tinged stomach acids that burn and paralyze whatever gets splattered by the projectile.
Weepinble hides among the thick canopies of trees, covering itself with foliage to remain undetected. When prey passes below, it drops down from above with an open mouth, ready to swallow its target whole.
As it swings its leaf-like arms, it emits scents to attract potential prey closer. Once within range, it inhales deeply, vacuuming small creatures into its open mouth.
Weepinsteel's extendable limbs have great reach and strength. It drags prey from far away into its wide-open mouth, which closes shut before flooding itself full of digestive juices to melt its prey down.
Although it may not look it at first glance, Weepinkazam's "mustache" is actually a pair of prehensile vines. It grabs onto foes within range to wrap around them and leave them susceptible to psychic onslaughts.
Weepinbell has a voracious appetite, often consuming prey almost as large as it is, but because of its weak stomach acids, it will spend weeks digesting its meal before it has to hunt again.
Should a Weepinbell attach to a Slowpoke's tail, the toxins from the plant cause the body's color hue to change drastically. Its behavior changes as well, seeking more sunlit areas and adding large amounts of insects to its diet.
Victreekarp falls from trees to aggressively flop and chase after potential prey. By the time it manages to catch something, it's too exhausted to actually consume the captured creature.
Though both heads use lure tactics to capture prey, only the front head can actually consume it. The rear head simply captures smaller prey for Victreefarig to save for when larger, more fulfilling food is scarce.
Victreetei roams from jungle to jungle across the region, using its whip-like tail to seize prey and swallow them whole. Its stomach contains molten lava as digestive juices, melting down its meals in seconds.
Bidoof colonies consider Victreedoof a nuisance, as it consumes wooden logs, often doing so by sneaking near their dams and stealing whatever it can before waddling away.
Victreeceus's stomach acids are strong enough to dissolve anything tossed into its mouth and gain essential nutrients from it. This makes it surprisingly easy to care for, as Trainers can simply feed it any useless items they need to be rid of.
A hunter inhabiting dense jungles and swampy areas, Victreeduck uses a combination of faint psychic powers and a noxious miasma breath to incapacitate prey before hoisting them into its wide mouth.
Despite having been physically blinded by the Victreebell on its head, Slowbro functions just fine. The plant's secretions actually seem to enhance the host's psychic abilities slightly, making it moderately more aware of its surroundings.
Its legs are retractable and extremely dexterous, able to extend to lengths of almost three meters. Tentalee will extend its legs mid-kick in order to wrap around an opponent and crush it with its powerful constriction.
Tentadeen is a swift swimmer with a bad temper. Anything that catches its ire will be smacked ruthlessly with its tentacles before getting a painful venomous sting from its horn.
The core contains most of its energy, which it can transfer to its tentacles to give them more potent strikes in battle. The tentacles change in color and glow brightly when supercharged.
Its tentacles contain poison, but its potency is so weak that victims rarely develop any symptoms. It has to ensnare prey instead and hope that its target isn't strong enough to wriggle out of its grip.
Tentasola's colorful body makes it easy for it to camouflage itself among the vibrancy of coral reefs. It lies in wait until fish swim too close, and grabs and drags down hapless prey with its stinging tentacles.
The orbs on Tentawile's false mouth can light up in ways that attract Tentacool. It lures stragglers away from their group, so that it can snatch them up into the imitation's jaws once they stray too close.
The orbs on Tentalord's face can emit a flash of light bright enough to stun and blind any Pokémon in a huge radius. Once they are disoriented, Tentalord uses its tentacles to grab and reel in whichever ones look the tastiest.
Tentatic's tentacles appear dangerous, but have no venom in them, only being used to grab potential prey. What appear to be whiskers on its head are the true prehensile appendages it uses to deliver painful paralyzing stings.
Tentatom tends to hang around maritime resorts and other populated beach areas. It pranks people with stings from its tentacles, which affect auditory senses and make the victim hear nothing but static for a time.
With its grinning expression and grabby nature, Tentamer gives a bad impression at first glance, but it's actually harmless. Its tentacles possess no poison, and its grabby nature is just because it loves to hug new friends.
Technically blind, Tentabas flashes lights from its bulbous eyes in order to visualize its surroundings. The tips of its fins contain stingers that can leave nasty gashes and inject a paralytic poison.
Tentaling makes for excellent household pest control, as it perches on high ground out of sight, before swooping down and lashing quickly with stunning tentacles. It then dutifully tosses away or consumes the downed prey.
Escaping from a Tentabat on the hunt is an arduous process. It swoops swiftly and silently, and even those that evade its bite will contend with tentacles extending from its mouth that paralyze with a single touch.
A very speedy swimmer beneath the waves, Tentaedo maneuvers quickly and gets itself as close to prey as it can, before extending stinging tentacles from its mouth to grab and drag prey into its hungry jaws.
Highly antisocial, Tentasect's tendrils whip out from underneath its cap and lash at anything that comes near. Those struck develop boils on their skin that look uncannily similar to fungi.
Tentadisc can sometimes be seen milling about near Tentacool mating grounds. It flashes lights from its orbs that disrupt the mating rituals, though its reason for doing so remains unknown.
Tentaduck's enlarged cranium houses a brain brimming with psychic potential. Those hit by its tentacles will be inflicted with the stinging pain of constant headaches for up to a week.
Tentapoke is a sociable aquatic creature, with a questionable way of bonding with others: its tentacles can inject a venom that temporarily reduces cognitive functions, so that Tentapoke can enjoy company as simpleminded as it is.
Its slimy, squishy body allows it to maneuver its way into locations nearly a quarter its size. If threatened, it blinds attackers with lights from the orbs on its heads before flinging toxic goop at them.
Tentaby hunts with a three-stage strategy, snapping its claws to get a target's attention, blinding it with flashes from the orbs on its head, and finally immobilizing prey by stinging it with its tentacles.
Tentayu buries most of its body into the sand, leaving only the starfish shape visible, until prey stumbles close. It then reveals its tentacles and gives chase, able to swim quickly and run just as easily on land, making escape very difficult.
Tentasire looks far more intimidating than it actually is. It would much rather hug than hunt, though embraces are ill-advised due to the neurotoxin within each of its many tentacles.
The tentacles on its head are used in conjunction with the lower ones to brace its body; the force of the ink it shoots from its mouth is so great, all its tentacles are needed to keep it from rocketing backwards.
Tentaking rarely moves from its lair in the ocean depths, its many tentacles able to grab any prey that swims too close. Some fiction novels depict Tentaking as a deity with power beyond mortal comprehension.
It ejects its tentacle-like innards and forms complex gestures with them to communicate with others of its kind. It seems to mostly be a way to inform others of hunting spots and areas where predators abound.
Though mostly harmless, Tentamer has a mischievous streak. It enjoys hiding partially submerged and waits for something to approach it curiously, before rising up and scuttling quickly towards them to send them running.
Tentaturne's spines possess a paralyzing venom that leaves those punctured immobile almost instantly. Once they're unable to move, Tentaturne closes in so it can drain them of their fluids.
Each tentacle can release a numbing neurotoxin into the system of anything it touches. Though good for hunting prey, Tentaduck mostly uses it to soothe its constant painful headaches.
It possesses the strength of Tentacruel's 80 tentacles packed into a mere two. It can easily knock away much larger Pokémon, and its hyper-potent venom could incapacitate a Wailord with a single touch.
Its tail has a potent sting easily capable of stunning prey for Tentapoke to eat. Because it's so forgetful, however, it only remembers to actually reel in the prey once every ten stings or so.
The prehensile cannons extending from within its shell give it fantastic offensive and defensive capabilities. If one should be severed, a reserve from within will extend to replace it.
When underwater, the orbs on Tentaler's large claw glow and pulse in a way that hypnotizes and draws fish closer. Once its prey ventures too close, it snatches them up into its inescapable crushing grip.
Geobone removes its skull cap in private to mourn its loss. Older Geobone can be identified by smooth lines on their face where tears have caused erosion over time.
Geoterra communicate with each other via a series of signs and gestures using the many hands growing upon their backs. It's thought that the more hands a Geoterra has jutting from its shell, the more intelligent it is.
Geokoth is very lazy and has strong antisocial tendencies. It lounges around in places where scattered rocks and pebbles are plentiful, pelting them at anyone that approaches it.
The bubble exterior is nearly as tough as the stony body of the core, and is thus incredibly difficult to pop. Doing so is ill-advised, as Geosis will fly into a violent rage until its bubble reforms.
Geocorio's dances are equal parts elegance and grandstanding. If it senses an onlooker isn't impressed with either its moves or its build, it maneuvers itself closer through innocuous dance steps before delivering a stone-fisted backhand.
Geolu is convinced it can fly if it tries hard enough, despite lacking the necessary attributes. Trainers are warned to watch for falling Geolu as it leaps from cliffs and plummets while flapping its arms rapidly.
It churns up smoke within its body to strengthen itself, including letting it hurl its heavy body long distances. After particularly taxing movement, it releases the pent-up smoke from its mouth.
Krabby often keep Geoby in close company, as their strong arms allow them to hurl stones at flying Pokémon that would normally hunt them. Afterward, it flexes triumphantly before its grateful charges.
Gravegeot is slightly vain, proud of the long mane of hair-like stone on its head. It washes and polishes the rock often until it gleams, and is particularly vicious against any who would dirty it.
Graveicate keeps its large teeth healthy and strong by gnawing on the many rocks and stones strewn about mountains and caverns. It's become a nuisance to Rock-type Pokémon as it sometimes gnaws on them as well.
Gravedreavus can make itself incorporeal and possess stone. If one's mountain travel seems fraught with far too many near misses with falling rocks, it may be a Gravedreavus playing pranks.
Because it eats small rocks as well as berries that grow near mountains, Graveckle's juice is described as having a slightly grainy texture. It's a popular beverage choice among hikers and campers.
Gravepy often play with each other by using their trunks to grab rocks, throwing and dodging the stone projectiles. Unfortunate Geodude and Roggenrola sometimes get used in these games as well.
It generates energy internally by curling up and rolling about the mountains. It enjoys charging up enough energy to shoot bolts of lightning at large rocks to shatter them to pieces.
It shatters large rocks into bite-size pebbles with the large arms on its head. Afterward, all four arms will take turns shoveling the stone morsels into its hungry mouth.
It rubs its back against stone walls to grind down the rocky spines on its back when they grow too large. Spears using broken-off spines as the tip have been found dating back to ancient Kanto.
When standing still, Gravepass will swing and rotate its multiple arms with no discernible pattern. Researchers theorize these movements adjust and regulate its internal magnetism.
Using all four arms, it digs through caverns in search of raw precious gems. After successfully snatching some, it cannot resist prancing about in triumph before consuming its crystalline meal.
Gravesect crawls atop large boulders and siphons nutrients from them. The boulders turn hollow and brittle as a result, crumbling to dust once Gravesect has fed from them completely.
It uses all four arms and even its tail to grab stones in order to pelt them at trespassers. Should this warning be ignored, it will fly into a deeper rage and roll at its target, howling all the while.
Each fist can punch a hole in stone with ease, making Graveape a formidable opponent. A raging Graveape once reduced an entire mountain peak to dust in a day before it calmed down.
Its strong rocky forearms make for a potent offense. Its other set of arms seem malformed, but in actuality it keeps them tucked close to help protect weak spots on its torso.
Gravechoke's flexing isn't just for showboating; every flex temporarily stores more energy in its stony arms. If allowed to flex enough before release, a single punch could crumble an entire mountain range.
The fist on its tail is used to smash stones into chunks small enough for it to eat. When it chews on the rocks, sparks can sometimes be seen as it crunches on the stones.
Gravedash have been found in depictions of royal houses in historical Galar and Kalos. High-ranking knights would ride them across dangerous territory, where speed and defense were both paramount to survival.
The three parts of Graveton maintain a connection via a strong grip, rather than any magnetism at work. Curiously, the bond this way is even stronger than the magnets; nothing has been seen able to pull them apart.
Graveel makes its home at the bottom of cold underground lakes. Records indicate some Lapras have been saved from poachers by Graveel rocketing from the depths and attacking the interlopers.
Its hardened stone body and powerful drill horn give it incredible offense and defense capabilities. Godon are known to battle Tyranitar over territorial claims for mountainsides.
Goras inhabit pristine underground lakes. Ordinarily a creature of solitude, should travelers need to cross its lake, it will oblige them. It sings a rumbling song that echoes across the cavern as it does so.
Fur manages to grow from Goicate's rocky skin, forming a coat that sheds once a year. Carpeting made with its fur is popular in some regions due to emanating a natural earthy scent.
Gochu are always producing electricity within their stony body; if not released periodically, the built-up energy will explode out of it. Entire chunks of their mountainous homes have been destroyed this way.
Gosol have an innate sense of how stable rock and stone in the area is. Those in the mountains have come to know that if one sees a Gosol running past them, they should follow, or be caught in a landslide.
Golurk carefully remove, crush and reshape parts of the mountains they reside in over time. It is thought that they are attempting to turn these mountains into vast temples for a civilization that no longer exists.
Its rocky exterior made it near invulnerable in the ancient world, helping it claim large amounts of territory for itself. Its only weak spot is a small area on the neck where its stone skin is least durable.
Govenant is said to appear in mountains being drilled or tunneled with no regards to the Pokémon dwelling within. It enacts a terrible vengeance on those who do not respect the mountain's inhabitants.
When using its powers in battle, the seams between the stone plates of Gobink's body glow brightly. Its said that beneath the stone is a crystal so radiant it would blind a person instantly if beheld.
Its body is still developing, so Ponytres's flight capabilities are rather poor. It flaps vigorously just to stay airborne, flinging countless embers around it with every swing of its wings.
Ponybok traps its prey with a two-pronged attack: it stuns victims with disorienting color patterns from the horseshoe marking on its chest, and slithers around them quickly, trailing fire to create a circle of flame that leaves them with no escape.
One half of Ponyink is safe to touch, but the other is always hot enough to burn on contact. If it spins rapidly enough, this half grows hotter, combusting and firing a gout of flame in front of it.
Despite its stout build, Ponykoal is compelled to try and trot at high speeds. Flames rise high from the pores in its shell as it trains to reach speeds higher than the average human walk speed.
Ponysian is a bit vain, preferring to keep its fur and flame stylized and groomed in a specific way, avoiding the touch of others that may mess it up. Thus, only those it truly trusts are allowed to pet it.
Ponychoke goes on long daily runs in order to keep its muscles strong, its legs especially. It can run at top speed for an hour straight before beginning to tire.
Ponyduo trots across the land with a quick, if slightly clumsy, gait. Eating mostly seeds, the two heads will hold their food above the other's flame, lightly toasting their meal before consuming it.
When casting Hypnosis, Ponyzee's flames burn at their brightest. The consumption of the dreams of its victims seems to be what keeps its flames burning, as a hungry Ponyzee's flames are dim and flickering.
Rapidon's churning drill fuels its fiery mane: the faster the rotation, the more billowing its fire is. Its large size hides an incredible top speed; Rapidon can burn across vast distances in minutes, trampling everything underfoot.
Its wings are composed entirely of flames, spreading sparks with every flap. It has complete control over these flames, so the sparks and embers will not burn anything unless Rapifree wills it.
When Rapifarig's fiery mane vanishes, one should take immediate defensive or evasive action; the fire is all being stored in the tail, which it will spew out in a massive jet of flame at its target.
Turning its body at high speeds lets Rapilix become a flaming drill able to tunnel through bedrock with ease. The tunnels it digs this way smoulder with still-burning flames for hours after it's finished digging.
Rapichu channels fire all across its body to aid in defense, while keeping vast stores of electricity built up inside. When it needs to attack, it channels all the lightning into its horn and fires powerful bolts from the tip.
With its quick feet and precognition, Rapisol quickly evacuates those it perceives as being in potential danger. Emergency response teams across the world are beginning to recruit Rapisol into their ranks.
As Rapisect scuttles about, it releases small embers containing spores that sink into the ground. From these spores will eventually grow a type of mushroom noted and sought for its spicy flavor.
With a smaller, more developed body, Rapita can reach greater speeds than before, though it takes time to acclimate to its new top speed. Its new potential gives it a bit of an ego and temper, so its behavior is rather volatile.
One of the speediest Pokémon on the land, Rapidrio can race across an entire region in a few hours. As it runs and leaps, it leaves behind flaming hoof-prints in its wake.
Five of the clutch mindlessly join together by biting their tails, surrounding the smarter sixth member in the center. This protects the center one physically, letting it protect the others with its psychic powers.
Orphaned due to Slowpoke Tail poaching, Slowbone wields its mother's tail as a weapon to defend other Slowpoke colonies from suffering a similar fate.
It charges at anything approaching its territory, but with its small legs and heavy upper body, Slowhorn moves at a snail's pace. It gives up long before it does any damage, and often forgets why it tried to charge in the first place.
Unscrupulous sorts once thought Slowros would be the key to profit by tripling Slowpoke Tail production. However, Slowros tails were far too bitter to be edible, ruining the plans.
Its frightening expression scares off intruders and hunters, but Slowdos is as dim-witted as its Slowpoke brethren. While swimming, it may mistake its own tail for prey and accidentally injure itself.
Though harmless and friendly, sighting Slowgon on one's devices is considered a nuisance. Its presence causes technology to lag and run at a weaker and slower pace.
Its lethargic lifestyle means it rarely gets up and moves around for any reason. It takes so long to do so that by the time it is on its feet, it has forgotten the reason it wanted to move in the first place.
When able to think properly and fully concentrate, Slowtwo utilizes incredible psychic power. These moments of clarity are incredibly rare and brief, often going years between minute-long displays of potential.
When spooked, Slowbok flares its hood, the imagery of which causes attackers to be stunned and confused as their minds are suddenly overwhelmed with inane questions and half-baked thoughts.
Slowdon possesses the power to move the earth through potent psychokinesis. It uses this power to reshape the ground into the perfect napping spot.
Slowbas is considered a good beginner's aquatic pet due to being very low maintenance in both food and behavior. Many children find its vacant stare gazing back at them through a tank incredibly endearing.
When Slowpet tires of flying, it turns invisible and rests itself on the head of another creature. Those currently serving as Slowpet's perch feel their minds become clouded and find it difficult to think straight.