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FusionDex

Page 5 / 7 of 6274 pokedex entries by sk372.

A powerful intellect lets Deobra know exactly what form to change its body into to suit its current situation. Some believe the gem in its chest houses a second brain containing the majority of its psychic power.
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Its DNA was polluted during the fusion process, leaving it unable to maintain a consistent shape. It constantly tries to consume new DNA in a vain attempt to become stable again.
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First spotted near aquatic research laboratories, Deoster rarely interacts with humanity at large. It opens its shell to create black holes that suck in nearby matter; it is not known if this is done for sustenance or some other motivation.
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When Jiorb explodes, it leaves behind a strange material akin to stardust. The particles still retain some faint electricity, so direct contact leaves one feeling tingly for a while after.
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Jiode can manipulate its electricity to form a spherical shield of lightning around its body to deflect strikes. Stars appear to twinkle within the sphere while it's active.
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Many devious sorts sought to poach Jimie, believing its core held wish-granting powers. As a result, it rarely is seen in the wild, and blinds those who find it with spectral flashes so it may flee.
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A very rarely seen Pokémon, Jigon is said to have been created by the greatest coder in history. It supposedly appears before coders in crisis, granting their wishes and perfecting their current coding projects.
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Stories say that Jiew travels across the lands, granting wishes to those pure of heart. It's said that its ultimate goal is to grant the wish of one of every species of Pokémon that exists.
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Jiew has a curious nature, hiding itself away while following those that pique its interest. If it judges the one it follows to be kind and pure of heart, it reads their mind and grants their deepest desire before disappearing.
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Jiew's power is supposedly vast enough that it could grant wishes to thousands of Pokémon across the land at once. When using its abilities in larger amounts, it appears to temporarily unfuse before returning to normal.
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Jitar's rare appearances come heralded by sandstorms made of stardust, generated from its core. Due to greedy people seeking it out for the valuable material, it actively avoids human contact.
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Jivoir reads the mind and hearts of others upon first meeting them, disappearing in a flash of light if they fail its judgement. It's said it only stays alongside the purest of heart, and will grant them a wish for being worthy.
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Jiran has poor vision, and uses the ribbons on its ears and tail in order to analyze its surroundings. Its strong hearing lets it hear people's wishes, but it only appears before children with kind and innocent wishes.
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Extremely rare to see in the wild, Jiblim is the subject of urban myth; supposedly if one sees a Jiblim float by during a night with a shooting star, their greatest wish will be granted.
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Whenever Jinx shakes its fur, it spreads a small smattering of stardust laced with faint electricity. The particles glow faintly in the dark, making them a popular accessory for clothing and the like.
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Jiloon is highly sought by children, as many kids believe it will grant their wishes if they carry it with them long enough. Jiloon doesn't actually possess that power, but it enjoys the happiness it instills regardless.
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Jirunt's cloak is made of a strange condensed stardust said to grant wishes. This power only works while Jirunt itself is wearing the cloak, as it turns to worthless sand if forcibly removed.
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Jiedo jets through the waters and even into the air at high speeds, leaving behind a trail of something resembling stardust. It's thought that if it wanted, it could fling itself into space and swim through the galaxy.
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Jity comes out on starry evenings to prance about and practice its fighting style. Others are welcome to come train with it, and if the practice goes particularly well, Jity may grant its sparring partner a wish afterward.
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A sage-like being residing on mountain peaks where meteor showers are commonly seen. Jibra judges the minds and hearts of others, to see if they are worthy enough to have it grant their wishes.
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Jichop's fighting style involves using the ribbons around its wrists as grappling items to reel opponents into close-quarters attack range. It is said to grant the wishes of fighters strong enough to best it in combat.
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Once Nindrill finds a tree it likes the fruit and roots of, it claims it for itself and jabs at anything that comes near it. Its stingers are actually rather dull, so it relies mostly on intimidation to sent intruders packing.
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Nindoom roots around with its whiskers in search of tree roots to feed on, particularly in drier climates. These feelers ignite and shoot extremely hot flames at those who get too close while it is trying to eat.
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A fast climber, Ninchar scurries up to the treetops when frightened. From there, it grabs nuts and other objects to ignite and throw at whatever it was that sent it fleeing.
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Ninon plods along the ground, prodding at the dirt for nutrients and oblivious to potential dangers. This is due to its carapace being so heavy and sturdy that nothing in its natural habitat is strong enough to prey on it.
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It uses its antennae to search for nutrient-rich soil to bury itself in. Once fully submerged, it absorbs nutrients from the dirt around it, helping expedite its evolutionary process.
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The feelers bordering Ninkey's nose let it sense the health of trees to determine which are growing the tastiest fruits. It flies into a rage if its feelers are tugged on.
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Ninfetchd uses its stick to dig up dirt to find good patches of soil from which to gain nutrients. Its digging efforts stir the soil enough to assist in plant growth around its home areas.
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Bicross uses its horn to peel bark off trees in search of sap. Once it's finished eating, it carves the tree down to gather and use in creating a shelter for itself.
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Biedo is considered highly dangerous to ships passing through its territory. It ignores other creatures entirely, but seems compelled to go after man-made creations like boats and gnawing them apart with its large teeth.
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Constantly honing its control over aura powers has given it a new technique: Riorogue can fire short range aura projectiles at its foes following a punch or kick attack.
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It flares a flame-like aura around its body whenever it gets angry. Due to its bad temperament, this aura is nearly constant on Riokey.
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It has strong aura potential even at this stage, but hasn't fully grasped its usage yet. Riopoke creates and bursts orbs of aura energy simply because it thinks they look pretty.
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Because its metabolism is so slow, Slapod takes an inordinate amount of time to evolve. It hides itself deep in trees to wait out the weeks to months it may take to emerge from its shell.
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Supposedly Slagon is meant to be an assistant for computer users, but its capability is sorely lacking. Any process it tries to do can inevitably be done faster on one's own due to how slow and lazy Slagon is.
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Slaowl is thought to have high intelligence, but rarely has the energy to put it to good use. It drops to the forest floor to scavenge food once a day, then barely has the strength to fly back to its tree canopy home to sleep.
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Its wings are always tucked close to its body, and it has never been seen in flight. Closer inspection has revealed that thanks to its lazy, sedentary lifestyle, its wings have atrophied from lack of use.
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Slakern only requires a tiny amount of regular sunlight to continue functioning, so once it finds a suitable spot, it spends ninety-five percent of its life sleeping, photosynthesizing while it does so.
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With a simple mind and a lazy disposition, Slaper are very easy to catch in the wild. Many have even been simply picked up and carried home by Trainers without a Poké Ball. Slaper offers no resistance and simply adapts to their new home.
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Slasel enjoys spending the majority of its life sleeping in peace. It can move remarkably fast if startled, if only to flee somewhere safe to resume napping.
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Slaursa adores honey as its favorite snack, but is too lazy to gather it itself. It waits near honey sources for passersby and follows them, annoying them with its cry until they get the sweet snack for it.
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Though it has a creative and artistic mindset, Slagle lacks in motivation and energy. It can only push itself to do one or two brush strokes a day, so completed art can take weeks or even months.
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Slabok lazily rakes the claw-like tip of its tail through the grass, picking up nuts and seeds for it to snack on. Staring at Slabok's facial markings for too long will induce drowsiness.
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Slalax is almost never seen awake, to the point that it sleepwalks to perform other functions while slumbering. Even eating and battling are done while Slalax sleeps and snores the day away.
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When first observed in the wild, researchers were shocked to see Slalia dancing about and full of energy. Further investigation revealed it dances while asleep in a manner akin to sleepwalking; it's quite lethargic when awake.
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Introverted, inactive and incredibly shy, Slavoir covers itself with a fur cloak and rarely comes out of its den. It takes a lot of trust and gentle coaxing over time to get it to open up and interact with others.
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It possesses most of Slaking's power, but none of its temper. It is considered "weaker" by virtue of seemingly nothing being able to rile it enough to truly apply its strength to.
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Slaish lazily sits around in flower patches soaking up sun and moonlight. It digs a hole and submerges most of its body in the dirt to hibernate once winter rolls around.
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Slaras lazes around tree trunks eating fungi and molds. The mushrooms growing on its back are valued as an ingredient for medicinal sleep aids.
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Though not often seen, Slameleon does possess a tail flame, smoldering faintly at the tip. If it concentrates, it can make the flame flare to life for a time, but the effort leaves it quite exhausted afterward.
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Extremely sedentary, Slalow is rarely seen airborne, perching on a single branch for most of its life. A few small bugs or a single berry will keep its hunger satisfied for a month.
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Slasian makes for a moderately low-maintenance pet due to its generally inactive lifestyle. However, it is too lazy to even groom itself, so constant care of its matted fur on the owner's part can be a hassle.
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Slaphish has a very lax personality, spending most of its time soaking in the sun's rays at the beach. Digging itself a hole in the sand to sleep in can take hours due to its slow movements.
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Slakey is actually quite territorial, but also too lazy to do much of anything about intruders in its territory. The most it manages is making indignant huffing noises until the interloper leaves.
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Slachop's training sessions are lackluster, consisting of short walks and lifting small rocks to keep its muscles active. Despite the low-effort training, it's stronger than it seems.
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Carrying the missing claw of a Vigoroth allows Vigobone to defend itself with the limb's sharp points. When it is upset, it goes into a vicious tantrum, thrashing about and swinging the dismembered claw about wildly until it collapses.
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It will aggressively lick anything that it comes across, tasting it and marking it with its saliva. Because of its overactive body functions, its tongue never dries out no matter how long it remains out of its mouth.
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Excess internal production causes Vigozing's two heads to constantly cough out thick clouds of smoke. Inhaling the smoke causes intense surges of energy that lead to heavy exhaustion when the adrenaline wears off.
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Vigosey is incredibly eager to help tend to the sick or injured, but its appearance combined with hyperactive tendencies often causes more harm than healing.
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Vigokhan is insanely protective of its young, flying into a defensive flurry at even the faintest hint of possible aggression. Despite the frantic motions, the child stays asleep through all its parent's antics.
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Easily excitable, Vigofree flaps its wings incredibly fast when overly stimulated. It is a common sight to see it blow away flowers it wishes to consume because it got too excited when getting close.
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Vigomie can fly through the air via turning horizontally and rotating at rapid speeds. While spinning, its sharp claws extend further, turning it into a whirling, slicing aerial hazard.
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Vigother's lanky limbs allow it a flexible reach in battle, flailing its arms around wildly to club and claw opponents into unconsciousness. In rare moments of placidity, said limbs also allow it to give surprisingly nice hugs.
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Vigoros is in a constant state of energized rampage, charging head-long towards anything that catches its eye. It only stops when it ends up charging into something solid enough to knock itself unconscious.
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A quirk in Vigogon's programming causes it to be filled with a ceaseless need to move about. Even when hovering in a mostly stationary fashion, its limbs and head will constantly rotate.
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It uses the claw-like appendage on its head to dig holes in the dirt to hide in. Vigoret enjoys surprising passersby by popping out of its hole and "waving" its claw at them playfully.
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It scrapes its claws along tree trunks in order to burn off energy. Because it is so hyperactive, trees in areas with Vigowoodo presence are often all but stripped bare of their bark.
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Vigosire dives deep into muddy waters and digs into the mucky bottom to create tunnels to hide itself in. It may even create tunnel networks between nearby bodies of water if given enough time.
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Vigocross is always eagerly searching for sweet sap to taste, digging into trees with its claws. Its overeager nature means it often tears away too much of a tree's trunk in search of sap and causes the tree to fall.
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Vigophan runs wild across the plains, trumpeting constantly. It's thought that it's attempting to create music, but its overly energetic nature results in atonal, discordant songs that repel listeners.
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Vigogon2's internal programming is always running on overdrive, causing it to zoom around screens constantly, becoming a visual nuisance. Clicking and holding it causes it to thrash about wildly, as if remaining still is painful to it.
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Vigolia enjoys dancing for others, but its hyperactive nature causes its dances to be unfocused and disorienting to most observers. It sulks and runs off if not applauded for its efforts.
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Brimming with energy, Vigovoir behaves in a wild, unbridled manner. It's constantly focused on entertaining itself with fights or games, to the point it may begin neglecting things like food or hygiene.
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Because its body is so hyperactive, Vigoeon has little to no control over its color change ability. Its constantly changing hues shift in an almost psychedelic pattern that can disorient friends and foes alike.
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Vigowile's massive jaws are highly impulsive and react on instinct, chomping wildly at the mere scent of food in its vicinity. It takes considerable effort on the main body's part to reign it in once it gets going.
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It is considered highly dangerous due to having Slaking's strength with Vigoroth's inability to calm down. Even vicious and territorial Pokémon flee when Vigoking is seen rabidly charging through the area.
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If one spots pillars of light rapidly appearing and disappearing in the distance, it's likely a sign that Vigoceus is present. Full of boundless energy, it cannot stay still and teleports constantly to blow off the excess steam.
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Always brimming with excessive energy, Vigoveon's ribbons whip around frantically at all times. One should keep their distance, as these ribbons are tipped with sharp claws that can cause painful gashes.
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Vigoveon's ribbons constantly thrash about around it due to its excessive energy. When on the defensive, it can sharpen the edges of the ribbons, using them to cut and slash at anything drawing too close.
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Vigojask is perpetually in motion, flying around in random haphazard patterns to burn off a limitless supply of energy. Even the few moments it spends sleeping, its body still vibrates and its wings still twitch.
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In order to intimidate, Vigotuff inflates its body before exhaling, waving its arms about while hooting wildly. For most, this has the opposite effect and makes it look rather comical instead.
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Vigoish has an almost endless appetite due to its body's rapid metabolism. It chews through soil, often uprooting gardens and even trees within forests with its excessive eating.
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Vigosect leaps around frantically from tree to tree, spreading its spores. If inhaled, these spores induce hyperactivity and aggression in those affected, lasting a few hours before they collapse from exhaustion.
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Vigor floats on high to crash down into the ground at breakneck speed, before repeating the process. It does this to burn off an exceedingly vast supply of surplus energy.
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Vigoduck's metabolism has hypercharged its psychic powers to the point of overwhelming its mind. It waddles around in a daze, its telekinesis uncontrollably lifting and flinging things around it without it even noticing.
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An overabundance of stamina means it's all but impossible for Vigora to remain in one place. It teleports around constantly, seemingly at random, just to burn off excess psychic energy.
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Vigoduo raises its arms high so the eyes on its limbs can give it a better view of its surroundings. If it spots something interesting, it makes speedy leaps and bounds to hunt down the object of intrigue.
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Shilava flares up the electric patches of its body as a way of socializing with others of its kind. Showering sparks on each other is considered a gesture of deep friendship between Shilava.
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If it concentrates hard enough, Shiba can use its electricity to make the spots on its back light up. Groups of them playfully compare flashing patterns and colors when gathering together.
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Shirak's webbing contains a faint electrical charge that causes it to glow in the dark. This light attracts insects into the webbing at night, allowing it to capture plenty of potential meals.
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Shiskull's eyes are clouded over, giving it little sense of vision. It sheds sparks around its body with an eerie shriek when it senses the presence of others nearby.
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Shipunny's curious nature compels it to hop after anything it finds remotely intriguing. When particularly excited, it uses internal electricity to increase its speed, leaving trails of lightning behind its legs with each stride.
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Shigull's flight is powered by shifting its internal electricity into its wings. This lets it glide for hours tirelessly, but causes it to cast small showers of electric sparks whenever it flaps its wings during flight.
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Although it often appears to be a single lopsided individual, Lucute is a clutch of six separate pieces. They move as one singular unit to better combine their electricity powers for defense.
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Lunaut gather in closely-huddled groups for better self-preservation. By keeping their tails in contact, they can share and combine their electricity into massive amounts of voltage.
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Because of its middling defenses, Lublim hunts with sneaky tactics. It floats silently down to prey before zapping them unconscious with its paws, making it easy to carry them away without a fuss or fight.
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The size of the sparking flame on Lumander's tail indicates how much electric power it has in reserve. It channels this electricity into its claws, or for short bursts of lightning breath.
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Jigglybone sings slow, plaintive songs into the microphone it carries. Those that fall asleep to the song dream of happy times with family.
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A short time after Jigglygon appears on a screen, a digitized song will begin playing. The song causes whatever machine Jigglygon is inhabiting to go into Sleep Mode.
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Jigglytu pecks at trees with hollow points to determine which will grant it the best reverb. Once it finds a suitable hole to hop into, it sings short songs and enjoys the echo it gains.
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No matter the color of the berries Jigglyckle consumes, the resulting berry juice always comes out a light shade of pink. Jigglyckle's juice is regarded as a highly effective sleep aid.
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Jigglyvoir is lauded for its beautiful singing voice. It is most commonly seen either on the stage performing small concerts, or working in nurseries providing the most soothing of lullabies to children.
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Jigglygross uses its massive arms to help it climb up cliff faces, finding better vantage points to sing from. Its voice echoes across the valleys below, sending throngs of Pokémon into a peaceful slumber.
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Unlike many other Jigglypuff fusions, Jigglyking wants others to fall asleep during its concert performance. It gets angry and violent towards anyone still awake when it finishes singing.
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Jigglyish waddles through grasslands, doing nothing in particular besides absorbing sunlight. If it stores up enough sunlight, it can fire beams of solar energy from its single eye.
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Its color and fuzzy appearance make it quite popular with young girls. It prefers lingering in areas with low light, singing soft little songs that put itself and others at ease.
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Jigglynix digs large tunnels all through its cavernous homes to make for better acoustics for its music. Its song echoes through every chamber of the cave, putting every other creature to sleep so it may roam freely.
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Arkarp's weak swimming muscles combined with its heavy metal shell leaves it spending most of its time at the bottom of lakes. With considerable effort, it can swim about ten feet at a time before needing rest.
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Arto buries its claws into the sand and filter-feeds on small organisms. It rarely moves, and its sturdy and heavy metal shell means that few predators have the strength to pick it up or bite into it.
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The steel plates on its hands are as sturdy as the metal of its skull, letting it effectively guard itself from attacks. It also gives Arzor punches potent enough to easily crack boulders.
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Rarely, certain Arzor can be observed with what appear to be eyes visible from the holes in their fists. These specimens fight with a much more aggressive ferocity than others, for some reason.
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Arursa have markings on their metallic skulls in the shape of certain phases of the moon. When the moon overhead matches the shape on their face, they exhibit greater combat strength.
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Arpy acts as a sort of big sibling to young Aron or Phanpy in the wild. Quick on its feet and with a sturdy iron coating, it can easily take on Pokémon that would otherwise trouble the others.
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Arlax's diet consists primarily of things rich in iron and minerals. Rock and stone are most typical. Metal scrap is considered a treat, and gemstones are a delicacy to be savored.
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Arfeon's connection with plants seems most potent with foliage near the presence of steel and other metals. As such, most wild sightings of Arfeon have been in abandoned buildings experiencing overgrowth.
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Argon-Z is attracted towards areas with high mineral deposits, using its floating limbs to dig through soil to find the richest stone to consume. Occasionally, its head and torso will swap positions for a time, for unknown reasons.
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Its metallic body is sturdy, but the heavy weight leaves Armuku with little ability to move. For locomotion, it ejects its innards, which are also coated in a metal shell, in order to forcibly drag itself around slowly.
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Its heavy, sturdy body means that it cannot jump very far on its own power. It digs through and consumes soft soil for nutrients that keep its shell strong and resilient.
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Its heavy weight makes flying difficult, so it climbs and sticks to walls using the iron spikes on the inside of its wings. They also help make for effective slaps against enemies in self-defense.
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Despite having an armor coating that can resist most attacks, Ara teleports away at the first sign of danger. When it warps away, a faint metallic sound can be heard.
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It pants lightly when exerted, a small tongue barely visible as a sign of tiredness. The metal shell around its head makes the sound echo and come out as a baritone heaving noise that tends to inadvertently scare smaller Pokémon.
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Lairotto are highly combative towards one other in the wild, and one spotting another inevitably leads to a fight. They clash in midair as each attempts to knock the other out of the sky with heavy iron headbutts.
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Lairpert's large tail easily lets it dig out large chunks of dirt and mud from the ground. It tosses the mud or soil onto its body to keep itself cool, as its metallic shell greatly retains heat.
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Lairtle find verdant areas to live in and feast on the plant life around them. They are protective of their chosen place, so if another Lairtle comes into the area, the two will inevitably come into conflict and fight for the spot.
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Lairveon's ribbons are made of the same material as its own sturdy body. It whips them around to defend its territory, warning others to stay away by striking itself to make a loud metallic thud.
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Lairtom is able to take a jet-like form in order to travel through the air at higher speeds. Its rumored that friendly little beings live inside it, but it has never been observed opening up and revealing its insides.
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These durable Pokémon have been seen living and working together to guard select mountain ranges from trespassers. Observation indicates they communicate through a complex combination of fist-bumps and headbutts.
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Lairtios's arms use up a lot of energy in order to lift up its heavy metal body and let it take flight at high speeds. Once it lands from a flight, it gorges itself on anything edible it can find to regain its energy.
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The shell around Lairelgon, created to aid its evolution, is thought to be impervious. Its durability would make for fine metalwork, but none so far have been able to shave or chip off even the tiniest piece of the material.
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Trapbone scavenges around, eating bones leftover from hunts using its powerful jaws. It always saves one of the bones to use as a club to fight off other scavengers.
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When it spots something tasty-looking, Traphorn charges forward, gnashing its large jaws in anticipation of a meal. Because of its stubby legs, however, its top speed is rather slow.
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Trapgon is driven to consume any data it comes across, roaming across cyberspace and constantly gnashing its jaws. Many programs have been made to block Trapgon from getting into a user's precious data stores.
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Traptini scurries across the desert, taking shelter in crevasses and staying away from the open sands. If forced to retreat, it can shed its skin as a last-ditch distraction, though this leaves it quite weakened for a time afterward.
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Traptu tends to stand motionless and stare off into the distance, but is far more attentive than it appears. Anything that attempts to sneak up on it will find it quickly turning and lunging to give them a nasty bite.
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Trapmortar's claws clamp down on opponents with a most impressive bite force. It can shoot out large amounts of heated sand from said claws to burn and blind others, rendering them helpless to avoid its next grapple.
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Trapmega's massively powerful jaws and aerial speed make it a force to be reckoned with. To feed, it flies around gnashing its teeth wildly, chomping down any rocks, foliage or unfortunate prey caught in its maw.
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Trapceus buries itself in the desert, eating its weight in sand over the course of a month. It can open its jaws far wider than a first glance would suggest, consuming huge chunks of the desert ground in a single bite.
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Trapchar typically hangs around trees that border near craggy, rocky mountains. It scales both to keep its climbing skills strong, and gains nutrients by biting off huge chunks of bark or stone with its powerful jaws.
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Trapiard enjoys using its pointed arms to draw shapes in the sands of its desert home. Sometimes it will draw a picture of food, and then take a big bite of the imaginary meal.
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It regularly adds small bits of stone and dirt to its meals when it eats. The minerals get stored within its tail, and can be shot from the dust storm at its tip as a means of self-defense.
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Those that gaze into Trapmask's strange jewel find themselves compelled to step closer, entranced by something within that draws them nearer, and closer to its powerful jaws.
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Trapsteel's body is almost entirely comprised of its enormous, powerful jaws. The force with which it clamps down on prey is enough to cast small tremors in the surrounding area.
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Traplucha's powerful jaws are its greatest asset in the ring. With the power of its bite it can pin, grapple, and even throw around opponents with ease.
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Trapturne swallows large amounts of sand to store within its body. When it needs to defend itself, it propels the spines on its body via releasing torrents of sand from the pores beneath them.
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The minerals Trapuff gathers from constantly eating sand, rocks and dirt nourishes the fruit growing on its head. It is happy to share the fruit it grows, but it is an acquired taste due to its dry and sour flavor.
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The three heads work in tandem to quickly dig out tunnels with their jaws. Because these jaws are so powerful, Traptrio can dig through solid stone walls other cave-diggers cannot.
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Trapduck eats sand in order to help take its mind off the pain in its head. If a particularly painful migraine occurs while it eats, it winds up spewing sand all around it.
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The angrier Trapkey gets, the more it gnashes its teeth together and makes a grinding, growling noise. When raging, it bites with enough force to shatter thick stone with ease.
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It retains the same expression on its face, making it difficult to ascertain its mood at a glance, but when happy, Trapeel will form the shape of a tail with sand and clap with joy.
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Its maw can open up wide to allow it to consume large quantities of dirt at a time. Construction companies have taken to using Trapnix to help dig and reshape plots of land for development.
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Vibratine leaps from desert sands and feeds on flying insects it catches. Its fins emit ultrasonic waves that attract Trapinch that it carries along to share its feeding time with.
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Unlike many Ekans fusions, Vibrans vibrates its tail to signify joy rather than fear or aggression. Trainers should take caution, however; an overjoyed Vibrans may shake its tail enough to cause damage to windows via the sonic vibrations.
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After sensing an incoming disaster, Vibrasol rushes to the nearest civilization and rubs its wings together to create a humming noise. It has different pitches and patterns of noises depending on the type of crisis approaching.
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Forming wings earlier than expected has given Trapinch more mobility, and a stronger appetite. It flies through the air, chomping wildly as it consumes flying insects.
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The rapid movement of Vibratik's wings for flying takes a lot of energy, so it needs to feed on static electricity from larger beings often. It takes off at startling speeds once it has topped itself off from a recent meal.
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Ultrasonic waves generated from Vibrabat's quick flapping stun and disorient prey. Once they've been subdued this way, they're easy pickings for Vibrabat to swoop down and drink its fill of blood.
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After soaking up enough sunlight, the bud on Vibramantis's head opens. Once it does, it vibrates its wings to create a hum that draws insects near to pollinate the flower.
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Feeode's rotund body is rather light, floating to the top of the ponds it inhabits. Predators quickly learn not to hunt it, as a single touch while it bobs on the water's surface leads to Feeode exploding violently.
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Feeon is self-conscious about its looks, using mental powers to make itself look more appealing to Trainers. Those that still accept it when it finally lets the illusion pass will have gained an unfailingly loyal friend for life.
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Feesly has a sullen and downtrodden personality, with a posture to match. Its low self-esteem means it becomes fiercely loyal and attached to those who show it genuine kindness and affection.
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Happiny has been noted to find Feebas's appearance very cute and endearing. The pair become inseparable in the wild, and Feebas become markedly stronger and healthier after the bond is formed.
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It tries to play with others, but is often bullied away for its shoddy appearance. It's unfathomably loyal to those who look past its exterior and treat it with kindness.
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Feewile is a bit overly-affectionate to those it considers friends. At any moment, it may approach and decide to smother a friend with kisses from its fake mouth's huge lips.
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Feedon's legs are barely strong enough to hold up its heavy, sturdy cranium, so it has to rest constantly. Being struck directly from the front causes a reflexive reaction that makes it make an absurd facial expression.
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Though it is simpleminded and weak offensively, Feelord is surprisingly hardy, resisting harm from both predators and harsh environments. It often shields smaller Pokémon from harm by letting them hide in its mouth.
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Feeceus appears to be self-conscious about its appearance, disappearing quickly in shame if something manages to spot it. Those that leave gifts for it to retrieve later are said to be blessed with good luck for their kindness and acceptance.
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Feeveon shies away from others, as it feels self-conscious about its appearance. It still wants to make others happy, though, so it hides itself and rubs its feelers on people in secret, acting as an unknown comforter.
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Feeblim achieves greater elevations by sucking in massive amounts of air to bloat its body. Holding its breath for too long causes it visible distress.
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Its singing is atonal and discordant, but manages to make others fall asleep all the same. While its victim slumbers, Feepuff will vandalize their face, to make them look as shabby as it does.
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After fusing, Feebas's body grew longer, similar to its evolution. Though its appearance is still considered by most to be shabby, it seems much happier with its new form.
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Due to its ugly appearance and Drifloon's reputation, children are warned against going near Feeloon. It has no ill motives however; all Feeloon wishes for is to be held by a happy child.
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Feegast watches with jealousy as sandcastles get built on the beach. Seething with envy, it often lashes out and destroys the finished structures in petty vengeance, making its reputation very poor among beach-goers.
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Feedisc often leaps from the water into the arms of couples it spots, wanting to cheer on their blossoming love. Unfortunately, its shoddy appearance often leads to it being tossed back into the depths.
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Those that have witnessed Feegar have regarded it as utterly horrifying to behold. This has given it incredibly low self-esteem, as it is not trying to be scary in the least.
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Bapie crawls onto the top of branches carrying berries, headbutting them until the treat falls to the forest floor. It then divebombs head-first to the ground after it, the tough shell on its cranium protecting it from the impact.
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Its jealousy towards flying Pokémon has turned to aggression. If it spies one flying above its waters, it will launch itself from the water at high speed in an attempt to headbutt them out of the sky.
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It wants to fly without the use of shapeshifting, launching its gelatinous body from great heights as practice. Fortunately its soft form makes the impact with the ground painless.
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Bagon crashes its head against objects on computer screens, hardening it over time. These impacts often cause damage to programs, so its appearance is seen as a nuisance to most.
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Balax whiles away its days with constant eating and sleeping. Dream analysis shows that a majority of its dreams involve it being able to fly through the skies.
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Stubborn and impulsive, Badrill will charge down the first thing it sees entering its territory. Despite the heavy and deadly stingers it wields, its main force of attack is a high-speed diving headbutt.
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With enhanced intellect thanks to the biting shell upon its skull, Baking sees the folly of leaping off cliffs in vain hopes of flight. It now spends time pondering less self-destructive ways of achieving its dream.
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Baitar casts itself from the highest peaks to practice for the day it will finally fly. Its massive size and strength mean the impact tremor it creates hitting the ground can be felt from hundreds of yards away.
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Baveon's ribbon has a numbing agent that soothes pain, which it uses primarily on itself. It leaps off high areas and lands on its head, attempting to fly, so it often needs relief for the pain in its cranium.
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Baon throws itself off cliffs several times a day in hopes of one day achieving flight. This results in its armored top half becoming harder than steel over time.
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Its shell has grown thick and sturdy from constant attempts to fly, giving it strong defenses. The shell's growth has now obscured its vision, however, making it a bit clumsy.
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Badisc leaps from the water and headbutts anything it deems as being disruptive to romance in its vicinity. Conversely, it's been observed headbutting avian Pokémon and attempting to disturb their mating rituals.
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Balrock balances on the edge of cliffs before hurling its heavy stone body off head-first in an attempt to achieve true flight. When it impacts the ground, it emits a bright flash of warm sunlight.
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It looks gelatinous at a glance, but Shelto is actually coated with a thin yet sturdy shell around its soft insides. A transformation unlike its shapeshifting capabilities is taking place within.
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The segments of Shelix's body rotate in sequence from tail to head. When the rotation speeds up rapidly, it's a sign that its evolution is imminent.
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Shelord's exterior shell is almost impenetrable, but the heavy weight and huge size means it swims at an incredibly slow pace. It filter-feeds at the ocean bottom, awaiting the day it sheds its shell and can swim more freely.
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Wings have developed early for Shelmence, but its heavy shelled body remaining means it's not as agile as it could be. It is still overjoyed to have attained some measure of flight, and glides about happily whenever it can.
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Shelmence's body has almost fully changed, with only the wings left to develop. It is anxious and restless, impatiently waiting for when it evolves fully and can finally achieve flight.
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Shelblim's heavy shell around a lighter-than-air center means it can only fly at slow speeds and low altitudes. Despite this, it seems overjoyed at being capable of any type of flight at all.
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Klipod generally hides away in junkyards, where the shape of its metal cocoon lets it masquerade as a simple scrapped gear and be ignored by most until its evolution can complete.
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When Klihorn spots something in its territory, its gears churn at high speeds to power up a running charge. Once it hits something, the impact temporarily shorts out its gears, leaving it stunned.
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The gear spinning inside Klito's body generates the energy needed to fuel a transformation. The bigger the form it wants to change into, the longer it has to churn before it can transform.
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Kligon is a fairly popular gift for young children. Turning the crank on its side plays a tune, and Kligon pops out of the box at the climax of the song, before singing its own digitized rendition.
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Some think that Klitwo's body has a defective design, as the gears in its chest occasionally jam and leave it unable to use psychic powers. It can forcibly turn and start its gear on its own, but doing so seems to be a painful effort.
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Kliquil needs to rid itself of excess heat by venting dark flames from its back. The fire creates acrid black smoke as well, and some have raised environmental concerns about the potential pollution it could cause.
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Before using its strongest moves, Klilava readies itself by revving its internal combustion, making flames erupt from its tail. The sound has been likened to a miniature version of a car's engine.
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The key on its back can be wound to increase Klichu's electric powers in battle, but caution is needed; winding it too much will cause it to overload and uncontrollably send jolts of lightning all around it.
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Kliper tilts its head back and forth as it walks. The motion is necessary for forward momentum, as mechanisms in its head connect directly to those in its feet.
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A quirk in Klikrow's body causes it to become incredibly thirsty the moment it spots water. It will repeatedly dip its head into water and pull back to drink, until all the liquid is drank.
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Klimory's heavy body and stiff movements make flying nearly impossible for it. It's blade-like wings can be fired off as projectiles that will return to Klimory's body after use.
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Klitler tries to prance daintily through the forest, but most onlookers describe its movements as strange and uncanny. Odd radio waves seem to emanate from its metallic antlers at night.
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Though highly elusive, Klicune has been sought out due to a curious functionality it has exhibited. Machines that have stopped functioning due to water damage will begin working again after a short amount of exposure to Klicune's presence.
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It can temporarily detach its limbs to attack from afar, though they must return shortly before they run out of power. If deprived of all its limbs, it radiates intense magnetic waves to disorient others until it can retrieve its body parts.
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Kliran's large ear-gears are finely tuned to its surroundings, giving it excellent hearing and senses. When startled, the gears churn quickly and enhance its mobility so it can better flee from danger.
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Klirina has protective instincts, primarily for young and small Steel-type Pokémon. The large gear on its back can churn at high speeds to let Klirina breathe a hot steam that obscures the area, facilitating escape for it and its charges.
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Kliran's large ear-gears are finely tuned to its surroundings, giving it excellent hearing and senses. When startled, the gears churn quickly and enhance its strength, improving its ability to combat danger.
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Klipass remains stationary until its key is turned. Once properly wound up, it marches forward at a steady pace, puffing out steam from its large nose with a high-pitched whistle.
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Klislash starts combat in a defensive stance, absorbing blows and gathering energy through its rotating gear-shield. Once fully charged, it enters attack mode, unsheathing its blade as the light on its gear turns red.
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The many gears comprising Klirino's internals work in conjunction to provide it energy and mobility. Churning at max power simultaneously, Klirino can move incredibly fast, but becomes incredibly aggressive as well.
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Many gears turning across Kligron's body give it vast reservoirs of energy for offense and defense. Its tactics in battle are incredibly basic though, smashing about with little strategic thought involved.
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Its movement is stiff and slow, but it is determined and persistent. If it chooses to bite at something, it will pursue them no matter the time or distance it takes, until its jaws clamp around its chosen target.
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Kliras is typically found living near abandoned, rusted machinery. The mushrooms on its back appear normal but are actually made of metal, and can only be safely consumed by Steel-type Pokémon.
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Klior rotates itself rapidly at all times, seemingly as a way to keep itself energized and aloft. If it stops, its eye dims quickly and it would presumably perish in an incredibly short amount of time.
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A very unfortunate Pokémon: Kliduck's gears must turn in order to generate the energy needed to live, but every turn of the gears distorts its cranium and causes excruciating headaches.
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Turning the gear on Klikey's tail one direction will temporarily assuage its bad temperament, while turning the other will boost its aggression. Trainers are advised to quickly memorize which way to turn when raising Klikey.
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The huge gear in Klibro's back is apparently supposed to provide it with great intellect as it churns. However, it turns so slowly that Klibro rarely sees any benefit.
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Some have tried to remove the gears from within the gooey sludge, but learned this is detrimental to Kliuk's health; without the sludge, the gears are unable to turn, and it could perish if separated too long.
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A pair of floating spectral gears that tend to haunt abandoned factories, it's said that Klitly are the spirits of broken-down machines left to linger around their former homes.
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The smaller gears turn to fuel Klahorn's powerful running charges. If it looks to be charging into a wall, the largest gear spins in reverse to force the body to hit the brakes and stop.
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As the gears of its body turn, crackling electricity can be seen within the orb on its tail, an indicator of its current energy level. The gears never stop turning completely, even when Klareep sleeps.
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Scientists theorize Klasire has enough power in its body to take itself to orbit under its own power. It instead prefers to hover around quiet lake areas and stare at its reflection in the water.
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Its internal furnace is always creating new flames, fueled towards whichever head is actively in attack mode. In times of desperation Kladoom can burn with both heads, but it risks depleting its reserves completely should it do so.
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The rotation of its frontal gears subtly stimulates the airwaves in front of Klabok, causing disorientation in those within range. Once stunned by this display, Klabok can coil around and crush its targets with ease.
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Klapiny will turn the gear on its chest in order to boost its energy and mood, becoming dour if it hasn't charged itself in a while. The gears on its head turn along with the one on its body, but appear to serve no function.
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Klaesect's gears churn to keep it constantly producing an acidic liquid within itself. Its cannon fires rivers of the acid at high velocity, while a single claw leaks it, able to create painfully burning gashes in opponents.
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Klaesect's gears usually turn slowly to save energy. Once combat mode is engaged, the gears spin faster, enabling it to use a rapid-fire gatling gun on its body to fire hundreds of energy bullets.
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Klatula's gears carry a faint residue that allow it to cling to surfaces, even when vertical or inverted. Be cautious if you find tracks left by Klatula; the residue it leaves behind is mildly charged with static electricity.
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Klaki is a popular companion for various handymen due to its tendency to collect tools and link them to itself. It collects so many items indiscriminately that it often gets confused when asked to provide a specific tool, however.
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The gears have meshed together in an unorthodox fashion. As a result, Klaink may occasionally get its gears stuck mid-turn, halting functionality until it or another fixes the issue.
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Though its actual capabilities are only moderate, Klarunt vainly considers itself the pinnacle of machinery. Should someone imply otherwise, it angrily spits high-velocity gears at the detractor in petty defiance.
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The gears on Klatortle's tail are primarily responsible for regulating its balance, especially underwater. If they become damaged, it can no longer swim properly.
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The oddly-arranged machine Pokémon occasionally separates itself before rearranging the three units' positions. It's thought that the differing arrangements help Klaton focus on specific functions like battling or computing.
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A devious prankster of a spirit, Klatly sends out ghostly gears into machinery to cause them to malfunction. Factories and other such buildings consider it a menace due to this and how difficult it is to properly exorcise and eject it.
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Zobone casts illusions to disguise itself as other Pokémon to make friends. It has a hard time willingly revealing its true form, so doing so is a sign of ultimate trust.
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Using its illusion abilities, Zonair masquerades as other undersea Pokémon. It typically mingles with Dragonair groups, using its abilities to protect and prank its friends in equal measure.
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Zokid is still developing its illusion abilities, and practices using its electricity. It creates copies of others in the air using shaped lightning, studying the facsimiles so it can better mimic them itself.
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Zonee travels at night, using the wind to carry its light body around. To further protect itself, it casts illusions to make it appear as nothing more than leaves or dust caught in the breeze.
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The flame on Chargon's tail flares up or dims in accordance to its mood. When overjoyed, it crackles and burns brightly casting off occasional 1s and 0s while it burns.
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Its shell stays constant aflame as extra defense. At the first sign of rain, Charnyte tucks into its shell and rolls away to find immediate shelter.
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It instinctively hangs from high branches in order to avoid predators. Unfortunately, the flame on the end of its tail often burns through a branch before its evolution is complete, causing it to fall to the forest floor and become vulnerable.
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Charpom's mischievous nature has given it a reputation as a menace. It picks up objects with its tail, igniting them before throwing them at passersby as a rather dangerous prank.
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Charicate has a habit of gnawing on charcoal. Chewing on the hard stone helps keep its teeth strong, and consuming the charcoal itself keeps its fire, both on its tail and within its body, healthy and stoked.
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Charckle has begun to gain popularity in colder regions, as the berry juice created within its shell is piping hot, making it excellent for creating a warm beverage to counter the cold temperatures.
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Charfeon's body is quite warm to the touch. It loves to play in piles of fallen leaves, but its body temperature quickly causes said leaves to shrivel up or even catch fire.
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Charleon finds those suffering from the cold in its frigid home and helps warm them up. It lets others cling to its body, while it creates a small fire from sparks made by rubbing the sharp edges of its flippers against each other.
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It flares up the flame from the lighter it carries in order to dissuade others from pilfering its keys. People often keep it around to help them light campfires and the like.
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Some old tales say that if all nine of a Chartales's tail-flames are extinguished at once, it will perish. These legends claim the Chartales's soul will curse the one responsible, haunting them to their final days.
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Charling's tail is extremely warm to the touch, and heats up if excited or frightened. It communicates with others of its kind by tapping tails together in a series of patterns.
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Charunt can fire short but powerful bursts of flame from its mouth. A popular franchise of shows and merchandise uses Charunt as its main mascot.
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Its fiery spirit makes it train constantly to hone its muscles. As it grows in strength, the flame on its tail burns more intensely.
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Its appearance of being engulfed in fire is its natural state, the flames on its body providing a potent deterrent to predators. Dousing the flame will not harm it, but will leave it weak and defenseless.
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Charpoke often forgets the flame on its tail is a part of itself. Running from its own tail or accidentally burning itself with it are common occurrences.
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Charter pranks those it haunts by touching their shoulders with its burning hands, warming the victim to the point of profusely sweating. Just the threat of being sprayed with water is enough to send it fleeing in terror.
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Friendly by nature, Charnix often approaches travelers resting inside caves and offers them its large body for both warmth and protection. It even offers its tail-flame to use for cooking food, as long as it gets a small share.
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Each of Charby's claws can produce short bursts of flame. It uses these flames to cook captured prey and for territorial disputes.
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Wigglymar's lung capacity lets it breathe out vast quantities of fire in a single breath. At times it even manages to sing as it does so, creating an inferno of music cascading in front of it.
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Wigglyto is a popular companion for budding artists and artisans, letting others mold its malleable body into a shape before it transforms into the object proper, allowing the artist to see how accurate their molding was.
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Wigglynite love nothing more than to be pillows for people to sleep against. It's said there is no more pleasant a sleep than one experienced while being cradled by a Wigglynite.
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Beloved for its soft body and luxurious fur, Wigglyret has been seen draped around the necks of famous stars at high-profile events. Due to this, owning a Wigglyret is seen as something of a status symbol.
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Wigglyowl's large eyes give it strong eyesight, even in the darkness of night. It watches over young birds leaving the nest, catching them against its soft body should they fall while learning to fly.
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Wigglyzor's body is soft yet firm, able to withstand a large amount of punishment without flinching. It grabs foes with its pincers and holds on tightly, letting them struggle and strike until they're too exhausted to continue fighting.
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Wigglykou prances about the wild, though it flees from large groups due to its shy nature. It can inflate its body slightly, the act of which causes its luxurious mane to grow and emit colorful sparks and bolts of lightning.
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Flying quickly across the lands, Wigglykiss appears above places of strife, singing a pleasant tune. Those who hear its song find their negative feelings slipping away, replaced with an urge to sleep and have pleasant dreams.
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The musically-inclined Wigglyclops is especially adept at playing the piano. Its disembodied hands dance across the keyboard flawlessly, and it memorizes sheet music in only a few minutes.
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With its large mouth and elastic body, Wigglybat can puff up before releasing extremely loud song-like cries. It's believed it may rival Exploud in reaching dangerously extreme decibel levels.
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Wielding two microphones, it sings a different kind of song into either depending on its mood. In battle, it sings into both to cause powerful sound waves from the harsh feedback.
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Wigglychoke's inflatable body gives it the ability to appear as large and muscular as it wants. Those not intimidated by the display will find it does nothing to enhance its actual middling level of physical strength.
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Special organs in the center of Buchou's flowers produce light, leading to glowing flower blossoms. Insects are drawn in droves to the light, which leads to an annoyed Buchou zapping them.
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During the day, Busparce lifts its tail up to photosynthesize sunlight, and during the night it buries the tail into the dirt to absorb nutrients. It rarely moves to do anything else.
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Burow behaves well as long as it receives a good dose of morning sunlight each day. If denied its daily sunbeams, it turns surly and squawks grumpily at anything that comes near.
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In the warmer months, Bunub closes its bud and becomes less active. Once the cooler months return, the flower blooms and spreads a snow-like pollen as it scurries around.
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Buveon basks in bright sunlight in the mornings. When it absorbs enough of the sun's rays, the buds on its head bloom into brightly-colored flowers that radiate a pleasant energy, improving the moods of those nearby.
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Bumantis uses the hard leaves on its front limbs to dig into soft soil, creating holes for itself to reside in. It favors open fields, letting its bud bask in the sunlight for all hours of the day.
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Buitty spends several hours a day sleeping in the sunlight to photosynthesize. When overjoyed, the bud on its tail will open up slightly to reveal small but vibrant red and blue flowers within.
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Bubra soaks up plenty of morning sunlight, which energizes its mind and body. The plant it carries and the flower on its head both bloom simultaneously when its mind is operating at max ability.
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Rosebone uses sweet scents from the flowers on its hands to lure Pokémon closer to it, away from its precious gardens. Then it extends bony, thorny whips from the flowers to wrap around the intruders and fling them away.
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In the early morning, the flowers on Roseon's tail emit a strong sweet scent. Some believe that inhaling this aroma enough times in life will awaken psychic powers in one's mind.
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Rosefeon is a bit haughty and will harshly smack any that come too close with the heavy flowers on its tail. As a consolation, being struck will leave the victim smelling pleasantly floral for a few hours.
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Rosexew has poor vision, and uses its tusks to root around the ground for fresh soil and roots to nourish itself. A well-fed Rosexew emits a pleasant and calming aroma from its flowers.
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Roseskit helps defend other small creatures from predators. It waves its limbs around, distracting hunters with the bright colors and sweet scent, diving into the water it perches on to hide when they fall for its lure.
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Rosezee blows a sleep-inducing pollen from its trunk-like nose at others. Once they slumber, it holds them down with vines from its rose hands and consumes their dreams.
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Driflpip float high up enough to gather small pieces of clouds to take back down with them. It playfully pranks others by shaking these little cloud fluffs to cause precipitation to fall on their heads.
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Driflown drifts around ruined areas, waiting for hapless and curious travelers to interact with it. Pulling the string it dangles from its body is said to rob a person of the ability to speak coherently.
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If Driflkiss senses a fight beneath it as it flies, it swoops down and uses its feelers to ensnare and carry one of the combatants far away, believing that separating them will solve whatever problem caused the strife.
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Driflslash seems to have a vendetta against flying objects, balloons in particular. If it spots one, it cannot resist the impulse to pop it with its claws.
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Driflrachi attempts to lure children closer to it, who feel that grabbing hold of it will make their wishes come true. It flees as soon as it sees the child's parents, which implies more sinister motives.
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Driflchop trains vigorously to strengthen its body. Unfortunately, its body is always lightweight, making it all too easy to be pushed around by strong foes or even strong gusts of wind.
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Bunzing floats around berry patches gorging on the sweetest fruits it can find due to its extreme sweet tooth. If something spooks it, it billows out a stiflingly sweet cloud of smoke all around it on reflex.
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Bungon2's sensitive ears can easily sense when data near it is being altered. Many have it on their computer to help alert them when something amiss is happening within their files.
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Buntop demonstrates almost perfect balance spinning on its singular large ear. Because the appendage is used mostly for balance, Buntop has relatively poor hearing.
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Bunvoir gets lonely easily and needs constant companionship to feel at ease. It will get very antsy if it goes even an hour without at least holding someone's hand.
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The fluff on Bunwick's ears is sticky and difficult to clean off once stuck to clothing. It can generate small flames at the tips of its ears to ward off attackers, but only for a short time.
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Bunras grows and plants mushrooms from its back that have a distinctly fuzzy look and texture to them. Though adult Pokémon find the taste repulsive, young Pokémon adore snacking on Bunras's shrooms.
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Curling and uncurling its ears lets it create a different pitch of sound when it expels smoke from its nostrils. Bunkoal will "sing" to others using this ability when it feels content.
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Most of Shroomfish's toxins are stored in a sac within its tail. It delivers the toxin to its spines so it can create clouds of toxic spores from its many spikes, its tail sac shrinking as it does so.
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Shroompardos is rather protective of feeding grounds, charging down and headbutting anything that intrudes on it. A large diet of fungi, mulch and the like makes the gas it releases from its cap on impact quite smelly.
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Shroomveon constantly generates ribbon-like streams of spores from its body. It uses these to help fungal growth in its home territory, as well as acting as a method of self-defense, blinding or agitating an attacker's senses when struck.
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Shroomer's preferred eating method is to consume an entire bush in one bite, chewing on it over the course of the whole day. When elated, it spews a short spout of pollen and seeds from a spout atop its head.
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Shroomcruel buries itself in soil throughout most of the day. If bothered, it raises itself up to full height with its hidden tentacles to scare off the intruder.
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The orbs that float around Shuprita are a strange type of spectral seed it creates. It plants the seeds in soil largely bereft of light, where it will grow into a uniquely pale type of flower.
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Introverted by nature, Shupy prefers having very small friend groups of one or two other creatures. To play with these friends, it creates shapes using a ghostly fog it blows from its trunk.
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Like a spiteful little spirit, Shupbi chooses a target of its ire seemingly at random. Once a victim is picked, it travels through time to torment and haunt them at various different stages of their life.
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In order to make itself more approachable to human children, Shupom fashions little puppets to go over its hand-like tails. It is happiest when it is entertaining the young ones with its shows.
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Shupom feels lonesome easily, fashioning puppets to put on its tails to simulate company. It loves being able to entertain young children with puppet shows when given the opportunity.
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Shupveon feeds on negative emotions. It slips into homes at night to brush its ribbons against sleeping people and drain their negativity. Victims wake up feeling oddly calm and refreshed.
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Old superstitions say that Shupkey was born from the strong emotions of childish tantrums. It has a very petulant personality, screeching angrily at every minor thing that troubles it.
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Shupchop is always training, both its physical strength and its ghostly powers. It's most proud of itself when it's able to lift up heavy objects using its spiritual strength alone.
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Shupfetchd uses its stick to cast minor hexes on others, usually to invoke clumsiness or nausea. Its preferred victims to cast a curse upon are other avian Pokémon.
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It looks malevolent, but Shuptly is actually a lonely spirit in search of companionship. It often resorts to hypnotizing people, assuming few would be friendly to it because of its appearance.
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Solobone keeps a Cubone skull and a few bones within its gelatinous cube of a body, seemingly for some kind of sentimental reasoning. It occasionally extends limbs carrying the bones to use them as weapons in battle.
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Solonoir uses a combo of psychic and ghostly powers to project fearful imagery. It is actually quite timid, so these actions are done as a fear response, attempting to scare away something that has managed to frighten Solonoir.
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The strange liquid it floats in is all Solofisk can survive in, as it becomes sickly if placed on land or in normal water. It uses psychic abilities to interact with the world outside its container.
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Soloduck floats around placidly, trying to avoid contact with others. This is because anything stimulating its gelatinous exterior gives the core body a splitting headache.
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Though its body appears similar in texture to stone, it's actually soft and malleable to the touch. It's quite sensitive, so prodding it too much will incite it to respond with aggressive punching.
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Duopie's gelatinous body gives it pitiful defenses, so it hides away inside tree holes for safety. It uses psychic powers to pluck leaves and berries from the tree and bring them back to its home to feast on.
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The bubble-like exterior of Duorade is meant to protect others from itself, as its core body is incredibly toxic, causing harm just by being near it. It's very reclusive as a result, staying away from others for their sake.
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Cottonpunny's cotton-like body is said to be the softest and most cuddly of all Pokémon. However, it is extremely timid; only the most trusted of Trainers get to hug it, while anything else will be smacked with its ears before it leaps away in fear.
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Tiny and lightweight, the extremely-cautious Cottonpunny will try to escape from anything unfamiliar the second it notices it. It leaps into the air, and lets even the faintest breeze carry its small body off somewhere hopefully safer.
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Cottonat is fidgety, hopping around quickly to scrounge food and shedding clouds of fluff in self-defense. Its regularly-shed fur can be processed and used as a cheap alternative to cotton products.
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Sandiorb buries itself in the sand save for its nostrils, almost completely hidden from view. When it smells prey coming near, it uses an explosion to propel itself out of the sand and careen towards its prospective meal.
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Sandidos makes its home in large divots in the undersea sand. A curious sort, it often pokes its head out to observe its surroundings, but is quick to retreat back home unless food is involved.
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One of Sandilithe's favorite habits is to snatch something of its Trainer's and play tug-of-war with it. Due to its strong jaw strength, these sessions can last for a while before it'll give up the stolen object.
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Sandibell buries itself in the sand save for its tail, which dangles a false fruit to lure others close. Once a hapless hungry creature takes the bait, it rises up and clamps its jaws shut around its foolish quarry.
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It uses ultrasonic waves to sense prey before charging. Due to its limited intellect, it often runs right past its target and into a cavern wall instead.
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Zufree flutters around flower gardens at night, nibbling away at those yet to bloom. It has a gentle disposition, obediently leaving gardens alone if shooed away by their owners.
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It hangs upside down from trees or cavern ceilings while waiting for its body to finish evolution. It hastens the process by consuming any small creatures that fly too close to its mouth.
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Zuew emits a short cry in order to use echolocation to hunt. It can perfectly mimic the cries of other Pokémon, confusing prey as they have no idea which species they are truly being pursued by.
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Being blind, Zudos hunts through several thin strings of webbing lined across caverns and held by its many legs. The moment it feels prey brush against a thread, it reels them in and quickly webs them up completely.
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Despite being blind, Zufa can innately sense the presence of moonlight. They congregate in caves where moonlight seeps through the cracks, dancing together with curious, wistful cries.
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It waddles around blindly in search of something to bite. It seems like hunting behavior, but Zupi's fangs contain a substance that induces mild euphoria in those bitten; it wishes to share this joy with others.
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Zusparce uses its tail to dig into the walls and ceilings of caves it inhabits. Once it senses potential prey moving in front of its hiding place, it launches out of the hole to sink its fangs into a new victim.
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Zugma sticks itself to cave ceilings and waits for something small to wander beneath it, tracking movements via echolocation. It then drops down to land on and smother its prey with its boiling-hot body.
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Its thick round body is lighter than it looks, so it can fly quickly with no troubles. Even small amounts of sunlight will make it ill, so it lives in the deepest and darkest cavern locations.
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It uses the sound-waves from rattling its tail to alert other Zuans in the vicinity of prey approaching. The sound of dozens of Zuans rattling simultaneously will frighten and confuse prey, making them easier for the swarm to take down.
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The four fangs within its mouth are retractable. It uses four wings to swoop quickly and engulf prey whole, before the fangs extend and pierce from all sides, skewering them and drinking the blood that flows forth.
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Zuleep consumes bugs, inhaling them into its mouth and closing its petals while it eats. While fairly docile and easy to raise, owners should still be careful as it will bite if agitated.
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With its echolocation and naturally sharp senses, Zusol can locate lost or injured travelers inside even the deepest, darkest caverns. Unfortunately, its frightening appearance often sends those it wishes to rescue into a panic.
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Zulord uses a type of underwater echolocation as it swims around the deep sea. Its sheer size means these impressive cries can disrupt sonar and even cause damage to creatures that swim too close.
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Zuking lets out a bellowing roar for intimidation and hunting. The echolocation makes up for its lack of eyes and allows it to pinpoint prey, which are often too frozen in terror by its thunderous cry to properly flee.
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Its body is rather heavy, so it can only fly under its own power for short amounts of time. Its cry has a metallic reverb to it, which is thought to adversely affect its own echolocation capability.
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Zupet's body is hollow, so when it catches prey in its mouth, it does not consume them in the traditional sense. Instead, it siphons some vitality via ghostly powers before discarding them out of the bottom of its body.
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Most cave-dwelling Pokémon will leave offerings of food for Zutrum to keep it from actively hunting. This is because the rumbling roars it uses for echolocation shake the cave walls and risk causing cave-ins.
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Zutump flies slowly, but silently. Using this stealthy flight, it sneaks up on potential prey, latching onto them with its ghostly tail and biting down to drink their blood.
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The sonic waves of Zuetta's songs are highly effective as a hunting tactic. It uses echolocation to pinpoint prey's location, while the prey itself is distracted and lulled by the song's pleasant melody.
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Zudisc's main source of sustenance is the blood of other creatures. Its saliva contains a concoction that first causes numbness when bitten, before leaving the bitten creature feeling amorous for a short time afterward.
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Zuhita picks fights with larger Pokémon as a form of training. As it tires, it bites and drinks the blood of its opponent to boost its energy, so the fight can go on for even longer.
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Its eye has clouded over, leaving Zuatone blind and forcing it to hunt through echolocation. When the crescent moon is in the sky, Zuatone regains its sight for the night and becomes much more ferocious.
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Zulrock's dual mouths give it a strong echolocation technique. Once it detects something in the vicinity, the two mouths emit small fireballs to singe its targeted prey.
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Zueal hunts by using echolocation, crying out little chirps to find something to roll after. It is entirely non-aggressive, however, and its hunting method consists of rolling into and nudging humans and Pokémon into sharing their food.
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Zulem's wings can only barely hold its heavy stone body aloft with great effort. Using echolocation to find prey, it struggles to flutter above them before dropping down to crush the target beneath its weight.
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Krokoto uses its malleable body to slip in and out of sewers easily. If something comes upon it while scrounging for food, it transforms into a larger, more intimidating Pokémon to scare them off.
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Krokopent can use the flame in its body to channel light through the membranes of its eyes. This beam of light is effective at surprising and blinding prey it has spotted within the darkness.
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Krokosprout's strong eyesight and flexible, spindly body allow it to see and dodge almost any attack that comes its way, giving it a cocky personality. Its defenses are pitiful however, so if an attack manages to get through, it is quickly humbled.
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It is believed that what looks to be its body is merely a spiritual extension of a haunted soul trapped in the shell. Some say the shell uncovers this Pokémon's true eyes to glare at those that have committed terrible deeds in a past life.
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Yadile carries a mask around at all times, and has a sullen personality. Biting on the mask gives it emotional comfort, but gnawing on it too long will cause it pain, and create strange bite marks to appear on its own body.
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Yaffy's electricity generation is more pronounced in the dark. As it produces the energy, the mask held in its tail glows, and some swear they see its expression change on occasion.
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Folklore says that should one come across a Yatler at night, gaze only into the mask, for gazing into its eye will show one the moment of their death.
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Yaxio's sorrowful expression makes it seem helpless, but it is quite adept at defending itself. It lets loose intense voltage from the mask on its tail, its expression changing to one of surprise as it dispenses electricity.
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A crafty desert dweller, Yarok hides away and lets its tail be the first thing a foe sees. The mask at the end hypnotizes those who view it, rendering them motionless so Yarok can pilfer them or beat them into submission.
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Yaboach has been seen living in muddy spots located in dilapidated old temples. When startled, it thrashes about wildly, sending out ghostly energy that causes feelings of paralyzing dread in those near it.
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Joldle lacks strong poison, instead using the stinger on its tail to deliver a potent jolt to any would-be attackers. It takes some time to recover its electric power after a single sting, however.
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Extremely tiny, it's difficult to see Jolgon when it invades a person's computer. Fortunately, the amount of data it consumes is minimal, so it is rather harmless.
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Tapping the tips of Joltops's scythes together creates sparks and small bursts of electricity. It uses this ability to try and intimidate larger Pokémon that come across it while it hunts.
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Joldile is a very clingy little Pokémon. It grabs onto others in order to nip them and siphon static electricity with its fangs for sustenance, but it immensely enjoys the hugs as well, so prying all four of its arms off can require effort.
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Jolgey releases static electricity from its feet to jolt and stun small insects and other creatures to eat. Its chirps have a distinctly static-like tone to them.
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Jolhoot absorbs electricity from other beings via bites. If it overindulges, it releases the stored excess energy in small electric bursts every five minutes on the dot.
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A prankster with mild electric abilities, Joldreavus will swing its fuzzy hair like tendrils and smack others, discharging enough voltage to give them lingering tingling discomfort. It then giggles at their mild inconvenience and floats away.
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It feeds on static electricity, but is fearful of painful repercussions from larger prey. Because of this, it clings to children to take theirs, ironically earning the ire of their parents.
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The sticky webbing between Joltler's antlers is used to catch a bevy of small insects. Joltler itself doesn't eat them but offers them to other Pokémon in exchange for being able to suck static electricity from them.
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Jolax lazily spins webs to rest in and hope that food gets caught before it wakes, abandoning the web if this tactic fails. People leave spare food in its webs to keep it from causing a mess by creating too many additional ones.
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Jolia spins silky threads from its hands as it dances, forming webs in elegant motion. Artistically-inclined Trainers enjoy comparing the web patterns made by their Jolia.
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Jolcada stays near tree roots, gathering nutrients from the soil while waiting for evolution. Should anything disturb it, it flaps its wings rapidly, creating showers of electric sparks around it.
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Joleary drains static electricity from others for sustenance. It stores some of the excess in the tips of its ears, giving its strikes an extra bit of electrical strength.
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Jolbat aggressively flies at targets, aiming to feast on blood. The amount of blood it consumes to be full is so minuscule, people regard it as harmless aside from the slight pinch of its bite.
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Jolpede grabs onto others with its claws, immobilizing them with paralytic venom and draining static electricity from them. Its poison is mild, and the amount it drains is still minuscule, so Jolpede is far less lethal than it appears.
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Timid by nature, Jolish hides underground and hopes the weak electric charge in its leaves will dissuade others from bothering it. If plucked from the dirt regardless, it cries tiny sparks from its eyes.
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Jolix's fluffy body becomes more electrified and more sour in taste the more static electricity it absorbs. It constantly nibbles on others to drain them, so that the shock and flavor of its fuzz will repel predators.
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It hoards shiny objects it finds, charging them with static electricity to keep thieves from stealing its collection. If it takes something from you, only careful negotiation will earn your item back without being shocked.
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The webs that Jolmer creates are incredibly sticky and rather viscous. The layer of goop-like film around the threads helps conduct electricity, letting it more easily shock prey into submission.
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Joltly haunts households in order to steal its nourishment from the victims within. It feasts on static electricity, so it's harmless to the residents aside from faint static noises and one's hair standing on end at times.
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Jolzee puts large swaths of targets to sleep so it can more easily take static electricity from their bodies to feast on. The victims being fed on often report dreaming of spiders, lightning, or some combination thereof.
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Though it prefers to remain motionless at all times, Ferrowoodo can defend itself by throwing the spiked orbs on its hands akin to shuriken. The thrown orbs grow back in a few hours.
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Once Ferrockle has collected a berry, it uses spines to cling to a cave ceiling or high ledge to begin creating juice. Excess juice from the process may drip down on travelers passing beneath it.
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The whisker-like protrusions are actually a pair of proboscis pointed enough to dig into solid stone. It clings to cave walls, digs into the rock and siphons minerals from within for its nutrition.
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In order to ensure its safety while it evolves, Ferroelgon evolved spikes as well as a durable shell around it. However, the extra defenses cause its evolution process to take longer than a normal Shelgon.
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Its spiky and robust body gives it adequate defenses, yet it still possesses a jumpy temperament. It leaves small pointed spikes behind as it flees, discouraging a hunter's continued pursuit.
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Axeking's cranial dome grows over time, as does its intelligence. It's very protective of the dome, and it's believed that were it to be chipped or ground down, its intelligence would diminish as a result.
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Axeursa's tusks fall off on an almost weekly basis, with new ones growing shortly. It likes to smear honey on them before they fall, so it can easily snack on it once it does.
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It uses the large horn on its head to carve markings into trees, denoting things such as areas with dangerous predators or particularly lush food stores. Should the horn snap off, a new one grows back in a week.
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Axeveon's tusks are brittle and take quite some time to grow back if broken. It uses its ribbons to shield them from harm, often keeping them wrapped up when not in use.
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When ejected, Axemuku's innards sharpen in response to exposure to the air. It uses them as a hacking weapon in battle, but also to chop at low-hanging tree branches to make fruits and berries fall.
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Golegon is paired with many archaeologists to help explore and catalog findings within ancient ruins. On occasion, data about ancient civilizations that was never observed finds its way into Golegon's catalogues.
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Golekoth has been seen in ancient ruins, doing little other than watching visitors that pass through. Some believe it is a failed construct from an ancient civilization, created with energy stores that cannot properly move its own body around.
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Golebat can be observed flying set paths within the caverns it calls home, as if on patrol. It can stun and confuse attackers by flashing lights from the symbols on its wings and chest.
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A small head unit pokes out from a large energy core in Goleladin's center. Quills formed from this same strange energy can be fired from the points on its head and tail.
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Fletchfree typically comes out during the sunrise to feed on early-morning nectar for the day. Farm folk say that having one flutter by the window in the morning is a sign of good luck.
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Fletchdactyl communicate with each other via vibrant and expressive dances. If the response to a dance is positive enough, the pair of newly-formed friends will go hunt together to solidify their new alliance.
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Urban areas are seeing an uptick in Fletchtata populations, particularly in Unova. Friendly and prone to singing cute songs amongst its siblings, Fletchtata has become a popular pet.
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Fletchsis communicates by poking its beak through its membrane and blowing small bubbles. The bubbles create tiny versions of Fletchsis's cry when they pop.
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If Fletchby flaps hard enough, it can lift its body off the ground a small distance and achieve flight. It often tries to snap at prey beneath it while flying, but this destroys its balance and sends it crashing to the ground.
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Though it prefers frigid climates, the warmth from Fletchceon's body is enough to melt snow around its den. A Fletchceon habitat is easy to spot in the wild due to this stark environmental contrast.
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With both its wings and legs still developing, Fletchta exhibits a bit of a complex, displaying aggressive behavior. It snorts out steam and spits flame at anybody it sees, attempting to pick fights.
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Larvto's normal form is soft and heated, described as being like warm gelatin. When transforming, it cocoons itself in flames before the fire bursts and reveals its morphed state.
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Larvdrill gathers in small swarms around the base of volcanoes. Highly aggressive, its rapid wingbeat spreads special pollen onto its stinger arms that it can ignite to attack others with flaming stabs.
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Larvgey has become popular as a pet due to its soft and warm plumage and a tendency to cozy up to other, larger beings. It creates tiny flames when it chirps and sings to others.
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When threatened, Larvslash curls into a ball and rolls, its body covered in roiling flames. Scorched trails can be seen in volcanic areas where rival Larvslash have fought.
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Larvrachi are very rare creatures that live deep within the magma inside volcanoes. In ancient times, people would throw precious gems into the volcano in the hopes that Larvrachi would come forth and grant their wishes.
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Larvmask floats around the deserts surrounding ancient tombs, clutching strange artifacts. During the day, it can hold the artifact aloft to channel the sun's energy and enhance its flame powers in battle.
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Larvolett has been discovered within ruins within short distances of dormant volcanoes. Researchers theorize that old civilizations may have used them as warning signs, as it grows restless near active volcanoes.
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Larvrunt is petulant and defensive, thinking others look down on it due to its size and posture. It's prone to throwing tantrums, as well as fireballs, at anything nearby when its temper flares.
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When threatened, Larvnat shakes its body to shed many of the tiny hairs covering its body. These follicles quickly ignite after detaching, causing a shower of hot sparks and loud pops that scare off predators.
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Larvgull make large nesting groups around the rims of volcanoes. Their presence is considered a good omen, as they will not nest on a volcano that has any risk of erupting in the near future.
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Larvth is extremely possessive of any coins it purloins for its collection. To keep others from taking back what it stole, it will super-heat them with its flames so that nobody else can handle the heated metal but it.
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Larvwag is typically seen at or around hot springs areas in the wild, soaking in the piping hot waters. To defend itself, it blows red-colored bubbles from its mouth that burst into burning embers.
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Golorb's body is mostly comprised of its large mouth, leaving little room for other organs. It is thought this is why it has a relatively small appetite despite its size.
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It scrapes the edges of its wings across its skull to sharpen them into deadly points, letting it cut prey as it flies past multiple times until they succumb to their wounds and it can feast on the pooling blood.
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The inside of its mouth is warm and soft, and its body rather durable, making it perfect for protecting and incubating eggs. Daycares and Breeders have taken to using them to keep especially precious eggs safe from harm.
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Though it may look frightening, Golfree is not aggressive towards humans. It's large mouth is for consuming vast quantities of flowers whole for their honey and other nutrients.
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It transforms its extended tongue into an imitation of its prey. Once another member of the species draws near, it quickly transforms back, wrapping around the hapless victim and dragging it into Golto's hungry maw.
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Goleon takes down prey larger than itself by firing poisoned quills from its fur from a distance. Once weakened, it latches onto its target with its massive fangs and delivers a painful electric jolt to finish them off.
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Golgon resembles an extremely old, outdated depiction of a Golbat. Its long tongue can ensnare smaller creatures, dragging them close so it can sink its fangs into them and drain some blood.
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Goluna's fangs are retractable, remaining hidden from sight until it spots potential prey. It swoops quickly and sinks its teeth into victims, draining their blood for nutrients that will hasten its evolution.
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Many describe the sights of Goltini shedding its skin as disturbing, as its head will protrude from within the mouth of the layer being shed before it can escape its old skin.
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Goldrill are a highly aggressive species found swarming deep in cave systems. Their stingers are so sharp and their attacks so quick and ferocious that even Steelix and Aggron are wary of their nests.
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Golrita is an insectivore, but lacks a strong hunting instinct. Instead, the beads around its neck emit a scent highly attractive to insects, leading bugs to fly close to or into its mouth so it can swallow them whole.
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Though it has no visible teeth, Golret still "bites" others as a form of mischievous play. After annoying its chosen victim, it flies off to hide in narrow spaces, tucking its wings to help it squeeze in.
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Should one be under attack by a Golicate, the best course of action is to aim for its whiskers. Extremely sensitive and important for maintaining aerial balance, it will immediately retreat if they are touched.
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It hides in darkness, waiting to frighten prospective victims with a loud screech. Those who strike it in defense are hit with a stunning counter blow, incapacitating them so that Golbuffet may feed on their blood.
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In the dark of night, Golring forages for its favorite foods, honey and the juiciest of berries. Trainers have been accidentally frightened off by the sight of Golring's long tongue dripping bright red berry juice.
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Its powerful serpentine body will constrict prey, before sinking its fangs in and gorging itself on blood. Once completely drained of blood, it disposes the prey's husk in its gaping maw.
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The orbs on Golsly's skull are filled to the brim with a toxic liquid. It drops them while in flight to debilitate prey and leave them helpless to avoid it swooping down to devour them.
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Golord's eternally-gaping maw allows it to swallow large amounts of prey in a single gulp. Its wing-like fins make it a surprisingly fast swimmer, making it easier to prey on entire schools of fish.
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Some Golord variants lack wing-like fins and have smaller fangs, resulting in reduced speed and aggression. These wide-mouthed specimens content themselves with floating around and swallowing whatever swims into their maw.
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As a method of hunting, a strange facsimile of cliffside terrain extends from Golterra's mouth as it lies down. Once enough small unsuspecting creatures have gathered and perched, it chomps down and swallows them all at once.
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Golki acts as a perch for Zubat to safely rest upon between hunts. Since its unique body makes hunting for itself difficult, the Zubat share some of the prey they grab with it in exchange for its service.
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Should it come across a sleeping Pokémon or Trainer, it will stand near and protect them while they slumber. It inhales large amounts of air through its massive mouth and expands its body to intimidate foes.
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Its mouth and tongue grew before the rest of its body did, making flying and hunting difficult. Should it catch prey, it gorges on massive amounts of blood so it can go weeks before needing to feast again.
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Golseed hunts by diving into crowds of smaller prey and firing poisonous spikes from its body. It then feasts on those struck down by its toxins while the rest flees in fear.
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The mushroom infesting it has given it a taste for tree life as well as blood. Once it latches onto a victim, plant or otherwise, it will drain all their nutrients until all that remains is a husk.
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A nocturnal hunter, Golatone swoops about and sinks its teeth into Rock-type Pokémon to drain nutrients from them. It becomes truly belligerent and ferocious when the crescent moon is in the sky.
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During its raging tantrums, Golape will pummel foes into submission before draining blood via its sharp fangs. Once it's had its fill of blood, it becomes remarkably placid until it becomes hungry again.
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Gaining Golbat's wide mouth allows Golizard to blow out much more flame from its mouth at once than it could before fusion. As it breathes out huge gouts of flame, one can notice the fire on its tail shrink.
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Golchoke hones itself in the art of grappling, using its incredibly strong arms to take hold of opponents with a crushing grip. Once it has a victim in its grasp, it drains their blood, growing stronger while they grow weaker.
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Its four powerful arms allow Golchamp to crush most foes with ease. It fasts for long periods of time, as it only wishes to drink the blood of those worthy enough to give it a good fight.
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Its wings are not strong enough to easily lift the weight of its body and the heavy Shellder together. Golbro does not realize this, and will spend several minutes flapping futilely before giving up, and taking a nap.
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Goluk's fangs are no more solid than the rest of it, and thus are not ideal for biting and puncturing the skin of foes. Their main purpose is to help with intimidation tactics to scare off intruders in its domain.
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Prey that wanders too near a waiting Golster will find itself seized by a long tongue, then dragged within its mouth before it clamps down. Few can escape once its mouth has closed shut.
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The more bulbous a Stunorb has inflated itself, the more it serves as a warning to stay away. Even a faint touch could cause it to burst in a massive explosion of electricity.
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It purposefully throws itself onto land in order to hunt. Pretending to be helpless out of the water, it waits until something attempts to touch it before jolting them with electricity, then flopping back to sea with its new prey in tow.
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Stunto buries itself partially in the wet sands on the shoreline, its body tuned to listen for another creature's approach. If anything draws too close, it suddenly leaps from the sand and latches onto their face to deliver a painful jolt.
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One of the hardiest and most tenacious species of the ancient world, Stundactyl was a highly opportunistic scavenger. It would wait until bigger hunters caught their prey before stunning them with electricity and swiping their meal.
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Stuntres's flames make it look oddly graceful when flying through the air. It lands with far less grace, crashing and sliding across the ground several feet before stopping and lying prone until it feels like taking off again.
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One of the hardest parts of owning a Stunbull is attempting to keep it clean. It detests not having mud on its body and will immediately seek out the nearest mud puddle to jump into when it feels too clean.
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Stunceus flattens itself out and reshapes its body to be as unassuming as possible, waiting for prey to step upon it. Once they do, it releases a burst of paralyzing electrical energy tall enough to be seen several meters away.
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Stunx rolls around in mud puddles to keep its body coated and moist. If it feels threatened, it shakes its body to shed clumps of mud charged with its own electricity, jolting those the mud splatters against.
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Its poor vision leaves it with a skittish demeanor. If it senses something nearby, it will surge electricity around itself in defense to stun the interloper and allow it to flee.
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Very moody and standoffish in disposition, Stunsian loiters about among human civilizations, curling up in the most inconvenient of places. Any who try to move it forcibly will receive an angry shock.
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Stunby half-submerges itself in muddy areas among the coastline, waiting for the tide to bring in potential food. If prey steps too close, it snatches it in its pincers and delivers a painful electric shock.
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Sablgon hangs out in gem-filled caverns, often running into trouble with Sableye. The gems on its sides radiate powerful beams of light to defend itself from the hungry jewel-eating Pokémon.
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Sablcuno decorates its glacial home with shiny gems it comes across. If it goes too long without finding new jewels, it may freeze other unfortunate creatures it finds and use them as new decorations.
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When Sablchu gnaws on crystals, its tail and the tips of its ears flicker and light up with active internal electricity. Anything that touches them while it's chewing will receive a nasty shock.
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Sablffy consumes raw gems to keep the ones growing on its body sparkling. The shine of its jewels is also a mark of its strength; a Sablffy with faded, dull gems generates less electricity.
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Sablring collects gems from deep underground to adorn the ring in its torso. If two Sablring meet, they immediately compare gem collections to see who has the greater amount of precious jewels.
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Sablgon2 likes to collect jewels and decorate computers it inhabits with them, both inside and out. This becomes detrimental after a time as the accumulated gems begin messing with the device's infrastructure.
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Sablkrow enlists flocks of smaller avian Pokémon, commanding them to steal jeweled trinkets from unsuspecting humans. Every day, it rolls around in a pile of the shiny baubles, basking in its ill-gotten gains.
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Sablzone possesses a special type of magnetism that allows it to pull out gems from deep within the ground. Removing the jewel on its antenna robs it of this ability.
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Once Sablbusken senses gems buried deep within a cavern, it sets about kicking the walls until they crumble and reveal their prizes. It feasts copiously on the jewels, but always saves one as a souvenir of the excavation.
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Sablmence's wings are made of a sharp crystal material, able to cut through stone and diamond when flying at full speed. It hoards gems it finds in its mountain den, creating a pile for it to rest upon.
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Webs spun by Sabltula harden and crystallize a week after being formed. Many explorers are captivated by these sparkling, colorful threads woven in intricate patterns clinging to cavern walls and ceilings.
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The more fungi Sablras consumes, the larger and more vibrant the crystals growing on its back become. Trainers are experimenting with different mushrooms in its diet to see how many different kinds of gems it can grow.
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When first discovered, Sablnat was poached due to its eyes resembling fantastic gems. Though this was quickly realized to be false, enough poaching had been done to cause the already-rare species to become critically endangered.
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It swings and scrapes its claws against stone to the point of exhaustion. This is a training regimen for Sablhita, as it yearns to be able to dig deep into caverns barehanded and unearth the finest of gems to collect.
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A vicious and greedy bully, Sablpig's obsession with shiny objects leads it to attempt to steal the jewels off of Spoink heads. Due to the latter's dependence on it to survive, Sablpig is often hunted for the sake of Spoink preservation.
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Underwater caverns studded with sparkling gems are where Sablcanth resides. Its powerful jaws let it crunch down on the jewels as its favorite snack.
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Sablmer greedily consumes any shiny gemstones it comes across. It doesn't appear to need them for nourishment, but merely because it enjoys feeling beautiful as the consumed gems float to its surface and decorate its exterior.
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Though they can move individually, the separate pieces of Venicute prefer to move as a singular unit, following behind the leader of the clutch. When resting, the other five surround the sixth to protect it from harm.
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Venitung's strong stomach lets it consume even the most poisonous of mushrooms. The digestion helps give the venom in its claws and stingers even more potency.
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Venihorn has a feisty personality and will charge horn-first at anything with little provocation. The horn contains a mild venom that weakens the muscles of anything that gets stung.
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A solitary Pokémon, Venifree keeps to itself in the wild and eats from small flower patches. If confronted, it spreads a very potent paralyzing poison from its wings.
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In battle, Venither moves with agility and stays on the defensive. Its scythes are tipped with venom, so it waits for the perfect moment to strike and deliver a painful dose to its foe.
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Venisir's venom is mild, but its pincer-like stingers have a powerful grip. It grabs prey and holds them tight, constantly injecting venom until they're totally paralyzed and an easy meal.
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Venima is highly opportunistic when it comes to procuring food: it waits until it spies another Pokémon capture prey, before swooping in at high speeds to poison and paralyze the predator so it can eat the hunted meal instead.
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One should be careful interacting with a Venigon2 on their computer. When agitated, it has a venomous bite that will degrade whatever program it nips, and could potentially render the computer inoperable.
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It produces poison from the stingers on its tail, creating globs it flicks onto its antlers. It flings blobs of poison from both its tail and antlers when it feels threatened.
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Both poison and electricity are stored and generated in Venichu's tail. Stabbing others to poison them is common, but even being hit by its lightning bolts will leave a debilitating toxin marring the target's body.
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Venitik hunts tiny creatures by lobbing webbing at them as if casting a net. Even if captured prey escapes, the webbing is coated with poison that will exhaust them in time and allow Venitik to catch up.
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Something of a step between evolution stages, Venipede retains mobility but loses some venom potency and the sturdiness of its shell. It skitters away from trouble, avoiding conflict until it can evolve further.
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Toxic impurities are constantly produced and build up within Venizma's body, causing it extreme discomfort. It releases the excess by unleashing beams of highly concentrated and caustic poison from its body.
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A unique type of poison concoction is produced from the tips of Veniras's claws. Normally causing illness in those it scratches, if its claws scrape a gash into a tree, fungi begin growing in the scratch marks.
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Venipod acts as a two-faced trickster in the wild. If spotted by a larger creature, it pretends to flee in terror, then doubles back in order to leap at its foe when their guard is down and apply rapid venomous bites.
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The poison-creating glands residing in its head give it massive headaches if too much is produced without release. It is forced to bite and inject anything it can with poison to relieve its own pain.
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Densely-packed tendrils form a swirled shell around Whirligela's body to protect it while it develops. These vines are quite solid, and can lash out and wallop anything that gets too close for comfort.
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Though its weighty carapace gives it low agility, Whirlither has potent defenses and offenses. The blades on its arms and head are sharp and venom-tipped, and even its wings are pointed enough to cause damage.
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When closed, its mouth helps complete a protective shell around its head. Timid despite its imposing appearance, Whirlibull will bite attackers with its powerful jaws, while also delivering poison from the tips of its fangs.
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Whirlipass spends much of its time sleeping and saving energy. If its two noses catch a whiff of approaching danger, it tucks its legs into its body and rolls away to safety.
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Whirliedge prefers to keep itself sheathed and avoid combat where possible. If forced, it strikes with swirling, circular swings of its blade that deflect attacks and disorient foes.
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The circular markings on the liquid exterior of Whirlision can be shifted around at will. For self-defense, the core strikes these circles, which send out pulses of potent psychic energy on impact.
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The eye atop Whirlisect's head operates independently of the rest and possesses 360 degree vision despite its appearance. It helps Whirlisect direct bursts of spores in defense should something attempt to sneak up on it.
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Though its shell-like exterior is sturdy, Whirliwhirl must constantly shield its weak spot: the eye in its tummy. The spiral patterns on the top of its body begin to swirl when it nears evolution.
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The circles on Whirlizee's body glow when it uses its hypnotic powers. When in danger, it curls into a sphere and sends psychic waves all around it to repel aggressors.
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Scolidon's horn is sturdy and sharp enough to punch through solid stone, but becomes even more dangerous when rotating. Rotation stirs a poison-secreting organ within, making it drip with a deadly toxin that incapacitates a victim in seconds.
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Scolilix's points and jaws secrete a poison strong enough to liquefy stone and cause serious damage to metal. It consumes diamonds, coal and other solid materials deep beneath the earth.
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Scolibird lures small creatures into its bag by putting sweet-scented treats at the entrance. Once they draw near, it closes the bag, which is filled with poisons, and traps them while the toxins take effect.
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Scoliperior is surprisingly mobile, able to scale up a tall mountainside from base to peak in mere minutes. The rocks it launches from its hands get coated with a terribly potent poison as they're fired, making them doubly dangerous.
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Scolivoir greatly prefers to be left alone, only allowing the company of a select few it trusts. Nuisances are held in place by psychic powers before being poisoned by just a touch from its spines.
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Scolipede appears to be on the crux of achieving its final evolutionary stage. In this transitive form, it lacks full mobility, but its toxin and aggression levels are at their peak, making it very dangerous to approach.
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Scoliter feasts on fear. It creates hypnotic pendulums that causes those afflicted to hallucinate being swarmed by poisonous insects, letting it feed on the terror created from this illusion.
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Tybone eats scraps left from other hunters' meals, keeping the bones to chew on. Ordinarily timid, wearing a skull over its head instills it enough bravery to fight back against its foes.
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Great care must be taken in raising Tydour, as though affectionate to owners their massive jaw strength means that even a playful bite from it could be disastrous to property or person.
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The leader of a Tydoom pack is decided by combat. Because it is arrogant and a sore loser, some packs spend more time fighting over leadership than hunting.
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The three different mouths on Tysly's head open and cry in accordance to its mood; more mouths will open and shout as its mood worsens. Because it has a bratty personality, it's almost never silent.
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Tywick uses specially-colored wax and its flame to put on a more fearsome appearance to scare away predators. It can even open its "mouth" to breathe fire and further sell the facade.
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When it roars at trespassers, its innards spill out in a threat display done to further frighten the target. It has a difficult time retracting its innards back afterward, however.
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It is petulant and selfish, believing anything it wants rightfully belongs to it. It can tear open even metal surfaces with its upper jaw in order to get to something it desires.
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Tygast likes to camouflage itself as a simple fossil lying amongst the sand, before rearing up and roaring to spook away those who investigate it. It has a poor reputation among archeologists because of this.
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Tykoal will gruffly snort and emit steam from its pores as a threat display. Rivals in the wild will compete to see who can blow the most smoke at once to establish dominance.
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It tries to look ferocious and intimidating, but fails due to its large eyes and goofy gait when it walks. Even attempts to roar at foes fall flat, as instead of an angry bellow, there is only a honking quack.
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Tyeal views itself as a little tyrant of the cold waters. Though it has a roar that intimidates smaller creatures, its heavy body and small limbs give it poor mobility both in and out of water, hindering its attempts at pushing others around.
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When its tail catches something, it drops the prey in front of it and roars at it in triumph. After roaring, it forgets about the hunt completely, allowing the prey to escape back into the water.
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Despite its small stature, Tyranorb packs a powerful roar. The sonic boom created from its bellowing cry has enough force to send a Snorlax airborne.
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If one spots a Tyranode in the wild, it is highly advised to leave it alone. Antisocial and volatile in nature, its angry and explosive roar packs enough power to obliterate a building completely.
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Tyranchan's strength and fighting spirit is indomitable. It absolutely refuses to give up a fight, and boxing matches between rivals in the wild can go on for days without end before a victor is decided.
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Tyranmime wears a disguise that flops about comically whenever it runs around. It is becoming quite popular in modern times as an entertaining mascot at sporting events.
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Tyranmime uses a disguise to mimic a Tyrantrum and scare others with mighty roars. Once the victim is properly terrified, it pops out of its disguise and laughs at their frightened state.
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Once a Tyrandle has claimed a tree as its own, it viciously fends off any other small insects trying to nibble even a single leaf. Its tiny territorial roar strikes fear into the heart of small bug Pokémon.
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A massive prehistoric being, Tyrandactyl was considered one of the apex aerial hunters. Able to glide massive distances, it would descend from its home atop the mountains to hunt, devastating entire herds of Pokémon with each swoop.
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With its imposing appearance, Tyransire aims to rule as a tyrant over Quagsire and others of its ilk. Because of its simple mind, in practice this just amounts to stomping around in their muddy home and roaring a lot.
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Some believe that Tyrancargo is the result of a meteor from space impacting and merging with an ancient Pokémon. Analyzing the rock would have great scientific value, but Tyrancargo allows no one to touch its shell.
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It is said the first Tyrantei hatched from within the planet's molten core eons ago. With every rumbling roar, it launches a gout of flame and magma capable of burning anything away to ash.
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Tyranchu is a bombastic bully of a Pokémon, swinging its tail about to push around anything smaller than it. It intimidates those who try to fight back by smacking its tail on the ground while electrified, making a mighty thunderclap.
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Tyranchu with alternative cheek colors have been noted to have lesser electrical capacity. Its behavior seems to be more aggressive than normal to compensate for this weakness.
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Tyranslash's massive claws let it dig through dirt and solid stone with equal ease, tunneling through the ground at breakneck speeds. By the time prey notices it tunneling its way towards them, it's already too late.
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Fiercely protective of its Trainer, Tyranvoir won't allow any to approach them unless they have proven worthy in combat. It is often a chore for a Tyranvoir Trainer to curb this tendency so friends and family can interact with them normally.
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Tyranpardos's aggression is thought to have been unparalleled in the ancient world. Research into fossils and geography has led some to believe entire mountains were smashed to bits by its raging charges.
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Tyranqueen considers all other Pokémon as its subjects, needing to be protected by a stronger apex being. Its protective instinct is well-needed when its kingly counterpart is near.
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Cave drawings suggest that the oldest known civilizations may have worshiped Tyranceus as a destructive deity. The drawings depict it causing cataclysms across the world with a single bellowing roar.
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Though its movements are stiff, its claws are strong enough to tear apart trees with ease. When it expels air through its nose, it sounds like a low roar.
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Tyranveon attempts to force itself to the top of any hierarchy in the wild. Aside from its aggressive demeanor and great strength, its feelers will cause those touched to be instilled with a sense of fear and submission towards it.
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Tyranking is a brutal tyrant of a Pokémon intent on subjugating all others beneath its power and rule. The only way to keep it in check is with the presence of a queenly counterpart.
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Touching one of Tyrantales's tails without permission is an unforgivable offense in its eyes. It will chase a perpetrator unceasingly across entire regions just to crush them for defiling it.
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Tyrantrum lies prone, pretending to be mere skeletal remains until hapless prey wanders near and it springs into action. Its bones are as solid as steel, and even if it were knocked apart, it would reform itself shortly.
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Tyranchoke tears down entire trees just to fashion a part of the trunk into a sturdy club to wield. The club serves as a way to intimidate and bully lesser creatures into submitting to its immense power.
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According to research, Tyranlem's mating habits coincided with its yearly shedding of its stone shell. Fossil records indicate the shed stones were used to nest the vulnerable young.
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Its top speed is mediocre, but Tyranta's legs are deceptively strong. It stuns much larger foes with powerful kicks, then fries them with a bellowing roar that releases a wave of flame.
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Though Tyrantoise's water cannon can only fire in single shots rather than a constant stream, these blasts of water are viciously powerful. A single shot of water from it can pierce straight through an entire mountainside.
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Snomime's body is wracked with perpetual chills, so it usually keeps its arms wrapped around itself. For defense, it can use miming to set up walls of solid ice in front of it.
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The eggshell-like cloak around its body keeps it warm even among the most frigid of temperatures. It's not uncommon to see Snopi happily dancing about in the middle of snowstorms.
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Snonub skitters around frozen areas, sniffing out chunks of ice to bring back to its den. It's not yet known what criteria it uses for judging which pieces of ice are worth retrieving.
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Snoshrew's cloak retains heat excellently, helping keep it warm during the frigid winters it endures on the icy peaks it calls home. Snoshrew only ever shares or swaps its cloak with its mate or young.
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Snokip entertains itself by rolling up the biggest snowball it can create, before seeing how far it can headbutt it into the air. Unsuspecting travelers have been regularly pelted by accident by Snokip's hijinks.
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Snolia dances and prances about in heavy snow, using its psychic powers to lift the snow it kicks up and create a powder of snow around it for aesthetics. Group performances are rare, but especially dazzling to behold.
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Snopunny is often found crouching in large snowbanks, attempting to keep a small profile. If spotted, it grabs clumps of snow with its ears and lobs snowballs at its observer before fleeing.
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Snolie is a colony of Snorunt that commandeered the hollowed remains of a Glalie for added protection. Using their ice powers in conjunction lets them create potent blizzards to defend themselves.
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Snoful's cloak is soft and fluffy to touch, though Snoful itself doesn't much enjoy being pet. Touching it too much will result in a flailing backhand that can send a person flying.
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The coat around Snoeal's torso keeps its most sensitive parts warm even in frigid snow, with the bonus of most people finding it adorable. It's common for Trainers to choose a hat they think completes Snoeal's cute appearance.
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Snonix rising up from beneath the ground and baring its teeth has sent many a creature scurrying away in terror. This is just its natural appearance, however; it's not aggressive in the least.
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Glados is a highly territorial denizen of the frigid northern seas. With its bellowing icy roar, it can freeze an entire ship solid in moments, leaving a frozen reminder of the consequences of trespassing in its domain.
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Glaturn's antennae create shimmering light beneath the water that lures curious prey closer. Once within range, Glaturn flash-freezes its surroundings with a chilling burst of energy, freezing prey solid for it to consume.
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Glatu marks territory as it traipses around by poking its beak deep into the ground. The spots it pokes holes into will grow large stalagmites of ice shortly thereafter.
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When Glaceus claims territory, it instantly freezes over its surroundings with a chilling icy breath. Even the most tropical or volcanic climates will be instantly turned to frozen tundras by its arctic power.
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Should the frozen mushrooms on its back fall off, new ones will form in a few days' time. In some regions, these icy shrooms are sold as a frozen treat for those with unique tastes.
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Frosvee's spunky and aggressive personality means it is common for it to freeze nuisances solid. The ice it generates apparently takes on different colors as Frosvee nears evolution.
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Frosbat uses its multiple wings to hide most of its face and body from view. Some think it is simply shy, while others spread folk tales that a single glimpse of Frosbat's face will freeze a person down to their soul.
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A single touch of Froscune's ribbon is enough to completely freeze over a body of water and anything within. Froscune views frozen water as the pinnacle of purity and beauty, and reacts poorly to any who try to thaw out its works of art.
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Frosoh can generate amazingly prismatic aurora displays in the air thanks to its colorful plumage. These displays are how it hunts; onlookers are so distracted by the colors, they don't see Frosoh sneaking up close to freeze them solid.
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Solitary creatures that make their homes deep within frigid mountain areas, just a touch from Frosaur's ribbon-like vines will chill a person to the bone. It steals body heat this way in order to keep the glacier on its back frigid and robust.
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Frosveon offers its ribbons to cold travelers, the touch of which provides feelings of comfort and warmth. The unfortunate souls don't realize Frosveon's ribbons are freezing them solid until it is far too late.
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Frosolu senses the auras of everyone that comes near it. If it dislikes a person's aura, it breathes out a chilling vapor that turns the person into a frozen statue temporarily.
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It only departs from its home in cold mountain peaks to hunt and freeze prey, dragging them back to its den. It's often confused with a Pokémon from the Galar region.
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Frosgalge glides through frigid waters, breathing out potent poison that seeps quickly into victims to immobilize them. It prefers paralyzing and dragging large prey like Walrein or Gyarados back to its den to feast on for weeks.
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When first discovered, the researcher who spotted Oddorb thought it was simply a malformed Oddish. When approaching, they received a rude awakening as Oddorb exploded in a pollen-filled display of self-defense.
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Oddchan gathers energy from moonlight via the fronds on its head, so it is most effective in battle during the evening. It brushes the fronds back as a taunt to provoke opponents.
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Its multitude of leaves across its body allows it to photosynthesize large amounts of nutrients. It also lets it spread large amounts of pollen that can aid flower growth in areas with minimal sunlight.
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The color of the leaves on Odduna's head indicate its closeness to evolution, darkening as it draws nearer. To deter predators, it emits a foul stench from these leaves.
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Oddpi likes to dip its singular leaf into the beverages of those around it. It seems to be sampling the taste this way, but the act also gives the drink a noticeably sweeter taste; those who consume it after report feeling rejuvenated.
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When Oddpy waves its trunk around, the leaves at the end emit a faint and pleasant flowery aroma. Some can be found working tropical resorts, fanning guests with sweet-scented air.
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Beneath the plates of Oddshrew's hide lies soft soil. On occasion, the soil on its back will grow plants based on what foliage Oddshrew has consumed, the flowers sprouting out from between the plates.
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Oddinja floats around in areas of waning plant life. It emits a floral scent from its leaves and wings, but all who have caught the aroma describe it as smelling "hollow".
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Oddkoth lounges among scattered seeds, picking at them and handing them to any passersby. It does this in the hope that others will help plant the seeds and help them spread, as it is too lazy to do so itself.
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Oddtik clings to fruits and veggies, draining them of nutrients after sinking its tiny fangs into them. Because it tends to favor produce about to go bad, some restaurants use it to monitor freshness of their wares.
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The steam Oddkoal emits contains a floral scent many find appealing, making it a popular house pet. As its scent is affected by diet, many owners swap advice on how to change the fragrance for the seasons.
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Playful even with strangers, Oddyena loves to approach new potential friends and convince them to join it in a game of hide-and-seek. It runs off and buries itself in the ground to hide, only its leaves visible above ground.
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Oddth can be seen collecting leaves as it roams, though none are sure what criteria it uses to judge the ones it collects. Occasionally it will even offer coins to others in exchange for leaves.
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It swallows up large amounts of plant life in a single gulp, digesting over the course of several days. Oddin's leaves can be used to brew tea with a strong flavor, and an even stronger aroma.
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Oddtoy spins and drills itself into the dirt near plants to hide itself, leaving only its leafy fronds above the ground. When not on high alert, it can be seen happily hopping amongst flowers and batting them with its arms.
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It buries itself in the ground to sleep during the day, surrounded by scattered leaves it maintains a psychic connection to. If something disturbs one of these leaves, it immediately teleports away to safety.
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Odduk consumes sick and dying plants into its body to clear out soil, leaving behind droplets of goop that fertilize the ground. Some hardier plants manage to survive and even grow and become a part of Odduk.
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Oddler spends much of its time napping in flower gardens, particularly during moonlit nights. When it absorbs a large amount of moonlight, its larger claw emits a floral scent akin to lilac.
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In combat, Orichan's swaying motions make for an unpredictable opponent. A foe is never certain if Orichan's next move will be an elegant feinting sway of its wings, or a fist of flame careening towards them.
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Much of Orikhan's time is spent teaching its young the coordination and focus needed to perfect their trademark combat dance. Though the child is still learning, it is capable of creating tiny fire tornadoes with its moves.
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Despite its large rotund body, Orilax's dance routines contain a surprising level of elegance to them. Its perpetually-warm belly is considered a quite pleasant place to nap against.
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Whether beneath the water or in the air, Origia's movements are twisting and elegant. With a single flap of its wings, it can create a rising geyser of scalding liquid to erupt from any body of water near it.
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For Oriqueen, its dance is everything, a facet of life that cannot be lived without. It won't even entertain the thought of obeying a Trainer unwilling to dance with it regularly.
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As Oritales prances around, its many tails swish through the air in a light and elegantly flowing manner. Those who attempt to touch its tails will be blown away by a wave of fire it creates with a single swishing motion.
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As it dances, Oriduck controls flames elegantly with every swing of its wings. Should a headache strike mid-dance, however, it may lose control and wind up launching a sweeping wave of fire.
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Oriorb dances around with twirling, flipping and hopping motions, each rotation giving it more electrical energy to work with. Once it finishes a dance sequence, it releases the pent-up energy in a huge burst around it.
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Dozens of little pom-poms make up Origela's body, rubbing against each other to generate protective static electricity. It can vibrate itself faster to generate larger amounts and send out crackling bolts of lightning if needed.
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Orifree's kind personality leads it to cheer for both sides of a battle equally when it spectates. After watching a battle unfold, it flies over and spreads a static pollen that helps soothe the combatants' tired muscles.
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For defense, it rubs its body with the fluffy pom-poms to generate static electricity and shock those that touch it. If it should be caught without an electrified body, it can still always deliver a shock from the horn on its head.
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One should be very careful not to anger Oridrill. Its spiked pom-poms make for deadly punches, but can also be lobbed from afar, where they will burst apart in a shower of lightning and spiked projectiles.
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Attracted to sources of static electricity, Origey often winds up nesting around human laundry. Domesticated Origey are often seen around the house with an errant sock stuck to their fluffy plumage due to static cling.
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When frightened, Oritata grabs hold of its own large tail-fluff and rubs it for comfort. This not only serves to calm it, but the rubbing accelerates its own electric output, letting it shoot defensive sparks if necessary.
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Oripiny enthusiastically dances, rubbing its pom-poms against the stone it carries after every performance. It's presumed that this act is practice for nurturing and stimulating real eggs once it matures.
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Orivoir loves to happily cheer on its friends' battles with its dances, but is a very sore loser. If a cheered friend doesn't win the fight, Orivoir stomps around and throws lightning in a tantrum.
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Chipper and exuberant, Oriceus prances around others singing and creating floating pom-poms that follow its allies. These fuzzy orbs shower them with sparks that energize them and enhance their performance in subsequent battles.
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Orislash retains a defensive stance for most of its fights, absorbing blows and building up energy. Once it's fully charged, it unsheathes its blade, wrapped in crackling electricity, and goes on the offensive.
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Oriquaza absorbs ambient electricity in the atmosphere within the cloudy segments of its body. Once full of electric energy, the puffs fall from its body and become thunderclouds.
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Oriki jiggles its body to rub its pom-poms together and create showers of sparks as displays of support to its allies. The act leaves a residual magnetic charge for a time, so metal objects are pulled towards it during these dances.
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Shaking and rubbing its feathers together lets Orino create bright showers of sparks around it. It does this because it has poor eyesight, so the extra illumination helps it gauge its surroundings.
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When finding a particularly good source of garbage to eat, Oribish cheers and dances, shaking its pom-poms about. This occasionally triggers its electric abilities and accidentally fries the meal it was preparing to consume.
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Oriloud cheers on its allies with a zeal that borders on aggression. Though it means well, the sheer volume and intensity of its cheering tends to be more distracting than supportive.
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Orieal rolls around to produce and store electricity in its fluffy body. If it rolls downhill and gains enough speed, it can cover itself with a visible barrier of lightning that bursts out when Orieal stops.
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As Orisir dances, it clicks the pincers on its head together in tune with its rhythm. These clicks emit a faint psychic pulse that weaken small creatures in the vicinity, making them easy pickings once Orisir finishes the dance.
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Oridrill is one of the more peaceable Beedrill fusions, but still highly protective of its nest. Should something come too close, the rapid flapping of its wings will send psychic waves that disorient and deter the interlopers.
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Orioh can create a vibrant rainbow trail behind it as it flies. Those who view the colorful sight find a feeling of tranquility come over them, which lingers for quite a while after Orioh has flown away.
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It descends from the skies with a gentle and elegant flair meant to soothe the hearts of onlookers. Those that resist this relaxing aura will be punished for their insolence with devastating beams of psychic energy.
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Oriki lets its accessories billow in the breeze to generate psychic energy for itself. It can use some of this psychic power to help unlock a person's memories, should they be forgetting something important.
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Though it has an innocently dopey look to it, Oriduck uses its wavy dance to inflict painful headaches on those that see it. This is a necessary evil, as the only way to diffuse its own migraine pains is to pass them onto others for a time.
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Oritoise sways rhythmically beneath the morning sun, a daily ritual that helps it stay healthy. It also powers its ability to fire beams of psychic energy from its twin cannons.
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Oriby are becoming seen more often on fishing vessels, as their scuttling dance seems to carry an allure that draws fish in. Larger ships will carry dozens of Oriby scuttling about to bring in huge schools to catch.
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Once Oriler gets into the rhythm of its relaxing dance, nothing will stop it from completing its swaying movements. If something comes to disturb it, it picks it up with its claw and tosses it aside without missing a beat.
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In primitive times, it was believed Oridle's sting allowed one to communicate with the spirit world for a time. Modern science concludes this was actually hallucinogenic effects brought by Oridle's poison.
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Oriret have been observed attending wakes, moving at a slow rhythm before rubbing themselves against the most mournful. Those who were touched swear they heard the voice of the departed speaking to them one last time.
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Orichu uses an elegant dance to stimulate its body and powers, and ends each movement with small showers of sparks. Orichu owners swear they've seen the image of departed loved ones within these displays.
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Oripi dances about without a care, hopping and swaying to its own rhythm. Its dances often inadvertently summon a random spirit from the afterlife to its side, usually aiding it in battle.
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Observation has determined the positions of Orirogue's hands hint at its preferred fighting style. Vertically-kept fans signifies defensive leaning, while horizontal limbs mean an offensive style.
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The dances Origon-Z does seem to be an attempt to communicate with spirits in the afterlife. Because it rarely dances without glitching, the dances almost never commune with the spirit it's actually seeking out.
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During moonless nights, Orimence swoops about its mountain home in twirling, looping patterns akin to an aerial dance. Some believe it is communicating with the spirits of fallen ancient dragons when it does so.
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Despite the ferocity with which Oriflame can fight, there is an ethereal grace to its movements as well. There are tales that say some have seen the images of deceased spirits within the flames its wings whip up.
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It expels stinky smoke around it as well as occasional piles of refuse beneath it. These spots of garbage are often eaten by Trubbish and other Poison-type Pokémon.
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Trubdle rustles around piles of garbage, eating soft detritus and discarded foods. Its diet and habitat leave its horn coated with putrid residue that causes nasty infections in those pricked.
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Trubvee often digs through garbage cans looking for both food and interesting trinkets. If caught rummaging, it attempts to give away some of its findings as a peace offering.
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An elusive Pokémon, Trubew has been spotted on rare occasions milling about garbage dumps. It uses psychic powers to dig through the detritus and find junk it finds appealing, before teleporting away with its chosen trash in tow.
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It upturns garbage cans to look for things to snack on, making it a minor nuisance to urban areas. One can avoid a bigger mess by leaving old soda cans, its favorite treat, outside of the garbage can.
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As Trubreep feasts on garbage, its wool-like coat of trash grows, strengthening its electric capabilities. It should be regularly groomed and cleaned lest it become a massive walking pile of smelly, sparking refuse.
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Trubdra can be found wherever there's a high amount of dumped garbage polluting the seafloor. It spits a noxious stream of liquefied garbage at those who would try to clean up its trash domain.
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The rubbish forming Trubat's wings regularly loses cohesion and falls off, leaving it grounded. It rifles through and eats the contents of garbage cans to help hasten their regeneration.
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Trubnea clubs at opponents with its thick trashy limbs. It consumes and hoards garbage and discarded sharp objects, so it can use the gathered garbage to fire pointy projectiles at foes from afar.
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Trubth pilfers coins lost among garbage and refuse, hoarding it until its bags are full to bursting. Some bags rip and leave behind its coins, causing it to continuously hoard the same bits of change.
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Garbgela makes its home in a garbage can, subsisting on the trash thrown away by humans. When it pops out of its can, it is typically to drive others away, as it has a very grouchy personality.
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Garbown plucks garbage from containers and uses it to draw symbols upon the ground. It's believed this habit is an attempt at communication, but none have yet discovered meaning in the trash's shapes.
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It battles using assorted bits of trash fashioned into weapons and armor. Despite the shoddy appearance of its weaponry, it wields them with skill and precision in battle, making them far more effective than they seem.
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Some of the garbage comprising Garbmence's body drips and falls off of it as it soars across the region. It needs to regularly stop and feast on trash dumps in order to regain some of its lost mass.
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The garbage comprising Garbrock's body is so tightly compacted as to be as solid as stone. It picks up discarded litter from mountain travelers, using the trash to further strengthen its armor of refuse.
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Carbat operate in small packs to take down larger prey, but once the target is felled, all group cohesion is lost. Ravenous greed compels them to try and eat as much as they can for themselves, turning mealtime into a free-for-all.
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Carxew groups reflexively sharpen their tusks as a whole; when one begins grinding against a rock or tree, they all instinctively do the same so every member has pristine and sharp tusks.
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It's been discovered that Cardisc are highly receptive to chocolate. Ships now often carry surplus containers to toss overboard and placate schools of Cardisc to keep them from becoming aggressive.
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Sharpyu rests against underwater surfaces until something swims past it, triggering its hunting instinct. It locks onto prey and rotates rapidly towards them, each limb viciously sharp and capable of making deep, deadly cuts.
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Due to its malleable body, its skin is too smooth and its fangs too soft to cause damage. That fact it has to mimic other Pokémon to be a threat causes it no end of vexation.
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Sharpgon zooms through the waters at breakneck speeds, tackling hard into anything that ventures its territory. On occasion, submarines have mistook Sharpgon attacks for being hit by torpedoes.
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Sharpto is a hunter inhabiting bodies of water within caverns. It isn't the fastest when swimming, but leaps onto land and scuttles with surprising speed, biting hapless creatures and dragging them underwater.
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Sharpnite cuts through the air and the ocean depths with the same incredible speed. With its extreme strength and aggression, it is considered an apex predator of both biomes.
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A confirmed sighting of a wild Sharpdrill is considered an emergency, due to its extremely violent and territorial nature. Nearby towns are issued stay-inside warnings until professional Trainers can come and successfully deal with Sharpdrill.
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Sharpsaur fight for territory by using their vines to fling the razor-sharp petals of their flower bulbs at each other. The more scars a Sharpsaur bears, the more respect it commands from others.
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Sharpmory jets through the air at impossibly fast speeds, and can cleave trees in two with its sharp limbs as it flies past. It produces Sharpedo-shaped explosive projectiles to launch at opponents and prey.
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Despite it having great hunting instincts, Sharpvoir's personality is sweet and almost childish. The sight of it happily singing next to freshly-caught prey has been described as disconcerting to many.
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It has an extremely aggressive streak and seeks to battle any powerful opponent it can find, especially others of its kind. Sharpslash wears every chip and scar on its blade with pride, as each signifies a vicious fight.
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Sharpslash considers sunken ships its territory, and strikes viciously at any who would trespass on its home. It's known to be especially aggressive and violent towards Dhelmise.
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Sharpveon greatly prefers a solitary existence, eschewing most types of companionship. If agitated, it whips its many ribbons around wildly, the edges of which are sharp enough to leave deep gashes.
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Sharpuff's song carries great distances across the water, sending distant prey into a helpless slumber. With its quick swimming speed, it can snatch up its sleeping target with ease.
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Using psychic power, Sharpbra pulls together flotsam and creates its own small ship to commandeer. It often amasses a crew of other Pokémon, leading them with ruthless efficiency.
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Phantbone defends lost children in the woods, standing up to more fearsome Ghost Pokémon that might prey on them. No matter how outmatched it is, it refuses to give up and abandon the child it protects.
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Phantras acts as a kind and gentle guide to lost children in the woods. It places them onto its back, floats to the forest entrance, and gently sets them down before vanishing into the trees.
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Phantgon are considered a great nuisance by families with children due to their tricks. It hides within the child's electronics, waiting until they're alone before filling the screen with scary imagery.
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Phantle sleeps during the day, venturing out in the evening to let moonbeams nurture the plants on its back. The plants emit a scent that only Ghost-type Pokémon can sense, making spirits flock to it at night.
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Phantgrigus hides itself against the gnarled back of the trees in its forest home. If trespassers draw too close, it swings open to reveal ghostly hands that drag them into its coffin-like body.
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A malevolent forest spirit, Phanter phases in and out between the trees of its home forest. It especially loves to haunt and torment lost children and hear their cries.
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Every Treco claims a tree as its own, remaining attached to a limb until something disturbs it. It rockets down from the tree in response, mercilessly assaulting the interloper with ghastly ghost powers.
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Trelax chases after those who enter its forest, making spooky noises and threatening gestures. If a traveler offers it food, however, it is instantly placated and will leave them alone.
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Extremely aggressive, Treslash crushes anything that enters its territory as a show of overwhelming power. Rarely, it has been observed searching for and gathering up huge shiny gems to hoard in its den.
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Treslash curls up in forests and resembles nothing more than a thick bush. It sleeps most of the day, but if it senses litter in its forest, it immediately goes on the attack and fires sharp leaves from its back at the defiler.
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Trebite scratches its talons against tree trunks in order to keep them sharp. The bark of its body is said to possess healing properties when powdered, but Trebite is very resistant to attempts to acquire its bark.
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Trerai watches over forests in secret, following those who desecrate its land until they fall asleep. As they slumber, it infests their dreams with horrific nightmares of living trees as punishment for their crimes against its home.
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Ostensibly a guardian spirit of the forest, Trekoth's swipes are slow and unenthusiastic. The most it can muster to deter unwelcome visitors is a somewhat creepy wailing cry.
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Considering itself a defender of small plant-life, Treish patrols forests and gardens at night, flinging leaves at potential trespassers. Though small, these leaves possess sharp enough edges to leave nasty cuts.
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Very sneaky and sly, Tredo remains immobile and pretends to be a normal tree until it is time to hunt. It waits for unsuspecting prey to turn their back, before its roots launch it at blindingly-fast speeds to chomp down on its next meal.
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Bits of a wooden shell circle around Treor, levitated by a strange energy from its core. It manipulates these pieces both as projectiles and as armor when forced into battle.
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Should it need to frighten others away, Treduck lifts off the head of its wooden body and levitates it around using psychic powers. It tends to get a headache once the head is reattached afterward.
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Trechamp's arms are huge enough to carry it around easily, so it's rarely seen actually standing on its own feet. It lumbers throughout dark forests, ready to strike down those who would disturb the woodland's peace.
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It cuts down large swaths of the most pungent flowers to eat. These flowers are what give its honey such a foul stench in addition to the enjoyably sweet taste.
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Glootata smears the smelly drool from its mouth within the walls of homes to signal others to come make their homes there. Because the stench is so foul, it's easy to identify a home in the midst of a Glootata infestation.
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Gloobull's strong sense of smell means it gets agitated by the stench of its own flower. When it sneezes, it sprays its sticky, stinky drool all over the areas in front of it.
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The foul stench of its drooling honey is lessened after it consumes large amounts of sap, so Gloocross owners often keep them well-fed to manage the smell. This has led to a mild obesity problem in domestic species.
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Gloopy can expel a stinky cloud of pollen siphoned from its flower out of its trunk. The constant usage of this technique for self-defense has led to the unique discoloration of said trunk.
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Glooqueen loves to pull others into a hug and offer the honey-like nectar it drools out. The offer may be well-intentioned, but the pungent aroma of Glooqueen's flower will linger on the person hugged for quite some time after.
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It drools honey from its mouth to lure in prey while it remains sedentary. Even if something eats and escapes, the magnetic content of its honey allows it to use its own magnetism to draw them back to its mouth.
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Glooveon uses its ribbons to smear the honey-like drool it makes on those it likes. The drool is rather pungent but quite sweet and contains a calming property that helps alleviate stress quickly.
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Although pungent, Glootik's small size makes its stench almost imperceptible to larger creatures. It marks its favored feeding spots with its smelly drool, letting other Glootik know of a good source of sustenance.
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The pungent scent of the drool that constantly leaks from its mouth repels most undersea predators. Ships have taken to having at least one Glooedo follow them to reduce the chances of being attacked while sailing.
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The foul stench from Glooras's twin flowers drives off friends and foes alike. The drool dripping from its mouth encourages fungal growth in the ground it drips on.
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The parasitic mushroom has neutralized the organs that cause the foul scent of its drool. This allows it to leave sticky, odorless puddles around its territory to trap unsuspecting prey with.
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The noxious smell of Glooadier's drool is enough to make the average creature sick to its stomach. Using its long tongue, it coats foes with the stinky saliva to make dealing with it in combat much more difficult.
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Gloogeist waddles through the night, its torso glowing eerily from the liquid it leaks. Though the fluid tastes pleasant, it is actually highly toxic and should be avoided at all costs.
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Many bugs are drawn towards the honey that drools from Gloodred's mouth. To ward them off, it dispels a noxious, cloistering pollen from its speaker-like ears.
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It has a tendency to mark territory by rubbing its foul-smelling drool on objects it claims ownership of. The marking is difficult to clean and remove the stench of, making it an unpopular pet.
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The combination of Gloom and Muk has created one of the most noxious-smelling Pokémon in existence. Ironically, the honey that coats its mouth is said to be one of the most delicious despite the rank odor.
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Noigon tries to hide behind files and icons on computer screens, letting out a surprised shriek when discovered. Said shriek is shrill and high enough in pitch to potentially crack the screen it hides behind.
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Highly friendly and sociable, Noigey is a problem for urban areas due to the volume of its chirps. Even a small flock communicating with each other could blot out all other noises or even cause damage to nearby glass.
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Noiveon's sensitive ears can pick up minute fluctuations in a person's body functions relative to emotions. This has lead to the half-joke among owners that it can hear sadness.
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Noilu is extremely friendly towards humans, often landing and resting on the heads of those traveling through its caves. If anything aggressive comes close to its new friend, it assaults the foe with debilitating ultrasonic waves.
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While fearsome in dim lighting, Noidon is deathly afraid of bright lights. Even a glimpse of sunlight will send it into a panic, boring holes with its horn to dig a hole or cave for it to hide away in.
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Attracted to the scent of fungi, Noinub swoops through the forests at night, making nary a sound. It has been known to hunt Shroomish and Foongus at times when normal fungi are scarce.
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Noiquaza only descends from the ozone to hunt on moonless nights. Under the cover of pure darkness, it frightens and stuns prey with a ground-shaking sonic screech.
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Flying in complete silence, Noilass is a dangerous hunter inhabiting cold mountain areas. Many stories exist of travelers waking up to find their entire party either missing or frozen solid due to Noilass.
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Highly sneaky and crafty, Noilass has an obsession with hoarding the most beautiful of jewels and gems. Security systems the world over curse Noilass's name, as it always seems to know a way around their defenses.
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Intrigued by human courtship, Noidisc has been spotted often hiding close to couples on evening dates near mountains or caves. Depending on the couple, this is either adorable or annoying.
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People were intimidated by Swabone when they first sighted it due to the makeshift scythe it wields in its talons. It's quite harmless, however, only using the tool to clear out tall grass to better pick at the ground for seeds and other food.
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Clicking on Swabgon while it's inside one's computer causes it to sing a digitized bit of beautiful music. There's no set ending to the song; the music only stops once Swabgon feels like stopping.
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The cloud-like fluff on Swabtini's body slowly grows over time until it covers it completely. It sheds the fully-fluffed skin within the week, and begins growing a new cloud layer shortly after.
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Swabgey is a popular pet in affluent neighborhoods for their plumage and vocals. Swabgey owners will regularly get together and create a chorus with their pets' songs.
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Swaba makes its home in forest areas with heavy mist. It uses its cloud-like wings to help blend in with the misty haze and hide it from potential predators as it forages.
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Swabrak's webbing is made of the same cloud-like material that grows across its body, which thins out as it weaves webs. If it spins too much web too quickly, it goes bald and can't create new webs until sufficient fluff has grown back.
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Swabtu prefers to hide within clouds or fog when flying to obscure itself from potential predators. Its strong eyes let it see clearly through these hazes and spot movement even from vast distances.
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The fleece on Swabffy's head is the only patch that can be safely sheared from it. The fluff on its torso is crucial to ensuring its electrical circulation reaches from one wingtip to the other.
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As its light body is carried along by the winds, small pieces of the cloud-like matter on its body fall towards the ground. These clumps are highly sought by Pokémon possessing a sweet tooth.
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Swablax carries two sticks of sweet cloud-like fluff it creates wherever it goes. It has two different mouths, so each one eats from its own stick of candy.
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The small hair on Swabts's head is highly attuned to its surroundings, making up for its poor eyesight. It likes to shower those it's fond of with bits of fluff dispersed from its dome.
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Swabvoir is extremely popular for its melodious voice and gentle demeanor. When it sings, a voluminous rainbow emanates from the clouds of its body, arcing over towards those listening to its song.
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Swabpix is known for its melodious singing voice, but also for its short temper. Interrupting its song for any reason results in it igniting its tail and indignantly flinging fireballs.
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It sings a happy chirping song and prances about when the sun rises. When it charges up electricity, the clouds of fluff on its body spark and rumble like faint thunder.
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Swablass's docile and cute appearance is a facade meant to lull others into a false sense of security. When their guard is down, Swablass freezes others solid with gusts of freezing-cold air from its wings.
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Swabish is known for helping plants propagate across the land. It carries seeds in its mouth and flies by flapping its cloud-like petals, planting the seeds when it lands.
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Swabgull's lightweight body and wings mean it can only fly well on days with little to no wind. Flocks will band together and fly closely in order to increase their mass and resist stronger gusts.
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The soft fluff on Swabduck's arms has a soothing property, making it excellent at calming others with light massages. It mostly uses it to rub its own aching head, though.
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Swabra uses its telekinesis to gently lift others so they can experience something akin to the joy of flight. It's also quite proud of its cloud-formed mustache.
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When flexing, the cloud-like fluff on Swabchoke's chest expands. Rivals will have flexing contests to see which one has the most expansive and thus most impressive chest-fluff.
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It has a spirited and combative personality, always eager to spar with others. Because its arms and fists are made of clouds, its punches don't pack much power.
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Swabler gathers up small stones to hide within its cloud-like limbs. When battling, it flings cloud orbs filled with rocks to pack deceptively potent punches on impact.
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The stick it carries is tipped with a cloudy substance it regularly produces. It offers this up to those it is close to; the flavor of the cottony confection is powerfully sweet.
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Swabdrio's three heads all possess the same melodic voice and love of singing, but do not harmonize well. Each attempts to sing a different song, leading to fights when the songs overlap.
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Although fluffy to the touch, within the center of Swabnix's cloudy tail segments are solid stone. If it feels threatened, it won't hesitate to swing its body around and send an agitator flying.
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One can often spy a Altanium residing in the middle of flower fields, singing with a melodious voice. The cottony puff around its neck spreads along with the breeze, clinging to flowers and providing them nourishment even in adverse weather.
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Altagon2's digital voice is very pleasant to listen to, making joyful melodies whenever it sings. Many different media use samples of Altagon2 songs in their musical scores.
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Every spinning swing of Altatop's limbs leaves behind a cloud trail. It uses these to confuse opponents by slowly enveloping and obscuring its battlefield movements over time.
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Altaplup keeps to itself in the wild, finding solitary spots to practice its melodic singing. Its competitive nature makes organizing a group chorus a chore, but when successful, the music they can create is impeccable.
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Altaxorus has a caring and protective nature. It shelters smaller Pokémon within its clouds, defending them from predators with strong swings of its axe-like tusks.
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Altabat has excellent lung capacity, letting it sing its melodic song for over thirty minutes straight at a time. Its music echoes across its cavernous home, soothing the wild Pokémon and making them less aggressive.
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Altaloud's voice is as beautiful as it is loud. Classical music is its forte, and concerts featuring it performing in locations with excellent acoustics regularly sell out of tickets quickly.
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Goobone gets strongly attached to the bone it carries around. It coats it with the goop from its body to deter others from taking it, the mucus leaving it strongly tethered and difficult to forcefully remove from its grip.
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Goosey eggs are soft and chewy, like gummi candies. They're quite nutritious as well, so they've become very popular in stores as a healthy treat marketed towards growing, sweets-loving children.
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Though Gooreep loves to be pet, caution must be taken for those that indulge it; its gooey coat contains faint traces of electricity that will cause numbness with prolonged contact.
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Gooursa loves to smear sweet, succulent honey all across its gooey body. Whatever it isn't able to scoop up and consume normally will be absorbed into its body over time.
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When Gooidos headbutts something, the gelatinous dome bursts and spreads an immobilizing goop all around it. The slimy bulb regenerates shortly, ensuring its skull is always protected.
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It is best to let Sligon2 inhabit cyberspace as long and often as possible. Within the digital world, the slime dripping from its body is harmless, but in the real world it will quickly melt electronics and machinery on contact.
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Slidum propels itself through the air by amassing and then releasing large amounts of slime to jettison it forward. The slime left behind is highly acidic for a time and should be left alone until it becomes less volatile.
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It often gets picked on by larger Pokémon due to its meek personality. If bullied too much, Goode will explode in frustration and coat its surroundings with a sticky, electrified goop.
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Though generally well-behaved, if bullied Goonaw will latch onto aggressors with its powerful jaws. Though its teeth are not particularly sharp, its gooey saliva is a powerful irritant and weakens muscles after prolonged contact.
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Gooret wraps its long, sticky body around others as a sign of affection. The objects of this kind gesture are inevitably coated with gooey slime as a result.
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The plantlife growing on Gooterra's back is always thriving with a unique type of fruit with a sticky exterior and juicy insides. It's a favored treat among young Dragon types, who flock to Gooterra when it travels near.
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A loudmouthed braggart, Gooty is always ready to taunt another Pokémon in order to start a fight. The action that usually gets the most reaction is to lob a thick handful of goo from its body into another's face.
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Most have only ever encountered Regigon while it is inactive, sitting still in rocky areas and not responding to stimuli. It's rumored that knocking on its various sides in a specific pattern will activate it.
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Composed of sand and stone held together via a psychic consciousness, Regivoir can separate and manipulate its rocky parts at will. It's said that as long as its core stone is intact, it can reform itself from any damage.
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When Regiceus stomps its feet, great stone pillars rise from the ground in front of it. These pillars seem resistant to erosion, as specimens identified as thousands of years old still appear brand new.
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Reginch's rock-solid jaws can crush even the solidest of stones into powder with a single bite. It consumes rocks regularly, storing the minerals within and belching them out as miniature sand clouds to deter and disorient attackers.
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Its heavy stone body is always tumbling back to the ground. Regiloon never stops leaping and attempting to fly, however; it's determined to soar above the clouds one day.
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Regietta utilizes its sound system to play booming rock music. At max volume, the reverb could shatter the hardest stone around it and easily send intruders packing.
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Regith gathers coins, shiny stones and other trinkets as it lumbers around, even physically stealing it from others if need be. It hoards them in select spots, and strangely keeps them organized in patterns resembling the one on its face.
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Many scientists believe the stones comprising Regiatone's body come from different planets in deep space. Once a month, when the moon is full, Regiatone's stones will separate and reform in a different arrangement.
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Once a day, the prongs of Regilrock's body separate and rearrange themselves into a different order. The gaps left behind during this process emit extreme levels of heat and light.
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Regiby stays still for much of the day, often being mistaken for a statue or rock formation. It only moves once a day to go into the water and smash the shells of Shellders before eating them.
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Regibone carves itself a club and helmet out of solid arctic ice to better survive the frozen wastes. The ice shard it holds is a solid weapon, and also lets it fire freezing beams in combat.
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The helmet and ice club it wields have merged with it, making Regiwak's entire body solid ice. It can now freeze water vapor in the air to create an infinite supply of new ice weapons to battle with.
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Reginx displays a lot of haughty and self-absorbed behavior. Those that don't properly bask in its beautiful glory will be hit with a raging blizzard for their impertinence.
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Regitwo's vast psychic potential lets it create frozen projectiles through sheer force of mind. Those hit by these shards have an equal change of being rapidly frozen solid or dazed by psychic energies.
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If Regiown is in the presence of large chunks of ice, the chunks will start being chipped away by an unknown source until it resembles letters. It's unclear if this is an intentional attempt at communication or not.
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Regiring marks territory in its glacial lair by carving deep claw marks in the sides of giant ice chunks. It fires out a circular arrangement of Ice Beams from the dots on its torso when facing down intruders.
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Regigon2 can function while in its detached state, but reaches full potential when put together. Those that take the time to meticulously complete the complex process of building it will gain an eternally loyal and greatly powerful ally.
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Regitar's core lets it generate a thick blizzard of snow on command, its multiple eyes giving it perfect visual clarity in the heart of the storm. It obscures itself to strike unseen and forcefully banish intruders in its icy mountain home.
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Should one come across a muddy pond completely frozen over, it's likely Regipert is living within. It dislikes being pristine and rarely ventures far from its pond or a source of mud to smear on its icy body.
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Regiceus can erect mighty ice pillars with just a single stomp of its hooves. These icy columns seem impossible to melt, as one was even found in the depths of a volcano, showing no signs of deterioration.
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Regiveon can freeze beings solid with just a touch of its ribbons. Before they freeze completely, a euphoric sensation flows through the victim, ensuring the frozen statues are stuck in an expression of bliss.
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Regikyu carefully fashions its disguise to look as close to ice as possible. It can generate cold air around it to further simulate ice, but isn't resistant to its own power, causing it to get chills if it overdoes it.
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If frightened, Regieary will fire off the ice crystal ears it possesses to freeze its attacker and let itself hop away to safety. The dislodged ears will reform within a day.
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Regiling will visit fountains in order to take a dip in the water and cool itself down. Steam rises from its body as it soaks, despite it always seeming to be quite cold to the touch.
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Located in remote frozen regions, Regipede is a danger to unprepared travelers. It attacks and bites trespassers in its territory, injecting a toxin that causes the body to slowly freeze from the inside out.
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Regice's icy form is so cold that even a dip in magma was observed to have no effect on it. In fact, the reverse occurred, and the magma it was submerged in began to freeze.
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Regietta utilizes its sound system to play chill and relaxing music. At max volume, the reverb could shatter the solid ice around it and easily send intruders packing.
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Regisect uses the pointed icicles on its front limbs to burrow its way deep into icebergs, hibernating much of the year. As it slumbers, the exterior of its frozen home grows mushrooms made of ice.
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The ice comprising Regizma's body is so bright that looking at it for prolonged amount of times risks potential blindness. If its power grows too large, it dissipates its energy by firing freezing light beams in all directions.
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The first Regior specimen found was embedded deep in an arctic glacier. It is difficult to study, as it regularly freezes itself in a thick block of ice to protect itself from the outside world.
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Some believe Regiatone's origins lie somewhere on a distant, frozen planet in space. Its icy powers are strongest during the full moon, making it able to create a torrential blizzard with snow that glows an otherworldly color.
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Though its body is frigid to the touch, Regilrock's presence causes ice in its vicinity to quickly melt. Regilrock's body glows brightly during these moments, and notably becomes even colder.
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The swirl marking on Regiwhirl's torso rotates quickly just before it fires a powerful Ice Beam from its chest. It resides in moderately large ponds, the water's temperature chilled to almost freezing due to its icy body.
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Though it is stuck within a large block of solid ice, Regipoke still functions normally and can interact with others via telekinesis. Examination of brainwaves suggests the Slowpoke does not even realize its predicament.
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Regibone wields what appears to be a strange, discarded limb of some sort. Sturdy and heavy, this makeshift weapon makes a highly efficient bludgeoning tool for self-defense.
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The metal shard Regiwak wields emits a blade of energy that lets it cut through almost any material. It can control it remotely as well, letting it be used as a boomerang that homes in on opponents before returning.
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Regipie keeps to itself in the wild, preferring to avoid contact with others. If a predator attacks, it deploys a surprisingly powerful energy cannon from its cranium to defend itself.
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Regipod's cocoon is made of a uniquely strong, malleable metal. After any attack, the dots on its face light up as it analyzes and adapts its body to better resist whatever is assaulting it.
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Regigela's metal vines are highly flexible yet extremely sturdy. It can detach them from its body after wrapping around a target, creating a steel net that's almost impossible to escape from.
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Regidra's mouth contains the capacity to fire quick and highly-accurate energy shots across long distances. It could snipe a foe with perfect accuracy from miles across the ocean.
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Regisir's pincers can be charged and powered up with its internal energy stores. At maximum charge, the pincers glow a bright crimson, and create shockwaves when they clamp down on a target.
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Regieon's body absorbs latent electricity in the air, its mane crackling with power when fully charged. This mane can fire off dozens of electrified plasma needles a second when it needs to defend itself.
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Regigon's specs are sophisticated enough to let it store and analyze massive quantities of data. Its size and power cause almost any computer it inhabits to lag greatly.
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Regiuna's metal cocoon is so resilient that nothing has been recorded denting or scratching it. When all the dots on its face light up at once, it is ready to evolve.
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The dots on Regito's face flash in different patterns to indicate its mood or thought process. Of the identified patterns, the most commonly seen is one pertaining to annoyance from being accidentally stepped on.
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Once every few months, Regitini will shed its metal skin. Faint bits of circuitry can be seen on the inside of the discarded skin, which flicker with lingering energy for a short time after shedding.
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Regidos's technologically-advanced eyes let it see clearly through even the darkest elements. Its thorax can jettison a net made of strange energy to capture prey, the threads of which are nearly impossible to break.
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A deep, warbling bass emits from Regitoed at almost all times. If it travels through swampy areas, frog-like Pokémon tend to follow it as if hypnotized.
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Regitata is a difficult pest to get rid of should it infest a household. Sensitive hearing lets it know when anything approaches it, and its tail fires off powerful energy beams at anything that comes close.
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Spinning the metal leaves on its head allows Regikern to achieve short bursts of flight. It travels from flower patch to flower patch, soaking up pollen and sunlight in equal measures.
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The ring of eyes circles around the center eye, each one scanning objects of interest before deciding on a course of action. Each of Regiown's eyes can fire beams of strange psychic energy, showering foes with a relentless barrage.
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Regickle's steel shell lets it hide away and resist nearly any type of attack that comes its way without a scratch. Inside the shell lies blades and other objects that let it turn berries into fresh juice in seconds.
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Regigma's body is made up of a burning-hot liquid metal, and is highly resistant to physical assaults. Elusive and surprisingly agile, most travelers only catch a fleeting glimpse of it before it oozes away.
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Regigon2 is a seemingly-emotionless, analytical creature often seen protecting high-security data stores. Beams fired from its feet can delete almost anything in cyberspace no matter the defenses.
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The smooth and flexible metal of Regigia's body lets it slice through the air and sea with uncanny speed and maneuverability. Turbines within its body let it generate massive gale-force winds from its mouth.
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The orbs on the side of Regisaur's upper body can open up to reveal dozens of thick, metallic vines to strike enemies with. Particularly stubborn opponents get blasted by a high-powered energy beam shot from its mouth.
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Regidreigon's core generates almost limitless energy to fuel the destructive beams of light it can fire from all three of its heads. It shows a particularly strong enmity towards Dragon types.
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A metallic dragon with monstrous power, Regidreigon's three heads fire beams of energy capable of dispatching most any foe. Combining all three beams together could atomize a mountain in one shot.
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The visual display on Regipuff's front changes expression to fit its moods. What look to be ears are actually speakers that allow it to emit its potent lullaby across vast distances.
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Regietta utilizes its sound system to play heavy metal music. At max volume, the reverb could shatter solid metal structures around it and easily send intruders packing.
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Regisect's claws can open up to fire out beams of searing light that burn away the terrain and leave it seemingly barren. Some time later, strange metallic mushrooms will begin to grow in the seared spots.
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Regiduck's tough metal body makes it nearly impervious to outside attacks, but it still suffers painful headaches. When the migraines intensify, its head emits a strange pulsing energy.
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Regiatone's cannon is powered by energy it gains from absorbing and storing moonlight. When the full moon is out, it can maximize its output and fire a tremendous beam of light thrice its own size.
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Regilrock basks in sunlight often, and appears to derive much of its energy from solar power. At maximum force, it can generate concentrated fire from its sides that can liquefy solid steel in seconds.
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Highly intelligent and calculating, Regiduck formulates battle tactics in fractions of a second. Psychic power fuels the gem on its forehead, which can release a searing beam of hot energy that can cut through seemingly any material.
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Regiform's body is made of a uniquely malleable metal. When the weather conditions turn harsh, the metal shifts into new forms to adapt, and uses the elements around it to fuel its combat maneuvers.
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Regiwhirl keeps itself moistened with pond water, as its metallic body functions less optimally when dried out. The large red orbs are able to scan 360 degrees to survey its surroundings.
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This variant of Regiwhirl appears to have poorer senses of vision and hearing than others. Its speed in the water has increased, however, as has the energy output from the orbs on its torso.
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As Regidude travels around mountainous regions, it stops regularly to grip and analyze various stones. Very few rocks seem to pass its scrutiny, though it is still unknown what criteria it is searching for.
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The large amount of engines attached to Regidash's body let it dash around at blindingly fast speeds. At max velocity, Regidash could potentially circumnavigate the whole world in less than a day.
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Regipoke's tail contains a large energy cannon that possesses enough force to decimate the landscape. However, Regipoke has forgotten it has that capacity, and rarely creates anything more than a simple beam of illuminating light.
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When idle, Regitortle generates a strange type of energy from the tip of its tail. Its nature is unknown, as Regitortle immediately tucks its tail into its body when it senses another nearby.
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Viletor's three heads each control an aspect of the flower's defense functions. Depending on which one is in control, the pollen spread can heal, harm, or immobilize those afflicted by it.
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It can spread a paralyzing toxic powder from its wings to stun anything it flies over. Vilefree does this in order to ensure it has no competition in finding the sweetest honey and nectar to gorge upon.
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When Viletwo exerts psychic energy, thick and pungent pollen pours from the flower on its head. This pollen numbs and weakens the minds of those who inhale it, further giving Viletwo an edge over its opponents.
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Vileturn's flower flashes brightly when it expels a cloud of pollen underwater in self-defense. Those that aren't blinded by the light itself will likely still be blinded from contact with the pollen left behind.
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It is best to keep Viledew in sunlight as long as possible. The longer it goes without direct exposure, the more noxious, cloistering pollen the flower on its head exhales.
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Vilewhirl always keeps its flower on the water's surface as it swims, absorbing sunlight that shines down on the water. If touched, the flower sprays a mist-like pungent pollen to deter predators.
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Vilezee breathes out a soporific pollen before it consumes the sleeping victim's dream. A Vilezee that has recently eaten emits a remarkably better aroma from its flower petals than normal.
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Necrobone keeps its weapon pristine to the point of it being highly reflective. It uses it to reflect light back on itself, as it cannot stand to be without some source of light on its body for too long.
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Necrogon's presence on a computer almost always spells doom for the machine. Its body naturally absorbs the data and electricity of the machine quickly, shutting it down completely in minutes.
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Light sources fuel Necrotu's body, giving it the energy to hop around and produce beams from its small wings. When darkness falls, it grows too weak for its small legs to hold its body up.
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A draconic being that absorbs sunlight as it flies high up in the ozone layer. It is said that Necroquaza will cast devastating beams of light down from its lofty heights to punish those that disturb the natural order of the world.
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Necroquaza soars high up in the ozone layer, where it can most effectively absorb sunlight through its plated body. Legends say every 1000 years it will descend and vent the excess energy across the world via dazzling yet destructive beams of light.
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Necropede seeks out sources of light, which give it sustenance. If something tries to move it from a light source, it will aggressively bite and poison them, its toxins causing intense internal burning sensations.
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Though Necronaught is ordinarily not hostile, it reacts viciously to any attack on itself. Any impact it takes causes energy to surge through its dark armor, which it focuses into painful beams of light it fires in retaliation.
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Stuffbone is skilled with a needle and thread, able to sew with quite a delicate touch. Many pair with young children Trainers and repair stuffed animals when they get damaged.
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Its lanky appearance makes it cute to some, unsettling to others. If the string on its back is pulled, Stuffmime energetically dances, and a jaunty tune plays from an unknown source.
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Stuffper is very friendly and playful, often approaching strangers and dancing around them in celebration of new friends. One should be cautious though, as it likes to headbutt as a sign of affection, and packs a surprising punch.
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Many have mistaken Stuffkoth in the wild for discarded toys due to their appearance and almost inanimate nature. They often become happily adopted by children who find them adorable and easy to care for.
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One of Stuffisk's favorite tricks is to lay flat and play dead. In some cases the act is too convincing, and a not-insignificant amount have been abandoned or discarded as a result.
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Some Stuffisk are so dedicated to the art and act of playing dead, they will even decorate their body with markings to signify the cause of "death." Most owners do not care for this habit in the slightest.
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Stuffzee loves playing with children, sticking close to those it has befriended, particularly at night. If it senses a child having a nightmare, it quickly eats the dream even though it will likely make it sick.
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Betine's back is very soft and plush, making it extremely comfortable to lay upon. It's quite happy to let people relax on its back while it ferries them across shores.
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Beizard engages in competition with its Trainer's other Pokémon over the right to show affection. It battles fiercely to earn the right to be first to hug and cuddle its owner.
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Dhelbone is connected to a giant anchor via seaweed tendrils that act in accordance to its will. This lets it almost effortlessly wield the massive metal object as a devastatingly powerful combat tool.
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Dhelix territory is always located near rusty sunken ships, hollowed out to make room for itself. Some believe the Pokémon is a portion of these ships having developed a soul and sentience of its own.
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Dheltile is most often found in waters with lots of algae or kelp to consume. Extremely solitary, creatures encroaching its territory are struck with its anchor-tail then throttled by the seaweed on its body.
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Dhelceus uses its vast powers to tear apart shipwrecked remains and reform them into undersea castles to house itself within. It can generate tendrils of super-strong seaweed to restrain those who would dare trespass in its domain.
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Dhelveon can sense when shipwrecks occur. Drawn to the extreme emotions, groups of Dhelveon float towards the survivors and calm them with their touch, before helping swim them to safety.
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Some believe that Dhelxys came from a spaceship that crashed deep into the ocean depths. It gathers the remains of shipwrecks with its chain-like limbs, though none are certain what it does with the scrap it collects.
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Dhelbas appears to reside near the wreckage of sunken ships. It hides amongst the debris out of sight, before using seaweed-like tendrils to ensnare small unwary prey.
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Dhelkoal slowly walks along the ocean floor, massive amounts of seaweed spreading out from its shell. Any small creatures that swim too close are seized by the leaves and dragged into its shell to be consumed.
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Sailors warn to watch for the sight of Dhelor shooting down from the sky. The tales say that Dhelor latches onto unfortunate ships with its anchor-tail before using its dense and heavy body to drag the ship down to the ocean floor.
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Dheldisc blows small heart-shaped bubbles at others of its kind to communicate. Old sailors' tales say Dheldisc was born from the spirits of couples lost at sea.
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Swift swimmers, Dhelnine's seaweed heats up as it moves around, leaving trails of hot bubbles behind. It's often seen guarding sunken ships from looters and scavengers.
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Dhelcool cloaks itself in intimidating detritus and skulls to give itself an imposing, deadly appearance. Some think it's overcompensating for its rather meager strength and toxin.
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Dhelta is a popular companion for small children, who enjoy riding it as it rocks back and forth at a slow and steady pace. Keeping its seaweed mane well-groomed is the best way to ensure it stays well-behaved.
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Dhelbro has the remains of an old sunken ship attached to its tail. According to some, spirits haunting the wreckage will sometimes take control of Dhelbro for a short time and make it exhibit much greater strength and intelligence.
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Dheltoise searches the wreckage of sunken ships, looking for items to adorn itself with. If two Dheltoise clash, the victor will steal some of the loser's accessories as spoils of war.
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A sturdy piece of broken coral is Toxbone's particular weapon of choice, as the toxins in Toxbone's spikes are rather weak. When not using it to fight, it works quite effectively as a way for Toxbone to scratch its itchy back.
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Toxstar uses the large limbs at the front of its shell to pin down prey long enough to administer venom from its many tentacles. Once paralyzed, it drags them back to its underwater home to consume them.
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Toxtres ventures out only once a week from its island home to hunt. The flames on its wings generate terribly toxic fumes that leave those who inhale them paralyzed and wracked with pain, easily picked off by the hungry Toxtres.
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Extremely rare to see in the wild, Toxew hides beneath the dome on its tail, turning invisible shortly after. Those pricked by its spines suffer a three-day long bout of amnesia.
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Despite its imposing appearance, Toxbull is only dangerous in an accidental sense. It is quite timid and jumpy, and swings at anything that startles it with its poison-tipped limbs without thinking.
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Greedy by nature, Toxnea stakes a claim over desert oases and forbids others from approaching. Those that try get pummeled by painful backhands from its long arms, with spikes that each contain highly potent toxins.
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The type of flavors Hawltung tastes before a fight influence its combat style: sweet for defensive, spicy for offensive, etc. Many Hawltung Trainers work tirelessly to find meals with the perfect flavor combo to create the perfect fighting style.
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Its vines can shape and extend to some extent, giving it more range for strikes and grapples than a first glance would suggest. It will even shape its vines into taunting or victorious gestures to psych out opponents.
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It throws down lightning bolts in front of it before every battle. This is primarily meant for dramatic flair, as Hawlbuzz prefers to use its physical prowess in battle over projectiles.
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Hawlmar is found primarily in areas with active volcanic activity. A favorite pastime (and method of showboating) for Hawlmar is to leap from on high into a pool of lava, leaping out and shaking off the molten liquid, unharmed and unfazed.
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Whenever Hawlgon appears on a computer screen, bombastic fight music accompanies it. It has great fighting spirit, often trying to get into tackling matches with a user's mouse cursor.
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Hawlnite is quite proud of its aerial mobility, showing off with spectacular feats of speed and skill whenever it can. Hawlnite that battle in the wild even exclusively fight in the air; being grounded is considered a loss.
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Hawlotto often get into fights over nesting area in the wild. After a spirited round of combat, it's customary for the winner to pluck a few feathers from the loser to use as part of the nest it later builds.
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Its sharp eyesight allows it to detect even the faintest twitch of movement from its opponent, giving it exceptional reaction speed to attacks. It uses its tiny frame to dodge attacks until the foe is too exhausted to avoid its counterstrikes.
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It shuffles and trots in place, rubbing its fur together to create a static charge that makes its tail shine brightly. This bright glow serves as the backdrop lighting for its dramatic moves in combat.
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Hawlossom are much more passionate about observing battles than participating in them. If many gather together to watch a fight, their supportive dances and cheers can even bolster the strength of the combatant being cheered for.
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It stands stock-still in battle, waiting for an opponent to make a move it can counter. When the chance arises, it devastates the attacking foe with dramatic jump strikes and stunning throws.
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Hawlflora absorbs sunlight so that it may produce a bright shine like a spotlight on command. It does this to support allies in battle, providing dramatic lighting to give their performance added flair.
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Hawleon has slight precognitive capabilities, which it uses to its advantage in battle. The gem on its forehead shines briefly when it successfully counters a move it saw in advance.
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Hawlkrow challenges others of its kind to combat, with the loser forced to give up prized possessions to the winner. The fighting may be honorable, but the items fought for are often ill-gotten gains.
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Always itching for a good fight, Hawlown stares down challengers, looking them directly in the eyes. Its eye emits a hypnotic ray that stokes combativeness in those who gaze into it, making them more eager to meet Hawlown in battle.
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Some say the head on its back half is its evil side. While a bit playful, it does seem that while Hawlfarig wants to fight honorably, its back end seems to encourage the use of dirty tactics.
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Hawlrow tries to sneakily poach the belts away from others of its species. Direct fights are uncommon, as Hawlrow considers a successful steal as a stronger example of its prowess.
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It only shares the feathers it molts with those it deems to have an honorable spirit. People believe accessories made with Hawlmory feathers grant the owner a boost to vitality.
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When readying itself for battle, Hawlpy will blow a tune with its trunk, hyping itself up with a personal theme. It will compose additional themes for its allies when it observes their battles.
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Hawlphan has been observed taking in stray Phanpy and tutoring them in its ways. In particular, it teaches them how to roll and unfurl from said roll with the maximum amount of dramatic flair.
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Hawltler is always itching for a good brawl to keep itself in shape. If no others seem in the mood to practice with it, it will use faint hypnotic powers from its antlers to stoke their fighting spirit and make them raring to fight.
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Hawltank's size and robust body make it a potent powerhouse in combat, good for any Trainer's team. However, most find themselves quickly put off by its victory celebration, where it sprays milk above the heads of it and its teammates.
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The vines comprising its wings and back flutter in the wind, giving the illusion of a cape. This illusion lulls foes into forgetting they are just as prehensile as the rest of Hawlgrowth, giving it an opportunistic advantage.
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In combat, it moves with practiced and calculated grace and strength. Those who have observed Hawlia in battle are torn between describing its movement as fighting or dancing.
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Hawleon has a distaste for using its camouflage abilities unless absolutely necessary. Hunters that think it will be easy prey because it stands out will be taught otherwise when grappled and tossed aside by its prehensile tongue.
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Hawlqueen is protective of all the young Pokémon in its domain, considering itself their guardian. It makes sure they watch its fights, so it can extol virtues of strength and honor as well as teach them self-defense.
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Some naysayers believe Hawlsol causes disasters just so it can look like a hero saving people from them. This is patently false; Hawlsol simply believes it can help people and look cool while doing so, but rescue is always the first priority.
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Hawlveon uses its ribbons to stoke the fighting spirit in others, so it can easily find a new opponent to spar with. The ribbons also double as effective methods in combat for grappling and throwing foes around.
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Often called "The King of the Ring," Hawlking is incredibly bombastic and lives for the spectacle of battle. It only fights with opponents it knows will give it a challenge, as a fight that ends too fast is no fight at all.
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Hawlpix uses its flame powers to force an opponent's movements in battle. It flings fireballs from its six tails to make them dodge and dip around until they're in the perfect spot for Hawlpix to land a critical strike.
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Hawlki consistently practices its battle techniques in order to add more flair to its movements. On occasion, it will steal trinkets from passersby, refusing to return the objects until they watch it show off its new moves.
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When diving at prey, Hawlbat cannot resist the urge to add aerial acrobatics such as twists and loops. Sometimes it gets so caught up in its flourishing performance that its prey escapes.
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Hawltrum is a large terror of a tyrant, ruling its territory with brutish methods, but it abides by a code of honor. Should another Pokémon defeat it in combat, it acquiesces to their superior strength and relinquishes its rule.
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Hawlie's piercing cry is said to freeze opponents in their tracks, leaving them wide open for it to strike. It coats its entire body in solid ice before careening into an opponent with devastating force.
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Despite living in the most frigid of areas, Hawlass has a personality that can only be described as "fiery." It practices its moves by creating ice statues of other Pokémon to grapple and toss around.
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Most find Hawlbish endearing for its strong sense of justice and friendship, and its eagerness to prove itself in battle. Because it practices its moves in garbage dumps, however, its friends must learn to endure its pungent stench.
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When two Hawlu meet on the field of battle, it's customary for both to engage in pre-combat song and dance rituals. Refusing to participate is considered a vicious snub towards the other's honor.
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It grants water and safe travels to those lost within the desert sands, then disappears like a mirage. As those reporting it were exhausted survivors, Hawlturne was thought to be a hallucination until recent times proved it to exist.
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It can create cold gusts of wind to chill and slow its opponents in battle. It also has the side effect of making Hawlrorus's wing-like flaps flutter in the wind, giving it a dramatic flair that it relishes.
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It seems generally unresponsive to outside stimuli, but if fierce battles take place in front of it, it can be observed shifting slightly with the faintest of lights flickering within its hollow eyes.
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Its eyes are alight with the fighting spirit burning from within. Hawlor charges into foes with full-bodied tackles from the air, impacting with force akin to a falling meteor.
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Hawlithe has boundless energy, so prospective owners should be aware of how excessively it tends to act. Even a simple game of fetch will end up with parkour added so Hawlithe can add flair and burn off more energy.
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Hawlbra prides itself as a master of hyping up the beginnings of a battle. As it chants sharp cries into its mic, everyone participating will be more fired up, eager to make a spectacle worthy of Hawlbra's hype.
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With its massive intellect, it formulates dozens of counters for its opponent's moves. They say a Hawlkazam can calculate 1000 outcomes before the battle even begins.
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Hawlsprout likes to get up close and personal in battle, assailing foes with spinning jump kicks and karate chops from above. Because of its leaf arms and spindly root legs, these strikes aren't as effective as it would like.
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Matches between Hawlem in the wild consist of pushing and shoving to see which fighter can push their opponent's heavy body out of bounds. Hawlem is known to have a strong rivalry with Hariyama.
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The poses it strikes in battle are controlled by the Shellder on its tail, biting on specific nerves to trigger a reflexive movement from Hawlbro. In victory, the Shellder even makes Hawlbro take a bow.
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Its wings are tucked away and barely visible, too small to achieve flight. Combined with Hawlduo's running leaps, however, it can manage to glide for exceedingly long distances.
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Hawleel is a common sight in circuses and water parks, reveling in the joy of entertainment. Aquatic acrobats and acts of juggling are its forte.
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Hawlgar likes to haunt venues where nighttime Pokémon battling is common. It loves to interrupt fights with its sudden appearance, taking on both sides of the initial battle at once and turning the moment into a true spectacle.
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Hawlnix's small arms are deceptively strong, allowing it to grip onto rock walls with ease. It uses this to help it strike from ceilings and make more acrobatic maneuvers when fighting in its cavernous home.
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A Cacnair's body is highly effective at absorbing and retaining moisture within itself, so it is never seen drying out in the desert heat. If it comes across thirsty travelers, it shares some of the water within its body to rehydrate them.
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The leaves that grow on Cacslash's back are nutritious and contain a lot of moisture within. It offers them to desert travelers to help keep them hydrated beneath the sweltering sun.
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Cacwig needs a good amount of water daily in order to keep its body from drying out and becoming brittle. With some effort, it can grow and shoot spines from the shell on its back as a method of self-defense.
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Cactuff leaps into desert oases and soaks up large amounts of water, its body growing larger and more rotund as it does so. It then carefully waddles away to spray and share the water with others who need hydration.
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Cactly is a desert spirit that only comes out in the late evenings. If several congregate together, they can conjure up an illusion of a watery oasis to trick travelers.
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Since it lacks teeth to bite with, Cactbat pins prey down by flinging sharp spines from its wings. Once a target has been immobilized, it can swoop down and begin draining its fluids.
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Cactpede goes on the defensive by curling into a ball, its tough and prickly exterior providing ample defense. It fires highly toxic spines from its tail that cause rapid dehydration in those hit.
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It forms its body into intricate castles to impress onlookers. The castles come with extra details depending on the Sandyvee: flames, thunderclouds, moats, a sun or moon, forests, snowmen and heart motifs have been observed.
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Sandyret spends long stretches of the day napping on sunlit beachfronts. It enjoys playing with children, and will circle them with its long, sandy body to protect them from perceived threats and nuisances.
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Sandypi runs about beaches and dives into sandcastles, claiming them as its new home. It cries and flings sand at those who would try to remove it from its castle.
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Sandyoh is very elusive, hiding beneath the sands of remote beaches and rarely interacting with others. However, if something threatens its home, it whips up searing sandstorms that flicker all the colors of the rainbow.
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Sandylax creates a facsimile of Munchlax in order to approach others and ask for food, beguiling them with its cute appearance. Donated food gets stored in the decoy's stomach, which returns the meals back to the main body.
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Sandyvoir is lonesome and shy, and has difficulty approaching others at the beach. It can usually only gather enough courage to approach children it thinks will be kind, hoping to find a playmate.
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Sandyceus is quiet and gentle, enough so that it will regularly play with children on the beach. However, the shovel on its head is extremely sensitive; it will vanish instantly if anyone touches it even lightly.
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The mushrooms growing on Patu are used to help with poor eyesight, but care must be taken when consuming. If not properly steeped before eating, a person may not be able to blink for some time afterward.
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When on a computer, Pagon2 behaves in a curious manner, poking at anything it comes across. The objects it interacts with grow harmless digital fungi that pop when clicked on.
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Pable fiercely defends forest fungi from others with its impressive bite. It hoards the mushrooms for itself to consume, which feeds the one on its head and helps it grow larger and stronger.
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Padily hides its upper body in foliage, making it appear to be a wounded Paras. When predators come near, it lashes out and grabs them with its tentacles, infesting them with fungus spores.
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Paterra has no problem letting smaller Pokémon rest on its back for comfort or shade, but it isn't recommended. The large mushroom dispenses spores that will cause irritating fungal growths on those afflicted.
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The mushrooms on its back exhibit a different parasitism than the norm. The mind seems unaffected, but the nutrients drained from the body leave Pakoth perpetually lethargic.
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Though the mushrooms growing on Paon appear normal, they are actually metallic and just as sturdy as its armor. Very few Pokémon have teeth strong enough to eat them, and even then the fungi are bland and tasteless.
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Paloon hides in the canopy of trees and dangles a lure to the ground below. Unsuspecting Pokémon that grab it are whisked up above to be infected by Paloon's spores.
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Paeary defends itself by unfurling its mushroom-capped ears to hit foes with. Spores release on impact that leave the spot hit with a nasty and painful rash.
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Old civilizations used Paolett to assist in foraging. It has an innate sense of what mushrooms are safe for humans to touch and eat, helping gatherers avoid nasty poisoning debacles.
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Massive mushrooms grow across Pazma's body, requiring equally massive amounts of sunlight to sustain themselves. If even a small part of Pazma's body lacks direct light, the fungi quickly begin to dry and shrivel.
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Parorus's mushrooms appear ordinary during the day, but at night they glow a shimmering rainbow of colors. Consumption of the mushrooms is discouraged, as they are highly hallucinogenic.
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A separate pair of mushrooms have sprouted and siphon nutrients from the main fungus. This saps some of its hold on the host's mind, letting Pasect live a more normal existence.
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The mushroom it holds spreads highly soporific spores when shaken. As its target becomes drowsy, Pabra uses this lull in mental defenses to begin siphoning intelligence from the victim's mind.
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Having reached the pinnacle of intellect, Pakazam no longer needs to drain the minds of other beings. Yet it continues to do so, as the act itself has become an addictive thrill it cannot resist.
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Palobone uses its shovel to help dig and form intricate sand sculptures on beaches it calls home. The sculptures most commonly depict happy Pokémon playing together with their young. It gazes at its creation longingly when finished.
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Palo Jr. plays with small children on beaches by allowing them to manipulate its sand into whatever shape they wish. Once they've given it a form, it does a funny dance to amuse them before shifting back and starting the game over.
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The leafy parts of Palofeon's body emit a salty smell loved by beach-dwelling Pokémon. If it gets too crowded for Palofeon's tastes, it slings out sharpened leaves made out of densely-compacted sand to disperse the crowd.
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The granules comprising Paloalga's body have been nicknamed the Sands of Time due to its power. It can whip up a whirlwind of sand that ages or de-ages whatever it surrounds.
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Palomeleon are incredibly combative should two of them meet in the wild. They strike at each other with the spades on their tails or by chucking heated sand at the other until one is forced to yield and retreat.
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Palocruel lies inert in the sands, hiding its tentacles underground to maintain the illusion of being a simple sandcastle. Once prey steps near, numerous thorny limbs lash out and drag it into its hungry mouth.
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Amasaur enjoys napping in cool areas with lots of sunlight, the ice crystal on its back glimmering brightly as it absorbs the light. Some Ice-type Pokémon enjoy licking the crystal, finding the taste sweet and appealing, much to Amasaur's chagrin.
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Amapiny dislikes having others touch its hair, throwing tantrums if it gets tussled. This is because if it isn't properly kept, it disrupts its ability to generate pretty auroras from its hair.
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Auronite's wings can create a dazzling aurora of light behind it as it flies. It often uses this as a tactic to defend weak creatures, distracting predators with the sudden shimmering display and spiriting away the would-be prey to safety.
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The material on Aurogle's tail creates an aurora-like trail behind it when moved through the air. Using this, it creates breathtaking spectacles to wow those traveling through its frigid habitat.
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When Aurochomp flies through the air at high speeds, its frills cast a shimmering aurora behind it. It takes to the sky to hunt, casting Ice Beams from the crystals on its body to freeze prey before it swoops down to grab them.
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Aurolup dedicates a great amount of time and energy to great dazzling auroras using its frills. The displays serve no practical purpose; it simply wants to show off and impress others.
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Aurogigas maintains a solitary lifestyle in the most frigid arctic regions. It removes chunks of glaciers to carve the ice into intricate statues of other lifeforms.
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Aurono has poor eyesight, only able to naturally see its most immediate surroundings. At night, the frill around its neck can glow brighter in order to illuminate the area around it and help it see where it's going.
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If another creature appears to be overheating, Auroful will fan them with its frills to cool them down. It sometimes gets overzealous, flapping too much and freezing the other creature solid.
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Rockhoot is a friendly creature often residing in trees near to human domiciles. It learns the daily schedule of those nearby, so it always knows when someone is most likely free for it to visit and play with.
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Rockern is friendly and needs only a small amount of sunlight and water daily to survive, making it an excellent first pet for young Trainers. The leaves on its head twitch rapidly when it is happy.
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Rockbat makes for an excellent home guard. It can bark at an ultrasonic frequency that causes extreme disorientation in those who hear it, making it very effective at deterring or helping detain burglars.
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As long as the sun is up, Lycanros will be raging. Only once the night comes will it behave with any semblance of calm and composure.
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Lycanrom normally walks on all fours, riding onto its back legs when engaging in combat. An electricity-generating organ in its tail supercharged its muscles to give it faster movement and greater strength.
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A relentless undersea hunter, Lycanogre is extremely difficult for sea creatures to escape. It can shift the currents with a swing of its claws, and said claws easily tear through sand and stone to tear up any dens that prey thinks to hide within.
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Very cocky, Lycanram goads its opponents with taunting gestures and raspy cackles. Once they strike, its grin grows wider as it withstands the attack and delivers a fiery headbutt in return.
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Lycandra goads opponents into thinking it is weak, letting them strike at its soft, slightly sticky body. When a foe's guard is down, it hardens the fur on its head and delivers a painfully strong headbutt.
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Melochan times its punches to the beat of music it hums to itself during fights. Songs based around the beats formed during Melochan battles are popular tracks used in sports films.
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It practices music endlessly, trying to create the perfect melody. Its haggard appearance is due to using a Pokéflute to practice, ensuring it will not sleep until it finds that special song.
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Many Melolax have perfected their song in the form of a beautiful lullaby. They continue to play this music even as they rest, perpetuating their sleep endlessly and drawing those near to join them in slumber.
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Melown will place itself atop musical instruments which then begin playing by themselves. The music played by the instruments are ethereal, eerie tunes that seem impossible for any human to properly replicate.
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The head on Melofarig's tail cannot sing, but clearly has an appreciation for the songs the main head sings. As the tempo picks up, the back half prances and dances about to the tune as best it can.
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Melosey uses the drum on its torso to provide a beat for its singing. The gentle tune of its song has a rejuvenating energy that helps soothe the pains of injured Pokémon and encourages quicker healing.
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Melomagius floats about listlessly, but those who venture close can faintly hear an ethereal melody play. According to legends, if its shackles were broken, it would spread a cursed song that would spell disaster for humanity.
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Classical music is Melolicky's forte when it comes to singing. Its booming voice is often heard echoing across opera houses as it wows audiences with its perfect pitch and long-held notes.
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Melorith dances a strange dance that draws in the curiosity of Pokémon with prehistoric connections. The moves hypnotize them until the performance is done, and leaves them all feeling strangely drained.
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As Melonape sings, its hair whips and roils like a burning flame, increasing in intensity when its songs grow faster in tempo. These songs can reignite the fighting spirit of even the most exhausted of Fire-type Pokémon.
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Melowick sheds flames in the shape of musical notes as it wiggles and dances to its own tune. Those burned by the cast-off flames have some of their life force drained to fuel Melowick's continued dancing.
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Melolure makes its home in desolate, haunted mansions, luring the curious towards it with its beautiful colors and haunting melody. Those that fall for the trick are then blasted with searingly hot beams of light from Melolure's body.
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Melopede enjoys singing, but detests being heard. If it comes across someone listening to its song, it charges to deliver a venomous bite that causes temporary hearing loss in its victim.
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Many pastry chefs employ Melopuff to assist them in judging the quality of their recipes. If Melopuff performs a lengthy, bombastic performance after consuming a sweet, the chef knows it has created something special.
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Meloduck's soft and soothing songs can cure headaches to those that hear the music. Unfortunately, singing does nothing to cure Meloduck of its own constant painful headaches.
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Meloeal happily sings to itself atop ice floes during the day. Others of its kind that come across it are compelled to join in the solo and turn it into a chorus. These concerts draw Ice-type Pokémon from miles around to gather and listen.
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When Meloleo gather, they cannot resist bursting into a chorus of elated musical cries. These songs carry across the waters, instilling feelings of joy in those who hear them.
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Melochop sings to itself during training regiments to keep its spirits and motivation up. Those who hear the song are themselves filled with a sudden urge to exercise and work out.
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Melodude beats its fists on large rocks to provide a drum beat to the songs it sings. In some cases, it gets so passionately into the music that it drums too hard and winds up shattering the stone on accident.
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Melofetchd sings a rhythmic song while swinging or occasionally spinning the leek it carries around. The tune is catchy enough that it has become quite popular on some online circles.
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Sailors in the past shared grim warnings about the allure of Melogong's song. Though it means no harm when it sings, its voice is so pleasingly hypnotic that sailors would tear their ships apart through rough waters trying to get closer.
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Whenever Melogon2 has an audience in front of a screen it inhabits, it creates music and performs a twisting, twirling dance for them. Many find it hard to resist joining in the dance, the catchy music staying stuck in their head for days afterward.
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Melorill's large tail creates a melodic squeak on impact with the ground, which it uses to create a musical backdrop for its twirling, hopping dances. It is, however, very shy and will instantly stop dancing if it realizes it's being watched.
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Melovoir's ability to manipulate its own gravity allows it to take particularly large, graceful jumps as part of its dance routines. Its dances soothe a savage soul; few bare witness to them and still have a desire to fight.
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During Melorem's performances, its spins produce freezing air that creates ice statues for it to twirl around. Once the performance finishes, it gives a bow as all the statues dramatically shatter.
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Cressnite cloaks itself in a magical veil to hide itself as it soars through the starry night sky, the only evidence of its flight being a faint rainbow trail of sparkles. Those that glimpse the trail before sleeping will have the sweetest of dreams.
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Cresspiny has a knack for locating and collecting stones made of rare metals that landed from space. This has unfortunately made them highly sought after by unscrupulous sorts hoping to get rich off their collections.
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