Page 1 / 5 of 4247 pokedex entries by sk372.
Bulbapi can tuck itself into its bulb-like shell for protection and camouflage. If a predator gets too close, it can also spray a pollen meant to reduce aggression in others and pacify them.
Its curious nature leads it to kiss things as a way of exploring its surroundings. If Bulbachum particularly enjoyed kissing something, a puff of pollen in the shape of a heart floats from the bulb on its head.
Curiosity leads Bulbachum to kiss at things as it explores its surroundings. If something tries to avoid being kissed, vines sprout from its head to grab and reel in its target.
The plants that grow on Bulbaterra's back regularly bear fruit and berries over time. The flavor is simple, but the fruit is quite nutritious, particularly for young Pokémon's development.
Bulbaink's gears turn steadily, nourishing the bulb attached to the second gear. It can use its vines to turn the bulb's gear faster, overclocking it and making it erupt pollen to agitate attackers.
Bulbatoy's spinning provides energy for the bulb on its head. Once it rotates enough, the bulb will release a potent pollen that can help rejuvenate plant life and soil in old and barren areas.
It uses discarded parts of Metapod shells as protective armor. Its club is used mainly to knock tasty leaves and berries down from trees for it to eat.
In desperate moments, it won't hesitate to use unwitting Caterpie as makeshift clubs for self-defense. It tries not to damage its impromptu weapon too much.
Catervee is most often seen in the wild during the autumn season, indulging in feasts of fallen and dried leaves. Some people have taken to using Catervee as an easier way to clear their yard of foliage.
It has a strong appetite for fresh leaves straight from the branches. A hungry Caterdactyl can strip a verdant tree bare in about an hour.
Catering are often employed by high-end restaurants for their pleasant demeanor and surprising professionalism. They are easily compensated as well, only asking for a nice plate of fresh leaves after a job well-done.
If two Cateragon spy the same leaf, they will headbutt each other to battle over who will eat the meal. Their stubborn nature means the leaf is often snatched by another Pokémon while the Cateragon duke it out.
Catereanie possesses a multitude of feelers that sense fluctuations in the air, letting it know if other creatures are around. Incredibly timid, it rarely has the courage to come out from beneath its own tendrils.
It combines Voltorb's self-destructive tendencies with Electrode's enhanced power stores. Voltode's smug grin reflects its explosive potential and the ego fed by the fear it inspires.
Sparks emanate at the end of Voltgela's vines, signifying the potent electricity it possesses within. Severed vines have been used as materials for highly-conductive electrical wiring in some regions.
Voltlax generates electricity within itself by smacking its large belly. If it smacks its belly quickly enough in short succession, it can create enough energy to trigger a powerful explosion.
Care must be taken after a Voltini sheds its skin, as the discarded layer is still volatile. Improper handling will lead to it bursting into a shower of sparks.
A Voltata is considered highly dangerous: it gnaws on electrical wires to siphon electricity, but if it consumes too much at one time, it will explode and cause greater damage.
As a warning, it shakes its tail to make a low rumble of rattling noises, sparks flying from the tip. If the warning is ignored, it strikes the ground near the agitator, creating an explosion.
When curled up, it looks nearly identical to a normal Voltorb. It pranks groups of Voltorb by hiding among them, then uncurling to send them flying with its trunk.
Voltsey enjoys helping Trainers catch other Pokémon, somehow producing a variety of Poké Balls on its own to share. To the chagrin of many, there are no records of a Voltsey that can create Master Balls.
Rival Voltshrew in the wild curl into balls and roll at each other to establish dominance. If these displays last long enough, their combined electricity may produce sparks and even lightning.
Voltvoir contains vast amounts of electricity, seen crackling within certain parts of its body. Should something threaten its Trainer, it will not hesitate to discharge explosive bursts of lightning to defend them.
Locals are advised not to attempt assistance if a Voltlord washes up on land; it is extremely volatile and temperamental, and even the slightest prodding will make it explode and devastate the surrounding beach area.
Poké Ball-like objects hover around Voltceus at all times. Each can operate independently of Voltceus, and send out powerful electric bursts to stun its opponent and leave them open to an explosive follow-up attack.
Voltpunny is a bit jumpy and paranoid, always remaining on the defensive when faced with something new. Its ears and feet both contain explosive power in their strikes, should it be pushed into fighting back.
Supposedly, Voltrachi is capable of granting people's wishes. However, it's ill-advised to make requests of it; if Voltrachi doesn't like a wish, it violently explodes and disappears to parts unknown.
Factories once tested using Voltink as generator parts due to their high stores of electricity. This experiment was quickly put to rest after incidents of Voltink exploding while inside the machines.
It flies through the air, gnashing at anything close. If it latches its fangs onto something, it creates a small explosion with enough force to propel itself backwards.
With enough effort, Voltinder can focus the energy in its body to cause a burst of electricity from its tail that can knock over much larger Pokémon. Doing so will leave it too weak to properly fly for some time afterward, however.
Workers in electric plants are always on the lookout for Voltfisk. It's considered highly dangerous due to being easy to overlook and step on, whereupon it explodes with great force.
Voltrum can channel much of its internal electrical force into its lower jaw. Once charged up, it lets loose an explosive roar that creates a devastating electric burst in front of it.
It buries itself into the soil in order to absorb nutrients from the dirt around it. If anything touches the leaves that remain above ground, it will explode in self-defense.
Great caution must be taken in the presence of Voltlix, as it can extend floss-thin tendrils out around it that carry massive voltage levels to shock anything that earns its ire.
Voltskit flits across the surface of water, carefully keeping an eye on what goes on beneath it. If it spots the approach of a fish, it explodes in self-defense, using the explosive energy to propel it to safety.
Voltlrock's energy stores are vast enough that electricity leaks out from all sides of its body. When it explodes, it creates a blinding burst of sunlight.
Volteal are considered a danger despite having a very friendly disposition. The problem comes from the fact that they roll about to move around, but their bodies are so volatile that colliding with anything while rolling causes them to explode.
Voltwrath charges power in its fists with every strike that connects during battle. If the spiral pattern on its stomach swirls at high speeds, its next punch will have an explosive enhanced impact.
Voltbra mixes its psychic and electric powers to create explosive projectiles from thin air. These explosives always take the form of some variety of Pokéball.
Electrtung uses its massive tongue to discharge excess electricity to avoid becoming bloated and ill. Some hospitals have even used them as living defibrillators.
Electrdon discharges massive bursts of electricity from its horn, often during violent thunderstorms. It's thought that if it doesn't periodically release this energy, it may cataclysmically explode.
Each segment of Electrlix's body is capable of exploding with tremendous force. Triggering one sets off the rest in a devastating chain reaction.
Electrachi creates compacted orbs of stardust and flings them downward like meteorites crackling with electricity. The sparkly rocks left behind after they land and fizzle out are a popular accessory in some regions.
Electrpuff's voice is shrill and often causes sharp feedback when singing into its microphone. If it feels listeners don't appreciate its voice, it's prone to exploding in an angry huff.
The central head of Electrdrio contains all of the electricity in its body, as well as all the aggression. This leaves the other two heads very wary of setting it off in any way.
What looks like a tongue is actually part of the amorphous insides of Exeggtung. It can grow, shrink, and reshape this appendage for a variety of purposes.
A yolk-like ooze surrounds the egg-shaped core of the body. Whenever it morphs, this core is always faintly visible somewhere in its transformed form.
Exeggrita smacks others with its yolk-like leaf when it's in a bad mood. The sticky residue left behind is difficult to remove, and the pungent smell that lingers is even more so.
Exeggturn creates and electrifies a yolk-like fluid from its body as a form of self-defense. If the fluid is extracted and then added to a beverage, the drink will glow in the dark, with no adverse effects otherwise.
Exeggpom is a sticky, messy nuisance of a creature. It dips the palm at the end of its tail in the yolk of its skull before smearing and flinging the sticky, odorous substance all over anything it can reach.
The eggs it produces serve as its own special paint for creating murals. If it runs out of its current batch, it can use the fluid inside its head, though this causes visible discomfort.
It constantly creates more yolk-like fluid within, offering it to others to sample. Those that drink it develop faint psychic powers for a few hours afterward.
Seeds planted within Exeggwig's body will grow up healthy in short order, nurtured by the liquids inside. The plants can even bear fruit, though the fruit will contain a distinctly egg-like aftertaste.
Seeds planted within Exeggwig's body will grow up healthy in short order, nurtured by the liquids inside. The plants can even bear fruit, though the fruit will contain a distinctly egg-like aftertaste.
Exeggpunny gifts colorful sweet eggs to others, making it especially popular with young children and Pokémon. It often leaves these gifts in secret so as not to be overwhelmed by eager youngsters craving sweets.
The frills on Exeggaura's head emit a yolk-like liquid that creates a uniquely yellow, shimmering aura behind it when it runs. While intriguing to view, most don't care for the egg-like scent it also carries.
The six faces on its body allow it to be aware of its surroundings at all times. The yolk-like substance it secretes from its head is said to grant a person a glimpse into the spirit realm when consumed.
Exeggugar never lets go of the heads it carries with it. Because this keeps its claws always occupied, the heads compensate by using psychic powers to stun prey and make it easier to hunt.
Exeggutik live among the branches of trees that grow juicy tropical fruits. Once a fruit ripens enough, a small swarm of Exeggutik leap onto it, sinking their fangs into it and draining its juices until it's completely dry.
Whenever Exeggusian utters its cry, the bulb on the tip of its tail will mimic it. No matter how often this happens, Exeggusian will always seem surprised and confused by the echo.
Cuorb's hide is vulnerable, so it uses skulls it finds as makeshift armor for protection. Using some of its electric energy, it lifts and flings other discarded bones as projectiles for added defenses.
The skull it carries is a tragic keepsake it cannot even wear properly. Its large size and appetite is theorized to be the result of using food as a coping mechanism for its sadness.
Rarely seen in the wild, Cudos carries the bones of long-departed members of its species within its wings. Some theorize it has a practical benefit for increasing its electrical prowess, while others think the reason is more spiritual.
Some theorize Cutwo is one of the last discarded failed attempts at creating Mewtwo, that managed to cling to life after being rejected. It has a cold, emotionless personality, except in battle, where it releases its boundless rage.
Cudile keeps the bones left behind from meals to use as tools in battle. Between meals and fights it gnaws on the bone club to keep its teeth maintained, as well as staving off boredom.
When at rest, Curak tucks its legs into the skull shell and clings to trees. The eerie image of several Curak skulls covering tree trunks has become a popular sight in horror media.
A greedy little Pokémon that steals anything it gets, Cutata will even steal away the bones of others of its kind, for no other reason than it can.
Old rumors circulate that Cutler is the remains of poached Stantler reanimated for the sake of vengeance. Its tendency to appear in places where Stantler poaching was high helps perpetuate these rumors.
Wild Blissey will often adopt orphan Cubone, carrying them in its pouch, feeding them its eggs and raising them tenderly. The joy and love these newly-formed families feel is palpable.
Cuoh is a very solitary, aggressive Pokémon that lives deep in underground caverns. The bones of previous trespassers are strewn about its territory as a warning for travelers to delve no further.
Cuvoir possesses a psychic connection with the souls of deceased Marowak. It communes with them in the afterlife, attempting to grant their spirits some measure of peace, so they may rest.
Tales exist that say Cutomb is an entire generations' worth of Cubone and Marowak spirits tied to the same skeleton. Despite the frightening appearance, Cutomb is surprisingly gentle and kind to those unafraid of it.
It appears to be a reanimated Milotic skeleton buried beneath sand and old seaweed. It hunts by pretending to be simple scenery, before leaping out and attacking prey with the sharp ends of its bones.
Curunt's extra skull layer around its cranium gives it ample protection from blows. It has a belligerent personality, but chewing on bones keeps its more aggressive impulses at bay.
Cukin practices casting fire magic, using the bone it carries as its staff. It ignites the tip with its flame breath before flinging the fireball at its target.
It wears the skull of another unfortunate Diglett on its head for protection. Culett was first discovered after sightings of "Diglett ghosts" became increasingly more common.
Cura defends itself from multiple angles with the telekinetically controlled bones of deceased Marowak. In serious situations, it reforms the entire skeleton to battle an opponent alongside it.
It feels angry and forlorn, though it cannot remember the reason why. It finds some tranquility when in the presence of Slowpoke and Cubone families.
Despite its size, Cunix is gentle and non-confrontational. It prefers gently nudging or batting away problems with the bone on its tail rather than using its massive stone-and-bone-covered body.
Cuby collects bones from the beaches to make a den for itself. Though a home made entirely of bones seems intimidating, Cuby is quite friendly and docile.
When it shakes or clacks its claws together, they make an eerie hollow rattling sound that is effective at frightening off predators. The claws themselves are somewhat brittle and ill-equipped for prolonged combat.
Marode bashes the ground with the club held in its mouth to warn away potential attackers. If the warning isn't heeded, it spits the club like a projectile before rolling forward quickly to get close and trigger a devastating explosion.
Familial love allows the spirit of a Marowak to stay tethered to the mortal realm. Though it is no longer alive, the ghost will stay by its side and protect it always.
Marodon's body is so durable that there has never been a specimen seen with a crack on its bony armor. It lives among Rhyhorn colonies, keeping watch over the young in particular.
Marosey is said to communicate with the souls of fallen Marowak. It takes it upon itself to care for any and all Cubone it comes across, to soothe the matron spirit it communes with.
Marotu was often seen as an assistant to priests of ancient tribal civilizations. It was believed that using and wearing the bones of fallen Pokémon allowed it to draw from their spirits and gaze into the afterlife.
The bones of its rivals are worn by Maroring as a monument to its strength and triumph over others. It's thought that ancient tribes used Maroring's markings as inspiration in their magical practices.
Maroraid chews on the bones of undersea creatures to gain nutrients. If it neglected to do so, its teeth and water-spitting capacity would stagnate, leaving it less able to defend itself from larger creatures.
The two blades are made of exquisitely sharpened bones. Maroblade's fighting style is extremely aggressive, hacking away wildly at opponents with both swords, as if taking out repressed anger out on its opponents.
Marotic is a fierce hunter that moves smoothly through desert sands as if it were water. It seizes its prey with seaweed-like tendrils before constricting them and dragging them beneath the sand.
Marotuff's bone club emits a faint aura that lets it gently put people into a restful slumber. It stays near the sleeper, using the club just as effectively for defense should an attacker draw close to them.
The bone at the end of Marororus's tail is incredibly solid, strong enough to shatter a boulder with a single swing. It travels alone, only interacting with others when it sees young Pokémon in need of protection.
Marosect scuttles around caverns, pretending to be a hollow skull to avoid predators. It is said that if one listens closely, the faint and eerie cry of a Marowak can be heard echoing within the skull-like growth.
Maromeleon scrapes the bone it carries across its skull to set it aflame, lighting it like a match. Its fighting style gets fiercer once its bone is on fire, so Trainers should take care to make sure it doesn't get carried away in battle.
The star present on Marobra's skull changes color as it grows smarter and more psychically proficient. Gold is considered the highest rank, though rumors persist of a level beyond even that.
Marokazam uses powerful telekinesis to control sand and wind alike and create sandstorms at will. Whirling bones propelled by dusty tornadoes will assault any that disturb its solitude.
Marochoke possesses a physique and strength near unparalleled, and maintains a quiet, somber persona. Some say it trains constantly because it fears the possibility of lacking the strength to protect its loved ones.
The skulls on each head are so solidly built that it's often said nothing can survive being hit by all three in tandem. Marodrio dashes across arid dry lands at night, leaping through the air with a piercing cry.
Though its horn is as powerful a weapon as its legs, Hitmoncross only uses it in battle as a last resort. It much prefers victories that come only from its kicking prowess.
Its legs are powerful, but its heavy rotund body makes its mobility poor. Hitmonperior fires pressurized air from the holes in its palms at the ground to help it leap through the air and close the distance to its opponents.
Its still-budding aura sense is strongest in its well-trained legs. As such, it has to kick or otherwise touch a person with its feet in order to sense their aura.
Hitmonbat perches on cave ceilings until it needs to hunt, rocketing downward with its foot to knock prey out in one strike. The "Hitmonbat Kick" is a popular image in recent media.
Hitmonizard possesses great discipline as well as a great ego. It looks down upon most others, and won't even deign to kick at an opponent until they prove worthy of the effort.
Hitmoncool was thought to be an undiscovered variant of Toedscool until further research was performed. Its leg-like tentacles are deceptively strong, and deliver a potent dose of poison with every kick.
Hitmonler can tuck its multiple feet into its body in order to roll down steep slopes. This also makes it adept at hiding limbs in combat until the right moment to launch surprise kicks at opponents.
The screws at the bottom of Hitmonmite's body are much longer than they seem, able to extend far outward at high speed as an attack. Though small, these "kicks" carry enough power to send a Golem flying.
Its feet can operate freely from the main body, allowing it to launch kicking attacks from long distances at any angle. They must return to it to recharge periodically, however, or risk falling out of the sky and becoming useless until retrieved.
Above and especially beneath the waters, Hitmoneel delivers a strong kick with the swing of its tail. After winning a match, it claps its arms and feet together in celebration of victory.
Hitmontoise fires disembodied feet from its cannons to assault foes with powerful kicks from a distance. A few minutes after being fired, the feet dissolve into water.
Hitmonlee uses its retractable and stretchy legs to maintain balance while ducking and weaving from an opponent's blows. They also allow it to take positions that let it punch from unorthodox angles.
Hitmontwo is a furious fighter, venting out its pent-up aggression through its fists. If a punch sends its foe flying off, it uses telekinesis to pull them back to it just so it can continue pummeling them.
Hitmondour has firm protective plating formed around the head, so that its skull is guarded against opponents and other Hitmondour it trains with. Humanity may have taken inspiration from it when creating boxing safety gear.
Hitmonzone's limbs deliver powerful blows and have a long reach. It uses strong magnetism to quickly maneuver around opponents and strike from the best angles.
It's thought that fusion has somehow caused Hitmongon-Z to be stuck between the real world and cyberspace. Its limbs undulate and swap around at random, and few can look at its glitchy form for long without developing headaches.
Though it has good fighting spirit and decent offense, Hitmondoof has something of a glass jaw; even a single hit impacting its tooth will send it scurrying away, the will to fight completely gone.
Hitmonpass's gloves contain powerful magnets, propelling them forward once they've locked onto a foe. Hitmonpass floats back and forth as it waits for its opponent to strike, magnetically repelling itself to dodge before delivering a devastating counter.
Hitmonblade floats around deftly in battle, dodging strikes and countering with strong punches. If desperate to win a fight, its fists can become blades, giving it more power and reach.
A pugilistic pup with a penchant for punches, Hitmonolu powers up its aura through fisticuffs. In particularly intense training bouts or battles, its fists may even begin emitting aura with each swing.
Hitmonbas is extremely self-conscious about its appearance. If it even thinks a person is looking down on it for its looks, it responds with extreme aggression and numerous fists to the face.
It trains itself by flying above and striking others with its fist-feet. Because of its small stature, the strikes are viewed more as a considerable nuisance than actually painful.
Hitmonbat never uses its fangs while hunting, only its fists. It fights prey one-on-one, and only deigns to sink its teeth and draw blood if it has knocked an opponent out in a straightforward bout.
Its frozen fists chill the air around it, forming ice whenever it throws a punch. It is said that even the hottest of Fire-Type Pokémon will be frozen solid from getting hit by even a single jab.
Hitmonea's boxing style is unrefined, consisting of wild swinging of its arms until it hits something. It hydrates itself often before and after battle, to the point of excess, leaving it bloated and slower-moving for a time.
Hitmonler often taunts an opponent by beating its chest, daring a foe to take the first hit. Those that fall for the gambit find themselves hit by a punishing counter from Hitmonler's four fists.
Hitmonlem has mastered a unique style of defense and offense. It tucks itself into a sphere and rolls at high speeds, its stone body near impervious to damage, before it springs out with quick punches that send opponents flying.
Though its punches are already potent, Hitmonmite excels in fighting Steel-type opponents. It shifts the polarity of its fists so they magnetize toward the target, increasing the speed and force it can punch metallic foes with.
Hitmonton can fire two of its fist-like components outward as long-distance punching attacks. Attached magnets ensure they quickly return, ready to be launched again.
Hitmonster are constantly seen closed and at rest, their tough shell and sharp spikes deterring most predators. Those who attempt to forcefully pry open the shell will see it open suddenly to launch a devastating punch from within.
Thanks to a hive mind, any flavor one egg's tongue comes across, the others will taste as well. Should one of the clutch find something particularly delicious, the entire group will swarm and lick it intensely from all sides.
Between the stone whip it carries and its thick tongue, Lickiwak is never lacking a tool to bludgeon opponents. It's quite protective of smaller, younger Pokémon it resides near.
If something piques its interest, it will charge towards it, intent on licking it thoroughly. It will bowl over anything unfortunate enough to get between it and its target.
Before offering any of its nutritious eggs to others, Lickisey will thoroughly lick them to ensure they are clean. While meant as a gesture of goodwill, this often makes the exchange feel awkward for the other party.
Like its vines, Lickigela's tongue will be replaced by a new one within 24 hours if severed. A severed tongue flops and wriggles for several seconds afterward, a sight many consider unnerving.
With its huge tongue, Lickikhan can gather up large amounts of food in a single motion, gathering it for its child. These large portions are necessary, as Lickikhan young have a prodigious appetite.
The tongue-like organs on its arms let it poke and prod at things to determine if they are tasty or not. It favors areas where lots of tart-flavored berries grow.
Lickito's transformative accuracy increases if it has licked the object it intends to mimic shortly before changing. Research suggests the lingering taste of what it licked helps it remember finer details.
When Lickiflora soaks in a sufficient amount of sunlight, the ring of tongue-like petals around its face drips a type of condensation. Some are disturbed by the idea that morning dew might actually be Lickiflora's "saliva".
Lickichu can use lightning coursing from its ears to electrify its tongue in battle to powerful effect. Out of battle, it sometimes "swallows" the electricity on its tongue, apparently enjoying the tingling sensation it brings.
Fusion has caused Lickilicky's body to be unable to retract its long tongue, leaving it forever extended. It must regularly find sources of moisture to lick to prevent its tongue drying out.
Extremely lazy, a lounging Lickiking will gesture at passersby to feed it. Those that do not comply will be seized by its lengthy tongue, then pummeled by its powerful fists for their refusal.
Some have theorized that the entirety of Lickilie's body within the outer casing is comprised of tongues, but this is unconfirmed. Anyone licked by one of its tongues will experience severe chills afterward.
One can see through its transparent dome that Lickisteel has a mass of roiling tongues within it. Should it fire one of its tongue-limbs off or lose it in battle, another from the center mass will replace it shortly.
Always eager for a good fight, Lickilucha does not consider a fight truly won until it has pinned its opponent beneath its powerful tongue for a three-count. Unsurprisingly, not many are eager to let it earn this type of victory.
Explorers are cautioned against picking Lickiras's mushrooms, even in cases of dire hunger. In the majority of people, consumption causes a highly uncomfortable swelling of the tongue.
Lickiple's tongue can extend to almost three times its body length. Using this, it can reach out and consume leaves from a safe distance and rarely scurry far out of its home inside tree trunks.
Lickiler wraps its tongue vertically around itself before rolling down mountainsides. Anything that gets stuck to its tongue as it rolls gets slurped up after the downward roll is complete.
Its taste buds are very sensitive, so any time food touches Lickipoke's tongue, its simple mind is overwhelmed by the flavors. It's so enamored by the feeling of it against its tongue that it often forgets to actually eat the food.
The sticky tongue shared by both heads moves between them like a conveyor belt: food flows into one head and disappears, then the other. When bored, the heads may play an odd sort of tug-of-war with the tongue.
It loves to lick up anything it can find off the ground to eat and let its goo-like body grow larger. It can even be seen slurping up parts of its own body that have dripped off and puddled on the ground.
As Lickiuk roams near urban areas, it uses its tongue to grab and swallow any object it comes across. These items are not digested but are left behind in Lickiuk's trail, coated in stinky slime.
Though possessing less power than a normal Weezing, this Pokémon carries itself with a more chipper demeanor as well. It's theorized this is because the fusion resulted in less gas within it, causing less internal pressure.
The stench of Koffdon's toxic clouds is particularly abhorred by Rock-type Pokémon. It can fling drill-shaped smog projectiles at foes that seep into their body and leave them badly poisoned.
Koffbuzz generates toxic storm-clouds from the pores on its body. Due to the lightning and poison, the clouds are untouchable by others, though Koffbuzz can manipulate them effortlessly.
Koffew's behaves in a carefree and dim manner, floating after anything that catches its curiosity. The clouds it emits all have a different scent, and research has determined each matches the natural odor of various other Pokémon species.
As a sign of affection, Koffgey will use its wings to blow the clouds it creates in order to share its scent with others. It doesn't seem to realize most others don't appreciate its uniquely pungent aroma.
Those that inhale Koffrai's fumes will find themselves quickly falling into a deep slumber. The sleep is fraught with nightmares framed around being unable to breathe; victims always wake up gasping for air.
Koffpix expels fumes from behind at a constant rate, its three tails of smog never dissipating in full. If threatened, it can ignite the fumes and use them to sling fireballs at attackers.
As Koffetta sings, it emits clouds of gas in the shapes of musical notes. Though it makes a pleasant sound, these clouds are very pungent and will send those who smell them into fierce coughing fits.
Koffecho floats along with the breeze, always trailing a tail made of its gases. Those that inhale the gases as it passes by hear a faint ringing in their ears for a few hours afterward.
Koffnix's toxins work their way up from the tip of the tail before being exhaled through the segments closer to its head. Its poison works particularly well on Rock-types, so many underground denizens give it a wide berth.
Metakyu gathers discarded pieces of Metapod cocoons in order to form its disguise. Despite the patchwork assembly, the result is rather sturdy, protecting it from predators until it can counterattack.
Metarachi's cocoon is highly sought after; when it evolves, it vanishes in a flash of light, leaving behind scattered remains of its shell. Supposedly, these shards contain wish-granting powers if enough are collected.
It struts slowly in the afternoon heat, precisely positioning its wings before flapping in place. The warmth it gathers from the sunlight expedites its evolution process.
It gathers ambient static from the air with the bristles at the end of its wings. When threatened, Metacorio electrifies its shell as a deterrent. Its evolution process is halted while the shell is electrified.
It rests in windy areas to await its evolution, where the breeze stimulates its psychic energy. If the winds grow too forceful, it uses telekinesis to hold steady, hampering its evolution speed.
The extra head has not grown properly, leaving it unstable. Though no longer prone to exploding, a single touch can cause it to release large amounts of foul gas from its pores.
As a conjoined being, both parts of Weeto are able to transform. They cannot separate, however, so their transformations result in having a miniature version of its new form attached to the main body.
Weeluff floats about cheering on battles by shaking its smoky pom-poms and scattering them around small cloud puffs. Due to the stench of the clouds, its cheer routines aren't as effective as it would like.
Weedreavus floats around deliberately spewing out toxic mists that make those inhaling it suffer feelings of fear and disorientation. Some believe the smaller head behaves like a conscience, trying vainly to make it stop acting maliciously.
The head functioning as a Weecargo's shell regularly puffs out pungent clouds of smoke. Some try to find meaning in the clouds' shapes, such as determining Weecargo's current wants or mood.
Referred to as "The Scion of Toxic Storms" in old nautical legends, Weegia releases noxious air from the many pores along its body. When it flies, it creates a putrid maelstrom at sea that none can sail through unscathed.
In the distant past it was believed inhaling Weetomb's fumes allowed one to commune with the spirit world. In actuality, breathing in high amounts of the gas causes hallucinations.
Though appearing toxic at first glance, the fumes from Weeler are harmless and have an earthy scent, a result of its constant diet of rock and stone. This unique scent is popular as a perfume in Pewter City.
Weeuk has been used recently in media to provide testament to the dangers of pollution. Of particular note is a film depicting a giant, polluting Weeuk being defeated by a heroic Tyranitar.
Rhytung enjoys lobbing things into the air with its strong tongue before headbutting them away. Owners must take caution, as it's too dim to understand the importance of others' property.
Rhyfree flies around looking for verdant flower fields and soft soil, before charging down so hard it buries itself into the dirt. It then eats the flowers from the roots up.
Mysterious symbols scattered among ruin walls confounded researchers for years, until it was discovered they were simply the results of Rhyown charging around, hitting the walls and leaving impact silhouettes of its shape.
When it goes on the attack, it extends an arm to grab or punch the target. Because of its simple mind, even if it misses, it won't retract its arm back until it hits something or extends to its maximum limit.
It is impulsive and staunchly protective of its Trainer. It charges at perceived threats recklessly, forgetting that it could use telekinesis to better effect.
Rhyduck has a slow, plodding walk on land, but is a very deft and swift swimmer. The gem on its forehead glows when it is about to charge through the water and chase something down.
Rhychop rotates its arms to wind up a punch before charging at an opponent fist-first, not stopping until it hits something. These charge-punches can knock down entire trees with ease.
Rhynix's sturdy serpentine stone body allows it to charge and dig through rock and dirt with ease. Some say a stubborn Rhynix could dig its way through to the other side of the planet, if it tried hard enough.
Rhysaur was one of the first known recorded fusions on record. Its discovery lead to reopening old scientific debates on which of its constituents were the first Pokémon scientifically recorded in history.
A very gentle and kind Pokémon, Chanite is happy to share the eggs it creates with those in need of a pick-me-up. The eggs are particularly effective on Dragon types, revitalizing them completely in seconds.
Chanwile has a protective nature, nurturing Pokémon and their eggs alike. Many Trainers and Pokémon Centers rely on them to safeguard Poké Balls in their near-impenetrable false mouth.
Considered the ultimate caretaker, Chanceus's love and kindness is near infinite. It's said it could manifest 1000 arms made of divine energy in order to take care of throngs of creatures in need.
Chanlup is very prideful, believing itself to be the most skilled caretaker. If two Chanlup meet, they will immediately compete to see who has the better care techniques and better quality eggs.
Chansharp trains other Pokémon in the art of rescue and care of wounded and stranded travelers. A strict instructor, any who aren't paying sufficient attention risk a painful punishment.
Chanking shares healthy eggs with members of the Nidoran family, but outsiders are not appreciated. Any other creature that tries to take its egg will be sent flying with one swing of its mighty tail.
Chansteel possesses a kind heart as well as a solid and robust body. It gets employed by Pokémon Centers to defend them from those who would get unruly, pinning the perpetrators down with its strong, extendable limbs.
The hairs on Chanat's body carry a compound that reduces stress and fatigue with prolonged contact. Shed fur is often used by garment weavers to make comfort blankets.
Chanduck's eggs are excellent for combating a lot of minor ailments. Ironically, they are ineffective at fighting headaches, which Chanduck constantly suffers from.
Chanbell creates and regurgitates eggs from within its body to offer other Pokémon in exchange for food. The tart taste of the eggs is popular in some rural regions of Unova.
A strange mass of tendrils that infests the bones of an unfortunate Marowak. It occasionally shifts its tentacles into a shape resembling the body of Cubone, but is unable to hold that form for long.
The reddish vines from its mouth all operate as individual tongues of Tantung. This means it can grab and taste several things at once, and discover untold amounts of flavor combinations.
Rather than normal miming, Tanmime enjoys the art of shadow puppetry. It can manipulate its vines to form varying shapes with its arms, and make quite a spectacle of shadows.
Though pointed at the ends, Tanther's vines aren't particularly sharp and thus aren't well-suited for stabbing or cutting foes. It's much more effective unraveling their coiled shape and using them to surprise and constrict them instead.
Tanvee's vines vary in texture, feeling warm, cold, rough, or soft. It's said that when more vines feel alike, it signals that evolution is near.
Tanotto scouts for swarming insects from high above, swooping down and using its tentacled wings to grab up as many as it can. It gorges eagerly, then shares the rest with other insectivores once it's had its fill.
At first glance Tanicate appears to undulate across the ground using its many wriggling tentacles, but further inspection reveals it has very tiny feet beneath the vines that it uses to move around.
Tanrina has a caring nature towards any creature smaller than it. With the many tendrils comprising its body, it can pet, hold and comfort a multitude of creatures it wishes to nurture and protect.
Tanking's tendrils move on instinct to grab anything edible, so it rarely has to move and forage for itself. It only uses its limbs in self-defense, where it shows little mercy.
The tentacles wriggling out of several holes in Tanmuku's body are just a few of several that make up nearly the entirety of its internals. If in danger, it can fire its tentacles as projectiles in order to retreat and regenerate a new set.
During moments of hyperactivity, Tanroth will tear off its own vines and swing them around like whips. Due to its high energy, these vines grow back within minutes, so it never runs out.
Tanbat's odd shape makes flying rather erratic. Though poor at swooping, its tendrils let it latch onto nearby prey and bring it closer so it can bite into them.
Tanpede's spines produce a venom that flows into the vines upon its head, letting it poison anything that gets too close with a potent Vine Whip. The mustache-shaped vines on its front are harmless, however, and preened often.
On occasion, the vines Tanrunt keeps hidden within its hood will slip out, thrashing and reaching out wildly towards those nearby. Tanrunt hastily covers them back up, seemingly embarrassed at this moment of exposure.
A wriggling mass of vines extending out of a partially-metallic body, Tansteel's arms can extend up to thirty meters. It regularly retracts and replaces the vines serving as its limbs to keep them from drying out.
It produces steam from its hidden mouth, as it's shell is filled to the brim with its superheated tendrils. Steamed Tankoal vines are a popular snack food in some parts of Hoenn.
Its arms are covered with retractable vines, so Tanchop's reach is much longer than it would seem, letting it grapple opponents that wrongly assume they're a safe distance away.
Tanby is highly sought by upscale restaurants for high-class dining. The meat in its body combined with the texture and taste of its vines when cooked create a delectable, protein-rich meal worth a high price.
Tanler has sometimes been observed using its pincers to sever its own tentacles and eat them. They grow back over a long period, so it only does this when other food sources are scarce.
The eggs in the group age at different rates, leaving the older ones to take care of the younger until they fully hatch and develop. Once all are fully grown, Kangascute exhibits marvelous unity in battle.
A young Kangasther does not have blades at birth, so the defenseless joey clings to its parent's back at all times. Kangasther uses the soft hum of its wingbeat to lull the child to sleep at night.
Despite how dangerous it looks, the strong-yet-delicate grip of Kangasir's pincers makes it the safest place for the child to be held. Those who disturb the baby quickly learn it needs no pincers to be a fierce guardian.
Part of Kangasto divided and became its young. The child can only transform its face at first, so the parent tutors it in the ways of shapeshifting until its mimicry can become perfect.
Due to their similar appearances, Kangasvee are often found in the company of Kangaskhan, adopted as an additional child by the parent. More and more Kangaskhan are being spotted carrying a Kangasvee in their pouch.
Kangasdos encourages a free spirit in its child, teaching it to roam fast, far and wide. Though the child has little electrical strength yet, occasional small bolts of lightning spark from its wings when it practices flight.
Kangasew encourages its timid child to go out, explore and make friends. It's a very kind and trusting parent, but will immobilize a creature instantly with psychic powers the moment it senses a hint of a threat.
In order to toughen up its progeny, Kangasotto allows its child to play-fight with other young in the flock. If the roughhousing gets too extreme, parents may step in and brawl over whose child was at fault.
Though Kangaswoodo prefers to remain still, its curious child often hops out of the pouch to explore, forcing it to give chase. The young cries and pouts when Kangaswoodo lifts it back into the pouch.
Kangasflora finds the sunniest spot it can to hold its child aloft and let it absorb the sunlight for nutrients. Many artisans find the sight of it oddly majestic, and many a statue and figure have been made of the scene.
A strange pair of letter-like creatures, Kangasown are never seen far apart from one another. The "child" seems to enjoy getting dirty and defacing walls with its body, much to the "parent's" chagrin.
Kangasbuffet appears to be a conjoined parent and child, with the parent taking the brunt of violence from predators. Though unconfirmed, it's believed the child eventually falls off the parent in order to fully mature.
Its child is hidden beneath the ridges surrounding its torso. If necessary to protect the child, it will burst all these pieces violently at foes, before retreating somewhere safe to let the protective shell regrow.
The child is naturally curious, and the parent overly protective. If the child hides within, Kangastress is relatively calm, but if the baby curiously peeks outside, its parent may fire spikes at the slightest movement.
It works in tandem with its young to search for sweet fruits and nectar in forests. Once they have found a good source of food, the child will be allowed to gorge itself first before the parent eats what is left.
On occasion, Kangasgon-Z's head glitches out and vanishes to parts unknown. The child must direct the body until the cranium manages to teleport back in place.
It has a gentle disposition and prefers to avoid conflict, a demeanor it hopes to pass onto its young. If forced to fight however, it is utterly merciless for the sake of its children.
With its extendable tongue, Kangaseon catches insects and small fruits to share with the young it carries within its pouch. The joey is a curious sort and is often using its own tongue to lick and explore its surroundings.
Kangaslord's hide is incredibly tough and resilient to almost anything undersea hunters could throw at it. The child's hide is undeveloped and soft, so for safety it hides within the parent's mouth until it grows stronger.
As the baby lacks any poison points, it relies solely on the parent to protect it from harm, always staying close. The parent is overly aggressive in defense and will charge and attempt to poison almost anything that draws near.
Kangasrino's exceedingly aggressive protective instincts are thought to be linked to its high testosterone levels. It will even attack massive Pokémon like Nidoking at the slightest provocation, blinded to the risks by its parental fervor.
It has spent much of its time honing the strength of its fists and legs in order to fight or leap away to protect its young from harm. It can leap into the air and send even the heaviest flying Pokémon crashing to the ground with a single punch.
Its young cannot fly, so it remains perched on the parent's head while it hunts. Due to its speed and maneuverability, Kangasjask is always able to catch its child should it lose its grip and fall during flight.
Boundless energy mixed with parental instinct means Kangasroth is always running from one domain to another to keep its child safe. The youngster is often a bit dizzy and disoriented from all the constant running around.
Whether Kangastrum can be considered a good parent is hotly debated in some circles. While there's no doubt it is caring and protective, it also raises its child to be domineering and bully other child Pokémon.
The child is immune to Kangasbell's digestive fluids, so the inside of the parent's body is the safest place for it to be. Kangasbell protects its young with a flurry of whipping vines and poisonous powders.
It ferries humans across the waters happily, defending them with ink shots from its mouth. Horas Trainers sometimes play games of tag this way, seeing which Horas can hit the other with ink first.
Horto shuffles around the ocean floor before dispersing a thick smokescreen of ink. The blinding ink cloud stirs up small organisms that Horto sucks up while they flail about in blind confusion.
Horgeot swoops over water and sprays ink across the surface to make it murky. As the ink obscures vision and causes chaos beneath, it makes it easier for Horgeot to swoop once more and snatch up the confused prey.
At first, Horfish was thought to be poisonous due to the liquid dripping from its spines. It's actually more ink so that Horfish can deploy vast amounts around it to make underwater smokescreens.
Though it appears decorative, the seaweed Hormise holds acts in accordance with its will, usually to grab and hinder other creatures so that Hormise can blind them with an inky smokescreen.
Seanite flies alongside large ships as they travel across the ocean, dutifully guarding them. If it spots aggressive Pokémon breaching the waters in preparation to attack, it stuns them with precision shots of ink from its mouth.
Despite a somewhat distorted appearance, Goldeen functions normally and seems perfectly peaceable in behavior. It's even become something of a mascot of a power plant located in a remote part of Unova.
Goleon takes great pride in its glossy and pristine coat. It refuses to swim in an waters that aren't clean enough, and will show no mercy to those that dirty its fur.
Some regions attempted to use Goldisc as a more glamorous gift counterpart to Luvdisc, but the Pokémon's aggressive temperament made it ill-suited to be a loved one's present.
Despite its small stature, Seadra is aggressive and territorial, blinding intruders with shots of ink to the eyes before swiftly closing in to gore them with its sharp horn.
Seabarel is a territorial bully that inhabits large lakes. It uses its bulk and solid horn to attack and steal food from other Pokémon, as well as taking gnawing on any boats that happen to float through its territory.
It considers itself a fierce and just king of underwater Pokémon, defending its kingdom from usurpers and aggressors. It will grapple and stab even Gyarados into submission for the sake of its subjects.
The orb at the end of its bone-staff spreads a pollen similar to that of its wings, but much more potent. Non-violent by nature, it puts aggressors to sleep with a wave of its wand before running away.
Buttermagius's wings spread a magical powder with every flap. For plant life it merely promotes healthy growth, but humans that inhale the powder become obsessively compelled to plant flower gardens for Buttermagius to later feast upon.
Buttermagius guards over flower gardens at night, becoming more active the more the moon wanes in the sky. Trampling across the flowers it protects is a quick way to earn a nasty hex.
Butterperior keeps to itself, gorging on flowers and plants in verdant areas. To defend itself and its food, it fires off bursts of concentrated pollen from its palms that poison or stun trespassers that ventured too close.
Butteresect enjoys sampling and analyzing honey from many different kinds of flowers across the land. It prefers to avoid combat, but if pushed, it can dispense vast amounts of poisonous powder from its cannon.
Being blind, Butterno uses its strong sense of smell to hunt for sweet treats to lap up. Wild Butterno have even followed unsuspecting Trainers to their home, lured by the scent of something sweet in their bag.
Butterxew is a messy eater of flowers, swooping down to chomp large patches at random and leaving gardens in disarray. It is often seen flying while still chewing on a bundle of flowers.
It buries itself face-down in the sand to camouflage itself as a normal starfish. Should it be attacked even then, Starsea spews copious amounts of ink to smokescreen its escape.
At first, it was thought this fusion only caused a slight change in Staryu's appearance and little else. Further research found it now shows a marked decrease in intelligence and a more lethargic personality.
It flies high in the skies during starlit nights, a red glow shining in each of its many cores. It's suspected that supposed sightings of "UFO lights" at night were people catching glimpses of Starquaza.
Stardisc darts about beneath the ocean waves, communicating to others with flickers of light from its core. When in the presence of couples, it observes them with a pattern of shifting colors that seems to indicate curiosity.
Whenever Starchamp's muscles tense in anticipation of an attack, the jewels on its stars glow brightly. It responds extremely negatively towards any attempts to touch the star on its face.
When Starta travel in herds together, they communicate with flashing lights from the gems on their body. This lets them seamlessly send messages through the herd while still moving at top speed.
Startoise normally fights with water shot from its twin cannons, but if its torso begins to glow brightly its opponent should brace themselves, as its core is feeding energy to the cannons to fire powerful twin beams of light.
Starmime generates shimmering walls of light from the gem on its face, that it then manipulates with its hands to form defensive walls. It can occasionally be seen using these barriers to float along the surface of the ocean.
Due to Stargon's capacity to function in the deep depths of the ocean and its tendency to flash its crystal brightly while in the presence of technology, it has been invaluable in searching and recovering tech lost at sea.
Starturn's lights on its head and face can shine in a myriad of colors independent of each other. It can create truly radiant flickering displays of light that can confuse and stun prey and opponents in battle.
Despite the weight of the crystals on its body, Starluff freely flies by being carried by the wind. The air flow energizes the gems it holds, letting it shake them about to spread out colorful sparkles or even small bursts of energy.
In the past, despots across various civilizations would order the poaching of Starkiss to claim its jeweled eye as a garish symbol of wealth and power. The species is rarely seen in modern day, and considered endangered.
Strange flames burn constantly on its tails. Starpix communicates with others of its kind by flashing its eyes a vast assortment of colors; when communicating, its fire will change colors to match its eyes.
Starpede emits a bright flash from the crystal in its center that acts as a sensor pulse for it to survey its surroundings. It rolls its way to the nearest body of water to rest at the bottom and wait for its evolutionary process to complete.
Starvern's wings shimmer and twinkle during the night. Gazing too long at its unfurled wingspan will lead to being hypnotized and potentially becoming its prey.
Startle keeps a cool head at all times, leaving its emotions almost inscrutable. It's capable of firing powerful beams of light from the core on its shell as well as its sunglasses.
Every one of Mr. gela's tentacles ends in a hand made for miming. Should one be severed, it likes to grab the wriggling vine and wave it at others to unnerve them. Removed vines grow back in a few days.
Mr. sea playfully blows bubbles at others to get their attention. Once it does, it attempts to dazzle them with displays of bubbles blown into specific shapes and objects.
Mr. nite entertains others with amusing acts involving its own clumsiness. After it ends up in some sort of funny debacle, it ends the act by giving a comically bemused shrug to the audience.
Mr. ki has developed an interesting type of mimicry: despite their appearances, every one of its various differently-shaped accessories can function perfectly as a key when Mr. ki wishes to lock or unlock something.
Mr. mer has a voracious appetite for berries, breaching onto land to gorge on them. This messy eating habit leaves its teeth stained with juice, often unnerving those who come across it after its meal.
Mr. bat's main way of entertaining others is to act as if its swooping in for an attack, before knocking against an invisible wall and hitting the ground. Most specimens are known to have chronic headache issues.
Mr. trum attempts to entertain others with wild gesticulations and funny dances, but its efforts often fall flat, as viewers are too put off by its unnervingly wide and ever-present grin.
Nicknamed "The Fighting Clown" due to its appearance, Mr. lucha does its best to make a fool of its opponents with unpredictable movements and distracting gestures. The more serious the opponent, the harder it tries to make them look foolish.
Mr. phish's hands have short reach, but a powerful grip. Its mouth hangs permanently agape, so whatever food it grabs must be thrown into its mouth and swallowed whole.
Scybone wields parts of Scizor's exoskeleton in battle, the partial pincer it uses being effective at cutting and bludgeoning. It maintains the pincer by sharpening it against rocks.
Scyhorn sharpens its scythe-like horn against stones. At maximum sharpness, its horn can cleanly cut through a thick tree trunk with a single swing of its head.
Scygela obsesses over the height of the tall grass surrounding its home, cutting it down whenever it grows too long. It even prunes its own vines with its scythes if they grow too lengthy and unruly.
Scyfree is pacifistic and prefers using its scythes to pierce into berries to eat them. Though gentle, it is rather selfish and will swat at anyone approaching it while it eats.
Scysire possesses sharp bladed limbs but has a gentle and dim-witted demeanor. It mostly uses its blades to chop down branches or entire trees that grow its favorite berries.
Though not particularly aggressive, Scytler has an irritable disposition and gets agitated easily. If provoked too much, it disorients a target with a strange buzz from its antlers before striking with its bladed arms.
It floats around motionlessly without appearing to acknowledge any of its surroundings. Yet if something threatens it, the aggressor falls to unseen cuts slashing away at their body.
The ice crystals Jynperior fires from its hands can grow into large ice sculptures once they embed into a surface. Jynperior uses this to furnish its home into a veritable ice palace.
Jynceon is a moody prima-donna of a Pokémon. Giving orders will only result in it turning up its head and flipping its hair, which flings ice crystals in the direction of whoever dares boss it around.
It cheerfully dances for others, loving having an audience to its bouncy movements. Anyone who watches a performance all the way to the end is rewarded with a big kiss, whether they want it or not.
Jyntrum stomps around frozen cavernous areas, particularly those heavy with pristine bodies of water or crystal growths. It prefers these areas as they provide surfaces for it to enjoy gazing at its beautiful reflection.
Jynselia leaves behind a shimmering trail of frost as it flies through the air. Those who have seen it in flight report their next sleep being filled with dreams of living in excessive luxury and beauty.
Jyngull dive-bombs out of the air lips-first in order to kiss its target. Its kiss has a mild paralytic effect, so this technique is most often used to stun a person in order to steal their meal and fly off.
Should Jynduck's headache intensify, the psychic surge around it compels all affected to begin dancing for several minutes. Jynduck always seems confused by this development.
The jewel on its forehead gleams and shines as it dances. Should one stare too deeply at it, they will be caught in the rhythm, forced to copy the movements until Jynduck has finished its dance.
It is a common ritual for Jynpoke, after successfully catching a fish, to dance in celebration of securing a meal. On occasion, it may forget to actually eat the fish after the dance concludes.
Being very prideful, Jynuk thinks of its sludgy exterior as truly beautiful, and wishes to share that beauty with others. It flings its goop at others to coat them with it and thus, make them as lovely as it is.
It is often seen scuttling about in a rhythmic fashion, clicking its claws together to make the beat for its dance. Nearby Krabby that witness it feel compelled to join in the chorus.
If it concentrates hard enough, Electafing can generate electricity in the form of limbs such as fists. With an aggressive temperament, it does this often in order to beat others into submission.
With fire in one hand and electricity in the other, Electamar make formidable opponents indeed. Some Trainers say you can tell what kind of personality it has by which hand favors which element.
During thunderstorms, Electaeon climbs to the tallest spot it can in order to attract lightning to strike it. If it does, it lets out a booming cry of triumph as loud as thunder.
Electaligatr can channel massive amounts of electricity into its claws. Swipes from these electrified limbs are so powerful, the swing itself creates a thunderous boom.
It perches high up within areas where thunderstorms are common, using its beak as a lightning rod to recharge its internal electricity. Overzealous Trainers often mistake it for being a wild Zapdos.
Electavoir is very feisty and particularly defensive about its reputation. If it feels it or a friend has been slighted, it will angrily rant and threaten the perpetrator with electrified fists until they've atoned for the insult.
Electaskull haunts factories at night, siphoning electricity from the machines until they're completely depleted. When fully gorged, a crackling aura of electric energy surrounds it.
While normally friendly in behavior, should Magnite spot another of its kind, the two will be unable to resist the urge to compete and establish dominance. A fierce battle of claws and flame follows, until one of them lies unconscious.
Although more likely to flee than attack, Magtler can breathe a strong stream of flame for defensive purposes. Its antlers turn bright from heat just before it unleashes its fire breath.
Magrowth uses its extending vines to constrict around its prey. Once it has them fully in its grasp, it sets the vines alight with its fire breath, holding them down and roasting them until they're ready for consumption.
Magtrum was a terrorizing bully of the ancient world. It would breathe flames to send smaller Pokémon scurrying off in fear, then leap into magma where few could follow in order to avoid retribution.
Proud of both its physique and its flame prowess, Magchoke puts on shows for any who would watch. Between flexing poses and plumes of fire exhaled in a variety of shapes, it makes for quite the spectacle.
Magdrio's competitive nature means all three heads try to one-up the other in fire prowess. Some have even observed the heads angrily breathing flames on each other when competition gets too heated.
Pinhorn charges down anything smaller than itself in order to bludgeon and fling them with its horn. Once battered and stunned, it pounces and uses its massive weight to pin its prey down beneath it and eat.
Pinsey is an opportunistic hunter, even residing near Pokémon Centers in order to potentially hunt injured Pokémon. Due to this cruelty, the Chansey line consider it a mortal enemy.
The pincers on Pinfree's wings behave on instinct, clamping down violently on anything that passes through the gap. Though effective for capturing prey, the added weight leaves it grounded and potentially vulnerable to becoming prey itself.
Though it possesses decently strong limbs for clubbing foes, Pinther's true strength lies in clamping them together, possessing a powerful gripping force that crushes its opponent after weakening them.
A frightening creature of the deep woods, Pingrowth uses its pincers and countless tentacles to bind and crush prey for consumption. It's not uncommon to see it holding a few struggling creatures in its tentacles to save for later.
Pininja in the wild hovers around abandoned Pinsir nests, usually clinging to nearby trees. It's said if one disturbs the empty home, Pininja will open its body and suck the interloper's soul away.
Pinsian is an effective pet for homes that have a tendency towards insect problems. It waits until a bug nest is nearly full, then pounces and inhales the whole colony into its maw in a bountiful feast.
It roots around for spicy berries during colder seasons for warmth. The spice gives it a headache, however, which causes psychic power to surge and results in felled trees and branches.
Pinizard's terrifying visage spells doom for any insects in the vicinity. The small bugs get inhaled into its massive mouth before being incinerated by the flames within.
When angered, the five outer eggs rotate around the center, creating psychic energy that levitates Taucute in the air and allows it to charge forward to headbutt the target of its ire.
When its temper flares in combat, it becomes relentless. It won't stop chasing and striking a target until it's unconscious or Tauwak's bone club shatters and it's forced to find a replacement.
The tongue-like organs on its head let Tautung touch objects to discern if they would be tasty or not. Non-tasty objects that get licked will be batted away with a swing of Tautung's head.
The fusion of Rhyhorn and Tauros has given it a massive horn to better charge at foes with. However, it often charges into things and gets itself stuck, the new horn lodged deep within the object it crashed into.
Tausey designates its territory as no-conflict zones. Should it spy infighting from any people or Pokémon, it aggressively charges and ends the fight by knocking them out with its heavy egg and powerful Headbutt.
It furiously charges at others that come to close to flower fields it has claimed, especially other Taufree. Should two Taufree clash, they headbutt each other until one is left knocked out among the flowers.
Sunlight is crucial to Tauflora's well-being, but care must be taken to ensure it doesn't absorb too much; if it does, it overheats and goes on a rampage.
Both heads have the same size brain and the same urge to charge at intruders. It's not unheard of to see a Taufarig rapidly charging forward and backward as both heads struggle for control.
Tautress attempts to charge down and smash anything in sight with its sturdy shelled body. If a target manages to outrun it, it can launch detachable horns at high velocity to strike from long distances.
It uses its three tails and its resilient skull to help it knock down and grab berries to consume. The berry juice its body creates has a strong bitter aroma and taste.
Taupom swings among trees claiming entire forests as its territory. Highly aggressive, it descends on any intruders and beats them mercilessly with the palms on its three tails.
When sensing disaster approaching, Tausol charges quickly into nearby towns and forcibly pushes and frightens people away from the endangered zone. Though well-meaning, the brute-force method of helping gives it a poor reputation.
Taunette's already aggressive nature is exacerbated if it witnesses badly-behaved children. Its zipper-mouth opens up to let loose an otherworldly bellow just before it attacks.
Due to the fur over its eyes, Tauno has poor vision. It instead relies on its strong sense of smell to perceive intruders to charge down and nail with the sharp horns on its head.
Tauroth is considered one of the wildest of animals, rampaging violently and indiscriminately. Tauroth has even been observed thrashing and lashing out in its sleep, never stopping its perpetual raging.
Its charging tackle isn't very strong on its own, but the mushrooms on its back release spores on impact that weaken the muscles of its foe, leaving them more susceptible to follow-up headbutts.
Fusion has given Tauroc the rampaging temper of Tauros with Lycanroc's agility and focus. This makes it much more dangerous when angered, as its quick movements make avoiding its charge next to impossible.
Taunat habitats have put up signs warning travelers about its presence. Tourists falsely confuse its cute, wide-eyed appearance for innocence, when it is actually quite aggressive towards strangers.
It will aggressively charge at anything encroaching its territory. Its two heads may lock on to different targets to chase down, leading to sudden and erratic direction changes mid-charge.
Magiyu contains what appears to be a Magikarp in the center, controlling its actions. It's thought that Magiyu channels strange energy into it, ensuring a more powerful evolution in its future.
Magiros are a placid and weak species that tend to wander aimlessly across plains and farmland, grazing without thought or care. Touching its whiskers will send it into a thrashing rage.
It likes to help humans across the water, but has weak swimming skills, so it can only ferry a single person at a slow pace. Lapras herds tend to keep Magiras around out of pity.
Magichou's body is rotund and squishy, requiring electric whiskers for protection. Unfortunately, its electric power is so weak that an attacking predator would feel no more than a faint static tingle, leaving Magichou effectively defenseless.
Magillery creates a large amount of ink within its body to use as projectiles, but because its mouth muscles are rather weak, the ink only comes out in a copious dark dribble instead.
Magimagius is a devious little ne'er-do-well always intent on casting hexes on others. Fortunately for its victims, its spell-casting ability is rather pitiful, and most of its curses fizzle out uselessly almost immediately.
Despite its massive size, Magilord is lacking in speed, strength and defense. It floats around slowly and aimlessly, only surviving due to predators not bothering to hunt it due to the bland taste of its meat.
Magislash are often employed at seafood restaurants, particularly those that serve Magikarp cuisine. Their skill with the blade means that every meal is perfectly cut and portioned.
Magink's odd body composition, consisting of gears interlocking at an odd angle, leaves it weak and ill-equipped to function as gears or for swimming. It's considered rather useless as a result.
Found in the mud of drained lakebeds, Magifisk is considered one of the most pitiful Pokémon in terms of both strength and appearance. Even as food, they are considered bland and tacky at best.
Though it has ferocious, aggressive tendencies, Magivanha's small teeth are incapable of piercing skin. Unable to properly hunt as a result, it bitterly resorts to being an undersea scavenger instead.
It is debatable whether the Magikarp inside Magisteel is controlling it or merely residing in it. Whatever the case, Magisteel reacts with aggression should anyone try to interact with it.
Magith is commonly found at the bottom of wishing wells. Some think it believes the coins within contain "wish energy", and that it wants to use that energy to wish to evolve sooner.
It will tug its whiskers during battle in order to enhance the normally weak psychic emanations it produces for its attacks. This leaves it with a splitting headache afterward, however.
While possessing reasonable physical resilience, Magicanth is nonetheless incredibly weak and slow; it moves no faster in the ocean than it would on land.
It has weak swimming capabilities, and even the poison of its stingers is incredibly mild, useless for defense. Magicool often ends up washed up on shore, staring pathetically at passersby.
When at rest, it plays with the whiskers on its face for amusement. Based on reports of Magipoke trying to consume or pull off these whiskers, it's thought that Magipoke does not realize they are a part of its body.
It comes onto land to rest, as swimming for too long leaves its muscles weak and exhausted. Observers find its tired and pitiful panting on land rather endearing.
Magider latches onto Slowpoke tails like Shellder, though no evolution takes place. Instead, Magider uses its host as a way of migrating to a new body of water to reside in, as its own swimming capability is quite weak.
Though overall weak, its claws have a strong gripping power. It often uses them to hitch a ride on larger Pokémon while they hunt, grabbing and eating whatever scraps remain afterward.
Still physically frail, it evolved extra stingers that secrete and coat the wings with a fine poison to deter predators who would hunt it. Wrapping itself in its wings akin to a cocoon is a typical defensive maneuver.
Weether's scythes secrete the same poison found in its horn, used for self-defense. Though mild, it only takes a single light cut for the poison to take effect and result in strong bouts of nausea and dizziness.
The horns on its head and tail secrete a very mild poison. The poison's effects vary depending on its surroundings: burning, dehydration, paralysis, blindness, light sensitivity, chills, rashes and numbness have all been reported.
Electric power is stored and concentrated within its stingers. As a show of intimidation towards predators, it taps the two stingers together, causing sparks to fly out around it.
Weetata has a strong sense of smell, able to sniff out its preferred food from many yards away. Weetata fights for food and territory by battling one another using the stinger on its tail.
Weerow hovers around areas where Kakuna gather in wait for evolution. It swoops and poisons those who would prey on the Kakuna to protect the vulnerable cocoons, though primarily to prey on the would-be predators itself.
The poison from Weeceus's horn is highly potent, with a single drop being enough to render almost anything immobile. Careful studies are being undertaken to see if it could lead to the creation of a powerful catch-all antivenom.
It stores static electricity in its stinger until it's ready to make a surprise strike on an unsuspecting victim. The jolt is still incredibly minor and rarely regarded as anything more than a momentary nuisance.
Weelu forages around bug nests, snacking on the discarded pieces of cocoons left behind from evolution. The poison in its horn is mild, but numbs victims quickly enough to let it fly away.
The mushrooms are no longer deadly to the host, but are now quite poisonous if consumed. This seems to have had the interesting side-effect of making Weeras no longer able to secrete poison from its horn.
Due to its strong sense of smell, sneaking up on Weera before it teleports away is near impossible. It is docile enough to be lured close with its favorite type of leaf, however.
The marks on its leaves were thought to be signs of illness, until research found that Weesprout occasionally nibbles its own leaves. This seems to cause no harm, and its leaves grow back if fully consumed.
Gyarasea hunts small fish with a combination of stealth and ferocity. It blinds prey with ink while hiding among kelp, before swimming quickly and snatching it up with its vicious bite.
It has a ferocious and vindictive attitude towards all it comes across, but aside from a nasty bite, it is largely unremarkable and ineffective. It tends to act more passively in the presence of Magikarp.
If two Gyararas meet, they will fight to the death, no matter what. It's thought that their aggressive and independent instincts are so great that Gyararas actively seek to be the last, and only, of their kind.
Many a tale has been passed down amongst sailors about Gyarallery. Should a ship run afoul of it, it will chase it down across entire oceans, not resting until it sends the boat sinking to the briny deep.
Many have claimed the secret to taming a Gyaratine is to climb on its back and pull its whiskers like reins. Pokémon Centers and hospitals regularly put out PSAs to discourage this idea.
The horns and tendrils on Gyaravire's head generate massive levels of electrical voltage. Extremely violent, a rampaging Gyaravire will decimate all its surroundings with titanic storms of lightning until little remains.
Gyarakiss is often found in accompanying wild Gyarados. It acts to curb their violent tendencies, pushing them away when they move to attack. For whatever reason, Gyarados never turn aggressive on Gyarakiss itself.
Gyaracorio dancing is a sign of territorial aggression, a warning to any who see it. One should back away slowly as it dances, lest one wants to contend with flame, scalding water and a razor-sharp beak.
It has a most vicious, destructive nature towards anything that catches its ire, even slightly. With its speed and strength, it has torn entire ships to shreds in seconds.
What appears to be a miniature Gyarados inhabits Gyarasteel's center. Gyarasteel has a similar violent temperament to its passenger, firing off powerful beams of energized water and decimating anything nearby when it goes on a rampage.
Gyaradisc's small stature does nothing to curb its violent and aggressive tendencies. It's given a wide berth due to superstition that those bitten by Gyaradisc will lose the ability to feel love, replaced with rage.
Gyaraduck is perpetually angry and violent due to the pain of its constant headaches. The stronger the headache, the more intense its rampage; a strong enough migraine can even make it release a massive Hyper Beam.
Gyaraduck is a highly adept swimmer, capable of swimming across entire oceans in a few hours. Its speed and ferocity are enough to let it hunt Sharpedo on a regular basis.
It looks fierce, but Gyarawag is fairly harmless, as its fangs are soft and unable to pierce skin. It's not uncommon to see it clinging to larger Pokémon with its mouth, stubbornly trying and failing to do any damage.
Gyaracruel is referred to as "The Devouring One" in some ancient legends. What appear to be tentacles are actually multiple tongues, which deliver paralyzing venom before dragging prey into its hungry maw.
Sometimes, Gyarapoke will throw a tantrum, thrashing its tail and gnashing its teeth wildly for little reason. It then forgets why it was angry, and begins a lengthy nap to recover the wasted energy.
Gyaragong is playful towards humans, but still remains a merciless hunter on land or sea. Many admit to being perturbed seeing it change so seamlessly from friendly to fierce and back.
Gyaraster are ravenous and ferocious creatures that are able to devour nearly anything. In ancient times, it was believed that whirlpools were caused by famished Gyaraster attempting to swallow the ocean itself.
Its fiercely aggressive and battles those in its territory no matter the size. Anything smaller than it will be hunted as prey, and anything larger will be bit and pinched until they flee.
Its jaws possess a powerful crushing strength. It has an extremely violent, stubborn nature, so anything it latches onto with its jaws will not be released until it has shattered beneath its strength.
Lapbone is often seen drifting at sea inside Lapras bones fashioned into a makeshift boat. It sails the oceans in search of more Lapras, hoping to form a family for itself.
Lapzing can be found floating around coastal areas on misty mornings, inhaling the fog in order to expel it in the form of pungent clouds from its pores. Some ships have started keeping it around in order to help visibility in foggy waters.
Fast and agile swimmers, Lapdos inhabit the deeper depths of the oceans, rarely being seen near the surface. They enjoy the company of deep-sea divers, following them curiously and protecting them from harm.
Though it lacks the power to make fully-formed flames erupt from the gaps in its shell, Lapquil can create great amounts of boiling-hot steam to burn others in self-defense and obscure their vision so it can hide.
As it runs across the land, Laptei casts a trail of warm, frothy bubbles behind it. On the rare occasions it's seen staying still, it casts a quiet, solemn gaze in the direction of distant volcanoes.
Lapcario train themselves vigorously to be powerful swimmers and aquatic battlers. Their swimming speed, strength and ability to sense aura make them popular as assistants to lifeguards and sailors.
Lapizard is fiercely protective of humanity. Rivalries develop amongst its own kind as different Lapizard battle to see which of them is more fit to be guardian to humans in their territory.
When it charges, it won't stop until it hits a wall. The impact causes its malleable gelatinous body to distort, leaving Dithorn misshapen and disoriented for a few moments.
Ditsey nurtures abandoned eggs until they hatch, whereupon it transforms into a copy of the Pokémon that hatched, in order to raise it among its own kind as closely as it can.
The form Dito takes after self-fusion has resulted in inquiries lobbied towards the Cinnabar Mansion about its true origins. The investigation is still currently ongoing.
A very curious Pokémon, Ditown communicates with others by forming its body into letters and symbols. According to Trainers, it adores playing games of charades.
A common, somewhat joking theory about Ditking's existence is that it's the result of a Ditto copying Slaking so perfectly, it became too lazy to change back to normal.
Its small body requires energy from photosynthesis in order to transform, so Ditdew can only morph while in direct sunlight. When the light is gone, it immediately returns to its normal shape.
Ditxure is quite proud of the shape and size of its tusks, and tends to incorporate the tusks in its transformations. Whether in the new form's mouth or hands or as some type of accessory, the tusks will always be present in its changed state.
Ditrum may seem intimidating with its size, but has no real inclination towards aggression. In fact, it often accompanies large aggressive Pokémon, inadvertently curbing their violent tendencies with its incessant want to play with them.
Ditice will only exercise its transformative abilities in colder areas. Warmer temperatures mess with its cellular structure, making it difficult for it to maintain its transformed states.
The fungus cannot properly infest Ditto's unstable DNA, rendering it harmless. However, it cannot change form like the main body, so all of Ditsect's transformations have a large mushroom attached.
Though it's mimicked a Mankey's form, Ditkey cannot truly mimic its violent temperament. It tries to keep an angry expression, but cannot hold it long before a jovial smile returns to its face.
When Ditcanth transforms into other Pokémon, sometimes its transformation varies starkly from what it should look like. Researchers believe it may be copying what prehistoric versions of its mimicry target looked like.
Few, if any, Ditpoke have been observed in the act of transforming. It's theorized by some that their simple minds have caused them to forget they even have the ability.
Each of the eggs in an Eecute clutch exhibits a different type of element. Though individually their capabilities are meager, together they can make a formidable confluence of powers.
It's thought that the type of vegetation Eedle eats affects its evolutionary direction, as it has a noticeable shift in appetite, preferring specific types of plants shortly before it evolves.
Due to its adaptive DNA and the long-lasting naps it takes, it's not uncommon for an Eelax to evolve while asleep and not even realize its changed for some time after waking.
Eedrill are quite affectionate and will often swarm after something to hug and nuzzle it. They seem unaware that their appearance hurtling towards another at high speed could be seen as disconcerting.
Eetwo is able to create constructs resembling evolutionary stones through sheer psychic power. It quietly ponders these facsimiles often, its tail shifting through a myriad of hues as it does so.
Eeret's was initially assumed to be an odd coloration of Furret due to their strong resemblance. It was only after a wild specimen evolved on contact with a Water Stone that researchers realized it was a fusion.
Rare variants of Eeret that take on coloration similar to Eevee have been spotted in the wild. These versions of Eeret seem a bit less skittish and more approachable in the wild by comparison.
The flaps around Eeco's face can easily and painlessly break off and regrow. Though considered tough and flavorless, some have found a use for them as chew toys for some small Pokémon.
Eegar can be found across all the regions, its adaptive body letting it function perfectly well in a multitude of climates. The membranes of its wings vary in color depending on its current habitat.
Many of Eelix's segments resemble evolutionary stones, but so far show no signs of functioning similarly. Supposedly, if one segment begins glowing brighter than the other, it signifies what direction Eelix's evolution will take.
A friendly creature that loves to wrap around and cuddle with others, it's not uncommon to see Trainers with their Eeans happily draped over their shoulders or around their neck like a fluffy accessory.
When living in an area that would help induce evolution, Eetler's fur will change hue slightly, and its antlers will gain additional attributes, such as a layer of frost, flames at the tips or electric sparks, among others.
The markings on Eebok's torso resemble evolution stones, though the resemblance appears to be completely superficial. There are rumors that Eebok with different patterns exist in regions like Johto and Sinnoh.
Eetank's milk takes on different flavors and textures depending on its surroundings. Northern Kanto Eetank milk is particularly popular for its creamy quality and sweet taste.
Eevoir appears to be able to harness the power of every known elemental force. It can freely generate and manipulate these elements in order to protect those it holds dear.
When gnawing on wood, Eedoof has been observed chiseling shapes into the trees it chews on. Though unconfirmed, it's believed the shapes relate to the form that specific Eedoof hopes to one day evolve into.
Early in its life, Eesaur's flower has a multitude of different colors on its petals. As it grows and acclimates to its surroundings, the flower petals will change to all become the same pattern.
Eequeen is an excellent caretaker of young and fussy Pokémon. Any little one throwing a tantrum is picked up and put into a firm, yet gentle hug and won't be let go until they've calmed down.
Eeloom scatters spores from its cap whenever it lands after a jump. The spores grow a random variety of unique mushrooms should they take root within fresh soil.
Eetales is highly protective of its many colorful tails. According to rumors, pulling on one will cause one to be cursed, with the terrible fate that awaits differing depending on the tail's color.
Eemander's flame starts out being colorless in the early days of its life, but as it develops, the color will change depending on the habitat it resides in. Urban-raised Eemander typically develop tan-colored flames.
Eegoo's slick and gelatinous body lets it slide itself into a variety of tight spaces it enjoys exploring. These explorations leave behind a sticky, furry residue that fortunately dissipates in an hour.
Eebra uses telekinesis to carry evolutionary stones with it at all times. When it places one over its forehead, it gains an elemental boost to its psychic powers.
Eeel's fur adapts to the water it dives into, keeping it warm and sleek to swim through the depths with ease. It dries out quickly once it breaches back onto land, becoming warm and fluffy once more.
Vaporwak fashions a trident made of bone to accentuate its already potent hunting capabilities. Swimming at high speeds through water, it spears large fish and even the occasional low-flying avian for its meals.
Vaporfing's body regularly puts out a copious amount of bubbles from its many pores. Though harmless and even aesthetically pleasing to some, the bubbles release a pungent scent when popped.
Vaporos can swim at high speeds by twirling its three tails behind it akin to a propeller. It gets extremely aggressive if the jewel on its forehead is touched.
Vaporvee developed a body that allows it to swim swiftly through the water, but lacks the gills needed to remain underwater. It can only remain underwater for 30 minutes before requiring air.
Vaporeon's normally smooth fur bristles out and stiffens when it becomes tense. It soaks aggressors with a stream of spat-out water, before jolting them with electricity shot out from its fur.
The flame sac within its body allows it to super-heat any water it produces and expels. In battle, it can fire boiling hot water or bursts of scalding steam to leave foes badly burnt.
Its gills let it stay underwater indefinitely, and its body is smooth and streamlined for quick swimming. It could swim from one end of the ocean to the other in less than a day.
Preferring to remain in solitude, Vaportwo surrounds itself with large bubbles. These bubbles are brimming with psychic energy, and reflect all manner of attacks, be they physical or projectile.
Vaporossom's Rain Dance is noted to be highly effective, quickly summoning torrents of clean water to revitalize the plant life around it. Many owners use it to help maintain personal gardens.
Many aquariums are beginning to staff Vaporgon2 as assistants. It seems to intrinsically know all the habits and needs of a majority of aquatic creatures, making it very helpful in ensuring proper care-taking is observed.
Vaportomp's frill is highly sensitive, with it reacting negatively to even an accidental touch. Its long and thick tail can swing with enough force to send an adult human flying back over 30 feet.
Only those with righteous hearts are said to be able to draw Vaporom out from its deep undersea home. Its arm can shoot a massive amount of bubbles at high speeds, each one charged with intense amounts of electricity.
Vaportales can unfurl its tail wide in order to intimidate and ward off potential threats. Those that don't heed the warning will have to contend with its formidable control over fire and water.
With waterproof fur and a robust body, Vapornine is a powerful and speedy swimmer, and supremely loyal and friendly. It is rapidly becoming the de facto assistant to lifeguards at beaches for its capabilities.
Its ears move and twitch slightly as it picks up on ambient changes in electricity nearby. On occasion, an arc of electricity passes between them.
Joltvee has developed some of Jolteon's electrical output early. Though its voltage is potent, it lacks the full strength and runs out of energy after a few discharges.
Fire and lightning churn together within Joltram's body, giving it powerful offensive capabilities. Any point struck by the lightning bolts it generates instantly ignites with white-hot flames.
Whenever Jolton discharges electricity, the voltage remains coursing across its metallic skin for some time afterward. Trainers must be careful not to touch it until at least five minutes have passed since a discharge.
It generates constant steady electricity through the turning of its two gears. Ongoing research suggests that Joltink may be able to recharge depleted Thunder Stones.
Joltgast is a beach-dwelling prankster, pretending to be a sandcastle until something ventures too close, whereupon it shoots out little bits of pointed fur charged with electricity. It dives beneath the sand laughing as its victim gets shocked.
Thunder Stones grow on its stone body, generating the electricity it uses for self-defense. Once a year it sheds the stones to grow new ones, making the once-rare evolutionary stones far more common.
As Flapod gets closer to evolving, its shell radiates more and more heat from within. The tufts of fur igniting signals the process is nearing completion.
The joey is kept warm in the pouch, which is heated by an internal flame sac. The parent uses flame breath too cook food for the child, and cook anybody who gets too close to it.
One should never attempt to touch the stone on Flaros's head, as doing so will send it into an immediate rage. It will coat itself in raging flame before charging into anything and everything nearby until it calms down.
Flavee has a potent flame sac within it that lets it expel flame breath and leaves it very warm to the touch. The fire it breathes may take on different colors over time depending on its surroundings.
Its large size, warmth and friendly disposition make Flalax a popular pet for those who can afford to feed its prodigious appetite. It emits enough heat from its body that many like to use it in lieu of a fireplace for warmth.
If one seems steam rising from a muddy pond, it's likely a Flasire is lounging within the water. It regularly submerges its warm body in cool water and coats itself with mud from the bottom to help regulate its internal temperature.
Flazor needs to regularly vent the fire its body constantly generates, lest it begin to overheat. Some parts of its metal carapace will even begin melting if it goes too long without letting its flames loose.
The flame sac inside Flatei that generates its fire reaches temperatures equal to that of molten magma. A mere touch of its paw could heat a frigid lake into a boiling hot spring in minutes.
Flalass is a welcome sight for those traversing frigid mountainsides. It guides them to its home and warms them with its fluffy embrace until they feel ready to tackle to cold once more.
Should it need to defend itself, Flaskit will remove some of its fur and set it alight. It waves it around like a torch to repel predators long enough to give it a chance to escape.
Whenever it uses its psychic abilities, the tuft of fur on its head moves and flickers like a real flame. When it soaks its head to relieve its headaches, steam can be seen rising from its cranium.
Porytor tries to spread its placid and content feelings onto others. Should it appear on someone's device, it generates pleasing music and visuals that help a person envision a relaxing tropical getaway.
Porymie is occasionally spotted on websites related to oceanic research and the deeper areas of the ocean. It spins the star on its back to charge energy, releasing a shimmering and colorful beam from its eye once fully charged.
Whenever Porygon moves, it leaves a short trail of numerous afterimages behind. This effect can disorient foes in battle, but also seems to be taxing to Porygon as well.
Porytler is sometimes spotted hanging around web pages dedicated to forests or nature preserves. It sometimes roots around trashed files yet to be fully deleted, consuming them to increase its bulk.
Poryvoir is highly intelligent, able to analyze and manipulate data whether in or out of cyberspace. Hackers find it invaluable as a partner for cracking encrypted information.
Porylord has simple and rudimentary programming that makes it mostly used for simple guard duties both in and out of cyberspace. Its bulky form acts as a blockade, and it defends itself with beams of energy shot from the hole in its nose.
Some say Poryceus came to be through a strange programming accident while analyzing documents related to Arceus. A strange aura of binary code follows it wherever it appears in cyberspace.
Porytias is highly elusive, both in and out of cyberspace. If spotted, it flees immediately at high speeds, leaving a trail of binary code in its wake.
Poryatone's presence on a website darkens the contents to the point of being illegible. It will only return to normal once Poryatone is removed from the domain.
Porylrock's presence on a webpage forces the background to turn excessively bright and potentially damaging to the eyes. It won't return to normal until Porylrock is removed from the domain.
Rarely seen in the wild, Porycanth sightings on the internet suggest that it prefers to dwell on the oldest of websites that are still around, but abandoned or forgotten by most.
Omatwo is viciously territorial, tearing apart any ships it senses coming too close to its domain. The striking visage of it floating amongst the many shipwrecks it made makes up the cover of a bestselling Kantonian fiction novel.
Highly affectionate, Omapiny loves to be carried around or cling onto others to stay close to them. While clinging to them, it uses its little tentacles to give light massages to sore spots, hoping to relieve stress.
The stone spines on Omaeon's mane can be electrically charged and launched to jolt and paralyze prey. Immobilized, the afflicted victim is easily dragged away by Omaeon's tail-tentacles back to its den.
Strange ethereal tendrils reach out from within Omaew's body, sending a chill through those they touch. Some morbid minds believe Omaew's goal in life is to consume one of every Pokémon.
As Omaleef ages, the spiral shells around its neck will fall off and be replaced by new ones. These shells carry a faintly sweet scent that makes them highly appealing to small crustaceans.
Parts of Omaian's shell casing can retract or close to reveal or protect its eyes. It strikes rapidly with six tentacles to make quick stinging strikes while flitting about around its foes.
Omarom is said to hide itself away in parts of the ocean perpetually wracked by violent thunderstorms. Tall tales say just glancing at its form will drive a mind to madness and pledging themselves to Omarom's ideals.
Undersea ruins have been discovered that house Omagrigus as their guardians. The many tentacles jutting from the shell lash out viciously at any and all intruders.
A gelatinous membrane and a tough bony shell keep Omasis's eye protected from outside stimuli. It whips at opponents with extendable water tentacles or jolts them with psychic beams from its eye.
Antennae and wings have formed, but Kakfree's evolution is not yet complete. Its wings can spread a mild poison mist, giving it a bit more defense against predators until it finishes evolving.
Its scythes are a last resort to defend its cocooned body. Though sharp, they are rather delicate; if swung too forcefully they may snap off the body completely, leaving it vulnerable.
The sturdy cocoon immobilizing Kakros as it evolves does little to assuage its raging temper. The moment its shell cracks when evolution finishes, it will explode out of the cocoon to charge down the first target it can find.
It makes a soft hoot periodically, an act done to regulate its internal temperature as it evolves. When evolution draws nearer, the hooting increases dramatically in frequency.
Kakchou's cocooned body lacks mobility, but can freely move its antennae to sense its surroundings. If it senses danger, the antenna can discharge short-range bursts of electricity to defend itself.
Not very mobile, Kakchu spends time storing energy, waiting for evolution to finish. If a predator draws near, it releases a bright burst of electric energy to blind the foe so Kakchu can escape.
It has extraordinary airspeed and maneuverability to avoid predators, its wings never resting. Because it takes so much energy to maintain this flight technique, its evolution process is massively extended compared to most Kakuna fusions.
It remains almost entirely immobile to conserve energy, hoping its appearance alone will frighten off predators. If that fails, it can still use its stored energy to make at least one strong lunge and potent bite.
Kaksel has a lot of pent-up energy, but its cocoon hampers a great deal of its mobility. Much of its time is spent moping and impatiently waiting for its evolution to finish.
Kakchu's cocoon is multilayered, as each electric burst it uses to deter predators vaporizes the outermost shell. It grows new layers to replace them, though this process delays its evolution.
It buries itself in the sand in shallow waters until only its antennae stick out. Should it sense anything getting too close to it, water spouts shoot from the antennae to knock away intruders.
Clad in a sturdy cocoon, Kakvoir uses telekinesis to move its restricted body around. It uses its own body to shield others, as most blows will glance off of its hard shell.
Some Kakvoir cocoons are less sturdy and chip off over time, revealing some of the Pokémon within. Despite the weaker armor, it still willingly uses its shelled body to protect those it cares for.
Kakdum gather in small swarms so they can stick together in piles on the forest floor. The proximity allows for better defenses; if the pile is under attack, they can unite their psychic powers to fend off the aggressor.
Kakrachi clings high up in trees and waits for its evolution to finish. Its ethereal ribbons are made of strange poisonous stardust that acts on instinct, striking anything nearby and creating painful scratches and rashes on contact.
Since its cocooned body has no means of attack, its only defense is to fly away from danger. The exertion from flying its heavier body around delays its evolution process.
It burrows into the ground, leaving the leaves on its head exposed. These are a deterrent, as between the hardness of its shell, the bitter taste, and the mild poison, few will bother trying to eat it.
Kakth scrounges around for discarded coins to consume. Science isn't yet sure how, but eating large amounts of coins seems to expedite its evolution process slightly.
Kaknine remains stationary as long as possible, conserving energy to hasten its evolution. Should it feel endangered, though, it can tear off across the land at high speeds to find a safer spot to rest.
Areas where Kakta's cocoon couldn't form properly seep out large amounts of silk. The silk is extremely hot and will quickly singe those who touch it.
Archaeologists consider Kabubone a bit of a menace, as its penchant for using fossils as weapons and armor runs the risk of damaging what could be very important scientific finds.
Kabunyte's appearance has brought about fervent archaeological research, as it has led to theories that the fossil Pokémon of Kanto may share a previously unknown common ancestor.
Kabuna buries itself in the underwater sand in order to wait out the time necessary to evolve. The shards of its cocoon left behind are a beloved treat for ocean bottom feeders.
Kabutini scurries along the shallow beach waters, digging around the sands for food. Though it can breach the water and move on land, lingering out of water too long results in its top half drying out and becoming brittle.
When Kabureep wants to venture onto land from the water, it sticks its tail out and flashes a light. This lets it sense the bio-electric signatures of living things around it, alerting it to anything that might be waiting on land to attack it.
Kabugar will approach humans and beg, attempting to appeal to others with its cute appearance for easy meals. If denied however, it won't hesitate to get aggressive and use its claws and stinger to steal food.
Kabutyke spends most of the day in the ocean but scuttles onto land to sleep. It digs holes in the ground to submerge its underside in. If something steps on its exposed shell, it quickly scurries away in a panic.
Legless variants of Kabutyke are rarely spotted in the wild and spend the majority of their time floating around the waters. They hop onto land briefly to nap during the warmest parts of the midday.
Kabutina is able to reach out and grab distant objects and prey via shadows emanated from its underside. There is evidence it lived among and even led Kabuto colonies in the past.
The false eyes on Kabupix's many tails help confuse predators. They also serve as the spot where flames will generate when Kabupix produces potent little fireballs to pelt at its opposition.
Kaburuff regularly digs holes to bury itself in, submerging its lower half in soil. It seems to find comfort in being partially underground, or at least coated with a fine layer of fresh soil.
Kabulax's limbs are powerful and sharp, but it rarely uses them for fighting. Instead it uses them to cleave apart trees, roots, berries and anything else it feels like consuming at the time.
Almost every talon on Kabuligatr's claws is incredibly long and sharp. Once it pins down prey, it slowly and meticulously cuts away, carefully carving off its favorite parts to eat.
With incredible aerial speed and razor-sharp blades, Kabumega was an apex flying predator of the ancient world. Fossil records of its habitats indicate it preyed on even the most gargantuan of prehistoric Pokémon.
If Kabuvoir or its Trainer is attacked, it immobilizes the assailant with telekinesis before raking its sharp blades across them as a warning before it releases them. Very few aggressors choose to ignore this threat.
Some believe that the myriad volcanoes dotting the world were all created by Aerodon. It erected these magma-filled dens from the earth in order to incubate and nurture its young within.
Aeron's heavy metallic skull makes it nearly impossible to fly, but it never stops trying. It can glide short distances, but will inevitably hurtle head-first to the ground, though its tough skull prevents any lasting damage to itself.
Some variants of Aeron lack wings to attempt flight, leaving them landlocked. They watch their winged compatriots try to fly with a mixture of jealousy and pity.
Aerorunt is too heavy to fly for long, forced to flap constantly just to stay a meager amount off the ground. It's believed to have fought over food and territory with Archeops in prehistory.
Snororb has a volatile temper, prone to throwing tantrums if it gets too hungry. These fits can be dangerous, as they sometimes result in it exploding from sheer rage.
Snorhorn has a simple and placid personality, spending most of its time grazing and sleeping. Waking it up from a nap, however, will make it charge at the culprit in a grumpy rage.
Snormie settles to the bottom of the sea and slumbers for long periods of time. Its deep open-mouthed snoring causes faint rumbles and miniature whirlpools.
Snormar is considered a gourmand when it comes to cooking meats, using flame-breath to roast meals to perfection. Improperly heating a meal will send it into an indignant rage.
Snorcune knocks down berries from trees and stores them in its flowing mane. It yawns and snores so much while traveling the land that some believe it's running around in its sleep.
Using its control over time, Snorbi eats up a handful of berries almost completely, then reverses the berries' time, regenerating them and letting it eat them over and over again.
Snortyke travels the seas, gathering up berries and small fish to take to secret hoarding spots. Once it's amassed a stash twice its weight, it gorges itself before settling down for a nice nap.
Despite having a slender figure, Snorvoir's appetite is as strong as any normal Snorlax. The only one it will ever allow to share a little of the huge meals it gorges on is its Trainer.
The fruit that grows upon Snorterra's tree is quite flavorful and juicy, but also incredibly fattening. Eating only a few in a short time could lead to a weight increase of up to 20 pounds.
Snoragon's skull is extremely sturdy due to repeated impacts. Said impacts are mostly caused by its tendency to fall asleep while standing, and then tumbling head-first to the ground in its slumber.
Snortrum hunts once a month, gorging itself on berries and meat that will digest over the following weeks. Once full, it is quite docile, even happily allowing children to play on it while it sleeps off its massive meal.
Sharing food is a mark of great affection for Snordisc. It considers anyone that gives it their meal a true friend, and should it offer to share its own food, its a sign of utmost respect, loyalty and love.
Snorler lives and snoozes among the craggy cliffs of mountainsides. Its tough skin and deep slumber mean that even if it turns in its sleep and rolls all the way down a mountainside, it won't be jostled from its nap.
Snorfetchd fashions a flute from a leek and apricorn. It plays the flute in the presence of other Pokémon, lulling them to sleep so it can steal their meals while they slumber.
Artieon's elegant fur cools and freezes moisture in the air in its immediate vicinity, making it consistently surrounded by a faint layer of frost and mist. It freezes over ponds and lakes so it can take naps upon the frozen surface.
Artidrill's stingers possess a very potent chilling power; anything pierced by them will slowly become frozen from the inside out. These icy statues of victims serve as a warning for others to not disturb its hive.
Artisey's wings generate a gentle and cool breeze with calming properties. It uses the chill of its own body to help those suffering from fevers, or to cool eggs that develop better in colder temperatures.
Artivoir is a solitary being, allowing very few to venture deep into its frigid territory. Those who are not welcome will be repelled via a shower of sharp icicles it generates with each flap of its wings.
Articeus lives far atop the iciest of mountain peaks, generating powerful snowstorms with only a few flaps of its wings. Legends say it decorates its home with ice statues fashioned in the image of those brave enough to reach it.
Every swing Artiblade's blades make leaves a freezing trail behind. It can even send crescent-shaped chunks of ice at foes as projectiles, ensuring none can escape its frigid might.
As Artitias zips through the air, it cools the air and creates snow drifts that linger for a short while after. It likes to fly over tropical areas and give the inhabitants a short respite from the hot temperatures.
Artielgon hides itself away on frigid mountains so it may grow into its next form in solitude. Those that disturb its peace will be pelted with frozen winds created through the swing of its tail.
Artibat makes its home in caverns located in colder regions. A quick and silent hunter, it prefers to swoop at and suck the blood of Ice-type Pokémon.
A sage-like Pokémon that resides on frigid mountains, Artibra is often sought out for its wisdom. It rarely deems others worthy, casting those it rejects out of its domain with gusts of icy wind created from its staff.
Seen nesting in long-abandoned power plants, Zapdrill is considered highly-dangerous. Aggressive to outsiders, it fires electrically-charged needles that launch with the speed of lightning, and boom like thunder when fired.
Zaphoot's internal electric generation follows a strict regulation schedule. It vents a small burst of excess electricity around its body every hour, on the hour.
Zapchu's body is still developing, so it cannot properly fly or control its electricity yet. Whenever it flaps its wings to practice taking flight, it sends short range bolts of powerful lightning around it.
Zapi has a joyous personality, but little understanding or control of its powers. When overjoyed it prances and sprays sparks and even small bolts of lightning around, potentially causing problems for those it wants to play with.
Drawings resembling Zapown have been seen within a number of ancient ruins. Research suggests the areas were prone to heavy lightning storms, so Zapown may have been considered a harbinger of such by those old civilizations.
Zapfarig's front half resembles Zapdos's Galarian counterpart, and has a strong tendency to run about at high speeds. The back half is less equipped for running in such a manner, so it struggles to keep pace.
Zapdour summons and channels lightning via the beak-like horn on its head. Its not uncommon to see pack-mates zapping each other to compete and determine hierarchy among themselves.
Zaptei races across the land, rarely staying in one locale for more than a day. When it does linger, fierce rumbling storm clouds begin to accumulate in the area more and more the longer it stays.
Zapom's tails create and hold clouds brimming with electricity, squeezing them to send numerous volts in every direction. It lets out a shrieking cackle as other Pokémon flee to avoid being zapped.
Zapvoir's powerful legs let it dash across the ground at speeds approaching 70 MPH. Once it bonds with a Trainer, it regularly offers to ferry them quickly to wherever they need to go.
The tower on its back is consistently producing large amounts of electricity. Researchers are hoping to find more Zapsaur in the wild, as they could be a great boon to power plants across the world.
Zapgull only flies through the sky during stormy weather. It absorbs lightning from storm clouds through its feathers, which provides it with energy and a burst of extra speed while in flight.
Zapra hides itself within cumulus clouds, its electric stores slowly turning them dark and thunderous. Once its current hiding spot turns thunderous, it teleports to another, "clean" cloud to hide.
Zapdash gallops with such speed that it could be mistaken for a bolt of lightning crackling through the air. Only those it trusts the most are able to touch it without being zapped by its electrified fur.
Milk sourced from Moltank remains piping hot for a long amount of time. It has a pepper-like aftertaste to it, and is popular in some regions as an ingredient for spicy pasta sauces.
Moltank's flames burn hotter and more wildly the longer it goes without milking. Owners need to make sure to keep a strict milking regiment to avoid potential future fire hazards.
Molkou roams far and wide over the land and the air. When it runs, it leaves behind small flames with every step, while in the air, lightning crackles from every flap of its wings.
Mologre swims deep within the lava found on volcanic islands. It dislikes intrusions on its territory, and it has been said that if others invade its home, it will sink the island beneath the ocean in a rage before seeking a new home.
Drackle sheds its skin on a regular basis, pushing it out through one of the holes in its shell. Because this skin has been soaking in berry juice, some restaurants sell it as a very unique delicacy.
It's skin is soft and smooth to the touch, and requires regular baths to keep it so. The small embers Drachic can breathe are colored a rather ethereal blue hue.
Dragon's wings are too small for flight, but they dispense small glittering scales when flapped rapidly. The scales cause painful rashes on contact with most desert-dwelling predators it shares a habitat with.
In areas known for their connection to Dragon-type Pokémon, it is common for people to gift another Dradisc as a romantic gesture. While underwater, it blows heart-shaped bubbles at others.
Dragofing resides in misty areas, further obscuring itself from view via the ethereal mist its body constantly creates. Researchers believe it is incredibly shy and seeks to hide itself from view as much as possible.
The smooth crystal segments are said to contain a potent magical force. This is theorized to explain how Dragolix can fly through the air despite the size and weight of its body compared to its wings.
Those who have managed to spot the elusive Dragokou in the wild report it leaping through the air with unparalleled grace. It leaves a shimmering, sparkling veil behind it with every jump.
As Dragozee waves its arms and fingers around, it creates a shimmering, sparkling ripple in the air. This display entices and hypnotizes others, so that Dragozee can siphon energy from them to fuel its own psychic powers.
Dragopie is a kindhearted being that loves to take care of other small bug Pokémon. It flies around the forest gathering berries to share with them, saving them the risks from gathering them themselves.
Dragocute's eggshell is extremely sturdy and protects it from almost any attack. It keeps its shell almost completely shut, so none have seen what it looks like beneath the shell.
Dragosey adopts and cares for any Dratini it finds in the wild, keeping them in its pouch for safety. Very protective and averse to violence, it will take to the skies with terrific speed if it feels the young one is in any danger.
Dragosey adopts and cares for any Dratini it finds in the wild, keeping them in its pouch for safety. Dratini raised by Dragosey are noted to live longer, healthier lives due to its care.
Those who would take Dragodeen as a pet should be prepared to give it lots of space and multiple bodies of water. It gets restless if it is not allowed to leap out of one pond and glide its way to another.
Soft and warm, Dragoreon is an excellent companion for those who love to cuddle their pets. The thickest parts of its fur possess mild therapeutic qualities, soothing tension in a person's mind and body when they hold it close.
Considered by many to be one of the friendliest and cuddliest of Pokémon, this charm point actually causes a minor issue for Dragolax owners. Namely, its great strength and love of hugs makes escaping an embrace extremely difficult.
Dragotwo views itself as something of a prodigy among Dragon types. It can't resist the urge to challenge them in shows of strength or intelligence, and lords its superiority over them should it win.
Dragokou travels across the lands at high speeds, trailing electric sparks behind it as it runs. If angered, vicious rumbling storm clouds quickly begin to form in the sky above it.
Remote islands contain ruins that suggest old civilizations worshiped Dragotei as some type of deity. Though not violent, Dragotei is protective of these ruins and rarely lets anyone explore them.
Dragobok uses its large hood to help it glide long distances through the air. It warns away intruders with a shake of its tail, which pulses and produces an ominous reverb.
Dragolia is a kind soul that cares greatly for young Dragon-type Pokémon. The elegant dances it performs can soothe and comfort even the most agitated of baby dragons, so it is said.
Following a Dragolia in flight is considered sound sailing advice. The Pokémon's twirling aerial dance calms the waters beneath it and ensures smooth sailing for ships that follow its path.
In ancient civilizations that worshiped Dragon-type Pokémon, Dragovoir would often be found protecting the temples that honored the dragons. Even today, some can be found still guarding the ruins from those who would desecrate them.
Using the Dratini-shaped tendrils on its head, Dragodily draws in would-be predators closer so that it can devour them instead. In this way, it sustains itself while protecting the wild Dratini it holds dear.
A tower-like structure grows naturally off of Dragoterra's back. On occasion, smaller Pokémon will use the top of the tower as a place to rest or even build nests, which the gentle Dragoterra doesn't mind.
Dragotic leaves a rainbow-colored streak behind it when it leaps out from the ocean depths it inhabits. Those who manage to catch sight of the spectacle are said to be blessed with good luck for a year afterward.
Dragogre is an incredibly powerful being, but also very gentle and shy. It stays near the bottom of the sea, but if it senses ships sailing above it while it swims, it keeps the ocean waves gentle to ensure safe travel for those on the surface.
Some say Dragolurk was created by a civilization that worshiped Dragonite as protector gods. When it fires a destructive Hyper Beam from its arm, the dragon's roar can be heard.
Once a year, Dragodisc migrate en masse to the Dragon's Den in Johto. Their increased presence seems to cause an uptick in the mating frequency of Dragon types in the area during this time.
In the past, Dragochoke's flight speed and durable body made it ideal for sending messages all across the regions. Though less commonly seen, it still loyally provides this service to this day.
Beefing leaks a very pungent honey from its pores that acts as a delicious treat for small insects. The syrupy substance is toxic to humans and non-Bug-Type Pokémon.
Beemar breaths fire onto its needles to coat them with flame, making its jabs more deadly. If truly enraged, it will fire flaming needles nonstop until it collapses from exhaustion.
Beelax carries a pair of pointed stingers around with it. Ostensibly for self-defense, in actuality the points are mostly used to spear out-of-reach berries for Beelax to nibble on.
A chilling pollen spreads from its majestic wings with every flap. It has a calm disposition and avoids conflict, but has been seen freezing unruly and aggressive Bug-Type Pokémon in its domain.
Beebull has a distinct growl that sounds like buzzing. The stinger on its tail is almost vestigial and useless for defense, so it uses the stinger-like fangs on its jaw to deliver venomous bites to invaders.
The nectar in its flower and the drool from its mouth are both incredibly sweet. Even with stingers for defense, it still finds itself accosted by a variety of Pokémon addicted to the tastes.
Though not terribly mobile, Beekaboo can strike with its stingers at an incredibly rapid and accurate pace. Some have trained their Beekaboo to carve intricate jack o' lanterns from pumpkins for autumn celebrations.
Beeduck's honey is sweet and medicinal, effective at helping headaches in people and Pokémon. Because it suffers from constant headaches itself, Beeduck is usually seen eating or bathing in the stuff.
Most Mewbone grow up without a parent, forcing them to fend for themselves and grow cold and standoffish. Some have been observed at night, drawing an image similar to Mew in the air with psychic energy.
First discovered on Cinnabar Island, Mewto is theorized to be left over from failed cloning attempts during Mewtwo's creation. Being incomplete, it can only partially mimic the form of the being it was supposed to be.
Brimming with ego and power alike, Mewnite isolates itself from those it deems unworthy, claiming entire islands for itself. It uses psychic powers to force those who invade its territory to kneel before it.
Fusion has caused Mewew to develop a highly aggressive personality. It teleports around, flinging psychic projectiles indiscriminately at others. It searches for powerful rivals who can compete against its mental might and give it a proper fight.
Mewvoir's psychic abilities are almost without peer, to the point some theorize that at full power it could warp reality. It staunchly protects its trainer, showing almost no emotion as it does so.
Mewnette sneaks up on other creatures, creating strings made from its own powerful psychic energy that latch onto others. Once snared, it can manipulate its victim to do its bidding.
Mewbat's sharp screech messes with the mind of those who hear it, leaving them disoriented and easier to attack. It requires the drinking of other's blood to keep its body and its psychic powers strong.
The frill around Mewtrum's neck glows with energy when using telekinesis. Its roar sends out a shockwave of psychic energy that overloads the senses of those in front of it, leaving them immobile and helpless.
Mewtrum is viciously violent and intelligent, and should be avoided at all costs if spotted. Rumors circulate that it was created in a lab to be entertainment at an island zoo resort before escaping.
Visually very similar to Slowpoke, mentally Mewpoke is its complete opposite, intelligent and scheming. It uses this intellect and unassuming form to take advantage and manipulate other Pokémon to do its bidding.
Mew often pranks Mewbro by grabbing and nibbling its tail suddenly. Mewbro's angry reaction ruins its ruse as a dim, placid Pokémon, which Mew uses to teach Mewbro a lesson.
The three heads exhibit features and behavior from Mewtwo and its two Mega forms. Mewdrio's stance and fighting style changes depending on which head is currently most in control.
Mewpod possesses the ability to rewrite the cellular structure of its cocoon. It does this in response to the presence of other Pokémon, morphing its outer layer into a defense tailor-made for whatever predator tries to hunt it.
Mewnx is renowned for its friendly attitude and playful dances, which it's always willing to show off. It takes great pride in its hair as well, grooming it thoroughly after any performance.
Mewnx is known to have a voracious appetite for sweets, always on the lookout for treats. Some say it will turn others into candy if it's hungry enough, though this is unconfirmed and unlikely.
Mewreon's warm body soothes those who touch it, emptying their mind of troubled thoughts for a time. In battle, it can psychically manipulate the fire it breathes, making it move in unique arcs and chase after evasive foes.
The lightning coursing across Mewdos's body appears to be composed of pure psychic energy. Those struck by its bolts have their will to battle completely zapped away.
Kindhearted but incredibly shy, Mewnite tries to make itself as elusive as possible. It helps those in need, but teleports away immediately after the rescue, leaving no trace of its presence behind.
Some have nicknamed this fusion "Mewthree." Fusion has calmed Mewtwo's once-violent heart, perhaps due to Mew's genetic material filling in gaps in Mewtwo's DNA. It has become a being of incredible power, but also incredible kindness.
Mewper is a curious sort, often following along after something passing by has caught its interest. It is rather shy as well, so should the person it follows turn to see their pursuer, it turns invisible so as not to get caught.
Meweon seems to possess the capability to read and influence the minds of all other species of Pokémon. With a playful and kind nature, it primarily uses the influence to make those it encounters more peaceable.
Mewzor is accompanied by two floating claws that it controls through powerful telekinetic powers. Its power appears to originate in its double tails, as the tips glow bright as it directs the claws around.
Mew's unique DNA allows Mewgross to change any part of its body into that of any other Pokémon while in combat. These chimeric combinations allow it to create nearly unbeatable offensive and defensive forms.
It's thought that Mewking can psychically resonate with any nearby Pokémon and pacify them, putting them to sleep so that it can also peacefully slumber without the noise of conflict.
Mewram is said to intrinsically understand the true nature of every being that was or ever will be. Flames of blue and red will travel along its tail and ignite the symbol at the end, should it be in the presence of those with dishonest hearts.
Its crystal core contains the DNA of every known Pokémon. Geneticists theorize that it can transform any Pokémon it touches into any other form, using its vast DNA manipulation skill.
The psychic powers triggered by Mewcorio's dances are so strong they can be witnessed rippling the air around it. Even the most violent and aggressive of Pokémon will be pacified if Mewcorio dances near it.
Sightings of Mewsteel in the wild are so rare, it was thought to be only a rumor until recently. The most common sighting appears to be Vermillion City, and reports always include sighting a Mew accompanying it.
Mewsect spreads a puff of spores around itself once per day. The spores will grow into all manner of different mushrooms; scientists believe Mewsect may potentially be able to produce any kind of fungus, if only at random.
Mewduck's head aches if it's not in the presence of other Pokémon. The larger the group and the more varied the species of Pokémon within, the more its pain ebbs away.
No matter how dirty the surroundings, the water Mewduck makes its home in remains pristine. The jewel on its forehead emits a psychic energy that constantly removes impurities in the water it swims in.
Mewhirl creates swirling patterns made of bubbles in the air whenever it meets someone new. The bubbles are laced with psychic emanations that invoke a feeling of peace in those who gaze at them.
Though Mewchamp much prefers friendship to fighting, it won't back down from sparring or combat. It creates extra arms from psychic energy when it battles, making it impressively formidable and difficult to defend against.
Mewlem forms a mobile shell around itself by compacting heavy stones together via telekinesis. It's very shy by nature, so it's rarely seen outside of the shell, even among its friends and Trainer.
Medical science has achieved great breakthroughs thanks to Mewuk. Because its body contains the DNA of every Pokémon, researchers are slowly developing antivenom for every Poison type and their myriad fusions.
The leaf around Chikolix's face is as sturdy as the steel on the rest of its body, giving it added protection. It only pulls back to reveal its face when it breathes out a suffocatingly sweet breath to disorient others.
Though Chikoeon's body can shift hues to blend in with any territory, its leaf can only become the natural colors that foliage takes with the seasons. As such, it hides away among leafy tree branches where it can camouflage properly.
Chikoom's flower emits paradoxical scents based on its mood: when happy it emits a noxious scent that repels others, but when sad it releases a pleasant scent that entices others closer.
It enjoys lazing around in moist areas, watching the water droplets drift down off of its leaf. The faint scent wafting from said leaf invokes a feeling of listlessness in others.
Chikomer goes around touching flowers yet to bloom, smearing its slimy form across the plant. Those plants touched by it are notably more vibrant in coloration when they bloom.
Baykern is almost always seen carrying a number of leaves and seeds within its mouth. It trades these with other Grass-type Pokémon in exchange for other foods, protection, or simply to share particularly tasty greens.
Baygon2 is usually spotted hanging around websites based on the subjects of floral upkeep. It's quite helpful in guiding users towards sites that will give them even more details on how to properly care for their gardens.
Megamie's petals are known for their pleasant scent, akin to tropical fruit. Its core absorbs sunlight over time, which it shares in low amounts with plant life in need of a little boost.
Unlike Meganium's normal scent, this form's flower emits an odor meant to stoke the fighting spirit in others. Because this form brings out Meganium's own latent battle instincts, it uses the odor to entice others into giving it a challenge.
Megacross clings to the trunks of giant trees, gorging on the sap it digs up from beneath the bark. As it feasts, its leaves emit a pleasantly sweet aroma that soothes and calms the creatures nearby.
Though normally it keeps its shell coated in flame for self-defense, Cyndaras can easily retract the fires to allow others to ride on its back. Land-based Cyndaras are often seen carrying young children to school.
Though normally it keeps its shell coated in flame for self-defense, Cyndaras can easily retract the fires to allow others to ride on its back. Water-based Cyndaras are most often seen carrying people across small lakes.
Despite their cute appearance and friendly nature, Cyndadile bite to signify affection. Their flames flare constantly due to their joyful energy, making them a handful for most Trainers.
Rival Cyndatu get into light shoving matches over food. Should one be toppled over backwards, the flames it shoots from its back propel it back to its feet to continue the fight.
Cyndalord has an easygoing and upbeat personality. It often flares up the flames on its tail when happy, though typically without thinking about whether any other creature might be nearby when it does.
A singular warm twig grows on Cyndaterra's back, a sign of the potential for strong growth in its future. It ignites its back in self-defense if anything draws too close, but the flames do not harm the plant itself.
Quivoir is often described as having a sassy and fiery personality. It has little patience for the antics of others, and threatens them with bursts of flame from its body if they agitate it too much.
The burning flame atop Quiking's head is the only part of it that is particularly active. It uses the flame to heat up the delicious berries that fall down from trees near its vicinity.
If rival Quiron meet in the wild, they will try to intimidate the other by flaring their fires up to see who burns hotter. If neither backs down from the display, they charge their heavy bodies into each other and begin fighting for dominance.
The more hyped up in combat that Quichop gets, the more of its body lights up with flames. It's entirely possible to see two Quichop battling while every inch of their bodies are coated with blazing fire.
When it's time to frighten a victim, Quiter flares its fiery hands up to twice their normal size, emitting a cackling peak of laughter as it does so. It prefer to hide in old furnaces until it's ready to scare someone.
Flames jet from its back in order to vent its energy and keep from overheating. Should these flames recede, it's a sign that Typhode is preparing to unleash a massive wall of flame from its mouth.
When approached, Typhtops breathes a thick cloud of steam at others in order to obscure their vision. The last thing most of its prey see are piercing red eyes from within the sweltering mist.
Typhnite ignites its wings in flames as a show of strength and dominance over others. Rivals clashing against each other will flare their fire up particularly fiercely, in some cases tripling the apparent visual size of their wingspan.
Typhwoodo immolates itself for defense, bursting with powerful flames across its whole body. As the flames roil on, the scent of burning wood fills the air.
Typhtler's flames around its neck flare up when it turns aggressive. It must take care, as its antlers are flammable, and if its fire burns too strongly it may set them ablaze.
Typhchic has a belligerent and bratty personality, angrily chirping and flaring its flame up at random when in a bad mood. Despite its small stature, it can breathe and flare up intense fire in formidable amounts.
Cocky in combat, Typhwile loves to let its opponents think they've got it cornered, before its false mouth belches a plume of flame, catching them off-guard and opening them up for a vicious counterattack.
Living deep beneath volcanoes, Typhlord swim through lava like water, their durable skin impervious to heat. It is believed that earthquakes during eruptions are caused by Typhlord hastily relocating before they're caught in the blast.
Typhtrum prefers volcanic and ashy areas to call home. The flames that emit from its body flicker in accordance to the volcano's dormancy. Should they blaze up suddenly, an eruption is imminent.
Totokarp hunts by leaping from the water and biting at anything flying above. Once it latches onto something, it doesn't let go, dragging its prey beneath the water's surface.
It tags alongside its Trainer, its protective nature making it wary of any strangers drawing near. Even faces familiar to the Trainer must be wary; if they aren't familiar enough to Totovoir, they risk getting bitten.
It will share the accessories on its ring, but only if traded something equally pretty or valuable. Any who try to take them by force will be given a nasty bite from its powerful jaws.
The face on the mask changes its expression to match Totomask's mood. If the mask shows its teeth, take care; Totomask is in a mood to bite anything that comes close.
Totodisc has a contentious reputation as a pet mostly due to its way of showing affection. The longer it holds onto you after biting, the more it loves you. The longest recorded Totodisc bite is currently 6 hours.
It has a tendency to bite down onto large machines, though nobody is sure why. Due to the magnetism in its jaws, it's difficult to pry it off once it's bitten down.
Cocky and boisterous, Crocovoir is often seen picking fights with larger Water-types by smacking them with its club. If it is disarmed of its weapon in the ensuing battle, it doesn't hesitate to bite down with its sharp teeth instead.
Though it takes on an appearance similar to Krokorok, Crocorock behaves much differently. It leads a solitary lifestyle, and uses its stone tail to send intruders flying if they dare intrude in its territory.
Crocorock lumbers around arid areas, though never strays too far from a source of water. Its powerful stone jaws clamp down so strongly that nothing tossed inside its mouth has any hope of escaping.
It has strong swimming muscles, allowing it to swim against most currents easily. It goes on land to feed, eating the worms and small bugs that inhabit the riverside.
Pidgey exhibits features of Pidgeot's Mega Evolution. It flies at ridiculous speeds for its small stature to the point that it often has difficulty stopping properly.
Pideon has an inquisitive personality, often observing the activities of others from a safe distance. One can tell if it is particularly intrigued by something if the jewel on its forehead sparkles and flickers brightly.
Pideon's capacity for reading minds and sensing moods is particularly effective in regards to avian Pokémon. It can soothe an angry flock of birds in just a few moments with its mental abilities.
Pidrow tries to interject itself into Pidgey communities and assert itself as the de facto leader by bullying others into submission. This usually results in it being chased off by the whole flock.
It leaves behind puddles of sticky berry juice, then hides nearby. Once enough insects are stuck, it goes to feast on the mixture of tasty juice and bugs.
Pidvoir has a soft and demure personality, often taking Pidgey flocks under its wing to care for them. It soothes the birds by singing with a cooing melodic voice.
It uses its rock-solid skull to headbutt trees, dislodging fruits, nuts and bugs for it to eat. Overzealous Pididos occasionally end up knocking the entire tree down.
Pidblade both fights and forages via quick stabbing maneuvers with its paired blades. In the wild, it stabs through fruits and shares the meal with the head on the opposite sword.
Pidish primarily gets around by hopping, as its leaves weigh heavily on its tiny frame. Shed leaves can be steeped in water to brew an herbal tea popular in coastal parts of Kanto.
Piduck in the wild often act as mentors to Pidgey flocks, training and keeping the small birds in line. Though very patient by nature, they won't hesitate to punt one of their trainees if they get too uppity.
Pidchop has powerful physical potential, which often gives it a cocky, narcissistic demeanor. It spends more time preening its feathers than it does actually training.
Though it never ferries humans itself, Feraras ensures that Lapras it oversees carry others safely. Anything that dares threaten them under Feraras's watch will be mercilessly rent apart.
Pokémon that live around the lake area Feravoir calls home quickly learn to fear and respect its physical and psychic power. The spiky club it carries is a symbol of its strength and position in this hierarchy.
Ferapardos hides itself just out of sight underwater, remaining motionless until suitable prey draws near. It then leaps from the water at frightening speed to deliver a crushing headbutt to knock out its future meal.
Possessing one of the toughest hides and sturdiest builds around, Feranaught is a massive juggernaut of a Pokémon. It can take a full-bodied charge from Pokémon several times its size and weight and not even flinch.
Sento extends part of its gooey body as a tail to lift itself up, gaining a better vantage point to observe others. This lets it transform better, increasing the accuracy of its shapeshifting.
In order to gain better vantage points, Sencargo will roll onto its back and extend its liquefied body upward to look around. Though good for ascertaining its surroundings, Sencargo often has difficulty righting itself afterward.
Senvoir is very loving and easily grows attached to others, craving regular hugs. It's a bit stubborn as well, so those that try to release the hug before Senvoir is finished get forcibly pulled back in by its psychic powers.
Lacking teeth, Senble subsists on swallowing insects whole for sustenance. It uses its strong tail to give it a boost in height when bugs fly up high to evade it.
Senpet is a friendly spirit often spotted within the homes of those who live alone. It nuzzles up to them at night, keeping them company so they don't get lonely through the evening.
Its strongest muscle is its large and thick tail. Senchop pummels foes with its powerful punches and kicks, but always saves the final blow for a mighty swing of its tail.
Furphan loves to play with its Trainer by curling into a ball and being rolled around. Its large size and heavy weight makes it difficult for most to push it around for long, unfortunately.
Furtei is friendly yet aloof, roaming the world and never staying in one locale for long. It curls up next to sleeping Trainers and keeps them warm, but as soon as they wake, it quickly takes its leave.
Though incredibly affectionate, keeping a Furoth as a pet is often discouraged due to its boundless energy. It unceasingly asks for food or play, and rarely sleeps for more than an hour a day.
Furtuff's body is deceptively pliable, able to inflate rapidly for intimidation or deflate for evasion and infiltration. It loves having people hug and squish its soft body with all the strength they can muster.
Hootdle constantly creates a poison that causes blurry vision in those afflicted. At the same time every day, it secretes excess poison from its horn, smearing it on the leaves around its home.
Its head can turn 360 degrees, and it can control its flight path no matter what angle its head or body is turned. This makes it very tricky for prey to avoid being caught by it.
Hootco often goes unnoticed, hiding among piles of its favorite snack of dried leaves and pretending to be a simple pine cone. Those that see past the deception must still be wary of it exploding in self-defense.
Hootdour are quite effective pack hunters. The leader formulates plans to enact at very specific times, and the rest of the group execute their parts at the exact proper times to flawlessly take down prey.
Its strong eyesight lets it see the movement of prey even in the darkest of forest evenings. It leaves its den and hunts at the same exact time every night.
Hootler's antlers are most solid and robust early in the morning. As the day passes, they soften and begin to "wilt," until they obscure its vision. They regain their rigidity overnight while Hootler sleeps.
Hootank milk is sought after for its supposed ability to increase the intelligence of those who drink it regularly. However, it seems to only work if the milk is drunk at very specific times of day.
Incredibly shy and reclusive, Hoots is only seen outside of its home inside tree trunks for a short time each day. During this time, it can be heard singing a quiet, slow-tempo song to itself.
Groups of Hootdoof will work together to gnaw wood down to usable sizes in a timely manner. Those that don't adhere to the strict schedule are shunned and scorned.
Hootpod keeps a strict foraging schedule, timing its every move to avoid danger. If disrupted, the break in routine causes it debilitating levels of stress.
It likes to pilfer coins from passersby, but observation has noted that the attempts at stealing adhere to a strict schedule, allowing locals to help travelers plan their time to avoid being robbed.
Hootlithe makes for a tricky pet to raise, as it adheres to a strict daily schedule for feeding, recreation and so forth. Any deviation from this schedule tends to cause it stress.
It adheres to a strict schedule of nightly dream consumption. If one feels a disturbance in their sleep at the same time every evening, a Hootzee is likely to be residing nearby.
The only part of Noctuna that moves is its head, tilting back and forth with the passing seconds. It's assumed it's counting down the exact number of seconds it will take for it to complete evolution.
Noctret's lithe body makes it highly aerodynamic, able to take off and maneuver through the air silently and gracefully. This makes it very efficient at both hunting and evading attacks.
Highly intelligent, Noctrak captures prey with carefully-planned web placement, borne from many nights of careful observation. It knows the perfect place to set its trap based on its prey's daily habits.
Noctu is said to receive regular visions of the future, and is often seen in quiet contemplation. Many believe its mind is constantly racing with thoughts on how to continue shaping the perfect future.
Its high intelligence helps it formulate hunting plans that rarely fail. Its hooting cry has a distinctly artificial tone to it, and has been noted to disrupt the time-keeping function of technology in its vicinity.
Intelligent and kind, Noctvoir watches over those lost in the forest at night. It silently repels those who would hunt them with psychic powers, and many are unaware their safe passage was due to Noctvoir's protection.
In battle, Noctpunny shields its body with its massive ears, contemplating multiple battle factors to calculate the best course of action. Once it's formulated a plan, it leaps out of its shielding and fights back with powerful kicks.
Six times a day, Noctpix will cough up a fireball that floats above it and bursts into a shower of sparks. It appears to be merely recreation, though none are sure why it never deviates from that exact number.
Noctflame quietly observes its target in the darkness, analyzing the best time to strike. It spreads embers in front of fleeing prey, sending them scurrying the opposite direction, often right into its waiting talons.
Though it stands perfectly rigid, its eyes dart around, taking in its surroundings with perfect clarity. Once it sees the opportunity to hunt, it moves with calculated perfection, its prey disappearing from the forest in total silence.
Noctfetchd has been observed holding its stick at different angles depending on the hour. No matter the time and position, it is always capable of wielding its weapon with calculated precision.
Normally kept tucked close to its cocoon, Ledyuna can extend its fists short distances in order to deter predators. Its sensitive antennae and strong eyesight let it remain wary of anything approaching its surroundings.
Ledypy's trunk possesses a sense of smell strongly attuned to sweet aromas. The berries and mushrooms it finds and forages are delectable, if almost sickeningly sweet in taste.
Ledygle's multiple arms allow it a controlled and more intricate touch to its brushstrokes when painting. Stars are often a major theme in the drawings it creates.
Ledytank is rather placid and happy to keep to itself, but holds a surprise for anybody approaching to hunt or milk it: what appear to be udders are six extendable fists ready to pummel anything making the mistake of bothering it.
Though most of the spines on Ledyslash's back are removable without issue, the dark spines are not, and Ledyslash will become quite agitated if they are tampered with. Some believe they are directly attached to highly sensitive nerves.
Ledysteel rolls aimlessly around grassy, green zones with plenty of hills. It seems generally harmless, but strangely turns aggressive when in the presence of Sandslash and other similar Pokémon.
Due to the cocoon and the body within being frail, Leduna uses its four fists to vigorously defend itself. The scarf-like frill around its neck billows in the breeze, even when there is no discernible wind.
Ledzor is a staunch defender of insect Pokémon. If it spots a bug being picked on, it descends with heroic flair and retaliates on the aggressor with a flurry of punches from its four metallic claws.
Each egg in a Spinacute clutch covers itself with silk as an added layer of defense. If any member loses part of their armor, the rest of the group will work to weave a replacement posthaste.
Spinabone is a bit skittish and very quick to go on the offensive. It keeps its bone club connected to its hand via webbing, swinging it around like a whip to beat at potential threats from afar.
The wool that Spinareep grows over its body is very sticky and tricky to shear off properly. Once removed, it is primarily used for the making of particularly strong fishing nets.
Spinaursa spins its webs around the lower areas of forests, catching insects attracted to the honey-like scent its webbing emanates. The threads can be consumed by humans without issue, and have a faintly sweet taste.
Spinalax cannot stick to or climb trees due to its legs not supporting its weight properly. Instead, it shoots thin sticky webbing from its mouth at fruits and other snacks to drag them down to it.
The markings on its head are meant to deter predators, and hide the fact that Spinats is in fact incredibly timid. Sibling pairs have been seen accidentally frightening each other and running away simultaneously.
The webs Spinaor spins glow a variety of radiant colors in the dark. The effect is slightly hypnotic, drawing in insects to become ensnared and become its next meal.
Spinakey clings to a web until it spots suitable prey, then leaps from its perch, using horns and fangs, fists and feet, and even its tail to pummel its target into submission with relentless anger.
Ariadle spins a myriad of small webs across branches to catch insects in. Once it finds one stuck in its trap, it poisons them with the secretions from its horn before consuming them.
Ariaturn lives deep within the darkest of forests, emitting a faint glow from its lure when prey stumbles near. Those who follow seeking escape from the dark will find themselves soon ensnared in its webs.
Ariasaur will adopt young Spinarak without a home, carrying them on its back as it lumbers through the forests. It uses a combination of strong silk and powerful vines to gather food for them until they can hunt on their own.
Arialord occasionally comes up from its dark undersea dwelling to go on land and rest near forests and let Spinarak climb atop it. It then ferries the small spiders off to a new home before returning to the sea.
Ariaoom's body over-produces its poisons and silk, to the point it overflows from various points of its body. This, combined with its potent stench, makes it very difficult for it to socialize with others, making it lonesome.
Ariaplume uses the markings of its body to disguise itself as a normal Vileplume. Once something flies overhead, it extends its claws to grab its prey and web them up quickly for later consumption.
Its quick temper and tendency to get violent is already enough of an issue, but Ariakey is even more dangerous due to the purple fists it possesses generating a highly paralytic poison that leaves victims unable to fight back.
Ariachamp weaves webs quickly mid-battle to reel distant foes back into grappling distance. It waves champion belts made of tightly-woven webbing to give to those who give it a suitable challenge.
Ariadash's purple flames will not burn a person, but are toxic and will poison those it does not trust if touched. During Ariadash races, those trailing behind try to spit webs to trip up those ahead of them.
It spins haphazardly-shaped webs to catch prey in, but by the time something is caught in the web, Ariapoke has forgotten about the hunt. It usually plays with the caught creature for a few minutes before releasing it.
The sticky, toxic webbing Ariauk spins is made of its own sludge, so it shrinks as it spins larger, more intricate webs. Once it ensnares prey, it consumes the victim as well as its own web to regain its lost size.
Arianix's multiple pointed legs have great strength, letting it cling to cave walls and ceilings with ease. It drops down from these perches to web up Rock-type Pokémon to drain nutrients from them.
Arialer treads along the sea floor, picking at small fish and clams to consume. Its large claw is coated with a sticky webbing that ensures once it grabs something, there will be no escaping its grip.
Croking's arm strength is great enough that only a single flap is needed to take off from the ground. It glides from region to region, depriving entire forests of their fruits and berries.
Ghost-, Poison- and Bug-type Pokémon flock to the withered trees on Croterra's back, often making small communities together. Croterra doesn't seem to mind, but does seem to immensely enjoy its rare moments of solitude.
Croder's solid shell and four wings give it a strong defense and excellent maneuverability. To attack, it closes its shell and drops down from above to crack its sturdy body on top of its target.
Pidgefree appoints itself as a guardian of its home forest. It protects Caterpie and Weedle families by swooping down to peck and claw at would-be hunters.
Pidgeto oozes its way up tall trees to hunt for prey from the canopy. It flaps its wings to send goop-like feathers onto targeted prey, which slows them enough for Pidgeto to hunt them down.
Chinco is protective of small insects, flashing its light to attract them at night so they will flock to it and remain safe. Anything that tries to hunt the bugs will be zapped by lightning.
The bulb on Chinpardos's head glows brightly when it is preparing to charge at something. Though soft to the touch, upon impact the bulb releases a powerful electric burst of stored energy.
Before it teleports, Chinra's tail glows bright and releases a blinding flash to help aid it in escaping predators. Faint bits of electricity can be seen coursing over its body after it teleports.
There have been many a story of Trainers lost in caverns being rescued by Lantres. Illuminating a path with the orb on its head, it carries them safely to the nearest exit, before leaving in a bright flash of light.
Lanbull flashes the orbs on its head brightly when frightened, blinding and stunning potential foes. It has a very jumpy personality, so it often ends up flashing those who mean it no ill will.
Do not be fooled by Lanedo's comical appearance, for it belies a conniving undersea hunter. It stuns prey with painfully bright flashes from its lure, leaving them helpless to avoid its razor-sharp teeth.
Its electrical capability is strong, but its body lacks the strength to properly contain it. As such, its body has shattered, loosely connected to and covering its electrical core while puffing out small storm clouds.
A few obscure records from Johto's distant past describe creatures similar to Pichu. Research is being done to determine if Pichu once looked like this in the past, or if the records are of a now-extinct relative.
Spoiled and petulant, Pirow will inevitably throw tantrums if it doesn't get its way. It screeches and flaps its wings, sending out electric sparks all around it until it calms down.
The Pichu in Pisteel's center appears to control the body's movements. It hasn't fully mastered its strength, so sometimes it discharges far more electricity with an attack than it means to.
Clefpip has a very exploratory nature, using the evening breeze to carry it to parts unknown to explore. When traveling in groups, Clefpip link hands and perform aerial dances together.
Clefdreavus's necklace appears to be made of lunar stone, making it highly valuable. Would-be poachers should beware, however, as it also allows it to channel moonlight into powerful beams of energy to defend itself.
Igglyvee's body appears fluffy, but is entirely soft and pliable, bouncy like rubber. It actively enjoys playing by being thrown from one person to another like a game of catch.
Igglychu likes to put on small concerts for its friends, singing chipper high-pitched songs to all who would listen. It creates a small shower of colorful sparks above it for the finale.
Although Igglytios flies at high speeds and has some aggressive tendencies, it is not much of a danger to others. Its soft and rubbery body means that typically when it charges into something, it tends to rebound harmlessly on impact.
It likes to bury itself in the soft and mushy soil in moist, lush forests. It eats its way out of the ground, and then sings in delightful appreciation of its meal.
It drags along the remaining bones of a fallen Togekiss with it and can only sleep soundly while laying near the old bones. Some think the Togekiss spirit still lingers and grants Togebone small comforts during sleep.
Togetung adores the taste of eggs, slurping up any egg-based dishes it can. It consumes so much, even its saliva has taken a consistency and odor similar to that of egg yolk.
Togegey is a bit of a spoiled brat in behavior. In the wild it invades nests and rests next to the eggs, insisting the parents pamper it as if it were their child.
Togebuff likes to leap out of its shell and streak around during bursts of playful hyperactivity. It will always wish to return to its shell and sleep in it once it gets tired.
Once a month, Togeco sheds the colored plates on its body in order to grow new ones. These plates are said to bring good luck, so accessories made of them are in relatively high demand.
Togenub's sense of smell is so acute that it can detect fluctuations in emotions by scent alone. It sidles up to those that are feeling sad and nuzzles them to bring them some comfort.
Togechum feels a compulsion to follow after anything it senses exuding joy or excitement. Togechum parents and Trainers alike find themselves working hard to keep it from running off constantly.
Rarely seen and with few verified records of it in history, Togekiss is said to be the embodiment of joy and innocence itself. Those who gaze upon its form will feel all aggression and negative emotions drain from their minds.
Togefeon sheds the pale leafy parts of its body monthly. Insects and other small creatures will gather the shed leaves to help make nests, which seem to foster better health in young reared within said nests.
Though the blade is many times larger than the body, Togedge wields it with surprising ease and agility. A popular children's show starring Togedge is currently entering its fourth season.
Said to only grant wishes to pure-hearted children, Togerachi is a popular figure in nursery rhymes. A child that gazes into its third eye will know nothing but happiness for the rest of their days.
Despite looking similar to an eggshell, Togelgon's body is highly sturdy and resistant to blows. It has no natural predators, so it has a very curious personality and approaches strangers without a care.
Togeloon is a popular gift presented to game winners at carnivals. It's said that no child is unhappy if they're holding a Togeloon's strings, and vice-versa.
Togepet often appears floating around the cribs of newborns at night. Unlike many other ghostly Pokémon, its presence is welcomed; many believe it only haunts near children destined to grow up happy and healthy.
Though blind, Togebat can sense the hearts of others nearby, whether wicked or kind. It only bites and draws blood from those it deems as possessing a wicked heart.
Togetrum is quite protective of young Pokémon in the wild. If it spots danger, it hides the young in its egg-like lower jaw and runs off with great haste, releasing them once they've made it to safety.
When confronted with negative emotions, Togerunt tightens its cloak around it and hides itself from the world. The cloak emanates a faint calming aura during this time that alleviates stress and aggression in those nearby.
Togeish can be found prancing through blooming flower fields, chirping happy little tunes. It flicks pollen from its leaves at those it deems good souls; inhaling it brings calm and joy for hours.
Togecorio is reclusive and shy, but can be seen quietly approaching wakes for the deceased. Its slow and careful dance moves are said to soothe the minds of the grieving, as well as the soul of the recently-departed.
Togegast enjoys playing with young children at the beach, forming shapes together with its sandy body. Touching the shell-like top of its head will cause it to instinctively fling sand and run away, however.
Togeth has a simple mind that equates money with joy. To spread that joy around, it collects any and all shiny coins it finds and gifts them to others.
Togebell drops an egg-shaped lure from the treetops to trick egg-hunting creatures into taking the bait. Once it's grabbed, it drags them up into its mouth and swallows them whole.
Togefetchd only approaches those it senses kind and positive energy from. Tapping those it comes near with its stick causes them to feel a warm and joyous sensation filling them.
Togeby innocently pokes and prods at any litter it comes across while roaming the beach shores. It seems particularly intrigued by egg shell shards from the occasional abandoned nest.
Togeras is rarely seen in the wild, supposedly only appearing before people with kind and pure hearts. It's noted for singing while it swims, a soft melody that soothes the hearts of those who manage to hear it.
Togefa gather together on starry nights to fly together and bask in the beauty of the stars above. Seeing them flying en masse is said to be a blessing that bestows fantastic luck on one fortunate enough to witness it.
Togepi flies over groups of people, intent on spreading joy to others however it can. This usually takes the form of fluttering over to someone and clinging to them in a friendly hug.
Togerantis is a kind and gentle creature that thrives in the presence of positive emotions. Its friendly demeanor and vibrant coloring see it often employed as assistants and guides at circuses, fairs and other attractions.
Natu bears resemblance to old records of a supposedly now-extinct middle form between Natu and Xatu. It's quite intelligent and curious and can even use tools to draw and communicate with others.
It's speculated that about 10 percent of murals found on ancient Hoenn ruins were painted by Nagle. Whether the art has deeper meaning or is simply ancient graffiti has yet to be determined.
Once a week, Namander gathers sticks together to light up with its flames and gaze into the smoke it creates. Some say it's attempting to discern future events through the smoke's shapes.
Nalucha perches on tree limbs and observes fights from afar with its strong eyesight, cataloging the moves of different Pokémon. Pokémon often come to seek its advice on how to counter the techniques it has witnessed.
Naform's mental capacity is at its greatest when its basking in the summer sunlight. Its cranium glows brightly and spreads a warmth that is said to increase the intellect of those nearby.
Nabra spends much of the day staying still with its arms crossed in contemplation. Occasionally it stares into its reflection in its spoon, but what it ascertains from this is unknown.
Naduo are a very observant species, making sure that one head is always taking in their surroundings. Some domesticated Naduo can even draw detailed maps of the areas surrounding their home.
Xalade's movements in battle are so careful and calculated that many believe it gazes into the future to see how its opponent will fight, and moves according to that vision.
Xaveon is seen as a symbol of hope in some regions. Coming into contact with its ribbons is said to instill visions of a happy future, inspiring people to work towards making it a reality.
It rubs its woolly palms together to gather immense amounts of static electricity, creating powerful orbs of lightning to hurl at foes. The orb on its tail can emit powerful stunning psychic pulses to further incapacitate opponents.
Manaw rubs the wool on its tummy to gather electricity and fling it from its claws at others. Though it has a small mouth, its teeth are still quite sharp, so its bites cause quite a bit of damage.
A domesticated Maret's favorite thing is having its belly rubbed, but owners should be careful; rubbing too fast stirs up the electricity in its fur and could lead to a sharp little shock to their hand.
Marak's electrified webbing is made from its own wool, so it uses minimal webs to hunt so it won't run out. Some factories use the sheared threads to help increase the conductivity of manufactured wiring.
Feathers shed by Marow retain faint electricity gathered from rubbing against its wool. These feathers are a popular novelty quill, as ink written with them will glow in the dark for a few days.
Mans coils up in its own fluffy wool to stay warm. If agitated it will shake its tail furiously, flickering a bright light to blind the nuisance and give Mans time to slither away.
In the wild, rival Matler will attempt to cow the other to submission via displays of electric power. The one who can create the larger arc of antler-shaped lightning above their head is considered superior.
It rubs the wool on its body vigorously before a battle or hunt. The static charge this creates internally coats its extendable tongue in electricity, allowing it to shock foes or prey into submission.
As Matias zips through the air at high speeds, it leaves a trail of static electricity from its wool behind. If multiple Matias fly together, their trails may intersect and cause a dazzling array of sparks to erupt.
After every twelve rotations of the gear a small burst of electrically-charged wool particles bursts out from Mang. The particles are harmless, only causing an hour of ticklish tingling sensations.
As Malucha swings its fluffy wings about during pre-fight poses, small electrical discharges burst out and add to the flair. The orb on its torso glows brightest during its victory pose.
If static electricity builds up too much within Maduck's fur, it develops strong migraines. Periodic controlled discharges and regular shearing will ensure a healthy, happy Maduck.
Pidsea cuts through the water at blistering speeds, making it a fierce hunter. By blinding prey through quick movements and spreading ink around, it can take down fish much larger than it in mere seconds.
Some ancient ruins depict murals of Pidzone, revering it as some type of guardian deity. It fires magnetically charged feathers that can move independently and strike multiple targets.
Pidfeon's glossy mane lets it soak up a maximum amount of sunlight for photosynthesis. In battle, it vigorously flaps its wings to shed razor-sharp leaf-like feathers propelled by the gusts of wind it creates.
With a single flap of its wings, Pidceus can take to the skies at speeds reaching 70MPH. Its take-off is so powerful that it releases a shockwave, and it always leaves a single glowing feather behind after it flies off.
It takes pride in the glossy length of feathers extending from its head. Anything touching these feathers will quickly send Pidkey into a flapping, screeching frenzy.
Orphaned Mareep are under Flaakhan's protection, carried safely within its pouch. Electricity stored in the orb on its tail can be discharged at any time in protection of its child.
If it feels threatened, Flaarita begins waving the fluff on its head around. The wool's rotation charges up electricity within it, letting it release it in bursts to defend itself.
Flaakoal can use its electric powers to shine bright beams of light from its tail or certain spots of its shell. Some venues paint over these spots to color the beams and have Flaakoal create vibrant light shows.
When Amphanyte meet at the sea floor, they communicate by flashing the orbs in their shells at each other. Mass gatherings of Amphanyte can cause glows of light visible even above the water's surface.
Amphagron can supercharge its iron body with electricity, making it glow prominently as a warning for others not to approach or touch it. Its tail and primary horn can create intense light bursts able to be spotted from miles away.
Amphathorn's three orbs can all glow with extremely bright light. If active simultaneously, its light can dispel darkness for miles around, making the darkest night seem like the brightest day.
To Bellee, combat and dancing are the same, and both must be tackled with skill and grace. It practices its movements constantly so that every movement in or out of battle is practiced and perfected.
When there's ample sun and fresh air, Bellros behaves in a docile manner. Once the sun sets or the weather turns foul, however, it gets agitated, snorting and flaring about in frustration.
Belluna hides among groups of Bellossom as camouflage to protect itself from predators. It can be identified among the crowd as the only "Bellossom" not dancing.
When the sun is at its highest and casts the most warmth, Belltret dances its most vibrantly. It uses its flowery tail to lift itself up and make it more visible, so that more outsiders can bare witness to its joyous moves.
The hollow clacking of Bellzor's coconut-like pincers serves as its own rhythmic backdrop for its dances, unique to each individual. Its music and moves have inspired several famous songs and dances in media.
The first recorded sighting of Machu was reported in a remote part of Kanto. It was originally thought to be a strange unseen evolution of Pikachu before further research confirmed otherwise.
When diving, Azumadoof keeps its ears above the water to listen for danger. If it hears the sound of an aerial hunter swooping down, it leaps out of the water and knocks the attacker out with the heavy ball on its tail.
Some believe life preservers were designed based on the ring around Azumaceus's torso. It appears during great disasters at sea, using its powers to keep survivors afloat and carry them to safety.
Azumaish submerges itself in the muddy edges of ponds and lakes so it can eat its fill of moist soil every day. If bothered, it spits a stream of muddy water to deter its opposition.
Azumasteel sinks its heavy body to the bottom of lakes, finding relaxation at the deepest depths. It behaves sluggishly if it spends too much time out of the water.
Three heads poke out of a frozen ice block Azumatrio inhabits. Playful by nature, it greets others by showering them with three streams of chilly bubbles blown from each mouth.
When it snoozes deep in the forest, other smaller Pokémon nest or feed among Sudohorn's foliage. Its resilient hide means it doesn't even notice the extra company most times.
Young Bonsly are allowed to ride in Sudosey's pouch to feel safe and content. Though Sudosey tends to stay perfectly still, anyone approaching the child aggressively will find themselves slapped rather hard and suddenly.
Though it prefers to spend time standing as still, Sudokhan possesses strong parental instincts towards Bonsly. Those agitating the children find themselves struck hard from behind, yet Sudokhan appears to never have moved...
Rather than remaining rigid like Sudowoodo, Sudomime mimics realistic tree motions such as swaying with the breeze and seasonal color changes. It still has trouble convincing onlookers it is a tree, however.
Sudother tries to remain stationary most of its life, but the orbs growing on its limbs have a sweet scent and taste that attracts insects. It often has to shake the bugs off and relocate several times a week.
It has a placid personality, seeking to avoid conflict and indeed most interactions with others outside its species. It spends much time trying to pose in ways that make it look perfectly symmetrical, but fails often.
Sudotress floats through sparse forests and spins rapidly, launching large green seeds into the dirt around it. These seeds grow into mighty, sturdy trees later.
Parks and reserves employ Sudoring as mascots and guides. They stand completely still, but if a person asks directions and then looks away, when they glance back Sudoring's arms will point them to their destination.
The orbs on its antlers are attuned to wind and weather, letting it know when precipitation is imminent so it can seek shelter. Like a Sawsbuck, these orbs change color with the season.
Due to its ability to change color, Sudoeon can more easily blend in with its surroundings and the changing seasons. This causes it to gain the ire of jealous Sudowoodo in the wild.
Its coloration allows it to hide well amongst the trees of its home, to better let it hunt prey suddenly and efficiently. Between its camouflage and high-speed hunting, few have actually seen a wild Sudojask in motion.
Although Sudopix likes to remain motionless as long as possible, its many tails move instinctively on their own. When under attack, the orbs at the ends will ignite and fling scalding fire at any aggressors.
Sudoroth wishes to mimic trees, but contains far too much pent-up energy to remain still for long. When it tries to stand motionless, visible strain can be seen in its eyes before it gives up and runs around wildly.
The main body has poor eyesight, so Sudoduo uses the functional eyes on each green segment of its hands to better survey its surroundings. It goes through a variety of odd poses in order to maximize surveillance.
The green orbs on the end of some of Sudoster's spines act like depth charges. They detach from it before it swims away, before bursting explosively and launching sharp shards in every direction.
Polinite can eat almost anything, latching onto anything remotely edible-looking with its long tongue. Rumors persist of islands where Polinite of all colors live in their own secluded society.
When finding wood for building dams, Polidoof always observes its chosen chunk with the curl on its head before gnawing or carrying it away. It's not yet known what it ascertains from this method of examination.
Policeus's mane constantly generates mineral-rich rain that helps nourish the ground and plant-life of the areas it travels through. It spends long periods of time growing plentiful flowers that attract the most delicious insects for it to eat.
Polibish opens its mouth to let the stinky aroma of its insides attract flies and other insects. Once enough gather, it lashes out its tongue, made of garbage, and snatches up a meal of bugs.
Poligoo is very proud of the curl on its head, meticulously preening it to just the right shape. It will cry for hours if something causes it to become dirty or disheveled.
The curl on Polisteel's head is thought to be an antenna that can pick up any radio signal across the world. Its bellowing, metallic croak causes disruption in communication technology within a mile radius.
Intelligent and possessing a regal disposition, Polikazam places itself as the king of ponds and swamps. When not imparting wisdom to young Water types, it spends much of its time preening its mustache to perfection befitting royalty.
A sage of a Pokémon that retires itself to ponds, Polikazam often amasses a following of Poliwag eager to learn from its wisdom. Polikazam is known to offer advice to travelers and even adopt orphaned Water-type Pokémon.
The lightweight eggs bundle together to avoid being blown away by strong winds. The one that grows leaves upon its head is the de facto leader of the group.
Hopgey is often found accompanying groups of Hoppip floating across the breeze. It helps the Hoppip's journey by flapping its wings to adjust their flight paths.
Its body is very attuned to the breeze, small fluctuations letting it know when predators may be around on the hunt. Because of this, Hoptata rarely leaves its burrow on days with little to no wind.
With almost nonexistent wings, Hopkrow flies by being carried some distance by the wind. Groups of Hopkrow often congregate near fountains, attracted by the water and the coins tossed within.
Hoprow is usually found pecking at the grass in open fields, searching for seeds to eat. As it flies, it sheds feather-like leaves that are used by some to sweeten the taste of their tea.
Once a month, Hopans sheds the leaves on its tail and grows a new set the next day. These leaves are used to brew a tea that has become fairly popular in northern Kanto areas.
Hopvoir adores the sensation of a warm and gentle summer breeze. Using its psychic powers, it levitates itself and lets the wind carry its lightweight body about.
Hoprith is often found wading in the shallows of tropical islands, absorbing light for sustenance. Its bright coloration is a warning to predators, as tasting it will make most aquatic Pokémon ill.
Hopsis's bubble-like coating is easily popped, but splatters a sticky coating of goo when it does. It regenerates this coating instantly and floats away while the bubble-popper is slowed by the goop.
Hopdisc lives in placid waters, as its weak swimming muscles and light body makes it easily swept up by any current. If it leaps out of the water, it may even be carried away by a strong breeze.
It pulls off and consumes its own leaves to help soothe its aching head. It's only a curative for Hopduck, however; others consuming its leaves will develop a strong headache instead.
Hopkey spends most of its time digging in soft dirt for seeds and roots to chew on. The leaves shed from its tail can be ground up for medicinal powder, but the powder is extremely bitter to taste.
Hopter dutifully tends to small gardens at night, arranging plants to help them best gather sunlight in the morning. It gently brushes aside those that get in its way, often accidentally spooking them with its sudden ethereal touch.
Skiptung slumbers in dormancy whenever the temperature cools down. Once it warms up, it awakens to seek out flowers, licking the pollen off of them to last it through its next hibernation.
Skiprill enjoys hanging around ponds with lots of floral growth surrounding them. For fun, it tosses the ball on its tail into the air and attempts to catch it with the flower on its head.
Despite its immense size and strength, Skipgigas is one of the gentlest of giants. It meticulously and carefully tends to gardens of flowers in the wild, and faintly hums in joy when it feels the breeze against its body.
A pleasant aroma is emitted from Skipmantis's flower, so long as the temperature of its surroundings remains warm enough. If the temperature around it drops too low, the smell turns foul.
Jumpzing is always seen floating around in something of a daze. It's not immune to its own pollen flow, so its allergies leave its heads constantly feeling heavy and stuffy.
When Jumpdeen leaps out of the rivers it calls home, it flings out one of the pollen orbs on its tail towards the river-line. The pollen aids in plant growth, so rivers with Jumpdeen in it tend to be bordered by plenty of robust, colorful flowers.
Jumpicate has a frightening appearance, but only eats bark and is incredibly skittish. Its only means of defense is spraying pollen from its head, hands and tail to blind and agitate predators while it runs away.
Jumpgle runs about in verdant fields, using the fluff on its head and tail to let pollen scatter in the winds. It has been discovered that the blooming flowers from its actions create vast works of art when viewed from above.
Despite its large size, Jumpbok is a very timid Pokémon that runs at the first sign of trouble. If cornered, it smacks an opponent with the fluff on its tail, spreading pollen to agitate the attacker's vision so Jumpbok can escape.
Jumplicky promotes the growth of nectar-rich flowers with the pollen it shakes from its hands. When they run out, it restocks them by regurgitating lumps of pollen produced from within its rotund belly.
Rival Jumpkip bonk heads against each other in the wild, causing the pollen on their head to disperse in great batches. Areas where Jumpkip live tend to be filled with a greater amount of plant-life due to this.
Jumpmer's underside is covered with layers of fluffy waterproof pollen. On sunny, windy days, it floats upside-down on the water's surface to let the breeze carry the pollen off to distant lands.
Jumpang is deceptively heavy, as its cotton-puff exterior covers heavy metal body parts. This sometimes causes issues when a happy Jumpang launches from the gear to hug its Trainer.
Quick to flee from larger beings, Jumpede lets loose lots of fluffy pollen behind as it runs away. Pursuers who inhale the poisonous pollen find themselves quickly beset with painful coughing and sneezing fits.
A common household pest, Ratdle chews its way into garbage cans to get to the discarded foodstuffs within. It's poison stinger on its head will cause a minor rash if stung by it.
When in danger, Rateon's fur bristles out as it prepares to fire needles of electricity in defense. It enjoys chewing on electrical wiring, so urban areas consider it a bit of a pest.
Many treat having a Ratdos living in one's house as less of a pest problem than other infestations. Though the scratching in the walls can be annoying, Ratdos makes up for it by hunting and keeping the house almost completely insect-free.
The bright light that emanates from Ratros's tail will compel Rattata within a mile of its location to head to the light's source. This works quite handily as a grand-scale method of pest control.
Ratank enjoys nursing and nurturing Rattata with its milk. Though a kind gesture, most owners don't appreciate the increased rodent problem this creates as Ratank gets attached to its new family.
Ratking seeks out Rattata colonies so it can bully and beat its way into leadership. Once hierarchy is established, it lazes around while the browbeaten Rattata gather food for it.
Rattata flock to Ratram on instinct if they sense its presence, looking up to it and following its commands. Ratram has an honest and honorable personality, so its influence makes the Rattata more well-behaved.
Ratik inadvertently lets out a bit of electricity every time it bites down on something. Though relatively harmless, enough playful or loving nips to a friend can cause uncomfortable tingling.
Aichu's tail appears to hold a lightning bolt–shaped object of great electrical power. It wields it akin to a spear, jabbing at opponents and firing electric bolts from the tip.
What appear to be Airade's fingers are actually retracted thorny whips it hides from view. Those that underestimate it will find it able to lash out with spiked vines with deadly precision.
Sunhorn can be seen happily charging and prancing about open fields in the sunlight. The moment it reaches a point where there is no sunlight however, it flops onto the ground and becomes sullen.
To save energy in order to hasten evolution, Sungey rarely takes to the air and flies. It huddles together in small groups, eating nuts, berries and pine cones that fall from trees.
Suntank can be milked for a sweet sap, though only for a small amount every day. The fluid is sweetest after absorbing plenty of sunlight and nutrients, so the early morning is the best time to milk it.
A timid sort, Suneon only comes up from underground during the early mornings to take in sunlight. On windy mornings, it extends its leaf-like tongue out as well in order to catch pollen carried by the breeze.
Sunram only comes out in the early morning, to bask in the first rays of the sunrise for nourishment. As it photosynthesizes, it radiates a strong warmth around it that evaporates the morning dew.
Sundew chews on small plants to gain additional nutrients separate from its photosynthesis. Once it finishes eating, its bud opens up and spreads pollen that will aid plant growth in the area.
Sunxen spends as much time in the sunlight as it can. The more solar energy it absorbs, the more pyrotechnic feats it can perform with the twigs it gathers up each day.
Sunkey owners are recommended to let it absorb as much morning sunlight as possible, as the solar rays keep its temper even for the day; too little light and it will throw tantrums all throughout the evening.
Sunbra carefully picks out prime spots to dig holes for it to place flowers and other plants into. Once planted, it stimulates the flower with its psychic powers to nurture it and help improve its future growth.
The more sunlight Suntle absorbs in the morning, the more clear and refreshing the water it produces is. It enjoys spending the afternoon tending to any plants that need nourishment.
Sharing sunlight as they absorb it means every flower head on Suncute is always as vibrant and jubilant as the rest. Gifting someone a Suncute is considered a romantic gesture in some island regions.
The upper part of Sunpod's cocoon absorbs sunlight to fuel and hasten the evolution process. Once complete, its evolution will burst from the cocoon in an eruption of bright sunlight.
Sunkhan constantly seeks the freshest soil to fill its pouch for the sake of its child's development. Solar energy the parent absorbs will naturally filter to said soil and then be absorbed by its young.
Sundeen pokes above the water's surface and spits streams of water at the ground nearby, hoping to help plant life grow. Sundeen is at its happiest when its home is surrounded by blooming flowers.
Sunmar absorbs sunlight and fire in equal measure for energy, the mark on its torso glowing as it does so. It can fire flames from this mark, or from the petals circling its face.
Sunros enjoys wide open, sunlit fields to run around in, and maintains a relatively easy disposition among humans. The only time it gets aggressive is when butting heads over a prime spot for absorbing sunlight with a rival Sunros.
Sunbat flies up high for most of the day, absorbing sunlight into its four wings. Once it has absorbed enough, it can shine the petals on its wings brightly and share the sunlight with flowers.
The main body tries to be serious, while the Sunflora on its back is always smiling and chipper as it absorbs sunlight. Often the Sunflora will prod and poke the body in order to get it to crack a smile, which it rarely does.
Suncross bounds about in sunny groves, smearing sap from one tree to the next to share it with others. It detests using its horn in self-defense, as it messes up the arrangement of leaves surrounding it.
Sunbok is a very jubilant serpent Pokémon always searching for heat sources, particularly sunlight. When sunlight is not easily available, it will coil around nearby people or Pokémon, embracing them tightly to share in their warmth.
Sunitar are most often seen outside their mountain dwellings, absorbing massive amounts of sunlight. Many carve holes in the walls of the mountains so that even within the caverns, there are still spots to bask in the sun's rays.
Sunchu's happy disposition and adorable features have garnered it quite a positive reputation among pet owners. Some regions even hold beauty competitions solely featuring Sunchu.
Sunwile uses the false flower on the back of its head to lure in unsuspecting insect Pokémon near. The flower expels a stunning poison on the victim, leaving them helpless to resist becoming Sunwile's prey.
Though quite powerful, Sunking are friendly and docile, spending their days lazing among verdant flowerbeds. Being offered one of their shed petals is considered a sign of a prosperous future in some regions.
The high amounts of sunlight it absorbs during the day allows it to continue to be extremely active during the night as well. A sleeping Sunroth is one that has been dangerously deprived of sunlight.
This duo of Sunflora and Oddish delight in each other's company; Sunish is never seen without a smile on both faces. They march together beneath the sunlight, singing a happy duet together.
Sunlucha loves to strike poses dramatically with the sun behind it before leaping into battle. The more it is allowed to bask in the sun before a fight, the more bombastic its moves become.
It tries to remain in sunlight for as long as possible. This is because it begins suffering intense headaches the moment it no longer feels sunlight on its skin.
This Pokémon lazes by sunny riverbeds, happily swirling its tail in the water and taking in the sunlight. Some have described it as being the pinnacle of blissful ignorance.
It runs across the land at high speeds during the day, keeping its heads in the sunlight for as long as possible. Only when the sun is hidden does it finally stop moving and rest, until it detects the next ray of sunshine.
With 360-degree vision, those that try to sneak up on Yanto will find it transforming to defend itself before they even get close. It typically excludes changing its eyes during transformation, so that it may retain its vision as a precaution.
Despite its developing body being restrained by its cocoon, Yanuna can still actively avoid danger thanks to its light weight and strong wings. Its wings never stop moving until evolution is finished.
Quick fliers with superb senses of sight and hearing, Yantata are experts at stealing food. One need only look away for a moment, and it will have snatched a new meal from them with hardly a sound.
Courageous little thrill-seekers, Yansel enjoy pushing the limits of what their aerial capabilities can do. A favored exercise is leaping from tall mountains and free-falling to see how close they can come to impact before flying off.
With 360 degree vision, ultrasonic waves for detection and precision flying capabilities, it is near impossible for prey to avoid Yanbat hunting them, nor for a predator to sneak up on Yanbat.
Yantle can run across the ground at high speeds before retreating into its shell and crashing full-force into opponents. After knocking a foe down this way, it always makes sure to pose and adjust its "glasses" in a cool manner.
Yanfetchd swoops at a target from above, smacking it with its leek before retreating to wait for another chance to strike. As it has weak defenses, these hit-and-run tactics are its best bet for successful hunts.
The pendulum Yano carries is actually a mere distraction, meant to keep a target's focus occupied. The actual hypnotic effect it wields comes from the strange hum it emanates with its rapid wingbeat.
Woolax are often seen close to or within human populations, following the people within in hopes of gaining food from them. With their cute face and simple demeanor, most Trainers can't help but give them the treats they seek.
Wookoth spends most of its time in the wild lingering around muddy areas. It scoops up mud to smear on itself to keep cool, and feeds by lazily picking at bugs and worms that scurry by.
Simpleminded creatures that live around forest lakes and ponds, Woovenant spends much of its time keeping the waters clean of detritus. It takes fruit from nearby trees to share with the Pokémon that live in the water.
Wooful enjoys soaking in water, so much that its owners should take precautions; if Wooful senses someone taking a shower or bath, it will barge in unexpectedly in order to join them.
Docile and simplistic to an extreme degree, Woopoke "hunts" by floating along the rivers with its mouth open and half-submerged, hoping something will float into its waiting maw.
Quagfree regularly takes a dip in water between flights, as its wings don't function well without sufficient moisture. Its favorite meals are plants and mushrooms that grow in the muddy edges of ponds and lakes.
Quagllery spits an ink-and-mud mixture at any passersby, emitting a loud cry once the blob impacts its target. At first it was thought to be territorial behavior, but apparently this is actually considered a friendly greeting for Quagllery.
When elated, Quagmory prances around and happily flails its wings around, scattering its grimy feathers around. These dissolve into the ground over time and help nurture the mud and soil.
It defends smaller Pokémon on instinct, but its simple mind holds no ill will towards aggressors either. Those that are halted by ramming into its solid skull wind up getting a friendly lick from Quagdon.
In the early days of first discovering Quagsol, it was thought that the slapping of its tail against the ground was play behavior. It's since been discovered it's actually an attempt to communicate and warn of impending disasters.
Quagskull often inadvertently scares away potential playmates by popping up from marshes with a startling cry. It is entirely harmless, so those that don't run away will find a blissful friendly companion eager to travel with them.
Quagpass loves to entertain others, particularly young Pokémon. Its signature act has it spurting water from its head and causing its "hat" to fly off and fall back on it, pretending to be knocked out by the impact.
The twin water-like limbs of Quagrachi give it a long reach to touch and curiously explore its surroundings. These limbs can purify small bodies of water, turning them fresh and crystal-clear in an instant.
Quagfisk flattens itself out as much as possible and waits until something comes along and treads upon it. Once something does, it lets out a joyful cry, as it treats being stepped on like winning a game.
In the water, Quagdash is an almost peerless swimmer in speed and agility. On land, however, its gait is slow and clumsy, constantly tripping over itself and flopping onto the ground.
Espwak always begins a fight physically wielding the bone it carries, but shows its true strength as the fight goes on, manipulating the bone psychically to distract opponents while it hits them from elsewhere with powerful Psybeams.
Espturn uses the light from the organ on its head to blind and immobilize other creatures before reading their minds. If it senses no hostility, it swims away, but those with ill motives have their mind further assaulted by psychic powers.
Every sunny morning, Esplia dances near its Trainer to wake them up bright and early. The jewel on its head shines and transfers a psychic energy to ensure they wake up feeling rested rather than groggy.
In ancient times, many cultures revered Espvoir for its kindness and foresight guiding them away from disasters. Even in modern times, some regions retain statues of Espvoir that regularly have offerings placed before them.
Espceus uses the light of the sunrise to rejuvenate its energy, the crystals of its body shining bright as it does so. It can read the minds of 1000 people at once, according to legends.
Espsharp locks itself away to meditate deep within temples, guarded by throngs of Espeon and Bisharp it has enthralled with its mind. Those that manage to brave the temple and reach its sanctum will have their mettle personally tested.
Each of Espelia's flower-hands holds an orb of great psychic potential. In the early morning hours, these orbs are at their strongest, and can float and operate independently of Espelia to aid it in combat.
Espmise traveling with sailors unfailingly alert their companions when sunken ships are nearby. It's thought by some that Espmise's psychic powers let it communicate with the spirits of those who went down with said ships.
Uniquely-shaped mushrooms grow on Espras's back and emit sparkling spores once a week. The fungi and the spores both seem to temporarily enhance intellect, but come with a hallucinogenic side-effect.
Umbeon spends most of the day residing underwater, only coming onto land after nightfall. The frill around its neck absorbs moonlight for sustenance, its rings glowing brightly as it does so.
The rings on Umbdile's body glow brighter when it chomos down on something. At first it was thought to be a sign of it draining the life from a victim, but recently it's been determined to simply be a joy response to the thrill of biting something.
Umbring only comes out of its den to forage during the darkest part of the night. In even the faintest of moonlight, the markings on its body will glow in the darkness.
Umbtei uses moonlight to enhance the power of its flames. Its rings glow bright when fully charged with moonlight, and the fire it breathes out takes on a bright silvery hue.
Rings surround the holes in Umbperior's palms, glowing ominously when it prepares to fire projectiles. The moon-shaped orb on its tail illuminates with a strange radiation during evenings with full moons.
On moonlit nights, it casts up rings made of psychic energy, leaping through them as part of an intricate dance routine. The rings on its own body glow their brightest during this time.
Umblord is most active at night, cutting through the sea rapidly and hunting small fish. When it breaches the water's surface, its rings glow brightly as they absorb the moonlight.
Umbceus's powers appear tied to the phase of the moon, showing its strongest capabilities when the full moon hangs high in the sky. The rings on its body can generate glowing circles that can forcibly teleport others far distances.
Umbsteel's body absorbs moonlight, using it to sustain itself and even repair damage taken. The ring on its forehead can fire high-powered energy rays composed of concentrated moonbeams.
Umbselia zips rapidly through the air on moonlight nights, trailing sparkles that catch the moonbeams behind it. If it rests above one's home, your sleep will be filled with beautiful dreams featuring star-filled skies.
Umbtoy's many rings glow brightly when it spins beneath the moon during the evening. It appears to be absorbing moonlight as it does so, boosting its energy and powers in future battles.
Umbra is able to cast illusions with its mental powers, making it seem to blend in with the shadows around it. It's said that its psychic capacity triples during nights of the full moon.
Travelers are encouraged to keep a close eye on their valuables in Murak territory. The kleptomaniac Pokémon is very adept at shooting webs from a distance in order to yank away small trinkets.
Murpi is magnanimous and well-meaning, but has little understanding of personal property. It often causes issue by stealing things from strangers to give to those it cherishes.
Murgon-Z's head floats around in front of a person's face, squawking and chirping to annoy them. While the person is distracted by this, the body swipes away any personal items it can.
It reaches towards anything shiny in its vicinity, but moves far too sluggishly to actually steal anything. Some travelers find it endearing, and allow it to take something inconsequential out of pity.
To aid in thievery, Murua will use illusions to mask itself as a familiar face before taking the item it covets and running. It returns to normal, then watches with glee as the one it mimicked takes the blame for its crime.
Murmander tries to be intimidating, but often picks targets unfazed by its displays. When its victim doesn't run away scared, it panics and turns tail itself, smacking its flaming tail against its target to discourage pursuit.
Murish is a bit of a farmland pest: it likes to dig up planted seeds and bury them in other random spots, which causes chaos among the carefully-plotted crops most farms tend to keep.
A popular children's cartoon casts Murduck as the villain's main henchman. In it, it dutifully follows orders, but the plans always backfire when its headaches cause its magic powers to go haywire.
Considered a bit of a thug, Murkey is disliked due to its greedy tendencies. If it spots something shiny it likes, it will take it by force, battering the owner fiercely until they're forced to give up their possessions.
Slowkhan lets the child in its pouch wear the crown, enhancing the infant's intellect. This may leave Slowkhan's mind dull and sluggish, but it never forgets to love and cherish its young.
Slowras's mind is strong enough to communicate telepathically with the humans it carries across water. During these ferries, it offers words of compassion and kindness to soothe troubled minds.
Fusion has increased its intellect greatly, but has also caused it to become aggressive towards humans. Some believe its mind and ego has grown enough that it now considers them inferior beings.
One of the gears is highly intelligent, the other is decidedly not. The dimmer of the two often wanders off, forcing Slowink to use psychic power to pull it back and remind it that the two need to stay together to survive.
Highly intelligent, it's said the gem on Slowsteel's shell-cap contains an infinite well of knowledge. The shell appears impossible to remove, and Slowsteel emits powerful psychic shockwaves to blow away those who even think of trying.