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Page 1 / 3 of 2134 pokedex entries by sk372.

Bulbapi can tuck itself into its bulb-like shell for protection and camouflage. If a predator gets too close, it can also spray a pollen meant to reduce aggression in others and pacify them.
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It uses discarded parts of Metapod shells as protective armor. Its club is used mainly to knock tasty leaves and berries down from trees for it to eat.
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In desperate moments, it won't hesitate to use unwitting Caterpie as makeshift clubs for self-defense. It tries not to damage its impromptu weapon too much.
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Catervee is most often seen in the wild during the autumn season, indulging in feasts of fallen and dried leaves. Some people have taken to using Catervee as an easier way to clear their yard of foliage.
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It has a strong appetite for fresh leaves straight from the branches. A hungry Caterdactyl can strip a verdant tree bare in about an hour.
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Catering are often employed by high-end restaurants for their pleasant demeanor and surprising professionalism. They are easily compensated as well, only asking for a nice plate of fresh leaves after a job well-done.
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If two Cateragon spy the same leaf, they will headbutt each other to battle over who will eat the meal. Their stubborn nature means the leaf is often snatched by another Pokémon while the Cateragon duke it out.
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It combines Voltorb's self-destructive tendencies with Electrode's enhanced power stores. Voltode's smug grin reflects its explosive potential and the ego fed by the fear it inspires.
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Voltlax generates electricity within itself by smacking its large belly. If it smacks its belly quickly enough in short succession, it can create enough energy to trigger a powerful explosion.
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Care must be taken after a Voltini sheds its skin, as the discarded layer is still volatile. Improper handling will lead to it bursting into a shower of sparks.
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A Voltata is considered highly dangerous: it gnaws on electrical wires to siphon electricity, but if it consumes too much at one time, it will explode and cause greater damage.
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As a warning, it shakes its tail to make a low rumble of rattling noises, sparks flying from the tip. If the warning is ignored, it strikes the ground near the agitator, creating an explosion.
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When curled up, it looks nearly identical to a normal Voltorb. It pranks groups of Voltorb by hiding among them, then uncurling to send them flying with its trunk.
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Voltsey enjoys helping Trainers catch other Pokémon, somehow producing a variety of Poké Balls on its own to share. To the chagrin of many, there are no records of a Voltsey that can create Master Balls.
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Rival Voltshrew in the wild curl into balls and roll at each other to establish dominance. If these displays last long enough, their combined electricity may produce sparks and even lightning.
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Voltvoir contains vast amounts of electricity, seen crackling within certain parts of its body. Should something threaten its Trainer, it will not hesitate to discharge explosive bursts of lightning to defend them.
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Factories once tested using Voltink as generator parts due to their high stores of electricity. This experiment was quickly put to rest after incidents of Voltink exploding while inside the machines.
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It flies through the air, gnashing at anything close. If it latches its fangs onto something, it creates a small explosion with enough force to propel itself backwards.
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Workers in electric plants are always on the lookout for Voltfisk. It's considered highly dangerous due to being easy to overlook and step on, whereupon it explodes with great force.
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It buries itself into the soil in order to absorb nutrients from the dirt around it. If anything touches the leaves that remain above ground, it will explode in self-defense.
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Great caution must be taken in the presence of Voltlix, as it can extend floss-thin tendrils out around it that carry massive voltage levels to shock anything that earns its ire.
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Voltwrath charges power in its fists with every strike that connects during battle. If the spiral pattern on its stomach swirls at high speeds, its next punch will have an explosive enhanced impact.
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Electrtung uses its massive tongue to discharge excess electricity to avoid becoming bloated and ill. Some hospitals have even used them as living defibrillators.
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Electrdon discharges massive bursts of electricity from its horn, often during violent thunderstorms. It's thought that if it doesn't periodically release this energy, it may cataclysmically explode.
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Each segment of Electrlix's body is capable of exploding with tremendous force. Triggering one sets off the rest in a devastating chain reaction.
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The central head of Electrdrio contains all of the electricity in its body, as well as all the aggression. This leaves the other two heads very wary of setting it off in any way.
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What looks like a tongue is actually part of the amorphous insides of Exeggtung. It can grow, shrink, and reshape this appendage for a variety of purposes.
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A yolk-like ooze surrounds the egg-shaped core of the body. Whenever it morphs, this core is always faintly visible somewhere in its transformed form.
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The eggs it produces serve as its own special paint for creating murals. If it runs out of its current batch, it can use the fluid inside its head, though this causes visible discomfort.
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It constantly creates more yolk-like fluid within, offering it to others to sample. Those that drink it develop faint psychic powers for a few hours afterward.
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The six faces on its body allow it to be aware of its surroundings at all times. The yolk-like substance it secretes from its head is said to grant a person a glimpse into the spirit realm when consumed.
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Cuorb's hide is vulnerable, so it uses skulls it finds as makeshift armor for protection. Using some of its electric energy, it lifts and flings other discarded bones as projectiles for added defenses.
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The skull it carries is a tragic keepsake it cannot even wear properly. Its large size and appetite is theorized to be the result of using food as a coping mechanism for its sadness.
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Some theorize Cutwo is one of the last discarded failed attempts at creating Mewtwo, that managed to cling to life after being rejected. It has a cold, emotionless personality, except in battle, where it releases its boundless rage.
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Cudile keeps the bones left behind from meals to use as tools in battle. Between meals and fights it gnaws on the bone club to keep its teeth maintained, as well as staving off boredom.
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When at rest, Curak tucks its legs into the skull shell and clings to trees. The eerie image of several Curak skulls covering tree trunks has become a popular sight in horror media.
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A greedy little Pokémon that steals anything it gets, Cutata will even steal away the bones of others of its kind, for no other reason than it can.
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Old rumors circulate that Cutler is the remains of poached Stantler reanimated for the sake of vengeance. Its tendency to appear in places where Stantler poaching was high helps perpetuate these rumors.
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Wild Blissey will often adopt orphan Cubone, carrying them in its pouch, feeding them its eggs and raising them tenderly. The joy and love these newly-formed families feel is palpable.
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Cuoh is a very solitary, aggressive Pokémon that lives deep in underground caverns. The bones of previous trespassers are strewn about its territory as a warning for travelers to delve no further.
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Cuvoir possesses a psychic connection with the souls of deceased Marowak. It communes with them in the afterlife, attempting to grant their spirits some measure of peace, so they may rest.
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Tales exist that say Cutomb is an entire generations' worth of Cubone and Marowak spirits tied to the same skeleton. Despite the frightening appearance, Cutomb is surprisingly gentle and kind to those unafraid of it.
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It appears to be a reanimated Milotic skeleton buried beneath sand and old seaweed. It hunts by pretending to be simple scenery, before leaping out and attacking prey with the sharp ends of its bones.
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It wears the skull of another unfortunate Diglett on its head for protection. Culett was first discovered after sightings of "Diglett ghosts" became increasingly more common.
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Cura defends itself from multiple angles with the telekinetically controlled bones of deceased Marowak. In serious situations, it reforms the entire skeleton to battle an opponent alongside it.
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It feels angry and forlorn, though it cannot remember the reason why. It finds some tranquility when in the presence of Slowpoke and Cubone families.
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Despite its size, Cunix is gentle and non-confrontational. It prefers gently nudging or batting away problems with the bone on its tail rather than using its massive stone-and-bone-covered body.
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Marode bashes the ground with the club held in its mouth to warn away potential attackers. If the warning isn't heeded, it spits the club like a projectile before rolling forward quickly to get close and trigger a devastating explosion.
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Familial love allows the spirit of a Marowak to stay tethered to the mortal realm. Though it is no longer alive, the ghost will stay by its side and protect it always.
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Marodon's body is so durable that there has never been a specimen seen with a crack on its bony armor. It lives among Rhyhorn colonies, keeping watch over the young in particular.
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Marosey is said to communicate with the souls of fallen Marowak. It takes it upon itself to care for any and all Cubone it comes across, to soothe the matron spirit it communes with.
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Marotu was often seen as an assistant to priests of ancient tribal civilizations. It was believed that using and wearing the bones of fallen Pokémon allowed it to draw from their spirits and gaze into the afterlife.
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The bones of its rivals are worn by Maroring as a monument to its strength and triumph over others. It's thought that ancient tribes used Maroring's markings as inspiration in their magical practices.
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Marotic is a fierce hunter that moves smoothly through desert sands as if it were water. It seizes its prey with seaweed-like tendrils before constricting them and dragging them beneath the sand.
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Marotuff's bone club emits a faint aura that lets it gently put people into a restful slumber. It stays near the sleeper, using the club just as effectively for defense should an attacker draw close to them.
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Marosect scuttles around caverns, pretending to be a hollow skull to avoid predators. It is said that if one listens closely, the faint and eerie cry of a Marowak can be heard echoing within the skull-like growth.
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The star present on Marobra's skull changes color as it grows smarter and more psychically proficient. Gold is considered the highest rank, though rumors persist of a level beyond even that.
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Marokazam uses powerful telekinesis to control sand and wind alike and create sandstorms at will. Whirling bones propelled by dusty tornadoes will assault any that disturb its solitude.
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Marochoke possesses a physique and strength near unparalleled, and maintains a quiet, somber persona. Some say it trains constantly because it fears the possibility of lacking the strength to protect its loved ones.
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The skulls on each head are so solidly built that it's often said nothing can survive being hit by all three in tandem. Marodrio dashes across arid dry lands at night, leaping through the air with a piercing cry.
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Its still-budding aura sense is strongest in its well-trained legs. As such, it has to kick or otherwise touch a person with its feet in order to sense their aura.
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Hitmonbat perches on cave ceilings until it needs to hunt, rocketing downward with its foot to knock prey out in one strike. The "Hitmonbat Kick" is a popular image in recent media.
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Hitmonizard possesses great discipline as well as a great ego. It looks down upon most others, and won't even deign to kick at an opponent until they prove worthy of the effort.
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Hitmoncool was thought to be an undiscovered variant of Toedscool until further research was performed. Its leg-like tentacles are deceptively strong, and deliver a potent dose of poison with every kick.
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Hitmonler can tuck its multiple feet into its body in order to roll down steep slopes. This also makes it adept at hiding limbs in combat until the right moment to launch surprise kicks at opponents.
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The screws at the bottom of Hitmonmite's body are much longer than they seem, able to extend far outward at high speed as an attack. Though small, these "kicks" carry enough power to send a Golem flying.
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Its feet can operate freely from the main body, allowing it to launch kicking attacks from long distances at any angle. They must return to it to recharge periodically, however, or risk falling out of the sky and becoming useless until retrieved.
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Above and especially beneath the waters, Hitmoneel delivers a strong kick with the swing of its tail. After winning a match, it claps its arms and feet together in celebration of victory.
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Hitmontoise fires disembodied feet from its cannons to assault foes with powerful kicks from a distance. A few minutes after being fired, the feet dissolve into water.
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Hitmonlee uses its retractable and stretchy legs to maintain balance while ducking and weaving from an opponent's blows. They also allow it to take positions that let it punch from unorthodox angles.
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Hitmondour has firm protective plating formed around the head, so that its skull is guarded against opponents and other Hitmondour it trains with. Humanity may have taken inspiration from it when creating boxing safety gear.
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Hitmonzone's limbs deliver powerful blows and have a long reach. It uses strong magnetism to quickly maneuver around opponents and strike from the best angles.
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Hitmonpass's gloves contain powerful magnets, propelling them forward once they've locked onto a foe. Hitmonpass floats back and forth as it waits for its opponent to strike, magnetically repelling itself to dodge before delivering a devastating counter.
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A pugilistic pup with a penchant for punches, Hitmonolu powers up its aura through fisticuffs. In particularly intense training bouts or battles, its fists may even begin emitting aura with each swing.
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It trains itself by flying above and striking others with its fist-feet. Because of its small stature, the strikes are viewed more as a considerable nuisance than actually painful.
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Hitmonbat never uses its fangs while hunting, only its fists. It fights prey one-on-one, and only deigns to sink its teeth and draw blood if it has knocked an opponent out in a straightforward bout.
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Its frozen fists chill the air around it, forming ice whenever it throws a punch. It is said that even the hottest of Fire-Type Pokémon will be frozen solid from getting hit by even a single jab.
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Hitmonea's boxing style is unrefined, consisting of wild swinging of its arms until it hits something. It hydrates itself often before and after battle, to the point of excess, leaving it bloated and slower-moving for a time.
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Hitmonler often taunts an opponent by beating its chest, daring a foe to take the first hit. Those that fall for the gambit find themselves hit by a punishing counter from Hitmonler's four fists.
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Though its punches are already potent, Hitmonmite excels in fighting Steel-type opponents. It shifts the polarity of its fists so they magnetize toward the target, increasing the speed and force it can punch metallic foes with.
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Hitmonton can fire two of its fist-like components outward as long-distance punching attacks. Attached magnets ensure they quickly return, ready to be launched again.
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Hitmonster are constantly seen closed and at rest, their tough shell and sharp spikes deterring most predators. Those who attempt to forcefully pry open the shell will see it open suddenly to launch a devastating punch from within.
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Thanks to a hive mind, any flavor one egg's tongue comes across, the others will taste as well. Should one of the clutch find something particularly delicious, the entire group will swarm and lick it intensely from all sides.
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Between the stone whip it carries and its thick tongue, Lickiwak is never lacking a tool to bludgeon opponents. It's quite protective of smaller, younger Pokémon it resides near.
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If something piques its interest, it will charge towards it, intent on licking it thoroughly. It will bowl over anything unfortunate enough to get between it and its target.
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Before offering any of its nutritious eggs to others, Lickisey will thoroughly lick them to ensure they are clean. While meant as a gesture of goodwill, this often makes the exchange feel awkward for the other party.
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Like its vines, Lickigela's tongue will be replaced by a new one within 24 hours if severed. A severed tongue flops and wriggles for several seconds afterward, a sight many consider unnerving.
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With its huge tongue, Lickikhan can gather up large amounts of food in a single motion, gathering it for its child. These large portions are necessary, as Lickikhan young have a prodigious appetite.
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The tongue-like organs on its arms let it poke and prod at things to determine if they are tasty or not. It favors areas where lots of tart-flavored berries grow.
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Lickito's transformative accuracy increases if it has licked the object it intends to mimic shortly before changing. Research suggests the lingering taste of what it licked helps it remember finer details.
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When Lickiflora soaks in a sufficient amount of sunlight, the ring of tongue-like petals around its face drips a type of condensation. Some are disturbed by the idea that morning dew might actually be Lickiflora's "saliva".
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Lickichu can use lightning coursing from its ears to electrify its tongue in battle to powerful effect. Out of battle, it sometimes "swallows" the electricity on its tongue, apparently enjoying the tingling sensation it brings.
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Fusion has caused Lickilicky's body to be unable to retract its long tongue, leaving it forever extended. It must regularly find sources of moisture to lick to prevent its tongue drying out.
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Extremely lazy, a lounging Lickiking will gesture at passersby to feed it. Those that do not comply will be seized by its lengthy tongue, then pummeled by its powerful fists for their refusal.
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Some have theorized that the entirety of Lickilie's body within the outer casing is comprised of tongues, but this is unconfirmed. Anyone licked by one of its tongues will experience severe chills afterward.
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Always eager for a good fight, Lickilucha does not consider a fight truly won until it has pinned its opponent beneath its powerful tongue for a three-count. Unsurprisingly, not many are eager to let it earn this type of victory.
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Explorers are cautioned against picking Lickiras's mushrooms, even in cases of dire hunger. In the majority of people, consumption causes a highly uncomfortable swelling of the tongue.
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Lickiler wraps its tongue vertically around itself before rolling down mountainsides. Anything that gets stuck to its tongue as it rolls gets slurped up after the downward roll is complete.
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Its taste buds are very sensitive, so any time food touches Lickipoke's tongue, its simple mind is overwhelmed by the flavors. It's so enamored by the feeling of it against its tongue that it often forgets to actually eat the food.
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The sticky tongue shared by both heads moves between them like a conveyor belt: food flows into one head and disappears, then the other. When bored, the heads may play an odd sort of tug-of-war with the tongue.
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It loves to lick up anything it can find off the ground to eat and let its goo-like body grow larger. It can even be seen slurping up parts of its own body that have dripped off and puddled on the ground.
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As Lickiuk roams near urban areas, it uses its tongue to grab and swallow any object it comes across. These items are not digested but are left behind in Lickiuk's trail, coated in stinky slime.
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Though possessing less power than a normal Weezing, this Pokémon carries itself with a more chipper demeanor as well. It's theorized this is because the fusion resulted in less gas within it, causing less internal pressure.
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Koffbuzz generates toxic storm-clouds from the pores on its body. Due to the lightning and poison, the clouds are untouchable by others, though Koffbuzz can manipulate them effortlessly.
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As a sign of affection, Koffgey will use its wings to blow the clouds it creates in order to share its scent with others. It doesn't seem to realize most others don't appreciate its uniquely pungent aroma.
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Koffpix expels fumes from behind at a constant rate, its three tails of smog never dissipating in full. If threatened, it can ignite the fumes and use them to sling fireballs at attackers.
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Metakyu gathers discarded pieces of Metapod cocoons in order to form its disguise. Despite the patchwork assembly, the result is rather sturdy, protecting it from predators until it can counterattack.
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Metarachi's cocoon is highly sought after; when it evolves, it vanishes in a flash of light, leaving behind scattered remains of its shell. Supposedly, these shards contain wish-granting powers if enough are collected.
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It struts slowly in the afternoon heat, precisely positioning its wings before flapping in place. The warmth it gathers from the sunlight expedites its evolution process.
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It gathers ambient static from the air with the bristles at the end of its wings. When threatened, Metacorio electrifies its shell as a deterrent. Its evolution process is halted while the shell is electrified.
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It rests in windy areas to await its evolution, where the breeze stimulates its psychic energy. If the winds grow too forceful, it uses telekinesis to hold steady, hampering its evolution speed.
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The extra head has not grown properly, leaving it unstable. Though no longer prone to exploding, a single touch can cause it to release large amounts of foul gas from its pores.
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As a conjoined being, both parts of Weeto are able to transform. They cannot separate, however, so their transformations result in having a miniature version of its new form attached to the main body.
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Weedreavus floats around deliberately spewing out toxic mists that make those inhaling it suffer feelings of fear and disorientation. Some believe the smaller head behaves like a conscience, trying vainly to make it stop acting maliciously.
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The head functioning as a Weecargo's shell regularly puffs out pungent clouds of smoke. Some try to find meaning in the clouds' shapes, such as determining Weecargo's current wants or mood.
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Referred to as "The Scion of Toxic Storms" in old nautical legends, Weegia releases noxious air from the many pores along its body. When it flies, it creates a putrid maelstrom at sea that none can sail through unscathed.
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In the distant past it was believed inhaling Weetomb's fumes allowed one to commune with the spirit world. In actuality, breathing in high amounts of the gas causes hallucinations.
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Though appearing toxic at first glance, the fumes from Weeler are harmless and have an earthy scent, a result of its constant diet of rock and stone. This unique scent is popular as a perfume in Pewter City.
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Weeuk has been used recently in media to provide testament to the dangers of pollution. Of particular note is a film depicting a giant, polluting Weeuk being defeated by a heroic Tyranitar.
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Rhytung enjoys lobbing things into the air with its strong tongue before headbutting them away. Owners must take caution, as it's too dim to understand the importance of others' property.
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Rhyfree flies around looking for verdant flower fields and soft soil, before charging down so hard it buries itself into the dirt. It then eats the flowers from the roots up.
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Mysterious symbols scattered among ruin walls confounded researchers for years, until it was discovered they were simply the results of Rhyown charging around, hitting the walls and leaving impact silhouettes of its shape.
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When it goes on the attack, it extends an arm to grab or punch the target. Because of its simple mind, even if it misses, it won't retract its arm back until it hits something or extends to its maximum limit.
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It is impulsive and staunchly protective of its Trainer. It charges at perceived threats recklessly, forgetting that it could use telekinesis to better effect.
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Rhychop rotates its arms to wind up a punch before charging at an opponent fist-first, not stopping until it hits something. These charge-punches can knock down entire trees with ease.
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Rhynix's sturdy serpentine stone body allows it to charge and dig through rock and dirt with ease. Some say a stubborn Rhynix could dig its way through to the other side of the planet, if it tried hard enough.
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Chanwile has a protective nature, nurturing Pokémon and their eggs alike. Many Trainers and Pokémon Centers rely on them to safeguard Poké Balls in their near-impenetrable false mouth.
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Chansharp trains other Pokémon in the art of rescue and care of wounded and stranded travelers. A strict instructor, any who aren't paying sufficient attention risk a painful punishment.
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The hairs on Chanat's body carry a compound that reduces stress and fatigue with prolonged contact. Shed fur is often used by garment weavers to make comfort blankets.
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Chanduck's eggs are excellent for combating a lot of minor ailments. Ironically, they are ineffective at fighting headaches, which Chanduck constantly suffers from.
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Chanbell creates and regurgitates eggs from within its body to offer other Pokémon in exchange for food. The tart taste of the eggs is popular in some rural regions of Unova.
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A strange mass of tendrils that infests the bones of an unfortunate Marowak. It occasionally shifts its tentacles into a shape resembling the body of Cubone, but is unable to hold that form for long.
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The reddish vines from its mouth all operate as individual tongues of Tantung. This means it can grab and taste several things at once, and discover untold amounts of flavor combinations.
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Rather than normal miming, Tanmime enjoys the art of shadow puppetry. It can manipulate its vines to form varying shapes with its arms, and make quite a spectacle of shadows.
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Though pointed at the ends, Tanther's vines aren't particularly sharp and thus aren't well-suited for stabbing or cutting foes. It's much more effective unraveling their coiled shape and using them to surprise and constrict them instead.
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Tanvee's vines vary in texture, feeling warm, cold, rough, or soft. It's said that when more vines feel alike, it signals that evolution is near.
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Tanotto scouts for swarming insects from high above, swooping down and using its tentacled wings to grab up as many as it can. It gorges eagerly, then shares the rest with other insectivores once it's had its fill.
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At first glance Tanicate appears to undulate across the ground using its many wriggling tentacles, but further inspection reveals it has very tiny feet beneath the vines that it uses to move around.
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Tanrina has a caring nature towards any creature smaller than it. With the many tendrils comprising its body, it can pet, hold and comfort a multitude of creatures it wishes to nurture and protect.
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Tanking's tendrils move on instinct to grab anything edible, so it rarely has to move and forage for itself. It only uses its limbs in self-defense, where it shows little mercy.
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The tentacles wriggling out of several holes in Tanmuku's body are just a few of several that make up nearly the entirety of its internals. If in danger, it can fire its tentacles as projectiles in order to retreat and regenerate a new set.
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During moments of hyperactivity, Tanroth will tear off its own vines and swing them around like whips. Due to its high energy, these vines grow back within minutes, so it never runs out.
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Tanbat's odd shape makes flying rather erratic. Though poor at swooping, its tendrils let it latch onto nearby prey and bring it closer so it can bite into them.
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Tanpede's spines produce a venom that flows into the vines upon its head, letting it poison anything that gets too close with a potent Vine Whip. The mustache-shaped vines on its front are harmless, however, and preened often.
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On occasion, the vines Tanrunt keeps hidden within its hood will slip out, thrashing and reaching out wildly towards those nearby. Tanrunt hastily covers them back up, seemingly embarrassed at this moment of exposure.
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It produces steam from its hidden mouth, as it's shell is filled to the brim with its superheated tendrils. Steamed Tankoal vines are a popular snack food in some parts of Hoenn.
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Its arms are covered with retractable vines, so Tanchop's reach is much longer than it would seem, letting it grapple opponents that wrongly assume they're a safe distance away.
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Tanby is highly sought by upscale restaurants for high-class dining. The meat in its body combined with the texture and taste of its vines when cooked create a delectable, protein-rich meal worth a high price.
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Tanler has sometimes been observed using its pincers to sever its own tentacles and eat them. They grow back over a long period, so it only does this when other food sources are scarce.
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The eggs in the group age at different rates, leaving the older ones to take care of the younger until they fully hatch and develop. Once all are fully grown, Kangascute exhibits marvelous unity in battle.
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A young Kangasther does not have blades at birth, so the defenseless joey clings to its parent's back at all times. Kangasther uses the soft hum of its wingbeat to lull the child to sleep at night.
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Despite how dangerous it looks, the strong-yet-delicate grip of Kangasir's pincers makes it the safest place for the child to be held. Those who disturb the baby quickly learn it needs no pincers to be a fierce guardian.
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Part of Kangasto divided and became its young. The child can only transform its face at first, so the parent tutors it in the ways of shapeshifting until its mimicry can become perfect.
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In order to toughen up its progeny, Kangasotto allows its child to play-fight with other young in the flock. If the roughhousing gets too extreme, parents may step in and brawl over whose child was at fault.
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Though Kangaswoodo prefers to remain still, its curious child often hops out of the pouch to explore, forcing it to give chase. The young cries and pouts when Kangaswoodo lifts it back into the pouch.
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Kangasflora finds the sunniest spot it can to hold its child aloft and let it absorb the sunlight for nutrients. Many artisans find the sight of it oddly majestic, and many a statue and figure have been made of the scene.
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A strange pair of letter-like creatures, Kangasown are never seen far apart from one another. The "child" seems to enjoy getting dirty and defacing walls with its body, much to the "parent's" chagrin.
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Kangasbuffet appears to be a conjoined parent and child, with the parent taking the brunt of violence from predators. Though unconfirmed, it's believed the child eventually falls off the parent in order to fully mature.
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Its child is hidden beneath the ridges surrounding its torso. If necessary to protect the child, it will burst all these pieces violently at foes, before retreating somewhere safe to let the protective shell regrow.
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The child is naturally curious, and the parent overly protective. If the child hides within, Kangastress is relatively calm, but if the baby curiously peeks outside, its parent may fire spikes at the slightest movement.
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It works in tandem with its young to search for sweet fruits and nectar in forests. Once they have found a good source of food, the child will be allowed to gorge itself first before the parent eats what is left.
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It has a gentle disposition and prefers to avoid conflict, a demeanor it hopes to pass onto its young. If forced to fight however, it is utterly merciless for the sake of its children.
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With its extendable tongue, Kangaseon catches insects and small fruits to share with the young it carries within its pouch. The joey is a curious sort and is often using its own tongue to lick and explore its surroundings.
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As the baby lacks any poison points, it relies solely on the parent to protect it from harm, always staying close. The parent is overly aggressive in defense and will charge and attempt to poison almost anything that draws near.
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Kangasrino's exceedingly aggressive protective instincts are thought to be linked to its high testosterone levels. It will even attack massive Pokémon like Nidoking at the slightest provocation, blinded to the risks by its parental fervor.
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It has spent much of its time honing the strength of its fists and legs in order to fight or leap away to protect its young from harm. It can leap into the air and send even the heaviest flying Pokémon crashing to the ground with a single punch.
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Its young cannot fly, so it remains perched on the parent's head while it hunts. Due to its speed and maneuverability, Kangasjask is always able to catch its child should it lose its grip and fall during flight.
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Boundless energy mixed with parental instinct means Kangasroth is always running from one domain to another to keep its child safe. The youngster is often a bit dizzy and disoriented from all the constant running around.
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It ferries humans across the waters happily, defending them with ink shots from its mouth. Horas Trainers sometimes play games of tag this way, seeing which Horas can hit the other with ink first.
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At first, Horfish was thought to be poisonous due to the liquid dripping from its spines. It's actually more ink so that Horfish can deploy vast amounts around it to make underwater smokescreens.
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Though it appears decorative, the seaweed Hormise holds acts in accordance with its will, usually to grab and hinder other creatures so that Hormise can blind them with an inky smokescreen.
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Despite a somewhat distorted appearance, Goldeen functions normally and seems perfectly peaceable in behavior. It's even become something of a mascot of a power plant located in a remote part of Unova.
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Some regions attempted to use Goldisc as a more glamorous gift counterpart to Luvdisc, but the Pokémon's aggressive temperament made it ill-suited to be a loved one's present.
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Despite its small stature, Seadra is aggressive and territorial, blinding intruders with shots of ink to the eyes before swiftly closing in to gore them with its sharp horn.
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It considers itself a fierce and just king of underwater Pokémon, defending its kingdom from usurpers and aggressors. It will grapple and stab even Gyarados into submission for the sake of its subjects.
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The orb at the end of its bone-staff spreads a pollen similar to that of its wings, but much more potent. Non-violent by nature, it puts aggressors to sleep with a wave of its wand before running away.
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Being blind, Butterno uses its strong sense of smell to hunt for sweet treats to lap up. Wild Butterno have even followed unsuspecting Trainers to their home, lured by the scent of something sweet in their bag.
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It buries itself face-down in the sand to camouflage itself as a normal starfish. Should it be attacked even then, Starsea spews copious amounts of ink to smokescreen its escape.
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It flies high in the skies during starlit nights, a red glow shining in each of its many cores. It's suspected that supposed sightings of "UFO lights" at night were people catching glimpses of Starquaza.
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Stardisc darts about beneath the ocean waves, communicating to others with flickers of light from its core. When in the presence of couples, it observes them with a pattern of shifting colors that seems to indicate curiosity.
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Starturn's lights on its head and face can shine in a myriad of colors independent of each other. It can create truly radiant flickering displays of light that can confuse and stun prey and opponents in battle.
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Startle keeps a cool head at all times, leaving its emotions almost inscrutable. It's capable of firing powerful beams of light from the core on its shell as well as its sunglasses.
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Every one of Mr. gela's tentacles ends in a hand made for miming. Should one be severed, it likes to grab the wriggling vine and wave it at others to unnerve them. Removed vines grow back in a few days.
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Mr. sea playfully blows bubbles at others to get their attention. Once it does, it attempts to dazzle them with displays of bubbles blown into specific shapes and objects.
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Mr. mer has a voracious appetite for berries, breaching onto land to gorge on them. This messy eating habit leaves its teeth stained with juice, often unnerving those who come across it after its meal.
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Mr. bat's main way of entertaining others is to act as if its swooping in for an attack, before knocking against an invisible wall and hitting the ground. Most specimens are known to have chronic headache issues.
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Nicknamed "The Fighting Clown" due to its appearance, Mr. lucha does its best to make a fool of its opponents with unpredictable movements and distracting gestures. The more serious the opponent, the harder it tries to make them look foolish.
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Scybone wields parts of Scizor's exoskeleton in battle, the partial pincer it uses being effective at cutting and bludgeoning. It maintains the pincer by sharpening it against rocks.
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Scyhorn sharpens its scythe-like horn against stones. At maximum sharpness, its horn can cleanly cut through a thick tree trunk with a single swing of its head.
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Scygela obsesses over the height of the tall grass surrounding its home, cutting it down whenever it grows too long. It even prunes its own vines with its scythes if they grow too lengthy and unruly.
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Scyfree is pacifistic and prefers using its scythes to pierce into berries to eat them. Though gentle, it is rather selfish and will swat at anyone approaching it while it eats.
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Scysire possesses sharp bladed limbs but has a gentle and dim-witted demeanor. It mostly uses its blades to chop down branches or entire trees that grow its favorite berries.
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Though not particularly aggressive, Scytler has an irritable disposition and gets agitated easily. If provoked too much, it disorients a target with a strange buzz from its antlers before striking with its bladed arms.
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It floats around motionlessly without appearing to acknowledge any of its surroundings. Yet if something threatens it, the aggressor falls to unseen cuts slashing away at their body.
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The ice crystals Jynperior fires from its hands can grow into large ice sculptures once they embed into a surface. Jynperior uses this to furnish its home into a veritable ice palace.
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Jynceon is a moody prima-donna of a Pokémon. Giving orders will only result in it turning up its head and flipping its hair, which flings ice crystals in the direction of whoever dares boss it around.
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It cheerfully dances for others, loving having an audience to its bouncy movements. Anyone who watches a performance all the way to the end is rewarded with a big kiss, whether they want it or not.
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Should Jynduck's headache intensify, the psychic surge around it compels all affected to begin dancing for several minutes. Jynduck always seems confused by this development.
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The jewel on its forehead gleams and shines as it dances. Should one stare too deeply at it, they will be caught in the rhythm, forced to copy the movements until Jynduck has finished its dance.
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It is a common ritual for Jynpoke, after successfully catching a fish, to dance in celebration of securing a meal. On occasion, it may forget to actually eat the fish after the dance concludes.
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It is often seen scuttling about in a rhythmic fashion, clicking its claws together to make the beat for its dance. Nearby Krabby that witness it feel compelled to join in the chorus.
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If it concentrates hard enough, Electafing can generate electricity in the form of limbs such as fists. With an aggressive temperament, it does this often in order to beat others into submission.
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With fire in one hand and electricity in the other, Electamar make formidable opponents indeed. Some Trainers say you can tell what kind of personality it has by which hand favors which element.
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It perches high up within areas where thunderstorms are common, using its beak as a lightning rod to recharge its internal electricity. Overzealous Trainers often mistake it for being a wild Zapdos.
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Although more likely to flee than attack, Magtler can breathe a strong stream of flame for defensive purposes. Its antlers turn bright from heat just before it unleashes its fire breath.
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Magtrum was a terrorizing bully of the ancient world. It would breathe flames to send smaller Pokémon scurrying off in fear, then leap into magma where few could follow in order to avoid retribution.
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Proud of both its physique and its flame prowess, Magchoke puts on shows for any who would watch. Between flexing poses and plumes of fire exhaled in a variety of shapes, it makes for quite the spectacle.
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Magdrio's competitive nature means all three heads try to one-up the other in fire prowess. Some have even observed the heads angrily breathing flames on each other when competition gets too heated.
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Pinhorn charges down anything smaller than itself in order to bludgeon and fling them with its horn. Once battered and stunned, it pounces and uses its massive weight to pin its prey down beneath it and eat.
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Pinsey is an opportunistic hunter, even residing near Pokémon Centers in order to potentially hunt injured Pokémon. Due to this cruelty, the Chansey line consider it a mortal enemy.
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The pincers on Pinfree's wings behave on instinct, clamping down violently on anything that passes through the gap. Though effective for capturing prey, the added weight leaves it grounded and potentially vulnerable to becoming prey itself.
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Though it possesses decently strong limbs for clubbing foes, Pinther's true strength lies in clamping them together, possessing a powerful gripping force that crushes its opponent after weakening them.
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A frightening creature of the deep woods, Pingrowth uses its pincers and countless tentacles to bind and crush prey for consumption. It's not uncommon to see it holding a few struggling creatures in its tentacles to save for later.
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Pininja in the wild hovers around abandoned Pinsir nests, usually clinging to nearby trees. It's said if one disturbs the empty home, Pininja will open its body and suck the interloper's soul away.
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Pinsian is an effective pet for homes that have a tendency towards insect problems. It waits until a bug nest is nearly full, then pounces and inhales the whole colony into its maw in a bountiful feast.
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It roots around for spicy berries during colder seasons for warmth. The spice gives it a headache, however, which causes psychic power to surge and results in felled trees and branches.
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When angered, the five outer eggs rotate around the center, creating psychic energy that levitates Taucute in the air and allows it to charge forward to headbutt the target of its ire.
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When its temper flares in combat, it becomes relentless. It won't stop chasing and striking a target until it's unconscious or Tauwak's bone club shatters and it's forced to find a replacement.
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The tongue-like organs on its head let Tautung touch objects to discern if they would be tasty or not. Non-tasty objects that get licked will be batted away with a swing of Tautung's head.
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The fusion of Rhyhorn and Tauros has given it a massive horn to better charge at foes with. However, it often charges into things and gets itself stuck, the new horn lodged deep within the object it crashed into.
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Tausey designates its territory as no-conflict zones. Should it spy infighting from any people or Pokémon, it aggressively charges and ends the fight by knocking them out with its heavy egg and powerful Headbutt.
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It furiously charges at others that come to close to flower fields it has claimed, especially other Taufree. Should two Taufree clash, they headbutt each other until one is left knocked out among the flowers.
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Sunlight is crucial to Tauflora's well-being, but care must be taken to ensure it doesn't absorb too much; if it does, it overheats and goes on a rampage.
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Both heads have the same size brain and the same urge to charge at intruders. It's not unheard of to see a Taufarig rapidly charging forward and backward as both heads struggle for control.
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Tautress attempts to charge down and smash anything in sight with its sturdy shelled body. If a target manages to outrun it, it can launch detachable horns at high velocity to strike from long distances.
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It uses its three tails and its resilient skull to help it knock down and grab berries to consume. The berry juice its body creates has a strong bitter aroma and taste.
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When sensing disaster approaching, Tausol charges quickly into nearby towns and forcibly pushes and frightens people away from the endangered zone. Though well-meaning, the brute-force method of helping gives it a poor reputation.
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Due to the fur over its eyes, Tauno has poor vision. It instead relies on its strong sense of smell to perceive intruders to charge down and nail with the sharp horns on its head.
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Tauroth is considered one of the wildest of animals, rampaging violently and indiscriminately. Tauroth has even been observed thrashing and lashing out in its sleep, never stopping its perpetual raging.
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Its charging tackle isn't very strong on its own, but the mushrooms on its back release spores on impact that weaken the muscles of its foe, leaving them more susceptible to follow-up headbutts.
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Taunat habitats have put up signs warning travelers about its presence. Tourists falsely confuse its cute, wide-eyed appearance for innocence, when it is actually quite aggressive towards strangers.
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It will aggressively charge at anything encroaching its territory. Its two heads may lock on to different targets to chase down, leading to sudden and erratic direction changes mid-charge.
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Magiyu contains what appears to be a Magikarp in the center, controlling its actions. It's thought that Magiyu channels strange energy into it, ensuring a more powerful evolution in its future.
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Magiros are a placid and weak species that tend to wander aimlessly across plains and farmland, grazing without thought or care. Touching its whiskers will send it into a thrashing rage.
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It likes to help humans across the water, but has weak swimming skills, so it can only ferry a single person at a slow pace. Lapras herds tend to keep Magiras around out of pity.
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Magichou's body is rotund and squishy, requiring electric whiskers for protection. Unfortunately, its electric power is so weak that an attacking predator would feel no more than a faint static tingle, leaving Magichou effectively defenseless.
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Magillery creates a large amount of ink within its body to use as projectiles, but because its mouth muscles are rather weak, the ink only comes out in a copious dark dribble instead.
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Magislash are often employed at seafood restaurants, particularly those that serve Magikarp cuisine. Their skill with the blade means that every meal is perfectly cut and portioned.
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Found in the mud of drained lakebeds, Magifisk is considered one of the most pitiful Pokémon in terms of both strength and appearance. Even as food, they are considered bland and tacky at best.
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Though it has ferocious, aggressive tendencies, Magivanha's small teeth are incapable of piercing skin. Unable to properly hunt as a result, it bitterly resorts to being an undersea scavenger instead.
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Magith is commonly found at the bottom of wishing wells. Some think it believes the coins within contain "wish energy", and that it wants to use that energy to wish to evolve sooner.
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It will tug its whiskers during battle in order to enhance the normally weak psychic emanations it produces for its attacks. This leaves it with a splitting headache afterward, however.
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While possessing reasonable physical resilience, Magicanth is nonetheless incredibly weak and slow; it moves no faster in the ocean than it would on land.
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It has weak swimming capabilities, and even the poison of its stingers is incredibly mild, useless for defense. Magicool often ends up washed up on shore, staring pathetically at passersby.
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When at rest, it plays with the whiskers on its face for amusement. Based on reports of Magipoke trying to consume or pull off these whiskers, it's thought that Magipoke does not realize they are a part of its body.
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It comes onto land to rest, as swimming for too long leaves its muscles weak and exhausted. Observers find its tired and pitiful panting on land rather endearing.
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Magider latches onto Slowpoke tails like Shellder, though no evolution takes place. Instead, Magider uses its host as a way of migrating to a new body of water to reside in, as its own swimming capability is quite weak.
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Though overall weak, its claws have a strong gripping power. It often uses them to hitch a ride on larger Pokémon while they hunt, grabbing and eating whatever scraps remain afterward.
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Still physically frail, it evolved extra stingers that secrete and coat the wings with a fine poison to deter predators who would hunt it. Wrapping itself in its wings akin to a cocoon is a typical defensive maneuver.
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Weether's scythes secrete the same poison found in its horn, used for self-defense. Though mild, it only takes a single light cut for the poison to take effect and result in strong bouts of nausea and dizziness.
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The horns on its head and tail secrete a very mild poison. The poison's effects vary depending on its surroundings: burning, dehydration, paralysis, blindness, light sensitivity, chills, rashes and numbness have all been reported.
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Electric power is stored and concentrated within its stingers. As a show of intimidation towards predators, it taps the two stingers together, causing sparks to fly out around it.
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Weetata has a strong sense of smell, able to sniff out its preferred food from many yards away. Weetata fights for food and territory by battling one another using the stinger on its tail.
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It stores static electricity in its stinger until it's ready to make a surprise strike on an unsuspecting victim. The jolt is still incredibly minor and rarely regarded as anything more than a momentary nuisance.
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The mushrooms are no longer deadly to the host, but are now quite poisonous if consumed. This seems to have had the interesting side-effect of making Weeras no longer able to secrete poison from its horn.
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Due to its strong sense of smell, sneaking up on Weera before it teleports away is near impossible. It is docile enough to be lured close with its favorite type of leaf, however.
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The marks on its leaves were thought to be signs of illness, until research found that Weesprout occasionally nibbles its own leaves. This seems to cause no harm, and its leaves grow back if fully consumed.
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Gyarasea hunts small fish with a combination of stealth and ferocity. It blinds prey with ink while hiding among kelp, before swimming quickly and snatching it up with its vicious bite.
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It has a ferocious and vindictive attitude towards all it comes across, but aside from a nasty bite, it is largely unremarkable and ineffective. It tends to act more passively in the presence of Magikarp.
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If two Gyararas meet, they will fight to the death, no matter what. It's thought that their aggressive and independent instincts are so great that Gyararas actively seek to be the last, and only, of their kind.
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Many a tale has been passed down amongst sailors about Gyarallery. Should a ship run afoul of it, it will chase it down across entire oceans, not resting until it sends the boat sinking to the briny deep.
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Many have claimed the secret to taming a Gyaratine is to climb on its back and pull its whiskers like reins. Pokémon Centers and hospitals regularly put out PSAs to discourage this idea.
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It has a most vicious, destructive nature towards anything that catches its ire, even slightly. With its speed and strength, it has torn entire ships to shreds in seconds.
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Gyaradisc's small stature does nothing to curb its violent and aggressive tendencies. It's given a wide berth due to superstition that those bitten by Gyaradisc will lose the ability to feel love, replaced with rage.
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Gyaraduck is perpetually angry and violent due to the pain of its constant headaches. The stronger the headache, the more intense its rampage; a strong enough migraine can even make it release a massive Hyper Beam.
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Gyaraduck is a highly adept swimmer, capable of swimming across entire oceans in a few hours. Its speed and ferocity are enough to let it hunt Sharpedo on a regular basis.
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It looks fierce, but Gyarawag is fairly harmless, as its fangs are soft and unable to pierce skin. It's not uncommon to see it clinging to larger Pokémon with its mouth, stubbornly trying and failing to do any damage.
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Gyaracruel is referred to as "The Devouring One" in some ancient legends. What appear to be tentacles are actually multiple tongues, which deliver paralyzing venom before dragging prey into its hungry maw.
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Sometimes, Gyarapoke will throw a tantrum, thrashing its tail and gnashing its teeth wildly for little reason. It then forgets why it was angry, and begins a lengthy nap to recover the wasted energy.
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Gyaragong is playful towards humans, but still remains a merciless hunter on land or sea. Many admit to being perturbed seeing it change so seamlessly from friendly to fierce and back.
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Gyaraster are ravenous and ferocious creatures that are able to devour nearly anything. In ancient times, it was believed that whirlpools were caused by famished Gyaraster attempting to swallow the ocean itself.
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Its fiercely aggressive and battles those in its territory no matter the size. Anything smaller than it will be hunted as prey, and anything larger will be bit and pinched until they flee.
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Its jaws possess a powerful crushing strength. It has an extremely violent, stubborn nature, so anything it latches onto with its jaws will not be released until it has shattered beneath its strength.
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Lapbone is often seen drifting at sea inside Lapras bones fashioned into a makeshift boat. It sails the oceans in search of more Lapras, hoping to form a family for itself.
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Fast and agile swimmers, Lapdos inhabit the deeper depths of the oceans, rarely being seen near the surface. They enjoy the company of deep-sea divers, following them curiously and protecting them from harm.
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Lapcario train themselves vigorously to be powerful swimmers and aquatic battlers. Their swimming speed, strength and ability to sense aura make them popular as assistants to lifeguards and sailors.
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Lapizard is fiercely protective of humanity. Rivalries develop amongst its own kind as different Lapizard battle to see which of them is more fit to be guardian to humans in their territory.
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When it charges, it won't stop until it hits a wall. The impact causes its malleable gelatinous body to distort, leaving Dithorn misshapen and disoriented for a few moments.
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The form Dito takes after self-fusion has resulted in inquiries lobbied towards the Cinnabar Mansion about its true origins. The investigation is still currently ongoing.
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A very curious Pokémon, Ditown communicates with others by forming its body into letters and symbols. According to Trainers, it adores playing games of charades.
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A common, somewhat joking theory about Ditking's existence is that it's the result of a Ditto copying Slaking so perfectly, it became too lazy to change back to normal.
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It's thought that the type of vegetation Eedle eats affects its evolutionary direction, as it has a noticeable shift in appetite, preferring specific types of plants shortly before it evolves.
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Eedrill are quite affectionate and will often swarm after something to hug and nuzzle it. They seem unaware that their appearance hurtling towards another at high speed could be seen as disconcerting.
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The flaps around Eeco's face can easily and painlessly break off and regrow. Though considered tough and flavorless, some have found a use for them as chew toys for some small Pokémon.
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When living in an area that would help induce evolution, Eetler's fur will change hue slightly, and its antlers will gain additional attributes, such as a layer of frost, flames at the tips or electric sparks, among others.
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The flame sac within its body allows it to super-heat any water it produces and expels. In battle, it can fire boiling hot water or bursts of scalding steam to leave foes badly burnt.
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Its ears move and twitch slightly as it picks up on ambient changes in electricity nearby. On occasion, an arc of electricity passes between them.
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It generates constant steady electricity through the turning of its two gears. Ongoing research suggests that Joltink may be able to recharge depleted Thunder Stones.
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As Flapod gets closer to evolving, its shell radiates more and more heat from within. The tufts of fur igniting signals the process is nearing completion.
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The joey is kept warm in the pouch, which is heated by an internal flame sac. The parent uses flame breath too cook food for the child, and cook anybody who gets too close to it.
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One should never attempt to touch the stone on Flaros's head, as doing so will send it into an immediate rage. It will coat itself in raging flame before charging into anything and everything nearby until it calms down.
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Flavee has a potent flame sac within it that lets it expel flame breath and leaves it very warm to the touch. The fire it breathes may take on different colors over time depending on its surroundings.
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Its large size, warmth and friendly disposition make Flalax a popular pet for those who can afford to feed its prodigious appetite. It emits enough heat from its body that many like to use it in lieu of a fireplace for warmth.
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Flalass is a welcome sight for those traversing frigid mountainsides. It guides them to its home and warms them with its fluffy embrace until they feel ready to tackle to cold once more.
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Whenever it uses its psychic abilities, the tuft of fur on its head moves and flickers like a real flame. When it soaks its head to relieve its headaches, steam can be seen rising from its cranium.
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Poryown crop up within social media websites seemingly at random, interjected within unrelated conversation. Those who spot it usually report feeling a sense of loss.
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Highly affectionate, Omapiny loves to be carried around or cling onto others to stay close to them. While clinging to them, it uses its little tentacles to give light massages to sore spots, hoping to relieve stress.
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Antennae and wings have formed, but Kakfree's evolution is not yet complete. Its wings can spread a mild poison mist, giving it a bit more defense against predators until it finishes evolving.
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Its scythes are a last resort to defend its cocooned body. Though sharp, they are rather delicate; if swung too forcefully they may snap off the body completely, leaving it vulnerable.
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It makes a soft hoot periodically, an act done to regulate its internal temperature as it evolves. When evolution draws nearer, the hooting increases dramatically in frequency.
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Not very mobile, Kakchu spends time storing energy, waiting for evolution to finish. If a predator draws near, it releases a bright burst of electric energy to blind the foe so Kakchu can escape.
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It has extraordinary airspeed and maneuverability to avoid predators, its wings never resting. Because it takes so much energy to maintain this flight technique, its evolution process is massively extended compared to most Kakuna fusions.
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It remains almost entirely immobile to conserve energy, hoping its appearance alone will frighten off predators. If that fails, it can still use its stored energy to make at least one strong lunge and potent bite.
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Kakchu's cocoon is multilayered, as each electric burst it uses to deter predators vaporizes the outermost shell. It grows new layers to replace them, though this process delays its evolution.
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It buries itself in the sand in shallow waters until only its antennae stick out. Should it sense anything getting too close to it, water spouts shoot from the antennae to knock away intruders.
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Kakdum gather in small swarms so they can stick together in piles on the forest floor. The proximity allows for better defenses; if the pile is under attack, they can unite their psychic powers to fend off the aggressor.
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Kakrachi clings high up in trees and waits for its evolution to finish. Its ethereal ribbons are made of strange poisonous stardust that acts on instinct, striking anything nearby and creating painful scratches and rashes on contact.
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Since its cocooned body has no means of attack, its only defense is to fly away from danger. The exertion from flying its heavier body around delays its evolution process.
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It burrows into the ground, leaving the leaves on its head exposed. These are a deterrent, as between the hardness of its shell, the bitter taste, and the mild poison, few will bother trying to eat it.
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Kakth scrounges around for discarded coins to consume. Science isn't yet sure how, but eating large amounts of coins seems to expedite its evolution process slightly.
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Archaeologists consider Kabubone a bit of a menace, as its penchant for using fossils as weapons and armor runs the risk of damaging what could be very important scientific finds.
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Kabunyte's appearance has brought about fervent archaeological research, as it has led to theories that the fossil Pokémon of Kanto may share a previously unknown common ancestor.
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Kabutini scurries along the shallow beach waters, digging around the sands for food. Though it can breach the water and move on land, lingering out of water too long results in its top half drying out and becoming brittle.
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Kabugar will approach humans and beg, attempting to appeal to others with its cute appearance for easy meals. If denied however, it won't hesitate to get aggressive and use its claws and stinger to steal food.
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If Kabuvoir or its Trainer is attacked, it immobilizes the assailant with telekinesis before raking its sharp blades across them as a warning before it releases them. Very few aggressors choose to ignore this threat.
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Aerorunt is too heavy to fly for long, forced to flap constantly just to stay a meager amount off the ground. It's believed to have fought over food and territory with Archeops in prehistory.
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Snororb has a volatile temper, prone to throwing tantrums if it gets too hungry. These fits can be dangerous, as they sometimes result in it exploding from sheer rage.
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Snorhorn has a simple and placid personality, spending most of its time grazing and sleeping. Waking it up from a nap, however, will make it charge at the culprit in a grumpy rage.
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Snormar is considered a gourmand when it comes to cooking meats, using flame-breath to roast meals to perfection. Improperly heating a meal will send it into an indignant rage.
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Using its control over time, Snorbi eats up a handful of berries almost completely, then reverses the berries' time, regenerating them and letting it eat them over and over again.
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Snortyke travels the seas, gathering up berries and small fish to take to secret hoarding spots. Once it's amassed a stash twice its weight, it gorges itself before settling down for a nice nap.
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Snorler lives and snoozes among the craggy cliffs of mountainsides. Its tough skin and deep slumber mean that even if it turns in its sleep and rolls all the way down a mountainside, it won't be jostled from its nap.
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Artidrill's stingers possess a very potent chilling power; anything pierced by them will slowly become frozen from the inside out. These icy statues of victims serve as a warning for others to not disturb its hive.
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Artielgon hides itself away on frigid mountains so it may grow into its next form in solitude. Those that disturb its peace will be pelted with frozen winds created through the swing of its tail.
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Zaptei races across the land, rarely staying in one locale for more than a day. When it does linger, fierce rumbling storm clouds begin to accumulate in the area more and more the longer it stays.
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The tower on its back is consistently producing large amounts of electricity. Researchers are hoping to find more Zapsaur in the wild, as they could be a great boon to power plants across the world.
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Zapra hides itself within cumulus clouds, its electric stores slowly turning them dark and thunderous. Once its current hiding spot turns thunderous, it teleports to another, "clean" cloud to hide.
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In areas known for their connection to Dragon-type Pokémon, it is common for people to gift another Dradisc as a romantic gesture. While underwater, it blows heart-shaped bubbles at others.
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The smooth crystal segments are said to contain a potent magical force. This is theorized to explain how Dragolix can fly through the air despite the size and weight of its body compared to its wings.
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Some say Dragolurk was created by a civilization that worshiped Dragonite as protector gods. When it fires a destructive Hyper Beam from its arm, the dragon's roar can be heard.
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Beefing leaks a very pungent honey from its pores that acts as a delicious treat for small insects. The syrupy substance is toxic to humans and non-Bug-Type Pokémon.
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A chilling pollen spreads from its majestic wings with every flap. It has a calm disposition and avoids conflict, but has been seen freezing unruly and aggressive Bug-Type Pokémon in its domain.
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The nectar in its flower and the drool from its mouth are both incredibly sweet. Even with stingers for defense, it still finds itself accosted by a variety of Pokémon addicted to the tastes.
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Beeduck's honey is sweet and medicinal, effective at helping headaches in people and Pokémon. Because it suffers from constant headaches itself, Beeduck is usually seen eating or bathing in the stuff.
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Most Mewbone grow up without a parent, forcing them to fend for themselves and grow cold and standoffish. Some have been observed at night, drawing an image similar to Mew in the air with psychic energy.
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First discovered on Cinnabar Island, Mewto is theorized to be left over from failed cloning attempts during Mewtwo's creation. Being incomplete, it can only partially mimic the form of the being it was supposed to be.
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Mewnette sneaks up on other creatures, creating strings made from its own powerful psychic energy that latch onto others. Once snared, it can manipulate its victim to do its bidding.
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Visually very similar to Slowpoke, mentally Mewpoke is its complete opposite, intelligent and scheming. It uses this intellect and unassuming form to take advantage and manipulate other Pokémon to do its bidding.
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Mew often pranks Mewbro by grabbing and nibbling its tail suddenly. Mewbro's angry reaction ruins its ruse as a dim, placid Pokémon, which Mew uses to teach Mewbro a lesson.
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Mewreon's warm body soothes those who touch it, emptying their mind of troubled thoughts for a time. In battle, it can psychically manipulate the fire it breathes, making it move in unique arcs and chase after evasive foes.
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Mew's unique DNA allows Mewgross to change any part of its body into that of any other Pokémon while in combat. These chimeric combinations allow it to create nearly unbeatable offensive and defensive forms.
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It's thought that Mewking can psychically resonate with any nearby Pokémon and pacify them, putting them to sleep so that it can also peacefully slumber without the noise of conflict.
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Its crystal core contains the DNA of every known Pokémon. Geneticists theorize that it can transform any Pokémon it touches into any other form, using its vast DNA manipulation skill.
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It enjoys lazing around in moist areas, watching the water droplets drift down off of its leaf. The faint scent wafting from said leaf invokes a feeling of listlessness in others.
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Despite their cute appearance and friendly nature, Cyndadile bite to signify affection. Their flames flare constantly due to their joyful energy, making them a handful for most Trainers.
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Rival Cyndatu get into light shoving matches over food. Should one be toppled over backwards, the flames it shoots from its back propel it back to its feet to continue the fight.
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Flames jet from its back in order to vent its energy and keep from overheating. Should these flames recede, it's a sign that Typhode is preparing to unleash a massive wall of flame from its mouth.
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When approached, Typhtops breathes a thick cloud of steam at others in order to obscure their vision. The last thing most of its prey see are piercing red eyes from within the sweltering mist.
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Living deep beneath volcanoes, Typhlord swim through lava like water, their durable skin impervious to heat. It is believed that earthquakes during eruptions are caused by Typhlord hastily relocating before they're caught in the blast.
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Typhtrum prefers volcanic and ashy areas to call home. The flames that emit from its body flicker in accordance to the volcano's dormancy. Should they blaze up suddenly, an eruption is imminent.
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Totokarp hunts by leaping from the water and biting at anything flying above. Once it latches onto something, it doesn't let go, dragging its prey beneath the water's surface.
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It tags alongside its Trainer, its protective nature making it wary of any strangers drawing near. Even faces familiar to the Trainer must be wary; if they aren't familiar enough to Totovoir, they risk getting bitten.
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It will share the accessories on its ring, but only if traded something equally pretty or valuable. Any who try to take them by force will be given a nasty bite from its powerful jaws.
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Totodisc has a contentious reputation as a pet mostly due to its way of showing affection. The longer it holds onto you after biting, the more it loves you. The longest recorded Totodisc bite is currently 6 hours.
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It has a tendency to bite down onto large machines, though nobody is sure why. Due to the magnetism in its jaws, it's difficult to pry it off once it's bitten down.
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It has strong swimming muscles, allowing it to swim against most currents easily. It goes on land to feed, eating the worms and small bugs that inhabit the riverside.
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Pidrow tries to interject itself into Pidgey communities and assert itself as the de facto leader by bullying others into submission. This usually results in it being chased off by the whole flock.
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It leaves behind puddles of sticky berry juice, then hides nearby. Once enough insects are stuck, it goes to feast on the mixture of tasty juice and bugs.
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It uses its rock-solid skull to headbutt trees, dislodging fruits, nuts and bugs for it to eat. Overzealous Pididos occasionally end up knocking the entire tree down.
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Pidblade both fights and forages via quick stabbing maneuvers with its paired blades. In the wild, it stabs through fruits and shares the meal with the head on the opposite sword.
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Pidish primarily gets around by hopping, as its leaves weigh heavily on its tiny frame. Shed leaves can be steeped in water to brew an herbal tea popular in coastal parts of Kanto.
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Pidchop has powerful physical potential, which often gives it a cocky, narcissistic demeanor. It spends more time preening its feathers than it does actually training.
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Sento extends part of its gooey body as a tail to lift itself up, gaining a better vantage point to observe others. This lets it transform better, increasing the accuracy of its shapeshifting.
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Its strongest muscle is its large and thick tail. Senchop pummels foes with its powerful punches and kicks, but always saves the final blow for a mighty swing of its tail.
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Furphan loves to play with its Trainer by curling into a ball and being rolled around. Its large size and heavy weight makes it difficult for most to push it around for long, unfortunately.
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Though incredibly affectionate, keeping a Furoth as a pet is often discouraged due to its boundless energy. It unceasingly asks for food or play, and rarely sleeps for more than an hour a day.
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Furtuff's body is deceptively pliable, able to inflate rapidly for intimidation or deflate for evasion and infiltration. It loves having people hug and squish its soft body with all the strength they can muster.
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Hootdle constantly creates a poison that causes blurry vision in those afflicted. At the same time every day, it secretes excess poison from its horn, smearing it on the leaves around its home.
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Its head can turn 360 degrees, and it can control its flight path no matter what angle its head or body is turned. This makes it very tricky for prey to avoid being caught by it.
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Hootco often goes unnoticed, hiding among piles of its favorite snack of dried leaves and pretending to be a simple pine cone. Those that see past the deception must still be wary of it exploding in self-defense.
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Its strong eyesight lets it see the movement of prey even in the darkest of forest evenings. It leaves its den and hunts at the same exact time every night.
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Hootler's antlers are most solid and robust early in the morning. As the day passes, they soften and begin to "wilt," until they obscure its vision. They regain their rigidity overnight while Hootler sleeps.
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Incredibly shy and reclusive, Hoots is only seen outside of its home inside tree trunks for a short time each day. During this time, it can be heard singing a quiet, slow-tempo song to itself.
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Groups of Hootdoof will work together to gnaw wood down to usable sizes in a timely manner. Those that don't adhere to the strict schedule are shunned and scorned.
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Hootpod keeps a strict foraging schedule, timing its every move to avoid danger. If disrupted, the break in routine causes it debilitating levels of stress.
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It likes to pilfer coins from passersby, but observation has noted that the attempts at stealing adhere to a strict schedule, allowing locals to help travelers plan their time to avoid being robbed.
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Hootlithe makes for a tricky pet to raise, as it adheres to a strict daily schedule for feeding, recreation and so forth. Any deviation from this schedule tends to cause it stress.
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It adheres to a strict schedule of nightly dream consumption. If one feels a disturbance in their sleep at the same time every evening, a Hootzee is likely to be residing nearby.
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The only part of Noctuna that moves is its head, tilting back and forth with the passing seconds. It's assumed it's counting down the exact number of seconds it will take for it to complete evolution.
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Noctret's lithe body makes it highly aerodynamic, able to take off and maneuver through the air silently and gracefully. This makes it very efficient at both hunting and evading attacks.
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Six times a day, Noctpix will cough up a fireball that floats above it and bursts into a shower of sparks. It appears to be merely recreation, though none are sure why it never deviates from that exact number.
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Though it stands perfectly rigid, its eyes dart around, taking in its surroundings with perfect clarity. Once it sees the opportunity to hunt, it moves with calculated perfection, its prey disappearing from the forest in total silence.
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Noctfetchd has been observed holding its stick at different angles depending on the hour. No matter the time and position, it is always capable of wielding its weapon with calculated precision.
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Normally kept tucked close to its cocoon, Ledyuna can extend its fists short distances in order to deter predators. Its sensitive antennae and strong eyesight let it remain wary of anything approaching its surroundings.
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Ledygle's multiple arms allow it a controlled and more intricate touch to its brushstrokes when painting. Stars are often a major theme in the drawings it creates.
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Due to the cocoon and the body within being frail, Leduna uses its four fists to vigorously defend itself. The scarf-like frill around its neck billows in the breeze, even when there is no discernible wind.
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Spinalax cannot stick to or climb trees due to its legs not supporting its weight properly. Instead, it shoots thin sticky webbing from its mouth at fruits and other snacks to drag them down to it.
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The markings on its head are meant to deter predators, and hide the fact that Spinats is in fact incredibly timid. Sibling pairs have been seen accidentally frightening each other and running away simultaneously.
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Spinakey clings to a web until it spots suitable prey, then leaps from its perch, using horns and fangs, fists and feet, and even its tail to pummel its target into submission with relentless anger.
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Ariaturn lives deep within the darkest of forests, emitting a faint glow from its lure when prey stumbles near. Those who follow seeking escape from the dark will find themselves soon ensnared in its webs.
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It spins haphazardly-shaped webs to catch prey in, but by the time something is caught in the web, Ariapoke has forgotten about the hunt. It usually plays with the caught creature for a few minutes before releasing it.
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Croking's arm strength is great enough that only a single flap is needed to take off from the ground. It glides from region to region, depriving entire forests of their fruits and berries.
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Pidgefree appoints itself as a guardian of its home forest. It protects Caterpie and Weedle families by swooping down to peck and claw at would-be hunters.
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Pidgeto oozes its way up tall trees to hunt for prey from the canopy. It flaps its wings to send goop-like feathers onto targeted prey, which slows them enough for Pidgeto to hunt them down.
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The bulb on Chinpardos's head glows brightly when it is preparing to charge at something. Though soft to the touch, upon impact the bulb releases a powerful electric burst of stored energy.
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There have been many a story of Trainers lost in caverns being rescued by Lantres. Illuminating a path with the orb on its head, it carries them safely to the nearest exit, before leaving in a bright flash of light.
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Do not be fooled by Lanedo's comical appearance, for it belies a conniving undersea hunter. It stuns prey with painfully bright flashes from its lure, leaving them helpless to avoid its razor-sharp teeth.
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Its electrical capability is strong, but its body lacks the strength to properly contain it. As such, its body has shattered, loosely connected to and covering its electrical core while puffing out small storm clouds.
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Clefpip has a very exploratory nature, using the evening breeze to carry it to parts unknown to explore. When traveling in groups, Clefpip link hands and perform aerial dances together.
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Igglyvee's body appears fluffy, but is entirely soft and pliable, bouncy like rubber. It actively enjoys playing by being thrown from one person to another like a game of catch.
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Igglychu likes to put on small concerts for its friends, singing chipper high-pitched songs to all who would listen. It creates a small shower of colorful sparks above it for the finale.
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It likes to bury itself in the soft and mushy soil in moist, lush forests. It eats its way out of the ground, and then sings in delightful appreciation of its meal.
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It drags along the remaining bones of a fallen Togekiss with it and can only sleep soundly while laying near the old bones. Some think the Togekiss spirit still lingers and grants Togebone small comforts during sleep.
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Togetung adores the taste of eggs, slurping up any egg-based dishes it can. It consumes so much, even its saliva has taken a consistency and odor similar to that of egg yolk.
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Togegey is a bit of a spoiled brat in behavior. In the wild it invades nests and rests next to the eggs, insisting the parents pamper it as if it were their child.
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Togebuff likes to leap out of its shell and streak around during bursts of playful hyperactivity. It will always wish to return to its shell and sleep in it once it gets tired.
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Once a month, Togeco sheds the colored plates on its body in order to grow new ones. These plates are said to bring good luck, so accessories made of them are in relatively high demand.
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Togenub's sense of smell is so acute that it can detect fluctuations in emotions by scent alone. It sidles up to those that are feeling sad and nuzzles them to bring them some comfort.
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Togechum feels a compulsion to follow after anything it senses exuding joy or excitement. Togechum parents and Trainers alike find themselves working hard to keep it from running off constantly.
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Rarely seen and with few verified records of it in history, Togekiss is said to be the embodiment of joy and innocence itself. Those who gaze upon its form will feel all aggression and negative emotions drain from their minds.
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Though the blade is many times larger than the body, Togedge wields it with surprising ease and agility. A popular children's show starring Togedge is currently entering its fourth season.
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Said to only grant wishes to pure-hearted children, Togerachi is a popular figure in nursery rhymes. A child that gazes into its third eye will know nothing but happiness for the rest of their days.
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Togeloon is a popular gift presented to game winners at carnivals. It's said that no child is unhappy if they're holding a Togeloon's strings, and vice-versa.
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Though blind, Togebat can sense the hearts of others nearby, whether wicked or kind. It only bites and draws blood from those it deems as possessing a wicked heart.
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When confronted with negative emotions, Togerunt tightens its cloak around it and hides itself from the world. The cloak emanates a faint calming aura during this time that alleviates stress and aggression in those nearby.
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Togeish can be found prancing through blooming flower fields, chirping happy little tunes. It flicks pollen from its leaves at those it deems good souls; inhaling it brings calm and joy for hours.
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Togegast enjoys playing with young children at the beach, forming shapes together with its sandy body. Touching the shell-like top of its head will cause it to instinctively fling sand and run away, however.
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Togeth has a simple mind that equates money with joy. To spread that joy around, it collects any and all shiny coins it finds and gifts them to others.
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Togeby innocently pokes and prods at any litter it comes across while roaming the beach shores. It seems particularly intrigued by egg shell shards from the occasional abandoned nest.
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Togeras is rarely seen in the wild, supposedly only appearing before people with kind and pure hearts. It's noted for singing while it swims, a soft melody that soothes the hearts of those who manage to hear it.
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Togepi flies over groups of people, intent on spreading joy to others however it can. This usually takes the form of fluttering over to someone and clinging to them in a friendly hug.
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It's speculated that about 10 percent of murals found on ancient Hoenn ruins were painted by Nagle. Whether the art has deeper meaning or is simply ancient graffiti has yet to be determined.
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Once a week, Namander gathers sticks together to light up with its flames and gaze into the smoke it creates. Some say it's attempting to discern future events through the smoke's shapes.
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Nalucha perches on tree limbs and observes fights from afar with its strong eyesight, cataloging the moves of different Pokémon. Pokémon often come to seek its advice on how to counter the techniques it has witnessed.
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Nabra spends much of the day staying still with its arms crossed in contemplation. Occasionally it stares into its reflection in its spoon, but what it ascertains from this is unknown.
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Naduo are a very observant species, making sure that one head is always taking in their surroundings. Some domesticated Naduo can even draw detailed maps of the areas surrounding their home.
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Xalade's movements in battle are so careful and calculated that many believe it gazes into the future to see how its opponent will fight, and moves according to that vision.
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It rubs its woolly palms together to gather immense amounts of static electricity, creating powerful orbs of lightning to hurl at foes. The orb on its tail can emit powerful stunning psychic pulses to further incapacitate opponents.
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Feathers shed by Marow retain faint electricity gathered from rubbing against its wool. These feathers are a popular novelty quill, as ink written with them will glow in the dark for a few days.
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Mans coils up in its own fluffy wool to stay warm. If agitated it will shake its tail furiously, flickering a bright light to blind the nuisance and give Mans time to slither away.
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In the wild, rival Matler will attempt to cow the other to submission via displays of electric power. The one who can create the larger arc of antler-shaped lightning above their head is considered superior.
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It rubs the wool on its body vigorously before a battle or hunt. The static charge this creates internally coats its extendable tongue in electricity, allowing it to shock foes or prey into submission.
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After every twelve rotations of the gear a small burst of electrically-charged wool particles bursts out from Mang. The particles are harmless, only causing an hour of ticklish tingling sensations.
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As Malucha swings its fluffy wings about during pre-fight poses, small electrical discharges burst out and add to the flair. The orb on its torso glows brightest during its victory pose.
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If static electricity builds up too much within Maduck's fur, it develops strong migraines. Periodic controlled discharges and regular shearing will ensure a healthy, happy Maduck.
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Some ancient ruins depict murals of Pidzone, revering it as some type of guardian deity. It fires magnetically charged feathers that can move independently and strike multiple targets.
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It takes pride in the glossy length of feathers extending from its head. Anything touching these feathers will quickly send Pidkey into a flapping, screeching frenzy.
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Orphaned Mareep are under Flaakhan's protection, carried safely within its pouch. Electricity stored in the orb on its tail can be discharged at any time in protection of its child.
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To Bellee, combat and dancing are the same, and both must be tackled with skill and grace. It practices its movements constantly so that every movement in or out of battle is practiced and perfected.
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Belluna hides among groups of Bellossom as camouflage to protect itself from predators. It can be identified among the crowd as the only "Bellossom" not dancing.
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Some ancient civilizations appear to have made offerings to Belltu in exchange for its dances, said to bring good fortune. If it refused an offering, it was considered a sign of looming disaster.
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The hollow clacking of Bellzor's coconut-like pincers serves as its own rhythmic backdrop for its dances, unique to each individual. Its music and moves have inspired several famous songs and dances in media.
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The first recorded sighting of Machu was reported in a remote part of Kanto. It was originally thought to be a strange unseen evolution of Pikachu before further research confirmed otherwise.
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When it snoozes deep in the forest, other smaller Pokémon nest or feed among Sudohorn's foliage. Its resilient hide means it doesn't even notice the extra company most times.
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Young Bonsly are allowed to ride in Sudosey's pouch to feel safe and content. Though Sudosey tends to stay perfectly still, anyone approaching the child aggressively will find themselves slapped rather hard and suddenly.
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Though it prefers to spend time standing as still, Sudokhan possesses strong parental instincts towards Bonsly. Those agitating the children find themselves struck hard from behind, yet Sudokhan appears to never have moved...
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Rather than remaining rigid like Sudowoodo, Sudomime mimics realistic tree motions such as swaying with the breeze and seasonal color changes. It still has trouble convincing onlookers it is a tree, however.
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Sudother tries to remain stationary most of its life, but the orbs growing on its limbs have a sweet scent and taste that attracts insects. It often has to shake the bugs off and relocate several times a week.
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It has a placid personality, seeking to avoid conflict and indeed most interactions with others outside its species. It spends much time trying to pose in ways that make it look perfectly symmetrical, but fails often.
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Sudotress floats through sparse forests and spins rapidly, launching large green seeds into the dirt around it. These seeds grow into mighty, sturdy trees later.
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Parks and reserves employ Sudoring as mascots and guides. They stand completely still, but if a person asks directions and then looks away, when they glance back Sudoring's arms will point them to their destination.
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The orbs on its antlers are attuned to wind and weather, letting it know when precipitation is imminent so it can seek shelter. Like a Sawsbuck, these orbs change color with the season.
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Due to its ability to change color, Sudoeon can more easily blend in with its surroundings and the changing seasons. This causes it to gain the ire of jealous Sudowoodo in the wild.
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Its coloration allows it to hide well amongst the trees of its home, to better let it hunt prey suddenly and efficiently. Between its camouflage and high-speed hunting, few have actually seen a wild Sudojask in motion.
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Although Sudopix likes to remain motionless as long as possible, its many tails move instinctively on their own. When under attack, the orbs at the ends will ignite and fling scalding fire at any aggressors.
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Sudoroth wishes to mimic trees, but contains far too much pent-up energy to remain still for long. When it tries to stand motionless, visible strain can be seen in its eyes before it gives up and runs around wildly.
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The main body has poor eyesight, so Sudoduo uses the functional eyes on each green segment of its hands to better survey its surroundings. It goes through a variety of odd poses in order to maximize surveillance.
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Polibish opens its mouth to let the stinky aroma of its insides attract flies and other insects. Once enough gather, it lashes out its tongue, made of garbage, and snatches up a meal of bugs.
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The lightweight eggs bundle together to avoid being blown away by strong winds. The one that grows leaves upon its head is the de facto leader of the group.
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Hopgey is often found accompanying groups of Hoppip floating across the breeze. It helps the Hoppip's journey by flapping its wings to adjust their flight paths.
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Its body is very attuned to the breeze, small fluctuations letting it know when predators may be around on the hunt. Because of this, Hoptata rarely leaves its burrow on days with little to no wind.
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With almost nonexistent wings, Hopkrow flies by being carried some distance by the wind. Groups of Hopkrow often congregate near fountains, attracted by the water and the coins tossed within.
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Hoprow is usually found pecking at the grass in open fields, searching for seeds to eat. As it flies, it sheds feather-like leaves that are used by some to sweeten the taste of their tea.
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Once a month, Hopans sheds the leaves on its tail and grows a new set the next day. These leaves are used to brew a tea that has become fairly popular in northern Kanto areas.
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Hopsis's bubble-like coating is easily popped, but splatters a sticky coating of goo when it does. It regenerates this coating instantly and floats away while the bubble-popper is slowed by the goop.
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Hopdisc lives in placid waters, as its weak swimming muscles and light body makes it easily swept up by any current. If it leaps out of the water, it may even be carried away by a strong breeze.
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It pulls off and consumes its own leaves to help soothe its aching head. It's only a curative for Hopduck, however; others consuming its leaves will develop a strong headache instead.
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Hopkey spends most of its time digging in soft dirt for seeds and roots to chew on. The leaves shed from its tail can be ground up for medicinal powder, but the powder is extremely bitter to taste.
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Jumpicate has a frightening appearance, but only eats bark and is incredibly skittish. Its only means of defense is spraying pollen from its head, hands and tail to blind and agitate predators while it runs away.
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Jumpgle runs about in verdant fields, using the fluff on its head and tail to let pollen scatter in the winds. It has been discovered that the blooming flowers from its actions create vast works of art when viewed from above.
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Despite its large size, Jumpbok is a very timid Pokémon that runs at the first sign of trouble. If cornered, it smacks an opponent with the fluff on its tail, spreading pollen to agitate the attacker's vision so Jumpbok can escape.
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Jumplicky promotes the growth of nectar-rich flowers with the pollen it shakes from its hands. When they run out, it restocks them by regurgitating lumps of pollen produced from within its rotund belly.
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Jumpang is deceptively heavy, as its cotton-puff exterior covers heavy metal body parts. This sometimes causes issues when a happy Jumpang launches from the gear to hug its Trainer.
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A common household pest, Ratdle chews its way into garbage cans to get to the discarded foodstuffs within. It's poison stinger on its head will cause a minor rash if stung by it.
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Ratank enjoys nursing and nurturing Rattata with its milk. Though a kind gesture, most owners don't appreciate the increased rodent problem this creates as Ratank gets attached to its new family.
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Ratking seeks out Rattata colonies so it can bully and beat its way into leadership. Once hierarchy is established, it lazes around while the browbeaten Rattata gather food for it.
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Ratik inadvertently lets out a bit of electricity every time it bites down on something. Though relatively harmless, enough playful or loving nips to a friend can cause uncomfortable tingling.
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To save energy in order to hasten evolution, Sungey rarely takes to the air and flies. It huddles together in small groups, eating nuts, berries and pine cones that fall from trees.
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Sundew chews on small plants to gain additional nutrients separate from its photosynthesis. Once it finishes eating, its bud opens up and spreads pollen that will aid plant growth in the area.
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Sunkey owners are recommended to let it absorb as much morning sunlight as possible, as the solar rays keep its temper even for the day; too little light and it will throw tantrums all throughout the evening.
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The more sunlight Suntle absorbs in the morning, the more clear and refreshing the water it produces is. It enjoys spending the afternoon tending to any plants that need nourishment.
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Sharing sunlight as they absorb it means every flower head on Suncute is always as vibrant and jubilant as the rest. Gifting someone a Suncute is considered a romantic gesture in some island regions.
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The upper part of Sunpod's cocoon absorbs sunlight to fuel and hasten the evolution process. Once complete, its evolution will burst from the cocoon in an eruption of bright sunlight.
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Sunkhan constantly seeks the freshest soil to fill its pouch for the sake of its child's development. Solar energy the parent absorbs will naturally filter to said soil and then be absorbed by its young.
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Sunmar absorbs sunlight and fire in equal measure for energy, the mark on its torso glowing as it does so. It can fire flames from this mark, or from the petals circling its face.
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Sunros enjoys wide open, sunlit fields to run around in, and maintains a relatively easy disposition among humans. The only time it gets aggressive is when butting heads over a prime spot for absorbing sunlight with a rival Sunros.
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The main body tries to be serious, while the Sunflora on its back is always smiling and chipper as it absorbs sunlight. Often the Sunflora will prod and poke the body in order to get it to crack a smile, which it rarely does.
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Suncross bounds about in sunny groves, smearing sap from one tree to the next to share it with others. It detests using its horn in self-defense, as it messes up the arrangement of leaves surrounding it.
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Sunbok is a very jubilant serpent Pokémon always searching for heat sources, particularly sunlight. When sunlight is not easily available, it will coil around nearby people or Pokémon, embracing them tightly to share in their warmth.
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Sunchu's happy disposition and adorable features have garnered it quite a positive reputation among pet owners. Some regions even hold beauty competitions solely featuring Sunchu.
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Sunwile uses the false flower on the back of its head to lure in unsuspecting insect Pokémon near. The flower expels a stunning poison on the victim, leaving them helpless to resist becoming Sunwile's prey.
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Though quite powerful, Sunking are friendly and docile, spending their days lazing among verdant flowerbeds. Being offered one of their shed petals is considered a sign of a prosperous future in some regions.
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The high amounts of sunlight it absorbs during the day allows it to continue to be extremely active during the night as well. A sleeping Sunroth is one that has been dangerously deprived of sunlight.
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This duo of Sunflora and Oddish delight in each other's company; Sunish is never seen without a smile on both faces. They march together beneath the sunlight, singing a happy duet together.
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Sunlucha loves to strike poses dramatically with the sun behind it before leaping into battle. The more it is allowed to bask in the sun before a fight, the more bombastic its moves become.
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It tries to remain in sunlight for as long as possible. This is because it begins suffering intense headaches the moment it no longer feels sunlight on its skin.
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This Pokémon lazes by sunny riverbeds, happily swirling its tail in the water and taking in the sunlight. Some have described it as being the pinnacle of blissful ignorance.
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It runs across the land at high speeds during the day, keeping its heads in the sunlight for as long as possible. Only when the sun is hidden does it finally stop moving and rest, until it detects the next ray of sunshine.
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With 360-degree vision, those that try to sneak up on Yanto will find it transforming to defend itself before they even get close. It typically excludes changing its eyes during transformation, so that it may retain its vision as a precaution.
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Despite its developing body being restrained by its cocoon, Yanuna can still actively avoid danger thanks to its light weight and strong wings. Its wings never stop moving until evolution is finished.
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Quick fliers with superb senses of sight and hearing, Yantata are experts at stealing food. One need only look away for a moment, and it will have snatched a new meal from them with hardly a sound.
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Courageous little thrill-seekers, Yansel enjoy pushing the limits of what their aerial capabilities can do. A favored exercise is leaping from tall mountains and free-falling to see how close they can come to impact before flying off.
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With 360 degree vision, ultrasonic waves for detection and precision flying capabilities, it is near impossible for prey to avoid Yanbat hunting them, nor for a predator to sneak up on Yanbat.
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Yantle can run across the ground at high speeds before retreating into its shell and crashing full-force into opponents. After knocking a foe down this way, it always makes sure to pose and adjust its "glasses" in a cool manner.
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Yanfetchd swoops at a target from above, smacking it with its leek before retreating to wait for another chance to strike. As it has weak defenses, these hit-and-run tactics are its best bet for successful hunts.
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The pendulum Yano carries is actually a mere distraction, meant to keep a target's focus occupied. The actual hypnotic effect it wields comes from the strange hum it emanates with its rapid wingbeat.
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Woolax are often seen close to or within human populations, following the people within in hopes of gaining food from them. With their cute face and simple demeanor, most Trainers can't help but give them the treats they seek.
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Wookoth spends most of its time in the wild lingering around muddy areas. It scoops up mud to smear on itself to keep cool, and feeds by lazily picking at bugs and worms that scurry by.
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Simpleminded creatures that live around forest lakes and ponds, Woovenant spends much of its time keeping the waters clean of detritus. It takes fruit from nearby trees to share with the Pokémon that live in the water.
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Wooful enjoys soaking in water, so much that its owners should take precautions; if Wooful senses someone taking a shower or bath, it will barge in unexpectedly in order to join them.
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Docile and simplistic to an extreme degree, Woopoke "hunts" by floating along the rivers with its mouth open and half-submerged, hoping something will float into its waiting maw.
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When elated, Quagmory prances around and happily flails its wings around, scattering its grimy feathers around. These dissolve into the ground over time and help nurture the mud and soil.
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It defends smaller Pokémon on instinct, but its simple mind holds no ill will towards aggressors either. Those that are halted by ramming into its solid skull wind up getting a friendly lick from Quagdon.
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In the early days of first discovering Quagsol, it was thought that the slapping of its tail against the ground was play behavior. It's since been discovered it's actually an attempt to communicate and warn of impending disasters.
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Quagpass loves to entertain others, particularly young Pokémon. Its signature act has it spurting water from its head and causing its "hat" to fly off and fall back on it, pretending to be knocked out by the impact.
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The twin water-like limbs of Quagrachi give it a long reach to touch and curiously explore its surroundings. These limbs can purify small bodies of water, turning them fresh and crystal-clear in an instant.
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Quagfisk flattens itself out as much as possible and waits until something comes along and treads upon it. Once something does, it lets out a joyful cry, as it treats being stepped on like winning a game.
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In the water, Quagdash is an almost peerless swimmer in speed and agility. On land, however, its gait is slow and clumsy, constantly tripping over itself and flopping onto the ground.
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Every sunny morning, Esplia dances near its Trainer to wake them up bright and early. The jewel on its head shines and transfers a psychic energy to ensure they wake up feeling rested rather than groggy.
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On moonlit nights, it casts up rings made of psychic energy, leaping through them as part of an intricate dance routine. The rings on its own body glow their brightest during this time.
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Umbra is able to cast illusions with its mental powers, making it seem to blend in with the shadows around it. It's said that its psychic capacity triples during nights of the full moon.
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Travelers are encouraged to keep a close eye on their valuables in Murak territory. The kleptomaniac Pokémon is very adept at shooting webs from a distance in order to yank away small trinkets.
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Murpi is magnanimous and well-meaning, but has little understanding of personal property. It often causes issue by stealing things from strangers to give to those it cherishes.
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It reaches towards anything shiny in its vicinity, but moves far too sluggishly to actually steal anything. Some travelers find it endearing, and allow it to take something inconsequential out of pity.
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To aid in thievery, Murua will use illusions to mask itself as a familiar face before taking the item it covets and running. It returns to normal, then watches with glee as the one it mimicked takes the blame for its crime.
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Murmander tries to be intimidating, but often picks targets unfazed by its displays. When its victim doesn't run away scared, it panics and turns tail itself, smacking its flaming tail against its target to discourage pursuit.
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Murish is a bit of a farmland pest: it likes to dig up planted seeds and bury them in other random spots, which causes chaos among the carefully-plotted crops most farms tend to keep.
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A popular children's cartoon casts Murduck as the villain's main henchman. In it, it dutifully follows orders, but the plans always backfire when its headaches cause its magic powers to go haywire.
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Considered a bit of a thug, Murkey is disliked due to its greedy tendencies. If it spots something shiny it likes, it will take it by force, battering the owner fiercely until they're forced to give up their possessions.
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Slowkhan lets the child in its pouch wear the crown, enhancing the infant's intellect. This may leave Slowkhan's mind dull and sluggish, but it never forgets to love and cherish its young.
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Slowras's mind is strong enough to communicate telepathically with the humans it carries across water. During these ferries, it offers words of compassion and kindness to soothe troubled minds.
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The venom in Shellder's bite has cured Psyduck of its chronic headaches. Slowduck can now focus and fully utilize its psychic powers to their full potential.
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On occasion, Shellder's toxins aren't effective enough to create a full evolution to Slowking, resulting in Slowpoke. Though still quite a bit more intelligent than Slowpoke, Slowpoke mostly uses its intellect for more efficient ways to be lazy.
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In some bizarre circumstances, Shellder merges with every part of Slowpoke except its tail. Highly intelligent and possessing powerful defenses, Slowbro no longer seems to show signs of emotion.
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The many smaller buds snap and grab small insects to feed to Ivydily's true head in the center. Due to meals taking a long time to reach its stomach, it often overeats and winds up sluggish after feeding.
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It gnaws on bones to maintain its teeth, as well as to shape the bones into weapons and armor it can use in battle. When it crafts a new weapon, it passes the old one onto its young.
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The back half has taken on the appearance and disposition of the front half's Alolan variant. It is far greedier than the main head, fighting it for every meal despite not being able to digest.
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Ratans's teeth not only have a strong bite force but a mild venom to them as well, making it ill-advised to agitate. Its not aggressive by nature though, preferring to bite and run rather than stay and fight.
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It uses its tail to collect all manners of junk and even smaller creatures, but one should never try to take something from it by force; Ratki will not hesitate to leave a nasty bite with its massive incisors.
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Ratkey is very volatile and dangerous, as being startled or angered will cause it to leap onto the nearest thing and gnash wildly at it. Once it has a grip, it will not stop biting unless knocked out.
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When eating, Ratsprout gnashes its teeth together to take many small bites of whatever it sucked into its maw. This causes it to make rapid-fire clacking noises as it eats.
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The head possessing a stronger set of teeth is considered the dominant of the two. When that head sleeps, the other finds something to gnaw on, strengthening its teeth so it may fight for dominance in the future.
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Ratly haunts old abandoned homes, gnashing its teeth furiously to create eerie sounds. Throwing an offering of food into its hungry maw tends to calm it and cease the haunting for a while.
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Misitar can exhale a thick mist that snuffs out the light of the surrounding area, plunging it into darkness. It uses this shadowy cover to hunt and terrorize those who wander into its territory.
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It's said Mistomb is formed from a conglomeration of the most malicious spirits of the afterlife. With its vast ghostly powers, it spends most of its time unceasingly haunting and pranking as many people as possible.
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Miswick uses its ghostly flames to siphon the light from already dim areas, spooking those traveling through. It feeds on the increase in fear caused by the darkening surroundings.
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Miskoth possesses a mischievous personality, but lacks the energy to pull off pranks. Even just conjuring a slight ghostly breeze requires a seven-hour nap afterward.
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Mismask draws naive and curious travelers close with displays of false innocence in order to get them to gaze into its orb. A vision of terror appears within, spooking the victim so Mismask can feed on their fear.
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Unown allows itself to be wielded as a weapon by a Cubone, its body making a surprisingly efficient club. At night, the Unown has Cubone draw mysterious symbols in the dirt, the meaning of which is not yet known.
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The pupil can shift around to any part of the giant unblinking eye that is its head. Even should the child wander off beyond normal sight, Unkhan will always see where its child is.
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It possesses shapeshifting abilities just like Ditto, but is unable to change a certain part of itself. Thus, no matter the form it takes, the result will inevitably retain a giant cycloptic eye somewhere.
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There are rumors that the shed skin left behind by Untini still contains a fraction of its mind within. Despite being hollow, some swear to have seen an eye staring back at them from within.
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Unfa gather together in places where the most stars are visible in the night sky. Their positioning suggests an attempt to relay a message of some kind, but what and to whom is still unknown.
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Uncross will fly from forests to nearby ruins, wander about while hovering their horn above objects of interest before flying back home in silence. What they are apparently scanning for is still unknown.
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Unrow soars quietly across forests located near old ruins, almost never landing. If attacked, it separates the myriad parts of its body before reassembling itself to counterattack.
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Some of its bladed feathers are detachable and possess working eyes, floating around and letting Unmory view across wide distances. Its rarely seen with all its feathers attached, as it's always curiously observing its surroundings.
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It has a strange decrepit appearance, as if it were partially burnt away. As it floats through the forest night, it sings a haunting song; those that hear it are said to see grim visions of their future.
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As it dances, it strikes poses that seem to correspond to letters of the alphabet. Whatever sort of message it is trying to convey has yet to be deciphered.
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It uses advanced psychic powers to keep aware of its surroundings while watching over its Trainer. It can rotate its head 360 degrees; it will always keep its eye on its Trainer.
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Some say all Unvoir are avatars of the same being projected into our reality from somewhere beyond. The shifting mound of limbs behind the body grasps and gazes gently at those near, seemingly searching for something important.
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Its large singular eye remains eternally closed, though Unking still functions normally in spite of this. Some fringe theorists believe that should Unking open its eye, it is a harbinger of great doom.
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Each segment of its body appears to be shaped like a letter from the alphabet. The body appears to spell something as it flies, but strangely, those who witness it each report a completely different set of letters.
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Each of the eyes spread across its body are thought to stare across space into different dimensions. Should one meet an eye's gaze, they too may catch a glimpse of these unknown worlds.
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Its singular eye will never blink, even when attacked directly. It stares with deranged intensity, gazing beyond the veil into something past visible reality.
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It enjoys singing in the evening, though the warped notes it lets out tend to disorient those who listen to it. Some have reported that the note-shaped part of its body changes depending on the song.
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Unpede hovers just above the ground, its central eye forever unblinking. Those who stare too long will swear they've seen the shape of something rotating inside the cocoon, but find themselves incapable of describing it adequately.
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The two eyes look to each other as if they are separate beings, though science shows no sign of anything like a second brain. In deep snow, it uses the upper eye to see above the snowbank covering its body.
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It takes the form of a discarded book in the hopes curious onlookers might take it home. The contents of the book are pure nonsense, but those who read it are entranced nonetheless.
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Each of the eyes on its body can launch powerful Ice Beams to freeze opponents. Those who have met Unice's gaze report feeling a chill run up their spine, unrelated to its ice powers.
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It produces the image of floating symbols within the minds of others to communicate. It values peace and solitude so that it can focus and hone its psychic powers.
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The dark egg in the clutch is protected at all times by the rest of the group. Should anything make an aggressive move towards it, the entire group will pile onto the aggressor in a vigorous counterattack.
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Lighter and less sturdy than it would appear, Wobkhan's form bounces around from even light impacts. Though it looks disorienting, the child seems to enjoy being jostled around in the pouch during these moments.
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Giramar uses its flame breath to ignite branches and plants just before it devours them in order to enhance the taste. The head on its tail can breath fire in self-defense, even when Giramar is sleeping.
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Its rear head possesses its own tiny brain as well as its own flame sac for producing fire breath. Anybody that tries to sneak up from behind is in for a nasty burn.
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The front head has powerful eyesight, and the rear has mild precognitive capabilities. Between the two, Giratu is nearly impossible to sneak up on, flying away at the faintest hint of danger.
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Girawoodo has a mischievous streak, staying motionless until something passes by and then biting them with the mouths on either hand. It then quickly goes back to being still, pretending it did nothing to the irate bite victim.
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Girasparce always keeps its body coiled up in a spiral to some extent. It's front head is fairly docile, but the tail's head is skittish and will attempt to jab its horn into those who get too close.
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What appears to be a tail with a mouth is actually the organ with which Giratank produces milk. Most farmers who have Giratank confess the sight of its milk production can be a little unsettling.
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The rear head will occasionally sense a separate disaster from the main head, influencing Girasol and leaving it torn on which to assist with, often freezing up and helping neither.
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The two halves of Girata produce flames independent of each other. The front half uses its fire offensively, while the back half applies it for defensive maneuvers.
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Its second head will regularly nibble and gnaw on anything that gets too close. Due to its smaller brain, it will occasionally bite the other head, forgetting they share a body.
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Girano's hypnotic powers are all its own, not requiring the help of the small head it carries. It lets the head think it's crucial to the hypnosis effect so that it can feel helpful.
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The child is more aggressive and combative than the parent. Pinekhan is often forced to restrain the young, to keep it from leaping out of the pouch and exploding at something.
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Due to the unique texture, Pinefree makes a soft crackling noise with every flap of its wings. Sentret are known to enjoy gnawing on these crunchy scales when they shed and fall to the forest floors.
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Pineuna's cocoon is made of several rigid plates layered over each other. It constantly grows new plates to replace the old, so that its defenses remain strong until it completes its evolution.
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Pinepi removes and offers tiny plates from its own body as gifts to those it is fond of. They grow back quickly, and the self-removal is painless, so there's no harm in accepting the present.
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It has a possessive streak when it seeks a tree to perch on. If Kakuna and similar Pokémon hang threads on its tree, it will use the beating of its wings to blow them all to the forest floor so it alone can remain.
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Pinetler rubs its body against tree bark in order to help scrape and snap off plates of its body that have grown excessively. The fallen pieces biodegrade quickly and provide more nutrients for soil and plant life.
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Pinesect burrows most of its body down into soft soil to sleep or feast on roots. If a predator should agitate the part that remains above ground, its plate-like mushrooms on its back will eject and burst into blinding, irritating spores.
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Forredrill nests should be given a wide berth for safety's sake. Extremely territorial, it fires sharp spines from its front limbs, launching at high speeds from long distances.
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Forreduck spends much of its time staring blankly into space, ignoring most outside stimuli. Should something manage to startle it out of its stupor, it instinctively creates and fires spikes made of psychic energy as a defense mechanism.
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Pressing the red circle on Dunmime's torso makes it emit a variety of funny noises, making it popular with young children. Pressing the red circle on its face hurts it, however.
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Rival Dunrow duel each other via swordfights with the drill tails they possess. Once a hierarchy is reached via victory, the loser forfeits some of its stored food to the victor.
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Dunpoke's drill-tail is an effective tool for burrowing through dirt, but it often forgets why it burrows and stops halfway within the ground. It will often need help being pulled out of holes it dug for itself.
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Gliret squirms its way into narrow spaces, waiting until it can leap onto another's face and grab onto them. This isn't an attack behavior; Gliret is simply overly affectionate.
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Its body is composed of highly durable steel. This resilient form allows it to burst with an explosion of electrical energy, while leaving its body intact and undamaged.
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The huge skull of Steelix is almost too heavy for Steebone, hampering its movement in exchange for strong armor. It can hide its entire body within the steel skull to weather prolonged attacks.
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Steewak carved itself armor and weaponry out of discarded bits of Steelix. Using these, it considers itself a guardian of the defenseless, striking back at those who would pick on the smaller and weaker.
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Steesey's eggs are actually coated in a tough metallic shell to deter predators and make effective weapons in battle. If it wishes to share one for consumption, it breaks the outer layer itself, revealing the nutritious contents within.
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Mainly inhabiting watery tunnels and underwater caverns, before their discovery, the wailing and metallic cry of wild Steeras was the fuel for many a seafaring ghost story and a warning for sailing ships.
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The steel casing of its body holds tightly around the molten magma Steecargo constantly produces within. Between its nigh-impenetrable shell and its ability to belch streams of lava at will, few are considered a danger to Steecargo.
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Blacksmiths of old used Steelgon to test the durability of their forged weapons. If one could strike the hardy shell of a Steelgon and not crack or break, then it was considered a work of true quality.
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Steebat's heavy body makes it nearly impossible for it to fly for more than a few moments. It uses its metallic wings and heavy tail as bludgeoning tools in combat.
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Steelem shed their outermost layer of metal yearly, growing a stronger one shortly afterward. It's said that those reaching one hundred years develop impenetrable skin.
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Despite the lopsided appearance, legs that look unchanged from Dodrio carry the three massive Steelix heads with only a marginal decrease in top speed. Scientists are still baffled by this.
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Snubtung is very proud of its big blue tongue, presenting it to any who would bear witness. It is prone to pouting if people do not compliment its size and hue.
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It makes a frightening face and growls to scare smaller Pokémon away and steal their things. Should it face opposition, however, it immediately turns timid and runs away in fear.
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Socialites have begun seeing Snublithe as a fine trophy pet to pamper and preen. Competitions to see who has the most well-groomed and dressed-up Snublithe have become common in affluent locales.
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Having not evolved the long beak of its Fearow kin, Spearow often has to resort to bullying flocks of Spearow away from food in order to gain sustenance of its own.
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Spearpass uses magnetism to achieve something vaguely resembling flight. This takes a lot of energy to maintain, so travelers should be wary to watch for exhausted Spearpass falling out of the trees.
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The poison in its spines can also be mixed internally with the ink it spews, letting it infect creatures near or far with its toxin. It's known to have a strong dislike of Malamar, turning aggressive immediately if it spies one.
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Qwildisc has become infamous among couples, as it has a tendency to leap and attempt to sting those it sees behaving romantically. It's thought that this behavior is born out of little more than petty jealousy.
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Qwilsian has a personality as prickly as its body. Finicky to the extreme, owners must work hard to earn enough of its trust and affection for it to retract its poisonous spines and allow itself to be pet.
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Due to its offensive and defensive strength, Scidon is a bit of a braggart. It taunts foes by rapping its claws against its head or using them to crush thick stones to rubble before their eyes.
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The pincer on Sciras's back is spacious and soft inside and ill-equipped for any sort of offense. Instead, it can safely store a number of passengers within to keep them warm and safe during its sea travels.
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With its steel muscles, scythes and pincers, Scichamp is a destructive powerhouse like no other. Contractors have used it regularly to help in deforestation prior to construction efforts.
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Shubone resembles a Shuckle using an old forgotten skull as a replacement shell. As it generates berry juice, excess liquid pours from the hollow eye sockets, making it look as if the skull is crying.
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Shusey grows a variety of berries naturally in its pouch, which it uses to create mixed juices inside its body. These concoctions are effective at combating various illnesses, and Shusey shares them freely.
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It contorts its limbs into the shapes of wings that miraculously allow it to fly for short periods. It enjoys coating berries in flower pollen before consuming them.
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When initially observed, Shutini was thought to be the first sighting of a shell-less Shuckle. Though debunked, it has invited fringe theories about a possible shared lineage.
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Shuret squishes berries between its paws and offers the juicy slurry to others as a sign of affection. This makes owning one as a pet a sticky, messy affair for most Trainers.
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As it eats berries, it creates a mixture of berry juices within its shell-like cranium. If a painful migraine flares up, this juice may erupt from the hole on top like a geyser.
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To accelerate the juice-making process, Shuler tucks inside itself and rolls down mountainsides to churn the berries inside it. Though effective, much of its juice spills out and stains the paths it rolls down.
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The sixth egg in the clutch has a particular affinity for finding sweet nectar and sap for the rest to consume. It does this primarily to make sure that the rest don't ever wish to feed of its own sap.
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Herahorn seeks to consume the sweet sap from forest trees. It won't hesitate to knock over the trees with its charge, just to more easily suck the sap from their bark.
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Heragela uses its horn to pry off layers of bark from trees or dig holes in dirt. Once it finds small insects beneath, its many vines reach out and grab the bugs so it can begin eating.
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It tears deep holes in trees so that its young can crawl inside and feast on the sweet sap within. Any interlopers that venture too close during this time will be tossed aside by Herakhan's powerful horn.
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Normally a Pokémon with a very mild temperament, Herafree becomes very greedy and aggressive where food is concerned. If anything tries to pry it from a tree while it feeds, it responds with extreme violence.
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Herauna will embed its horn deep into trees before fully cocooning itself, so that sticky sweet sap trickles onto it. It absorbs the sap into the shell, which helps fuel the evolution process.
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It uses the horn on its abdomen to cut and dig into trees in order to get to the sap within. Being greedy, it will aggressively flail its horn at anything approaching while it feasts, even other Heradrill.
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It can retract and extend its limbs from any of the holes in its shell. Predators thinking they can sneak up on it will be surprised when its horn disappears and then flies out of a completely different section of its body.
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Herapiny hollows out materials to collect sap it can carry around in its pouch. Though the sap is primarily for its own indulgence, Herapiny will almost always be willing to share if asked.
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Heralia's twirling dance is as lovely to watch as it is effective in battle. With two horn-like appendages on each arm, it can leap and whirl around to take out opponents with grace and ease.
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It lightly peels away bark from trees to gnaw on the wood and seek out sap to suck. Normally nonviolent, its horn is typically only used to swat or fling nuisances away.
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Its large horn is good for tearing bark off of trees, but is predominantly used against rival Heraran. They butt heads and horns equally in disputes over food, territory and mates.
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Once it sinks its fangs into a tree, it refuses to let go until it's had its fill. If Herabat is not forcibly removed, it may drain a tree completely of its nutrients and leave it a wilting husk.
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The many claws near its neck let it attach to trees to better eat the sweet sap from their bark. It is a curious sort, and seems unaware of its size and stature potentially being frightful to smaller creatures.
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It bashes its horn against trees to dig and pry its way within to get to the sweet sap within. The taste of the sap helps soothe the pain of the headache it gets from using its horn.
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When tucked into its shell, the horn sticks out from the front. Small feelers let it sense if predators are near, and it can strike the ground with its horn to propel itself away from danger if needed.
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Herafetchd uses the leek it carries in combination with other flavorful grasses as a lure. It sets a trap for leaf-loving insects and waits until they get close, then attacks from above with its horn to knock them out.
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The larger head is adept at sensing opportune places to feed as well as nearby predators, while the smaller head takes care of defending itself with its mighty horn.
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Sneaqueen is a vain sort, obsessed with jewelry in particular. Trainers should expect to regularly gift and bribe it with bracelets and necklaces if they ever hope to have Sneaqueen obey.
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Teddiring is quite popular due to its large size but amiable disposition, often seeking to cuddle anything smaller than it. It's so softhearted it will tremble before any battle, even against weaker foes.
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Though placid in the presence of humans and other Pokémon, Teddiran maintains a strong rivalry with others of its kind. Its quite common to see them charging at and headbutting into each other, particularly over food.
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Teddith collects spare coins it finds and builds a collection. Once it gathers enough, it goes into human civilizations and attempts to barter its coins for tasty treats such as honey.
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Some believe Tedditly is the spirit of deceased orphan Teddiursa. It floats through forests, its haunting wail causing Teddiursa to cry and Ursaring to go into grief-stricken rages.
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Ursawak's strong arms let it wield the bone club with great effectiveness in battle, but its preferred use is more mundane: Ursawak enjoys smearing the bone with honey or sweet juices, saving them to lick up later.
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Easy to anger, Ursahorn goes on charging rampages through the forests, bowling over trees and anything in its path. The only thing that can stop its charge is the scent of honey, whereupon it becomes very docile.
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Though it looks aggressive, Ursamime takes its antics and attempts to entertain very seriously. Its usual act involves the upper arms arguing with the lower arms during their miming.
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Ursawoodo's claws can be detached and used as throwing projectiles against opponents, as they regenerate over time. It's thought that this might have inspired the creation of shuriken in the past.
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Ursatress produces a sticky, honey-like substance in its core, which it can fire as projectiles. The impact is powerful enough on its own, and the syrupy thickness often impedes an opponent's movement.
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More aggressive than the average Teddiursa, Ursaursa tend to live more solitary lives fending for themselves. They are protective of Teddiursa however, and won't hesitate to claw viciously at anything that threatens them.
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Though it has a gruff appearance, Ursabird enjoys sharing gifts from its bag with young children that behave well. It's been noted that all the gifts it hands out are related to honey in some way.
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Ursamory's heavy body makes flying for long distances difficult, so it claims only small patches of territory. If angered, it may pluck one of its sharp feathers from its wings and use it as a throwing weapon.
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Ursabok hides away in caves until the moonlit night falls and it can hunt. The ring on its chest reflects moonlight and casts hypnosis on victims who see it, stunning them and leaving them open to be constricted.
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If you see a Ursaslash curl into a ball, do not assume it has gone on the defensive; it rolls into opponents at high speeds to cut and crush them with its bulk and sharp spines.
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Urban legends warn not to go deep into forests at night or you may run afoul of Ursawile. The tales say that if you see its diminutive frame, it's already too late to escape its fearsome maw that lunges from the darkness.
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Many a terrifying tale is told about sightings of Ursaclops in the night. As the stories go, a victim sees a glowing ring in the dark, becoming so hypnotized by the sight they never see spectral claws ready to descend upon them...
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Ursawrath's spiked fists are strong enough to stop a speeding semi-truck in its track with one punch. Rivals will test their strength by punching each other directly in the center of their circular chest patterns.
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Ursachop holds itself to a high standard in appearing strong and stoic. This front is rather easily broken when offered honey, as it can't resist ecstatically gorging on the sweet treat.
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Ursaler hibernates in caves, curling up and appearing as a large boulder to most. Anything that causes it to wake up will suffer powerful and painful claw swipes in retaliation.
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Ursadash protects young forest Pokémon from poachers. With its tremendous strength and speed, it can scoop up helpless young and fend off attackers with powerful swipes or kicks before retreating faster than most can keep pace.
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It scratches claw marks into trees that grow particularly flavorful fruit. The three heads will sometimes argue over whether a tree's fruit is worthy enough to be marked.
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When standing still, Slugva vibrates its wings rapidly against its body. The wings generate heat and keep its body warm, so it doesn't cool down and begin to harden.
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Rarely, plant life will form even in active volcanic areas, becoming Slugsprout. Though hardier than most plants due to their intense survival instinct, water will make it wilt rapidly.
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A small shell of hardened magma has formed on Magma earlier than usual. The weight added to its small form makes it more difficult to stay moving and to resist its skin cooling and hardening.
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Chunks of stone and magma swirl endlessly above Magtomb's core stone. Should these components retract into the stone, it means somewhere in the world a volcano is about to erupt.
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Said by some to be the epitome of volcanic fury, Magdon is a figure of destruction in island mythology. The magma within its shell is believed to reach incalculable, impossible temperatures.
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Magram appears to be the subject of ancient legends in some regions, that speak of kingdoms becoming too greedy and being melted away for their hubris by the powers of a molten dragon.
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Fearkhan is a doting yet strict parent, encouraging its young to hunt for food on its own. It trains the child's flight by flapping its wings, providing strong gusts of wind the young must fly against.
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It uses its wings to kick up strong gusts of wind to blow away trespassers in its territory. Those unable to be pushed away or those who return after ignoring this warning risk getting charged at and potentially skewered.
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It perches coiled around tall trees, before using its wings to glide far distances and hunt unsuspecting prey. Having Fearbok glide over you while adventuring is said to be an unlucky omen.
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Fearor keeps low to the ground, as its heavy round body is difficult to keep aloft for long. If another hunter tries to compete with it for a meal, Fearor fires short range beams of light from its eyes to deter them.
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Swireep's potent sense of smell allows it to sniff out tasty mushrooms even from long distances. If it's caught the scent of something good, the orb on its tail glows brightly.
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Its sense of smell has been enhanced even further, able to sniff out food and other items buried deep within the dirt. Its large size means it can accidentally bowl over smaller creatures in its eagerness to investigate a smell.
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Trained Swikid can sniff out high-quality mushrooms beneath the soil easily. When it catches a whiff, it runs to the spot and leaps head-first onto the soil, its twin prongs marking the spot that needs to be dug into.
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Swieon lives a mostly sedentary lifestyle, making homes where fungi grow abundantly. It spends much of the day napping, using its long tongue to reach out and nab mushrooms when it's hungry.
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Its fur coat keeps it a little warmer than is comfortable, so it wears an icy cloak to keep itself cool. When strong winds pick up, powdered snow drifts off of the cloak in large amounts.
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With a lazy and simpleminded disposition, not much will rouse Swipoke from its constant slumbering. The best way to get it to wake up and move around is using the scent of mushrooms, its favorite snack.
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Swiduo sniffs low to the ground searching for roots and mushrooms to snack on. Its highly skittish nature means that as soon as its heads have found food, they immediately run and hide to eat their meal in solace.
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Switly makes little sniffling noises as it flies around frigid areas and leaves a trail of ghostly snowfall behind it. These flakes will give a person momentary chills on contact, even in warmer climates.
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Swinix can smell food even through solid rock. If it catches a whiff of something intriguing, it will dig through an entire mountain just to get to the other side and investigate.
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Despite its size, Swinix is a timid sort, likely to flee underground at the first sign of aggression. The scent of fresh mushrooms is usually enough to get it to venture out of its home.
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Pilorina resides in frigid regions, using its tusks to root around the snowy ground for food. If it spots another creature chilled by the cold, it nuzzles close to warm them with its fur.
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Though its overgrown fur leaves it mostly blind, Piloloom compensates with a powerful sense of smell. It can pick out a foe's scent with ease and use its extendable arms with potent precision.
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Its face is a rather perfect encapsulation of its skittish and timid personality. It steers clear of most anything other than its own kind, panicking and spitting ink at those that approach and startle it.
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Though it swims at a leisurely pace, Octiking is not to be trifled with; its many mouth tentacles can crush smaller prey with ease, and create and lob painful globs of ink at anything larger.
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Octiras tend to follow large ships out of a sense of precaution. Should disaster strike, they use their large body and many tentacles to hold and carry as many survivors to safety as they possibly can.
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Some Octillery will hitch rides on top of Slowking, replacing its crown. Its intelligence diminishes as a result, but it retains enough to function in tandem with its new passenger.
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Octilord can store and expel absolutely massive torrents of ink for defense. A single Octilord could fill multiple swimming pools with ink and still not have depleted half of its stored contents.
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It's advisable to give Octiduck a wide berth for safety; at any moment, it may experience a migraine that causes it to lose control of its bodily functions and spew ink all around it.
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Those who have been overly cruel to others are said to risk being haunted by Delimagius. It comes in the dead of night, its cold whispering cry said to gift those it haunts with horrendous nightmares, as retribution for the anguish they've caused.
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Tales of the one who delivers gifts at the holidays describe Delicario as his assistants. As the stories go, this Pokémon can sense the auras of children to determine who is naughty or nice.
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Deliking enjoys the act of giving and sharing, but has no tolerance for greedy individuals and thieves. Anyone trying to take from another in its vicinity will be sent flying with a swing of its full bag of gifts.
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It constantly produces snow-like material inside its bubble that leaves it cold to the touch. Delisis enjoys being held by others in need of cooling down, cooing softly as it shares its temperature.
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Its bag is filled with shiny trinkets it finds and wishes to share. Deep-sea divers hope to run across Delider during their dives, as it could potentially gift something very profitable.
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Despite cutting a fearsome visage, Manedo is very kind and docile, patrolling Sharpedo-infested waters to keep humans safe. It sometimes adopts young Carvanha and raises them to be equally even-tempered.
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Skarbone scavenges up a Skarmory skull for defense and some shed metal feathers for offense. It scrapes its feather blade against the skull to make a screeching noise that disorients predators.
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Should an intruder approach Skarsire's territory, it will raise its arms and emit a cry of intimidation. Whether or not the intruder flees, Skarsire won't do anything else after its display.
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By flapping its steel wings fast enough, Skarmega creates a high-pitched screech that stuns and disorients prey. At top speed, Skarmega creates sonic booms that can shatter glass as it flies past.
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Hounchan decides hierarchy in the pack through rigorous sparring matches. The rare Hounchan that attempts dirty tactics on another will be cast out, no matter if it was victorious or not.
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Old science records show that Hounvee was once thought to be a regional variant of Eevee until it was disproved. The skull-like marking on its head shifts color based on elemental affinity, hinting the evolution it may undertake.
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Hounrita communicates with its pack via subtle changes in the scent created by its leaf. Pollen spread by the leaf is used as an ingredient in some spicy Johto dishes.
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Hounchu are rambunctious little troublemakers inhabiting urban areas. They swipe discarded bones from meals, and use them as heavy clubs to hit and annoy bigger creatures before running off with a barking cackle.
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Hounrogue trains together in packs, swapping sparring partners often. Pack members hope for differing evolution, as it will allow a better variety in training partners when the time comes.
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Hounchu are rambunctious and rebellious by nature. Though they function in a pack, the hierarchy shifts constantly as they regularly battle amongst each other for dominance and standing.
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Hounshrew hunts in small packs in arid desert areas. The pack lies in wait until prey draws near, then takes turns crashing into it from different sides with their curled-up bodies until their target is knocked out.
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Should Hounchar feel endangered, it will shriek and flare up the fire on its tail, alerting the rest of the pack. The whole group will fling small fireballs at the foe until the danger has passed.
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Images of Hounedge appear often in depictions of medieval times. It's said that it was the partner of choice to knights who became corrupt, breaking or forsaking their oaths.
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Hounolu can create small blue aura flames on their body and even breathe out small aura fireballs. The pack trains together to hone auras, flaring at each other to determine which is stronger and decide the hierarchy.
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Though it has an impish appearance, Hounish is rather friendly and docile. It often shows up in media as a comically-inept henchman to villainous characters.
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Hounbish has been described as having a pungent sulfuric scent, intensified by its tendency to live in small groups. It likes to burn garbage with fire breath before consuming it.
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Game Corners have put out warnings to patrons about Hounth packs, as they have learned to loiter in wait for exiting customers so they can harass them and try to steal their shiny coins.
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Due to the headaches they suffer from, their coordination as a pack has suffered, their hunting methods disorganized. The one whose headaches create the strongest psychic pulse is considered the leader.
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Hounpoke are popular for being loyal and adorable pets, though they are considered difficult to train. This is not because of any behavioral problems, but that taught tricks will be forgotten within a week.
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Hounmite congregates in small groups around lit lampposts at night. It communicates by rubbing its magnets against each other, producing small bursts of electricity.
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Its goop-like body burns hot and emits a rancid aroma. People throw it bones leftover from meals to appease it and make it leave, but it takes this as a sign of friendship and lingers longer because of it.
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Hountung's thin, prehensile tongue is surprisingly strong, able to constrict and lift large creatures with ease. Its saliva leaves a nasty lingering burn on anything it licks.
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Hounchu is considered quite dangerous despite its cute and friendly appearance. Its small body cannot properly contain the toxins that cause lingering burns, so an errant touch could have excruciating results.
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Hounperior creates so much fire within its body, it cannot fully contain it. It shoots flames from its arms hot enough to melt a mountain in minutes.
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Fragmented records of a being similar to Hounceus have been discovered in ancient ruins. They illustrate a deity that drags away the wicked with 1000 summoned arms to burn the evil in their souls to ash with cleansing flame.
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The tar-like substance that comprises its body is horrifically acidic and deadly. The bones seen within Hounuk's body are all that remains of prey it has engulfed and consumed.
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It possesses a flicking tongue, yet none have seen for sure if it actually has a mouth. When threatened, it will rattle its tail, producing electric sparks.
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It shakes and rattles the tail in its hand as an intimidation tactic against predators. Those that are not dissuaded by the act will find it is still an effective weapon in Ekbone's hands.
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Though effective at quickly and quietly attacking prey from above, Ekgey is most vulnerable after a successful hunt. Its wings are not strong enough to lift both itself and its latest meal.
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The true body hides within a hollow, yet sturdy false body that it controls at will. It lashes out at close opponents, striking out from the eye or mouth holes to poison a foe before retreating back within its defensive shell.
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It snakes its way through the hollowed gears as they turn, seemingly deriving energy from them. Should the serpent be separated from them, it becomes listless and almost immobile.
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Ekpod is a skittish sort, darting away at the first sign of trouble and finding somewhere to hide. It leaves a faint trail of poisonous ooze in its wake.
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It flaps its ears to generate electricity stored within its body. It releases bolts of lightning from its trunk in self-defense. Occasionally sparks fly out when it trumpets normally.
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Phanther loves to support others with a friendly pat. Due to its appearance, this often sends the uninformed into a panic, until they realize Phanther's arms are soft and plush, despite their blade-like appearance.
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Phanphan are adored for their cute appearance, but are banned in many places as pets. Their massive size combined with their strength and overly-playful nature is too prone to accidental destruction.
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When psyching itself up for battle, small puffs of aura can be seen flaring out from Phanolu's trunk. Its scrappy fighting technique relies heavily on combat rolls for dodging blows.
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It flies through its cavernous home by flapping its ears rapidly. The process is rather exhausting, so Phanbat prefers to move around via hitching rides on large stone Pokémon in the wild, or perched on its Trainer.
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Phankey is seen as more friendly than most Mankey fusions due to its playful nature, but care must be taken: not playing with it enough will send it into a destructive tantrum.
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The second head provides Phanduo with a playmate to help keep it from being lonely. The two heads often trumpet in tandem while playing, and many even develop their own "secret handshakes" with their trunks.
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With an extremely sturdy hide and spikes across its body, Donpardos was a powerhouse among the ancient world. A single Donpardos could defend a herd of smaller Pokémon from throngs of would-be predators.
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It wields the remains of a Stantler that fell victim to poaching. It strikes the bone club against the antlers to produce an echoing sound that causes dizziness and hallucinations in its target.
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It forages among the flowers during the height of their blooming. Stanfree's antlers detect subtle shifts in the air that let it sense the changing of weather and seasons.
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Stanther has orbs that possess telekinetic capabilities in both its antlers and its scythes. If it focuses with all four, it can exhibit abilities almost on par with the most potent of Psychic Pokémon.
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A lethargic denizen of the forest, Stanlax rarely gets up and moves, even to forage. It uses light hypnotic powers from its antlers to influence others to leave food behind for it instead.
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Stansire enjoys soaking itself and sifting around in the bottoms of muddy waters. When it surfaces, its antlers are usually coated with muck it can fling at those who try to agitate it.
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Being highly territorial while residing in a rather small area in the wild means Stanrow fights are a common sight. Bucks charge into each other while airborne to lock antlers and battle for dominance.
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Stantank's milk is found to be extra creamy and delectable, if fattening. The species is considered something of a holiday icon in certain parts of the world, often paired with Delibird in imagery.
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Stangrowth's extending tentacles let it reach high branches and find the tastiest berries to eat. On occasion, it also grabs pretty leaves, pine cones and other accessories to decorate its antlers with.
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One head is curious and trusting, the other paranoid and on guard. This clash of personalities often results in small fights and locked antlers between the two.
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Smearto draws images on surfaces before transforming based on what it has painted. It practices hard so that one day both its art and its transformations will be perfect replications.
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While most look at Smearking's artwork and see laziness, some art appraisers swear that there is a unique meaning and deeper symbolism behind the lack of effort.
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The sky is Smearquaza's home, and its canvas. It moves, shapes and paints the clouds in the air into massive works of art that inspire the masses below.
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Speedy and stealthy while airborne, Smearjask quickly draws art across the landscape before darting away. It's believed these markings are meant to serve as communicative markers to others of its kind.
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Smearduck's sporadic headaches make every artistic endeavor a gamble. If a migraine strikes mid-painting, it could cause it to thrash and ruin the painting, or surge with inspiration and create something truly magnificent.
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The colorful substances leaking from Smearby's claws are unique to each member of the species, used to mark territory. Fights between Smearby over these territorial claims leave beaches a colorful mess.
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The ring of bumps around Tyrita's neck changes color one by one as it matures and strengthens. Once all have shifted hue, it evolves to its next form within the next few days.
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A common fighting tactic for Tygey is to kick up dust or sand with its wings, blinding an opponent before swooping in close to fight with a flurry of kicks and wing strikes.
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Tyotto are fierce fighters, sparring often with others of their own kind to help them grow stronger. They often encourage smaller bird Pokémon to join in as well so they can become worthy future opponents.
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The tiny Tychu is just bursting with combat energy to burn. If its training sessions last long enough, it will begin emitting sparks from its limbs with every kick or punch thrown.
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Though it has a tiny and frail body, Tykern dreams of becoming a strong fighter as it grows. In the early morning, it can be seen using its singular hand on its head to perform push-ups.
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Using quick aerial speed and reflexes, Tyma attempts to grapple and wrestle other airborne Pokémon out of the sky as training. Grappling matches between two Tyma are said to be particularly thrilling to watch.
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Tyicate infiltrates human homes searching for good places to train its body and get stronger. Though it lacks teeth, it still attempts to gnaw on things after a training session, for some unknown reason.
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Tynub tries to keep to a rigorous and strict training schedule, but it is easily distracted by scents, particularly of food. Trainers recommend specialized nose plugs to help it retain focus during its exercises.
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As a pet, Tydour seeks to constantly play with its owner to hone its strength or stamina, its energy seemingly boundless. Some have theorized the type of game it prefers playing is significant to what form it may take as it grows.
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It mimics fighting type Pokémon constantly, hoping to one day be able to master all techniques, and then craft a new one just for itself.
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Tyshrew constantly gets into scraps with other Pokémon in order to strengthen its muscles as well as harden its hide. It rarely scratches with its claws, preferring to use fisticuffs instead.
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Feisty by nature and with a fierce zeal for training, Tyfairy shows vast potential in its fighting styles. On star-filled nights, its exuberance for training and battle increases exponentially.
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Each of Typix's different-colored tails produces a different color of fire, though this is purely a cosmetic difference. When it nears evolution, the colors shift into the same color.
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It hones its fists and legs as well as its capacity to control aura. Though its capability is still developing, it can create small bursts of aura power at the end of every punch or kick.
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Typod has a cowardly personality, but dreams of becoming a strong fighter in the future. It constantly trains to enhance its fighting spirit and suppress its urge to flee from battle.
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Tybink charges into stone walls repeatedly at different angles in order to toughen its body. It's said that one may be able to discern its evolution path via the shapes of the cracks that form on it during training.
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As a way of anger management, Tykey attempts to channel its temper into its strikes, letting loose its rage in punches or kicks during battle. This gives it a relatively calm demeanor than most Mankey fusions.
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Some say that one can figure out what Tyape will evolve into by provoking it and seeing whether it predominantly punches or kicks during the rampage. Due to how destructive it can be, this is advice rarely taken.
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As training, it will blow bubbles in a random amount and pattern around itself. It then sees how quickly and efficiently it can pop all of them with its punches and kicks.
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In battle, Tyler's lower arms are the ones primarily used for punching; the larger upper arms are used to help it get into positions where it can roll over or launch at foes with forceful kicks.
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Tyeel attempts to train its fists and feet in equal measure, both in the water and out. Some have even trained to the point where they can stand and fight upright for prolonged periods of time on land.
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Though its gaseous body has no arms or legs, wisps imitating them can briefly be seen as Tytly fights. It strengthens these phantom limbs, preparing for the day it evolves actual physical limbs.
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Innocent and carefree, Smoopi blows kisses at anyone and everyone it passes by. Those that blow a kiss back are considered a friend for life from that moment on.
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When angry, Eletung slams its tongue against the ground to create sparks. One lick from its tongue can leave the licked limb paralyzed for up to an hour.
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It has very little electrical prowess to generate on its own. Elekyu resorts to plugging itself into outlets and siphoning power from there in order to have enough to produce visible electricity.
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Its ears charge energy internally when retracted. In battle, Eleary uses these extendable ears to quickly strike and shock its opponents from a distance.
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Eletortle stores up electrical reserves in its tail, which has the appearance of a thundercloud. To intimidate foes and amplify its fighting spirit, it slaps the charged tail against the ground, which creates booming thunder.
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Four massive serpentine bodies can extend out from within Argross's skull. Each of these limbs can coil around and crush multiple foes with frightening ease.
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Aroth uses its arms to swing from trees as well as to constrict and crush prey. It throws the crushed prey into the distance so it can chase after them and burn off excess energy.
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The milk it produces is flavorful, if not very nutritional. In an amusing loop of events, Miltata milk is often used for the creation of its favorite brand of cheese to snack on.
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Milfarig's back half appears liquid, yet is actually simply just coated with viscous milk from not being milked enough. The tail proves very affectionate if cleansed of its gooey layer of coating.
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At first glance, it appears to lack milk. Close inspection reveals an extremely slow trickle at the end of each feather, allowing it to hydrate itself after long or arduous flights.
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Docile and friendly, Miltler are a common sight on farms alongside their Miltank brethren. The milk it produces is a less sweet and less fattening alternative to the usual fare.
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With a short stature and soft limbs, it does not pack as much of a punch as it would like to. To compensate, it learned to incorporate its horn and tail into its training and fighting style.
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Its color-changing ability remains intact, but instead of changing with its emotions or for camouflage, it represents its milk levels. Mileon in desperate need of milking turn a violent shade of red.
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In a distant region, Milucha is used as the mascot for a number of popular dairy products. Commercials tend to depict it liberating the products from a greedy Raticate villain before sharing it with hungry children.
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With its magnets now replaced with udders, science was baffled as to how it retained much of its Magnemite capabilities, until it was discovered the milk itself was very highly magnetic.
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Its second head appears to be an udder, but a functioning brain resides within. It pressures the other head to drink from it, which tends to make it uncomfortable with its insistence.
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The oddly-shaped stone segments seem to be where milk is produced and a lure to attract other Pokémon to drink. However, it turns aggressive should any try to sample from anywhere other than its udders.
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Blishorn is extremely eager to help the sad or sick. In its haste to rush to someone in need, it may bowl over other people or objects, inadvertently causing more harm.
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Pokémon hatched by Blisking are taught to be strong, friendly and protective. If a wild Pokémon follows you and shields you from danger before even meeting you, chances are it was raised by a Blisking.
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When raising young, one of Blisdrio's heads tries to be stern, but the other two cannot resist coddling and spoiling the child. Blisdrio tries its best to strike a healthy balance to raise its young correctly.
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Raipie is rarely seen, only appearing in forests during intense thunderstorms. It absorbs static in the air with its antennae, which hastens its growth as well as its speed.
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It fashions a small hammer to bludgeon foes and charge with electricity. The hammer is surprisingly heavy; even Pokémon like Machamp and Slaking strain to move it, yet Raibone wields it with ease.
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Raiwak wields its hammer flawlessly, even throwing it as a projectile when needed. It's said only the chosen may lift the hammer, as no one human or Pokémon has been seen able to budge it aside from Raiwak.
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It fires a lightning orb into the sky, which creates a furious thunderstorm in seconds after bursting. Raitwo controls the lightning within the dark clouds it creates, mercilessly frying its opponents.
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The berry juice created within is often described as having an "electrifying" taste to it, making a drinker's muscles tingle slightly afterward. Companies now sell energy drinks with Raickle juice as an ingredient.
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The spines on its back generate electricity it can draw onto its claws. It scrapes its claws together to make sparks as a threat display, before firing deadly bolts of lightning at those that don't heed the warning.
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Railia's dance routines are known for their dramatic flair. Sparks fly from its hands and tail as it spins and leaps, and every performance ends with a raised hand and a summoned crack of lightning.
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Its psychic pulses create a powerful shockwave around it that sounds like booming thunder. It rubs its pained head afterward, emitting short crackles of lightning from it as it does so.
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Endos is an elusive sort, often taking flight and escaping to parts unknown the minute it is spotted. The footprints it leaves behind smolder and spark for several minutes after being created.
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When at ease, the ribbons on Suilade's elbows flow and ripple like water. Once in combat, they harden and sharpen into weapons that can cut razor-sharp blades of water through the air.
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Larvipie digs deep into the ground in order to consume high-quality soil. It often runs afoul of Diglett, whose tunnels tend to make the most delectable of dirt.
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The Tyranitar skull on its head makes it feel more confident and powerful. Larvibone will throw its club at others to pick fights, even with Pokémon several times its size.
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Larvisey digs holes periodically to bury the eggs it creates. Though nothing grows from the egg itself, plant life and soil surrounding it will become much more nutrient-rich in the coming months.
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Larvicuno buries itself in the dirt when at rest, its cold body chilling the surrounding areas. If an area develops a sudden overnight permafrost, Larvicuno is almost certainly sleeping somewhere beneath.
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Larvitini tunnels its way through the ground of mountain trails, devouring soil and then lightly covering the holes it leaves behind. Trainers are advised to tread carefully so as not to trip on these hazardous pitfalls.
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It stomps around and makes loud cries attempting intimidation. It dreams often of the day it will evolve fully, so that it may finally be tall and powerful.
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A favored pastime for Larvipy is to roll up clumps of dirt with its trunk and lob them at each other. Overly zealous young Larvipy may end up creating a ball of dirt too compact and heavy for it to lift.
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It buries the shiny coins it collects in special underground stashes it digs. It will bite and scratch at anything it sees standing too close to its treasure spots.
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Larviler uses its multiple arms to sift through dirt and stone carefully, being very particular about what it consumes. It's thought that it only wishes to consume minerals that will assist in speeding up its evolutionary processes.
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With its shell having developed early, Pupitar has adapted a more mobile form but possesses weaker defenses. It uses flaked-off bits of its shell as projectiles to fling in self-defense.
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Pupitang floats around mountainsides, its steel shell making it nearly impervious to outside forces. It scratches lines into rock walls, marking the territory it aims to claim once it evolves fully.
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Pupielgon rarely moves, staying almost completely immobile and glaring at those who come near its almost impenetrable shell. It conserves as much energy as possible, ready to unleash it all when it finally evolves.
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A volatile force to be reckoned with, Tyrandon rarely uses its horn despite how sharp and sturdy it is. If an opponent sees it spin and rev up its drill to use in battle, it means they've earned its respect as an equal.
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There are few safer ferries across the sea than Tyranras. Protective of its human passengers, it can easily overpower threats through strength or by creating massive whirlpools with a single motion.
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It flaps its wings as a way to help keep its temperament even and not go on a rampage. Should it lose control or be forced to defend itself, it's said it could crumble a whole mountain with only a few strikes.
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Tyranxys can create projectile orbs that burst into intensely raging sandstorms. Research has shown that despite appearing like normal sand, the material of the storms is a mineral not of this planet.
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Tyrankazam formulates spoons out of tightly-packed sand using its psychic powers. Possessing these spoons helps it focus its mind and temper; without them, it would lose its mind to rage and create a devastating psychic cataclysm around it.
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A mighty muscular behemoth of a Pokémon, Tyranchamp's four arms can pummel a mountain to dust in minutes, before creating a massive sandstorm with the remaining rubble.
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The sandy scales of Tyranlem are tightly packed and impenetrable to most attacks. In battle it can burst its scales into a massive sandstorm to obscure vision, making it easier to charge down and crush its foes.
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Tyrangar hunts by conjuring up blinding sandstorms that trap its victims completely. Hikers say nothing is more terrifying than seeing Tyrangar's demonic grin appearing from within the walls of whirling sand.
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Packed with potential, this tiny Pokémon is capable of producing gale-force winds crackling with electricity. Luchu's storms are so powerful that it easily blows its lightweight body back from the force of the wind it generates.
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Lupi has a petulant personality and won't hesitate to loudly bawl if it is displeased in any way. As it cries, powerful winds whip about it and begin forming tiny storms and tornadoes.
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Its body is wrapped by violent winds and crackling storm clouds, surging with every flap of its wings. None yet have managed to pierce the maelstrom and see what its body truly looks like beneath.
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Pikabone appears to have chiseled a weapon and helmet out of Thunder Stones. It uses the stones to enhance its electrical abilities without yet evolving.
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Though lazy in demeanor, Pikakoth still possesses potent electrical stores that discharge on contact. Those stunned by its electric jolts often wind up being a makeshift bed for it to nap on while they're paralyzed.
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Pikaby clicks its claws together to create electric sparks as a threat display. Those who don't heed the warning fast enough will find themselves zapped in short order.
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With every swing of its bladed arms, Ho-ther leaves a rainbow trail behind. The aftermath of especially intense battles is said to be a truly breathtaking marvel of color.
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Ho-etta's fiery dances are said to be truly miraculous displays of rainbow-colored flames swirling in fantastic patterns. It refuses to let its dances be recorded, wanting its performances to be truly special.
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The sharp scythes it wields are able to cut through the fabric of time and open up small portals. It typically uses these to help smaller Pokémon evade predators.
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People will give out offerings to the shrine on Celeras's back. Should it deem the person and their offerings worthy, it will take them on a pleasant sightseeing trip through time.
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Celeflora stands in wide empty fields basking in bright sunlight. Once it's gathered enough, it manipulates time among all the flora around it, making it all bloom at once and creating a lush field of flowers.
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Drinking the juice Celeckle creates from berries seems to have mildly rejuvenated old cells in living things. Some scientists theorize studying this could lead to the creation of concoctions that could stave off the effects of aging completely.
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Its power to control and travel through time is unparalleled. It's thought that Celealga could change how time itself fundamentally functions if it wished.
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It's thought that sightings of Celelett are all of the same Pokémon, digging its way through time. What era it is aiming for and what it hopes to achieve when it arrives are still subjects of intense research.
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It is advised to give Celeduck a good amount of space, as should a headache flare up, its time-control powers go haywire and involuntarily teleport it and its surroundings through time.
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Celepoke is lazy and sleepy by nature, taking naps that can last centuries. If something tries to wake it up early, it will travel back in time to when its nap began and start anew.
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One half of Celeduo bears a strange and unconventional appearance. Scientists think it may be connected to the distant past, or even a parallel timeline.
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Old occult records depict Misrom as a fiendish figure. According to the tales, if summoned it would create a cursed thunderstorm across the region, twisting people's hearts towards malevolence.
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Its small size belies a very ruthless and cutthroat demeanor. It strong-arms its way to becoming a leader of Murkrow gangs, arranging coordinated heists and forcing its peons to forfeit a fraction of their ill-gotten gains to it.
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Bontly silently follows those feeling down, using some of its ghostly gaseous form to cause them to cry. It does this not out of malice, but to try and give the person a measure of catharsis and relief through the crying.
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Happipie crawls along the tree branches, leaving behind the egg-like tip of its tail and growing new ones in its wake. These tail-tips are a healthy snack for growing young Bug-type Pokémon.
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Happidle is pacifistic in nature, and lacks major defenses. If a predator draws near, it attempts to offer the detachable orb on its tail instead, which sates most appetites for a day.
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Happivee has a habit of collecting stones and making nests out of them to sleep in. It's said that the type and shape of the stones hints what its future evolution will be.
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It charges the stone it carries with small amounts of electricity before rubbing the stone against weary people and Pokémon. This electric massage helps to soothe and stimulate sore muscles.
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Happitata gathers up small white stones and places them together in small nests. Though normally docile, it will staunchly protect these nests, biting and scratching those coming too close.
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Happikern uses the small stones it carries to practice taking care of actual plant seeds in the future. It will even bury them in fresh soil with plenty of sunlight and water provided, even singing to the stones to promote their growth.
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When it flies, the rapid flapping of its wings emits a low-frequency hum. It has a calming, soothing effect on those nearby, helping to relieve tension in mind and body.
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It gathers egg-shaped stones and carries them away to create makeshift nests. These nests are always in the vicinity of ruins, suggesting a significance to their placement.
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Happicross stores egg-shaped stones inside holes dug into trees. The reasoning for doing this is twofold: practice for safeguarding actual eggs in the future, and to lick and clean tasty sap off the stones.
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Happiolu can imbue some of its gentle aura into the stone it carries. When shared with others, those gifted the stone will feel more calm and peaceful while carrying it.
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Happicorio dances and cheers to support its teammates, often preferring it to actually being in battle. After grueling matches, it rushes to its friends' side to deliver a light electric massage with its pom-poms.
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It becomes very emotionally attached to the egg-shaped stone it carries. It cannot retreat into its shell while holding it, so it often gets hurt protecting its precious cargo.
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It electrifies the bone club it carries to enhance its effectiveness in battle. Raiwak can even tether it to itself via sustained lightning and control its midair trajectory to ensure it hits the target.
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When not transformed, Raito maintains a Raichu-like shape, seemingly viewing it as the ideal form for itself. Under close observation, one can see electricity arcing within its gelatinous body.
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Researchers theorize this form may be one Raichu took naturally in a distant past of Kanto history. It has yet to be determined why Raichu can no longer naturally take this form.
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Using its tail, Raitula can quickly draw up webs made of lightning anywhere it pleases. These webs dissipate after zapping unsuspecting bugs, which become charred meals for Raitula.
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After discharging electricity, the mushroom noticeably shrinks and shrivels. Raisect must be careful to let itself recharge, lest its protective cap dry out completely and leave it helpless.
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Bearing a resemblance to Golem's Alolan counterpart, Railem is less aggressive by comparison, but contains far greater stores of electricity. An angered Railem could carve chunks out of a mountain with its lightning bolts.
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Lightning trails behind Raidash when it gallops at full speed, taking off with a sound akin to a thunderbolt when it runs. During heavy rain and thunderstorms, it prances happily among the thunder and lightning.
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Raidrio builds up internal stores of electricity as it races across the land. When it finally stops, it releases the stored-up energy in a powerful burst, creating vicious electric storms all around it.
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Traveling in a clutch of around six, Munchcute only separate as a group in order to forage food. Once they've found it, they group back together, refusing to eat until the entire group is assembled.
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Munchtini was initially thought to be cannibalistic in early scientific reports, until further research revealed that it simply devours its own shed skin immediately after molting.
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Munchba strings together chains of berries so that it always has a snack while flying around. Munchba in the wild sometimes get into tug-of-war matches over these food-strings.
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Interestingly, Munchrak's favorite snack is the webbing of other arachnid Pokémon. Left unchecked, it could remove the webs of an entire colony of Ariados in an hour, and still feel peckish.
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Munchkrow swoops in and pilfers trinkets from passersby. It has no use for what it steals, but will only return it to those who give chase if they present it with food to trade back what it stole.
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Munchpy's hunger and greed can lead it to snatching food from others before curling into a ball and rolling away. The high speed and momentum often lead to it getting sick once it finally stops.
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The paint on Munchgle's tail primarily consists of the pulped remains of its berry meals, so its drawings always retain a faintly sweet smell after being painted. Fittingly, most of its artwork includes food in some form.
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The nutrients absorbed from eating so many berries allows Munchgrowth to grow its own on some of its vines. These also get feasted upon when ripe, and have been noted to be rather juicier than the average berry.
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Living at the outskirts of human civilizations, Munchlia travels into towns and cities to find people to show its plodding, lumbering dances to. It's considered customary to gift it food as payment for the performance.
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Munchkoth are so indolent as to be almost immobile for 90 percent of their life. They lay around in clearings or near civilization, opening their mouth at passersby in the hopes of food being shared with them.
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Munchduck constantly gorges on snacks, as the act of eating nullifies its almost eternally aching head. The longest recorded time between it stopping eating and suffering a new headache is four minutes.
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Munchape's greed and hunger are equally intense, so one should give it plenty of space when it feeds. Staring for too long will be considered a challenge and incite it to violently defend its meal.
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Its massive appetite is due in part to the calories needed to maintain its strict training regimen. Eating and training are so intertwined it will often be seen with a full mouth even while exercising.
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A sweet-smelling drool drips from Munchsprout's mouth, attracting insects where it lands. The hungrier it is, the sweeter the drool becomes in order to draw more bugs quickly so it can eat.
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It picks up fish bones to use as headgear and a club for defense. On moonlit nights, it can sometimes be seen drawing the outline of a Mantine in the sand, then curling up and resting in the center.
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Manfree flutters around beaches, preferring to feed from flowers that grow nearer to seawater. It likes to play with beach-goers by tickling them with its antennae.
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Manmime loves helping rear young children, using charades as a way to turn learning things like numbers and shapes into a game. Upon a right answer, Manmime claps and embraces the child to reward their efforts.
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Manossom's dance is a bouncy, playful movement taking place on the seashore. It's said if a large enough group dance together, the seas will be smooth and calm for days afterward.
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Mansey spends most of its time underwater, but breaches out onto land to occasionally share eggs it creates with humans and other Pokémon. The eggs are especially effective for combating seasickness.
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Manqueen is a common sight within water parks. Its swimming skills and friendly, gentle nature, particularly with children, make it an excellent lifeguard as well as mascot.
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Weavsel is a solitary hunter inhabiting colder regions. It lures parent Pokémon away from their nests before using the distraction to quickly snatch and eat the unguarded eggs.
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A sly and manipulative Pokémon, Weavmory saves smaller creatures from harm before demanding offerings for its good deed. It makes a show of displaying its many sharp edges to discourage them from refusing.
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Using electricity manipulated via its antennae, it can control magnets in battle. A pair of drone-like entities follow it at all times, aiding in battle as well as scouting for good feeding spots.
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Magnerill uses a mixture of magnetism, electricity and extendable claws to disorient and capture targets. Once seized, it simply observes them closely before releasing them; its motivations for doing so are still unknown.
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In battle, Magneking can devastate foes with powerful strikes and searing beams of energy. However, its energy consumption is so vast that it needs to recharge after every action.
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It's said that Rhynoir gathers and consumes souls so that it may serve to do its bidding in combat. It fires spectral projectiles in combat that curses those hit with overwhelming dread.
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Though slow and heavy, Rhyedo is an adept hunter. Hanging near the ocean floors, it vacuums debris into its hands to fire powerful shots at distant targets, knocking them out and leaving them helpless to avoid becoming prey.
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This alternative coloration of Rhyedo was first discovered in oceans highly populated by Sharpedo. Though first thought to be camouflage, it was later discovered that this variant prefers Sharpedo as its prey.
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Its face resembles an egg, tucked away in the center where it is protected by its many powerful, undulating vines. It tucks away abandoned eggs into its body, keeping them safe and warm beneath the tendrils.
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Fusion has reduced Tangela's usual coating of vines, instead forming strong clumps of vines as limbs. It uses these mainly to reach fruits and berries atop trees it couldn't normally reach.
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Most of Tanlax's vines reside internally within its stomach. When hungry, its writhing vines lurch out from its hidden mouth and grab as much food as possible to drag back to its rumbling belly.
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Numerous tentacles sprout from beneath the mushroom cap to give Tansect locomotion. The tips release spores into the ground as it walks, so everywhere it steps, fungi will grow.
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Each of Electidreigon's heads are capable of discharging lightning at near-incalculable levels of voltage. The tendrils on its back absorb latent energies in the air to keep it constantly charged with electricity.
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Sandorb travels in small groups, waddling across the warm desert sands. If threatened, it spins rapidly to kick up clouds of sand to obscure its escape as it burrows quickly underground.
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Sandcuno can tuck in its tail and wings to appear near-identical to Sandshrew aside from the plumage atop its head. It lives among its relatives, protecting them from harm with chilling winds flung from its wings.
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Yanwile lies in wait until groups of smaller prey gather together. It then takes to the air, stunning them with shockwaves generated from its powerful wingbeat before snatching them up into its false jaws.
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From the webbing between its claws, it produces ice constantly. It can pack this ice between its hands into extremely solid ice balls it will use to pelt unwelcome intruders in its territory.
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Glisckle's diet consists of poisonous bugs and berries, making the juice it creates toxic as well. This poison juice was a known elimination tactic used by assassins in ancient Sinnoh times.
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For ages past, tales of Poryown sightings have existed among the residents of Cinnabar Island. Accounts vary, but all who claimed to witness it agree it is something that simply should not be.
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Its detached limbs rotate around it randomly, but can synchronize in battle to defend itself from all sides. Even its cannon mouth can detach from its head to fire at foes from unorthodox angles.
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Miles below the ocean surface, Scepogre seeds lush undersea vegetation. Its home is the center of a deep-water forest so vast that none but it have managed to navigate through.
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It playfully pranks people by floating by while invisible and rubbing its body against others, startling them when they suddenly feel something unnaturally warm and feathery rubbing against them.
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Torchrow molts copious amounts of feathers during summertime. These feathers stay eternally warm, so companies have profited from them by making pillows stuffed with Torchrow feathers.
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Its entire body radiates warmth, causing many smaller Pokémon to flock close to it during cold seasons. It flicks embers from the orbs in its antlers to protect it and the little ones it shelters.
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Though unable to produce milk of its own, many farms in colder regions import a few Torchtank. Due to their constant warmth, the farms' Miltank flock to it and stay comfortable during the frigid seasons.
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Eager to impress others, Torchduo often tries to show off its pyrotechnic prowess with shows of spitting fireballs. The two heads often get overly competitive and fight with each other mid-performance.
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Sandkazam spends much of its time meditating quietly near desert oases. If it senses the approach of someone potentially dangerous, it uses psychic powers to cause hallucinations that distract them and lure them away.
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Mudpede enjoys living in muddy, swampy areas, easily able to traipse through the gunk with no problem. It ferries smaller Pokémon across the mud when they want to avoid getting dirty or stuck.
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Mud coating the cranium seems to soothe Muduck's headache issues out, so it keeps itself muddy and actively resists being bathed, causing much chagrin to its Trainers.
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Ralmar is always looking to impress others with its pyrotechnic proficiency. Using its psychic powers, it transforms the flames it breathes into fantastic shapes and colors.
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Raltret is curious yet nervous, rarely venturing far from its burrow. It's said that if it chooses to approach someone in the wild to play, it is because that person possesses a kind heart.
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Timid by nature and with poor eyesight, Ralhoot rarely pokes itself out of its home high up in trees. It waits until its psychic senses detect no others in the vicinity before it deigns to go out to forage.
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Ralrak is a timid but kindhearted denizen of the forest. Should it sense sadness in the heart of another being, it spins webs in the shape of cute or funny imagery to try and lighten their mood.
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Every Raldoof eventually develops a strong attachment to a stick it finds, and carries it with it always. If the two are separated, Raldoof becomes emotionally distraught and inconsolable.
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If Raltump senses the fear of one lost in the forest, it floats its way towards them to be by their side. It comforts them with soft cries and gently leads them back out of the forest.
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Ralple has a skittish nature, rarely peeking out from its home inside tree stumps. Sensitive to the emotions of others, it will come out and cling to those it senses have kind, caring natures.
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Kirhorn enjoys dancing along to music, but its simple mind leaves it unable to follow a beat for long. Many have seen a small group of Kirhorn dancing to the same song, each with completely different dance moves.
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Kiros enjoys prancing around open fields and cavorting amongst the flowers peacefully. Interrupting these moments of calm indulgence is a quick way to wind up on the receiving end of its horns.
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It enjoys entertaining others with interpretive dance routines that involve shapeshifting into various other Pokémon. No matter the sequence, the dance ends with a flourish done in the shape of a Kirlia.
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Kirchu spins and prances about when in high spirits. This twirling generates electricity within its body, so sparks and small crackles of electricity emanate from it as it dances.
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When happy, Kiricate will begin to dance around those close to it. It clacks its teeth together to keep rhythm, which also helps to keep its teeth ground down.
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It dances in front of people, performing twirls and small hops to entertain, as well as request food offerings for its entertainment efforts. It becomes quite petulant if nobody feeds it after its dance.
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It moves its body in rhythmic ways, each dance coinciding with an attempted warning of upcoming disaster. Due to misinterpretation, many areas think these dances are meant to bring about the calamities instead.
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Kirno will hypnotize passersby almost immediately upon spotting them, but not out of any sense of malice. It simply craves partners in its twirling dance, and hypnosis better allows others to follow its rhythm properly.
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To Gardekhan, its Trainer is its family and as important as its own child. It will dote on them, spoil them, and even try to carry them in its pouch.
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It uses its blades for hunting, but also for defending boats that pass through its territory. Many ships have been saved from rampaging Pokémon due to Gardetops's intervention.
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It uses psychic powers in conjunction with an innate connection to lightning to sense those lost within raging thunderstorms across the world. It teleports to their side instantly in order to take them to safety.
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Legends speak of ships about to meet extreme storms, before the oceans stilled suddenly, allowing safe passage. Above the ships, Gardegia could be seen, calming the sea with its psychic powers to protect the humans aboard.
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Able to perfectly control the voltage from its twin tails, many hospitals employ Gardevire to help with defibrillation. Highly intelligent and compassionate, it always knows precisely the right amount of intensity to apply.
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Gardeking is protective of companions, but still lazy at heart. Most Trainers must contend with it using psychic powers to keep them close so Gardeking need not move much to keep them safe.
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It is said that, were humanity to face disaster from beyond the stars, Gardequaza will descend from on high to protect it, repelling the invaders with powerful black holes fueled by its very life force.
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Gardeblim floats high above its Trainer, scouting the distances with its strong eyesight and psychic powers. Should it sense anything dangerous ahead, it will quickly descend to its Trainer and lift them away to safety.
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Gardekyu uses a cute and gentle appearance to endear itself to humans so it may protect them. It's said that as a defensive last resort, it will suck attackers into a black hole nestled beneath its cloth.
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Fossil records indicate Gardetrum lived in close proximity to humanity's ancient ancestors. Some speculate it guarded them from predators, and that humanity might not exist if not for its efforts.
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Nonconfrontational by nature, Gardebre prefers hiding in water and pretending to be a simple lily pad. However, if it spies cruel behavior occurring, it blasts the perpetrator with powerful psychic energy while remaining hidden.
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Gallcune roams the land rejuvenating and purifying bodies of water with its ribbons. Those it finds polluting the waters will receive just and merciless punishment.
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It trained and fought endlessly until its body simply couldn't take any more. Though normally motionless, it can still fight opponents with swift and precise movements, as if its spirit still guides the body to grow ever stronger.
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It appears to stand completely motionless, but wise Trainers know to give Shedther a wide berth. Agitators will find themselves beset with cuts coming from seemingly nowhere, as Shedther stares blankly in their direction...
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Shedkarp swims slowly and motionlessly through the deep sea, seemingly oblivious to its surroundings. Schools of Magikarp and even Gyarados will flee if they spot Shedkarp approaching.
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Shedrill makes its home near hollowed and abandoned former nests of other insect Pokémon. Some believe it guards the spirits of those who perished defending those hives from predators.
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Shedbat makes its home in the deepest and darkest of mountain caverns. It's said that those who touch the crescent floating above its head will be transformed into a Zubat.
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Should one hear the ominous hum of a Shedlord hovering above, they must avoid looking up at all costs. Those who gaze into its hollow underside will be sucked into the abyss within, never to be seen again.
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Certain ancient records state the sight of Shedceus is a harbinger of the end of existence. The stories say all life will one day be pulled into its hollow shell and used as fuel to reincarnate the universe anew.
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Shedinja congregate near Shedterra, some venturing in and out of its seemingly hollow shell. Some believe those that Shedinja entering Shedterra's body are storing the spirits they've stolen within its confines.
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Shedveon slinks around quietly near civilization, watching people and drawing closer when unobserved. Those touched by its strange ribbons have any negative emotions drained away for a time.
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Shedroth is one of the most spirited of Shedinja fusions, moving around quickly and almost frantically. It clings to others and drains their vitality with a touch, leaving them listless while keeping its own energy high.
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The flame on its tail is rumored to be the last embers of the hollow body's soul. Superstitions say dousing the flame will cause it to suck out the soul of the perpetrator to replenish the fire anew.
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It appears hollow and immobile, but faint psychic waves can be sensed from within. Those that stare too long into the hole in its back will develop a crippling migraine.
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Shedpoke appears completely inert, staying motionless even when it levitates and floats away. It's said that those who gaze into the hole in its back will have the intelligence drained from their minds.
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Both Nidoans's bite and its poison are rather weak. It carries just enough venom to make an attacker sluggish, so that it can escape and slither away to a safe place to hide.
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Due to the Nidoran families having large groups and constantly intermingling, Nidoran is a less uncommon fusion to spy in the wild. It often seems to act as a mediator between younger members of both species.
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Kechorn never seems to consciously change color. Instead, the impact from charging into something jolts its brain, causing it to take on the coloration of whatever it collided with until it hits another target.
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The eggs it creates come in a variety of colors. Each color signifies a different ailment the egg is specially made for treating, such as fatigue, nausea, insomnia, and so forth.
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Because it's still learning, the baby Keckhan often forgets about its own camouflage when its parent blends into its surroundings, leading to the awkward appearance of "floating" Keckhan young.
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Kecwoodo fancies itself the life of any social gathering, attempting to wow others with displays of color changing and its self-taught style of dancing. Most find its desperation to look cool rather off-putting.
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Kectler shifts the hues of its body in accordance with the seasons. In some regions, its color changes are used to help prepare for changing weather and crop planting.
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After stealing keys, Kecki alters their colors with its unique physiology to make them harder to retrieve. Yanking its tongue forces the keys to return to their original color.
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As the gears turn, Kecink fires out extendable tongues to catch insects to consume. Should the two tongues collide when extended, sparks will fly from the impact point and Kecink will be disoriented for a time.
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Kecmander is considered a relatively easy pet to care for, with a simple diet and disposition. In addition, the flame on its tail changes color based on its mood, making it easy to tell when it is content or not.
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Keclucha is a trickster in combat, using camouflage to disappear on the battlefield. It deceives foes by tapping them from one side with its prehensile tongue before striking from the other side with a bombastic aerial attack.
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Kecgast attempts to blend into its surroundings to try and secretly agitate the many noisy beach-goers it deals with, but fails each time, as it can oddly never seem to properly match the color of sand.
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As Keczagoon runs about in a zigzag path, it switches between two colors depending on which direction it's running. The two color combinations are unique among each member of the species.
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When it dashes in a straight line, Kecnoone's colors change and shift, creating a colorful blur. Once it comes to a halt, it's usually a completely different color pattern than before it started running.
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One can tell how well a Kecduck is feeling just by looking: should it begin to suffer headaches, it loses control of its camouflage ability and begins to shift through all manner of colors and patterns until the pain subsides.
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Sometimes Kecpoke will forget that its tail is used for fishing and instead dip its extendable tongue in the water. This often leads to the ridiculous sight of an alarmed Kecpoke attempting to sling a Magikarp or Shellder off its tongue.
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The magnetic pull of Kecmite's "ears" keeps its also-magnetic tongue perfectly centered when extended. If the tongue begins drifting to a side, it's a sign Kecmite is becoming ill.
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The tiny claws at Belpod's underside allow it some mobility, and its shell is metallic and sturdy for great defense. Should it still find itself cornered, it can use mental waves to call nearby bug Pokémon to assist it.
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Belchu lifts its tail during thunderstorms, attracting lightning to strike and recharge its internal stores. At max capacity, the electricity constantly arcs between its ears.
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Belbat is not blind like many Zubat variants; its single eye is hidden in its mouth. When hunting, it flies in front of its prey and blinds them with a flash of light from its eye before using its fangs to drain blood.
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Metsey carries Beldum around in a hollow slot in its torso, protecting it from harm. Metsey seeks out others of its kind so its Beldum can meet another and merge into Metang.
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Metauna's steel shell is near impervious, protecting its evolving body within. Its massive four claws will rend apart anything that attempts to disturb its evolution process.
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With unmatched speed, strength and intelligence, Metatops was an amphibious apex predator of prehistory. Fossil records indicate even hunting Tyrantrum as prey was not uncommon.
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With its high intelligence, it can quickly ascertain the weakest spot on anything it spies. This makes it easily capable of incapacitating foes or shattering structures with a single calculated strike of its metallic skull.
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What appear to be claws on each limb are actually additional fangs, capable of biting and absorbing blood. As long as even one of Metabat's points punctures a foe, it can feast on them.
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The sword embedded in the ground emits a faint aura that compels people to try and pull it out. Once they venture too close, the spirits possessing the sword lash out and attack in an attempt to add to their numbers.
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Spirikoal is thought to be the spirits of an old island civilization that worshiped Torkoal, their souls joining together in idols carved in its shape. It resides in volcanic areas, warning travelers away from perilous conditions.
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Maritime workers consider Lucaras invaluable in times of disasters at sea, especially during the night. With its ability to sense aura, it can locate those in need of rescue more effectively than the naked eye.
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With a powerful fighting spirit, Lucato will only copy opponents it deems worthy enough, fighting in its normal form until then. Its transformed state retains a faint flickering aura emanating around it.
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Lucasey infuses its eggs with aura based specifically on the aura it senses from those not feeling well. With the infusion, the eggs are specially enhanced to be more effective at curing the person's ills.
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Lucark's illusory powers are so effective it can even perfectly recreate the aura of others as well as their form. It's said the goal of every Lucark is to master 1000 auras.
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The webs Lucatula spins carry some of its aura-detecting nature within. Those that are pure of aura can touch the threads and feel no shock or stickiness, but evil hearts will be jolted and stuck nigh-instantaneously.
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Lucalurk patrols dark caverns, using its aura-sensing capabilities to detect intruders. If it sense no evil it ignores the target, but shows no mercy in repelling those with detestable auras from its home.
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Lucagar uses its mastery of aura to flare up a powerful blaze of spiritual energy around it, shaping it into whatever fearsome monstrosity it thinks would most frighten its opponent senseless.
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Lucano's pendulum is formed from its own aura manipulation, ensuring that it never loses its method of hypnotizing foes. It prefers to hypnotize those with evil auras in order to forcibly change their ways.
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Making its home in forest areas near the ocean, Gartler is highly territorial. It scratches deep gashes into trees to mark its territory and warn others to stay away lest they wish to be cut just as deeply.
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Venuquaza flies above the clouds, gathering sunlight with the flower on its head. If it is forced to descend from the skies, it devastates opposition with an intense Solar Beam.
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Though they all share the same body, each of its many mouths has its own appetite. As such, it is always hungry, and always searching for the next meal to shove into its starving maws.
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Mawking, in order to meditate on its deep thoughts, can shut its shell tightly around its head to shut out external stimuli. In this state, the orb glows and telekinetically tosses aside anything that comes too close.
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Mawpass remains almost completely still, biding its time. When unsuspecting prey wanders within range, it uses powerful lung capacity to inhale its new meal into its jaws, which clamp down and allow no escape.
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Mawduo's twin mouths lie in wait, secreting faint smells to draw creatures in to be devoured. The two often try to steal food out of the other's mouth, despite sharing a stomach.
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It buries itself in stone, leaving only a single part of its tail exposed above ground. When something touches this stone, Mawnix leaps from its tunnel and devours the unfortunate victim before diving back underground.
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Tentacles protrude from a small portion of Lilpod's hard shell. Small insects that float within range will be snatched and pulled inside to be consumed as fuel to speed up its evolution.
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Although it only has one extendable tongue, the antennae on Liltoed's head generate a similar sticky saliva that can trap insects for it to consume at its leisure later on.
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It scuttles around the forest floors, licking at Tiny Mushrooms. Most are eaten right away, but those it particularly enjoys the taste of are attached to its back, carried to its home to be savored later.
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Pokémon always seen together in a pair, sharing an obviously strong bond. The younger appears more energetic and naive, and is protected by the more aggressive and introverted older one.
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The feathery plumage hides gills that allow Anorunt to function underneath the water as well as on land. Due to its mass, it doesn't swim well, instead walking along the ocean floor and digging for food.
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Crantini sheds its skin regularly, which leaves its domed skull soft and weakened afterward. It immediately goes around headbutting things to quickly toughen it back up.
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