Page 6 / 7 of 6274 pokedex entries by sk372.
Cressqueen watches over Nidoran colonies from afar. When it senses excessive strife among the pack members, it flies overhead and casts down sparkling dust that sends all the Nidoran into a peaceful, calming slumber.
Cressceus is extremely rare, believed to only appear during specific astronomical events. Catching even a glimpse of it in person is said to bless the viewer with pleasant dreams for the rest of their days.
When Cressrantis flutters the wings on its back, it releases soporific particles that send those afflicted into a peaceful slumber. It prefers peace and quiet, so it sends others to sleep often to maintain that solace.
Cressmer's body is made out of an unknown substance, though it appears closely related to lunar materials. Prolonged exposure leads to drowsiness, and those who give in to sleep have pleasant dreams about space.
Clashing Bruxsir's two pincers together sends out pulses of psychic energy around it. Using this, it gives prey crushing headaches that leave them too wracked with pain to avoid its approach.
Bruxgon2 activates its psychic powers by grinding its teeth together, making a grating static-like noise. It primarily uses its power to generate a psychic shield around itself for defense.
A garish, multicolored flame surrounds Bruxtei's crest whenever it uses its psychic abilities. It races across the land, awakening dormant volcanoes in order to cause havoc among populations.
Bruxchu can generate lightning from both its tail and the circle on its forehead. The electricity it creates always comes out in a shifting, vibrant variety of colors, making combat a spectacle.
The organ floating above Bruxinja's head emits an odd, vibrant glow that draws others closer. Viewed from the front, it causes mild headaches and hallucinations, but it's said viewing it from behind will permanently damage a person's mind and soul.
Bruxble grinds and gnashes the teeth within its large mouth as a way of showboating, proud of its giant maw. If it accidentally chips or loses a tooth doing this, it becomes almost inconsolable.
As a strange undersea being, Bruxceus detests intruders in its domain and repels them with pulsing psychic energy from its cranium. The deep-sea caverns it claims are often decorated with bright coral and undersea plants.
The protuberance on Bruxpuff's head wiggles about strangely as it sings. The gyration stimulates its psychic energy, cascading outward to better send those who hear its song into a deep slumber.
Bruxra possesses strong psychic potential as well as strong teeth. Many rumors persist that a bite from a Bruxra will teleport you somewhere terrible, though these are unsubstantiated claims.
Bruxtly haunts homes at night, tormenting those that don't meet its standards of beauty. Because of its massive ego, there have been no records of anyone meeting said criteria.
Extremely vain, the quickest way to halt Bruxter's haunting sprees is to sully it with dirt and grime. It will hastily and obsessively run away to beautify itself, unlikely to return any time soon.
The mushroom on Paraode's back mimics the appearance of Electrode, but also possesses a similar function: if agitated, it will burst open explosively, spreading paralyzing spores several meters around it, helping it escape predation.
With its mind completely taken over by the parasitic fungus, Parabone no longer feels sorrow or loss. It only feels the instinctive need to hunt others to infect with its spores.
It's never seen feeding, but has been observed constantly licking trees and grassy ground as it ventures forth. Within a week, the spots Paratung licked will be overrun with fungi.
Though infected by a parasite, maternal love still shines forth, now directed at young Paras. Ironically, Parakhan tries its best to make sure the Paras it raises never evolve and have their mushrooms overtake them.
It transforms its body in order to replicate the forms of others it wishes to infect. Because it cannot get rid of the mushroom on its body even while transformed, however, none are fooled by the attempted deception.
A constantly-produced cloud of spores creates a mane around Paraeon's neck. Touching the cloud causes a tingling sensation, but prolonged contact will lead to temporary full-body paralysis.
Paragon's spores are harmless to biological creatures, but should be kept away from machines. Just a few will cause multiple fungi to grow within the machine and cause much damage to the internal components.
The mushroom cap aids in protecting the cocoon, while the mushroom itself infects the developing Pokémon within. The cocoon thrashes violently as it does so, before becoming perfectly still.
Pararet can infest healthy trees by slipping into holes half its apparent size. It chews on bark from the inside, its presence slowly causing the tree to develop multiple fungal growths over time.
Parakern infests trees beneath the root, siphoning small amounts of nutrients over time. A lone Parakern will live under a single tree for years before having drained it dry and needing to move on.
Paraflora traipses around forests, looking to spread spores onto other living beings. The spores are harmless, only causing those contacted to feel sudden jubilation, unable to stop smiling for a few hours.
The mushroom caps that extend outside of Paratress's shell are no less sturdy. For defense, it can fire smaller mushrooms from within that pack a mighty wallop if they connect.
When observed, the marks on its torso seem to shift and undulate to draw in curious prey. Once within range, Parabok ejects large amounts of toxic spores onto the hypnotized victim.
As it draws energy from ambient static, it sheds spores in a manner akin to electric sparks. Should lightning strike Parakou, a huge burst of spores will erupt and infect all life in a wide radius around it.
Parachu tends to sit completely motionless until something biological moves near, whereupon its tail reacts instinctively, stunning prey with whipping and electric jolts before wrapping around and dragging them closer to be infected.
A massive walking mound of fungal tendrils, Paragrowth uses its limbs to touch and wriggle its roots into any trees it comes across. Inevitably, these tainted trees will grow massive amounts of fungi within days.
The frozen mushroom no longer produces fungus spores, but instead seeks to spread powder snow around it. Places the spread snow lands will grow harmless fungi made of snow.
Parawile stands stock-still until something living happens near it, whereupon it snatches them up in its false jaws. A few hours later, it spits them back out, the victim sporting grotesque mushroom growths.
Parathorn is considered very dangerous, and great care should be taken when venturing through its known habitats. It clings to cave ceilings and tree canopies, extending fungal tendrils that will infect anything they come in contact with.
Beneath the cap lies the nearly-dried husk of the infested Shroomish. Paraish lays dormant until something touches it, spreading a burst of spores to infect and drain its next victims.
Deep within fungi-infested forests, Paratrum dwells. With a single roar it spreads out massive amounts of spores from its mouth that infest plant life with mushroom parasites, and enfeeble anything else with fungal rashes.
Some variants of Paratrum are less hostile and infectious than others, though the difference is difficult to tell at a glance. The calmer type typically keeps to itself, feasting on old dead trees for sustenance.
Paraice lumbers around slowly within forests of colder regions. Anything that comes in contact with the spores its mushroom produces develops chills for several days.
The mushrooms have siphoned away the mind and body of Paras rapidly, leaving it almost a husk. In this weakened state, Pararas are often easily hunted, doomed due to the parasites' hunger.
The fungus has grown so much from siphoning from its host that it has grown so large as to leave it nearly immobile. Parasect spreads spores at the hint of something approaching, desperate to propagate further with a new host.
The mushroom has taken so much from the host that both have become a discolored husk. Parasect is dry and brittle to the touch, and reacts to outside stimuli with a fearful release of spores before fleeing.
The mushroom cap clings tightly to Paraduck's skull, causing it constant discomfort. When it scratches it in an attempt to alleviate the pain, it dispenses large amounts of spores.
Parape throws punches at anything nearby, not out of aggressive or territorial tendencies, but because the impact of the punch causes its fists to release spores that grow new mushrooms in those it punches.
Parachoke shuffles around quietly in search of others to flex its muscular body at. Each flex releases spores from specific parts of its body, so those who dare to stare should keep a large distance.
Paraler tucks its circular body into the mushroom to coat itself with spores, then rolls down mountains. Each tumble and impact casts more of its spores out into the air and helps them spread and propagate.
Three heads exist, but only the newly-formed mushroom has something resembling a brain or consciousness. If removed, it will simply transform one head into another mushroom, and grow a new false head.
Necrobone's body radiates so much powerful light that it needs to regularly discharge it from its body or risk hurting itself. It uses a bone to help it focus and fire light beams to relieve it of its burden.
Said to be the ultimate being of another universe, Necroceus's radiance is almost blinding. It seems to consume light to keep functioning, as it thrashes around aggressively when in areas devoid of illumination.
Unfurling all of its tails allows Necrotales to unleash blindingly bright light that sears the skin after prolonged exposure. Haughty and vain, it's likely to send this light out at any who approach it without giving it proper tribute.
The first recorded depiction of Necroselia called it The Dawn's Dragon of Dreams. It was said to appear along the sunrise, its radiant glow blinding some and sending others into months-long slumbers.
When Necrodrio moves at top speed, it leaves a blindingly bright trail of light behind it. Its great leaps through the air have been likened to seeing a second sun cut rapidly through the sky.
Whacking the bone Jangbone carries against the scale on its skull produces a sharp, resounding sound. It rapidly strikes its skull to produce the shrill noise to irritate and drive off predators.
Jangnair communicates with others by using the large scale on its tail against the one on its head. Rapid tapping implies aggression, a slow metallic scraping warns of nearby danger, and a single echoing clang is a sign of friendship.
Jangcross senses the amount and quality of sap within a tree by rapping its horn against it. Once it finds a suitable tree, it tears the bark away with its claws, as it detests getting its horn dirtied by the sap it seeks.
Jangskull meet in the dead of night to butt heads against each other to establish hierarchy between rivals. The clang of their metal skulls creates a warbling wail that many confuse for the haunted cries of evil spirits.
Jangon's beating wings create a sound that is quite high in pitch. It is disorienting and distracting to many, creating openings it can use to divebomb and headbutt targets with the hard scale on its head.
Jangark's scale is sought after in some regions for its shininess and color. To evade poachers, it casts illusions to make others believe they've discovered shed scales, while in actuality they've only gathered up useless garbage.
Hakapie, when in danger, flings the hardened scale at the end of its tail at aggressors. A new one grows back in only a few minutes, so it's never without a defense mechanism for long.
Hakatank sheds its scales on a regular basis. It's been found that grinding them into a powder and adding them to its milk gives it a distinctly sweet, honey-like aftertaste.
Hakadoof nibbles on the scale on its tail in order to keep it sharp, making a reverberating clacking noise as it chews. If the scale falls off from excessive chewing, it grows back within a few days.
Hakalous's heads headbutt each other, psyching itself up for battle with the resonating clang it creates. This also serves to strengthen the scales on its skulls, making it more effective in combat.
Hakaron toughens itself up by butting heads with others of its kind. It strikes with enough force to break its scales, which grow back tougher, strengthening both rivals as they spar.
Komfree uses vibrations of the metal scales on its head to create a buzzing noise to scare off invaders to its precious flower gardens. Its bright and regal appearance made it popular with royalty in many ancient civilizations.
Once they've proven themselves worthy, Komeon is unfailingly loyal to its friends. It forms psychic plates of armor similar to its own scales and places it on its allies in battle for their protection.
The gilded appearance of Komkoal's shell caused it to once be hunted as material for ostentatious armor pieces. Such an act was quickly outlawed, after a royal's prized Komkoal was poached, which sparked a furious manhunt.
A solid shell and decent leaping ability lets Wimto handily escape predation. If it accidentally lands on a living creature when leaping, it delivers poison from the tips of its claws in a panic before jumping away once more.
Very easily frightened, Wimgey tends not to come out of its nest inside trees unless it's certain no other creatures are about. If something approaches while it's out, it flaps up irritating fluff from its wings to help it escape.
Wimtu is a paranoid and twitchy species, always looking to and fro for potential dangers. If something manages to frighten it, it has an equal chance of fleeing or fainting outright.
Wima hides among the trees, scuttling quickly out from holes in the bark to feed on berries and occasionally small bugs. It only flies to retreat when it's startled, and does so at ludicrously high speed.
Wimtik feeds on small bits of electricity siphoned from household appliances. If spotted in the act of feeding it retreats immediately, spreading small bursts of sparks as it runs.
If confronted in the wild, Wimlu will panic and flap its wings rapidly, spreading cloud-like fluff everywhere. If it panics too much, it may lose all the fluff on its wings in its haste to escape.
Goligon's rapid wingbeat produces a mild toxin that weakens the muscles of those afflicted. This makes others unlikely to be able to attack it, which suits Goligon's meek and pacifistic nature just fine.
Golidisc swims placidly in its waters, drifting away from conflict if spotted. If pushed into combat however, it's no slouch; its many arms have enough strength to hurl a Blastoise with ease.
Fonee floats with the wind on sunny days, spreading its leaves to gather as much sunlight as possible. Groups of Fonee will link their limbs together and form rotating rings as they float about.
Fodisc darts from between leafy parts of the ocean floor, eating seaweed when it can. When frightened, it spreads the green parts of its body outward to make itself appear twice as big.
Foth gathers up a small collection of coins to carry with it beneath the morning sunlight. While it can photosynthesize normally, it seems happier when basking near light reflected off of shiny coins.
Lulosion spends a good amount of time preening the leafy mane on the back of its neck. If angered, the mane will ignite, which unfortunately means it will have to repeat the meticulous grooming process once it calms down.
Lutina is said to come from a world with much more vibrantly-colored plant life than ours. A touch from its colored shadow will bring even a wilted, dead flower to full bloom again.
Lurunt's body is sensitive, so it keeps itself huddled beneath a cloak made of its large petals to shield it from the elements. Specimens living in warm, temperate areas possess a much more vibrantly-colored cloak.
Lulix's sweet scent and vibrant coloring attract many bugs towards it, expecting a tasty meal. The sticky strings coating its body capture those insects, to be sucked up inside Lulix and consumed.
It crashes into cave walls in order to knock loose any jewels in the wall or ceiling so it can eat. Its efforts regularly cause cave-ins, but it simply digs its way out of the rubble and looks for a new cave.
Carmie's body is primarily made up of near-impenetrable crystals. It absorbs ambient light into the gem in its center, which fuels radiant beams of light it uses to defend itself from attackers.
When multiple Caras gather, they create aurora-like light shows above them using lights from the crystals on their bodies. These rare and beautiful sights are considered one of the greatest natural wonders of the world.
Cartu spends much of its time standing stock still, quietly meditating. If its meditation leads to it catching a vision of the future, its crystal eyes flash a bright blue.
As Carffy moves around, electric static in its wool causes the gems around its neck to light up. Each year the gems fall off to be replaced by new ones, the discarded ones still retaining some stored electricity.
Cartata derives sustenance from eating rock and stone from their cavernous homes. Enamored by sparkling things, any gems found while eating are hoarded in its nest.
Though it can fire weak light beams from its crystals, Carogue prefers close-quarters combat. It trains by striking stone walls repeatedly, forming cracks across its body as proof of its dedication.
Carpass's crystal nose gives it a special sense of smell allowing it to easily sniff out gems deep within cave walls and the ground. A unique magnetism allows it to extract these jewels so it can consume them.
Every strike against Carolu hardens its body and its resolve to grow stronger. When aura is seen visibly and constantly emanating from the crystalline parts of its body, Carolu is nearing evolution.
Carsion inhabits underground lakes, the high mineral content of the water helping keep its gelatinous form resilient. It uses telekinesis to pull gems from the ground and walls to decorate its stone core with.
Carnaught's body, made up of dense stone and crystal, is nearly impenetrable to any sort of conventional attack. It resides deep in cavern areas, quietly meditating, though it leaps to the defense of smaller Pokémon it senses are in danger.
Carmeleon is primarily found in caverns located near volcanic activity. Rivals in the wild fight each other aggressively, aiming to break one of the other's crystalline horns as a sign of dominance.
Carnine sit in pairs outside of caves, roaring at any intruders loud enough to cause a rockslide to collapse the entrance. If a Trainer gains the trust of Carnine, they will be permitted into the cave and rewarded with troves of jewels.
It uses its pick to dig deep in caverns for rare jewels. It's believed that it does this because consuming the gems increases its intellect and psychic powers.
Surprisingly flexible and agile, Carsprout dodges away from attacks so they won't tarnish the rock and gems that make up its body. If it does get dirty, it can spit a fluid from its mouth that melts away the grime in seconds.
Carlem's diamond-like shell is considered one of the sturdiest substances known to humans at this time. It's theorized it could even survive the pressure and heat of the planet's core.
The first to encounter Carpoke in the wild thought it was nothing more than an intricate statue until it responded to touch. Carpoke is so absentminded it simply forgets to move throughout most of the day.
Some have claimed Carnix was the infamous "Crystal Onix" local folklore spoke about until proven otherwise. Living deep underground has hardened its stone and crystals to the point of being near impervious.
Carzee is particular about the dreams it consumes from those it sends to sleep. It only eats the happiest dreams it can find, as those dreams help keep its crystalline portions more pristine and shiny.
Venosey's eggs have a fine, fuzzy texture similar to its own hairs, though they are no less nutritious or delicious when eaten. Consuming them regularly is said to be particularly effective at combating allergies.
Venogela's many vines have a slightly fuzzy texture to the touch that most find pleasant. Domestic Venogela use their extendable vines to tickle their unsuspecting owners.
Venokhan can fire beams of light from its clustered eyes to protect its young. The child is still developing so it can only make a short flash of blinding light in self-defense.
Rival Venoros establish hierarchy by shaking their bodies and releasing a cloud of tiny hairs from their mane. The one that creates the bigger cloud is considered the superior.
If something approaches Venouna, it vibrates rabidly and sheds tiny hairs from its body. These hairs cause extreme allergic reactions in most creatures, leaving them with blurry vision and uncontrollable sneezing.
Venorak's strong eyesight lets it observe even the faintest motions of prey from a distance. It carefully watches and calculates the best place to spin tiny webs that will catch prey as it tries to flee.
Venogeot flaps its wings on the ground to kick up dust and dislodge countless small hairs from its body. This is highly effective at blinding prey and making them easily snatched up and carried off back to its home.
Venowoodo's powerful cluster of eyes allows it to see faint movement, becoming still if it detects even a hint of a living creature. If something attempts to harm it, it flings irritating pollen from its hands in their eyes to blind them.
Venoloom hops about flower fields, using its feelers to take pollen from other flowers and add it to its own. If attacked, it sprays an irritating, smelly powder from its flower that stuns attackers long enough for it to hop away.
Its strong eyesight lets it see the glimmer of anything shiny from long distances with minimal lighting. Venokrow disperses clouds of small hairs with a flap of its wings to blind people and swipe their belongings.
Venobull is well-liked by some as a pet, finding its grumpy expression adorable. It is an arduous task to keep it groomed, however, and when it shakes its body after cleaning, tiny hairs spread everywhere.
Venolax stores spare food within the recesses of its fuzzy back. Sometimes it offers to share with friends, seeming confused when they refuse to partake in the fuzz-covered snacks.
Despite its hulking size, Venogrowth is a rather timid creature, hiding away deep in forests and caves and refusing to come out unless it sufficiently trusts someone. It seems afraid of potentially hurting someone due to its size.
Venovoir's body is coated in countless fine furs, making it very soft and fuzzy. It loves to give embraces to others, which are pleasant but leave the hugged person feeling slightly itchy afterward.
It can change the color of all of its body except for its eyes. It hides away from sight, using its powerful eyes to scope out the faint movement of small insects, before its tongue lashes out at lightning speed to catch and eat them.
Despite formidable strength and speed, Venochomp is jumpy and prone to panicking. When startled in the wild, it's not unheard of for it to cut a tree down in a single swing, just to cover its rapid escape.
Venomoth appear drawn to the pollen stored in Venosaur's flower. Venosaur detests the unwelcome visitors, to the point of attacking Venomoth on sight.
Possessing powerful eyesight and echolocation, Venobat makes it nearly impossible to hide or evade it when it's on the hunt. Fortunately for most, it only tends to hunt small insects.
The smoke billowing out of Venokoal's body contains a pheromone highly attractive to Venonat. It's very common to see small groups of them swarming and playing amongst Venokoal's clouds.
When flying through the air at high speeds, Venor sheds excess fur from its body. This fuzz burns up quickly, creating a colorful trail of sparks behind its flight paths, akin to a comet's tail.
If something flees from an angry Venokey, it will find it difficult to truly escape; its vision is highly acute, and its stubborn personality means it rarely gives up a chase, even after hours.
A faint scent emitted by Venopoke's hairs induces drowsiness and contentment in those who smell it. Many enjoy using it as a pillow to nap on, which Venopoke doesn't mind at all.
Venouk's body composition is a strange mixture of fuzzy and sludgy. Should some part of a person come in contact with its residue, that spot will remain itchy for days, even after removing the goop.
Cheskip is quite protective of others, shielding them from harm with its body. Despite its small stature, its body is incredibly durable; a charging Steelix would be stopped dead in its tracks if it collided with Cheskip.
Fennevoir is very friendly and loyal, but can be difficult to raise. It constantly wants to practice its fire spells, and its zealousness can sometimes lead to things accidentally being set on fire.
The fluff in Delorb's ears glows brightly as it begins to charge up an attack. Once it fully charges, the fur ignites and fires off lengthy plumes of flame on either side.
Delrith rubs the tips of its claws on sticks it gathers to set them alight with flame. It uses the torches it creates to ward off predators and bully smaller creatures away from meals it wishes to steal.
Delsol gathers up sticks to set alight and gaze into the flames. Within the fire it glimpses potential future disasters, allowing it to work towards preventing the catastrophes from taking place.
Froatata's slick body allows it to smoothly hide in tiny cracks, making it easy to infiltrate homes. If discovered, the pest spits out a high amount of fast-moving bubbles that sting quite a bit on impact.
Froacko considers itself the protector of ponds in its forest homes, defending others who would intrude upon them. Though its strength is lacking, none can doubt its staunch conviction.
It generates bubbles from a small spout on its head to help keep its skin moisturized while on land. Froamer enjoys playing with others by spraying them with these foamy bubbles.
Becoming more skillful than Froakie but retaining its small stature, Frogkie defends others with bubble-coated projectiles thrown in rapid succession. Frogkie doubles its efforts if it feels a foe isn't taking it seriously.
Grevoir moves with the swiftness and grace of a ninja. It uses psychic powers to cast illusions to better hide itself, making it even more capable of stealthily dealing with opposition.
Grevoir seen with a skirt made of water are known for being more aquatically inclined. While mobile on land, its true speed and skill becomes most prevalent once it's underwater.
Greble attempts to teach itself discipline and fight more tactically in combat. To that end, it covers its mouth with its long tongue, to help prevent itself from falling to its instincts and resorting to simply biting opponents.
Torode's body radiates enough heat to cause the ground near it to steam and ignite. It can explode in a burst of energy and scalding steam, powerful enough to leave a small crater behind.
The clouds of smoke emanated from Torzing have an ashy and earthen scent to them. The smell has been used by some to help Pokémon from volcanic areas feel more comfortable when away from their natural habitat.
Steam within the shell keeps Torgela's tentacles moist and able to move it around. Because the steam escapes as it moves, it only moves in short bursts, lest it risk its limbs drying out.
As it consumes coal and other materials, puffs of smoke rise from its head. The clouds shift into the shapes of other Pokémon, even mimicking their behavior before dissipating.
The orbs on Tornair's body regularly vent out large amounts of steam in order to regulate its temperature. Seeing it majestically swim through lava in the volcanic regions it inhabits is said to be a sign of good fortune.
Torsaur's developing body causes it to create an excessive amount of steam vented from within its shell. The constant production and subsequent expulsion of steam leaves it tired and lethargic.
Torlix is a gentle giant living a very sedentary lifestyle in volcanic regions, usually not far from human civilization. It is friendly enough that it even allows others to use its hot, steaming body as a makeshift sauna.
Due to the shell over its magma-like body, Torgma rarely moves. It sticks its head out from the holes in the shell in order to feed and vent excess steam from its pores.
It is one of the slowest-moving Pokémon recorded; a Torcargo moving at top speed for 24 hours would travel only a scant ten feet at best.
Its umbrella radiates heat to keep it warm while shielding its body from volcanic ash in the air. It's known for being elusive, walking out from the smokescreen it billows, and vanishing into those same clouds.
It projects an image of its face within the steam it expels, but this is just as incorporeal as the smoke. In olden Hoenn times people would burn incense near it, believing it held connections to their ancestors' spirits.
It pokes its head out of the stone body in order to eat or release large amounts of steam. Some resorts in Hoenn have taken to employing them as a part of their saunas.
Torveon puffs out steam from its body in the form of thick, ribbon-like clouds. Those who wind up inhaling the exhaled smoke find that it produces a calming effect and causes a feeling of warmth internally.
Its tiny body is too small to haul its massive shell around normally. When Torcott needs to move, it retreats into the shell and uses expelled steam to propel itself forward.
Its gears churn slowly but steadily to give it life energy, releasing small bits of smoke as it does so. Some liken the sound it makes to the slow chug of a steam engine.
The spinning gears generate steam to dissipate excess heat. The main gear stores intense pressure within, releasing it to launch the other gears forward in self-defense.
It lengthens the distance of its leaps by expelling vast amounts of smoke from its nostrils to propel it further. The smoke takes on an appearance similar to wings, making Torbat appear to be flying.
When Torunt lets out a roar, the small plumes of steam it releases intensify into a singular geyser of smoke. It often tries to beat its own personal record for roar and eruption power.
Archaeologists believe Tortrum may have been the apex being within ancient volcanic regions. A long neck, powerful jaws, a sturdy shell and smoke production all combined to make it a formidable prehistoric hunter.
Torish's leaves are made of a tightly packed warm ash. Once a month, the leaves "shed" into a dusty pile on the ground. It buries itself into the pile afterward and waits for a new set of leaves to grow back.
It belts out increasing amounts of steam from its tail depending on how happy it is. Torful may also release excessive steam if hugged too hard by its Trainer.
As Torgeist sings its eerie song at night, thick smoke flows from the pores in its torso. These clouds can form into hands that can grab and ensnare others to be dragged off to Torgeist's den.
Torzagoon moves by hopping about in a zigzag pattern, though its movement speed is quite slow. Each time it lands, short bursts of smoke billow up from its shell.
Torchop stacks discarded shells on its back as a form of weight training. If it lacks shells to use, it may instead request other Pokémon or even Trainers to stand on it as it works out.
It flexes before every attack, expelling smoke from the holes in its shell as it does so. The more holes emitting smoke, the stronger the attack it's about to unleash.
Despite having a low top speed, Torta prides itself on its galloping ability. What appears to be smoke billowing from it is actually a soft, ashy fur.
All three heads possess the capacity to breathe out steam, but as the center head is the most temperamental of the bunch, it is the one most associated with and seen using the ability.
Tornix tunnels its way underground near volcanic areas. It is most comfortable the closer it is to molten depths, its steam production increasing the higher the temperature around it is.
Torby's claws emit constant steam due to their heat. Though effective for offense, it prefers creating a thicker cloud of steam to obscure itself and flee from potential dangers.
Both of Torler's claws produce copious amounts of steam, but the larger actually contains and produces boiling water. Any who agitate it risk being hit with a scalding spray.
During the autumn months, some Trainers will place Pumpgon on their home or yard as decorations. It waits until unsuspecting people travel near at night, then springs to life, floating and cackling and frightening them off.
Pumphoot lets out long, haunting hoots late in the evening, calling out to others of its kind. Once a month, flocks of Pumphoot gather in the forest to sing an ethereal harmony together.
Pumpswine's thick fur is effective at keeping it warm in the frigid areas it inhabits. At night, it scares off potential attackers by lighting up the holes in its lower torso and making it appear like ghostly glowing eyes.
The scales scattered by Venobone's flapping wings cause a person's eyes to water uncontrollably and obscure their vision. Venobone uses this opportunity to pilfer food from its victims.
As Venodos leaps from the water and flaps its wings rapidly to fly, it sprinkles a heavy mist of water beneath it. One must be careful not to be beneath its flight path, as the water shaken from its wings contains potent toxins.
While generally gentle towards others, Venonair behaves aggressively towards other Dragon types. The toxic scales it can flick from its wings are particularly effective at immobilizing other dragons.
Rival Venotto in the wild compete to see who kicks up the more dazzling display of pollen from their flapping wings. The competitors pay no heed to anyone unfortunate enough to get poisoned by their toxic flaps.
Aggressive hunters, Venofish fly up high before raining down dozens of toxic spines from their bodies indiscriminately. The paralyzing toxin takes effect quickly, giving Venofish plenty of time to consume speared prey at their leisure.
Venotler is notably difficult for Trainers to catch due to its defense mechanisms; between hypnosis with its antlers and a variety of toxins emitted from its wings, it has a multitude of ways to make capturing it a challenge.
Venoblade's whirling dervish of an offense is quick and efficient. Against speedier foes, the twin tridents leave pollen behind with every swing that slows opponents down, making them easier to strike as the battle goes on.
The different bits of its core can move individually, but tend to stay in the shape of a moth. The gelatinous shell around it contains hallucinogenic properties if prolonged contact is maintained.
The poison in Venobat's wings is mild, so it must make up for potency with the speed and amount of flapping. It almost completely coats prey with poison to immobilize them before it begins drinking their blood.
The mushrooms on Venoras's back are bright and flavorful, but great care must be taken if harvesting them; when removed, Venoras instinctively releases a burst of irritating poison from the mushroom's pore.
Venomoth's wheels allow it to traverse over all terrains with equal ease. It has a reputation for defeating powerful Dragon-type Pokémon in combat, sometimes being nicknamed The Dragonslayer.
The burning light in Gourmega's eyes casts a lingering trail of eerie light as it cuts through the evening sky at high speeds. Some have likened the sound of its beating wings to soft, creepy laughter.
Gourkoth's slow, faint singing carries a curse that afflicts those who hear it. Victims of the hex become greatly lethargic for the next 7 days.
Gourtrum was a nocturnal terror of the ancient world, hunting prey in the dead of night. The fluid leaking from its hollowed-out torso was a toxic substance meant to mark territory and warn rivals and trespassers.
Gourchamp takes a prized possession from every foe it bests in combat, hoarding it in large pumpkins it personally carves. The greater the hoard, the higher its status among its kind.
An ethereal flame burns beneath the head, allowing Gourchamp to function even without its cranium. All attempts made to douse this otherworldly fire have failed.
Swirorb is a bit of a menace to some due to its tendency to explode. While it doesn't cause much physical damage, the explosion shoots sticky candy floss all over its surroundings, which is painfully difficult to clean up.
Swirtress's shell is covered with a layer of sticky candy floss. Anything that touches it will get the candy stuck to them, whereupon Swirtress will fervently lick the sticky part clean, as it adores the flavor of its own candy.
Swirswine's fur coat is made of sweets; it creates so much candy fluff that it will not notice or care if clumps are taken and eaten by others. Its candy tusks are brittle and regenerate, so they too can be eaten by its friends.
Its fur is consistently sweet in both aroma and taste, and Swirsian's sweet tooth cannot resist the allure. What appears to be constant grooming is just Swirsian ceaselessly tasting its own sugary flavor.
Swirpoke's tail was once lauded for its sweet flavor, until it was discovered that Swirpoke's fluffy fur is just as sweet and edible, and far more humanely obtained. It's happy to share its own fluff with others.
Slurode's exterior is a solid shell of candy coating. It allows others to lick it freely, but the sour flavoring of its shell is so intense that those who taste it liken it to an explosive electric shock to the tongue.
Slurtress constantly licks its delicious and incredibly hard candy-like shell, which keeps it smooth and pristine. It greedily hoards its sweet flavor, to the point of detonating the explosive cherry on its top if others don't leave it be.
Delicious desserts naturally grow on top of Slursaur's body, replenishing any consumed portions overnight. Many bakeries use them as mascots and ways to offer free samples.
Despite using kitchen utensils for weaponry, Slurwrath fights with the skill and demeanor of a brave and noble knight. When not in combat, it happily uses its tools to assist in cooking and baking as well.
With strong antisocial tendencies, Scravoir can be a bit of a hassle to deal with. Eye contact is seen as a challenge, prompting it to immobilize its new foe with psychic powers before delivering a painful headbutt.
Lorb generally rests on the bottom of lakes and ponds, but floats to the surface when sleeping. Anything that hops onto its lilypad will wake it up and cause it to explode.
Lotrum munches on underwater plants and small fish, eating until the food sources are depleted. Water stored in the dish on its head sustains it as it travels on land to find a new feeding zone.
Care should be taken when one sees a lilypad floating on a lake. It could actually be Lomorb, which will explode the moment something touches the lilypad on its head.
Lomish is a little pest inhabiting jungle riverbeds. Floating around pretending to be a lily pad, it pops up suddenly when others are near to spit a mixture of water and seeds it has gathered, solely to irritate them.
Lomlett digs its way into ponds within home gardens, waiting for owners to inspect the newly-appeared lily pad. Once they come close, it pops out and spits water in their face.
Hearing music compels Luditor to begin gyrating and dancing about in glee. Doing so causes it to shake loose copious fruits and berries growing on its head, making it an easy food source to gather from.
Ludiros's tail-light can flash at varying different intensities as well as colors, and its sense of rhythm is almost unparalleled. It's very popular to include in raves and other similar venues.
Ludigon2 is attracted to parts of cyberspace where peppy and upbeat music can be found. The most common place to spy it is web pages with music videos, where it vibrates and dances along to the beat.
Ludivoir uses plant stalks as makeshift microphones, singing into them as it dances about rhythmically. Those that don't willingly join in the dance will be manipulated into forcibly dancing through its psychic powers.
As Ludipass sings, the Lotad-shaped companions it possesses all twirl and circle around it, spraying water in time with the music. No two ballads are alike; each Ludipass has its own unique song to sing.
Ludilass appears before others and performs a strange dance that compels viewers to join in. Those who don't dance well enough for Ludilass's tastes will be frozen into statues for their lack of rhythm.
Ludiplume is always dancing to the beat of its own rhythm. It spreads clouds of pollen from the little tree on its cap that, once inhaled, compel others to dance along to its movements.
Minibone uses parts of broken meteors from outer space as a helmet and a makeshift club. The end of the club will occasionally pulse with a strange energy and gift Minibone with a temporary surge of great power.
Ordinarily, Minichan stands motionless, barely responding to outside stimuli. If something tries to strike at it, however, it suddenly springs to life, making quick dodges and even quicker punches.
Minikhan primarily lays quiet and dormant, preferring small amounts of company at most. If it detects the cry of a child, however, cracks form in its shell, and a strong glow forms within its hollow eyes.
Miniquil moves around slowly and methodically, avoiding conflict as much as possible when out in the open. If frightened, flames erupt from its back and eye sockets in order to scare off attackers.
Rivulets of lava constantly leak from the pores in Minilava's body. Bathing in the magma of its volcanic habitat is common, as it helps keep its carapace clean and warm.
While used very little, Minimory's wings retain a constant sharpness. It seemingly lacks the energy to fly, staying to the ground and cutting down berries from trees to eat.
Gentle and shy, Minivoir keeps to itself in canyon areas, quietly observing others from afar. If scared, it will retreat, levitating and flying away through the sky like a meteor.
Minilade can be found dotted across the world, remaining still as a statue, unresponsive to outside stimuli. Dishonorable behavior in its presence causes it to activate and strike down the offending party with energy blades.
Minirantis uses its large stony forearms as a shield to deflect blows in combat. Wisps of bright energy flare up from cracks in its body as the battle progresses.
Minicanth appears hollow and inanimate, simply drifting around wherever the ocean currents push it. It's said that it exhibits a strange burst of life and energy when meteor showers occur.
When Minikazam stays motionless and meditates, it's said it astral-projects itself far into the depths of space to parts unknown. On the evening of meteor showers, it gazes upward and regards the display with its eyes glowing bright.
Some say Minichamp's outer shell was created to limit the unparalleled strength it possessed. Its shell makes ominous rumbling crackles with every flex of its muscular body.
Minikrow often finds itself being followed by Murkrow due to the latter's love of bright and shiny things. Minikrow itself does not appreciate the obsessive interest, attempting to drive off Murkrow with blinding flashes from its eyes.
It's said that gazing into Miniown's core gives a glimpse through time and space, possibly even dimensions. Research is inconclusive, as all who look for protracted periods fall unconscious and remember little of what they saw once awake.
Minigon2 exhibits a large amount of processing power, able to complete complicated computer tasks in seconds. However, its presence causes computers to emit small amounts of radiation, making it a potential hazard.
When in combat, Minilade extends blades made of pure energy from its elbows. Every swing of these sharp blades leaves a sparkling, multicolored trail of stardust behind.
When Minidos lets out a cry before charging at something, the colorful dome on its head glows brightly. A successful headbutt causes its cranium to emit a blinding flash of light.
Minimy's upper body glows due to the radiation emitted by its internal organs. It glows brighter after it's eaten, its gelatinous body vibrating as it digests.
Mininat's eyes are very strong, possessing acute vision and the ability to fire long-range beams of light. These shots are so fast and accurate even from extreme distances, some wonder if they possess homing capabilities.
All three parts of Miniton pulse with a powerful electromagnetic radiation. Space institutes consider them a nuisance, as they tend to conglomerate near the buildings and cause havoc on the machinery with their pulses.
One should be careful letting Chargon roam about in one's computer. It is quite temperamental, and if in a bad mood may attempt to burn files with the fire on its tail.
Charuna swings its fiery tail fiercely at anything nearby, protecting itself while it waits to evolve. Should two Charuna choose the same branch to hang from, they fiercely flame at each other until one is forced off the tree.
Charowl's facial tufts ignite as a sign of aggression, moments before it goes on the attack. Food is a constant source of competition between specimens, as two often clash while chasing the same prey.
The warmer the temperature, the more feisty and combative Charloom behaves. Trainers often learn to spray it with cold water to keep it from being too rambunctious; the drop in temperature causes it to become drowsy.
Charco does not take kindly to others coming near the trees it inhabits. It pulls off some of its own plates and ignites them with its tail before flinging them down at the intruders.
Two Chartop that spot each other in the wild cannot resist the urge to compete, spinning and clawing away at each other. The flames on their tails may flare up so strongly that they become engulfed in small and fierce fiery tornadoes.
Charink churns its gears together at high speed to create large gouts of flame. Its intense nature drives it to try and create increasingly fiery bursts, indifferent to the damage it causes its surroundings.
An aggressive avian species, Charling's hot tail swings its tail at those that get too close, potentially leaving nasty burn marks. Particularly aggressive Charling can even ignite their tail to cause further damage.
Though mostly friendly and loyal, Charitty gets quite feisty when it gets playful. Rubbing its belly after it presents it will often lead to it grabbing the hand with its claws and burning it with its tail.
Despite its towering size, Digdos is more docile than a first glance would suggest. It only turns aggressive should trespassers ignore warnings and intrude upon the Diglett nesting areas it protects.
The only time Dignyte is seen outside of its shell is when it comes across a larger shell discarded by another Dignyte. Its body is rather soft and weak, so it retreats into its sturdy shell at the slightest sign of danger.
Digowl regularly sheds solid stone feathers during the warm seasons. In the past, farmers would use these discarded feathers as spades to more easily dig into soil.
Tunnels dug up by Digian are a safe haven for small insects, free to travel through them as they please. Anything else sees Digian pop up from the ground to deliver a punishing series of punches.
With claws highly adept at digging through dirt, Digzor is a common companion for construction workers. Its often seen snacking on the dug-up soil between jobs.
Digceus's body is surprisingly tender and sensitive, so Digceus coats it with hardened stone and jewels it finds while digging underground. It instills the gems it collects with portions of its own power, making them capable of firing light beams.
Crystals are its main food source, and it defends them viciously. Dazzling underground caverns full of gems are certain to have a Digeye ready to erupt from the ground to deter would-be jewel thieves.
Digish tend to congregate in small groups near farms. Farmers don't mind the presence, as the digging helps the soil, and Digish primarily targets rotten or dead crops as its main source of food.
Caverns inhabited by Digzma are completely devoid of light, as it consumes any source of illumination. Though not aggressive, it is drawn to travelers carrying lanterns, flashlights, etc., casting them into darkness as it consumes the new light.
Digful's diminutive stature belies a large amount of strength that lets it dig through the ground with ease. Anything unfortunate enough to be above it when it surfaces will be sent flying.
Digapex sets itself upside down, hiding most of its body beneath the dirt to appear like a normal Diglett. When something attempts to prey on it, it flips over and poisons them with its many toxic spines.
Among others of its kind, Digladin is boisterous and eager to train and spar. In the presence of others, however, it is shy and meek, and prone to digging a hole to hide itself in.
Digadier moves swiftly through the dirt across riversides, only coming up to catch insects to eat. If it encounters trouble, it uses tightly-packed clods of dirt encased in bubbles as projectiles.
Although now Diglett resembles its Alolan counterpart, it exhibits little if any of the variant's differentiating attributes. Despite this, it seems quite proud of its newfound sprout of hair.
It often burrows up into farms to steal crops that might ease its aching head. Because of its pitiful expression as it does so, most farmers can't bring themselves to chase it off.
Digmite possesses magnetism that allows it to move and shift dirt around in small quantities. It uses this to dig out holes for it to bury itself in for the night when it sleeps.
Extremely simpleminded, Digduo's response to danger is to bury its head beneath the dirt. According to its internal logic, if it can't see an attacker, the attacker can't see it.
Digler's claws have rudimentary minds of their own. Though the smaller claw is simple and obedient, the larger claw is more aggressive and may even attack the main body if enraged.
Shards of the crystals on its body splinter away should Dianhorn hit a wall too forcefully. These discarded pieces have begun to become popular material for accessories in mountainous regions.
A good-natured spellcaster, Diandreavus uses its ribbons to send out sparkling trails of magical energy to those it meets. Those afflicted by the dust have their perceptions changed, claiming that everything seems more vibrant and beautiful afterward.
Reclusive yet friendly, Dianmagius casts hexes and illusions that make it difficult to find it deep within mountain caverns. Those that manage to find it despite the spells will be rewarded with a gem of unparalleled beauty it creates for them.
The many gem-like parts of Dianslash's body absorb and store energy from any sources of light nearby. When in danger, it curls up into a ball and fires the stored energy as beams of light in every direction.
Once, it was thought that Dianseed's low mobility would make it easy to poach the crystals from its body. Poachers realized their mistake after learning it can fire these crystal shards from its body as high-velocity projectiles.
Dianchoke is lavish to the extreme when expressing affection, showering those it adores with shiny gifts and sweeping gestures. Its elaborate displays inspire romantics who wish to propose in a grandiose manner.
Its been observed that after a Luvorb explodes in the wild, the breeding rate of other Pokémon sees a sharp increase for a time. It's believed that a certain type of Pokéball is based on Luvorb's appearance.
Though it presumably means well, the effects of a Luvode explosion are considered dangerous, as it could render an entire city's population too focused on amorous relations, to the detriment of every other facet of life.
Areas where swarms of Luvfree roam are popular romantic getaways. It's said that should a wild Luvfree follow and flutter close to a couple, they will have a long and blissful life together.
Luvkarp was once used to scam those who couldn't afford a proper Luvdisc to give to their loved ones. Its affectionate personality and cute appearance made it become an acceptable gift in its own right.
Luvgon's first documented appearance was on one of the oldest and most successful of online dating sites. Rumors say if it appears after one receives a romantic message, it's a positive omen towards a blossoming love.
Luvlax is a very affectionate sort, often hugging those it likes and refusing to let go for several minutes. Sleeping against a slumbering Luvlax often induces pleasant dreams of romance and love.
Luvkou races across the lands at high speeds, bolts of pink lightning arcing from its body as it does so. Areas it has run past become charged with amorous energy for a time, causing romantic feelings to skyrocket in those passing through.
One can tell if a Luvitar has claimed a mountain territory by the shape of the rocks around it. Once it moves in, it goes around chipping and shaping boulders into heart shapes to decorate its home with.
Highly affectionate, Luvoir is always willing to give a hug to any who ask. It emits a tender psychic aura that soothes those in its grip, helping increase their feelings of warmth and being loved.
Rarely seen in the wild, Luvinja appears to float near single people and attempt to get them to look at its back. Supposedly, those gazing into it will see an image of their true love.
Many past civilizations performed rituals to appease Luvceus, believing it to be the deity governing over love. Failure to properly venerate it was said to curse a person to be lonely and unloved for the rest of their days.
Luvking demands that others love it unconditionally, even though it offers little of the feeling back. If someone doesn't show it enough praise and affection, it throws a mighty tantrum.
Luvagon headbutts others as a sign of affection, its crest changing colors after impact. It's believed the more vibrant the color pattern its crest becomes, the more affection it has for the person it headbutted.
Luvelgon's sturdy shell protects it from harm while its body prepares for evolution. The prismatic display on the front plates shimmer and shift color in order to hypnotize attackers, clouding their mind and draining their will to fight.
Luvlass roams around romantic hot-spots, inviting couples to rest beneath the shade of its parasol. Those that accept its kindness provide it sustenance, as Luvlass feeds off the feelings of love emanating from the couple.
Luvamo schools share electricity via touching lips, appearing to kiss one another. They often swim in heart-shaped formations, small bits of lightning tethering their bodies together.
Luvbra can easily read the hearts of others to determine their infatuations. if it draws a heart of psychic energy with its colorful spoon, it's a sign of encouragement to follow one's romantic desire.
Luvcool's tentacles have a toxin meant to induce feelings of placidity and affection in those afflicted. It drifts along the ocean currents finding pairs of people and Pokémon to induce or deepen their friendships.
With its many tentacles, Luvcruel can sting and induce pleasant and even romantic feelings in several people at once. Luvcruel has been reported interrupting yacht parties in order to incite love among the guests.
The shell on Luvbro's tail periodically drops pearls that it often gifts to others, particularly couples it happens to spot. It likes to adorn its shell with the shiniest of the pearls.
Poochkarp barks and growls at anything, but its bark is far worse than its bite. The only hope it has in taking down a predator or prey is to work in large schools.
Poochkoth hangs from trees, growling and swiping its lanky arms at anything that gets near. It quickly retreats and hides away at the first sign of retaliation, however.
Lacking mobility, Poochscoon flees from most anything by shooting string to high places and reeling itself away from danger. It does occasionally seek vengeance by dropping its heavy body down on aggressors from high places, however.
Poochlow has a conflicting nature, cowardly but desiring to be brave. It's not uncommon to see it repeatedly pick a fight, then retreat from retaliation, only to rejoin the fray and then run away again.
Though physically quite frail, Poochmur is quite adept at intimidating others. It lets out a quiet growl as a warning, before stunning aggressors with deafening barks.
Mightedo is a fierce undersea hunter that operates in packs of up to a dozen. Working together, the pack can methodically take down larger prey in seconds, before succumbing to their feeding frenzy urges.
Zigsol senses disasters in pairs, and its indecisive nature causes it to run in a zigzag pattern as it furiously tries to figure out which one to attempt to stop. Unfortunately, this debate typically causes it to fail to prevent either.
Ziglup hoards small piles of berries, using its claws to cut a zigzag mark on each berry to claim it as its own. It always inspects its food to make sure its mark is still there before it eats.
It has simultaneous urges to run in a straight line as well as in a zigzagging pattern. As a result, its running gait is very wiggly and unpredictable, though most regard it as highly entertaining as well.
Zigtrike moves with short hops that always follow a zigzagging pattern. Whenever it leaps or lands, small sparks can be seen emitting from its paws.
It uses its arms to hop around in a zigzagging pattern, patrolling around its mountaintop homes. Because of this, its arms are incredibly powerful, able to shatter stone in its grip with ease.
Small burning embers trail behind Linreon as it dashes about. If it picks up enough speed, its whole body will ignite completely, giving it a powerful flaming Tackle attack.
Lineon's camouflage abilities only work while it's running in a straight line; the minute it stops moving, it stops blending in to its surroundings and shifts back to its normal natural coloration.
Lingull has a very high top speed in the air, though its maneuverability with turns is mediocre at best. It makes incredibly quick dives into the water to snatch up fish to eat.
Wurmts clings onto the tallest parts of trees lush with vegetation to hide from predators among the thick leaves. If startled, it wildly spews sticky strings all about it in a panic before teleporting away.
Despite its size, Wurmceus is skittish and fearful of anything that approaches it. It spits a burst of webbing that instantly cocoons around its target, giving Wurmceus a chance to disappear to somewhere safer.
Wurmveon generates ribbons made of silk from its body. It can use these to quickly wrap up attackers and immobilize them, the silk's special properties sapping their violent impulses while wrapped up.
Wurmkoth hangs upside-down from tall tree branches, dangling a sticky string of webbing from its mouth to catch bugs in. It can remain in this hunting position for 18 hours straight.
Wurmlow is often found watching over Wurmple in the wild. It perches on trees to take potential predators by surprise, wrapping them up with silk and carrying them away.
Although Silee is not terribly mobile, it is not to be underestimated. It uses strong silk connecting its arms to its legs to manipulate its feet and defend itself with powerful kicks while still remaining seated in place.
Silvoir fashions a dress and veil from its own silk to wear and decorate with its favorite flowers. Boutiques around the world seek it out to help in making the most luxurious of dresses.
Silple continues to generate silk constantly even after being completely cocooned. It sprays copious amounts of string at anything that passes by so it can vent the excess material.
After fusion, Silcoon gains spines, wings and claws. It has a generally calm nature, but flies into a violent rage if it sees Bug types being bullied in its presence.
The long extension on Beautizard's mouth is used to suck flowers dry of nectar and nutrients. The heat of the thin organ sets the husk of a flower alight, before it is consumed by Beautizard as a post-meal snack.
When in danger, Casorb explodes and releases copious amounts of silk across its surroundings to immobilize predators. This destroys most of its cocoon, so it must find safety immediately so it can regenerate.
Caskoth seeks out isolated spots to hide itself and sleep through its evolution process. After it evolves, the left-behind cocoon often gets used as bedding by small Pokémon.
Its mobility is low, but the layer of cocooned silk on its body gives it protection from the elements and others. Casple retaliates against any predators with surprising aggression.
Cascoon has grown spikes, wings and claws after fusion. It acts with great aggression towards others, those Bug types are exempt from this behavior.
Because it has an impatient nature and can't wait to grow larger and stronger, Caslow's immobility while cocooned causes it endless frustration. If closely observed, one can see it vibrating faintly with pent-up energy.
Casform absorbs the ambient moisture in the area to nourish and harden its cocoon. During heavy rainfall, its coating solidifies to the point of being nearly impenetrable.
Dugchan's footwork in battle in incredibly quick-paced and maneuverable. It moves and strikes so quickly that its opponents swear they're fighting against three foes at once.
Dugnaw's arms have minds of their own and act mostly independently, teaming up with the body for fighting and hunting. Sturdy and aggressive, these limbs don't hesitate to swing themselves into opponents to beat them down.
The gigantic trio have a habit of disrupting cavern infrastructure due to one member's insatiable curiosity. The duo in the back constantly try to rein in its impulsiveness to little avail.
Dugwick's trio of lit candles burn bright enough to be visible just before it surfaces from underground. The lights draw in weak-minded Diglett, coaxing them into its tunnels so it can use the flames to drain their life force.
A trio of bloodsuckers working together, the tinier members distract targets, typically Ground types, while Dugtik leaps onto them to deliver a paralyzing bite. The three then join together to drink their fill.
If a member of a Dugtrio is separated from its group, it becomes more aggressive in its solitude. Hunters expecting a mere Diglett will find themselves faced with ferocious resistance if they try to pick it off.
The three members of Dugtrio are often agitated by the antics of the others, leading to infighting. The sight of the three bashing and striking each other is often viewed as comical by onlookers.
Dugtrio now takes on a form resembling its Alolan counterpart. Despite it exhibiting no additional features from that variant, it does take great pride in the fancy new heads of hair it possesses.
Dugwhirl's two border heads control its fists, while the middle controls the rest of the body. The middle head is rather scatterbrained, so Dugwhirl has some difficulty properly coordinating itself.
The body and one head have more aggressive behaviors than the second head. While the former two strike at opponents, the latter is often gazing aimlessly into space, unaware of why it's being dragged into the fight.
Dugeel uses its three heads to swim through the loose dirt underground, periodically coming up to breathe. It feeds primarily on roots and mushrooms it comes across while digging.
Though Nuztank has no visible udders, it can still be milked as with most Miltank fusions. Simply grabbing and squeezing its nose will cause it to spray milk from the holes in its belly.
Tailrill has a feisty personality and likes to battle other bird Pokémon in the air. Its twin tails coupled with its aerial maneuverability make it quite adept at clubbing other foes out of the sky.
Though it tends to lay about for most of the day, Tailkoth is known to be protective of small bird Pokémon; the only time it's been seen moving quickly is rushing to one's defense.
Tailmur enjoys quiet solitude and long naps deep inside caverns. If disturbed, it may retaliate against the rude awakening with angry chirping so loud it shakes the stone walls around it.
Scrappy by nature, Tailra isn't afraid to pick fights with those bigger than it. It may not be strong, but its stubborn nature and quick teleporting make it a tricky foe to those who underestimate it.
Swellret's sleek build lets it cut through the air quickly, particularly when swooping downward. It's just as likely to dive from the air to pick up prey as it is to latch onto a person and give them a full-body hug.
Swellquaza possesses near unparalleled speed and maneuverability in the air, and keeps to itself near the ozone layer. Many avian Pokémon look up to it and dream of soaring alongside it someday.
Though Winglax's body makes it far too heavy to glide, that doesn't stop it from trying. It runs and leaps from tall seaside cliffs to attempt to fly, causing a massive splash once it inevitably plummets into the ocean.
Wingtata flocks in droves around beachfront restaurants and shops, picking up any and all discarded food items it can find. Particularly brave Wingtata will even enter the shops and steal items directly.
Wingfeon nests itself on cliff faces overlooking the ocean. Over time, the area it nests in will develop large amounts of moss and other plant life. Once the cliff becomes full of vegetation, Wingfeon migrates to a new cliff.
Wingts is highly in-tune with the changing winds at sea, able to sense the air currents for miles. This has made it invaluable to sailors, and few ships leave without at least one in tow.
If a small crowd of Wingskull quietly perches near someone's home before flying off, someone in the home is about to be very ill. In the distant past, doctors dealing with strong illnesses would wear masks fashioned after Wingskull.
Winglord's titanic size makes it able to carry large amounts of people through the air and across the sea as a type of luxury cruise. It is somewhat easily distracted, however, so professionals must be on hand to keep it on-course.
Though Wingpix cannot fly, it can unfurl its wing-like tails to glide a moderate distance. It's often seen running and gliding behind flocks of Wingull, dreaming of migrating alongside them one day.
Wingpet is most often spotted in coastal areas, particularly places where Wingull gather. It tries to join the flock, but its appearance and eerie cry instead sends the birds flying away in terror.
Wingish greatly admires creatures able to take flight. Its often seen at beaches, gazing up at passing Wingull flocks and calling to them, waving at them and hoping to make friends.
Wingtrike always makes sure it has plenty of room to build up speed before it leaps into the air to take flight. The running generates internal electricity, and lets it leave a trail of sparking lightning behind as it glides through the air.
Many sailors have Wingchop as their partners, in part because of its appearance looking identical to their typical uniform. With lots of energy and strength to spare, they are invaluable little helpers for ship work.
Wingcool's swimming capabilities are rather mediocre. In order to travel large distances quicker, it leaps from the water and catches the wind with its arms, letting the gusts carry its lightweight body.
Pelilord carries huge flocks of Wingull and other avian Pokémon across the air and sea within its massive mouth. Many gather at beaches in the hopes of seeing Pelilord release a massive number of birds back into the wild.
Peligoose's large bill allows it to store a lot of food at once in its mouth. It goes about stealing large amounts of food from Seviper; it does this not to eat for itself, but simply to deprive the serpent of food.
Surmander defends itself via blowing a stream of piping hot bubbles out from its tail. The burns left behind from the bubbles popping smell faintly sweet, like honey.
A sticky honey-like substance pools in Surtad's lily cap, attracting and capturing small insects. It offers the bugs up to bigger Pokémon in exchange for protection from other predators.
Surlett peeks up from bodies of water to take in its surroundings, but must retreat quickly; the scent from its cap is a sweet aroma that draws in many a predator quickly.
Surzagoon zips across the water in a quick zigzag pattern. No matter how often one bathes Surzagoon, its yellow-colored stripes are always sticky with a sweet-smelling nectar.
Surdot is sought after by predators for the highly sweet taste that comes from the cap on its skull. Conservation efforts are beginning to take place, as the species has little in the way of defending itself from being hunted to extinction.
Surda is highly intelligent and eager to help others, but at the same time is quite shy. It must be coaxed to share the answers to problem, as it fears being considered obnoxious in its attempts to help.
Surviper slithers quickly across ponds and lakes in the early morning. Its tail secretes a honey-like substance it smears on nearby surfaces to attract insects for it to eat.
Waving around the leaf on Masquerita's head generates a hypnotic wave from the circle in the center. The hypnosis leaves a target trembling and afraid to attack, giving Masquerita the chance to attack or flee at its discretion.
The eye-like patterns on Masquesol's wings cause it to look more intimidating than it means to. It tries to warn people to flee incoming disasters, but most assume it tries to hunt them or even cause the disasters to gain territory.
Patterns on Masqueveon's ribbons allow it to place them together above its head and mimic large, angry eyes. Looking into these false eyes deters most predators enough for Masqueveon to make a quick escape.
Meowbone uses the bones leftover from its fish meals as a weapon and tool. On occasion, it has also been seen using it to comb its fur and groom itself.
With a sufficient diet of coins, Meowfing emits clouds of gold dust from its pores. Though worth little economically, many enjoy using it to give some of their possessions a golden aesthetic.
In the past, unscrupulous sorts sold large amounts of Meowkarp, scamming others who believed they were shiny Magikarp. Since then, "buying a Meowkarp" has become slang for foolish purchases in some regions.
Meowdle sniffs out the unique scent of money with its large nose. It scrounges around most human homes, wriggling into tight spaces where loose change can be found.
Meowdile regularly goes diving in rivers and lakes to search for shiny objects, especially coins. If two spot the same prize, they latch onto each other in a biting contest until one yields.
Meowian congregate together in large groups on the starriest of nights. Most take a collection of coins and shiny trinkets they've collected, in order to trade amongst the others for new things to collect.
Meowpi enjoys picking up loose change and sharing it with others. The only coin it will absolutely refuse to part with is the one upon its head.
Meowtu is fascinated by shiny reflective objects, curiously captivated by its own reflection. In the wild it can spend hours gazing into the eyes of its reflected image.
The coins around Meowflora's face absorb and store sunlight and heat. It goes into low-light areas and shines the stored sunlight onto wilting plants to help rejuvenate them.
Meowbull pleads with its cute face and small whines in order to receive handouts from people. Few can resist, and as a result Meowbull has a reputation for being an extremely spoiled pet.
It has a selfish nature, stealing coins and crushing those that would threaten to take them away. Fitting its greedy nature and the symbol on its chest, it's become commonly seen used by Team Rocket members.
Meowchu is a prankster, often shocking others to get a rise out of them or swipe something from them. Flicking the coin on its forehead will make it cry and behave, at least temporarily.
Meowful will jump at any opportunity to collect any loose change it spots, swinging its limbs wildly at any who try to take the coins from it. Despite its small and plush stature, these strikes can easily knock over the burliest of beings.
Meowsian is considered a good family pet thanks to its even temperament compared to others of its family. All it craves is regular affection and an occasional shiny bauble, and it remains content.
Strangely, consuming small coins assists Meowduck in soothing its painful headaches. Excessively eating them will lead to it developing stomach cramps instead, however.
Meowta has a bit of a mischievous streak, and enjoys suddenly flaring its flames up while being pet. The flames remain harmless, but it revels in the startled reactions it gets from its victims.
Meowmer slinks around urban areas, attempting to find discarded coins to absorb into its slimy body. If Trainers graciously donate spare change to it willingly, it gives a thankful cheer in return.
Trainers of Whismbone should try their absolute best to keep it in good spirits. Its timid and lonesome nature causes it to be easily prone to crying fits, and the decibel level of its cries can easily shatter glass.
Whismbat is quite timid and easily scared, hunting with quiet echolocation to find small insects to eat. Predators should beware, however; if frightened it will let out a titanic shriek with enough force to send an Onix through a cave wall.
Many find Whismitty's cute appearance endearing and adopt it as a pet, but caution is advised; while generally low-maintenance, if upset Whismitty will let out extremely loud meows that can rattle houses.
In the morning, Whismeal climbs atop ice floes and lets out a cry to greet the day. This shout is so loud it often causes chunks of ice to break off of the floe it sits upon.
Whismra generates its psychic energy through the act of screaming. This naturally makes training it or battling with it an incredibly noisy affair.
Loudodor tends to hang near garbage dumps, where it has easy access to lots of trash to consume. Due to this diet, its breath is absolutely putrid, and its strong lungs cast the toxic stench over large distances.
Despite a grumpy appearance, Explax is generally not hostile, but it can still cause problems. After gorging itself on tons of food, it tends to let out a massive reverberating belch that can cause damage to anything nearby.
Expcor tries to be a stealthy attacker, waiting for the perfect opportunity to swoop. Unfortunately, it can't resist uttering a booming attack cry when it dives, alerting its target to its incoming strike.
Expquaza's mighty cries can be heard even as it flies through the ozone layer. It rarely descends down to ground level, as even a small shout from it could cause lasting damage to its surroundings.
Expnaught is a juggernaut with a propensity towards guarding humans and smaller Pokémon. With only one bellow, it could send a heavy tank toppling over.
Despite its small stature, Explett's sound-creating organ in its head is very potent. Even without using its max volume, it can easily create cave-ins with a single cry.
Makurogue spends every waking moment training and honing its body eagerly. Even when it sleeps, it may still mimic its training regiment, reliving its practice even in its dreams.
Extremely tenacious, Makubat picks fights constantly with those bigger than it. Every time it gets swatted down, it gets back up with renewed vigor and energy, training itself to grow stronger.
Makueye searches caves for progressively larger and harder gems to strike its fists against. Once it's able to shatter a gem with its punch, it searches for the next most durable one to continue its training.
Wishing to train its body to perfection, Makura spars with any Pokémon it can. Once it's exhausted, it teleports elsewhere to recuperate, then returns right back to its training.
Despite its small stature, Haribat's wings possess a startling amount of strength and energy. Those attempting to hunt it often find themselves hurtling through the air from a single slap.
Skitruff's cute appearance and loyal demeanor make it a highly popular pet. It's full of energy and stronger than it looks, however, so it is a bit more difficult to properly raise than first glance would suggest.
Highly curious and playful, Skitra teleports right up to anything that catches its eye. Many a Trainer has been startled by a friendly Skitra happily dropping onto them out of thin air.
Playful yet mercurial, Delvoir is constantly on the move, seeking new things to interest it. It overextensively explores its surroundings during the night, but is always back home by the morning.
Medgon2 spends much of its time meditating, in order to enhance its databanks and calculation abilities. Within computers, meditating for long enough will cause visible ribbons of data to flow into its head.
Medyena makes for an excellent home guardian. It meditates often to hone its senses and detect when an intruder draws near, springing into action quickly and subduing them with psychic powers.
Medivoir meditates constantly to keep its mind and body sharp and its soul at peace. Its training gives it powerful precognition, letting it foresee opponents' moves and react calmly and accordingly.
Electzagoon generates electricity in its fur by running about in a zigzag pattern. The more it runs around, the greater the electrical burst it will inevitably discharge.
Electnoone generates electricity while running, gathering more internal energy the faster and longer it runs. After a point, it even begins leaving trails of crackling lightning behind it as it dashes around.
Flocks of Electgull can be seen often during storms at sea. They fly directly into the storm clouds, coming out crackling with electricity they've absorbed from within.
Perwak are arrogant fighters, but have something of a code of honor. They prefer to fight a weapon-wielding opponent, if only so they may dramatically disarm them in battle and gloat.
Perow is a fierce hunter, but also a highly finicky eater. It hunts and eats only certain parts of prey such as Arbok and Raticate, then leaves the rest for scavengers to pick at.
In some ancient civilizations, Perkiss was tasked to guard over precious locations. Those who wished to enter would have to pass tests of intellect that Perkiss judged over.
With its aerial speed and quickness of claw, Perjask is adept at taking anything it wants. Most often found in urban areas, it will snatch up prey and human meals in equal measure.
Vain and territorial, Perflame will not suffer the indignity of anything being in close proximity to it. With a disdainful backhanded flap of one wing, it spreads embers all over any who would dare invade its space.
Pernx is highly independent and hates being touched. Those that try to pet it without its trust and approval will see it hiss and shed sparks from its fur, the only warning they get before it uses its claws and electricity in full.
Permander is smug and egotistical, intensely proud of the flame on its tail and regularly flaunting it towards others. If enough attention isn't paid to the beauty of its flame, it uses it to set things on fire as petty vengeance.
Persect will spread spores on spots it claims as its territory. The spores are harmless but irritating to the eyes and nose of anything but itself. Trainers have found that spraying Persect with water helps discourage this behavior.
Perape is a very difficult Pokémon to raise due to its behavior. Spoiled and moody, if it doesn't get what it wants, when it wants, it flies into a tantrum of swinging fists and slashing claws.
Perchoke's aggressive combat style has been dubbed the "Fist of the Beast King." It's popularity resulted in a supporting role in a popular television franchise, though its roles often suffer an unfortunate fate.
Domestic Perdrio are often reported as showing highly spoiled behavior. The three heads constantly fight over food, toys and affection.
One should be wary of provoking a wild Manegon. The dust clouds its wings kick up are also supercharged with its electricity, leaving its foes blinded and beset by powerful discharges of lightning on all sides.
Plusvoir cheers on allies from the sidelines, its dances and chants creating psychic pulses to boost them. Plusvoir's cheers are said to make an ally's greatest strengths even greater.
Pluspuff sings chipper, upbeat songs to cheer on its allies and boost their morale in battle. It rubs its cheeks to create sparks that it can fling into the air to add to the flair of its performance.
Plusetta's song and dance routines are meant to boost the spirits of its friends while they fight. Pokémon on the offensive fight even more fiercely when Plusetta's cheers back them up.
When Pluslett pops up from underground, it can't help but cheer on battles it observes. It creates small bursts of sparks with its ears to encourage the combatants to do their best.
Clacking Minsel's claws together produces small spurts of blue sparks on contact. Minsel often uses this ability as a way to soothe and entertain its young when it gets upset.
Mints's psychic powers leave it very in-tune with the emotions of others. It's drawn to those displaying sadness and other negative emotions, compelled to approach them and try to cheer them up.
Minvoir cheers on allies from the sidelines, its dances and chants creating psychic pulses to boost them. Minvoir's cheers are said to boost an ally's weaker traits and reduce their shortcomings in combat.
At maximum speed, Minjask's rapid movements leave behind blue-tinted afterimages of itself. Visible for only a split-second, these copies dissipate in a quick burst of blue sparks.
Minetta's song and dance routines are meant to boost the spirits of its friends while they fight. Pokémon at a disadvantage get a powerful second wind when they witness Minetta's cheers.
Lost Cubone are instinctively drawn to the light from Volwak's tail. Seeing it at night means they will find a safe haven, protected by Volwak's battle skills until the dawn breaks.
Gulpchic opens its mouth wide to swallow large amounts of food at once, which then burns and digests within its heated stomach. After meals, it burps up smile fireballs once it finishes digesting.
Gulptrike can open its jaw to startling lengths and swallow larger creatures with relative ease. As it digests and gains nutrients, sparks of electricity run across its body.
Gulpviper swallows its meals whole, only needing to eat once a day or so. Its meals digest and get processed into a paralytic poison that coats its tail, which it uses to immobilize future prey.
Swaloud can swallow its meals whole in its oversized mouth. When it lets its maw hang open, one can audibly hear the sounds of its body digesting its latest batch of food.
Nuink bounces on its spring tail to release steam out of the orb on its skull. It must do this constantly, or the steam building up within will cause debilitating health problems.
Cameziken moves carefully at a battle's beginning, luring opponents into thinking it has low mobility. It then uses eruptions from the rocks on its back to propel it around at high speeds, and takes foes by surprise with agile movements and kicks.
Camekip can often be found placidly soaking itself in volcanic hot springs, unfazed by the boiling waters. It erupts similarly scalding water from its back should it need to defend itself.
Camecanth swims around the waters surrounding volcanic islands. It crawls onto shore around once a week to blow off steam from its pores, lest it overheat and become sickly.
Spochop's psychic potential is directly tied to its muscle strength, so it trains virtually nonstop. Whenever it flexes its muscles, the orb on its head glows brighter.
It spends most of the day among the tree branches, snacking on the tree leaves. Should it get a surging headache, the psychic pulse may cause all the leaves on the tree to fall off at once.
Psyorb should be given a wide berth where possible. It is prone to painful headaches, and when the migraines begin, the pain causes it to explode in a mix of psychic and electric energy.
The eggs Psysey makes are particularly effective in alleviating headaches when consumed. Because of its constant migraines, Psysey is constantly eating its own eggs.
The blades of Psyther's arms are actually soft membranes akin to webbed feet. Though ineffective at cutting, those struck by its swings develop crushingly painful migraines shortly after.
Using the pincers on its skull gives it a headache afterward. The more force it exerts, the stronger the headache; trying too hard to crush something with its pincers may cause it to pass out from the migraine.
Psyras is willing to ferry others on its back, but must be reminded of its course constantly due to its poor memory. Its appealing design inspired a popular line of bath toys for young children.
Psylax spends most of its time sleeping, as the moments it is asleep are the only time it doesn't suffer constant migraines. As a result, it reacts very poorly to anything that disturbs its slumber.
Psynite has strong flight capabilities, but flying for too long gives it painful headaches. It typically crashes into the water during flight to submerge its head and soothe the pain.
Psydrill is highly territorial of its nests, buzzing around ready to fend off trespassers. Unfortunately the constant headaches it suffers mess with its focus, making its defense inaccurate and less effective.
Psyew's psychic potential is vast, which it uses to soothe and heal those around it. In particular, the minds of those around it become clear, free of pain or negative emotions.
As it absorbs sunlight, it emits psychic waves around it that cause mild headaches in those nearby. Psyflora remains blissfully unaware of its effect on people.
Psysire is so simple-minded that its constant headaches don't even register as pain to it. The only sign of a migraine flaring up is a series of blinks, followed by a light scratching of the head.
Psyrow's belligerent behavior can be curtailed by pinching the hairs on its head, but as this act causes it to suffer a painful migraine, it's considered a cruel and inhumane way of behavioral correction.
Psycross possesses two consciousnesses: one in the body, and one in the horn. The consciousness within the horn suffers constant headaches due to so often being used as a bludgeoning weapon.
Psydour attempts to warn away intruders with a series of angry quacks. Though amusing to most, if this warning isn't heeded, it follows up by coughing up several volleys of boiling hot bubbles.
In ancient times, Psytler antlers were used by shamans for medicinal rituals. Ground into powder and mixed into a drink, it created one of the first headache curatives.
Psygle often starts an art piece, before suffering a headache that makes it forget the original idea and begin painting a new one connected to the scraps of the old. This odd methodology gives its artwork a very distinct and surreal look.
Psylax gorges on berries to ease the pressure within its skull. When its tummy is full, its headache is gone, and for a short period of time, it reaches a zen-like state.
Psylicky uses its large extendable tongue with great dexterity to grab large amounts of food. If a headache strikes during this, it flails its tongue about wildly while in its pain throes.
Psyeon can often be seen pondering to itself, though what it contemplates is uncertain. One can tell if it's feeling confusion, as a confused Psyeon's body constantly shuffles through different colors.
Psylord can produce large amounts of bubbles to help its buoyancy and keep it riding along the water's surface. Occasionally it produces too much, and floats through the air until enough bubbles pop and send it back down.
Some say that the universe was created inadvertently when a Psyceus's cosmic powers surged too strongly for its mind to contain. Many debate on what would happen to the world should another similar surge occur.
Bathing in the waters on Psyterra's back is a soothing process that leaves almost anyone completely refreshed afterward. Psyterra encourages it as well, as it gets headaches without the presence of another in its waters.
Psytic pokes its head out from the water, hoping to play with young children near the shoreline. Unfortunately, when children draw near and it happily rises to its full size, it often accidentally scares them away.
Coming from a world different from ours, Psytina seems not entirely compatible with ours, causing it to suffer from headaches. When they strike, the psychic backlash opens up a few portals to this other dimension.
Psyblim must inflate its cranium in order to gain altitude, giving it intense headaches the higher and larger it goes. Naturally, most specimens prefer to stay grounded as much as possible.
Psyxorus's sharp beak can cut through thick trees and even metal with relative ease. Swinging its head around causes it to develop migraines, which makes it behave even more aggressively due to the pain.
Using its psychic powers recklessly will cause the material of Psykyu's disguise to rupture at the head and lose stuffing. It will hastily drop whatever it was doing and retreat in order to repair the damage.
Psykoth lives an extremely simple and lethargic lifestyle. This is due in equal parts to its own personality, as well as the fact that even small amounts of strenuous activity cause its head to hurt.
Psyroth flails and runs about at random, behaving noisily and chaotically. If it didn't, the overabundance of testosterone in its body would cause it to suffer painful headaches, so it must burn off energy ceaselessly.
The bubble Psysis floats in is a protective barrier from external stimuli. Its head is extremely sensitive, so if the barrier is popped, it suffers excruciating migraines until it regenerates.
The desert sun often gives it a headache, which it solves by submerging it in the sand. It's not uncommon to see a small group of Psyile together, all with their heads, and only their heads, underground.
Psyfisk submerges itself at the bottom of ponds and mud puddles. Should something tread upon it, it flings them into the distance with psychic powers triggered by the headache from getting stepped on.
Psyrunt aggressively stomps around the marshes and ponds it rules over, bullying smaller creatures with streams of blown bubbles. It quickly flees in terror at the sight of anything larger than itself, though.
Psylass generates extreme amounts of cold in its body, which gives it headaches if it doesn't vent it out regularly. It breathes out a freezing mist when it does so, often accidentally freezing anything that happens to be nearby.
Psyful has been noted as being one of the most affectionate Pokémon around, always seeking hugs and cuddles. This is beneficial to Psyful as well, as the soft embrace of another soothes its aching head.
Psymise carries with it a large anchor far too heavy for it to lift for prolonged amounts of time. It inevitably collapses and gets crushed by the anchor, resulting in painful headaches.
Psynea's arms are heavy and spine-covered, making them effective at clubbing enemies that get too close. However, sensitive nerves in its limbs connect to its brain; hitting a foe will inevitably give it a splitting headache.
In the rare moments when it's not suffering a migraine, a beautiful shimmering aurora flutters behind Psyrorus's neck. Witnessing this moment is considered a sign of great fortune.
The weight of the mushroom presses on Psysect's skull and causes it strong headaches. Removing the mushroom relieves it for a time, but a new one will grow within a week after removal.
Psysopod's size and strength give it confidence to take on opponents with great eagerness. Should it come down with a headache, however, it immediately turns cowardly and runs to hide until the pain subsides.
When a headache strikes, Psydisc's powers surge and cause sudden spikes in amorous feelings in those around it. Lakes with Psydisc populations inhabiting it are known to be romantic retreats for couples.
Psyzagoon hops about marshes and swamps in zigzag motions. It's thought that its constant headaches mess with its sense of direction, causing it to constantly change which way it moves at random.
Psysian is a bit of a low-maintenance pet, as acting too rambunctiously will cause it to develop painful headaches. Instead it spends most of its time napping and nuzzling against those who care for it.
Self-fusion has enhanced Psyduck's psychic potential to its maximum. Now the only way it can vent the pain of its headaches is to create miniature black holes with its mind.
Finally freed of its constant migraines, Psyduck can relax and think clearly. It enjoys gazing into its reflection on the surfaces of lakes, thinking deeply about the world around it.
Psykey normally has an aggressive and territorial temperament, lashing out at travelers it comes across. However, should a headache strike, it immediately forgets its rage, running away while clutching its head.
Psywag hangs around muddy ponds, soaking its round body in the cool water and playing in the grime. It rhythmically slaps its tail against the ground when nervous or excited.
Psywhirl fans find it endearing for its rotund body, simple disposition and goofy plodding gait. Some zoos are starting to use Psywhirl iconography to make it something of a mascot to appeal to children.
It uses telekinesis to lift up large boulders to smash with its fists as a form of training. Psychop often overexerts its psychic powers during these regimens, leading to nasty headaches afterward.
The stick it carries is charged up with some of Psyfetchd's residual psychic energies. Those hit by it will suffer painful headaches for up to 48 hours afterward.
When frightened, Psyder quickly retracts and snaps its hardened shell shut for defense. Sometimes it closes so fast it snaps down on its bill before it fully retracts, causing mild headaches.
Lacking proper claws, Psyby goes around digging up wet sand and dirt to uncover small creatures to snack on. It submerges itself in water regularly, as being on dry land too long gives it painful migraines.
Psyler's body constantly generates bubbles within, blowing them out its mouth periodically. Going too long without release causes a painful tension headache, resulting in an explosive Bubblebeam to relieve the pressure.
Spinorb needs to spin rapidly in place to generate the internal electrical energy needed to explode in combat. It's constantly dizzy as a result.
On the rare occasions Spinlax is seen up and about, other creatures give it a wide berth. Its wobbling gait means it could topple over at any moment, and crush anything unfortunate enough to be where its heavy body lands.
Spinsel's long limbs and lopsided movement make it tricky to deal with. Foes and prey alike find it almost impossible to predict where its wobbly movements will go as it swings its sharp claws around seemingly at random.
If one spots a Spinmory in the sky, taking shelter is recommended. Though entirely non-aggressive, its rotating and haphazard flight causes it to fling off heavy pointed feathers in random directions, which can cause quite the injury.
Spintop spins around in a strange wobbly manner, yet retains a perfect internal balance, making it difficult for foes to strike or predict what angle it will strike from. Despite all the spinning, it's surprisingly never seen acting dizzy.
Spinmagius casts powerful hexes by spinning rapidly to increase its ethereal powers. This often leaves Spinmagius dizzy afterwards, but the wildly unpredictable curses this lets it create are well worth the setback.
Spinvoir is a devotee of dance, enthusiastically putting on performances for others whenever it can. It has a very unorthodox swaying style of dance, but the shows it puts on are unforgettable.
Many professional athletes are beginning to take notes from Spinchoke's fighting style. Its swaying, unpredictable movements make it very difficult to hit or predict which direction its next attack will come from.
When retracted into its shell, Spintle moves and spins around with a haphazard series of motions. When it comes back out, it appears quite dizzy, and its walking style is no less off-kilter.
Zanvoir has a prickly personality, often taking a swipe with its large claws at anything coming too close. It takes a long time to warm up to others, but when it does, it is fiercely protective.
Zanlu has a strong vendetta against serpent Pokémon, particularly Seviper. It cannot resist swooping down and swiping at them with its wings, though due to their soft cloud cover, its strikes do little damage to its rivals.
Though Zanruff often acts aloof to its Trainer, its loyalty should never be questioned. It defends them stalwartly, doubly so if it catches any serpent-like Pokémon approaching.
Zanmel is cautious, warning away others by creating small spurts of magma from the hole in its hump. The only exception to this is Seviper, of which Zanmel will immediately go on the attack and attempt to douse them with magma.
Zanviper's aggression is at the point where it sees every other Pokémon as a rival. It strikes viciously at any new encounter, determined to leave a scar that marks the start of their intense rivalry.
Seras sneakily waits for when it sees Lapras carrying passengers, striking in order to double its potential prey. Lapras have begun traveling in groups more often in order to reduce the chances of being attacked by Seras.
Sevoir is sly and can be rather deceitful and manipulative. It is not uncommon for it to use a soft voice and kind gestures to lure others into false senses of security before taking a swing with its sharp and poison-tipped tail.
Sebish is very defensive and aggressive, wielding a dangerous blade. The blade is coated with poison and garbage from Sebish's home; a single cut is very likely to develop a terrible infection.
People are explicitly banned from approaching Sevanha-infested waters. They are considered extremely dangerous due to their pack hunting, vicious temperament and highly-potent poison coating their oversized fangs.
Though Secoon has little mobility, it isn't lacking in self-defense. Besides its fangs and poison points, it can fire small needles made of poisonous silk short distances to deter predators.
Many assume that only Sescoon's fangs and spikes are dangerous, but extreme caution is needed. Though not as potent as its points, even the silky cocoon covering its body is poisonous to the touch.
When Seink bounces in place rapidly, the orb on its head generates a dizzying psychic wave that paralyzes those too close. While its victim stands immobile, Seink springs towards them, ready to cut them with its bladed tail.
Extremely aggressive, Seviper will seek out groups of Zangoose to take them all out at once. It will even strike down wild Seviper, so that there's less competition towards fighting its eternal rival.
Selrock gathers energy from the sun in order to float around. It spins around horizontally at rapid speeds, its many poison-coated blades cutting through anything unfortunate enough to be caught in its path.
Seal is a bit overzealous in its attempts to hunt others. It leaps and swings its bladed tail, but often topples over in the process, taking a bit of time to get itself properly reoriented.
Though not usually aggressive, hunger causes Secanth to become a vicious hunter. With fangs coated with poison and a bladed tail, it can wound and cut down prey quickly and efficiently.
Seton's wings are razor-sharp, drawing blood with just a light graze. The center head detaches the other heads in battle, which spin around rapidly and become whirling, slicing dervishes of pain.
Lunapod floats itself to the highest limbs of the tallest of trees to wait out its evolution, protected by its stone cocoon. When the full moon is out, the cocoon emits a radiant glow.
The only time Lunaros is not prone to charging down anything it sees is during the full moon. As it runs, its fluffy mane releases a sparkling material akin to stardust.
Lunavoir's psychic powers are their strongest when the moon is full. Lines connecting the stars on its cloak appear just before it uses its telekinetic abilities, forming constellations.
Lunalrock is listless and inactive during most of the day and night. At dawn, as the sun begins dispelling the night, it can show off massive amounts of solar and lunar power.
Solchic needs to bask in sunlight for at least an hour in the morning or it will behave groggily for the entire day. Its eyes can cast beams of warm sunlight, which it uses to heat up its meals before eating.
Solade fights its best when in the presence of direct sunlight. Basking in enough of the sun's rays allows the blades extending from its elbows to become pure fire, to devastating effect in combat.
Solceus constantly radiates a strong solar energy, enough to power solar-powered machinery to full capacity in seconds. Some say that every 1000 years, Solceus flies into the sun to recharge its own power.
When sunlight is plentiful, Solagon is able to levitate, and spends all its time enjoying this pseudo-flight. If the sun sets or becomes obscured, it immediately loses the ability and plummets to the ground head-first.
Solatone is listless and inactive during most of the day and night. At dusk, as the night begins overtaking the day, it can show off massive amounts of lunar and solar power.
Soleal hovers around glacial areas, embedding itself in the ice. Its warm body causes the ice to melt from contact, and Soleal seems to derive a sense of relaxation from the sensation of the ice melting against its body.
Whiscko's whiskers are believed to sense fluctuations in plant life around it to determine which plants are close to blooming. Using this, it moves from tree to tree to be the first one to pluck berries as they ripen.
Whislett avoids dry areas, moving more easily through mud than soil. Observing its digging patterns has shown it grows more erratic in the hours just before an earthquake strikes.
Though Corpby's claws have exceptional gripping power, it more often uses them for fisticuffs and as bludgeoning tools. It scoops up and smashes shellfish from shallow waters to get most of its sustenance.
Goltwo is antisocial, tending towards keeping itself far from other creatures. It has a soft spot for Psyduck, however, using its vast mental abilities to alleviate the headaches that plague them when it comes across them.
Golkou cuts through the water at lightning speeds, diving within to hunt fish before breaching onto land and racing across the region. It only slows down during thunderstorms, where it calmly basks in the rainfall.
Goltic is a marvelous swimmer, cutting through the water at an extremely rapid speed. It picks fights with larger creatures just to evade their strikes and keep its maneuverability honed.
A legendary figure depicted in some paintings as the guardian of the most pristine lakes across the world. Should it surface from its home beneath the waters, it will blast intruders with blasts of steam shot from its tail.
Once Golbarel begins building itself a dam, it will accept no others anywhere near the lakefront it lives in. It smashes the dams Bidoof and Bibarel create, and steals the broken wood to use for its own.
Underwater, Goltrum is a surprisingly swift and silent hunter. Most fish won't even realize they're being watched and hunted until it's too late, and an entire school has vanished into its hungry maw.
Goldisc are competitive swimmers, racing others of their kind constantly to establish hierarchy among a group. It's said those who spy these races in real time will have a tumultuous love life.
Balbone is a skilled little craftsman most known for the spinning toys it creates from mud, clay and the like. It happily shares the toys with friendly human children, but seems wary about giving them away to adults.
The stand Balto resides atop is necessary for its transformations, spinning it around and letting Balto mold its body to a new form. Should the stand cease its rotation, Balto's body will lose cohesion and return to normal.
Balper loves making friends, but said friends should keep a careful distance. It expresses joy by spinning around rapidly, often accidentally smacking things with its long, solid ears.
Whenever Baltress feels threatened, it rotates rapidly while firing sharp spiky projectiles from its body. The spinning is necessary for the defensive measure, as it can't fire its spikes while standing still.
Baltop is almost constantly rotating in place, and maintains a perfect balance, righting itself immediately if anything knocks it over. It gets very sick and weak if it stops spinning for more than a few moments.
Baldum uses the claws on its underside to grip tightly onto cliff faces, before turning and grinding until it removes a chunk of stone. It gathers up these rock chunks to make a personal den for itself.
A potent battler and grappler, Balchamp incorporates spinning into a majority of its techniques. It's particularly noted for its lariats as well as a powerful spinning piledriver.
The many eyes on Claygon2's rotating head can focus and analyze anything near it in seconds. Many places with sensitive data use it as a way to watch out for any viruses or other digital abnormalities.
Multiple eyes on Clayziken's body allow it to sense challengers coming from any direction. Its disembodied hands can fire highly-condensed beams of concentrated fire or energy.
Though Clayvoir appears to be perpetually asleep, it constantly manipulates several objects through telekinesis. It's theorized the eye-like orbs that float near it allow it to see its surroundings even while sleeping.
Castras floats across the region, offering to ferry others on its back. Its body adapts to the weather conditions around it, changing to ensure its passengers are protected from the elements.
Casto can transform itself into other Pokémon, or alter its own form to suit the weather. In some rare cases it can combine the two processes, creating weather-based forms for the Pokémon it mimics.
Castvee's DNA is especially unstable and malleable. Both the weather conditions and its habitat will affect it over time, leading to potentially countless variations in its appearance.
When Casteon goes for a swim, its body morphs to adapt itself to the water conditions, such as freshwater, saltwater, swamps, etc. This shifted form remains for around an hour after it returns to land.
Castdrill guards the hives of other insect Pokémon with quick flight and sharp stingers. The texture of its wings and the type of toxin its stings deliver differ depending on the weather.
Castgrowth's many vines change texture and color to adapt to the weather around it. When it changes back, some occasionally will be stuck in their transformed state, so Castgrowth with a few discolored vines are a not-uncommon sight.
Because past sightings of Castceus involved watching its form change in response to the weather, old civilizations believed Castceus controlled the weather itself. This is false, but it can create localized weather effects in a short range around it.
Facsimiles of weather-based Pokémon form on Casterra's back. One can typically estimate upcoming weather by seeing if one or more of these imitations becomes active.
Castedge is becoming an increasingly popular companion. It senses upcoming weather and opens up automatically, shielding its Trainer from the elements while soaking up sun or precipitation to further sustain itself.
Castveon's prismatic ribbons cast out small rainbow sparkles as they waft about. These tassels can affect the mood of others around it, with the emotional effect varying depending on the weather.
Normally, Castkyu remains sedentary and transparent in appearance, but when weather conditions become extreme, it lights up and becomes active. The color of the light it casts depends on what type of weather surrounds it.
Depending on the weather around it, Castxys can drastically alter its physical form. Research currently theorizes the weather may also affect its approach in battle between attack, defense or speed.
Castpuff sings a different type of song depending on the weather of its surroundings. No matter the beat or tempo of its song, its music is always effective at putting the listener to sleep.
Castbas's body alters in response to strong weather conditions. It seems happier when its body begins to transform; some believe it is self-conscious about its normal appearance.
The cloak Castrunt holds tightly to its body reacts to outside stimuli, adapting to protect its wearer from the elements. This lets it traipse through almost any inclement weather condition without a problem.
Castish generates strange psychic bubbles through the protuberance on its head. When the bubbles pop, they emit bursts of sunlight, snow, sand, or wind.
This trio floats around on a cloud at high speeds, looking for criminal schemes to stop. Many cities and towns attribute it to regularly saving the day from evil.
The orbs circling around Castreon radiate a warm heat not unlike sunbeams. It is fond of plant-life, so it's common to see it levitating one or two of its orbs near plants to ensure they get plenty of sunlight and warmth.
The flame on Castmander's tail increases in relation to warm and sunny weather. On particularly hot days, the flame may grow too big for the orb on its tail to fully contain it.
Castcargo's back contains a constant source of water, eternally heated to boiling by its own body heat. The scalding water can't fully be contained by its shell's weak membrane, so it constantly leaks the hot liquid as it moves.
Casturne absorbs rainwater from other areas into its body before traveling to arid or desert areas. Once there, it creates rain clouds to dispense precipitation where it is most needed.
Castskit's thin legs allow it to skim across the surface of water quickly, absorbing liquid to strengthen and bulk up the liquid barrier around its body. If it absorbs too much, however, it grows too heavy and sinks.
Many have hunted after Tropunny in the past, seeking out the extra flavorful bananas that grow on its tail. As a result, it is very distrustful of humans, and sightings in the wild grow increasingly rarer.
Troleo slams its body against trees to knock down sweet berries for it to gorge on. The banana tusks can be harmlessly removed and consumed, but as a snack, they are highly fattening.
Because Troduo's beaks are made of similar material to bananas, it has an easy time gathering food. Insects will flock towards the sweet scent of fruit, only to be snatched into the mouth they were flying towards.
Chingpy communicates by swinging its trunk around and creating a jingling sound. The more agitated and stressed Chingpy is, the faster and more frantic the chiming.
A bell-like organ resides within Chingelia's mouth and the flowers on its hands. An excited Chingelia will make quite the cacophony as it rings all three simultaneously.
Whenever a temple was built in the past, Chimevoir would approach within a week of completion. Friendly and dutiful, even in the present day it can be found helping temple workers with their daily tasks.
When in Chimeceus's presence, other beings will constantly hear a faint, musical chime every other second. It's said those who hear it for too long will be brought under Chimeceus's thrall and become its eternal servant.
Flicking the nub on the top of Chimekyu's disguise produces a chime similar to Chimecho's cry. The sound is usually distorted or off-key, and Chimekyu spends hours of the day tuning it to try to perfect its tone.
Chimehita's fists make a high-pitched chime whenever they hit something. The sound of wild Chimehita training with each other in the wild can get quite cacophonous.
By concentrating hard, Spheorb can create a layer of frost and snow all around its body, before bursting it outward in a small explosive blizzard. It does this to create a snowy landscape it can play in.
Spheode spends a majority of its time sleeping in snowbanks. Though generally friendly, it's advised not to disturb its slumber; it's quite grumpy if woken up, and will explode in irritation.
The clouds puffing out of Sphefing's pores are scentless and quite chilling. Many people take it in as both a pet and a cheap form of air conditioning.
Sphebat makes its residence in the coolest part of any given cave. When hungry, it swoops down and breathes small bursts of chilling breath that slow down prey and make it easier to bite down and drink some of their blood.
Sphevanha travel in schools for safety. While not terribly strong as individuals, when in danger the entire school will descend on a target and breathe chilling air onto it, the combined efforts freezing it solid, allowing Sphevanha to flee.
Spheink springs around icy areas, looking for others to play with. Once it finds somebody, it introduces itself by blowing large bubbles from its head that pop into snowflakes.
Friendly and curious, Sphecanth often leaps onto land to observe things that have caught its eye. It seems to forget it lacks mobility out of water, and spends several minutes slowly shuffling its way back to the depths.
Though it is less mobile outside of water, Sphecool prefers to be on land, shuffling around with the help of its tentacles. The orbs on its head can radiate a chilling mist to defend itself, and its tentacles possess a freezing toxin as well.
Manvee's temper largely depends on its surroundings. Though still volatile, Manvee living in the areas around Viridian City seem to be the calmest variety observed.
Mangon's temper flares up easily, often involving it damaging the data within a user's computer. Unfortunately, trying to expel it just makes it angrier, causing it to rampage more and cause even more damage.
Extremely ill-tempered, Mangey flaps and screeches furiously at anything approaching its home. If it fails to intimidate, it kicks up large amounts of sand or dust to cover a quick escape.
Though Manpip has an aggressive temperament, it's still light enough to be carried easily by wind. Many have seen an airborne Manpip flailing angrily as the breeze forces it away from the target of its ire.
Seeing someone possessing a sparkly item sends Mankrow into a jealous rage. It will fly at and attack the item's owner furiously until it can steal the item from them. It forgets its stolen trinket the minute it spies a new one.
It trains hard to control its anger, but still has regular bursts of violence in battle. Some say the types of attacks it uses while in this rage hint at what form it will take when it evolves.
It has a vicious temperament and destructive tendencies, grabbing and crushing anything it can wrap itself around. This is because crushing things is the only effective way Manbok can relieve its stress.
Manlax live in very small groups, competing constantly for food and fighting to steal snacks from the others. These fights can get so involved that the food is forgotten completely and stolen by another wandering Pokémon.
Mangross's four brains are not attuned to each other properly, leaving it confused and aggressive. It flies into a rage at the slightest upset, its heavy metallic limbs swinging and clawing at anything in its vicinity.
Simpleminded but temperamental, when Mandoof gets angry it begins gnawing on anything it can sink its teeth into. A particularly frenzied Mandoof can fell a large chunk of forest before calming down.
Temperamental to the extreme, one should consider themselves lucky if an angry Manwile only hits them with its fists. Its most vicious attack is grabbing a foe with its false mouth and slamming them all about.
When angered, heavy rapid breathing can be heard from Manpass's nostrils. Its flaring temper causes mild magnetic disruptions in its surroundings, displacing dirt, rocks and other small particles.
Manolu tries to maintain an even temper through training and meditation. It cannot keep its rage suppressed when in the presence of those with negative emotional aura, however.
With its large mouth, Manbat lets out a fierce shriek of anger just before it begins swoops and attacks in rage. If particularly angry, it may scream for so long that it passes out.
When Manor's anger peaks, its eyes start radiating a powerful red glow. It slams the ground with its fists to take to the air and launch itself at anything nearby so it can beat it up out of anger.
The best way to calm down an angry Manth is by giving it a shiny coin to fawn over. Because it only works a short time per coin, keeping Manth perpetually placid can become costly.
Due to constant headaches, Manduck is very ill-tempered, lashing out at anything nearby in a pained tantrum. The more intense the headache, the more viciously it swipes at everything around it.
While not as strong as normal Primeape, they are not as volatile in temper either. They often guard troops of young Mankey, as well as keeping the more aggressive ones in line.
Manchop's entire torso grows hair normally, but most are seen lacking patches of fur, due to its tendency to rip its own fur off in a furious display before attacking whatever triggered its ire.
Due to its punch-happy nature and hair-trigger temper, Manchoke has massively developed forearms pulsing with strength. Most specimens are noted to get very angry if the contrasting size of their legs is pointed out.
Walring is considered the apex predator of most of the frozen regions it calls home. Tremendously powerful, it can rip huge chunks of solid ice from glaciers to chuck them as heavy projectiles.
Walvoir appoints itself as the guardian of flocks of smaller Ice-type Pokémon in frigid regions. With a wave of an arm, it can cast a freezing blast of air or a number of psychically-controlled icicles.
Walran's tusks contain a venom that will cause chills in those bitten. It prefers not to bite unless pressured, instead repelling potential problems with small but potent puffs of freezing breath.
Walbat's fangs are extremely sharp, a necessity in order to pierce the tough hides of Mamoswine and Walrein, its chief source of blood to consume. It breathes out a cold mist and stirs it up with its wings to hide its approach.
Whenever Waletta sings, a small snowstorm forms around it. Many Ice-type Pokémon are drawn to the melody and the sight, forming a crowd of eager fans for Waletta to perform for.
Walcanth is extremely hardy and resistant to cold, to an almost ridiculous degree. Once, a specimen found frozen in ice for approximately 10000 years was thawed out and showed no health or behavior complications whatsoever.
The pearls on Clampvoir's body are linked to it through psychic energy. When it needs to defend itself or others, it detaches the pearls and sends them careening towards foes at high speeds.
Clampveon uses its ribbons underwater to sift through the ground and find pearls, seemingly having an innate sense for their locations. Clampveon is a popular companion for deep-sea divers and treasure hunters for this reason.
Clampoom drools a sweet liquid from its mouth that fills up the clam shell it resides in. It has to regularly open up to empty the shell, whereupon it is swarmed by undersea denizens eager to taste the liquid.
Clampink bounces around in the shallows of coastal areas. The bouncing motions fuel the pearl's psychic powers, which it primarily uses to create a protective shell over it when predators are near.
Above or beneath the water, Gorevoir moves with almost unparalleled grace. It doesn't enjoy battling, but when it does, it fights with a ferocity that borders on sadistic.
Reliorb floats around the deeper parts of the ocean, sleeping during the majority of its life. Disturbing its sleep too much results in it creating an explosion when it inevitably wakes up in a bad mood.
Relibone carves a unique instrument out of bone to carry with it always. It functions effectively as a club in battle, while outside of combat, Relibone uses it to play a lonesome, melancholy tune while it's alone.
The weapon Reliwak carves from bone is a solid club it wields with remarkable efficiency in battle. It also works as a musical instrument, which it uses to play powerful, soulful bits of song when alone or with its closest allies.
Relikhan is a doting, loving parent to its child. It picks a spot deep in the ocean to raise its young carefully, and tends to only allow it to play with other small Water type Pokémon until it's older.
Relito's shell resembling Relicanth lets it blend in among areas where the Pokémon is commonly seen. It shuffles about on the seabed, eating scraps of food leftover from Relicanth's meals.
Relinite appears to be one of the oldest known Dragon-type Pokémon. It has a calm personality and treats almost everything else as if it is a child, no matter its actual age.
Relinaw's rocky jaw has a powerful bite force, being almost impossible to remove by force once it clamps down. It has a strong taste for coral, despite its typical habitat being nowhere near such things.
It is believed some Reliking specimens have been around for millennia, and retain knowledge from that time. Historians are trying to communicate with these specimens to learn more about the ancient world.
Relibok has been spotted inhabiting old ruins in dry and arid regions of the world. Its rough, tough skin needs to remain dry, so it often coils around stone pillars to soak up the sun's heat throughout the day.
An ancient sea guardian depicted in a few murals from one of the oldest island civilizations, Religia's cry can summon tsunamis. It shows little patience for those who do not properly respect the ocean.
Relilade extends sharp blades made of bone from its elbows in combat. Its stone-like body makes its movements more rigid, but give it a sturdy defense that lets it counter with carefully calculated cuts.
A halo of stones is always rotating slowly above Relinja's head. There are whispered rumors that staring into the gap in its back will accelerate one's aging, advancing one year for every minute of gazing.
So long as it isn't hungry, Relidily sits stationary and doesn't respond to much stimulus. Once hunger strikes, its mouth opens and a dozen sticky tentacles begin reaching out for food.
Relisol has been spotted lingering around various spots across the world, pawing lightly at the ground and appearing pensive and forlorn. Research into these locations reveal them as the site of natural disasters across history.
A massive leviathan of the sea, Relilord's body is made of extremely solid stone. Its simple mind and tough body mean it barely registers anything as a threat, so it placidly swims by, completely ignoring attacks made on it.
The purple points of Reliran's spines are hints of the venom it carries within. The mild toxin is also present in its bite, which causes the muscles of the victim to become rigid and stiff, hindering mobility.
Even the areas on Relirino's rough hide without purple spots carry hints of its poison, so caution is advised. Though not very mobile, it is aggressive and will attempt to bite or scrape its body against intruders to poison them.
Reliveon displays low amounts of activity and mobility in the wild. Its main defense is touching others with its rocky feelers, which causes the muscles in the area touched to lock up and become immobilized for a time.
Highly aggressive and territorial, the poison in Reliking's claws and spines can paralyze a foe in seconds from just a scratch. It uses its titanic strength to fling its immobilized victim far away from its territory.
A Pokémon thought to dwell in the deepest ocean trenches since ancient times. A single breath can churn up violent undersea whirlpools that it uses to repel intruders encroaching its territory.
Ancient stories told tales of Relitina as a demonic being that consumed the souls of the elderly. This was believed because Relitina appeared beside those elderly before they passed on, watching over them in their last moments.
Relijask can fly at high speeds, but only in short bursts. The rapid wing movement flakes off the stone covering around them, leaving them vulnerable. It hides away after longer flights to let the plating regenerate.
Relilurk has been sighted roaming around the oldest known temples from ancient civilizations. Because of its slow movement and using only physical attacks, some historians believe it is a prototype design created before Golurk.
Each Relimask carries with it a unique old piece of parchment. It's believed by some that the paper depicts a map toward the most prized possession of the soul that reincarnated to become Relimask.
A complete fossil record of Relitrum was only recently unearthed. In the most distant era of prehistory, it resided in coastal areas, preying on fish and other ocean-adjacent creatures.
Relirock was first discovered slumbering deep within ancient ocean ruins. As the ruins predate almost any other discovered civilization thus far, it is believed Relirock is one of the most prehistoric species in existence.
Relice's rocky body is perpetually frigid, to the point of frostbite risk with only a few seconds of direct contact. It freezes things that it finds interesting with a cold breath, decorating its cave home with them.
Relior splashes down into the ocean from up-high, floating around idly until it musters up the energy to fly again. It emits a strange, but fortunately harmless, radiation from the core within its shell.
A trio of heads inhabiting rocks, Relitrio is rarely seen outside the deepest parts of cavern complexes. It curiously observes those who enter its habitat, but begins flinging rocks in tandem at those who venture too close.
Relirain forms wings made of water stored within its body to fly around. It needs to submerge itself to refuel its stores, otherwise it may dry out, lose its wings, and fall to the ground nearly helpless.
Relisian's tail works effectively as a tool to scare off potential aggressors. It has the appearance of a second face, and an organ within allows Relisian to make a hissing, rattling noise from it when it feels threatened.
Reliviper's fangs are laced with a toxin that causes wounds to heal slowly and bleed more profusely. Once it delivers its bite, it cuts at targets with the sharpened stone blade on its tail.
Relidaunt clacks the jaws of its skull-like claws to intimidate others before viciously clubbing them with its limbs. Multiple chips in the stone of its pincers is a sign of a Relidaunt with tons of combat experience.
Relitail's whole body is sturdy enough to withstand the crushing pressure of the deepest ocean. It uses the thickest part of its tail as a club to defend itself from other deep-sea denizens.
Relibyss extends a pointed tongue from its mouth that it drains the fluid of others with for sustenance. It hides in tunnels dug in stone, poking out to strike when prey is unaware of its presence.
One can always tell if Woobtom has recently been inside of an electronic. Sporadically decorated upon the screen and within the object's data will be several heart symbols.
Woobdew sustains itself by feeding on the positive emotions of those around it. Once it's had its fill, pink heart-shaped bubbles are blown from the orb atop its head that create euphoria in those close by when they pop.
Woobgalge is a curious sort often drawn to following ships that pass through its territory. It sticks to their hulls with its nose, but this causes problems as its mucus is mildly corrosive and will cause damage if it stays clung on for too long.
Swoosol appears to crowds that have avoided or survived disasters. It mills about between them, the heart mark on its forehead emitting a faint pulse that calms frazzled nerves.
Sparks fly through the air when Tynaedge swings its blade around. If an opponent tries to keep their distance, it discharges small lightning bolts from the tip to zap and paralyze them.
Eelgon's cranium acts as a powerful electric generator and storage unit. The panels making up its teeth slide back before it discharges stored energy with powerful moves like Zap Cannon.
Although its temperament makes it liable to rage at anything, one must take care to never touch Primegeot's flowing mane; doing so sends it into its most violent rage as it flaps and creates tornadoes of wind all around it in anger.
Though less outwardly aggressive than Primeape, Primesey is incredibly protective of the eggs it carries. Even a single crack, and it will lay waste to all its surroundings in a rage.
Primevoir tries to control its ceaseless rage, but needs to vent out the anger by punching something or it will become ill. The only thing it will absolutely refuse to pummel is its Trainer.
Legends speak of Primeceus as a dispenser of divine punishment. Those who incite its ire would find it appear before them and pummel them with 1000 fists made of pure divine energy and wrath.
The circular stones that move along with Primepass are thought to be some type of limiter for its intense power and rage. It has mild telekinesis capabilities that let it hurl these heavy stones at anything that earns its ire.
Nominally well-behaved, Primeram loses all sense of reason in the presence of dishonesty. It thrashes its heavy arms about, flames building up inside it until it becomes a raging inferno striking down those that defile truth.
Primefairy's anger is tied directly to the phase of the moon. It's always raging, but the rage is quite a bit more tempered during the full moon, so it behaves marginally less violently as a result.
An ancient golem created in time immemorial, Primesteel appears to have gone berserk, targeting anything in sight as it rampages across the land. Scientists and historians debate what its original purpose could have been.
Primeturne stomps around desert areas just itching to find something to fight and vent its anger on. Its legs and fists carry spines it can fire off as it swings, making it difficult to fully escape its raging strikes.
Fusion has caused an even bigger temper to be packed into a smaller body. Primekey has so much pent-up rage that if it isn't allowed some outlet to vent its temper, it risks its own organs shutting down from stress.
Normally Primeler keeps its lower arms tucked close to keep its guard up, but if it truly gets beyond angry at something, it will unleash four-armed fury on its target until it is pummeled into unconsciousness.
Perpetually angry, Primemite channels all of its anger, magnetism, and electricity into the fist on its cranium. This causes it to fly towards enemies at ludicrous speeds to deliver a powerful full-body punch.
Eelekvoir is nominally playful and kind, but has a less than stellar relationship among Electric-type Pokémon, due to its habit of using its sucker-like skirt to grab onto Electric-types and siphon some of their voltage to bolster its own.
Each of the mouths on the ends of Eelektales's many tails can fire orbs of condensed fire or electricity. Few can withstand the elemental assault when it relentlessly fires volley after volley in combat.
If one spots a Dragalreon with its rings glowing and pulsing, do not approach at any cost: the glowing rings are a threat display, and if the warning is ignored, it will shoot out rings of incredibly powerful poison.
Dragalvoir is kind but shy, hiding in the deep levels of the ocean among the swaying kelp. It only allows those it trusts to approach its home, and flees while leaving behind a cloud of poison if it feels threatened.
Those that intrude on a Dragalass's territory will become victims of its breath, which encases them in a block of poisoned ice. Even those rescued and thawed out will be terribly sick for weeks afterward.
Dragalett creates tunnels to travel through via poison it secretes that can easily corrode stone. The pools of poison it pops out of linger for weeks and are deadly to the touch for all but other Poison-type Pokémon.
The tufts of fur growing from its pores need to be regularly removed for Growlfing's health. The repugnant-smelling hair clumps are sometimes used as a treat for domestic Trubbish and Grimer.
Growlbuzz can draw fire into its body and absorb it to some extent. Working together, a team of Growlbuzz could suppress a raging forest fire in less than an hour.
It is usually well-behaved, but becomes very competitive in the presence of another Growlmar. The different Growlmar will try to outdo the other in fire-breathing prowess, regardless of surroundings, so owners should take precautions.
Growlquil are inquisitive creatures, seeking warmth and sniffing around for sources of heat. Firefighters use them to smell nearby small fires and snuff them out before they grow larger.
Growlowl is an excellent nocturnal hunter, with superb senses of smell and sight. Many have become partners paired with night-shift policemen and security guards to help spot and chase suspects.
A Growldos playing fetch will use its webbing to eagerly catch the stick from afar, often before it even hits the ground. Sometimes after reeling it back, it will throw the stick instead, expecting its Trainer to fetch, too.
Growlotto has strong territorial instincts. Even if it drives off an intruder with its barks or flames, it may follow their scent and fly after them to continue teaching them a lesson.
Growlfarig sniffs around wooded areas looking for the best spots to graze for grass, nuts and berries. Though it has no sense of smell, the head on the tail will make sniffing motions as well.
Law enforcement agencies have begun training Growldour for special units and operations. Their sense of smell and natural-born teamwork skills make them efficient partners, particularly for search parties.
Growlans makes for an excellent tracking companion for hunters. With its sense of smell and its thin body, it can sniff out and give chase to a target into all but the tightest of hiding spots.
Normally well-behaved, a Growlsol acting out is a sign of it trying to tell its Trainer something. For instance, digging many holes in the yard suddenly is a sign an earthquake is approaching.
Growlark casts an illusion over itself to take on the form of a person's most cherished pet. It does this because it wants to make as many friends, make them happy and play with them as much as possible.
Growlalga adores its Trainer and spends as much time as possible by their side. It subtly slows the flow of time, just to extend how long they can be together.
Friendly and curious, Growloon floats around sniffing and memorizing hundreds of scents. Carnivals often offer Growloon up to children as a prize for winning at their games.
Its sense of smell is so strong that it can accurately track any living thing within its cavernous home, no matter how far away. The scent of a new arrival always takes priority.
The leaf-like hair on Growlish's head tends to ignite when it feels threatened. The burning flame also makes it emit an acrid aroma that helps deter predators.
Growlcorio will greet a Trainer returning home with a welcoming dance and cheerful barks. It radiates heat during the movements, so those coming in from the cold find it very refreshing.
It is recommended to teach a Growlth early about respecting ownership; its affection for shiny coins and its Trainer often leads untrained Growlth to steal coins to present to its Trainer as gifts.
Growlth are an incredibly lazy species, lazing around homes and pestering owners to cook its favorite type of pasta. It is most lethargic in the mornings, preferring to conserve its energy.
Growlbra keeps its mind sharp by playing a game of fetch with itself. It flings its spoon into the distance, catching it with its psychic powers and bringing it back, testing how far it can throw and how quickly it can retrieve it.
Growlsprout will pull down vines and burn the severed pieces to ash before burying it in the dirt. The mulched mixture is an effective fertilizer for helping new plant life grow.
Growlmer like to hang around waste disposal areas, helping with getting rid of trash. It burns up piles of garbage before gobbling up the smoldering refuse that remains.
It knows its messy form and nasty smell make it difficult to be near, but it still pines for companionship. Many kind souls take pity on its plight and adopt it despite the goop and stench.
Believed by many civilizations to be a guardian deity of humanity, Arcaceus appeared in times of great crisis to spirit away and rescue entire cities and villages at once. Statues dedicated to it are still prominent across the world.
Arcalga's loyalty and devotion to its Trainer is peerless. It might even go back in time to rewrite history if it would even slightly improve its Trainer's life.
Arcalurk is an unfailingly loyal companion to those it grows attached to. Some specimens seen in the wild are believed to be centuries old, still guarding the resting place of their dear departed Trainers to this day.
Arcatrum's combat specialty is great balls of fire lobbed out of its powerful jaws. These condensed flame orbs are said to hit with speed and force akin to a meteor impact.
Arcatrum gives aggressors a chance to walk away, intimidating them with short growling roars and small bursts of flame from its mouth. Those that persist bothering it typically wind up thrown across the horizon from its titanic strength.
Firefighters have begun appointing Arcasand at strategic locations across cities. The hydrants on its sides can generate high amounts of water, making it effective at being a first responder in combating fires that break out.
With every kick Charlee makes in battle, the flame on its tail grows, flaring in tune with its fighting spirit. A battle between rival Charlee can turn into a blazing inferno of fire and feet.
Wild Charsir compete for food by getting into powerful grappling matches, slamming their pincers against one another. If the battles run long enough, their pincers even ignite as their fighting spirit flares up further.
Charas will ferry travelers across the oceans, but only after it has been bested in battle to prove the passengers' worth. It guards those it ferries with fierce flames and piercing shards of ice.
If two Charma meet in the wild, an aerial dogfight is inevitable. The two will bite and bash against each other in a battle for supremacy, their flames heating up and their wings beating ever faster as their fighting spirits ignite.
The flame on its tail constantly emits the smell of burnt leaves. The size of the flame grow as its want for battle increases; if the entire tail is engulfed, Charfeon will likely attack the next wild creature it sees.
As Charlia dances about, it whips up flames with its hands. These fireballs are equally effective as a flaming spectacle for its dances as they are in combat.
Charlia that have perfected the art of their special dances manifest the image of a dragon behind them as they dance. This flaming spirit can even separate and fight alongside them in battle for a time.
It is fiercely protective of its Trainer, able to fling psychically-controlled fireballs should they be threatened. Charvoir has been known to compete with its Trainer's team to see if other Pokémon are worthy of guarding them.
Charceus appears rarely across the land, materializing to fight opponents it thinks will give it a satisfactory battle. According to those who have seen it, it is particular about its foes and will only fight Fire- or Dragon-type Pokémon.
The watery membrane around Charsis can be seen boiling due to the core's heat. When enraged, the boiling increases to the point the membrane may burst and send scalding liquid all around it.
It refuses to sink its fangs into a weak opponent. If it deems an opponent worthy, Charbat drinks its blood to try and siphon the power of the challenger.
Charetta sings fiery, passionate songs meant to stoke the fighting spirits of those who hear them. Its own thirst for battle spikes by the end of a performance, often challenging the strongest in its audience to combat once it finishes singing.
If two Charwellow cross paths in the air, their combative nature compels them to test each other's strength. They fling fireballs from their double tails while swooping around, before engaging in close-quarters combat with their fangs and talons.
The flames at the tips of Charloud's frill burn larger and more intensely in accordance with its battle cries. When it bellows at the top of its lungs, it creates lengthy pillars of fire shooting in multiple directions.
Highly combative by nature, Charduo is always on the lookout for something to fight. If it goes too long without battling, the two heads will start getting violent towards each other.
Polibone blows bubbles through the wand it carries, usually as a form of greeting and communication. With practice, it can even blow bubbles in the shapes of others, particularly those close to it.
Small of stature and strength, Polideen flees from conflict with its swift swimming capabilities. If cornered, it will blow water and bubbles in a chaotic spiral pattern to confuse pursuers.
Polito's body requires lots of moisture to maintain its elasticity, so it's rarely seen far from ponds and lakes. It entertains itself by blowing bubbles in the shapes of other creatures and objects.
When frightened, Poliquil creates a flow of piping-hot bubbles from its back in self-defense. When it does so, one can see its spiral-shaped inner organs visibly glowing from the heat production.
A playful denizen of ponds and lakes, Poliret likes to prank others swimming by swimming in a spiral pattern around them until they get dizzy trying to follow its movements.
Polima does a quick flying swoop over insect-heavy swamp areas, blowing bubbles that catch the bugs within them. It then makes a second return swoop to consume the captured prey.
The mucus on Poligle's head provides it with a constant source of ink with which to draw. Because the substance is always black and white, all of Poligle's artwork is similarly monochrome.
Polilicky's body is filled with bubbles, giving it a very light weight and a wobbly gait. It can even extend a tongue made of bubbles from its mouth to grasp objects with.
Polislash waits beneath the waters of lakes until something draws close to the edge to get a drink. It then leaps from the water while curled into a ball, landing atop to the target to stun them long enough to drag them underwater.
The foamy bubbles atop Poliloon's head help keep it moisturized while airborne. It must submerge itself in water to rehydrate once these bubbles are gone.
Polifisk's main defense mechanism is in its plaintive expression, hoping that potential hunters will take pity on its sorrowful look. Those that don't will get blinded by a bit of inky spit in their eyes before Polifisk flees.
Polin's body is soft, stretchy and faintly slimy. To defend itself, it blows bubbles as big as itself that burst with a surprising amount of force on contact with other creatures.
Polin eats refuse strewn about near ponds and lakes, swallowing the garbage whole. Once it digests its meal, it lets out a short belch typically accompanied by large bubbles from its mouth.
When submerged, Poliuk's body becomes translucent and blends into the water save for its eyes and mouth. It's accidentally frightened several people with its sudden appearance, though it only wants to play.
Typically docile, messing with a Polikarp's whiskers is a quick way to incite thrashing anger, as it takes great pride in the swirling curl and making sure it always keeps its proper shape.
Polilord is noted for its beefy muscular arms that always bear some sort of marking upon them. Should two Polilord pass each other as they swim, they communicate through a series of quick flexes.
Polikey beats its chest before leaping to attack a target. The slime that coats the center of its torso is faintly toxic, so its punches slowly weaken a foe as it pummels them.
The light on Politurn's head can emit a stunning flash to incapacitate foes, though it is loathe to use it unless truly desperate. It much prefers pummeling an enemy with its fists in honorable combat.
It may look comical, but Poliwile being able to effortlessly move a massive fist while possessing a diminutive body is a testament to its strength. A Mega Punch from it could send a Golem straight through a mountain.
Policeus's appearance is heralded by the sudden appearance of multiple whirlpools surrounding a pillar of light. It is rarely seen, only appearing when it must stop the most destructive of Water-type Pokémon from causing irreparable damage.
Records of Poliwrath in ancient Kanto documents suggest this may have been Poliwrath's normal form in the past. It lounges about, commanding loyal Poliwag and Poliwhirl to do its bidding.
Lacking in brains but excelling in brawn, Polipoke keeps itself strong by taking a swing at the nearest thing it can. In most cases, this results in it punching its own tail.
Though it appears aggressive, Poliduo's first instinct on meeting others is to entertain them with hand-puppet shows. Those that don't seem entertained earn its ire, however, and it reacts violently to this criticism.
When wearing the bones of Alakazam, Abone exhibits stronger abilities due to lingering psychic energy in the skeleton. The same energy causes Abone to no longer sleep as soundly as it once could.
It is timid despite its size, running away from threats before teleporting to safety. Because it continues running after teleporting, Abhorn has a tendency to appear out of thin air and smash into things head-first.
As it transforms, it uses its psychic powers to also copy its target's mind as closely as possible. This has sometimes led particularly skilled Abto to forget their true self until the transformation wears out.
Abdos sleeps for a majority of the day, but maintains a psychic link with any web it has spun. When it senses prey getting caught, it quickly teleports to the web to consume them so it can resume sleeping.
Whenever Abfa teleports, it leaves a faint scattering of stardust behind. Though it lacks the value of normal stardust, some collect it and use it as a glittering decoration for their accessories.
Absaur's bulb absorbs sunlight while it sleeps, powering its psychic abilities. After it teleports away to avoid predators, the bulb noticeably sags and wilts slightly.
Sailors are advised to tread carefully in areas known to be Ablord habitats. Though the creature itself is nonviolent, should it sense a threat and teleport away, its sheer size would cause havoc wherever it reappears.
Abpix defends itself by creating a trio of floating orbs of fire. If an opponent is not defeated or deterred once all three are used, it retreats by teleporting away.
The purple flame on its tail is an indicator of its psychic potential, flaring up when it uses its telekinetic abilities. Staring at the flame too long has been known to cause mild headaches.
Abish spends much of its time swimming while simultaneously sleeping. The protrusion on its head is a powerful psychic sensor, letting it sense danger in the area and teleport to a safer part of the sea.
If Abmur senses something sneaking up on it, it suddenly lets out a bellowing shriek of terror to alert other Pokémon to the danger, before quickly teleporting itself away to safety.
After fusion, Abra's psychic powers have reached their maximum potential. It no longer needs to teleport away to safety, as it can psychically strike back against others even while it sleeps.
The two heads sleep in shifts, each one slumbering for 12 hours at a time. This allows Abduo to always be aware of its surroundings so it knows when to teleport away from incoming danger.
Abduo's two heads take turns sleeping for up to 12 hours at a time. If it senses danger approaching, it uses its strong legs to leap into the air out of danger, before teleporting away to ensure it escapes to safety.
Aby gathers spoons and similar objects littered across beaches to practice its telekinesis with. Battles are occasionally waged between them as they covet one another's trinkets.
Kadaode feeds on electricity to stimulate its brain and increase its intellect further. Absorbing too much too quickly causes it to explode with psychic energy that leaves it and anyone in the vicinity unconscious.
Kadabone's mind powers are powerful enough to telekinetically remove all the excess material from a bone in seconds, leaving a perfectly-shaped spoon in its place. It rarely lets others touch the carefully crafted item.
Its shapeshifting abilities have evolved to the point where it can copy a target's mind perfectly, including all their memories. Trainers often have Kadato help them to remember past events.
Using telekinesis, Kadatops can immobilize even gargantuan prey with ease. Once unable to move, it draws closer and readies the sharpened metal blade on its arm, primed to carve up its next meal.
Kadarita waves the spoon-like appendage on its head to send out psychic pulses around it. These pulses stimulate the minds of those around it to behave more passively, reducing the risk of being attacked.
Kadaursa is a crafty, sneaky little Pokémon with an insatiable sweet tooth. It uses telekinesis to levitate its spoon into sweets to steal and eat, with a marked preference for honey products.
It shakes the end of its tail to release psychic waves, immobilizing prey so it can crush them in its coils. Some regions sold severed Kadabok tail-tips as novelty spoons before it was deemed inhumane.
Kadalax uses telekinesis to gather food and feed itself. Because it rarely moves around and uses its mind powers to get sustenance, it has a rather weak body.
Kadadon uses the spoon its carries to test its skull's firmness, knocking the spoon against its head and listening to the noise it makes. If the sounds indicate an area weaker than the rest, it goes to train that spot's toughness via headbutts.
The rapid beat of Kadajask's wings sends sonic waves that resonate off of its spoon and cause disorientation in those around it. This makes it very adept at evading predators as well as stealing meals.
At night when the moon is full, Kadafable's advanced telekinesis is even more powerful. It uses it psychic powers and its spoon's reflective surface to project an image of the full moon for it to prance around.
Highly intelligent, Kadarachi reads the minds of others to learn their wishes. It is very choosy about what wish it will grant, and seems to prefer granting simple desires rather than anything grandiose.
Kadaxew attaches some of its broken tusks to its spoon to create a makeshift axe. Using psychic powers, it wields the tool as a powerful weapon in combat.
Kadaturne is a master of quick-draw psychic powers, challenging Pokémon that excel at projectiles to duels. It lobs concentrated psychic energy from its spoon that cracks through the air like a bullet.
It is thought that the mushrooms on Kadaras's back enhance one's intelligence, so poaching reports run rampant, requiring conservation efforts to be taken.
Kadabra's tail has grown to massive size after fusion, to the point it would be immobile if not for psychic powers. Some believe the tail's growth indicates it has a secondary organ within related to its psychic powers.
Kadachoke is eager to impress others with brains and brawn. Solving complex equations while lifting massive weights is child's play for Kadachoke.
The spoon-like appendage dangling from its mouth emits psychic waves that disorient weak-minded prey, letting them more easily be seized by telekinesis and lifted into Kadabell's waiting maw.
Kadadude generates muscular fists of stone via the power of its mind. These psychic constructs pack a mighty wallop, yet cannot be gripped or countered like normal, physical strikes.
Kadaton shifts and rotates its orientation depending on which power it's using most strongly. The starred one on top denotes higher magnetic force, the mustached one psychic powers, and the remaining one for when both are in equal measure.
Kadaduo's two heads are connected to its body via a psychic link, allowing them to float around independently. This allows Kadaduo to more easily avoid attacks from others and respond with a combination of kicks and telekinesis.
Its mind has grown so vast and powerful, it remembers the lives of every being it has become, even when not transformed. Historians believe Alato is key to preserving cultural history for the future.
Alagon2's spoons act as extra processors that help it to better compute and calculate data it takes in. The spoons all rotate around it at high speeds when it is particularly deep in thought.
Alavoir's vast intellect serves it well in protecting its beloved Trainer. It appears to always be thinking of contingency plans based around its Trainer's safety, no matter how outlandish the scenario.
Alapunny's psychic senses are honed to the pinnacle, in order to let it be aware of its surroundings at all time. Though timid at heart, it defends itself from attackers with powerful kicks.
Mafing's pores puff out clouds of smoke whenever it flexes the muscles in its arms. The odor is pungent, but notably helps stimulate muscles, making it worth the stench in the eyes of some athletes.
Mafree consumes a carefully-calculated diet of flowers most cohesive for its muscle growth. It's quite protective of these specific varieties, hitting those who try to pluck them with a powerful punch to the face.
In order to train its strength, Magey flaps its wings rapidly to gauge the speed of the wind gusts it creates. Competitions between Magey can result in many smaller Pokémon getting caught in the crosswinds.
Mavoir hones its muscles with constant training for the sake of protecting and impressing others. It constantly comes up with greater shows of strength to show off to its friends and Trainer.
Though the main body is rather weak, the muscles in the false mouth are incredibly powerful. It uses them to grapple and crush foes into submission, before flinging them far away from its territory.
Maile often pair into small groups to train and strengthen themselves as a team. This usually takes the form of using their noses to lift and toss large heavy rocks to each other in turn.
Maolett train constantly to hone its skills, particularly the ways of sumo as befitting its shape. It smacks the stone on its chest to hype itself up before giving it all its got in the fight.
Construction crews in beachfront areas must be wary of Magast, as it has a bad habit of stealing concrete powder from their stores. It's thought that it does this under the belief that consuming the powder will strengthen its sand-like body.
Fusion gifted Machop with an extra set of powerful arms, similar to its future evolution. It develops a slight ego as well, often refusing to use two of its arms until an opponent proves themselves.
Having evolved the build but not the full strength of Machoke, Machoke are considered the apex of the Machop form. Until they evolve fully, they spend their time training young Machop to new heights.
It trains its rock-hard arms almost every waking hour, punching stones into powder as practice. By pushing hard against the ground, it can launch itself to great heights and scale mountains.
It's said that Mawak uses a bone as a weapon to give others a fighting chance. Should it throw its bone to the side and aim to use its own fists, you've succeeded in making it truly mad.
The muscles in Madon's arms are directly tied to the rotation function of its drill-like horn; the harder it flexes its limbs, the faster its pointed horn will spin.
Matini flexes its tail regularly to exercise the powerful muscles in its lower half. The hand at the end has spectacular grip strength, making it easy for it to grab those who would try to prey on it and send them flying.
Trainers have reported seeing their Magma focus intensely and begin bubbling at a high rate. Researchers theorize it is attempting to manifest arms to flex with, but no successful attempt has been recorded.
Malord variants that appear to be wearing a golden gauntlet are said to be blessed with almost infinite power, and could eliminate half the world with a snap. It is commonly seen searching for vividly-colored gemstones.
A warrior of unparalleled strength and rage, Mablade also possesses a fierce paternal instinct. Anything that harms a child in its presence is doomed to suffer its boundless wrath.
Making are often appointed as the head of labor in some fields, assisting Machoke with construction and moving efforts. It sometimes takes on too much work for itself in an effort to prove its strength, however.
The belt it wears helps regulate its ability to make ultrasonic cries. If it were removed, the decibel level of its cries would be enough to deafen any creatures within a 100 foot radius.
It maintains a strong training regiment as a way to curb and control its more violent tendencies. Sometimes this temper still flares up in battle, leaving it disappointed and sullen afterward.
Seeking the perfect balance of brains and brawn, Mabra commits itself to honing both body and mind. It perfectly schedules an equal amount of physical training and meditation, down to the millisecond.
Fusion has caused part of Machoke's next form to manifest prematurely. Machoke is not in control of the powerful extra limb, causing it no small amount of distress.
Mata is a rather troublesome entity in the wild. In its eager haste to show off its strength, it has a tendency to run at people and hit them with a "playful" clothesline, often knocking them unconscious.
Matly is territorial over the places it chooses to haunt. It will forcibly exorcise other Ghost types from the premises using its powerful arms.
Mados's muscular arms lack the dexterity to weave complex webs, so it instead ensnares prey by using a single strong thread like a lasso. Once a target has been reeled in, the fists beat it into unconsciousness.
A Maicate problem is considered the worst job for Pokémon pest control specialists to be called for, due to their strength and tenacity. Often an entire team is needed just to take care of a single Maicate infesting a home.
Mazor considers itself the strongest of the clawed Pokémon, a title it defends fiercely. When not honing itself, it cleans its claws to make sure they always have a pristine shine for it to flaunt.
Proud of its strength, Madon dares any it comes across to challenge it and hit it as hard as they can. It gifts the belt it wears around the head to the first challenger that manages to make its durable, heavy body flinch.
Mamence's pride in its strength makes it something of a bully, pushing others around with its immensely powerful arms. In the wild, it appears to have an intense rivalry with Hariyama.
Matrum uses its four massive arms to pummel prey into submission before devouring them. It actively refuses to eat anything it hasn't properly punched beforehand, even a treat from its Trainer.
Bellswine's three heads hide within its overgrown, sturdy body until it's time to feed. All three heads must eat a large amount of insects to sustain its heavy girth.
Bellgon2's head pops up from its body when its surroundings are sufficiently bright. Should the area around it grow darker, it tucks its head into its body until light returns.
Bellgon-Z's three heads work in tandem to fire seeds from their mouth to repel opponents. It seems to have a strong vendetta against Ghost-type Pokémon for some reason.
Bellwile uses its false mouth to hide among groups of Bellsprout in the wild. The fake mouth secretes an acidic sap that stuns the plant Pokémon, making it easy for Bellwile to prey on the unsuspecting group.
Bellceus's roots are said to be able to extend for miles underground in mere seconds, letting it sense the health of plants across entire continents. One drop of its sap-like drool can supposedly revive dead plant-life instantly.
Bellgrigus's hand-like roots flit around, digging among the dirt and trees of its surroundings. When it finds a nest of insects, it awakens with a manic expression before the coffin opens up and shovels the bugs hungrily into its body.
It spits a sticky, smelly fluid at trespassers from its perch on cave ceilings. This fluid also tends to attract lots of small insects, so most travelers avoid Bellbat habitats.
The heavy leafy fronds covering Belleanie's body protect it from the elements as well as attackers. The leaves are coated with a sticky, toxic substance that leaves painful, acidic burns on bare skin.
Belladin's oaken carapace is sturdy, but hinders its mobility greatly. It stores seeds in its stomach to spit out as projectiles to ward off potential predators.
Squirtbone defends itself with the bone, skull, and shell fragment of fallen Blastoise. It tries to appear brave, lowering the skull to obscure its face so nobody can see it cry.
Squirtvee blows bubbles at attackers before retreating into its shell for protection. The shell's coloration will change depending on its surroundings, particularly just before evolution.
It prefers swimming to flying, able to swim across entire oceans in a few hours. It follows along ships it comes across, watching over them and guiding them through rough waters.
Squirtma's wings are as sturdy as its shell as well as waterproof. When in danger, it tucks its whole body into its shell to hasten its flying retreat, diving into the nearest body of water.
Now lacking a shell but gaining a streamlined body, Squirtans has become adept at agile swimming, both offensively and defensively. For its own safety, it rarely slithers onto land before it evolves.
Living in small groups, Squirtplup entertain themselves by tucking into their shells and letting one of the group smack them with their blunt wings. The one that can slap a fellow Squirtplup the farthest distance becomes the leader.
Whenever an attack strikes its shell-like shield, a burst of bubbles comes forth. It uses these bubbles to distract an opponent and leave them open for a fierce counterattack.
Squirtagon's skull shares the same sturdiness as its shell, though it isn't invulnerable. When it hurls itself from cliffs to practice flying, it blows multiple bubbles just before hitting the ground to lessen the impact.
Squirtrum can sometimes be spotted lingering around groups of young Pokémon, acting as something of an older sibling. Its intimidating size and attitude lets it cow the rambunctious ones into behaving better.
When it teleports away from danger, it leaves behind a bubble of water floating in the air. One can faintly hear an echo of Squirtra's cry from within before it pops.
Squirtler's claws and shell all bear markings that make it appear to be a group, making predators think twice about attacking. Sometimes, when lonely, it will talk to its own claws, and then pretend they are responding back.
Weepinfree spreads a sweet-smelling pollen on tree bark with its wings before flying away to wait. When it returns later, its large mouth inhales all the little bugs lured to the scented spot.
A cool nectar drips from Weepincuno's mouth as it perches on the branches of tall trees. The nectar pools at the base of the tree, drawing in insects that Weepincuno freezes solid once enough have gathered to make for a suitable meal.
Electricity surging along Weepinkid's prongs is a sign of it charging up its signature attack. It belches out a blob of lightning-tinged stomach acids that burn and paralyze whatever gets splattered by the projectile.
Weepinble hides among the thick canopies of trees, covering itself with foliage to remain undetected. When prey passes below, it drops down from above with an open mouth, ready to swallow its target whole.
As it swings its leaf-like arms, it emits scents to attract potential prey closer. Once within range, it inhales deeply, vacuuming small creatures into its open mouth.
Weepinsteel's extendable limbs have great reach and strength. It drags prey from far away into its wide-open mouth, which closes shut before flooding itself full of digestive juices to melt its prey down.
Although it may not look it at first glance, Weepinkazam's "mustache" is actually a pair of prehensile vines. It grabs onto foes within range to wrap around them and leave them susceptible to psychic onslaughts.
Weepinbell has a voracious appetite, often consuming prey almost as large as it is, but because of its weak stomach acids, it will spend weeks digesting its meal before it has to hunt again.
Should a Weepinbell attach to a Slowpoke's tail, the toxins from the plant cause the body's color hue to change drastically. Its behavior changes as well, seeking more sunlit areas and adding large amounts of insects to its diet.
Victreekarp falls from trees to aggressively flop and chase after potential prey. By the time it manages to catch something, it's too exhausted to actually consume the captured creature.
Though both heads use lure tactics to capture prey, only the front head can actually consume it. The rear head simply captures smaller prey for Victreefarig to save for when larger, more fulfilling food is scarce.
Victreetei roams from jungle to jungle across the region, using its whip-like tail to seize prey and swallow them whole. Its stomach contains molten lava as digestive juices, melting down its meals in seconds.
Bidoof colonies consider Victreedoof a nuisance, as it consumes wooden logs, often doing so by sneaking near their dams and stealing whatever it can before waddling away.
Locking gazes with the eye in Victreeclops's mouth casts a hypnotic hex. Victims are drawn to march their way into its open maw and provide it with its next easy meal.
Victreeceus's stomach acids are strong enough to dissolve anything tossed into its mouth and gain essential nutrients from it. This makes it surprisingly easy to care for, as Trainers can simply feed it any useless items they need to be rid of.
Leaves on Victreefable's back form wings that let it take a limited form of flight. It uses its vine-like tail to snatch berries and other snacks to feed into a hole in its head usually covered by another protective leaf.
A hunter inhabiting dense jungles and swampy areas, Victreeduck uses a combination of faint psychic powers and a noxious miasma breath to incapacitate prey before hoisting them into its wide mouth.
Victreeal's spherical body is filled to the brim with a toxic and acidic compound. It spews it out in self-defense with enough force to send its small frame flying backwards.
Despite having been physically blinded by the Victreebell on its head, Slowbro functions just fine. The plant's secretions actually seem to enhance the host's psychic abilities slightly, making it moderately more aware of its surroundings.
Tentabone uses the sting of its tentacles to hunt while underwater. On land it is less effective, so when outside water it wields a bone with one tentacle to give it an edge in fights.
Its legs are retractable and extremely dexterous, able to extend to lengths of almost three meters. Tentalee will extend its legs mid-kick in order to wrap around an opponent and crush it with its powerful constriction.
Tentadeen is a swift swimmer with a bad temper. Anything that catches its ire will be smacked ruthlessly with its tentacles before getting a painful venomous sting from its horn.
The core contains most of its energy, which it can transfer to its tentacles to give them more potent strikes in battle. The tentacles change in color and glow brightly when supercharged.
Its tentacles contain poison, but its potency is so weak that victims rarely develop any symptoms. It has to ensnare prey instead and hope that its target isn't strong enough to wriggle out of its grip.
Tentato has a difficult time transforming into others if the subject isn't standing perfectly still. To help with that, it stings them with paralytic venom from the tips of its tentacles.
Tentato of this color have a more potent venom in their tentacles, paralyzing victims much more rapidly. Once immobilized, Tentato can better study their features to more accurately transform into them.
Tentagon is able to travel through land, sea and cyberspace equally, moving about on its long tentacle limbs. It occasionally stops to flash the two orbs on its head repeatedly; it's not yet known why it does this.
Tentasola's colorful body makes it easy for it to camouflage itself among the vibrancy of coral reefs. It lies in wait until fish swim too close, and grabs and drags down hapless prey with its stinging tentacles.
The orbs on Tentawile's false mouth can light up in ways that attract Tentacool. It lures stragglers away from their group, so that it can snatch them up into the imitation's jaws once they stray too close.
The orbs on Tentalord's face can emit a flash of light bright enough to stun and blind any Pokémon in a huge radius. Once they are disoriented, Tentalord uses its tentacles to grab and reel in whichever ones look the tastiest.
Tentaiard marches onto land to hunt food for its Tentacruel leaders. The tips of its blades secrete a powerful neurotoxin, paralyzing prey so they can easily be dragged underwater and made into an offering.
Tentatic's tentacles appear dangerous, but have no venom in them, only being used to grab potential prey. What appear to be whiskers on its head are the true prehensile appendages it uses to deliver painful paralyzing stings.
Tentatom tends to hang around maritime resorts and other populated beach areas. It pranks people with stings from its tentacles, which affect auditory senses and make the victim hear nothing but static for a time.
With its grinning expression and grabby nature, Tentamer gives a bad impression at first glance, but it's actually harmless. Its tentacles possess no poison, and its grabby nature is just because it loves to hug new friends.
Technically blind, Tentabas flashes lights from its bulbous eyes in order to visualize its surroundings. The tips of its fins contain stingers that can leave nasty gashes and inject a paralytic poison.
Tentaling makes for excellent household pest control, as it perches on high ground out of sight, before swooping down and lashing quickly with stunning tentacles. It then dutifully tosses away or consumes the downed prey.
Escaping from a Tentabat on the hunt is an arduous process. It swoops swiftly and silently, and even those that evade its bite will contend with tentacles extending from its mouth that paralyze with a single touch.
A very speedy swimmer beneath the waves, Tentaedo maneuvers quickly and gets itself as close to prey as it can, before extending stinging tentacles from its mouth to grab and drag prey into its hungry jaws.
Highly antisocial, Tentasect's tendrils whip out from underneath its cap and lash at anything that comes near. Those struck develop boils on their skin that look uncannily similar to fungi.
Tentadisc can sometimes be seen milling about near Tentacool mating grounds. It flashes lights from its orbs that disrupt the mating rituals, though its reason for doing so remains unknown.
The many tentacles sticking out of Tentascoon's cocoon grant it protection from potential predators. It grabs and wraps up anything that gets too close with toxic threads that cause stinging pain on contact with skin.
Tentaduck's enlarged cranium houses a brain brimming with psychic potential. Those hit by its tentacles will be inflicted with the stinging pain of constant headaches for up to a week.
Tentapoke is a sociable aquatic creature, with a questionable way of bonding with others: its tentacles can inject a venom that temporarily reduces cognitive functions, so that Tentapoke can enjoy company as simpleminded as it is.
Its slimy, squishy body allows it to maneuver its way into locations nearly a quarter its size. If threatened, it blinds attackers with lights from the orbs on its heads before flinging toxic goop at them.
Tentaby hunts with a three-stage strategy, snapping its claws to get a target's attention, blinding it with flashes from the orbs on its head, and finally immobilizing prey by stinging it with its tentacles.
Tentabone grabs bones from the bottom of the ocean, wielding at least a half-dozen at a time with its many tentacles. It boards and raids ships passing by to pilfer food and any trinkets it finds interesting.
Tentayu buries most of its body into the sand, leaving only the starfish shape visible, until prey stumbles close. It then reveals its tentacles and gives chase, able to swim quickly and run just as easily on land, making escape very difficult.
Tentatini uses its beak to sift around the ocean floor digging for clams and crustaceans to eat. The point of its beak produces a nerve-affecting toxin that paralyzes those pierced by it.
When Tentatwo exercises its massive psychic powers, strange symbols emanate from its hands. Some claim staring into these symbols will cause a person to become Tentatwo's eternally mindless thrall.
Tentasire looks far more intimidating than it actually is. It would much rather hug than hunt, though embraces are ill-advised due to the neurotoxin within each of its many tentacles.
The tentacles on its head are used in conjunction with the lower ones to brace its body; the force of the ink it shoots from its mouth is so great, all its tentacles are needed to keep it from rocketing backwards.
Tentaking rarely moves from its lair in the ocean depths, its many tentacles able to grab any prey that swims too close. Some fiction novels depict Tentaking as a deity with power beyond mortal comprehension.
It ejects its tentacle-like innards and forms complex gestures with them to communicate with others of its kind. It seems to mostly be a way to inform others of hunting spots and areas where predators abound.
Tentarona hunts beneath the sea, using the orbs on its back to suddenly heat the waters around it to scalding temperatures, then using its many tentacles to drag those stunned and burned back to its den for consumption.
Scales generated from the flapping of Tentarona's wings both poison and burn those afflicted by them. Few can withstand the pain for more than a few moments before collapsing and becoming its next meal.
Though mostly harmless, Tentamer has a mischievous streak. It enjoys hiding partially submerged and waits for something to approach it curiously, before rising up and scuttling quickly towards them to send them running.
Tentaturne's spines possess a paralyzing venom that leaves those punctured immobile almost instantly. Once they're unable to move, Tentaturne closes in so it can drain them of their fluids.
Each tentacle can release a numbing neurotoxin into the system of anything it touches. Though good for hunting prey, Tentaduck mostly uses it to soothe its constant painful headaches.
It possesses the strength of Tentacruel's 80 tentacles packed into a mere two. It can easily knock away much larger Pokémon, and its hyper-potent venom could incapacitate a Wailord with a single touch.
Its tail has a potent sting easily capable of stunning prey for Tentapoke to eat. Because it's so forgetful, however, it only remembers to actually reel in the prey once every ten stings or so.
The prehensile cannons extending from within its shell give it fantastic offensive and defensive capabilities. If one should be severed, a reserve from within will extend to replace it.
When underwater, the orbs on Tentaler's large claw glow and pulse in a way that hypnotizes and draws fish closer. Once its prey ventures too close, it snatches them up into its inescapable crushing grip.
Geobone removes its skull cap in private to mourn its loss. Older Geobone can be identified by smooth lines on their face where tears have caused erosion over time.
Geotar is quite proud of the sturdiness of its body. It often invites opponents to take the first hit on it, responding with a solid counter-punch when the foe's blow is inevitably stopped by its resilient stone form.
Geoterra communicate with each other via a series of signs and gestures using the many hands growing upon their backs. It's thought that the more hands a Geoterra has jutting from its shell, the more intelligent it is.
Geokoth is very lazy and has strong antisocial tendencies. It lounges around in places where scattered rocks and pebbles are plentiful, pelting them at anyone that approaches it.
The bubble exterior is nearly as tough as the stony body of the core, and is thus incredibly difficult to pop. Doing so is ill-advised, as Geosis will fly into a violent rage until its bubble reforms.
Geocorio's dances are equal parts elegance and grandstanding. If it senses an onlooker isn't impressed with either its moves or its build, it maneuvers itself closer through innocuous dance steps before delivering a stone-fisted backhand.
Geolu is convinced it can fly if it tries hard enough, despite lacking the necessary attributes. Trainers are warned to watch for falling Geolu as it leaps from cliffs and plummets while flapping its arms rapidly.
It churns up smoke within its body to strengthen itself, including letting it hurl its heavy body long distances. After particularly taxing movement, it releases the pent-up smoke from its mouth.
Krabby often keep Geoby in close company, as their strong arms allow them to hurl stones at flying Pokémon that would normally hunt them. Afterward, it flexes triumphantly before its grateful charges.
Gravegeot is slightly vain, proud of the long mane of hair-like stone on its head. It washes and polishes the rock often until it gleams, and is particularly vicious against any who would dirty it.
Graveicate keeps its large teeth healthy and strong by gnawing on the many rocks and stones strewn about mountains and caverns. It's become a nuisance to Rock-type Pokémon as it sometimes gnaws on them as well.
Gravedreavus can make itself incorporeal and possess stone. If one's mountain travel seems fraught with far too many near misses with falling rocks, it may be a Gravedreavus playing pranks.
Because it eats small rocks as well as berries that grow near mountains, Graveckle's juice is described as having a slightly grainy texture. It's a popular beverage choice among hikers and campers.
Gravepy often play with each other by using their trunks to grab rocks, throwing and dodging the stone projectiles. Unfortunate Geodude and Roggenrola sometimes get used in these games as well.
It generates energy internally by curling up and rolling about the mountains. It enjoys charging up enough energy to shoot bolts of lightning at large rocks to shatter them to pieces.
It shatters large rocks into bite-size pebbles with the large arms on its head. Afterward, all four arms will take turns shoveling the stone morsels into its hungry mouth.
It rubs its back against stone walls to grind down the rocky spines on its back when they grow too large. Spears using broken-off spines as the tip have been found dating back to ancient Kanto.
When standing still, Gravepass will swing and rotate its multiple arms with no discernible pattern. Researchers theorize these movements adjust and regulate its internal magnetism.
Using all four arms, it digs through caverns in search of raw precious gems. After successfully snatching some, it cannot resist prancing about in triumph before consuming its crystalline meal.
Gravesect crawls atop large boulders and siphons nutrients from them. The boulders turn hollow and brittle as a result, crumbling to dust once Gravesect has fed from them completely.
It uses all four arms and even its tail to grab stones in order to pelt them at trespassers. Should this warning be ignored, it will fly into a deeper rage and roll at its target, howling all the while.
Each fist can punch a hole in stone with ease, making Graveape a formidable opponent. A raging Graveape once reduced an entire mountain peak to dust in a day before it calmed down.
Its strong rocky forearms make for a potent offense. Its other set of arms seem malformed, but in actuality it keeps them tucked close to help protect weak spots on its torso.
Gravechoke's flexing isn't just for showboating; every flex temporarily stores more energy in its stony arms. If allowed to flex enough before release, a single punch could crumble an entire mountain range.
The fist on its tail is used to smash stones into chunks small enough for it to eat. When it chews on the rocks, sparks can sometimes be seen as it crunches on the stones.
Gravedash have been found in depictions of royal houses in historical Galar and Kalos. High-ranking knights would ride them across dangerous territory, where speed and defense were both paramount to survival.
The three parts of Graveton maintain a connection via a strong grip, rather than any magnetism at work. Curiously, the bond this way is even stronger than the magnets; nothing has been seen able to pull them apart.
Graveel makes its home at the bottom of cold underground lakes. Records indicate some Lapras have been saved from poachers by Graveel rocketing from the depths and attacking the interlopers.
Its hardened stone body and powerful drill horn give it incredible offense and defense capabilities. Godon are known to battle Tyranitar over territorial claims for mountainsides.
Goras inhabit pristine underground lakes. Ordinarily a creature of solitude, should travelers need to cross its lake, it will oblige them. It sings a rumbling song that echoes across the cavern as it does so.
Fur manages to grow from Goicate's rocky skin, forming a coat that sheds once a year. Carpeting made with its fur is popular in some regions due to emanating a natural earthy scent.
Gochu are always producing electricity within their stony body; if not released periodically, the built-up energy will explode out of it. Entire chunks of their mountainous homes have been destroyed this way.
Godum uses its clawed lower half to grab cave walls and tear out large chunks of rock for it to consume. Gems embedded within the stone get saved and collected into small personal hoards.
Gosol have an innate sense of how stable rock and stone in the area is. Those in the mountains have come to know that if one sees a Gosol running past them, they should follow, or be caught in a landslide.
Golurk carefully remove, crush and reshape parts of the mountains they reside in over time. It is thought that they are attempting to turn these mountains into vast temples for a civilization that no longer exists.
Its rocky exterior made it near invulnerable in the ancient world, helping it claim large amounts of territory for itself. Its only weak spot is a small area on the neck where its stone skin is least durable.
Govenant is said to appear in mountains being drilled or tunneled with no regards to the Pokémon dwelling within. It enacts a terrible vengeance on those who do not respect the mountain's inhabitants.
Beneath Goice's rocky exterior lies a core that generates immense freezing energy. It can instantly create thick clubs of solid ice to use to crush anything that stands against it in the wild.
Goice claims glacial cavern areas as its territory, residing deep within their depths. It breaks off large thick crystals growing from its own body to use as clubs in battle.
When using its powers in battle, the seams between the stone plates of Gobink's body glow brightly. Its said that beneath the stone is a crystal so radiant it would blind a person instantly if beheld.
Gochoke is never seen without carrying its prized and heavy stone boulder. It can be observed developing its strength by pushing the sphere uphill, but it always loses its grip, and subsequently the rock, when it nears the top.
Ponysir's pincers are quite hot to the touch, even catching on fire should it get angered enough. It snorts and clacks the hooves on its arms together as a warning for others to stay away.
Its body is still developing, so Ponytres's flight capabilities are rather poor. It flaps vigorously just to stay airborne, flinging countless embers around it with every swing of its wings.
Ponygon2 moves with an odd gait, as if not yet adapted to its own form of locomotion. It moves a set distance in one direction, then a short hop to one side, its path resembling an L-shape.
Ponybok traps its prey with a two-pronged attack: it stuns victims with disorienting color patterns from the horseshoe marking on its chest, and slithers around them quickly, trailing fire to create a circle of flame that leaves them with no escape.
One half of Ponyink is safe to touch, but the other is always hot enough to burn on contact. If it spins rapidly enough, this half grows hotter, combusting and firing a gout of flame in front of it.
Despite its stout build, Ponykoal is compelled to try and trot at high speeds. Flames rise high from the pores in its shell as it trains to reach speeds higher than the average human walk speed.
Ponyor radiates fire speckled with bright stardust from its body. It twists and twirls playfully through the air, pairs often forming to spiral around each other in recreation, creating vibrant fiery displays.
Ponysian is a bit vain, preferring to keep its fur and flame stylized and groomed in a specific way, avoiding the touch of others that may mess it up. Thus, only those it truly trusts are allowed to pet it.
Ponychoke goes on long daily runs in order to keep its muscles strong, its legs especially. It can run at top speed for an hour straight before beginning to tire.
Ponyduo trots across the land with a quick, if slightly clumsy, gait. Eating mostly seeds, the two heads will hold their food above the other's flame, lightly toasting their meal before consuming it.
When casting Hypnosis, Ponyzee's flames burn at their brightest. The consumption of the dreams of its victims seems to be what keeps its flames burning, as a hungry Ponyzee's flames are dim and flickering.
Rapidon's churning drill fuels its fiery mane: the faster the rotation, the more billowing its fire is. Its large size hides an incredible top speed; Rapidon can burn across vast distances in minutes, trampling everything underfoot.
Its wings are composed entirely of flames, spreading sparks with every flap. It has complete control over these flames, so the sparks and embers will not burn anything unless Rapifree wills it.
When Rapifarig's fiery mane vanishes, one should take immediate defensive or evasive action; the fire is all being stored in the tail, which it will spew out in a massive jet of flame at its target.
Turning its body at high speeds lets Rapilix become a flaming drill able to tunnel through bedrock with ease. The tunnels it digs this way smoulder with still-burning flames for hours after it's finished digging.
Rapiursa always enjoys a good chance to sprint at top speed. In the wild, when a source of honey is discovered, small groups of Rapiursa will gather to race to see who can reach the sweet treat first.
Rapichu channels fire all across its body to aid in defense, while keeping vast stores of electricity built up inside. When it needs to attack, it channels all the lightning into its horn and fires powerful bolts from the tip.
With its quick feet and precognition, Rapisol quickly evacuates those it perceives as being in potential danger. Emergency response teams across the world are beginning to recruit Rapisol into their ranks.
Fire trails behind Rapiselia as it races across the daytime sky at remarkable speeds. The three hoops of fire on its body can flare up to massive sizes if it needs to defend itself.
As Rapisect scuttles about, it releases small embers containing spores that sink into the ground. From these spores will eventually grow a type of mushroom noted and sought for its spicy flavor.
With a smaller, more developed body, Rapita can reach greater speeds than before, though it takes time to acclimate to its new top speed. Its new potential gives it a bit of an ego and temper, so its behavior is rather volatile.
One of the speediest Pokémon on the land, Rapidrio can race across an entire region in a few hours. As it runs and leaps, it leaves behind flaming hoof-prints in its wake.
Five of the clutch mindlessly join together by biting their tails, surrounding the smarter sixth member in the center. This protects the center one physically, letting it protect the others with its psychic powers.
Orphaned due to Slowpoke Tail poaching, Slowbone wields its mother's tail as a weapon to defend other Slowpoke colonies from suffering a similar fate.
It charges at anything approaching its territory, but with its small legs and heavy upper body, Slowhorn moves at a snail's pace. It gives up long before it does any damage, and often forgets why it tried to charge in the first place.
Unscrupulous sorts once thought Slowros would be the key to profit by tripling Slowpoke Tail production. However, Slowros tails were far too bitter to be edible, ruining the plans.
Its frightening expression scares off intruders and hunters, but Slowdos is as dim-witted as its Slowpoke brethren. While swimming, it may mistake its own tail for prey and accidentally injure itself.
Though harmless and friendly, sighting Slowgon on one's devices is considered a nuisance. Its presence causes technology to lag and run at a weaker and slower pace.
Its lethargic lifestyle means it rarely gets up and moves around for any reason. It takes so long to do so that by the time it is on its feet, it has forgotten the reason it wanted to move in the first place.
When able to think properly and fully concentrate, Slowtwo utilizes incredible psychic power. These moments of clarity are incredibly rare and brief, often going years between minute-long displays of potential.
When spooked, Slowbok flares its hood, the imagery of which causes attackers to be stunned and confused as their minds are suddenly overwhelmed with inane questions and half-baked thoughts.
Slowceus's potential power vastly outstrips its intellect. Because of its simple mind, it can never activate its true abilities, but it happily lives a quiet life of solitude near lakes, unfazed by its own limits.
Slowdon possesses the power to move the earth through potent psychokinesis. It uses this power to reshape the ground into the perfect napping spot.
Slowrai invades the dreams of others to consume them, its powers wreaking a bit of havoc on the mind. Those attacked by it wake up with their minds hazy and some of their memories missing.
Slowbas is considered a good beginner's aquatic pet due to being very low maintenance in both food and behavior. Many children find its vacant stare gazing back at them through a tank incredibly endearing.
When Slowpet tires of flying, it turns invisible and rests itself on the head of another creature. Those currently serving as Slowpet's perch feel their minds become clouded and find it difficult to think straight.
Mushrooms similar in appearance to Slowpoke tails grow on Slowras's back. Consuming these mushrooms causes the eater to lose their memories of the last few hours.
Sloweal dips its tail into the water to catch fish. Due to its lightweight body, it often gets dragged along by the caught fish, leaving it bobbing lazily atop the water's surface as it's carried away.
Its intelligence has degraded to the point it has become sedentary and barely sentient. Fungi grow on its immobile body, which still radiates an instinctive psychic energy to defend itself from outside stimuli.
Fusion has given Slowpoke a marginal increase in intellect. Instead of using its tail, it now fashions crude fishing poles in order to fish up Shellder and other aquatic life to feed on.
Slowmer is used by some to remove Poison Pokémon from lakes, as Slowmer's goopy tail has a taste those types find irresistible. Slowmer doesn't feel the bites, so it's simply happy to be helpful.
As Slowuk oozes about aimlessly, it forms itself into a variety of shapes and sizes. This is because it easily forgets what it's supposed to look like, reshaping based on faulty memories.
Slowno attempts to hypnotize others by swinging its pendulum in front of them. Unfortunately, its simple mind causes it to often get distracted by its own swinging, hypnotizing itself instead.
Slowby's pincers can move surprisingly quickly, snapping onto potential prey and gripping tightly. It often forgets why it grabbed something, however, and releases most of its meals back into the wild.
What appears to be a tail is actually condensed silk. Wardos swings it about to catch bugs and even fish beneath the water before detaching the tail and spinning a new one while it feasts on its meals.
Infighting among Warferno groups is common as they battle to establish hierarchy. The more scars upon a Warferno's shell, the more respect it commands among the tribe.
Warvern inhabits caverns in coastal areas, coming out during the night to hunt. Its can seamlessly dive from the air into the water without losing speed, taking unsuspecting prey just below the surface by surprise.
Warwhirl is rather touchy about the swirling bit of chest fluff on its torso, grooming it often. Unless it gives permission, anyone reaching to touch it will get a swift punch.
Wargar is a deft swimmer able to turn its body transparent while underwater. Doing this, it hides away until an unfortunate victim swims by, whereupon it manifests itself right in front of them with a bloodcurdling shriek.
Using a Slowpoke Tail with a Shellder attached as a club is Slowbone's primary method of self-defense. Sometimes a Slowbone will remove its own tail to arm itself, seemingly unaware of any pain or discomfort the process causes.
Though it appears large and imposing, Slowdos is one of the most docile Pokémon to own, ignorant of its own appearance. Some wild Slowdos have even been seen frightened by their own reflection on water surfaces.
The Shellder biting down on Slowstar's head seems to cause it mild discomfort. It can sometimes be seen attempting to pry it off, but to no avail.
The Shellder on Slownite's tail possesses wings strong enough to lift its entire body despite their size. Slownite dangles limply and vacantly as the Shellder transports it through the air.
The Shellder biting its tail leeched psychic energy from the host, growing more intelligent. Now smarter than the host, it bites specific nerves to force physical responses and make it more formidable in battle.
A strange poisonous Shellder is attached to Slowdos's lower half. This gives it a venomous bite, but Slowdos often forgets it even has fangs to begin with, accidentally biting its tongue and causing it to swell.
When attacking, Slowbat uses the weight of the Shellder on its tail to drop quickly and heavily from the sky. However, its four wings struggle to lift its heavy body back off the ground afterward.
It habitually gnaws on objects within reach, out of nothing more than simple curiosity. Slowicate even gnaws the Shellder on their tail, though this is discouraged as the hard shell damages their teeth.
Slowpoke's body is almost entirely protected by an incredibly large and sturdy Shellder, giving it great defenses. It has rather low mobility though, so it rarely moves far from its home territory.
Slowgon-Z's mind has become almost empty of coherent thought due to its glitched nature. On rare occasions, the two bodies may swap heads, leading to the appearance of Slowpoke biting Porygon-Z's tail.
Slowgon-Z's disjointed body leaves it able to kick its own head at distant opponents in battle. Despite the potential for causing concussions, Slowgon-Z seems unfazed by its cranium being used as a projectile.
Slowblade's twin blades lack coordination, and do not appear to share the same mind. One fights with precision and calculated defense, while the other lazily swings itself around in random directions, or hardly moves at all.
Though blinded by the Shellder biting onto its head, Slowagon now has the advantage of a much sturdier headbutt. The bite's venom also stimulates its brain functions slightly, giving it a smattering of psychic abilities.
The shell on Slowtik's body limits its jumping ability to an extent, so it restricts itself to small targets on the ground to cling to. As it siphons static electricity by biting, the shell glows faintly.
Slowcorio's simple mind results in its dances being little more than lightly swaying in place and waving its arms. Despite this, on occasion these movements can create very potent psychic pulses.
Slowodor's limbs constantly leak foul-smelling liquid garbage due to the diet of refuse it excessively eats. Slowodor regularly drinks the liquid as a beverage, giving it absurdly foul, toxic breath as a result.
Slowzagoon moves about in a zigzag pattern, due to the shell on its tail. The shell nibbles on its tail constantly, and every bite causes it to change direction mid-stride.
A number of Shellder have bitten onto Slowbro's limbs and altered its development. It exhibits remarkable battle prowess in both offense and defense, but shows little signs of self-awareness.
Slowter floats around shorelines at night, rather aimless in its flight path. When it sticks its tongue out at others, a face resembling Slowpoke's can be seen on the appendage.
Slowby's claws have minds of their own, and may be more intelligent than the main body. Slowby stands vacantly still, until a claw raps its head and instructs it to move towards food or shelter.
Its oversized claw has a mind of its own, with a strong hunting instinct. It snatches prey in its jaws, then begrudgingly gives the scraps to its dim-witted host, for the sake of their shared survival.
The gas emitted from either side of Magnefing contains differing chemical compositions. Should the opposing clouds be forced together, small but potent bursts of electricity are created.
Magnelax is omnivorous, but has a particular taste for anything metallic. Magnelax sticks small objects like nails, bolts, and such to its magnetic face, saving them to eat as snacks after a lengthy nap.
Magneffy uses magnetism to float around the farmlands it tends to inhabit, quietly observing other creatures. When happy, it wiggles the magnets on its feet and flickers the light on its tail-bulb.
Magnerow's head can rotate completely, communicating with others of its kind by twisting it to specific angles in sequence. Flocks tend to gather most often near radio towers.
The two rattles on its tail course lightning between them when it shakes them to warn threats. If its warning goes unheeded, it doesn't hesitate to fling lightning from its tail to fry its attacker.
Magnepy can shoot out showers of sparks from its trunk when agitated. When it flaps its large ears to cool itself, its magnetism surges, drawing metal objects towards it.
Magneinja floats near active electronics, which slowly power down and die near its presence. It then travels to dead, discarded electronics, whereupon the old machines spring back to life.
Being licked by Magneon's wire-like tongue temporarily leaves a faint residual magnetism on an individual. Magneon changes its color depending on its own current polarity.