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Page 6 / 6 of 5108 pokedex entries by quackquackattack.

Haunrow swoop over prey with their aubergine wings and pick them up with disembodied talons. They are particularly fond of Mareep because they are easy for their talons to grab onto.
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Haungon2 enjoy possessing microphones while someone is in a meeting and muting the sound until it is noticed. Attempts to fix the microphone will always show that it works but will remain muted until Haungon2 leaves the device.
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Haunbi bring messages from people who have long passed in an effort to help grieving families. Their efforts have mixed feelings attached and may cause anger in some people who are not ready to hear the message.
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Haunmega can enter into a momentary incorporeal state that allows them to phase through physical objects. This is handy when chasing other Pokémon or Trainers when they toss obstacles their way.
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Haunrino can turn intangible while they run, phasing through trees or boulders. Whenever they feel mischievous, they emerge from the ground to scare Trainers and Pokémon.
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Genking produce eerie vibrations from their horn while swimming to scare away other Pokémon. As the other Pokémon scatter, they swoop in to eat leftover food.
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Gentops end up in museums around the Kanto region where they watch over other fossils. Thieves who attempt to take one of their bones are met with cuts from their scythe-like hands.
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Genrow are apex predators that combine both stealth and ethereal attacks to subdue prey. They are shrouded in an amethyst veil that obscures their movements and makes attacks hard to predict.
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Gengon2 lurk inside webcams of office workers that work from home and reveal themselves during meetings to frighten their coworkers. Their bulbous limbs wave in the background to direct attention to themselves.
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Gengon2 love to take over webcams and linger in the background, frightening many office workers who are working from home. Attempts to fix the device usually end when Gengon2 decide to move on.
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Genbok intimidates other Pokémon by flexing muscles in its hood. This causes its prey to become paralyzed with fear, preventing them from escaping.
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Genmega chase Trainers and their Pokémon out of haunted forests to keep their territory free of intruders. Many Trainers report nightmares of being chased by a Genmega long after the encounter.
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Genduck can manipulate other objects and phase through walls, but it is always perplexed by the constant headaches it has. Its headaches occur sporadically, which creates difficulties for scientists studying the phenomenon.
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Ongey can be found in cities sitting atop buildings and powerlines. People who are new to cities often mistake them for decorations.
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Onotto can be found perched atop important buildings like libraries or museums. Their picturesque appearance makes them popular subjects of photography.
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Ongeot have a statuesque appearance that artists love to capture. They often remain still for hours at a time, which makes them perfect subjects for art.
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Onsire are easy-going creatures that tunnel underground to find clay to eat. When they eventually dig into a burrow, they eat any available Rindo Berries to prevent vines and roots from leeching nutrients from their body.
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Onown can be found near ancient ruins where they burrow into the nearby cavern walls. The messages they leave behind are said to give insight into the ruins nearby.
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Onmory were once trained to act like flying mounts for soldiers. Their tough, rocky feathers shield the rider from danger as they soar through the air.
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Onbok create small caverns when they slither underground and prefer to crush prey with their tail over biting them. When two Onbok meet, they wrap their tails together as a greeting.
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Onchu have a rocky, pewter shell that protects them from claws, beaks, and talons. They can produce small bursts of electricity that causes the fur of other Pokémon to fluff up with static.
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Onor have an outer shell that is made of the same material that can be found in asteroids. Scientists are still studying how Onor are affected by electricity.
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Onduck feeds off of large boulders, which it breaks down using its rock-solid headbutt. To cure its resulting headache, it wanders to the nearest spring to drink mineral water.
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Onta gallop through rocky mountain paths to find patches of grass. They are careful not to burn the grass since it is one of the few sources of food they can obtain at high elevations.
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Ondash live in herds and travel together atop rocky mountain paths. Their careful footing allows them to traverse steep cliffs without falling. Once they find a patch of grass, the herd stops to feast on the rare greenery.
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Their bodies are made of various clays and sediments which they leave behind as a sticky goo. This sediment they leave behind helps plants grow, and stains marble or porcelain floors.
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They sully the ground beneath them with a trail of rocks and slime. While this makes perfect fertilizer for other Pokémon, people usher them outside to keep homes clean.
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Drowpod hypnotize predators into a dreamy trance that distracts the predator while they hop far enough to avoid detection. Once they are far enough away, they release the predator from the trance.
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Drowyu releases psychic waves from its appendages to lull people to sleep. It latches onto people while they are sleeping to consume their dreams.
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Drowursa hypnotizes Trainers and Pokémon to put them to sleep. Once it has finished eating their dreams, it joins them in a brief nap.
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Drowpuff release somnolent psychic waves that cause drowsiness and often hit themselves with those waves as well. They dream of singing lullabies to other Pokémon but always wake before hearing the audience's reaction.
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Drowmeleon hypnotize others with the flame on their tail until they fall asleep. Once asleep, Drowmeleon devour dreams and leave behind nightmares of being set ablaze.
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Drowduck hypnotize Pokémon and Trainers into experiencing crazy and outlandish dreams. While they love to eat dreams, eating too many of them gives them migraines that can last days.
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During a Pokémon battle, Drowrath press their hands against their snouts to produce a soothing lullaby. The lullaby causes their opponent to fall asleep long enough to give them a punch or two.
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Drowmite sways back and forth like a coin from a hypnotist. Its arc is always smooth and symmetrical due to its ability to calculate the perfect path.
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It delivers Dream Mail when a family is hypnotized in a safe and comfortable space. For those who lose access to the ability to speak and write, this is one of the few ways family members can remain connected to elderly loved ones.
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Hyptuff inhale and puff out their chest before each performance, where they sing and lull others to sleep. Once asleep, they consume the dreams that emerge.
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Hypton steal hypnotic coins from other Pokémon to use as their own. They swing the coin back and forth in a rhythmic pattern to entrance others.
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Many Hypder attempt to hypnotise other Pokémon by swinging the pendulum in front of their body. This often leaves them hypnotized by their own powers, giving them a dizzying headache.
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Krabdra float in the ocean, using their fins to glide through the water with ease. Krabdra will dig into rocks using their powerful claws whenever they need rest.
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Krabking are regarded as unlucky by fishermen, as their crab arm is thought to scare away good luck. As a result of being underfished, Krabking are widespread and populous, found in many aquatic places.
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Krabnx live on small beaches located on remote islands, dancing from dusk until dawn. Krabnx wave their claws in the air during the dance, releasing ecstatic psychic energy that keeps them awake.
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Krabsir defends Krabby colonies with its many pincers, scaring away predators. In exchange for this help, Krabby colonies scuttle across beaches searching for food to bring back to Krabsir.
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Using their many legs, Krabdos scuttle across the ocean floor in search of food. When pulled out of the water, Krabdos become enraged and soar into the sky to sink ships, slamming into them.
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Krabras can be found in aquariums, as they are caring and gentle. As a result, Krabras are trained to dive and ferry folks down underwater, using the air vents on their shell to maintain an air bubble to breathe.
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Krabto have no way to flip themselves over if they end up on their back, rendering them powerless to fight back against predators. They bury themselves in sand to ensure their shell is always face up.
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Krabpi use their eggshell to protect themselves, along with their baby claws. Krabpi will make a high-pitched gurgle to call for help when in danger.
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Floating in the sky above beaches, Krabluff use a large cotton spore to hang from as they sleep. Krabluff only descend from the sky when it is time to eat and always have one claw gripping onto their cotton spore.
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Krabsaur unleash a flurry of claws and vines to protect the beach ball on their back. Why they are fond of beach balls is still being studied by scientists.
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Krabfish use their claws and barbed body to protect themselves. To dissuade predators from biting them, Krabfish grip onto the predator with their claws before stabbing the predator with their barbed bodies.
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Krabsel are keen-eyed hunters of the icy tundra, stealing eggs and food from other Pokémon when they are away from their burrows. Krabsel will monitor the activities of another Pokémon before burrowing straight towards their meals.
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Krabrow have a large beak that they use to pierce prey. Their crustacean-like legs give Krabrow more stability when hopping on land, allowing them to waddle into tight spaces.
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Krabsola live together with coral that grows on their shell, as the coral helps strengthen their claws. In exchange for this, Krabsola help the coral spread, migrating from one coral reef to another.
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Krabraid use their fins to swim along the ocean floor, using their claws to grab onto food. Despite having legs, Krabraid do not use them, preferring their fins.
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Krabllery use their tentacles to wrap around shelled prey before prying open their meals using their hooked claws. When two Krabllery fight over the same meal, they smack their claws against each other until one of them gives up.
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Krabtine float above the ocean floor, their wingspan casting large shadows below them. Krabtine have claws attached to arm-like antennae that they use as extra protection.
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Making canvases out of stone instead of parchment, Krabgle use their sharp claws to carve into stone. Krabgle utilize many art styles, ranging from realistic to abstract to stylized statues.
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Krabtar kicks up sand using its claws to burrow into the sand. Once a suitable burrow is made, it tucks itself into its shell and takes a nap.
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Krabpom use their claws to swing from vine to vine, leaping across branches in the jungle. Their claws are sharp and can break open coconuts, allowing Krabpom to eat the fruit inside.
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Krabkiss have large mouths that munch on berries, preferring ones that grow closer to beaches. Krabkiss prefer wide-open spaces, as their wings get tense if confined for too long.
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Krabsaur can be found submerged in sand at beaches throughout the world. Their resemblance to small islands make them highly photogenic, as many tourists want a picture with Krabsaur.
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Krablup waddle in flocks to preserve warmth. They huddle together and protect the weaker Krablup by having them stay in the middle of the group.
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Using their aquatic wings to soar through the air, Krabjask slam their claws into opponents. Krabjask also use their grip strength to pinch opponents.
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Krabmuku have a rotund shell that has spikes and extends its innards to form a claw to grab onto meals. Their claw is slimy to the touch, sticking onto berries and snacks.
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Krabas swim in the sea, finding rocky reefs to lurk in. Krabas can be found rubbing against rocks, scraping debris and filth off their scales.
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Fluttering in dark caverns, Krabat travel in colonies, overwhelming both prey and predator with their sheer numbers. It is said that Krabat colonies can gather up to 50 individuals before splitting off.
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Krabfisk are found in factories, using their bodies to absorb excess electricity. Scientists rely on Krabfisk as a failsafe if any electrical equipment is damaged.
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Krabrunt have a large mouth that can stretch as wide as its head, which it uses to swallow food whole. Krabrunt do not use their claws, as they are tiny and cannot reach very far.
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Krabedo have claws attached to their aerodynamic fins. While this does slow Krabedo down, they remain some of the fastest creatures in the sea.
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Krabeanie use their claws attached to the center of their tentacles to attract prey. Once ensnared, Krabeanie inject poison to secure a new meal.
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Krabapex have soft tentacles that can harden into sharp barbs to capture prey. When not on the hunt, Krabapex prefer to hide under their large shell.
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Krabgast carry the shells of once-living Pokémon as they scuttle along shores. Many children feel a deep sense of nostalgia when they are around these creatures, as though a familiar pet has returned.
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Krabth scuttle across beaches to look for shiny coins or trinkets they can add to their collection. They become hostile if anyone tries to take their newfound possessions and are not afraid of pinching people.
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Krabduck are docile and calm, communicating using quacks and waving their claws. This method of communication is sophisticated enough that local sailors can tell if a storm is coming by observing Krabduck that are on beaches.
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Krabduck are friendly and clever, using their quacking and claws to guide each other to patches of litter. Krabduck then clean up that area so that they can invite tourists to their beaches, beckoning ships from their sandy shores.
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Krabwag use their sturdy claws to dig out small holes in sandy beaches to use as their homes. These watering holes that Krabwag create allow Pokémon typically found in more swampy areas to make their homes closer to the beaches.
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A few pieces of Clever Mochi are all it needs to be happy. It knows it needs to slice and share its mochi because its mind reading powers can detect the slightest of envy.
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The bulbous heads of Krabcool are protected by a hard shell and are difficult to penetrate. Their claws are small but nimble, burrowing deep into the ground to protect their soft underbellies.
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Krabdude have a shell-like helmet and two large claws that excavate the earth beneath them. Once Krabdude create suitable burrows, Krabdude will rest in those burrows before starting the process over again.
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Krabler have sturdy arms and sharp claws used to dig deep into the ground. Krabler are picky with their sleeping habits and refuse to sleep unless the ground is freshly dug up.
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Armored with a thick shell, Krabta enjoy galloping across beaches without worrying about predators. When they are submerged underwater, they release bubbles from their head and tail with each exhale.
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Krabpoke are sedentary Pokémon, sleeping for up to 22 hours a day. They use their tails to slowly drag food to its mouth before falling back asleep.
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Krabro uses its psychic powers to lure Pokémon in the area to sleep before taking food from sleeping Pokémon. It is said that Krabro is oblivious to the pain that its tail feels, as though the tail was put to sleep.
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Krabeel crawls on its stomach across the ocean floor, using its claws to grab onto food. Krabeel prefers warmer climates, as it has yet to develop enough body mass to preserve enough heat.
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Krabgong slides across the ocean floor by freezing the water in front of it. Krabgong prefers colder climates as it is easier to freeze water in such climates.
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Krabuk scuttle into factories to seek out nutritious sludge. They use their large claws to scoop sludge into their mouths until full.
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Krabder drag themselves around with their weak claws, crawling around to gather seaweed on the sea floor. Krabder are unable to move quickly, as their shells inhibit their range of motion.
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Krabster has a heavy shell that makes it slow and relatively immobile and is vulnerable if flipped on its side. However, Krabster can still move due to its claws and small legs helping it crawl and remain upright.
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Krabler have two sets of claws, their front claws able to crush steel beams. If pollution is present in the ocean, Krabler will attempt to claw at it in vain.
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Able to regenerate their limbs, Kingyu sometimes lose an arm in a tight crevice or when hurt. Kingyu are able to regrow such limbs quickly, some doing so in only 24 hours.
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Kingsir has massive pincers that crushes bones into edible pieces. It can be found near Krabby colonies, giving them protection in exchange for food.
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Kingras are a favorite of the tourism industry, as their air vents on their shell can be used to maintain a bubble for tourists to breathe in. In the event of emergencies, Kingras are also known to defend tourists and bring them back to beaches.
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Kingturn rely on their bright and shiny hook to lure other Pokémon into their claws. The alluring glow of the hook draws in many aquatic Pokémon to their doom.
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Kingtic have two large claws that are the size of their torso and hug itself when in danger to appear larger. If Kingtic hear a cry for help, they will rush over to render aid to those in danger.
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Kingsola exist in a symbiotic relationship with coral, as the coral provides extra defense for Kingsola. In return, Kingsola ensure the coral are protected from predators and pollution and collect garbage into piles away from coral reefs.
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Kingziken develop their fighting prowess by sparring with other Kingziken. They are best suited for powerful kicks and grappling with their claws. After a long sparring match, they lock claws as a sign of solidarity.
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Kinglup hustle around tundra environments, looking for fish Pokémon to eat. Kinglup rely on catching up to slower Magikarp.
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Flying in damp caverns, Kingbat flap their wings to glide silently through the dark. Kingbat crush rocks and shells with their claw-like mouth in search of food.
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Kingcorio dance from dawn to dusk, waving their claws into the air. It is said that these dances change the weather, summoning rain to a given area.
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Kingedo have a sleek shell atop their head. Despite the shell weighing as much as another Kingedo, the aerodynamic shell does not encumber its speed.
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Kingth dig into the sand at beaches to find coins and shiny objects. If they encounter another Kingth while searching for shiny objects, they spar until one of them gives up their collected horde.
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Kingduck are cunning, as they wave their claws and quack to communicate when ships are arriving. When ships dock at the port, Kingduck wave their claws, hoping for snacks from various sailors or tourists.
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Kingduck have a fully developed language, using their quacking and claw movements to detect changes in temperature and humidity. In some laboratories, Kingduck work alongside scientists to predict stormy weather.
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It grips onto its opponent using its large pincers and swings them around to tire them out. While its pincers are clamped down, it releases a burst of bubbles onto its target to secure victory.
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Kingeel crawl on the ocean floor with their claws clearing the debris in front of them. Kingeel do this because they prefer to slide on smoother surfaces, as debris and other irritants cause them pain.
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Kingong slide on their stomach along the ocean floor by freezing a path in front of them. These paths allow Kingong to wander without worrying about colliding with debris on the ocean floor.
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Kingder use one claw to help them crawl along the seafloor and swap claws to give the other one rest. One claw can lift twice their body weight above their heads, but Kingder requires great effort to do so.
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Kingster are heavy and bulky, but their protective shells and hefty claws help protect them from attacks. However, Kingster can use their claws to smash and pry off parts of their shell, shedding weight for speedy escapes.
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