Page 2 / 2 of 1131 pokedex entries by quackquackattack.
It drags its shell behind it as it crawls around to find grass or berries to eat, as it can no longer fish with its tail. It struggles to move around because its large shell covers both of its hind legs.

Warpie squirts water into the eyes of a predator before hiding in its shell. In a pinch, it can also squirt a burst of water to propel itself away.

Wardle relies on its water squirting abilities to scare away predators. It can shoot bursts of water to hit branches above itself, which startles bird Pokémon.

Waruna are too big for the cocoon that surrounds itself, so its ears and tail remain on the outside of the shell. Despite this, the bursts of water that come out of the shell's crevices stop predators from consuming it.

Wardrill can both inject venom at close range and spray venom from a distance. Its body is covered with a thin carapace that protects itself from attacks.

Wargey soars through forests in search of soft berries to consume. They gather and spray these berries with water until they turn into an edible mush.

Warhoot bobbles its head back and forth every second to keep track of time. It shoots bursts of water at anything that tries to stop this bobble.

Warowl has a peculiar tic that causes it to nod every second because of its ability to keep track of time. This does not stop it from being a major predator for aquatic Pokémon that live in lakes and rivers.

Warotto flocks to lakes and rivers for the opportunity to find prey. It can eat fish or bug Pokémon, both of which are plentiful in the world's many lakes.

Warchu is easily excitable and may accidentally shock other Trainers or Pokémon. After this happens, it hides in its shell and curls its tail around itself in shame.

Waran shoots down cocoons that hang in trees with jets of water. The water is mixed with a poisonous gel that eats through silk, which causes cocoons to fall to the ground and become its nest meal.

Warina stands between its younger nestmates and predators, relying on its shell to block attacks. It remains between its siblings and the predator until the predator leaves.

Warfable are most active during the full moon because they want to absorb moonlight. They get excited during the night of the full moon, so much so that they shoot a beautiful display of sparkling water into the air.

Wara help children get acclimated to swimming. Their mindreading abilities allow them to detect when children are scared or struggling and help accordingly.

Warbra are hired as lifeguards because they are sensitive to the thoughts of someone in distress. Their superb swimming skills allow them to quickly reach drowning children.

Its lower body has a mess of grey tentacles around it, which both keep it safe and gather food for it. The only thing it needs to do is bask in the sunlight every so often to regenerate vines when damaged.

The crown atop its head is said to channel the dancing around it to bring the succor of a misty rain. It wiggles its hips in a slow rhythmic dance after a rainy season, as if building power for the next rain dance.

Slowllery has edible tentacles that grow back over time, which are harvested every year during the autumn season. They are mixed into balls of batter to form takoyaki, which are sold during autumn festivals.

Slowbok has a Shellder attached to its tail, which clamps down on occasion. When this happens, it flares its hood, inducing a flurry of dull thoughts in onlookers that confuses them.

It is covered in a slime that keeps itself moist, which also functions as a sunscreen to prevent burns. Whenever the shell attached to its body bites down, it instinctively expands its innards to prevent the shell from biting its vital organs.

It relies on the shell attached to its tail to break rocks to draw attention to itself, as its stiffness is not suited for high dexterity tasks like fishing. Whatever finds it lurking in the dark gets bludgeoned with its tail if unprepared.

It zooms through the ocean with the help of underwater currents. Whenever it needs an extra boost, it convinces its shell to bite down on its tail, which gives it a surge of adrenaline.

It has several barbed limbs because of the shells that get attached to it, which allows it to defend itself from predators while gathering seaweed. Its shells produce a venom that causes vexation and worry if a predator will not leave it alone.

Its long tail has a shell attached to it, allowing it to defend itself from predators rather than run away. Its heavy shell swings around like a cudgel to smack predators before it waddles away.

It fishes for aquatic Pokémon with the help of the plant gnawing at its tail, which produces vines that lure in prey. Once prey gets close enough, it yanks the meal out of the water.

Its body is engulfed with a large shell, which has the ability to surround its entire body. It no longer relies on fishing to obtain sustenance, as it shares nutrients with its shell.

Engineers equip these creatures with a set of Power Lens to help them repair electrical equipment. They use magnets to lift and move metallic parts with precision, a valuable skill to prevent electrical failure.

Magnefa lives near meteorite crash sites where it breaks off and clings to magnetic shards from the meteorite. Whenever a new meteorite crashes, it migrates to reach the new site.

Magnegeot makes nests out of scrap metal to house its young. Whenever one of its offspring falls out of the nest, it generates a magnetic field to try to lift the offspring back to safety.

Magnelia is acutely attuned to both electromagnetic waves and people's emotions. It dances with glee whenever its Trainer is happy.

Magnefairy dance around meteorite crash sites in intricate and complex patterns. During these dances, they may magnetically pick up pieces of meteorites, which stick to their bodies.

Using its magnetic powers, it makes sure planes in a hangar are properly aligned before repairs begin. Its magnetic fields ensure no screw or bolt is loose before a plane takes off.

Magneby have magnets embedded in its claws, which snap shut on command. It has difficulties prying its claws open after snapping them closed.

Magneler can cling to ships using its magnetic claws, which can reverse polarity at a whim. When its claws are snapped closed, it is nearly impossible to pry them apart by force.

Its modular body allows it to attach modifications to itself, such as a Zoom Lens. Once it chooses a target, the Zoom Lens refines the targeting system to improve accuracy.

Magnevoir use electromagnetic waves to control other magnetic Pokémon around them. They are typically stoic Pokémon, but sometimes break their emotionless exterior to smile alongside their trainer.

Farown's mysterious shape makes it appear as if it's about to take flight despite the fact it's constantly levitating. The way it guides itself with its leek had lead to the belief that the leek is the true body of Farown.

Farfisk use their static rods to perform shocking displays of electrical attacks. Their mud-coated feathers prevent Farfisk from hurting itself.

Seesel live in small packs without their parents, who leave to rest atop icebergs once they reach the age of maturity. The youthful Seesel become tired easily and enjoy taking naps.

Seevoir appear in frigid open waters during snowstorms to guide lost sailors home. Their angelic voices lead sailors to the nearest port, saving many lives each year.

Seeful stores lots of blubber in its body, which makes up eighty percent of its rotund body. It relies on this mass of blubber to keep warm in sub-zero temperatures.

The body of a Seeal is mostly made of blubber, which helps it warm in frigid temperatures. When it reaches the point where it trusts with its Trainer, it will expose its soft and vulnerable underbelly for belly rubs.

Dewsel wash up on shores across the world because they fall asleep on icebergs. When they finally return home, they climb to the top of another iceberg, repeating the process.

Grito hides in quiet corners of sewers to ambush Rattata when they skitter by. Its shell is covered with a viscous gel that sticks to its prey.

Grita is unable to gallop because of the slime it produces near its hooves. Trainers can remove this substance to donate to factories, which turns the slime into adhesive for stickers or tape.

Pungent fumes and toxic sludge wrap around a central core, their bodies releasing a noxious scent that resembles Lax Incense. They create a feeling of nausea in creatures around them, making them harder to hit in a battle.

Blastpie shoots jets of water with its small antennae, which distracts its foe long enough to hide in its shell. The shell barely fits its body, so it relies more on its water jets to avoid getting eaten.

Blastpod needs to balance the mobility of its water cannons and the rigidity of its shell. It startles predators with its cannons but also depends on its shell to defend against pecking.

Blastfree shakes berries off branches with jets from its water cannons. Its wings provide both an emergency escape and added height for berry gathering.

Blastuna fires its water cannons at anything that disturbs the branches it hangs from. Sometimes the recoil from the water cannon knocks it out of the tree.

Blastuna hangs from branches and shoots water jets at other Pokémon that come too close. Whenever it fires its water cannons, it is flung back from the recoil.

Blastdrill is equipped with three water cannons that shoot powerful jets of water. It marks its territory by spraying a mist laced with toxins, which also scares away other Pokémon.

Blastdrill can fire a toxic slime that eats away at living matter. It has a thin film over its eyes that acts like a set of goggles.

Blastgey has a singular cannon that shoots out streams of water. It is strong enough to knock down berries from trees, which makes up a large part of its diet.

Blastowl relies on its cannons to propel it through the air. It has a peculiar muscle spasm that causes it to bobble its head once a second, even while flying.

Blastgeot flies through hurricanes and tropical storms without the risk of being whisked away. Its large water cannons stabilize its flight so that it does not get knocked off course.

Blastbok stabilizes itself with its tail as it fires jets of water at prey. This method of confusing prey allows it to come close enough to deliver a toxic bite.

Blastchu has a powerful tail cannon that shoots jets of water and lightning bolts. Its flexible tail allows it to fire shots even when curled up in its shell.

Blastduck extends and retracts its water cannons in response to stress. Whenever it experiences a headache, the cannons contract and make it difficult to shoot water.

It holds onto a Tropical Shell that stores static electricity, which turns the shell a bright red. Whenever it discharges the electricity in battle or otherwise, its shell returns to a greyish purple.

Shellmask wears a shell as its mask. Despite not having eye holes, it proudly wears the mask to defend itself from dangerous Pokémon.

It endures the heat by wading in mud or greywater and may do so for an extended period of time. Once it awakens, it shakes off everything atop its back, sending mud and water everywhere.

Cloymask has plating on its hands and its mask that are made of the same material as shells. It can be shy and cautious because it is worried it may break its mask.

Gasduck releases phantasmal bubbles that store the energy from its headaches. When the bubbles inevitably pop, it will experience another headache.

Genduck can manipulate other objects and phase through walls, but it is always perplexed by the constant headaches it has. Its headaches occur sporadically, which creates difficulties for scientists studying the phenomenon.

Onduck feeds off of large boulders, which it breaks down using its rock-solid headbutt. To cure its resulting headache, it wanders to the nearest spring to drink mineral water.

Their bodies are made of various clays and sediments which they leave behind as a sticky goo. This sediment they leave behind helps plants grow, and stains marble or porcelain floors.

They sully the ground beneath them with a trail of rocks and slime. While this makes perfect fertilizer for other Pokémon, people usher them outside to keep homes clean.

Drowyu releases psychic waves from its appendages to lull people to sleep. It latches onto people while they are sleeping to consume their dreams.

Drowursa hypnotizes Trainers and Pokémon to put them to sleep. Once it has finished eating their dreams, it joins them in a brief nap.

Drowmite sways back and forth like a coin from a hypnotist. Its arc is always smooth and symmetrical due to its ability to calculate the perfect path.

It delivers Dream Mail when a family is hypnotized in a safe and comfortable space. For those who lose access to the ability to speak and write, this is one of the few ways family members can remain connected to elderly loved ones.

Krabdra float in the ocean, using their fins to glide through the water with ease. Krabdra will dig into rocks using their powerful claws whenever they need rest.

Krabking are regarded as unlucky by fishermen, as their crab arm is thought to scare away good luck. As a result of being underfished, Krabking are widespread and populous, found in many aquatic places.

Krabnx live on small beaches located on remote islands, dancing from dusk until dawn. Krabnx wave their claws in the air during the dance, releasing ecstatic psychic energy that keeps them awake.

Using their many legs, Krabdos scuttle across the ocean floor in search of food. When pulled out of the water, Krabdos become enraged and soar into the sky to sink ships, slamming into them.

Krabras can be found in aquariums, as they are caring and gentle. As a result, Krabras are trained to dive and ferry folks down underwater, using the air vents on their shell to maintain an air bubble to breathe.

Krabpi use their eggshell to protect themselves, along with their baby claws. Krabpi will make a high-pitched gurgle to call for help when in danger.

Floating in the sky above beaches, Krabluff use a large cotton spore to hang from as they sleep. Krabluff only descend from the sky when it is time to eat and always have one claw gripping onto their cotton spore.

Krabfish use their claws and barbed body to protect themselves. To dissuade predators from biting them, Krabfish grip onto the predator with their claws before stabbing the predator with their barbed bodies.

Krabsel are keen-eyed hunters of the icy tundra, stealing eggs and food from other Pokémon when they are away from their burrows. Krabsel will monitor the activities of another Pokémon before burrowing straight towards their meals.

Krabrow have a large beak that they use to pierce prey. Their crustacean-like legs give Krabrow more stability when hopping on land, allowing them to waddle into tight spaces.

Krabsola live together with coral that grows on their shell, as the coral helps strengthen their claws. In exchange for this, Krabsola help the coral spread, migrating from one coral reef to another.

Krabraid use their fins to swim along the ocean floor, using their claws to grab onto food. Despite having legs, Krabraid do not use them, preferring their fins.

Krabllery use their tentacles to wrap around shelled prey before prying open their meals using their hooked claws. When two Krabllery fight over the same meal, they smack their claws against each other until one of them gives up.

Krabtine float above the ocean floor, their wingspan casting large shadows below them. Krabtine have claws attached to arm-like antennae that they use as extra protection.

Making canvases out of stone instead of parchment, Krabgle use their sharp claws to carve into stone. Krabgle utilize many art styles, ranging from realistic to abstract to stylized statues.

Krabtar kicks up sand using its claws to burrow into the sand. Once a suitable burrow is made, it tucks itself into its shell and takes a nap.

Krabpom use their claws to swing from vine to vine, leaping across branches in the jungle. Their claws are sharp and can break open coconuts, allowing Krabpom to eat the fruit inside.

Krabkiss have large mouths that munch on berries, preferring ones that grow closer to beaches. Krabkiss prefer wide-open spaces, as their wings get tense if confined for too long.

Krablup waddle in flocks to preserve warmth. They huddle together and protect the weaker Krablup by having them stay in the middle of the group.

Using their aquatic wings to soar through the air, Krabjask slam their claws into opponents. Krabjask also use their grip strength to pinch opponents.

Krabmuku have a rotund shell that has spikes and extends its innards to form a claw to grab onto meals. Their claw is slimy to the touch, sticking onto berries and snacks.

Krabas swim in the sea, finding rocky reefs to lurk in. Krabas can be found rubbing against rocks, scraping debris and filth off their scales.

Fluttering in dark caverns, Krabat travel in colonies, overwhelming both prey and predator with their sheer numbers. It is said that Krabat colonies can gather up to 50 individuals before splitting off.

Krabfisk are found in factories, using their bodies to absorb excess electricity. Scientists rely on Krabfisk as a failsafe if any electrical equipment is damaged.

Krabrunt have a large mouth that can stretch as wide as its head, which it uses to swallow food whole. Krabrunt do not use their claws, as they are tiny and cannot reach very far.

Krabedo have claws attached to their aerodynamic fins. While this does slow Krabedo down, they remain some of the fastest creatures in the sea.

Krabeanie use their claws attached to the center of their tentacles to attract prey. Once ensnared, Krabeanie inject poison to secure a new meal.

Krabapex have soft tentacles that can harden into sharp barbs to capture prey. When not on the hunt, Krabapex prefer to hide under their large shell.

Krabgast carry the shells of once-living Pokémon as they scuttle along shores. Many children feel a deep sense of nostalgia when they are around these creatures, as though a familiar pet has returned.

Krabduck are docile and calm, communicating using quacks and waving their claws. This method of communication is sophisticated enough that local sailors can tell if a storm is coming by observing Krabduck that are on beaches.

Krabduck are friendly and clever, using their quacking and claws to guide each other to patches of litter. Krabduck then clean up that area so that they can invite tourists to their beaches, beckoning ships from their sandy shores.

Krabwag use their sturdy claws to dig out small holes in sandy beaches to use as their homes. These watering holes that Krabwag create allow Pokémon typically found in more swampy areas to make their homes closer to the beaches.

A few pieces of Clever Mochi are all it needs to be happy. It knows it needs to slice and share its mochi because its mind reading powers can detect the slightest of envy.

The bulbous heads of Krabcool are protected by a hard shell and are difficult to penetrate. Their claws are small but nimble, burrowing deep into the ground to protect their soft underbellies.

Krabdude have a shell-like helmet and two large claws that excavate the earth beneath them. Once Krabdude create suitable burrows, Krabdude will rest in those burrows before starting the process over again.

Krabler have sturdy arms and sharp claws used to dig deep into the ground. Krabler are picky with their sleeping habits and refuse to sleep unless the ground is freshly dug up.

Krabpoke are sedentary Pokémon, sleeping for up to 22 hours a day. They use their tails to slowly drag food to its mouth before falling back asleep.

Krabro uses its psychic powers to lure Pokémon in the area to sleep before taking food from sleeping Pokémon. It is said that Krabro is oblivious to the pain that its tail feels, as though the tail was put to sleep.

Krabeel crawls on its stomach across the ocean floor, using its claws to grab onto food. Krabeel prefers warmer climates, as it has yet to develop enough body mass to preserve enough heat.

Krabgong slides across the ocean floor by freezing the water in front of it. Krabgong prefers colder climates as it is easier to freeze water in such climates.

Krabuk scuttle into factories to seek out nutritious sludge. They use their large claws to scoop sludge into their mouths until full.

Krabder drag themselves around with their weak claws, crawling around to gather seaweed on the sea floor. Krabder are unable to move quickly, as their shells inhibit their range of motion.

Krabster has a heavy shell that makes it slow and relatively immobile and is vulnerable if flipped on its side. However, Krabster can still move due to its claws and small legs helping it crawl and remain upright.

Krabler have two sets of claws, their front claws able to crush steel beams. If pollution is present in the ocean, Krabler will attempt to claw at it in vain.

Able to regenerate their limbs, Kingyu sometimes lose an arm in a tight crevice or when hurt. Kingyu are able to regrow such limbs quickly, some doing so in only 24 hours.

Kingras are a favorite of the tourism industry, as their air vents on their shell can be used to maintain a bubble for tourists to breathe in. In the event of emergencies, Kingras are also known to defend tourists and bring them back to beaches.

Kingtic have two large claws that are the size of their torso and hug itself when in danger to appear larger. If Kingtic hear a cry for help, they will rush over to render aid to those in danger.

Kingsola exist in a symbiotic relationship with coral, as the coral provides extra defense for Kingsola. In return, Kingsola ensure the coral are protected from predators and pollution and collect garbage into piles away from coral reefs.

Kinglup hustle around tundra environments, looking for fish Pokémon to eat. Kinglup rely on catching up to slower Magikarp.

Flying in damp caverns, Kingbat flap their wings to glide silently through the dark. Kingbat crush rocks and shells with their claw-like mouth in search of food.

Kingcorio dance from dawn to dusk, waving their claws into the air. It is said that these dances change the weather, summoning rain to a given area.

Kingedo have a sleek shell atop their head. Despite the shell weighing as much as another Kingedo, the aerodynamic shell does not encumber its speed.

Kingduck are cunning, as they wave their claws and quack to communicate when ships are arriving. When ships dock at the port, Kingduck wave their claws, hoping for snacks from various sailors or tourists.

Kingduck have a fully developed language, using their quacking and claw movements to detect changes in temperature and humidity. In some laboratories, Kingduck work alongside scientists to predict stormy weather.

It grips onto its opponent using its large pincers and swings them around to tire them out. While its pincers are clamped down, it releases a burst of bubbles onto its target to secure victory.

Kingeel crawl on the ocean floor with their claws clearing the debris in front of them. Kingeel do this because they prefer to slide on smoother surfaces, as debris and other irritants cause them pain.

Kingong slide on their stomach along the ocean floor by freezing a path in front of them. These paths allow Kingong to wander without worrying about colliding with debris on the ocean floor.

Kingder use one claw to help them crawl along the seafloor and swap claws to give the other one rest. One claw can lift twice their body weight above their heads, but Kingder requires great effort to do so.

Kingster are heavy and bulky, but their protective shells and hefty claws help protect them from attacks. However, Kingster can use their claws to smash and pry off parts of their shell, shedding weight for speedy escapes.
