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Page 2 / 3 of 2170 pokedex entries by quackquackattack.

Even though they are too big to fit into their nest, they remain close to scare large, dangerous Pokémon away from their family. Only Trainers who offer honest intentions have a chance of befriending a Nidoram.
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When threatened, Nidosaur produce toxic pollen that sticks to whatever they touch. By swaying back and forth, they saturate the air with pollen and scare away most Pokémon.
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Nidosaur sprout vines from their back to take care of the delicate flower on their back. Each vine is covered with barbs that oozes with a toxic gel.
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Nidoduck almost always has a headache and gets excited when it experiences a moment of lucid thought. It also excretes a poisonous gel from the tip of its horn whenever it is excited.
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Nidodude is a docile Pokémon that resides in caves and maintains a nest that is shared with other Pokémon. It breaks down rocks around it by smashing them with its large hands.
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Kecgull camouflages itself to come close to Trainers or Pokémon carrying berries. Once it is close enough, it tucks a berry into its bill before flying away.
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Kectric love to play fetch with their Trainer and run with lightning-fast speed to catch balls or twigs. Their natural camouflage makes them an odd sight at parks, where most people see a floating twig or ball returned to the Trainer.
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In a Pokémon battle, Bilee employs a plethora of kicking techniques to stagger opponents. It practices kicking through wooden boards at various heights to keep its flurry of kicks unpredictable and forceful.
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Bitret forage for berries to stock up on winter supplies and store those berries in their dams. During winter, they leave Grepa Berries for last because they hate sour foods.
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Even when there are few trees in an area, it always finds a way to craft a dam out of what is available. After a day of construction, it sorts out sticks to give to its cohorts for helping out.
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Bichic rely on their buck teeth to carve into trees, which become their home. They practice their powerful kicks against tree stumps.
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Bibusken cut down trees using their buck teeth and sharp talons to chop down trees. They partner with existing Bidoof dams to create a large nest for themselves.
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Biwear have a thick fur coat that retains warmth during the winter. During the summer, they shed more than a quarter of their weight in fur, as the weather conditions are otherwise too hot for them.
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Rumors of floating tree stumps were debunked when it rolls onto the shore to dry off. It is so convincing as a tree stump that Flying-type Pokémon rest on its back to preen its wings.
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Bipoke have idyllic lives near rivers where they chew on wood and make dams. On the rare occasion that their tail fishing captures a Shellder, they experience a moment of lucid clarity before evolution.
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Bieel live simple, halcyon lives in the sea where they hunt Magikarp and take naps on the beach. They chew on driftwood that arrives on shore to sharpen their teeth before returning to hunt in the sea.
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Spirizing release an aroma similar to Full Incense, a heavy and dense concoction of chemicals that makes people lethargic. Their collective consciousness is formed from the noxious vapors produced by factory workers.
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Spirislash are a coalescence of spirits that were killed by deforestation that now function as a unified consciousness. They tear up railways and collapse tunnels in a blind rage.
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During nights of fall festivals, Spirisaur produce spore clusters that glow in the dark. If any of the spore clusters lands on the ground, they produce a wailing noise that spook nearby Pokémon.
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They rely on noxious fumes to scare people away from their homes, as their spiritual abilities are weaker. They are known to steal ritualistic objects such as a Spell Tag, which they corrupt and turn to their will.
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Venugey carry a large flower on its back that passively releases spores around them. They peck at the ground to find poisonous roots to eat, which in turn make its spores poisonous.
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Venuotto relies on its tail leaves to perform complex aerial maneuvers. It can quickly dive to snatch a Caterpie or Weedle before bringing the bug Pokémon back to its nest.
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Venugeot sprouts bulbs around nests to protect the baby chicks inside. On rare occasions, it uproots the nest and wraps it around its back with vines to find a safer location to nest.
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Venutata steals seeds from flowerbeds and hides them in its mouth. It propagates its own seeds instead, which produce a flower that has musky and earthy scents.
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The bulb on the back of Venuicate releases a foul stench that wards off other Pokémon. It gorges itself on leftover snacks that it can find in garbage bins.
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Venurow constantly struggles to keep its feathers clean because of the flower on its back. It sprouts vines to help itself scrub away at the spores, but this only causes more spores to fall from the flower.
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Venuans naturally blend into the surrounding forest and can lie in wait for hours at a time. When an unsuspecting Pokémon comes near, a flurry of pollen lulls prey to sleep before Venuans chomp down on their new meal.
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Venubok camouflages itself as a plant with the leaves on its back. Whenever it ambushes its prey, a venomous sac opens and releases a toxic pollen from underneath its hood.
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During battle, Venuchu causes vines to erupt from the ground, which ensnares its foes. Afterwards, it releases a shock through the vines, which electrocutes its opponent until they surrender.
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Venucko grapple onto trees high above the ground to maximize the amount of sunlight they receive. The flower on their back scatters pollen into the breeze to discourage Flying-type Pokémon from attacking.
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Venuqueen has a flower on its back that is in full bloom. It releases calming pollen to subdue threatening Pokémon, which ensures its nest is left unbothered.
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Venunoir patrol jungle ruins to protect the treasure inside. They often encounter children who want to explore the dangerous ruins, so they are tasked with escorting children back home.
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Venufable has a special flower that only blooms on the night of the full moon. The spores that are released cause Pokémon to fall asleep. This allows it to join together with other Venufable to dance under the moonlight.
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Venuduck communicates telepathically with plants through the flower on its head. It spends a lot of time recovering from headaches because it is flooded with messages from vegetation.
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Venuduck telepathically transfers their thoughts to plants through the flower on its back. It spends lots of time recovering from migraines because it is flooded with messages from plants around them.
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Venusprout cling to trees with their roots to leech nutrients from their host. They release pollen that makes others drowsy to prevent other Pokémon from ripping apart their roots.
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Venufetchd are stalwart and cunning, holding a tree stalk in their wings. Venufetchd are protective of their Trainer and other Pokémon they care about, and more than willing to jump in harm's way.
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Nidonx are willing to defend their nest at any cost. They charge electricity into their paws before running head-first into any threat, jabbing them with the many poisonous spines on their body.
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Nidomander huddle together in burrows during the winter months to keep their bodies warm and to prevent their flaming tails from going out. They take turns eating from stashed berries that were collected during Fall.
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Nidobish work alongside waste collectors to pick up garbage on city streets. They eat trash that cannot be recycled or burned, converting that trash into a biodegradable sludge.
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Many are older than the oldest sequoia tree, as their ancient shells provide them with a reliable defense. Their suction cups give them the courage needed to endure frightening roars that would scare other creatures.
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Anogle makes paintings that resemble drawings from ancient times and prefers using red paint or charcoal. The true meaning of its drawings is ambiguous because they can be interpreted in many different ways.
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Anotomp has lived in the same swamp since ancient times, where it has used the same hunting method for eons. It hides in the mud until prey is close enough to pounce on and coats them with mud to prevent escape.
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Anopuff has sung the same banal lullaby every day since ancient times. The lullaby has since become less effective at lulling other Pokémon to sleep, but the habit of singing continues with each day.
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Anobas keep a reticent expression that is mistaken for contempt or apathy. Despite this misconception, they show their affection by bringing gifts dredged up from bodies of water.
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Ramligatr rubs its head against bushes or rocks to polish the head crest on its head. After a Pokémon battle, it enjoys swimming in shallow water to cool off.
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Shielto are often mistaken for speed bumps so many people drive their cars over them. This results in their body tensing up and expanding outward, leading to a traffic accident.
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It has rough hooves and an armored trunk that protect it when sliding down hills. Younger Shielphan may need an Assault Vest to further cushion them from harm.
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It is found traversing the dry steppes of the world, where large expanses of the ground are covered by grass. Its slow body does not cause issues when it can take all the time in the world on the steppes.
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Slasire often hold a languid expression because of how persistently groggy they are. They are a sedentary species that eats mud, which is plentiful after a heavy rain.
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Slackle is prone to experiencing atrophy of its muscles because of its sedentary lifestyle. It needs nutrient-rich Berry Juice to keep its muscles strong.
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Slachoke experience a debilitating malaise whenever they have to train, often feeling lazy or unwilling to practice. Despite this weakness, their muscles miraculously remain tough and without atrophy.
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Nidowoodo feed kindred members of their nest poison from their stone spheres. Their young have special enzymes that process and neutralize the poison once ingested and are nourished by the remaining paste.
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Nidoans has special fangs that hold venom back when it bites onto its children. It does this to carry the children to safety whenever there is danger.
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Nidobok hunt by ambushing prey and restraining them with their massive tail. Once the prey is subdued, they inject venom through their fangs and drag them back to their nest, where baby Nidoran wait for their return.
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Nidosaur protects local Nidoran by sprouting barbed vines from their back and releasing toxic pollen into the air. In return, Nidoran provide Nidosaur with berries and affection.
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Nidomander have a strong venom that can take down a large Tauros but struggle to produce more than a small fire. They are protective of the fire on their tail and refuse to let other Pokémon near it.
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A single dictionary is unable to encompass the lexical complexity of their language, which is used to educate their children on how to survive in the world. The nuances of their cries and grunts remain a topic of study for linguists.
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Absel reside deep below the icy tundra, where it is comfortably cold and dry. They are a rare sight in the wild, as they were once hunted to near extinction.
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Abfairy arrive in villages on nights of the full moon when disaster is about to strike. They are the source of many negative superstitions about the full moon.
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Abmeleon rush towards wildfires as soon as they sense one is about to occur. They help other Pokémon escape the flames by clearing fallen trees from pathways.
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Abdot are elusive creatures that only reveal themselves when calamity is about to strike. They seek out kind-hearted Trainers and give them seeds with the hope that they will be planted after the disaster.
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Duspass congregate near ancient tombs where they are rumored to help guide souls to the afterlife. When children or rebellious teenagers are lost in those tombs, the Pokémon helps them find their way back.
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Duscpass may seem intimidating at first, but underneath its tough exterior is a serious yet caring Pokémon. It guides people to ancient tombs to give offerings to the dead.
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Duskpie patrol ancient tombs spreading their umber silk to slow down trespassers. The silk also leaves a scent on the clothes of grave robbers that attracts insect Pokémon.
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Duskslash live deep below the surface in interconnected burrows and rarely see sunlight. They keep their distance from miners because they are scared of the light from hardhats.
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A single step from a Wailitar can trigger earthquakes. However, because of its benevolent nature, it moves slowly through the world to avoid causing harm or damage.
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Their bodies require high nutritional intake, the largest of which require upwards of five times their body weight in food. They rarely close their mouths while swimming because they require every opportunity to catch a bite.
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They reside near lighthouses, mesmerized by the light that comes from the building. Despite their large size, they are tolerated in the space because they mask the scent of fishing vessels that frequent their harbors.
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The ponderous body of Wailtuff is made mostly of fat. Whenever it sucks in air, its stomach expands so that it can sing lullabies.
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Despite its diminutive state, Arcpod protects other wild Pokémon by manipulating time and space to redirect attacks. It is careful not to draw attention to itself because it is vulnerable in its soft cocoon.
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Arcsey takes orphaned eggs and raises them itself because of its maternal instincts. After the eggs hatch, Arcsey helps them integrate back into the wild, so the adopted Pokémon does not feel lonely.
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Tursaur absorb sunlight through the stem and leaves on their heads. They spend much of their time napping in the sunlight and rarely seem worried about the world around them.
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Turduck can be found in ponds half submerged and asleep. They absorb nutrients through the pond water to avoid getting headaches from dehydration.
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Grosaur are laidback and patient Pokémon. Whether meals happen at one hour or another is inconsequential to them, and they prefer to let their Trainer decide their schedule to avoid conflict.
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Grorina are nonchalant observers of the world around them and rarely get into danger. The shrub on their back is tended by other Pokémon, often their siblings.
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Torqueen are regarded as figures of longevity because they typically live for 100 years. Most Torqueen in the wild stay inside dens where they raise children, but sometimes leave to take the young Pokémon on trips.
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Nidopod have a difficult time moving quickly because their scaly plating restricts their movement. When they are assaulted by bird Pokémon, they rely on their venomous stinger to retaliate against the predators.
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Nidoto are at the center of a controversy of color. Some people claim that they are purple, while others claim that they are pink. Regardless of what color they are, they retain that pinkish-purple whenever they transform.
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Nidoile are rowdy creatures that love to engage in rough boisterous play. This aggressive play helps them learn how to stab with their horn.
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Nidoduck swim in rivers and streams where they practice using their stinger by attacking rocks. They need to be careful not to be too forceful if they want to avoid a concussion.
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Nidodude is an aggressive Pokémon that resides in caves, ferociously guarding its nest from intruders. It slams its fists against the ground to appear menacing, scaring away most other Pokémon.
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Monrino struts around with confidence when it is outside of its nest. Its highly aggressive nature and its sharp horn cause other Pokémon to leave it alone.
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Monturne produces flames from each of its spines, which wick moisture out of its body. As a result, its reddish-brown skin is almost entirely dry and tough to cut through.
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Inferking values its autonomy above all else, which makes it disobedient at best and belligerent at worst. Even so, Trainers who align their interests with its needs will have a powerful partner in a Pokémon battle.
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Inferking are often lauded for their fighting prowess and are very prideful because of that praise. Despite this pride, they are magnanimous in defeat and will happily praise a Pokémon that defeats them.
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Pipolu are determined to improve their fighting abilities to be useful for their Trainer. They are borderline hostile to other Trainers because they want lots of attention from their Trainer.
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Princario are formidable foes in Pokémon battles but still have a lot to learn. They are known to get upset after losing a battle, so Trainers make sure to stock up on treats to feed their broken egos.
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Prinolu love the attention they get after a good Pokémon battle. They demand lots of attention from their Trainer and can have a hard time working with other Pokémon.
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It has a strong sense of pride, so it puffs out its shell whenever it refuses to listen to its Trainer. It uses its long, yellow tongue to burrow underground whenever it wants to hide from its Trainer.
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Empoking has crown-like protrusions that give it a regal appearance. It is friendly and magnanimous, and enjoys chasing other Pokémon in its fish tank.
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Emponx expresses disdain towards Pokémon that receive more attention than itself. Trainers can help calm a rambunctious Emponx by offering words of encouragement and praise.
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Empovoir has a stoic, taciturn expression and does not openly express its affection for its Trainer. This is because it telepathically conveys its affectionate thoughts directly to its Trainer.
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Empocario have a regal appearance thanks to their crown and their stoic disposition. They protect their Trainers from harm by deflecting attacks using their aura.
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They have been a pivotal part of the creation of a global atlas, as their sensitivity to magnetism allows them to follow precise geographical patterns. Nowadays, they spend their time in museums, helping curators preserve sensitive maps.
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Honans lurks in tall grass, ready to ambush small rodent Pokémon. When its prey is close enough, it releases its stomach muscles to swing the sword within its body.
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Honbok has a concealed blade in its hood that erupts from its mouth when hunting. It swings its head like a sword to attack other Pokémon.
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Doubok attacks foes by swinging the blade attached to its hood. It protects its rear with another small blade, preventing bird Pokémon from picking Doubok up and flying away.
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Doubok attacks foes by swinging the blade attached to its hood. It chases after rodent Pokémon in the wild to secure a fresh meal.
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Doubshrew deftly swing their dual swords in battle, the scales along their body acting as armor defending them from attacks. It is said that in ancient times Doubshrew were trained to use their swords to protect nobles and royalty.
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Aegibone are zealous defenders of their loved ones and have a tenacious hypervigilance. Whenever bedtime rolls around, they have difficulty falling asleep and may request to stand guard to protect those they care about.
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Aegipod deny entry to their internal organs by hiding within their cocoon. They flip onto their side whenever they are attacked by bird Pokémon to allow their shield to absorb the force of pecking.
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Aegiqueen are found outside Nidroran burrows protecting their young. Their expert swordsmanship and tenacious stamina intimidate predators into avoiding the burrows.
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Nidonaw are hyperaggressive Pokémon that are quick to anger and bite their Trainers when upset. They are also easy to startle and are known to snap at loud sounds.
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Nidopy release a sonorous trumpeting to scare away other Pokémon that approach too close to their nest. If the loud noise fails to dissuade the intruder, then they summon the rest of their nest with a mighty roar.
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The territory of a Nidochu encompasses their burrow and any foraging spots nearby. Their monopoly on foraging spots is enforced with a sharp stinger or a zap.
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Pawnish burrows into the ground to absorb nutrients and leaves its blade exposed. It injects venom through its blade that causes searing pain to anything that steps on it.
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Aggphan roams around manmade tunnels to eat loose rocks and debris to strengthen its metallic tusks. It is also known to aid in rescuing miners when tunnels cave in.
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Milodra have aqua-colored scales that glitter while underwater and unintentionally attracts predators. Whenever a predator comes near them, they shoot out a cloud of ink before escaping.
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Milovile have iridescent scales that fan out in a dazzling display. Their frosty claws pick at their scales to ensure that they always look beautiful. Their scales also release a soft glow that is comforting to stare at.
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Milotias form a fog that obscures their presence, but are drawn to the elderly when they visit lakes. They help the elderly relive memories using their psychic powers, restoring a sense of nostalgia for a moment.
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Klinkmar is a great welder and is able to take up the work of two workers. It takes pride in helping factory engineers complete projects.
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Klinkhoot relies on its gears to keep an accurate sense of time. Its body can only maintain 16 continuous hours of activity before recharging.
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Klinkowl keeps track of the time with its gears, which tick every second without fail. Watchmakers rely on its help to ensure timepieces give an accurate read of time.
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Klinkgon2 works behind the scenes to ensure movies capture dynamic shots. Its ability to stabilize and synchronize cameras makes it a valuable asset on any film crew.
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Klinkby works alongside factory engineers by handing out tools. It wants to feel helpful and is eager to learn how to perform complex tasks.
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Klinkmortar is suitable for the most complex feats of engineering. It takes great pride in working alongside engineers to create solutions to modern challenges.
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Zororow can be found soaring through the sky disguised as other bird Pokémon, and their migration patterns match the Pokémon around them. They opportunistically steal treats from unattended food left at parks.
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It is known to come up with bizarre ideas on how to get more Genius Mochi from its Trainer. Its cunning tricks are seen in Pokémon battles too, especially if it has time to set up a Nasty Plot.
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Sylplume produce a soft creamy meringue from the top of their heads, which is used by pastry chefs to top delicious treats. They are especially popular on certain holidays, as eating this meringue is said to prolong a healthy relationship.
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Sylpuff works alongside bakers to produce high quality baked treats. The cream atop its head can be mixed with eggs and sugar to create a delicious meringue.
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Sylta is an affable Pokémon that loves to race with other Pokémon. Even if it never wins, it always does its best.
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Kyosol are said to appear whenever a great cataclysmic event is about to occur. Just before a major flood or storm, they emerge from the sea in droves to warn the local population.
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Kyonaught hibernates in the deepest watering hole in the savannah and is rumored to suck those who disturb their slumber into its tomb. Only those who successfully defeat a Kyonaught in combat are allowed to escape.
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Darkfish cast a penumbra of shadows over fishermen who catch them at sea before vanishing. Whenever those fishermen fall asleep, they experience nightmares of being eaten by the fish they have caught.
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Reshikoal release incandescent flames that glow white with extreme heat. The resulting smoke that erupts from their bodies borders on scalding hot, so Trainers wear gloves whenever they handle Reshikoal.
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They enjoy eating snacks that people leave behind on mountain trails, and as a result have a tendency to get poisoned from food left out too long. To remedy this, they find and keep a Drash Berry handy to ensure they remain healthy.
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Clefchou produce a soft glow from their antennae. The bulbs at the tip of their antennae resemble Moon Stones, so much so that other Pokémon begin ritualistic behavior typically only seen during the full moon.
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Clefckle ferment berries within their bodies and wait until the full moon to extract Berry Juice. The Berry Juice that is created on nights of the full moon has a syrupy sweet taste that many culinary chefs wish to replicate.
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After being abandoned and exposed to moonlight, Clefnette springs into action. It dances with other Clefnette to channel lunar energy.
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Rosenx wears long, floral dresses that vibrantly accentuate its dancing prowess. It draws attention to itself using the smooth gyration of its hips, which matches the rhythm of any music played nearby.
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Roseras grows flowers on its shell, which are planted there by people from across the world. It visits many places during its yearly migration, so many people have the opportunity to contribute to the bouquet on its shell.
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Roseossom sews flowers into the leaves it grows. Its layers of vibrant emerald leaves create a beautiful display of flora.
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Lopkhan love children and express this jubilation wherever they go. Whenever they get to meet baby Pokémon, they give plenty of hugs and affection.
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Loplade are benign and friendly Pokémon that always treat others with respect and kindness. They do not tolerate inequity or cruelty and always seek to make things right.
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They hide in caves when winter approaches, as their bodies are sensitive to the frosty weather conditions outside. They form small herds and tightly pack themselves into a cave before hibernating until the season is over.
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They frequently receive guests at their caves in winter and are willing to share the space if they remain uninterrupted in their mushroom cultivation. They pacify and lull unruly guests to sleep using a mixture of spores from their hands.
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Nintret makes a great security guard because of its quick speed and releases a cry when someone leaves without paying. It can follow thieves for long distances to ensure they get caught.
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Ninret chases after criminals with high speed, ducking and weaving through obstacles that thieves toss its way. Once it catches up, it pins down criminals on behalf of its Trainer.
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Ninskull remain dormant in tombs until they are exposed to light. When light shines on their bodies, they zoom towards the light and buzz with curiosity.
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Banbone hide their appearance behind a cloak and skull. They carry an ethereal shovel that is said to help them unearth spirits, though this has yet to be proven.
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Banite break into children's bedrooms to hide amongst toys and plushies. They long for affection and will do anything for a child that decides to adopt them.
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Bandreavus are deeply rancorous Pokémon that haunt people who visit graveyards. They cast curses on grieving families that cause them to see hallucinations. Many visitors to graveyards carry a special amulet to protect themselves from the curses.
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Banduck are impossible to hear coming because of their soft webbed feet. They stalk Trainers with the hope of becoming friends but often surprise and scare away Trainers instead.
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Robat disrupts radio frequencies around it by absorbing electromagnetic waves. When this occurs, it emits its own ultrasonic waves that are picked up by electronic devices.
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Rovern replaces electromagnetic waves with its own, which causes all devices in an area to play whatever melody it wants. Scientists require special insulation to study this Pokémon because of its strange ability.
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Clefblim float through the night sky to gaze at the stars. On nights of the full moon, they can be seen locking ribbons with each other in patterns resembling constellations.
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Clefcott glide above rural communities where there are no tall buildings to block their path. On nights of the full moon, they join together to dance in the air.
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Clefable baffle scientists because they are notoriously difficult to capture and study. They seem to only appear on nights of the full moon, but vanish the next day.
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Clefduck stare at the moon whenever it is visible in the night sky. This practice momentarily rids them of the headaches that they get during the day.
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Shepherds travel with groups of Whimsireep to migrate between grassy pastures. Whimsireep need their fleece to be sheared daily to prevent them from overheating.
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Whimsipede are raised to produce cotton from the moment they leave their egg. Their venom is extracted from their fangs every day to prevent stains in the cotton.
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They get energized when exposed to sunlight for long periods, which helps the oxalis in their pompoms blossom. They wave these pompoms whenever their Trainer is sad in the hopes of cheering them up.
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They migrate to geysers on a seasonal basis to soak in heat and mineral-infused water from the eruptions that occur. They enjoy the hot temperatures of the area and are known to rest in the superheated waters nearby.
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Krookoshrew are prideful Pokémon, and refuse to help others without some sort of reward or gift. Miners are known to give broken gem pieces to bribe Krookoshrew into working.
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Krookoslash dig gems alongside miners in a mutual interest to excavate gems. Miners spray potions onto their rust-colored bodies and in return they help miners extend mineshafts farther below the surface.
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Krookoninja sneak into forgotten castles to search for treasure to bring back to their Trainers. If they are caught trespassing, they unleash a burst of Water Shuriken before burrowing underground and tunneling away from the scene.
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Cofapom guard ancient tombs by grabbing onto intruders with an ethereal hand and escorting them out. Prolonged contact with a Cofapom causes hallucinations of hands appearing from the ground.
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Galvantret form nets out of webbing when foraging to help them carry the berries they pick. They are fond of Magost Berries because of the sweet flavor inside.
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Litrak's flame on their head flickers softly to lure Bug-type Pokémon into their webbing. Litrak stop their prey from struggling by injecting them with a potent venom.
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Litdos flicker the flames on their back to lure prey into their webs. If their prey attempts to break out of the webbing, Litdos light their webbing on fire to prevent escape.
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Litchum search for Kasib Berries near graveyards or haunted manors to help protect themselves against other Ghost-type Pokémon. They spend hours in front of mirrors to check if the fire on their head is still lit.
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Litras are difficult to get rid of because they can be observed absorbing things typically incompatible with their body. Their ability to absorb water and fire fascinates scientists, even if they cannot do both at the same time.
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Mysterious flames burn from within the nearly flat faces of Lampown, creating a glow beneath them as light reflects off their caps. They float around ancient caves, illuminating runes of civilizations lost to time.
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Lampkip rests below downspouts after a heavy rain, as the water bounces off its dome-shaped head like a rain drum. Each drop creates an ethereal ring, forming a melody that is rumored to awaken the dead.
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Golupie live inside ancient tombs where they scuttle across dusty sarcophaguses. They produce a sticky teal silk ancient people used to spin silk.
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Goludos protects old villages from storms, flying into the sky to neutralize lightning strikes. When that storm passes, elders offer gifts as a tribute to ensure it stays happy.
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Before the mass production of iron, Golugross pressed metal ore against sand molds to produce rudimentary spearheads. They served as juggernauts who gave people protection and a means to defend themselves.
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Goluler resides in ancient sunken pirate ships where it protects whatever is inside. It is speculated that it is protecting its former owners, though this has yet to be confirmed.
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Vultret resides in bushes near cafes and diners, as it enjoys the attention of people who walk by. It is known to sneeze embers during pollen season.
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Vulret lives near popular parks and gardens, as it enjoys being pet by people who pass by. It is known to follow people home before returning to its den.
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Vulish have up to eight tails, their bulbous bodies unable to handle more than eight. They are a status symbol due to the high costs of grooming, as maintenance takes up to 2 hours per tail.
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Vulcorio cheers with adulation from the sidelines of a Pokémon battle. Its fiery performance invigorates its teammates with the zeal needed to overcome adversity.
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Vulnat has delicate fur that gets matted easily. Trainers keep a bright light nearby to distract it when brushing its fur.
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Vulithe have paws that can get hot enough to leave paw prints on wood, so Trainers often wear gloves when handling them. Trainers also need to brush their luxuriously silky fur to ensure they remain clean.
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Pyukuslash sheds quills that are used by acupuncturists to help people relieve stress. The sticky mucus it releases can be used as a local anesthetic or can be wiped off to perform more traditional acupuncture.
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Its body produces a natural stimulant that causes it to raise its speed to levels that rival modern machinery. A single boost to its defenses through a Ganlon Berry or otherwise makes it a formidable foe.
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Klefeye helps locksmiths open doors for people locked out of their homes. They are mischievous Pokémon that like to hide tools for opening doors but always return them before their Trainer gets angry.
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During a battle, Talonium shoots spores from its petals, which cling to the opposing Pokémon. It will then ignite the spores by spraying embers from its feathers.
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Talonlett release powerful flames from their beak to knock down Bug-type Pokémon from branches above them. Once their prey is on the ground, Talonlett drag them into a hole to eat them.
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Talontrio shoot powerful flames at the trees above them to roast Bug-type Pokémon before they even get to the ground. Once their prey reaches the ground, a flurry of pecks consumes their meal.
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Mimitata wear a disguise so that they can be friends with Rattata. They struggle to integrate with other Rattata because their front teeth fall out often, so they avoid using their teeth when possible.
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Mimicate create their disguise out of frugal parts, perhaps a cloth sack or a scrap of clothing, and mingle with other rat Pokémon. They avoid activities where they need to use their teeth to avoid rousing suspicion among others.
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Mimirogue practices a variety of martial arts to prepare for its evolution. It learns best by copying other fighters but has a difficult time discerning what style is best for itself.
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Mimimander wear a disguise that has a lurid color that makes them look sick to evoke feelings of sympathy. They take great care to ensure the flame at the end of their stick does not get extinguished.
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Mimiduck are made of a patchwork of fabrics, a cap for a bill, and two large googly eyes. They shuffle furtively below the fabric to keep themselves upright, but end up hunched over whenever they are tired.
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Before the world was illuminated with electricity, they were sent with missives and other stationery in darkness. A Covert Cloak let them avoid being slowed down by frost and other effects.
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Deisian has a strong sense of smell, which helps it sniff out the pungent Cornn Berry. Its pigmentation deepens when eating a healthy amount of these berries, which also helps it prepare for further evolution.
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Hyduck swims at the bottom of the sea to eat falling scraps from other Pokémon. Its three heads have different personalities, which causes conflict when one head disagrees with another.
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Lanx can be found in remote places dancing by themselves. They release a mist that obscures vision and are known to teleport away if they realize they have been seen by a Trainer.
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Ninepod have creamy, vanilla-colored tails that wrap around their bodies. Predators typically leave Ninepod alone to avoid getting burned by powerful flames.
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Ninenx have a grand, opulent presence because of their tedious grooming practices. They spend hours fretting over every detail of their appearance, down to the very hair.
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Ninetret avoids cities with high levels of pollution and noise and will migrate to places where there is high foot traffic. This is because it enjoys interacting with people, in addition to avoiding illness.
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Nineret dislike the feel of asphalt on its paws and prefers soft textures that are easy to press into. Urban parks satisfy both its paws feeling comfy, and its desire to spend time with people.
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Its nine tails wrap around itself until there is enough light to conduct photosynthesis. It hides a Heat Rock in one of its tails to ensure the sun gives it plenty of energy.
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Nineursa patiently waits for its parents whenever they hunt for food, as it is too frail to handle being stung. It practices shooting fire from its many tails, which leaves burn marks on tree stumps throughout the forest.
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Ninering is incredibly territorial, and leaves burn marks on trees to mark its territory. Its many tails aid with climbing trees to gather honey from hives, which have few defenses against its fire.
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Ninemoth flies towards streetlights at night. Whenever the light turns off at dawn, it will attempt to reignite the streetlight with its own flames.
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Ninegar swirls its many tails to conjure fireballs to shoot at its foes. It is a prideful Pokémon, and sneers with its big grin when it is about to win.
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Jibone appear before orphanages to give children treats and gifts. Those who receive a gift from Jibone are likely to find a good home.
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Jikyu are desperate to seek validation from others, and grant wishes to gain approval. Villainous organizations hunt for Jikyu because of their willingness to grant any wish.
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While Jibish may not give out wishes, they manage to find precious sentimental items that have gotten lost in the past. The serendipitous reunion of adults and their childhood toys make many people tear up with joy.
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Jiodor always have a serene expression whenever they are found at landfills. They wade through garbage to find sentimental items that were thrown away so they can return them to their owners.
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Jiruff carry the wishes of those from the savannah, from the smallest gasp of air of a baby to an elder man's dying breath. Their appearance reminds people of the region that nature is cruel and loving, as Pokémon continue to adapt to the world.
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Nindra are regarded as one of the more mundane Pokémon in existence. They float in large bodies of water looking for seaweed and swipe at any Pokémon that tries to steal their food.
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It slices through roots underground to create space for winter hibernation. Once spring approaches, it discards the nest, allowing opportunistic Pokémon to take over.
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They shed their skins daily because they are continuously growing. When ground into a fine powder, it smells and tastes like an almond, but without the risk of an allergic reaction.
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A Shed Shell from a Ninans is said to last a decade, made of a sturdy keratin. They produce four in a month, as their bodies release excess keratin through the tail.
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Ninskull are found in tombs where they remain partially embedded in the walls. They are completely blind and rely on other senses to navigate the world.
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Ninyena rely on their keen sense of smell to find their way throughout the world. If another Pokémon neutralizes their ability to smell, then they freeze up and refuse to move until that sense of smell returns.
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Ninlow have poor eyesight, so they rely on their sense of smell to locate Bug-type Pokémon. When they find a target, they unleash a blind flurry of pecks until they capture their prey.
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Bitret break open Hondew Berries with their front teeth to eat the fleshy fruit on the inside. They take turns standing watch while they eat berries to avoid being surprised by predators.
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Bibat make their homes in caves, using rocks to divert river caverns to create dams. The water that comes from these dams is rich in salt, making the waters around these dams ideal for creating cavernous resorts or spas.
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Riotret train day and night against larger foes to become stronger and gather berries when they are not training. Before fighting against another Pokémon, they always keep a Liechi Berry with them that boosts their strength when needed.
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Rioruff becomes upset whenever there is a disparity between the treatment it receives and the treatment other Pokémon receive. This strong sense of justice makes it difficult to raise for people who pick favorites.
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Slatret are regarded as lazy Pokémon because of their ability to sleep while balanced on their tail. This trick causes wild Pokémon to have a difficult time discerning whether a Slatret is asleep or awake, so they leave them alone to avoid a fight.
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Slasire experience random moments of lassitude that make moving difficult. They prefer to live in marshes and swamps where they can eat the nutrient-rich mud beneath them.
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Slapuff fall asleep to their own lullabies and end up in a quiescent rest halfway through their own song. Their laidback and easygoing personality makes them easy Pokémon to take care of, especially if they are sleeping.
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Slapoke has a languid expression that rarely changes because it is always tired. It takes at least 10 seconds for its muscles to move its mouth into a smile.
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Vigolax are quite active despite their bulky physique. By giving them a Chesto Berry, they can quickly awaken themselves from a nap without the grogginess that typically occurs.
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It relies on its parents and siblings to avoid being picked off by buzzard-like predators, as it has few methods of self-defense. One such method requires inhaling lots of air before exhaling all at once to fly away.
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Shipom has a capricious personality and are easily distracted by its surroundings. Trainers tend to bribe it with food to ensure that it focuses during training.
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Shipy can sneeze out bolts of electricity from its snout. These flashes of electricity can momentarily blind people or other Pokémon but are otherwise harmless.
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Whenever it is in the presence of a pack of carnivores, it jabs the nearest predator before flicking its tail to dash away. Whether being chased through the jungle or not, Shipede continuously zips around in search of food or safety.
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Lupy fires bright sparks from its tail to scare away predators. It shields smaller Pokémon behind its insulated, floppy ears to protect them from the sparks.
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Jigglyto sings the same ancient melodies that were present in prehistoric times. It sees no need to innovate or change the lullabies it sings, even when Pokémon no longer fall asleep listening to it.
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Jigglyowl sings with a prosaic voice that sounds closer to speech than music. People who listen to its song fall asleep out of boredom. Some Pokémon come to listen to its song at the same time every night to ensure they fall asleep.
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Jigglyotto chirps out a lullaby every sunset that helps other Pokémon fall asleep. Once they are asleep, Jigglyotto swoops down from tree branches to pick off bug Pokémon that are not in their burrows.
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Jigglybuff have weak muscles in their arms, so they rely on their musical talent to escape danger. Their adorable babbling beguiles many Trainers into keeping them.
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As they enter Pokémon contests, Trainers may give them a Pink Scarf for good luck. They flaunt their shells to emphasize their rotund form, and the scarf helps give them a rounder, cuter look.
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Jigglyans are trained by musicians to perform short songs. They can be difficult to work with because they frequently get hungry during practice.
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Jigglyran sing soft melodies to lull larger Pokémon into slumber before shuffling past. If the Pokémon wakes up before Jigglyran can sneak past, then they attack with their venomous horn.
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Jigglyrino have a sharp, venomous horn that is capable of taking down a Rhyhorn. They prefer to lull larger Pokémon to sleep instead of tackling them head-on.
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Jigglyduck love to sing but often forget their songs put other Pokémon to sleep. Once Jigglyduck realize their audience is asleep, they move on to another crowd.
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Jigglylithe keep their fur tidy by rubbing their fur against rocks, which leaves tufts of fur behind. They practice their musical howling when they are not grooming themselves.
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Jigglywag inhale lots of air into their stomachs before a performance. Many audience members are mesmerized by the pattern on their bellies and the gentle song that Jigglywag sing, which causes most to fall asleep.
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Arpie eats leaves from bushes near factories and are capable of consuming the ash-colored soot that ends up clinging to leaves. Their powerful stomachs neutralize the poisonous soot to convert it into nutrients.
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Aros have a metallic shell around their body that protects them from large predators. Their sharp hooves are made of steel, which can cause deep cuts when they kick other Pokémon.
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Aron crawl through caves in search of deposits of metal ore. The rounded metal plates on their body slowly grow more jagged as they continue to consume metal ore.
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Arling has heavy wings made of steel that prevent it from taking flight. Instead, it burrows just below the ground and eats plant roots.
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Arinder can deflect rocks thrown at it by rowdy kids. This is because its metallic wings cause the rocks to bounce off harmlessly.
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Lairos are covered with metallic plates that deflect attacks from claws and talons. The metallic plate on their head extends further than their vestigial horns, so some people shave their horns into ornate shapes.
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Their tails resemble a morningstar or flail, which they use to slam into opponents in battle. Each tail is able to act independently to smash rocks or other obstacles in quick succession.
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Lairflame are an apex predator that eat large rodent Pokémon such as Raticate. Their metallic wings cannot be pierced by a Raticate's teeth, so the rodent Pokémon have little to no defenses against this avian Pokémon.
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Lairtoise can endure the force of an explosion with their argent shell. They have a difficult time escaping conflict because of their large and bulky bodies, but they make up for this with their endurance.
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Feesaur have dull scales that make them unappetizing to predators. Being ignored by predators gives them ample time to cultivate seeds that grow underwater.
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Feepod have dull scales on their cocoon that make them unappetizing to bird Pokémon. They hang from branches above the forest where they are ignored and left alone by most Trainers. They wobble with excitement whenever a Trainer notices them.
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Feetle are covered in scales that are as tough as their shell. They are regarded as ugly Pokémon because their scales are a dull and unappealing color.
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Bapardos attacks by headbutting its opponent, which is made possible with its reinforced head crest. Its large leg muscles also allow it to wind up power before unleashing a powerful slam.
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Babat love to fly in the sky and perform aerial maneuvers for the sheer thrill of the wind against their face. They release happy little high-pitched screeches whenever they perform a successful maneuver.
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They are known to float using an Air Balloon, helping them avoid damage from sand, dirt, and grit. They work in factory facilities that are recovering from toxic spills, as they double as backup generators.
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Klicko works alongside people in factories and construction sites, where its small size allows it to reach into tight spaces. It enjoys the tactile sensation work provides, needing reminders from its Trainer to rest.
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Klidum operates heavy machinery by using its psychic power, its advanced calculations allowing it to produce precise movements. It helps researchers working with corrosive acids to discover and produce new chemicals.
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Kliloon floats above wild habitats to scan biometric information for scientists. Its metallic shell stabilizes its movement in tough weather conditions, which makes scanning easier.
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Zorow travel in flocks to protect themselves from bigger Pokémon and attack as a team when one is threatened. They are known to disguise themselves as Spearow to obtain breadcrumbs at parks.
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Charow often go out of their way to burn down other Pokémon's nests, especially if they appear tidier. The only thing that dampens their temper is the rain, which causes them to stay put to avoid extinguishing their tail flame.
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Charphan are energetic yet maladroit creatures that set fire to nearby bushes whenever they roll down hills. They are the source of many wildfires.
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Charbok scares away other Pokémon from its territory with the pattern on its hood. It relies on this fear to protect its territory because its fire-breathing abilities are still developing.
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Chartar desiccates moisture from the air by kicking up sand to wick water from plants and small ponds. Its tail is extremely sensitive to humidity, so it creates sandstorms wherever it goes.
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Charpix experiences pain whenever any of its tails are put out, so it avoids places where there is a lot of water. It spends a long time carefully grooming each of its tails that it rarely has time to play with other Pokémon.
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Charon live atop active volcanoes where they shuffle towards cooling lava. They crush and rip into volcanic rocks with their claws until they are edible shards.
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Charish relies on its brightly colored leaves to signal to predators that it is poisonous. It releases toxic spores that make it sneeze out embers, which in turn causes it to release more spores.
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Charduck is in the paradoxical position of needing and fearing water. Its tail wicks moisture from the rest of its body, which causes headaches if dehydration is severe.
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Charkey have a vehement hatred of water that borders on irrational. Whenever a person takes a sip of water or comes near them with it, they become enraged and lash out.
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Charlithe are loyal Pokémon that will do anything its Trainer asks it to. This also makes them subject to neglect, as some Trainers forget to bring them inside when it is rainy or windy.
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Charwag waddles near puddles, ponds, and lakes to find berries to eat. It loves to spew embers to char the berries before eating them.
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Many Chardude forge hammers alongside blacksmiths, as they heat and reheat steel to form the hammerhead. Their fists strike one side of the hammerhead to flatten the steel into shape.
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Many Charler assemble garden shears inside factories, heating blades before dousing them in oil. They then join the two blades together, creating a valuable tool for gardening.
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Charlem is a valuable asset for blacksmiths, as its control over fire allows it to mold steel into whatever shape is needed. Its large fists can also strike steel in lieu of a hammer.
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Charta trots in fields of grass alongside pack members. It sneezes out embers on occasion, which it stamps out to prevent wildfires.
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Chardash canters alongside its pack to stay safe. When confronted with a threat, it launches a kick with its flaming hooves.
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Charfetchd waves its fiery baton to appear menacing. It loses its composure when around water because it is scared of the fire being put out.
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Charzee breathes out hypnotic flames that swirl in various patterns. People claim to have visions while staring at its flames, though concrete evidence for this is lacking.
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Wigglyrill can expand to twice their size to reach berries in trees nearby. By giving them a Pecha Berry, they can cure the poison they get whenever they bump into Beedrill stinger.
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Wigglyzone are capable of producing signals that turn off electronics around them. By modifying the strength of the signal, they can cause other Steel-type Pokémon to fall asleep too.
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Wigglyslash spends most of the day plowing fields to make room for the next round of crops. It can be heard singing songs to help itself keep a steady rhythm when plowing fields.
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Wigglyking are generally peaceful Pokémon that sing lullabies to put other Pokémon to sleep. When they get angry, they lash out with their sharp claws and venomous horn, so Trainers try to avoid conflict around Wigglyking.
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People enjoy having a Wigglypix around because of their soft, melon-colored fur and gentle voice. Wigglypix sing lullabies to their Trainers before curling up and falling asleep as well.
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When they are submerged below the surface in the reeds, their tails stick up against bundles of lemongrass. This occasionally leads gatherers to sever their tail without meaning to do so.
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Various bouquets of flowers, from red roses to violet mallow, are collected together around the central core of a Rosecute. It avoids bug-infested areas of the forest, as they produce a naturally sweet scent.
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Lovers will opt to buy a Roseoom instead of a Small Bouquet for dates, as a Pokémon lasts much longer. Some people say that gardeners can tell how well a relationship is based on how healthy their Roseoom is.
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Roseduck constantly release petals from the flowers on their hands. Whenever they experience a headache, they put their face into their flowers to calm themselves down.
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Driflnyte is frequently mistaken for trash and flees from people and Pokémon who want to pick it up. It releases quick bursts of air to make its escape.
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Driflchum are fragile creatures that need the help of Colbur Berries to defend themselves against Dark-type Pokémon. When they are not searching for berries, they lure children into forests to kidnap them.
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Drifldum wanders abandoned libraries and museums, tidying rooms and keeping them clean with its psychic power. It relaxes and falls asleep when an area is clean, as it no longer fears scolding from its former masters.
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They are known to live in abandoned archery ranges, and their elastic skin cannot be penetrated by an arrow from a crossbow. They taunt people to shoot them, as they find the sensation pleasant.
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Driflpin roam around graveyards and cemeteries, committed to protecting the people who rest there. They can be found in groups of three to five, as they take turns keeping vigil against hooligans or troublemakers.
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Bunkhan are kind and empathic creatures that are understanding of others, to a fault. Trainers often need to step in to help them act assertively.
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Bunkhan kind and empathic creatures that are understanding of others, to a fault. Trainers often need to step in to help them act assertively.
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Bunrill has long ears that extend forward to strike opponents. Its tail stabilizes its footing, ensuring it does not get knocked over.
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Bunrill jabs at its opponents with its ears, which have enough strength to break rocks. It also unnerves opponents with its cuteness, and grooms itself to ensure it always appears cute.
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Bundreavus are said to drive people insane by producing hallucinations of cute, long-eared Pokémon. Once a person is out of range, the hallucinations fade away without a trace.
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Bunrill lobs its heavy tail at opponents when it is in a fight. Its tail is deceptively heavy and can knock out small Pokémon with a hit or two.
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Bunpix beguile Trainers into giving them treats by staring at them with their Baby-Doll Eyes. They stop Trainers from petting their fur if they refuse to give them a treat first.
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While Bunat may not seem threatening at first, but their deleterious spores cause muscle weakness on contact. The swooning that occurs after a person hugs a Bunat is caused by the spores and not because of excitement.
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It has tiny, fuzzy, kiwi-like hairs atop its bulb, which is soft to the touch. Even in the darkest parts of a forest, it is able to determine the time by standing its tiny hairs.
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Shroomish have a large mushroom on their back that leeches nutrients from their body. Contact with it causes noxious spores to spread through the air.
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Shuptini roam around abandoned homes looking for children. They long for companionship and will jump in tall grass in the hopes of getting attention.
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Shuptret can remain at vigil for up to 20 hours before it needs rest. Because of this, it is a popular choice among police officers who patrol city streets.
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Shupret is a popular pet of police officers who patrol city streets for crime, as its nimble speed helps it chase down burglars. Its ability to remain awake at night gives officers an edge in spotting suspicious activity.
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Solown are suspended in an impermeable gel that protects them from the outside world. They communicate telepathically from inside the bubble, as exposure to the external world causes them great pain.
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Solopuff is unaffected by heat or moisture and only decays when exposed to saliva. It is being studied by both scientists and confectioners as they scramble to figure out how to replicate the contents of its gelatinous body.
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Duolia are attuned to the feelings of others, and their viscous bodies cling to people they enjoy spending time with. Their bodies are warm and soft and give damp yet comforting hugs.
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Duopuff produce a soft, viscous jelly that melts into a slurry of nutritious goo when eaten. Its body produces an excess volume of twice its body weight in jelly, most of which it sheds in large bulbous blobs that other Pokémon eat.
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Cottonpie live in a habitat that has a lot of Fire-type predators around them, so they eat Occa Berries to help defend themselves against the predators. This is especially necessary because their cotton-like fur catches fire easily.
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Their heavy green pigmentation comes from their diet of sassafras leaves, which are said to provide miraculous cures to many modern diseases. Additionally, this diet makes Cottonoom poisonous to other predators.
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Cottontly are the epitome of fluffy, as their delicate wisps feel plush to the touch. Despite feeling physical, pulling a tuft of wisps causes them to disintegrate into smoke.
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Scampering through the desert, Sandidour pulls its prey out of burrows with its narrow maw. When the burrow is deeper than its snout, it sneezes out embers in frustration.
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It slithers into backpacks or bags during dimly lit conditions to gain shelter from the cold. Trainers who attempt to use an Escape Rope may find a Sandians instead.
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Sandibok stick their snouts into burrows to pull small rodent Pokémon out. This struggle often leaves their prey exhausted and allows them to secure a lethal bite on the nape of their neck.
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Their bodies have a similar composition to various gelatins, so flavorless, odorless jellies are highly nutritious to them. They typically subsist on old bones, which take longer and more energy to digest.
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Zuchu produce sparks of electricity whenever they bite their prey. By giving them a Persim Berry, they gain the ability to resist a Zubat's Confuse Ray, which keeps them level-headed whenever they fight over food.
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Zukern is completely blind and relies on echolocation and heat to maneuver through its environment. Whenever it goes to sleep, it wraps around a stalactite with vines.
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Zuts are pressured by evil organizations to commit crimes and are forced to work in servitude. Trainers who treat a Zuts with respect and love are likely to develop a lifelong friend.
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Zumeleon soar through caves with their violet wings and rely on echolocation to keep track of the walls around them. They become incredibly irate whenever they bump into something and release embers from their mouths to vent their frustration.
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Zuzagoon relies on its heightened sense of smell to navigate dark caves. Its diet is made up of various cave mushrooms, as they are easy to locate because of their pungent smell.
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Zuyama rely on their keen sense of hearing to help them fight because they are blind. Their bulky build makes them difficult to take down, and it only takes a single successful punch for them to win fights.
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Krokoans slither into burrows of other Pokémon to hunt for their meals. They have to act quickly before the nest occupants return or risk getting hurt.
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Krokoslash drills tunnels into the earth by twisting its long claws. It is known to assist miners with excavating gems in exchange for food and company.
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Yasaur wears a golden ceremonial bulb on its back that releases ancient spores. The bulb was once part of a process for embalming people, as the spores wick moisture from skin.
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Yasly emerges from tombs with masks made of leaves. It mimics other mask-wearing Pokémon like Cubone and Yamask, hoping to be less lonely.
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Joltret create a special webbing that helps them carry the many Berries they forage. They avoid picking up Rabuta Berries because of their bitterness.
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It is easy to raise because it enjoys eating bland or sour food that other Pokémon leave behind. A Salad Mix left behind during meals is what it enjoys the most.
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Ferroking has a sharp crown that is covered with sharp thorns. These thorns dig into its skull, and the resulting pain enhances its psychic power.
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Ferrosis are surrounded by a mysterious gel that hardens into jade spikes whenever anything comes close. Whenever they want a hug, they will telepathically communicate with their Trainer to ensure that the gel does not accidentally harden.
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Ferropede curls into a ball and rolls down hills to escape predators. Their brittle barbs snap off as they roll, leaving a sharp edge that oozes with venom.
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Axetini search for Haban Berries to protect themselves against other Dragon-type Pokémon. They have a strange ritual of crushing their scales after shedding them, which makes harvesting them difficult.
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Axegey have olive-colored feathers that blend into trees around them. Whenever their prey rushes towards a burrow, Axegey dig at the entrances with their small tusks.
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Golepod are surrounded by a tough turquoise cocoon and are found deep within ancient tombs. People who make clothing have gone spelunking to obtain their high-quality silk.
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Goleby lives inside ancient sunken ships where it protects the ship from divers. It is said that Goleby protect sunken treasure, but this is not always the case.
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Goleler protects ancient shipwrecks from looters. Its massive claw can pinch through air tanks and other equipment, so divers stay away from places where it lives.
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These social Pokémon send signals to one another with beautiful chirps and antennae movements. Their camouflage resembles a Poison-type species with similar markings and will travel alongside them for protection against predators.
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Their camouflage enables these Fletchdle freedom in the forest, as other Pokémon assume they are poisonous. They communicate about where to find the best berries to consume, and travel in small groups to maintain a sense of direction.
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Fletchbuff lack the wing feathers they need to fly so they bounce throughout the world instead. When they are not looking for food, they can be heard babbling songs.
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Fletchtyke make their homes along coastlines to pick off vulnerable aquatic Pokémon. Whenever there is a thunderstorm, they search for Wacan Berries to insulate themselves from the dangerous lightning.
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Fletchlia chirps out songs it hears on the radio and gracefully dances with elegance and style. Its desire to become the very best is exemplified by its perseverance during training, as it is prone to hurting itself from overexertion.
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Fletchlett peck at underground roots to nourish themselves. The unexpected cry of a Fletchlett has awakened many Pokémon in the forest.
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They fly low to the surface of lakes and ponds to drag their tails across the surface. They splash water onto bug Pokémon in branches above them in the hopes of knocking them down to secure a meal.
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They dig up and break rocks with their muscular arms to expose roots underneath. Afterwards, they dive headfirst into the ground to peck and rip apart the roots for consumption.
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Fletchlett shoot embers at prey through their beaks before dragging them underground. Their wings put out these fires before they get out of control.
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Larvdeen have bright crimson fins that give them a distinct look that makes them popular among rich Trainers. They are warm to the touch and can produce small flames from their fins.
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Larvtu are some of the first to detect when a volcano is about to erupt and form groups to escape the fiery wrath. Scientists study their flight patterns to help evacuate people near volcanoes.
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The wings of a Golsaur are too small to fly with and often chafe against the leaves sprouting on their back. Whenever they are attacked, vines sprout from the flower on their back to grapple the assailant.
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Golnette are difficult to detect because their soft, plush bodies give them the ability to mask their movements. They enjoy teasing Trainers by appearing in the corner of their view before flying out of sight.
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Golwick releases supersonic waves that serve as echolocation and protection from predators. Swarms of Golwick gather in places where mushrooms are likely to grow, such as old caves or abandoned manors.
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Golelgon are slow creatures that rely on their wings to carry them around. Their body is so heavy that they cause indents wherever they land.
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Goldol are capable of seeing in all directions but are just as easily blinded. They try to keep their eyes clear of debris by blinking rapidly.
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They digest shells and litter to grow and reside near poorly maintained tourist beaches. They have a pungent smell that resembles toothpaste and are tolerated as they clean beaches.
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Stunuk can process anything found on a beach, though it only eats organic matter. Inorganic matter is melted and gathered into a paste that resembles white toothpaste.
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Whenever Sablyu loses one of its appendages during a battle, it eats gems to accelerate the regrowth process. What typically takes days or weeks is shortened to a matter of hours.
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Sabltret are curious Pokémon that may trail behind Trainers as they travel. When they are caught, they obscure the vision of everyone nearby with a bright flash before running away.
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Sablrak silk is spun into clothing for rich patrons and sold at auctions around the world. Various villainous organizations have made surreptitious attempts at making a net that ensnare Pokémon, but none of the attempts have worked.
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Large sums of money are spent on clothing produced by Sabldos because the high-quality silk allows for both freedom of movement and resistance to tearing. In the wild, they wrap bug Pokémon in small pockets of silk before consuming their prey.
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Sablursa exploits its adorable appearance to steal gems and jewelry from Trainers. People are advised to secure their belongings and avoid Sablursa to ensure nothing important gets stolen.
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Sablgeist collects gems and stores it within its gourd-shaped body. Its wails can be heard inside abandoned mineshafts, where it searches for gems.
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Sablbra offers dubious advice to lost travellers to keep them wandering for hours. It is easily placated with the gift of small gems or a shiny spoon.
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Whirlipie have a mixture of thistle and maroon markings on their bodies, which marks them as poisonous to potential predators. They enjoy rolling down hills because the physical sensation of rolling gives them an adrenaline rush.
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Whirlidle roll down hills to avoid predators before crawling back to the same spot to eat leaves. Their mauve bodies make them easy to spot, so they hide in bushes whenever they see a predator nearby.
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Whirlidash in peak physical condition chases after motorcycles to show its dominance over its packmates. These races often occur during sporting events, where people bet on the motorcycle or the Pokémon.
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Scoliuna have two maroon horns that sting flying bird Pokémon that try to peck at their cocoon. The venom from a Scoliuna's stinger causes inflammation, which causes the faces of predators to puff up with swelling.
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Wild Tyrandos is known to soar above mountain ranges, and regularly fights others of its kind. Its ferocious fighting causes changes to flight plans, as the Pokémon indiscriminately attacks anything that moves.
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Tyrankoal are known to reside in old geysers, their sharp claws excavating the rocky surfaces beneath them. They consume the old silica coating left behind by old geyser activity, which strengthens their shell.
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Snosel are both artistic and athletic. They enjoy skating on the ice, carving ice into statuettes, and they even try out new activities, so long as it is not too hot around them.
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Snobird are known to serve food and drinks in a variety of settings, such as an airliner or cruise ship. Their cold hands cool drinks and frosty treats from their sack.
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Snodoof chops down logs of valuable evergreen wood for lumberjacks in taiga forests. During the winter it is known to approach villages with firewood to keep people warm.
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Glasel are masters of gliding on ice, their physical speed and dexterity are unrivaled. They will compete in athletic sports to prove themselves champion of the ice.
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Glavile have complete control over their immediate environment. They ensure that everyone around them knows it by chilling the air significantly when they enter an area.
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Their thick fur provides both resistance to the winter frost and camouflage against hunters. They lose up to half their body weight in fur between the transition from winter to spring to adapt to the adjustments in humidity and temperature.
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Their spines are made of frozen sap and produce an antiseptic serum when melted and mixed with water. They offer these spines to indigenous communities in exchange for salt rocks, which they break down for nutrients.
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Frosel chisel ice alongside prestigious ice sculptors to carve grand displays of art. They work alongside their Trainers for several days or even weeks with little rest, as the passage of time risks melting their work.
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Frosvile have had lifetimes of experience creating grand sculptures, and their techniques are traditionally passed down from teacher to student. They educate students on complex techniques to carve out gorgeous works of art.
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Froskoal sap warmth from the air using the crystals on their back. They are rented out to people during the summer to help keep homes cool.
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Froster releases a chilling frost from its hands that freezes anything it touches. It hides in the snow to swipe at the feet of Trainers and freezes those it touches.
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Despite being a darker shade, it leaves behind nuggets of buds that taste like an eggplant. It is said that a particularly large bud is made when it gets lots of sunlight, so Trainers keep it in bright parts of a garden.
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Oddgela soak up water through their tiny feet and absorb sunlight through the vines on their head. When one of the vines is damaged, they produce a red sap that acts as a binding agent to help them heal.
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Oddrita release a sticky pollen that acts like an insecticide, which is why farmers raise them to protect berry bushes.
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Oddquil has leaves on its back that grow faster than the fire on its back. Its ashes are full of nutrients that it sheds when it roams around.
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Oddran protects its siblings by spraying toxic spores at predators. Its leaves end up coated with these spores, so it can be found bathing in ponds or lakes.
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Oddrino has leafy ears that can pick up whispers from a long distance, making it difficult to sneak up on. It only sleeps two to three hours at night because it wants to vigilantly protect its nest.
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After it sheds its shell, chefs will wander to collect the shells to grind and pulverize into a thick paste. This thick paste is poured onto tropical desserts to serve a mildly sweet taste of dragon fruit.
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Oddew sprout vines from their bulbous body to clear debris in their path. This is especially important during fall, where piles of leaves can obscure sunlight if the pile is tall enough.
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Oddnea is known to swell to twice its body mass when it rains, storing rainwater for future use. Trainers living in humid climates need to drain swollen Oddnea, as excessive swelling causes it pain.
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Oddle release positively charged spores that repel each other, which helps them disperse throughout an area. Other Pokémon that inhale these spores will fall asleep, giving an Oddle time to escape.
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Oddun releases negatively charged spores that cling to fur and other biological materials. These spores create a numbing effect that prevents predators from chasing an Oddun.
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Oddbeat has a tail that glows with bioluminescent light. It releases a pollen that puts other people and Pokémon to sleep, making it rare to spot in the wild.
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Oddmise has bioluminescent leaves that glow in the dark at night. Children who play outside at night frequently get lost when chasing down an Oddmise.
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They have no natural predators in their environment, and as such they do not have a need to pack a punch. To help develop their offensive abilities in battle, Trainers may use small vials of Wave Incense to help perk them up.
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Oddtle can be found in marshes or swamps half submerged in the mud. It siphons nutrients from the mineral rich mud to grow leaves from its head.
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Oddcool hides on the sea floor disguised as seaweed. It digs its tentacles into the sea floor to dredge up food.
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When they hibernate in winter, they store a Pumkin Berry in their mouths. By the time spring comes, their mucus melts the berry, helping them defrost and rise for a new season.
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Oddtortle has shells that grow reeds and grasses that appear in marshes. It can be found buried in the mud, where it camouflages itself to hide from predators.
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Oddeel travel along coastlines to find a viable spot to sunbathe undisturbed. Once they find a suitable location, they fall asleep and absorb sunlight through their leaves.
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The idea of sleeping somewhere dry is completely anathema to Oddgong, as they require lots of water and sunlight to develop. They rest alongside coastlines to get those nutrients while sleeping.
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Oddnix maintains its rotund head and the leaves on its body by rubbing against sharp rocks. This smooths out its body, making it faster in battle.
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People used to hunt Orirow with a shortbow or lance, as their feathers were once collected for textiles. These weapons were banned on islands, creating a sanctuary for them to grow and prosper.
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Their acrobatic dance routine inspires awe in audiences across the world. They are prideful creatures, performing flourishes midflight to draw attention to themselves.
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The Lone Earring attached to its ear picks up sound vibrations that help it move in synchronicity to certain moves. Its fire flickers with passion and vitality and grows in intensity whenever it needs a boost before the finale.
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Oriossom barge into parties and bars to amaze people with their dancing skills. They wave their pom-poms to the music, and when a party ends, they sneak out to find another party to infiltrate.
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It produces a naturally sweet enzyme that is perfect for making a Big Malasada. To get some of that enzyme, bakers dance with it until the enzyme forms a sap that sticks to its feathers.
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Their smooth rhythm made Oricorio a favored ballet teacher in medieval times, their grace and patience surpassing human instructors. Much like a zinnia, they cultivate their talents quickly and are beautiful in a light breeze.
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When the cold heart it has embraces Purple Nectar, its grief and suffering is dignified through the love it has for everyone, from its beak to the tips of its feathers. Its undying love for life born from pain is marked with each step forward.
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Oriolu are elegant but timid dancers and are found near periwinkle patches, which remind them of their parents. It is said that a Trainer that catches an Oriolu develops an everlasting bond with them.
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Their dance was once reserved for ancient royalty, as their elegance through the art of dance was unmatched. Rather than roses, people throw bundles of iris flowers to show appreciation after a performance.
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Trubode leaves trash wherever it rolls, making it a nightmare for janitors whenever they enter a building. Special sanitation workers are called to ensure that it does not explode.
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Trubcute have a rancid and sulfurous stench that causes other Pokémon to avoid them. They live in landfills where they consume food scraps and plastic.
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Trubto always has an immutable stench that carries over whenever it transforms. Most other Pokémon steer clear and avoid it because of that repulsive smell.
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Trubfish is formed from an aquatic garbage patch that floats near factories, made of waste and sludge. Its spines are made of brittle plastic, which are sharpened because of the natural erosion of the material.
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Trubpuff have a talent for singing but are not allowed into venues because of their stench. They resort to singing in alleyways where they have small audiences which mainly consist of Rattata.
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It is found floating atop sewage or resting atop circular holes such as cans or bowls. Some Trubtad are small enough to cover a Tin of Beans after eating the contents inside.
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Trubwag can find itself lodged in pipes that connect to lakes and rivers. Plumbers are typically called in to help dislodge Trubwag from pipes before transferring it to a safer location.
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Trubmer drag trash into their thick sludge, from empty toothpaste tubes to used potion bottles. They have a pungent smell and are chased away despite being helpful.
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Garbtor release a foul stench that is repulsive to most Pokémon. Rattata and Raticate are among the few that tolerate the smell, feeding Garbtor trash in exchange for a place to sharpen their teeth.
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Sharpans zip through the sea with navy camouflage and search for prey to consume. Their jaw stretches over Pokémon larger than themselves to be digested by their stomach acids.
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It loves the rain, especially when it is able to spend time outside to soak in the mud. Some Trainers give it a Damp Rock to ensure it spends more time happy in the rain.
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Phantans slither through forests with an oak mask on their head. They wrap themselves around prey before siphoning their life force.
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Phantile forage for Tanga Berries to protect themselves against the many Bug-type Pokémon in their natural habitat. They hunt rodent Pokémon by reaching into burrows with their long snout and let out a spooky cry whenever they are full.
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The branches of a Treth grow into long claws that they scrape against boulders to keep sharp. When they are not sharpening their claws, they wander haunted forests hoping to find the right Trainer to go home with.
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The tentacles of Gloogela are made of tiny filaments that stick to any surface they touch. The filaments are made of carotenoids that give Gloogela their distinct orange color.
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Drinking the syrupy drool of Glootu is said to help people see short glimpses into the future. The drool itself is extremely bitter and causes stomach aches, so most people avoid drinking the drool.
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Gloosaur rests in sunny patches of grass to charge up on sunlight. The budding flower on its back crackles with energy as it slowly uncurls.
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Gloocko climb trees to find the best branches to nap on. The drool from their mouths collects in puddles at the base of the tree, which provides bitter nourishment to some Pokémon.
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Their diet consists mostly of the Revival Herb, which they enjoy for its bitter flavor. The bitterness activates a certain part of their brain that helps keep them active.
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Gloocool releases a thick sap from its bell-shaped head that lures fish Pokémon towards it. It digs its tentacles into the sea floor to avoid getting swept away by water currents.
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Noisea have a dulcet cry that is endearing to many people. They are a major attraction at zoos where they are trained to sing in unison.
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Noidra have an ebullient cry that is pleasant to listen to. They are a featured attraction at aquariums where they sing short jingles in unison.
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It flies through the air carrying Music Mail, which is used for correspondence between artists and musicians alike. If given sheet music, it sings the song with precision and vigor.
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They love eating various mousses, as they adore the light, fluffy texture that reminds them of themselves. They are also known to stare into mirrors, fascinated by their fluffy appearance.
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Swabduck nests on jagged beachside cliffs, as its predators cannot fly to reach its nests. Its singing brings tourists from around the world to visit.
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Known for its sticky grip, one of the few known instances where it loosens its slimy grip on an item is when it spots a Golden Pinap Berry to steal. It will stop whatever it is doing to get a closer look at the shiny berry.
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Its thickened skull resembles a Polished Mud Ball in smoothness and color. To maintain its smoothness, it rubs its head against rocks to polish its skull.
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Regikarp is kept in specialized home aquariums, where the water is mixed with minerals to lower the freezing point. Its body temperature is below the freezing point of water, making it cold to the touch.
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Vileossom assuages the pain of physical therapy by releasing pollen that numbs pain. It works alongside medical staff to ensure the pollen is given at the right dose to facilitate healing.
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Vilesey are astute experts at healing Grass-type Pokémon and are always willing to help others. They are gentle with Pokémon they take care of and are known to chastise Trainers who try to interfere with their work.
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Vileduck are a nightmare for janitors and custodians everywhere because of the amount of pollen they release. They often violently sneeze with enough force to cause headaches.
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Vilecruel releases a viscous gel that sticks onto other fish Pokémon. The gel slowly eats away at scales and bones, turning other Pokémon into a soft meal for it to eat.
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The bivalve Pokémon releases a viscous sap from where the shells meet together. This enables a Vileder to slam its shell shut without damaging the internal organs, making it hard to pierce through.
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There is an implicit understanding between Stuffree and parents that it may live in the house if it babysits their children. As such, Stuffree takes care of chores and cleans up after them.
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Stufftata are a menace for textile factories because they love to eat fabric. Their noses are sensitive to harsh smells, so they avoid scented materials.
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Stuffetchd sews clothes alongside seamstresses to help repair clothes for Trainers and Pokémon. Its giant needle allows it to create clothes for large Pokémon for events and special occasions, but it also knows how to use a normal needle when needed.
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It has a stash of stuffed animals in its burrow, such as the Poké Toy. To receive one from a Beicate consensually means that you have gained its trust, especially if it has not been chewed on beforehand.
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Beans lures other Pokémon towards itself using its demure appearance, hoping to land its next meal. Once another Pokémon is in range, it pounces and smothers that Pokémon until it is unconscious.
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At night, Dhelotto locate slow-moving prey before flying above their target and dropping their anchor. Once their prey is firmly concussed, they retrieve their anchor and dig in.
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Dhelvire haunt old shipwrecks, protecting the treasure inside the ship from intruders. It wields an enormous axe and launches electric waves to stun would-be thieves.
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Dhelsprout live in the sea, where they attach themselves to the base of piers. They are left exposed at low tide, which makes them a quick snack for bird Pokémon.
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The battle prowess of Hawlrogue eclipses the fighting ability of their peers. Their flexible athleticism and theatrical fighting moves give them an edge in both strength and style.
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Leaders of their pack are identified with a trophy they wear, such as a Power Anklet. They spar each other for the right to wear the trophy, and stealing it is nearly impossible due to their reflexes.
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Whenever they need an extra accessory to help them win Pokémon contests, they are given a Red Scarf to help them project a cool aura. Their daring personalities help them stand out, as they are willing to take calculated risks to amaze judges.
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Cacrow survives in the desert where there is a paucity of food. It can be found eating bones of other Pokémon as the nutrient-rich bone marrow helps it stay strong.
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Cacshrew tunnel beneath arid deserts to eat cactus roots and drink from underwater reservoirs. They rarely come to the surface because everything they need to survive is underground, so many Cacshrew are startled by bright lights.
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Cacwile eat Kebia Berries to reduce the risk of poisoning themselves after eating Poison-type Pokémon. In the harsh desert where food is scarce, being able to eat Poison-type Pokémon allows them to thrive.
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Cactik is incredibly difficult to spot in the wild and will release jolts of electricity if stepped on. This fact makes it difficult to study, so most Trainers wear a set of heavy-duty boots to absorb the shock.
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Cactad expands and absorbs rainwater during torrential downpours until it is full and replete. It slowly shrinks in size as it endures weeks or even months without water.
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Cactoy are capable of rapidly absorbing water through their singular foot, which they balance on to keep themselves upright. This ensures that their bodies are well hydrated after a long drought.
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It is seen living in desert environments where the topsoil is no longer present. They mingle their roots underground so they can share nutrients and remain grounded.
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Sandypie are constructed out of a special sand that allows them to crawl on beaches. They eat lots of kelp before evolving and entering into their pupal state.
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Sandypod are at the center of a contentious issue: some people believe that knocking over a Sandypod is acceptable because they can reform, while others believe that knocking them over is mean-spirited.
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Sandyfree have wings that are made of umbrellas and often get swept away by gusts of wind. Their ability to remain grounded is contingent on having heavy parasol wings, which are usually adorned with charms to make them heavier.
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Sandydle expand and contract in size depending on how much water is in their body. The shovel atop their head is solely decorative, as their stinger is found on their tail.
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Sandymander need water to maintain their form but are viscerally scared of accidentally putting out the fire on their tail. This contradictory dilemma makes taking care of them difficult for most Trainers.
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Sandycruel burrow along the ocean floor, hiding until the right moment to ensnare aquatic Pokémon with their tentacles. Their sandy heads and seaweed tentacles are well adapted for the ocean depths.
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They are known to toss their shovel like a javelin whenever facing a predator, sometimes lodging it into scales or fur. If a predator attempts to escape with their shovel, Sandyfetchd are known to chase after them.
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Palosion have mushrooms bursting from their back that constantly release spores. Their ravenous hunger causes them to bite at anything that comes near them and spread the fungal infection.
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Paco releases sticky spores from its acorn shell which are valuable for pharmaceutical purposes. The spores help people in physical therapy, as they aid in healing over scar tissue when ingested.
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Pagma has heat resistant mushrooms growing from its body that release scorching spores. The burning sensation that results from touching the spores can only be removed with water.
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Pazone relies on mycelium networks to orient itself, and that ability dissipates the farther it is from fungi. If it strays too far from its fungal brethren, it becomes confused and unable to focus.
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Patoise produces spores that infect the water it shoots. People and Pokémon alike have gotten ill from drinking the water it produces.
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Palofree have dyed sand in their wings thanks to a contrived effort from filmmakers to enhance shots of Palofree. They are more likely to be spotted by predators because of their dyed wings, leading to a recent decrease in the population.
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Palotic is made of a special type of sand that wicks moisture from the ground into its body. Excess water is solidified into reflective scales that shield it from attacking Pokémon.
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Hikers enjoy having Amasel as a hiking partner, as their restless spirit inspires people to continue on for an extra mile. They encourage people to follow them up to the summit of mountains, eager to help people achieve great feats.
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The frill atop its heads releases a chalky powder that cushions its falls. Without this powder, it is prone to scratch its body when landing on the ground.
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Rockans are aggressive and territorial due to the influence of other pack Pokémon in the savannah and are not spared if they fail to defend their Eggs from them. Their fierce nature causes other Pokémon to leave them alone.
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Rockble live in habitats where there is little moisture. Part of their diet consists of Passho Berries, which help keep their body dry.
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Rockrunt live in places with lots of Steel-type Pokémon around them, so they eat Babiri Berries to make Steel-type attacks hurt less. The barbs on their body are quite sharp and often accidentally hurt Trainers that slip on the ice they make.
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Rocknine loves participating in Pokémon Battles because they enjoy entertaining audiences. They particularly enjoy playing the role of underdog because they can eke out victory from almost certain defeat.
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Meloras live exuberant lives at aquariums around the world performing in water shows. Their tricks and musical performances amaze audiences and leave a lasting impression.
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Melochu are still developing their singing ability and rely on singers to help teach them ways to improve. They practice every day in the hopes of becoming the best singers in the world.
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Melochu have a resonant voice that they rely on when singing for large audiences. Their performances often feature machines that they zap with electricity to unleash pyrotechnics.
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Bruxnx have an eccentric yet elegant dress that allows them to swim quickly in water. They are known to bite onto ships and sing eerie songs that instill a sense of dread in sailors.
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It yanks roots or bugs from the ground before stuffing itself with the meal. If it is not strong enough to hunt on its own, some people give it a Muscle Feather to give it an extra boost.
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During a Pokémon battle, Bruxtic flourish their reflective scales to induce calmness in opponents. Once pacified, they lunge forward to bite with sharp, jagged teeth.
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Bruxtic are benign creatures that roam the ocean for a nice place to sleep. Their reflective scales calm other Pokémon around them so that they can peacefully sleep on the ocean floor.
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Bruxlass is known to stalk Trainers who compete in Pokémon Contests, hoping to get caught. Its large, garish teeth scare most Trainers away, which leads it to find another Trainer to stalk.
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Bruxbish digs through garbage cans to use leftover cosmetics. It aspires to participate in Pokémon Contests despite its garish appearance.
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Parafing proliferate spores by shooting out puffs of noxious air. People who inhale the sticky spores and noxious gas report experiencing coughing fits.
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Its daily tasks include cultivating mushroom colonies, ensuring that they grow and prosper. A Balm Mushroom occasionally forms in a mushroom colony, which it prunes and tosses aside for gourmet maniacs to find.
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Parayu take assiduous care of mushrooms around them by maintaining the optimal humidity for fungal growth. They also cull weeds with their claws and spray water at Pokémon that try to eat the mushrooms.
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Paranx hosts dancing parties near mushroom circles, drawing in large crowds of both Trainers and Pokémon. Its hypnotic dance compels others to dance with it, often to the point of exhaustion.
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Paradle scuttles across the forest floor in search of fallen leaves to eat. Its mushroom helmet releases toxic spores that taste bitter, which keeps predators away from it.
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Parasly has a difficult time camouflaging into its habitat, so it collects and grows mushrooms to try to blend in. When it decides there are enough mushrooms, it will partially bury itself into the mushroom patch.
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Its gentle temperament allows Pararina to make beloved friends with people or other Pokémon outside its territory. It gifts mushrooms to those it regards as friends but will become offended by anyone who refuses the gift and skitter away back home.
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When confronted with strangers, Pararino will be the first to initiate hostile encounters, ramming into intruders with its front horn that oozes fungal venom. Pararino are particularly territorial, ensuring its younger siblings have space to develop.
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Paraxio is territorial and marks its territory using mushroom spores. It sends jolts of electricity through the mycelium network to shock intruders within its territory.
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When its desire for light is in harmony with Pink Nectar, its mind clears and finds epiphany within itself and its feathers. It dances in synchronicity with all life as its burning desire for light fades, and it finds peace within itself.
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Jangagon have slow reaction times and cannot move very fast. However, with the help of a Quick Claw given to them by their parents or Trainer, they can find moments of opportunity to strike.
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Wimrith is skittish and evasive, and will sprint to hide at the sight of danger. Its shell is still soft and developing, leaving it defenseless against a powerful blow.
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The leaves sprouting from its back are both tough and edible, so chefs harvest its leaves after a battle to cook with. A meal similar to cabbage soup is made out of its leaves, which it begrudgingly accepts if it also gets a treat.
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They shoot a smooth silk from their heads, which is adorned with a crown of clovers. They scuttle across the forest floor to look for clover leaves to add to their crown.
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It leaves behind bulbs that harmlessly fall away from the main body, which taste like steamed broccoli. As such, herbivores follow it around wherever it goes to secure a bite to eat.
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It holds onto a stick and monitors the area around its dam during a nightly vigil. If a high-pitched wail is heard nearby, it either means an intruder is nearby, or one of its cohorts has lost its stick.
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Luther work alongside stylists and tailors to create clothes for Trainers. They cut and weave fabric to create beautiful dresses that get featured in magazines.
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Once its male packmates leave to hunt, it is left in charge of monitoring the nest, especially the baby Pokémon in its care. If any of the babies try to leave the nest during this time, it guides the baby back using its soft petals.
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Carsaur are made of stone, with a single precious gem on their backs. Many miners deep inside caverns mistake them for naturally occurring geodes, and as such, Carsaur are an endangered species due to overhunting.
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Carpod can control rocks near its crystalline chrysalis, which haphazardly bursts out from the ground when it is threatened. It wobbles inside its cocoon, eagerly waiting for its metamorphosis.
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Cardactyl are apex predators that hunt flying Pokémon inside large caverns. The sharp crystals on their wings can harmlessly snap off and leave a sharp edge to slice their prey with.
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Carsaur are sturdy and protective, attacking people and Pokémon that wander too close to their burrows. Carsaur are known to ward off miners by momentarily blinding them by reflecting light with the gem on their backs.
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The Marble atop its head and the egg it holds are made of the same crystalline material. Whenever it loses track of either gem, it will stop at nothing to find it.
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Carsaur are large and heavy, causing the rocks beneath them to tremble before their presence. Carsaur create burrows by using the gems on their backs to smash rocks into each other until they become a comfortable space to rest.
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In jazz venues where music from a saxophone or piano fills the air, Cardon are known to dance to the music. Their dance reflects light from their shield-like faces, which illuminates a room with a soft glow.
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Jewelry outlets make Carki morph into rings that patrons desire so that there is a minimal risk of theft. Thieves who escape with a Carki need help from mall security before they lose a finger.
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Carbat flock to abandoned mineshafts to eat shards of gems miners leave behind. The gem shards get absorbed into their bodies, which gives their wings a reflective shimmer.
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Its large wings sparkle in the light as though a sculptor wedged a thousand pieces of Beach Glass into them. The reality is not far off, as it takes pieces of glass or crystal and adds the pieces to its wings.
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Carth can often be found working for jewelers as guards to protect merchandise. They slash at thieves with their gem-tipped claws to prevent crime.
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Carsian can be seen wearing replicas of jewelry to convince people to enter the retail outlet. They take great pride in maintaining their appearance and act pompously around other Pokémon.
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Carduck keeps their crystalline bill polished by submerging the bill in mineral water. They can be found wandering in caves or around lakes looking for berries to eat.
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It hurls chunks of Chalky Stone at other Pokémon, for no particular reason other than the fact that they are there. On occasion, other Pokémon will return the tossed chunk, which turns the one-sided affair into a game.
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Domesticated very early in the world of Pokémon, they are trusting and loyal, which causes them to return kindness given to them from people. They often clash with other Pokémon at night to defend their Trainers from nocturnal threats.
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Chestle have sharp quills and heavy shells to protect themselves from danger. They often fall onto their backs because of the weight of their shells and need help to get back up.
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Venobat quietly sneak up on their prey before paralyzing them with secretions from their fur. If the prey is too big to carry back to their cave, they leave the Pokémon there to recover from the paralysis.
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Venora can detect the slightest change of the wind with their sensitive fur. If they suspect a Trainer is nearby, they teleport away before they are spotted.
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Venobell has a pernicious acid inside its bell that slowly digests bug Pokémon. Whenever one falls in, it releases spores to lull the prey to sleep.
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Chesvoir defend their Trainer from harm with their shield and lance. Their prickly personality slowly melts into affection as they bond with their Trainer.
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It is a high-maintenance creature because it needs to be sheared daily. Its wool was originally used in the process of creating a Fluffy Tail, but nowadays it is spun into yarn for elderly people.
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It rests in one of the burrows sprawling through the desert, hopping between abandoned desert homes daily. Nomads travel alongside it as part of a mythological tradition, though of what origin and purpose has been lost to time.
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Brailava eat rodent Pokémon and rely on a clever ploy to coax them out of burrows. They shove sticks into burrows and set them on fire. As the fire burns, the burrow residents are drawn out to where Brailava are waiting.
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Braifable can be seen performing with street magicians to amaze audiences. They take breaks on nights of the full moon to bask in the moonlight and recharge their magical powers.
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Deletta have doting fans that extol and sing praises for its music. The fiery dances it performs mesmerizes and amazes its loyal fans, who love both music and pyrotechnics.
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It spews out protective bubbles whenever it believes it is in danger. When a Trainer refuses to listen to its desires, it shoots a burst of bubbles to demonstrate its frustration.
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It surrounds its opponent with a flurry of bubbles, some of which stick to and slow down the opponent. Afterwards, it releases a shock towards the opponent, which ricochets from bubble to bubble in close proximity.
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Domestication of this Pokémon is difficult, as it has a short temper and is prone to run amok over the slightest inconvenience. Once it calms down, it expresses deep remorse over its lost temper.
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Torotto makes nests atop volcano cliffs because the high temperatures help incubate its eggs. After the eggs hatch, it feeds its chicks molten rocks until they are able to fly.
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Torchu lives near volcanoes and eats molten rocks. Contact with water rapidly reduces its body temperature, so it will send out a pulse of electricity to vaporize and avoid contact with water.
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Torper produces a white smoke that absorbs moisture, which effectively neutralizes water used against it. It is known to wander beaches and lakes where it absorbs the beauty of the natural world.
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Torsire pumps out white smoke from its body, which absorbs moisture from anything it touches. It can be found near lakes where it admires the scenery for long hours at a time.
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Torwile constantly billows out smoke from its massive jaws, which needs to be constantly vented to prevent toxic accumulation in its body. In Pokémon battles, its massive jaws can shoot out fiery plumes of lava, or bite onto its opponent.
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Torterra houses molten rock in its shell and spews hot ash from its vents. It is found in hot, arid climates, as any moisture in the air causes it great pain.
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Torbat flocks to volcanoes to eat molten rocks, and releases smoke that builds up while digesting rocks. When threatened, it spits out balls of fire to scare away predators.
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Torsand roasts nuts and treats on an open fire when frost nips at people's noses. People and Pokémon alike cozy up by its fire, helping everyone keep warm.
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Pumpfa emerge during the full moon of an autumn festival and live quietly inside caves during the rest of the year. They happily dance and celebrate the occasion alongside others.
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Its shell reminds people of Lychee, especially since its shell is the same color. When its shell is damaged, it also oozes out syrup that tastes like the fruit too.
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Pumpslash grow long spikes on their back that resemble candy corn. Many children have tried to bite off a delicious-looking spike, only to lose a tooth while biting down.
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Pumpxen light their sticks before every Pokémon battle and wave their sticks like a wand. They channel spirits of the dead to strengthen their scorching flames.
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Venofree migrate to a different part of the forest every season to keep themselves warm. The journey is full of predators along the way, so they produce a large cloud of toxic pollen to deter predators.
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Daily skirmishes erupt over Silver Powder, as they rely on this substance to survive. The hunger suppressant has become a necessity as winters have become more volatile in their native environment.
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Venossom release enervating spores that cause drowsiness when inhaled. Many lumberjacks have fallen asleep on the job because of the spores of a Venossom.
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They grow as fast as the invasive bindweed, and both are poisonous to consume. Gardeners appreciate whenever a Venogrowth is around, since the Pokémon will do the weeding and watering instead.
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Gourwak wear a mask that grows constantly, so they carry a carving knife made out of bone to adjust the holes in their mask. Without the carving knife, the holes in their mask would close and render them unable to see.
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These creatures love berries and prefer the Tamato Berry above all else as it is the perfect balance of nutrition and sweetness. They are known to eat so much that they get slower after digesting all the berries.
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Goursaur maintain the pumpkin atop their backs to attract children during fall festivals. Once enough children have gathered, they play games and distribute berries from within the pumpkin.
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It is sought after by chefs around the world, as their leaves can be dried to produce a syrup that tastes like currants. Chefs are working with conservationists to keep the wild population high while still catering to the needs of customers.
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Their sap produces a yellow luminescent glow that illuminates cavities. Their body cavities act as a woodwind instrument close to the recorder, as wind passing through produces a high-pitched whine.
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Gouretta comes out of hiding at night and chants with a euphonious voice that draws both people and Pokémon to listen to its music. People report feeling lethargic after hearing its song as though they were drained of their vitality.
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It slices through opponents using hardened scythes made of apricots and cream. On the rare occasion its scythes are eaten, it regenerates the scythes in one day.
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The candy-cane on the back of a Swirsaur is quite sharp, especially since bakers shave off pieces to add to baked goods. Pieces of their sweet and fluffy bodies are incorporated into desserts.
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Swirdreavus produce a sweet meringue that bakers harvest for cupcakes. In exchange for this meringue, bakers offer the first batch of cupcakes to Swirdreavus to ensure they will not get cursed.
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Its shell has valves that produce a Fresh Cream, which chefs collect to produce baked goods. When it is upset, it curls its shell down and stops producing cream until its needs are met.
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Slurpod are almost entirely made out of dense sugar, and as a result are unpalatable to other Pokémon. When eaten, they induce a sugary shock that subsides quickly, leaving the consumer drained of energy.
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Slurmagius showers candy and sweets with a mysterious powder. The powder is sour at first but slowly becomes sweeter over time.
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It produces beads of cream that are collected by bakers as a topping for baked goods. Its creamy beads are used in various sweet treats, such as the Jubilife Muffin.
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Slurbas may appear bland, but they are some of the sweetest Pokémon that exist. They earn this reputation through their sugary dough and their considerate personality.
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Slurizard works alongside bakers to make delicious treats with its flames. It operates ovens where it ensures cupcakes are baked to perfection.
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Slurzee lace their sweet treats with berries that cause drowsiness. They pass treats out to pedestrians, hoping to eat their nightmares.
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It has difficulty escaping from tough situations when its scales cling to its body. A properly equipped Eject Pack allows it to pull back once the fighting gets tough.
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It wins battles with the expectation that it gets fed afterwards. As such, Trainers opt to feed it packets of Packaged Curry because it is cheap and easy to find.
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They swim on the surface of lakes and rivers, as they require clean water to wade in. They float to people who are having picnics or fishing by the water's edge, eager to join in on the fun.
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Bartenders work alongside Loish to serve delicious drinks. Its nectar is an important ingredient for many sweet beverages, and its head provides a flat surface for patrons to rest their glasses on.
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Lomcko is always eager to please because of its servile nature. It makes a great restaurant waiter because the pad on its head helps it carry dishes to customers.
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When they enter Pokémon contests, a Trainer may include a Green Scarf to help foster innovative displays of brilliance. They are known to excel at providing new ways of aquatic entertainment, utilizing the Green Scarf to amaze audiences.
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It floats along the surface of the water to steal snacks and vegetables that fall into the water. It prefers bland and watery food, which is why it goes for cucumber slices first.
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It wanders into schools or parks to seek out picky eaters to steal undesired food from. It loves bland and watery treats, so these picky eaters remove cucumbers and other vegetables from their salads for it to eat.
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It is known to help gardeners sow and water many types of berries by carrying water on top of its head. However, it digs up spicy ones such as the Figy Berry and tosses them aside instead.
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They become intoxicated on a Hopo Berry whenever they find one, which helps calm them down before they sleep. When they wake up, they may become confused and unable to recognize where they are for a moment.
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Ludiflora can ameliorate boring parties by bringing a lot of happy festive energy. It encourages others to sing and dance at parks, picnics, or wherever there is space outside.
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It will dance in front of people at parks or picnics in an effort to steal food. It especially goes after salads, which is its best chance at a few courgette or zucchini slices.
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Ludirade deliver histrionic performances in front of audiences at theaters across the world. Their emboldened passion gives them the vigor to dazzle audiences with their dance and flurry of petals.
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Ludikazam is a carefree Pokémon that performs silly dances regardless of the situation. It can even force others to dance by manipulating their muscles with its psychic powers.
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Minibone shine bright with a celestial, bone-colored glow. Their boney boomerang can be tossed high into the air, high enough to be mistaken for a shooting star.
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The only thing brighter than a Charhorn's cherry shell is the flames on their backs. Each spine on their back is capable of producing flames that can melt metal.
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Chardle burns tall grass using its fiery tail to create smoke. This smoke scares away predators, so it has plenty of space to graze on grass and leaves.
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Charow terrorize other Pokémon by burning bushes and shrubs. The only thing they love more than scaring others is asserting dominance over each other, leading to a few Charow acting like tyrants.
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Charino wanders from their nest in search of berries and other treats to bring back. They are quite aggressive and will attack Trainers with a flaming stinger.
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Charbat drool trails of vermillion flames from their gaping mouths wherever they fly. Many Pokémon rush to get out of the way of the flames, which can cause stampedes to occur inside caves.
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Chardot tuck their flaming tail close to their body whenever it rains. The shell atop their heads diverts water away from their tail and keeps it dry.
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Charduck are quick to anger because of the frequent headaches they experience. They sneeze out embers in an attempt to ease the pressure in their head.
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Charape are quick to anger and rarely let go of grudges. If they find someone who has slighted them, they unleash fiery punches to get even.
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Charlithe typically live near volcanoes where their cinnabar-colored fur blends in with the environment. They are ferocious ambush hunters and pounce on prey with their sharp claws and flaming tail.
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Chardude has a superb level of control over fire, which it uses to form steel into tool parts. It can also fuse joints of tools together, such as shears or pliers.
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Charler can fold steel to whatever shape it needs to be. Its fire can heat treat metal, which is assembled into tools such as pliers or shears.
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Charlem is an essential part of metalworking, as its heat resistance and strong build make manipulating metal easy. It fuels furnaces that provide heat treatment to metal and its arms can strike steel into hammer heads and other tool parts.
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Charta gallop past each other as they run through fields of grass. They are protective of their pack and are known to shoot flames at threats.
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Charfetchd twirls its batons during sporting events to cheer for its team. It will not perform when it is raining because the baton is sensitive to moisture.
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The large nose of a Digtor is sensitive to the touch. If a Trainer touches their nose without permission, they will burrow underground and refuse to obey orders out of frustration.
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It is known to dig and meander for miles at a time in a straight line, leaving a trail of debris behind it. Construction workers have trained it to dig a ditch alongside roads to prevent flooding.
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Digtyena lack the jaws necessary to hunt for prey, so they resort to digging up roots and seeds to eat. If they are not scavenging for food, then they rely on underhanded techniques to steal food from Trainers.
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When Digrupt burrow underground and are covered in light debris, they are indistinguishable from other volcanic vents. When disturbed from their rest, they unleash plumes of lava that cause searing burns.
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They drop molten shards, which when refined and processed can produce a Flame Orb. They abhor everything aquatic, as even a small amount of water rapidly lowers their internal temperature.
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It is known to wrap its tail around another Luvsea when it feels lonely, which helps it feel safe in the seas. If it wraps its tail around a Trainer, it is said to be a gesture of true comfort and affection.
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Luvdeen live in lakes near wedding venues, their pigmentation derived from the petals that are eventually swept into the water. When weddings occur, they float to the top of the surface and watch the event with keen interest.
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Luvking swim in lakes near wedding venues, the petals giving their scales a pink tinge. They celebrate alongside couples and release pink bubbles into the air when excited.
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Luvnx dance provocatively to draw attention to themselves. Once a crowd has gathered, they release psychic energy that instills kind and affectionate feelings in the audience.
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When flying across water is not feasible, it passes Surf Mail across the sea to different continents. The letter in the bottle has become obsolete, as it ensures that the letter arrives at the destination without getting wet.
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Their natural habitat is recovering from pollution and as such they live in natural reserves such as the Safari Zone. When they feel homesick, a vial of Sea Incense helps them feel at ease.
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Luvtine are raised and kept in lavish restaurants, flying above patrons in patterns during certain holidays. Particularly enthusiastic lovers can pay to have them create bubbles to heighten a romantic dinner experience.
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They demand attention and gifts, particularly shells, scales, or other aquatic objects. To give them a droplet of Mystic Water is seen as the highest praise they can receive, and as such, it is given to them sparingly.
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Even though Luvkyu have spurious eyes and a fake costume, they want to help people find true love. They typically partner with one Trainer and roam the world in search of the right person for their Trainer.
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Luvturne resembles clowns that appear during certain festivals. Its love of vibrant, energetic performances create dazzling displays of petals and movement.
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Luvish reside in areas around waterfalls. They can detect romantic thoughts and create pink bubbles out of excitement during marriage proposals by a waterfall.
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It shoots bursts of heart-shaped bubbles at wedding or anniversary events, especially during photoshoots. Its precision control over these bubbles allows it to guide them back into focus.
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Luvth are rented out for outdoor picnics during first dates, as they are friendly yet unintrusive. They meander around an area and create opportunities to start or shift a topic.
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Golf courses train these creatures to rest in one spot for hours at a time, creating randomized obstacles to putt around. Luvduck are sedentary creatures, which makes resting in one spot quite easy.
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Luvsprout is sold at love festivals around the world. Its health symbolizes the state of a relationship, so new couples buy this Pokémon to show their love for each other.
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Luvbell rests in gardens of devoted lovers, as it is a symbol of love. Couples will water and trim this Pokémon in the hopes of prolonging their relationship.
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Luvbell blossoms during love festivals and releases sweet-smelling petals that flutter through the air. It is associated with long-term relationships because it only scatters petals during love festivals.
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Luveel reside in shallow wishing fountains where lovers wish for a successful marriage. It is an auspicious sign when they eat the coin lovers throw into the water.
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Luvmer consume discarded boxes of chocolate after certain holidays, as they enjoy the leftover sweet treats on the inside. The ink on the boxes is digested and brighten their pigmentation.
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Poochish howl whenever they release spores, which inadvertently leads Pokémon to investigate the sound. When approached, Poochish release a cloud of spores that stick to other Pokémon.
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Poochish hide in cattails to ambush aquatic Pokémon that swim in the water nearby. Sometimes they are unsuccessful because they cannot swim.
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Poochtad hide in cattails where they wait for aquatic Pokémon to swim close before pouncing. When they feel particularly charitable, they allow other Pokémon to ride on their head.
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Poochle charge their paws with electricity by rubbing them against other Electric-type Pokémon. They are capable of reaching branches high above the ground with a charged leap.
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Poochun rub their paws against other Electric-type Pokémon to store energy in their legs. They are capable of sprinting across football fields with a sudden discharge of electricity.
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Poochbeat have special scent glands on their tails that attract other Pokémon. When enough Pokémon have gathered they begin a small musical ensemble.
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Poochmise have scent glands that produce a pungent scent that attracts Bug-type Pokémon. When they have gathered a small group, they gather around the Poochmise as they lead a performance.
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Despite their menacing appearance, Poochra love to sleep in fields of flowers. They are known to teleport away if approached by Trainers or other Pokémon but will always return to the same flower field once they go away.
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Zigrill aids rescuers in finding children lost in forests. It bounces on its tail whenever it needs to reach branches above the forest floor.
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Zigdot looks like a real acorn and enjoys scaring other Pokémon in its habitat. Its hard acorn shell protects it from angry Pokémon it startles.
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The sticky, aerated silk atop Wurmtad's head allows it to drift down rivers and streams. It catches leaves and berries atop its head, which it saves for whenever it is hungry.
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Wurmyena has large spines that jut out from its body, which protect it from predators while it scampers in tall grass. It is an omnivore and has a voracious appetite, so it eats anything it can find.
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Wurmgull flies above tall grass to hunt for berries. It shoots out a net of silk to gather berries before flying away with its bounty.
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Silkoth clings to tree branches above the forest floor, its sticky cocoon shielding it from harm. It spends most of its time sleeping, as any movement quickly exhausts its energy.
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Dugduck can be found floating with a lifebuoy at many beaches throughout the world. When they are not swimming atop the waves, they dive underwater to eat seaweed.
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Dugduck tunnel beneath farms to search for crops that might ease their aching head. When one of their heads develops a headache, the rest of their heads cry out in pain as well.
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Seedish produces leaves that grow from its shell, which are used in bubble teas for their sweet, energizing flavor. Its tough acorn shell can also be ground into a spice that resembles nutmeg.
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Seedtad floats in small ponds where it waits for berries to fall into the water. It takes small nibbles from them and needs about an hour to finish one berry.
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Seedbeat forms swarms of bug Pokémon by flickering its glowing tail. It leads the swarm to tall trees where they hang from the branches and eat leaves.
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Seedmise lures bug Pokémon into forming a swarm by releasing a sweet aroma. It finds healthy trees and leads the swarm to rest in the branches, where they feast on the leaves.
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Tailish is known to eat mud after a long rainy season. The smell of petrichor lingers on its beak as it pecks at the ground.
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Tailcoon crawls into Taillow nests to disguise itself as an egg. It decorates the nest with silk, which lets other Tailcoon know that the nest is occupied.
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Tailscoon crawls into Taillow nests to hide from predators. It pretends to be an egg and wraps the nest with silk to let other Tailscoon know the nest is occupied.
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Wingtric seemingly conjure lightning out of nowhere by howling. They harness the power of electricity to hunt aquatic Pokémon and shock them with their claws.
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Wingle generate a positive electrical field around itself, which gets stronger when it is raining. This field draws in lightning from thunderstorms which gets converted into static.
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Wingun produces a negative electrical field when it rains, which redirects electricity around itself. It likes to stay near its Trainer to protect them during thunderstorms.
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Pelicool flies over lakes and rivers to find small fish Pokémon to consume. It dives into the water to scoop the fish Pokémon into its bill before swallowing the fish whole.
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Meowdrill consumes gold coins and jewelry to reinforce its golden stingers. Its stinger releases a golden venom that paralyzes its target.
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Meowsel enjoys the thrill of hunting for treasure, and easily spots traps. It is a favorite among treasure hunters, who rely on its keen senses to avoid or disarm traps.
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Meowpiny understands from a young age the value of the coin it carries and protects it with fervor. It does not capitulate to threats or force and rarely allows its Trainer to touch the coin.
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Meowki is found in treasure chests throughout the world and stores coins in its body to appear like an actual purse. It finds chests comfortable because of their dark and compact space.
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Meowkyu in the wild live in squalid conditions where they have little access to food or water. After building trust with their Trainer, they give offerings of food as a gesture of submissiveness.
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Meowpix have special enzymes in their whiskers that allow them to sniff out metallic coins or jewelry. After retrieving these treasures, they love curling up for a moment to brush their fur.
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Meowtales has long, coarse fur that is harvested to make luxury brushes and brooms. Its many tails require lots of maintenance to keep clean.
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Meowxen has a parsimonious tendency to reject gifts that are too expensive. Trainers are advised to give it decorative coins to encourage it to accept gifts.
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Whismish is sensitive to loud noises and curls its ears close to its body whenever it is in pain. It can be found hiding under fallen leaves when not splashing in the mud.
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Harihita wrestle with other Pokémon to demonstrate their strength. After a good wrestle, they love to eat lots of food to recover.
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Skitlow is easily distracted and can spend hours flying to chase after its tail. It is a popular pet choice for children because it is easy to groom and feed.
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Anesthesiologists rely on compounds made with Electish to dull pain for people who are about to have surgery. Hospitals can place bounties on Electish to incentivize harvesting their leaves during busy seasons.
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Electric can cross a football field in a blink, fueled by their powerful and electrified leg muscles. They love to play fetch with their Trainer, though their Trainer rarely gets to keep up with their energy.
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Electle relies on its small size and lightning-fast speed to win battles. In a pinch, it is known to absorb electricity from nearby devices to generate more voltage for attacks.
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They are considered a lucky Pokémon to raise, as their pheromones release Luck Incense into an area. These pheromones only work on people and help promote a magnanimous feeling after losing a battle.
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Perbull harness their feline charm to beg their Trainers for food. Most Trainers capitulate to their demands, causing them to become quite spoiled.
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Persey rarely parts with the gem it holds, even when munificent gifts are offered. If anyone tries to steal the gem, it ferociously claws the assailant to scare them away.
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Perpix are a popular choice among Trainers with allergies because of their hypoallergenic fur. Breeders sell them for large sums of money at auction because of how popular they have become.
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Perkyu keep their disguises clean to appeal to their Trainer. Whenever they eat, they reserve a piece to give as an act of submissiveness.
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Peroc have a rebellious and condescending attitude that makes them difficult to train. They only listen to confident Trainers and refuse to obey commands from those who show nervousness or doubt.
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Perduck are vain and pretentious Pokémon who always want to impress others. They make flashy poses while in a Pokémon battle that leaves openings for their opponents.
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When basking in the aroma of an Odd Incense, they transmit thoughts of their desires to creatures and people nearby. Typically, this results in vivid imagery of a desire for milk or fish.
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Maneon are energetic creatures that can seamlessly change their camouflage as they run. The only thing that matches their speed is their boundless love for their Trainer.
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Manezagoon makes its nests where lightning has previously struck. It collects items that are left behind by Trainers and stores them in its nests.
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Plusish repel other Pokémon that have a positive electrical charge. This leads them to live solitary lives, afraid of pushing away the friends they care about.
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Plusyena wander tall grass looking for berries or scraps to feast on. Whenever they meet another of their kind, they fight over the food until one prevails.
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Plusin gorges on batteries or old electronics Trainers leave behind. Its stomach develops a positive charge when it is full, repelling other Plusin.
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Minish have a negative electric charge that repel other Minish. Despite this, they form spacious groups to protect themselves from predators.
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Minyena hide in tall grass before hunting prey with a supercharged pounce. They team up with others of their kind to bring down Pokémon larger than themselves.
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Mintrike keep their distance from other Mintrike because they experience electromagnetic repulsion. When they find a Pokémon that they are attracted to, they become best friends with them.
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Minin wander through tall grass to eat batteries and other electronics Trainers throw away. Its cheeks develop a negative charge when it is full.
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Illurill release a sweet scent to gather Bug-type Pokémon into one place. They swing their bulbous tail to conduct the ensemble to create a symphony of sound.
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Illudot gather around other Bug-type Pokémon that release a sweet scent. Illudot produce a hollow thud whenever they are tapped or bumped into, which makes them a valuable percussionist if they are part of an ensemble.
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Gulpyena have an omnivorous diet of berries and small rodent Pokémon. Their stretchy cheeks and powerful stomach acids allow them to digest most of their meal before swallowing.
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Psyorb generate electricity from the stress they experience. When they are stressed enough to cause headaches, they explode and release all the electricity that has built up.
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Psyode are moody Pokémon that generate electricity from their various mood swings. When they are so stressed that they have a headache, they explode to vent that frustration.
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Psybone wears the skulls of other Pokémon and lives in solitude. It does not spend much time with other Pokémon because its frequent headaches flare up when it is overstimulated.
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Psywak prefers to live alone, as it easily develops headaches when overwhelmed by other Pokémon. It wears skulls of other Pokémon both for protection and to ease its loneliness.
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Psytung are fastidious at cleaning with their tongues and hate places that are dirty. If placed in a room where they cannot clean or organize, they develop headaches from the resulting stress.
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Psypod gets headaches whenever it is itchy for long enough, but it has no limbs to scratch that itch. It can only wobble hoping another Pokémon comes to help alleviate the itch.
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Psysea are enraptured by coral reefs that surround them. They often stare blankly at the coral reefs to ease their persistent migraines.
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Whenever it sheds its outer layer of fins and scales, they are ground up for use in traditional medicine. It also produces a liquid from its fins that produces numbness, which locals tap into to use as an anesthetic.
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It gets lost easily because of its short-term memory, which lasts for 12 hours in the wild. It can extend its memory span through intense mental training, which also causes it to develop headaches.
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Psyking help each other scratch itches by using their horn as a crude backscratcher. If an itch is unable to be scratched, they will swim in circles until they develop headaches.
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Psyfree coats its wings with sticky pollen and refuses to let Trainers clean its wings. This is because the pollen helps it calm down and neutralizes the pain that comes from a headache.
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Psymime are capable of creating grand and over-the-top performances but are often forgetful of where they place barriers. When they eventually run into one of their psychic barriers, they develop a severe headache from the concussion.
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Psydle are equipped with a stinger at their tail to deter would-be predators. Their constantly fear of being eaten causes so much stress that they get headaches.
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Psyras is found at resorts around the world, where it helps younger patrons enjoy the water. Its doting nature makes it a responsible companion for water activities.
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Psygon is kept as a virtual pet on PCs. It quacks and waddles just like a real Psyduck, and even holds its head as though it were having a headache.
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Psydle flee from predators that find them in the wild because they lack the ability to defend themselves during a confrontation. The constant stress from running away from danger causes them many headaches.
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Psyuna release a thick and poisonous gel from the plates of their cocoon that deters predators. If the pores that release this gel get clogged, they develop a headache from the building pressure.
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Their forgetful minds eat many varieties of mushrooms and frequently experience headaches as a result. Whenever they want to cure a headache, they look for a particular Big Mushroom so they remember to forget the pain.
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Psychou have two lures that shine in the dark but are ambivalent about which one to stare at. They often switch their gaze between the two, leading to headaches from constant shifting.
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Psychou have two lures that shine with bioluminescent light. They have a difficult time focusing on both at once, so they constantly shift their gaze between them.
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Psychu often need to discharge electricity from their bodies, or they will develop a nasty headache. By giving them an Oran Berry when they remember to discharge electricity, they learn to associate the release of energy as a good thing.
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Psytu is known to become anxious before the onset of a headache. It will cling to its Trainer when this happens, as it is vulnerable to getting dizzy during headaches.
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Psytu can see glimpses into the future about when its next headache might come. It will spend time completing tasks that help mitigate the pain from the future headache.
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Its fleece grows throughout the year, which also builds up static electricity to light the bulb on its tail. Improper discharge of this static electricity causes it to develop headaches.
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Psysaur cannot reach the bulb on its back with its stout limbs, which prevents it from curing its own headaches. It relies on its Trainer or other Pokémon to assist with administering the pollen.
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Psyicate breaks locks with its bill to access pantries and sneaks out in the middle of the night alongside other rodent Pokémon to steal food. It can easily distract a Persian while its friends loot the pantry.
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It relies on its forgetfulness or a Starf Berry to prevent headaches. The berry offers a small boost to a random part of its mind for roughly ten minutes before the headaches return.
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Many Trainers abandon their Psybull on the curbside because they have trouble taking care of a Psybull's many tantrums that result from their headaches. Devoted Trainers who take care of their Psybull will have a loyal, lifelong partner.
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Psybird enjoy giving out presents to children around the world that usually include seashells, pearls, and other aquatic gifts. They help ensure that festive cheer reaches the most remote islands of the world.
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Psypy experiences headaches whenever it rolls because bumps in the road cause jarring head vibrations. For rocky avenues with lots of uneven terrain, it prefers to trot along instead of rolling.
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Psybok wrap around their prey by tensing their muscles. When they exert too much force, they are prone to pulling a muscle that can lead to a headache.
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Psychu often forgets what powers they are capable of until they are under a lot of stress. The pain of a stress-induced headache allows them to fire bolts of electricity with surgical precision.
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Psychu are capable of surfing on their own tails, but this act requires a lot of focus to complete. The stress that comes with this focus can cause a painful headache if sustained for too long.
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Psyshrew can burrow underground for hours at a time. Sometimes they dig in circles because they forget what they were doing and often need guidance to remind them of what they need to do.
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Psyshrew have keen vision underground but often gets lost because of their poor sense of direction. When they inevitably surface, they are prone to bumping their head and giving themselves a painful headache.
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Psyshrew lurk in ponds and lakes to find small aquatic Pokémon to eat. They often forget that they need air until it becomes painful to hold their breath, which can give them a headache if they are not careful.
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Psyts is still developing its psychic abilities and will try to read people's minds. Sometimes it gets a headache when reading someone's mind because the thoughts are too complex.
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Psysaur rely on their Trainer to help them harvest and use the pollen on their back. Without the medicinal properties of their pollen, they are unable to cure the painful migraines they have.
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Psyking are indifferent to the world around them because they are happier in their dreams. The jarring experience of reality causes them to develop headaches while awake.
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Psyqueen take care of other Pokémon in their nest, which ends up causing many headaches when the other Pokémon want to explore. Their paranoid tendencies cause them great stress when they see danger around every corner.
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Psyran loves to poke other Pokémon with its horn, even though other Pokémon find the sensation unpleasant. It is a persistent swimmer, as it can swim for up to two hours without getting tired. This helps it chase down the Pokémon who avoid it.
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Psypass are usually faced towards the direction of the nearest magnet because facing any other direction causes them to experience a strong migraine. Whenever they are between two magnets, they spin frantically trying to face both at the same time.
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Psyrino are aggressively doting creatures that love to rub their stinger against other Pokémon. This unpleasant sensation leaves them with few friends to rub against, most of which are already resistant to the poison.
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Psyking are often unaware of the power of their size and often crush Pokémon in their grasp. It makes them quite sad when other Pokémon avoid them because of their reckless strength.
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Psyfairy have lots of fun dancing under the night sky. These night-long dances often make them tired by morning and often give them a headache from the exhaustion.
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Psyfairy congregate together during nights of the full moon to dance. They have so much fun that their sense of time becomes a blur, often leaving them confused by the time dawn rises.
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Psypuff sing songs to audiences of Pokémon but forget that their songs cause them to fall asleep. When they eventually stop singing, they get so upset that it causes them to develop a headache.
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Overwhelmed by its dull scales and constant headaches, it vents stress through psychic shockwaves in the water, which scare Pokémon away. When a Trainer befriends a Psybas, it develops a lifelong attachment to that Trainer.
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They ram their heads into opponents to induce headaches, which allows them to build up a surge of psychic energy. The ridges on their head store that psychic energy produced, which is used to enhance their headbutts.
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Psymander has constant headaches because it is worried about the fire on its tail. The terror of its fire being snuffed out keeps it awake at night.
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Psyloon typically remain close to the ground because minute differences in air pressure cause searing headaches. When they are blown away by stormy weather, they feel a grim sense of dread that causes them to panic.
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They are clumsy and easily distracted, which causes them to bump into obstacles. Whenever this occurs, they pout and get so angry they cause themselves to get headaches.
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Psysion float inside a bubble that serves as a protective barrier between themselves and the world. If the bubble is popped, they become fully cognizant of the outside world and experience headaches from the surge of stimuli.
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Psytik are full of insouciance in their lives, mindlessly spinning webs and eating bug Pokémon. If another Psytik is nearby, they have a tendency to stare mindlessly into each other's webs.
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Psybat gets a headache whenever it is overstimulated by too much noise. If the headache gets particularly intense, it releases a dissonant cry.
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Psymeleon experiences headaches of varying intensity, which can be measured by the flame on its tail. The shorter the flame is, the more intense the headache.
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Psylett emerge from an effervescent foam that follows them wherever they go. They are shy Pokémon and hide their lower limbs inside the foam to avoid embarrassment.
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Psyizard are capable of flying high in the sky, but often refuse to do so. This is because they are sensitive to the air pressure difference that occurs when they rise in altitude too quickly, which gives them a nasty headache.
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They channel the pain from their headaches into psychic energy, which they use to float around. If anything bumps into them while they are floating, a surge of psychic energy is released before they fall to the ground.
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Psybra possesses psychic powers that are connected to the intensity of its headaches, which enable it to use telekinesis. It baffles itself with how much it can do.
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When something grazes its fragile body, its bulbous head will swell from the resulting headache. Nutrients from its roots are absorbed to shrink the head, as the swelling constricts the supply of water to itself.
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It lives at water treatment facilities near sludge and hazardous chemicals. Despite its gooey composition, it gets headaches from the myriad of noxious fumes in the air.
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Psytly is utterly baffled by its surroundings. It does not know where it is or how it got there, but it knows that it cannot touch anything. Anything it touches seems to phase through it.
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Psygar are quite literally scared of their own shadow, and any sudden movement from it can cause Psygar to lash out. They suffer many stress-induced headaches because of this constant fear.
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Psyzee release hypnotic waves that lull other Pokémon to sleep, but those same waves can bounce back at them. Psyzee can try to resist falling asleep to their own psychic waves, but this causes them to experience headaches.
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Psyno swing a pendulum of a rubber duck in a smooth, fixed motion that lulls people to sleep. They are careful with the types of dreams they eat, as eating nightmares causes headaches.
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Psytoise eats Lotad and other aquatic plant Pokémon, which are plentiful in ponds and lakes. Whenever it eats too much, it experiences a headache that causes it to spray water from its water cannons.
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Seler has a gargantuan claw that produces a corrosive acid. Whenever it hunts for its meal, it clamps down on its prey with its claw to cut them into edible portions.
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Corpzagoon is covered with interlocking scales that protect it from bites. Its claw-like tail can clamp down with enough force to break concrete.
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Golras helps lifeguards at resorts protect people from drowning. It monitors deep water to ensure that swimmers remain safe.
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Golax often fall asleep at junctions after an attempt to cross railroads. Many solutions have been proposed to help prevent these instances, including relocating Golax to a lake that resembles their natural habitat.
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Golowl are crepuscular Pokémon that are most active during dawn and dusk. They hunt groggy fish Pokémon in lakes by grabbing them with their webbed talons.
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The meringue-like substance atop the head of a Golpuff has a mellifluous consistency that pairs well with cookies. They attract many Pokémon because their sugary aroma is hard to mask.
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Golkey have capricious tempers that come out in tantrums. Trainers often train them in places with lots of water, giving them an outlet to vent frustration.
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They hold onto a Thick Club, as the club reminds them of their family. When a Trainer is trusted with one of these clubs, it is a sign that the Trainer is now a part of their family.
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Manwak often looks contrite because it feels remorseful for its temper. When upset, it violently flails its club around until it calms down.
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Manpod have soft, apricot-colored scales that comprise their cocoon. They are especially prone to Flying-type Pokémon because of their soft scales and aggressive nature, which makes them uncommon in the wild.
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Maneon are impatient and quick to anger. If their Trainer misses their mealtime for more than ten minutes, they chew on whatever they can with their electrified teeth.
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Mandile frolic along riverbanks where they make their home. They spar against each other to assert dominance and influence food distribution. Some Mandile receive the best berries, others only receive scraps.
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Mantret can be hard to capture because of their hot temper but giving them a Razz Berry helps keep them calm enough to capture. When they are not being pestered by Trainers, they forage for berries.
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Whenever Manpom gets angry, its flagrant disregard for consequences makes it difficult to calm down. Trainers should redirect its anger to something less destructive to avoid dealing with broken property.
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Manown detect Trainers and their Pokémon long before they enter their ruins with a superior sense of smell. Their natural curiosity turns into wrath if anything within the ruins is damaged.
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Manx has a recalcitrant personality that leads it to disobey young Trainers. Its temper tantrums and defiance make it a difficult choice for first-time Trainers.
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Notoriously difficult to domesticate, Manruff are seen as irrationally aggressive, yet they are not. This is because their hierarchical pack system creates a demand for power and respect from those who become their Trainer.
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Even though Manyama lack the discipline to perform complicated techniques, the sheer tenacity of their wrath still makes them a formidable opponent. Their strong hands can grapple many Pokémon into submission.
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Primewak wield bony clubs in their arms to throw as boomerangs or leverage as a bludgeon. Their wrath is only matched by their devotion to their Trainer.
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Its agelast tendencies create difficulty during training, as it is either too upset to laugh or the joke is beyond its understanding. A raw demonstration of courage and grit is necessary to gain its trust.
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Primenaw wreak havoc alongside riverbanks where they make their homes. Their highly territorial nature causes them to lash out against other wild Pokémon who do not respect their boundaries.
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Primeter swipe at other Pokémon with their sharp hands to scare them away from their territory. One wrong glance at a Primeter can send them into a rage that is difficult to control.
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Growlgela does not like to have its vines cleaned and expresses dissent by sneezing out embers. It usually needs to be distracted while a stylist fashions its vines into something presentable.
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Growlyu sits at the bottom of hot springs, where it regulates water temperatures using its natural body heat. It lets out small barks of distress whenever it detects impurities in the water.
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Growlursa loves being praised by their Trainers, so they always do their best during a Pokémon battle. Whenever they feel scared, they whimper and try to find their Trainer.
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Growldour may seem intimidating but are some of the most loyal Pokémon in existence. They are a reflection of their Trainer and will do anything from mundane obstacle courses to heinous crimes to please their master.
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Growlpuff release hot air from their bodies to keep Trainers warm. When it is especially cold they light twigs on fire to ensure everyone is comfy.
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Growlmite floats around factories to ensure devices remain at a safe temperature. If any device begins to overheat, it will attempt to absorb the excess heat by pressing itself against the device.
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Chardle struggles to fly with its wings because of its small body. It overestimates the necessary force needed to remain airborne and cannot maintain a straight flight path as a result.
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Charuna attacks anything that comes close to the branch it hangs from. It flails its flaming tail and large wings to scare away other Pokémon.
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Whenever Chardrill needs an extra boost of speed, it ignites its tail stinger to propel itself forward like a rocket. This allows it to chase down honey thieves with terrifying speed, making escape difficult.
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Charow stretches its long neck into burrows and bushes to find prey. If it cannot reach its prey, it shoots fire into the nest to lure prey out of their homes.
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Charans have superheated fangs that can melt through metallic defenses. This amazing feat of biology is undermined by their lackluster appearance, which lacks horns or other unique features to make them distinct.
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Charphan releases an obstreperous trumpeting whenever they are about to roll, which causes other Pokémon to hide. They ram into trees and bushes to knock down berries before charring them to taste.
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Charans can take down large prey with their flaming fangs. Their superheated fangs melt through metal scales and shells, leaving few Pokémon capable of defending themselves against Charans.
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Charfable soars through the sky during the full moon to absorb moonlight. It lights the night sky with beautiful displays of fire and ash because of its excitement.
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Charduck has major temper tantrums whenever it has a headache. The pain it experiences is expressed through blazing flames and flailing wings.
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Charfetchd waves and spins its baton to send messages to other Charfetchd from a long distance. Whenever it spins its baton, it is a sign of joy or happiness.
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Polizing produce a poisonous mist to obscure their presence from forest predators. Many Polizing have migrated into marshes near factories to eat the nutrient-rich sludge.
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They are frail creatures because of their soft scales and fins and are unable to take many hits in battle. Most Trainers opt to use an Exp. Share to help them raise their Polikarp.
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Polibuff are incredibly soft creatures that easily get tossed around by other Pokémon. They search for Kee Berries to toughen their soft bodies, which ends up hurting Pokémon they are tossed at.
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Polibuff are naive creatures that easily succumb to traps set up by fishermen. Their tail can help them get out of traps, but most end up too tired to escape.
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It swings between trees in search of its next meal and communicates that an area is barren with a series of grunts and snorts. It latches onto a branch once it finds a Loquat or other fruits that resemble peaches.
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Politle hide in their shell whenever they are scared. The spiral pattern on their shells act as an optical illusion that confuses predators and causes them to miss their target. Once the predators are thoroughly dazed, Politle quietly escape.
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Polichamp love to flex their muscles, so much so that they find every opportunity to do so. They especially love to flex their chest muscles, which have an almost hypnotic appearance.
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Abcute have the collective acuity of a twenty-year-old person and use this wisdom to hide themselves from Trainers. They detect patterns in how Trainers move through a route and teleport to more secluded locations.
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Abew sleeps atop a ball of psychic energy, which protects it from harm. It makes itself invisible so it can sleep without being disturbed.
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Abi is an ephemeral presence in the Pokémon world because it rarely remains in one place for long. Whenever it realizes it has been spotted, it teleports away to another timeline or location.
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Abi are incredibly elusive because of their ability to teleport. They travel through both space and time to find a new location to meditate.
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Absol is able to predict when misfortune will strike. Many Trainers attempt to ask it for predictions of the future, but it teleports away before any answers are given.
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Abskull has an austere expression that can be off-putting for some Trainers. It meditates in crypts or graveyards to attune itself to the dead and improve its psychic powers.
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Abton are capable of tampering with electronics to obscure their presence. Even if a persistent Trainer manages to locate them despite the technical difficulties, this does nothing to prevent them from teleporting away.
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Kadagey amplify their psychic power by opening their wings to resemble the curvature of a spoon. This rudimentary resemblance to a spoon is enough to allow them to levitate berries.
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While Kadapede are capable of rolling on the ground, Kadapede prefer to levitate off the ground to avoid the risk of damaging their spoon. The spikes on their body ooze with venom that scientists can convert into antivenom.
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They will try to make a Twisted Spoon out of metallic objects, as it functions as a conduit for psychic energy. They are unable to do so because they lack the patience to bend metal, and most attempts stop before completion.
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They utilize various trinkets such as the Power Band to weigh themselves down and further develop their psychic abilities. They are aware of the effects of the trinkets they collect and seek out ones that help put opponents to sleep.
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Alator have the collective acumen of a university professor, as each head is knowledgeable in a different subject. They harness their psychic powers to perform telekinesis and manipulate their surroundings.
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Alamime are erudite knowledge seekers that want to better understand the world around them. Their ability to teleport and bounce Pokéballs away from themselves makes them difficult to capture.
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Alanx have visions of sublime beauty that they transmit telepathically to others. The subject of these visions varies, but they all center around stereotypically cute Pokémon.
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Its attempts at a coherent thought turn into gobbledygook whenever its frequent headaches occur. This causes it to get angry and flail its spoon around, as though it is attempting to scoop the thought back into its head.
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Malax enjoy a salty bag of Pewter Crunchies, alongside plenty of water to drink. Not only do they remove the effects of paralysis and other conditions, but a bag of Pewter Crunchies also keep them full for a long time.
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Maran persevere through adversity by focusing on training, as the process of training is cathartic and physically engaging. Despite having a potent venom, they prefer to rely on their fists to defend themselves.
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Mapunny needs lots of practice to improve its fighting prowess. Its unrefined technique gives opponents moments of opportunity to land a strike against it.
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Maeary fight with zeal to improve themselves to become the best fighter in the world. These lofty dreams give them the inspiration to push through hardship.
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They are known to get upset when presented with a Mankey Paw, as they may believe that the paw came from another Makey. This odd phenomenon stems from the fact that they are quick to make assumptions.
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Mamite expedites loading and unloading appliances from trucks by lifting them with the combined might of muscles and magnets. It can lift more than fifty times its body weight, which makes quick work of any shipment.
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Mafetchd train with a pair of dumbbells to become a better fighter. They inspire the proletariat masses to improve their bodies and can be seen on posters as a mascot for self-improvement.
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Mapod almost never skip a day of training, even when the rest of their body uses up most of their nutrients. The constant flexing of their arm ensures that their body remains in good shape.
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Matret gather berries so that they have food during winter, but do not like the dry flavor of the Wiki Berry. Their muscles allow them to carry many berries at the same time.
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Masparce burrows underground by shoveling dirt with their powerful arm. When they are not digging underground, they are flexing their strength to Pokémon around them.
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Mapunny swiftly dodges attacks with its refined footwork. Its footwork is only matched by its punches, which can punch holes into solid steel.
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Whenever Malous want to hug their Trainer, both heads need to cooperate. Earning a hug from Malous is difficult if the Trainer neglects one of the heads.
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Maink works along assembly lines to bend and fold steel rods into components used to build large machines. It takes a break every hour to apply lubricant to its joints before continuing its work.
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They pick up trinkets from Trainers that pass by and use them to make themselves sturdier. They are particularly fond of a Power Belt since it is the easiest to attach to themselves.
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The leafy limbs of Bellyu sprout vines to drag themselves towards kelp forests. When a large predator is nearby, they plop down onto the sea floor and cover themselves with sand.
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Bellans's tails are cultivated and mixed with other herbs to produce an Energy Root, a bitter clump of roots that heals Pokémon. They prefer humid climates, so Bellans nurseries are built near jungles.
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Bellbok's tails are cultivated and mixed with other herbs to produce a Big Root, a large clump of roots that help Pokémon absorb nutrients. Their underbellies look like a large predator, which causes other Pokémon to leave them alone.
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Bellshrew burrow under gardens to release roots that connect to other plants in an area. This allows it to grow quickly by absorbing nutrients and moisture without moving.
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Belldew sprout vines to take care of the bulb atop their heads by keeping it clear of debris. When an herbivorous Pokémon tries to eat them, they sprout razor sharp leaves that cut at the face of the herbivore.
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It lives in mushroom forests where the peat below its feet is brimming with life. Whenever it rests, it burrows into the ground and releases spores to maintain the nutritious peat.
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Bellkaboo linger around monasteries to observe monks meditating and often join in on this practice. They also help chase away malicious spirits that try to interfere with meditation.
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Bellyena make their home out of hollow logs, which give them a fresh supply of Bug-type Pokémon. They can also surprise small rodent Pokémon by pouncing out of the hollow logs.
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Bellbra resides in temples and monasteries to meditate. It lives an ascetic lifestyle by eating very little and restraining itself from playing with other Pokémon.
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Squirtyu have cerulean-colored limbs that they can tuck within their shells to protect themselves from danger. Each of their arms can fire bubbles and bursts of water.
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Squirtdle eats lots of leaves to ensure it has enough energy to go through the entire metamorphosis process. Its only defense mechanism is its ability to spray water.
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Squirtuna hangs from tree branches where it hides in its shell until its metamorphosis is complete. It squirts water from the crevices of its shell whenever it is threatened in the hopes of deterring predators.
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Squirtdrill has a small stinger that is soft and underdeveloped. It instead shoots streams of water or venom to deter threats.
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Squirthoot bobbles its head back and forth for every second that passes. This makes retreating into its shell difficult, so whenever it is in danger it spews out a watery foam.
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Squirtotto hides in tall grass to ambush Bug-type Pokémon, which are its primary source of food. When it spots a suitable target, it shoots a jet of water to stun its prey.
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Squirtfa dances under the moonlight around lakes, channeling lunar energy. Its horns shoot bubbles that shimmer in the night sky.
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Squirtgeot releases small bubbles of water whenever it flies above trails and other natural pathways. The trails have warnings that remind people to carry umbrellas to avoid getting wet whenever it takes off.
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Squirticate eat twice their body weight in berries, seaweed, and fish Pokémon. They hoard excess berries in their burrows, but their fast metabolism means that they rarely keep that hoard for long.
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Squirtrow pull bug Pokémon out of burrows using their beak to secure their next meal. When faced with a larger predator, they tuck their wings in and hide inside their shell.
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Squirtrow pecks at bug Pokémon burrows with their elongated beak. They release foam from their beaks that slowly floods burrows, forcing bug Pokémon to find an exit.
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Whenever Squirtar are slighted in any way, they act petty and cause inconveniences towards others. One of the ways they get back at others is by creating a patch of mud for Pokémon to trip on.
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Squirtshrew tunnels underground to locate soft clay to consume. If the clay is too hard to eat, they spray water onto the clay until it is soft enough to eat.
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Squirtslash tunnel underground by shovelling dirt with their claws. If the dirt in front of them is too tightly packed, they spray the area with water to loosen the dirt.
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When the weather is hot outside, Squirtran sprays its nestmates with water to keep cool. This activity helps it develop bonds with its nestmates by encouraging social play.
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Squirtrina likes to take mud baths alongside its nestmates. If weather conditions are too dry, it makes its own mud by spraying a dirt patch with water.
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Squirtqueen love to play with others but engage in reckless play that can harm their nestmates. They make an effort to be gentle so that their sheer size does not hurt anyone.
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Squirtlure can be found as opulent light fixtures in sunken ships. Staring at one too long can cause a person to feel parched.
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Squirtbat glides inside caves to find Trainers to pull pranks on. One of its pranks involves squirting water onto Trainers when their back is turned.
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Squirtish waddles in marshes and swamps to find reeds to eat. Its small size and tough body make it unappealing to predators that would eat it.
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Squirtish eats reeds in swamplands to turn the color of their leaves into a bright color. This signals to predators that it is poisonous, which results in them leaving it alone.
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Squirtduck cannot withdraw into its shell because its head is slightly too large. This does not stop it from trying and it may hurt itself from overexertion.
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Squirtlithe are easily frightened by loud noises and will bark while hiding inside its shell. Trainers can help them feel at ease during thunderstorms by making sure to give them something warm to hold onto and lots of love.
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Squirtlithe love spraying other Pokémon with water, which makes them especially dangerous for Charmanders. Trainers have a difficult time controlling this instinct to put out fires.
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Squirtnine love putting out fires even when they are not supposed to and are especially disobedient during barbecues. Many Trainers have them enlisted at firefighting academies to lean into that desire to help others.
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Weepinpie have an insatiable appetite because of their powerful stomach acid. They can eat twice their weight in leaves and still feel hungry enough for more.
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Weepinking are capable of eating leftover bones because of their powerful stomach acids. They follow apex predators to eat their leftovers and have to be careful not to become prey themselves.
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The stinger of a Weepindle connects to the same glands that produce their powerful stomach acids. With a single sting, they can cause biological matter to corrode into a thick sludge.
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Weepinair live in environments where nutrients can be hard to find, so they often eat their own scales after shedding them. The scales are then melted by their corrosive stomach acid and absorbed into their body.
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Weepinbuff bounce around to keep themselves entertained. When they bounce with a full stomach, they often get sick and need to expel the contents of their stomach.
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Weepinshrew maintains its sharpened leaves by scraping them against rocks. It burrows underground to find plant roots to eat.
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Weepingon-Z help scientists study the effects of stomach acid on biological matter. By producing leaves that leave a biological marker, they determine the composition of the acid and the rate at which it dissolves biological matter.
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Weepinmander lie flat on their stomach to avoid having their tail burn their sensitive bodies. They demand very little from their Trainer due to their sedentary lifestyle.
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Weepinloon float about jungle forests looking for flying Bug-type Pokémon to consume. When they find their prey, they open their mouths wide enough to swallow prey whole.
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Weepinpet search graveyards to find Bug-type Pokémon to consume. They help keep graveyards free of pests by swallowing their prey whole.
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It has adapted to the desertification of its natural home, which is caused by poor farming practices that dry up the soil. Rather than use its bell for catching prey, it stores bones and rocks to decay into nutrients.
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Its roots are insufficient for draining nutrients from the soil and require help from a Trainer through a Big Root or other item. It integrates the item with its body, which provides an extra kick to help it absorb all the nutrients it requires.
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When threatened, Weepintle withdraw into their shell and sprout roots from the ground to entangle nearby Pokémon. These roots are bitter yet nutrient-rich, so many apothecaries follow Weepintle around to collect these roots.
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Weepinter are quite scary to children because of their thin lips and sharp teeth. Their leafy hands haunt the imaginations of many children.
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Droplets of jujube nectar cling to the inside of the bell, which lures in prey. Once it ensnares a bug, its digestive juices dissolve its target before repeating the process.
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Victreeossom secrete a sweet nectar that they collect in their large mouths. They are raised by restaurants to use their tails to lather the nectar onto baked goods, providing a sweet and glossy finish to delicious treats.
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At night, the stomach acid of Victreereon bubbles up their necks and to their mouths. This causes them to drool a golden ooze that is highly corrosive.
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Tentawak protect their soft bulbous head by swinging a bony club with their tentacles. They practice their swinging technique by slamming the club against stones.
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Tentaotto can be found resting on beachside cliffs after hunting in the ocean. It is known to attack other Tentaotto that invade its territory.
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Tentaking are tranquil creatures that feed on seaweed and algae. Whenever they are bitten on the head, they release psychic waves that compel nearby Pokémon to move closer to the sea, including itself.
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Its tentacles act as sensitive radars, operating best when it is well-hydrated. Whenever it gets dehydrated, its tentacles shrink in half.
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Tentaran collects berries for its nest with its long tentacles. It releases a gel from its tentacles that helps clean its nestmates.
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Tentarina dredges up seaweed from the bottom of the sea to bring back to its home. Its sensitive tentacles groom its younger nestmates whenever it has spare time.
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Tentaran store venom in haematic-colored bulbs that is injected through tiny barbs on their tentacles. The barbs open and close depending on the situation, allowing them to safely hug other Pokémon.
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Tentabat quietly flutters through caves to find its next meal. Once in range, it wraps its tentacles around its prey to make injecting venom easier.
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Tentaliper scoops up aquatic Pokémon into its bill by grabbing onto them with its tentacles. Its bright red bill can hold up to five gallons of water, which it drinks from whenever it is in the air.
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Tentafetchd jabs at its prey with its poisonous barb and stalks them until they are too tired to resist. Chemists have yet to figure out how its baton never seems to run out of poison.
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Tentachu has tentacles that release an electrical charge on contact. Despite this, it wants to hug Pokémon that can endure the shock.
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Tentaplume store pollen in the sanguineous bulbs on their head. They can sprout tentacle vines from their back to bring food to their mouths.
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Despite being tough to take down, it insists on receiving a Guard Spec. during battle to ensure its defenses remain strong. Some Trainers opt to give it a placebo to convince it that no booster is required for it to face attacks head on.
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Georb supports miners in blast mining, as its explosive power is harnessed to mine coal. Miners lodge it into crevices before unleashing a chain reaction of explosions.
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Geopod has a sturdy cocoon that protects its body. Construction companies gather empty cocoons to ground into a powder that reinforces concrete.
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Geozing absorb fumes from construction vehicles around their natural habitat. They are difficult to get rid of without risking an explosion.
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Geocross can be found working alongside stonemasons around the world. It holds onto a stone with its two hands before chiseling into the stone with its horn.
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Geobink are known to hide from miners that enter their domain. They are scared of the loud tools that miners use for excavation and burrow deep underground to avoid confrontation.
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Geohita spars against others to improve its fighting prowess. When it is not fighting, it scales cave walls to improve its grip strength.
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Geochoke can sometimes be found working with chiropractors to help alleviate back pain. Its firm hands allow it to perform adjustments to a person's spine to facilitate proper alignment.
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Gravestar dig into the side of valleys hoping to find their fossilized brethren. The boulders they toss down often land atop roads, leading to closures and many detour signs.
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Gravegle creates sculptures by chiselling stone with its sharpened tail. It works alongside sculptors to create realistic statues that are displayed at museums.
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Gravecham meditate and train atop mountains to improve their fighting prowess. Their rock-solid bodies make them tough opponents to take down.
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At night, street racers pick a lane alongside Gophan and race against each other for prizes. Gophan have heavy bodies that help them build momentum throughout the course of a race.
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Ponypy stomp alongside Donphan and Phanpy, joining them along their travels. They protect their herd from poachers with their fiery breath, and in return Ponypy have a family they can be a part of.
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Ponychop always finds a way to wear down its horseshoes, so it needs frequent visits to a blacksmith. It replaces its horseshoes often because of its highly active lifestyle and loves to race with other Pokémon until it is tired.
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Rapipede are raised on vast, open ranches to race against each other in local tournaments. They love winning races, so they train relentlessly throughout the day to improve their speed.
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It has vines that resemble Slowpoke tails, which it shakes and wiggles to lure in small vermin to eat. It basks in the sunlight whenever it loses a few vines in battle, which absorb sunlight to store enough energy to regenerate vines.
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It is slow to react to its surroundings, as it enjoys floating atop a water's surface. On occasion, it will snap awake during a lightning storm to find one of its friends got zapped twice without getting hurt.
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It is slow to react and enjoys lazing about all day, especially when it has no predators to worry about. Its fins spread out in a mesmerizing pattern that looks like a ballroom dress when it rests, giving the illusion that it is swimming.
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Slowmie are a common delicacy in many parts of the world because of their unique regenerative properties. The consistent harvesting of their tails allows chefs to plan how much food to prepare for one day while minimizing waste.
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It dances at a slow yet rhythmic pace, with the gyration of its body swaying like calm ocean waves. It takes a long time to react to any changes in the environment, as its passive dancing is hard to break from.
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Whenever it starts its seasonal migration, it follows the same air current to find warm land each time. No matter what distractions it encounters on its path, it always has a strong sense of direction.
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While other bird Pokémon may get confused or lost, it has a strong internal compass that allows it to find the way home. Its ability to return makes it a beloved lifelong pet, as it never forgets kindness given to it.
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They enjoy reading books but are remarkably slow at doing so. Trainers who want to help their Slowtu should flip to the glossary section and read alongside them, as unfamiliar words tend to be difficult.
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It is swept through the air on a breeze, the soft zephyrs it floats on remove the need to deal with predators. During the rare times it needs to eat, it floats down to the ground to eat a clump of grass before hopping back up into the air currents.
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Its flower has enough nutrients to last a month without eating, which is the only time it ever comes down from the sky. It is capable of sleeping in the sky because its lightweight body gives them a natural buoyancy that keeps them in the sky.
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It sleeps in the mud near marshes or lakes to remain cool throughout the year and prefers to stay within the confines of a muddy area when it searches for food. It has slow reaction times, as it struggles to catch berries tossed its way.
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It stays cool by covering itself in mud, especially whenever the sun is high in the sky during the summer months. It is not physically active, so it rarely gets hungry enough to leave a muddy area.
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Its sharp attention to detail and internal compass allow it to guide others in its flock without getting lost. When spring arrives on the horizon, it flies back to its home to pick off bug Pokémon that are slow to wake up.
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It flies around beaches and lakes to look for the best place to catch fish. It stalks fishers from a distance before it settles in a nearby spot to begin fishing.
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It is primarily a sedentary species, as it does not move often. Whenever it gets hungry and needs to eat, it ejects its inner organs to hunt anything that comes nearby.
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Slowloon stares listlessly at the horizon while floating through the world. It gets caught in power lines because of its inattention and frequently needs help to get untangled.
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It catches aquatic Pokémon inside dark caves with its tail, which it flicks to draw attention to itself. Once it catches another Pokémon, it rapidly flaps its wings to pull its prey out of the water before dropping it onto a nearby rock.
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Its herbivorous diet requires a special nutrient only seaweed can provide, which means it needs to dive underwater to have a complete diet. Whenever it needs to escape danger while seaweed gathering, it poisons the predator using its removable tail.
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It swims effortlessly through the oceans of the world by using underwater currents to guide where it swims. At the same time, it has a slow reaction time, which causes it to bump into obstacles.
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It prefers to rest in one spot because its seams rip easily. Yet, whenever its Trainer picks it up, it takes at least ten seconds before it realizes it has been moved.
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Whenever a Trainer picks it up, it takes at least five seconds before it realizes it has been moved. Afterwards, it looks around for its tail to ensure it remains attached to its body.
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The spines across its tentacles help it defend against predators, as it injects venom into anything that comes too close. This offsets the fact that it takes a while to recognize that it is in danger.
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It has spines across each of its tentacles, each filled with a caustic, venomous liquid. When it is not lucid or otherwise entirely awake, it bunkers down by forming a shield with its tentacles.
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Its long tail makes catching prey easy, as the longer the tail the more force it can use to whisk prey from the water onto a nearby rock. It chooses the same few spots every day, as it has an inclination towards forming a daily schedule.
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Slowlithe has a hard time not jumping into water despite the fact that it is usually too cold for it. When it finally acquiesces and jumps into water, the shock of the water causes it to get sick.
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Due to its small size and its voracious appetite for algae, people with home aquariums love to have it as a part of a large tank of fish. It floats around a tank and passively eats algae every moment it is awake.
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It is a popular pet for home aquariums because it is both friendly and helpful to have around. Whenever another Pokémon gets sick, it taps against the glass to get help and attention from its owners.
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It lives in home aquariums or other large aquatic homes, and roams around the space to take care of the Pokémon that it lives with. Its gentle and soft demeanor allows it to easily make friends with the Pokémon that join its home.
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Slowizard appear aloof to their Trainers because they constantly forget what they are doing. This short-term memory causes them to bump into other Pokémon while they are flying.
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It fishes for aquatic Pokémon by luring prey close before yanking them out of the water with its long tail. When it catches a bite, it stuffs the morsel into its maw to digest in its large stomach.
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It drags its shell behind it as it crawls around to find grass or berries to eat, as it can no longer fish with its tail. It struggles to move around because its large shell covers both of its hind legs.
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Warpie squirts water into the eyes of a predator before hiding in its shell. In a pinch, it can also squirt a burst of water to propel itself away.
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Wardle relies on its water squirting abilities to scare away predators. It can shoot bursts of water to hit branches above itself, which startles bird Pokémon.
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Waruna are too big for the cocoon that surrounds itself, so its ears and tail remain on the outside of the shell. Despite this, the bursts of water that come out of the shell's crevices stop predators from consuming it.
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Wardrill can both inject venom at close range and spray venom from a distance. Its body is covered with a thin carapace that protects itself from attacks.
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Wargey soars through forests in search of soft berries to consume. They gather and spray these berries with water until they turn into an edible mush.
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Warhoot bobbles its head back and forth every second to keep track of time. It shoots bursts of water at anything that tries to stop this bobble.
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Warowl has a peculiar tic that causes it to nod every second because of its ability to keep track of time. This does not stop it from being a major predator for aquatic Pokémon that live in lakes and rivers.
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Warotto flocks to lakes and rivers for the opportunity to find prey. It can eat fish or bug Pokémon, both of which are plentiful in the world's many lakes.
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Warchu is easily excitable and may accidentally shock other Trainers or Pokémon. After this happens, it hides in its shell and curls its tail around itself in shame.
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Wargeot can fly through tropical storms thanks to its sturdy carapace and its strong wings. It has been observed helping people during these storms by escorting them back to shelter.
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While underwater, the hairs of a Waricate lock together to form a hydrophobic layer that repels water. Whenever Waricate surfaces, these hairs break surface tension, causing its fur to get wet.
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Warow can be found swimming in ponds full of fish Pokémon or near the burrows of Bug Pokémon. Whenever they are threatened, they spray jets of water from their beaks to scare away predators.
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Warow fly through forests to stalk bug Pokémon in the hopes of finding their burrows. Once they find enough burrows, they spray water inside so their prey escapes right into their beaks.
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When they are hunting, Warans ram their shell-covered heads against prey to stun them before sinking their fangs in. Afterwards, they delicately clean their fluffy tails.
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Warshrew search for clay deposits underground using their keen sense of smell. They water down the clay until it is a thick slurry that they can lap up.
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Warslash dig underground to find clay deposits to eat. They often have clay stuck to their body after eating, so they take turns with other Warslash to wash their bodies.
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Waran shoots down cocoons that hang in trees with jets of water. The water is mixed with a poisonous gel that eats through silk, which causes cocoons to fall to the ground and become its next meal.
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Warina stands between its younger nestmates and predators, relying on its shell to block attacks. It remains between its siblings and the predator until the predator leaves.
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Warqueen remains close to the nest to keep watch over their nestmates. They spray a coat of corrosive gel over younger nestmates to make them easier to track if they get lost.
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Warfable are most active during the full moon because they want to absorb moonlight. They get excited during the night of the full moon, so much so that they shoot a beautiful display of sparkling water into the air.
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Warduck needs to remain well hydrated or else they get powerful headaches. They tend to lash out whenever they are thirsty, so Trainers are advised to pack lots of water bottles to keep them calm.
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Warlithe practices putting out fires so that it can someday help firefighters. It can quickly find the source of a fire to snuff it out.
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Warnine can be seen training at fire academies learning how to help firefighters. They can rush into burning buildings to pull people and Pokémon out safely.
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Wara help children get acclimated to swimming. Their mindreading abilities allow them to detect when children are scared or struggling and help accordingly.
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Warbra are hired as lifeguards because they are sensitive to the thoughts of someone in distress. Their superb swimming skills allow them to quickly reach drowning children.
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Waruk are made of a caustic ooze that eats away at sticky substances. Pokémon that are resistant to the caustic ooze give Waruk berries in exchange for cleaning their bodies.
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Its lower body has a mess of grey tentacles around it, which both keep it safe and gather food for it. The only thing it needs to do is bask in the sunlight every so often to regenerate vines when damaged.
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Slowyu gain psychic powers when the shell on their back bites down on their back. Their telekinetic abilities allow them to lift and throw large boulders with expert precision.
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Slowmie gain a jolt of psychic energy whenever the shell on their back bites them. This causes them to accidentally fling whatever they are carrying with telekinesis.
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The crown atop its head is said to channel the dancing around it to bring the succor of a misty rain. It wiggles its hips in a slow rhythmic dance after a rainy season, as if building power for the next rain dance.
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Slowlax experience hunger pangs whenever the shell at their tail bites down and causes them to crave Lansat Berries. The resulting burst of energy gives them the focus to groom themselves.
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Slowllery has edible tentacles that grow back over time, which are harvested every year during the autumn season. They are mixed into balls of batter to form takoyaki, which are sold during autumn festivals.
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Slowbok has a Shellder attached to its tail, which clamps down on occasion. When this happens, it flares its hood, inducing a flurry of dull thoughts in onlookers that confuses them.
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It is covered in a slime that keeps itself moist, which also functions as a sunscreen to prevent burns. Whenever the shell attached to its body bites down, it instinctively expands its innards to prevent the shell from biting its vital organs.
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It relies on the shell attached to its tail to break rocks to draw attention to itself, as its stiffness is not suited for high dexterity tasks like fishing. Whatever finds it lurking in the dark gets bludgeoned with its tail if unprepared.
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It zooms through the ocean with the help of underwater currents. Whenever it needs an extra boost, it convinces its shell to bite down on its tail, which gives it a surge of adrenaline.
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It has several barbed limbs because of the shells that get attached to it, which allows it to defend itself from predators while gathering seaweed. Its shells produce a venom that causes vexation and worry if a predator will not leave it alone.
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Slowturne sneak up on tired Pokémon at night to maximize their chances of surprising their prey. When the shell on their tail bites down, they experience a jolt of pain that causes them to scream so loudly that they scare away their prey.
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Slowturne stalk other desert Pokémon at night to maximize their chances of securing prey. When the wooden shell on their tail bites down, they gain a surge of speed to help them chase after prey.
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Its long tail has a shell attached to it, allowing it to defend itself from predators rather than run away. Its heavy shell swings around like a cudgel to smack predators before it waddles away.
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It fishes for aquatic Pokémon with the help of the plant gnawing at its tail, which produces vines that lure in prey. Once prey gets close enough, it yanks the meal out of the water.
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Its body is engulfed with a large shell, which has the ability to surround its entire body. It no longer relies on fishing to obtain sustenance, as it shares nutrients with its shell.
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Engineers equip these creatures with a set of Power Lens to help them repair electrical equipment. They use magnets to lift and move metallic parts with precision, a valuable skill to prevent electrical failure.
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Magnefa lives near meteorite crash sites where it breaks off and clings to magnetic shards from the meteorite. Whenever a new meteorite crashes, it migrates to reach the new site.
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Magnegeot makes nests out of scrap metal to house its young. Whenever one of its offspring falls out of the nest, it generates a magnetic field to try to lift the offspring back to safety.
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Magnerill works in factory settings where it inspects parts that are used in appliances. It quickly discerns which parts are defective and pulls the parts out of assembly lines with its magnetic tail.
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Magnelia is acutely attuned to both electromagnetic waves and people's emotions. It dances with glee whenever its Trainer is happy.
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Magnefairy dance around meteorite crash sites in intricate and complex patterns. During these dances, they may magnetically pick up pieces of meteorites, which stick to their bodies.
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Using its magnetic powers, it makes sure planes in a hangar are properly aligned before repairs begin. Its magnetic fields ensure no screw or bolt is loose before a plane takes off.
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Magnekaboo can be found working in abandoned factories making random trinkets for Pokémon around them. These trinkets often resemble candles or lanterns that are used during festivals that occur during the fall season.
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Magnefetchd collaborate with Pokémon that work inside factories to produce metallic parts. They relay signals between Pokémon and factory overseers to ensure everything runs smoothly.
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Magneby have magnets embedded in its claws, which snap shut on command. It has difficulties prying its claws open after snapping them closed.
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Magneler can cling to ships using its magnetic claws, which can reverse polarity at a whim. When its claws are snapped closed, it is nearly impossible to pry them apart by force.
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Its modular body allows it to attach modifications to itself, such as a Zoom Lens. Once it chooses a target, the Zoom Lens refines the targeting system to improve accuracy.
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Magnevoir use electromagnetic waves to control other magnetic Pokémon around them. They are typically stoic Pokémon, but sometimes break their emotionless exterior to smile alongside their Trainer.
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Farown's mysterious shape makes it appear as if it's about to take flight despite the fact it's constantly levitating. The way it guides itself with its leek had lead to the belief that the leek is the true body of Farown.
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Farfisk use their static rods to perform shocking displays of electrical attacks. Their mud-coated feathers prevent Farfisk from hurting itself.
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Faruff loves playing fetch with the leek baton they carry with them. If their Trainer ends up losing the baton, they get upset and will refuse orders until they are reunited with their baton.
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Farcie shine with the resplendent power of their emerald leek. They cook in cauldrons made of crystal deep below the surface waiting for the right Trainer to savor the flavor of their stew.
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Farchoke helps farmers throughout the world water and tend to plants. All it asks for in return is a small plot to grow leeks.
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Doros dig at the base of trees with their sharp talons to unearth bitter roots to eat. They are capable of uprooting stumps once they get a secure hold on the roots.
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Dotar heads each have a separate diet and often argue about which direction to go for food. Their varied diet of Bug-type Pokémon, berries, and mud keep their body strong and healthy.
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Dorem freeze over large swaths of land to make themselves a comfortable home. They are hard to surprise because of their hypervigilance and their twin heads.
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Don hunt for slow Bug-type Pokémon because their bodies are heavier than gold. They strategically peck at their target to goad them into exposing their weak spots.
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Doxew hunt for Bug-type Pokémon by uprooting logs and stumps with their claws. Once the Bug-type Pokémon begin to run away, they peck at the ground with their twin beaks.
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Dokoal release billowing smoke from their beaks, which helps them burn through cocoons and secure them a meal. On rare occasions they carry an egg atop their backs and nurse the egg until it hatches.
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Dochamp train in short bursts and are easily distracted. Athletes enjoy having arm wrestling matches and races with Dochamp because they are magnanimous regardless of whether they win or lose.
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Doder maneuver their beaks with surgical precision when hunting for shelled Pokémon. One head will apply pressure to the back of their shell while the other tries to pry their prey open.
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Doyu are capable of travelling far from water with their two taloned feet. This allows them to access berries and other snacks that are hard to access close to beaches.
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Domie run past beaches to access forests where a variety of berries are present. They love trying out new food so much that they travel far from their homes to do so.
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Douna defend themselves against predators by unleashing a pecking assault against whatever may come close to them. The painful pecks of a Douna cause many to leave them alone.
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Doleef release a pleasant aroma to lure Bug-type Pokémon towards them. Once the Bug-type Pokémon is close enough, they peck their prey in rapid succession to secure their next meal.
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Doquil burn small shavings of wood to lure Pokémon out of their burrows. If they find a suitable target, they unleash a flurry of pecks to take down their next meal.
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Dodile appear like a sick Totodile to get close to a meal from a Feraligatr. Once they are close enough to the leftovers, they sneak chunks of the food to their many heads.
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Dotret travel in packs where they keep watch for their predators. If a bold predator decides to attack, they have to endure the pecks from the entire Dotret horde.
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