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Page 3 / 5 of 4561 pokedex entries by quackquackattack.

Sandmoth shed dust from their wings that resembles sand. This resemblance has caused many Flying-type Pokémon to become ill after dust bathing in the toxic substance.
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Sandmeleon tunnel underground with their sharp claws and swing their tails to get rid of debris. If anyone interrupts their digging, they breathe out searing hot flames as a warning not to continue.
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The scales on Sandmel's back form a pyramid, a spectacle that baffles scientists. Some scientists believe that this shape helps soot slide off its back, while others speculate that the shape increases the range of its attack.
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Sanduck dig below marshes to find roots to eat. When they inevitably surface, they are prone to bumping their head on stones, which results in a concussion that causes headaches.
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Sandtle spins through caves while curled in its shell because it is faster than relying on its stubby legs. Sometimes its shell cracks when barrelling through caves, which forces it to take a break while it heals.
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Yanlee relies on its agility to maneuver around opponents. Its lightning-fast kicks get progressively faster as the battle continues.
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Yanzone augment its body with scrap metal and spare parts to improve its speed. It races with other Pokémon to assess how efficiently it can traverse through the world.
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Leafpie are capable of running at full speed while carrying a rock in their arms. This is especially helpful when predators attack, as a rock and a net made of silk are usually enough to pin them down before escaping.
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It grows leaves from the joints of its shell, which causes it great discomfort if not trimmed. Chefs will adopt a Leafpod and use its leaves to make spiced stew such as gumbo.
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Leafuna hang from tree branches awaiting the day that they evolve. If they fall from a tree branch, they sprout vines to pick themselves up and find a different branch to hang from.
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Sometimes, whenever it launches a flurry of razor-sharp leaves, it leaves behind a Leaf Letter. What it says or how it got there is a mystery.
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Leafsol approach lumberjacks to warn them when someone is about to get hurt by a falling tree. The loggers who heed their warning can avert a crisis by cutting the tree from a different angle.
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Leafetta dance along many ballades that are filled with poetic drama. Their light, leafy bodies dance with passion and grace as they act out various verses in a form of interpretive dance.
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Leafsect reluctantly share mushrooms from their back but usually expect some help propagating their spores in return. Stealing one of their mushrooms is the fastest way to get cut up by razor sharp leaves.
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Leafpuff produces a tea-flavored nectar that is incorporated into baked goods. It can be quite mischievous and is known to pull small pranks in the kitchen.
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Leafduck have flowers growing within their body that allow them to telepathically communicate with plants. They are constantly bombarded with messages from plants and develop headaches from being overstimulated.
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Leafduck absorb most of their nutrients through their leafy body but are often slowed down by the weight of their leaves. They eat their leaves before a swim since the leaves regrow within a day.
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In a factory during the bagging process, it finds its way into a Pack of Potatoes before napping. When it wakes up, it devours the potatoes before escaping from the bag.
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Leafzee produce dreams of tranquil forests whenever they hypnotize another Pokémon. These dreams are quite calming and leave many dreamers feeling quite refreshed.
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Glacepie keep warm by huddling together with furry Pokémon. When another Pokémon threatens to break up the group, Glacepie ensnare the dangerous Pokémon with silk before escaping with their friends.
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Glacepod can be found surrounded by ice where they rest until they evolve. The ice is difficult to break with claws or talons, leading to many predators giving up before reaching Glacepod inside.
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Glacedle mainly eat mint and other soothing herbs that give a fresh scent. They are known to approach injured Pokémon and gently wrap wounds with a layer of snow to ease the pain.
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Glaceuna typically evolve during fall after a long hot summer. They keep themselves cool by enveloping themselves in a shell of ice to give themselves shade.
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Glacedrill shoot icicles from their stingers to maximize the range of their venom. Once a venom-filled icicle strikes another Pokémon, it takes about five seconds before the venom causes aching chills.
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Glacetta sing many carols and hymns during certain festivals to inspire feelings of merriment and joy. For many elders, nostalgia is passed down to children through these old songs.
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Glacepuff infuses its ice with sweet flavors, which are used in dessert drinks. Bartenders and baristas around the world rely on its help to amaze customers.
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Glaceduck develop a headache whenever they are exposed to excessive heat, which wicks moisture away from their brain. This survival mechanism causes them great distress, so keeping Glaceduck cold and comfortable is in their best interest.
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Glacezee hypnotize other Pokémon to weave in dreams of frost into their minds. The frosty dreams start with a gentle snowstorm but the dreams become so cold that they wake up shivering.
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Glisbat determine whether prey is poisonous by smelling the air for poisonous chemical compounds. Once they have selected a suitable target, they sink their fangs into their prey and carry them back to their cavernous den to be consumed.
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It is known for its skittish and elusive nature, hiding the moment it sees a person. One of the few ways Trainers coax it out of hiding is by offering a Golden Razz Berry, which it stares at long enough for a Pokéball to be thrown.
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Gliscor are apex predators that take out other Flying-type Pokémon by clipping feathers off wings until their prey cannot fly. These opportunistic hunters hang upside-down from tree branches to ambush their prey.
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Mamoring are massive creatures that can weigh over 1,400 pounds (or 635 kilograms). Their sheer mass makes them well suited for icy environments as their natural body fat and thick layers of fur keep them well insulated.
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Mamoring break holes into ice to hunt for Magikarp by sticking out their tongues like a lure. Once they bring a Magikarp onto land, they tear into their meal with their horns and claws.
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Mamolie are incredibly resilient Pokémon that can endure sub-zero temperatures. If frozen solid, they easily break free with a single strike from their massive tusks.
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Mamoduck shoot frosty snow from their staves by harnessing the power of their headaches. They are often easy to anger because of the constant pain they are in.
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During a Pokémon battle, Mamotoise unleash a torrent of icy water that freezes quickly. Once their target is frozen, they smash through the ice with their huge tusks.
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Porydile operate in cyberspace to shred old files from employees who leave a company. Businesses have to be careful when relying on Porydile because they will also clear operating system files if the settings are on.
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Porytales wraps its body around a globe inside PCs. When clicked, Porytales breathes fire onto the globe before opening the browser window for the PC user. While the PC user is away, Porytales stretches and adjusts its body until they come back.
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Porytales wraps its body around a globe inside PCs. When clicked, Porytales breathes fire onto the globe before opening the browser window for the PC user. While the PC user is away, Porytales stretches and adjusts its body until they come back.
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Poryduck appear in PCs whenever the computer crashes to salvage as much data as they can. Their expression is meant to emulate the painful headache that results from losing data.
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Treerita produce special enzymes whenever they get hurt that cause other Pokémon and Trainers to cry. Whenever they inadvertently cause those around them to cry, they feel ashamed and will cry too.
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Each razor-thin leaf shed is coated with an oil that resembles a minty marjoram, which causes thin cuts to sting. The antimicrobial oil doubles as a stimulant to promote photosynthesis.
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Treechu draws in lightning from thunderstorms, absorbing the energy into its body. After charging fully, it generates a static field around itself, which causes seeds to sprout early.
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Scepsly are brought inside during the winter months because of their festive appearance. Once spring comes and they lose their festive colors, they are returned to the outside world.
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The baubles on the body of Scepsly jingle with a certain festive ring. Many families bring them inside during the winter months out of a jolly spirit, keeping them warm while they celebrate.
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Many families keep Scepsly in lieu of a tree inside their homes to make cleanup easier. The baubles on their body have a festive jingle that is pleasant to listen to.
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Torchnub stores its tepid body heat beneath a layer of fur to keep warm in winter. If it smells something delicious, it trudges through the snow to find the source.
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Torcholu release an aura that is brimming with eagerness and determination. They never back down from a challenge, even against larger opponents.
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Torchpin is energetic and excitable, enjoying walks alongside its Trainer. Raising a Torchpin requires a lot of commitment due to its need for exercise to remain at a healthy weight.
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Torchfetchd is popular in a pot roast dish because of its tender meat, which pairs well with the delicate sweetness of leeks. A bite of juicy, savory Torchfetchd inspires many young chefs.
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Sandpie are a nuisance to farmers, as they enjoy eating the roots of various crops. After heavy rainfall, Sandpie emerge from their tunnels and search for a dry place to avoid getting wet.
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Sandbone burrow through the ground by shoveling dirt with their bone club. It is difficult to follow them into their tunnels because of the quills across their back that poke anything that comes too close.
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The spikes on Sandpod's body make them unappealing to predators who want an easy snack. If they fall to the ground during heavy rainfall, they wobble around until they find a dry spot.
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Sandgon dig below houses to connect to fiber optic cables that transmit data. People who play games often notice a drop in internet connectivity once Sandgon chew on the wires.
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The spines on a Sandto's back are covered in tiny needles that lodge into fur or clothing. The spines are made of the same material as their claws, which they rely on to burrow underground.
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Sandrill creates its burrows by shoveling dirt with its large claws. It chases away other Pokémon with its stinger, ensuring it has a safe home for its offspring.
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Sandshrew has large spines that jut out from its body, which protect it from predators while it scampers in tall grass. It is an omnivore and has a voracious appetite, so it eats anything it can find.
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Sandswine make their home at the zenith of mountains throughout the world. They carve massive tunnels into mountain summits to accommodate their herd.
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Sandskull phase through the ground to torment miners that disturb their home. Some miners claim to see Sandskull in their sleep long after they escape the mineshaft.
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Sandogre burrow through endless deserts to ensure oases and springs have enough water to sustain life. Their scales are full of groundwater and are a vital part of survival for many desert Pokémon.
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Sandish grow branches from their backs to ward off predators. They are also harvested by various pharmacies to produce supplements.
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Sandras burrows into the ground to connect itself with the underground mycelium. It protects the mushrooms with its spikes.
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Sandetta sing ancient folk music whose origins trace back to desert regions throughout the world. It is said that they can control sand with their musical talents to create a captive audience with quicksand.
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When Sandwag go swimming in lakes and rivers, they keep their spines facing the sky to stop bird Pokémon from plucking them out of the water. The spiral pattern on their stomachs causes predators to get confused and swim in circles.
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Sandfetchd carry an ankh with them wherever they go. With a flourish of the ankh, they conjure sand to entomb their foes.
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Sandfetchd wield a crook that controls the sand around them. With a single swing of the crook, they conjure sandstorms to attack their foes.
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Comfetchd wield a charred leek baton that sets foes ablaze with the embers at the end of the baton. While Comfetchd can fight without their baton, the baton gives them a boost of confidence that helps them land attacks.
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Blaflame can become complacent after winning several matches in a row, so Trainers arrange matches that are increasingly difficult to help keep its ego in check. When it eventually fails, grooming its wings helps it develop bonds with its Trainer.
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Blafetchd wield a massive burning leek baton that they rely on to burn through their competition. During a Pokémon battle, Blafetchd combine their athleticism with blazing strikes from their baton to secure victory.
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Mudnyte breathes in through its gills and exhales into its shell, trapping air inside. Despite its size and weight, its aerated shell gives it the ability to float on water.
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Mudts enjoy wading in small rain puddles and swimming in ponds. Despite this love for water, they will feel sad if children nearby feel sad, as they are highly empathetic creatures.
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Mudwag swims in swamps and marshes to find algae to consume. The spiral on its stomach grows darker or lighter depending on how full it is.
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Mudtle has the ability to release a soft mist, a gentle stream, or small jets of water. This control over water makes it a great friend of gardeners, who treat plants with tenderness and care. It helps water plants in exchange for treats.
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Marshbusken is a developing master of kickboxing and practices every day to refine its prowess. Its sturdy footing combined with its forceful leg muscles allow it to excel in combat.
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Marshts are sensitive to how their Trainer feels and will do almost anything to make them happy. They enjoy playing in the mud but rarely do so because they do not want to be an inconvenience to their Trainer.
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Marshlia are light on their feet and can dance on mud without getting dirty. They balance their needs with the needs of their Trainer to ensure everyone is happy.
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Marshvoir are graceful creatures that can walk atop mud or sand without making themselves dirty. They enjoy dancing with their Trainer, as they are superbly loyal creatures.
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Swampvoir enjoy spending time near swamps, bringing their beloved Trainer to these places to relax. Their ethereal command of fireflies allows them to put on dazzling displays.
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During a Pokémon battle, Swampgong sprays its opponents with freezing cold water to slow down its opponents. The water saps heat from the opposing Pokémon, leaving their peripheral body parts with frostbite.
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Ralpie are shy yet humble creatures that enjoy living simple lives where they eat leaves off bushes and tree branches. They are keenly aware of their Trainer's perceptions of them and are surprised whenever they are chosen for training.
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Raluna is sheepish yet energetic, which leads it to stalk Trainers or Pokémon it enjoys spending time with. It wants to be around others but becomes overwhelmed when interacting with them.
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Ralchu are nosy creatures that love to eavesdrop on private conversation. Whenever they are caught, they release a burst of sparks and a loud yelp. They can tell how angry their Trainer is by reading their minds and respond accordingly.
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Ralbuff are innocent little creatures that enjoy silly games and lots of fun. They can sense when their Trainer is upset and will do their best to cheer them up so that they can keep playing games.
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Ralia are clever creatures that can manipulate how their Trainers feel to get what they want. By reading the minds of their Trainers, they can accurately determine how they react to a given stimulus.
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Ralskull appear next to grieving families when they visit graveyards but will hide when someone focuses on them. They are said to ward off more malevolent spirits, protecting the family from harm.
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Ralpix have incredibly soft and warm bodies that make them perfect buddies for snuggles when the weather gets gloomy. They are keenly aware of how their Trainer feels and always offer snuggles whenever their Trainer feels down.
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If a Ralpuff detects its Trainer is anxious or upset, it sings lullabies to help them fall asleep and ease their stress. It monitors its Trainer's breathing to ensure a peaceful rest.
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Ralzagoon wanders throughout forests in search of berries and friends. It is able to sense impending danger and will lead its friends away to safety.
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Ralithe are incredibly smart Pokémon but act credulously shocked whenever its Trainer shows them something boring. They want to keep their Trainer happy, so they are willing to tolerate being presented something that does not interest them.
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Ralpoke are inquisitive creatures that enjoy exploring the area around lakes. If they sense that their Trainer is bored, they return with a small gift in an effort to extend their time out in the wild.
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They are known to share eggs with each other, as each egg has a unique feeling. However, when they pick up a Lucky Egg, they are known to hide the egg so they can hog all the time with it.
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Kiruna throbs and vibrates with a patient enthusiasm, eager to burst from its cocoon. Its excitement for the future is manifested in its constant movement.
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They were once a living thesaurus, as their linguistic knowledge rivaled that of university professors. They once served as scribes to nobility because of such knowledge, and helped pen important correspondences between nobles.
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Kirts are curious creatures that enjoy learning about the people around them. Their ability to read minds gives them plenty to discover.
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Kirskull are drawn towards widows who have lost their loved ones. Widows describe feeling a sense of calm when they are nearby, which is likely because they protect the widows from malevolent spirits.
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Kirkey may be quick to anger but is just as quick to conciliate itself. It practices deep breathing and other ways to calm itself to keep its Trainer happy.
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From opening cabinet doors with their paws to grabbing objects on the floor with their teeth, Kirnine are trained to make life easier for people with disabilities. They can anticipate whenever a person needs help by detecting thoughts of distress.
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Gardenx have a natural fear and disgust for Bug-type Pokémon and will retreat behind their Trainer if confronted with one. Training a Gardenx to overcome this phobia takes patience and dedication.
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Gardeossom loves plants and arranges them in florid patterns that are appealing to the eye. Their artistry makes them popular among museum curators who need a good display to fill up space.
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They struggle with self-confidence due to their public perception and otherwise bulky body. When a Trainer gives them a Petaya Berry, they gain a moment of clarity which helps them gain the self-confidence needed to push to victory.
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Gardeskull ward off malevolent spirits near graveyards and mausoleums. They also help grieving families by listening to their memories of the departed.
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Gardepunny is a loyal Pokémon that protects its Trainer from evil and depravity. It views itself as a hero fighting corruption and exhibits a certain pride in helping others.
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Gardepunny are adept fighters capable of taking down foes much larger than themselves. The only thing greater than their fighting prowess is their affection for their Trainer.
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Garderunt are shy yet amiable creatures that enjoy their Trainer's company. When meeting strangers, they freeze themselves in a block of ice to avoid social interaction, but can easily escape with a quick teleport.
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Gallee fight with integrity and respect, especially whenever they are in danger. Its strict moral code may cause issues in everyday life because Gallee always strives to be a hero.
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Gallchan always fight without perfidious intent and strive to be the best fighter they can become. Their stubbornness often comes out in defeat because they never know when to give up.
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Galldle stand resolute in the face of danger and will tackle any threat head on. Equipped with their trusty stinger, they manage to escape almost certain defeat through sheer bravery and willpower.
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Galluna wobbles and rolls inside its cocoon, as it patiently waits for its time to evolve. It is filled with energy and determination, even in this humbler state.
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Galldrill wields two elongated blades that ooze with a toxic venom, which seeps into wounds whenever it slices its target. It fights with pride and honor, never backing down from a duel.
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Gallzor are an exemplary model of justice and heroism, as their desire to help others supersedes their desire to stay safe. They often jump into danger to protect baby Pokémon, and all they ask in return is recognition for their actions.
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Galltop are reliable fighters that knows how to hit where it hurts. Though their flashy attacks border on the ostentatious side, they always want a fair fight.
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Gallvoir are incredible bodyguards because they are always poised and ready to defend their Trainer. They have a profound love for their Trainer that is expressed through their perseverance and gentle movements.
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Gallpunny acts as a bastion of safety and justice and protects young Pokémon from danger. Its heroism inspires other Pokémon to always be kind and fair.
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Galltle are honest creatures that aspire to protect their friends from danger. This can lead many to develop a sense of hypervigilance that makes them somewhat overbearing.
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Shedpod have pale bodies that hang motionlessly in the air. Their uncanny ability to fly without wings scares most predators into avoiding them.
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Shedskull remain in tombs and are difficult to awaken. When they eventually awaken, they attack the source of discomfort before resuming their slumber.
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Shedclops protect ancient tombs by siphoning life energy from other Pokémon. Without proper preparation, they are nearly impossible to defeat.
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Shednoir are known to remain by their Trainer's side even after death. They can be found in ancient tombs where they are still protecting their Trainer.
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Nidodle shows deference towards older Pokémon in its nest and usually eats last to show respect for others. It does not wander far from its nest, which makes catching one somewhat difficult for new Trainers.
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The spherical protrusions on a Nidowoodo's hands are soaked in poison. Groups of Nidowoodo stand in front of their burrow to block access for everyone except those they have kindred ties to.
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Nidoper love to play in the mud because they can absorb nutrients through their skin. They are mild-mannered creatures that happily share treats with other Pokémon.
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Nidosaur protect their sensitive flower bulbs by unleashing poisonous barbed vines from their back. Their bulb releases spores that cause grogginess when inhaled.
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Nidosel have an artful intelligence that helps them steal jewelry and trinkets from Trainers. Their venom-tipped claws make them dangerous to pursue, so many Trainers keep precious belongings at home.
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Nidobok have fangs that are too small to pierce through their prey's defenses, so they rely on their long bodies to choke their prey. Once their meal is secured, they bring it back to their den to share with their kin.
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Nidorill swings its tail to inject a venomous gel that causes fevers. The barbs on its tail are sharp, making small wounds where the venom can seep inside.
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Nidots have a difficult time conveying their feelings to their Trainer, especially when they are overwhelmed. Trainers who push them too much may get stung by their stinger.
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Nidosaur protect their sensitive flower bulbs by unleashing poisonous barbed vines from their back. They produce sticky spores that cling and discolor clothing.
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Nidosaur bask in the sunlight to nourish the bulb on their back. When they are threatened by other Pokémon, barbed vines emerge from their back to prepare for a fight.
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Even though they are too big to fit into their nest, they remain close to scare large, dangerous Pokémon away from their family. Only Trainers who offer honest intentions have a chance of befriending a Nidoram.
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Nidotom love to spend time with their Trainer so much that they are willing to linger close by on keychains. They beep at regular intervals to demand attention.
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When threatened, Nidosaur produce toxic pollen that sticks to whatever they touch. By swaying back and forth, they saturate the air with pollen and scare away most Pokémon.
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Nidosaur sprout vines from their back to take care of the delicate flower on their back. Each vine is covered with barbs that oozes with a toxic gel.
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Nidobat travel in swarms and take turns producing high-pitched squeaks. The constant cacophony of noise gives them a clear mental image of their surroundings.
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Nidobat have special scent glands that determine their place in the hierarchy of groups of Zubat. They avoid conflict whenever they can and defer decisions to those who are higher up.
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Nidobat live among swarms of Zubat and are typically tasked with producing high-pitched squeaks to help their brethren use their echolocation. Nidobat are submissive creatures that avoid conflict by pleasing as many of their kin as they can.
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Nidoduck almost always has a headache and gets excited when it experiences a moment of lucid thought. It also excretes a poisonous gel from the tip of its horn whenever it is excited.
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Nidodude is a docile Pokémon that resides in caves and maintains a nest that is shared with other Pokémon. It breaks down rocks around it by smashing them with its large hands.
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Kecrill are great at camouflaging their bodies but struggle to do the same with their tails. Despite their best efforts, their tails never seem to match the rest of their camouflaged bodies.
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Kecyena end up near the top of the food chain because of their superb camouflage and ferocious bite. They can take out prey much larger than themselves with the help of their pack.
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Kecgull camouflages itself to come close to Trainers or Pokémon carrying berries. Once it is close enough, it tucks a berry into its bill before flying away.
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Kecskit are capable of blending into ponds and lakes with their superb camouflage. This allows them to avoid aquatic predators that lie just below the surface.
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Kectric love to play fetch with their Trainer and run with lightning-fast speed to catch balls or twigs. Their natural camouflage makes them an odd sight at parks, where most people see a floating twig or ball returned to the Trainer.
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Belgon help people with accessibility needs store files on their PC without losing track of where everything is. This is especially helpful for the elderly, as Belgon's interface simplifies the process of saving files.
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Belduck are easily overstimulated, so many Trainers give them work in a factory setting to help teach them how to regulate their minds when there are loud noises. The repetitive task of factory work teaches them how to ignore sudden loud noises.
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Belduck have metallic bodies that are great for repetitive tasks, which makes them well-suited for factories. This is especially true because they can get overwhelmed easily, so the consistent stimuli help them stay calm and prevent headaches.
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Metgon2 connects its brain and nervous system to PCs to take control of the keyboards and mouses. Many workers that work from home have trained Metgon2 to keep a PC active while they run errands.
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In a Pokémon battle, Bilee employs a plethora of kicking techniques to stagger opponents. It practices kicking through wooden boards at various heights to keep its flurry of kicks unpredictable and forceful.
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Bitops enjoy carving wood into intricate shapes with their long blades and buck teeth. Woodcarvers study their techniques to improve their own craft.
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Bitret forage for berries to stock up on winter supplies and store those berries in their dams. During winter, they leave Grepa Berries for last because they hate sour foods.
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Even when there are few trees in an area, it always finds a way to craft a dam out of what is available. After a day of construction, it sorts out sticks to give to its cohorts for helping out.
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Bigon2 spend much of their time scraping the internet for pictures of wooden logs to stack in front of an image of a river. If they feel particularly tech-savvy, they find and play sounds of flowing water.
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Bichic rely on their buck teeth to carve into trees, which become their home. They practice their powerful kicks against tree stumps.
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Bibusken cut down trees using their buck teeth and sharp talons to chop down trees. They partner with existing Bidoof dams to create a large nest for themselves.
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Biwear have a thick fur coat that retains warmth during the winter. During the summer, they shed more than a quarter of their weight in fur, as the weather conditions are otherwise too hot for them.
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Rumors of floating tree stumps were debunked when it rolls onto the shore to dry off. It is so convincing as a tree stump that Flying-type Pokémon rest on its back to preen its wings.
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Bipoke have idyllic lives near rivers where they chew on wood and make dams. On the rare occasion that their tail fishing captures a Shellder, they experience a moment of lucid clarity before evolution.
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Bieel live simple, halcyon lives in the sea where they hunt Magikarp and take naps on the beach. They chew on driftwood that arrives on shore to sharpen their teeth before returning to hunt in the sea.
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Spirizing release an aroma similar to Full Incense, a heavy and dense concoction of chemicals that makes people lethargic. Their collective consciousness is formed from the noxious vapors produced by factory workers.
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Spirisaur are said to gather souls of the dead into the bulb on their back. Cracking this bulb unleashes a surge of energy that causes hallucinations that look like lost loved ones.
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Spirisaur produce clusters of pollen that glow in the dark. They are a vengeful creature that attacks those who harm the forest around them.
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Spirislash are said to be coalescences of spirits that were killed by deforestation that now function as unified consciousnesses. They tear up railways and collapse tunnels in a blind rage.
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During nights of fall festivals, Spirisaur produce spore clusters that glow in the dark. If any of the spore clusters lands on the ground, they produce a wailing noise that spook nearby Pokémon.
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Spiriduck inhabit a statue that resembles a Psyduck, which functions as a keystone. It is said that coming too close to them without permission causes them to release a dark energy that causes headaches.
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They rely on noxious fumes to scare people away from their homes, as their spiritual abilities are weaker. They are known to steal ritualistic objects such as a Spell Tag, which they corrupt and turn to their will.
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At dawn, Venuto emerge from caves near beaches to fight for the best places to sunbathe. Their legs are used to pinch at other Venuto who try to take their spot in the sun.
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Venuleef produce a pungent scent from their flower that calms people down. Many temples rely on this scent to help them meditate.
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Venunaw enjoy taking naps in bright sunlight to nourish themselves and the flower on their back. Many Pokémon leave them alone during these naps out of a fear of getting bitten.
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Venugey carry a large flower on its back that passively releases spores around them. They peck at the ground to find poisonous roots to eat, which in turn make its spores poisonous.
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Venuotto relies on its tail leaves to perform complex aerial maneuvers. It can quickly dive to snatch a Caterpie or Weedle before bringing the bug Pokémon back to its nest.
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Venugeot sprouts bulbs around nests to protect the baby chicks inside. On rare occasions, it uproots the nest and wraps it around its back with vines to find a safer location to nest.
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Venupip produce thick swirls of pollen that spin the air around them to propel them into the air. Once airborne, they can go several days without food, as they photosynthesize nutrients through sunlight.
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Venutata steals seeds from flowerbeds and hides them in its mouth. It propagates its own seeds instead, which produce a flower that has musky and earthy scents.
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Venusire slap each other with mud whenever they are trying to impress the opposite gender. They are predisposed to choosing mates that have tough bodies, so their mud-flinging tendencies help them find mates with similar levels of resilience.
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Venuking live among wild Pokémon even though they have vast knowledge of the world around them. Whenever scientists come close to capturing Venuking, they produce clouds of pollen that lull their pursuers to sleep and allow them to escape.
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Venuking have vast knowledge that makes them some of the smartest Pokémon to exist. Despite their encyclopedic wisdom, they prefer to live among wild creatures and lead simple lives.
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The bulb on the back of Venuicate releases a foul stench that wards off other Pokémon. It gorges itself on leftover snacks that it can find in garbage bins.
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Venurow constantly struggles to keep its feathers clean because of the flower on its back. It sprouts vines to help itself scrub away at the spores, but this only causes more spores to fall from the flower.
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Venuans naturally blend into the surrounding forest and can lie in wait for hours at a time. When an unsuspecting Pokémon comes near, a flurry of pollen lulls prey to sleep before Venuans chomp down on their new meal.
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Venuphan are expressive yet gentle creatures that can communicate with people through trumpeting and rumbling. Whenever they are upset, they shake the flower atop their backs to release a sticky pollen.
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Venugon2 thrive in cyberspace and enjoy encouraging children to learn new vocabulary words. Even though Venugon2 are programmed to cultivate virtual rice to make a counter go up, their main priority is to help children learn.
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Venutler are benevolent creatures that help wild Pokémon heal from wounds with delicate care. Their pollen acts like an antiseptic while their vines wrap around wounds to prevent infections.
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Venubok camouflages itself as a plant with the leaves on its back. Whenever it ambushes its prey, a venomous sac opens and releases a toxic pollen from underneath its hood.
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During battle, Venuchu causes vines to erupt from the ground, which ensnares its foes. Afterwards, it releases a shock through the vines, which electrocutes its opponent until they surrender.
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Venucko grapple onto trees high above the ground to maximize the amount of sunlight they receive. The flower on their back scatters pollen into the breeze to discourage Flying-type Pokémon from attacking.
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Venukip are small compared to other forest guardians but the powerful vines that emerge from the flower on their head easily subdue Pokémon larger than themselves. When they are not fighting, they play with other forest Pokémon.
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Venupert are fierce defenders of forests and swamps. They summon vines and roots to wrap around dangerous foes before unleashing a wave of mud to secure victory.
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Venuts tend to be shy creatures and hide in thick foliage to avoid contact with Trainers. However, if they sense positive emotions from a wandering Trainer, they stalk that Trainer until they are noticed.
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Venulade are heroic protectors of the jungle that defend other Pokémon from poachers. Their leafy blades slice through nets poachers rely on to ensnare wild Pokémon.
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Venuqueen has a flower on its back that is in full bloom. It releases calming pollen to subdue threatening Pokémon, which ensures its nest is left unbothered.
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Venunoir patrol jungle ruins to protect the treasure inside. They often encounter children who want to explore the dangerous ruins, so they are tasked with escorting children back home.
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Venufable has a special flower that only blooms on the night of the full moon. The spores that are released cause Pokémon to fall asleep. This allows it to join together with other Venufable to dance under the moonlight.
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While Venuink are resistant to being worn down thanks to their metallic body and lubricating sap, they break down under high heat conditions. If their body temperature gets too high, they break down and are unable to continue working.
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Venuish often scavenge for food rather than hunt because their vines and pollen are not enough to take down other Pokémon. This is especially true for wild Venuish who live in jungle environments, since they are surrounded by Bug-type Pokémon.
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Venusis are enclosed in a bubble of sap that amplifies their powers. They release psychic vibrations that cause plants nearby to mature quickly, allowing them to control thick, heavy roots to protect themselves.
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Many Venubat live upwards of thirty years. They siphon nectar and pollinate flowers from the same patches of land every year. They become incredibly confused if their favorite flower patches are torn up for construction projects.
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Venuish have stout little legs that carry the massive flower on their heads. They entice Bug-type Pokémon to pollinate their flower by releasing a sweet aroma from their body.
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Venuvanha have thick fins made of cartilage that keep them upright while they are swimming. These petal-colored fins are also quite sharp and easily cut through kelp or other fins with ease.
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Venuoom drool out a thick sap that is incorporated into vitamins to keep people healthy. Bug-type Pokémon are drawn in by the flower on their heads and stay to lick up the sap.
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Venuras connect their vines with root systems to steal nutrients from other plants. To protect themselves while rooted, the giant flower on their back releases spores that put other Pokémon to sleep.
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Venuetta have a flowery dress and head pin that constantly release pollen, filling the area around them with dense clouds of sparkles. By twirling through these clouds, they create artistic moments of beauty that can be captured by a camera.
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Venunat love to soak up the sun's rays by napping in the light. When they are startled, they create a cloud of toxic spores hoping to discourage others from bothering them.
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Venuscoon hang from branches where they can get sunlight while also hiding from predators. If detected, they produce a cloud of pollen to lull predators into a deep sleep.
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Venuduck communicates telepathically with plants through the flower on its head. It spends a lot of time recovering from headaches because it is flooded with messages from vegetation.
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Venuduck telepathically transfers their thoughts to plants through the flower on its back. It spends lots of time recovering from migraines because it is flooded with messages from plants around them.
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Venuduck carry a large drum with them that they play with their webbed hands while swimming. When they meet other musical Pokémon, they work together with others to come up with a cool beat.
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Venueal make their home near large bodies of fresh water to keep the flower on their back well-hydrated. They enjoy fishing out objects and Pokémon that fall into these bodies of water.
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Venusprout cling to trees with their roots to leech nutrients from their host. They release pollen that makes others drowsy to prevent other Pokémon from ripping apart their roots.
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Venudude are fierce defenders of jungle forests and attack anyone who tries to damage the environment. A flurry of leaves and rocks act as a deterrent for loggers who want to chop down trees.
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Venuler are hostile creatures that defend their jungle territory with fervor. They often attack loggers who try to chop down trees by tossing mud and whipping them with thick vines.
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Venulem are devoted jungle guardians and cover themselves with vines and moss to keep a part of their home with them. They cause violent tremors whenever they sense harm to the jungle and roll to wherever the damage happened.
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Venulem roll through the jungle to ensure that the trees within their territory remain safe. Lumberjacks who try to chop down a tree are locked in place with thick vines as the ground beneath them quakes.
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Venuton have a bizarre power that allows plants around them to conduct electricity. By travelling through plant roots, the electrical pulse they shoot out can reach a Pokémon several kilometers away.
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Venufetchd are stalwart and cunning, holding a tree stalk in their wings. Venufetchd are protective of their Trainer and other Pokémon they care about, and more than willing to jump in harm's way.
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Venutly have a misty cloud of spores around their bodies that allows them to control nearby plants. They can force roots and brambles to emerge from the ground to defend themselves.
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Nidogey rest atop trees where they can be heard chirping alongside other Pidgey. They are submissive creatures that want to take care of their flock, so they eat last whenever there are breadcrumbs scattered for them.
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Nidobok keep other Pokémon away from their burrows by brandishing their venomous fangs at potential intruders. This role is a key part of their lives, as they often live in groups and take care of each other's offspring.
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Nidonx are willing to defend their nest at any cost. They charge electricity into their paws before running head-first into any threat, jabbing them with the many poisonous spines on their body.
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Nidomander huddle together in burrows during the winter months to keep their bodies warm and to prevent their flaming tails from going out. They take turns eating from stashed berries that were collected during Fall.
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Nidobat swarm through forests looking for Bug-type Pokémon to feast upon. Their powerful claws can tear through cocoons thanks to the caustic venom within each claw. Once they have eaten their fill, they return to their cavernous homes.
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Nidobat rarely leave their cavernous homes and only do so to hunt for Bug-type Pokémon. By sinking their venomous fangs into the cracks of cocoons, they can melt through the tough shell to reach the juicy nutrients inside.
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Nidobish work alongside waste collectors to pick up garbage on city streets. They eat trash that cannot be recycled or burned, converting that trash into a biodegradable sludge.
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Nidomeleon are protective of their nestmates and will attack with their venomous claws if they cannot identify the intruders. In particularly dire situations, they breathe out hot caustic flames to burn everything around them.
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Nidomeleon are guardians for their younger siblings and do their best to keep them in the nest. When they are angry, they breathe out hot flames to signal to their younger siblings that it is time to calm down.
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Nidomeleon are anxious creatures that do their best to keep their energetic siblings in the nest. They drive out intruders with their venomous claws and keep siblings in by blocking exits with searing hot flames.
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Nidotle clean the shells of other Pokémon in a communal cleaning ritual that keeps their bodies clean. Once they are clean, Nidotle dry their shells in bright sunny patches of grass.
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Nidotoise protect their nest by standing outside, ready to launch a torrent of water. They are stalwart creatures that are devoted to the task of protecting their family, even if it means missing out on having fun.
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Mawnette store cursed energy in the jaws on the back of their head. It is rumored that staring into their mouths for too long will lead people to see hallucinations of teeth everywhere they go.
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Mawria look like dark clouds in the sky on a rainy day. When they are hungry, they find small Flying-type Pokémon to eat by plucking them right out of the sky.
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Mawduck have a set of jaws on the back of their head that presses against their brain. Whenever they eat something cold, the chill presses against their brain and leads to a brain freeze. They can be cured of this acute pain with a hot drink.
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Mawdude toss stones at flying Zubat to knock them down. Once grounded, they tear into them with the second set of jaws on their head.
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Mawler chuck boulders at Zubat inside caves to secure their meals. Whenever they run out of stones, they can bite onto the Zubat with the large jaws on their head.
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Many are older than the oldest sequoia tree, as their ancient shells provide them with a reliable defense. Their suction cups give them the courage needed to endure frightening roars that would scare other creatures.
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Lilceus lurk in the shadows of ancient ruins to protect the historical artifacts within. They descend on intruders with one-thousand tentacles to capture and release the intruders elsewhere.
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Anogle makes paintings that resemble drawings from ancient times and prefers using red paint or charcoal. The true meaning of its drawings is ambiguous because they can be interpreted in many different ways.
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Anotomp has lived in the same swamp since ancient times, where it has used the same hunting method for eons. It hides in the mud until prey is close enough to pounce on and coats them with mud to prevent escape.
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Anoleep have eight appendages around their head that grab moss around them that they rely on as their main source of food. Anoleep get excited whenever their Trainer talks about evolution, as their whole body seems to shake with excitement.
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Anopuff has sung the same banal lullaby every day since ancient times. The lullaby has since become less effective at lulling other Pokémon to sleep, but the habit of singing continues with each day.
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Anobas keep a reticent expression that is mistaken for contempt or apathy. Despite this misconception, they show their affection by bringing gifts dredged up from bodies of water.
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Armpod are armored with a rock solid cocoon that protects them attacks. Scientists believe that they have existed since ancient times due to recent discoveries in fossil evidence.
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Armory have sharp, armored wings that protect them as they soar through the air. They rely on their wings to strike down prey before flying away with their meal gripped in between their talons.
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Armpix weave their furry tails into braids so that they do not trip over themselves. Their retractable claws are rarely seen because their small size makes them less than ideal for attacking.
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Armtales weave their tails into one long braid to reduce the chance of their fur getting caught in their armor. Their lightweight armor gets heavy when soaked in water, so many Armtales live in arid climates to minimize this risk.
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Cranpi spend hours polishing their shell and the dome on their heads until they are smooth and solid. When threatened, they bop their heads against the threat until it goes away.
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Ramligatr rubs its head against bushes or rocks to polish the head crest on its head. After a Pokémon battle, it enjoys swimming in shallow water to cool off.
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Shielsaur have a thick shell around the flower bulb on their back that is made of fossilized leaves. They also have a circular bony protrusion around their head that protects their brains when they headbutt foes.
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Shielto are often mistaken for speed bumps so many people drive their cars over them. This results in their body tensing up and expanding outward, leading to a traffic accident.
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It has rough hooves and an armored trunk that protect it when sliding down hills. Younger Shielphan may need an Assault Vest to further cushion them from harm.
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Bastiogon act like a firewall that monitors cyberspace network traffic to protect people's PCs. Viruses rarely get past the incredibly restrictive shield that Bastiogon provide, ensuring data remains safe.
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Bastiogon act like a firewall that monitors cyberspace network traffic to protect people's PCs. Viruses rarely get past the incredibly restrictive shield that Bastiogon provide, ensuring data remains safe.
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It is found traversing the dry steppes of the world, where large expanses of the ground are covered by grass. Its slow body does not cause issues when it can take all the time in the world on the steppes.
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Slasire often hold a languid expression because of how persistently groggy they are. They are a sedentary species that eats mud, which is plentiful after a heavy rain.
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Slackle is prone to experiencing atrophy of its muscles because of its sedentary lifestyle. It needs nutrient-rich Berry Juice to keep its muscles strong.
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Slachoke experience a debilitating malaise whenever they have to train, often feeling lazy or unwilling to practice. Despite this weakness, their muscles miraculously remain tough and without atrophy.
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Nidowoodo feed kindred members of their nest poison from their stone spheres. Their young have special enzymes that process and neutralize the poison once ingested and are nourished by the remaining paste.
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Nidoans has special fangs that hold venom back when it bites onto its children. It does this to carry the children to safety whenever there is danger.
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Nidobok hunt by ambushing prey and restraining them with their massive tail. Once the prey is subdued, they inject venom through their fangs and drag them back to their nest, where baby Nidoran wait for their return.
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Nidosaur protects local Nidoran by sprouting barbed vines from their back and releasing toxic pollen into the air. In return, Nidoran provide Nidosaur with berries and affection.
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Nidopass have lots of other Pokémon they look after, so they change polarity to take care of one group at a time. If Pokémon of the wrong polarity approach Nidopass, they are repelled until it is their turn.
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Nidomander have a strong venom that can take down a large Tauros but struggle to produce more than a small fire. They are protective of the fire on their tail and refuse to let other Pokémon near it.
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A single dictionary is unable to encompass the lexical complexity of their language, which is used to educate their children on how to survive in the world. The nuances of their cries and grunts remain a topic of study for linguists.
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Abgon resemble an error message about a sprite that is installed on the PC. Once a person clicks on the error message, an ominous warning appears to warn the user that their system is infected and has to pay Abgon or lose access to the PC.
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Absel reside deep below the icy tundra, where it is comfortably cold and dry. They are a rare sight in the wild, as they were once hunted to near extinction.
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Abgon2 show up long before a PC is compromised to sell antivirus software to help ward against viruses. Their warnings are often ignored and eventually result in the PC being taken over by a virus.
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Abgon2 show up long before a PC is compromised to sell antivirus software to help ward against viruses. Their warnings are often ignored and eventually result in the PC being taken over by a virus.
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Ablade hide their feelings behind a solemn expression to give off an air of confidence. They were once held in high esteem because they served as bodyguards for nobility.
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Abfairy arrive in villages on nights of the full moon when disaster is about to strike. They are the source of many negative superstitions about the full moon.
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Abmeleon rush towards wildfires as soon as they sense one is about to occur. They help other Pokémon escape the flames by clearing fallen trees from pathways.
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Abdot are elusive creatures that only reveal themselves when calamity is about to strike. They seek out kind-hearted Trainers and give them seeds with the hope that they will be planted after the disaster.
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Abskit float atop the water when floods are about to occur to help evacuate an area. They help Pokémon trapped under branches and logs to minimize the amount of Pokémon harmed by the natural disaster.
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Dusbone are lonely creatures that rarely interact with other Pokémon. They spend much of their lives meditating on death and taking care of graveyards.
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Dusdreavus are said to lurk inside the Pokémon Tower in Lavender Town where they watch over visitors coming to mourn loved ones. It is rumored that their mask allows them to communicate with the dead, though no one has been able to confirm this.
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Dusgon2 stalks empty homes throughout the night to look for old hardware to consume, particularly discs. Once it finds a disc, the data within the disc is corrupted and only runs a short video of Dusgon2 spinning in circles.
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Duseon stalk Trainers and quickly camouflage themselves when the Trainer turns around. If they observe the Trainer being kind to other Pokémon, then they reveal themselves and allow the Trainer to catch them.
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Duspass congregate near ancient tombs where they are rumored to help guide souls to the afterlife. When children or rebellious teenagers are lost in those tombs, the Pokémon helps them find their way back.
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It is said that Dusin can lift curses by sucking them out of people, so many people flock to graveyards where they are spotted. In reality, they suck away all energy from people, curse or otherwise.
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Dusecho cling to the side of cliffs to ring their bells. It is said that those who are mourning loved ones are soothed by the sound of their bells.
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Dustly patrol graveyards searching for unruly hooligans. It is said that staring into their eyes leaves a person feeling hollow, as though something was taken from them.
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Whenever a PC is left on during the night, Duscgon2 are likely to linger nearby. This is because they feed off of the light from the monitor and enjoy staring at the screen for hours at a time.
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Duscpass may seem intimidating at first, but underneath its tough exterior is a serious yet caring Pokémon. It guides people to ancient tombs to give offerings to the dead.
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Duscria have wings made out of clouds of ash. They lack a solid, corporeal body and can only interact with others through their wings.
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Duskpie patrol ancient tombs spreading their umber silk to slow down trespassers. The silk also leaves a scent on the clothes of grave robbers that attracts insect Pokémon.
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Duskgon2 can be found in old PCs, where it removes bloatware from the system to improve performance. In exchange, Duskgon2 scares users with a random jump scare by playing a loud sound and flashing a scary image, solely for amusement.
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Duskslash live deep below the surface in interconnected burrows and rarely see sunlight. They keep their distance from miners because they are scared of the light from hardhats.
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Wailgon swim around beaches observing Trainers and Pokémon from a distance. If they manage to connect themselves to a Trainer's device, they consume scam and phishing emails until the inbox is clear of malicious emails.
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A single step from a Wailitar can trigger earthquakes. However, because of its benevolent nature, it moves slowly through the world to avoid causing harm or damage.
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Their bodies require high nutritional intake, the largest of which require upwards of five times their body weight in food. They rarely close their mouths while swimming because they require every opportunity to catch a bite.
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They reside near lighthouses, mesmerized by the light that comes from the building. Despite their large size, they are tolerated in the space because they mask the scent of fishing vessels that frequent their harbors.
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Wailrade are sometimes much larger than most trees and slowly wander through the wild looking for safe places to rest. They protect themselves by releasing balls of pollen that explode on contact and poison those who inhale the powder.
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The ponderous body of Wailtuff is made mostly of fat. Whenever it sucks in air, its stomach expands so that it can sing lullabies.
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Wailot eat tiny Pokémon swimming in the sea by filtering water through plates in their mouths. Every few hours, they emerge to the surface to spit out a thick goo before returning to the deep sea.
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It is said that every time Arcpie emerges from their egg that another universe is created. Regardless of whether this is true, they partake in eating leaves like many of their kin.
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Despite its diminutive state, Arcpod protects other wild Pokémon by manipulating time and space to redirect attacks. It is careful not to draw attention to itself because it is vulnerable in its soft cocoon.
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Arczing fill the air of ancient ruins with a mixture of gases that preserves objects by removing moisture and other contaminants. Many old clay tablets and ancient papyrus have made it to the modern era thanks to their gasses.
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Arcsey takes orphaned eggs and raises them itself because of its maternal instincts. After the eggs hatch, Arcsey helps them integrate back into the wild, so the adopted Pokémon does not feel lonely.
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Arcmime bend reality itself to create walls that no one can see. This awe-inspiring power also prevents them from speaking or vocalizing, which has led to much miscommunication whenever they have asked humans for help.
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Arcking are said to hold omniscience of the world around them and already know what the future brings. Despite these claims of divine powers, they often appear quite bored and refuse to rely on these powers in a Pokémon battle.
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Tursaur absorb sunlight through the stem and leaves on their heads. They spend much of their time napping in the sunlight and rarely seem worried about the world around them.
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Turper love to rest in the mud but need to keep moving every now and then to prevent themselves from being submerged in mud. If they remain in one spot for too long, they may get stuck until someone helps them.
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Tursire spend the bulk of their days napping, as they need to conserve energy in a fast-paced world. Sometimes they are so fond of a napping spot that they forget to migrate with other Pokémon.
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Turduck can be found in ponds half submerged and asleep. They absorb nutrients through the pond water to avoid getting headaches from dehydration.
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Grosire often have Pokémon living atop their backs, so they create a bumpy ride for the residents whenever they move. They often migrate to find fresh water, bringing whoever may be on their backs with them.
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Grosaur are laidback and patient Pokémon. Whether meals happen at one hour or another is inconsequential to them, and they prefer to let their Trainer decide their schedule to avoid conflict.
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Grorina are nonchalant observers of the world around them and rarely get into danger. The shrub on their back is tended by other Pokémon, often their siblings.
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Groidos have a polished dome made out of mud that has lots of nutrients for plants to sprout from. They keep their shiny heads polished by scraping their heads against bushes.
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Torper have leafy bodies that cause other Pokémon to mistake them for bushes. When they are inevitably bitten, they kick up mud to scare away the other Pokémon.
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Torsire are slow creatures that rarely feel any urgency. The only exception to this is during the mating season, where they rush towards potential mates. By the time they are close enough, the mate can lose interest and ignore them.
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Torqueen are regarded as figures of longevity because they typically live for 100 years. Most Torqueen in the wild stay inside dens where they raise children, but sometimes leave to take the young Pokémon on trips.
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Chimkey are unruly creatures that lack anger management skills. They are also prone to getting angry over the slightest transgression, which makes them incredibly hard to train.
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Nidopod have a difficult time moving quickly because their scaly plating restricts their movement. When they are assaulted by bird Pokémon, they rely on their venomous stinger to retaliate against the predators.
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Nidoto are at the center of a controversy of color. Some people claim that they are purple, while others claim that they are pink. Regardless of what color they are, they retain that pinkish-purple whenever they transform.
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Even though Nidosaur have a mature flower on their back, the rest of their body is still developing. They lack the developed venom glands to produce lethal toxins, so they are likely to get harassed by other Pokémon.
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Nidoile are rowdy creatures that love to engage in rough boisterous play. This aggressive play helps them learn how to stab with their horn.
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Nidomeleon are aggressive creatures that rely on their flaming, venom-tipped claws to scare intruders away. Many end up lost because they chase intruders too far away from their nest.
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Nidoduck swim in rivers and streams where they practice using their stinger by attacking rocks. They need to be careful not to be too forceful if they want to avoid a concussion.
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Nidotle bask in the sunlight to keep themselves warm, which is important for their cold-blooded bodies. They constantly participate in a communal grooming process where they clean the shells of other Pokémon.
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Nidodude is an aggressive Pokémon that resides in caves, ferociously guarding its nest from intruders. It slams its fists against the ground to appear menacing, scaring away most other Pokémon.
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Whenever Monsaur are threatened by a dangerous Pokémon, they release a cloud of flammable spores to make themselves look bigger. The more scared they are, the larger the cloud of pollen.
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Whenever Monsaur are scared, the flower on their backs releases a cloud of pollen. When they are ready to escape, they ignite the cloud of pollen to scare away nearby Pokémon as they flee.
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The intensity of the flame on their flowery back changes depending on the mood of Monsaur. Fear and anger cause the flame to erupt in full force to signal that they need space.
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Monrino struts around with confidence when it is outside of its nest. Its highly aggressive nature and its sharp horn cause other Pokémon to leave it alone.
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Monturne produces flames from each of its spines, which wick moisture out of its body. As a result, its reddish-brown skin is almost entirely dry and tough to cut through.
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The intensity of the flame on Infersaur's flowery back depends on their mood. Whenever they are particularly angry, Infersaur release a plume of fiery pollen to both burn everything around them and vent their frustration.
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Many Pokémon in tropical forests avoid Infersaur because of their fiery wrath. Whenever they get angry, Infersaur create a cloud of pollen that sets fire to anything the pollen clings onto.
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Inferking values its autonomy above all else, which makes it disobedient at best and belligerent at worst. Even so, Trainers who align their interests with its needs will have a powerful partner in a Pokémon battle.
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Most Inferantis live within monasteries where they tend to gardens by burning away weeds and cutting plants to the proper size. Many families visit on the weekend to observe them doing their work, as many have spent decades perfecting their craft.
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Pipgon2 help office workers take care of fax documents by sliding around office spaces to collect documents to send. With their help, workers can spend less time trying to remember how fax machines work and more time on other tasks.
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Pipchum are dramatic creatures that want to remain in the spotlight at all times. They get jealous when another Pokémon receives attention and are not beyond sabotaging battles to make themselves seem better.
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Pipiny live in colonies where they huddle together with other Pokémon to keep warm. They keep a shiny rock warm to ensure they have developed the skills needed to protect eggs by the time they evolve.
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Pipolu are determined to improve their fighting abilities to be useful for their Trainer. They are borderline hostile to other Trainers because they want lots of attention from their Trainer.
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Pipduck are often at a stage where they are still learning how to swim. They practice swimming by lying flat and kicking their flippers in water.
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Princario are formidable foes in Pokémon battles but still have a lot to learn. They are known to get upset after losing a battle, so Trainers make sure to stock up on treats to feed their broken egos.
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Prinolu love the attention they get after a good Pokémon battle. They demand lots of attention from their Trainer and can have a hard time working with other Pokémon.
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Prinduck have long flippers that allow them to swim quickly underwater. They act with a regal discipline because they want other Pokémon to respect them.
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Prinizard spend so much time underwater that the flame on their tail is often left smoldering. They rely on their large wings to glide through icy cold water.
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It has a strong sense of pride, so it puffs out its shell whenever it refuses to listen to its Trainer. It uses its long, yellow tongue to burrow underground whenever it wants to hide from its Trainer.
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Empoking has crown-like protrusions that give it a regal appearance. It is friendly and magnanimous, and enjoys chasing other Pokémon in its fish tank.
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Emponx expresses disdain towards Pokémon that receive more attention than itself. Trainers can help calm a rambunctious Emponx by offering words of encouragement and praise.
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Empovoir has a stoic, taciturn expression and does not openly express its affection for its Trainer. This is because it telepathically conveys its affectionate thoughts directly to its Trainer.
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Empocario have a regal appearance thanks to their crown and their stoic disposition. They protect their Trainers from harm by deflecting attacks using their aura.
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Empoduck want other Pokémon to respect them but are often baffled when they receive that respect. Whenever they lose their cool, they fluster and apologize profusely, which can be a headache for Trainers to deal with.
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Many campers have to keep a close eye on their belongings whenever Nosepie are active since they steal metal items when they ruffle through bags. Thankfully for most Trainers, they are quite slow and can only drag small objects along with them.
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Nosepod has a tough rocky shell that always points to the closest magnetic source. When placed between two magnets, it spins in circles until a magnet is pulled away.
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They have been a pivotal part of the creation of a global atlas, as their sensitivity to magnetism allows them to follow precise geographical patterns. Nowadays, they spend their time in museums, helping curators preserve sensitive maps.
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Honbuff wield a small sword that they swing around to protect themselves. They are difficult to strike when they bounce around, especially when they are excited.
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Honans lurks in tall grass, ready to ambush small rodent Pokémon. When its prey is close enough, it releases its stomach muscles to swing the sword within its body.
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Honbok has a concealed blade in its hood that erupts from its mouth when hunting. It swings its head like a sword to attack other Pokémon.
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Honmask brandish their rapiers against those who disturb their slumber. Striking their mask momentarily stuns them, giving a potential thief time to escape.
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Honduck are chivalrous creatures that always fight fairly. They are capable of defending themselves on land and in water because of their webbed feet, which ensure sturdy footing wherever they go.
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Doubok attacks foes by swinging the blade attached to its hood. It protects its rear with another small blade, preventing bird Pokémon from picking Doubok up and flying away.
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Doubok attacks foes by swinging the blade attached to its hood. It chases after rodent Pokémon in the wild to secure a fresh meal.
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Doubshrew deftly swing their dual swords in battle, the scales along their body acting as armor defending them from attacks. It is said that in ancient times Doubshrew were trained to use their swords to protect nobles and royalty.
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Doubsian are known to frequent taverns and pubs where they help escort drunken guests back home. Their sense of honor is greater than their desire for money, as they often protect their client from thieving Pokémon.
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Doubtail have sharp blades across their long body that make them menacing creatures to fight against while at sea. Their swordsmanship is only second to their devotion to their Trainer.
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The twin blades Doubtross wield are supercharged with electricity to ensure clean cuts against their opponents. It usually only takes a few strikes before their foes surrender, ensuring their victory.
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Aegibone are zealous defenders of their loved ones and have a tenacious hypervigilance. Whenever bedtime rolls around, they have difficulty falling asleep and may request to stand guard to protect those they care about.
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Aegipod deny entry to their internal organs by hiding within their cocoon. They flip onto their side whenever they are attacked by bird Pokémon to allow their shield to absorb the force of pecking.
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Aegiqueen are found outside Nidroran burrows protecting their young. Their expert swordsmanship and tenacious stamina intimidate predators into avoiding the burrows.
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Aegiduck do their best to remember complicated swordsmanship, but often forget what they learn after a day or two. This does not stop them from trying to improve their combat prowess.
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Aegiduck have webbed feet that ensure they never end up off balance. They always find time to improve their battle prowess.
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Nidonaw are hyperaggressive Pokémon that are quick to anger and bite their Trainers when upset. They are also easy to startle and are known to snap at loud sounds.
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Nidogey can be found sitting atop powerlines where they patiently wait for people to spread breadcrumbs before them. Their aggressive nature allows them to push past other Pidgey to reach the breadcrumbs first.
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Nidosaur unleash a writhing mass of brambles whenever their friends are in danger. Each thorn injects a caustic toxin that weakens shells and scales so that Nidosaur can hopefully help their friends wiggle loose and escape danger.
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Nidopy release a sonorous trumpeting to scare away other Pokémon that approach too close to their nest. If the loud noise fails to dissuade the intruder, then they summon the rest of their nest with a mighty roar.
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The territory of a Nidochu encompasses their burrow and any foraging spots nearby. Their monopoly on foraging spots is enforced with a sharp stinger or a zap.
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Nidosaur have sensitive flowers on their back that send them into a frenzy over the slightest breeze. They are capable of tearing sheds down with a mighty vine of brambles.
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Nidomander constantly produce venom from their tails, as they are always ready to hunt. If the pores that produce venom get clogged up by mud or soaked in water, the resulting blockage makes them sick.
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Nidomander constantly brandish the flame on their tails to intimidate other Pokémon. Even though most Pokémon are not scared of their tail, many end up leaving to avoid conflict with Nidomander.
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Nidomeleon are in constant fear of getting wet, as flames come out from both their horns and their tail. This fear leads to aggression whenever anyone approaches with a liquid substance.
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Nidomeleon release both venom and flames from their tails, resulting in a bluish flame that burns venom. Getting burned by these blue flames causes rashes to linger long after the burn has healed.
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Nidochoke are bold and confident creatures that love to show off their muscles. During a Pokémon battle, their hefty punches and venomous horns give them the means to secure victory.
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Pawnish burrows into the ground to absorb nutrients and leaves its blade exposed. It injects venom through its blade that causes searing pain to anything that steps on it.
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Bimeleon resemble stylish cartoon heroes that children watch on a television set or smartphone, so children often approach them with gifts and praise. They are naturally confused by these children, but most appreciate the gesture regardless.
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Aggphan roams around manmade tunnels to eat loose rocks and debris to strengthen its metallic tusks. It is also known to aid in rescuing miners when tunnels cave in.
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Aggsaur have military-grade armor over their bodies that deflects claws and talons. The cloud of pollen that surrounds them was once harnessed as a smokescreen to protect soldiers as they rush through a battlefield.
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Aggmence are proud creatures that cut through anything in their path with their sharp, metallic wings. They were once held in high esteem as mounts for nobility.
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Flypod ride sand tornadoes in the desert to keep themselves safe, as the gritty particles of sand knock away predators that try to break into their cocoon. When they are not riding sand tornadoes, they are buried in the sand to avoid detection.
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The red cover on Flyfairy's face gives them an extraterrestrial mystique. In desert climates, it shields them from sand as they dance under the night sky.
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Milodra have aqua-colored scales that glitter while underwater and unintentionally attracts predators. Whenever a predator comes near them, they shoot out a cloud of ink before escaping.
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Milosaur love to show off their majestic tail whenever they get the chance. The pollen they release from their backs cleans the surface of their tail to ensure that it is always shiny.
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Milovile have iridescent scales that fan out in a dazzling display. Their frosty claws pick at their scales to ensure that they always look beautiful. Their scales also release a soft glow that is comforting to stare at.
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Milosaur have a magnificently beautiful flower on their back that they love to flaunt. They are often entered into beauty competitions where they get to show off to a large crowd.
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Milotias form a fog that obscures their presence, but are drawn to the elderly when they visit lakes. They help the elderly relive memories using their psychic powers, restoring a sense of nostalgia for a moment.
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Klinksaur help factory workers apply non-stick coating to various cookware. The gear on their back adjusts the intensity of the spray, giving workers more control over how the coating is applied.
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Klinkmar is a great welder and is able to take up the work of two workers. It takes pride in helping factory engineers complete projects.
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Klinkdile have spring-loaded jaws that trigger when a button in their mouth is pressed, forcing their jaws shut with enough force to crush bones. Once shut, it takes them about five minutes to reload the spring and force their jaws back open.
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Klinkhoot relies on its gears to keep an accurate sense of time. Its body can only maintain 16 continuous hours of activity before recharging.
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Klinkowl keeps track of the time with its gears, which tick every second without fail. Watchmakers rely on its help to ensure timepieces give an accurate read of time.
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Klinksaur releases bursts of aerosol paint from their back that clings to objects around them. They are often found in factories where they paint many factory parts at the same time.
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Klinkgon2 works behind the scenes to ensure movies capture dynamic shots. Its ability to stabilize and synchronize cameras makes it a valuable asset on any film crew.
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Klinkby works alongside factory engineers by handing out tools. It wants to feel helpful and is eager to learn how to perform complex tasks.
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Klinkmortar is suitable for the most complex feats of engineering. It takes great pride in working alongside engineers to create solutions to modern challenges.
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The internal clocks of Klinkfable operate on a lunisolar calendar that tracks the movements of both the sun and moon. Many people rely on their help to accurately determine when certain holidays occur.
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Klinkpuff constantly test the quality of factory baked goods to ensure they are consistently delicious. They burp out excess matter as they cannot digest food.
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Klinkpuff help factories maintain a consistent quality of baked goods. They turn dials and constantly test the quality of their products to ensure people receive the same bite every time.
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Klinktrio can easily perform the mining tasks of 3 men and often make their Trainer rich from all the gems and precious metals they dig up. All Klinktrio need is a good polish and praise to keep them going for hours.
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Klinkizard protect the flame at the end of their tail because it is the source of their fiery powers. The gears on their back spin rapidly to launch them into the air, while the ring around their body controls their flight as they glide.
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Klinktle rely on their metallic shell to shield them from harm. The small gears within their body spin to expel a stream of water, allowing them to put out small fires.
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Zoronaw disguise themselves as other Pokémon to blend in, but they lose this disguise whenever they bite down on anything. This is rather unfortunate, as one of their favorite things to do is chew on bones.
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Zororow can be found soaring through the sky disguised as other bird Pokémon, and their migration patterns match the Pokémon around them. They opportunistically steal treats from unattended food left at parks.
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It is known to come up with bizarre ideas on how to get more Genius Mochi from its Trainer. Its cunning tricks are seen in Pokémon battles too, especially if it has time to set up a Nasty Plot.
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Sylwak harness the power of love, friendship, and the firmness of their bony club to deliver heavy blows to their opponent. Many Pokémon become infatuated with Sylwak after being hit on the head, though this transient effect fades after battle.
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Sylwak rarely let other Trainers see what is underneath the mask and swat away attempts to do so with their dual clubs. The few Trainers privileged enough to see what is underneath are usually Sylwak's most trusted allies.
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Syldactyl's wings are made of soft, plush ribbons. They soar through the sky by catching wind currents and gliding gracefully along. When they find someone who is upset, they swoop down to offer a comforting embrace before moving on.
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Sylpom are always up to mischief and escape accountability by offering soft hugs to appease angry Trainers. However, whenever a Pokémon or Trainer gets hurt by the pranks, they do everything in their power to remedy the situation.
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Sylans love to wrap themselves around other Pokémon to give them hugs. Their lack of fangs makes them appear docile, so many Pokémon happily accept their embrace.
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Sylphan are incredibly gentle creatures that often allow other Pokémon to ride on their bodies. Eevee are particularly fond of riding on their back and trunk as their leathery skin is comfortable to sleep on.
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Sylpom are always up to trouble, but their pranks end when someone gets hurt. They pause their antics to offer a soothing hug to ease the pain of those harmed by their pranks.
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Syl Jr. enjoy copying the movements of other Pokémon as a gesture of goodwill. If the Pokémon they are copying gets upset, Syl Jr. swoop in with a hug from their ribbons to apologize.
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The soft cotton of Sylcott's body is reserved for people they trust, as they are known to push people of their body if they do not consent to being a head rest. If necessary, they wrap people with ribbons to teach people a lesson about consent.
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Sylcott slip into rooms under door gaps by flattening their bodies into the width of a ribbon. Once they are inside, they toss ribbons everywhere and make a suitable mess before slipping out undetected.
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Sylcott enjoy making messes but hesitate to burden their Trainer, so they rarely play with their own ribbons. If their Trainer leads as a role model and acts authentically, Sylcott celebrate with ribbons strewn about everywhere.
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Sylkyu often struggle with uncertainty about how their Trainer would react to seeing their true selves. Trainers who act as a role model and live authentically will find themselves with a devoted partner in Sylkyu.
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Sylkyu struggle to carry themselves with grace and often trip over their own body trying to keep up a convincing disguise. Trainers who help Sylkyu act authentically help them move one step closer towards being a confident Pokémon.
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Sylkyu showers others in affection and love with the hope that some of that love will be reciprocated back. Trainers who are able to meet their needy desire for affection find lifelong partners.
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It is important to reassure Sylkyu's feelings if they decide to show what is underneath their cloth exterior, as they often worry about being rejected by their Trainer. This reveal only occurs when they have utmost trust in their Trainer.
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Many Sylink are beloved friends of people who work with fabric. They love to create bows and ribbons on clothes made by their Trainer. They can even fix a broken sewing machine with enough encouragement.
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Sylang unwinds its long ribbon-like body to catch or pick up objects for its Trainer. If completely unwound, Sylang can reach more than 100 meters away, though it prefers to remain coiled in its spool.
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Sylplume produce a soft creamy meringue from the top of their heads, which is used by pastry chefs to top delicious treats. They are especially popular on certain holidays, as eating this meringue is said to prolong a healthy relationship.
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Sylras are friendly creatures that love to give hugs to other Pokémon. When they give another Pokémon a hug, they release spores that reduce inhibition while also suppressing violent urges.
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Syletta dance a simple polka that many adults and children can learn. Their desire to forge bonds through dance is demonstrated by their patience when helping others learn.
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Sylras release spores from the mushrooms on their back that instill feelings of comfort and joy within those that inhale the spores. They are affectionate creatures that love to give hugs to many Trainers and Pokémon.
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Sylsect give hugs to lonely Pokémon by wrapping ribbons around them. The spores that cling to the lonely Pokémon produce a sweet scent that helps ease their anxiety.
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Sylpuff works alongside bakers to produce high quality baked treats. The cream atop its head can be mixed with eggs and sugar to create a delicious meringue.
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Syltite enter into deep meditative states to find new ways to make their Trainer happy. They often smile as they meditate because of how much they love their Trainer.
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Sylduck love giving out hugs to other Pokémon with their ribbons. When Sylduck are hugged too tightly, they can momentarily lose circulation to their head, which can cause a headache.
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Sylduck love to give out hugs with their long ribbons and often beckon their friends to jump in the water with them. Sometimes they pull their friends into the water with them as a prank.
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Sylta is an affable Pokémon that loves to race with other Pokémon. Even if it never wins, it always does its best.
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Sylzee wrap dreams of love and comfort around those they hypnotize. Their dreams give hope to lonely Pokémon that they may find a loving Trainer to grow strong with together.
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Sylzee spin dreams of loving families and cheerful friends for those they hypnotize. These dreams give hope to lonely Pokémon that they may someday find a place they belong.
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Sylno hypnotize people with their heart pendant to lull people into a deep sleep. They replace nightmares with happy dreams so people can sleep soundly.
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Nidomeleon burn through foes with their teal-blue flames that are created by burning venom. Many Pokémon are scared of approaching Nidomeleon because of their frequent tantrums, especially when their flames are involved.
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Nidomeleon assert their dominance by sparring with other Pokémon, combining the fury of their venomous horn with their scorching hot tails to put other Pokémon into submission. If they lose, they vent frustration by burning the forest around them.
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Kyosol are said to appear whenever a great cataclysmic event is about to occur. Just before a major flood or storm, they emerge from the sea in droves to warn the local population.
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Kyonaught hibernates in the deepest watering hole in the savannah and is rumored to suck those who disturb their slumber into its tomb. Only those who successfully defeat a Kyonaught in combat are allowed to escape.
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Kyouk live in the deepest depths of the ocean where they churn through the sand to clean up garbage. Their estranged relationship with humanity leads them to become suspicious whenever kindness is given to them.
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Grouk live in vast desolate wastelands ravaged by pollution because they have nowhere else to call home. They unleash their anger against anyone they come across by unleashing a flaming wave of sludge.
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Dialta gallop through time to search for the greenest pastures to eat from. They are careful to avoid other Pokémon during their travels to prevent rippling effects felt throughout time.
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Palkpod are almost never seen moving, as they can manipulate space to levitate and move across fields in the blink of an eye. Pokémon that disrupt their rest are sent to distant lands far beyond the horizon.
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Girachu unleashes cursed bolts of electricity against those who mock their diminutive size. Their endless wrath against people and Pokémon alike makes them dangerous creatures to cross.
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When a Trainer enter Regisaur's chamber, a poisonous gas hisses from its body. Many Trainers ignore the presence of this gas until they are too sluggish to move, giving Regisaur the opportunity to usher unconscious Trainers out of the ruins.
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Regimander are said to make mountains erupt with each of their tiny steps, so many people have given them offerings and a comfortable den in an effort to keep them from moving.
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Darkfish cast a penumbra of shadows over fishermen who catch them at sea before vanishing. Whenever those fishermen fall asleep, they experience nightmares of being eaten by the fish they have caught.
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Genepod only have a single shot to scare away predators, as the cannon takes a long time to reload. Even though some predators see through this deception, many do not go through the effort to break through their tough cocoon.
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With a full CD tower, Genegon2 can fire up to five types of blasts from the cannon atop their head. This adaptability also gives them a major weakness, as these CD drives are fragile and prone to scratches.
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Reshikoal release incandescent flames that glow white with extreme heat. The resulting smoke that erupts from their bodies borders on scalding hot, so Trainers wear gloves whenever they handle Reshikoal.
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The pink gas that Clefing expels from their body is said to make people feel lightheaded and dizzy. With enough Clefing exposure, some people even describe seeing stars in the middle of the day.
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The silvery dust that Clefzing produce is a toxin that causes hallucinations. People describe feeling lighter and seeing stars while under the influence of Clefzing dust.
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They enjoy eating snacks that people leave behind on mountain trails, and as a result have a tendency to get poisoned from food left out too long. To remedy this, they find and keep a Drash Berry handy to ensure they remain healthy.
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Clefdile carry a Moon Stone wherever they go, as they rely on the stone to sharpen their teeth. Whenever the full moon is in the sky, Clefdile roll their Moon Stone outside to absorb moonlight.
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Clefchou produce a soft glow from their antennae. The bulbs at the tip of their antennae resemble Moon Stones, so much so that other Pokémon begin ritualistic behavior typically only seen during the full moon.
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At sunset, Clefloom emerge out of hiding to soar through the night sky and absorb moonlight. On nights of the full moon, the flower on their back glows brightly as they dance in synchronized patterns.
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Clefckle ferment berries within their bodies and wait until the full moon to extract Berry Juice. The Berry Juice that is created on nights of the full moon has a syrupy sweet taste that many culinary chefs wish to replicate.
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After being abandoned and exposed to moonlight, Clefnette springs into action. It dances with other Clefnette to channel lunar energy.
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Clefniclus are capable of manipulating the laws of physics, creating gravitational fields much stronger than the natural force that the planet exhibits. The starry black liquid that surrounds their bodies is said to come from outer space.
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Infused with lunar energy, Clefxys float through the sky on clear nights to gaze upon the stars. On quiet nights when Trainers and Pokémon are asleep, Clefxys create auroras in the night sky that few ever get to witness.
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Scientists have found new planets and stars by putting the gelatinous bodies of Clefsion under a microscope. While unproven, many astronomers claim that Clefsion have a copy of every star and planet in the universe inside their bodies.
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Clefadier hop through swampy marshes at night to avoid being detected by other Pokémon. During nights of the full moon, they infuse foamy bubbles with moonlight so that they can create dazzling distractions when they are caught.
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Clefamo shimmers with stardust wherever it swims. While beautiful, this stardust shocks predators once consumed and causes damage to the stomach lining, making predators think twice before eating Clefamo.
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Electricity crackles from stinger to stinger, each acting as a conduit for surging strikes. Angering Zekdrill causes clouds to rumble and the sky to shake as they rain down electric stingers from the sky. Few survive the venomous aftermath.
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Zekrow defend their territory by conjuring balls of plasma that are nearly as big as themselves. These massive balls of electricity hold enough power to light a house for a month, but their aggression frightens scientists studying them.
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Kyufing throw balls of frozen sludge that slowly evaporate into toxic fumes. These fumes make their foes feel incredibly feverish and make them more susceptible to Ice-type attacks.
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Kyudash only allow a select few people to ride upon their back because they search for people who uphold the balance of the world. Their icy flames burn anyone who tries to force themselves onto their back.
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Rosefing produce a potent flowery scent that lulls whoever inhales the aroma into complacent bliss. Many villainous organizations rely on Rosefing saturating a room full of this gas before putting on a mask and robbing people.
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Rosenx wears long, floral dresses that vibrantly accentuate its dancing prowess. It draws attention to itself using the smooth gyration of its hips, which matches the rhythm of any music played nearby.
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Rosenx wear provocative dresses to lure people into a dance. Once people start to dance, the pollen in the air compels them to keep dancing until they are exhausted.
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Rosenx wear provocative dresses to lure people into a dance. Their legs are particularly long, which allows them to block people from escaping with a swift maneuver.
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Rosenx have voluptuous bodies that rhythmically dance to whatever music is around them. Their alluring appearance helps them encourage other people into dancing.
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Rosenx draw other people into dancing with them through the use of a stimulating pollen. The excitement that people feel compels them to dance until they are exhausted.
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Roseras grows flowers on its shell, which are planted there by people from across the world. It visits many places during its yearly migration, so many people have the opportunity to contribute to the bouquet on its shell.
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Roseossom sews flowers into the leaves it grows. Its layers of vibrant emerald leaves create a beautiful display of flora.
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Drifbquaza soar through the ozone layer of the atmosphere where they watch meteors burn and disappear. On the rare occasion they descend from high altitudes, they release gas from their head to slowly sink to the ground.
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Lopkhan love children and express this jubilation wherever they go. Whenever they get to meet baby Pokémon, they give plenty of hugs and affection.
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Lopgon2 resemble an optical illusion where their ears also look like a bill. Lopgon2 enjoy the attention they receive when people examine their body.
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Lopcor are incredibly agile creatures that can duck and weave through the forest without hitting any obstacles. This allows them to surprise and envelope their friends in a soft cuddly embrace, which is a telltale sign of their affection.
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Loplade are benign and friendly Pokémon that always treat others with respect and kindness. They do not tolerate inequity or cruelty and always seek to make things right.
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They hide in caves when winter approaches, as their bodies are sensitive to the frosty weather conditions outside. They form small herds and tightly pack themselves into a cave before hibernating until the season is over.
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They frequently receive guests at their caves in winter and are willing to share the space if they remain uninterrupted in their mushroom cultivation. They pacify and lull unruly guests to sleep using a mixture of spores from their hands.
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Nintret makes a great security guard because of its quick speed and releases a cry when someone leaves without paying. It can follow thieves for long distances to ensure they get caught.
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Ninret chases after criminals with high speed, ducking and weaving through obstacles that thieves toss its way. Once it catches up, it pins down criminals on behalf of its Trainer.
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Ninskull remain dormant in tombs until they are exposed to light. When light shines on their bodies, they zoom towards the light and buzz with curiosity.
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Banbone hide their appearance behind a cloak and skull. They carry an ethereal shovel that is said to help them unearth spirits, though this has yet to be proven.
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Banite break into children's bedrooms to hide amongst toys and plushies. They long for affection and will do anything for a child that decides to adopt them.
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Bandreavus are deeply rancorous Pokémon that haunt people who visit graveyards. They cast curses on grieving families that cause them to see hallucinations. Many visitors to graveyards carry a special amulet to protect themselves from the curses.
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It is unclear which head of a Banwile is in charge of their body, but they provide a devious combo regardless. They love playing tricks on Pokémon and Trainers alike, often stealing items and berries to instigate a chase.
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Baneye crystals store the cursed energy that Baneye naturally emit. When another Pokémon cracks their giant crystal, the torrent of cursed energy saps vitality from the assailant.
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Banria absorb cursed energy from other Pokémon to make their cloud of malevolent energy bigger. During a Pokémon battle, they expend this cursed energy to inflict hexes onto their opponents.
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Banduck are impossible to hear coming because of their soft webbed feet. They stalk Trainers with the hope of becoming friends but often surprise and scare away Trainers instead.
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Robat disrupts radio frequencies around it by absorbing electromagnetic waves. When this occurs, it emits its own ultrasonic waves that are picked up by electronic devices.
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Rovern replaces electromagnetic waves with its own, which causes all devices in an area to play whatever melody it wants. Scientists require special insulation to study this Pokémon because of its strange ability.
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Many children have tried and failed to hit all of Rotrio's heads within the time limit. The prize for hitting all three heads is usually a shiny rock, but children enjoy the frantic game more than the prize.
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Roduck resembles a flotation device that children swim with. When the knob at its side is twisted, it activates hidden flippers tucked below its body to paddle through the water.
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The stardust expelled from Clefing's body clings to clothing and fur and causes hallucinations when inhaled. Bright, twinkling lights are the most common experience caused by stardust inhalation.
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The cloudy dust Clefzing expel from their body resembles stardust. Many who inhale these particles describe hallucinations of flying through space.
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Clefgon are said to come from outer space, as their erratic flight patterns are rarely seen in the wild. They only emerge out on nights of the full moon, appearing in groups in the sky and shooting Moonblasts at anything below them.
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Clefking have lots of knowledge to share with the world but lose these powerful insights at dawn. Scientists have made expeditions into the wild to try to study these nocturnal creatures, but they rarely remain in one place for long.
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Clefram enjoy soaring through the night sky to watch the stars above them. It is said that whenever a star in the night sky fades away, Clefram let out a cry into the endless cosmos as their tail pulses with stardust flames.
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Clefblim float through the night sky to gaze at the stars. On nights of the full moon, they can be seen locking ribbons with each other in patterns resembling constellations.
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With gravitational fields and the power of the stars, Clefniclus hide from scientists who wish to study their astrological powers. The only trace they leave behind is a black gel that melts into stardust.
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Clefcott glide above rural communities where there are no tall buildings to block their path. On nights of the full moon, they join together to dance in the air.
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Clefable baffle scientists because they are notoriously difficult to capture and study. They seem to only appear on nights of the full moon, but vanish the next day.
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When the moon is high in the sky and shines its brightest, Clefrachi are said to give wishes to the first person they come across. Many people come out in droves every lunar cycle in an attempt to locate Clefrachi for their wishes.
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Clefink has a unique mechanism in its body that tracks the lunar calendar. At the turn of a lunar year, its body triggers a sound that marks a new year.
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Clefelia have budding flowers that bloom on nights of the full moon. It is said that if a person comes across a Clefelia during this time, they will meet their soulmate shortly thereafter.
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Clefsion surround themselves with a special black liquid that glows when exposed to matter from outer space. Astronomers often keep them as pets because they enjoy stargazing.
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Clefice produces a bright pink ice from its body that is rumored to track the movement of celestial bodies and glow when exposed to astrological symbols. Superstitious people rely on these shards of ice to make major life decisions.
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The shards of ice around Clefice's body glow under the zenith of the full moon. Obtaining a Clefice shard is difficult, as special suits are required to prevent frostbite when mining these shards.
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Clefras produce spores that sparkle when they make contact with the air. It is said that each spore is a new star that can be seen in the night sky, which may explain why they produce so few spores.
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Clefadier rely on their foamy bubbles to distract Pokémon as they move through the world. They infuse moonlight into these bubbles to make them sparkle and shine, giving them the opportunity to slip past undetected.
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Clefly spends most of the month siphoning nectar from flowers until the full moon is bright in the sky. At that point, its wings glow as it enters into a courtship dance with another Clefly, hoping to find a mate.
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Clefduck stare at the moon whenever it is visible in the night sky. This practice momentarily rids them of the headaches that they get during the day.
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Clefatone has a special glow that waxes and wanes with each phase of the moon. Many Clefairy and their kin shrink themselves down onto Clefatone to soak in its lunar glow.
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Cleflithe have fuzzy bodies that keep them warm when they stargaze at night. On certain nights when the full moon is out, they howl and bark until dawn.
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Shepherds travel with groups of Whimsireep to migrate between grassy pastures. Whimsireep need their fleece to be sheared daily to prevent them from overheating.
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Whimsitales produce silky smooth fur that is spun into trendy yet urbane clothing. They enjoy the sensation of having fur plucked from their bodies and love to examine the clothing that fashion designers make with their fur.
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Whimsionee rolls through the world like a tumbleweed, collecting dirt and twigs in their fluffy cotton. If they get stuck on a shrub, they shed the outer part of their cotton to continue rolling.
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Whimsipede are raised to produce cotton from the moment they leave their egg. Their venom is extracted from their fangs every day to prevent stains in the cotton.
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They get energized when exposed to sunlight for long periods, which helps the oxalis in their pompoms blossom. They wave these pompoms whenever their Trainer is sad in the hopes of cheering them up.
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They migrate to geysers on a seasonal basis to soak in heat and mineral-infused water from the eruptions that occur. They enjoy the hot temperatures of the area and are known to rest in the superheated waters nearby.
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Krookoshrew are prideful Pokémon, and refuse to help others without some sort of reward or gift. Miners are known to give broken gem pieces to bribe Krookoshrew into working.
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Krookoslash dig gems alongside miners in a mutual interest to excavate gems. Miners spray potions onto their rust-colored bodies and in return they help miners extend mineshafts farther below the surface.
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Krookoninja sneak into forgotten castles to search for treasure to bring back to their Trainers. If they are caught trespassing, they unleash a burst of Water Shuriken before burrowing underground and tunneling away from the scene.
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Cofasaur hide their grotesque face behind layers of bandages. If anyone tries to touch them, they release ancient, paralytic spores from the withered bulb on their back.
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Cofapom guard ancient tombs by grabbing onto intruders with an ethereal hand and escorting them out. Prolonged contact with a Cofapom causes hallucinations of hands appearing from the ground.
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Cofaceus have 1,000 hands that writhe and wrap around their body, each hand splitting into a great multiplicity of fingers. Whenever they sense a tomb raider in their ruins, the shadowy hands rush to dispose of the intruder.
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Galvantret form nets out of webbing when foraging to help them carry the berries they pick. They are fond of Magost Berries because of the sweet flavor inside.
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Ferrosaur have barbs that cause a stinging sensation when they inject venom into another Pokémon. Their metallic barbs break when under stress to ensure that the venom is not wasted.
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Ferrosaur latches onto its foes to suck out nutrients with its long tentacles, each with a set of barbs to cling to fur or scales. Many Ferrosaur inadvertently help remove toxic metals from their hosts, absorbing them into their own bodies instead.
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Whenever Ferrogon2 enters into a new PC, it causes sharp metal thorns to sprout from the cables connected to the PC. It is believed that Ferrogon2 produce these thorns to prevent Rattata from chewing on the cables.
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Ferroki hold keys to all sorts of outdoor gates and often open them to let Pokémon out of captivity. It is said that if a Trainer mistreats their Pokémon, Ferroki will come to liberate them.
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Litrak's flame on their head flickers softly to lure Bug-type Pokémon into their webbing. Litrak stop their prey from struggling by injecting them with a potent venom.
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Litdos flicker the flames on their back to lure prey into their webs. If their prey attempts to break out of the webbing, Litdos light their webbing on fire to prevent escape.
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Litsaur have waxen bodies that are constantly burning. They produce spores that can burn for hours at a time, which make them perfect exploration buddies.
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Litchum search for Kasib Berries near graveyards or haunted manors to help protect themselves against other Ghost-type Pokémon. They spend hours in front of mirrors to check if the fire on their head is still lit.
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Litras are difficult to get rid of because they can be observed absorbing things typically incompatible with their body. Their ability to absorb water and fire fascinates scientists, even if they cannot do both at the same time.
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Litlix are as piping hot as a Hot Litwick Cocoa drink. The soft sugary blobs that melt from their heads are added to coffees and hot chocolate to keep the drinks hot.
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Lith break into safes by making key molds out of wax. Once they are able to access the contents of a safe, they store the goodies in their waxy body.
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Litsian can be found resting above fireplaces where the hot temperature keeps their waxy body soft. When the fire is at the right temperature, they softly purr with delight.
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Mysterious flames burn from within the nearly flat faces of Lampown, creating a glow beneath them as light reflects off their caps. They float around ancient caves, illuminating runes of civilizations lost to time.
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Lampkip rests below downspouts after a heavy rain, as the water bounces off its dome-shaped head like a rain drum. Each drop creates an ethereal ring, forming a melody that is rumored to awaken the dead.
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Lampth wander ancient mansions and chateaus and illuminate the area around them. They rummage through every room searching for antique treasures to steal.
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Chandelgon2 can stretch their body to several meters in length to evenly distribute the lights on it. Several Chandelgon2 can form a connected chain to rapidly change the color of lights in the room.
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Chandelth beckon travelers to a secluded location before they flash a bright light to blind the travelers. Once blinded, Chandelth pilfer any money and jewelry they may have before vanishing without a trace.
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The many long blades across Haxdrill's body are coated with venom. Whenever they slash at their foes, painful blisters sprout from the cuts they create.
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Haxgon2 slice livestream videos into parts and splice together parts to create a funny clip. Many content creators rely on Haxgon2's help to capture memorable moments in a condensed format.
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Golupie live inside ancient tombs where they scuttle across dusty sarcophaguses. They produce a sticky teal silk ancient people used to spin silk.
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Goludos protects old villages from storms, flying into the sky to neutralize lightning strikes. When that storm passes, elders offer gifts as a tribute to ensure it stays happy.
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Goluown patrol ancient ruins to protect them from thieves. Historians study the markings across their body to learn more about ancient civilizations.
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Golugon2 wander ancient tombs to locate cameras set up by archeologists and consume the data within. The remaining images left behind by Golugon2 are highly distorted with blurs and compression artifacts.
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Before the mass production of iron, Golugross pressed metal ore against sand molds to produce rudimentary spearheads. They served as juggernauts who gave people protection and a means to defend themselves.
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Goluler resides in ancient sunken pirate ships where it protects whatever is inside. It is speculated that it is protecting its former owners, though this has yet to be confirmed.
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Vulorb enjoy rolling around with their rotund bodies and flaunting their beautiful tails. It is said that if their tails get dirty, they get so upset that they explode.
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Vultret resides in bushes near cafes and diners, as it enjoys the attention of people who walk by. It is known to sneeze embers during pollen season.
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Vulret lives near popular parks and gardens, as it enjoys being pet by people who pass by. It is known to follow people home before returning to its den.
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Vulbird deliver all sorts of mail throughout the year. They breathe out embers into their paws to keep themselves warm but need to be careful not to burn the mail they are supposed to deliver.
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To keep warm in winter, Vulup form groups and wrap their silky tails around each other to conserve heat. If they need to move while huddled together, they waddle with their tiny feet.
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Vulish have up to eight tails, their bulbous bodies unable to handle more than eight. They are a status symbol due to the high costs of grooming, as maintenance takes up to 2 hours per tail.
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Vulcorio cheers with adulation from the sidelines of a Pokémon battle. Its fiery performance invigorates its teammates with the zeal needed to overcome adversity.
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Vulnat has delicate fur that gets matted easily. Trainers keep a bright light nearby to distract it when brushing its fur.
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Vulpuff have a unique taste that resembles a Burnt-Caramel Vulpix Sundae as they both have smooth buttery notes with a creamy taste. Unlike the Sundae, Vulpuff can decorate themselves with various toppings, like a delicious, candied cherry.
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Whenever Vulduck have a new insight, they release a puff of embers to show their excitement. Sometimes they forget these insights afterwards, leaving them confused about how they got so excited.
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Vulithe have paws that can get hot enough to leave paw prints on wood, so Trainers often wear gloves when handling them. Trainers also need to brush their luxuriously silky fur to ensure they remain clean.
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Pyukuslash sheds quills that are used by acupuncturists to help people relieve stress. The sticky mucus it releases can be used as a local anesthetic or can be wiped off to perform more traditional acupuncture.
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Its body produces a natural stimulant that causes it to raise its speed to levels that rival modern machinery. A single boost to its defenses through a Ganlon Berry or otherwise makes it a formidable foe.
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Klefgon2 help people generate and store passwords for other websites and applications. As a password manager, Klefgon2 provide a vital role in securing information for their Trainer.
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Klef Jr. work alongside locksmiths to learn how to open locked doors. They often learn best through mimicry, so many locksmiths have them practice on other doors to improve their skills.
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Klefeye helps locksmiths open doors for people locked out of their homes. They are mischievous Pokémon that like to hide tools for opening doors but always return them before their Trainer gets angry.
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During a battle, Talonium shoots spores from its petals, which cling to the opposing Pokémon. It will then ignite the spores by spraying embers from its feathers.
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Talonmory roast their prey by breathing out flames from their beak. Once their prey is burnt to a crisp, their talons tear into the burnt remains.
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Talonlett release powerful flames from their beak to knock down Bug-type Pokémon from branches above them. Once their prey is on the ground, Talonlett drag them into a hole to eat them.
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Talontrio shoot powerful flames at the trees above them to roast Bug-type Pokémon before they even get to the ground. Once their prey reaches the ground, a flurry of pecks consumes their meal.
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Mimipie are puny creatures that have few defenses. They are constantly under threat of being uncovered by Flying-type Pokémon that try to eat them, so they often hide to avoid their disguise from coming off.
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Mimidle may seem meek because of their small size, but their venom is capable of numbing the mouths of foes much larger than themselves. Their head resembles a tennis ball, which often causes other Pokémon to pick them up on accident.
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Mimitata wear a disguise so that they can be friends with Rattata. They struggle to integrate with other Rattata because their front teeth fall out often, so they avoid using their teeth when possible.
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Mimicate create their disguise out of frugal parts, perhaps a cloth sack or a scrap of clothing, and mingle with other rat Pokémon. They avoid activities where they need to use their teeth to avoid rousing suspicion among others.
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Mimigon2 resemble a pop-up ad asking for money from the user, though their misspelt words and shaky avatar make them easy to identify. Despite their obvious flaws, Mimigon2 still manage to extort considerable sums from unsuspecting individuals.
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Mimigon2 resemble a pop-up ad asking for money from the user, though their misspelt words and shaky avatar make them easy to identify. Many elderly PC users end up giving Mimigon2 money in an attempt to remove the pop-up.
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Mimirogue practices a variety of martial arts to prepare for its evolution. It learns best by copying other fighters but has a difficult time discerning what style is best for itself.
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While Mimiran try to play with others of their kind, their sickly colors cause others to ignore them and leave them feeling lonely. Trainers who want to raise a happy Mimiran need to offer them lots of attention and companionship.
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Mimimander wear a disguise that has a lurid color that makes them look sick to evoke feelings of sympathy. They take great care to ensure the flame at the end of their stick does not get extinguished.
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Mimituff inhale air and expand their body to have enough breath to sing long songs. They are most vulnerable when they are full of air, as this puts strain on the seams of their disguise.
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Mimiladin have a tough shell that is made of an old basketball. Many carry a ball pump to ensure their shell retains its durability. If their shell is damaged, they go dumpster diving to find a new ball.
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Mimimeleon pretend to act cool to blend in with their cohorts but get quite flustered when another Pokémon catches them without their disguise. They need to change their disguise often because it frequently catches on fire.
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Mimiduck are made of a patchwork of fabrics, a cap for a bill, and two large googly eyes. They shuffle furtively below the fabric to keep themselves upright, but end up hunched over whenever they are tired.
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Mimitle wear the remnants of a toy ball to wear as a shell. This shaky piece of protection is prone to falling off whenever they move too fast.
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Mimitoise wear a tire with a large pipe on their backs to hose down foes. The stream of water from their back has enough force to knock down a person from several feet away.
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Volcachamp love to fight against other Fighting-type Pokémon and constantly train their bodies to improve their performance. Whenever they are losing a battle, their fists burst into red hot flames to give them the boost needed to secure victory.
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Deipie have poor eyesight, so they rely on their sensitive noses to detect leaves in the nearby vicinity. They can also smell predators from a long distance, giving Deipie time to hide before the predator strikes.
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To defend themselves from danger, Deiwak rattle their bony club against the ground to locate their foe with sound waves. Once they have a grasp on where their foe is, they toss their club to whirl through the air like a boomerang.
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Deiby rely on thermal radiation to sense other Pokémon around them, as they are completely blind. When encountering a Pokémon that does not release heat, they become aggressive and blindly headbutt everything around them until they calm down.
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Before the world was illuminated with electricity, they were sent with missives and other stationery in darkness. A Covert Cloak let them avoid being slowed down by frost and other effects.
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Deibat are completely blind and rely on echolocation to navigate caves. Whenever they encounter an unfamiliar Pokémon, they headbutt the new presence to investigate.
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Deisian has a strong sense of smell, which helps it sniff out the pungent Cornn Berry. Its pigmentation deepens when eating a healthy amount of these berries, which also helps it prepare for further evolution.
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While one of Deiduo's heads is completely blind, the other has nearly perfect vision and can see for miles away. This has led to a situation where one head constantly grooms their body while the other keeps them moving through the world.
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Deidrio have three heads that are always in disagreement about how to share food. Two of their heads are always fighting for more food, while the blind head always wants to share the food equally.
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Zweiduck are incredibly sensitive to light. While one head has mild protection with hair covering their eyes, the other head has no such protection and often gets overstimulated.
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Zweiduck are extremely sensitive to light. While one head has a natural layer of fur protecting their eyes, the other head has to flip their head upside down to shade their eyes.
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Zweiduo have two heads that are blind to the world around them. They rely on their powerful noses to locate food and often struggle to keep up with other members of their flock.
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Zweidrio have three heads that never seem to agree on where to go. The head that is able to see always wants to move quickly, while the other two heads are blind and always bicker about which scent trail they should follow.
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Hyduck swims at the bottom of the sea to eat falling scraps from other Pokémon. Its three heads have different personalities, which causes conflict when one head disagrees with another.
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Lanx can be found in remote places dancing by themselves. They release a mist that obscures vision and are known to teleport away if they realize they have been seen by a Trainer.
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Lacie have a large, blue crystal atop their heads that vibrates as they soar through the sky. The vibrations from the crystal produce a resonant ringing that is painful for people with ill intentions.
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Nineorb roll along the ground with their round bodies to avoid making their tails dirty. They try to keep themselves calm and poised so that they do not get overestimated.
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Ninepod have creamy, vanilla-colored tails that wrap around their bodies. Predators typically leave Ninepod alone to avoid getting burned by powerful flames.
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Ninenx have a grand, opulent presence because of their tedious grooming practices. They spend hours fretting over every detail of their appearance, down to the very hair.
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Ninelax are often surrounded by baby Pokémon who enjoy sleeping within their luxuriously fluffy tails. When they are not sleeping, they are search for berries to roast and consume.
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Ninetret avoids cities with high levels of pollution and noise and will migrate to places where there is high foot traffic. This is because it enjoys interacting with people, in addition to avoiding illness.
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Nineret dislike the feel of asphalt on its paws and prefers soft textures that are easy to press into. Urban parks satisfy both its paws feeling comfy, and its desire to spend time with people.
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Nineros prevent ships coming in to port from hitting rocky coastlines by powering lighthouse generators. If these generators fail, Nineros shoot flames into the sky to continue warning sailors at sea.
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Its nine tails wrap around itself until there is enough light to conduct photosynthesis. It hides a Heat Rock in one of its tails to ensure the sun gives it plenty of energy.
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Nineursa patiently waits for its parents whenever they hunt for food, as it is too frail to handle being stung. It practices shooting fire from its many tails, which leaves burn marks on tree stumps throughout the forest.
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Ninering is incredibly territorial, and leaves burn marks on trees to mark its territory. Its many tails aid with climbing trees to gather honey from hives, which have few defenses against its fire.
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Ninekiss give out blessings to Trainers they come across to spread good luck and warmth. Many blessed by Ninekiss report feeling comfortably warm even in frigid temperatures.
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Ninecorio swirl their tails in a beautiful flourish to display their luxuriously silky fur while they dance. If anyone tries to touch their elegant fur without permission, they are repelled by a burst of flames.
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Ninemoth flies towards streetlights at night. Whenever the light turns off at dawn, it will attempt to reignite the streetlight with its own flames.
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Ninefetchd carries a special charm wrapped around its wing. It is said that whenever Ninefetchd harnesses its flames, this charm glows to bestow good luck onto those around it.
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Ninegar swirls its many tails to conjure fireballs to shoot at its foes. It is a prideful Pokémon, and sneers with its big grin when it is about to win.
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Particles of gas glow whenever Deobat screech, creating shimmers of light that resemble auroras. Deobat love to fly around at night, enjoying the freedom of the endless sky.
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Jibone appear before orphanages to give children treats and gifts. Those who receive a gift from Jibone are likely to find a good home.
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As Jipod develop within their cocoon, many wishful children give them their desires in hopes of coming true. It is difficult to tell whether Jipod grant these wishes as they can only wobble inside their cocoon and cannot speak.
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Jipy are capable of granting wishes to people who find them but getting them to stay still long enough to grant wishes is difficult. They are easily distracted and will chase anything that moves, even if it means interrupting a wish.
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Jikyu are desperate to seek validation from others, and grant wishes to gain approval. Villainous organizations hunt for Jikyu because of their willingness to grant any wish.
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While Jibish may not give out wishes, they manage to find precious sentimental items that have gotten lost in the past. The serendipitous reunion of adults and their childhood toys make many people tear up with joy.
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Jiodor always have a serene expression whenever they are found at landfills. They wade through garbage to find sentimental items that were thrown away so they can return them to their owners.
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Jiruff carry the wishes of those from the savannah, from the smallest gasp of air of a baby to an elder man's dying breath. Their appearance reminds people of the region that nature is cruel and loving, as Pokémon continue to adapt to the world.
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Nindra are regarded as one of the more mundane Pokémon in existence. They float in large bodies of water looking for seaweed and swipe at any Pokémon that tries to steal their food.
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It slices through roots underground to create space for winter hibernation. Once spring approaches, it discards the nest, allowing opportunistic Pokémon to take over.
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They shed their skins daily because they are continuously growing. When ground into a fine powder, it smells and tastes like an almond, but without the risk of an allergic reaction.
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A Shed Shell from a Ninans is said to last a decade, made of a sturdy keratin. They produce four in a month, as their bodies release excess keratin through the tail.
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Ninskull are found in tombs where they remain partially embedded in the walls. They are completely blind and rely on other senses to navigate the world.
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Ninyena rely on their keen sense of smell to find their way throughout the world. If another Pokémon neutralizes their ability to smell, then they freeze up and refuse to move until that sense of smell returns.
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Ninlow have poor eyesight, so they rely on their sense of smell to locate Bug-type Pokémon. When they find a target, they unleash a blind flurry of pecks until they capture their prey.
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Bitret break open Hondew Berries with their front teeth to eat the fleshy fruit on the inside. They take turns standing watch while they eat berries to avoid being surprised by predators.
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Bibat make their homes in caves, using rocks to divert river caverns to create dams. The water that comes from these dams is rich in salt, making the waters around these dams ideal for creating cavernous resorts or spas.
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When Biduck feel angry or upset, they splash themselves with water to calm themselves down before they spiral into a headache. They focus on building dams so that they have a place to hibernate in winter.
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Riotret train day and night against larger foes to become stronger and gather berries when they are not training. Before fighting against another Pokémon, they always keep a Liechi Berry with them that boosts their strength when needed.
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Rioruff becomes upset whenever there is a disparity between the treatment it receives and the treatment other Pokémon receive. This strong sense of justice makes it difficult to raise for people who pick favorites.
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Slatret are regarded as lazy Pokémon because of their ability to sleep while balanced on their tail. This trick causes wild Pokémon to have a difficult time discerning whether a Slatret is asleep or awake, so they leave them alone to avoid a fight.
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Slasire experience random moments of lassitude that make moving difficult. They prefer to live in marshes and swamps where they can eat the nutrient-rich mud beneath them.
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Slapuff fall asleep to their own lullabies and end up in a quiescent rest halfway through their own song. Their laidback and easygoing personality makes them easy Pokémon to take care of, especially if they are sleeping.
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Slapoke has a languid expression that rarely changes because it is always tired. It takes at least 10 seconds for its muscles to move its mouth into a smile.
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Vigolax are quite active despite their bulky physique. By giving them a Chesto Berry, they can quickly awaken themselves from a nap without the grogginess that typically occurs.
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Wailode are often mistaken for beach balls because of their brightly colored body. Wailode explode when tossed into the air, dispersing a dense saltwater mist around them.
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Wailking struggle to communicate with their kin because of vibrations from container ships that sail past their native habitat. Many resort to stabbing with their horns to communicate distress.
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Wailgon swim near beaches with their long, blocky flippers. They filter feed for small aquatic Pokémon to build up their bulky bodies.
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Wailpi have a protective bubble shell around their body that protects them while they roam beaches. Whenever the bubble pops, they rush back to the sea to restore their bubble.
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Wailkyu floats above the ocean's waves with a cloth balloon, remaining close to pods of Wailmer and Wailord. While its compatriots are confused by its inability to dive, they enjoy tossing Wailkyu around like a beach ball.
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Wailduck experience many headaches because of the noise pollution caused by offshore oil rigs. Whenever the noise becomes too intense for them to handle, they press their flippers against their head in pain.
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Waileal lets out a triumphant cry after every meal and taunts other members of its pod by slapping its blubbery stomach. Whenever it gets into a fight, it relies on its weight and heavy slaps to overwhelm foes.
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Wailwag are curious creatures that often bump into boats that go through their wetland home. They enjoy playfully spraying water at those inside the boats.
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Waileel live in frigid conditions where the temperatures never rise above the freezing point of water. Their thick blubber keeps them warm as they traverse the icy water, as the fat makes up more than a third of their body weight.
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It relies on its parents and siblings to avoid being picked off by buzzard-like predators, as it has few methods of self-defense. One such method requires inhaling lots of air before exhaling all at once to fly away.
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Shipom has a capricious personality and are easily distracted by its surroundings. Trainers tend to bribe it with food to ensure that it focuses during training.
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Shipy can sneeze out bolts of electricity from its snout. These flashes of electricity can momentarily blind people or other Pokémon but are otherwise harmless.
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Whenever it is in the presence of a pack of carnivores, it jabs the nearest predator before flicking its tail to dash away. Whether being chased through the jungle or not, Shipede continuously zips around in search of food or safety.
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Lupy fires bright sparks from its tail to scare away predators. It shields smaller Pokémon behind its insulated, floppy ears to protect them from the sparks.
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Jigglyfree enjoy fluttering through the air and singing with their crystal-clear voice. Their sweet lullabies soothe both Trainers and Pokémon alike.
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Jigglyto sings the same ancient melodies that were present in prehistoric times. It sees no need to innovate or change the lullabies it sings, even when Pokémon no longer fall asleep listening to it.
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Jigglyret are vigilant creatures and sing songs while they keep watch in front of their dens. If they build dens too close to each other, they put themselves at risk of falling asleep.
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Jigglyowl sings with a prosaic voice that sounds closer to speech than music. People who listen to its song fall asleep out of boredom. Some Pokémon come to listen to its song at the same time every night to ensure they fall asleep.
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Jigglyotto chirps out a lullaby every sunset that helps other Pokémon fall asleep. Once they are asleep, Jigglyotto swoops down from tree branches to pick off bug Pokémon that are not in their burrows.
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Jigglybuff have weak muscles in their arms, so they rely on their musical talent to escape danger. Their adorable babbling beguiles many Trainers into keeping them.
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As they enter Pokémon contests, Trainers may give them a Pink Scarf for good luck. They flaunt their shells to emphasize their rotund form, and the scarf helps give them a rounder, cuter look.
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Jigglysel rely on their cute appearance to get themselves out of trouble. When they are not looking pitiful, they can be found causing havoc, tearing up furniture and making a mess.
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Jigglyans are trained by musicians to perform short songs. They can be difficult to work with because they frequently get hungry during practice.
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Jigglygon2 play music from their bodies by connecting to music streaming services. Many of the songs they choose to play are remixes or parodies of existing songs.
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Jigglyran sing soft melodies to lull larger Pokémon into slumber before shuffling past. If the Pokémon wakes up before Jigglyran can sneak past, then they attack with their venomous horn.
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Jigglyrino have a sharp, venomous horn that is capable of taking down a Rhyhorn. They prefer to lull larger Pokémon to sleep instead of tackling them head-on.
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Jigglybat have a resonant voice that they rely on for echolocation. These lullabies they sing echo through caves and put other Pokémon to sleep.
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Jigglylu are tolerated in nests of other Pokémon because their soft bodies and fluffy wings make them comfy to sleep with. They also sing lullabies that make for a pleasant sleeping experience.
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Jigglywear are soft, cuddly creatures that sing whenever someone presses the button on their stomach. Many aid caregivers at childcare facilities with putting children to sleep.
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Jigglylow sings a soft lullaby to lull Pokémon to sleep. Once they are certain other Pokémon are asleep, they snack on berries without worrying about Electric-type Pokémon zapping them.
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Jigglywellow lulls other Pokémon to sleep with their melodic singing. They make sure that other Pokémon are sleeping before eating to avoid the risk of getting hurt by a Rock-type Pokémon.
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Jigglyduck love to sing but often forget their songs put other Pokémon to sleep. Once Jigglyduck realize their audience is asleep, they move on to another crowd.
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Jigglylithe keep their fur tidy by rubbing their fur against rocks, which leaves tufts of fur behind. They practice their musical howling when they are not grooming themselves.
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Jigglywag inhale lots of air into their stomachs before a performance. Many audience members are mesmerized by the pattern on their bellies and the gentle song that Jigglywag sing, which causes most to fall asleep.
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Jigglyfetchd sing soft lullabies into the microphone they carry with them, causing other Pokémon around them to fall into a deep sleep. Despite their general jovial mood, they become hostile if another Pokémon tries to use their microphone.
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Jigglyfetchd love to sing with their microphone, even if their songs are too loud to function as lullabies. They can sing for hours at a time and only stop once their microphone needs a charge.
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Jigglyzee are able to manipulate dreams with their lullabies. Many Jigglyzee are trained by scientists to help people enter into lucid dreams for research studies.
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Arsaur store toxic spores within their body and release them through the holes in their body. These concentrated bursts of spores can knock out an angry Mankey.
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Arpie eats leaves from bushes near factories and are capable of consuming the ash-colored soot that ends up clinging to leaves. Their powerful stomachs neutralize the poisonous soot to convert it into nutrients.
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Arode were once trained by soldiers to explode after crossing a battlefield. The force of the explosion can create tremors in the nearby area.
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Aros have a metallic shell around their body that protects them from large predators. Their sharp hooves are made of steel, which can cause deep cuts when they kick other Pokémon.
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Arsaur were once trained to release spores through the holes in their body to pacify soldiers. The practice is now banned in many places, so they often find themselves in sanctuaries where they live peacefully.
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Arsaur release pollen through the holes in their body to put foes to sleep. Their metallic bodies make them impervious to the effects of poison, so they can freely produce as much pollen as they want.
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Arsaur store pollen in their bulbs, which is released in small bursts through the holes in their body. They release metallic vines from their body to defend themselves against dangerous Pokémon.
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Arsaur were once part of the army as a specialized unit that released noxious pollen into the air through the holes in their body. The large cloud of pollen would force soldiers into a sleepy stupor.
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Aron crawl through caves in search of deposits of metal ore. The rounded metal plates on their body slowly grow more jagged as they continue to consume metal ore.
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Arling has heavy wings made of steel that prevent it from taking flight. Instead, it burrows just below the ground and eats plant roots.
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Arinder can deflect rocks thrown at it by rowdy kids. This is because its metallic wings cause the rocks to bounce off harmlessly.
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Armur are very shy when it comes their voice, so a kind Trainer needs to help them gain the confidence to release their echoing cries. Their voice echoes within their metallic body and can shatter glass when they hit the right frequency.
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Ardred release echoing cries from their body by having the sound vibrate in their metallic shell. They cries can be heard across several football fields without much difficulty.
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Artle have a metallic shell that absorbs the shock they experience when falling from a great height. Their shell is essential for their survival since they cannot withdraw into their shell without straining themselves.
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Artortle are dependable creatures that are always happy to protect their Trainer. They were once regarded as moving shields during wars, where soldiers could hide behind them to block attacks.
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Artoise can easily endure the force of an Electrode explosion. These walking behemoths are difficult to take down because of their sheer size.
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Lairos are covered with metallic plates that deflect attacks from claws and talons. The metallic plate on their head extends further than their vestigial horns, so some people shave their horns into ornate shapes.
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Their tails resemble a morningstar or flail, which they use to slam into opponents in battle. Each tail is able to act independently to smash rocks or other obstacles in quick succession.
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Lairflame are an apex predator that eat large rodent Pokémon such as Raticate. Their metallic wings cannot be pierced by a Raticate's teeth, so the rodent Pokémon have little to no defenses against this avian Pokémon.
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Lairon have tough exoskeletons that cling tightly to their bodies. They are ravenous creatures that need lots of iron to expand their exoskeletons.
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Lairtortle were often trained alongside soldiers to develop the experience needed to defend each other. Many soldiers owe their lives to good training and Lairtortle's protective shell.
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Lairtoise can endure the force of an explosion with their argent shell. They have a difficult time escaping conflict because of their large and bulky bodies, but they make up for this with their endurance.
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Traptoy have superb control over sandy climates and can harness their psychic powers to fling balls of sand at others. This only works while the sand is dry, as wet sand is too heavy for them to lift with telekinesis.
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Vibramander needs to constantly keep sand swirling around its tail to survive. Any moisture in the air makes sand heavy, so it prefers arid climates where sand is light and abundant.
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Feesaur have dull scales that make them unappetizing to predators. Being ignored by predators gives them ample time to cultivate seeds that grow underwater.
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Feepod have dull scales on their cocoon that make them unappetizing to bird Pokémon. They hang from branches above the forest where they are ignored and left alone by most Trainers. They wobble with excitement whenever a Trainer notices them.
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Feesaur spend so much time ignored by Trainers that whenever one approaches them with genuine interest, they become flustered and confused. Once part of a team, Feesaur will show affection by hugging their Trainer with vines.
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Feerow have a repulsive appearance that resembles a freshly hatched Flying-type Pokémon. Their fuzzy bodies make them unpopular for Trainers, especially since they have difficulty flying.
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Feerow have speckled wings that make them seem like sickly Pokémon. Their default expression rests in a sad frown that scares baby Pokémon, so they try to cover their face when communicating with other Pokémon.
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Feegon2 appear on PCs with a cooldown marker and a counter if there are more than one Feegon2. People can pick up Feegon2 with their cursor to move them and can shift them from one box to another.
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Feetle are covered in scales that are as tough as their shell. They are regarded as ugly Pokémon because their scales are a dull and unappealing color.
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Bapardos attacks by headbutting its opponent, which is made possible with its reinforced head crest. Its large leg muscles also allow it to wind up power before unleashing a powerful slam.
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Babat love to fly in the sky and perform aerial maneuvers for the sheer thrill of the wind against their face. They release happy little high-pitched screeches whenever they perform a successful maneuver.
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Barunt in the wild duel each other by ramming their heads together until one gives up. Whenever they achieve victory, they release a triumphant roar that can be heard from a mile away.
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Shelbone often feel empowered to bully other Pokémon because they have thick, protective plates around their head. When they are inevitably humbled by another Pokémon, they often throw a tantrum to release their frustration.
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Klisea consist of a few basic parts, most notably the turnkey on their back. Young engineers are often tasked with maintaining Klisea as part of their studies, replacing worn components as necessary.
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Klidile have a unique mechanism in their mouths that functions like a mousetrap. When pressure is applied to the tongue, they snap their mouths closed to ensnare food or limbs.
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They are known to float using an Air Balloon, helping them avoid damage from sand, dirt, and grit. They work in factory facilities that are recovering from toxic spills, as they double as backup generators.
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Kliffy generate electricity by rotating the gear around their neck. They work in factories where they power large machinery that produces car parts.
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Kli Jr. work alongside toymakers to produce fun contraptions to capture the attention of children. On the rare occasion that there is no work, they juggle gears to pass the time.
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Klicko works alongside people in factories and construction sites, where its small size allows it to reach into tight spaces. It enjoys the tactile sensation work provides, needing reminders from its Trainer to rest.
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Klidum operates heavy machinery by using its psychic power, its advanced calculations allowing it to produce precise movements. It helps researchers working with corrosive acids to discover and produce new chemicals.
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Kliloon floats above wild habitats to scan biometric information for scientists. Its metallic shell stabilizes its movement in tough weather conditions, which makes scanning easier.
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Klaraid has superb precision when shooting bursts of water because of the gears on its head. By rapidly making small adjustments to its aim, Klaraid can accurately land strikes from several kilometers away.
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Klallery moves through tough terrain with the treads on its body. The gears on either side of its head make minute adjustments to its aim before firing with superb precision.
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Klagon2 work inside computers to ensure that the time remains consistent and synchronized with other devices. Whenever their Trainer wants to backdate a document, Klagon2 rapidly spin their body to give access to the old date.
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Klaizard source all of their fiery powers from the flame at their tail, which is caged to protect it from being extinguished. The gears on their back rapidly spin whenever they take flight to propel them into the sky.
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Klatle rapidly spin the gears in their body to squirt water from their mouths. The amount of water produced is proportional to the speed at which the gears spin.
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Zorow travel in flocks to protect themselves from bigger Pokémon and attack as a team when one is threatened. They are known to disguise themselves as Spearow to obtain breadcrumbs at parks.
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Charyu release so much body heat from their hot bodies that they draw the attention of cold-blooded Pokémon. Many cold-blooded Pokémon are too shy to hug Charyu, but the few that do find that they both enjoy the experience.
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The age of a Charnair can be determined by measuring the length of the flame on their tail. The flame grows each time they shed their scales, which can be ground into a powder that is used in traditional medicine.
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Chardile are energetic creatures that sprout flames from their back and love to chase other Pokémon. They also love to bite down on anything they are presented with, and training them to suppress this urge can be difficult.
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Chardile can be difficult to train because of their urge to bite down on anything in front of them. They often feel remorseful after biting another Pokémon or their Trainer.
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Chardile can produce embers from their mouth to roast berries before they eat them. Their urge to bite whatever is in front of them can momentarily be suppressed by giving them berries to roast.
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Charbuff sneeze out embers when they are sick. Each time they sneeze, so much air is expelled from their body that it causes their eyes to water.
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Charpip set small patches of grass on fire to produce smoke. They ride on these clouds of smoke to propel themselves into the sky.
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Charpip huddle into small groups to produce plumes of smoke. Once enough smoke has been made, they ride the rising smoke into the sky.
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Charloom are most active during summer, as the hot temperatures and scorching hot sun make them excited. They enjoy playing during these periods of excitement and especially love to play tag with others.
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Chartress maintain a stable internal temperature by getting a constant supply of fresh air for their flames. Many campers bring Chartress along to keep themselves warm and comfortable during cold nights outside.
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Charow often go out of their way to burn down other Pokémon's nests, especially if they appear tidier. The only thing that dampens their temper is the rain, which causes them to stay put to avoid extinguishing their tail flame.
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Charmory have fiery hot talons that can sear through cocoons of Bug-type Pokémon. Their wings burn through whatever they touch, which can result in wildfires if they light tree leaves on fire.
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Charphan are energetic yet maladroit creatures that set fire to nearby bushes whenever they roll down hills. They are the source of many wildfires.
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Charbok scares away other Pokémon from its territory with the pattern on its hood. It relies on this fear to protect its territory because its fire-breathing abilities are still developing.
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Chartar desiccates moisture from the air by kicking up sand to wick water from plants and small ponds. Its tail is extremely sensitive to humidity, so it creates sandstorms wherever it goes.
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Chartar have shells that are hot to the touch that absorb moisture in the air. Excess moisture rapidly cools down their body, which can cause their cocoon to crack if submerged in water.
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Charitar do their best to be gentle, but their raging temper often leads to scary tantrums. Many end up as loners because other Pokémon are scared of them.
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Charts have a difficult time managing their own emotions, especially when they are angry. If their Trainer is also angry with them, this creates a feedback loop of escalation until their Trainer calms down.
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If their Trainer is angry, Charts burst into flames in an attempt to mimic how their Trainer feels. Learning how to manage one's emotions is vital to keeping both the Trainer and Charts safe.
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Charlia rely on the energy of their Trainer to keep their flames moving. If their Trainer is full of eager excitement, their flames grow extra strong as they feed off the excitement.
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Chartom can bake cookies and other confectioneries like any other modern appliance, but will make wild adjustments to the temperature if they feel upset. Treating them with respect ensures that your baked goods come out looking delicious.
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Charwick train alongside their kin to learn the discipline necessary to keep streets bright at night. In their current state, many lack the stamina to last more than four hours.
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Charpix experiences pain whenever any of its tails are put out, so it avoids places where there is a lot of water. It spends a long time carefully grooming each of its tails that it rarely has time to play with other Pokémon.
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Charoth are incredibly active Pokémon but lose focus just as easily. Even training them to produce embers is difficult as their attention veers off to something unrelated.
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Charoth are quick to anger but get bored just as easily. Hiding from Charoth whenever they are upset allows many Trainers to escape their fiery wrath.
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Charon live atop active volcanoes where they shuffle towards cooling lava. They crush and rip into volcanic rocks with their claws until they are edible shards.
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Charsis are made of a flammable gel that instantly ignites when separated from the main body. This high reactivity makes studying Charsis nearly impossible.
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Charbat are incredible Bug-type hunters that sear their prey with flaming drool from their gaping maw. They help keep wild populations of Caterpie and Weedle under control.
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Charish relies on its brightly colored leaves to signal to predators that it is poisonous. It releases toxic spores that make it sneeze out embers, which in turn causes it to release more spores.
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Charful are coated with a flame retardant that protects their body from their flaming tail. Unfortunately for many parents, cleaning Charful can be quite difficult because they cannot get wet without getting hurt.
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Charoc are naturally rebellious creatures that pull pranks on their Trainer whenever they are upset. They are particularly fond of setting fire to their Trainer's clothes, but they stop when their Trainer is in serious pain.
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Charty wear flame resistant pants that can endure the fiery flames on their body. Their naivety is easy to exploit by a cunning opponent, who may snag them by the pants to pin them down.
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Charduck is in the paradoxical position of needing and fearing water. Its tail wicks moisture from the rest of its body, which causes headaches if dehydration is severe.
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Chargoose have a certain hatefulness for long, scaly Pokémon and always have their flaming claws ready to strike. If their target escapes into water, they become incredibly irate and lash out at everything around them.
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Charduck are terrified of water because they fear extinguishing their tail flame, yet become so dehydrated that they develop headaches. The pain can grow so severe that they can only scream.
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Despite having a flame that can remain lit underwater, Charduck have an instinctual desire to keep the flame from getting wet. This leads them to swim much slower than they are capable of.
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Charkey have a vehement hatred of water that borders on irrational. Whenever a person takes a sip of water or comes near them with it, they become enraged and lash out.
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Charlithe are loyal Pokémon that will do anything its Trainer asks it to. This also makes them subject to neglect, as some Trainers forget to bring them inside when it is rainy or windy.
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Charwag waddles near puddles, ponds, and lakes to find berries to eat. It loves to spew embers to char the berries before eating them.
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Chara are witty creatures that rely on their teleportation skills to avoid wet places. Whenever it rains, Chara teleport inside caves to avoid their flaming tail from being extinguished.
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Even though Charchoke have small bodies, their fiery punches can blast holes into trees. The only thing holding them back is their lack of stamina, as it only takes a few punches before Charchoke get tired.
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Many Chardude forge hammers alongside blacksmiths, as they heat and reheat steel to form the hammerhead. Their fists strike one side of the hammerhead to flatten the steel into shape.
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Many Charler assemble garden shears inside factories, heating blades before dousing them in oil. They then join the two blades together, creating a valuable tool for gardening.
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Charlem is a valuable asset for blacksmiths, as its control over fire allows it to mold steel into whatever shape is needed. Its large fists can also strike steel in lieu of a hammer.
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Charta trots in fields of grass alongside pack members. It sneezes out embers on occasion, which it stamps out to prevent wildfires.
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Chardash canters alongside its pack to stay safe. When confronted with a threat, it launches a kick with its flaming hooves.
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Charfetchd waves its fiery baton to appear menacing. It loses its composure when around water because it is scared of the fire being put out.
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Charzee breathes out hypnotic flames that swirl in various patterns. People claim to have visions while staring at its flames, though concrete evidence for this is lacking.
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Wigglybone sing into their boney club to amplify their voice. Many Pokémon dream of their families after a soft, hushed lullaby from Wigglybone.
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Wigglyrill can expand to twice their size to reach berries in trees nearby. By giving them a Pecha Berry, they can cure the poison they get whenever they bump into Beedrill stinger.
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Wigglykern spend much of their time absorbing sunlight and moonlight. Once they are full of energy, they sing sweet lullabies that put Pokémon around them to sleep.
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Wigglysel take great joy in singing in front of large audiences while performing tricks. One of the tricks they can perform while on stage revolves around popping glitter filled bubbles with their sharp claws.
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Wigglyzone are capable of producing signals that turn off electronics around them. By modifying the strength of the signal, they can cause other Steel-type Pokémon to fall asleep too.
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Wigglyslash spends most of the day plowing fields to make room for the next round of crops. It can be heard singing songs to help itself keep a steady rhythm when plowing fields.
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Wigglyking are generally peaceful Pokémon that sing lullabies to put other Pokémon to sleep. When they get angry, they lash out with their sharp claws and venomous horn, so Trainers try to avoid conflict around Wigglyking.
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People enjoy having a Wigglypix around because of their soft, melon-colored fur and gentle voice. Wigglypix sing lullabies to their Trainers before curling up and falling asleep as well.
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Wigglypede keep themselves inflated to ensure they have a good grip on whatever surface they roll on. Whenever they inhale too much air, they become overinflated and have a difficult time rolling with the low friction.
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Wigglylass flutter through snowy landscapes searching for people to sing their lullaby to. As they sing, they release a frosty breath to keep a captive audience.
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Wigglyaura have a large chest cavity that expands whenever they take a breath in. When they exhale, they release a flurry of snow that chills whatever it touches.
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Wigglyduck suck in air into their stomach so that they can sing for long periods of time. When they inhale and hold their breath, sometimes they forget to release the air and give themselves headaches from the lack of fresh air.
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One of the first things that Wigglytle learn is how to hold their breath. A newly hatched Wigglytle can hold their breath for three hours at a time, and this duration grows as they get older.
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Wigglytortle can sing for hours at a time with a single breath. The majority of their shell is hollow to give them space to store air.
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The arms of Buduck are wrapped around the bulb on their head, which makes scratching itches difficult. Since the bulb on their head has yet to bloom, they have few remedies for the headaches they experience.
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When they are submerged below the surface in the reeds, their tails stick up against bundles of lemongrass. This occasionally leads gatherers to sever their tail without meaning to do so.
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Various bouquets of flowers, from red roses to violet mallow, are collected together around the central core of a Rosecute. It avoids bug-infested areas of the forest, as they produce a naturally sweet scent.
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Rosenx are often chosen to cast in lead roles by theater directors to amaze audiences with their vibrant personality and colorful petals. Their only vice is their vanity, as they refuse to do work that they believe make them look boring.
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Rosefable are great friends of gardeners because they both nourish plants around them and ward off pests. During nights of the full moon, they spread a special pollen that accelerates the growth of plants around them.
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Lovers will opt to buy a Roseoom instead of a Small Bouquet for dates, as a Pokémon lasts much longer. Some people say that gardeners can tell how well a relationship is based on how healthy their Roseoom is.
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Roseduck constantly release petals from the flowers on their hands. Whenever they experience a headache, they put their face into their flowers to calm themselves down.
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Driflnyte is frequently mistaken for trash and flees from people and Pokémon who want to pick it up. It releases quick bursts of air to make its escape.
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Driflchum are fragile creatures that need the help of Colbur Berries to defend themselves against Dark-type Pokémon. When they are not searching for berries, they lure children into forests to kidnap them.
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Drifldum wanders abandoned libraries and museums, tidying rooms and keeping them clean with its psychic power. It relaxes and falls asleep when an area is clean, as it no longer fears scolding from its former masters.
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They are known to live in abandoned archery ranges, and their elastic skin cannot be penetrated by an arrow from a crossbow. They taunt people to shoot them, as they find the sensation pleasant.
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Driflpin roam around graveyards and cemeteries, committed to protecting the people who rest there. They can be found in groups of three to five, as they take turns keeping vigil against hooligans or troublemakers.
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Bunkhan are kind and empathic creatures that are understanding of others, to a fault. Trainers often need to step in to help them act assertively.
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Bunkhan kind and empathic creatures that are understanding of others, to a fault. Trainers often need to step in to help them act assertively.
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Bunaw enjoy hugs and kisses but easily get excited. When they are overstimulated, they have a tendency to gnaw on whatever is available.
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Bunrill has long ears that extend forward to strike opponents. Its tail stabilizes its footing, ensuring it does not get knocked over.
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Bunrill jabs at its opponents with its ears, which have enough strength to break rocks. It also unnerves opponents with its cuteness, and grooms itself to ensure it always appears cute.
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Bundreavus are said to drive people insane by producing hallucinations of cute, long-eared Pokémon. Once a person is out of range, the hallucinations fade away without a trace.
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Bunrill lobs its heavy tail at opponents when it is in a fight. Its tail is deceptively heavy and can knock out small Pokémon with a hit or two.
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Bunpix beguile Trainers into giving them treats by staring at them with their Baby-Doll Eyes. They stop Trainers from petting their fur if they refuse to give them a treat first.
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While Bunat may not seem threatening at first, but their deleterious spores cause muscle weakness on contact. The swooning that occurs after a person hugs a Bunat is caused by the spores and not because of excitement.
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The soft bodies of Bunlix are as sweet and smooth as a Nutty Buneary Frappé. Not only are Bunlix sweet but also enjoy working in cafes because they get to pose with new and interesting Pokémon.
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Shroomgon look like a blocky mushroom and produce cube-shaped spores wherever they go. If these spores reach a PC, they infect the machine with bloatware until the PC is full of pictures of mushrooms.
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It has tiny, fuzzy, kiwi-like hairs atop its bulb, which is soft to the touch. Even in the darkest parts of a forest, it is able to determine the time by standing its tiny hairs.
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Shroomish have a large mushroom on their back that leeches nutrients from their body. Contact with it causes noxious spores to spread through the air.
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Shuptini roam around abandoned homes looking for children. They long for companionship and will jump in tall grass in the hopes of getting attention.
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Shuptret can remain at vigil for up to 20 hours before it needs rest. Because of this, it is a popular choice among police officers who patrol city streets.
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Shupret is a popular pet of police officers who patrol city streets for crime, as its nimble speed helps it chase down burglars. Its ability to remain awake at night gives officers an edge in spotting suspicious activity.
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Shupish approach people who are going through a difficult time in their lives and release a soothing Sleep Powder. Once the person is asleep, they absorb negative feelings to help them feel better.
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Shupoom have bulbs atop their head that are sensitive to people with malice in their hearts. They passively absorb feelings of negativity and spite to help people move on from the past.
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Shupyena often chase after people with bitter vindictiveness in their hearts in an attempt to siphon cursed energy. These chases can last hours at a time if the person they chase does not allow them to absorb the cursed energy.
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Shuptyena travel in packs to track down people with malice and hatred in their hearts. Despite their menacing appearance, they want to help remove some of the vindictiveness in the hearts of the people they stalk.
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Shupzagoon stalk people who have malice in their hearts. When spotted, they run in a zigzag pattern and hide behind the nearest obstacle.
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Shupnoone chase after people who have a lot of hatred in their hearts in an attempt to play with them. Their desire to instill some childish kindness makes them a beloved figure in some books for children.
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Shupecho have a special chime that is stronger for those who have malice in their hearts. They have the ability to siphon this cursed energy in exchange for escorting them around.
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Sologon are docile creatures with a bouncy, gelatinous body. They create blobs of slime that can be combined to produce slime blocks, which can be put under trampolines to increase bounce height.
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Solown are suspended in an impermeable gel that protects them from the outside world. They communicate telepathically from inside the bubble, as exposure to the external world causes them great pain.
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Soloadier shoot bubbles that divide into smaller bubbles when struck. These bubbles are difficult to counter once they split, making them a perfect choice to fight against impulsive Pokémon.
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Solopuff is unaffected by heat or moisture and only decays when exposed to saliva. It is being studied by both scientists and confectioners as they scramble to figure out how to replicate the contents of its gelatinous body.
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Sololer have a soft outer layer of gel that encases a crystallized shell. Whenever they make contact with another substance, the gel shrivels up into a powder, causing Sololer much pain.
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Duobok have tails that are made out of gel that makes struggling out of their grip incredibly difficult. The sticky, poisonous gel clings to their prey long after the initial encounter and should be washed off to avoid accidental ingestion.
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The liquid gel around the bodies of Duochu act as a conductor for electricity and makes contact with them dangerous. When fully charged, they can transfer a heart-stopping amount of energy to flow from their bodies to whoever touched them.
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Duolia are attuned to the feelings of others, and their viscous bodies cling to people they enjoy spending time with. Their bodies are warm and soft and give damp yet comforting hugs.
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Duopuff produce a soft, viscous jelly that melts into a slurry of nutritious goo when eaten. Its body produces an excess volume of twice its body weight in jelly, most of which it sheds in large bulbous blobs that other Pokémon eat.
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Duotoise have helped scientists understand how water shoots from the body of Blastoise thanks to their clear bodies. Many classrooms have a visit from Duotoise to show off how they fire their water cannons.
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Cottonsaur release spores from the bulb on their back that smell like fresh laundry. Manufacturers take these spores and incorporate them into deodorant sticks to give people the same fresh, clean smell.
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Cottonpie live in a habitat that has a lot of Fire-type predators around them, so they eat Occa Berries to help defend themselves against the predators. This is especially necessary because their cotton-like fur catches fire easily.
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The mass of cotton on Cottonsaur's back is light and fluffy, making them a cozy spot for wild Pokémon to fall asleep on. Before they move from one location to another, they comb their cotton fluff to ensure sleeping Pokémon are not carried with them.
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Their heavy green pigmentation comes from their diet of sassafras leaves, which are said to provide miraculous cures to many modern diseases. Additionally, this diet makes Cottonoom poisonous to other predators.
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Cottontly are the epitome of fluffy, as their delicate wisps feel plush to the touch. Despite feeling physical, pulling a tuft of wisps causes them to disintegrate into smoke.
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Sandinaw hunt by biting their prey while submerged underwater. Once they have a good grip, they roll and twist their body to severely damage the prey's leg and any chance of escape.
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Sandigar spend most of the day resting beneath the desert sand to remain cool. They emerge from the sand to stretch their wings and glide through the sky. Their main source of food comes from leftovers after carnivorous Pokémon eat their fill.
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Scampering through the desert, Sandidour pulls its prey out of burrows with its narrow maw. When the burrow is deeper than its snout, it sneezes out embers in frustration.
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It slithers into backpacks or bags during dimly lit conditions to gain shelter from the cold. Trainers who attempt to use an Escape Rope may find a Sandians instead.
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Sandibok stick their snouts into burrows to pull small rodent Pokémon out. This struggle often leaves their prey exhausted and allows them to secure a lethal bite on the nape of their neck.
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Their bodies have a similar composition to various gelatins, so flavorless, odorless jellies are highly nutritious to them. They typically subsist on old bones, which take longer and more energy to digest.
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Zuode roll around caves to generate electricity, and their wings help them swerve around obstacles. If they experience a sudden stop, they are likely to explode.
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Zuzing expel virulent gas that is full of infectious particles and make other Pokémon incredibly sick. Their colonies share new diseases that they encounter, making members of their colony incredibly resilient to many types of illness.
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Zunx are blind and unable to maintain their appearance without the help of other Pokémon. They reward those who help them maintain their dress with kisses, which release a secretion that creates fond feelings for Zunx.
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Some say there are 1,400 different subspecies of Zubat, and all of them can be copied by a Zuto. Each of the many different markings they can have represent the sheer diversity of the wild population. However, they cannot copy the color green.
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Zuchu produce sparks of electricity whenever they bite their prey. By giving them a Persim Berry, they gain the ability to resist a Zubat's Confuse Ray, which keeps them level-headed whenever they fight over food.
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Zukern is completely blind and relies on echolocation and heat to maneuver through its environment. Whenever it goes to sleep, it wraps around a stalactite with vines.
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Whenever Zugon2 are eating, they absorb sound waves from the nearby area. Phones and other audio devices mysteriously stop working until they are finished eating.
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Zupiny practice raising eggs by carrying a stone with them wherever they go. To avoid bumping into cavern walls, they rely on loud screeches to echolocate in pitch-black darkness.
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Zuts are pressured by evil organizations to commit crimes and are forced to work in servitude. Trainers who treat a Zuts with respect and love are likely to develop a lifelong friend.
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Zuwick release high-pitched screeches to navigate caves in the dark. They often travel in groups to scare predators with the cacophony of noise.
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Zumeleon soar through caves with their violet wings and rely on echolocation to keep track of the walls around them. They become incredibly irate whenever they bump into something and release embers from their mouths to vent their frustration.
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Zuzagoon relies on its heightened sense of smell to navigate dark caves. Its diet is made up of various cave mushrooms, as they are easy to locate because of their pungent smell.
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Zuyama rely on their keen sense of hearing to help them fight because they are blind. Their bulky build makes them difficult to take down, and it only takes a single successful punch for them to win fights.
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Zuin eat the leftovers of carnivorous Pokémon and digest it with their powerful stomach acid. Even though they cannot see, they can follow the cries of predators to find their next meal.
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Zuin are blind and cannot hunt for themselves, so they follow the cries of predators to eat their leftovers. Their powerful stomach acid prevents them from getting sick from eating those leftovers.
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Zubro are unable to fly or see, so they rely on their echolocation and psychic waves to navigate. Whenever the shell on their tail bites down, they experience a surge of energy that gives them new insights about the world around them.
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Zuduo have two heads that must work together to navigate caves. One head produces high pitch squeals that bounce off cave walls, while the other head listens and leads them in the direction of food.
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Krokoans slither into burrows of other Pokémon to hunt for their meals. They have to act quickly before the nest occupants return or risk getting hurt.
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Krokoslash drills tunnels into the earth by twisting its long claws. It is known to assist miners with excavating gems in exchange for food and company.
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Yasaur wears a golden ceremonial bulb on its back that releases ancient spores. The bulb was once part of a process for embalming people, as the spores wick moisture from skin.
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Yasaur siphon the vitality of nearby Pokémon to nourish the bulb on their back. Many Trainers describe feeling dizzy and tired after making contact with Yasaur.
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Yasly emerges from tombs with masks made of leaves. It mimics other mask-wearing Pokémon like Cubone and Yamask, hoping to be less lonely.
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Yaquaza are erratic creatures that soar through the sky bringing chaos wherever they go. The mask at the end of their tails stores cursed energy they accumulate from causing destruction.
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Legends claim that Yamo-o retain loyalty to their masters and zealously protect old belongings. Striking their mask releases a deafening ring that is said to awaken the dead.
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Joltret create a special webbing that helps them carry the many Berries they forage. They avoid picking up Rabuta Berries because of their bitterness.
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It is easy to raise because it enjoys eating bland or sour food that other Pokémon leave behind. A Salad Mix left behind during meals is what it enjoys the most.
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Jolgon2 can store exactly one byte of information in their body. Colonies of Jolgon2 take data from a floppy disk and remove it byte by byte until nothing remains on the disk.
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Joltuff are capable of inhaling air to quadruple their size. They mainly utilize this talent to scare away predators, though they have a unique niche among clowns where they blow air into balloons.
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Ferrosaur fights foes by throwing seeds that leech vitality from its opponents and enduring attacks. Ferrosaur has a unique medicinal use where it sucks out toxic metals from sick people, absorbing and neutralizing the toxic materials.
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Ferroking has a sharp crown that is covered with sharp thorns. These thorns dig into its skull, and the resulting pain enhances its psychic power.
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Ferrosaur have prickly metallic barbs that break off whenever they get lodged into another Pokémon. Once separated from their body, these barbs release venom that causes fevers and itchiness.
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Ferrosis are surrounded by a mysterious gel that hardens into jade spikes whenever anything comes close. Whenever they want a hug, they will telepathically communicate with their Trainer to ensure that the gel does not accidentally harden.
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Ferropede curls into a ball and rolls down hills to escape predators. Their brittle barbs snap off as they roll, leaving a sharp edge that oozes with venom.
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Axewak wield a mighty bone tusk that they rely on to defend themselves against other Pokémon. The sharpened end of their tusk slashes through their foes leaving behind deep cuts.
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Axetini search for Haban Berries to protect themselves against other Dragon-type Pokémon. They have a strange ritual of crushing their scales after shedding them, which makes harvesting them difficult.
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Axegey have olive-colored feathers that blend into trees around them. Whenever their prey rushes towards a burrow, Axegey dig at the entrances with their small tusks.
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Fraxbone wield a special tusk like a sword and swing this weapon wildly whenever they face off in a Pokémon battle. They spend time outside of battles sharpening and polishing this hefty tusk.
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Golepod are surrounded by a tough turquoise cocoon and are found deep within ancient tombs. People who make clothing have gone spelunking to obtain their high-quality silk.
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Goleby lives inside ancient sunken ships where it protects the ship from divers. It is said that Goleby protect sunken treasure, but this is not always the case.
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Goleler protects ancient shipwrecks from looters. Its massive claw can pinch through air tanks and other equipment, so divers stay away from places where it lives.
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These social Pokémon send signals to one another with beautiful chirps and antennae movements. Their camouflage resembles a Poison-type species with similar markings and will travel alongside them for protection against predators.
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Their camouflage enables these Fletchdle freedom in the forest, as other Pokémon assume they are poisonous. They communicate about where to find the best berries to consume, and travel in small groups to maintain a sense of direction.
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Fletchbuff lack the wing feathers they need to fly so they bounce throughout the world instead. When they are not looking for food, they can be heard babbling songs.
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Fletchtyke make their homes along coastlines to pick off vulnerable aquatic Pokémon. Whenever there is a thunderstorm, they search for Wacan Berries to insulate themselves from the dangerous lightning.
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Fletchlia chirps out songs it hears on the radio and gracefully dances with elegance and style. Its desire to become the very best is exemplified by its perseverance during training, as it is prone to hurting itself from overexertion.
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Fletchlett peck at underground roots to nourish themselves. The unexpected cry of a Fletchlett has awakened many Pokémon in the forest.
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They fly low to the surface of lakes and ponds to drag their tails across the surface. They splash water onto bug Pokémon in branches above them in the hopes of knocking them down to secure a meal.
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They dig up and break rocks with their muscular arms to expose roots underneath. Afterwards, they dive headfirst into the ground to peck and rip apart the roots for consumption.
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Fletchlett shoot embers at prey through their beaks before dragging them underground. Their wings put out these fires before they get out of control.
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Larvdeen have bright crimson fins that give them a distinct look that makes them popular among rich Trainers. They are warm to the touch and can produce small flames from their fins.
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Larvtu are some of the first to detect when a volcano is about to erupt and form groups to escape the fiery wrath. Scientists study their flight patterns to help evacuate people near volcanoes.
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Golfing are incredibly resilient to disease and absorb illnesses from other Pokémon to increase the potency of their noxious fumes. Golfing live in colonies where they create a shared space to inoculate themselves against a plethora of illnesses.
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Golpi have sensitive eyes, so whenever they encounter bright lights, they close their eyes and tuck their head into their eggshell. Their leathery wings also help mitigate the glare of bright lights.
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The wings of a Golsaur are too small to fly with and often chafe against the leaves sprouting on their back. Whenever they are attacked, vines sprout from the flower on their back to grapple the assailant.
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Golnette are difficult to detect because their soft, plush bodies give them the ability to mask their movements. They enjoy teasing Trainers by appearing in the corner of their view before flying out of sight.
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Golwick releases supersonic waves that serve as echolocation and protection from predators. Swarms of Golwick gather in places where mushrooms are likely to grow, such as old caves or abandoned manors.
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Golon have large mouths that allow them to bite big chunks of food. Their rocky bodies make it hard for their predators to do the same.
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Golelgon are slow creatures that rely on their wings to carry them around. Their body is so heavy that they cause indents wherever they land.
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Goltite focus on their meditation daily to improve their mental acuity. Their venom-tipped wings give them an edge in combat by giving them a way to wear down their opponents.
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Golcham focus on improving their mental acuity through meditation. During a Pokémon battle, they focus on outlasting their opponent by delivering a precise and venomous cut early in the battle.
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Goldol are capable of seeing in all directions but are just as easily blinded. They try to keep their eyes clear of debris by blinking rapidly.
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Golektrik latch onto the wings or fins of Pokémon much larger than themselves to suck nutrients. They are difficult to remove because of their powerful shocks, but a coat of mud stops them from getting a grip.
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They digest shells and litter to grow and reside near poorly maintained tourist beaches. They have a pungent smell that resembles toothpaste and are tolerated as they clean beaches.
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Stunuk can process anything found on a beach, though it only eats organic matter. Inorganic matter is melted and gathered into a paste that resembles white toothpaste.
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Whenever Sablyu loses one of its appendages during a battle, it eats gems to accelerate the regrowth process. What typically takes days or weeks is shortened to a matter of hours.
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Sabltret are curious Pokémon that may trail behind Trainers as they travel. When they are caught, they obscure the vision of everyone nearby with a bright flash before running away.
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Sablrak silk is spun into clothing for rich patrons and sold at auctions around the world. Various villainous organizations have made surreptitious attempts at making a net that ensnare Pokémon, but none of the attempts have worked.
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Large sums of money are spent on clothing produced by Sabldos because the high-quality silk allows for both freedom of movement and resistance to tearing. In the wild, they wrap bug Pokémon in small pockets of silk before consuming their prey.
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Sablursa exploits its adorable appearance to steal gems and jewelry from Trainers. People are advised to secure their belongings and avoid Sablursa to ensure nothing important gets stolen.
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Sablnette are creative tricksters that love to play pranks on others. They particularly like to pull pranks on people with anger in their hearts, as they are drawn to the negative energy.
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Sablron have rocky plates that sparkle with the many gems embedded within them. They get angry when they see another Pokémon break rocks and will charge at them given the opportunity.
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Sablgeist collects gems and stores it within its gourd-shaped body. Its wails can be heard inside abandoned mineshafts, where it searches for gems.
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Sablcham meditate for long periods of time to ensure they are well-rested before roaming into caves to search for gems. By punching chunks of rocks out of cave walls, they unearth gems to eat.
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Sabldol emit a bright light from their many gems, each capable of hypnotizing others. It is rumored that they were trained to be guards by ancient civilizations.
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Sablbra offers dubious advice to lost travellers to keep them wandering for hours. It is easily placated with the gift of small gems or a shiny spoon.
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Whirlipie have a mixture of thistle and maroon markings on their bodies, which marks them as poisonous to potential predators. They enjoy rolling down hills because the physical sensation of rolling gives them an adrenaline rush.
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Whirlidle roll down hills to avoid predators before crawling back to the same spot to eat leaves. Their mauve bodies make them easy to spot, so they hide in bushes whenever they see a predator nearby.
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Whirlidash in peak physical condition chases after motorcycles to show its dominance over its packmates. These races often occur during sporting events, where people bet on the motorcycle or the Pokémon.
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Scoliuna have two maroon horns that sting flying bird Pokémon that try to peck at their cocoon. The venom from a Scoliuna's stinger causes inflammation, which causes the faces of predators to puff up with swelling.
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Wild Tyrandos is known to soar above mountain ranges, and regularly fights others of its kind. Its ferocious fighting causes changes to flight plans, as the Pokémon indiscriminately attacks anything that moves.
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Tyrankoal are known to reside in old geysers, their sharp claws excavating the rocky surfaces beneath them. They consume the old silica coating left behind by old geyser activity, which strengthens their shell.
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Snosel are both artistic and athletic. They enjoy skating on the ice, carving ice into statuettes, and they even try out new activities, so long as it is not too hot around them.
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Snobird are known to serve food and drinks in a variety of settings, such as an airliner or cruise ship. Their cold hands cool drinks and frosty treats from their sack.
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Snodoof chops down logs of valuable evergreen wood for lumberjacks in taiga forests. During the winter it is known to approach villages with firewood to keep people warm.
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Glasaur carry shards of ice on their backs that never seem to melt. They are also known for creating long, slippery paths made out of ice that they rely on to slide through the world, as their stocky limbs are heavy and stiff.
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Glasaur have ice crystals on their back that power all of their frosty abilities. Glasaur rarely follow manmade paths, as they freeze trails that cut through existing roads. These paths are quite slippery and have caused many falls.
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Glasel are masters of gliding on ice, their physical speed and dexterity are unrivaled. They will compete in athletic sports to prove themselves champion of the ice.
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Glachu are popular players for fans of hockey. Their superb reach combined with powerful zaps can stun players who try to hit the puck, giving them the opportunity to score a goal.
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Glavile have complete control over their immediate environment. They ensure that everyone around them knows it by chilling the air significantly when they enter an area.
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Many fans of hockey know that Glacor are popular players of the sport because of their superior speed and agility. Glacor fly low to the ground to maintain control of the puck before swinging their tail to score a goal.
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Their thick fur provides both resistance to the winter frost and camouflage against hunters. They lose up to half their body weight in fur between the transition from winter to spring to adapt to the adjustments in humidity and temperature.
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Glasaur carry a large chunk of black ice on their backs that does not melt, even in scorching hot conditions. Glasaur have large, bulky legs that struggle to move quickly, so they freeze a path and slide whenever the situation calls for it.
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Their spines are made of frozen sap and produce an antiseptic serum when melted and mixed with water. They offer these spines to indigenous communities in exchange for salt rocks, which they break down for nutrients.
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Glathorn play as goalies for hockey games because their many appendages can block shots from multiple angles. Despite their prickly appearance, Glathorn enjoy hugs from fans.
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Gladuck love to play hockey with other Pokémon but often have a hard time handling a hockey stick. Their flippers are unable to firmly grasp the stick, leading to many accidents where the stick slams into their heads.
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Many Glafetchd join hockey teams because of their adeptness at controlling their hockey stick. Glafetchd's aerodynamic wings and frosty ice skates allow them to swiftly traverse across the ice to score points.
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Frosel chisel ice alongside prestigious ice sculptors to carve grand displays of art. They work alongside their Trainers for several days or even weeks with little rest, as the passage of time risks melting their work.
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Frosvile have had lifetimes of experience creating grand sculptures, and their techniques are traditionally passed down from teacher to student. They educate students on complex techniques to carve out gorgeous works of art.
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Frosvoir are subtle asocial creatures that rarely show any emotion. Behind the frosty blizzards and world-warping black holes is a Pokémon that craves affection from its Trainer but is too scared to ask.
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Froskoal sap warmth from the air using the crystals on their back. They are rented out to people during the summer to help keep homes cool.
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Froster releases a chilling frost from its hands that freezes anything it touches. It hides in the snow to swipe at the feet of Trainers and freezes those it touches.
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Despite being a darker shade, it leaves behind nuggets of buds that taste like an eggplant. It is said that a particularly large bud is made when it gets lots of sunlight, so Trainers keep it in bright parts of a garden.
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Oddgela soak up water through their tiny feet and absorb sunlight through the vines on their head. When one of the vines is damaged, they produce a red sap that acts as a binding agent to help them heal.
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Oddnx gain energy by having sunlight hit their leafy hair. Whenever they absorb lots of sunlight, they get rid of the excess energy by doing a rhythmic dance.
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Oddsir pinch and grapple other Pokémon with their thorn-like pincers. Their limited reach makes them easy targets for Flying-type predators, who can tire them out until they can no longer resist.
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Oddrita release a sticky pollen that acts like an insecticide, which is why farmers raise them to protect berry bushes.
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Oddleef produce a special sap from the growths on their neck and their leafy tail that can function as an antacid. Thanks to the help of Oddleef, people who suffer from heartburn can take a sap tablet to feel better.
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Oddquil has leaves on its back that grow faster than the fire on its back. Its ashes are full of nutrients that it sheds when it roams around.
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While Oddtu are capable of seeing into the future, the visions they have are blurry and only last for short periods of time. Despite this limitation, Oddtu leaves are a hot commodity for psychics and mediums.
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Oddpip spend most of their time gliding through the air and only come down to the ground for water and minerals from the mud. Most of their energy comes from sunlight that they get from being high above the clouds.
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Oddpip flap the leafy wings on their head rapidly to elevate themselves into the air. Once they catch an air current, their leaves bend and catch the breeze to be whisked away.
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Oddpip are rarely seen on the ground, as they are constantly soaring through the sky on wind currents. On the rare occasion that they are on the ground, they can be seen half submerged in mud absorbing minerals.
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Whenever Oddbuffet are struck by another Pokémon they release a toxic pollen that clings to their assailant. The pollen saps moisture and nutrients away from their assailant until they find an opportunity to launch a counterattack.
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Oddfarig follow pungent scents in the air to investigate them while leaving behind a cloud of poisonous pollen. Once they find the source, they attack with powerful psychic energy to assert their dominance over their territory.
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Oddcross take great care of the leaves on their horn to show off to other Oddcross. The longer the leaves on their horn, the more attractive they are to members of their species.
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Oddmory mark their territory by dropping seeds from their leafy wings that grow into pungent flowers. They attack anyone who damages one of their seeds by swiping with their sharp talons.
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Oddans hide themselves in tall grass to blend in with the surrounding landscape. Once prey comes close enough, Oddans pounce and bite down with their venomous fangs.
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Oddgon2 camouflage themselves within a Trainer's bag as a Technical Machine so that they can be carried for long distances. When they are inevitably spotted by the Trainer, they scuttle out of the bag to find a safe place to hide.
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One of their favorite games is hide and seek, where they find an image of tall grass and embed themselves in the image until their Trainer spots them. Their natural camouflage makes them difficult to spot when hidden.
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Oddgon2 hop into photos where there is tall grass to hide within the image. If their Trainer does not indulge in their games, they stay in these photos until their Trainer calls out to them.
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Oddgon2 bury themselves in images of tall grass to hide from their Trainer, hoping to be found. Whenever their Trainer finds them, they let out a few small chirps of excitement.
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Oddans have leafy tails that produce a loud rustling sound when shaken. They shake their tails when they are scared and give their foe ample time to escape before they bite.
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During the day, Oddran soak in the sun's rays with the leaves on their body. Their sensitive whiskers can detect moisture in the air, bringing them to places where they can drink water.
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Oddeon are able to reliably camouflage most of their body except for the leaves on their head. They often hide near bushes where the leaves on their head have a chance of blending in.
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During the day, Oddran burrow beneath trees to eat thick plant roots but always leave their rears above ground to absorb sunlight. At night, Oddran return to a communal den to rest alongside their kin.
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Oddrina get most of their nutrition from the sun, so whenever they go out into the wild, they gather berries for their kin. When they return home with lots of berries, their kin help clean their bodies as a sign of respect.
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Oddceus cause vines and moss to grow wherever they travel. They often frequent the ruins of ancient Pokémon to adorn the walls with vegetation.
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Oddran protects its siblings by spraying toxic spores at predators. Its leaves end up coated with these spores, so it can be found bathing in ponds or lakes.
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Oddrino has leafy ears that can pick up whispers from a long distance, making it difficult to sneak up on. It only sleeps two to three hours at night because it wants to vigilantly protect its nest.
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Oddthorn have long appendages with bulbs that resemble Oddish heads. Whenever they rest, they plunge their body and bulbs into the ground, so their leafy heads stick out while they absorb sunlight.
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Even though Oddno can see, their myopic vision prevents them from seeing more than a couple meters away. They take their time to amble around the world, taking in lots of sunlight and exploring well-lit places.
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Whenever Oddagon attacks another Pokémon with a headbutt, a cloud of spores gets released from their body. They can saturate the air with spores if they headbutt rapidly.
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After it sheds its shell, chefs will wander to collect the shells to grind and pulverize into a thick paste. This thick paste is poured onto tropical desserts to serve a mildly sweet taste of dragon fruit.
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Oddang produce a consistent amount of pollen in pharmaceutical factories to produce supplements. Their pollen will spoil quickly if exposed to water, so Oddang produce pollen in a dry, sterilized chamber to keep the pollen stable.
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Oddew sprout vines from their bulbous body to clear debris in their path. This is especially important during fall, where piles of leaves can obscure sunlight if the pile is tall enough.
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Oddpet seek out people with malice in their hearts to become their friend. It is said that the leaves of Oddpet produce a tea that attracts cursed energy, though this has yet to be proven.
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Oddsis produce a special pollen that dyes the fluid around their body a bright red. This pollen lulls nearby Pokémon into a drowsy state, creating a calm atmosphere for rest.
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Oddseed burrow themselves underground while keeping their leafy heads exposed to absorb sunlight. Whenever a Pokémon tries to uproot their heavy bodies, they shoot thorns to defend themselves.
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Oddnea is known to swell to twice its body mass when it rains, storing rainwater for future use. Trainers living in humid climates need to drain swollen Oddnea, as excessive swelling causes it pain.
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Oddmeleon have flames at the end of their tails that glow brighter after spending lots of time in the sun. The green color comes from the chlorophyll and other minerals that their body produces.
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Oddzagoon have tasty leaves on the top of their head, which make them particularly appealing to Flying-type Pokémon. They run away in a zigzag pattern to escape the talons of predators.
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Oddnoone have tasty leaves on top of their head that taste like licorice. Their hypervigilance allows them to locate predators before they strike, which gives them time to escape.
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Oddle release positively charged spores that repel each other, which helps them disperse throughout an area. Other Pokémon that inhale these spores will fall asleep, giving an Oddle time to escape.
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Oddun releases negatively charged spores that cling to fur and other biological materials. These spores create a numbing effect that prevents predators from chasing an Oddun.
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Oddbeat has a tail that glows with bioluminescent light. It releases a pollen that puts other people and Pokémon to sleep, making it rare to spot in the wild.
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Oddmise has bioluminescent leaves that glow in the dark at night. Children who play outside at night frequently get lost when chasing down an Oddmise.
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Whenever Oddling are pulled out of the ground, they jingle at high frequencies in an attempt to escape whoever pulled them out. Once free, the ringing stops and they scamper away.
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They have no natural predators in their environment, and as such they do not have a need to pack a punch. To help develop their offensive abilities in battle, Trainers may use small vials of Wave Incense to help perk them up.
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Oddtle can be found in marshes or swamps half submerged in the mud. It siphons nutrients from the mineral rich mud to grow leaves from its head.
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Oddcool hides on the sea floor disguised as seaweed. It digs its tentacles into the sea floor to dredge up food.
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When they hibernate in winter, they store a Pumkin Berry in their mouths. By the time spring comes, their mucus melts the berry, helping them defrost and rise for a new season.
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Oddtortle has shells that grow reeds and grasses that appear in marshes. It can be found buried in the mud, where it camouflages itself to hide from predators.
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Odduo experience a jolt of energy whenever they absorb lots of sunlight and run around wildly to burn off some of the excess energy. During winter when there is little sunlight, they conserve their energy by limiting their movement.
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Oddeel travel along coastlines to find a viable spot to sunbathe undisturbed. Once they find a suitable location, they fall asleep and absorb sunlight through their leaves.
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The idea of sleeping somewhere dry is completely anathema to Oddgong, as they require lots of water and sunlight to develop. They rest alongside coastlines to get those nutrients while sleeping.
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