Page 3 / 4 of 3217 pokedex entries by quackquackattack.
Fletchlia chirps out songs it hears on the radio and gracefully dances with elegance and style. Its desire to become the very best is exemplified by its perseverance during training, as it is prone to hurting itself from overexertion.
Fletchlett peck at underground roots to nourish themselves. The unexpected cry of a Fletchlett has awakened many Pokémon in the forest.
They fly low to the surface of lakes and ponds to drag their tails across the surface. They splash water onto bug Pokémon in branches above them in the hopes of knocking them down to secure a meal.
They dig up and break rocks with their muscular arms to expose roots underneath. Afterwards, they dive headfirst into the ground to peck and rip apart the roots for consumption.
Fletchlett shoot embers at prey through their beaks before dragging them underground. Their wings put out these fires before they get out of control.
Larvdeen have bright crimson fins that give them a distinct look that makes them popular among rich Trainers. They are warm to the touch and can produce small flames from their fins.
Larvtu are some of the first to detect when a volcano is about to erupt and form groups to escape the fiery wrath. Scientists study their flight patterns to help evacuate people near volcanoes.
The wings of a Golsaur are too small to fly with and often chafe against the leaves sprouting on their back. Whenever they are attacked, vines sprout from the flower on their back to grapple the assailant.
Golnette are difficult to detect because their soft, plush bodies give them the ability to mask their movements. They enjoy teasing Trainers by appearing in the corner of their view before flying out of sight.
Golwick releases supersonic waves that serve as echolocation and protection from predators. Swarms of Golwick gather in places where mushrooms are likely to grow, such as old caves or abandoned manors.
Golon have large mouths that allow them to bite big chunks of food. Their rocky bodies make it hard for their predators to do the same.
Golelgon are slow creatures that rely on their wings to carry them around. Their body is so heavy that they cause indents wherever they land.
Goltite focus on their meditation daily to improve their mental acuity. Their venom-tipped wings give them an edge in combat by giving them a way to wear down their opponents.
Golcham focus on improving their mental acuity through meditation. During a Pokémon battle, they focus on outlasting their opponent by delivering a precise and venomous cut early in the battle.
Goldol are capable of seeing in all directions but are just as easily blinded. They try to keep their eyes clear of debris by blinking rapidly.
They digest shells and litter to grow and reside near poorly maintained tourist beaches. They have a pungent smell that resembles toothpaste and are tolerated as they clean beaches.
Stunuk can process anything found on a beach, though it only eats organic matter. Inorganic matter is melted and gathered into a paste that resembles white toothpaste.
Whenever Sablyu loses one of its appendages during a battle, it eats gems to accelerate the regrowth process. What typically takes days or weeks is shortened to a matter of hours.
Sabltret are curious Pokémon that may trail behind Trainers as they travel. When they are caught, they obscure the vision of everyone nearby with a bright flash before running away.
Sablrak silk is spun into clothing for rich patrons and sold at auctions around the world. Various villainous organizations have made surreptitious attempts at making a net that ensnare Pokémon, but none of the attempts have worked.
Large sums of money are spent on clothing produced by Sabldos because the high-quality silk allows for both freedom of movement and resistance to tearing. In the wild, they wrap bug Pokémon in small pockets of silk before consuming their prey.
Sablursa exploits its adorable appearance to steal gems and jewelry from Trainers. People are advised to secure their belongings and avoid Sablursa to ensure nothing important gets stolen.
Sablnette are creative tricksters that love to play pranks on others. They particularly like to pull pranks on people with anger in their hearts, as they are drawn to the negative energy.
Sablron have rocky plates that sparkle with the many gems embedded within them. They get angry when they see another Pokémon break rocks and will charge at them given the opportunity.
Sablgeist collects gems and stores it within its gourd-shaped body. Its wails can be heard inside abandoned mineshafts, where it searches for gems.
Sablcham meditate for long periods of time to ensure they are well-rested before roaming into caves to search for gems. By punching chunks of rocks out of cave walls, they unearth gems to eat.
Sabldol emit a bright light from their many gems, each capable of hypnotizing others. It is rumored that they were trained to be guards by ancient civilizations.
Sablbra offers dubious advice to lost travellers to keep them wandering for hours. It is easily placated with the gift of small gems or a shiny spoon.
Whirlipie have a mixture of thistle and maroon markings on their bodies, which marks them as poisonous to potential predators. They enjoy rolling down hills because the physical sensation of rolling gives them an adrenaline rush.
Whirlidle roll down hills to avoid predators before crawling back to the same spot to eat leaves. Their mauve bodies make them easy to spot, so they hide in bushes whenever they see a predator nearby.
Whirlidash in peak physical condition chases after motorcycles to show its dominance over its packmates. These races often occur during sporting events, where people bet on the motorcycle or the Pokémon.
Scoliuna have two maroon horns that sting flying bird Pokémon that try to peck at their cocoon. The venom from a Scoliuna's stinger causes inflammation, which causes the faces of predators to puff up with swelling.
Wild Tyrandos is known to soar above mountain ranges, and regularly fights others of its kind. Its ferocious fighting causes changes to flight plans, as the Pokémon indiscriminately attacks anything that moves.
Tyrankoal are known to reside in old geysers, their sharp claws excavating the rocky surfaces beneath them. They consume the old silica coating left behind by old geyser activity, which strengthens their shell.
Snosel are both artistic and athletic. They enjoy skating on the ice, carving ice into statuettes, and they even try out new activities, so long as it is not too hot around them.
Snobird are known to serve food and drinks in a variety of settings, such as an airliner or cruise ship. Their cold hands cool drinks and frosty treats from their sack.
Snodoof chops down logs of valuable evergreen wood for lumberjacks in taiga forests. During the winter it is known to approach villages with firewood to keep people warm.
Glasel are masters of gliding on ice, their physical speed and dexterity are unrivaled. They will compete in athletic sports to prove themselves champion of the ice.
Glavile have complete control over their immediate environment. They ensure that everyone around them knows it by chilling the air significantly when they enter an area.
Their thick fur provides both resistance to the winter frost and camouflage against hunters. They lose up to half their body weight in fur between the transition from winter to spring to adapt to the adjustments in humidity and temperature.
Their spines are made of frozen sap and produce an antiseptic serum when melted and mixed with water. They offer these spines to indigenous communities in exchange for salt rocks, which they break down for nutrients.
Gladuck love to play hockey with other Pokémon but often have a hard time handling a hockey stick. Their flippers are unable to firmly grasp the stick, leading to many accidents where the stick slams into their heads.
Frosel chisel ice alongside prestigious ice sculptors to carve grand displays of art. They work alongside their Trainers for several days or even weeks with little rest, as the passage of time risks melting their work.
Frosvile have had lifetimes of experience creating grand sculptures, and their techniques are traditionally passed down from teacher to student. They educate students on complex techniques to carve out gorgeous works of art.
Froskoal sap warmth from the air using the crystals on their back. They are rented out to people during the summer to help keep homes cool.
Froster releases a chilling frost from its hands that freezes anything it touches. It hides in the snow to swipe at the feet of Trainers and freezes those it touches.
Despite being a darker shade, it leaves behind nuggets of buds that taste like an eggplant. It is said that a particularly large bud is made when it gets lots of sunlight, so Trainers keep it in bright parts of a garden.
Oddgela soak up water through their tiny feet and absorb sunlight through the vines on their head. When one of the vines is damaged, they produce a red sap that acts as a binding agent to help them heal.
Oddsir pinch and grapple other Pokémon with their thorn-like pincers. Their limited reach makes them easy targets for Flying-type predators, who can tire them out until they can no longer resist.
Oddrita release a sticky pollen that acts like an insecticide, which is why farmers raise them to protect berry bushes.
Oddquil has leaves on its back that grow faster than the fire on its back. Its ashes are full of nutrients that it sheds when it roams around.
While Oddtu are capable of seeing into the future, the visions they have are blurry and only last for short periods of time. Despite this limitation, Oddtu leaves are a hot commodity for psychics and mediums.
Whenever Oddbuffet are struck by another Pokémon they release a toxic pollen that clings to their assailant. The pollen saps moisture and nutrients away from their assailant until they find an opportunity to launch a counterattack.
Oddfarig follow pungent scents in the air to investigate them while leaving behind a cloud of poisonous pollen. Once they find the source, they attack with powerful psychic energy to assert their dominance over their territory.
Oddcross take great care of the leaves on their horn to show off to other Oddcross. The longer the leaves on their horn, the more attractive they are to members of their species.
Oddeon are able to reliably camouflage most of their body except for the leaves on their head. They often hide near bushes where the leaves on their head have a chance of blending in.
Oddceus cause vines and moss to grow wherever they travel. They often frequent the ruins of ancient Pokémon to adorn the walls with vegetation.
Oddran protects its siblings by spraying toxic spores at predators. Its leaves end up coated with these spores, so it can be found bathing in ponds or lakes.
Oddrino has leafy ears that can pick up whispers from a long distance, making it difficult to sneak up on. It only sleeps two to three hours at night because it wants to vigilantly protect its nest.
After it sheds its shell, chefs will wander to collect the shells to grind and pulverize into a thick paste. This thick paste is poured onto tropical desserts to serve a mildly sweet taste of dragon fruit.
Oddew sprout vines from their bulbous body to clear debris in their path. This is especially important during fall, where piles of leaves can obscure sunlight if the pile is tall enough.
Oddpet seek out people with malice in their hearts to become their friend. It is said that the leaves of Oddpet produce a tea that attracts cursed energy, though this has yet to be proven.
Oddnea is known to swell to twice its body mass when it rains, storing rainwater for future use. Trainers living in humid climates need to drain swollen Oddnea, as excessive swelling causes it pain.
Oddzagoon have tasty leaves on the top of their head, which make them particularly appealing to Flying-type Pokémon. They run away in a zigzag pattern to escape the talons of predators.
Oddnoone have tasty leaves on top of their head that taste like licorice. Their hypervigilance allows them to locate predators before they strike, which gives them time to escape.
Oddle release positively charged spores that repel each other, which helps them disperse throughout an area. Other Pokémon that inhale these spores will fall asleep, giving an Oddle time to escape.
Oddun releases negatively charged spores that cling to fur and other biological materials. These spores create a numbing effect that prevents predators from chasing an Oddun.
Oddbeat has a tail that glows with bioluminescent light. It releases a pollen that puts other people and Pokémon to sleep, making it rare to spot in the wild.
Oddmise has bioluminescent leaves that glow in the dark at night. Children who play outside at night frequently get lost when chasing down an Oddmise.
They have no natural predators in their environment, and as such they do not have a need to pack a punch. To help develop their offensive abilities in battle, Trainers may use small vials of Wave Incense to help perk them up.
Oddtle can be found in marshes or swamps half submerged in the mud. It siphons nutrients from the mineral rich mud to grow leaves from its head.
Oddcool hides on the sea floor disguised as seaweed. It digs its tentacles into the sea floor to dredge up food.
When they hibernate in winter, they store a Pumkin Berry in their mouths. By the time spring comes, their mucus melts the berry, helping them defrost and rise for a new season.
Oddtortle has shells that grow reeds and grasses that appear in marshes. It can be found buried in the mud, where it camouflages itself to hide from predators.
Odduo experience a jolt of energy whenever they absorb lots of sunlight and run around wildly to burn off some of the excess energy. During winter when there is little sunlight, they conserve their energy by limiting their movement.
Oddeel travel along coastlines to find a viable spot to sunbathe undisturbed. Once they find a suitable location, they fall asleep and absorb sunlight through their leaves.
The idea of sleeping somewhere dry is completely anathema to Oddgong, as they require lots of water and sunlight to develop. They rest alongside coastlines to get those nutrients while sleeping.
Oddnix maintains its rotund head and the leaves on its body by rubbing against sharp rocks. This smooths out its body, making it faster in battle.
People used to hunt Orirow with a shortbow or lance, as their feathers were once collected for textiles. These weapons were banned on islands, creating a sanctuary for them to grow and prosper.
Their acrobatic dance routine inspires awe in audiences across the world. They are prideful creatures, performing flourishes midflight to draw attention to themselves.
The Lone Earring attached to its ear picks up sound vibrations that help it move in synchronicity to certain moves. Its fire flickers with passion and vitality and grows in intensity whenever it needs a boost before the finale.
Oriossom barge into parties and bars to amaze people with their dancing skills. They wave their pom-poms to the music, and when a party ends, they sneak out to find another party to infiltrate.
Oriduck love to cheer for their Trainer and teammates. Over the course of a Pokémon battle, they can forget who they are cheering for and simply cheer whoever is winning.
It produces a naturally sweet enzyme that is perfect for making a Big Malasada. To get some of that enzyme, bakers dance with it until the enzyme forms a sap that sticks to its feathers.
Their smooth rhythm made Oricorio a favored ballet teacher in medieval times, their grace and patience surpassing human instructors. Much like a zinnia, they cultivate their talents quickly and are beautiful in a light breeze.
When the cold heart it has embraces Purple Nectar, its grief and suffering is dignified through the love it has for everyone, from its beak to the tips of its feathers. Its undying love for life born from pain is marked with each step forward.
Oriolu are elegant but timid dancers and are found near periwinkle patches, which remind them of their parents. It is said that a Trainer that catches an Oriolu develops an everlasting bond with them.
Their dance was once reserved for ancient royalty, as their elegance through the art of dance was unmatched. Rather than roses, people throw bundles of iris flowers to show appreciation after a performance.
Trubode leaves trash wherever it rolls, making it a nightmare for janitors whenever they enter a building. Special sanitation workers are called to ensure that it does not explode.
Trubcute have a rancid and sulfurous stench that causes other Pokémon to avoid them. They live in landfills where they consume food scraps and plastic.
Trubto always has an immutable stench that carries over whenever it transforms. Most other Pokémon steer clear and avoid it because of that repulsive smell.
Trubfish is formed from an aquatic garbage patch that floats near factories, made of waste and sludge. Its spines are made of brittle plastic, which are sharpened because of the natural erosion of the material.
Trubpuff have a talent for singing but are not allowed into venues because of their stench. They resort to singing in alleyways where they have small audiences which mainly consist of Rattata.
It is found floating atop sewage or resting atop circular holes such as cans or bowls. Some Trubtad are small enough to cover a Tin of Beans after eating the contents inside.
Trubwag can find itself lodged in pipes that connect to lakes and rivers. Plumbers are typically called in to help dislodge Trubwag from pipes before transferring it to a safer location.
Trubmer drag trash into their thick sludge, from empty toothpaste tubes to used potion bottles. They have a pungent smell and are chased away despite being helpful.
Garbtor release a foul stench that is repulsive to most Pokémon. Rattata and Raticate are among the few that tolerate the smell, feeding Garbtor trash in exchange for a place to sharpen their teeth.
Sharpans zip through the sea with navy camouflage and search for prey to consume. Their jaw stretches over Pokémon larger than themselves to be digested by their stomach acids.
It loves the rain, especially when it is able to spend time outside to soak in the mud. Some Trainers give it a Damp Rock to ensure it spends more time happy in the rain.
Phantans slither through forests with an oak mask on their head. They wrap themselves around prey before siphoning their life force.
Phantile forage for Tanga Berries to protect themselves against the many Bug-type Pokémon in their natural habitat. They hunt rodent Pokémon by reaching into burrows with their long snout and let out a spooky cry whenever they are full.
The branches of a Treth grow into long claws that they scrape against boulders to keep sharp. When they are not sharpening their claws, they wander haunted forests hoping to find the right Trainer to go home with.
The tentacles of Gloogela are made of tiny filaments that stick to any surface they touch. The filaments are made of carotenoids that give Gloogela their distinct orange color.
A popular rumor claims that eating the sap from Glootu heads allows people to share the glimpses of the future. These rumors fail to mention that their sap is incredibly bitter.
Drinking the syrupy drool of Glootu is said to help people see short glimpses into the future. The drool itself is extremely bitter and causes stomach aches, so most people avoid drinking the drool.
Gloosaur rests in sunny patches of grass to charge up on sunlight. The budding flower on its back crackles with energy as it slowly uncurls.
Gloobuffet are said to be sturdy creatures that can endure a lot of pain before needing to rest. Scientists claim that the thick sap that they drool is a part of how their body manages to remain unblemished after getting hurt.
Gloocko climb trees to find the best branches to nap on. The drool from their mouths collects in puddles at the base of the tree, which provides bitter nourishment to some Pokémon.
Glooeon are capable of blending into their environment with their superb camouflage, but the plant bulbs on their head will always remain the same color. They cover the bulbs on their head with leaves to help make their camouflage more convincing.
Gloosaur drool a nutritious sap that is made into anti-aging creams. The toxic pollen they produce is also taken and made into anesthetics that numb muscles during surgery.
The sappy drool of Glooskull is collected by herbalists to produce scented candles. It is said that candles made of Glooskull sap help people communicate with the dead, which is why finding them can be quite difficult.
Their diet consists mostly of the Revival Herb, which they enjoy for its bitter flavor. The bitterness activates a certain part of their brain that helps keep them active.
Gloomander produce a pungent scent whenever they are in danger that grows stronger if they are injured. This scent is said to be incredibly spicy and irritates the eyes.
Gloogull drool a thick sap onto whatever is below them when they fly. The sap is high in nutrients that most Pokémon need, so wild Pokémon will happily lick the sap off each other.
Gloocool releases a thick sap from its bell-shaped head that lures fish Pokémon towards it. It digs its tentacles into the sea floor to avoid getting swept away by water currents.
Noisea have a dulcet cry that is endearing to many people. They are a major attraction at zoos where they are trained to sing in unison.
Noidra have an ebullient cry that is pleasant to listen to. They are a featured attraction at aquariums where they sing short jingles in unison.
It flies through the air carrying Music Mail, which is used for correspondence between artists and musicians alike. If given sheet music, it sings the song with precision and vigor.
They love eating various mousses, as they adore the light, fluffy texture that reminds them of themselves. They are also known to stare into mirrors, fascinated by their fluffy appearance.
Swabpuff are heavy sleepers because very few sounds are able to penetrate through their fluffy wings. Lumberjacks often need to shake them awake to ensure they do not get hurt.
Swablow love to rest on people's heads because they enjoy the company that comes with it. They are prone to experiencing loneliness, so they try to keep themselves near people to cheer themselves up.
Swabwellow are too large to rest on people's heads but that does not stop them from trying. They crave affection and will seek out kind-hearted people to be friends with.
Swabskit float across ponds and lakes with soft pads attached to their legs. They chirp happily whenever they manage to find a berry in the water.
Swabduck nests on jagged beachside cliffs, as its predators cannot fly to reach its nests. Its singing brings tourists from around the world to visit.
Altanette soar through the sky with rigid movements that make them seem like puppets. Their lack of grace causes them to bump into other Pokémon while airborne.
Altaeye have ethereal white crystals over their eyes that detect cursed energy in other Pokémon. They soothe cursed Pokémon with a soft lullaby while absorbing the cursed energy.
Known for its sticky grip, one of the few known instances where it loosens its slimy grip on an item is when it spots a Golden Pinap Berry to steal. It will stop whatever it is doing to get a closer look at the shiny berry.
Its thickened skull resembles a Polished Mud Ball in smoothness and color. To maintain its smoothness, it rubs its head against rocks to polish its skull.
Regikarp is kept in specialized home aquariums, where the water is mixed with minerals to lower the freezing point. Its body temperature is below the freezing point of water, making it cold to the touch.
Vileto has a large flower that has taken over its shell. It scuttles in jungles where the flower makes for great camouflage.
Vileossom assuages the pain of physical therapy by releasing pollen that numbs pain. It works alongside medical staff to ensure the pollen is given at the right dose to facilitate healing.
Vilesey are astute experts at healing Grass-type Pokémon and are always willing to help others. They are gentle with Pokémon they take care of and are known to chastise Trainers who try to interfere with their work.
Vileduck are a nightmare for janitors and custodians everywhere because of the amount of pollen they release. They often violently sneeze with enough force to cause headaches.
Vilesprout sprout roots from their body and connect to each other to form an underground network. During spring, they coordinate to release the pollen from their flowers to maximize the chances of pollination.
Vilecruel releases a viscous gel that sticks onto other fish Pokémon. The gel slowly eats away at scales and bones, turning other Pokémon into a soft meal for it to eat.
The bivalve Pokémon releases a viscous sap from where the shells meet together. This enables a Vileder to slam its shell shut without damaging the internal organs, making it hard to pierce through.
There is an implicit understanding between Stuffree and parents that it may live in the house if it babysits their children. As such, Stuffree takes care of chores and cleans up after them.
Stufftata are a menace for textile factories because they love to eat fabric. Their noses are sensitive to harsh smells, so they avoid scented materials.
Stuffetchd sews clothes alongside seamstresses to help repair clothes for Trainers and Pokémon. Its giant needle allows it to create clothes for large Pokémon for events and special occasions, but it also knows how to use a normal needle when needed.
It has a stash of stuffed animals in its burrow, such as the Poké Toy. To receive one from a Beicate consensually means that you have gained its trust, especially if it has not been chewed on beforehand.
Beans lures other Pokémon towards itself using its demure appearance, hoping to land its next meal. Once another Pokémon is in range, it pounces and smothers that Pokémon until it is unconscious.
At night, Dhelotto locate slow-moving prey before flying above their target and dropping their anchor. Once their prey is firmly concussed, they retrieve their anchor and dig in.
Dhelvire haunt old shipwrecks, protecting the treasure inside the ship from intruders. It wields an enormous axe and launches electric waves to stun would-be thieves.
Dhelsprout live in the sea, where they attach themselves to the base of piers. They are left exposed at low tide, which makes them a quick snack for bird Pokémon.
The battle prowess of Hawlrogue eclipses the fighting ability of their peers. Their flexible athleticism and theatrical fighting moves give them an edge in both strength and style.
Hawlferno love to wrestle with other Pokémon, especially when there is an audience. They harness the power of their flames to make their attacks look flashy but hold back to avoid hurting their opponent.
Leaders of their pack are identified with a trophy they wear, such as a Power Anklet. They spar each other for the right to wear the trophy, and stealing it is nearly impossible due to their reflexes.
Whenever they need an extra accessory to help them win Pokémon contests, they are given a Red Scarf to help them project a cool aura. Their daring personalities help them stand out, as they are willing to take calculated risks to amaze judges.
Cacrow survives in the desert where there is a paucity of food. It can be found eating bones of other Pokémon as the nutrient-rich bone marrow helps it stay strong.
Cacshrew tunnel beneath arid deserts to eat cactus roots and drink from underwater reservoirs. They rarely come to the surface because everything they need to survive is underground, so many Cacshrew are startled by bright lights.
Cacwile eat Kebia Berries to reduce the risk of poisoning themselves after eating Poison-type Pokémon. In the harsh desert where food is scarce, being able to eat Poison-type Pokémon allows them to thrive.
Cactik is incredibly difficult to spot in the wild and will release jolts of electricity if stepped on. This fact makes it difficult to study, so most Trainers wear a set of heavy-duty boots to absorb the shock.
Cactad expands and absorbs rainwater during torrential downpours until it is full and replete. It slowly shrinks in size as it endures weeks or even months without water.
Cactoy are capable of rapidly absorbing water through their singular foot, which they balance on to keep themselves upright. This ensures that their bodies are well hydrated after a long drought.
It is seen living in desert environments where the topsoil is no longer present. They mingle their roots underground so they can share nutrients and remain grounded.
Sandypie are constructed out of a special sand that allows them to crawl on beaches. They eat lots of kelp before evolving and entering into their pupal state.
Sandypod are at the center of a contentious issue: some people believe that knocking over a Sandypod is acceptable because they can reform, while others believe that knocking them over is mean-spirited.
Sandyfree have wings that are made of umbrellas and often get swept away by gusts of wind. Their ability to remain grounded is contingent on having heavy parasol wings, which are usually adorned with charms to make them heavier.
Sandydle expand and contract in size depending on how much water is in their body. The shovel atop their head is solely decorative, as their stinger is found on their tail.
Sandymander need water to maintain their form but are viscerally scared of accidentally putting out the fire on their tail. This contradictory dilemma makes taking care of them difficult for most Trainers.
Sandycruel burrow along the ocean floor, hiding until the right moment to ensnare aquatic Pokémon with their tentacles. Their sandy heads and seaweed tentacles are well adapted for the ocean depths.
They are known to toss their shovel like a javelin whenever facing a predator, sometimes lodging it into scales or fur. If a predator attempts to escape with their shovel, Sandyfetchd are known to chase after them.
Palosion have mushrooms bursting from their back that constantly release spores. Their ravenous hunger causes them to bite at anything that comes near them and spread the fungal infection.
Paco releases sticky spores from its acorn shell which are valuable for pharmaceutical purposes. The spores help people in physical therapy, as they aid in healing over scar tissue when ingested.
Pagma has heat resistant mushrooms growing from its body that release scorching spores. The burning sensation that results from touching the spores can only be removed with water.
Pazone relies on mycelium networks to orient itself, and that ability dissipates the farther it is from fungi. If it strays too far from its fungal brethren, it becomes confused and unable to focus.
Paduck have a mushroom on their head that glows whenever they harness psychic powers. They enjoy swimming in shallow water because it hydrates and cools their dry skin.
Patoise produces spores that infect the water it shoots. People and Pokémon alike have gotten ill from drinking the water it produces.
Palofree have dyed sand in their wings thanks to a contrived effort from filmmakers to enhance shots of Palofree. They are more likely to be spotted by predators because of their dyed wings, leading to a recent decrease in the population.
Palotic is made of a special type of sand that wicks moisture from the ground into its body. Excess water is solidified into reflective scales that shield it from attacking Pokémon.
Hikers enjoy having Amasel as a hiking partner, as their restless spirit inspires people to continue on for an extra mile. They encourage people to follow them up to the summit of mountains, eager to help people achieve great feats.
The frill atop its heads releases a chalky powder that cushions its falls. Without this powder, it is prone to scratch its body when landing on the ground.
Rockans are aggressive and territorial due to the influence of other pack Pokémon in the savannah and are not spared if they fail to defend their Eggs from them. Their fierce nature causes other Pokémon to leave them alone.
Rockble live in habitats where there is little moisture. Part of their diet consists of Passho Berries, which help keep their body dry.
Rockrunt live in places with lots of Steel-type Pokémon around them, so they eat Babiri Berries to make Steel-type attacks hurt less. The barbs on their body are quite sharp and often accidentally hurt Trainers that slip on the ice they make.
Rocknine loves participating in Pokémon Battles because they enjoy entertaining audiences. They particularly enjoy playing the role of underdog because they can eke out victory from almost certain defeat.
Melonx have a voice dedicated to singing opera music. Their flamboyant and vain personalities are well-suited to sing in the spotlight of opera.
Meloras live exuberant lives at aquariums around the world performing in water shows. Their tricks and musical performances amaze audiences and leave a lasting impression.
Melochu are still developing their singing ability and rely on singers to help teach them ways to improve. They practice every day in the hopes of becoming the best singers in the world.
Melochum practice singing in choirs to develop their voice. They often struggle with the volume of their voice because they lack the confidence to be in the spotlight.
Melochu have a resonant voice that they rely on when singing for large audiences. Their performances often feature machines that they zap with electricity to unleash pyrotechnics.
The bright and crisp chimes of classical music melodies fill the air when Meloink's gears are turned. Special devices have been made to keep Meloink turning at a consistent speed.
Meloler are best fit to perform punk music because of their boisterous personality. The chords they play on their guitar resonate with many teenagers.
The gravelly voice of Melolem makes them the perfect candidate for metal music, where their loud screams can inspire many rebellious youths. Their sheer passion makes up for the quality of their voice.
Melolem are rented out to spin while disco music is playing. This retro music brings back nostalgic memories of fluffy hair and bell-bottom jeans for many people.
Melolem shimmer and sparkle as they spin to disco music. The groovy music brings nostalgia for many dancers throughout the world.
Cressduck rely on their psychic powers to help transform dreams into a pleasant experience. Their calling card is a special enchanted rubber duck that is left inside dreams.
Bruxnx have an eccentric yet elegant dress that allows them to swim quickly in water. They are known to bite onto ships and sing eerie songs that instill a sense of dread in sailors.
It yanks roots or bugs from the ground before stuffing itself with the meal. If it is not strong enough to hunt on its own, some people give it a Muscle Feather to give it an extra boost.
Even though Bruxrow are apex hunters with a powerful jaw, many Trainers decide not to capture them because of their lurid colors. Many develop a spitefulness for Trainers and attack when they are rejected.
During a Pokémon battle, Bruxtic flourish their reflective scales to induce calmness in opponents. Once pacified, they lunge forward to bite with sharp, jagged teeth.
Bruxtic are benign creatures that roam the ocean for a nice place to sleep. Their reflective scales calm other Pokémon around them so that they can peacefully sleep on the ocean floor.
Bruxlass is known to stalk Trainers who compete in Pokémon Contests, hoping to get caught. Its large, garish teeth scare most Trainers away, which leads it to find another Trainer to stalk.
Bruxbish digs through garbage cans to use leftover cosmetics. It aspires to participate in Pokémon Contests despite its garish appearance.
Parafing proliferate spores by shooting out puffs of noxious air. People who inhale the sticky spores and noxious gas report experiencing coughing fits.
Its daily tasks include cultivating mushroom colonies, ensuring that they grow and prosper. A Balm Mushroom occasionally forms in a mushroom colony, which it prunes and tosses aside for gourmet maniacs to find.
Parayu take assiduous care of mushrooms around them by maintaining the optimal humidity for fungal growth. They also cull weeds with their claws and spray water at Pokémon that try to eat the mushrooms.
Paranx hosts dancing parties near mushroom circles, drawing in large crowds of both Trainers and Pokémon. Its hypnotic dance compels others to dance with it, often to the point of exhaustion.
Paradle scuttles across the forest floor in search of fallen leaves to eat. Its mushroom helmet releases toxic spores that taste bitter, which keeps predators away from it.
Parasly has a difficult time camouflaging into its habitat, so it collects and grows mushrooms to try to blend in. When it decides there are enough mushrooms, it will partially bury itself into the mushroom patch.
Its gentle temperament allows Pararina to make beloved friends with people or other Pokémon outside its territory. It gifts mushrooms to those it regards as friends but will become offended by anyone who refuses the gift and skitter away back home.
When confronted with strangers, Pararino will be the first to initiate hostile encounters, ramming into intruders with its front horn that oozes fungal venom. Pararino are particularly territorial, ensuring its younger siblings have space to develop.
Paraxio is territorial and marks its territory using mushroom spores. It sends jolts of electricity through the mycelium network to shock intruders within its territory.
Paramise have long mycelium roots that cling to a set of claws that resemble an anchor. If anything stops Paramise from proliferating their spores, they are bludgeoned with the full mass of the anchor head.
When its desire for light is in harmony with Pink Nectar, its mind clears and finds epiphany within itself and its feathers. It dances in synchronicity with all life as its burning desire for light fades, and it finds peace within itself.
Jangagon have slow reaction times and cannot move very fast. However, with the help of a Quick Claw given to them by their parents or Trainer, they can find moments of opportunity to strike.
Wimrith is skittish and evasive, and will sprint to hide at the sight of danger. Its shell is still soft and developing, leaving it defenseless against a powerful blow.
The leaves sprouting from its back are both tough and edible, so chefs harvest its leaves after a battle to cook with. A meal similar to cabbage soup is made out of its leaves, which it begrudgingly accepts if it also gets a treat.
They shoot a smooth silk from their heads, which is adorned with a crown of clovers. They scuttle across the forest floor to look for clover leaves to add to their crown.
It leaves behind bulbs that harmlessly fall away from the main body, which taste like steamed broccoli. As such, herbivores follow it around wherever it goes to secure a bite to eat.
It holds onto a stick and monitors the area around its dam during a nightly vigil. If a high-pitched wail is heard nearby, it either means an intruder is nearby, or one of its cohorts has lost its stick.
Luther work alongside stylists and tailors to create clothes for Trainers. They cut and weave fabric to create beautiful dresses that get featured in magazines.
Once its male packmates leave to hunt, it is left in charge of monitoring the nest, especially the baby Pokémon in its care. If any of the babies try to leave the nest during this time, it guides the baby back using its soft petals.
Carsaur are made of stone, with a single precious gem on their backs. Many miners deep inside caverns mistake them for naturally occurring geodes, and as such, Carsaur are an endangered species due to overhunting.
Carpod can control rocks near its crystalline chrysalis, which haphazardly bursts out from the ground when it is threatened. It wobbles inside its cocoon, eagerly waiting for its metamorphosis.
Cardactyl are apex predators that hunt flying Pokémon inside large caverns. The sharp crystals on their wings can harmlessly snap off and leave a sharp edge to slice their prey with.
Carsaur are sturdy and protective, attacking people and Pokémon that wander too close to their burrows. Carsaur are known to ward off miners by momentarily blinding them by reflecting light with the gem on their backs.
The Marble atop its head and the egg it holds are made of the same crystalline material. Whenever it loses track of either gem, it will stop at nothing to find it.
Carsaur are large and heavy, causing the rocks beneath them to tremble before their presence. Carsaur create burrows by using the gems on their backs to smash rocks into each other until they become a comfortable space to rest.
In jazz venues where music from a saxophone or piano fills the air, Cardon are known to dance to the music. Their dance reflects light from their shield-like faces, which illuminates a room with a soft glow.
Jewelry outlets make Carki morph into rings that patrons desire so that there is a minimal risk of theft. Thieves who escape with a Carki need help from mall security before they lose a finger.
Carbat flock to abandoned mineshafts to eat shards of gems miners leave behind. The gem shards get absorbed into their bodies, which gives their wings a reflective shimmer.
Its large wings sparkle in the light as though a sculptor wedged a thousand pieces of Beach Glass into them. The reality is not far off, as it takes pieces of glass or crystal and adds the pieces to its wings.
Carth can often be found working for jewelers as guards to protect merchandise. They slash at thieves with their gem-tipped claws to prevent crime.
Carsian can be seen wearing replicas of jewelry to convince people to enter the retail outlet. They take great pride in maintaining their appearance and act pompously around other Pokémon.
Carduck keeps their crystalline bill polished by submerging the bill in mineral water. They can be found wandering in caves or around lakes looking for berries to eat.
It hurls chunks of Chalky Stone at other Pokémon, for no particular reason other than the fact that they are there. On occasion, other Pokémon will return the tossed chunk, which turns the one-sided affair into a game.
Chesgey love to help their Trainer hang lights on trees and homes whenever the winter season comes around. They can easily hang lights on houses with their quill-like feathers.
Domesticated very early in the world of Pokémon, they are trusting and loyal, which causes them to return kindness given to them from people. They often clash with other Pokémon at night to defend their Trainers from nocturnal threats.
Chestle have sharp quills and heavy shells to protect themselves from danger. They often fall onto their backs because of the weight of their shells and need help to get back up.
Venovee have compound eyes that are sensitive to light. They are capable of rapidly adapting to their surroundings through evolution.
Venovee have compound eyes that are effective at seeing in the dark and often gain new powers when Venovee evolve. These new powers change depending on when and where Venovee evolve.
Venoeon have specialized compound eyes that keep their vision clear when they dive into the water. They are adept swimmers that chase after aquatic Pokémon for fun.
Venoreon rely on their superb vision to locate prey at night. Their compound eyes fire bursts of embers to set their prey aflame.
Venobat quietly sneak up on their prey before paralyzing them with secretions from their fur. If the prey is too big to carry back to their cave, they leave the Pokémon there to recover from the paralysis.
Venokern require lots of sunlight to grow, but often fall asleep at dawn because they are nocturnal creatures. Many rely on the light released from street lamps to nourish their body.
At night, Venoflora stare at street lamps or other sources of bright light for long periods of time. By the time the sun rises, they are already asleep.
At night, Venoreon glow in the dark with the power of their yellow bands across their body. When two Venoreon meet, they stare at each other and admire the glow that they produce.
Venosaur have conflicting internal sleep schedules that cause them to fall asleep often. They are most active during the dawn and dusk where they can still absorb sunlight without being overwhelmed by their desire to rest.
In a Pokémon battle, Venofeon rely on their compound eyes to pinpoint weak spots on their opponent. Once they find a suitable target, they release a flurry of leaves that overwhelm their opponent.
Venoceon live in boreal forests where there is plenty of snow to play in. When threatened, they release a chilling frost from their compound eyes.
Venora can detect the slightest change of the wind with their sensitive fur. If they suspect a Trainer is nearby, they teleport away before they are spotted.
Venobell has a pernicious acid inside its bell that slowly digests bug Pokémon. Whenever one falls in, it releases spores to lull the prey to sleep.
Chesvoir defend their Trainer from harm with their shield and lance. Their prickly personality slowly melts into affection as they bond with their Trainer.
It is a high-maintenance creature because it needs to be sheared daily. Its wool was originally used in the process of creating a Fluffy Tail, but nowadays it is spun into yarn for elderly people.
It rests in one of the burrows sprawling through the desert, hopping between abandoned desert homes daily. Nomads travel alongside it as part of a mythological tradition, though of what origin and purpose has been lost to time.
Brailava eat rodent Pokémon and rely on a clever ploy to coax them out of burrows. They shove sticks into burrows and set them on fire. As the fire burns, the burrow residents are drawn out to where Brailava are waiting.
Braifable can be seen performing with street magicians to amaze audiences. They take breaks on nights of the full moon to bask in the moonlight and recharge their magical powers.
Brailadin carry a flaming stick with them wherever they go to illuminate the area around them. When confronted with a dangerous Pokémon, they can shoot flaming razor-sharp leaves to scare them away.
Delgeot live near volcanic mountains where they love the scent of ash. They often start wildfires if there is too much greenery on their mountains.
Deletta have doting fans that extol and sing praises for its music. The fiery dances it performs mesmerizes and amazes its loyal fans, who love both music and pyrotechnics.
It spews out protective bubbles whenever it believes it is in danger. When a Trainer refuses to listen to its desires, it shoots a burst of bubbles to demonstrate its frustration.
It surrounds its opponent with a flurry of bubbles, some of which stick to and slow down the opponent. Afterwards, it releases a shock towards the opponent, which ricochets from bubble to bubble in close proximity.
Torfing release a hot smoke that wicks moisture from the area around them. They are sensitive to moisture in the area, so by constantly releasing smoke they can adjust the humidity in the air.
Domestication of this Pokémon is difficult, as it has a short temper and is prone to run amok over the slightest inconvenience. Once it calms down, it expresses deep remorse over its lost temper.
Torotto makes nests atop volcano cliffs because the high temperatures help incubate its eggs. After the eggs hatch, it feeds its chicks molten rocks until they are able to fly.
Torchu lives near volcanoes and eats molten rocks. Contact with water rapidly reduces its body temperature, so it will send out a pulse of electricity to vaporize and avoid contact with water.
Torper produces a white smoke that absorbs moisture, which effectively neutralizes water used against it. It is known to wander beaches and lakes where it absorbs the beauty of the natural world.
Torsire pumps out white smoke from its body, which absorbs moisture from anything it touches. It can be found near lakes where it admires the scenery for long hours at a time.
Torwile constantly billows out smoke from its massive jaws, which needs to be constantly vented to prevent toxic accumulation in its body. In Pokémon battles, its massive jaws can shoot out fiery plumes of lava, or bite onto its opponent.
Torterra houses molten rock in its shell and spews hot ash from its vents. It is found in hot, arid climates, as any moisture in the air causes it great pain.
Torbat flocks to volcanoes to eat molten rocks, and releases smoke that builds up while digesting rocks. When threatened, it spits out balls of fire to scare away predators.
Torsand roasts nuts and treats on an open fire when frost nips at people's noses. People and Pokémon alike cozy up by its fire, helping everyone keep warm.
Tormel constantly release smoke from their bodies to ensure that they keep their bodies as hot as possible. If their bodies cool past a certain temperature, they experience a chill that causes them to shiver.
Tormer have pieces of shells and obsidian in their body, which constantly shift to keep their body hot. Whenever it rains, they push the shell pieces to the exterior of their body in an attempt to ward off moisture.
Pumpfa emerge during the full moon of an autumn festival and live quietly inside caves during the rest of the year. They happily dance and celebrate the occasion alongside others.
Its shell reminds people of Lychee, especially since its shell is the same color. When its shell is damaged, it also oozes out syrup that tastes like the fruit too.
Pumpslash grow long spikes on their back that resemble candy corn. Many children have tried to bite off a delicious-looking spike, only to lose a tooth while biting down.
Pumpxen light their sticks before every Pokémon battle and wave their sticks like a wand. They channel spirits of the dead to strengthen their scorching flames.
Venofree migrate to a different part of the forest every season to keep themselves warm. The journey is full of predators along the way, so they produce a large cloud of toxic pollen to deter predators.
Venovee are capable of rapidly adapting to their surroundings through evolution. Their obsession with bright lights remains ever present after they evolve.
Venoeon are active swimmers at night and chase after other nocturnal Pokémon. They are rarely found outside of a body of water because their skin dries out when they are not submerged in water.
Venoreon are nocturnal creatures that love to stare at bright objects. Thankfully, they can light small flames to set small bushes ablaze and occupy their time.
Daily skirmishes erupt over Silver Powder, as they rely on this substance to survive. The hunger suppressant has become a necessity as winters have become more volatile in their native environment.
Venossom release enervating spores that cause drowsiness when inhaled. Many lumberjacks have fallen asleep on the job because of the spores of a Venossom.
Venoeon release telepathic messages to anyone in the nearby vicinity. These thoughts often revolve around light and bright objects.
Venoeon are nocturnal creatures that love to chase after other Pokémon. When they feel particularly sly, they use their telekinesis to topple obstacles in front of their target.
They grow as fast as the invasive bindweed, and both are poisonous to consume. Gardeners appreciate whenever a Venogrowth is around, since the Pokémon will do the weeding and watering instead.
Venofeon are most active at night and wander forests while other Pokémon are asleep. They play with other nocturnal Pokémon by tossing elongated discs made of leaves.
Venoceon release an icy frost to freeze predators that try to hunt them. They can also freeze the surface of a pond or lake and skate away from danger.
Gourwak wear a mask that grows constantly, so they carry a carving knife made out of bone to adjust the holes in their mask. Without the carving knife, the holes in their mask would close and render them unable to see.
These creatures love berries and prefer the Tamato Berry above all else as it is the perfect balance of nutrition and sweetness. They are known to eat so much that they get slower after digesting all the berries.
Goursaur maintain the pumpkin atop their backs to attract children during fall festivals. Once enough children have gathered, they play games and distribute berries from within the pumpkin.
It is sought after by chefs around the world, as their leaves can be dried to produce a syrup that tastes like currants. Chefs are working with conservationists to keep the wild population high while still catering to the needs of customers.
Their sap produces a yellow luminescent glow that illuminates cavities. Their body cavities act as a woodwind instrument close to the recorder, as wind passing through produces a high-pitched whine.
Gouretta comes out of hiding at night and chants with a euphonious voice that draws both people and Pokémon to listen to its music. People report feeling lethargic after hearing its song as though they were drained of their vitality.
Swirdeen has a long piece of candy cane that it uses as a horn. It may invite Pokémon that like to eat sweets to suck on the horn until it is sharp.
It slices through opponents using hardened scythes made of apricots and cream. On the rare occasion its scythes are eaten, it regenerates the scythes in one day.
The candy-cane on the back of a Swirsaur is quite sharp, especially since bakers shave off pieces to add to baked goods. Pieces of their sweet and fluffy bodies are incorporated into desserts.
Swirdreavus produce a sweet meringue that bakers harvest for cupcakes. In exchange for this meringue, bakers offer the first batch of cupcakes to Swirdreavus to ensure they will not get cursed.
Swirceus are said to have the ability to create any sweet that is desired. Many gluttons have chased after them hoping to create the perfect snack.
Swirduck may be made out of sweet treats but have the same teeth as any other Psyduck. They often have cavities because of their high sugar diet.
Swirdude are made out of special rock candy that is incredibly hard. Children often break their teeth trying to bite down on Swirdude flakes.
Its shell has valves that produce a Fresh Cream, which chefs collect to produce baked goods. When it is upset, it curls its shell down and stops producing cream until its needs are met.
Slurpod are almost entirely made out of dense sugar, and as a result are unpalatable to other Pokémon. When eaten, they induce a sugary shock that subsides quickly, leaving the consumer drained of energy.
Slurmagius showers candy and sweets with a mysterious powder. The powder is sour at first but slowly becomes sweeter over time.
Slurceus are said to create the richest desserts in the world. Many chefs and bakers travel the world to obtain new techniques from Slurceus.
It produces beads of cream that are collected by bakers as a topping for baked goods. Its creamy beads are used in various sweet treats, such as the Jubilife Muffin.
Slurbas may appear bland, but they are some of the sweetest Pokémon that exist. They earn this reputation through their sugary dough and their considerate personality.
Slurizard works alongside bakers to make delicious treats with its flames. It operates ovens where it ensures cupcakes are baked to perfection.
Slurzee lace their sweet treats with berries that cause drowsiness. They pass treats out to pedestrians, hoping to eat their nightmares.
It has difficulty escaping from tough situations when its scales cling to its body. A properly equipped Eject Pack allows it to pull back once the fighting gets tough.
Losaur draw many Bug-type Pokémon to the water lily on their back to pollinate it. In exchange for pollination, many Bug-type Pokémon are given a moment of respite on the pad on their back.
It wins battles with the expectation that it gets fed afterwards. As such, Trainers opt to feed it packets of Packaged Curry because it is cheap and easy to find.
They swim on the surface of lakes and rivers, as they require clean water to wade in. They float to people who are having picnics or fishing by the water's edge, eager to join in on the fun.
Losaur have a special flower atop their backs that releases a cloud of pollen when disturbed. This does not stop many Losaur from using their backs as a springboard, as many are too nimble for the cloud to cling to them.
Bartenders work alongside Loish to serve delicious drinks. Its nectar is an important ingredient for many sweet beverages, and its head provides a flat surface for patrons to rest their glasses on.
Loskit are capable of ferrying other Pokémon across bodies of water without breaking surface tension. They are offered berries in exchange for their service, but refuse the gifts since they are always willing to help others.
Loviper swim across the water by slithering in a unique wave-like pattern. This allows them to access aquatic prey and gives them a way to escape from local Zangoose that they may encounter.
Lomcko is always eager to please because of its servile nature. It makes a great restaurant waiter because the pad on its head helps it carry dishes to customers.
When they enter Pokémon contests, a Trainer may include a Green Scarf to help foster innovative displays of brilliance. They are known to excel at providing new ways of aquatic entertainment, utilizing the Green Scarf to amaze audiences.
It floats along the surface of the water to steal snacks and vegetables that fall into the water. It prefers bland and watery food, which is why it goes for cucumber slices first.
It wanders into schools or parks to seek out picky eaters to steal undesired food from. It loves bland and watery treats, so these picky eaters remove cucumbers and other vegetables from their salads for it to eat.
While Lomskit can travel across the surface of water without causing ripples, their lily pad is too small to carry other Pokémon. This does not stop other Pokémon from trying to hop on, which ends with both Pokémon getting wet.
It is known to help gardeners sow and water many types of berries by carrying water on top of its head. However, it digs up spicy ones such as the Figy Berry and tosses them aside instead.
Lomviper make underwater nests to prevent local Zangoose from destroying their eggs. When it is raining, they can absorb fresh water to rejuvenate their bodies and keep their scales well-hydrated.
They become intoxicated on a Hopo Berry whenever they find one, which helps calm them down before they sleep. When they wake up, they may become confused and unable to recognize where they are for a moment.
Ludiflora can ameliorate boring parties by bringing a lot of happy festive energy. It encourages others to sing and dance at parks, picnics, or wherever there is space outside.
It will dance in front of people at parks or picnics in an effort to steal food. It especially goes after salads, which is its best chance at a few courgette or zucchini slices.
Ludirade deliver histrionic performances in front of audiences at theaters across the world. Their emboldened passion gives them the vigor to dazzle audiences with their dance and flurry of petals.
Ludikazam is a carefree Pokémon that performs silly dances regardless of the situation. It can even force others to dance by manipulating their muscles with its psychic powers.
Miniper often get buried in mud when they crash into swamps. The stagnant waters prevent their rocky bodies from decaying so many Miniper remain in these swamps until awakened by a Trainer.
Miniduck often lie flat on their stomachs when dormant because it is the softest part of their body. When they are attacked, they release psychic waves that cause headaches.
Miniduck are easily tricked into running in circles, and the dizziness can often lead them to get a headache. The best way for them to recover is by landing on their stomachs and resting.
Miniduck are superb swimmers that zip through the water to avoid predators. Once they find a suitable spot to rest, they go dormant and tuck their limbs close to their bodies.
Miniduck release a trail of stardust wherever they swim. These trails are particularly mesmerizing underwater, where they create a beautiful glowing display of stardust.
When another Pokémon runs away from Minilithe, their instincts urge them to chase after the escaping Pokémon. When they reach their max speed, they release a glittery stardust behind them.
Mininine are surprisingly limber Pokémon that love to chase others. After a long chase, Mininine follow the trail of stardust they left behind to return to their Trainer.
Minibone shine bright with a celestial, bone-colored glow. Their boney boomerang can be tossed high into the air, high enough to be mistaken for a shooting star.
Miniduck love to relax at the edge of a body of water and stargaze for hours at a time. When disturbed, they release a cloud of stardust that causes headaches, which deters many Pokémon from interrupting them.
Miniduck create a trail of stardust wherever they swim and brighten bodies of water with a beautiful display of light. These transient displays last for a few seconds, as the light from the stardust dissipates quickly.
Minilithe soar through the night sky chasing anything that flies. These chases create a beautiful display of stardust that trails behind them.
Mininine love to chase after Pokémon and leave glittery stardust in their wake. Whenever they catch up to their target, they like to press a paw on their head to confirm that everything is going to be okay.
Minifetchd batons can shine as bright as a car's high beams, which makes them perfect for being seen at night. Some rural airports rely on Minifetchd to help guide planes safely on the runway.
Charfing constantly vents a noxious and flammable gas from their bodies. They threaten other Pokémon by brandishing their tail, which can ignite the gases inside them and cause an explosion.
The only thing brighter than a Charhorn's cherry shell is the flames on their backs. Each spine on their back is capable of producing flames that can melt metal.
At low tide, Charyu melt the sand in front of them to create glass and help slide themselves back into the ocean. This process can take a couple of hours because the sand is saturated with water.
Chardle burns tall grass using its fiery tail to create smoke. This smoke scares away predators, so it has plenty of space to graze on grass and leaves.
Charow terrorize other Pokémon by burning bushes and shrubs. The only thing they love more than scaring others is asserting dominance over each other, leading to a few Charow acting like tyrants.
Charmory were once trained by the military to grab onto vehicles with their fiery talons. Many are now a part of nature reserves where they melt through cages as an enrichment activity.
Chartar live in arid climates where their powerful flames are strongest. They hunt for food by setting burrows ablaze with embers.
Chartar remain in one place while their body develops until they evolve. Their sturdy shell can rock back and forth to kick up searing hot dust, which can burn Pokémon that attack them.
Chartar have hot shells that can kick up dust whenever they are attacked. This searing hot dust can set feathers or fur ablaze and cause their attacker to retreat.
Charitar release clouds of smoke to obscure their movements before they rush in to bite down on prey. Groups of Charitar can release enough smoke to block out the harsh desert sun in a small area.
Charsol have a hard time communicating the urgency of an upcoming disaster, so they light small fires where people can see the incoming danger. They rarely receive credit for their efforts, but they are content if people end up safe.
Charino wanders from their nest in search of berries and other treats to bring back. They are quite aggressive and will attack Trainers with a flaming stinger.
Charwick prepare for their job as night guards by developing the stamina to remain lit for long periods of time. Many who fail are gifted to families who need warmth.
Charbat drool trails of vermillion flames from their gaping mouths wherever they fly. Many Pokémon rush to get out of the way of the flames, which can cause stampedes to occur inside caves.
Charlett are capable of setting whole forests ablaze with root fires that burn underground. They are forced to keep moving to prevent the soil beneath them from getting too hot.
Charlett are constantly on the move to prevent root fires from occurring. They only rest when the flames on their body are cool enough not to light nearby plants on fire.
Chardot tuck their flaming tail close to their body whenever it rains. The shell atop their heads diverts water away from their tail and keeps it dry.
Charduck are quick to anger because of the frequent headaches they experience. They sneeze out embers in an attempt to ease the pressure in their head.
Charduck are adept swimmers that can zip through water without getting their tails wet. Their sleek bodies and webbed fins allow them to easily glide through the water.
Charape are quick to anger and rarely let go of grudges. If they find someone who has slighted them, they unleash fiery punches to get even.
Charlithe typically live near volcanoes where their cinnabar-colored fur blends in with the environment. They are ferocious ambush hunters and pounce on prey with their sharp claws and flaming tail.
Chardude has a superb level of control over fire, which it uses to form steel into tool parts. It can also fuse joints of tools together, such as shears or pliers.
Charler can fold steel to whatever shape it needs to be. Its fire can heat treat metal, which is assembled into tools such as pliers or shears.
Charlem is an essential part of metalworking, as its heat resistance and strong build make manipulating metal easy. It fuels furnaces that provide heat treatment to metal and its arms can strike steel into hammer heads and other tool parts.
Charta gallop past each other as they run through fields of grass. They are protective of their pack and are known to shoot flames at threats.
Charfetchd twirls its batons during sporting events to cheer for its team. It will not perform when it is raining because the baton is sensitive to moisture.
The large nose of a Digtor is sensitive to the touch. If a Trainer touches their nose without permission, they will burrow underground and refuse to obey orders out of frustration.
It is known to dig and meander for miles at a time in a straight line, leaving a trail of debris behind it. Construction workers have trained it to dig a ditch alongside roads to prevent flooding.
Digtyena lack the jaws necessary to hunt for prey, so they resort to digging up roots and seeds to eat. If they are not scavenging for food, then they rely on underhanded techniques to steal food from Trainers.
When Digrupt burrow underground and are covered in light debris, they are indistinguishable from other volcanic vents. When disturbed from their rest, they unleash plumes of lava that cause searing burns.
They drop molten shards, which when refined and processed can produce a Flame Orb. They abhor everything aquatic, as even a small amount of water rapidly lowers their internal temperature.
Dianduck are regarded as lucky Pokémon for couples to come across. Their veil and stony flowers make them look like they are a bride at a wedding while their bill and flippers give them a cute look that is hard to get angry at.
It is known to wrap its tail around another Luvsea when it feels lonely, which helps it feel safe in the seas. If it wraps its tail around a Trainer, it is said to be a gesture of true comfort and affection.
Luvdeen live in lakes near wedding venues, their pigmentation derived from the petals that are eventually swept into the water. When weddings occur, they float to the top of the surface and watch the event with keen interest.
Luvking swim in lakes near wedding venues, the petals giving their scales a pink tinge. They celebrate alongside couples and release pink bubbles into the air when excited.
Luvnx dance provocatively to draw attention to themselves. Once a crowd has gathered, they release psychic energy that instills kind and affectionate feelings in the audience.
When flying across water is not feasible, it passes Surf Mail across the sea to different continents. The letter in the bottle has become obsolete, as it ensures that the letter arrives at the destination without getting wet.
Luvdle venom can be made into a special pink ink that is used by couples to show their love for each other on legal documents. It takes 50 Luvdle to produce a bottle of this special ink, which is why the ink is seen as a status symbol.
Their natural habitat is recovering from pollution and as such they live in natural reserves such as the Safari Zone. When they feel homesick, a vial of Sea Incense helps them feel at ease.
Luvtine are raised and kept in lavish restaurants, flying above patrons in patterns during certain holidays. Particularly enthusiastic lovers can pay to have them create bubbles to heighten a romantic dinner experience.
They demand attention and gifts, particularly shells, scales, or other aquatic objects. To give them a droplet of Mystic Water is seen as the highest praise they can receive, and as such, it is given to them sparingly.
Even though Luvkyu have spurious eyes and a fake costume, they want to help people find true love. They typically partner with one Trainer and roam the world in search of the right person for their Trainer.
Luvturne resembles clowns that appear during certain festivals. Its love of vibrant, energetic performances create dazzling displays of petals and movement.
Luvish reside in areas around waterfalls. They can detect romantic thoughts and create pink bubbles out of excitement during marriage proposals by a waterfall.
It shoots bursts of heart-shaped bubbles at wedding or anniversary events, especially during photoshoots. Its precision control over these bubbles allows it to guide them back into focus.
Luvth are rented out for outdoor picnics during first dates, as they are friendly yet unintrusive. They meander around an area and create opportunities to start or shift a topic.
Golf courses train these creatures to rest in one spot for hours at a time, creating randomized obstacles to putt around. Luvduck are sedentary creatures, which makes resting in one spot quite easy.
Luvsprout is sold at love festivals around the world. Its health symbolizes the state of a relationship, so new couples buy this Pokémon to show their love for each other.
Luvbell rests in gardens of devoted lovers, as it is a symbol of love. Couples will water and trim this Pokémon in the hopes of prolonging their relationship.
Luvbell blossoms during love festivals and releases sweet-smelling petals that flutter through the air. It is associated with long-term relationships because it only scatters petals during love festivals.
Luveel reside in shallow wishing fountains where lovers wish for a successful marriage. It is an auspicious sign when they eat the coin lovers throw into the water.
Luvmer consume discarded boxes of chocolate after certain holidays, as they enjoy the leftover sweet treats on the inside. The ink on the boxes is digested and brighten their pigmentation.
Poochsol show up in packs to warn other Pokémon in the area of natural disasters. Some Pokémon are scared of them because of their sharp fangs and claws, which distract from the message of impending doom.
Poochish howl whenever they release spores, which inadvertently leads Pokémon to investigate the sound. When approached, Poochish release a cloud of spores that stick to other Pokémon.
Poochpet travel in packs to find people with bitter feelings in their hearts. Once they find a target, they shower the person with affection by licking their face and playing games.
Poochish hide in cattails to ambush aquatic Pokémon that swim in the water nearby. Sometimes they are unsuccessful because they cannot swim.
Poochtad hide in cattails where they wait for aquatic Pokémon to swim close before pouncing. When they feel particularly charitable, they allow other Pokémon to ride on their head.
Poochtyena live in packs with other Poochyena to hunt down large prey. Their place in the pack hierarchy can be confusing for them, because they have a mature body but exhibit child-like behaviors.
Poochskit have an acute sense of smell that allows them to stalk prey over long distances. Water does not impede their stalking, as their hairy legs allow them to walk on water.
Poochth are most active at dawn and dusk. Their keen night vision and silent footsteps allow them to sneak up on groggy Trainers to steal their coins.
Poochle charge their paws with electricity by rubbing them against other Electric-type Pokémon. They are capable of reaching branches high above the ground with a charged leap.
Poochun rub their paws against other Electric-type Pokémon to store energy in their legs. They are capable of sprinting across football fields with a sudden discharge of electricity.
Poochbeat have special scent glands on their tails that attract other Pokémon. When enough Pokémon have gathered they begin a small musical ensemble.
Poochmise have scent glands that produce a pungent scent that attracts Bug-type Pokémon. When they have gathered a small group, they gather around the Poochmise as they lead a performance.
Despite their menacing appearance, Poochra love to sleep in fields of flowers. They are known to teleport away if approached by Trainers or other Pokémon but will always return to the same flower field once they go away.
Whenever Mightsol try to communicate with wild Pokémon about an impending disaster, they need to be careful not to scare them away. By bowing their head and lying on the ground, they can show that they are friendly.
Mightpet lead packs of Pokémon to help people with bitter feelings move on from their hatred. By engaging in play and being kind, they hope to absorb the negative energy and leave people better than when they first meet them.
Mightyena often struggle to understand why their packmates treat them like children. Their diminutive size makes them easy to pick on by others in their pack.
In the wild, Mightskit chase prey over land and water until their prey succumbs to exhaustion. Trainers who can prove their dedication and grit have an easier time catching them.
Zigrill aids rescuers in finding children lost in forests. It bounces on its tail whenever it needs to reach branches above the forest floor.
Zigskull float in a zigzag pattern regardless of where they are. They can float through trees and bushes to take whatever items are hidden.
Zigish appear like weeds at first glance, but when they think no one is looking, they run around in a zigzag pattern. They enjoy being chased by other Pokémon and may beckon Trainers to chase after them too.
Zigdot looks like a real acorn and enjoys scaring other Pokémon in its habitat. Its hard acorn shell protects it from angry Pokémon it startles.
Linskull phase through nests and hives to steal food within them. When they are threatened, they run away in a zigzag pattern until they are far away.
The diminutive size of Linish makes it difficult for predators to catch them. They love to play chase with their Trainer.
The sticky, aerated silk atop Wurmtad's head allows it to drift down rivers and streams. It catches leaves and berries atop its head, which it saves for whenever it is hungry.
Wurmyena has large spines that jut out from its body, which protect it from predators while it scampers in tall grass. It is an omnivore and has a voracious appetite, so it eats anything it can find.
Wurmgull flies above tall grass to hunt for berries. It shoots out a net of silk to gather berries before flying away with its bounty.
Silkoth clings to tree branches above the forest floor, its sticky cocoon shielding it from harm. It spends most of its time sleeping, as any movement quickly exhausts its energy.
Dugduck can be found floating with a lifebuoy at many beaches throughout the world. When they are not swimming atop the waves, they dive underwater to eat seaweed.
Dugduck tunnel beneath farms to search for crops that might ease their aching head. When one of their heads develops a headache, the rest of their heads cry out in pain as well.
Seedish produces leaves that grow from its shell, which are used in bubble teas for their sweet, energizing flavor. Its tough acorn shell can also be ground into a spice that resembles nutmeg.
Seedtad floats in small ponds where it waits for berries to fall into the water. It takes small nibbles from them and needs about an hour to finish one berry.
Seedbeat forms swarms of bug Pokémon by flickering its glowing tail. It leads the swarm to tall trees where they hang from the branches and eat leaves.
Seedmise lures bug Pokémon into forming a swarm by releasing a sweet aroma. It finds healthy trees and leads the swarm to rest in the branches, where they feast on the leaves.
Nuztad have a sturdy wooden stump atop their head and often ferry other Pokémon across bodies of water. They often release a happy whistle whenever the Pokémon they help give them a reward for their help.
Nuzskit have tiny leaves on their legs that allow them to float on water. They keep ponds and lakes clean by eating leaves that fall into the water.
Tailpuff float in the air by expanding their feathery bodies. They often form flocks because they want the company of others and are prone to feeling lonely.
Tailish is known to eat mud after a long rainy season. The smell of petrichor lingers on its beak as it pecks at the ground.
Tailu enjoy taking baths whenever they get dirty. They often gather at waterfalls in groups to help each other clean their fluffy wings.
Tailcoon crawls into Taillow nests to disguise itself as an egg. It decorates the nest with silk, which lets other Tailcoon know that the nest is occupied.
Tailscoon crawls into Taillow nests to hide from predators. It pretends to be an egg and wraps the nest with silk to let other Tailscoon know the nest is occupied.
Tailwellow have a large wingspan that they often struggle to control. They practice performing complex aerial maneuvers to develop their wing muscles. Sometimes they hit tree branches or other flying Pokémon and tumble as a result.
Swellpuff float through the sky by expanding their feathery bodies with hot air. They have great precision when flying and can display this precision when they fly through hoops at circus shows.
Swellu love to keep their wings clean. They can spend hours at a time under waterfalls ensuring that they leave without a speck of dirt on them.
Swellow are skilled at performing aerial maneuvers but lack a properly sized beak to hunt for large prey. They rely on small nuts and berries to sustain them until they evolve and grow a larger beak.
Wingpuff lulls people around them to sleep before eating any food they may have on them. Many people resort to wearing earmuffs to avoid falling asleep and losing their snacks.
Wingtric seemingly conjure lightning out of nowhere by howling. They harness the power of electricity to hunt aquatic Pokémon and shock them with their claws.
Wingle generate a positive electrical field around itself, which gets stronger when it is raining. This field draws in lightning from thunderstorms which gets converted into static.
Wingun produces a negative electrical field when it rains, which redirects electricity around itself. It likes to stay near its Trainer to protect them during thunderstorms.
Pelicool flies over lakes and rivers to find small fish Pokémon to consume. It dives into the water to scoop the fish Pokémon into its bill before swallowing the fish whole.
Surdeen live close to the surface of the water to eat algae and other floating plants. Their diet and small appetite make them popular pets for the elderly.
The tail of a Surill has a unique layer of fuzz that prevents it from being submerged underwater. This hydrophobic layer of fuzz helps them stay on top of the water when they get wet.
Sureon hide on the surface of ponds and lakes to sneak up on nests near the shore. Their camouflage is almost perfect, since the band across their chest slightly distorts their camouflaging abilities.
Sursol appear atop ponds and lakes that are soon to be polluted. People who hike around these places often rally together to stop factories from dumping pollution into the area.
Meowdrill consumes gold coins and jewelry to reinforce its golden stingers. Its stinger releases a golden venom that paralyzes its target.
Meowpip have sensitive whiskers that help them locate coins to steal. They rely on the wind to blow them in the right direction to snatch coins out of the hands of Trainers.
Meowsel enjoys the thrill of hunting for treasure, and easily spots traps. It is a favorite among treasure hunters, who rely on its keen senses to avoid or disarm traps.
Meowpiny understands from a young age the value of the coin it carries and protects it with fervor. It does not capitulate to threats or force and rarely allows its Trainer to touch the coin.
Meowki is found in treasure chests throughout the world and stores coins in its body to appear like an actual purse. It finds chests comfortable because of their dark and compact space.
Meowkyu in the wild live in squalid conditions where they have little access to food or water. After building trust with their Trainer, they give offerings of food as a gesture of submissiveness.
Meowpix have special enzymes in their whiskers that allow them to sniff out metallic coins or jewelry. After retrieving these treasures, they love curling up for a moment to brush their fur.
Meowtales has long, coarse fur that is harvested to make luxury brushes and brooms. Its many tails require lots of maintenance to keep clean.
Meowxen has a parsimonious tendency to reject gifts that are too expensive. Trainers are advised to give it decorative coins to encourage it to accept gifts.
Meowizard have a crass obsession with coins and money and soar through the sky looking for Trainers to steal precious Pokédollars from. Whenever they inevitably get hurt, they become vindictive and aggressive.
Meowra gain psychic powers whenever they are near coins. The bigger the coin, the more power they gain.
Meowbra love being given coin pouches. Their psychic powers increase in strength for every coin near them, especially if the coins are rare or of high value.
Meowbra are difficult to separate from their coin pouch because their psychic powers rely on it. If a Trainer does manage to do so, Meowbra will remain upset until given back their precious coins.
Whismto can transform into other Pokémon but have a difficult time with larger Pokémon. They lack the confidence to maintain a form for long, so it is up to their Trainer to help them harness the full extent of their abilities.
As Whismon gain more confidence, they are more likely to tap into their voice. The louder they scream, the more their metallic shell vibrates to amplify the sound.
Whismish is sensitive to loud noises and curls its ears close to its body whenever it is in pain. It can be found hiding under fallen leaves when not splashing in the mud.
Whismhita are self-conscious of their bodies and are worried about hurting others when they are playing. A good Trainer will help nurture their confidence with love and praise.
Whismyama can seem intimidating because of their size but they are soft-spoken and shy. Whenever they fight against another Pokémon, they almost always hold back because they are scared of hurting their opponent.
Loudto are confident and boisterous creatures that love to cause mischief while they are transformed as other Pokémon. Sometimes their loud antics draw attention from others, but they seem to always have a chipper disposition.
Loudbat have sensitive hearing receptors on their wings that can pick up sounds from a long distance. They often startle each other with their loud screeches that they rely on for echolocation.
Loudbat harness their loud screams for echolocation. If they cannot scream because of illness or injury, they lose their sense of direction.
Loudmur have a resonant voice that can be heard across five football fields but are often too shy to use their full capacity. With enough training and confidence, they can help Pokémon Rangers with their work by finding lost hikers.
Loudhita have a powerful combo of fists and screams that surprise their opponents. Getting the wind knocked out of them is quite effective at subduing them, as the power of their voice also makes their punches strong.
Makudred are often loud and boisterous whenever they win a fight, which may get them penalties for not showing good sportsmanship. Even so, they are proud creatures that know how to celebrate after a good fight.
Makuyama are tenacious fighters that always get up when they are knocked down. A powerful slap from their massive hands can break bones.
Harihita wrestle with other Pokémon to demonstrate their strength. After a good wrestle, they love to eat lots of food to recover.
Haricham relies on their mental acuity to deliver powerful slaps against their opponents. One precise attack from their palms can deal a painful slap on a pressure point and secure their victory.
Skitlow is easily distracted and can spend hours flying to chase after its tail. It is a popular pet choice for children because it is easy to groom and feed.
Medibat refine their combat prowess by sparring with other Fighting-type Pokémon. They are capable of soaring above their opponent to tire them out, which gives them a strong advantage over their sparring partners.
Meditite can meditate for days with acute focus to raise their mental acuity. Even though they lack the muscles needed to defend themselves from physical attacks, they can effortlessly launch psychokinetic attacks against threats instead.
Anesthesiologists rely on compounds made with Electish to dull pain for people who are about to have surgery. Hospitals can place bounties on Electish to incentivize harvesting their leaves during busy seasons.
Electric can cross a football field in a blink, fueled by their powerful and electrified leg muscles. They love to play fetch with their Trainer, though their Trainer rarely gets to keep up with their energy.
Electle relies on its small size and lightning-fast speed to win battles. In a pinch, it is known to absorb electricity from nearby devices to generate more voltage for attacks.
Perpod often spend much of their time taking catnaps because they are unable to move until they evolve. They often purr when they are stressed, which confuses predators long enough to lose interest in eating them.
They are considered a lucky Pokémon to raise, as their pheromones release Luck Incense into an area. These pheromones only work on people and help promote a magnanimous feeling after losing a battle.
Perbull harness their feline charm to beg their Trainers for food. Most Trainers capitulate to their demands, causing them to become quite spoiled.
Persey rarely parts with the gem it holds, even when munificent gifts are offered. If anyone tries to steal the gem, it ferociously claws the assailant to scare them away.
Perceus protect their grand treasures with tricky riddles. If a person fails to answer their riddles, it is said that they are transformed into a Pokémon until they learn the correct answer.
Perpix are a popular choice among Trainers with allergies because of their hypoallergenic fur. Breeders sell them for large sums of money at auction because of how popular they have become.
Perkyu keep their disguises clean to appeal to their Trainer. Whenever they eat, they reserve a piece to give as an act of submissiveness.
Perpix have tongues with special backward-facing barbs that help them clean their fur. They spend a significant amount of time cleaning their body because their fur can easily get matted, especially their tails.
Peroc have a rebellious and condescending attitude that makes them difficult to train. They only listen to confident Trainers and refuse to obey commands from those who show nervousness or doubt.
Perduck are vain and pretentious Pokémon who always want to impress others. They make flashy poses while in a Pokémon battle that leaves openings for their opponents.
When basking in the aroma of an Odd Incense, they transmit thoughts of their desires to creatures and people nearby. Typically, this results in vivid imagery of a desire for milk or fish.
Maneon are energetic creatures that can seamlessly change their camouflage as they run. The only thing that matches their speed is their boundless love for their Trainer.
Manezagoon makes its nests where lightning has previously struck. It collects items that are left behind by Trainers and stores them in its nests.
Plusish repel other Pokémon that have a positive electrical charge. This leads them to live solitary lives, afraid of pushing away the friends they care about.
Plusyena wander tall grass looking for berries or scraps to feast on. Whenever they meet another of their kind, they fight over the food until one prevails.
Plusin gorges on batteries or old electronics Trainers leave behind. Its stomach develops a positive charge when it is full, repelling other Plusin.
Minish have a negative electric charge that repel other Minish. Despite this, they form spacious groups to protect themselves from predators.
Minyena hide in tall grass before hunting prey with a supercharged pounce. They team up with others of their kind to bring down Pokémon larger than themselves.
Mintrike keep their distance from other Mintrike because they experience electromagnetic repulsion. When they find a Pokémon that they are attracted to, they become best friends with them.
Minin wander through tall grass to eat batteries and other electronics Trainers throw away. Its cheeks develop a negative charge when it is full.
Whenever Minduck are near positively charged ions, the magnetic field causes them to develop a headache. The closer they are to the field, the stronger the headache.
Illurill release a sweet scent to gather Bug-type Pokémon into one place. They swing their bulbous tail to conduct the ensemble to create a symphony of sound.
Illudot gather around other Bug-type Pokémon that release a sweet scent. Illudot produce a hollow thud whenever they are tapped or bumped into, which makes them a valuable percussionist if they are part of an ensemble.
Gulpyena have an omnivorous diet of berries and small rodent Pokémon. Their stretchy cheeks and powerful stomach acids allow them to digest most of their meal before swallowing.
Gulpduck have highly acidic stomachs that allow them to break down tough bark and other hard materials. They often forget that they have these powers and are surprised when they can melt biological matter with their stomach acids.
Nufing live near active volcanoes where the arid climate makes them feel comfortable. The smog that they release from their bodies is a dense toxic substance that kills grass on contact and leaves little place for herbivorous Pokémon.
Nugma are very sensitive to changes in humidity because moisture saps their natural body heat. Whenever it rains, they find the nearest shelter to avoid getting hypothermia.
Whenever it rains, the shell of a Nukoal forms cracks from the rapid cooling but can just as easily heal after the rain ends. They live on volcanoes where the hot temperatures and low humidity keep their shell well-heated.
Nuchop are fueled by the heat inside their bodies and eat coal to keep themselves warm. They are unable to train for battles in the rain because it saps heat from their bodies.
Numer release a thick sludge that trails them wherever they go. If they are caught outside when it rains, their sludge slowly begins to solidify as it loses its heat. Some succumb to hypothermia if they cannot find shelter.
Spoth have superb jumping abilities and can leap up to six times their body length in a single jump. This allows them to quickly escape when they steal coins and other trinkets from Trainers.
Psyorb generate electricity from the stress they experience. When they are stressed enough to cause headaches, they explode and release all the electricity that has built up.
Psyode are moody Pokémon that generate electricity from their various mood swings. When they are so stressed that they have a headache, they explode to vent that frustration.
Psybone wears the skulls of other Pokémon and lives in solitude. It does not spend much time with other Pokémon because its frequent headaches flare up when it is overstimulated.
Psywak prefers to live alone, as it easily develops headaches when overwhelmed by other Pokémon. It wears skulls of other Pokémon both for protection and to ease its loneliness.
Psytung are fastidious at cleaning with their tongues and hate places that are dirty. If placed in a room where they cannot clean or organize, they develop headaches from the resulting stress.
Psypod gets headaches whenever it is itchy for long enough, but it has no limbs to scratch that itch. It can only wobble hoping another Pokémon comes to help alleviate the itch.
Psyhorn are easy to agitate into an anxious state. Once they start rampaging, it is difficult to stop their manic state. They often feel remorseful for the destruction they cause, even if they forget part of what happened.
Psydon rev up a charge with their hind legs before they run into foes with their sharp bill. They can punch through boulders with enough force, but the resulting impact also leaves them with a headache.
Psysea are enraptured by coral reefs that surround them. They often stare blankly at the coral reefs to ease their persistent migraines.
Whenever it sheds its outer layer of fins and scales, they are ground up for use in traditional medicine. It also produces a liquid from its fins that produces numbness, which locals tap into to use as an anesthetic.
It gets lost easily because of its short-term memory, which lasts for 12 hours in the wild. It can extend its memory span through intense mental training, which also causes it to develop headaches.
Psyking help each other scratch itches by using their horn as a crude backscratcher. If an itch is unable to be scratched, they will swim in circles until they develop headaches.
Psyfree coats its wings with sticky pollen and refuses to let Trainers clean its wings. This is because the pollen helps it calm down and neutralizes the pain that comes from a headache.
Psyu hate being picked up and will try to scuttle away when people or Pokémon try to do so to it. When they are taken out of the sea, they quickly become dehydrated and develop a headache until they are back underwater.
Psymime are capable of creating grand and over-the-top performances but are often forgetful of where they place barriers. When they eventually run into one of their psychic barriers, they develop a severe headache from the concussion.
Psydle are equipped with a stinger at their tail to deter would-be predators. Their constantly fear of being eaten causes so much stress that they get headaches.
Psyras is found at resorts around the world, where it helps younger patrons enjoy the water. Its doting nature makes it a responsible companion for water activities.
Psyras are found at beaches around the world where they help lifeguards keep kids safe. They are easy to grab onto while in the water, which helps kids lift themselves up when they are drowning.
Psygon is kept as a virtual pet on PCs. It quacks and waddles just like a real Psyduck, and even holds its head as though it were having a headache.
Psydle flee from predators that find them in the wild because they lack the ability to defend themselves during a confrontation. The constant stress from running away from danger causes them many headaches.
Psyuna release a thick and poisonous gel from the plates of their cocoon that deters predators. If the pores that release this gel get clogged, they develop a headache from the building pressure.
Psydactyl often experience great epiphanies while flying and get excited by the experience. They often rush back to their Trainer to share the news only to forget why they were excited.
Psydile are capable of harnessing telekinesis to lift objects. They harness this power to help them file their teeth, which their stubby hands are unable to hold.
Psydile have psychic powers that are difficult to unlock because they rarely remember the moments when they utilize the strange powers. With enough repetition and praise, they can slowly develop the muscle memory to harness telekinesis.
Psynaw harness their psychic powers to lift pieces of bone to file down their teeth. This helps them ease the pressure that builds up in their heads whenever they regrow teeth.
Psynaw rely on their psychic powers to safely trim their teeth. They often forget that they trim their teeth and are surprised at the length of their teeth when they look in the mirror.
Psyligatr are incapable of swimming very far because they are not used to their large bodies. Despite this ineptitude, they are scary to other Pokémon because of their size and are left without friends as a result.
Psyligatr are superb swimmers that dart through the water to scoop algae into their mouths. Their large bodies are intimidating to other Pokémon so they often have few friends.
Their forgetful minds eat many varieties of mushrooms and frequently experience headaches as a result. Whenever they want to cure a headache, they look for a particular Big Mushroom so they remember to forget the pain.
Psyowl have a keen sense of time and are very punctual. If their daily routine is offset by more than a minute, they become so incredibly confused that they develop a migraine until they are back on schedule.
Psyian travel in swarms to search for the best places to eat berries. They are easily overstimulated by the constant buzzing and quacking, leading many to develop a headache if the noises are too loud.
Psychou have two lures that shine in the dark but are ambivalent about which one to stare at. They often switch their gaze between the two, leading to headaches from constant shifting.
Psychou have two lures that shine with bioluminescent light. They have a difficult time focusing on both at once, so they constantly shift their gaze between them.
Psychu often need to discharge electricity from their bodies, or they will develop a nasty headache. By giving them an Oran Berry when they remember to discharge electricity, they learn to associate the release of energy as a good thing.
Whenever Psytic are happy, they release joyful quacks and release soothing psychic waves. It is said that these psychic waves can prevent or even cure headaches.
Psytu is known to become anxious before the onset of a headache. It will cling to its Trainer when this happens, as it is vulnerable to getting dizzy during headaches.
Psytu can see glimpses into the future about when its next headache might come. It will spend time completing tasks that help mitigate the pain from the future headache.
Its fleece grows throughout the year, which also builds up static electricity to light the bulb on its tail. Improper discharge of this static electricity causes it to develop headaches.
Psyffy can harness the powers of telekinesis to locate batteries and other electronics. They often forget that they have this ability and are genuinely surprised when they lift objects.
Psyeon are capable of telepathically communicating with their Trainer, but using this telepathy for long periods of time causes them to develop a headache. Trainers can mitigate these headaches by giving them berries to keep them well-fed.
Psyreon love to go for a nightly swim in lakes but often bump into rocks and sleeping Pokémon when they do. If they swim too fast, they can get a concussion and develop a headache.
Psysaur cannot reach the bulb on its back with its stout limbs, which prevents it from curing its own headaches. It relies on its Trainer or other Pokémon to assist with administering the pollen.
Psyicate breaks locks with its bill to access pantries and sneaks out in the middle of the night alongside other rodent Pokémon to steal food. It can easily distract a Persian while its friends loot the pantry.
Psyown roam the ancient depths of underwater ruins to protect the secrets within. They can unleash a powerful quack that causes a headache to those who can hear it.
It relies on its forgetfulness or a Starf Berry to prevent headaches. The berry offers a small boost to a random part of its mind for roughly ten minutes before the headaches return.
Many Trainers abandon their Psybull on the curbside because they have trouble taking care of a Psybull's many tantrums that result from their headaches. Devoted Trainers who take care of their Psybull will have a loyal, lifelong partner.
Psyckle ferment berries within their shell but often forget how full they are. When they inevitably get full of Berry Juice, they get angry that they cannot fit more berries in. This anger can lead to a headache if they ruminate on it.
Psyursa are anxious creatures that are too timid to go hunting for honey by themselves. They often try to enlist the help of other Pokémon before stealing honeycombs.
Whenever Psyswine experience a headache, they release a cold breath that can freeze lakes and rivers. They often feel remorseful for freezing other Pokémon and will try to dig them out of the ice.
Psybird enjoy giving out presents to children around the world that usually include seashells, pearls, and other aquatic gifts. They help ensure that festive cheer reaches the most remote islands of the world.
Psypy experiences headaches whenever it rolls because bumps in the road cause jarring head vibrations. For rocky avenues with lots of uneven terrain, it prefers to trot along instead of rolling.
Psygon2 appear at the search bar during a search to give users an option to end the search early. They resemble a life buoy to give users a way to escape a file search without damaging their systems.
Psytop fight by spinning rapidly to swing their legs and flippers against opponents. If they end up spinning too quickly, the dizziness causes a painful headache that gives opponents an opportunity to strike.
Psybok wrap around their prey by tensing their muscles. When they exert too much force, they are prone to pulling a muscle that can lead to a headache.
Psysly want to blend in with other Pokémon but are constantly worried that they don't. This social anxiety can take an extreme turn when they get painful headaches.
Psy Jr. struggle with self-doubt and confidence that results in them developing headaches. These headaches can cause invisible psychic walls to float around them as they literally push their friends away.
Psypiny enjoy playing with other baby Pokémon but are prone to feeling overstimulated. By limiting the number of playmates they have, Trainers can avoid giving them a headache from the overstimulation.
Psychu often forgets what powers they are capable of until they are under a lot of stress. The pain of a stress-induced headache allows them to fire bolts of electricity with surgical precision.
Psyzone create magnetic fields that other Pokémon follow in a synchronous dance. They can change the pattern at will, but usually choose to display some intricate mathematical pattern to make them appealing to watch.
Psychu are capable of surfing on their own tails, but this act requires a lot of focus to complete. The stress that comes with this focus can cause a painful headache if sustained for too long.
Psyshrew can burrow underground for hours at a time. Sometimes they dig in circles because they forget what they were doing and often need guidance to remind them of what they need to do.
Psyfeon love to swim in lakes, as their flippers allow them to weave around other Water-type Pokémon with ease. Sometimes they bump into another Pokémon and get a headache from the concussion.
Psyceon love swimming in icy lakes where they can freely maneuver their bodies. They are sensitive to temperature differences, as hot water makes them incredibly anxious. This anxiety can lead to a headache if sustained long enough.
Psygon-Z have the mind-numbingly dull task of ensuring that files are properly catalogued. If left idle for too long, they develop a migraine from the anxiety of doing nothing.
Psyshrew have keen vision underground but often gets lost because of their poor sense of direction. When they inevitably surface, they are prone to bumping their head and giving themselves a painful headache.
Psyshrew lurk in ponds and lakes to find small aquatic Pokémon to eat. They often forget that they need air until it becomes painful to hold their breath, which can give them a headache if they are not careful.
Psyts is still developing its psychic abilities and will try to read people's minds. Sometimes it gets a headache when reading someone's mind because the thoughts are too complex.
Psylia are hyper-focused on pleasing others and rely on their telepathy to meet the expectations of others. They are prone to working themselves into a headache whenever they make a mistake.
Psydum can communicate with other metallic Pokémon using their telepathy. They are often overwhelmed by the sheer number of messages they get, so many Trainers keep them away from groups of Steel-type Pokémon.
Psytang communicate with other Steel-type Pokémon with telepathy. Whenever Psytang get a headache, other Steel-type Pokémon swoop in to help them calm down because Psytang inflict the pain that they experience onto them.
Psygross mentally perform complex calculations and direct other Steel-type Pokémon to complete tasks with their telepathy. When Psygross experience a headache from stress, they try to isolate themselves and avoid sharing their pain.
Psyble love to waddle into tight spaces, and they often get stuck because they fail to account for the crest on their head. They often get headaches trying to escape a crevice that they wedged themselves into.
Psybite enjoy tearing into fishing nets to eat the escaping Water-type Pokémon. Whenever they get themselves wrapped in fishing nets, they get so confused and frustrated that they develop a headache.
Psychomp have many sharp edges across their body and are often confused when Pokémon they play with end up with scratches. This has led many to constantly ruminate over their past actions to the point where they develop headaches.
Psysaur rely on their Trainer to help them harvest and use the pollen on their back. Without the medicinal properties of their pollen, they are unable to cure the painful migraines they have.
Psyidos headbutt trees and boulders to build up a tolerance against blunt force trauma. The spikes on the side of their head are brittle and cause headaches when damaged.
Psyidos slam their head against objects in an attempt to soothe their headaches. They often beg their Trainer for medicine to stop the pain, which can be a costly endeavor.
Psypardos have powerful leg muscles that allow them to quickly accelerate and ram into objects. If they hit their head into a particularly hard object, they develop a headache that needs medicine to fix.
Psyking are indifferent to the world around them because they are happier in their dreams. The jarring experience of reality causes them to develop headaches while awake.
Psyqueen take care of other Pokémon in their nest, which ends up causing many headaches when the other Pokémon want to explore. Their paranoid tendencies cause them great stress when they see danger around every corner.
Psyran loves to poke other Pokémon with its horn, even though other Pokémon find the sensation unpleasant. It is a persistent swimmer, as it can swim for up to two hours without getting tired. This helps it chase down the Pokémon who avoid it.
Psypass are usually faced towards the direction of the nearest magnet because facing any other direction causes them to experience a strong migraine. Whenever they are between two magnets, they spin frantically trying to face both at the same time.
Psyedge resembles a shovel because of its flat blade and narrow handle. A Pokémon that holds onto the handle of a Psyedge will experience a painful migraine once they let go.
Psyrino are aggressively doting creatures that love to rub their stinger against other Pokémon. This unpleasant sensation leaves them with few friends to rub against, most of which are already resistant to the poison.
Psyking are often unaware of the power of their size and often crush Pokémon in their grasp. It makes them quite sad when other Pokémon avoid them because of their reckless strength.
Psyfairy have lots of fun dancing under the night sky. These night-long dances often make them tired by morning and often give them a headache from the exhaustion.
Psyfairy congregate together during nights of the full moon to dance. They have so much fun that their sense of time becomes a blur, often leaving them confused by the time dawn rises.
Psyfable perform synchronized dances along beaches whenever there is a full moon. These dances last all night and leave them dazed by sunrise.
Psypix are amphibious creatures that eat algae and grass. Each of their tails can be set aflame, and just as easily be put out.
Psytales are amphibious creatures that can move quickly both on land and in water. They have flippers in between each paw pad that ensure the smooth transition between land and water.
Psymer may seem intimidating at first because of their large size, but they are some of the kindest Pokémon known to people. They can be found at many beaches where they let children play on their bills, which can act like a slide.
Psypuff sing songs to audiences of Pokémon but forget that their songs cause them to fall asleep. When they eventually stop singing, they get so upset that it causes them to develop a headache.
Overwhelmed by its dull scales and constant headaches, it vents stress through psychic shockwaves in the water, which scare Pokémon away. When a Trainer befriends a Psybas, it develops a lifelong attachment to that Trainer.
They ram their heads into opponents to induce headaches, which allows them to build up a surge of psychic energy. The ridges on their head store that psychic energy produced, which is used to enhance their headbutts.
Psyink have bills that weave into each other to produce circular motion. This motion can cause them to get dizzy if they spin too fast.
Psymander has constant headaches because it is worried about the fire on its tail. The terror of its fire being snuffed out keeps it awake at night.
Psytuff can expand to twice their size when they inhale lots of air. Sometimes they forget to breathe and develop a headache from holding their breath too long.
Psyloon typically remain close to the ground because minute differences in air pressure cause searing headaches. When they are blown away by stormy weather, they feel a grim sense of dread that causes them to panic.
They are clumsy and easily distracted, which causes them to bump into obstacles. Whenever this occurs, they pout and get so angry they cause themselves to get headaches.
Psysion float inside a bubble that serves as a protective barrier between themselves and the world. If the bubble is popped, they become fully cognizant of the outside world and experience headaches from the surge of stimuli.
Psyrok become dehydrated when exposed to the desert sun for long periods of time. If they go too long without water, they get heat stroke and develop a nasty headache.
Psytik are full of insouciance in their lives, mindlessly spinning webs and eating bug Pokémon. If another Psytik is nearby, they have a tendency to stare mindlessly into each other's webs.
Psyeye can see everything in crystal clear detail. Their inability to focus on one object leads many to become overwhelmed by the overstimulation.
When Psytump experience a migraine, they produce watery vines that lash out against their surroundings. When the migraine is cured, the vines evaporate into a fine mist.
Psybat gets a headache whenever it is overstimulated by too much noise. If the headache gets particularly intense, it releases a dissonant cry.
Psyras have mushrooms on their back that connect directly to their spine. The mushrooms send pain signals to their brain whenever they are damaged, causing migraines that can last for hours until the mushroom heals.
Psyaura are silly creatures that love to make faces at children. Their long necks swing from side to side whenever they are happy, though if they swing too vigorously, they may end up with a headache.
Psyselia come to people who have nightmares and help transform the dream into something pleasant. The life buoy attached to their bodies makes them easy to spot and hold onto.
Psypod are easily frightened and will leap back in terror at the slightest noise. Sometimes they bump their heads while they try to escape, leaving them with a nasty headache.
Psymeleon experiences headaches of varying intensity, which can be measured by the flame on its tail. The shorter the flame is, the more intense the headache.
Psylett emerge from an effervescent foam that follows them wherever they go. They are shy Pokémon and hide their lower limbs inside the foam to avoid embarrassment.
Psygull dive into lakes to scoop up seaweed and algae with their bills. Once they surface, they spit out the water and eat the plant material left in their mouths.
Psyin have stomachs that are nearly the size of their body. If they try to eat too much at once, their stomach presses against their brains and causes great pain.
Psyink experience great distress whenever the pearl on their head falls. Many Psyink are constantly looking for new pearls because of their clumsiness.
Psyape easily work themselves up into an angry rage but can forget that rage just as easily. Whenever a headache strikes, their rage subsides as they hold their head in pain.
Psylithe love to get scratches under their fluffy mane. When they are particularly happy with the scratches, they can mysteriously lift objects with their psychic powers.
Psynine love to get belly rubs from their Trainer. Their forgetfulness leads them to constantly demand belly rubs, and the sheer glee they experience remains the same each time.
Psyizard are capable of flying high in the sky, but often refuse to do so. This is because they are sensitive to the air pressure difference that occurs when they rise in altitude too quickly, which gives them a nasty headache.
Psywrath are a beloved sight for many children and can be found as a mascot for many zoos. They can be seen waddling from exhibit to exhibit to ensure the Pokémon in captivity are having fun.
They channel the pain from their headaches into psychic energy, which they use to float around. If anything bumps into them while they are floating, a surge of psychic energy is released before they fall to the ground.
Psybra possesses psychic powers that are connected to the intensity of its headaches, which enable it to use telekinesis. It baffles itself with how much it can do.
When something grazes its fragile body, its bulbous head will swell from the resulting headache. Nutrients from its roots are absorbed to shrink the head, as the swelling constricts the supply of water to itself.
Psydude sprays rocks with water before breaking the softened minerals with their hands. Sometimes they are kicked on the head because of their vague resemblance to a rock, which gives them headaches.
Psyler break up large rocks by soaking them in water. Once they are soft enough to break, Psyler stuff their face with the mineral-rich rocks and may burp out mud if they are too full.
Psyta are easy to spook and will run into fences and gates whenever they are overstimulated. Afterwards, they submissively hold their heads low to the ground to show that they are ashamed of their actions.
Psymite dance in synchronized patterns when they are underwater and produce sparks whenever they deviate from the dance. Most people leave them alone to avoid getting shocked by them.
Psyton perform synchronized dances that follow a mathematical pattern. Whenever a Pokémon tries to pull them away from the dance, they get zapped and pushed away.
Psydrio are comprised of multiple heads that share a body. They often forget that they share a head and have reactions ranging from a silent stare to utter panic.
It lives at water treatment facilities near sludge and hazardous chemicals. Despite its gooey composition, it gets headaches from the myriad of noxious fumes in the air.
Psytly is utterly baffled by its surroundings. It does not know where it is or how it got there, but it knows that it cannot touch anything. Anything it touches seems to phase through it.
Psygar are quite literally scared of their own shadow, and any sudden movement from it can cause Psygar to lash out. They suffer many stress-induced headaches because of this constant fear.
Psyzee release hypnotic waves that lull other Pokémon to sleep, but those same waves can bounce back at them. Psyzee can try to resist falling asleep to their own psychic waves, but this causes them to experience headaches.
Psyno swing a pendulum of a rubber duck in a smooth, fixed motion that lulls people to sleep. They are careful with the types of dreams they eat, as eating nightmares causes headaches.
Psytoise eats Lotad and other aquatic plant Pokémon, which are plentiful in ponds and lakes. Whenever it eats too much, it experiences a headache that causes it to spray water from its water cannons.
Zanskit lurk at the surface of lakes and ponds where they harass Seviper with bubbles and jets of water. The thick fur on their bodies softens the impact of bites to stop Seviper from injecting venom into their bodies.
Seskit float on the surface of lakes and ponds where they look for the right target to sink their fangs into. Once they find a suitable target, all it takes is one bite for their prey to succumb to venom.
Seler has a gargantuan claw that produces a corrosive acid. Whenever it hunts for its meal, it clamps down on its prey with its claw to cut them into edible portions.
Corpzagoon is covered with interlocking scales that protect it from bites. Its claw-like tail can clamp down with enough force to break concrete.
Golsaur's vines have a cattail plant at the end of each one. They live in swamps where they can easily blend in with the local flora.
Golpie have a natural affinity for swimming but cannot swim quickly because they lack flippers. They eat lots of algae and are quite friendly, which makes them useful pets for home aquariums.
Golsey are kind creatures that help other Pokémon keep eggs safe. Their superb swimming ability allows them to ferry their egg across bodies of water without getting it wet.
Golkhan are excellent swimmers that can easily reach drowning Pokémon when struggling to swim. They also help many Psyduck recover from headaches by giving them snacks and reminding them to rest.
Golsea struggle to swim in the sea with their tiny bodies and are easily swept away by a water current. They cling onto seaweed to prevent themselves from being lost at open sea.
Goldeen have flippers and fins that give them superb control of their bodies underwater, which helps them dodge fangs or claws from predators. Their ruby-red horn is often a last resort tool since it is quite fragile.
Golkarp have a large bill that scoops algae into their mouths. During fall, they can be seen hopping up waterfalls to reach lakes.
Golras helps lifeguards at resorts protect people from drowning. It monitors deep water to ensure that swimmers remain safe.
Golvee have a special layer of fur that remains fluffy even when underwater. They often roam around the wilderness looking for evolution stones, as many are eager to evolve.
Goleon are incredibly fast swimmers that can cross lakes in a few seconds. Their webbed tail and flippers allow them to effortlessly glide through water without stopping.
Goleon leave a trail of sparks wherever they swim. These sparks protect them from predators, who have a difficult time avoiding the sparks while chasing them.
Golreon can produce special flames that can burn while underwater. They use these flames to roast seaweed, which adds a satisfying crunch for them to consume.
Goldactyl are capable of slicing through targets both in the air and at sea, as the webbing between their wings also acts as flippers while underwater. They are almost always moving since they tend to get restless if they are bored.
Golax often fall asleep at junctions after an attempt to cross railroads. Many solutions have been proposed to help prevent these instances, including relocating Golax to a lake that resembles their natural habitat.
Golowl are crepuscular Pokémon that are most active during dawn and dusk. They hunt groggy fish Pokémon in lakes by grabbing them with their webbed talons.
Golba are incredibly fast creatures that buzz through both the sea and air with precision. They often gather in groups and migrate from forest to forest so that they can grab berries as soon as they ripen.
Golchou live in the dark depths of the sea where they lure aquatic Pokémon towards themselves with two bright red bulbs. If they manage to crack one of their bulbs, they release a jolt of electricity until healed.
Golturn draw aquatic Pokémon towards themselves with two bright red bulbs. The red glow that is produced can cause some Pokémon to act aggressively, so they protect themselves by zapping the aggressor before swimming away.
Golsaur live in swamps where the cattails on their back blend in perfectly with their environment. They are sensitive to the motion of the swampy water, which makes them difficult to sneak up on.
Golown patrol underwater ruins to keep ancient secrets safe. When they find a Trainer within the depths, they release a loud quack that summons other Pokémon.
Golfeon produce leaves that slow down their bodies when swimming. They often let other Pokémon snack on the leaves so that they can swim faster.
Golfeon absorb sunlight through their leaves to gain necessary nutrients for survival. Once they have enough nutrients, they allow other Pokémon to eat their leaves so that they can swim unencumbered.
During a Pokémon battle, Golade jet through the water to slice up their opponents. They always fight with honor and dignity, refusing to resort to underhanded tactics to achieve victory.
Golble dive into the sea to tear open fishing nets and grab onto whatever aquatic Pokémon that escape. Many fishermen have upgraded to tougher fishing nets because of the damage Golble cause to traditional rope nets.
Golbite effortlessly slice through fishing nets to release the aquatic Pokémon trapped inside. They have earned the ire of fishermen everywhere for eating the aquatic Pokémon that were supposed to be trapped in nets.
Golchomp stalk places fishermen frequent to get easy access to Water-type Pokémon to eat. These opportunistic creatures often clash with fishermen who are angry with Golchomp for stealing their fish.
Golsaur are surprisingly fast swimmers that leave a trail of pollen wherever they go. The pollen gets absorbed into other plants, which end up making sections of the swamp quite toxic to herbivores.
Golidos have a large red dome atop their heads that absorbs the shock from their headbutts. It is said that if it ever cracks, a wave of psychic energy is released.
Golking spend much of their time sleeping while holding onto their fishing rod. They often reel in Psyduck, which they toss back into the water.
Golsol arrive on coastlines atop a wave to warn residents of upcoming floods. They swiftly swim to fishermen at sea to help them reach shore before calamity strikes.
At night, Golfairy swim in patterns that resemble constellations. These complex patterns are always followed with high precision, as Golfairy are incredibly detail-oriented.
The meringue-like substance atop the head of a Golpuff has a mellifluous consistency that pairs well with cookies. They attract many Pokémon because their sugary aroma is hard to mask.
Golkey have capricious tempers that come out in tantrums. Trainers often train them in places with lots of water, giving them an outlet to vent frustration.
Goltle are deceptively fast swimmers for their diminutive size since they are capable of crossing a lake in a few seconds. They can curl into their shell mid-swim if they see a predator to protect their limbs.
Golta produce flames from their body that remain bright even when underwater. Their galloping does not end at the water's edge since their flippers allow them to swim.
Goldash majestically gallop on both land and sea. The beautiful array of flames that come from their bodies draw many people to watch them travel at night.
Goltortle have large shells that would slow down most Pokémon, but they are deceptively fast swimmers. They reach a top speed of 60 miles per hour, or nearly one-hundred kilometers per hour, in a matter of seconds.
Goltoise zip past other aquatic Pokémon in their massive shell to swim long distances in a matter of seconds. Their water cannons give them extra propulsion while swimming, which ends up knocking other Pokémon out of their way.
Balans were once hunted by ancient societies to make scaly clothes. Many children of the past had coming of age ceremonies that involved taking down a Balans.
Balshrew live in arid conditions where water is scarce. They burrow underground in search of water, as just a few drops of water can keep their bodies well-hydrated. Without water, their body begins to flake pieces of clay until they can find water.
Balnea live in the hot desert, where they constantly search for water. On the rare occasion they find it, a few drops allow their clay body to become soft again.
Claytuff were once lauded in ancient civilizations for their ability to sing with multiple voices. They helped old villages and towns fall asleep after a long day.
Castdle create clouds of snow that freeze Flying-type Pokémon that try to eat them. These clouds of snow are also laced with a toxic venom that clings to feathers.
Troish leaves have the scent of bananas on them. Despite their scent and appearance, the leaves on top of Troish heads are not sweet nor edible.
Trozagoon have a startle reflex that causes them to jerk their neck back to quickly scan the area. This natural reflex can be triggered with something as simple as a broken branch or a crunchy leaf, so their neck muscles end up quite strong.
Tronoone snack on fruits and berries that hang from tall branches. Their sleek bodies help them sprint away from danger, which is faster than their flying.
Whenever Chimeskull come across a person that has succumbed to death, they release a resonant ring that can be heard for miles away. It is said that this ring helps the dead find their way back to their bodies.
Chimepet rely on the suction cups on their heads to attach themselves to the side of cliffs. They release an eerie echo that lures people with malice in their hearts towards them.
Chimeish produce a ringing noise whenever they shake their bodies. This occurs often because they shake pollen off their bodies to lull wild Pokémon to sleep.
Sphemite roll across caves with their rotund bodies to look for a safe place to discharge their electricity. If they accidentally hurt another Pokémon or Trainer, they let out a sad cry for help until their victim feels better.
Spheton live in colonies where their magnetic bodies keep them in groups of three. Their bodies are often covered with iron shavings because they roll on the ground.
They hold onto a Thick Club, as the club reminds them of their family. When a Trainer is trusted with one of these clubs, it is a sign that the Trainer is now a part of their family.
Manwak often looks contrite because it feels remorseful for its temper. When upset, it violently flails its club around until it calms down.
Manpod have soft, apricot-colored scales that comprise their cocoon. They are especially prone to Flying-type Pokémon because of their soft scales and aggressive nature, which makes them uncommon in the wild.
Maneon are impatient and quick to anger. If their Trainer misses their mealtime for more than ten minutes, they chew on whatever they can with their electrified teeth.
Mandile frolic along riverbanks where they make their home. They spar against each other to assert dominance and influence food distribution. Some Mandile receive the best berries, others only receive scraps.
Mantret can be hard to capture because of their hot temper but giving them a Razz Berry helps keep them calm enough to capture. When they are not being pestered by Trainers, they forage for berries.
Whenever Manpom gets angry, its flagrant disregard for consequences makes it difficult to calm down. Trainers should redirect its anger to something less destructive to avoid dealing with broken property.
Manown detect Trainers and their Pokémon long before they enter their ruins with a superior sense of smell. Their natural curiosity turns into wrath if anything within the ruins is damaged.
Manx has a recalcitrant personality that leads it to disobey young Trainers. Its temper tantrums and defiance make it a difficult choice for first-time Trainers.
Notoriously difficult to domesticate, Manruff are seen as irrationally aggressive, yet they are not. This is because their hierarchical pack system creates a demand for power and respect from those who become their Trainer.
Even though Manyama lack the discipline to perform complicated techniques, the sheer tenacity of their wrath still makes them a formidable opponent. Their strong hands can grapple many Pokémon into submission.
Walbarel have a thick layer of fat that keeps them warm during winter. They chop down trees with their sharp tusks to create dams along streams and rivers.
Relichou have an herbivorous diet that has remained the same for many years. The light that they emit from their antennae attracts other aquatic Pokémon towards them, which they see more as an annoyance than prey.
Primewak wield bony clubs in their arms to throw as boomerangs or leverage as a bludgeon. Their wrath is only matched by their devotion to their Trainer.
Its agelast tendencies create difficulty during training, as it is either too upset to laugh or the joke is beyond its understanding. A raw demonstration of courage and grit is necessary to gain its trust.
Primedrill love fighting with other Pokémon and achieve victory by unleashing a flurry of punches against their opponent. They reserve their stinger for deadly situations, as other Pokémon become seriously ill when stung by their stinger.
Primenaw wreak havoc alongside riverbanks where they make their homes. Their highly territorial nature causes them to lash out against other wild Pokémon who do not respect their boundaries.
Primeter swipe at other Pokémon with their sharp hands to scare them away from their territory. One wrong glance at a Primeter can send them into a rage that is difficult to control.
Dragalfetchd float above pirate ships that have begun to sink and wait until the food storage is underwater. They melt through wooden barrels with blobs of acid to secure their next meal.
Growlgela does not like to have its vines cleaned and expresses dissent by sneezing out embers. It usually needs to be distracted while a stylist fashions its vines into something presentable.
Growlyu sits at the bottom of hot springs, where it regulates water temperatures using its natural body heat. It lets out small barks of distress whenever it detects impurities in the water.
Growlursa loves being praised by their Trainers, so they always do their best during a Pokémon battle. Whenever they feel scared, they whimper and try to find their Trainer.
Growldour may seem intimidating but are some of the most loyal Pokémon in existence. They are a reflection of their Trainer and will do anything from mundane obstacle courses to heinous crimes to please their master.
Growlpuff release hot air from their bodies to keep Trainers warm. When it is especially cold they light twigs on fire to ensure everyone is comfy.
Growlmite floats around factories to ensure devices remain at a safe temperature. If any device begins to overheat, it will attempt to absorb the excess heat by pressing itself against the device.
Arcashrew make their burrows at the base of active volcanos to keep themselves warm. They wrap their tail around their body whenever they fall asleep to insulate their body heat.
Charyu can summon powerful flames that erupt from the gem at the center of their body. These flames intimidate dangerous Pokémon into leaving them alone, and return into the gem they came from when the threat is gone.
Charyu summon powerful flames from the gem on their body to scare away dangerous Pokémon. These flames embody the spirit of a fierce Fire-type Pokémon that only listens to Trainers with as much passion as they have.
Charmie glide around beaches helping Staryu and Starmie back into the water after they are stranded at low tide. Their flames and telekinesis are said to grow stronger for each Pokémon they help throughout their lives.
Chardle struggles to fly with its wings because of its small body. It overestimates the necessary force needed to remain airborne and cannot maintain a straight flight path as a result.
Charuna attacks anything that comes close to the branch it hangs from. It flails its flaming tail and large wings to scare away other Pokémon.
Whenever Chardrill needs an extra boost of speed, it ignites its tail stinger to propel itself forward like a rocket. This allows it to chase down honey thieves with terrifying speed, making escape difficult.
Charow stretches its long neck into burrows and bushes to find prey. If it cannot reach its prey, it shoots fire into the nest to lure prey out of their homes.
Charmory were once used by the military to melt through tanks with their fiery flamethrower and searing hot talons. Now that war is over, they live in nature reserves where they melt down scrap metal as an enrichment activity.
Charans have superheated fangs that can melt through metallic defenses. This amazing feat of biology is undermined by their lackluster appearance, which lacks horns or other unique features to make them distinct.
Charphan releases an obstreperous trumpeting whenever they are about to roll, which causes other Pokémon to hide. They ram into trees and bushes to knock down berries before charring them to taste.
Charans can take down large prey with their flaming fangs. Their superheated fangs melt through metal scales and shells, leaving few Pokémon capable of defending themselves against Charans.
Chartar have heavy bodies that their small wings cannot lift from the ground. They more than make up for this by releasing searing hot flames to burn anything in their path.
Chartar tend to keep to themselves whenever another Pokémon approaches. They grow incredibly irate when disturbed and will shoot out scorching flames to scare away other Pokémon.
Charitar unleash searing hot sandstorms whenever they are angry, which wreaks havoc on the local ecosystem. Many Pokémon avoid them out of fear, so many Charitar live life in isolation.
Charfable soars through the sky during the full moon to absorb moonlight. It lights the night sky with beautiful displays of fire and ash because of its excitement.
Charwick produce light without rest from dusk to dawn. They monitor streets during festivals and report anything suspicious to the police to keep everyone safe.
Charlett dig beneath mountains to spread the heat from their flaming bodies. If they ever stop, the ground around them becomes incredibly hot and lights any nearby plants on fire.
Charlett make their homes at the base of mountains and volcanoes where there is little vegetation to set aflame. The ground beneath them grows incredibly hot whenever they stay still, so they burrow to spread the heat throughout the tunnels.
Charlett are the source of many root fires that burn underneath forests. Many struggle to find homes where they can safely remain still and often congregate near volcanoes where there is nothing to burn.
Charduck has major temper tantrums whenever it has a headache. The pain it experiences is expressed through blazing flames and flailing wings.
Charduck glide through the water to search for prey. Once they have located a suitable target, they lunge and tear into their prey with their clawed flippers.
Charduck release powerful flames that scald their prey. These flames cook their target from within, which makes the prey a fully cooked meal by the time they succumb to the flames.
Charton are made of three composite parts that protect each other. They harness electromagnetic waves and dynamic bursts of fire to defeat anyone in their way.
Charfetchd waves and spins its baton to send messages to other Charfetchd from a long distance. Whenever it spins its baton, it is a sign of joy or happiness.
Polizing produce a poisonous mist to obscure their presence from forest predators. Many Polizing have migrated into marshes near factories to eat the nutrient-rich sludge.
They are frail creatures because of their soft scales and fins and are unable to take many hits in battle. Most Trainers opt to use an Exp. Share to help them raise their Polikarp.
Polibuff are incredibly soft creatures that easily get tossed around by other Pokémon. They search for Kee Berries to toughen their soft bodies, which ends up hurting Pokémon they are tossed at.
Polibuff are naive creatures that easily succumb to traps set up by fishermen. Their tail can help them get out of traps, but most end up too tired to escape.
It swings between trees in search of its next meal and communicates that an area is barren with a series of grunts and snorts. It latches onto a branch once it finds a Loquat or other fruits that resemble peaches.
Politle hide in their shell whenever they are scared. The spiral pattern on their shells act as an optical illusion that confuses predators and causes them to miss their target. Once the predators are thoroughly dazed, Politle quietly escape.
Polichamp love to flex their muscles, so much so that they find every opportunity to do so. They especially love to flex their chest muscles, which have an almost hypnotic appearance.
Abcute have the collective acuity of a twenty-year-old person and use this wisdom to hide themselves from Trainers. They detect patterns in how Trainers move through a route and teleport to more secluded locations.
Abew sleeps atop a ball of psychic energy, which protects it from harm. It makes itself invisible so it can sleep without being disturbed.
Abi is an ephemeral presence in the Pokémon world because it rarely remains in one place for long. Whenever it realizes it has been spotted, it teleports away to another timeline or location.
Abi are incredibly elusive because of their ability to teleport. They travel through both space and time to find a new location to meditate.
Abts are shy creatures and are known to teleport away if they get anxious. If a Trainer meets one in the wild, that means that the Abts feels safe and comfortable around that Trainer.
Absol is able to predict when misfortune will strike. Many Trainers attempt to ask it for predictions of the future, but it teleports away before any answers are given.
Abskull has an austere expression that can be off-putting for some Trainers. It meditates in crypts or graveyards to attune itself to the dead and improve its psychic powers.
Abth are sly creatures that abuse their teleporting powers to steal coins. When they are inevitably caught, they teleport far away with their hoard of coins to avoid getting lectured.
Abduck release a burst of psychic energy each time they arrive at a new location through teleportation. This energy causes headaches in the vicinity until they warp somewhere else.
Abton are capable of tampering with electronics to obscure their presence. Even if a persistent Trainer manages to locate them despite the technical difficulties, this does nothing to prevent them from teleporting away.
Kadagey amplify their psychic power by opening their wings to resemble the curvature of a spoon. This rudimentary resemblance to a spoon is enough to allow them to levitate berries.
Kadatata channel psychic energy through their spoons to help them break locks on pantries. If unlocking the door with their psychic powers fails to do the trick, breaking the lock with their spoon is a popular last resort.
While Kadapede are capable of rolling on the ground, Kadapede prefer to levitate off the ground to avoid the risk of damaging their spoon. The spikes on their body ooze with venom that scientists can convert into antivenom.
Kadaduck have a difficult time training their psychic abilities because of their forgetfulness. No matter how hard they strain, they cannot remember moments where they harness their psychic power.
They will try to make a Twisted Spoon out of metallic objects, as it functions as a conduit for psychic energy. They are unable to do so because they lack the patience to bend metal, and most attempts stop before completion.
They utilize various trinkets such as the Power Band to weigh themselves down and further develop their psychic abilities. They are aware of the effects of the trinkets they collect and seek out ones that help put opponents to sleep.
Alator have the collective acumen of a university professor, as each head is knowledgeable in a different subject. They harness their psychic powers to perform telekinesis and manipulate their surroundings.
Alamime are erudite knowledge seekers that want to better understand the world around them. Their ability to teleport and bounce Pokéballs away from themselves makes them difficult to capture.
Alanx have visions of sublime beauty that they transmit telepathically to others. The subject of these visions varies, but they all center around stereotypically cute Pokémon.
Its attempts at a coherent thought turn into gobbledygook whenever its frequent headaches occur. This causes it to get angry and flail its spoon around, as though it is attempting to scoop the thought back into its head.
Marill train by using their round tail as a punching bag. Their stubby arms make it difficult for them to perform complicated maneuvers, so they rely on simple punches and jabs during their training.
Malax enjoy a salty bag of Pewter Crunchies, alongside plenty of water to drink. Not only do they remove the effects of paralysis and other conditions, but a bag of Pewter Crunchies also keep them full for a long time.
Maran persevere through adversity by focusing on training, as the process of training is cathartic and physically engaging. Despite having a potent venom, they prefer to rely on their fists to defend themselves.
Mapunny needs lots of practice to improve its fighting prowess. Its unrefined technique gives opponents moments of opportunity to land a strike against it.
Maeary fight with zeal to improve themselves to become the best fighter in the world. These lofty dreams give them the inspiration to push through hardship.
Mamel train their endurance for days at a time to improve their stamina. They get incredibly tired when it is raining because the water saps heat from their body.
They are known to get upset when presented with a Mankey Paw, as they may believe that the paw came from another Makey. This odd phenomenon stems from the fact that they are quick to make assumptions.
Mamite expedites loading and unloading appliances from trucks by lifting them with the combined might of muscles and magnets. It can lift more than fifty times its body weight, which makes quick work of any shipment.
Mafetchd train with a pair of dumbbells to become a better fighter. They inspire the proletariat masses to improve their bodies and can be seen on posters as a mascot for self-improvement.
Mamer harness the power of their gooey bodies to give them an advantage when they are engaged with hand-to-hand combat. By grappling their opponents with their gooey bodies, they severely limit the range of motion of their foes.
Mapod almost never skip a day of training, even when the rest of their body uses up most of their nutrients. The constant flexing of their arm ensures that their body remains in good shape.
Matret gather berries so that they have food during winter, but do not like the dry flavor of the Wiki Berry. Their muscles allow them to carry many berries at the same time.
Masparce burrows underground by shoveling dirt with their powerful arm. When they are not digging underground, they are flexing their strength to Pokémon around them.
Mapunny swiftly dodges attacks with its refined footwork. Its footwork is only matched by its punches, which can punch holes into solid steel.
Whenever Malous want to hug their Trainer, both heads need to cooperate. Earning a hug from Malous is difficult if the Trainer neglects one of the heads.
Mabok are capable of paralyzing foes with a menacing glare. They wrap their tail around foes to restrict movement before they unleash a flurry of punches.
Maink works along assembly lines to bend and fold steel rods into components used to build large machines. It takes a break every hour to apply lubricant to its joints before continuing its work.
They pick up trinkets from Trainers that pass by and use them to make themselves sturdier. They are particularly fond of a Power Belt since it is the easiest to attach to themselves.
The leafy limbs of Bellyu sprout vines to drag themselves towards kelp forests. When a large predator is nearby, they plop down onto the sea floor and cover themselves with sand.
Bellans's tails are cultivated and mixed with other herbs to produce an Energy Root, a bitter clump of roots that heals Pokémon. They prefer humid climates, so Bellans nurseries are built near jungles.
Bellbok's tails are cultivated and mixed with other herbs to produce a Big Root, a large clump of roots that help Pokémon absorb nutrients. Their underbellies look like a large predator, which causes other Pokémon to leave them alone.
Bellshrew burrow under gardens to release roots that connect to other plants in an area. This allows it to grow quickly by absorbing nutrients and moisture without moving.
Belldew sprout vines to take care of the bulb atop their heads by keeping it clear of debris. When an herbivorous Pokémon tries to eat them, they sprout razor sharp leaves that cut at the face of the herbivore.
It lives in mushroom forests where the peat below its feet is brimming with life. Whenever it rests, it burrows into the ground and releases spores to maintain the nutritious peat.
Bellkaboo linger around monasteries to observe monks meditating and often join in on this practice. They also help chase away malicious spirits that try to interfere with meditation.
Bellyena make their home out of hollow logs, which give them a fresh supply of Bug-type Pokémon. They can also surprise small rodent Pokémon by pouncing out of the hollow logs.
Bellbra resides in temples and monasteries to meditate. It lives an ascetic lifestyle by eating very little and restraining itself from playing with other Pokémon.
Belldash run through open pastures to absorb sunlight and graze on the grass. When the sun sets, their flames grow dim as they siphon nutrients from their roots.
Each Belldrio head has their own personality and preferences, leading to frequent arguments among the heads. Hunting is one of the rare occasions where they can focus and avoid fighting amongst themselves.
Bellder are wrapped in leafy foliage to better disguise themselves within kelp forests. Their small mouths are unable to open wide enough to eat small aquatic Pokémon, so they opt to eat bones instead.
Bellster have small mouths that cannot fit most aquatic Pokémon, so they gather fish bones using their vines and digest those instead. The only time their shell slams shut is when there is danger nearby.
Squirtyu have cerulean-colored limbs that they can tuck within their shells to protect themselves from danger. Each of their arms can fire bubbles and bursts of water.
Squirtdle eats lots of leaves to ensure it has enough energy to go through the entire metamorphosis process. Its only defense mechanism is its ability to spray water.
Squirtras were once endangered because of intense hunting of the species, but thanks to the efforts of a diligent breeder, they are no longer endangered. Trainers are still advised to avoid approaching baby Squirtras because of their protective nature.
Squirtuna hangs from tree branches where it hides in its shell until its metamorphosis is complete. It squirts water from the crevices of its shell whenever it is threatened in the hopes of deterring predators.
Squirtdrill has a small stinger that is soft and underdeveloped. It instead shoots streams of water or venom to deter threats.
Squirthoot bobbles its head back and forth for every second that passes. This makes retreating into its shell difficult, so whenever it is in danger it spews out a watery foam.
Squirtotto hides in tall grass to ambush Bug-type Pokémon, which are its primary source of food. When it spots a suitable target, it shoots a jet of water to stun its prey.
Squirtfa dances under the moonlight around lakes, channeling lunar energy. Its horns shoot bubbles that shimmer in the night sky.
Squirtgeot releases small bubbles of water whenever it flies above trails and other natural pathways. The trails have warnings that remind people to carry umbrellas to avoid getting wet whenever it takes off.
Squirticate eat twice their body weight in berries, seaweed, and fish Pokémon. They hoard excess berries in their burrows, but their fast metabolism means that they rarely keep that hoard for long.
Squirtrow pull bug Pokémon out of burrows using their beak to secure their next meal. When faced with a larger predator, they tuck their wings in and hide inside their shell.
Squirtrow pecks at bug Pokémon burrows with their elongated beak. They release foam from their beaks that slowly floods burrows, forcing bug Pokémon to find an exit.
Whenever Squirtar are slighted in any way, they act petty and cause inconveniences towards others. One of the ways they get back at others is by creating a patch of mud for Pokémon to trip on.
Squirtshrew tunnels underground to locate soft clay to consume. If the clay is too hard to eat, they spray water onto the clay until it is soft enough to eat.
Squirtslash tunnel underground by shovelling dirt with their claws. If the dirt in front of them is too tightly packed, they spray the area with water to loosen the dirt.
When the weather is hot outside, Squirtran sprays its nestmates with water to keep cool. This activity helps it develop bonds with its nestmates by encouraging social play.
Squirtrina likes to take mud baths alongside its nestmates. If weather conditions are too dry, it makes its own mud by spraying a dirt patch with water.
Squirtqueen love to play with others but engage in reckless play that can harm their nestmates. They make an effort to be gentle so that their sheer size does not hurt anyone.
Squirtlord have hearts that are the size of a Snorlax and blood vessels so large that a Squirtle could swim down them. They have a thick layer of blubber that keeps them warm in the cold sea.
Squirtlure can be found as opulent light fixtures in sunken ships. Staring at one too long can cause a person to feel parched.
Squirtbat glides inside caves to find Trainers to pull pranks on. One of its pranks involves squirting water onto Trainers when their back is turned.
Squirtbat are nocturnal creatures, wrapping their wings around their shell to protect themselves while they rest. Once night comes, they ram into Bug-type Pokémon with their sturdy shell to subdue their prey.
Squirtish waddles in marshes and swamps to find reeds to eat. Its small size and tough body make it unappealing to predators that would eat it.
Squirtish eats reeds in swamplands to turn the color of their leaves into a bright color. This signals to predators that it is poisonous, which results in them leaving it alone.
Squirtduck cannot withdraw into its shell because its head is slightly too large. This does not stop it from trying and it may hurt itself from overexertion.
Squirteal get the attention of their kin by slapping their shell on the stomach. When this attracts the wrong sort of attention, they retreat into their shell to protect themselves from beaks and claws.
Squirtlithe are easily frightened by loud noises and will bark while hiding inside its shell. Trainers can help them feel at ease during thunderstorms by making sure to give them something warm to hold onto and lots of love.
Squirtlithe love spraying other Pokémon with water, which makes them especially dangerous for Charmanders. Trainers have a difficult time controlling this instinct to put out fires.
Squirtnine love putting out fires even when they are not supposed to and are especially disobedient during barbecues. Many Trainers have them enlisted at firefighting academies to lean into that desire to help others.
Squirtcool form tentacles made of bubbles that latch onto prey. After a lengthy struggle, they release a cloud of toxins to eat away at their prey.
Squirtdude live near mineral springs. They fiercely defend their homes and throw rocks at anything that pollutes the water.
Weepinpie have an insatiable appetite because of their powerful stomach acid. They can eat twice their weight in leaves and still feel hungry enough for more.
Weepinking are capable of eating leftover bones because of their powerful stomach acids. They follow apex predators to eat their leftovers and have to be careful not to become prey themselves.
The stinger of a Weepindle connects to the same glands that produce their powerful stomach acids. With a single sting, they can cause biological matter to corrode into a thick sludge.
Weepinair live in environments where nutrients can be hard to find, so they often eat their own scales after shedding them. The scales are then melted by their corrosive stomach acid and absorbed into their body.
Weepinbuff bounce around to keep themselves entertained. When they bounce with a full stomach, they often get sick and need to expel the contents of their stomach.
Weepinshrew maintains its sharpened leaves by scraping them against rocks. It burrows underground to find plant roots to eat.
Weepingon-Z help scientists study the effects of stomach acid on biological matter. By producing leaves that leave a biological marker, they determine the composition of the acid and the rate at which it dissolves biological matter.
Weepinmander lie flat on their stomach to avoid having their tail burn their sensitive bodies. They demand very little from their Trainer due to their sedentary lifestyle.
Weepinloon float about jungle forests looking for flying Bug-type Pokémon to consume. When they find their prey, they open their mouths wide enough to swallow prey whole.
Weepinpet search graveyards to find Bug-type Pokémon to consume. They help keep graveyards free of pests by swallowing their prey whole.
It has adapted to the desertification of its natural home, which is caused by poor farming practices that dry up the soil. Rather than use its bell for catching prey, it stores bones and rocks to decay into nutrients.
Its roots are insufficient for draining nutrients from the soil and require help from a Trainer through a Big Root or other item. It integrates the item with its body, which provides an extra kick to help it absorb all the nutrients it requires.
When threatened, Weepintle withdraw into their shell and sprout roots from the ground to entangle nearby Pokémon. These roots are bitter yet nutrient-rich, so many apothecaries follow Weepintle around to collect these roots.
Weepinter are quite scary to children because of their thin lips and sharp teeth. Their leafy hands haunt the imaginations of many children.
Droplets of jujube nectar cling to the inside of the bell, which lures in prey. Once it ensnares a bug, its digestive juices dissolve its target before repeating the process.
Victreeossom secrete a sweet nectar that they collect in their large mouths. They are raised by restaurants to use their tails to lather the nectar onto baked goods, providing a sweet and glossy finish to delicious treats.
At night, the stomach acid of Victreereon bubbles up their necks and to their mouths. This causes them to drool a golden ooze that is highly corrosive.
Victreedrio have three separate stomachs that connect to one intestinal system, which make them quite ravenous creatures. They eat a high protein diet of Bug-type Pokémon to keep themselves full as long as possible.
Tentapie have short tentacles that provide little defense against predators. They release sticky silk that clings to feathers, giving them just enough time to hide in a small crevice.
Tentawak protect their soft bulbous head by swinging a bony club with their tentacles. They practice their swinging technique by slamming the club against stones.
Tentaotto can be found resting on beachside cliffs after hunting in the ocean. It is known to attack other Tentaotto that invade its territory.
Tentaking are tranquil creatures that feed on seaweed and algae. Whenever they are bitten on the head, they release psychic waves that compel nearby Pokémon to move closer to the sea, including itself.
Its tentacles act as sensitive radars, operating best when it is well-hydrated. Whenever it gets dehydrated, its tentacles shrink in half.
Tentaran collects berries for its nest with its long tentacles. It releases a gel from its tentacles that helps clean its nestmates.
Tentarina dredges up seaweed from the bottom of the sea to bring back to its home. Its sensitive tentacles groom its younger nestmates whenever it has spare time.
Tentaran store venom in haematic-colored bulbs that is injected through tiny barbs on their tentacles. The barbs open and close depending on the situation, allowing them to safely hug other Pokémon.
Tentabat quietly flutters through caves to find its next meal. Once in range, it wraps its tentacles around its prey to make injecting venom easier.
Tentaliper scoops up aquatic Pokémon into its bill by grabbing onto them with its tentacles. Its bright red bill can hold up to five gallons of water, which it drinks from whenever it is in the air.
Tentafetchd jabs at its prey with its poisonous barb and stalks them until they are too tired to resist. Chemists have yet to figure out how its baton never seems to run out of poison.
Tentachu has tentacles that release an electrical charge on contact. Despite this, it wants to hug Pokémon that can endure the shock.
Tentaplume store pollen in the sanguineous bulbs on their head. They can sprout tentacle vines from their back to bring food to their mouths.
Tentabell are regarded as cruel creatures because they melt and digest prey while they are still alive. Tentabell tentacles are painful to touch because of the virulent venom that oozes out, which does not help their reputation.
Despite being tough to take down, it insists on receiving a Guard Spec. during battle to ensure its defenses remain strong. Some Trainers opt to give it a placebo to convince it that no booster is required for it to face attacks head on.
Georb supports miners in blast mining, as its explosive power is harnessed to mine coal. Miners lodge it into crevices before unleashing a chain reaction of explosions.
Geopod has a sturdy cocoon that protects its body. Construction companies gather empty cocoons to ground into a powder that reinforces concrete.
Geozing absorb fumes from construction vehicles around their natural habitat. They are difficult to get rid of without risking an explosion.
Geodreavus practice harnessing their ethereal powers by possessing rocks. If hikers find that one of the rocks is familiar, it could be a Geodreavus stalking them.
Geocross can be found working alongside stonemasons around the world. It holds onto a stone with its two hands before chiseling into the stone with its horn.
Georon have metallic shells that can develop holes if they do not eat enough iron. Their main source of iron in the wild comes from rocks, which they smash and consume in small chunks.
Geobink are known to hide from miners that enter their domain. They are scared of the loud tools that miners use for excavation and burrow deep underground to avoid confrontation.
Geohita spars against others to improve its fighting prowess. When it is not fighting, it scales cave walls to improve its grip strength.
Geoyama are capable of sending large boulders flying with a single slap from their stony hands. When they do so, any Pokémon on or within the boulder are also sent flying, so Geoyama use this technique sparingly.
Geochoke can sometimes be found working with chiropractors to help alleviate back pain. Its firm hands allow it to perform adjustments to a person's spine to facilitate proper alignment.
Gravestar dig into the side of valleys hoping to find their fossilized brethren. The boulders they toss down often land atop roads, leading to closures and many detour signs.
Gravegle creates sculptures by chiselling stone with its sharpened tail. It works alongside sculptors to create realistic statues that are displayed at museums.
Graveron rams into rocks to break them into edible chunks before scooping them into its mouth with its claws. If it cannot find any rocks to break, it thrashes around violently until it finds some to consume.
Graveish help farmers infuse the earth with essential nutrients for local wildlife. After releasing nutrients through the soil, they are released into the wild where many maintain their role as a forest guardian.
Graveish are regarded as an unlucky catch by most fishermen. They are mostly made out of scales and bones, and the little meat on their body is as rough as gravel. Their rocky scales can also cut fishermen that try to pick them up.
Whenever Graveyama needs to train they wrestle with other wild Pokémon. They are difficult to take down because of their rocky bodies and superb strength.
Gravetite meditate in caves to improve their mental acumen. Their rocky bodies allow them to continue meditating even when they are approached by other Pokémon that try to distract them.
Gravecham meditate and train atop mountains to improve their fighting prowess. Their rock-solid bodies make them tough opponents to take down.
At night, street racers pick a lane alongside Gophan and race against each other for prizes. Gophan have heavy bodies that help them build momentum throughout the course of a race.
Ponygey travel in flocks searching for pastures of grass to feast upon. They have to be careful not to burn the grass they eat, especially since they sneeze out embers.
Ponygey peck old logs in search of their next meal. When they find an edible morsel, they gently roast the exterior with embers before consuming it.
Ponygey can be found perched above trees looking for the perfect morsel to eat. They are particularly fond of berries, which they roast before eating.
Ponypy stomp alongside Donphan and Phanpy, joining them along their travels. They protect their herd from poachers with their fiery breath, and in return Ponypy have a family they can be a part of.
Ponychop always finds a way to wear down its horseshoes, so it needs frequent visits to a blacksmith. It replaces its horseshoes often because of its highly active lifestyle and loves to race with other Pokémon until it is tired.
Rapigey love to soar through the sky and enjoy the feeling of air against their faces. They only come down to eat grass and rest in tree branches.
Rapigeot release embers as they glide through the sky. They race against each other to determine who is fastest and perform complex aerial maneuvers to dodge anything in their way.
Rapitales have flaming tails that are capable of razing forests with a single blast of fire. They live in caves where they can safely unleash their fire against cave walls.
Rapipede are raised on vast, open ranches to race against each other in local tournaments. They love winning races, so they train relentlessly throughout the day to improve their speed.
It has vines that resemble Slowpoke tails, which it shakes and wiggles to lure in small vermin to eat. It basks in the sunlight whenever it loses a few vines in battle, which absorb sunlight to store enough energy to regenerate vines.
It is slow to react to its surroundings, as it enjoys floating atop a water's surface. On occasion, it will snap awake during a lightning storm to find one of its friends got zapped twice without getting hurt.
It is slow to react and enjoys lazing about all day, especially when it has no predators to worry about. Its fins spread out in a mesmerizing pattern that looks like a ballroom dress when it rests, giving the illusion that it is swimming.
Slowmie are a common delicacy in many parts of the world because of their unique regenerative properties. The consistent harvesting of their tails allows chefs to plan how much food to prepare for one day while minimizing waste.
It dances at a slow yet rhythmic pace, with the gyration of its body swaying like calm ocean waves. It takes a long time to react to any changes in the environment, as its passive dancing is hard to break from.
Whenever it starts its seasonal migration, it follows the same air current to find warm land each time. No matter what distractions it encounters on its path, it always has a strong sense of direction.
While other bird Pokémon may get confused or lost, it has a strong internal compass that allows it to find the way home. Its ability to return makes it a beloved lifelong pet, as it never forgets kindness given to it.
They enjoy reading books but are remarkably slow at doing so. Trainers who want to help their Slowtu should flip to the glossary section and read alongside them, as unfamiliar words tend to be difficult.
It is swept through the air on a breeze, the soft zephyrs it floats on remove the need to deal with predators. During the rare times it needs to eat, it floats down to the ground to eat a clump of grass before hopping back up into the air currents.
Its flower has enough nutrients to last a month without eating, which is the only time it ever comes down from the sky. It is capable of sleeping in the sky because its lightweight body gives them a natural buoyancy that keeps them in the sky.
It sleeps in the mud near marshes or lakes to remain cool throughout the year and prefers to stay within the confines of a muddy area when it searches for food. It has slow reaction times, as it struggles to catch berries tossed its way.
It stays cool by covering itself in mud, especially whenever the sun is high in the sky during the summer months. It is not physically active, so it rarely gets hungry enough to leave a muddy area.
Its sharp attention to detail and internal compass allow it to guide others in its flock without getting lost. When spring arrives on the horizon, it flies back to its home to pick off bug Pokémon that are slow to wake up.
It flies around beaches and lakes to look for the best place to catch fish. It stalks fishers from a distance before it settles in a nearby spot to begin fishing.
It is primarily a sedentary species, as it does not move often. Whenever it gets hungry and needs to eat, it ejects its inner organs to hunt anything that comes nearby.
Slowloon stares listlessly at the horizon while floating through the world. It gets caught in power lines because of its inattention and frequently needs help to get untangled.
It catches aquatic Pokémon inside dark caves with its tail, which it flicks to draw attention to itself. Once it catches another Pokémon, it rapidly flaps its wings to pull its prey out of the water before dropping it onto a nearby rock.
Its herbivorous diet requires a special nutrient only seaweed can provide, which means it needs to dive underwater to have a complete diet. Whenever it needs to escape danger while seaweed gathering, it poisons the predator using its removable tail.
It swims effortlessly through the oceans of the world by using underwater currents to guide where it swims. At the same time, it has a slow reaction time, which causes it to bump into obstacles.
It prefers to rest in one spot because its seams rip easily. Yet, whenever its Trainer picks it up, it takes at least ten seconds before it realizes it has been moved.
Whenever a Trainer picks it up, it takes at least five seconds before it realizes it has been moved. Afterwards, it looks around for its tail to ensure it remains attached to its body.
The spines across its tentacles help it defend against predators, as it injects venom into anything that comes too close. This offsets the fact that it takes a while to recognize that it is in danger.
It has spines across each of its tentacles, each filled with a caustic, venomous liquid. When it is not lucid or otherwise entirely awake, it bunkers down by forming a shield with its tentacles.
Its long tail makes catching prey easy, as the longer the tail the more force it can use to whisk prey from the water onto a nearby rock. It chooses the same few spots every day, as it has an inclination towards forming a daily schedule.
Slowlithe has a hard time not jumping into water despite the fact that it is usually too cold for it. When it finally acquiesces and jumps into water, the shock of the water causes it to get sick.
Due to its small size and its voracious appetite for algae, people with home aquariums love to have it as a part of a large tank of fish. It floats around a tank and passively eats algae every moment it is awake.
It is a popular pet for home aquariums because it is both friendly and helpful to have around. Whenever another Pokémon gets sick, it taps against the glass to get help and attention from its owners.
It lives in home aquariums or other large aquatic homes, and roams around the space to take care of the Pokémon that it lives with. Its gentle and soft demeanor allows it to easily make friends with the Pokémon that join its home.
Slowizard appear aloof to their Trainers because they constantly forget what they are doing. This short-term memory causes them to bump into other Pokémon while they are flying.
It fishes for aquatic Pokémon by luring prey close before yanking them out of the water with its long tail. When it catches a bite, it stuffs the morsel into its maw to digest in its large stomach.
It drags its shell behind it as it crawls around to find grass or berries to eat, as it can no longer fish with its tail. It struggles to move around because its large shell covers both of its hind legs.
Warpie squirts water into the eyes of a predator before hiding in its shell. In a pinch, it can also squirt a burst of water to propel itself away.
Waryu are often harassed by Flying-type Pokémon who are looking for an easy bite. To avoid becoming another meal, Waryu kick up sand into the eyes of Flying-type Pokémon to scare them away.
Wardle relies on its water squirting abilities to scare away predators. It can shoot bursts of water to hit branches above itself, which startles bird Pokémon.
Waras are capable of crossing an entire ocean without rest, making them reliable creatures when people need to ferry goods across water. They are known for their amiable nature and superb diligence.
Waruna are too big for the cocoon that surrounds itself, so its ears and tail remain on the outside of the shell. Despite this, the bursts of water that come out of the shell's crevices stop predators from consuming it.
Wardrill can both inject venom at close range and spray venom from a distance. Its body is covered with a thin carapace that protects itself from attacks.
Wargey soars through forests in search of soft berries to consume. They gather and spray these berries with water until they turn into an edible mush.
Warhoot bobbles its head back and forth every second to keep track of time. It shoots bursts of water at anything that tries to stop this bobble.
Warowl has a peculiar tic that causes it to nod every second because of its ability to keep track of time. This does not stop it from being a major predator for aquatic Pokémon that live in lakes and rivers.
Warotto flocks to lakes and rivers for the opportunity to find prey. It can eat fish or bug Pokémon, both of which are plentiful in the world's many lakes.
Warchu is easily excitable and may accidentally shock other Trainers or Pokémon. After this happens, it hides in its shell and curls its tail around itself in shame.
Wargeot can fly through tropical storms thanks to its sturdy carapace and its strong wings. It has been observed helping people during these storms by escorting them back to shelter.
While underwater, the hairs of a Waricate lock together to form a hydrophobic layer that repels water. Whenever Waricate surfaces, these hairs break surface tension, causing its fur to get wet.
Warow can be found swimming in ponds full of fish Pokémon or near the burrows of Bug Pokémon. Whenever they are threatened, they spray jets of water from their beaks to scare away predators.
Warow fly through forests to stalk bug Pokémon in the hopes of finding their burrows. Once they find enough burrows, they spray water inside so their prey escapes right into their beaks.
Warbird give the gift of snow to children who live in hot climates. The many memories of snowball fights they have created more than makes up for the mess, but they help sweep up the snow with their tails after playing regardless.
When they are hunting, Warans ram their shell-covered heads against prey to stun them before sinking their fangs in. Afterwards, they delicately clean their fluffy tails.
Warshrew search for clay deposits underground using their keen sense of smell. They water down the clay until it is a thick slurry that they can lap up.
Warslash dig underground to find clay deposits to eat. They often have clay stuck to their body after eating, so they take turns with other Warslash to wash their bodies.
Waran shoots down cocoons that hang in trees with jets of water. The water is mixed with a poisonous gel that eats through silk, which causes cocoons to fall to the ground and become its next meal.
Warina stands between its younger nestmates and predators, relying on its shell to block attacks. It remains between its siblings and the predator until the predator leaves.
Warqueen remains close to the nest to keep watch over their nestmates. They spray a coat of corrosive gel over younger nestmates to make them easier to track if they get lost.
Warlord were once hunted because fishermen were scared that Warlord would eat the rest of the aquatic Pokémon in an area. Their sheer size could feed people for weeks, but there are now laws against hunting them.
Warfable are most active during the full moon because they want to absorb moonlight. They get excited during the night of the full moon, so much so that they shoot a beautiful display of sparkling water into the air.
The growths on the back of Waras siphon nutrients for added bulk to protect them from predators. They require lots of fresh water to maintain the bulbs on their back, so they often go swimming to soak the growths with water.
Warduck needs to remain well hydrated or else they get powerful headaches. They tend to lash out whenever they are thirsty, so Trainers are advised to pack lots of water bottles to keep them calm.
Warduck have many flippers that all work in unison to swiftly maneuver through the water. When one of their flippers is damaged, they have to rest on shore until it heals.
Wareal have a difficult time swimming because of their rotund bodies, so they float on the water instead. If they are knocked off course, they have a difficult time steering themselves back to land, leaving them stuck out at sea.
Warlithe practices putting out fires so that it can someday help firefighters. It can quickly find the source of a fire to snuff it out.
Warnine can be seen training at fire academies learning how to help firefighters. They can rush into burning buildings to pull people and Pokémon out safely.
Wara help children get acclimated to swimming. Their mindreading abilities allow them to detect when children are scared or struggling and help accordingly.
Warbra are hired as lifeguards because they are sensitive to the thoughts of someone in distress. Their superb swimming skills allow them to quickly reach drowning children.
Wardude are cautious creatures that hide in their shell when they are not eating. They live near hot springs where they soak up minerals from the hot water.
Wardude live close to hot springs and enjoy absorbing minerals from the water. This water helps keep their bodies smooth and clean.
Waruk are made of a caustic ooze that eats away at sticky substances. Pokémon that are resistant to the caustic ooze give Waruk berries in exchange for cleaning their bodies.
Its lower body has a mess of grey tentacles around it, which both keep it safe and gather food for it. The only thing it needs to do is bask in the sunlight every so often to regenerate vines when damaged.
Slowyu gain psychic powers when the shell on their back bites down on their back. Their telekinetic abilities allow them to lift and throw large boulders with expert precision.
Slowmie gain a jolt of psychic energy whenever the shell on their back bites them. This causes them to accidentally fling whatever they are carrying with telekinesis.
The crown atop its head is said to channel the dancing around it to bring the succor of a misty rain. It wiggles its hips in a slow rhythmic dance after a rainy season, as if building power for the next rain dance.
Slowlax experience hunger pangs whenever the shell at their tail bites down and causes them to crave Lansat Berries. The resulting burst of energy gives them the focus to groom themselves.
Slowllery has edible tentacles that grow back over time, which are harvested every year during the autumn season. They are mixed into balls of batter to form takoyaki, which are sold during autumn festivals.
Slowbok has a Shellder attached to its tail, which clamps down on occasion. When this happens, it flares its hood, inducing a flurry of dull thoughts in onlookers that confuses them.
It is covered in a slime that keeps itself moist, which also functions as a sunscreen to prevent burns. Whenever the shell attached to its body bites down, it instinctively expands its innards to prevent the shell from biting its vital organs.
It relies on the shell attached to its tail to break rocks to draw attention to itself, as its stiffness is not suited for high dexterity tasks like fishing. Whatever finds it lurking in the dark gets bludgeoned with its tail if unprepared.
It zooms through the ocean with the help of underwater currents. Whenever it needs an extra boost, it convinces its shell to bite down on its tail, which gives it a surge of adrenaline.
It has several barbed limbs because of the shells that get attached to it, which allows it to defend itself from predators while gathering seaweed. Its shells produce a venom that causes vexation and worry if a predator will not leave it alone.
Slowturne sneak up on tired Pokémon at night to maximize their chances of surprising their prey. When the shell on their tail bites down, they experience a jolt of pain that causes them to scream so loudly that they scare away their prey.
Slowturne stalk other desert Pokémon at night to maximize their chances of securing prey. When the wooden shell on their tail bites down, they gain a surge of speed to help them chase after prey.
Its long tail has a shell attached to it, allowing it to defend itself from predators rather than run away. Its heavy shell swings around like a cudgel to smack predators before it waddles away.
It fishes for aquatic Pokémon with the help of the plant gnawing at its tail, which produces vines that lure in prey. Once prey gets close enough, it yanks the meal out of the water.
Its body is engulfed with a large shell, which has the ability to surround its entire body. It no longer relies on fishing to obtain sustenance, as it shares nutrients with its shell.
Engineers equip these creatures with a set of Power Lens to help them repair electrical equipment. They use magnets to lift and move metallic parts with precision, a valuable skill to prevent electrical failure.
Magnefa lives near meteorite crash sites where it breaks off and clings to magnetic shards from the meteorite. Whenever a new meteorite crashes, it migrates to reach the new site.
Magnegeot makes nests out of scrap metal to house its young. Whenever one of its offspring falls out of the nest, it generates a magnetic field to try to lift the offspring back to safety.
Magnerill works in factory settings where it inspects parts that are used in appliances. It quickly discerns which parts are defective and pulls the parts out of assembly lines with its magnetic tail.
Magnelia is acutely attuned to both electromagnetic waves and people's emotions. It dances with glee whenever its Trainer is happy.
Magnefairy dance around meteorite crash sites in intricate and complex patterns. During these dances, they may magnetically pick up pieces of meteorites, which stick to their bodies.
Using its magnetic powers, it makes sure planes in a hangar are properly aligned before repairs begin. Its magnetic fields ensure no screw or bolt is loose before a plane takes off.
Magnekaboo can be found working in abandoned factories making random trinkets for Pokémon around them. These trinkets often resemble candles or lanterns that are used during festivals that occur during the fall season.
Magneduck have a magnetic tail that sticks to all sorts of metallic objects. Whenever there is a strong magnetic field around them, the pressure inside their head grows until they experience a headache.
Magneal float inside caves looking for metallic objects. Once they find a suitable object, they rub the object vigorously to impart some magnetic strength before they stick the object to their rotund stomach.
Magnefetchd collaborate with Pokémon that work inside factories to produce metallic parts. They relay signals between Pokémon and factory overseers to ensure everything runs smoothly.
Magneby have magnets embedded in its claws, which snap shut on command. It has difficulties prying its claws open after snapping them closed.
Magneler can cling to ships using its magnetic claws, which can reverse polarity at a whim. When its claws are snapped closed, it is nearly impossible to pry them apart by force.
Its modular body allows it to attach modifications to itself, such as a Zoom Lens. Once it chooses a target, the Zoom Lens refines the targeting system to improve accuracy.
Magnevoir use electromagnetic waves to control other magnetic Pokémon around them. They are typically stoic Pokémon, but sometimes break their emotionless exterior to smile alongside their Trainer.
Magneduck have a misshapen head that sticks to many metallic objects while they swim. If they are exposed to a magnetic field and are unable to move, they experience a headache from the growing pressure.
Magneal float inside caves to gather metallic objects onto their stomachs that they proudly display to others. Sometimes Trainers find useful objects stuck to their magnetic bodies.
Farown's mysterious shape makes it appear as if it's about to take flight despite the fact it's constantly levitating. The way it guides itself with its leek had lead to the belief that the leek is the true body of Farown.
Farmander are aggressive creatures and are willing to bop anything that stands in their way with their flaming baton. This aggressiveness quickly fades when their baton is out of reach, as they feel powerless without it.
Farfisk use their static rods to perform shocking displays of electrical attacks. Their mud-coated feathers prevent Farfisk from hurting itself.
Faruff loves playing fetch with the leek baton they carry with them. If their Trainer ends up losing the baton, they get upset and will refuse orders until they are reunited with their baton.
Farmeleon are hostile creatures that ferociously defend their flaming baton. They attack potential thieves by lighting nearby grass and bushes on fire to scare other Pokémon away.
Farcie shine with the resplendent power of their emerald leek. They cook in cauldrons made of crystal deep below the surface waiting for the right Trainer to savor the flavor of their stew.
Farizard are often chosen to light torches at certain sporting events because of a story involving Farizard. The story involves a brave Farizard lighting the way for many Pokémon behind them by flying blindly into a storm to create a path forward.
Farchoke helps farmers throughout the world water and tend to plants. All it asks for in return is a small plot to grow leeks.
The twin heads of a Dohorn play with other Pokémon around them by chasing them with their beaks. Their long beaks resemble horns, which they use to tease other Pokémon.