Page 3 / 3 of 2170 pokedex entries by quackquackattack.
Doret travel in large groups to protect themselves from predators and hunt large prey. Their speedy bodies are capable of outrunning a bike while their heads are able to pluck a Butterfree mid-flight.
Dosaur peck at the base of trees to coax Bug-type Pokémon out of their homes. For particularly stubborn prey, they flood the burrows with poisonous pollen to force their prey out.
Doursa act demure to lure other Pokémon close to them before unleashing a feral assault of beaks. The painful pecks from a Doursa cause many Pokémon to become more vigilant of the friends they make.
Dobi appear as forest guardians at a first glance, but whenever anything comes too close to them will get pecked by a barrage of beaks. They travel through time to feed baby Doduo until they are ready to feed themselves.
Dotina are capable of harnessing their powers to unleash a flurry of pecks at their target. It is said that whoever angers a Dotina will be sent into a dimension where they are pecked non-stop.
Domander shoot embers at the base of stumps to create smoke, which causes prey to rush out of burrows. As the prey frantically try to escape, Domander unleash a three-headed assault of pecking in an attempt to skewer their next meal.
Dobat fly silently through caves to find nooks and crannies to peck into. More often than not, they are able to locate a Bug-type Pokémon hiding in the crevice.
The barbs on a Doseed are made of small beaks. They swirl their heads to smack their beaks into their target, causing painful stab wounds.
Docorio dance with style but often stumble over themselves trying to impress their Trainer. The moments they dance in unison are as fleeting as they are mesmerizing.
Doish rely on the element of surprise to skewer other Pokémon onto their beaks. Their razor-sharp teeth allow them to tear up their prey so that their heads have an easier time chowing down.
Domeleon claw at the base of old trees to create enough wood shavings to start a fire. The crowds of prey that escape the burning tree are subject to a three-headed pecking assault.
Doeel swim through icy water to find small fish Pokémon to skewer. Once one head has secured a meal, the other two stop their hunting to share the food.
Dogong hunt below the sea by releasing freezing cold beams of ice against fish Pokémon. Once they freeze a fin or flipper from their prey, they unleash an assault of pecks to tear into their meal.
Seepi are pure-hearted creatures that love spending time with other Pokémon. The eggshell covering their stomach allows them to quickly slide across smooth surfaces.
Seesel live in small packs without their parents, who leave to rest atop icebergs once they reach the age of maturity. The youthful Seesel become tired easily and enjoy taking naps.
Seeursa are gullible Pokémon that always approach Trainers or other Pokémon with trust and respect. They are vulnerable to deception, so their Trainers need to teach them how to be cautious around strangers.
Seevoir appear in frigid open waters during snowstorms to guide lost sailors home. Their angelic voices lead sailors to the nearest port, saving many lives each year.
Seeful stores lots of blubber in its body, which makes up eighty percent of its rotund body. It relies on this mass of blubber to keep warm in sub-zero temperatures.
The body of a Seeal is mostly made of blubber, which helps it warm in frigid temperatures. When it reaches the point where it trusts with its Trainer, it will expose its soft and vulnerable underbelly for belly rubs.
Seewag coalesce into groups whenever temperatures fall below freezing. They huddle together to preserve body heat while also defending against predators.
The fastest way to give Dewrill a moment of felicity is with a few cuts of Magikarp and a belly rub. They may bring pearls to people who consistently give them food and affection.
Dewsel wash up on shores across the world because they fall asleep on icebergs. When they finally return home, they climb to the top of another iceberg, repeating the process.
Dewdile are apex predators that hunt other Water-type Pokémon. When their prey is trapped within their jaws, they have little chance of escaping.
Gripod produce a thick, oily gel around their bodies that diffuses force from attacks throughout their body. Scientists are testing products that mix with Gripod gel to produce an alternative to diesel.
Grito hides in quiet corners of sewers to ambush Rattata when they skitter by. Its shell is covered with a viscous gel that sticks to its prey.
Grico produce a viscous oil that smells like gasoline. Scientists treat Grico with utmost care to prevent them from exploding.
Grisola has adapted to the pollution in its environment by eating toxic sludge that hurts other aquatic Pokémon. When it inevitably cleans up the pollution in one coral reef, it migrates to other coral reefs to clean them up as well.
Grichop are coated with a thick sludge that softens their punches, so they have to train hard to ensure their punches hurt. They train nonstop by repeatedly punching rocks until they are exhausted.
Grita is unable to gallop because of the slime it produces near its hooves. Trainers can remove this substance to donate to factories, which turns the slime into adhesive for stickers or tape.
Pungent fumes and toxic sludge wrap around a central core, their bodies releasing a noxious scent that resembles Lax Incense. They create a feeling of nausea in creatures around them, making them harder to hit in a battle.
Mubell eat a plethora of trash daily and live in junkyards and landfills to remain close to their food source. They melt garbage in their large bell to turn objects into dark sludge.
Mupoke slowly clean up garbage from beaches throughout the world. Their tail acts like a shovel that helps them scoop garbage into their mouths.
Blastpie shoots jets of water with its small antennae, which distracts its foe long enough to hide in its shell. The shell barely fits its body, so it relies more on its water jets to avoid getting eaten.
Blastpod needs to balance the mobility of its water cannons and the rigidity of its shell. It startles predators with its cannons but also depends on its shell to defend against pecking.
Blastfree shakes berries off branches with jets from its water cannons. Its wings provide both an emergency escape and added height for berry gathering.
Blastkarp leap out of the water to shoot berries out of trees with their cannon. If Blastkarp fails to land back into the water, they flop around until they fall back in.
Blastuna fires its water cannons at anything that disturbs the branches it hangs from. Sometimes the recoil from the water cannon knocks it out of the tree.
Blastuna hangs from branches and shoots water jets at other Pokémon that come too close. Whenever it fires its water cannons, it is flung back from the recoil.
Blastdrill is equipped with three water cannons that shoot powerful jets of water. It marks its territory by spraying a mist laced with toxins, which also scares away other Pokémon.
Blastdrill can fire a toxic slime that eats away at living matter. It has a thin film over its eyes that acts like a set of goggles.
Blastgey has a singular cannon that shoots out streams of water. It is strong enough to knock down berries from trees, which makes up a large part of its diet.
Blastowl relies on its cannons to propel it through the air. It has a peculiar muscle spasm that causes it to bobble its head once a second, even while flying.
Blastgeot flies through hurricanes and tropical storms without the risk of being whisked away. Its large water cannons stabilize its flight so that it does not get knocked off course.
The force of a water jet from a Blastata's cannon can knock down small bird Pokémon. It swims faster than it crawls, so it is rarely found far from a body of water.
Blasticate are too big to fit into their shell but instead have access to cannons that fire jets of water. They can quickly knock down berries from branches that hang over water and shoot down their predators as well.
Blastrow hunt for bug Pokémon by flooding their burrows with water, forcing prey to escape or risk drowning. Once the Pokémon reach the surface, they pounce to secure their next meal.
Blastrow stalk Caterpie back to their burrows before flooding their burrows with water. If any Caterpie manage to escape through a different tunnel, Blastrow can fire long range jets of water to knock them unconscious.
Blastans rarely fail at hunting because of their ability to sneak up on their prey. If they ever manage to escape, Blastans unleash a torrent of water to overwhelm and subdue their prey.
Blastbok stabilizes itself with its tail as it fires jets of water at prey. This method of confusing prey allows it to come close enough to deliver a toxic bite.
Blastitar are proud, prideful creatures that always demand respect from others. Other Pokémon fear Blastitar because of their ability to cause earthquakes and flood the area around them.
Blastchu has a powerful tail cannon that shoots jets of water and lightning bolts. Its flexible tail allows it to fire shots even when curled up in its shell.
Blastshrew drink liquified clay to nourish their bodies and often surface with clay all over their bodies. If another Blastshrew is nearby, they take turns giving each other a pressurized bath from their water cannons.
Blastslash live near clay deposits and eat clay to nourish their bodies. Whenever the clay dries up and becomes hard, they hose down the clay to turn it into an edible slurry.
Blastran fire corrosive gel at prey through the cannons on their back. Due to the pressure that comes out of the cannons, they often lose their footing and end up missing their target.
Blastrina protects their nestmates by standing guard at the entrance of their burrow. They vigilantly stand ready to shoot corrosive gel from their cannons.
Blastqueen zealously protect their nest from danger, and they are always ready to blast threats with a burst of corrosive gel. Their diligence is rewarded with affection and berries from their younger nestmates.
Blastduck extends and retracts its water cannons in response to stress. Whenever it experiences a headache, the cannons contract and make it difficult to shoot water.
Blastnine are equipped with two powerful cannons used to shoot high-pressure streams. They are often loyal pets of firefighters because of their agility and strength.
It holds onto a Tropical Shell that stores static electricity, which turns the shell a bright red. Whenever it discharges the electricity in battle or otherwise, its shell returns to a greyish purple.
Shellans's periwinkle camouflage allows them sneak up on nests of aquatic Pokémon. Their bivalve shell has the ability to unhinge and swallow eggs whole.
Shellpuff sings at a frequency that resonates underwater so that it can put other Pokémon to sleep. Divers wear specialized headphones that produce static noise to avoid falling asleep.
Shellmask wears a shell as its mask. Despite not having eye holes, it proudly wears the mask to defend itself from dangerous Pokémon.
Shelleye rely on deceptive tricks to obtain jewelry. They leave their shell open to entice people to reach for the pearl inside before snapping shut. Once they have a hand nestled in their shell, they remove any jewelry the person may have.
Cloypod need plenty of nutrients to evolve, so in addition to their indigo cocoon they have a small, hinged shell that allows them to eat. Whenever they are attacked by predators, their hinged shell slams shut.
Cloyking live near waterfalls where the cascade of water protects their pearls. They typically leave other Pokémon alone to keep the location of their pearls hidden, but may offer one as a reward for helping them escape a hungry Ursaring.
Cloygey are a migratory species that travel from one beach to another throughout the year. Many are unable to complete the long journey because they are picked off by Flying-type Pokémon.
Cloytoed are capable of quickly swimming away from predators and only rely on their shell when they hunt for food. They clamp down with their shell to snap tentacles or fins off of other Pokémon.
Cloyicate eat bleached coral because of their sickly-looking color. As pollution in the sea continues to spread, colonies of Cloyicate grow more numerous.
Sailors rely on Cloyown to communicate with other ships when their equipment fails. Their malleable shell allows them to morph into basic messages that can be seen with a telescope.
It endures the heat by wading in mud or greywater and may do so for an extended period of time. Once it awakens, it shakes off everything atop its back, sending mud and water everywhere.
Cloyloon float above the sea to hunt for prey. They typically eat Flying-type Pokémon that dive into the sea for food, but can also eat Water-type Pokémon that leap out of the water.
Cloymask has plating on its hands and its mask that are made of the same material as shells. It can be shy and cautious because it is worried it may break its mask.
Cloydisc are part of a popular game where new lovers open their shell to reveal the pearl inside. It is said that lovers that pick a large pearl will have a long-lasting relationship, which inspires many lovers to stick through tough times.
Gastops float around places where paleontologists dig up fossils looking for bones that were once part of their body. Once the complete skeleton returns to their rightful place, they are depleted of ill intentions and roam calmly.
Gasma are an ephemeral presence that dart aimlessly through haunted forests. People who wander through those forests often report a Gasma zipping by on a gust of wind.
Gasbi are an evanescent presence in Johto forests and travel through timelines to guide ancient spirits. It is rumored that they pass messages from loved ones in the distant past, though this has yet to be confirmed.
The wings of a Gasmega have an evanescent quality, as they vaporize into a mist before anything physical hits them. Gasmega chase after baby Pokémon out of haunted forests, often over long distances.
Gasrachi wear talismans on their bodies because they can cause great calamity if left to their own devices. When granting wishes, they corrupt the wish into an effect contrary to what is desired.
Gasnx phase through solid objects to escape Trainers and never leave a single scintilla to prove they were there. Their elusive nature causes some people to doubt they exist at all.
Gasink linger in old factories where they operate machinery with their ethereal bodies. It is said that they carry the will of workers who were harmed by the factory's machines.
Gasmise reside inside sunken ships at the bottom of the sea where their heartbroken cries can be heard for miles. They collect old, decrepit skeletons inside the ship as though they were mourning a nautical crew.
Gasduck releases phantasmal bubbles that store the energy from its headaches. When the bubbles inevitably pop, it will experience another headache.
Hauntops despise having bones removed from their bodies, which makes excavating fossils difficult for paleontologists. Their level of aggression is correlated to how many bones they are missing, so paleontologists excavate fossils of Kabutops last.
Haunma are ethereal beings that phases through dense objects, such as trees or branches. They often torment and chase other Pokémon while zipping through the forest.
Haunrow swoop over prey with their aubergine wings and pick them up with disembodied talons. They are particularly fond of Mareep because they are easy for their talons to grab onto.
Haunbi bring messages from people who have long passed in an effort to help grieving families. Their efforts have mixed feelings attached and may cause anger in some people who are not ready to hear the message.
Haunmega can enter into a momentary incorporeal state that allows them to phase through physical objects. This is handy when chasing other Pokémon or Trainers when they toss obstacles their way.
Haunrino can turn intangible while they run, phasing through trees or boulders. Whenever they feel mischievous, they emerge from the ground to scare Trainers and Pokémon.
Gentops end up in museums around the Kanto region where they watch over other fossils. Thieves who attempt to take one of their bones are met with cuts from their scythe-like hands.
Genrow are apex predators that combine both stealth and ethereal attacks to subdue prey. They are shrouded in an amethyst veil that obscures their movements and makes attacks hard to predict.
Genbok intimidates other Pokémon by flexing muscles in its hood. This causes its prey to become paralyzed with fear, preventing them from escaping.
Genmega chase Trainers and their Pokémon out of haunted forests to keep their territory free of intruders. Many Trainers report nightmares of being chased by a Genmega long after the encounter.
Genduck can manipulate other objects and phase through walls, but it is always perplexed by the constant headaches it has. Its headaches occur sporadically, which creates difficulties for scientists studying the phenomenon.
Onsire are easy-going creatures that tunnel underground to find clay to eat. When they eventually dig into a burrow, they eat any available Rindo Berries to prevent vines and roots from leeching nutrients from their body.
Onown can be found near ancient ruins where they burrow into the nearby cavern walls. The messages they leave behind are said to give insight into the ruins nearby.
Onbok create small caverns when they slither underground and prefer to crush prey with their tail over biting them. When two Onbok meet, they wrap their tails together as a greeting.
Onchu have a rocky, pewter shell that protects them from claws, beaks, and talons. They can produce small bursts of electricity that causes the fur of other Pokémon to fluff up with static.
Onor have an outer shell that is made of the same material that can be found in asteroids. Scientists are still studying how Onor are affected by electricity.
Onduck feeds off of large boulders, which it breaks down using its rock-solid headbutt. To cure its resulting headache, it wanders to the nearest spring to drink mineral water.
Their bodies are made of various clays and sediments which they leave behind as a sticky goo. This sediment they leave behind helps plants grow, and stains marble or porcelain floors.
They sully the ground beneath them with a trail of rocks and slime. While this makes perfect fertilizer for other Pokémon, people usher them outside to keep homes clean.
Drowyu releases psychic waves from its appendages to lull people to sleep. It latches onto people while they are sleeping to consume their dreams.
Drowursa hypnotizes Trainers and Pokémon to put them to sleep. Once it has finished eating their dreams, it joins them in a brief nap.
Drowpuff release somnolent psychic waves that cause drowsiness and often hit themselves with those waves as well. They dream of singing lullabies to other Pokémon but always wake before hearing the audience's reaction.
Drowduck hypnotize Pokémon and Trainers into experiencing crazy and outlandish dreams. While they love to eat dreams, eating too many of them gives them migraines that can last days.
During a Pokémon battle, Drowrath press their hands against their snouts to produce a soothing lullaby. The lullaby causes their opponent to fall asleep long enough to give them a punch or two.
Drowmite sways back and forth like a coin from a hypnotist. Its arc is always smooth and symmetrical due to its ability to calculate the perfect path.
It delivers Dream Mail when a family is hypnotized in a safe and comfortable space. For those who lose access to the ability to speak and write, this is one of the few ways family members can remain connected to elderly loved ones.
Krabdra float in the ocean, using their fins to glide through the water with ease. Krabdra will dig into rocks using their powerful claws whenever they need rest.
Krabking are regarded as unlucky by fishermen, as their crab arm is thought to scare away good luck. As a result of being underfished, Krabking are widespread and populous, found in many aquatic places.
Krabnx live on small beaches located on remote islands, dancing from dusk until dawn. Krabnx wave their claws in the air during the dance, releasing ecstatic psychic energy that keeps them awake.
Using their many legs, Krabdos scuttle across the ocean floor in search of food. When pulled out of the water, Krabdos become enraged and soar into the sky to sink ships, slamming into them.
Krabras can be found in aquariums, as they are caring and gentle. As a result, Krabras are trained to dive and ferry folks down underwater, using the air vents on their shell to maintain an air bubble to breathe.
Krabpi use their eggshell to protect themselves, along with their baby claws. Krabpi will make a high-pitched gurgle to call for help when in danger.
Floating in the sky above beaches, Krabluff use a large cotton spore to hang from as they sleep. Krabluff only descend from the sky when it is time to eat and always have one claw gripping onto their cotton spore.
Krabfish use their claws and barbed body to protect themselves. To dissuade predators from biting them, Krabfish grip onto the predator with their claws before stabbing the predator with their barbed bodies.
Krabsel are keen-eyed hunters of the icy tundra, stealing eggs and food from other Pokémon when they are away from their burrows. Krabsel will monitor the activities of another Pokémon before burrowing straight towards their meals.
Krabrow have a large beak that they use to pierce prey. Their crustacean-like legs give Krabrow more stability when hopping on land, allowing them to waddle into tight spaces.
Krabsola live together with coral that grows on their shell, as the coral helps strengthen their claws. In exchange for this, Krabsola help the coral spread, migrating from one coral reef to another.
Krabraid use their fins to swim along the ocean floor, using their claws to grab onto food. Despite having legs, Krabraid do not use them, preferring their fins.
Krabllery use their tentacles to wrap around shelled prey before prying open their meals using their hooked claws. When two Krabllery fight over the same meal, they smack their claws against each other until one of them gives up.
Krabtine float above the ocean floor, their wingspan casting large shadows below them. Krabtine have claws attached to arm-like antennae that they use as extra protection.
Making canvases out of stone instead of parchment, Krabgle use their sharp claws to carve into stone. Krabgle utilize many art styles, ranging from realistic to abstract to stylized statues.
Krabtar kicks up sand using its claws to burrow into the sand. Once a suitable burrow is made, it tucks itself into its shell and takes a nap.
Krabpom use their claws to swing from vine to vine, leaping across branches in the jungle. Their claws are sharp and can break open coconuts, allowing Krabpom to eat the fruit inside.
Krabkiss have large mouths that munch on berries, preferring ones that grow closer to beaches. Krabkiss prefer wide-open spaces, as their wings get tense if confined for too long.
Krablup waddle in flocks to preserve warmth. They huddle together and protect the weaker Krablup by having them stay in the middle of the group.
Using their aquatic wings to soar through the air, Krabjask slam their claws into opponents. Krabjask also use their grip strength to pinch opponents.
Krabmuku have a rotund shell that has spikes and extends its innards to form a claw to grab onto meals. Their claw is slimy to the touch, sticking onto berries and snacks.
Krabas swim in the sea, finding rocky reefs to lurk in. Krabas can be found rubbing against rocks, scraping debris and filth off their scales.
Fluttering in dark caverns, Krabat travel in colonies, overwhelming both prey and predator with their sheer numbers. It is said that Krabat colonies can gather up to 50 individuals before splitting off.
Krabfisk are found in factories, using their bodies to absorb excess electricity. Scientists rely on Krabfisk as a failsafe if any electrical equipment is damaged.
Krabrunt have a large mouth that can stretch as wide as its head, which it uses to swallow food whole. Krabrunt do not use their claws, as they are tiny and cannot reach very far.
Krabedo have claws attached to their aerodynamic fins. While this does slow Krabedo down, they remain some of the fastest creatures in the sea.
Krabeanie use their claws attached to the center of their tentacles to attract prey. Once ensnared, Krabeanie inject poison to secure a new meal.
Krabapex have soft tentacles that can harden into sharp barbs to capture prey. When not on the hunt, Krabapex prefer to hide under their large shell.
Krabgast carry the shells of once-living Pokémon as they scuttle along shores. Many children feel a deep sense of nostalgia when they are around these creatures, as though a familiar pet has returned.
Krabth scuttle across beaches to look for shiny coins or trinkets they can add to their collection. They become hostile if anyone tries to take their newfound possessions and are not afraid of pinching people.
Krabduck are docile and calm, communicating using quacks and waving their claws. This method of communication is sophisticated enough that local sailors can tell if a storm is coming by observing Krabduck that are on beaches.
Krabduck are friendly and clever, using their quacking and claws to guide each other to patches of litter. Krabduck then clean up that area so that they can invite tourists to their beaches, beckoning ships from their sandy shores.
Krabwag use their sturdy claws to dig out small holes in sandy beaches to use as their homes. These watering holes that Krabwag create allow Pokémon typically found in more swampy areas to make their homes closer to the beaches.
A few pieces of Clever Mochi are all it needs to be happy. It knows it needs to slice and share its mochi because its mind reading powers can detect the slightest of envy.
The bulbous heads of Krabcool are protected by a hard shell and are difficult to penetrate. Their claws are small but nimble, burrowing deep into the ground to protect their soft underbellies.
Krabdude have a shell-like helmet and two large claws that excavate the earth beneath them. Once Krabdude create suitable burrows, Krabdude will rest in those burrows before starting the process over again.
Krabler have sturdy arms and sharp claws used to dig deep into the ground. Krabler are picky with their sleeping habits and refuse to sleep unless the ground is freshly dug up.
Krabpoke are sedentary Pokémon, sleeping for up to 22 hours a day. They use their tails to slowly drag food to its mouth before falling back asleep.
Krabro uses its psychic powers to lure Pokémon in the area to sleep before taking food from sleeping Pokémon. It is said that Krabro is oblivious to the pain that its tail feels, as though the tail was put to sleep.
Krabeel crawls on its stomach across the ocean floor, using its claws to grab onto food. Krabeel prefers warmer climates, as it has yet to develop enough body mass to preserve enough heat.
Krabgong slides across the ocean floor by freezing the water in front of it. Krabgong prefers colder climates as it is easier to freeze water in such climates.
Krabuk scuttle into factories to seek out nutritious sludge. They use their large claws to scoop sludge into their mouths until full.
Krabder drag themselves around with their weak claws, crawling around to gather seaweed on the sea floor. Krabder are unable to move quickly, as their shells inhibit their range of motion.
Krabster has a heavy shell that makes it slow and relatively immobile and is vulnerable if flipped on its side. However, Krabster can still move due to its claws and small legs helping it crawl and remain upright.
Krabler have two sets of claws, their front claws able to crush steel beams. If pollution is present in the ocean, Krabler will attempt to claw at it in vain.
Able to regenerate their limbs, Kingyu sometimes lose an arm in a tight crevice or when hurt. Kingyu are able to regrow such limbs quickly, some doing so in only 24 hours.
Kingras are a favorite of the tourism industry, as their air vents on their shell can be used to maintain a bubble for tourists to breathe in. In the event of emergencies, Kingras are also known to defend tourists and bring them back to beaches.
Kingtic have two large claws that are the size of their torso and hug itself when in danger to appear larger. If Kingtic hear a cry for help, they will rush over to render aid to those in danger.
Kingsola exist in a symbiotic relationship with coral, as the coral provides extra defense for Kingsola. In return, Kingsola ensure the coral are protected from predators and pollution and collect garbage into piles away from coral reefs.
Kingziken develop their fighting prowess by sparring with other Kingziken. They are best suited for powerful kicks and grappling with their claws. After a long sparring match, they lock claws as a sign of solidarity.
Kinglup hustle around tundra environments, looking for fish Pokémon to eat. Kinglup rely on catching up to slower Magikarp.
Flying in damp caverns, Kingbat flap their wings to glide silently through the dark. Kingbat crush rocks and shells with their claw-like mouth in search of food.
Kingcorio dance from dawn to dusk, waving their claws into the air. It is said that these dances change the weather, summoning rain to a given area.
Kingedo have a sleek shell atop their head. Despite the shell weighing as much as another Kingedo, the aerodynamic shell does not encumber its speed.
Kingth dig into the sand at beaches to find coins and shiny objects. If they encounter another Kingth while searching for shiny objects, they spar until one of them gives up their collected horde.
Kingduck are cunning, as they wave their claws and quack to communicate when ships are arriving. When ships dock at the port, Kingduck wave their claws, hoping for snacks from various sailors or tourists.
Kingduck have a fully developed language, using their quacking and claw movements to detect changes in temperature and humidity. In some laboratories, Kingduck work alongside scientists to predict stormy weather.
It grips onto its opponent using its large pincers and swings them around to tire them out. While its pincers are clamped down, it releases a burst of bubbles onto its target to secure victory.
Kingeel crawl on the ocean floor with their claws clearing the debris in front of them. Kingeel do this because they prefer to slide on smoother surfaces, as debris and other irritants cause them pain.
Kingong slide on their stomach along the ocean floor by freezing a path in front of them. These paths allow Kingong to wander without worrying about colliding with debris on the ocean floor.
Kingder use one claw to help them crawl along the seafloor and swap claws to give the other one rest. One claw can lift twice their body weight above their heads, but Kingder requires great effort to do so.
Kingster are heavy and bulky, but their protective shells and hefty claws help protect them from attacks. However, Kingster can use their claws to smash and pry off parts of their shell, shedding weight for speedy escapes.