Page 4 / 5 of 4561 pokedex entries by quackquackattack.
Oddnix maintains its rotund head and the leaves on its body by rubbing against sharp rocks. This smooths out its body, making it faster in battle.
The bold, fiery dance of Orito combines elements from many dancers, each technique copied and memorized in its body. Even though Orito's dances lack originality, its superb skill rivals human dancers.
People used to hunt Orirow with a shortbow or lance, as their feathers were once collected for textiles. These weapons were banned on islands, creating a sanctuary for them to grow and prosper.
Oribok are passionate creatures that spend most of their time perfecting their dance. Their tail thuds against the ground to produce a clapping sound that they rely on to keep rhythm.
Oriadier can dance on water with their long amphibious legs, drawing many crowds to see them dance. While many people come to see this gimmick, many stay for their passionate and emotional dancing.
The Lone Earring attached to its ear picks up sound vibrations that help it move in synchronicity to certain moves. Its fire flickers with passion and vitality and grows in intensity whenever it needs a boost before the finale.
Orito molds its body into a copy of its Trainer to cheer on its teammates. Its electrifying performance revitalizes the spirit of its teammates to help push them to victory.
Oriossom barge into parties and bars to amaze people with their dancing skills. They wave their pom-poms to the music, and when a party ends, they sneak out to find another party to infiltrate.
Oribok are excitable creatures that cheer on their teammates by lifting their hood high. They often get complaints of blocking the view for other people watching Pokémon battles or sporting events.
Oriadier energize players by performing stunts and shaking their pom-poms. With their powerful legs, they display their eagerness to inspire by jumping high into the air before landing with a flourish.
Oriduck love to cheer for their Trainer and teammates. Over the course of a Pokémon battle, they can forget who they are cheering for and simply cheer whoever is winning.
Orifetchd love to cheer on their teammates from the sidelines, tossing their baton into the air to show their excitement. Their enthusiasm and glee make their performances particularly motivating, as many Trainers attribute success to their cheers.
It produces a naturally sweet enzyme that is perfect for making a Big Malasada. To get some of that enzyme, bakers dance with it until the enzyme forms a sap that sticks to its feathers.
Oriflora perform soft, mellow dances near tropical beaches as they soak in the sun's rays. Sunlight gives them the energy to dance all night long.
Oribok are mellow dancers that sway their body to a gentle tune. Even when they wrap their tail around another Pokémon, they always seem to be dancing.
Their smooth rhythm made Oricorio a favored ballet teacher in medieval times, their grace and patience surpassing human instructors. Much like a zinnia, they cultivate their talents quickly and are beautiful in a light breeze.
Oriadier perform a traditional dance originating from remote islands where their spirited dance inspires many people to learn about their heritage. They slap their chests with large, webbed palms as is customary with this type of dance.
When the cold heart it has embraces Purple Nectar, its grief and suffering is dignified through the love it has for everyone, from its beak to the tips of its feathers. Its undying love for life born from pain is marked with each step forward.
Oriolu are elegant but timid dancers and are found near periwinkle patches, which remind them of their parents. It is said that a Trainer that catches an Oriolu develops an everlasting bond with them.
Orimander are excitable creatures that are still developing a sense of patience and grace. Despite these drawbacks, they pick up on rhythm quickly and enjoy incorporating their tail into dances.
Their dance was once reserved for ancient royalty, as their elegance through the art of dance was unmatched. Rather than roses, people throw bundles of iris flowers to show appreciation after a performance.
Oriadier remain poised and composed while performing so that their stress does not distract from the beauty of their dance. It is said that Oriadier trap spirits in the bubbles that form around them.
Oriby have two sets of fans that they wave around during performances. They most commonly perform as backup dancers to a main dancer, fluttering their fans in unison.
Trubode leaves trash wherever it rolls, making it a nightmare for janitors whenever they enter a building. Special sanitation workers are called to ensure that it does not explode.
Trubcute have a rancid and sulfurous stench that causes other Pokémon to avoid them. They live in landfills where they consume food scraps and plastic.
Trubfree flutter through the world with their paper wings. If the wings become damaged or wet, they are rendered unable to fly until they find another piece of paper.
Trubfree have thin plastic wings that are made out of old wrappers. If their wings become damaged, they scramble to find wrappers. Once they have enough wrappers, they secrete a special binding agent that dissolves dyes and binds wrappers together.
Trubto always has an immutable stench that carries over whenever it transforms. Most other Pokémon steer clear and avoid it because of that repulsive smell.
Trubfa often feel alienated because they are worried that their smell would scare away other Pokémon. Trainers that can put up with their stench will find that they are playful creatures that enjoy pranks.
Many people discourage children from playing with Trubsaur because of the poisonous gases they produce. Their vines are also covered with a gel that eats through wool and cotton, as a single embrace can put holes in a Trainer's clothes.
Trubfish is formed from an aquatic garbage patch that floats near factories, made of waste and sludge. Its spines are made of brittle plastic, which are sharpened because of the natural erosion of the material.
Many budding graffiti artists feel inspired by Trubgle because of the art that they produce. Themes of art produced by Trubgle include the value of unpopular Pokémon and universal love for all Pokémon.
Trublure smell of burnt plastic wherever they go. They rummage through dumpsters to find plastic bags and wrappers to melt into their bodies.
Trubpuff have a talent for singing but are not allowed into venues because of their stench. They resort to singing in alleyways where they have small audiences which mainly consist of Rattata.
While many people loathe seeing Trubpede, they play a vital role in waste management. By converting inorganic material into organic fertilizer, they help minimize the amount of trash that ends up in a landfill.
While Trubpede may seem pathetic at first glance, their surprising speed makes them stand out. Their rubbery bodies give them the friction needed to roll atop of muddy surfaces, giving them an advantage in the rain.
It is found floating atop sewage or resting atop circular holes such as cans or bowls. Some Trubtad are small enough to cover a Tin of Beans after eating the contents inside.
Trubsian enjoy playing with an assortment of broken toys that end up in landfills, such as a discolored ball of yarn or a broken laser pointer. After eating lots of garbage, they cough up a hairball before resuming their play.
Trubwag can find itself lodged in pipes that connect to lakes and rivers. Plumbers are typically called in to help dislodge Trubwag from pipes before transferring it to a safer location.
Even though Trubchoke reek of garbage, many children are inspired by their dedication to helping keep streets clean. There has been a recent wave of films where Trubchoke are featured to help normalize street cleaners as an honorable occupation.
Trubtle survive living in landfills by wading through the muck to find plastic to eat. To defend themselves from fellow scavengers, they spray dirty water at their competition.
Trubcool are a nightmare for plumbers throughout the world because they often get stuck in drainage pipes. Not only do plumbers have to drain clogged water but they may also have to face against Trubcool's powerful stings.
Trubtortle rummage through landfills to find plastic to consume. Their tough shells allow them to fall from great heights without hurting themselves.
Trubmer drag trash into their thick sludge, from empty toothpaste tubes to used Potion bottles. They have a pungent smell and are chased away despite being helpful.
Trubtoise produce a thick sludge from their cannons that is created after they eat lots of plastic. This sludge can be melted down and converted into renewable materials, but few people want to harvest the putrid sludge.
Trubtly produce a horrible stench that lingers on clothing for days. Many attempts at making their odor more tolerable through candles and incense have yielded no solution.
Garbtor release a foul stench that is repulsive to most Pokémon. Rattata and Raticate are among the few that tolerate the smell, feeding Garbtor trash in exchange for a place to sharpen their teeth.
Garbgon are so condensed that any trash they expel shoots out with blinding speed. They shoot out shiny objects bent into the shape of amulets or trophies in an effort to become friends with strangers.
Garbgon2 force cursors to drag files into the trash, even if the user still needs the file. If left unsupervised, they eventually drag all non-vital files into the trash.
Garbsaur have a grotesque appearance that scares Trainers and Pokémon alike. Despite their gentle inclinations, many play up their ugly appearance to conform to social pressure.
Carperl shells have a sharp edge that can cut through fins, making them incredibly dangerous for divers. There have been many incidents where divers lose a finger trying to pick up a Carperl.
Sharpans zip through the sea with navy camouflage and search for prey to consume. Their jaw stretches over Pokémon larger than themselves to be digested by their stomach acids.
It loves the rain, especially when it is able to spend time outside to soak in the mud. Some Trainers give it a Damp Rock to ensure it spends more time happy in the rain.
Sharperl have a sharp edge around their shell that allows them to cut through bones when they clamp down. This allows them to maintain a heavy diet of protein despite being primarily stationary.
Phantans slither through forests with an oak mask on their head. They wrap themselves around prey before siphoning their life force.
Phantsly have wooden bodies that resemble a small tree. They often stalk Trainers out of curiosity but are too shy to initiate a confrontation.
Phantile forage for Tanga Berries to protect themselves against the many Bug-type Pokémon in their natural habitat. They hunt rodent Pokémon by reaching into burrows with their long snout and let out a spooky cry whenever they are full.
The branches of a Treth grow into long claws that they scrape against boulders to keep sharp. When they are not sharpening their claws, they wander haunted forests hoping to find the right Trainer to go home with.
The tentacles of Gloogela are made of tiny filaments that stick to any surface they touch. The filaments are made of carotenoids that give Gloogela their distinct orange color.
Gloochou ooze a smooth sap from their mouths that is applied onto wood as a varnish. With a few lights and bulbs, the highly conductive sap can turn a wooden sculpture into a beautiful display.
Glooturn sap is applied to wooden sculptures to create pieces of art that protects artwork from water damage and conducts electricity. Art exhibitions rely on this sap to illuminate spaces without wires interfering with the aesthetic of the displays.
A popular rumor claims that eating the sap from Glootu heads allows people to share the glimpses of the future. These rumors fail to mention that their sap is incredibly bitter.
Drinking the syrupy drool of Glootu is said to help people see short glimpses into the future. The drool itself is extremely bitter and causes stomach aches, so most people avoid drinking the drool.
Gloopip coat their bodies with the sap they produce, as the sap lubricates their bodies and make themselves slippery. This is especially important for Gloopip as they flap their leafy wings rapidly to fly.
Glooloom rely on a slippery sap to lubricate their small leafy wings, as the leaves constantly make small adjustments to keep their bodies airborne. The sap is also bottled and sold as bicycle oil because of how slippery it is.
The three large puffs on Glooluff's body are full of sap, as each puff has tiny holes that expand and contract to keep Glooluff airborne. The sap ensures that their bodies stay moisturized, as Glooluff cannot fly when their puffs dry up.
Gloosaur rests in sunny patches of grass to charge up on sunlight. The budding flower on its back crackles with energy as it slowly uncurls.
Gloobuffet are said to be sturdy creatures that can endure a lot of pain before needing to rest. Scientists claim that the thick sap that they drool is a part of how their body manages to remain unblemished after getting hurt.
Gloocko climb trees to find the best branches to nap on. The drool from their mouths collects in puddles at the base of the tree, which provides bitter nourishment to some Pokémon.
Glooran drool a poisonous sap that clings to fur and scales. This sap is incredibly difficult to remove, even with water or friction. Many Pokémon have gotten ill trying to remove this sap with their tongues.
Glooeon are capable of blending into their environment with their superb camouflage, but the plant bulbs on their head will always remain the same color. They cover the bulbs on their head with leaves to help make their camouflage more convincing.
Gloosaur drool a nutritious sap that is made into anti-aging creams. The toxic pollen they produce is also taken and made into anesthetics that numb muscles during surgery.
The sappy drool of Glooskull is collected by herbalists to produce scented candles. It is said that candles made of Glooskull sap help people communicate with the dead, which is why finding them can be quite difficult.
Gloofairy produce a special sap from their mouths that many woodworkers turn into lacquer. Under the light of the full moon, the lacquer made with this sap fluoresces with a soft glow.
Under the light of the full moon, Gloofable sap is applied to decorative wooden sculptures as a special lacquer to make the works of art glow. Monthly art exhibitions showcase the powerful glow of Gloofable sap to raise money for reforestation.
Their diet consists mostly of the Revival Herb, which they enjoy for its bitter flavor. The bitterness activates a certain part of their brain that helps keep them active.
Glooang produce a thick sap that often gums up their gears, preventing them from rotating. Trainers who want to keep Glooang healthy need to clean their gears every few days to prevent sap buildup.
Gloosis have several flower buds across their body, each with their own unique scent. Perfume manufacturers harvest pollen from these flower buds to produce pungent aromas.
The flower buds on the heads of Glooseed have a strong metallic scent. When pulled out from the ground, their thorns produce a thick sap that produces a stinging sensation if held without protection.
Gloofisk constantly produce a sticky sap that clings to their bodies. This makes stepping on Gloofisk particularly dangerous, as the sap causes them to cling to whoever stepped on them.
Gloomander produce a pungent scent whenever they are in danger that grows stronger if they are injured. This scent is said to be incredibly spicy and irritates the eyes.
Gloogull drool a thick sap onto whatever is below them when they fly. The sap is high in nutrients that most Pokémon need, so wild Pokémon will happily lick the sap off each other.
Gloocool releases a thick sap from its bell-shaped head that lures fish Pokémon towards it. It digs its tentacles into the sea floor to avoid getting swept away by water currents.
Noisea have a dulcet cry that is endearing to many people. They are a major attraction at zoos where they are trained to sing in unison.
Noidra have an ebullient cry that is pleasant to listen to. They are a featured attraction at aquariums where they sing short jingles in unison.
It flies through the air carrying Music Mail, which is used for correspondence between artists and musicians alike. If given sheet music, it sings the song with precision and vigor.
Swabpi create the cloudy shell around their body to hide the small wings that allow them to fly. This is thought to be a defense mechanism when from Swabpi once had many predators, many of which are now extinct.
They love eating various mousses, as they adore the light, fluffy texture that reminds them of themselves. They are also known to stare into mirrors, fascinated by their fluffy appearance.
Swabpuff are heavy sleepers because very few sounds are able to penetrate through their fluffy wings. Lumberjacks often need to shake them awake to ensure they do not get hurt.
Swabnat spend much of their time learning how to float through the sky and often get tired from doing so. They have a special layer of white cloudy fur that protects them whenever they fall to the ground.
Swablix are as cold and sweet as a Swablu Shaved Ice. Their bodies flake off tiny ice crystals that make a delicious treat when paired with syrup. Many Swablix enjoy working alongside chefs where they get free access to delicious treats.
Swablow love to rest on people's heads because they enjoy the company that comes with it. They are prone to experiencing loneliness, so they try to keep themselves near people to cheer themselves up.
Swabwellow are too large to rest on people's heads but that does not stop them from trying. They crave affection and will seek out kind-hearted people to be friends with.
Swabskit float across ponds and lakes with soft pads attached to their legs. They chirp happily whenever they manage to find a berry in the water.
Swabduck nests on jagged beachside cliffs, as its predators cannot fly to reach its nests. Its singing brings tourists from around the world to visit.
Altanette soar through the sky with rigid movements that make them seem like puppets. Their lack of grace causes them to bump into other Pokémon while airborne.
Altaeye have ethereal white crystals over their eyes that detect cursed energy in other Pokémon. They soothe cursed Pokémon with a soft lullaby while absorbing the cursed energy.
Known for its sticky grip, one of the few known instances where it loosens its slimy grip on an item is when it spots a Golden Pinap Berry to steal. It will stop whatever it is doing to get a closer look at the shiny berry.
Googon2 warn PC users that a data leak is occurring and that data corruption is to come shortly thereafter. Many users choose to ignore Googon2, leading to many users losing precious documents and photos.
Googon2 warn PC users that a data leak is occurring and that data corruption is to come shortly thereafter. Many users choose to ignore Googon2, leading to many users losing precious documents and photos.
Googon2 protect PCs from overheating by releasing a thick gel that acts like a heat sink. This gel is easily wiped off if they end up using too much.
The gel Goomander produces causes any flames it produces to burn a light green color. It relies on its twin flames to constantly burn gel from its body, as the gel will build up and harden if not used.
The stones that gut out from Regisaur's back are made of a toxic material similar to asbestos or lead. When disturbed from their slumber, they grind the stones on their back into a fine powder before unleashing toxic dust over foes.
Regigon2 that appear on PCs are often unassembled and require user input to put them together. The puzzle of figuring out which parts go where is part of the fun when dealing with Regigon2.
Its thickened skull resembles a Polished Mud Ball in smoothness and color. To maintain its smoothness, it rubs its head against rocks to polish its skull.
Regikarp is kept in specialized home aquariums, where the water is mixed with minerals to lower the freezing point. Its body temperature is below the freezing point of water, making it cold to the touch.
Regitle retreats into its frosty shell when threatened, leaving no opening for claws or talons to grab onto. When in this defensive state, it resembles a piece of Never-Melt Ice.
Regimander has a special metal plating that is difficult to scratch. Any blemishes to this metal armor are melted away by the flame at its tail to quickly fix injuries.
When threatened, Regitle bunkers down and curls into its shell. Its shell is tougher than diamonds, making penetrating through the shell nearly impossible.
Vilenx may be beautiful to look at, but their foul-smelling flowers atop their heads makes others keep their distance. Vilenx chase other Pokémon to give them kisses, a prospect many find unappealing.
Vileto has a large flower that has taken over its shell. It scuttles in jungles where the flower makes for great camouflage.
Vileossom assuages the pain of physical therapy by releasing pollen that numbs pain. It works alongside medical staff to ensure the pollen is given at the right dose to facilitate healing.
Vilesey are astute experts at healing Grass-type Pokémon and are always willing to help others. They are gentle with Pokémon they take care of and are known to chastise Trainers who try to interfere with their work.
Vilesis floats around flower fields where it collects pollen from nearby flowers. The aroma produced by Vilesis is harnessed as a sleep aid, helping people with insomnia fall asleep.
Vileseed burrow themselves underground so only the flower on their head is exposed. Whenever they are hurt, they release a thick, metallic scent that lures in Fire-type Pokémon into the area to roast whoever is bothering them.
Vileduck are a nightmare for janitors and custodians everywhere because of the amount of pollen they release. They often violently sneeze with enough force to cause headaches.
Vilesprout sprout roots from their body and connect to each other to form an underground network. During spring, they coordinate to release the pollen from their flowers to maximize the chances of pollination.
Vilecruel releases a viscous gel that sticks onto other fish Pokémon. The gel slowly eats away at scales and bones, turning other Pokémon into a soft meal for it to eat.
The bivalve Pokémon releases a viscous sap from where the shells meet together. This enables a Vileder to slam its shell shut without damaging the internal organs, making it hard to pierce through.
There is an implicit understanding between Stuffree and parents that it may live in the house if it babysits their children. As such, Stuffree takes care of chores and cleans up after them.
Stufftata are a menace for textile factories because they love to eat fabric. Their noses are sensitive to harsh smells, so they avoid scented materials.
Stuffmander are energetic creatures that love to entertain their playmates. Parents are advised not to put Stuffmander in the washing machine because water causes the threads on their body to unwind.
Stuffadier search for hay or cotton to stuff into their body as they constantly leave behind wet bundles of stuffing. Attempts to sew these openings closed have failed because the seams wear down the fabric around it until it rips back open.
Stuffdisc eat very little food and enjoy living in small, enclosed spaces, which make them perfect for prizes at carnivals. Many couples try to win them as prizes to bring home because of their soft, huggable bodies.
Stuffetchd sews clothes alongside seamstresses to help repair clothes for Trainers and Pokémon. Its giant needle allows it to create clothes for large Pokémon for events and special occasions, but it also knows how to use a normal needle when needed.
It has a stash of stuffed animals in its burrow, such as the Poké Toy. To receive one from a Beicate consensually means that you have gained its trust, especially if it has not been chewed on beforehand.
Beans lures other Pokémon towards itself using its demure appearance, hoping to land its next meal. Once another Pokémon is in range, it pounces and smothers that Pokémon until it is unconscious.
At night, Dhelotto locate slow-moving prey before flying above their target and dropping their anchor. Once their prey is firmly concussed, they retrieve their anchor and dig in.
Dhelvire haunt old shipwrecks, protecting the treasure inside the ship from intruders. It wields an enormous axe and launches electric waves to stun would-be thieves.
Dhelsprout live in the sea, where they attach themselves to the base of piers. They are left exposed at low tide, which makes them a quick snack for bird Pokémon.
The battle prowess of Hawlrogue eclipses the fighting ability of their peers. Their flexible athleticism and theatrical fighting moves give them an edge in both strength and style.
Hawlferno love to wrestle with other Pokémon, especially when there is an audience. They harness the power of their flames to make their attacks look flashy but hold back to avoid hurting their opponent.
Leaders of their pack are identified with a trophy they wear, such as a Power Anklet. They spar each other for the right to wear the trophy, and stealing it is nearly impossible due to their reflexes.
Whenever they need an extra accessory to help them win Pokémon contests, they are given a Red Scarf to help them project a cool aura. Their daring personalities help them stand out, as they are willing to take calculated risks to amaze judges.
Cacgon are cubic and prickly creatures that nourish themselves off of scarce resources. Their bodies are made into green dyes that colors clothing and flags.
Cacgon are common in desert biomes where they remain stationary for much of their lives. They nourish themselves off of their small roots, which dig into the ground to prevent them from moving.
Cacrow survives in the desert where there is a paucity of food. It can be found eating bones of other Pokémon as the nutrient-rich bone marrow helps it stay strong.
Cacgon2 store pins inside their snout to arm themselves against malware attacks. When malware begins to infect files in a PC, Cacgon2 throw pins at the malware to inject blank lines of code until it is neutralized.
Cacshrew tunnel beneath arid deserts to eat cactus roots and drink from underwater reservoirs. They rarely come to the surface because everything they need to survive is underground, so many Cacshrew are startled by bright lights.
Cacwile eat Kebia Berries to reduce the risk of poisoning themselves after eating Poison-type Pokémon. In the harsh desert where food is scarce, being able to eat Poison-type Pokémon allows them to thrive.
Cactik is incredibly difficult to spot in the wild and will release jolts of electricity if stepped on. This fact makes it difficult to study, so most Trainers wear a set of heavy-duty boots to absorb the shock.
Cacladin are surrounded by a thick cactus shell that protects them as they ram into each other. Their shell swells with water after heavy rainfall and slowly shrinks as the water is depleted.
Cactad expands and absorbs rainwater during torrential downpours until it is full and replete. It slowly shrinks in size as it endures weeks or even months without water.
Cactoy are capable of rapidly absorbing water through their singular foot, which they balance on to keep themselves upright. This ensures that their bodies are well hydrated after a long drought.
It is seen living in desert environments where the topsoil is no longer present. They mingle their roots underground so they can share nutrients and remain grounded.
Cactgon are common in desert biomes and need very little water to function. Their long bodies can be broken down into smaller pieces that are sent to factories to extract green dye.
Sandypie are constructed out of a special sand that allows them to crawl on beaches. They eat lots of kelp before evolving and entering into their pupal state.
Sandypod are at the center of a contentious issue: some people believe that knocking over a Sandypod is acceptable because they can reform, while others believe that knocking them over is mean-spirited.
Sandyfree have wings that are made of umbrellas and often get swept away by gusts of wind. Their ability to remain grounded is contingent on having heavy parasol wings, which are usually adorned with charms to make them heavier.
Sandydle expand and contract in size depending on how much water is in their body. The shovel atop their head is solely decorative, as their stinger is found on their tail.
Sandymander need water to maintain their form but are viscerally scared of accidentally putting out the fire on their tail. This contradictory dilemma makes taking care of them difficult for most Trainers.
Sandyetta shade their bodies with the power of music, as their songs solidify sand using sound vibrations. Their mastery over vibrations allows them to bend sand to their will, often creating captive audiences stuck in quicksand.
Sandychop can be found sculpting works of art out of sand, using their sandy muscles to lift sand into the right place. Their artistry is only as good as their strength, as lifting clumps of wet sand can be difficult for weaker Sandychop.
Sandycruel burrow along the ocean floor, hiding until the right moment to ensnare aquatic Pokémon with their tentacles. Their sandy heads and seaweed tentacles are well adapted for the ocean depths.
They are known to toss their shovel like a javelin whenever facing a predator, sometimes lodging it into scales or fur. If a predator attempts to escape with their shovel, Sandyfetchd are known to chase after them.
Palosion have mushrooms bursting from their back that constantly release spores. Their ravenous hunger causes them to bite at anything that comes near them and spread the fungal infection.
Paco releases sticky spores from its acorn shell which are valuable for pharmaceutical purposes. The spores help people in physical therapy, as they aid in healing over scar tissue when ingested.
Pagma has heat resistant mushrooms growing from its body that release scorching spores. The burning sensation that results from touching the spores can only be removed with water.
Pazone relies on mycelium networks to orient itself, and that ability dissipates the farther it is from fungi. If it strays too far from its fungal brethren, it becomes confused and unable to focus.
Paduck have a mushroom on their head that glows whenever they harness psychic powers. They enjoy swimming in shallow water because it hydrates and cools their dry skin.
Patoise produces spores that infect the water it shoots. People and Pokémon alike have gotten ill from drinking the water it produces.
Palofree have dyed sand in their wings thanks to a contrived effort from filmmakers to enhance shots of Palofree. They are more likely to be spotted by predators because of their dyed wings, leading to a recent decrease in the population.
Palotic is made of a special type of sand that wicks moisture from the ground into its body. Excess water is solidified into reflective scales that shield it from attacking Pokémon.
Whenever Paloetta sing, the sand around them resonates with the sound waves they produce to form unique patterns. Each song produces a unique pattern that shifts as the song progresses.
Hikers enjoy having Amasel as a hiking partner, as their restless spirit inspires people to continue on for an extra mile. They encourage people to follow them up to the summit of mountains, eager to help people achieve great feats.
Amashrew burrow into the ground with their icy claws to make a safe place to store food. When they are not gathering food, they wander the snowy forests they live in searching for playmates.
The frill atop its heads releases a chalky powder that cushions its falls. Without this powder, it is prone to scratch its body when landing on the ground.
Rocksaur are brave little creatures that never run away from a fight. The bulb on their back produces numbing spores whenever the are scared, but they will always fight until they are exhausted.
Rockans are aggressive and territorial due to the influence of other pack Pokémon in the savannah and are not spared if they fail to defend their Eggs from them. Their fierce nature causes other Pokémon to leave them alone.
Rockgon2 resemble an executable file of a popular game found on PCs. When clicked, they produce barks and whines that resemble the cry of a Rockruff.
Rockble live in habitats where there is little moisture. Part of their diet consists of Passho Berries, which help keep their body dry.
Rockrunt live in places with lots of Steel-type Pokémon around them, so they eat Babiri Berries to make Steel-type attacks hurt less. The barbs on their body are quite sharp and often accidentally hurt Trainers that slip on the ice they make.
Rocknine loves participating in Pokémon Battles because they enjoy entertaining audiences. They particularly enjoy playing the role of underdog because they can eke out victory from almost certain defeat.
Lycantu howl into the night sky when the moon shines brightest. When dawn comes after a long night of howling, they hop back into their nests to rest during the day.
Lycanvoir are eager to do the bidding of their Trainer and rely on their telepathy to complete tasks before their Trainer can say a word. Their unyielding loyalty makes them popular among Trainers who need a reliable friend.
Melosaur love to sing, even if they are inexperienced. Their gentle vines pick up percussion instruments to add a steady beat to their singing.
Melonx have a voice dedicated to singing opera music. Their flamboyant and vain personalities are well-suited to sing in the spotlight of opera.
Meloras live exuberant lives at aquariums around the world performing in water shows. Their tricks and musical performances amaze audiences and leave a lasting impression.
Melochu are still developing their singing ability and rely on singers to help teach them ways to improve. They practice every day in the hopes of becoming the best singers in the world.
Melosaur are full of naive wonder and are in awe of their own ability to produce music. They release clouds of pollen that vibrate sheet music, helping audience members keep track of where Melosaur are in a musical piece.
Bursts of pollen fill the air whenever Melosaur are around, as they love to visualize the music they hear around them. Even though they are inexperienced, Melosaur are determined to improve their musical repertoire.
Melosaur release a cloud of pollen and leaves to form notes in the air, which float by and scatter into the wind. Many Melosaur work with musicians out of an appreciation for the art of music.
Melochum practice singing in choirs to develop their voice. They often struggle with the volume of their voice because they lack the confidence to be in the spotlight.
Melochu have a resonant voice that they rely on when singing for large audiences. Their performances often feature machines that they zap with electricity to unleash pyrotechnics.
Melots are shy creatures that have a hush, whispered voice that can only be heard by those nearby. Training them to develop their resonance is a difficult task because of their stage fright.
Melolia have a melodic voice that is pleasant to listen to. Melolia can read the minds of Trainers and will sing songs that their Trainer enjoys.
Each thud of the drum on the backs of Melosaur can be heard from a mile away. In a group of other musicians, Melosaur help keep a steady beat to allow others to shine.
The bright and crisp chimes of classical music melodies fill the air when Meloink's gears are turned. Special devices have been made to keep Meloink turning at a consistent speed.
Melomander love to sing, so much so that the flame at the end of their tail glows bright when they get the opportunity. Their lack of experience is only surpassed by the strength of their passion.
Meloler are best fit to perform punk music because of their boisterous personality. The chords they play on their guitar resonate with many teenagers.
The gravelly voice of Melolem makes them the perfect candidate for metal music, where their loud screams can inspire many rebellious youths. Their sheer passion makes up for the quality of their voice.
In an orchestral setting, Melotoise let the horns on their back trumpet alongside other musical Pokémon. They take care of the horns on their back by flushing them with water every so often.
When marching through the streets, Melotoise let the bright, piercing sound of their horns trumpet loudly. They take care of the horns on their back by flushing them with water to ensure the sound they produce is consistent and resonant.
Melotoise dedicate much of their time to practicing the piano, as they tend to be hard on themselves when they make mistakes. While they perform, sometimes they shoot a watery mist from their cannons to make themselves look photogenic.
Melolem are rented out to spin while disco music is playing. This retro music brings back nostalgic memories of fluffy hair and bell-bottom jeans for many people.
Melolem shimmer and sparkle as they spin to disco music. The groovy music brings nostalgia for many dancers throughout the world.
Cressgon2 are known to appear on the PCs of tired office workers who fall asleep from pulling all-nighters. They save all the data on the PC and play soothing music to ensure a peaceful rest.
Cressgon2 are known to appear on the PCs of students pulling all-nighters for studying or completing homework. They save essays, bookmark textbook pages, and play peaceful music to ensure students get lots of rest.
Cressduck rely on their psychic powers to help transform dreams into a pleasant experience. Their calling card is a special enchanted rubber duck that is left inside dreams.
Bruxnx have an eccentric yet elegant dress that allows them to swim quickly in water. They are known to bite onto ships and sing eerie songs that instill a sense of dread in sailors.
It yanks roots or bugs from the ground before stuffing itself with the meal. If it is not strong enough to hunt on its own, some people give it a Muscle Feather to give it an extra boost.
Even though Bruxrow are apex hunters with a powerful jaw, many Trainers decide not to capture them because of their lurid colors. Many develop a spitefulness for Trainers and attack when they are rejected.
Bruxchu soar through the sky leaving rainbows behind them wherever they go. Their brightly colored feathers make them easy to spot, yet many Trainers opt not to chase after them because of their garish appearance.
During a Pokémon battle, Bruxtic flourish their reflective scales to induce calmness in opponents. Once pacified, they lunge forward to bite with sharp, jagged teeth.
Bruxtic are benign creatures that roam the ocean for a nice place to sleep. Their reflective scales calm other Pokémon around them so that they can peacefully sleep on the ocean floor.
Bruxlass is known to stalk Trainers who compete in Pokémon Contests, hoping to get caught. Its large, garish teeth scare most Trainers away, which leads it to find another Trainer to stalk.
Bruxbish digs through garbage cans to use leftover cosmetics. It aspires to participate in Pokémon Contests despite its garish appearance.
Parafing proliferate spores by shooting out puffs of noxious air. People who inhale the sticky spores and noxious gas report experiencing coughing fits.
Its daily tasks include cultivating mushroom colonies, ensuring that they grow and prosper. A Balm Mushroom occasionally forms in a mushroom colony, which it prunes and tosses aside for gourmet maniacs to find.
Parayu take assiduous care of mushrooms around them by maintaining the optimal humidity for fungal growth. They also cull weeds with their claws and spray water at Pokémon that try to eat the mushrooms.
Paranx hosts dancing parties near mushroom circles, drawing in large crowds of both Trainers and Pokémon. Its hypnotic dance compels others to dance with it, often to the point of exhaustion.
Paradle scuttles across the forest floor in search of fallen leaves to eat. Its mushroom helmet releases toxic spores that taste bitter, which keeps predators away from it.
Paratoed lure their prey close by releasing pleasant smelling spores and gyrating the hypnotic pattern on their stomachs. This is particularly effective on Yanma and Yanmega, their favorite snacks.
Parasly has a difficult time camouflaging into its habitat, so it collects and grows mushrooms to try to blend in. When it decides there are enough mushrooms, it will partially bury itself into the mushroom patch.
Its gentle temperament allows Pararina to make beloved friends with people or other Pokémon outside its territory. It gifts mushrooms to those it regards as friends but will become offended by anyone who refuses the gift and skitter away back home.
When confronted with strangers, Pararino will be the first to initiate hostile encounters, ramming into intruders with its front horn that oozes fungal venom. Pararino are particularly territorial, ensuring its younger siblings have space to develop.
Paragigas are slow to react as any movement strains the mushroom colony that envelopes their body. People exploring ancient ruins advise running past Paragigas as they often give up the chase if their target is too far away.
Paraxio is territorial and marks its territory using mushroom spores. It sends jolts of electricity through the mycelium network to shock intruders within its territory.
Paramise have long mycelium roots that cling to a set of claws that resemble an anchor. If anything stops Paramise from proliferating their spores, they are bludgeoned with the full mass of the anchor head.
Paraduck's fungal bulb requires lots of water to maintain, so they wade in rivers and streams to ensure the bulb is well-hydrated. During their few trips out of the water, they proliferate spores to grow mushrooms.
Necrogon2 control the brightness of the PC by forcing websites and apps to use light mode. This blinding brightness forces many users to wear sunglasses when working with a PC controlled by Necrogon2.
Necrogon2 control the brightness of the PC by forcing websites and apps to use light mode. This blinding brightness forces many users to wear sunglasses when working with a PC controlled by Necrogon2.
When its desire for light is in harmony with Pink Nectar, its mind clears and finds epiphany within itself and its feathers. It dances in synchronicity with all life as its burning desire for light fades, and it finds peace within itself.
Jangsaur have loose scales inside the bulb on their back. They slam their tail into the bulb to produce a light jingling sound.
Jangagon have slow reaction times and cannot move very fast. However, with the help of a Quick Claw given to them by their parents or Trainer, they can find moments of opportunity to strike.
Hakasaur slam their tail against their scaly bulb to produce clanging noises. Even heavy sleepers awaken when Hakasaur creates this noise.
Komlett can be heard long before they arrive at a location, as their scales resonate as they dig underground. Despite being quite noisy themselves, they do not like the loud sounds that can be found in urban environments.
Wimrith is skittish and evasive, and will sprint to hide at the sight of danger. Its shell is still soft and developing, leaving it defenseless against a powerful blow.
The leaves sprouting from its back are both tough and edible, so chefs harvest its leaves after a battle to cook with. A meal similar to cabbage soup is made out of its leaves, which it begrudgingly accepts if it also gets a treat.
They shoot a smooth silk from their heads, which is adorned with a crown of clovers. They scuttle across the forest floor to look for clover leaves to add to their crown.
It leaves behind bulbs that harmlessly fall away from the main body, which taste like steamed broccoli. As such, herbivores follow it around wherever it goes to secure a bite to eat.
Fogar have small leafy wings that grow back whenever they get damaged. This is quite handy because Bug-type Pokémon love to chew on their wings. Hanging from tree branches prevents Bug-type Pokémon from reaching their wings while they rest.
It holds onto a stick and monitors the area around its dam during a nightly vigil. If a high-pitched wail is heard nearby, it either means an intruder is nearby, or one of its cohorts has lost its stick.
Luther work alongside stylists and tailors to create clothes for Trainers. They cut and weave fabric to create beautiful dresses that get featured in magazines.
Once its male packmates leave to hunt, it is left in charge of monitoring the nest, especially the baby Pokémon in its care. If any of the babies try to leave the nest during this time, it guides the baby back using its soft petals.
Carsaur are made of stone, with a single precious gem on their backs. Many miners deep inside caverns mistake them for naturally occurring geodes, and as such, Carsaur are an endangered species due to overhunting.
Carpod can control rocks near its crystalline chrysalis, which haphazardly bursts out from the ground when it is threatened. It wobbles inside its cocoon, eagerly waiting for its metamorphosis.
Carzing dust was once marveled at as a miracle insulator, but recent research has found that this dust causes respiratory diseases, as it clogs up people's lungs. Many people have since begun checking their homes to remove this dangerous dust.
Carto help jewelers set precious gems into rings and necklaces. Their short yet precise legs allow them to handle delicate jewelry with ease.
Cartops work alongside lapidaries to carve gems into works of art. By carefully wielding their sharp claw blades, every gemstone they touch becomes a beautiful piece of jewelry.
Cardactyl are apex predators that hunt flying Pokémon inside large caverns. The sharp crystals on their wings can harmlessly snap off and leave a sharp edge to slice their prey with.
Carsaur are sturdy and protective, attacking people and Pokémon that wander too close to their burrows. Carsaur are known to ward off miners by momentarily blinding them by reflecting light with the gem on their backs.
The Marble atop its head and the egg it holds are made of the same crystalline material. Whenever it loses track of either gem, it will stop at nothing to find it.
Carsaur are large and heavy, causing the rocks beneath them to tremble before their presence. Carsaur create burrows by using the gems on their backs to smash rocks into each other until they become a comfortable space to rest.
In jazz venues where music from a saxophone or piano fills the air, Cardon are known to dance to the music. Their dance reflects light from their shield-like faces, which illuminates a room with a soft glow.
Caredge slashes through foes with its crystal body that never seems to get dull. It spends much of its time rubbing against rocks to polish its shiny surface.
Whenever the moon shines brightest in the sky, the gems across Carfable's rocky body begin to glow. They seek out other Carfable to dance under the moonlight.
Jewelry outlets make Carki morph into rings that patrons desire so that there is a minimal risk of theft. Thieves who escape with a Carki need help from mall security before they lose a finger.
Cartias soar through the endless sky searching for Trainers who have shown exceptional love for their Pokémon. Their crystal wings vibrate and ring with joy whenever they locate a particularly kind Trainer.
Carpuff charm many into becoming their audience with their diva-like personalities. The glowing gem atop their head draws the attention of many wild Pokémon, who stay to listen to their songs.
Cartuff are graceful singers who amaze audiences with their crystal-clear voices. Their songs are said to move legendary Pokémon to tears, though this is likely hyperbole.
Carbat flock to abandoned mineshafts to eat shards of gems miners leave behind. The gem shards get absorbed into their bodies, which gives their wings a reflective shimmer.
Its large wings sparkle in the light as though a sculptor wedged a thousand pieces of Beach Glass into them. The reality is not far off, as it takes pieces of glass or crystal and adds the pieces to its wings.
Carmo-o have smooth, crystalline scales that jingle whenever they move their body. The scale atop a Carmo-o's head produces a resonant ring when struck.
Carth can often be found working for jewelers as guards to protect merchandise. They slash at thieves with their gem-tipped claws to prevent crime.
Carsian can be seen wearing replicas of jewelry to convince people to enter the retail outlet. They take great pride in maintaining their appearance and act pompously around other Pokémon.
Carduck keeps their crystalline bill polished by submerging the bill in mineral water. They can be found wandering in caves or around lakes looking for berries to eat.
Whenever Cardude splits apart, the geode inside its body shimmers as light strikes the crystal formation. It remains in dark caves to avoid being kidnapped by Trainers and Pokémon looking for shiny objects.
It hurls chunks of Chalky Stone at other Pokémon, for no particular reason other than the fact that they are there. On occasion, other Pokémon will return the tossed chunk, which turns the one-sided affair into a game.
Whenever Carmite's crystals are struck, its body discharges an electrical pulse in response to mechanical pressure. The harder Carmite is struck, the more electricity the crystals produce.
Chesgey love to help their Trainer hang lights on trees and homes whenever the winter season comes around. They can easily hang lights on houses with their quill-like feathers.
Domesticated very early in the world of Pokémon, they are trusting and loyal, which causes them to return kindness given to them from people. They often clash with other Pokémon at night to defend their Trainers from nocturnal threats.
Chesth are greedy little creatures that love collecting coins. They are known to slice open purses and coin bags with their sharp quills to steal coins if their Trainer neglects them.
Chestle have sharp quills and heavy shells to protect themselves from danger. They often fall onto their backs because of the weight of their shells and need help to get back up.
Venovee have compound eyes that are sensitive to light. They are capable of rapidly adapting to their surroundings through evolution.
Venovee have compound eyes that are effective at seeing in the dark and often gain new powers when Venovee evolve. These new powers change depending on when and where Venovee evolve.
Venoeon have specialized compound eyes that keep their vision clear when they dive into the water. They are adept swimmers that chase after aquatic Pokémon for fun.
Venoreon rely on their superb vision to locate prey at night. Their compound eyes fire bursts of embers to set their prey aflame.
Venogon flock to bright lights at night and often find themselves staring through windows to observe computer screens. If a person allows them to access the device, they will try to be helpful by eating any viruses that are in the system.
Venoba are easily distracted by bright lights at night from cars and lamp posts that often ends with them getting run over by motor vehicles. Many environmentalists have proposed putting scent traps to steer Venoba away from roads.
Venobat quietly sneak up on their prey before paralyzing them with secretions from their fur. If the prey is too big to carry back to their cave, they leave the Pokémon there to recover from the paralysis.
Venokern require lots of sunlight to grow, but often fall asleep at dawn because they are nocturnal creatures. Many rely on the light released from street lamps to nourish their body.
At night, Venoflora stare at street lamps or other sources of bright light for long periods of time. By the time the sun rises, they are already asleep.
At night, Venoreon glow in the dark with the power of their yellow bands across their body. When two Venoreon meet, they stare at each other and admire the glow that they produce.
Venosaur have conflicting internal sleep schedules that cause them to fall asleep often. They are most active during the dawn and dusk where they can still absorb sunlight without being overwhelmed by their desire to rest.
While Venonat are attracted to light, Venogon2 are attracted to advertisements on the internet. They congregate around ads to stare at the image or video for a few minutes before moving on to the next ad.
In a Pokémon battle, Venofeon rely on their compound eyes to pinpoint weak spots on their opponent. Once they find a suitable target, they release a flurry of leaves that overwhelm their opponent.
Venoceon live in boreal forests where there is plenty of snow to play in. When threatened, they release a chilling frost from their compound eyes.
Venogon have a special cover over their eyes that protect them from sand particles in the air. This allows them to stare at bright lights at night in the middle of sandstorms without worrying about eye injuries.
Venomander burn dust from their body to produce a purple flame on their tail. This purple flame returns to normal on the rare occasion they run out of dust.
Venosis float to lampposts at night to stare at bright lights. Efforts to drag them away are met with an odd fluid that makes grabbing them difficult.
Venoling typically do not travel at night and only migrate during the day. However, with the installation of lamp posts, they can now migrate at night by following lights from city to city.
Venomeleon combine the dust shed from their body with their flaming tail to produce clouds of toxic smoke. Pokémon that inhale the smoke find themselves tired and unable to land attacks.
Venoth are cute, cuddly creatures that enjoy playing with toys that their Trainer provides. The only downside to owning a Venoth is dealing with the constant shedding of dust.
Venora can detect the slightest change of the wind with their sensitive fur. If they suspect a Trainer is nearby, they teleport away before they are spotted.
Venobra play in kids shows where they use supposed psychic powers to distinguish gold from counterfeits. In reality, many rely on their sensitive eyes to make this decision, as their psychic abilities play little role in their judgement.
Venokazam were once brought to mining sites to dowse for ore. It is a common misconception that they harness psychic powers to find ore, as it turns out that they can spot glints of ore in the walls of the dark mines.
Venobell has a pernicious acid inside its bell that slowly digests bug Pokémon. Whenever one falls in, it releases spores to lull the prey to sleep.
Quilnea live in desert climates where the need to conserve water causes their quills to turn red. Whenever threatened, they shoot a burst of barbed quills that are difficult to remove.
Chesvoir defend their Trainer from harm with their shield and lance. Their prickly personality slowly melts into affection as they bond with their Trainer.
It is a high-maintenance creature because it needs to be sheared daily. Its wool was originally used in the process of creating a Fluffy Tail, but nowadays it is spun into yarn for elderly people.
It rests in one of the burrows sprawling through the desert, hopping between abandoned desert homes daily. Nomads travel alongside it as part of a mythological tradition, though of what origin and purpose has been lost to time.
Brailava eat rodent Pokémon and rely on a clever ploy to coax them out of burrows. They shove sticks into burrows and set them on fire. As the fire burns, the burrow residents are drawn out to where Brailava are waiting.
Braifable can be seen performing with street magicians to amaze audiences. They take breaks on nights of the full moon to bask in the moonlight and recharge their magical powers.
Brailadin carry a flaming stick with them wherever they go to illuminate the area around them. When confronted with a dangerous Pokémon, they can shoot flaming razor-sharp leaves to scare them away.
Delgeot live near volcanic mountains where they love the scent of ash. They often start wildfires if there is too much greenery on their mountains.
Deletta have doting fans that extol and sing praises for its music. The fiery dances it performs mesmerizes and amazes its loyal fans, who love both music and pyrotechnics.
It spews out protective bubbles whenever it believes it is in danger. When a Trainer refuses to listen to its desires, it shoots a burst of bubbles to demonstrate its frustration.
Froata release bubbles in their wake as they roam through fields of grass. Sometimes, they chase each other in circles as they try to pop each other's bubbles, leading to the entire herd moving in a loop.
The only way to effectively attack a Frogfree is by attacking the main body, as they have wings made out of a bubbly foam that deform and warp around attacks when struck. Their barrage of bubbles makes landing a precise attack difficult.
Frogpom are incredibly dexterous Pokémon that can conjure and throw water shuriken in a couple of seconds. They are also quite nimble, as they can dodge many attacks with split-second reaction speeds.
Frogrow have sharp vision that allows them to notice minute changes in the swampy water around them. Their precise pecks allow them to snatch up aquatic Pokémon from murky water, securing their next meal.
Even though Frogans fangs are full of venom, they are not sharp enough to pierce through scales or hide. They instead spray a caustic foam that clings to their prey to melt through their defenses.
Frogcko practice throwing leafy shuriken at targets to improve their accuracy. They create small targets for themselves by encasing leaves in bubbles.
Frogtile are highly proficient with ranged combat, as they can knock down a can from across a football field. Their bubbles and razor-sharp leaves give them many options on how to take down foes.
Frogcott surround themselves with a nearly transparent bubble that protects them while they play pranks on other Pokémon. Whenever they need a quick escape, Frogcott can float or swim away to avoid consequences.
It surrounds its opponent with a flurry of bubbles, some of which stick to and slow down the opponent. Afterwards, it releases a shock towards the opponent, which ricochets from bubble to bubble in close proximity.
Frogperl defend themselves against predators by firing pearls with expert precision. They constantly produce pearls to replace the ones they fire, making them a popular choice for harvesting pearls from.
Frogizard release a sticky foam from their mouths that clings to feathers and fur. Whenever they are upset, they take to the sky to spew foam over their Trainer.
Frogeel are playful creatures that enjoy creating bubbles and playing with their Trainer. Whenever they are bored, they shoot bubbles at their Trainer with remarkable accuracy to get attention.
Grevyle conjure weapons made of water to cut through their opponents. For long range attacks, they rely on a mix of razor-sharp leaves and water shuriken to finish off a battle.
Torfing release a hot smoke that wicks moisture from the area around them. They are sensitive to moisture in the area, so by constantly releasing smoke they can adjust the humidity in the air.
Torfree release clouds of smoke from the red-hot vents on their wings to scare away predators. At night, the vents on their back glow and create the illusion of a menacing monster.
Domestication of this Pokémon is difficult, as it has a short temper and is prone to run amok over the slightest inconvenience. Once it calms down, it expresses deep remorse over its lost temper.
Torotto makes nests atop volcano cliffs because the high temperatures help incubate its eggs. After the eggs hatch, it feeds its chicks molten rocks until they are able to fly.
Torchu lives near volcanoes and eats molten rocks. Contact with water rapidly reduces its body temperature, so it will send out a pulse of electricity to vaporize and avoid contact with water.
Torper produces a white smoke that absorbs moisture, which effectively neutralizes water used against it. It is known to wander beaches and lakes where it absorbs the beauty of the natural world.
Torsire pumps out white smoke from its body, which absorbs moisture from anything it touches. It can be found near lakes where it admires the scenery for long hours at a time.
Torwile constantly billows out smoke from its massive jaws, which needs to be constantly vented to prevent toxic accumulation in its body. In Pokémon battles, its massive jaws can shoot out fiery plumes of lava, or bite onto its opponent.
Torterra houses molten rock in its shell and spews hot ash from its vents. It is found in hot, arid climates, as any moisture in the air causes it great pain.
Torbat flocks to volcanoes to eat molten rocks, and releases smoke that builds up while digesting rocks. When threatened, it spits out balls of fire to scare away predators.
Torsand roasts nuts and treats on an open fire when frost nips at people's noses. People and Pokémon alike cozy up by its fire, helping everyone keep warm.
Tormel constantly release smoke from their bodies to ensure that they keep their bodies as hot as possible. If their bodies cool past a certain temperature, they experience a chill that causes them to shiver.
Tormer have pieces of shells and obsidian in their body, which constantly shift to keep their body hot. Whenever it rains, they push the shell pieces to the exterior of their body in an attempt to ward off moisture.
Pumpfa emerge during the full moon of an autumn festival and live quietly inside caves during the rest of the year. They happily dance and celebrate the occasion alongside others.
Its shell reminds people of Lychee, especially since its shell is the same color. When its shell is damaged, it also oozes out syrup that tastes like the fruit too.
Pumpslash grow long spikes on their back that resemble candy corn. Many children have tried to bite off a delicious-looking spike, only to lose a tooth while biting down.
Pumpbat camouflage themselves among tree branches until they are ready to strike. By shining a bright light from within their bodies, they can surprise their prey and attack first.
Pumpxen light their sticks before every Pokémon battle and wave their sticks like a wand. They channel spirits of the dead to strengthen their scorching flames.
Venofree migrate to a different part of the forest every season to keep themselves warm. The journey is full of predators along the way, so they produce a large cloud of toxic pollen to deter predators.
Venovee are capable of rapidly adapting to their surroundings through evolution. Their obsession with bright lights remains ever present after they evolve.
Venoeon are active swimmers at night and chase after other nocturnal Pokémon. They are rarely found outside of a body of water because their skin dries out when they are not submerged in water.
Venoreon are nocturnal creatures that love to stare at bright objects. Thankfully, they can light small flames to set small bushes ablaze and occupy their time.
At night, Venogon flutter outside windows to stare at computer screens. They mysteriously vanish at dawn, leaving behind a silver dust where they were observing from.
Daily skirmishes erupt over Silver Powder, as they rely on this substance to survive. The hunger suppressant has become a necessity as winters have become more volatile in their native environment.
Venogey make seasonal migrations to different parts of the world but often get lost when they are distracted by bright lights from cities. Many scientists are working on cutting back on light pollution by dimming lights when people are asleep.
Venossom release enervating spores that cause drowsiness when inhaled. Many lumberjacks have fallen asleep on the job because of the spores of a Venossom.
Venoeon release telepathic messages to anyone in the nearby vicinity. These thoughts often revolve around light and bright objects.
Venoeon are nocturnal creatures that love to chase after other Pokémon. When they feel particularly sly, they use their telekinesis to topple obstacles in front of their target.
They grow as fast as the invasive bindweed, and both are poisonous to consume. Gardeners appreciate whenever a Venogrowth is around, since the Pokémon will do the weeding and watering instead.
Venofeon are most active at night and wander forests while other Pokémon are asleep. They play with other nocturnal Pokémon by tossing elongated discs made of leaves.
Venoceon release an icy frost to freeze predators that try to hunt them. They can also freeze the surface of a pond or lake and skate away from danger.
Whenever Venopuff are about to perform, they take a sharp breath in to prepare for their song. As they sing, they release a toxic dust that creates drowsiness upon inhalation.
At night, Venosis float around lampposts to stare at the bright light. Through the course of the night, Venosis shed a bright dust that clings to the fluid around their body, dyeing themselves a bright lilac color.
Venoling flock to cities at night because the artificial lighting activates a part of their brain associated with safety. Once dawn comes, they resume their migration to wherever they were headed.
Venomeleon produce a bright, flammable gel that creates toxic clouds of smoke when burnt. Many people report prolonged sluggishness after they inhale the noxious smoke.
Venotox are nocturnal creatures that flutter around streetlamps at night. The shimmering dust from their wings is toxic to both Trainers and Pokémon, so many scientists recommend face masks for people walking around at night.
Whenever Venoape are angry, they produce a billow of dust that surrounds their body. This dust heightens an adrenaline response that tends to escalate situations.
Venota leave clouds of shimmering dust in their wake. They enjoy galloping through grass at night and are drawn to bright lights from nearby homes.
While Gourcute may seem scary because of their glowing bodies, they are rather friendly. Many Gourcute enjoy helping cafes sell food and even allow people to eat from their bodies in the form of Gratin a la Pumpkaboo.
Gourwak wear a mask that grows constantly, so they carry a carving knife made out of bone to adjust the holes in their mask. Without the carving knife, the holes in their mask would close and render them unable to see.
These creatures love berries and prefer the Tamato Berry above all else as it is the perfect balance of nutrition and sweetness. They are known to eat so much that they get slower after digesting all the berries.
Goursaur maintain the pumpkin atop their backs to attract children during fall festivals. Once enough children have gathered, they play games and distribute berries from within the pumpkin.
It is sought after by chefs around the world, as their leaves can be dried to produce a syrup that tastes like currants. Chefs are working with conservationists to keep the wild population high while still catering to the needs of customers.
Their sap produces a yellow luminescent glow that illuminates cavities. Their body cavities act as a woodwind instrument close to the recorder, as wind passing through produces a high-pitched whine.
Gouretta comes out of hiding at night and chants with a euphonious voice that draws both people and Pokémon to listen to its music. People report feeling lethargic after hearing its song as though they were drained of their vitality.
Swirdeen has a long piece of candy cane that it uses as a horn. It may invite Pokémon that like to eat sweets to suck on the horn until it is sharp.
It slices through opponents using hardened scythes made of apricots and cream. On the rare occasion its scythes are eaten, it regenerates the scythes in one day.
The candy-cane on the back of a Swirsaur is quite sharp, especially since bakers shave off pieces to add to baked goods. Pieces of their sweet and fluffy bodies are incorporated into desserts.
Swirdreavus produce a sweet meringue that bakers harvest for cupcakes. In exchange for this meringue, bakers offer the first batch of cupcakes to Swirdreavus to ensure they will not get cursed.
Swirbull struggle to find food they can eat because of their soft teeth made out of gummies. They rely on people to feed them soft food at parks and are particularly fond of sweets.
Swirceus are said to have the ability to create any sweet that is desired. Many gluttons have chased after them hoping to create the perfect snack.
Once a year, Swirfable come out of hiding to help produce special desserts that get eaten on the turn of the lunar calendar. Their diligence in making these cakes is only rivaled by the amount of sugar they put into them.
Swiror are made out of sweet yet hard rock candy that comes from outer space. They have several smaller pieces of candy orbit around their body, each with their own unique extraterrestrial flavor.
Swirduck may be made out of sweet treats but have the same teeth as any other Psyduck. They often have cavities because of their high sugar diet.
Swirduck can mix dough with their long bills to scrape up every bit of dough from the mixing bowl. Many bakeries employ the help of Swirduck for this very purpose.
Swirperl pearls taste like ice cream, with each pearl melting into a milky, creamy texture. Most Swirperl happily give up their pearls so that they have room to produce more.
Many Swirwhirl end up as a tasty snack for hungry Pokémon because of their soft, sweet bodies. To avoid being eaten, Swirwhirl fills the stomachs of hungry Pokémon with sugary water until their hunger is gone.
Swirdude are made out of special rock candy that is incredibly hard. Children often break their teeth trying to bite down on Swirdude flakes.
Its shell has valves that produce a Fresh Cream, which chefs collect to produce baked goods. When it is upset, it curls its shell down and stops producing cream until its needs are met.
Slurpod are almost entirely made out of dense sugar, and as a result are unpalatable to other Pokémon. When eaten, they induce a sugary shock that subsides quickly, leaving the consumer drained of energy.
Slurkhan enjoy helping bakers create sweet, delicious masterpieces. The small companions in their pouches often helps out with more menial tasks, such as sifting sugar or piping frosting.
Slurgon taste incredibly sweet and should be eaten in parts. No matter how many times people slice Slurgon, they always end up being eaten in long strips until there is nothing left.
Slurllery have gumdrop suction cups on each of their tentacles that allow them to cling to ceilings without falling. They shoot out a pink, inky substance that can be piped onto cakes as icing or diluted to produce a glaze for baked goods.
Slurmagius showers candy and sweets with a mysterious powder. The powder is sour at first but slowly becomes sweeter over time.
Slurceus are said to create the richest desserts in the world. Many chefs and bakers travel the world to obtain new techniques from Slurceus.
Slurade love to give out sweet chocolate treats to Trainers and Pokémon, as their bodies produce stunning edible arrangements on their hands. Many couples rent out a Slurade to enjoy sweet treats while on a date.
It produces beads of cream that are collected by bakers as a topping for baked goods. Its creamy beads are used in various sweet treats, such as the Jubilife Muffin.
Slurbas may appear bland, but they are some of the sweetest Pokémon that exist. They earn this reputation through their sugary dough and their considerate personality.
Slurmander release hot icing from their tails that melts into a sugary glaze. Many bakers rely on their help to finish off delicious pastries.
Slurduck are made out of a sugary cream that is incredibly sweet. Whenever they enter water, the sugary compounds on their body leech into the water and turn it into a thick sugary slurry.
Slurduck often wake up from their rest to find that they have been buried deep within a pie. Their bodies become dyed with the violet color of blueberries, making their bodies incredibly sweet.
Slurleo love to balance large jawbreakers atop their head and refuse to go anywhere without one. If they need to remain still for a long period of time, they lodge the jawbreaker between their candy cane tusks to keep it still.
The pearls of Slurperl are edible and incredibly sweet, as each pearl is a different flavor of ice cream. Many bakeries harvest Slurperl pearls regularly to incorporate these pearls into their baking.
Slurizard works alongside bakers to make delicious treats with its flames. It operates ovens where it ensures cupcakes are baked to perfection.
Slurzee lace their sweet treats with berries that cause drowsiness. They pass treats out to pedestrians, hoping to eat their nightmares.
It has difficulty escaping from tough situations when its scales cling to its body. A properly equipped Eject Pack allows it to pull back once the fighting gets tough.
Scraduck struggle to keep their bill in front of their face and often lose it when fighting in a Pokémon battle. Like their baggy garments, they often need to pause to fasten their bill back onto their face.
Scraduck often forget what they are doing because they have to constantly pull up their baggy pants. Forcing them to remember anything is difficult and causes them to develop a headache from the strain.
No matter how many times Scrafduck try to fix their appearance, they always struggle to properly wear their garments. Many develop headaches out of the countless hours they waste and eventually give up out of frustration.
Losaur draw many Bug-type Pokémon to the water lily on their back to pollinate it. In exchange for pollination, many Bug-type Pokémon are given a moment of respite on the pad on their back.
It wins battles with the expectation that it gets fed afterwards. As such, Trainers opt to feed it packets of Packaged Curry because it is cheap and easy to find.
They swim on the surface of lakes and rivers, as they require clean water to wade in. They float to people who are having picnics or fishing by the water's edge, eager to join in on the fun.
Losaur have a special flower atop their backs that releases a cloud of pollen when disturbed. This does not stop many Losaur from using their backs as a springboard, as many are too nimble for the cloud to cling to them.
Bartenders work alongside Loish to serve delicious drinks. Its nectar is an important ingredient for many sweet beverages, and its head provides a flat surface for patrons to rest their glasses on.
Loskit are capable of ferrying other Pokémon across bodies of water without breaking surface tension. They are offered berries in exchange for their service, but refuse the gifts since they are always willing to help others.
Loviper swim across the water by slithering in a unique wave-like pattern. This allows them to access aquatic prey and gives them a way to escape from local Zangoose that they may encounter.
Lomfree wings are peppered with small red flowers that are native to swampy environments. They release an intoxicatingly pleasant aroma that attracts other Pokémon.
Lomcko is always eager to please because of its servile nature. It makes a great restaurant waiter because the pad on its head helps it carry dishes to customers.
When they enter Pokémon contests, a Trainer may include a Green Scarf to help foster innovative displays of brilliance. They are known to excel at providing new ways of aquatic entertainment, utilizing the Green Scarf to amaze audiences.
It floats along the surface of the water to steal snacks and vegetables that fall into the water. It prefers bland and watery food, which is why it goes for cucumber slices first.
It wanders into schools or parks to seek out picky eaters to steal undesired food from. It loves bland and watery treats, so these picky eaters remove cucumbers and other vegetables from their salads for it to eat.
Lomplume are experts at camouflage, as the leafy pad on their head gets partially submerged when they hop into swampy water. The crimson flower in the middle of their lily pad is also poisonous, which limits the number of wild predators they have.
While Lomskit can travel across the surface of water without causing ripples, their lily pad is too small to carry other Pokémon. This does not stop other Pokémon from trying to hop on, which ends with both Pokémon getting wet.
It is known to help gardeners sow and water many types of berries by carrying water on top of its head. However, it digs up spicy ones such as the Figy Berry and tosses them aside instead.
Lomviper make underwater nests to prevent local Zangoose from destroying their eggs. When it is raining, they can absorb fresh water to rejuvenate their bodies and keep their scales well-hydrated.
Lomra enjoy ferrying Pokémon around on their back but teleport away when a Trainer is spotted, bringing the rider with them. Once they sense that the Trainer has left the area they were in, Lomra teleport back to continue the ride.
They become intoxicated on a Hopo Berry whenever they find one, which helps calm them down before they sleep. When they wake up, they may become confused and unable to recognize where they are for a moment.
Ludiflora can ameliorate boring parties by bringing a lot of happy festive energy. It encourages others to sing and dance at parks, picnics, or wherever there is space outside.
It will dance in front of people at parks or picnics in an effort to steal food. It especially goes after salads, which is its best chance at a few courgette or zucchini slices.
Ludirade deliver histrionic performances in front of audiences at theaters across the world. Their emboldened passion gives them the vigor to dazzle audiences with their dance and flurry of petals.
Ludiape are dynamic yet quick to anger, leading them to be quite unpredictable in all aspects of their lives. Their spontaneous joy inspires many people who struggle to deviate from routines.
Ludikazam is a carefree Pokémon that performs silly dances regardless of the situation. It can even force others to dance by manipulating their muscles with its psychic powers.
Miniper often get buried in mud when they crash into swamps. The stagnant waters prevent their rocky bodies from decaying so many Miniper remain in these swamps until awakened by a Trainer.
Minicate always bears a strong resemblance to a slice of cheese, baffling scientists. Despite its appearance, its rocky shell is inedible, though this has not stopped researchers from trying.
Miniduck often lie flat on their stomachs when dormant because it is the softest part of their body. When they are attacked, they release psychic waves that cause headaches.
Miniduck are easily tricked into running in circles, and the dizziness can often lead them to get a headache. The best way for them to recover is by landing on their stomachs and resting.
Miniduck are superb swimmers that zip through the water to avoid predators. Once they find a suitable spot to rest, they go dormant and tuck their limbs close to their bodies.
Miniduck release a trail of stardust wherever they swim. These trails are particularly mesmerizing underwater, where they create a beautiful glowing display of stardust.
Miniperl can remain dormant for long periods of time, keeping their shell closed. It is difficult to see the inside of their bodies, as opening a Miniperl shell requires tremendous force that risks hurting the Miniperl.
When another Pokémon runs away from Minilithe, their instincts urge them to chase after the escaping Pokémon. When they reach their max speed, they release a glittery stardust behind them.
Mininine are surprisingly limber Pokémon that love to chase others. After a long chase, Mininine follow the trail of stardust they left behind to return to their Trainer.
Minibone shine bright with a celestial, bone-colored glow. Their boney boomerang can be tossed high into the air, high enough to be mistaken for a shooting star.
Minizing spew out clouds of stardust that shimmer at night. Though these clouds of stardust are beautiful, the stardust is known to cause coughing fits when inhaled.
Miniduck love to relax at the edge of a body of water and stargaze for hours at a time. When disturbed, they release a cloud of stardust that causes headaches, which deters many Pokémon from interrupting them.
Miniduck create a trail of stardust wherever they swim and brighten bodies of water with a beautiful display of light. These transient displays last for a few seconds, as the light from the stardust dissipates quickly.
The inside of Miniperl shells is speckled with white dots that resemble the stars in the sky. The soft glow of a Miniperl's core gives them an extraterrestrial appearance.
Miniperl have pieces of their shell orbit around the bright pearl that controls their body. Each piece of their shell can rapidly change position to deflect attacks, making any attacks on their pearl difficult to land.
Minilithe soar through the night sky chasing anything that flies. These chases create a beautiful display of stardust that trails behind them.
Mininine love to chase after Pokémon and leave glittery stardust in their wake. Whenever they catch up to their target, they like to press a paw on their head to confirm that everything is going to be okay.
Minifetchd batons can shine as bright as a car's high beams, which makes them perfect for being seen at night. Some rural airports rely on Minifetchd to help guide planes safely on the runway.
Charfing constantly vents a noxious and flammable gas from their bodies. They threaten other Pokémon by brandishing their tail, which can ignite the gases inside them and cause an explosion.
The only thing brighter than a Charhorn's cherry shell is the flames on their backs. Each spine on their back is capable of producing flames that can melt metal.
At low tide, Charyu melt the sand in front of them to create glass and help slide themselves back into the ocean. This process can take a couple of hours because the sand is saturated with water.
Charos are ferocious creatures that aggressively defend their herd with their sharp horns and fiery breath. In exchange for protection, Charos are given any berries that the herd finds.
Chardle burns tall grass using its fiery tail to create smoke. This smoke scares away predators, so it has plenty of space to graze on grass and leaves.
In a Pokémon battle, Charnaw release scorching hot flames from their toothy maw to secure victory. Many develop a certain haughtiness if they win often, so Trainers often give them challenging fights to teach them how to lose gracefully.
Charpom are often described as amusing to be around because they love to perform tricks for people. Their flaming tails can juggle and cook berries at the same time, but they have to be careful not to set anything else on fire.
Charbull have a willful stubbornness when it comes to learning new skills. Many resist the thought of training but are easily swayed by the right snacks.
Charow terrorize other Pokémon by burning bushes and shrubs. The only thing they love more than scaring others is asserting dominance over each other, leading to a few Charow acting like tyrants.
Charmory were once trained by the military to grab onto vehicles with their fiery talons. Many are now a part of nature reserves where they melt through cages as an enrichment activity.
Chartank produce a warm milk that helps baby Pokémon fall asleep. The high demand for this milk means that Chartank rarely get a break from production.
Chartar live in arid climates where their powerful flames are strongest. They hunt for food by setting burrows ablaze with embers.
Chartar remain in one place while their body develops until they evolve. Their sturdy shell can rock back and forth to kick up searing hot dust, which can burn Pokémon that attack them.
Chartar have hot shells that can kick up dust whenever they are attacked. This searing hot dust can set feathers or fur ablaze and cause their attacker to retreat.
Charitar release clouds of smoke to obscure their movements before they rush in to bite down on prey. Groups of Charitar can release enough smoke to block out the harsh desert sun in a small area.
Charchic scratch tree trunks to keep their talons sharp. Their flaming tail sheds embers wherever they go.
The flames of Charlia grow stronger over time as they bond with their Trainer. Many Trainers mentally prepare themselves to be excited to help Charlia improve in battle.
The strength of Charlia's flaming claws is contingent on their Trainer's temperament. The more excited their Trainer is, the stronger their flames.
Charlia rely on the confidence of their Trainer to give them the motivation to do well. Without this confidence behind them, their flames become smoldering embers.
Charlia rely on their Trainer's energy to fuel their flames. If their Trainer is timid or scared, this weakens their flames and makes them sluggish.
Charsol have a hard time communicating the urgency of an upcoming disaster, so they light small fires where people can see the incoming danger. They rarely receive credit for their efforts, but they are content if people end up safe.
Charino wanders from their nest in search of berries and other treats to bring back. They are quite aggressive and will attack Trainers with a flaming stinger.
Charino have a special horn that produces both flames and venom and often surprise their prey when attacking with both. This horn, along with their aggressiveness, give them few friends who tolerate their presence.
Charwick prepare for their job as night guards by developing the stamina to remain lit for long periods of time. Many who fail are gifted to families who need warmth.
Charsis produce a thick, flammable gel that is highly reactive. If a blob of Charsis gel gets wet, the gel explodes and vaporizes the gel in a bright flash of light.
Charbat drool trails of vermillion flames from their gaping mouths wherever they fly. Many Pokémon rush to get out of the way of the flames, which can cause stampedes to occur inside caves.
Charlett are capable of setting whole forests ablaze with root fires that burn underground. They are forced to keep moving to prevent the soil beneath them from getting too hot.
Charlett are constantly on the move to prevent root fires from occurring. They only rest when the flames on their body are cool enough not to light nearby plants on fire.
Chardot tuck their flaming tail close to their body whenever it rains. The shell atop their heads diverts water away from their tail and keeps it dry.
Charduck are quick to anger because of the frequent headaches they experience. They sneeze out embers in an attempt to ease the pressure in their head.
Chargoose has a genetic predisposition to develop an ire against Seviper that sends it into a rage whenever it spots one. It almost never stops a chase once it starts and is perfectly willing to hurt itself by diving into water to strike a Seviper.
Charduck are adept swimmers that can zip through water without getting their tails wet. Their sleek bodies and webbed fins allow them to easily glide through the water.
Charduck gracefully glide through the water with their webbed claws that allow them to swim quickly without splashing water onto their tail. If the water gets too cold for them, they surface to breathe out a burst of flames that heats up the water.
Charape are quick to anger and rarely let go of grudges. If they find someone who has slighted them, they unleash fiery punches to get even.
Charlithe typically live near volcanoes where their cinnabar-colored fur blends in with the environment. They are ferocious ambush hunters and pounce on prey with their sharp claws and flaming tail.
Charchop train by punching trees with their flaming claws until they get tired. When they are sore after a long day of training, they enjoy munching on a few berries to recover.
Chardude has a superb level of control over fire, which it uses to form steel into tool parts. It can also fuse joints of tools together, such as shears or pliers.
Charler can fold steel to whatever shape it needs to be. Its fire can heat treat metal, which is assembled into tools such as pliers or shears.
Charlem is an essential part of metalworking, as its heat resistance and strong build make manipulating metal easy. It fuels furnaces that provide heat treatment to metal and its arms can strike steel into hammer heads and other tool parts.
Charta gallop past each other as they run through fields of grass. They are protective of their pack and are known to shoot flames at threats.
Charfetchd twirls its batons during sporting events to cheer for its team. It will not perform when it is raining because the baton is sensitive to moisture.
The large nose of a Digtor is sensitive to the touch. If a Trainer touches their nose without permission, they will burrow underground and refuse to obey orders out of frustration.
Digloom spend much of their time underground, where they dig up roots to eat. When they have a craving for something sweet, they emerge from the ground and fly around forests searching for sweet berries to consume.
It is known to dig and meander for miles at a time in a straight line, leaving a trail of debris behind it. Construction workers have trained it to dig a ditch alongside roads to prevent flooding.
Digroc love to dig and refuse to stop once they start digging with their sharp claws. Many play a vital role in tilling soil for farmers, working themselves until they are happily exhausted.
Digtyena lack the jaws necessary to hunt for prey, so they resort to digging up roots and seeds to eat. If they are not scavenging for food, then they rely on underhanded techniques to steal food from Trainers.
When Digrupt burrow underground and are covered in light debris, they are indistinguishable from other volcanic vents. When disturbed from their rest, they unleash plumes of lava that cause searing burns.
Digamo generate electricity while underground until their bodies can no longer handle the energy. When groups of Digamo emerge from the ground, they release bursts of electricity that zap everything nearby.
Digwag have been introduced to farms to till the soil and water plants. Many farmers greatly appreciate Digwag for their work to help farms produce healthy crops.
Diansaur has a precise gem on its back that flakes off toxic shards when damaged. By scraping its gem against rocks, it produces clouds of these shards to ward off miners.
The soft glow from Diansea's tiara is said to help restore coral reefs, though it rarely stays in place long enough for the glow to take noticeable effect. Diansea cares deeply for its aquatic brethren, even if it often gets bullied.
Dianfree have gleaming scales all over their wings that sparkle when the sunlight hits them. Dianfree are elegant protectors of the environment that help Pokémon back up when they fall from trees.
The glistening leaves that Dianleef produce create sparkles when exposed to light. Whenever they feel particularly generous, they give out these leaves to other Pokémon as gifts.
Dianbuff love to sing and use their small baton like a microphone to help them project their crystal-clear voice. They often throw tantrums when other Pokémon ignore their singing.
Diantic are full of joy and whimsy, soaring through the sky and playing games with Trainers and Pokémon. Their crystal shards are said to bring great fortune but are only available to those who play their games.
Diansaur scrape the gem on their back against rocks to produce clouds of toxic shards. If inhaled, these shards cause dizziness and nausea in both Trainers and Pokémon.
Diansaur creates vines to grab rocks around it, scraping shards off the gem on its back. When in danger, it flings these gem shards to cut through its foes.
Diantyke hide within dark caves to protect themselves from predators and poachers alike. When a beam of light hits one of their crystals, the light refracts into a rainbow spectrum that illuminates the cave around them.
The gem on Diansaur's back naturally flakes off shards for them to use. These shards become high velocity projectiles when thrown from their vines and leech toxic chemicals into the bodies of their foes.
Dianquaza soar through the uppermost parts of the sky where their resplendent crystals shine bright. They are not visible from the ground, so many photographers and sightseers take planes into the sky for a once-in-a-lifetime opportunity to see them.
Dianki once kept jewelry safe for young noble ladies. Their collection of earrings, pendants and rings were everything a young maiden would have wanted to make themselves look pretty.
They drop molten shards, which when refined and processed can produce a Flame Orb. They abhor everything aquatic, as even a small amount of water rapidly lowers their internal temperature.
Dianria elegantly soar through the sky and sing with the grace of an opera singer. The crystals around their body resonate with their voice so that their song can be heard from miles away.
Dianduck are regarded as lucky Pokémon for couples to come across. Their veil and stony flowers make them look like they are a bride at a wedding while their bill and flippers give them a cute look that is hard to get angry at.
Dianfetchd carry a mighty crystal baton that they wield to protect themselves and their Trainer. As light hits the crystal, the reflected rays of light illuminate the space around them.
Dianter spend lots of time at salons, where they get manicures to make themselves look pretty. Trainers who take care of Dianter should be ready to spend lots of Pokédollars to keep them happy and looking fabulous.
Luvkhan are doting creatures that show affection through hugs and snuggles. Many lonely Pokémon who do not have Trainers or friends throw themselves into a Luvkhan's arms to feel their kind embrace.
It is known to wrap its tail around another Luvsea when it feels lonely, which helps it feel safe in the seas. If it wraps its tail around a Trainer, it is said to be a gesture of true comfort and affection.
Luvdeen live in lakes near wedding venues, their pigmentation derived from the petals that are eventually swept into the water. When weddings occur, they float to the top of the surface and watch the event with keen interest.
Luvking swim in lakes near wedding venues, the petals giving their scales a pink tinge. They celebrate alongside couples and release pink bubbles into the air when excited.
Luvnx dance provocatively to draw attention to themselves. Once a crowd has gathered, they release psychic energy that instills kind and affectionate feelings in the audience.
When flying across water is not feasible, it passes Surf Mail across the sea to different continents. The letter in the bottle has become obsolete, as it ensures that the letter arrives at the destination without getting wet.
Luvdle venom can be made into a special pink ink that is used by couples to show their love for each other on legal documents. It takes 50 Luvdle to produce a bottle of this special ink, which is why the ink is seen as a status symbol.
Their natural habitat is recovering from pollution and as such they live in natural reserves such as the Safari Zone. When they feel homesick, a vial of Sea Incense helps them feel at ease.
Luvluff glide through the sky and are kept afloat by their soft bubbles. On the rare occasion they are on the ground, children enjoy playing games with the bubbles Luvluff create.
Luvbull are rented out for weddings as ring bearers for couples who do not a young child available to play the role. Many people find their petite stature endearing, so this practice has gained some niche popularity.
Luvtine are raised and kept in lavish restaurants, flying above patrons in patterns during certain holidays. Particularly enthusiastic lovers can pay to have them create bubbles to heighten a romantic dinner experience.
They demand attention and gifts, particularly shells, scales, or other aquatic objects. To give them a droplet of Mystic Water is seen as the highest praise they can receive, and as such, it is given to them sparingly.
Luvgon2 are said to appear on PCs of lonely people, shining with vibrant lights and colors. They give the user access to a special site that connects people across the world to find potential companions.
Luvchum are adorable creatures that enjoy giving kisses as a sign of affection. After every kiss, they try to check their reflection to see if anything has rubbed off on their face.
Luvslash shed pink heart-shaped scales from their back about once a month. Couples often go searching for these scales to show their love for one another.
It is said that Luvplup only gives pebbles to Pokémon it enjoys spending time around. If it gives one to its Trainer, it is a sign of great love.
During mating season, Luvleon each carry a pebble that signals their desire to mate. If two Luvleon swap pebbles, they pair-bond and remain devoted partners for life.
Many couples love to take photos in front of the heart-shaped body of Luvgrigus. They form hearts with their ribbons to make every photo a memorable moment.
Luvlure are bought by particularly lavish couples as a piece of decor to show their love to whenever guests come over. The soft glow they release illuminates many homes at night.
Even though Luvkyu have spurious eyes and a fake costume, they want to help people find true love. They typically partner with one Trainer and roam the world in search of the right person for their Trainer.
Luvbat have sensitive ears that allow them to follow a conversation from a long distance away. This allows them to stalk couples on dates without being awkwardly close.
Luvturne resembles clowns that appear during certain festivals. Its love of vibrant, energetic performances create dazzling displays of petals and movement.
Luvetta are intensely romantic creatures that chase after Pokémon they desire. When they are inevitably rejected for their sudden burst of affection, they sing sad romance songs and cry.
Luvish reside in areas around waterfalls. They can detect romantic thoughts and create pink bubbles out of excitement during marriage proposals by a waterfall.
It shoots bursts of heart-shaped bubbles at wedding or anniversary events, especially during photoshoots. Its precision control over these bubbles allows it to guide them back into focus.
Luvth are rented out for outdoor picnics during first dates, as they are friendly yet unintrusive. They meander around an area and create opportunities to start or shift a topic.
Golf courses train these creatures to rest in one spot for hours at a time, creating randomized obstacles to putt around. Luvduck are sedentary creatures, which makes resting in one spot quite easy.
Luvwhirl live in lakes and rivers where the cool water keeps their bodies hydrated. Whenever weddings happen near their home, they can be seen poking their heads out of the water as they spy on the lovers from a distance.
Luvra live near bodies of water and enjoy watching couples that are on dates. Whenever they are spotted, they teleport to a different location so they can keep watching.
Luvsprout is sold at love festivals around the world. Its health symbolizes the state of a relationship, so new couples buy this Pokémon to show their love for each other.
Luvbell rests in gardens of devoted lovers, as it is a symbol of love. Couples will water and trim this Pokémon in the hopes of prolonging their relationship.
Luvbell blossoms during love festivals and releases sweet-smelling petals that flutter through the air. It is associated with long-term relationships because it only scatters petals during love festivals.
Luveel reside in shallow wishing fountains where lovers wish for a successful marriage. It is an auspicious sign when they eat the coin lovers throw into the water.
Luvmer consume discarded boxes of chocolate after certain holidays, as they enjoy the leftover sweet treats on the inside. The ink on the boxes is digested and brighten their pigmentation.
Poochsol show up in packs to warn other Pokémon in the area of natural disasters. Some Pokémon are scared of them because of their sharp fangs and claws, which distract from the message of impending doom.
Poochish howl whenever they release spores, which inadvertently leads Pokémon to investigate the sound. When approached, Poochish release a cloud of spores that stick to other Pokémon.
Poochpet travel in packs to find people with bitter feelings in their hearts. Once they find a target, they shower the person with affection by licking their face and playing games.
Poochish hide in cattails to ambush aquatic Pokémon that swim in the water nearby. Sometimes they are unsuccessful because they cannot swim.
Poochtad hide in cattails where they wait for aquatic Pokémon to swim close before pouncing. When they feel particularly charitable, they allow other Pokémon to ride on their head.
Poochtyena live in packs with other Poochyena to hunt down large prey. Their place in the pack hierarchy can be confusing for them, because they have a mature body but exhibit child-like behaviors.
Poochskit have an acute sense of smell that allows them to stalk prey over long distances. Water does not impede their stalking, as their hairy legs allow them to walk on water.
Poochth are most active at dawn and dusk. Their keen night vision and silent footsteps allow them to sneak up on groggy Trainers to steal their coins.
Poochle charge their paws with electricity by rubbing them against other Electric-type Pokémon. They are capable of reaching branches high above the ground with a charged leap.
Poochun rub their paws against other Electric-type Pokémon to store energy in their legs. They are capable of sprinting across football fields with a sudden discharge of electricity.
Poochbeat have special scent glands on their tails that attract other Pokémon. When enough Pokémon have gathered they begin a small musical ensemble.
Poochmise have scent glands that produce a pungent scent that attracts Bug-type Pokémon. When they have gathered a small group, they gather around the Poochmise as they lead a performance.
Poochlithe lets out a sharp whine whenever they want something from their Trainer. If they don't get what they want, then they set fire to things nearby until reprimanded.
Despite their menacing appearance, Poochra love to sleep in fields of flowers. They are known to teleport away if approached by Trainers or other Pokémon but will always return to the same flower field once they go away.
Whenever Mightsol try to communicate with wild Pokémon about an impending disaster, they need to be careful not to scare them away. By bowing their head and lying on the ground, they can show that they are friendly.
Mightpet lead packs of Pokémon to help people with bitter feelings move on from their hatred. By engaging in play and being kind, they hope to absorb the negative energy and leave people better than when they first meet them.
Mightyena often struggle to understand why their packmates treat them like children. Their diminutive size makes them easy to pick on by others in their pack.
In the wild, Mightskit chase prey over land and water until their prey succumbs to exhaustion. Trainers who can prove their dedication and grit have an easier time catching them.
Zigrill aids rescuers in finding children lost in forests. It bounces on its tail whenever it needs to reach branches above the forest floor.
Zigskull float in a zigzag pattern regardless of where they are. They can float through trees and bushes to take whatever items are hidden.
Zigish appear like weeds at first glance, but when they think no one is looking, they run around in a zigzag pattern. They enjoy being chased by other Pokémon and may beckon Trainers to chase after them too.
Zigdot looks like a real acorn and enjoys scaring other Pokémon in its habitat. Its hard acorn shell protects it from angry Pokémon it startles.
Linskull phase through nests and hives to steal food within them. When they are threatened, they run away in a zigzag pattern until they are far away.
The diminutive size of Linish makes it difficult for predators to catch them. They love to play chase with their Trainer.
The sticky, aerated silk atop Wurmtad's head allows it to drift down rivers and streams. It catches leaves and berries atop its head, which it saves for whenever it is hungry.
Wurmgull flies above tall grass to hunt for berries. It shoots out a net of silk to gather berries before flying away with its bounty.
Silpod's cocoon allows it to cling to tree branches without falling off, and is so sticky that predators avoid eating Silpod. Pollen and dust cling to its body until the moment it evolves.
Silkoth clings to tree branches above the forest floor, its sticky cocoon shielding it from harm. It spends most of its time sleeping, as any movement quickly exhausts its energy.
Beautians wraps around small prey to crush them before siphoning their insides with its proboscis. Its alluring colors draw in many curious furry Pokémon, giving it many opportunities to choose its next meal.
The silky cocoon around Casuna's body is sticky and allows it to hang from trees. On the rare occasion this cocoon is damaged, it oozes out a toxic substance to deter predators.
Dugloom can be found bickering amongst themselves over their diet, with one head demanding sweet berries while another head demanding nutrient rich roots. The third head is often too timid to break the tie.
Dugtom bears a strong resemblance to traffic lights because of its red, yellow, and green pattern. It helps children play a certain game where they can only run when the light is green.
Dugduck can be found floating with a lifebuoy at many beaches throughout the world. When they are not swimming atop the waves, they dive underwater to eat seaweed.
Dugduck tunnel beneath farms to search for crops that might ease their aching head. When one of their heads develops a headache, the rest of their heads cry out in pain as well.
The wings on Dustret's back allow it to glide short distances while also producing a special powder that keeps it awake. This allows it to guard dens for long periods of time without rest, ensuring the safety of those within.
Seedish produces leaves that grow from its shell, which are used in bubble teas for their sweet, energizing flavor. Its tough acorn shell can also be ground into a spice that resembles nutmeg.
Seedtad floats in small ponds where it waits for berries to fall into the water. It takes small nibbles from them and needs about an hour to finish one berry.
Seedbeat forms swarms of bug Pokémon by flickering its glowing tail. It leads the swarm to tall trees where they hang from the branches and eat leaves.
Seedmise lures bug Pokémon into forming a swarm by releasing a sweet aroma. It finds healthy trees and leads the swarm to rest in the branches, where they feast on the leaves.
Nuztad have a sturdy wooden stump atop their head and often ferry other Pokémon across bodies of water. They often release a happy whistle whenever the Pokémon they help give them a reward for their help.
Nuzskit have tiny leaves on their legs that allow them to float on water. They keep ponds and lakes clean by eating leaves that fall into the water.
Shiftlee are lightweight creatures that can pack a heavy kick. They conjure powerful winds to give their kicks extra force but are easily swept away by these same winds.
Tailpuff float in the air by expanding their feathery bodies. They often form flocks because they want the company of others and are prone to feeling lonely.
Tailish is known to eat mud after a long rainy season. The smell of petrichor lingers on its beak as it pecks at the ground.
Tailu enjoy taking baths whenever they get dirty. They often gather at waterfalls in groups to help each other clean their fluffy wings.
Tailcoon crawls into Taillow nests to disguise itself as an egg. It decorates the nest with silk, which lets other Tailcoon know that the nest is occupied.
Tailscoon crawls into Taillow nests to hide from predators. It pretends to be an egg and wraps the nest with silk to let other Tailscoon know the nest is occupied.
Tailwellow have a large wingspan that they often struggle to control. They practice performing complex aerial maneuvers to develop their wing muscles. Sometimes they hit tree branches or other flying Pokémon and tumble as a result.
Swellpuff float through the sky by expanding their feathery bodies with hot air. They have great precision when flying and can display this precision when they fly through hoops at circus shows.
Swellu love to keep their wings clean. They can spend hours at a time under waterfalls ensuring that they leave without a speck of dirt on them.
Swellow are skilled at performing aerial maneuvers but lack a properly sized beak to hunt for large prey. They rely on small nuts and berries to sustain them until they evolve and grow a larger beak.
Wingpuff lulls people around them to sleep before eating any food they may have on them. Many people resort to wearing earmuffs to avoid falling asleep and losing their snacks.
Wingtric seemingly conjure lightning out of nowhere by howling. They harness the power of electricity to hunt aquatic Pokémon and shock them with their claws.
Wingle generate a positive electrical field around itself, which gets stronger when it is raining. This field draws in lightning from thunderstorms which gets converted into static.
Wingun produces a negative electrical field when it rains, which redirects electricity around itself. It likes to stay near its Trainer to protect them during thunderstorms.
Sailors groan whenever Wingby are served on their plates. Even though Wingby are some of the most abundant Pokémon to find in the wild, many sailors eat Wingby so often that they would rather skip meals.
Pelicool flies over lakes and rivers to find small fish Pokémon to consume. It dives into the water to scoop the fish Pokémon into its bill before swallowing the fish whole.
Surdeen live close to the surface of the water to eat algae and other floating plants. Their diet and small appetite make them popular pets for the elderly.
The tail of a Surill has a unique layer of fuzz that prevents it from being submerged underwater. This hydrophobic layer of fuzz helps them stay on top of the water when they get wet.
Sureon hide on the surface of ponds and lakes to sneak up on nests near the shore. Their camouflage is almost perfect, since the band across their chest slightly distorts their camouflaging abilities.
Sursol appear atop ponds and lakes that are soon to be polluted. People who hike around these places often rally together to stop factories from dumping pollution into the area.
Meowdrill consumes gold coins and jewelry to reinforce its golden stingers. Its stinger releases a golden venom that paralyzes its target.
Meowpip have sensitive whiskers that help them locate coins to steal. They rely on the wind to blow them in the right direction to snatch coins out of the hands of Trainers.
Meowsel enjoys the thrill of hunting for treasure, and easily spots traps. It is a favorite among treasure hunters, who rely on its keen senses to avoid or disarm traps.
Meowpiny understands from a young age the value of the coin it carries and protects it with fervor. It does not capitulate to threats or force and rarely allows its Trainer to touch the coin.
Meowki is found in treasure chests throughout the world and stores coins in its body to appear like an actual purse. It finds chests comfortable because of their dark and compact space.
Meowkyu in the wild live in squalid conditions where they have little access to food or water. After building trust with their Trainer, they give offerings of food as a gesture of submissiveness.
Meowpix have special enzymes in their whiskers that allow them to sniff out metallic coins or jewelry. After retrieving these treasures, they love curling up for a moment to brush their fur.
Meowtales has long, coarse fur that is harvested to make luxury brushes and brooms. Its many tails require lots of maintenance to keep clean.
Meowink are made with an alloy that is precisely 18K gold. This composition gives them remarkable durability while also retaining their value.
Meowroc are unruly creatures that will do anything to get more coins. Their razor-sharp claws allow them to cut open purses and steal anything they desire.
Meowxen has a parsimonious tendency to reject gifts that are too expensive. Trainers are advised to give it decorative coins to encourage it to accept gifts.
Meowviper steals coins and other trinkets from local Zangoose populations by wrapping itself around its target before pilfering them with its tail. Once the Zangoose is too tired to continue, Meowviper slips away with its shiny rewards.
Meowizard have a crass obsession with coins and money and soar through the sky looking for Trainers to steal precious Pokédollars from. Whenever they inevitably get hurt, they become vindictive and aggressive.
Meowra gain psychic powers whenever they are near coins. The bigger the coin, the more power they gain.
Meowbra love being given coin pouches. Their psychic powers increase in strength for every coin near them, especially if the coins are rare or of high value.
Meowbra are difficult to separate from their coin pouch because their psychic powers rely on it. If a Trainer does manage to do so, Meowbra will remain upset until given back their precious coins.
Whismto can transform into other Pokémon but have a difficult time with larger Pokémon. They lack the confidence to maintain a form for long, so it is up to their Trainer to help them harness the full extent of their abilities.
Whismvoir are shy, timid creatures that have a hard time finding their voice. When they develop the courage to use their voice, the sudden burst of noise is said to leave ears ringing.
As Whismon gain more confidence, they are more likely to tap into their voice. The louder they scream, the more their metallic shell vibrates to amplify the sound.
Whismish is sensitive to loud noises and curls its ears close to its body whenever it is in pain. It can be found hiding under fallen leaves when not splashing in the mud.
Whismhita are self-conscious of their bodies and are worried about hurting others when they are playing. A good Trainer will help nurture their confidence with love and praise.
Whismyama can seem intimidating because of their size but they are soft-spoken and shy. Whenever they fight against another Pokémon, they almost always hold back because they are scared of hurting their opponent.
Loudto are confident and boisterous creatures that love to cause mischief while they are transformed as other Pokémon. Sometimes their loud antics draw attention from others, but they seem to always have a chipper disposition.
Loudbat have sensitive hearing receptors on their wings that can pick up sounds from a long distance. They often startle each other with their loud screeches that they rely on for echolocation.
Loudbat harness their loud screams for echolocation. If they cannot scream because of illness or injury, they lose their sense of direction.
Loudmur have a resonant voice that can be heard across five football fields but are often too shy to use their full capacity. With enough training and confidence, they can help Pokémon Rangers with their work by finding lost hikers.
Loudhita have a powerful combo of fists and screams that surprise their opponents. Getting the wind knocked out of them is quite effective at subduing them, as the power of their voice also makes their punches strong.
Makudred are often loud and boisterous whenever they win a fight, which may get them penalties for not showing good sportsmanship. Even so, they are proud creatures that know how to celebrate after a good fight.
Makuyama are tenacious fighters that always get up when they are knocked down. A powerful slap from their massive hands can break bones.
Harihita wrestle with other Pokémon to demonstrate their strength. After a good wrestle, they love to eat lots of food to recover.
Haricham relies on their mental acuity to deliver powerful slaps against their opponents. One precise attack from their palms can deal a painful slap on a pressure point and secure their victory.
Skitlow is easily distracted and can spend hours flying to chase after its tail. It is a popular pet choice for children because it is easy to groom and feed.
Delpod releases a soft purr whenever its cocoon is rubbed. Whenever its Trainer stops petting, it wobbles back and forth until the petting resumes.
Medibat refine their combat prowess by sparring with other Fighting-type Pokémon. They are capable of soaring above their opponent to tire them out, which gives them a strong advantage over their sparring partners.
Meditite can meditate for days with acute focus to raise their mental acuity. Even though they lack the muscles needed to defend themselves from physical attacks, they can effortlessly launch psychokinetic attacks against threats instead.
Anesthesiologists rely on compounds made with Electish to dull pain for people who are about to have surgery. Hospitals can place bounties on Electish to incentivize harvesting their leaves during busy seasons.
Electric can cross a football field in a blink, fueled by their powerful and electrified leg muscles. They love to play fetch with their Trainer, though their Trainer rarely gets to keep up with their energy.
Electle relies on its small size and lightning-fast speed to win battles. In a pinch, it is known to absorb electricity from nearby devices to generate more voltage for attacks.
Perpod often spend much of their time taking catnaps because they are unable to move until they evolve. They often purr when they are stressed, which confuses predators long enough to lose interest in eating them.
Pergey steal coins and shiny objects from Trainers to decorate their nests. They are so infamous for this practice that many police officers search Pergey's nests for stolen items.
During auspicious events like the lunar new year, Perfa beg their Trainers for small red envelopes. Most Trainers opt to give them a few coins to avoid their whining.
They are considered a lucky Pokémon to raise, as their pheromones release Luck Incense into an area. These pheromones only work on people and help promote a magnanimous feeling after losing a battle.
Persaur are sensual creatures that enjoy rubbing against people. Fortunately for those with allergies, they shed very little pollen and dust.
Perbull harness their feline charm to beg their Trainers for food. Most Trainers capitulate to their demands, causing them to become quite spoiled.
Persel are dutiful minions of villainous organizations that have no qualms about ethics. They are pragmatic creatures that would abandon their Trainer at the drop of a hat if it meant more food at the end of the day.
Persey rarely parts with the gem it holds, even when munificent gifts are offered. If anyone tries to steal the gem, it ferociously claws the assailant to scare them away.
Pervile are devious creatures that enjoy pulling pranks on their peers. They often get other Pokémon in trouble so that they look better by comparison. Despite their faults, their razor-sharp claws and perseverance give them an edge in battle.
Perceus protect their grand treasures with tricky riddles. If a person fails to answer their riddles, it is said that they are transformed into a Pokémon until they learn the correct answer.
Perpix are a popular choice among Trainers with allergies because of their hypoallergenic fur. Breeders sell them for large sums of money at auction because of how popular they have become.
Perkyu keep their disguises clean to appeal to their Trainer. Whenever they eat, they reserve a piece to give as an act of submissiveness.
Perpix have tongues with special backward-facing barbs that help them clean their fur. They spend a significant amount of time cleaning their body because their fur can easily get matted, especially their tails.
Pertales have a silky and glamorous fur that makes them stand out in beauty contests. They amaze audiences with their fiery techniques and sheer beauty.
Wild Perbish produce coins after eating lots of metal, but this behavior has not been found while in captivity. People who are desperate for coins follow wild Perbish to take their coins.
Peroc have a rebellious and condescending attitude that makes them difficult to train. They only listen to confident Trainers and refuse to obey commands from those who show nervousness or doubt.
When basking in the aroma of an Odd Incense, they transmit thoughts of their desires to creatures and people nearby. Typically, this results in vivid imagery of a desire for milk or fish.
Pertoise are cynical creatures that work with villainous organizations. They are well-compensated for the jets of water they fire from their backs and refuse orders if they are not happy.
Manegon2 can power PCs with a just brief jolt of electricity. Many scientists have found that its zaps increase the efficiency of the PC by 67 percent.
Maneon are energetic creatures that can seamlessly change their camouflage as they run. The only thing that matches their speed is their boundless love for their Trainer.
Manezagoon makes its nests where lightning has previously struck. It collects items that are left behind by Trainers and stores them in its nests.
Plusish repel other Pokémon that have a positive electrical charge. This leads them to live solitary lives, afraid of pushing away the friends they care about.
Plusyena wander tall grass looking for berries or scraps to feast on. Whenever they meet another of their kind, they fight over the food until one prevails.
Plusin gorges on batteries or old electronics Trainers leave behind. Its stomach develops a positive charge when it is full, repelling other Plusin.
Plusduck love to cheer on their friends, but they have to be careful to avoid negatively charged Pokémon. If they come too close to one of these Pokémon, they develop a headache as their body is pulled towards the negative charge.
Minish have a negative electric charge that repel other Minish. Despite this, they form spacious groups to protect themselves from predators.
Minyena hide in tall grass before hunting prey with a supercharged pounce. They team up with others of their kind to bring down Pokémon larger than themselves.
Mintrike keep their distance from other Mintrike because they experience electromagnetic repulsion. When they find a Pokémon that they are attracted to, they become best friends with them.
Minin wander through tall grass to eat batteries and other electronics Trainers throw away. Its cheeks develop a negative charge when it is full.
Whenever Minduck are near positively charged ions, the magnetic field causes them to develop a headache. The closer they are to the field, the stronger the headache.
Illurill release a sweet scent to gather Bug-type Pokémon into one place. They swing their bulbous tail to conduct the ensemble to create a symphony of sound.
Illudot gather around other Bug-type Pokémon that release a sweet scent. Illudot produce a hollow thud whenever they are tapped or bumped into, which makes them a valuable percussionist if they are part of an ensemble.
Gulpie help traditional medicine practitioners cure the ailments of their patients. From sucking venom out of wounds to creating silk bandages, they are a quality partner in rural communities.
Gulpbok are almost always resting while digesting a meal, as their slow metabolism means food is broken down slowly. Moving them while they are resting leads to indigestion, causing them to spit up part of their meal.
Gulpyena have an omnivorous diet of berries and small rodent Pokémon. Their stretchy cheeks and powerful stomach acids allow them to digest most of their meal before swallowing.
Gulpduck have highly acidic stomachs that allow them to break down tough bark and other hard materials. They often forget that they have these powers and are surprised when they can melt biological matter with their stomach acids.
Nufing live near active volcanoes where the arid climate makes them feel comfortable. The smog that they release from their bodies is a dense toxic substance that kills grass on contact and leaves little place for herbivorous Pokémon.
Nugma are very sensitive to changes in humidity because moisture saps their natural body heat. Whenever it rains, they find the nearest shelter to avoid getting hypothermia.
Whenever it rains, the shell of a Nukoal forms cracks from the rapid cooling but can just as easily heal after the rain ends. They live on volcanoes where the hot temperatures and low humidity keep their shell well-heated.
Nuchop are fueled by the heat inside their bodies and eat coal to keep themselves warm. They are unable to train for battles in the rain because it saps heat from their bodies.
Nusprout connects its roots to healthy cacti to wick moisture and nutrients into its own body. Once the cacti can no longer sustain Nusprout, it burns off its roots to migrate to a different location.
Numer release a thick sludge that trails them wherever they go. If they are caught outside when it rains, their sludge slowly begins to solidify as it loses its heat. Some succumb to hypothermia if they cannot find shelter.
Cameler live atop active volcanoes where they unleash fiery molten lava onto foes that disturb their slumber. Whenever Cameler need to swiftly move away from their home, they roll away, leaving blobs of lava in their wake.
Spoadier are playful creatures that enjoy hopping. Whether it is with their long hind legs or their springy tail, they hop through the world with glee.
Spoth have superb jumping abilities and can leap up to six times their body length in a single jump. This allows them to quickly escape when they steal coins and other trinkets from Trainers.
Psyorb generate electricity from the stress they experience. When they are stressed enough to cause headaches, they explode and release all the electricity that has built up.
Psyode are moody Pokémon that generate electricity from their various mood swings. When they are so stressed that they have a headache, they explode to vent that frustration.
Psybone wears the skulls of other Pokémon and lives in solitude. It does not spend much time with other Pokémon because its frequent headaches flare up when it is overstimulated.
Psywak prefers to live alone, as it easily develops headaches when overwhelmed by other Pokémon. It wears skulls of other Pokémon both for protection and to ease its loneliness.
Psytung are fastidious at cleaning with their tongues and hate places that are dirty. If placed in a room where they cannot clean or organize, they develop headaches from the resulting stress.
Psypod gets headaches whenever it is itchy for long enough, but it has no limbs to scratch that itch. It can only wobble hoping another Pokémon comes to help alleviate the itch.
Psyhorn are easy to agitate into an anxious state. Once they start rampaging, it is difficult to stop their manic state. They often feel remorseful for the destruction they cause, even if they forget part of what happened.
Psydon rev up a charge with their hind legs before they run into foes with their sharp bill. They can punch through boulders with enough force, but the resulting impact also leaves them with a headache.
Psysea are enraptured by coral reefs that surround them. They often stare blankly at the coral reefs to ease their persistent migraines.
Whenever it sheds its outer layer of fins and scales, they are ground up for use in traditional medicine. It also produces a liquid from its fins that produces numbness, which locals tap into to use as an anesthetic.
It gets lost easily because of its short-term memory, which lasts for 12 hours in the wild. It can extend its memory span through intense mental training, which also causes it to develop headaches.
Psyking help each other scratch itches by using their horn as a crude backscratcher. If an itch is unable to be scratched, they will swim in circles until they develop headaches.
Psyfree coats its wings with sticky pollen and refuses to let Trainers clean its wings. This is because the pollen helps it calm down and neutralizes the pain that comes from a headache.
Psyu hate being picked up and will try to scuttle away when people or Pokémon try to do so to it. When they are taken out of the sea, they quickly become dehydrated and develop a headache until they are back underwater.
Psymime are capable of creating grand and over-the-top performances but are often forgetful of where they place barriers. When they eventually run into one of their psychic barriers, they develop a severe headache from the concussion.
Psybuzz charge electricity between the two prongs on their head before releasing the electricity in a heavy punch. If they are unable to release this energy, they develop a painful headache until that energy is released.
Psydle are equipped with a stinger at their tail to deter would-be predators. Their constantly fear of being eaten causes so much stress that they get headaches.
If Psydos rapidly change altitude when they move from sea to sky, or vice versa, they can develop a headache from the sudden pressure difference. Many slowly fly or fall to prevent these headaches from occurring.
Psyras is found at resorts around the world, where it helps younger patrons enjoy the water. Its doting nature makes it a responsible companion for water activities.
Psyras are found at beaches around the world where they help lifeguards keep kids safe. They are easy to grab onto while in the water, which helps kids lift themselves up when they are drowning.
Psygon is kept as a virtual pet on PCs. It quacks and waddles just like a real Psyduck, and even holds its head as though it were having a headache.
Psydle flee from predators that find them in the wild because they lack the ability to defend themselves during a confrontation. The constant stress from running away from danger causes them many headaches.
Psyuna release a thick and poisonous gel from the plates of their cocoon that deters predators. If the pores that release this gel get clogged, they develop a headache from the building pressure.
Psydactyl often experience great epiphanies while flying and get excited by the experience. They often rush back to their Trainer to share the news only to forget why they were excited.
Many Psytwo are victims of cruel experiments from scientists trying to unlock the secrets of their genetic code. They often experience lingering headaches from the tests performed on their bodies.
Psydile are capable of harnessing telekinesis to lift objects. They harness this power to help them file their teeth, which their stubby hands are unable to hold.
Psydile have psychic powers that are difficult to unlock because they rarely remember the moments when they utilize the strange powers. With enough repetition and praise, they can slowly develop the muscle memory to harness telekinesis.
Psynaw harness their psychic powers to lift pieces of bone to file down their teeth. This helps them ease the pressure that builds up in their heads whenever they regrow teeth.
Psynaw rely on their psychic powers to safely trim their teeth. They often forget that they trim their teeth and are surprised at the length of their teeth when they look in the mirror.
Psyligatr are incapable of swimming very far because they are not used to their large bodies. Despite this ineptitude, they are scary to other Pokémon because of their size and are left without friends as a result.
Psyligatr are superb swimmers that dart through the water to scoop algae into their mouths. Their large bodies are intimidating to other Pokémon so they often have few friends.
Their forgetful minds eat many varieties of mushrooms and frequently experience headaches as a result. Whenever they want to cure a headache, they look for a particular Big Mushroom so they remember to forget the pain.
Psyowl have a keen sense of time and are very punctual. If their daily routine is offset by more than a minute, they become so incredibly confused that they develop a migraine until they are back on schedule.
Psyian travel in swarms to search for the best places to eat berries. They are easily overstimulated by the constant buzzing and quacking, leading many to develop a headache if the noises are too loud.
Psybat have poor eyesight and rely on their loud quacks to help them locate where they are in a cave. If they are distracted by bright lights while flying, they can bump into walls and develop an agonizing headache from the impact.
Psychou have two lures that shine in the dark but are ambivalent about which one to stare at. They often switch their gaze between the two, leading to headaches from constant shifting.
Psychou have two lures that shine with bioluminescent light. They have a difficult time focusing on both at once, so they constantly shift their gaze between them.
Psychu often need to discharge electricity from their bodies, or they will develop a nasty headache. By giving them an Oran Berry when they remember to discharge electricity, they learn to associate the release of energy as a good thing.
Whenever Psytic are happy, they release joyful quacks and release soothing psychic waves. It is said that these psychic waves can prevent or even cure headaches.
Psytu is known to become anxious before the onset of a headache. It will cling to its Trainer when this happens, as it is vulnerable to getting dizzy during headaches.
Psytu can see glimpses into the future about when its next headache might come. It will spend time completing tasks that help mitigate the pain from the future headache.
Its fleece grows throughout the year, which also builds up static electricity to light the bulb on its tail. Improper discharge of this static electricity causes it to develop headaches.
Psyffy can harness the powers of telekinesis to locate batteries and other electronics. They often forget that they have this ability and are genuinely surprised when they lift objects.
Psyeon are capable of telepathically communicating with their Trainer, but using this telepathy for long periods of time causes them to develop a headache. Trainers can mitigate these headaches by giving them berries to keep them well-fed.
Psyreon love to go for a nightly swim in lakes but often bump into rocks and sleeping Pokémon when they do. If they swim too fast, they can get a concussion and develop a headache.
Psysaur cannot reach the bulb on its back with its stout limbs, which prevents it from curing its own headaches. It relies on its Trainer or other Pokémon to assist with administering the pollen.
Psyicate breaks locks with its bill to access pantries and sneaks out in the middle of the night alongside other rodent Pokémon to steal food. It can easily distract a Persian while its friends loot the pantry.
Psyown roam the ancient depths of underwater ruins to protect the secrets within. They can unleash a powerful quack that causes a headache to those who can hear it.
It relies on its forgetfulness or a Starf Berry to prevent headaches. The berry offers a small boost to a random part of its mind for roughly ten minutes before the headaches return.
Many Trainers abandon their Psybull on the curbside because they have trouble taking care of a Psybull's many tantrums that result from their headaches. Devoted Trainers who take care of their Psybull will have a loyal, lifelong partner.
Psyckle ferment berries within their shell but often forget how full they are. When they inevitably get full of Berry Juice, they get angry that they cannot fit more berries in. This anger can lead to a headache if they ruminate on it.
Psyursa are anxious creatures that are too timid to go hunting for honey by themselves. They often try to enlist the help of other Pokémon before stealing honeycombs.
Whenever Psyswine experience a headache, they release a cold breath that can freeze lakes and rivers. They often feel remorseful for freezing other Pokémon and will try to dig them out of the ice.
Psyraid fire precise bursts of water to make people drop food into the water. Many Psyraid are particularly stubborn and refuse to give up until the food falls, even to the point of straining their heads until they develop a headache.
Psybird enjoy giving out presents to children around the world that usually include seashells, pearls, and other aquatic gifts. They help ensure that festive cheer reaches the most remote islands of the world.
Psypy experiences headaches whenever it rolls because bumps in the road cause jarring head vibrations. For rocky avenues with lots of uneven terrain, it prefers to trot along instead of rolling.
Psygon2 appear at the search bar during a search to give users an option to end the search early. They resemble a life buoy to give users a way to escape a file search without damaging their systems.
Psytop fight by spinning rapidly to swing their legs and flippers against opponents. If they end up spinning too quickly, the dizziness causes a painful headache that gives opponents an opportunity to strike.
Psybok wrap around their prey by tensing their muscles. When they exert too much force, they are prone to pulling a muscle that can lead to a headache.
Psypom are clumsy creatures that bump into objects with their twin tails. When near fragile objects, Psypom press their tails against their head to both minimize the risk of breaking things and to ease their stress.
Psysly want to blend in with other Pokémon but are constantly worried that they don't. This social anxiety can take an extreme turn when they get painful headaches.
Psy Jr. struggle with self-doubt and confidence that results in them developing headaches. These headaches can cause invisible psychic walls to float around them as they literally push their friends away.
Psypiny enjoy playing with other baby Pokémon but are prone to feeling overstimulated. By limiting the number of playmates they have, Trainers can avoid giving them a headache from the overstimulation.
Psychu often forgets what powers they are capable of until they are under a lot of stress. The pain of a stress-induced headache allows them to fire bolts of electricity with surgical precision.
Psyzone create magnetic fields that other Pokémon follow in a synchronous dance. They can change the pattern at will, but usually choose to display some intricate mathematical pattern to make them appealing to watch.
Psychu are capable of surfing on their own tails, but this act requires a lot of focus to complete. The stress that comes with this focus can cause a painful headache if sustained for too long.
Psyshrew can burrow underground for hours at a time. Sometimes they dig in circles because they forget what they were doing and often need guidance to remind them of what they need to do.
Psyfeon love to swim in lakes, as their flippers allow them to weave around other Water-type Pokémon with ease. Sometimes they bump into another Pokémon and get a headache from the concussion.
Psyceon love swimming in icy lakes where they can freely maneuver their bodies. They are sensitive to temperature differences, as hot water makes them incredibly anxious. This anxiety can lead to a headache if sustained long enough.
Psygon-Z have the mind-numbingly dull task of ensuring that files are properly catalogued. If left idle for too long, they develop a migraine from the anxiety of doing nothing.
Psyshrew have keen vision underground but often gets lost because of their poor sense of direction. When they inevitably surface, they are prone to bumping their head and giving themselves a painful headache.
Psyshrew lurk in ponds and lakes to find small aquatic Pokémon to eat. They often forget that they need air until it becomes painful to hold their breath, which can give them a headache if they are not careful.
Psyts is still developing its psychic abilities and will try to read people's minds. Sometimes it gets a headache when reading someone's mind because the thoughts are too complex.
Psylia are hyper-focused on pleasing others and rely on their telepathy to meet the expectations of others. They are prone to working themselves into a headache whenever they make a mistake.
Psydum can communicate with other metallic Pokémon using their telepathy. They are often overwhelmed by the sheer number of messages they get, so many Trainers keep them away from groups of Steel-type Pokémon.
Psytang communicate with other Steel-type Pokémon with telepathy. Whenever Psytang get a headache, other Steel-type Pokémon swoop in to help them calm down because Psytang inflict the pain that they experience onto them.
Psygross mentally perform complex calculations and direct other Steel-type Pokémon to complete tasks with their telepathy. When Psygross experience a headache from stress, they try to isolate themselves and avoid sharing their pain.
Psyble love to waddle into tight spaces, and they often get stuck because they fail to account for the crest on their head. They often get headaches trying to escape a crevice that they wedged themselves into.
Psybite enjoy tearing into fishing nets to eat the escaping Water-type Pokémon. Whenever they get themselves wrapped in fishing nets, they get so confused and frustrated that they develop a headache.
Psychomp have many sharp edges across their body and are often confused when Pokémon they play with end up with scratches. This has led many to constantly ruminate over their past actions to the point where they develop headaches.
Psysaur rely on their Trainer to help them harvest and use the pollen on their back. Without the medicinal properties of their pollen, they are unable to cure the painful migraines they have.
Psyidos headbutt trees and boulders to build up a tolerance against blunt force trauma. The spikes on the side of their head are brittle and cause headaches when damaged.
Psyidos slam their head against objects in an attempt to soothe their headaches. They often beg their Trainer for medicine to stop the pain, which can be a costly endeavor.
Psypardos have powerful leg muscles that allow them to quickly accelerate and ram into objects. If they hit their head into a particularly hard object, they develop a headache that needs medicine to fix.
Psyking are indifferent to the world around them because they are happier in their dreams. The jarring experience of reality causes them to develop headaches while awake.
Psyqueen take care of other Pokémon in their nest, which ends up causing many headaches when the other Pokémon want to explore. Their paranoid tendencies cause them great stress when they see danger around every corner.
Psyran loves to poke other Pokémon with its horn, even though other Pokémon find the sensation unpleasant. It is a persistent swimmer, as it can swim for up to two hours without getting tired. This helps it chase down the Pokémon who avoid it.
To stay warm, Psylup huddle close together to retain heat. If Psylup remain out in the open for too long, they begin to shiver from the loss of heat, often leading to a headache until they are warm again.
Psypass are usually faced towards the direction of the nearest magnet because facing any other direction causes them to experience a strong migraine. Whenever they are between two magnets, they spin frantically trying to face both at the same time.
Psyedge resembles a shovel because of its flat blade and narrow handle. A Pokémon that holds onto the handle of a Psyedge will experience a painful migraine once they let go.
Psyrino are aggressively doting creatures that love to rub their stinger against other Pokémon. This unpleasant sensation leaves them with few friends to rub against, most of which are already resistant to the poison.
Psyking are often unaware of the power of their size and often crush Pokémon in their grasp. It makes them quite sad when other Pokémon avoid them because of their reckless strength.
Psyfairy have lots of fun dancing under the night sky. These night-long dances often make them tired by morning and often give them a headache from the exhaustion.
Psyfairy congregate together during nights of the full moon to dance. They have so much fun that their sense of time becomes a blur, often leaving them confused by the time dawn rises.
Psyfable perform synchronized dances along beaches whenever there is a full moon. These dances last all night and leave them dazed by sunrise.
Psypix are amphibious creatures that eat algae and grass. Each of their tails can be set aflame, and just as easily be put out.
Psytales are amphibious creatures that can move quickly both on land and in water. They have flippers in between each paw pad that ensure the smooth transition between land and water.
Psybarel are placid creatures that are difficult to fluster. Even when they develop a headache after a log falls on their head, they remain calm and collected.
Psymer may seem intimidating at first because of their large size, but they are some of the kindest Pokémon known to people. They can be found at many beaches where they let children play on their bills, which can act like a slide.
Psypuff sing songs to audiences of Pokémon but forget that their songs cause them to fall asleep. When they eventually stop singing, they get so upset that it causes them to develop a headache.
Overwhelmed by its dull scales and constant headaches, it vents stress through psychic shockwaves in the water, which scare Pokémon away. When a Trainer befriends a Psybas, it develops a lifelong attachment to that Trainer.
They ram their heads into opponents to induce headaches, which allows them to build up a surge of psychic energy. The ridges on their head store that psychic energy produced, which is used to enhance their headbutts.
Psyink have bills that weave into each other to produce circular motion. This motion can cause them to get dizzy if they spin too fast.
Psymander has constant headaches because it is worried about the fire on its tail. The terror of its fire being snuffed out keeps it awake at night.
Psytuff can expand to twice their size when they inhale lots of air. Sometimes they forget to breathe and develop a headache from holding their breath too long.
Psyloon typically remain close to the ground because minute differences in air pressure cause searing headaches. When they are blown away by stormy weather, they feel a grim sense of dread that causes them to panic.
They are clumsy and easily distracted, which causes them to bump into obstacles. Whenever this occurs, they pout and get so angry they cause themselves to get headaches.
Psysion float inside a bubble that serves as a protective barrier between themselves and the world. If the bubble is popped, they become fully cognizant of the outside world and experience headaches from the surge of stimuli.
Psyrok become dehydrated when exposed to the desert sun for long periods of time. If they go too long without water, they get heat stroke and develop a nasty headache.
Psytik are full of insouciance in their lives, mindlessly spinning webs and eating bug Pokémon. If another Psytik is nearby, they have a tendency to stare mindlessly into each other's webs.
Psyeye can see everything in crystal clear detail. Their inability to focus on one object leads many to become overwhelmed by the overstimulation.
Psybish appear bruised and battered because they often dig through the trash and get caught on sharp objects. Whenever they have a headache after bumping their head, their Trainer can help them by giving them an ice pack and something to chew on.
When Psytump experience a migraine, they produce watery vines that lash out against their surroundings. When the migraine is cured, the vines evaporate into a fine mist.
Psybat gets a headache whenever it is overstimulated by too much noise. If the headache gets particularly intense, it releases a dissonant cry.
Psyras have mushrooms on their back that connect directly to their spine. The mushrooms send pain signals to their brain whenever they are damaged, causing migraines that can last for hours until the mushroom heals.
Psyaura are silly creatures that love to make faces at children. Their long necks swing from side to side whenever they are happy, though if they swing too vigorously, they may end up with a headache.
Psyselia come to people who have nightmares and help transform the dream into something pleasant. The life buoy attached to their bodies makes them easy to spot and hold onto.
Psypod are easily frightened and will leap back in terror at the slightest noise. Sometimes they bump their heads while they try to escape, leaving them with a nasty headache.
Psypin are optimistic creatures that enjoy exploring out in the wild. They often return home with a headache because of their reckless adventures, such as falling from cliffs or escaping mudslides.
Psyladin ram into each other to strengthen their bodies, but excessively vigorous exercise can cause them to develop a headache from the sudden pain. To prevent this, they have special areas where they can expect to be safe from harm.
Even though Psynaught are covered in armor, all it takes for them to cower is a burst of psychic energy. Their sensitivity to psychic attacks makes them scared to engage in battle whenever they see a Psychic-type Pokémon.
Psymeleon experiences headaches of varying intensity, which can be measured by the flame on its tail. The shorter the flame is, the more intense the headache.
Psyple have a long stinger on their head that gets itchy often. Many develop a headache from being unable to scratch the itch for long periods of time, as few Pokémon want to help them.
Psygull dive into lakes to scoop up seaweed and algae with their bills. Once they surface, they spit out the water and eat the plant material left in their mouths.
Psyin have stomachs that are nearly the size of their body. If they try to eat too much at once, their stomach presses against their brains and causes great pain.
Psyink experience great distress whenever the pearl on their head falls. Many Psyink are constantly looking for new pearls because of their clumsiness.
Psyling jingle whenever they move because their hollow bodies have bells inside them. Shaking Psyling vigorously is almost certainly going to give them a headache.
Psyape easily work themselves up into an angry rage but can forget that rage just as easily. Whenever a headache strikes, their rage subsides as they hold their head in pain.
Psylithe love to get scratches under their fluffy mane. When they are particularly happy with the scratches, they can mysteriously lift objects with their psychic powers.
Psynine love to get belly rubs from their Trainer. Their forgetfulness leads them to constantly demand belly rubs, and the sheer glee they experience remains the same each time.
Psyizard are capable of flying high in the sky, but often refuse to do so. This is because they are sensitive to the air pressure difference that occurs when they rise in altitude too quickly, which gives them a nasty headache.
Psywrath are a beloved sight for many children and can be found as a mascot for many zoos. They can be seen waddling from exhibit to exhibit to ensure the Pokémon in captivity are having fun.
They channel the pain from their headaches into psychic energy, which they use to float around. If anything bumps into them while they are floating, a surge of psychic energy is released before they fall to the ground.
Psybra possesses psychic powers that are connected to the intensity of its headaches, which enable it to use telekinesis. It baffles itself with how much it can do.
Even though Psychamp have several arms to fight with, they enjoy giving headbutts to their opponents. They often develop headaches from the concussions they get.
Psychamp launch a flurry of punches to defeat their foes, but they rarely protect their fragile heads. If opponents manage to land a strike against their heads, they develop searing headaches that render them unable to battle.
When something grazes its fragile body, its bulbous head will swell from the resulting headache. Nutrients from its roots are absorbed to shrink the head, as the swelling constricts the supply of water to itself.
Psydude sprays rocks with water before breaking the softened minerals with their hands. Sometimes they are kicked on the head because of their vague resemblance to a rock, which gives them headaches.
Psyler break up large rocks by soaking them in water. Once they are soft enough to break, Psyler stuff their face with the mineral-rich rocks and may burp out mud if they are too full.
Psyta are easy to spook and will run into fences and gates whenever they are overstimulated. Afterwards, they submissively hold their heads low to the ground to show that they are ashamed of their actions.
Psymite dance in synchronized patterns when they are underwater and produce sparks whenever they deviate from the dance. Most people leave them alone to avoid getting shocked by them.
Psyton perform synchronized dances that follow a mathematical pattern. Whenever a Pokémon tries to pull them away from the dance, they get zapped and pushed away.
Psyfetchd stores psychic energy in its leek baton, fueled by the many headaches it endures. Once full of psionic energy, it can transfer powerful headaches into foes.
Psydrio are comprised of multiple heads that share a body. They often forget that they share a head and have reactions ranging from a silent stare to utter panic.
It lives at water treatment facilities near sludge and hazardous chemicals. Despite its gooey composition, it gets headaches from the myriad of noxious fumes in the air.
Psytly is utterly baffled by its surroundings. It does not know where it is or how it got there, but it knows that it cannot touch anything. Anything it touches seems to phase through it.
Psygar are quite literally scared of their own shadow, and any sudden movement from it can cause Psygar to lash out. They suffer many stress-induced headaches because of this constant fear.
Psyzee release hypnotic waves that lull other Pokémon to sleep, but those same waves can bounce back at them. Psyzee can try to resist falling asleep to their own psychic waves, but this causes them to experience headaches.
Psyno swing a pendulum of a rubber duck in a smooth, fixed motion that lulls people to sleep. They are careful with the types of dreams they eat, as eating nightmares causes headaches.
Psytoise eats Lotad and other aquatic plant Pokémon, which are plentiful in ponds and lakes. Whenever it eats too much, it experiences a headache that causes it to spray water from its water cannons.
Whenever Spintoed leap into the air, the sudden change in pressure causes them to get dizzy. They often fail to land on their feet and land on their head or stomach.
Spintoise are capable of launching small objects across a field with their powerful cannons, but their terrible aim often prevents them from hitting their target. Some Trainers embrace this unsteadiness to hose down opponents in a Pokémon battle.
Equipped with claws and fierce anger, Zantata menaces groups of Seviper by entering their dens and ambushing those inside. Once the Seviper are defeated, Zantata pilfers any berries stored and celebrates victory with a meal.
Zanskit lurk at the surface of lakes and ponds where they harass Seviper with bubbles and jets of water. The thick fur on their bodies softens the impact of bites to stop Seviper from injecting venom into their bodies.
Selett menaces local Zangoose populations by slashing them with its venomous tail before popping itself back underground, only to surface again shortly thereafter. Many Zangoose fail to land a hit on Selett before tiring themselves out.
Seskit float on the surface of lakes and ponds where they look for the right target to sink their fangs into. Once they find a suitable target, all it takes is one bite for their prey to succumb to venom.
Seler has a gargantuan claw that produces a corrosive acid. Whenever it hunts for its meal, it clamps down on its prey with its claw to cut them into edible portions.
Lunaslash's sharp spines and crescent-shaped claws glow with lunar energy during the full moon. By curling into a ball and hooking its claws onto a branch, it can safely swing while gazing at the night sky.
Soldash releases golden flames as it gallops through the world, searching for open pastures where it can freely roam. Many nomadic tribes ride into these pastures to race against Soldash, a traditional rite of passage for young children.
Corpzagoon is covered with interlocking scales that protect it from bites. Its claw-like tail can clamp down with enough force to break concrete.
To stop themselves from getting swept away by an ocean current, Crawuna rely on their twin pincers to cling to seaweed and coral. They have little energy for anything else, as they need to conserve energy while developing inside their plated cocoon.
Golsaur's vines have a cattail plant at the end of each one. They live in swamps where they can easily blend in with the local flora.
Golpie have a natural affinity for swimming but cannot swim quickly because they lack flippers. They eat lots of algae and are quite friendly, which makes them useful pets for home aquariums.
Golpod rely on their rudder-like tail to swim through the water without causing any splashes. Many hide beneath the water's surface to avoid being spotted by Flying-type Pokémon.
Golsey are kind creatures that help other Pokémon keep eggs safe. Their superb swimming ability allows them to ferry their egg across bodies of water without getting it wet.
Golkhan are excellent swimmers that can easily reach drowning Pokémon when struggling to swim. They also help many Psyduck recover from headaches by giving them snacks and reminding them to rest.
Golsea struggle to swim in the sea with their tiny bodies and are easily swept away by a water current. They cling onto seaweed to prevent themselves from being lost at open sea.
Goldeen have flippers and fins that give them superb control of their bodies underwater, which helps them dodge fangs or claws from predators. Their ruby-red horn is often a last resort tool since it is quite fragile.
Golfree have large sparkling wings that often get the attention of predators but also makes them susceptible to psychic attacks. If a predator stares at their wings for too long, they are lulled asleep, allowing Golfree to escape.
Golkarp have a large bill that scoops algae into their mouths. During fall, they can be seen hopping up waterfalls to reach lakes.
Golfree have two red dots in their wings that glow whenever they harness their psychic powers. They often hypnotize predators into falling asleep to allow themselves to escape.
Golras helps lifeguards at resorts protect people from drowning. It monitors deep water to ensure that swimmers remain safe.
Golvee have a special layer of fur that remains fluffy even when underwater. They often roam around the wilderness looking for evolution stones, as many are eager to evolve.
Goleon are incredibly fast swimmers that can cross lakes in a few seconds. Their webbed tail and flippers allow them to effortlessly glide through water without stopping.
Goleon leave a trail of sparks wherever they swim. These sparks protect them from predators, who have a difficult time avoiding the sparks while chasing them.
Golreon can produce special flames that can burn while underwater. They use these flames to roast seaweed, which adds a satisfying crunch for them to consume.
Goluna float atop lakes where they stare at the sky for long periods of time until they evolve. Their slippery cocoon is difficult to grab onto and prevents many potential predators from carrying them away.
Goldactyl are capable of slicing through targets both in the air and at sea, as the webbing between their wings also acts as flippers while underwater. They are almost always moving since they tend to get restless if they are bored.
Golax often fall asleep at junctions after an attempt to cross railroads. Many solutions have been proposed to help prevent these instances, including relocating Golax to a lake that resembles their natural habitat.
Golowl are crepuscular Pokémon that are most active during dawn and dusk. They hunt groggy fish Pokémon in lakes by grabbing them with their webbed talons.
Golba are incredibly fast creatures that buzz through both the sea and air with precision. They often gather in groups and migrate from forest to forest so that they can grab berries as soon as they ripen.
Golchou live in the dark depths of the sea where they lure aquatic Pokémon towards themselves with two bright red bulbs. If they manage to crack one of their bulbs, they release a jolt of electricity until healed.
Golturn draw aquatic Pokémon towards themselves with two bright red bulbs. The red glow that is produced can cause some Pokémon to act aggressively, so they protect themselves by zapping the aggressor before swimming away.
Golsaur live in swamps where the cattails on their back blend in perfectly with their environment. They are sensitive to the motion of the swampy water, which makes them difficult to sneak up on.
Golown patrol underwater ruins to keep ancient secrets safe. When they find a Trainer within the depths, they release a loud quack that summons other Pokémon.
Golfeon produce leaves that slow down their bodies when swimming. They often let other Pokémon snack on the leaves so that they can swim faster.
Golfeon absorb sunlight through their leaves to gain necessary nutrients for survival. Once they have enough nutrients, they allow other Pokémon to eat their leaves so that they can swim unencumbered.
During a Pokémon battle, Golade jet through the water to slice up their opponents. They always fight with honor and dignity, refusing to resort to underhanded tactics to achieve victory.
Golble dive into the sea to tear open fishing nets and grab onto whatever aquatic Pokémon that escape. Many fishermen have upgraded to tougher fishing nets because of the damage Golble cause to traditional rope nets.
Golbite effortlessly slice through fishing nets to release the aquatic Pokémon trapped inside. They have earned the ire of fishermen everywhere for eating the aquatic Pokémon that were supposed to be trapped in nets.
Golchomp stalk places fishermen frequent to get easy access to Water-type Pokémon to eat. These opportunistic creatures often clash with fishermen who are angry with Golchomp for stealing their fish.
Golsaur are surprisingly fast swimmers that leave a trail of pollen wherever they go. The pollen gets absorbed into other plants, which end up making sections of the swamp quite toxic to herbivores.
Golidos have a large red dome atop their heads that absorbs the shock from their headbutts. It is said that if it ever cracks, a wave of psychic energy is released.
Golking spend much of their time sleeping while holding onto their fishing rod. They often reel in Psyduck, which they toss back into the water.
Golsol arrive on coastlines atop a wave to warn residents of upcoming floods. They swiftly swim to fishermen at sea to help them reach shore before calamity strikes.
At night, Golfairy swim in patterns that resemble constellations. These complex patterns are always followed with high precision, as Golfairy are incredibly detail-oriented.
Golu easily blend in with heavy fog thanks to their cloudy wings. They rely on this dense fog to surprise aquatic Pokémon, skewering prey onto their beak.
Golplume swim back and forth across rivers to help Pokémon cross the rapid flow of water. Even though they produce a poisonous gel atop their lily pad, many Pokémon simply wash off the toxic substance in the nearby water.
The meringue-like substance atop the head of a Golpuff has a mellifluous consistency that pairs well with cookies. They attract many Pokémon because their sugary aroma is hard to mask.
Golform can change forms when exposed to different types of weather. Regardless of what form they take, they enjoy swimming as a leisurely activity.
Golform love swimming in hot water and heat the water around them until it is scalding. Many aquatic Pokémon that cannot hop onto land will sink lower into the water in an attempt to escape the heat.
Golform enjoy splashing water around on rainy days, much to the dismay of many Pokémon trying to seek shelter from the rain. Even though Golform are remorseful for their antics, they cannot contain their excitement whenever it rains.
Golform enjoy swimming in icy cold water and will blow across the surface of lakes and rivers to sharply decrease the water temperature. Many Pokémon are uncomfortable with the sudden drop in temperature and will leave until it warms up again.
Golkey have capricious tempers that come out in tantrums. Trainers often train them in places with lots of water, giving them an outlet to vent frustration.
Golwag swim in strange swirling patterns that radiate outward from a central focal point. Their specialized tail prevents the water around them from splashing, so they do not deviate from their predetermined path.
Goltle are deceptively fast swimmers for their diminutive size since they are capable of crossing a lake in a few seconds. They can curl into their shell mid-swim if they see a predator to protect their limbs.
Golta produce flames from their body that remain bright even when underwater. Their galloping does not end at the water's edge since their flippers allow them to swim.
Goldash majestically gallop on both land and sea. The beautiful array of flames that come from their bodies draw many people to watch them travel at night.
Goltortle have large shells that would slow down most Pokémon, but they are deceptively fast swimmers. They reach a top speed of 60 miles per hour, or nearly one-hundred kilometers per hour, in a matter of seconds.
Goltoise zip past other aquatic Pokémon in their massive shell to swim long distances in a matter of seconds. Their water cannons give them extra propulsion while swimming, which ends up knocking other Pokémon out of their way.
Balans were once hunted by ancient societies to make scaly clothes. Many children of the past had coming of age ceremonies that involved taking down a Balans.
Balshrew live in arid conditions where water is scarce. They burrow underground in search of water, as just a few drops of water can keep their bodies well-hydrated. Without water, their body begins to flake pieces of clay until they can find water.
Balnea live in the hot desert, where they constantly search for water. On the rare occasion they find it, a few drops allow their clay body to become soft again.
Claytuff were once lauded in ancient civilizations for their ability to sing with multiple voices. They helped old villages and towns fall asleep after a long day.
Castbat are sensitive to changes in their environment. By detecting pressure differences, Castbat can readily adapt to their surroundings and overcome their poor eyesight.
Castnat create beams that shine as bright as the sun. This causes issues at night when these beams of light attract groups of Venonat.
Whenever Casth are seen floating through the sky, sprinkles of showers are likely to follow. They enjoy taking naps atop large blobs of water and only awaken to the sound of jingling coins.
Castdle create clouds of snow that freeze Flying-type Pokémon that try to eat them. These clouds of snow are also laced with a toxic venom that clings to feathers.
Trotata hops short distances by flapping the leaves on its back to avoid stepping on creaky floorboards. Once it reaches someone's pantry, it searches for banana chips and other tropical snacks to tear into.
Trockle combines Berries with tropical fruits to create a delicious slurry inside its body. This sugary sweet drink is so concentrated that scientists recommend diluting the mixture with water before consumption.
One of Tro Jr.'s favorite tricks revolves around balancing on a banana peel. When it inevitably falls, it picks themselves up as though it were part of an act.
Troish leaves have the scent of bananas on them. Despite their scent and appearance, the leaves on top of Troish heads are not sweet nor edible.
Troras has mushrooms on its body that resemble banana peels. It is so small that careless Trainers often slip on its squishy body.
Trozagoon have a startle reflex that causes them to jerk their neck back to quickly scan the area. This natural reflex can be triggered with something as simple as a broken branch or a crunchy leaf, so their neck muscles end up quite strong.
Tronoone snack on fruits and berries that hang from tall branches. Their sleek bodies help them sprint away from danger, which is faster than their flying.
Troda are clumsy creatures that often trip on objects around them, especially banana peels. Their clumsiness has lead to many priceless possessions getting broken.
The soothing chimes of Chingveon quiet the hearts of those who hear it. A warm embrace from Chingveon is said to soften the hearts of the most stone-hearted Pokémon.
Whenever Chimeskull come across a person that has succumbed to death, they release a resonant ring that can be heard for miles away. It is said that this ring helps the dead find their way back to their bodies.
Chimepet rely on the suction cups on their heads to attach themselves to the side of cliffs. They release an eerie echo that lures people with malice in their hearts towards them.
Chimeish produce a ringing noise whenever they shake their bodies. This occurs often because they shake pollen off their bodies to lull wild Pokémon to sleep.
Chimepig are great school crossing guards because their signature jingle is loud and clear to drivers on the road. During their weekends off, they get together with other Chimepig to bounce and jingle to their heart's content.
Chimeperl produce pearls that release a soft jingle when shaken. These pearls are most popular as an add-on to collars to help Trainers identify their Pokémon in a crowd.
Sphemite roll across caves with their rotund bodies to look for a safe place to discharge their electricity. If they accidentally hurt another Pokémon or Trainer, they let out a sad cry for help until their victim feels better.
Spheton live in colonies where their magnetic bodies keep them in groups of three. Their bodies are often covered with iron shavings because they roll on the ground.
They hold onto a Thick Club, as the club reminds them of their family. When a Trainer is trusted with one of these clubs, it is a sign that the Trainer is now a part of their family.
Manwak often looks contrite because it feels remorseful for its temper. When upset, it violently flails its club around until it calms down.
Manpod have soft, apricot-colored scales that comprise their cocoon. They are especially prone to Flying-type Pokémon because of their soft scales and aggressive nature, which makes them uncommon in the wild.
Mandle are hyper-aggressive creatures that often fight other Pokémon for food. Their venomous stinger causes those stung to experience a wave of anger that is difficult to control.
Maneon are impatient and quick to anger. If their Trainer misses their mealtime for more than ten minutes, they chew on whatever they can with their electrified teeth.
Mandile frolic along riverbanks where they make their home. They spar against each other to assert dominance and influence food distribution. Some Mandile receive the best berries, others only receive scraps.
Mantret can be hard to capture because of their hot temper but giving them a Razz Berry helps keep them calm enough to capture. When they are not being pestered by Trainers, they forage for berries.
Whenever Manpom gets angry, its flagrant disregard for consequences makes it difficult to calm down. Trainers should redirect its anger to something less destructive to avoid dealing with broken property.
Manown detect Trainers and their Pokémon long before they enter their ruins with a superior sense of smell. Their natural curiosity turns into wrath if anything within the ruins is damaged.
Manferno swing from vines to navigate through dense jungles. Many Manferno face off against each other by performing acrobatic feats to show off their athleticism.
Manx has a recalcitrant personality that leads it to disobey young Trainers. Its temper tantrums and defiance make it a difficult choice for first-time Trainers.
Notoriously difficult to domesticate, Manruff are seen as irrationally aggressive, yet they are not. This is because their hierarchical pack system creates a demand for power and respect from those who become their Trainer.
Even though Manyama lack the discipline to perform complicated techniques, the sheer tenacity of their wrath still makes them a formidable opponent. Their strong hands can grapple many Pokémon into submission.
When Walorb insert their two tusks into an outlet, they release an explosion of cool air, instantly dropping the room temperature by 20 degrees. This makes them a valuable asset on hot summer days.
Walbarel have a thick layer of fat that keeps them warm during winter. They chop down trees with their sharp tusks to create dams along streams and rivers.
Clampink has several pearls in its body that act like ball bearings and are made from grit that enters its body. It ejects pearls from its body by spinning rapidly if it has accumulated too many, making them a reliable source of pearls.
Goredra swim deep below the water in the twilight zone, a vast area of the ocean that receives little sunlight. They create glowing bubbles that sparkle to distract predators.
In the deepest parts of the ocean where sunlight is scarce, Reliking see the world through their pinhole-sized eyes. If brought to the surface, they are so overwhelmed by the light that many pass out.
Relichou have an herbivorous diet that has remained the same for many years. The light that they emit from their antennae attracts other aquatic Pokémon towards them, which they see more as an annoyance than prey.
Woobamo leech blood from wherever they bite onto with their heart-shaped suckers. Many in rural jungle environments rely on them to remove venom from a bite.
Tynapip gather into large groups to navigate the skies. Together they ward off predators by shocking them, combining each of their zaps into a great bolt of lightning.
Schools of Tynawag travel together to ward off danger. By releasing an electrical charge from their stomachs, any Pokémon that tries to eat them receives a nasty shock.
The petals around Eelnium's neck crackle with life, absorbing energy from the sun and converting it into electricity. Once their capacity reaches its zenith, bolts of solar energy zap their prey before they sink in with fanged teeth.
Primewak wield bony clubs in their arms to throw as boomerangs or leverage as a bludgeon. Their wrath is only matched by their devotion to their Trainer.
Its agelast tendencies create difficulty during training, as it is either too upset to laugh or the joke is beyond its understanding. A raw demonstration of courage and grit is necessary to gain its trust.
Primedrill love fighting with other Pokémon and achieve victory by unleashing a flurry of punches against their opponent. They reserve their stinger for deadly situations, as other Pokémon become seriously ill when stung by their stinger.
Primenaw wreak havoc alongside riverbanks where they make their homes. Their highly territorial nature causes them to lash out against other wild Pokémon who do not respect their boundaries.
Though small, Primepy are difficult to calm down once they get into a tantrum. They tend to vent their frustration by uprooting plants, making them a nightmare for farmers.
Primegon2 can manipulate the position, scale and rotation of specific points on their body to introduce movement to animations. If animators attempt to repeatedly move their body in an unnatural manner, they get upset and lock movement for one minute.
Primeleon are both wise and tough, making them reliable leaders of other Pokémon in the wild. Their protective instincts are as strong as their temper, which sends them into a frenzy whenever they are upset.
Whenever Primefetchd is upset, it flails its Mankey Paw to intimidate others. It rarely lands a hit with this paw due to some mysterious force.
Primeter swipe at other Pokémon with their sharp hands to scare them away from their territory. One wrong glance at a Primeter can send them into a rage that is difficult to control.
Eelekdrio hunt for prey by shooting bolts of lightning from their fanged mouths, chasing until their prey is exhausted. Once their prey is downed, each head scrambles to eat as much as they can, fighting to get the biggest piece of the meal.
Skrefetchd carry their trusty leek baton with them as they follow ships at sea. They cluster around shipwrecks to steal food from abandoned pantries.
Dragalfetchd float above pirate ships that have begun to sink and wait until the food storage is underwater. They melt through wooden barrels with blobs of acid to secure their next meal.
Growlbone carry flaming bone clubs that light their path at night. When they meet another Growlbone, it is customary for them to swap clubs and howl before continuing on their way.
Growlbone love playing fetch with their Trainer and will happily dig up and provide a bone to make playing easier. When they are excited, they leave behind embers and charred grass as they chase after the bone.
Growlgela does not like to have its vines cleaned and expresses dissent by sneezing out embers. It usually needs to be distracted while a stylist fashions its vines into something presentable.
Growlyu sits at the bottom of hot springs, where it regulates water temperatures using its natural body heat. It lets out small barks of distress whenever it detects impurities in the water.
Growlursa loves being praised by their Trainers, so they always do their best during a Pokémon battle. Whenever they feel scared, they whimper and try to find their Trainer.
Growldour may seem intimidating but are some of the most loyal Pokémon in existence. They are a reflection of their Trainer and will do anything from mundane obstacle courses to heinous crimes to please their master.
Whether the sky is clear or cloudy, Growlfairy will always howl at the moon at night. Packs of Growlfairy cause so much noise that many tired Pokémon avoid areas where they are found.
Growlpuff release hot air from their bodies to keep Trainers warm. When it is especially cold they light twigs on fire to ensure everyone is comfy.
Growlmite floats around factories to ensure devices remain at a safe temperature. If any device begins to overheat, it will attempt to absorb the excess heat by pressing itself against the device.
Arcashrew make their burrows at the base of active volcanos to keep themselves warm. They wrap their tail around their body whenever they fall asleep to insulate their body heat.
Arcamander are energetic little creatures that enjoy roaming around in the wild. They enjoy igniting small bundles of sticks with their tail.
Arcalrock have a superb sense of smell and hearing that allows them to locate their Trainer within a crowd in a few seconds. They are hyperactive creatures that are difficult to contain when the sun shines bright in the sky.
Charyu can summon powerful flames that erupt from the gem at the center of their body. These flames intimidate dangerous Pokémon into leaving them alone, and return into the gem they came from when the threat is gone.
Charyu summon powerful flames from the gem on their body to scare away dangerous Pokémon. These flames embody the spirit of a fierce Fire-type Pokémon that only listens to Trainers with as much passion as they have.
Charmie glide around beaches helping Staryu and Starmie back into the water after they are stranded at low tide. Their flames and telekinesis are said to grow stronger for each Pokémon they help throughout their lives.
Chardle struggles to fly with its wings because of its small body. It overestimates the necessary force needed to remain airborne and cannot maintain a straight flight path as a result.
Charuna attacks anything that comes close to the branch it hangs from. It flails its flaming tail and large wings to scare away other Pokémon.
Whenever Chardrill needs an extra boost of speed, it ignites its tail stinger to propel itself forward like a rocket. This allows it to chase down honey thieves with terrifying speed, making escape difficult.
Charow stretches its long neck into burrows and bushes to find prey. If it cannot reach its prey, it shoots fire into the nest to lure prey out of their homes.
Charmory were once used by the military to melt through tanks with their fiery flamethrower and searing hot talons. Now that war is over, they live in nature reserves where they melt down scrap metal as an enrichment activity.
Charans have superheated fangs that can melt through metallic defenses. This amazing feat of biology is undermined by their lackluster appearance, which lacks horns or other unique features to make them distinct.
Charphan releases an obstreperous trumpeting whenever they are about to roll, which causes other Pokémon to hide. They ram into trees and bushes to knock down berries before charring them to taste.
Charans can take down large prey with their flaming fangs. Their superheated fangs melt through metal scales and shells, leaving few Pokémon capable of defending themselves against Charans.
Chartank create boiling storms made entirely out of milk, raining down the hot liquid from the sky. Their hot temper and dangerously hot milk cause many to avoid encounters with Chartank.
Chartar have heavy bodies that their small wings cannot lift from the ground. They more than make up for this by releasing searing hot flames to burn anything in their path.
Chartar tend to keep to themselves whenever another Pokémon approaches. They grow incredibly irate when disturbed and will shoot out scorching flames to scare away other Pokémon.
Charitar unleash searing hot sandstorms whenever they are angry, which wreaks havoc on the local ecosystem. Many Pokémon avoid them out of fear, so many Charitar live life in isolation.
Charfable soars through the sky during the full moon to absorb moonlight. It lights the night sky with beautiful displays of fire and ash because of its excitement.
Charwick produce light without rest from dusk to dawn. They monitor streets during festivals and report anything suspicious to the police to keep everyone safe.
Charoth unleash fiery storms over their opponents but can rarely keep up the heat. Their tendency to burn out in the middle of battle creates anticlimactic moments of surrender as they fizzle out.
Charty have a swagger to their step that make them quite intimidating. Their flaming punches make them a tough foe to defeat, but their hotheadedness can be exploited to create a vital opening.
Charlett dig beneath mountains to spread the heat from their flaming bodies. If they ever stop, the ground around them becomes incredibly hot and lights any nearby plants on fire.
Charlett make their homes at the base of mountains and volcanoes where there is little vegetation to set aflame. The ground beneath them grows incredibly hot whenever they stay still, so they burrow to spread the heat throughout the tunnels.
Charlett are the source of many root fires that burn underneath forests. Many struggle to find homes where they can safely remain still and often congregate near volcanoes where there is nothing to burn.
Charduck has major temper tantrums whenever it has a headache. The pain it experiences is expressed through blazing flames and flailing wings.
Charduck glide through the water to search for prey. Once they have located a suitable target, they lunge and tear into their prey with their clawed flippers.
Charduck release powerful flames that scald their prey. These flames cook their target from within, which makes the prey a fully cooked meal by the time they succumb to the flames.
Charton are made of three composite parts that protect each other. They harness electromagnetic waves and dynamic bursts of fire to defeat anyone in their way.
Charfetchd waves and spins its baton to send messages to other Charfetchd from a long distance. Whenever it spins its baton, it is a sign of joy or happiness.
Polipie wade in shallow water to avoid Flying-type Pokémon, and crawl onto land to avoid Water-type predators. This amphibious lifestyle has allowed wild populations of Polipie to flourish without human intervention.
Polizing produce a poisonous mist to obscure their presence from forest predators. Many Polizing have migrated into marshes near factories to eat the nutrient-rich sludge.
Polinx wade in shallow water to clean their long flowing hair and brightly colored dress, which never seems to get wet. This is because their hair and dress are coated with a hydrophobic material that allows water to slide off their bodies.
They are frail creatures because of their soft scales and fins and are unable to take many hits in battle. Most Trainers opt to use an Exp. Share to help them raise their Polikarp.
Polibuff are incredibly soft creatures that easily get tossed around by other Pokémon. They search for Kee Berries to toughen their soft bodies, which ends up hurting Pokémon they are tossed at.
It swings between trees in search of its next meal and communicates that an area is barren with a series of grunts and snorts. It latches onto a branch once it finds a Loquat or other fruits that resemble peaches.
Polisel rely on shady underhanded tactics to surprise their opponents. One of their signature methods includes spraying water everywhere before freezing it with their icy claws.
Poligon-Z are mischievous creatures that post as gambling ads on the internet. Clicking on the ad brings up a pop-up notification where the user has to win or lose important photos and documents.
Poligon-Z are mischievous creatures that post as gambling ads on the internet. Clicking on the ad brings up a pop-up notification where the user has to win or lose important photos and documents.
Polibre can dive underwater for short periods of time because of the bubble atop their head. When they come back to the surface, the lily pad atop their head provides camouflage while the bubble fills up with air.
Politle hide in their shell whenever they are scared. The spiral pattern on their shells act as an optical illusion that confuses predators and causes them to miss their target. Once the predators are thoroughly dazed, Politle quietly escape.
Polita are amphibious creatures that can gallop across both land and sea. The bubbles they release in their wake are a telltale sign that Polita are playing nearby.
Poligon-Z are a nuisance found in old office PCs pretending to be a notification for a phone call. If a user clicks on the notification, Poligon-Z take over the system and fill the screen with a watery texture.
Poligon-Z are a nuisance found in old office PCs pretending to be a notification for a phone call. If a user clicks on the notification, Poligon-Z take over the system and fill the screen with a watery texture.
Poligon-Z are an inconvenience to people using the internet as they pose as an advertisement for a lost method of hypnosis. What makes Poligon-Z particularly frustrating is that they make clicking the close button difficult.
Poligon-Z are an inconvenience to people using the internet as they pose as an advertisement for a lost method of hypnosis. What makes Poligon-Z particularly frustrating is that they make clicking the close button difficult.
Polichamp love to flex their muscles, so much so that they find every opportunity to do so. They especially love to flex their chest muscles, which have an almost hypnotic appearance.