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FusionDex

Page 4 / 4 of 3114 pokedex entries by katieplaysgames.

Dewquaza live high above the poles, circling the skies in the upper stratosphere. Their dorsal fins are formed from ice condensed from the atmosphere around them, glinting in the sunlight and letting them see one another from miles away.
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Kept as symbols of status by aristocrats, Dewinch is a charming Pokémon that is relatively low maintenance. They're native to colder climates and can produce beautiful auroras from their single horn.
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Dewva skims over the icy waters of the polar oceans, flying low to the surface to help it blend in with the ice floes. Its wings match the colors of icebergs to help it camouflage when resting.
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Grifing forms in highly polluted areas, commonly arising in areas of heavy chemical runoff and fossil fuel emissions. Their internal gasses spread this pollution to the local area, environmentalists view large Grifing populations as a danger.
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Grifing forms in highly polluted areas, commonly arising in areas of heavy chemical runoff and fossil fuel emissions. Their internal gasses spread this pollution to the local area, environmentalists view large Grifing populations as a danger.
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Grifing forms in highly polluted areas, commonly arising in areas of heavy chemical runoff and fossil fuel emissions. Their internal gasses spread this pollution to the local area, environmentalists view large Grifing populations as a danger.
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Griking can be found living in highly polluted areas, moving into an ecosystem that has suffered an oil spill or similar disaster. They are hostile to efforts to clean up the ecosystem, attacking clean up crews and trying to maintain their home.
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Griking can be found living in highly polluted areas, moving into an ecosystem that has suffered an oil spill or similar disaster. They are hostile to efforts to clean up the ecosystem, attacking clean up crews and trying to maintain their home.
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Gripuff form where industrial sewage is pumped into formerly revered natural sites. They gather into groups and eventually follow the sewage back to its source, often resulting in blockages and problems with sewer pipes.
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Grimur have very sensitive hearing, their liquid bodies able to pick up even the faintest of vibrations. They are easily startled by loud noises, melting into a pool of goo to hide until whatever is making the noise has passed.
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Grisian fur is coated in a toxic slime that can cause severe chemical burns if touched. Unfortunately for their trainers, Grisian enjoy curling up in the laps of the people they care about. Protective clothing is advised when handling them.
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Griduck are commonly found in the aftermath of an industrial spill, bathing in the toxic aftermath. They are often hazardous to clean-up crews, lunging at them and trying to pull them into the sludge.
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Born of toxic sludge and industrial discharge, Grikey are aggressive and hostile toward humans. Researchers have observed that the more poisonous the sludge they arise from, the quicker they are to attack.
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Mutres are viewed as heralds of environmental collapse, their presence resulting in oppressive smogs and acidic rains. When Mutres linger in an area for too long, they cause extensive damage to the natural environment.
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Mucargo can be found following industrial waste spills, feeding on the toxic sludge that is left behind. Investigative work to determine which company is responsible often involves taking pieces of Mucargo shells to the lab for forensic analysis.
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Mucargo can be found following industrial waste spills, feeding on the toxic sludge that is left behind. Investigative work to determine which company is responsible often involves taking pieces of Mucargo shells to the lab for forensic analysis.
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Muchu sludge carries a potent electrical charge that makes it sticky and difficult to get off. The sludge is caustic to the touch and can cause serious chemical burns if not quickly treated.
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Muking have a viscous fluid body that struggles to hold form, the toxicity of their sludge melting through most materials they use for structure. They use the skeletons of long-dead Pokémon as scaffolding, manipulating the bones to move around.
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Muking have a viscous fluid body that struggles to hold form, the toxicity of their sludge melting through most materials they use for structure. They use the skeletons of long-dead Pokémon as scaffolding, manipulating the bones to move around.
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Muking populations emerge at the sites of toxic spills, competing to consume the toxins from the industrial waste and incorporating them into their body. They aggressively resist attempts to clean up the environment, attacking cleanup crews.
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Muking populations emerge at the sites of toxic spills, competing to consume the toxins from the industrial waste. Beach spills melt sand and cause the bodies of Muking to take on multiple vivid colours.
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Musian lie patiently in wait within toxic spills and industrial waste, waiting for prey to pass by so they can pounce on it. Clean-up crews are advised to be aware of the possibility of a Musian attack during their operations.
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Blastorb have a limited ability to move thanks to their lack of limbs. They rely on firing high pressure jets of water at precise intervals to jet themselves around.
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Blastorb have a limited ability to move thanks to their lack of limbs. They rely on firing high pressure jets of water at precise intervals to jet themselves around.
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Blastorb have a limited ability to move thanks to their lack of limbs. They rely on firing high pressure jets of water at precise intervals to jet themselves around.
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Blastode lie on riverbanks and deliberately mimic the shells of sleeping Blastoise. They take great pleasure in unexpectedly exploding when curious Pokémon Rangers come by to check on the shell and make sure the Pokémon is alright.
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Blastwak wield long metal clubs as weapons, storing them inside special hollows in their shells. They're able to swing these clubs with enough force to crack concrete, and caution is advised when nearby an angry Blastwak.
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Blastsea can shoot water from their mouths with a force of 30,000 PSI. They cannot maintain this output for long and use it to get a burst of speed to escape from larger Pokémon when endangered.
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Blastking have a dense shell protecting their blind spots, keeping them safe from larger Pokémon as they swim. If they are attacked, they turn to face their aggressor and fire a powerful jet of water at them.
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Some Blastfree do not properly develop wings and instead have to rely on jet propulsion from their cannons to remain airborne. They typically live around rivers and ponds so that they can easily replenish their water supply.
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Blastgeot spend most of their lives out at sea, only returning to land to nest. They compete for mates through displays of power; whichever Blastgeot can launch water from their cannon the furthest is almost always the winner of these contests.
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Blastgeot spend most of their lives out at sea, only returning to land to nest. They compete for mates through displays of power; whichever Blastgeot can launch water from their cannon the furthest is almost always the winner of these contests.
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Though friendly, Blastsire are slow-witted and prone to underestimating their own strength. It is common to find Pokémon that have inadvertently been trapped in a hug in muddy river banks by them.
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Though friendly, Blastsire are slow-witted and prone to underestimating their own strength. It is common to find Pokémon that have inadvertently been trapped in a hug in muddy river banks by them.
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Though friendly, Blastsire are slow-witted and prone to underestimating their own strength. It is common to find Pokémon that have inadvertently been trapped in a hug in muddy river banks by them.
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Blastbull are slow swimmers, but love to jump into large bodies of water to play around in. They use the tiny cannons on their backs to squirt water at their friends.
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Blastbull are typically gruff and standoffish with Pokémon they are unfamiliar with, making big displays of aggression and anger. They are friendly once they start to get to know others, enjoying having their shell stroked and patted.
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Blastrow spend most of their time swimming at the surface of ponds and lakes, begging for food from those passing by. When they get riled up they take a gulp of water then fire it at high velocity from the cannons in their shell.
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Blastgle secrete fluids containing pigments that they load into their cannons. They build up pressure inside the cannons and fire the pigments all at once, painting a vista in a single blast.
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Blastvire house long cables within their shell that they can move at will, generating powerful electrical charges from them. They hunt within wetlands, using their electricity to stun their prey.
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Blastvire carry reserves of water within their shell that they can fire at high pressure from their cannons. The scales forming their shell have a coating that generates a powerful electric charge as they move that they send through the water streams.
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Blastvire carry reserves of water within their shell that they can fire at high pressure from their cannons. The scales forming their shell have a coating that generates a powerful electric charge as they move that they send through the water streams.
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Blasts regularly get swept up in the emotion of whatever those around them are feeling and are always enthusiastic. During battle this works against them as the cannon on their head is too powerful, when they shoot water they go tumbling backward.
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Blastvoir are able to manipulate water, keeping a store to weaponise within their shell. They can launch the water at high speed through the cannons jutting from their shell.
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Blastloom are common companions for aspiring ace Trainers, the cannons mounted on their heads offering the Pokémon great range in Pokémon battles. Their shells offer moderate protection but cannot deflect heavier attacks.
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Blasteye pry gigantic gemstones from deep underground and bring them to subterranean waterways to use as transport. During battle they keep their distance from their opponent, using blasts of water to fight from a distance.
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Blasteye pry gigantic gemstones from deep underground and bring them to subterranean waterways to use as transport. During battle they keep their distance from their opponent, using blasts of water to fight from a distance.
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Blastbat emit powerful infrasonic blasts from the cannons protruding from their heads. They can use these blasts both as an offensive weapon and also as a navigation tool, listening for echoes to make up for their poor eyesight.
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Blastvern are capable of blasting water at supersonic speeds from their cannons, though they cannot maintain the pressure needed for the attacks long. They use this attack as a last resort, their bodies frail and unable to easily handle the recoil.
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Blastvern are capable of blasting water at supersonic speeds from their cannons, though they cannot maintain the pressure needed for the attacks long. They lower their body to the ground before firing in order to protect themselves from the recoil.
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Blastsopod are cowardly bullies, using their powerful water cannons to attack weaker Pokémon but tucking into their shell and crawling away at the first signs of a stronger Pokémon.
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Blastwag have a protective shell that keeps them safe while they wait to evolve. The weight of the shell keeps them from being able to easily swim, so they use the twin cannons on their shell to blast themselves backward if they need to move fast.
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Pokémon researchers in Kanto have observed Blastwhirl competing with Poliwrath within river environments for dominance. Though smaller, they theorise that Blastwhirl have an advantage thanks to the twin cannons they sport.
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Despite looking like a mass of undifferentiated sludge, the components making up the bodies of Blastmer have varying chemical compositions. The parts forming their chest and back are denser than the rest of their bodies, protecting them.
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Blastuk form from industrial runoff into aquifers and rivers. Their bodies are oily and float on the surface of the water; the oil produced from them provides buoyancy but also pollutes the water they live in.
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Blastuk form from industrial runoff into aquifers and rivers. Their bodies are oily and float on the surface of the water; the oil produced from them provides buoyancy but also pollutes the water they live in.
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Shellsaur protect themselves with tough shells discarded by other Pokémon, attaching them to their back with a sticky sap. The sap they use contains a mild paralytic toxin that causes a numbness in anything that touches them.
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Shellcargo use their mucus to create a thick layer of bubbles beneath their shell. They use the bubble layer as a lubricant, dragging themselves along it across the sea floor using their tongue.
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Shellplume shells grow into elaborate structures reminiscent of flowers, hard calcite forming into petal-like growths. Their shells allow them to camouflage themselves within coral reefs, blending into the reef almost seamlessly.
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Shellnine are playful and love to play catch with their trainer, racing after thrown balls or sticks at incredible speeds. They clamp their head shell down on the thrown object, using their tongue to hold it in place before returning to their trainer.
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Shellnine are playful and love to play catch with their trainer, racing after thrown balls or sticks at incredible speeds. They clamp tightly onto the thrown object once they catch it and can be reluctant to release it.
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Cloyplume grow dense shells from their heads, the two halves growing downward to either side of their body. They rely on their shells to protect them from harm as they walk along the ocean floor.
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Cloynine launch volleys of spikes from their shell at their foes, using their immense speed to race around and find weak spots to target. They turn their head toward any return blows, relying on their thick shell to protect them from harm.
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Gasfree form gaseous wings that they use to fly around with. These wings are only weakly controlled by the Pokémon and can be dispersed by strong winds, leading them to hide in trees during storms.
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Gasgma can be found around active lava flows, forming from the gasses that are released from the molten rock. Their presence is noxious to living creatures, but they do not travel far from the flows that birth them.
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Drifting high in the atmosphere, the wings of Gaslu are composed of a very thin mist. As light as their bodies are, Gaslu are often dispersed by the jet stream and can be found all over the world.
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Gasteel possess ancient steel effigies, their gaseous bodies animating and filling the statues as a means of protecting themselves. They roam through these old ruins deep in the night, the clanking of their movements filling the night air.
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Gaskey grow intensely angry when they sense the vitality of people or Pokémon approaching their home. They race through walls to charge directly at the interloper, lashing out with ethereal paws to bully the intruder away.
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Gaskey grow intensely angry when they sense the vitality of people or Pokémon approaching their home. They wait invisibly to ambush interlopers, appearing at eye level before launching a flurry of strikes at the intruder.
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Gasape are commonly found haunting the graves of those who have died in combat. They project their anger outward, afflicting those close to them with a supernatural rage that can take hours to pass.
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Gasape are commonly found haunting the graves of those who have died in combat. They goad grieving people into fights, cackling maniacally when brawls break out in the cemeteries they call home.
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Gasnine take pleasure in playing malicious tricks on people. Acting benevolent, they allow people to clamber onto their back and take them for rides across the sky before abruptly turning intangible, allowing their passenger to fall to the ground.
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Hauntor haunt logging sites, attempting to scare off lumberjacks that are trying to work the area. Their favourite method of doing so involves luring workers in front of heavy machinery before abruptly turning the engines on.
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Haunfree float through the air as though unaffected by gravity, their wings eerily staying stationary above their backs. They have a toxic coating of scales along their wings, contact with which can result in painful curses.
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Hauncargo find detritus and rubble left over from lava flows and possess them, reanimating the rocks and creating a simulacrum of the molten rock that once carried them. Their bodies glow with an eerie purple light from the gases they produce.
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Haunsteel are spirits that are bound to metal statues, using the artificial bodies as a way to interact with the physical world. They are dangerous to unwary people and Pokémon, their inexperience with a body making them underestimate their strength.
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Haunape swing their fists with eerie accuracy, their Shadow Punches landing no matter how evasive their foe is. They take great joy in pursuing their foes, gleefully tasting the fear in the air from their victims.
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Haunape swing their fists with eerie accuracy, their Shadow Punches landing no matter how evasive their foe is. Should their blows knock their foe out, they drain a portion of their life energy for an unknown purpose before seeking a new target.
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Haunape swing their fists with eerie accuracy, their Shadow Punches landing no matter how evasive their foe is. Should their blows knock their foe out, they drain a portion of their life energy for an unknown purpose before seeking a new target.
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Haunine are constantly wreathed in spectral flames. Though the fire is cool to the touch and does not inflict burns, rumours persist that making contact with them will leave a person with a lingering curse.
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Haunine are constantly shrouded in an eerie gas that clings to their body, creating the illusion of purple fur. The gas is toxic to people, and it's advised to limit direct exposure to it where possible.
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Genfeon form in areas being urbanised and are believed to be the spirits of the plants that have been killed. They haunt construction crews, doing what they can to disrupt machinery and stall progress.
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Genfeon form in areas being urbanised and are believed to be the spirits of the plants that have been killed. They haunt construction crews, doing what they can to disrupt machinery and stall progress.
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Gensteel possess the statues found in ruins, using them as makeshift bodies to move around. Their spiritual power is corrosive and causes the metal in the statues to break down and decay, leading them to roam in search of new statues to possess.
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Gensteel possess the statues found in ruins, using them as makeshift bodies to move around. The power of some Gensteel is so great that they completely envelop their new bodies, warping and twisting them beyond recognition.
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Gentox flutter through the night, avoiding bright lights where they can. They are able to conceal themselves within the shadows of others, using the borrowed shadow to avoid sudden flashes of bright light.
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Genape move with eerie, unnatural motions, their limbs jerking forward seemingly at random speeds. They take joy in the fear they inspire by moving in this manner, abruptly leaping in a flurry of fists when their target screams.
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Genape bodies overflow with cursed energy, driving them to try and inflict misfortune on those around them. They rush their foes with powerful blows, an eerie grin fixed to their face the entire time.
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Genape bodies overflow with cursed energy, driving them to try and inflict misfortune on those around them. Their eagerness to dispel their energy leads them to pick fights with any Pokémon that crosses their path, no matter how tough.
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Genine are able to turn their bodies almost completely invisible, their form dispersing into gas and leaving just their glowing red eyes visible. They delight in abruptly appearing in front of people to scare them before racing away at high speed.
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Genine bites are said to inflict terrible curses that persist throughout a person's life. Whilst these rumours are unsubstantiated, Genine bites are still powerful enough to break bones and require emergency treatment.
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Onking bodies blend into the mountainous terrain that they make their home in. They will rest curled against cliff faces, only taking action when they hear a similarly sized Pokémon approach, and they lumber into battle.
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Onice form from the permafrost in high mountain ranges, the rocks that make up their body being bound together by living ice. They aimlessly roam across glaciers for years on end, their surroundings kept frozen by their mere presence.
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Onice form from the permafrost in high mountain ranges, the rocks that make up their body being bound together by living ice. They aimlessly roam across glaciers for years on end, their surroundings kept frozen by their mere presence.
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Drowag waddle along the shores of lakes at night, searching for Pokémon sleeping in their nests. When they find a sleeping Pokémon, they use their short trunk to siphon away the Pokémon's dream, croaking happily to themselves as they do.
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Drowtortle swim with most of their body below the water, only their diminutive trunk poking above so that they can breathe. They are drawn toward sleeping Pokémon, crowding around them to feast on their dreams.
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Hypking roam their territories late at night, keeping a watchful eye out for any intruders. If they find someone encroaching on their borders, they swing their pendulum and put them to sleep before tossing them out beyond the bounds of their home.
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Many superstitions surround Hyponee. One of the most persistent is the belief that using one as a cushion will result in prophetic dreams. Hyponee are willing to be close to their Trainers this way, but will inflict nightmares on strangers.
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Hyprok swing their tails back and forth in a hypnotic, distracting motion. They lull people and Pokémon into a false sense of security, using their hypnosis to allow them to steal away food without being interrupted.
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Hypwag waddle through the night, sniffing the air, searching for the scent of dreams. They seem to simply enjoy being near dreaming Pokémon, with groups of Hypwag having been observed standing around the heads of sleeping Pokémon.
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Hyptortle can sense how tired other Pokémon are using their wing-like ears. They will walk toward Pokémon on the verge of sleep, projecting a field of exhaustion toward them as they swing their pendulum back and forth.
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Krabdrill nest in and around tidal pools, moving in swarms to hunt together at low tide. They are aggressive Pokémon and large enough populations can cause beach goers to abandon the area until Pokémon Rangers can be called in.
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Krabcargo search for empty seashells to make their homes in, hiding their soft bodies away within them. They battle one another for prize shells, snapping their claws and trying to pull their rival out of their home to claim it as their own.
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Beaches with large Krabrino populations typically have a lower diversity of Pokémon than other beaches due to the aggressive nature of Krabrino. They scuttle at any Pokémon they perceive as competition and aggressively snap their claws at them.
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Krabking grow continuously through their lifetime, shedding their exoskeleton with each growth cycle. They battle with one another for dominance of the beaches they call home, grabbing at one another with their powerful claws.
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Krabfairy scuttle out onto the beach from the sea once a month, waiting until the night of the full moon. They click their claws in unison, performing a strange dance where they move sideways in a broad circle around one another.
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Krabgull make a pest of themselves on popular tourist beaches, scuttling at beachgoers and stealing their food with their powerful claws. Regular feeding by tourists emboldens this behaviour; environmental boards advise against eating near them.
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Kingligatr lurks in murky riverways, remaining stationary for days on end on the river bed while it waits for passing prey. When it senses something it can eat, it bursts into motion using its powerful pincers.
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Kingcargo carve shells out of basalt to hide their bodies within, using their powerful claws to hollow out the rocks. Once they have their new shell, they decorate it with sea plants, trying to make it look pretty.
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Kingrino has a large, unwieldy claw that it uses exclusively for battling Pokémon that encroach on its territory. It uses its other, smaller claw for mundane tasks such as feeding itself or digging a burrow to live in.
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Kingking battle one another for dominance in coral reefs, using their powerful claws to tear off chunks of coral to fling at one another. Their battles result in widespread ecological destruction, so Pokémon Rangers try to ensure they never meet.
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The bodies of Kingsect play host to an aggressive fungus that hijacks their nervous system, making them move against their will. The spores of the fungus thrive in water and will infect freshly laid Kingsect eggs.
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The bodies of Kingsect play host to an aggressive fungus that hijacks their nervous system, making them move against their will. The spores of the fungus thrive in water and will infect freshly laid Kingsect eggs.
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Kingliper beaks have a bite force that can split boulders, making a loud clacking noise when they snap shut. When two Kingliper fight, they posture opposite one another, scuttling side to side and making loud snapping noises to intimidate their rival.
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