Page 3 / 3 of 2246 pokedex entries by katieplaysgames.
Meowkoth laze about in sunbeams for most of the day, content to sleep away the daylight hours under the warm light. Trainers sometimes have to motivate them to get exercise, using the allure of a shiny coin to get them to move.
Meowkoth laze about in sunbeams for most of the day, content to sleep away the daylight hours under the warm light. Trainers sometimes have to motivate them to get exercise, using the allure of a shiny coin to get them to move.
Though they usually keep to themselves, Meowroth fly into an excited frenzy when they see people handling coins. They barrel into whoever is holding the money and attempt to claw it off them, making them a particular nuisance in big cities.
Though they usually keep to themselves, Meowroth fly into an excited frenzy when they see people handling coins. They barrel into whoever is holding the money and attempt to claw it off them, making them a particular nuisance in big cities.
Meowtales have an affinity for wealth, seeking out valuable items and locations where they're hoarded. They are commonly used to guard banks, their presence considered to bring a supernatural good fortune to the company.
Meowtales have an affinity for wealth, seeking out valuable items and locations where they're hoarded. They are commonly used to guard banks, their presence considered to bring a supernatural good fortune to the company.
The coin on Meowrua's forehead glitters and gives off light whenever they are projecting an illusion. They can create convincing illusions of people, using these figments to distract humans whilst they pilfer valuable items from their apartments.
Prior to the invention of paper money, entire families of Meowmander worked together in treasuries to help with coin production. They are easily trained to shape the molten metal into coinage, as their flames are hot enough to quickly melt metal.
Meowsect obsessively seek out coins and other shiny objects that have been dropped in dark places. They attach these items to their back, fungal threads holding the shiny items in place as they build up their hoard.
Meowsect are a common companion of archaeologists thanks to their uncanny ability to sense buried coinage. They use their large front claws to dig through soil to uncover ancient currency, alerting the archaeologist to a potential dig site.
Prior to the invention of paper money, entire families of Meowmander worked together in treasuries to help with coin production. They are easily trained to shape the molten metal into coinage, as their flames are hot enough to quickly melt metal.
Prior to the invention of paper money, entire families of Meowmander worked together in treasuries to help with coin production. They are easily trained to shape the molten metal into coinage, as their flames are hot enough to quickly melt metal.
Meowmeleon gather old coinage to pile into nests, curling up in them and heating the metal with the flame on their tail to help them stay warm at night. Meowmeleon nests that have been used for a long time melt into a single mass of metal.
Trios of Meowtrio each feed on a different part of the soil as they dig. One feeds on metal compounds, the second on the soil itself, and the third on organic matter. Their appearances end up reflecting their individual diets.
Trios of Meowtrio each feed on a different part of the soil as they dig. One feeds on metal compounds, the second on the soil itself, and the third on organic matter. Their appearances end up reflecting their individual diets.
Meowler eat raw metals, incorporating them into their body to increase their density. They have historically been a problem for banks in mountain towns as they barrel down the hillside at high speed, breaking into the vaults to eat the gold inside.
Meowler eat raw metals, incorporating them into their body to increase their density. They have historically been a problem for banks in mountain towns as they barrel down the hillside at high speed, breaking into the vaults to eat the gold inside.
Meowzee wave their coin back and forth to lull people into a deep slumber. Their hypnotic powers work best on greedy people, and the dreams of wealth these people have are their favourite meal.
Meowno often work within banks, using their coin pendulum to divine whether an approaching patron is wealthy or not. Those who are wealthy are led to the manager's office where they are hypnotised into making large deposits of money.
Makucool swim by rapidly contracting their body, expelling water at high speed to jet along through the ocean. They use their tentacles to defend themselves, swinging them through the water to club at whatever's attacking them.
Though Perhorn spend most of their day lazing in the sun, they are sometimes seized by a manic burst of energy. These energy bursts almost always result in property damage due to Perhorn crashing through walls and furniture as they race around.
Perdle form colonies within the branches of large trees, feeding on the leaves and hiding within the bark when predators approach. They purr to one another to communicate, creating the illusion that the trees are making a constant low noise.
Peruna use their tails to cling to tree branches while they gather the strength to evolve. They are almost completely immobile but give out a loud hiss to try and scare off threats that get too close.
The gem on Perdrill's forehead glints an angry red whenever they spy another Pokémon encroaching on their territory. The glint catches the attention of other Perdrill, drawing the entire swarm to descend on the unfortunate intruder.
Perlava fur is prone to igniting when stroked, making them a dangerous Pokémon to keep indoors. They appear not to realise the risk they pose to others, purring as they attempt to rub up close against people they care about.
Perwoodo enjoy mimicking their trainers, pretending that they have their own Poké Balls and Pokémon to battle with, striking poses as a battle starts. They make a happy purring noise when praised for their mimicry, enjoying the positive attention.
Perblim enjoy taking people on journeys across the sky, using their sensitive whiskers to sense air currents and drift as it chooses. It's advised to travel in pairs as they sometimes grow hungry during a flight and try to feed on lone occupants.
Pertales are fussy and very particular Pokémon, making them a challenge to train and care for. Historical records suggest that Pertales were once considered to be vessels for regal spirits, each of their tails holding a different ancient monarch.
Pertales are fussy and very particular Pokémon, making them a challenge to train and care for. Historical records suggest that Pertales were once considered to be vessels for regal spirits, each of their tails holding a different ancient monarch.
The gem on Perpuff's forehead pulses red in time with their song, matching their melody beat for beat. Those who hear their song quickly fall asleep, Perpuff then curl up atop them and sleep alongside them.
Perinch enjoys playing in sand pits, digging out hollows before circling around and sitting within them. It lunges at anyone who intrudes on its personal space, snapping at them with its powerful jaws.
Perloon sense changing air currents with their sensitive whiskers, adjusting their buoyancy to catch the breeze. During storms, they deliberately tangle their feet in tree branches, remaining stuck there until the storm passes.
Perloon sense changing air currents with their sensitive whiskers, adjusting their buoyancy to catch the breeze. They use the breeze to drift between tropical islands, able to travel tens of miles without touching the ground.
Pertuff purrs have a soporific effect, lulling those who hear them gently to sleep. They make excellent therapy Pokémon, helping insomniacs achieve a solid night's sleep.
Packs of Perunt stomp across the landscape, watching for the glint of the garnets in each other's heads as a means to keep track of others in their pack. When they track down prey, they deliver a powerful Bite that is able to puncture steel.
Perpod live at the bottom of rivers and ponds, feeding on much smaller Pokémon. They can sense even faint water movements with their sensitive whiskers, scurrying to safety the moment they think something larger than them is chasing them.
Perbell hang by their tails from tree branches, using their whiskers to sense incoming rain. When they sense impending rainfall, they yowl unhappily to one another, prompting them to curl up tight and try to shelter from the rain.
Perbell hang by their tails from tree branches, using their whiskers to sense changes in the wind. When they sense a strong breeze, they give excited purrs, enjoying the feel of being buffeted by the wind.
Perbell hang by their tails from tree branches, using their whiskers to sense passing Pokémon. When they sense a Pokémon getting too close to them, they hiss and spit out acid in an effort to get the other Pokémon to back off.
Minkarp slowly build up a negative electrical charge as they swim, passively discharging the energy from their scales. A thin stream of hydrogen bubbles constantly comes from their body, their charge splitting the water into its component elements.
Psyferno suffer from regular migraines that hamper their ability to fight. These migraines are a result of being able to sense the future, making them very effective fighters when they're able to parse the jumbled visions.
Psylu is usually found in ponds swimming at the surface of the water, its fluffy wings becoming drenched as it swims around. Fields on the flight path between ponds are well-watered when Psylu travels, its wings raining water down.
Lurking under the surface of murky lakes and ponds, Golsir lies in wait to ambush unsuspecting Pokémon. It uses its gigantic pincers to drag its targets underwater, making them easy prey.
Lurking under the surface of murky lakes and ponds, Golsir lies in wait to ambush unsuspecting Pokémon. It uses its gigantic pincers to drag its targets underwater, making them easy prey.
Goltei live high up in mountains and spend their time seeking out mountain springs to relax in. Their bodies run at very high temperatures meaning any spring they climb into quickly heats up and becomes pleasant to bathe in.
Manking are unusually aggressive Pokémon that will pick fights over the most trivial of slights. When they're angry, their fur will stand up on end, and they will race toward the target of their ire to pummel them with their fists.
Manish raise themselves up high on their tails to get a good view of what's happening beyond the field they call home. Entire fields of Manish will launch into an attack at a moment's notice if they spot a person they dislike.
Manish sun themselves in fields to store as much energy as they can during the day. Entire fields of Manish will uproot themselves and run at high speed toward anyone who disturbs them, burning all their energy in an angry burst.
Manish sun themselves in fields to store as much energy as they can during the day. Entire fields of Manish will uproot themselves and run at high speed toward anyone who disturbs them, burning all their energy in an angry burst.
Primeking are perpetually angry, throwing tantrums over the most minor of stimuli. Fights between two Primeking can rage for days, entire forests getting flattened as they thrash against one another.
Growlqueen packs work together in the wild to defend large territories from much bigger Pokémon, relying on their combined control over fire to fend off aggressors. They are noisy Pokémon and can be heard approaching from great distances.
Growlsian make for loyal house pets. They are able to smell when their trainer is upset and curl up beside them, purring until they feel better. They enjoy sunning themselves in gardens, curling up on warm rocks, and watching bird Pokémon come and go.
Despite their bulky appearance, Arcaqueen are capable of impressive bursts of speed. They use these bursts of high activity in combat to catch their opponents unaware, swiping at them with their massive forearms.
Despite their bulky appearance, Arcaqueen are capable of impressive bursts of speed. They use these bursts of high activity in combat to catch their opponents unaware, swiping at them with their massive forearms.
Arcarino roam their territory in small family packs of seven to eight individuals. They can cover many miles in a day, working together to keep rival families of Arcarino away with loud roars and blasts of fire.
Arcacie incorporate various precious jewels into their bodies, having a preference for jaspers and rubies. They use these jewels to channel their elemental powers, storing heat within them to be projected out later.
The speeds at which Chargeot fly cause feathers to easily come loose from their body, drifting behind them in their wake. Their feathers burn brightly, which creates the illusion that Chargeot leave a burning trail behind them as they fly.
The speeds at which Chargeot fly cause feathers to easily come loose from their body, drifting behind them in their wake. Their feathers burn brightly, which creates the illusion that Chargeot leave a burning trail behind them as they fly.
The speeds at which Chargeot fly cause feathers to easily come loose from their body, drifting behind them in their wake. Their feathers burn brightly, which creates the illusion that Chargeot leave a burning trail behind them as they fly.
Charts are sensitive to the emotions and moods of others, often mirroring how those around them are feeling. The flames they conjure become more powerful in the presence of anger and quieten around positive and calm emotions.
Charnx rapidly flap their wings to make themselves seem bigger and scarier than they actually are. They are only able to produce small embers and sparks and so are reliant on these threat displays to scare off dangers.
Charnx are surprisingly loud Pokémon, their roars carrying for up to a mile. They are much less dangerous than their roar would imply, only able to produce small embers and sparks to fight with.
Chartales beat their wings to bring in fresh oxygen whenever the flames at the tips of their many tails are starting to dim. The influx of fresh air causes the fires to flare to life, giving them a fresh burst of energy.
The many flames at the tips of Chartales's tails burn with the intense heat of a bonfire. In battle, Chartales flap their wings to fan the heat toward their foe, relying on heat exhaustion to help them win their fight.
Found in high mountain passes, Charlass uses its body heat as a lure for lost travelers. The flames of its body can only be felt by the living and do not actually provide true warmth, allowing this malicious Pokémon to trick hikers to their doom.
Charcorio perform elaborate dances to compete with one another for attention, tracing elegant patterns with their wings. They perform late into the night and can be seen from a great distance in the dark thanks to their flames.
Poliotto dive in and out of rivers in search of food, seeking out smaller Pokémon to snatch up with their talons. They are competent swimmers, using their tail and wings to splash through the river with surprising speed.
Polirow skin dries out very quickly, forcing them to stay close to lakes and ponds. Their feathers are absorbent, letting them carry some water with them as they fly around.
The chitin on the underside of the body segments of Polidle are very thin, revealing their internal organs. The black spirals within the segments contain the venom that they secrete from their sting.
Polirow make loud croaking calls to one another during the night, keeping the flock aware of where its members are in the dark. If they identify a threat to the flock, they will swing their massive fists at it to keep them away.
Poliqueen live in extensive wetlands, each of them claiming a large pond for themselves. They call to one another with croaking bellows, the sound echoing up to a mile as they guard their home from rivals.
Poliqueen live in extensive wetlands, each of them claiming a large pond for themselves. They call to one another with croaking bellows, using bubbles to amplify their voices and help them carry further.
Polikia are able to compress and stretch their bodies using their control over spatial dimensions. They use this power to improve their combat prowess, making themselves challenging targets to strike in battle.
Abrino spend most of their day sleeping, relying on their psychic powers to passively sense any threats approaching their territory. If disturbed, they teleport behind the intruder and jab at them with their venomous horns.
Kadazma use their immense psychic powers to animate the disparate pieces of their bodies. Their powers are drawn from Ultra Space and are difficult for other Pokémon to defend against due to their unearthly nature.
Kadamur use their burgeoning psychic powers to manipulate the air in front of them, increasing the density of it to help transmit sound waves more easily. This ability allows them to hear the faintest sounds even within a busy room.
Alazma use their incredible psychic power to tear holes through reality into Ultra Space to wield the extra-terrestrial energies found there. They can only maintain their power for short times through the possession of special Alolan crystals.
Maicate are destructive Pokémon that use their powerful arms to pull apart wood and stones so that they have something solid to gnaw on. Their presence around human habitation causes huge issues for the structural stability of the buildings.
Matop remains constantly in motion during battle, switching fluidly between multiple different styles of martial arts. Its preferred fighting styles are usually those focused on kicks, Taekwondo is a particular favorite.
Territorial disputes between Maqueen are resolved through contests of strength, the competing Pokémon lifting heavier and heavier objects until only one Maqueen is able to continue. Black Belts will seek wild Maqueen to train alongside.
Maicate use their powerful forelimbs to pry apart dense foliage and rocks to get to tubers and roots. They feed on the nutrient-rich parts of the plants with their sharp teeth, biting clean through the bark.
Maqueen commonly are put to work within exercise gyms and serve as spotters for people looking to do heavy lifts. Their competitive nature means that they encourage their assigned humans to greater heights whilst carefully monitoring their training.
Mapom wield their long tails as whips during battles with other Pokémon, lashing out with them at high speed. Their tails are reinforced internally with dense bones to help them survive the impacts.
First thought to be a regional variant of Skrelp, Bellsea has recently been proven to be its own distinct species of Pokémon. They use their root-like tails to attach to kelp and hide amongst the plants, keeping safe from larger Pokémon.
Bellpip spend their youth buried in shallow soil, gradually growing strong yet light leaves above the ground that will one day lift them into the air. On windy days, entire fields of Bellpip are plucked out of the ground and spread upon the breeze.
Bellpip spend their youth buried in shallow soil, gradually growing strong yet light leaves above the ground that will one day lift them into the air. On windy days, entire fields of Bellpip are plucked out of the ground and spread upon the breeze.
Bellpip spend their youth buried in shallow soil, gradually growing strong yet light leaves above the ground that will one day lift them into the air. On windy days, entire fields of Bellpip are plucked out of the ground and spread upon the breeze.
Belloom use the flowers on their heads to draw in Bug-type Pokémon with their sickly sweet scent in the hopes of catching them as food. Bug Catchers will lurk around fields of Belloom hoping to catch rare Bug-types drawn to them.
Bellrow buries the bottom half of its body in the ground, sunning itself with its chlorophyll-rich wings. When disturbed it releases a puff of poisonous pollen, using the puff as cover to uproot itself and fly to safety.
Bellrow buries the bottom half of its body in the ground, sunning itself with its chlorophyll-rich wings. When disturbed it releases a puff of poisonous pollen, using the puff as cover to uproot itself and fly to safety.
Bellrow roosts on branches upside down, spreading its wings to photosynthesise and craning its head upward to mimic a fruit. Its mouth secretes a honey-like substance that draws Bug-type Pokémon to it, enabling it to easily find food.
Bellran partially bury themselves in the ground during the day, leaving only their large photo-synthetic ears poking out of the dirt. At night they will dig themselves free and search for more nutritious soil.
Bellrino are highly defensive of their territory, finding a spot with great sunlight and water access and fiercely battling competitors away from it. Their roots help to anchor them in their fights, keeping them from being dislodged.
Bellbas live amongst mangrove roots, using the complex tangled maze of the tree roots as hiding places. They have a single large leaf that they bask with at the water's surface, flailing it rapidly to propel themselves to escape in emergencies.
Bellplume leaves are packed with chlorophyll, enabling them to generate huge amounts of energy from sunlight. They use this energy to spit acid from their central mouth, launching the acid several meters.
Bellpod is a popular Pokémon to keep in ponds and aquatic tanks. Though shy and rarely seen within the displays themselves, they perform the important role of cleaning up after other Pokémon and maintaining high water quality.
Belltrio flowers bloom in a trio of colours in an effort to appeal to different Bug-Type Pokémon. The nectar their three flowers produce have different flavours; one being savoury, one spicy, and one with a mild numbing effect.
Squirtpod have thick plates forming parts of their cocoon, the shell covering their most vital areas. They retain their limbs whilst pupating and can waddle away from danger, albeit at a slow pace.
Squirteon are used by some swimming coaches to help teach children how to safely swim in large bodies of water. They have a docile demeanour that makes them ideal for working with children, and their psychic powers can help if an emergency arises.
Squirteon are used by some swimming coaches to help teach children how to safely swim in large bodies of water. They have a docile demeanour that makes them ideal for working with children, and their psychic powers can help if an emergency arises.
Squirtbird love to store anything small that catches their interest in the large hollow shell they carry around with them. When they meet a person for the first time, they will pull out a random item and offer it to them by way of greeting.
Squirtsly amble along riverbeds in search of food, relying on thick stony shells for protection. When they must move quickly, they create buoyant bubbles to lift themselves and drift with the current.
Squirtchu spray high pressure water at their opponents, dousing them and the area. Once everything is soaked, they indiscriminately shock the area around them, the water they've laid down amplifying the effect of their attack.
Squirtking are territorial Pokémon, battling with one another to maintain prime basking spots at the water's edge. Losers in these scuffles get tossed into the water and are forced to seek other resting places.
Squirtish move slowly through forest undergrowth, their protective shells limiting their speed. When migrating, they enter rivers and bob along the surface until reaching fertile ground.
There is only space in a Squirtduo's shell for one head at a time. When startled, both heads may retract at once, causing them to collide.
Weepinloom move very slowly through high tree branches and use their wide leaves to glide between trees. Their flowers have an overpoweringly sweet scent and their nectar is sometimes used to flavour tea.
Weepinicate's saliva has a sickly sweet scent that is reminiscent of a flower's nectar. Dairy farmers will sometimes use it in the production of cheeses, the enzymes allowing for a unique texture and flavour to develop.
Weepinrow lives in tropical jungles, typically roosting high up in the trees while sunning its chlorophyll-rich wings. Its bell-shaped mouth produces a honey-like substance to lure in Bug-type Pokémon, drawing its food to it instead of having to hunt.
Weepinrow lives in tropical jungles, typically roosting high up in the trees while sunning its chlorophyll-rich wings. Its bell-shaped mouth produces a honey-like substance to lure in Bug-type Pokémon, drawing its food to it instead of having to hunt.
Weepinrino produce a powerful acid that can burn through organic matter. They use this acid in territorial disputes to melt away the roots of their rivals. Battles for the best positions in a field between two Weepinrino can get very dangerous.
Weepinloom have long fronds extending from their head and tail that trail behind them as they swim. They move in languid coiling motions, weaving in and out of the mangrove roots in their environment.
Weepinbas float at the surface of the water on their sides, their long tail lying flat to resemble a fallen leaf. When disturbed, they will abruptly burst into motion and swim away in fright.
Weepintrio face directly upwards whenever it begins to rain, gathering rainwater within their open mouths. They hold the water as a lure for bird Pokémon, snapping shut and dragging them underground when they come to wash themselves.
Victreedos roost in the canopy of jungles and rainforests, commanding a huge territory for themselves. They usually only take flight during the rains, becoming most active during thunderstorms.
Victreerill is found in dense jungles, its natural camouflage and habit of only moving through the undergrowth mean it is often overlooked. It is shy and avoids people, preferring to flee rather than fight anything larger than itself.
Victreeicate's saliva is a prized ingredient in many perfumes thanks to its high sugar content. While the sweet smell is loved by many, the collection methods run the risk of the harvester being bitten by the viciously sharp incisors of Victreeicate.
Victreeicate's saliva is a prized ingredient in many perfumes thanks to its high sugar content. While the sweet smell is loved by many, the collection methods run the risk of the harvester being bitten by the viciously sharp incisors of Victreeicate.
Victreerow perch on the lower branches of jungle trees, keeping their wings outstretched and head leaf raised to catch as much sunlight as they can. A sweet scent emanates from their mouth, drawing smaller Pokémon to them which they trap to eat.
Victreetic produce a powerful acid from their mouths that they use when searching for food. Their acid has a sickly sweet scent and draws other Pokémon to them, acting as a lure.
Victreemoth hide amongst tree branches during the day, spreading their leafy wings wide to absorb as much sunlight as they can. At dusk they take flight, seeking smaller Bug-type Pokémon to feed on.
When they're resting, Victreetrio pretend to be leaf litter on the jungle floor, remaining buried with only their head leaves visible. They become active during rainy periods, hunting for fallen fruit to snack on.
Victreetortle sit out in the rain with their mouth open watching the sky, catching as much water in their mouth as they can. They use the water they gather to hunt, pretending to be a safe place for smaller Pokémon to come and take a drink.
Tentabuff have gelatinous bodies that can compress to be remarkably small without harming the Pokémon. They use their tentacles to propel themselves through the water, avoiding danger by squeezing into crevices.
A somewhat clumsy aquatic Pokémon, Tentarow stays near the sea's surface and performs shallow dives for its prey. Its bulbous head acts as a float and can expand to rapidly surface or intimidate threats.
Tentaicate dangle their long tentacles beneath them in the hopes of catching passing Pokémon. Anything caught by them is brought to their mouth and given a vicious bite.
Gotop is an expert at excavating and digging through hard ground, making it highly prized by construction workers. It digs by using its head as a drill, its rock-hard body widening the holes it digs out.
Goqueen carry a heavy cape of rubble upon their back, using it both as protection and a status symbol. They turn their backs to any incoming threat, allowing attacks to clatter against their cape before retaliating with a brutal Rock Slide.
Slowgar climb up cave walls to gain enough height to take off into the air. Their reactions are slow, however, and it is not uncommon for them to launch off one wall and crash into the other before it occurs to them to flap their wings.
Warorb are drawn to make their homes in hydroelectric power plants. Their presence is problematic for the engineers working there as they are prone to exploding when disturbed, risking damage to the sensitive equipment.
Warorb are drawn to make their homes in hydroelectric power plants. Their presence is problematic for the engineers working there as they are prone to exploding when disturbed, risking damage to the sensitive equipment.
Warorb swim after other aquatic Pokémon at surprising speed using the wings poking out of their shell, exploding once they catch them. Some game developers have observed this behaviour and taken inspiration from them for enemies in their games.
Ancient legends surrounding Warmie suggest that they fell from the stars, landing in the ocean and making their new home there. The winged gem at their core was used as evidence of this, suggested as their means of flight.
Wartops fossils are found on mountaintops, as the strata that they are found in date back over 500 million years. Modern instances of the fusion have barely changed from these fossils, living in oceans and relying on their shells to keep them safe.
Warelia create elaborate and delicate bubble structures reminiscent of flowers surrounding their hands. Pokémon researchers believe that these structures are used as a means to woo potential mates.
Warmantis hide in amongst aquatic plants, keeping themselves concealed from predators whilst watching for any prey that might come close. They use the thick fur of their tails to trap air bubbles, helping them stay submerged for longer periods.
Warmantis hide in amongst aquatic plants, keeping themselves concealed from predators whilst watching for any prey that might come close. They use the thick fur of their tails to trap air bubbles, helping them stay submerged for longer periods.
Wareel build up layers of insulating fat within their shell to help protect them from the cold of their arctic homes. Their shells are smooth on their stomachs, allowing them to slide freely across ice at surprisingly high speeds.
Slowking are exceptionally lazy Pokémon that will sleep for weeks on end before waking to gorge themselves, then going back to sleep. Despite their laziness they have an immense temper if disturbed and are incredibly strong.
Slowking are exceptionally lazy Pokémon that will sleep for weeks on end before waking to gorge themselves, then going back to sleep. Despite their laziness they have an immense temper if disturbed and are incredibly strong.
Magnegey are too heavy to fly without magnetic powers. Sometimes, young Magnegey that haven't mastered magnetism are found fallen from their nests and should be carefully returned to safety.
Magneotto are drawn to urban areas, often nesting along powerlines. Large populations can cause blackouts in cities as the concentrated magnetic fields disrupt the flow of electricity.
Magnesaur lumber around power plants, drawn to them by the strong electrical field. The magnets atop their back spin in the presence of electricity, spinning faster the stronger the field.
Magnesian can sense electromagnetic waves with their twin magnets, allowing them to feel the presence of machinery and electronics. Specific electronic frequencies appear to annoy them, prompting them to swipe at phones left unattended on counters.
Magneizard fly through a combination of electromagnetic manipulation and huge wings. They periodically roost on top of power generators to recharge their magnetic fields, large flights of them sometimes causing a noticeable dip in energy production.
Magneizard fly through a combination of electromagnetic manipulation and huge wings. They periodically roost on top of power generators to recharge their magnetic fields, large flights of them sometimes causing a noticeable dip in energy production.
Magnepie infest power plants, draining electricity from generators and chewing at electrical casing and cables. They're a pest that require constant management to properly handle.
With three heads, Magneotto are efficient at constructing dwellings and can devote more time to raising their young. Unfortunately, their preferred building material is electrical wire, causing major issues in cities where they are abundant.
The magnets floating around the central pylon on the backs of Magnesaur are held in place by the powerful magnetic field the Pokémon generates. When they generate power to attack, the magnets spin around their pylon at high speed.
Magnexys create a body out of a malleable ferrofluid, using their magnetic powers to manipulate the tendrils. Their presence warps and disrupts electrical fields and can cause city-wide blackouts.
Farsian feathers are sensitive to even the slightest change in wind direction, letting them sense the approach of other Pokémon before they ever see them. They are ambush predators, pouncing on prey and pecking at it with their beak.
Fartortle often make their homes in city ponds, swimming together in small family units. They have a love for fresh vegetables and will beg for food from anyone who relaxes by the water.
Seesaur live in cold water environments and have a specialised growth on their back that causes ice to crystalise on it. They use this growth as a buoyancy aid, the ice helping to keep them near the water's surface when they swim.
Seequeen sun themselves in family groups along the beaches of the Seafoam Islands, lazing beside one another on the frigid sands. They are capable swimmers and can quickly escape danger if needed, but will normally stand their ground when threatened.
Seeinch lurks in the shallows of the ocean, keeping just its eyes above the sand. When prey swims close enough, they launch upward with their powerful jaws and attempt to drag it into their burrows.
Seemeleon have a thick layer of insulating fat that keeps them warm even in the coldest arctic waters. During lean months where their fat reserves run thin they can supplement their body heat by creating fires to huddle around on the beach.
Despite spending almost all of their lives underwater, Dewsaur need air to breathe. The leaves on their back are able to produce oxygen bubbles from the seawater surrounding them, providing a portable air source.
Dewtile live in alpine lakes, spending most of their time beneath the icy surface of the water. The cold causes ice crystals to form on their skin. When the growths become too cumbersome, they scrape them off on nearby trees.
Dewqueen conjure javelins of water with which to battle, hurling them up to fifty meters to attack from a distance. Professional athletes will seek out Dewqueen to train alongside, working to hone their own throws.
Dewquaza live high above the poles, circling the skies in the upper stratosphere. Their dorsal fins glow with the light of the aurora, illuminating the night sky with their dances.
Dewquaza live high above the poles, circling the skies in the upper stratosphere. Their dorsal fins are formed from ice condensed from the atmosphere around them, glinting in the sunlight and letting them see one another from miles away.
Kept as symbols of status by aristocrats, Dewinch is a charming Pokémon that is relatively low maintenance. They're native to colder climates and can produce beautiful auroras from their single horn.
Dewva skims over the icy waters of the polar oceans, flying low to the surface to help it blend in with the ice floes. Its wings match the colors of icebergs to help it camouflage when resting.
Grifing forms in highly polluted areas, commonly arising in areas of heavy chemical runoff and fossil fuel emissions. Their internal gasses spread this pollution to the local area, environmentalists view large Grifing populations as a danger.
Grifing forms in highly polluted areas, commonly arising in areas of heavy chemical runoff and fossil fuel emissions. Their internal gasses spread this pollution to the local area, environmentalists view large Grifing populations as a danger.
Grifing forms in highly polluted areas, commonly arising in areas of heavy chemical runoff and fossil fuel emissions. Their internal gasses spread this pollution to the local area, environmentalists view large Grifing populations as a danger.
Griking can be found living in highly polluted areas, moving into an ecosystem that has suffered an oil spill or similar disaster. They are hostile to efforts to clean up the ecosystem, attacking clean up crews and trying to maintain their home.
Griking can be found living in highly polluted areas, moving into an ecosystem that has suffered an oil spill or similar disaster. They are hostile to efforts to clean up the ecosystem, attacking clean up crews and trying to maintain their home.
Gripuff form where industrial sewage is pumped into formerly revered natural sites. They gather into groups and eventually follow the sewage back to its source, often resulting in blockages and problems with sewer pipes.
Grimur have very sensitive hearing, their liquid bodies able to pick up even the faintest of vibrations. They are easily startled by loud noises, melting into a pool of goo to hide until whatever is making the noise has passed.
Grisian fur is coated in a toxic slime that can cause severe chemical burns if touched. Unfortunately for their trainers, Grisian enjoy curling up in the laps of the people they care about. Protective clothing is advised when handling them.
Born of toxic sludge and industrial discharge, Grikey are aggressive and hostile toward humans. Researchers have observed that the more poisonous the sludge they arise from, the quicker they are to attack.
Mutres are viewed as heralds of environmental collapse, their presence resulting in oppressive smogs and acidic rains. When Mutres linger in an area for too long, they cause extensive damage to the natural environment.
Muchu sludge carries a potent electrical charge that makes it sticky and difficult to get off. The sludge is caustic to the touch and can cause serious chemical burns if not quickly treated.
Muking have a viscous fluid body that struggles to hold form, the toxicity of their sludge melting through most materials they use for structure. They use the skeletons of long-dead Pokémon as scaffolding, manipulating the bones to move around.
Muking have a viscous fluid body that struggles to hold form, the toxicity of their sludge melting through most materials they use for structure. They use the skeletons of long-dead Pokémon as scaffolding, manipulating the bones to move around.
Muking populations emerge at the sites of toxic spills, competing to consume the toxins from the industrial waste and incorporating them into their body. They aggressively resist attempts to clean up the environment, attacking cleanup crews.
Muking populations emerge at the sites of toxic spills, competing to consume the toxins from the industrial waste. Beach spills melt sand and cause the bodies of Muking to take on multiple vivid colours.
Musian lie patiently in wait within toxic spills and industrial waste, waiting for prey to pass by so they can pounce on it. Clean-up crews are advised to be aware of the possibility of a Musian attack during their operations.
Blastorb have a limited ability to move thanks to their lack of limbs. They rely on firing high pressure jets of water at precise intervals to jet themselves around.
Blastorb have a limited ability to move thanks to their lack of limbs. They rely on firing high pressure jets of water at precise intervals to jet themselves around.
Blastorb have a limited ability to move thanks to their lack of limbs. They rely on firing high pressure jets of water at precise intervals to jet themselves around.
Blastode lie on riverbanks and deliberately mimic the shells of sleeping Blastoise. They take great pleasure in unexpectedly exploding when curious Pokémon Rangers come by to check on the shell and make sure the Pokémon is alright.
Blastwak wield long metal clubs as weapons, storing them inside special hollows in their shells. They're able to swing these clubs with enough force to crack concrete, and caution is advised when nearby an angry Blastwak.
Blastsea can shoot water from their mouths with a force of 30,000 PSI. They cannot maintain this output for long and use it to get a burst of speed to escape from larger Pokémon when endangered.
Blastking have a dense shell protecting their blind spots, keeping them safe from larger Pokémon as they swim. If they are attacked, they turn to face their aggressor and fire a powerful jet of water at them.
Some Blastfree do not properly develop wings and instead have to rely on jet propulsion from their cannons to remain airborne. They typically live around rivers and ponds so that they can easily replenish their water supply.
Blastgeot spend most of their lives out at sea, only returning to land to nest. They compete for mates through displays of power; whichever Blastgeot can launch water from their cannon the furthest is almost always the winner of these contests.
Blastgeot spend most of their lives out at sea, only returning to land to nest. They compete for mates through displays of power; whichever Blastgeot can launch water from their cannon the furthest is almost always the winner of these contests.
Though friendly, Blastsire are slow-witted and prone to underestimating their own strength. It is common to find Pokémon that have inadvertently been trapped in a hug in muddy river banks by them.
Though friendly, Blastsire are slow-witted and prone to underestimating their own strength. It is common to find Pokémon that have inadvertently been trapped in a hug in muddy river banks by them.
Though friendly, Blastsire are slow-witted and prone to underestimating their own strength. It is common to find Pokémon that have inadvertently been trapped in a hug in muddy river banks by them.
Blastbull are slow swimmers, but love to jump into large bodies of water to play around in. They use the tiny cannons on their backs to squirt water at their friends.
Blastbull are typically gruff and standoffish with Pokémon they are unfamiliar with, making big displays of aggression and anger. They are friendly once they start to get to know others, enjoying having their shell stroked and patted.
Blastrow spend most of their time swimming at the surface of ponds and lakes, begging for food from those passing by. When they get riled up they take a gulp of water then fire it at high velocity from the cannons in their shell.
Blastgle secrete fluids containing pigments that they load into their cannons. They build up pressure inside the cannons and fire the pigments all at once, painting a vista in a single blast.
Blastvire house long cables within their shell that they can move at will, generating powerful electrical charges from them. They hunt within wetlands, using their electricity to stun their prey.
Blastvire carry reserves of water within their shell that they can fire at high pressure from their cannons. The scales forming their shell have a coating that generates a powerful electric charge as they move that they send through the water streams.
Blastvire carry reserves of water within their shell that they can fire at high pressure from their cannons. The scales forming their shell have a coating that generates a powerful electric charge as they move that they send through the water streams.
Blasts regularly get swept up in the emotion of whatever those around them are feeling and are always enthusiastic. During battle this works against them as the cannon on their head is too powerful, when they shoot water they go tumbling backward.
Blastvoir are able to manipulate water, keeping a store to weaponise within their shell. They can launch the water at high speed through the cannons jutting from their shell.
Blastloom are common companions for aspiring ace Trainers, the cannons mounted on their heads offering the Pokémon great range in Pokémon battles. Their shells offer moderate protection but cannot deflect heavier attacks.
Blasteye pry gigantic gemstones from deep underground and bring them to subterranean waterways to use as transport. During battle they keep their distance from their opponent, using blasts of water to fight from a distance.
Blasteye pry gigantic gemstones from deep underground and bring them to subterranean waterways to use as transport. During battle they keep their distance from their opponent, using blasts of water to fight from a distance.
Blastbat emit powerful infrasonic blasts from the cannons protruding from their heads. They can use these blasts both as an offensive weapon and also as a navigation tool, listening for echoes to make up for their poor eyesight.
Blastvern are capable of blasting water at supersonic speeds from their cannons, though they cannot maintain the pressure needed for the attacks long. They use this attack as a last resort, their bodies frail and unable to easily handle the recoil.
Blastvern are capable of blasting water at supersonic speeds from their cannons, though they cannot maintain the pressure needed for the attacks long. They lower their body to the ground before firing in order to protect themselves from the recoil.
Blastsopod are cowardly bullies, using their powerful water cannons to attack weaker Pokémon but tucking into their shell and crawling away at the first signs of a stronger Pokémon.
Blastwag have a protective shell that keeps them safe while they wait to evolve. The weight of the shell keeps them from being able to easily swim, so they use the twin cannons on their shell to blast themselves backward if they need to move fast.
Pokémon researchers in Kanto have observed Blastwhirl competing with Poliwrath within river environments for dominance. Though smaller, they theorise that Blastwhirl have an advantage thanks to the twin cannons they sport.
Despite looking like a mass of undifferentiated sludge, the components making up the bodies of Blastmer have varying chemical compositions. The parts forming their chest and back are denser than the rest of their bodies, protecting them.
Blastuk form from industrial runoff into aquifers and rivers. Their bodies are oily and float on the surface of the water; the oil produced from them provides buoyancy but also pollutes the water they live in.
Blastuk form from industrial runoff into aquifers and rivers. Their bodies are oily and float on the surface of the water; the oil produced from them provides buoyancy but also pollutes the water they live in.
Shellsaur protect themselves with tough shells discarded by other Pokémon, attaching them to their back with a sticky sap. The sap they use contains a mild paralytic toxin that causes a numbness in anything that touches them.
Shellplume shells grow into elaborate structures reminiscent of flowers, hard calcite forming into petal-like growths. Their shells allow them to camouflage themselves within coral reefs, blending into the reef almost seamlessly.
Cloyplume grow dense shells from their heads, the two halves growing downward to either side of their body. They rely on their shells to protect them from harm as they walk along the ocean floor.
Gasfree form gaseous wings that they use to fly around with. These wings are only weakly controlled by the Pokémon and can be dispersed by strong winds, leading them to hide in trees during storms.
Gasgma can be found around active lava flows, forming from the gasses that are released from the molten rock. Their presence is noxious to living creatures, but they do not travel far from the flows that birth them.
Drifting high in the atmosphere, the wings of Gaslu are composed of a very thin mist. As light as their bodies are, Gaslu are often dispersed by the jet stream and can be found all over the world.
Gasteel possess ancient steel effigies, their gaseous bodies animating and filling the statues as a means of protecting themselves. They roam through these old ruins deep in the night, the clanking of their movements filling the night air.
Hauntor haunt logging sites, attempting to scare off lumberjacks that are trying to work the area. Their favourite method of doing so involves luring workers in front of heavy machinery before abruptly turning the engines on.
Haunfree float through the air as though unaffected by gravity, their wings eerily staying stationary above their backs. They have a toxic coating of scales along their wings, contact with which can result in painful curses.
Hauncargo find detritus and rubble left over from lava flows and possess them, reanimating the rocks and creating a simulacrum of the molten rock that once carried them. Their bodies glow with an eerie purple light from the gases they produce.
Haunsteel are spirits that are bound to metal statues, using the artificial bodies as a way to interact with the physical world. They are dangerous to unwary people and Pokémon, their inexperience with a body making them underestimate their strength.
Genfeon form in areas being urbanised and are believed to be the spirits of the plants that have been killed. They haunt construction crews, doing what they can to disrupt machinery and stall progress.
Genfeon form in areas being urbanised and are believed to be the spirits of the plants that have been killed. They haunt construction crews, doing what they can to disrupt machinery and stall progress.
Gensteel possess the statues found in ruins, using them as makeshift bodies to move around. Their spiritual power is corrosive and causes the metal in the statues to break down and decay, leading them to roam in search of new statues to possess.
Gensteel possess the statues found in ruins, using them as makeshift bodies to move around. The power of some Gensteel is so great that they completely envelop their new bodies, warping and twisting them beyond recognition.
Onking bodies blend into the mountainous terrain that they make their home in. They will rest curled against cliff faces, only taking action when they hear a similarly sized Pokémon approach, and they lumber into battle.
Onice form from the permafrost in high mountain ranges, the rocks that make up their body being bound together by living ice. They aimlessly roam across glaciers for years on end, their surroundings kept frozen by their mere presence.
Onice form from the permafrost in high mountain ranges, the rocks that make up their body being bound together by living ice. They aimlessly roam across glaciers for years on end, their surroundings kept frozen by their mere presence.
Drowtortle swim with most of their body below the water, only their diminutive trunk poking above so that they can breathe. They are drawn toward sleeping Pokémon, crowding around them to feast on their dreams.
Hypking roam their territories late at night, keeping a watchful eye out for any intruders. If they find someone encroaching on their borders, they swing their pendulum and put them to sleep before tossing them out beyond the bounds of their home.
Many superstitions surround Hyponee. One of the most persistent is the belief that using one as a cushion will result in prophetic dreams. Hyponee are willing to be close to their Trainers this way, but will inflict nightmares on strangers.
Hyprok swing their tails back and forth in a hypnotic, distracting motion. They lull people and Pokémon into a false sense of security, using their hypnosis to allow them to steal away food without being interrupted.
Hyptortle can sense how tired other Pokémon are using their wing-like ears. They will walk toward Pokémon on the verge of sleep, projecting a field of exhaustion toward them as they swing their pendulum back and forth.
Krabdrill nest in and around tidal pools, moving in swarms to hunt together at low tide. They are aggressive Pokémon and large enough populations can cause beach goers to abandon the area until Pokémon Rangers can be called in.
Beaches with large Krabrino populations typically have a lower diversity of Pokémon than other beaches due to the aggressive nature of Krabrino. They scuttle at any Pokémon they perceive as competition and aggressively snap their claws at them.
Krabking grow continuously through their lifetime, shedding their exoskeleton with each growth cycle. They battle with one another for dominance of the beaches they call home, grabbing at one another with their powerful claws.
Krabfairy scuttle out onto the beach from the sea once a month, waiting until the night of the full moon. They click their claws in unison, performing a strange dance where they move sideways in a broad circle around one another.
Krabgull make a pest of themselves on popular tourist beaches, scuttling at beachgoers and stealing their food with their powerful claws. Regular feeding by tourists emboldens this behaviour; environmental boards advise against eating near them.
Kingligatr lurks in murky riverways, remaining stationary for days on end on the river bed while it waits for passing prey. When it senses something it can eat, it bursts into motion using its powerful pincers.
Kingrino has a large, unwieldy claw that it uses exclusively for battling Pokémon that encroach on its territory. It uses its other, smaller claw for mundane tasks such as feeding itself or digging a burrow to live in.
Kingking battle one another for dominance in coral reefs, using their powerful claws to tear off chunks of coral to fling at one another. Their battles result in widespread ecological destruction, so Pokémon Rangers try to ensure they never meet.
The bodies of Kingsect play host to an aggressive fungus that hijacks their nervous system, making them move against their will. The spores of the fungus thrive in water and will infect freshly laid Kingsect eggs.
The bodies of Kingsect play host to an aggressive fungus that hijacks their nervous system, making them move against their will. The spores of the fungus thrive in water and will infect freshly laid Kingsect eggs.