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FusionDex

Page 3 / 4 of 3395 pokedex entries by katieplaysgames.

Arter are malevolent Pokémon that possess discarded scrap metal, animating and using these scraps to haunt the sites they form at. They love to pull apart vehicles and metal structures, incorporating the shreds into their own bodies.
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Arter are malevolent Pokémon that possess discarded scrap metal, animating and using these scraps to haunt the sites they form at. They love to pull apart vehicles and metal structures, incorporating the shreds into their own bodies.
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The metal spines of Lairino have hollow tips that contain a toxic liquid metal compound, primarily composed of mercury. They are belligerent Pokémon and inexperienced Trainers are advised to avoid their territories.
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Lairking make their homes within mountain caves, digging deep into the rock in search of metal ores to consume. They jealously guard their home from hungry rivals, swiping at anyone who disturbs them with their powerful tail.
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Lairter cover themselves with discarded plates of sheet metal, protecting their otherwise gaseous and vulnerable bodies. The plates they use are manipulated using ferrokinetic powers, letting them curl into defensive balls if needed.
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Trapcargo create a lure shaped like Slugma out of sand, using it to lure in Pokémon that would normally prey on Slugma. They lunge forward when they successfully lure in a Pokémon, snapping their powerful jaws closed around their prey.
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Fusions between Trapinch result in Trapinch, which are Pokémon that create gigantic sand traps in the desert. They have a bite that can penetrate or break steel, making them a major hazard for desert travel.
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Trapmoth bury themselves within sand dunes during the day and wait for other Pokémon to pass by so they can ambush them. At night, they shake themselves free with their large wings, flying through the dark to find a new hiding spot for the morning.
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Trapmoth bury themselves within sand dunes during the day and wait for other Pokémon to pass by so they can ambush them. At night, they shake themselves free with their large wings, flying through the dark to find a new hiding spot for the morning.
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Trapsian stalk through deserts in search of prey, prowling across sand dunes and feeling minute vibrations in the sand through their whiskers. When they sense prey approaching, they pounce mouth-first, delivering a nasty Bite.
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Trapape teeth are strong enough to bite through steel. They grab onto anything they can within reach, biting on whatever fits into their mouth.
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Trapwag live in muddy pond waters, hiding away from predators in the soft silt near the banks of the pond. They are easily startled, biting hard into anything that steps near them.
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Trapwag live in muddy pond waters, hiding away from predators in the soft silt near the banks of the pond. They are easily startled, biting hard into anything that steps near them.
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Vibrava have wings that take on aspects of the dominant local geology. They have a beautiful crystal sheen. Pokémon Rangers have to remain vigilant to ensure their populations are not poached.
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Vibramoth shelter from the desert sun by burying themselves under the sands during the day. Entire swarms emerge at once at sunset, the buzzing of their wings filling the night air as they take off in search of food.
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Vibrasian whir their wings when they're feeling content, creating a low, droning purr. The noise attracts other Vibrasian in the area, as they hope to also find that same inner peace.
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Feefree have very dull wing scales that flake off easily, leading many Trainers to simply dismiss them out of hand. Those Trainers who do care for them find that these Pokémon respond well to affection and are happiest when praised.
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Feeicate have poor grooming habits, often allowing their fur to get matted and ugly when not taken care of by their Trainer. This leads them to hide themselves away, preferring to not be seen lest they be judged.
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Feepix mournfully watch Pokémon Trainers from the long grass, too self-conscious of their unkempt appearance to approach. They create dancing lights in the air to try and draw Trainers to them, the lights disappearing just before they're found.
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Feekyu struggle to make disguises to hide in, finding only poor quality materials with a shabby appearance. They dislike their natural appearance and this is preferable, allowing them to search for higher quality materials without being observed.
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Feeturne stand mournfully in the rain, lamenting that their presence drives away bird Pokémon. They long to be beautiful and try anything they can to stand out and draw attention to themselves.
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Feedude lie amongst the pebbles and stones at the bottom of riverbeds, their drab stony hides helping them to blend in. Given the opportunity, they gather precious stones and jewels, covering their bodies with them to try and look pretty.
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Feedude lie amongst the pebbles and stones at the bottom of riverbeds, their drab stony hides helping them to blend in. Given the opportunity, they gather precious stones and jewels, covering their bodies with them to try and look pretty.
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Babone scavenge around the graveyards of Dragon-type Pokémon, using the bones of long dead Pokémon to protect themselves and use as weapons. They are protective of their chosen weapons and armour, wearing them constantly.
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Bawak scavenge through the remains of larger Pokémon that have died in the mountains for suitable bones to use as weapons. They prize the bones of Dragon-type Pokémon the most and can swing them with enough force to shatter boulders.
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Bafree have hardened skulls that they use to spar with one another, butting heads to establish dominance. They will try and fly into other Pokémon head first to attack, but their top flight speed is too low to cause much harm.
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Bagey swoop at one another headfirst, using their hardened skulls to bash into their rivals at high speed. The sound of the clash between them is loud enough to be heard from hundreds of meters away.
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Bapede are slow, but have powerful hind legs that can allow them to leap great distances. They are hardy Pokémon and will ram into obstacles with enough strength to shatter boulders.
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Batoise are slow moving Pokémon that lumber through mountain ravines in the certainty that very few things can truly threaten them. Their shells are nearly five inches thick, protecting them from most physical threats.
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Shelpede has a heavily armoured back that protects it from larger Pokémon. When threatened, it curls into a ball to shield its softer underbelly from harm.
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Shelsect mushrooms have thick, chitinous layers that protect their soft body from harm. They can pull themselves totally inside the bell of their mushroom, hiding away until the danger's passed.
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Sheltoise have never been observed outside of their shells, the true structure of their head remaining unknown to researchers. Their shells are several inches thick and are reinforced with crystalline growths, forming an incredibly tough defence.
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Klisaur are Pokémon powered by clockwork, the speed at which their gears turn varying depending on how much sunlight they receive. Under the midday sun they are warm enough that their gears can run at peak efficiency, letting them move at speed.
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Kliking trundle forward on reinforced wheels, racing forward at high speed when they spy another Pokémon encroaching on their home territory. They fight by whirling their arms at high speed and slamming their tails into their foes.
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Klile are mechanical, artificial Pokémon that are used to search hostile environments during search and rescue missions. Despite their small size, they are strong enough to carry travellers to safety from the depths of the desert.
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Klibra are able to control their disembodied hands and feet from several meters away. Researchers have determined they do so through manipulation of magnetic fields and have observed Klibra controlling other metals with ease.
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Klaking have historically been used during warfare, their durable bodies and ability to traverse any terrain with their tracks helping them cross difficult terrain. Their naturally territorial instincts make them effective companions for soldiers.
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Klabra is capable of incredibly precise manipulation of objects with its psychic powers. Its disembodied gears turn mid-air as it focuses its telekinetic energies. Researchers speculate that its gear positions relate to dimensions in space.
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Klabra project the noise of turning gears into the minds of those nearby, imbuing a disquieting sense of dread in those they afflict with the noise. The behaviour is believed to be intended to drive away competition for their food.
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Zople live on the lower branches of trees, feeding on leaves that other bug Pokémon avoid. They spray a special silk that refracts light strangely when threatened, creating the illusion of a much larger Pokémon in the tree.
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Zofly wing scales have unique reflective properties, allowing the creation of complex illusions when light is shone through them at the correct angle. Researchers are very interested in the potential uses of these scales in holographic technology.
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Zowrath use their illusory powers to alter the face on their stomach into different expressions for the entertainment of young Pokémon. They mime performances to go along with their show, often recounting events that happened earlier in the day.
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Chargey have feathers that are constantly smouldering. They inadvertently start forest fires in the summer, so Pokémon Rangers pay close attention to where flocks roost to make sure they can warn residents if they need to evacuate.
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Charsly are partially composed of coal and other organic rich rocks meaning that they are flammable. They can sustain this flame for extended periods of time without ill effect, but are hazardous to surrounding plants.
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Charsly are partially composed of coal and other organic rich rocks meaning that they are flammable. Charsly that burn too hot will sometimes abruptly collapse due to heat stroke after using all their fuel, necessitating a trip to a Pokémon Centre.
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Charan make their home on the slopes of active volcanoes, feeding on the shoots of plants that sprout in the nutrient-rich lava fields. When they feel their territory is being threatened, they will band together and spit fiery embers at the threat.
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Rarely, Chartales fusions result in the Pokémon having just a single burning tail. Tests by Pokémon researchers have determined that they have a more intense inner flame than other Chartales, but cannot cover as large an area with their fire.
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The many tails of Chartales each burn with a single flame at their tip. Chartales can wave these tails independently of one another, creating complex and eerie light shows in the dark that some think could be the origin of legends around will'o'wisps.
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The many tails of Chartales each burn with a single flame at their tip. Chartales can wave these tails independently of one another, creating complex and eerie light shows in the dark that some think could be the origin of legends around will'o'wisps.
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Pokémon researchers have observed Charunt moving across their glacial homes in huddled groups of four or more. The current theory is that they do so to protect their flames from abrupt gusts of wind or blizzards, letting them stay warm as a group.
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Charnine packs leave trails of fire in their wake as they sprint across the landscape. During dry seasons, Pokémon Rangers attempt to direct the packs away from areas with heavy underbrush in an attempt to reduce the risk of wildfires.
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Wigglyfing's gas functions as a mild sedative, causing those who breathe it to become drowsy and unresponsive. Hospitals make use of Wigglyfing's gas to synthesise powerful anaesthetics for surgeries.
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Wigglygma bubble and puff up when they get too hot, as their internal anatomy constantly produces superhot gas. They can be trained to release this hot air slowly and are popular companions in colder regions.
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Wigglycargo's tourmaline gems are prized for their deep green colour, with many collectors seeking to polish them further to enhance their lustre. The gem grows throughout their life, requiring Wigglycargo to be fed a steady diet of silica-rich foods.
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Wigglydoof work together in small family groups to gnaw down trees with which to make family dams. They have rubbery bodies that help to protect them from harm should one of the falling trees accidentally fall on top of them.
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Wigglyking spend their days lazing around and casually eating fruit from bushes and trees. When roused to fight they are terrifyingly strong, inflating their chest and bellowing loud enough to be heard from miles away.
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Wigglyqueen typically dwell high in the mountains, maintaining large territories across the peaks of their homes. They signal to Wigglyking and rival Wigglyqueen with loud, echoing songs.
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Wigglybat sing to help themselves navigate, listening for echoes off their environment as they fly. Each Wigglybat sings at a different pitch so that they can differentiate their own noises, with flocks of Wigglybat creating a harmony.
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Wigglymy have very elastic bodies and enjoy puffing up and bouncing off of one another. They are an unlikely companion for some Hikers, as their ability to rapidly inflate can be a lifesaver if a Hiker slips and falls down a mountainside.
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Wigglytrio are sometimes entered into Pokémon contests, their Trainers opting to dye the hair of their three heads in complementary colours. If their performance goes poorly, they sulk underground, hiding until they feel more confident in themselves.
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Wigglysian whiskers can pick up the faint vibrations of other Wigglysian songs on the wind. They look skyward intently at night as they wait for these songs, replying with a loud yowling tune of their own.
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Pokémon researchers initially believed Busaur to be a regional variant of Ivysaur native to Sinnoh. A detailed analysis of their pollen and the enzymes in their flower's nectar revealed them to be their own distinct species.
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Buans lie low in meadows, keeping their tails raised above the top of the grass to receive sunlight. The bud at the tip of their tail has loose seeds within, and they shake it rapidly to warn those close to stepping on them.
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Budew grow and develop far faster than unfused Budew, a quirk of the fusion process causing them to grow extra flower buds as they age. They have an earthy scent to them from all the nutrients they absorb from the soil.
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Budew grow and develop far faster than unfused Budew, a quirk of the fusion process causing them to grow extra flower buds as they age. They have an earthy scent to them from all the nutrients they absorb from the soil.
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Budew grow and develop far faster than unfused Budew, a quirk of the fusion process causing them to grow extra flower buds as they age. They have an earthy scent to them from all the nutrients they absorb from the soil.
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Busect parasitise plant roots, drinking their sap to fuel the growth of their flower buds. Large populations of Busect can cause issues for local plant populations and their presence is monitored by environmental agencies.
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Busian lounge in the sunlight during the summer, able to spend entire days in one place as they absorb sunlight through their leafy fur. They are sensitive to cold and seek shelter as the weather cools, often trying to get into people's houses.
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Bunine constantly seek out sunny meadows to bask in. When the seasons turn cold and winter starts drawing in, packs of them race across the landscape to head to warmer climates.
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Rosesaur grow elaborately petaled flowers on their backs that give off a complex fragrance dependent on their flower's colouration. Pink flowered Rosesaur produce a sickly sweet smell that draw Pokémon with a sweet tooth.
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Rosecargo shells grow studded with rubies and sapphires, drawing many admirers. Their shells are sometimes used as vases, the mineral content of their shells leaching into the water and promoting plant growth for the flowers placed inside them.
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Rosesaur grow elaborately petaled flowers on their backs that give off a complex fragrance dependent on their flower's colouration. Blue flowered Rosesaur produce a subtle earthy smell that is reminiscent of petrichor.
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Rosesaur grow elaborately petaled flowers on their backs that give off a complex fragrance dependent on their flower's colouration. Rarely, Rosesaur sprout multiple of these flowers, their scent that of an entire bouquet.
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Roserino nectar is used in the production of perfumes with a bold, challenging scent to them. The scent of the perfumes can cause those wearing it to become more standoffish and stubborn, and less likely to give ground when challenged on their ideas.
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The fruiting bodies of the fungus growing from Rosesect have a floral fragrance. They give a unique flavour to meals when sauteed and are popular amongst many chefs.
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Rosesian are often kept within high-end botanic gardens, prowling through flowerbeds in search of Pokémon trying to feed on the expensive plants. If they find a plant being eaten, they swipe at the offending Pokémon with their thorny paws.
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Rosesian are often kept within high-end botanic gardens, greeting guests at the entrance with an affectionate cheek rub. Their scent lingers on those they mark, their ruff of flowers imparting a pleasant floral fragrance.
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Rosenine leave a scattered trail of petals behind them as they run. Wedding planners have begun to make use of them during celebrations, encouraging the betrothed to follow Rosenine's lead as it creates a floral trail to the altar.
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Drifltales love to roam around theme parks and circuses, searching out excited children to offer them a balloon. The balloons their tails rapidly regrow when taken, allowing them to always have a ready supply.
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Driflsect appear to drift on the breeze attached to a cloud. Analysis of the cloud reveals that it's formed of a loose web of mycelium that captures ambient moisture in the air, creating a cloud-like structure.
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Driflsect puff up the balloon on their back through a passive gas exchange between the air and an internal, symbiotic fungus. The fungus releases hydrogen gas as it processes water and encourages Driflsect to drink clouds to sustain it.
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Driflsect's bodies are pale and devoid of pigment, a marked contrast to the brightly coloured, gas-filled mushroom growing on their back. Researchers speculate that this draws predators to attack the mushroom, releasing puffs of spores as they do.
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Drifltrio live within clouds, spending their days creating tunnels through them as they consume water vapour. They can sometimes be seen popping out of the edges of clouds, their three heads looking for other nearby clouds to travel to.
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Drifltrio feed on gas pockets that can be found deep underground, preferring to seek out helium pockets where they can. They periodically have to surface to release waste gas, making high-pitched squeaks as they do.
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Driflsian love to rub up close against their trainers, showing affection through close physical contact. They generate a persistent static charge when doing so, often resulting in them getting stuck to their trainer's clothing and meowing for help.
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Bunfairy's fur changes coarseness depending on the phase of the moon. Their fur is at its softest during a full moon, during which time they are commonly gifted to loved ones as a sign of goodwill.
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Bunruff makes for an excellent companion; it has a playful nature and is extremely loyal. Its soft fur is actually made of very thin rock crystals that are spun out into fibres.
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Bunbra's ears are sensitive enough to hear the thoughts of others. They curl and uncurl their ears to tune in on specific thoughts, remaining constantly aware of danger by listening out for aggressive impulses.
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Shroompi use the discarded shells of other Pokémon eggs as a way to shield their soft bodies. They use the calcium-rich shells as a source of minerals as they grow older, helping to fuel their growth.
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Shroomskit are coated in a thin layer of hydrophobic spores, allowing them to skate across the surface of bodies of water. When threatened they release a puff of spores, using them as cover to dart away.
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Shroomwrath puff out irritating spores with every strike of their fists, debilitating those they're battling. Their spores are sticky and difficult to clean off, with many wild Pokémon preferring to avoid Shroomwrath rather than deal with the spores.
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Shupdle flutter as they float, caught in ethereal winds. They can whip their tail segments around quickly when they get close to another Pokémon, delivering a painful sting.
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Shupcargo can be found in the aftermath of a volcanic eruption, crawling through the ruins of homes destroyed in the lava flows. They feed off the resentment and loss of those who have lost their homes, their shell bursting with the negative feelings.
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Shuptales are light enough to flutter in the breeze, prancing in the air and floating in place. They show a great amount of interest in people who enter their domain, seeking out those who are afraid of them, their great tail billowing behind them.
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Shupet are held together by loose stitches of thin thread and easily pull apart under pressure. Seeing the internal fabrics of Shupet causes the observer to suffer nightmares, and they are used by Hex Maniacs to curse their foes.
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Shupnine linger around the Pokémon grave sites, patrolling the headstones of particularly well-loved companions. They tend to manifest in front of those with particularly strong feelings of grief, nuzzling close and offering an ephemeral warmth.
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Solofree have a very small body from which they exude a thick gel that they can manipulate with their psychic powers. They form this gel into great wings, allowing them to fly through the air.
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Solodle have a toxic stinger on both their head and their tail. The stingers are safely concealed within their gel coating and are only dangerous if pressure is applied to their surface.
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Solodle rely on their thick gel coating to keep their bodies safe. The gel is only strong enough to resist attacks from Pokémon of a similar size, they hide themselves away in trees against larger Pokémon, though a trail of slime gives them away.
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Solochou has a body covered in a protective gel, secreted from its pale skin. The gel dissuades predators from attacking it as it has an unpleasant taste and texture.
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Living in the deep sea, Soloturn have lost all pigmentation in their skin. The lights on their heads lure prey by fooling them into thinking they are bioluminescent jellyfish.
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Solochu use their electrical powers to manipulate their gel coating, generating a constant positive charge throughout their body. When they want to fling their gel at their foes, they abruptly invert their charge.
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Solochu use their electrical powers to manipulate their gel coating, generating a constant positive charge throughout their body. When they want to fling their gel at their foes, they abruptly invert their charge.
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Solodon gel hardens when struck, momentarily becoming solid. They use their gel as a shield against physical blows, turning to face threats and reshaping their gel so that it catches incoming blows.
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Solorino's bodies are made of a toxic gel that can cause nausea when absorbed through the skin. They shape their bodies with their psychic powers, manipulating the gel entirely through their willpower.
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Soloking bodies consist of a small number of disparate nuclei suspended in a toxic gel. The nuclei each control a different part of the body, allowing Soloking to reshape and reform at will.
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Solotales use a Fire Stone as the nucleus for their gel-like body, drawing out its elemental power to produce powerful, psychically charged flames. Their Fire Stones are coveted by unscrupulous hunters due to presumed mystical powers.
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Solosect surround themselves with a thick layer of psychically charged gel. They form the gel into a hump over their back to protect their vulnerable nucleus, keeping themselves safe from harm.
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Sololithe fur constantly produces a thick, psychically conductive gel. Their gel is commonly used by medical professionals in place of hot water bottles, the heat of the gel easing muscle stress and leeching away pain.
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Solobra encase themselves in a thick layer of psychically charged gel, using the liquid to disperse the force of physical attacks. Their control over the gel is fine enough that they are able to float through the air using it.
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Solotoise keep the soft gel that forms their body safe within their great shells, retreating within it if they ever feel endangered. They can fire the gel at high pressure out of their cannons, recalling it with their psychic powers.
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The soft and gelatinous bodies of Soloder leave them vulnerable to predators. They scavenge sea shells using their sticky bodies, keeping themselves safe from danger.
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Duogon-Z use their psychic abilities to travel through cyberspace, moving through computers in search of programs with a high file size. They have a preference for artistic programs, sometimes spending days absorbing data from individual image files.
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Duogon-Z use their psychic abilities to travel through cyberspace, moving through computers in search of programs with a high file size. They have a preference for artistic programs, sometimes spending days absorbing data from individual image files.
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Duorino have multiple nuclei floating within their body, providing scaffolding for their toxic gel to adhere to. These nuclei glow when they use their psychic powers, attacking one another with blasts of noxious energy.
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Duoking horns light up with a pulse of energy whenever they use their psychic powers. They are potent psychics, flinging energy blasts in battle and able to telekinetically move several tonnes of material at will.
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Duosect protect their core nucleus within a bell-shaped bubble of gel. More durable parts of their body protrude from the bottom of their gel, moving them along with scuttling motions.
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Duoth gel has natural sound-dampening qualities, allowing them to move almost silently. Sound engineers employ them to help ensure studios are effectively sound-proofed, letting Duoth apply a layer of gel across the walls.
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Duolithe gel is a common ingredient in heat packs, helping people stay warm during the winter. Their gel is reactive to a person's needs, only becoming warm to the touch when the person holding it starts feeling cold.
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Duotortle coat their bodies in a watery gel that allows them to swim at speed, the gel letting them cut through water easily. When they feel threatened their gel can be withdrawn into their shell, keeping themselves safe from harm.
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Families of Cottontales race across the landscape at high speed, their long leaf-like tails trailing behind them. They are able to intensify the sunlight above them whilst using their tails to turn the same light into an abundance of energy to run with.
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Cottononee have far fluffier and lighter cotton than unfused Cottonee. This makes them far lighter and easier for the breeze to pick up. They are a popular Pokémon for younger Trainers as they are squishy and enjoy being hugged.
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Cottonplume fluff is light enough that they can be swept up into the air with a strong enough gust of wind. They seek out windy places so that they can float through the air, twirling in place and stretching their leaves out to catch the sun.
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Cottontoise protect their fluffy, soft bodies with a tough grassy shell. They are lighter than their bulky appearance would suggest and can bob along the water's surface without sinking.
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Sandirow flocks gather around popular picnic sites, watching park-goers from the tops of trees. When they spy a meal that is not being paid enough attention, they will swarm in, stealing as much food as they can to the dismay of the picnickers.
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Sandicargo make their homes in the lava tubes of long-extinct volcanoes. They lie in wait near the entrance to these tunnels, pressing themselves against the basalt walls and ambushing unwary cavers.
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Sandiesect lurk beneath desert dunes, keeping only their eyes and cannons exposed. They have excellent eyesight and blast approaching Pokémon with beams of energy from hundreds of meters away.
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Sandikoth sleep for weeks on end, content to remain comfortable in out-of-the-way places where they won't be disturbed. They are grumpy when roused and will lazily lash out at whoever woke them, though their attacks are easy to avoid.
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Sandiroth aggressively chase after interlopers in their territory, using their sharp teeth and claws to attack anyone that gets too close. Their aggression makes them popular with villainous Trainers.
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Sandile use their back spines to break through the sand, making their movements through the desert more fluid and rapid than unfused Sandile. The increased speed is counterbalanced by their increased visibility, making them easier to spot.
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Sandirok linger at the edges of deserts in small gangs as they look for Pokémon and Trainers leaving the sands. They will try to gang up on these tired travellers, seeing them as easy pickings.
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Sandiwag live around desert oases, splashing around happily under the fierce desert sun. They bury themselves in the mud when their pool starts to dry up, hiding underground until the next rainfall.
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Zuorb emit sonic blasts powerful enough to shatter glass and cause temporary deafness. They are a particular danger for inexperienced Pokémon Trainers, and caution is advised while battling them.
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Zuorb emit sonic blasts powerful enough to shatter glass and cause temporary deafness. They flap their wings against the ground to push their way toward their opponents, getting close to deliver their sonic bursts.
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Zuorb emit sonic blasts powerful enough to shatter glass and cause temporary deafness. They flap their wings against the ground to push their way toward their opponents, getting close to deliver their sonic bursts.
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Zupod bite at anything that comes close, using their sharp teeth to try and leech the energy from curious passers-by. They store as much of this energy as they can to try to hasten the evolution process.
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Zupod bite at anything that comes close, using their sharp teeth to try and leech the energy from curious passers-by. When they feel endangered, they wrap their wings tightly around themselves and rely on their tough skin to protect them.
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Zurino have no eyes and are totally reliant on their acute hearing for navigation. They will sometimes use their little wings to knock small pebbles around, listening out for the echoes to get a good sense of their surroundings.
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Zulous's heads are completely blind, forcing them to rely upon echolocation to navigate. The two heads emit competing frequencies, forcing them to alternate shrieks to navigate lest they have confusing echoes return to them.
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Fusions of two Zubat can result in this fusion expressing traits of a more evolved form, developing rudimentary eyes, and even feet. They struggle to process these new sensory developments and can sometimes crash mid-flight.
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This fusion will sometimes develop eyes when they form from two unfused Zubat. When these eyes take the place of their ears, they can struggle to navigate due to the loss of their echolocative abilities.
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Zupin run around completely blind, enjoying the feel of the wind across their skin. The wings atop their heads are not strong enough to provide them with lift, but they flap happily whenever Zupin are in a good mood.
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Zuladin flap their wings to help focus their hypersonic shrieks, channelling them forward in a cone. They rely on the echoes of these shrieks to navigate, rushing forward to perform full body tackles if they sense another Pokémon.
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Zulithe are completely blind, relying on their enhanced sense of smell and hearing to navigate around the world. They are agile Pokémon, battling with an evasive fighting style that makes them difficult to pin down.
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Zucool live deep in the ocean, swimming at a depth where very little light reaches. Their red colouration absorbs what little light there is, making them nearly invisible. They swim by using their long wing-like fins.
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Zutle row themselves through the water with their broad, flat wings. They are totally blind and rely on their shell to protect them from harm, withdrawing into it if they feel something impact against them.
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Krokoroth patrol their territory with frenetic movements, racing along the border in search of intruders to scare off. They are usually content to simply intimidate their rivals away with loud noises and frightening gestures.
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Krokorok are cruel bullies, using their acute sense of smell to find rare desert oases and then forcing other Pokémon away from them. They delight in wielding their strength against smaller Pokémon, but are cowards when confronted by stronger foes.
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Yabone wander through ancient tombs in search of companionship, pawing over abandoned and discarded relics of lost civilisations. Pokémon researchers theorise that Yabone were once an integral part of these ancient societies.
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Driven by a sense of isolation, Yawak band together in the ruined catacombs of lost civilisations. They gather up relics of a time long past and attempt to reconstruct the societies they once knew.
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Yarak are found in long-abandoned tombs. They are the lost spirits of ages long past that cling to relics of their time. When disturbed by archaeologists they instinctively scuttle away from the light, hiding in shadowy recesses.
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Yarak are found in long-abandoned tombs. They are the lost spirits of ages long past that cling to relics of their time. When disturbed by archaeologists they instinctively scuttle away from the light, hiding in shadowy recesses.
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Yados possess the treasures of civilisations long passed and can be found in ancient tombs and catacombs. They are shy and will stick to shadowed areas, but they will lash out if their home gets too bright.
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Yaring form from ceremonial gold masks that were crafted centuries ago. They manifest the fears of those that see them to form their body. They are most active during the winter, stalking through the night.
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Each of the tails of Yatales are imbued with a different curse that is transferred to anyone who makes contact with them. They stalk through the night in search of anyone who can take the curse off of them, inadvertently spreading misery as they do.
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Each of the tails of Yatales are imbued with a different curse that is transferred to anyone who makes contact with them. They stalk through the night in search of anyone who can take the curse off of them, inadvertently spreading misery as they do.
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Each of the tails of Yatales are imbued with a different curse that is transferred to anyone who makes contact with them. They stalk through the night in search of anyone who can take the curse off of them, inadvertently spreading misery as they do.
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Yaduck lurk in marshes and swamps, hiding themselves within the murky waters. When they see a traveller pass by, they use the golden glint of the coin on their forehead to draw them close, then leap out to attempt to drown them.
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Yape linger in ancient tombs, watching over relics from long dead civilisations. They fly into a frenzy when their home is disturbed, striking at whoever dared enter with golden fists.
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Jolpip float using ambient static charge, preferring to travel to areas with high electrical potential. They generate static as they fly and will end up clumping together as they fly.
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Joloom feed on electrical currents and naturally gravitate to regions with a high frequency of thunderstorms. They have become a pest in modern times as they will bite into and feed on power lines, sometimes even causing blackouts.
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Jolbok are drawn to electrical currents and can be found coiling around the base of generators and electrical pylons. Engineers are advised to account for their presence, making sure no wires are exposed to prevent Jolbok from biting them.
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Jolinja attach themselves to small seeds and use static electricity to attract fluff and fur to the seeds, catching the breeze and floating on their makeshift platforms. If left undisturbed, the charge builds up to a dangerous degree.
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Jolinja attach themselves to small seeds and use static electricity to attract fluff and fur to the seeds, catching the breeze and floating on their makeshift platforms. If left undisturbed, the charge builds up to a dangerous degree.
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Despite their small size, Jolking maintain a large territory that can be multiple miles in size. They challenge intruders with high-pitched roars, swinging at them with their tiny arms to scare them away.
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Jolpuff cluster together around electrical wires and appliances, feeding off the currents running through them. Their presence is destructive, but removing them can prove difficult, as they will sing people to sleep should they try to disturb them.
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Jolsian fur carries a constant static charge, making their fur stand on end at all times. Their fur is very sensitive to air movements, making them difficult to catch off-guard.
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Jolape feed on electrical cables and can often be seen feeding atop large pylons. Large populations of Jolape can cause blackouts, often leading them to fly into a rage and start destroying the pylon they're feeding on.
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Ferrots can sense the emotions of people and Pokémon near them. They use this power to keep themselves safe. If they are caught with nowhere to hide against someone with hostile intent, they will curl up tightly and use their spikes defensively.
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Ferrots can sense the emotions of people and Pokémon near them. They use this power to keep themselves safe. If they are caught with nowhere to hide against someone with hostile intent, they will curl up tightly and use their spikes defensively.
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Ferrots can sense the emotions of people and Pokémon near them. They use this power to keep themselves safe. If they are caught with nowhere to hide against someone with hostile intent, they will curl up tightly and use their spikes defensively.
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Ferrots can sense the emotions of people and Pokémon near them. They use this power to keep themselves safe. If they are caught with nowhere to hide against someone with hostile intent, they will curl up tightly and use their spikes defensively.
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Ferrolia use their empathic powers to pinpoint the locations of their opponents during Pokémon battles. They fight by spinning in a pirouette, relying on their metallic skin to protect them from harm whilst their spines cut into their foes.
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Ferrolia use their empathic powers to pinpoint the locations of their opponents during Pokémon battles. They fight by spinning in a pirouette, relying on their metallic skin to protect them from harm whilst their spines cut into their foes.
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Ferrovoir drift into Pokémon battles in the certainty that their steel skin and empathic powers will enable them to avoid harm. When they sense a hostile attack, they flare up their armoured skirt, using the thorny metal to block.
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Ferrovoir drift into Pokémon battles in the certainty that their steel skin and empathic powers will enable them to avoid harm. When they sense a hostile attack, they flare up their armoured skirt, using the thorny metal to block.
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Ferrovoir drift into Pokémon battles in the certainty that their steel skin and empathic powers will enable them to avoid harm. When they sense a hostile attack, they flare up their armoured skirt, using the thorny metal to block.
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Ferroran live in harsh environments, typically found in arid deserts. They live in tight-knit groups and are highly territorial, their spiky and iron-rich hides letting them fend off rivals without much fear of reprisal.
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Ferroking are covered in vicious barbs that catch and cut deep into the bodies of whatever they strike. The spines and skin of Ferroking are rich in metallic compounds; they feed on iron-rich rocks to help maintain their armoured body.
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Ferroking are covered in vicious barbs that catch and cut deep into the bodies of whatever they strike. The spines and skin of Ferroking are rich in metallic compounds; they feed on iron-rich rocks to help maintain their armoured body.
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Ferrosect dig through caves for iron-rich nodules to feed on, incorporating the metal into their symbiotic mushroom. The mushroom has a metallic surface studded with chitinous thorns to help protect its host.
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Ferrodisc live in highly turbulent waters where storms regularly blow through, sweeping up anything light enough. With their heavy iron bodies and sharp spikes, they can cluster together to keep from being washed away.
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Ferrowag live in turbulent rivers, relying on their heavy metal body to keep them weighed down against the current. They use their spikes to scrape pebbles in the riverbed, feeding on the minerals within them.
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Ferrotoise rely on their thorny shell to protect themselves from harm, being too slow moving to properly evade danger. If forced into a fight, they use their cannons to launch metallic thorns at their foes.
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Ferrotoise rely on their thorny shell to protect themselves from harm, being too slow moving to properly evade danger. If forced into a fight, they use their cannons to launch metallic thorns at their foes.
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Axepy sharpen their tusks on rocky outcroppings, keeping them ready to fight with. They are powerful for their size, capable of moving boulders and knocking over trees.
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Axephan have small but sharp tusks that jut from their mouth. Too small to use effectively for combat, Axephan use their tusks to root around for tubers and other underground meals.
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The fusion of two Axew causes an exaggeration of draconic characteristics in Axexew, resulting in more pronounced tusks and more exaggerated spines. They use these features to intimidate larger Pokémon and are adept at avoiding confrontation.
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Goletuff can be found within ancient ruins, slowly working in teams to try and restore the old buildings to their former glory. They make gentle humming noises to one another, harmonising and creating a mournful song for their lost cities.
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Golesect can be found sifting through ancient ruins in search of fragments of pottery and masonry to incorporate into their bodies. They use these fragments to construct a pot to carry plants, sheltering them from the elements and helping them grow.
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Fletchrua are able to mimic the sounds of other Pokémon with their chirping, fooling nesting Pokémon into bringing them food that would otherwise have gone to the parents' young.
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Fletchras have fine, fibrous Hericium mushrooms parasitising their bodies. These mushrooms take a feathery appearance and are used by Fletchras to glide away from danger.
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The feathery wings of Fletchfree glow with burning embers making their flight visible at night. They can inadvertently cause forest fires while searching for flowers during prolonged dry periods.
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Fletchbok fluff out the feathers lining their hood when they feel like they're being threatened. They slither forward and peck viciously at whatever they're afraid of if they feel like their display isn't working.
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Fletchras maintain a high body temperature in an effort to stave off the parasitic fungus that infests their bodies. The dried out fungus is prone to catching fire, but the spores from the dying mushroom fall back onto the body of Fletchras.
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Fletchras maintain a high body temperature in an effort to stave off the parasitic fungus that infests their bodies. The dried out fungus is prone to catching fire, but the spores from the dying mushroom fall back onto the body of Fletchras.
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Golrow roost in the mouths of caves, making their nests within crags and crevices in the rock. They swarm anyone who gets too close, biting at them with sharp fangs and draining their vitality.
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Golchic rapidly flap their tiny wings whenever they're excited, making a high-pitched cry as they do. If they become too enthusiastic about whatever has them worked up, they start to spit fire from their gaping mouth.
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Thanks to their proportionately gigantic mouths, Golbat can consume food many times their weight in a single gulp. They are immobile whilst they digest these meals, having to cling to the ceiling and wait before being able to fly again.
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Golithe are very affectionate, bounding up to their trainers and giving long, slobbery licks. Their enthusiasm leaves them prone to making their trainers late for appointments.
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Golwrath spread their arms and legs wide to create an aerofoil, allowing them to glide hundreds of meters at a time. Their unique wing shape has served as inspiration for engineers looking to improve on wingsuit designs for people.
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Stuncargo hide amongst broken stones and pebbles along rocky sea floors, disguising themselves as just another stone. They are good enough at hiding that they even fool other Stuncargo, with entire rock formations sometimes being formed of them.
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Burying themselves in thick mud, Stuntoise are nearly invisible from the water's surface. Their shells blend in with the riverbed, granting camouflage that only breaks when they decide to move to a better hiding spot.
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Sablchan is a master boxer, analyzing the moves of its rivals with its crystalline eyes. It's thought that it perceives the passage of time more slowly than other Pokémon, allowing it to react and move more quickly than its foes.
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Sablchan is a master boxer, analyzing the moves of its rivals with its crystalline eyes. It's thought that it perceives the passage of time more slowly than other Pokémon, allowing it to react and move more quickly than its foes.
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Sablcargo are found deep underground, making their home around volcanically active aquifers. They filter out the minerals from the water they drink, gradually growing a large rocky shell that's studded with valuable crystals.
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The superheated steam Sablcargo release is rich in minerals, causing crystals to form wherever it cools. They are able to control the release of their steam, allowing them to steadily grow gigantic rubies upon their back.
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Sablcargo are found deep underground, making their home around volcanically active aquifers. They seek out the hottest part of the aquifer, absorbing the mineral-rich water so they can stud their shells with new crystal growth.
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The superheated steam Sablcargo release is rich in minerals, causing crystals to form wherever it cools. They are considered to be a status symbol amongst the super-rich, creating precious gems on demand for their owners.
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Sablcargo's bodies are composed of the metals and crystals they feed on deep underground. They have a preference for softer metals, with the most sought after Sablcargo being ones that have fed on gold.
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Living in deep caves far from any sunlight, Sablkip has nevertheless developed extremely sensitive eyes. The crystal growths across its body produce a dim light that allows it to find food in the underground pools it lives in.
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Venicargo have poor eyesight, relying on their antennae to sense the world around them. When startled, they withdraw their bodies into their curled-up carapace, waiting out the danger.
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Venibok have a thick chitinous exoskeleton covering their body with separate segments to allow their tail to move easily. Their head is bulbous and patterned to dissuade larger Pokémon from attacking them.
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Venipuff make loud chirps to communicate with one another across a forest, inhaling deeply and inflating to twice their size to make these noises. Their tendency to chirp at sunset makes it difficult to camp in regions where they make their home.
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The fusion process causes Venipede to develop additional body segments as well as increasing the potency of their venom. Their exoskeleton also becomes covered in extra spines, making them dangerous to touch.
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The fusion process causes Venipede to develop additional body segments as well as increasing the potency of their venom. Their exoskeleton also becomes covered in extra spines, making them dangerous to touch.
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Venibat have eyes that are poorly adapted for seeing in daylight, so they rely on their keen hearing to navigate. They make high-pitched chirping noises that carry well through dense undergrowth.
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Venibat have eyes that are poorly adapted for seeing in daylight, so they rely on their keen hearing to navigate. They make high-pitched chirping noises that carry well through dense undergrowth.
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Whirlirino mouths are formed of multiple segments, enabling them to open their mouths far wider than might be expected for a Pokémon their size. They have a venomous bite that they use to deter their foes.
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Scolirow have a sharp proboscis that they use to pierce through tree bark and feed on tree sap. When disturbed, they rear up and flap their gigantic wings to intimidate whatever interrupted them.
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Scolisey are trusted matriarchs within Scolipede colonies, left in charge of freshly laid Venipede eggs. They care for the colony eggs as though their own, with some particularly protective Scolisey using their own bodies to shield them from harm.
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Scolipede lengthen and grow many extra legs following the fusion process. In collaboration with palaeontologists, Pokémon Researchers have concluded that Scolipede revert to a body form from millions of years in the past.
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Tynat fossils are often found alongside those of much larger Pokémon. Palaeontologists theorise that they would parasitise larger Pokémon, using their powerful jaws to bite through thick skin and drain their energy.
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Snopix are a common companion in colder regions, their bodies generating enough heat to warm a small room even in the iciest of conditions. Communal spaces tend to have multiple Snopix to help keep families warm.
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Snopede live in very cold environments and have carapaces that are built to retain body heat. Though their shells are cool to the touch, their bodies are kept well-insulated and they can live at temperatures far below freezing.
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Snopede are covered in a thin, loose layer of chitin that is built to retain heat. This loose layer gives them an eerie appearance, and some researchers suspect Snopede is the source of many urban myths.
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Living high up in the mountains, Snoruff search across glaciers in small packs to find lost Trainers. When they find someone who has gotten lost, they will herd them back to safety at the nearest shelter.
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Snoroc roam across frozen glaciers in small packs, their sharp claws giving excellent purchase on the treacherous terrain. Teams of Snoroc are sometimes used to pull sleds and allow people to travel great distances in harsh conditions.
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When they were first discovered, Glavenant were thought to be a male variant of Froslass. More recently they have been discovered to be Pokémon that possess the frozen remains of trees that have perished over harsh winters.
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Large herds of Oddreep are kept in pastures by farmers, the fields they call home looking like a moving shrubbery. Farmers periodically harvest their leaves to be dried out and sold for tea, the leaves creating an unusual tingly sensation.
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Oddffy are coated in a thin layer of fur that traps moisture and dirt, allowing plants to grow within it. They stimulate this plant growth with periodic electrical shocks, helping to revitalise the plants if they ever begin to wilt.
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Oddcargo shells are packed with rich soil that supports healthy plant growth. They partially bury themselves when resting, leaving only their leafy shell above ground.
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Oddrow are considered a pest by farmers due to their habit of arriving in a field in the early morning and digging out a hole for themselves for the day. They poke their long neck out of their hole, soaking in the sun, before leaving at night.
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Oddrow are considered a pest by farmers due to their habit of arriving in a field in the early morning and digging out a hole for themselves for the day. They poke their long neck out of their hole, soaking in the sun, before leaving at night.
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Oddshrew skin is heavily plated with ridged grooves running throughout. Experiments with Oddshrew have shown that this makes their skin surprisingly absorbent, able to suck up and distribute moisture across their bodies to help their leaves grow.
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Oddlurk roam around the perimeters of long forgotten buildings in tropical jungles. They tend to and maintain the buildings as best as they are able, though their skill is often limited to cultivating and caring for the plant life.
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Oddtales spend the day sleeping in a very shallow burrow, fanning their tail leaves out above the surface so they can photosynthesise as they rest. At night, they emerge and wander in search of food and a new resting burrow.
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Oddroth are nocturnal and have been seen racing around at high speed in the depths of the night, their head leaves trailing in the breeze. They spend the day buried up to their neck, sleeping in the ground to passively absorb nutrients.
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Odder are a common Pokémon to be included in aquariums, their leaves filtering out impurities in the water whilst their shell keeps them from being disturbed. They pump water past their leaves by opening and closing their shells.
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The gems on Oribink's body glitter in a brilliant red hue, the light scattering through them and casting beautiful patterns onto the walls as it dances. The dancing of Oribink is thought to bring good fortune to Trainers who see it.
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Oribra move and sway to an unheard rhythm, the rattle of their maraca the only noise they make as they dance. Each shake of their instrument sends out psychic waves to those around them, subtly encouraging listeners to join in the dancing.
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Oridra take joy in cheering for the success of others, waving their arms and dancing with great enthusiasm. They have a tendency to splatter those nearby with mucus as they do so, inadvertently flinging their slime every time they shake their arms.
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Oritty are enthusiastic Pokémon that take great joy in the success of others. They are common sights on the side lines of sporting events, giving excited cheers and co-ordinated waves of their tail pom-poms.
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Oritwo are artificial Pokémon that are genetically engineered to have amazing psychic potential, able to read the movements of those around them and copy them with a thought. They are peaceful, and love to use this power to dance with others.
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Oripy are often involved in travelling performances, dancing together in small herds to the delight of onlooking children. After performances, they wander amongst the crowd, gratefully accepting gifts of peanuts and other snacks.
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Trubsea live in the open ocean and can be found within ocean gyres filled with disposable plastics and waste. They camouflage themselves amongst the detritus, keeping themselves safe from harm.
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Trubdra hide in garbage patches in the deep ocean, camouflaging themselves in the single-use plastics and waste. They attack anyone that tries to clean up their hiding places, reluctant to see their home restored and made environmentally sound.
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Trubicate prowl city streets in search of discarded litter and plastic waste to consume. Their bodies gradually build up the more garbage they eat; they use shards of glass like teeth to allow them to bite through anything too tough to swallow whole.
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Trubcargo crawl through city streets, hunting for garbage and litter to consume. They incorporate the discarded waste into their bodies, packing anything they can't eat into their thin plastic shell as food for later.
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Trubcargo crawl through city streets, hunting for garbage and litter to consume. They incorporate the discarded waste into their bodies, packing anything they can't eat into their thin plastic shell as food for later.
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Trubrow roost in and around city dumps, consuming waste to add to their bodies. Their wings are composed of thin sheets of plastic that are light enough to help them fly but gradually degrade, littering microplastics along their flight paths.
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Trubish waddle through city streets at night in search of discarded waste to consume. Their plastic bodies often rupture around their head, allowing larger chunks of waste to blossom out of them and wave in the wind.
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Trubish form in cities with an overflow of garbage and poor street hygiene. These Pokémon actively work to try and gather up discarded litter into themselves, sometimes rupturing and needing to deposit their waste into trash cans.
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Trubish form in cities with an overflow of garbage and poor street hygiene. These Pokémon actively work to try and gather up discarded litter into themselves, filling themselves to bursting point.
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Trubodor have swollen, bloated bodies that they constantly fill with discarded trash and waste. They lumber through neglected streets in cities, and large populations can prove dangerous when they start actively trying to raid bins and dumpsters.
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Trubish waddle through city streets at night in search of discarded waste to consume. Their plastic bodies often rupture around their head, allowing larger chunks of waste to blossom out of them and wave in the wind.
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Trubeanie secrete a sticky mucus that they use to gather detritus and waste to camouflage themselves, hiding amongst the polluted waters of city coastlines. Their mucus is laden with toxins from the decay of the garbage.
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Trubler collect construction waste to build out their bodies, taking broken bricks and concrete wherever they can. Poor management of a building site can result in large populations of Trubler moving in and disrupting progress.
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Trubler live in highly polluted waters, their bodies forming from industrial waste and microplastics. They have a drive to try and clean up their homes, consuming the pollutants that float in the water around them.
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Trubler live in highly polluted waters, their bodies forming from industrial waste and microplastics. They have a drive to try and clean up their homes, consuming the pollutants that float in the water around them.
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Garbdra use scraps of plastics and microplastics floating in the ocean to hold their bodies together, constantly seeking out oceanic waste to do so. Their bodies gradually degrade in sea water, making their presence toxic to other Pokémon.
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Garbicate are drawn to cities that have poor street sanitation, nesting amongst discarded trash bags and piles of waste. They feed on anything they can find on the floor; gnaw marks around dumpsters are a sure sign of their presence.
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Garbodor form within city dumps and other similar areas with high densities of waste and refuse. They gather as much waste into their bodies as they can, and particularly bad instances of pollution can result in gargantuan Garbodor.
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Garbno are found in crowded cities, especially those plagued by littering. They pile trash in central areas and sometimes use psychic abilities to subtly encourage others to help.
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Cartales fur is short and stiff, creating a streamlined shape that allows them to swim rapidly through the water. Their nine fins at the back of their body keep them stable as they assume a torpedo shape to swim through the water.
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Carliper flocks circle over the ocean in search of schooling fish Pokémon. When they find one, they dive in unison, swimming straight through the school with their large beak wide open, catching as much food as they can in one bite.
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Carsian are swift aquatic predators, able to swim at high speed through Hoenn's oceans. Their whiskers are sensitive and can pick up the eddies in the water left by other Pokémon, allowing them to track prey across great distances.
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Sharplosion swims in tropical waters and is most often found around coral reefs, patrolling their territory in search of food. Their fine fur burns hot on contact with air and produces a lot of heat even underwater, producing a steam trail as they swim.
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Sharptales are a favourite Pokémon amongst many ocean exploration organisations thanks to their speed in the water and their ability to tolerate swimming at great depths. Their many fins help them manoeuvre in even the stormiest of seas.
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Sharpsian are covered in short, rough hairs that help them cut through the water with minimal friction. Their speed and aggression in the water make them popular amongst lawbreakers at sea.
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Phantcargo can be seen by the light of their eerie green fire at night, processions of them slowly crawling beneath the canopy of ancient forests. Superstitions claim that each Phantcargo is the spirit of a fallen tree made manifest.
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Phantqueen can only be found at night within untouched forests, the Pokémon animating fallen and dead bits of wood to form their body. They shake the horn-like branches on their head to scare off rivals encroaching on their home.
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Possessing fallen logs, Phantpet makes its home in old-growth forests. It tries to lure travellers away from well-trodden paths, making efforts to make them lose their way in the dark woods.
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Phantump frequently form from individual Phantump that cluster together in search of companionship. Trainers are advised to take extra care to ensure their needs are met as they can be prone to low mood.
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Phantump frequently form from individual Phantump that cluster together in search of companionship. Trainers are advised to take extra care to ensure their needs are met as they can be prone to low mood.
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Phantump frequently form from individual Phantump that cluster together in search of companionship. Trainers are advised to take extra care to ensure their needs are met as they can be prone to low mood.
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Phantump frequently form from individual Phantump that cluster together in search of companionship. Trainers are advised to take extra care to ensure their needs are met as they can be prone to low mood.
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Phantsian possess fallen logs, drawing on the lingering vitality within them to form smoke-like bodies. They drift silently through deep forests in search of prey to sustain their log, their whiskers tracing even the faintest whiff of life force.
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Phantwhirl colonies are often found in areas that experience heavy logging, and can be seen lingering around cut tree stumps. They are protective of their home, banging their fists against their belly to try and scare people away.
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Trecargo possess fallen logs, infusing the dead wood with new life. Legends persist of their shells playing host to spirits of the forest, claiming their passage through old growth forests leaves a trail of fresh plant growth in their wake.
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Trecargo possess fallen logs, infusing the dead wood with new life. They seek out decaying trees within the forest and tear them down, incorporating the wood into their shell and leaving space for new growth to take the tree's place.
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Trerow live within old growth forests, roosting in dead or dying trees. Their dry woody bodies camouflage well against their homes, and the first sign of a flock of Trerow is usually when their bright red eyes fixate on the person approaching.
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Trerow live within old growth forests, roosting in dead or dying trees. Their dry woody bodies camouflage well against their homes, and the first sign of a flock of Trerow is usually when their bright red eyes fixate on the person approaching.
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Trets has an innate connection to plant life and makes its home in old-growth forests. Due to excessive logging over the years, Trets actively avoids people, making it rare to encounter in the wild.
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Tresect gather fallen logs and branches, incorporating the dead wood into their bodies. They appear to draw power from the wood they gather, firing blasts of energy that grow in strength based on the amount of material they've collected.
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Tresian stretches its roots through the ground, tapping into nearby trees to feel what they feel. It uses this ability to sense the movement of other Pokémon through the trees, pouncing on anything that gets too close.
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Glooleef can smell the nectar of other Glooleef from many miles away, trekking through the night to find one another. They bow their heads in turn, drinking from their companion's flower.
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Gloowoodo slowly wave their two flowers to mimic the motion of being moved by the wind. They leave a trail of pollen as they move, the dusty substance causing irritation to the eyes of those unfortunate enough to be nearby.
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The nectar from Gloobull flowers has a strong floral scent that draws attention to them from people and Pokémon alike. In lieu of using perfumes, some Beauties choose to keep Gloobull with them at all times.
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The nectar from Gloobull flowers has a strong floral scent that draws attention to them from people and Pokémon alike. In lieu of using perfumes, some Beauties choose to keep Gloobull with them at all times.
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Only the flower of Gloonub is visible as it roots around through leaf litter for food. They are often trailed by swarms of Bug-Type Pokémon, the swarms drawn to Gloonub by the musty scent of their nectar.
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Gloosly are easy Pokémon to keep within cramped apartments thanks to their small size and need for only sunlight and water. They are popular with students, though their scent can lull their Trainer to sleep when they should be studying.
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The thick petals of the flower growing on the bodies of Glooshrew are tough enough that they can use them to roll on. They will emerge at night and roll from one sleeping spot to another, searching for fertile soil to settle for the day.
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Gloobite constantly drool a sticky sap down their front, splatters of it covering their body and giving off a sickly sweet scent. The sap attracts other Grass-Type Pokémon, providing Gloobite a steady stream of possible prey.
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Glootales flowers produce a slightly acrid scent, reminiscent of the first wisps of smoke from a fire. Their many-petalled tails waft this scent through the forests they live in, allowing them to find one another through the dense undergrowth.
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Glooile tunnel through the soil, keeping only their flower above the surface. They constantly emit a sickly sweet scent that draws other Pokémon to them, launching out of the soil to bite at them once they're close enough.
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The multiple mushrooms growing from the backs of Gloosect ooze a sickly sweet liquid that cause Gloosect to seek out others of their own species. When they find each other, they groom their partner, becoming coated in fresh spores as they do.
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Glooth are nocturnal Pokémon, roaming the forest at night in a dream-like haze. They are drawn toward rare flowers and will spend the night curled around them.
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Gloonix tunnel through loose soil and dirt, consuming vast amounts of nutrients as they do. The soil they consume allows them to grow petals that give off an earthy smell that is prized by fragrance companies.
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Noishrew are cliff-dwelling burrowing Pokémon. They use their exceptional hearing to find one another in their pitch-black burrows and to locate nests high up in the cliffsides.
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Noicor use infrasonic bursts of noise to find their way across sheer rock faces, using echolocation to identify reliable handholds. Climbers frequently train alongside Noicor, using their guidance to develop better climbing technique.
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Though capable of flight, Noislash are clumsy in the air and prefer to spend most of their time underground. Their spines are sensitive to infrasonic waves, allowing them to locate one another with high-pitched shrieks while underground.
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Noiduck ears are extremely sensitive to loud noises, enabling them to hear the faintest sound from great distances away. Growing urbanisation has caused them to retreat into the wilds, trying to avoid the headache inducing noise of the city.
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Noira are completely blind and rely on sending out waves of psychic energy to sense the world around them. Their ears are highly tuned to psionic frequencies, letting them sense not just their own waves, but also the mental activity of others.
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Noiperior lives deep underground in pitch-black conditions. It has extremely sensitive ears and can hear the faintest noise of rocks shifting from miles away, helping it navigate the underground caverns.
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Not as graceful in the air as other flying Pokémon, Noislash mostly hunts at night. It uses its sharp hearing to track prey down and is adept at digging, enabling it to chase prey Pokémon into burrows and underground if needed.
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Swabpunny's body is incredibly light, allowing it to stand upon clouds. Using its powerful legs it can leap between them, drifting gracefully through the skies.
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What looks like body fur is actually wisps of cloud that Swabeary uses to help make itself light enough to leap high in the air. They can be found high up in mountaintops bounding across cliff faces.
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Swabish use the feathers sprouting from their head to shape moisture in the air and keep it close to their body. This has the effect of making them look like they walk with miniature clouds around their head at all times.
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Dancing high in the stratosphere, Altapunny plays amongst clouds in the wake of storms. They can rarely be seen jumping between cumulonimbus clouds, though most who see them mistake them for wisps of cloud blown by the wind.
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Dancing high in the stratosphere, Altapunny plays amongst clouds in the wake of storms. They can rarely be seen jumping between cumulonimbus clouds, though most who see them mistake them for wisps of cloud blown by the wind.
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Goopie live close to the water's edge, dipping in and out periodically to keep their slimy bodies comfortably damp. When threatened they produce a sticky mucus that rapidly hardens on contact with the air.
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Goopod anchor themselves within tidal rock pools using sticky mucus, remaining hydrated thanks to the regular refreshing of the sea waters. They are largely immobile and rely on hiding out of sight to stay safe long enough to evolve.
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Goofree constantly secrete a sticky mucus from their bodies to protect themselves from harm, using it to ward off physical blows. They can shape this mucus as it hardens and dries, making temporary wings that they use to fly.
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Coated in highly conductive slime, Goochu are constantly surrounded by weak electrical fields. They lack fine control over these fields and often shock their Trainers in their eagerness to show affection.
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Goorow have a thick coating of mucus across their feathers. Whilst this makes them less competent at flying, the layer offers protection against the environment and prevents damage from sharp thorns and branches.
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Gootales tails produce a clingy, viscous mucus that they use to coat their entire body. The mucus helps to regulate their temperature, reacting to disperse intense heat harmlessly whilst still remaining fluid.
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Goomander are coated in a thick layer of mucus, protecting their bodies from physical harm. This mucus is kept liquid by an intense internal body heat and, for some Goomander, can result in their legs being impeded by the slime.
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Goomoth produce a steady supply of mucus from specialised glands on their backs. They groom and shape their mucus into wings, allowing them to glide across great distances in search of food.
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Goomander are coated in a thick layer of mucus, protecting their bodies from physical harm. This mucus is kept liquid by an intense internal body heat, so it is advised that Trainers take great care when handling Goomander.
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Goomeleon have dense and sticky slime covering their bodies, making it hard to make physical contact with them. Their slime is scalding to the touch and can cause nasty burns for the unwary.
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Goonine are playful Pokémon, always eager to find time to run around with their Trainer. They enjoy getting up close and being pet, but their slimy skin is off-putting to many.
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When the slime Gooizard produce makes contact with the air, it rapidly stiffens and becomes inflexible. They use this quality of their slime to create wings that enable them to take to the air, offering them excellent mobility.
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Slitales fur is coated in a thick layer of mucus that helps to protect them from harm. They secrete the mucus from special glands along their neck and use their tails to coat their body in it.
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Slimoth wings can only remain flexible when mixed with water. They wait until there's rain to emerge from their hiding places, spreading their wings wide to gather as much moisture as they can to allow them to fly.
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Slinine leave droplets of acidic mucus behind them as they walk, burning away plant growth wherever their mucus lands. They can leave a trail of burned plants hundreds of miles long within a single day as they race across the landscape.
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Regiorb are extremely difficult to locate in the wild, their bodies blending in nearly seamlessly with boulders and rubble. They are dangerous Pokémon to disturb due to their propensity to explode at the slightest disturbance.
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Regiode are formed of fine-grained sandstone, the matrix binding the sand in their bodies together reinforced by a potent electrical charge. They are able to control their electrical charge, turning it into dramatic explosive potential.
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Regiode are formed of fine-grained sandstone, the matrix binding the sand in their bodies together reinforced by a potent electrical charge. They are able to control their electrical charge, turning it into dramatic explosive potential.
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Regiesect swarms position themselves along mountain passes when they hear people approaching. They launch boulders from their catapult when people get too close, triggering impromptu Rock Slides.
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Regice form at the bottom of glaciers, the heavy base of the immense ice structures putting pressure on and grinding against the underlying bedrock. Regice emerge at the moraine of the glacier, their bodies a composite of ice and stone.
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Regice form at the bottom of glaciers, the heavy base of the immense ice structures putting pressure on and grinding against the underlying bedrock. Regice emerge at the moraine of the glacier, their bodies a composite of ice and stone.
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Regicargo shells are formed of blue ice, the shell's crystalline structure containing no traces of impurities or bubbles. They make their home within glaciers, slowly boring tunnels throughout their icy home.
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Regicargo shells are formed of blue ice, the shell's crystalline structure containing no traces of impurities or bubbles. They are becoming a steadily rarer sight as their populations retreat high into the mountains due to rising global temperatures.
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Regicargo ice has the strange property of reflecting and containing heat, making them very resistant to melting. The bright flame within their shell creates a dazzling light display, refracting through the ice and delighting those who see it.
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Regicargo can sometimes be seen floating aimlessly through polar waters, their icy shell allowing them to bob along the surface of the ocean. The climb aboard icebergs if they drift close enough, riding them in the hopes of returning to the ice sheet.
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Regimortar's body is remarkably efficient at transferring thermal energy. Its ice crystals absorb heat from the air, transferring the energy to the blazing inferno that forms the other half of its body with near-perfect conservation of energy.
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A Pokémon theorised to have first appeared during the Ice Age, Regiswine live atop glaciers in modern times and are formed of densely packed blue ice. They are so cold that hikers are advised to avoid them due to risk of hypothermia.
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Regisea live deep underwater in the oceans of Hoenn far beyond the reach of the light of the surface, only their eyes and holographic fin visible in the dark. They are too heavy to move quickly, simply holding onto rocks and debris.
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Regidra are slow swimmers, their dense metal bodies preventing them from moving swiftly through the water. Despite their low speed, they are far from defenceless as they are able to gather power into blasts of pure energy.
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Regirita draw their energy directly from sunlight, the apparent leaf on their head actually being a solar panel. They are friendly and easy to raise, but are extremely heavy and have a habit of trying to jump on their Trainer's chest.
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Regileef have a flexible solar panel attached to their heads, using the panel to fuel their activities. They are placid Pokémon and will peaceably follow the sun to wherever it is brightest.
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First documented within Paldea's Area Zero, Regileef can now be found in most industrial developments. They have a ring of diodes around their neck that store solar power, and a holographic leaf sprouting from their head that stores sunlight.
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Regidra are found in ocean trenches, their eyes glowing in the pitch black ocean. They are a hazard for deep sea submarines due to their hyper-dense bodies, collisions between the slow moving Pokémon and unwary submersibles causing large dents.
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Regidra live deep in ocean trenches, swimming slowly and relying on their steely skin to protect themselves from harm. They can fire projectiles from their mouths at high speed, using them to attack other deep sea Pokémon.
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Regitar are artificial Pokémon produced by Silph Co. and are marketed as the perfect partner to protect Trainers preparing to brave Mt. Silver. They are prohibitively expensive for all but the most successful Trainers.
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Regialga are encased in exceptionally dense steel armor. They use their temporal abilities to rapidly reverse damage, making them highly durable opponents to face.
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Regialga are encased in exceptionally dense steel armor. They use their temporal abilities to rapidly reverse damage, making them highly durable opponents to face.
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Regirock form within abandoned construction sites within the foundations of buildings that were never completed. Rebar threads its way through the concrete and gives form to the new Pokémon. They wander in search of purpose.
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Vilesea drift through the surface waters of tropical regions, using their prehensile tail to cling to driftwood or to one another. They absorb sunlight through the leafy fin on their back, sustaining themselves on the energy of the tropical sun.
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Vilevee petals have a luminescence to them that give them a vibrant red hue. They have an innate curiosity about elemental stones, their flower rippling and moving with anticipation as they get close to their energies.
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Vileon pollen carries a static charge that causes the grains to stick to one another and to the fur of Vileon. Vileon can abruptly invert their own electrical charge, creating a cloud of pollen that obscures vision and irritates eyes.
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Vileleef have a single petal growing from their heads that droops downward toward the ground. The petal's edge is sharp, able to cut through plant matter with a well timed swing of the head.
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Some Vileleef have unusually long legs that they use to traverse through dense undergrowth. These rare Vileleef use their height to feed on branches that other Vileleef struggle to reach.
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Vilenium roam through dense jungle in search of fruit to feed on in high branches. The flower on their head takes on the scent of the fruit they feed on, with more varied diets resulting in Vilenium that smell like an entire fruit bowl.
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Vilerak feed on the nectar of flowers, searching for the largest plants they can find. They take on the scent of the flowers they drink from, the flower on their head exuding a pleasing aroma.
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Viledos crawl up to the highest points they can find once they feel their flower start to bloom. They shake their abdomen once they have reached the peak to release the pollen into the air to be picked up by the breeze.
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Vileros shepherd smaller Pokémon to safety during jungle storms, waving their staff and exuding a strong aroma to ensure they never lose track of them. They are protective of their flock, launching Thunderbolts at anyone who threatens them.
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Vileros flower petals contain a complex internal structure that allows them to generate a static charge when struck. They stand out in torrential rainstorms to build up their internal charge, letting loose as an attack should they feel threatened.
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Vileloom live in lush jungles, moving through the canopy in the mornings and settling in place during the day. The large flowers on their heads draw in bug Pokémon from great distances.
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Vileluff's flowers give periodic puffs of pollen that help them to sense the direction the wind is blowing in. When they see their pollen travel in the direction they want to go, they leap into the air and spread their arms wide to catch the breeze.
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Vileluff wave their arms around excitedly when they feel the wind pick up, their petals ruffling in the breeze. Trainers can usually find Vileluff easily in the wild by the strong scent carried through the air from their flowers.
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Vilesaur bury themselves up to their flower in soil during the day, sleeping in sunny patches of the jungle whilst they warm themselves. At night they dig themselves out and gather together to socialise with one another.
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Vileckle thread their bodies through the discarded petals of fallen flowers, using the soft material as a hiding place. When threatened, they retreat within the petals and wait out whatever danger is around.
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Vileckle form a symbiotic relationship with flowering plants, keeping the plant safe within their shell and moving it to ensure it is well lit and watered. In return, the flower grows berries that Vileckle can stockpile and eat when they're hungry.
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Vileckle form a symbiotic relationship with flowering plants, keeping the plant safe within their shell and moving it to ensure it is well lit and watered. In return, the flower grows berries that Vileckle can stockpile and eat when they're hungry.
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Vileckle have very light sensitive eyes and are easily dazzled by strong sunlight. To help them manage in daylight, they have formed a symbiotic relationship with a flower that provides them with constant shade.
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Vilecargo flowers release a constant stream of pollen into the air. The pollen particles are coated in a thin layer of mucus, binding to the first surface they touch. Their pollen is allergenic and can sometimes cause respiratory problems.
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Vilecargo flowers give off a foul odour that is often likened to the smell of burnt meat. The smell draws pollinators from far away, using the slimy trail that Vilecargo leaves behind it to find it.
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The flower growing around the base of the necks of Vilerow constantly exudes pollen that has a soporific effect on those that inhale it. They leave a trail of this pollen as they fly, often resulting in Pokémon falling asleep below them.
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Vilenub's fur becomes densely matted with soil and dirt as they dig through the ground in search of plant roots to feed on. Their fur is packed with enough soil that it can support plant life of its own, large flowers growing from their back.
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Vileswine fur is thick with plant matter, roots matting in amongst the hairs and feeding on the detritus that gets caught in their fur. Flowers periodically bloom from the mess of roots, driving Vileswine to distraction with the constant pungent smell.
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Vilepy seek out fallen fruits and berries to eat to help their flower develop a rich nectar. The nectar's flavour and texture change depending on what berries Vilepy have eaten, and can be spicy, sweet, or savoury.
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Vilechu use electrical charges to help stimulate the growth of their flower, seeking out areas with high electrical potential to aid them. They are a common sight in the fields surrounding power plants, basking in the ambient energy.
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Vileswine use their great tusks to clear away trees and bushes and create large glades where they can spend their days lazing in the sun. Pokémon Researchers theorise that they do this to reduce competition for sunlight for their gigantic flowers.
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Vilelia leave trails of pollen glittering in the air in their wake as they dance and twirl. Their performances are breathtaking, but can only be safely watched outside due to the gradual build-up of their allergenic pollen.
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Vilevoir have long, draping petals sprouting from their waist that form an elegant dress. This, combined with the broad-rimmed flower adorning their head, make them incredibly popular Pokémon at fashion shows.
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Vilevoir petals have a soft, silk-like texture that allows them to function as elegant dresses. They sweep through balls, leaving a floral scent in their wake that invariably delights guests.
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The skirt of flower petals around the waist of Vilevoir trail long strands of translucent fibres that are coated in a fine layer of pollen. This pollen gradually disperses as they move and, when breathed in, it engenders feelings of camaraderie.
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Viledoof are not able to produce their own chlorophyll and have to rely on eating large quantities of plant matter to ensure they can keep their flowers healthy. Families of Viledoof gnaw down trees to eat the young leaves on the upper branches.
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Viledoof are not able to produce their own chlorophyll and have to rely on eating large quantities of plant matter to ensure they can keep their flowers healthy. Their flowers turn brown and wilt if they're not able to find enough food.
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Vilesaur bury themselves up to their flower in soil during the day, sleeping in sunny patches of the jungle whilst they warm themselves. At night they dig themselves out and gather together to socialise with one another.
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The flowers growing out of the heads of Vilewig are large enough to obscure their vision, making it hard for them to navigate the jungle floor. This liability is offset by the excellent camouflage it provides, helping them stay hidden from danger.
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Viletle move together in small herds, grazing on the jungle undergrowth as they do. When they feel threatened, they lower their heads in unison and huddle together, making them appear to be a single large bush of flowers.
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Vileterra have evolved to fill the same ecological niche as Venusaur, leading many to compare the two. Having evolved in Sinnoh, Vileterra has far fewer poisonous Grass type Pokémon to compete with and so developed a Ground type instead.
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Vilechar troupes sleep together during the day, spending the daylight huddled together high up in the tree branches. Their flowers help disguise their sleeping place, making it appear as though the branches are simply in bloom.
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Vilechar troupes sleep together during the day, spending the daylight huddled together high up in the tree branches. Their flowers help disguise their sleeping place, making it appear as though the branches are simply in bloom.
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Vileferno are agile Pokémon, swinging through the treetops at a rapid pace in family troupes in search of fresh fruit. They leave a trail of pollen as they move, a gentle rain of it falling to the forest floor and marking out their path.
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Vilenape deliberately make broad sweeping movements in battles to shake loose large puffs of pollen. They use sweeps of their limbs to waft the pollen clouds at their opponents, and can use bursts of flame to cause the clouds to abruptly ignite.
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In some regions, Viletales flowers bloom in a beautiful pale pink, evoking the feel of a spring morning. Their petals are highly flammable when dried out and can cause fire hazards if not properly cleaned up after a Viletales has passed by.
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Vilelia perform elaborate dances with their flowers, leaving traces of golden pollen floating in their wake. They are popular with dancers who seek to learn their movements and incorporate them into their own choreography.
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Vileruff are popular companions for aromatherapists, their playful nature making them constantly eager to be around people whilst their scent elicits feelings of youthful energy. They love to seek out flowers to gift to people.
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Vileroc packs roam through jungles in search of food, working together as teams to take down larger Pokémon. They keep track of one another using their keen sense of smell, able to scent the tail flowers of one another without needing to see them.
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Botanists have spent a lot of time studying Vilesect, fascinated by the unique symbiosis between the flower and the mushroom that grow on their backs. The mushroom provides the flower vital nutrients, whilst the flower releases spores to the wind.
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The vivid red fins of Viledisc make them a popular Pokémon to keep in aquariums, their movements eye-catching and fluid in the water. To maintain their striking colouration in tanks, they require a steady diet of Pomeg berries.
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Necrotres burn with an unearthly fire that is fuelled by strange crystals laced throughout their body. Pokémon Researchers have determined from the lattice structures of these crystals that they originate from Ultra Space.
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Necrotres burn with an unearthly fire that is fuelled by strange crystals laced throughout their body. The flame from these crystals produces a strange kaleidoscopic fire, its elemental composition appearing to shift erratically.
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Necropip drift through the air on whorls and eddies of power originating from Ultra Space, using micro-portals to generate lift and thrust. They spend their time searching for tiny crystal fragments that they attempt to fit into their bodies.
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The prisms lodged in the bodies of Necroluff capture and refract light within their matrices. The structure of these crystals isn't fully understood, but they have been demonstrated to bear a remarkable similarity to that of Z-Crystals from Alola.
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The prisms lodged in the bodies of Necroluff capture and refract light within their matrices. The structure of these crystals isn't fully understood, but they have been demonstrated to bear a remarkable similarity to that of Z-Crystals from Alola.
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Necrowrath house a whirling vortex of energy at their core and are capable of firing powerful blasts of light. Researchers studying the vortex have suspected that the energy within is drawn directly from Ultra Space.
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Necrowrath are drawn to artificial sources of light, ripping into electronics to gain access to the batteries that power them. They make contented croaking noises to themselves as they steadily drain away the energy of the lights.
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Stuffyena have soft and fluffy bodies that make them a popular Pokémon amongst young children. They enjoy the attention, giving happy barks and pressing close to children whenever they're squeezed in a hug.
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Bemite are popular household Pokémon. Their bodies are soft and well suited to hugs. They store kinetic energy in their bodies and convert it to electricity, allowing them to magnetically float.
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Sailors report seeing schools of Dheltine on stormy nights, their eyes shining through the rain like ghostly headlights. When a storm is particularly bad, Dheltine will use the anchor on their tail to pin themselves in place above the ocean.
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Marcargo feed on Corsola, making their way slowly across coral reefs in search of their prey. The venomous tentacles lining their back protect them from fish Pokémon that might try and eat them, warding them away with nasty stings.
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Marsian grow bored easily and find themselves searching for a distraction whenever they do. Their distractions usually involve them toying with a smaller Pokémon, stinging and watching its prey try to get away before they pounce and catch it again.
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Toxcargo shells are prized for their beauty, the vivid colours and exotic shape of the shell making them a valued addition to many collections. Collectors seek out Toxcargo within coral reefs, following their thick trail of mucus to find the Pokémon.
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Toxcargo shells are prized for their beauty, the vivid colours and exotic shape of the shell making them a valued addition to many collections. Swimmers are advised to be wary of collecting the shells as Toxcargo can launch venomous barbs from them.
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Toxphan are covered in toxic spines to deter attackers and will hunker down close to the ground if it feels threatened. Large populations can cause widespread damage to an ecosystem due to the difficulty in relocating them.
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Toxsian creep silently through coral reefs, relying on their colourful tentacles to camouflage them against the coral. They watch carefully for movement in the reef, pouncing on any Corsola that crosses their path.
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Hawlbull love to make flashy and inefficient moves during a fight, more to impress a watching crowd than to quickly win. This tendency makes them popular with inexperienced Trainers who have yet to learn the best way to win a Pokémon battle.
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Hawlwhirl leap high from the water to tackle any Pokémon that they believe is challenging them for control of their pond. They prefer to fight in a showy manner, creating a spectacle as an example to other Pokémon not to take their territory.
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Cacrow spend days flying through deserts in search of oases, drinking as much water as they're able to once they find them. They will only move on when sandstorms start to roll in, taking to the skies to get ahead of them.
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Cacras have parasitic flowers that use their bodies as a source of water and nutrients to allow them to bloom despite harsh desert conditions. The presence of these flowers force Cacras to constantly be on the search for water sources.
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Cacras live amongst cacti deep in the desert, hiding amongst the thorny plants and only moving at night. They use their claws and teeth to puncture the thick hide of the cacti and drink the juice within to quench their thirst.
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Cacsian tails swish rapidly when they're annoyed; the frequency of their tail flicks reflects their growing irritation. If sufficiently provoked, they lash out with their tail, scratching the source of their ire with the thorns lining it.
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Cacwag waddle through the desert in search of oases, sometimes travelling weeks to reach the rare pockets of water. When they find them, they submerge themselves and soak in as much water as they can, storing it to drink later.
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Cacwag waddle through the desert in search of oases, sometimes travelling weeks to reach the rare pockets of water. When they find them, they submerge themselves and soak in as much water as they can, storing it to drink later.
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Cacwag waddle through the desert in search of oases, sometimes travelling weeks to reach the rare pockets of water. Travellers lost in the desert are advised to follow Cacwag tracks as they will often lead them to water.
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Cactales live deep in the desert under intense sunlight, families of them travelling slowly together across the dunes. On the rare occasions that it rains, their tails will rapidly bloom with short-lived flowers.
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Cactria surrounds itself with a personal sandstorm, using the unstable storm to travel through the air. They prefer arid environments and will seek out deserts and savannahs if there's heavy rainfall.
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Cactnine are a popular mount for people who need to travel through the desert. Their tough hide makes them resistant to sandstorms, whilst their speed and endurance allow them to ferry their passenger to their destination within a single day.
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Sandycargo feed on old lava flows, breaking down the silica-rich rocks into sand and incorporating the grains into their bodies. Beaches with large Sandycargo populations are popular tourist destinations for their brilliant white sands.
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Sandychu draw lightning strikes to themselves during storms, raising their tails on beaches to make them easy targets. Their tail and parts of their body are turned into fulgurite, the fragile glassy material sparkling with captured lightning.
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Sandytrio make their home on tourist beaches, nearly invisible as they dig their way under the sand. They have a fondness for children's beach toys and will emerge underneath buckets and spades, wearing them as hats for their own amusement.
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Sandywag feed on sand and mud, using their tail to scoop the sediment directly into their body. Nutrients are absorbed from the sediment constantly, creating a dried out spiral in their belly that needs regular watering to keep from collapsing.
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The white wool covering the bodies of Paffy is actually tendrils of a parasitic fungus. While the fungus doesn't appear to cause the Pokémon any direct discomfort, Paffy eat considerably more than other Pokémon of their size to maintain it.
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The pale wool covering the bodies of Paffy is actually tendrils of a parasitic fungus. Paffy use their claws to try to shear and reduce the growth of this fungus on other members of their flock, working to stop it spreading too far.
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Palocargo seek out old shells on the beach, using them as shelter to withdraw into when spooked. They are able to launch their shovels as projectile weapons, spearing them into their foes if they aren't left alone after hiding away.
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Palocargo claim abandoned shells as their own, hiding their sandy bodies within them. They are defensive of their new homes, attacking those who would damage their shell with powerful Shadow Balls.
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Found mostly at beach-side holiday resorts, Palochamp love to impersonate sand sculptures during sand castle competitions. They're too vain and proud of their build to maintain their charade for long and will often show off to beachgoers.
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Amatoise produce a fine mist that constantly flows from the interior of their shells. This mist is filled with ice crystals that create a beautiful light display as they drift through the air.
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Aurofairy reach up to the sky whenever the aurora glitters overhead, entranced by the majestic display above. Frost crystals glitter in the dark around their arms when they do so, making it appear as though they are hugging starlight.
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Aurotle frills leave trails of glittering ice crystals in the water as they swim, making it appear as though Aurotle are swimming through a starscape. Large populations of Aurotle can cause lakes to gradually freeze over.
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Aurotle spray a fine powdered ice from their mouths, creating glittering displays to communicate with one another. They are a popular Pokémon to employ in restaurants, with many deserts using their powdered ice as the base for desserts.
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The shells of Aurotoise are studded with gemstones that have a unique chilling effect on the air around them. Their cannons exude a constant stream of water vapour that reflects light in beautiful auroral patterns due to the chilled air around them.
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Rocklia are popular Pokémon for Hoenn's beauty contests thanks to both their natural grace and their empathic ability to read the crowd. Knowing what their audience wants to see gives them a huge advantage over their competitors.
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Rockon are very affectionate and love to jump up for cuddles with their Trainers. Unfortunately, they are also very dense and heavy for their size, and their fur has the consistency of wire wool.
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Rockroc are affectionate and playful, bounding up to their Trainers and insisting on attention and fuss. They constantly underestimate how large and heavy they are and can accidentally injure their Trainers with their weight.
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A highly affectionate Pokémon, the two heads of Rockduo each love receiving pets and will compete for the attention of their Trainer. They love playing catch and are highly mobile, able to sprint after a thrown ball at up to 60 miles per hour.
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The heads of Lycanduo are competitive with one another, each wanting to be the first to catch a thrown ball, or be the first to strike in a fight. Their competitiveness leads Lycanduo to be reckless and headstrong, making them a challenge to train.
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Lycangar packs prowl through the night in search of chances for mischief. They find people walking alone at night, howling to scare them into running. Once the person is sufficiently scared, they appear from nowhere to startle them while cackling.
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Lycangar packs prowl through the night in search of chances for mischief. They take pleasure in chasing after people, spooking them with loud, cackling howls. Despite the joy they take in scaring people, they very rarely attack.
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Lycandle are covered in a thick coating of sensitive hairs that help them navigate in the dark. These hairs are tipped with an irritating poison to deter predators, and despite their soft appearance it is not advisable to stroke them.
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Lycantu are usually only seen at either the full moon or the new moon. They make loud calls to the sky at night, and legends claim their cry causes the moon to change phases.
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Lycanroc hunt in small packs and can co-ordinate with one another across vast distances using the phases of the moon. They howl in unison with one another twice a day, once at midday and once at midnight.
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Melogon-Z often look to help orchestral composers with their work, attempting to generate scores for big performances. Despite their enthusiasm, they are often more of a hindrance than a help, as they lack any inherent understanding of music theory.
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Melocargo's shell is completely hollow with an internal structure built to amplify noise when struck. They love to make noise using their shell, swinging their head around to strike at the surface of the shell with their long feelers.
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Cresscorio loudly celebrate the changing phases of the moon, twirling psychic constructs resembling the moon around themselves as they chirp. Their song induces drowsiness in those who hear them, lulling people to sleep despite the upbeat tempo.
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The fur of Bruxtret has a beautiful sheen and colour to it. This makes them a popular source of wool for clothing items. Their populations need protection by Pokémon Rangers to help ensure they are not overly depleted in the wild.
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Bruxret have sleek and beautiful fur and are very popular companions for fashion-conscious Pokémon Trainers. Their location in the wild is a closely guarded secret to make sure that their population doesn't become too depleted.
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Parazing release a constant stream of gas from their bodies. The gas isn't toxic in itself, but it contains thousands of microscopic spores that can cause infections when inhaled.
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Paravee shelter beneath giant mushrooms when they're afraid, hiding beneath the spore caps until the danger has passed. Their fur often becomes coated in spores as a result, leading them to spread the fungus throughout their territory.
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Palaeontologists have found Paranyte fossils nestled within the spore caps of various mushroom species, suggesting their modern parasitic relationship with fungi has existed for millions of years.
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Parastar use their tentacles to grab onto swimming Pokémon, clutching tightly to their bodies and draining their energy by biting with their sharp jaws. Wailord can sometimes be found with dozens of Parastar infesting them.
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Parastar use their tentacles to grab onto swimming Pokémon, clutching tightly to their bodies and draining their energy by biting with their sharp jaws. They use their claws to ward away attempts to dislodge them, striking out with surprising force.
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Parastar use their tentacles to grab onto swimming Pokémon, clutching tightly to their bodies and draining their energy by biting with their sharp jaws. They use their claws to ward away attempts to dislodge them, striking out with surprising force.
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Parato make shallow burrows along the sea floor, searching through the silt for buried Pokémon they can feed on. They use their sharp claws to pierce through Shellder shells when they find them, draining their energy to fuel their own growth.
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Paratres spores are lighter than air, drifting upward from their bodies and enabling them to take to the skies. They seed clouds with their spores, causing rains that are followed by rapid mushroom growth.
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Parahoot dig hollows into the trunks of trees, resting their spore cap against the opening whilst they feed on the softer wood inside. Large flocks of Parahoot can prove deadly to trees if left unchecked, draining the plant of all of its energy.
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Paraowl mushrooms release an irritating chemical during daytime, encouraging their host to remain dormant until nightfall. When they take to the air at night, Paraowl leave a glittering trail of spores drifting through the air behind them.
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Pararak are heavily infested with fungus, their carapace splitting in places as mushrooms grow from them. They can spin some of the mycelium fibres into webbing, using them to ensnare food to feed their parasite.
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Urban legends speculate that consuming a Paratu mushroom grants the imbiber the ability to see into the future. Pokémon Researchers have been unable to verify these claims and, given the potential toxic risk, strongly advise against doing so.
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Urban legends speculate that consuming a Paratu mushroom grants the imbiber the ability to see into the future. Pokémon Researchers have been unable to verify these claims and, given the potential toxic risk, strongly advise against doing so.
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Paratu are coated in a fine layer of spores that can cause unpredictable effects when touched. When they fly overhead, the long mycelium threads on their heads release these spores, often causing hallucinations likened to glimpsing the future.
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Parapip whirl their twin mushrooms at high speed to take off into the air. They drift from meadow to meadow in search of food, inadvertently leaving a trail of spores behind them as they fly.
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Paraloom mushrooms have a light, airy texture to them. They are popular ingredients in stews as they take on the flavour of the surrounding food, masking their natural slightly grassy flavour.
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Parama shake loose clouds of spores with each whir of their wings, leaving a spreading trail in their wake as they fly. The mushrooms that grow from these spores induce feelings of restlessness when consumed.
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Parama shake loose clouds of spores with each whir of their wings, leaving a spreading trail in their wake as they fly. The mushrooms that grow from these spores induce feelings of fatigue when consumed and are sometimes used as a sleep aid.
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Paraeon spores retain a psychic connection to Paraeon for several hours after they've been released. They use this connection to control the minds of anything the spores settle on, usually compelling their victim to bring them food and water.
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Paraeon spores retain a psychic connection to Paraeon for several hours after they've been released. They can use this connection to manipulate objects, telekinetically levitating the spores and whatever they have covered.
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Parafish anchor themselves to the sea floor by wedging their mushroom into crevices in the rock and inflating it with water. They vigorously shake their body to attract predators, releasing clouds of spores when struck to spread their fungus.
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Parasel rapidly scale tall trees, using their sharp pincers to hook themselves onto branches. They dig into the crowns of trees, feeding on the sweet sap found in the fresh growth at the very top of the trees.
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Paracargo are prone to parasitic fungal growths. They seek out petrified wood, feeding on the fossil trees to absorb enough minerals to help their mushrooms grow as large as possible.
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Paracargo have deadpan, slow reactions to events around them, their wits dulled by the parasitic fungal growths throughout their body. Comedy writers like to make use of them in sitcoms to punctuate jokes that might otherwise fall flat.
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Parapy use their immense strength to topple healthy trees, ripping them from the ground so that they can get at their roots. They feed on the roots in small herds, using their trunks to break the wood open and drinking the sap within.
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Paratar dig through the roots of mountains, carving their way through the tough bedrock in search of rich mineral veins. They feed on these minerals to fuel their mushroom's growth, lending the fruiting body a rich, earthy flavour.
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Paraitar's armoured plates conceal a layer of mycelium that extends across the entirety of their body. This fungal layer cushions their body, reducing the harm they suffer from physical blows.
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Paraitar's armoured plates are coated in a layer of mycelium that extends across the entirety of their body. This fungal layer contracts like a second layer of muscles, improving their reaction time and striking power.
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Paraitar's armoured plates play host to an aggressive fungus, leaving them plagued with constant mushroom growth across their body. They seek out sandstorms, trying to use the abrasive storms to clean the parasitic growths from themselves.
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Paranaut can be found living within orchards, clutching fruit to the cap of their mushroom and allowing it to decompose. They let the sickly sweet juices trickle over their body, absorbing the sugars through their skin.
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Para Jr. make twitchy, dancing motions in an attempt to entertain those around them. The effect is often unnerving rather than amusing, though Para Jr. take the lack of positive response as a sign to try harder with their strange dance.
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Parachic are parasitised by a fungus that drives them to constantly seek out food. They can grow aggressive and irritable if not provided a steady source of nutrients, scratching and spitting fire at anything stopping them from eating.
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Parakip regularly cover themselves in damp clay, plastering it over the mycelium growing over their skin. Researchers speculate they do this in an effort to reduce the itching that their parasitic growths cause.
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Paraqueen make their home within dank, moist caves that help to encourage the growth of their parasitic fungus. Their territories are often marked by mushroom circles, and they try to introduce their parasite to anyone who trespasses on their home.
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Paraqueen make their home within dank, moist caves that help to encourage the growth of their parasitic fungus. They become sluggish when their parasite begins its fruiting phase, standing at the mouth of the cave to allow spores to drift in the wind.
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Paraleon strut through crowds of their peers searching for the highest point they can reach, aiming to be the one to stand tallest. The Paraleon at the peak of a given grouping releases its spores, aiming to pass its parasite to the rest.
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Paraleon strut through crowds of their peers searching for the highest point they can reach, aiming to be the one to stand tallest. The Paraleon at the peak of a given grouping releases its spores, aiming to pass its parasite to the rest.
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Pararam release spores with each flap of their wings, releasing dense plumes into the atmosphere as they fly. Their spores mix with clouds, causing localised weather changes and resulting in rains followed by mushroom growth a few days later.
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Paratales dig their burrows at the roots of ancient trees, feeding on them to get through the colder months when other food is scarce. They are protective of their homes, shaking their tails to shower noxious spores on any that try to harm their tree.
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Paracada compete with Paras for food, often battling their fellow Bug-type for control over specific trees. Paracada with particularly dense mushroom growth show heightened aggression, suggesting they are attempting to infect Paras with their spores.
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Paratales dig their burrows at the roots of ancient trees, feeding on them to get through the colder months when other food is scarce. They block the entrance to their burrows with their many tails, preventing others from accessing their shelter.
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Paratales dig their burrows at the roots of ancient trees, feeding on them to get through the colder months when other food is scarce. Paratales mushrooms develop a woody flavour that's reminiscent of the fruits of the tree they live under.
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Parainch traverse deserts in a constant hunt for oases. When they find one, they sit themselves half submerged in the water and allow their parasitic mushroom to absorb as much as it can, fungal spores leaking into the water as they do.
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Parainch transmit fungal spores through their bites, spreading the infection of their parasitic fungus to any unfortunate Pokémon that they bite down on. Trainers are advised to take affected Pokémon to the nearest Pokémon centre as soon as possible.
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Parainch transmit fungal spores through their bites, spreading the infection of their parasitic fungus to any unfortunate Pokémon that they bite down on. Trainers are advised to take affected Pokémon to the nearest Pokémon centre as soon as possible.
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Parava soar across the desert on wings formed of thin fungus in search of watering holes. They leave a trail of spores drifting to the sands as they fly, mushrooms sprouting in their wake with the next rains.
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Paraelgon mushrooms are tough enough to allow them to resist most physical blows. They seek out danger, allowing themselves to be struck and releasing clouds of spores every time they suffer a blow.
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Pararua spores induce hallucinations in those that breathe them in, often causing the afflicted to believe they are facing a different Pokémon. Pararua take advantage of this confusion, striking in unexpected ways in battle.
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Parapuff eyes are sensitive to bright light, making them unwilling to come out during the day. When they emerge at night, they sing to one another, their mushrooms resonating in harmony and helping them find each other in the dark.
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Paratuff keep to dark caves and tunnels, scuttling about blindly and feeding on plant roots and underground mushrooms. They croon to one another in the dark, singing an eerie, echoing song.
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Parabat wrap their bodies in thick strands of mycelium, helping to protect themselves from physical harm. They are totally blind, relying on their sonar to navigate as they scuttle around dark caves.
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Paraeye release a steady stream of glowing spores, coating the caves they live in with the spores. Their homes glow with an eerie orange light, allowing them to seek out exposed gem stones for consumption.
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Paraeye release a steady stream of glowing spores, coating the caves they live in with the spores. They seek out exposed emeralds, smearing their spores onto the gems and encouraging the growth of more black-capped mushrooms.
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Pararunt seek out frost-resistant mushrooms to wrap around their body during winter months, sheltering within the mushroom caps to wait out the cold weather. They leave a trail of spores as they travel, inadvertently spreading the fungi behind them.
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Paraful movements are stiff and awkward due to the fungal growths that spread throughout their bodies. When they're struck, clouds of spores fly free with the goal of finding a fresh place to grow.
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Researchers theorise that the vibrant colours and outlandish noises of Paraful are so that they can be struck by predators to spread their spores. Video game companies take inspiration from Paraful and create characters based on them.
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The fungus infecting Parawear drives them to aggressively launch unprovoked attacks on other Pokémon. They do this with the goal of getting injured enough to reveal their plush interiors, launching a cloud of spores into the air.
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The fungus infecting Parawear drives them to aggressively launch unprovoked attacks on other Pokémon. They do this with the goal of getting injured enough to reveal their plush interiors, launching a cloud of spores into the air.
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Pararuff are filled with energy, often racing around and wanting their trainers to take them on regular walks. Trainers are advised to be considerate and clean up when doing so as Pararuff are prone to leaving trails of spores behind them.
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Paramo-o rattle the scales on their back to communicate with one another, creating an eerie chittering noise when they do. They groom one another with their large foreclaws when they meet, trying to keep one another clean of fungal infection.
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Paraladin use their symbiotic fungus to protect themselves from harm, relying on the dense mesh of mycelium to absorb the impact of physical blows. They battle one another to help spread the mushrooms within their family groups.
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Paraladin use their symbiotic fungus to protect themselves from harm, relying on the dense mesh of mycelium to absorb the impact of physical blows. They bide their time in battle, waiting for an opportunity to strike back with their giant claws.
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Parabre spend most of their day with their body submerged within their river homes, only their spore cap bobbing above the water. They lunge at anyone that tries to gather their mushroom, grabbing at the would-be forager with their powerful claws.
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Swarms of Paraor can be seen streaking across the night sky, tumbling through the upper atmosphere and leaving a glittering trail behind them. Atmospheric samples of the trail they leave have determined them to be spore clouds.
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Paramoth mushrooms parasitise most of the nutrients that they consume, forcing them to be constantly on the move in search of food. They are drawn to bright lights and can sometimes be seen climbing up streetlights at night.
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Paradisc shed a constant stream of spores into the water as they swim. They are poorly suited to captivity, as any aquarium housing them needs to have mushrooms regularly cleaned out of their filtration systems.
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Parayena are protective of their large mushroom, barking loudly at those that attempt to touch them. They are prone to fleeing if they think their mushroom is at risk of harm, preferring to run rather than battle.
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Paranoone are sometimes seized by manic energy, racing at high speeds in a straight line. Analysis of their mushroom has found that it regularly releases high doses of caffeine, making it the likely cause of this behaviour.
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Pararelp release blooms of toxic spores as they swim, killing off most aquatic plants whilst leaving kelp forests totally unharmed. Ecologists carefully monitor Pararelp populations, ensuring they don't get out of hand and disrupt aquatic ecosystems.
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Pararelp release toxic spores as they swim, killing off most aquatic plants whilst leaving kelp forests unharmed. Pararelp's bright colours make them visible within the kelp, drawing in predators and resulting in their parasitic fungus spreading.
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Paracool drift aimlessly through the oceans, clumsily grabbing at Pokémon that swim too close to them with their claws. They periodically shake their bodies, releasing clouds of spores into the water as they do so.
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Paratortle withdraw into their shell when they feel threatened, relying on it to shield them from harm. Strikes that land against the soft upper surface of their shell cause puffs of spores to release, debilitating those that inhale the cloud.
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Parader scuttle across the sea floor in search of food. When faced with danger, they tuck their limbs within the bell of their gigantic mushroom, hiding away until the danger has passed.
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Necrotres are blindingly bright Pokémon that can outshine even the midday sun. It takes a tremendous amount of energy for them to maintain their form and they can only manage it in the presence of strange crystals found in Alola.
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Necrotres are blindingly bright Pokémon that can outshine even the midday sun. It takes a tremendous amount of energy for them to maintain their form and they can only manage it in the presence of strange crystals found in Alola.
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Necrocargo are found on the beaches of the Alolan islands, sifting through the sands for crystal fragments to feed on. Their bodies shine with an otherworldly light that blazes hot enough to melt sand, leaving a trail of glass behind them as they move.
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Necrochic contain incredible potential within their bodies that can only be realised with rare crystals from Alola, their flames burning with an intense, blinding light. Trainers are advised not to handle the blazing hot Pokémon directly.
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The petals and leaves on the flower of Jangsaur are dense and edged in a metallic compound. They serve a dual function of protection and warning, being dense enough to block attacks whilst also making a loud clanging noise against one another.
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Jangsian are difficult to please. They show their displeasure by swishing their tail back and forth, clanging the weight at the end of their tail against their back and making a loud noise.
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Komdon live deep within volcanoes, their hefty scale armour protecting them from the intense heat of the lava they bathe in. Their powerful claws allow them to tear through even the hardest of stone.
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Wimqueen are cowardly Pokémon, prone to hiding themselves away at the first signs of danger. Their size makes this difficult, and spooked Wimqueen in the wild can be found with just their head and neck wedged under boulders or in holes in the ground.
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Wimkia hide from any Pokémon that appears more confident than they are. If they are unable to remain hidden, they distort space itself to expedite their retreat, folding the ground in front of them to shorten the distance they need to run.
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An unusually shy Pokémon, Wimcott avoids Trainers and prefers to live in abandoned areas. It can be found in derelict buildings and tends to congregate on rooftops. When disturbed, it uses its light body to float away on the wind.
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Golidos weave funnel webs at the mouths of caves, hiding within the craggy entrance for prey to wander in. Their bite is venomous; in combat they dart forward to deliver a swift bite before retreating and waiting for their poison to work.
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Golisian is popular amongst Alolan Trainers both because of its rapid reaction time and its personable nature. Some larger Golisian are able to be ridden by young Trainers.
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Folett hide in meadows, blending in with wild flowers and tall grass. When a glade of Folett are startled they will abruptly withdraw their bodies into the grass, hiding away and pretending to be newly growing plants.
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Folett make their homes in hedgerows and bushes, using the shelter of the plants to safely stay above ground and soak in the sun. They are easily overlooked Pokémon, as from a distance they appear to be simply freshly growing plants.
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Foth lurk in bushes waiting for prey to come by, their colouration and leaves helping them blend in and remain hidden. When they aren't hunting they love to lounge in the sun, their leaves soaking in the warm sunlight.
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Foitty hide within flower beds, playfully wagging their tail and jumping out to surprise small children and Pokémon that pass by. They give off a refreshing floral aroma when they're excited, making them popular with florists.
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Luras is a popular transport Pokémon in cooler climates, used as a ferry for taking children across bodies of water. Its gentle nature makes it a valued member of the community.
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Luras is a popular transport Pokémon in cooler climates, used as a ferry for taking children across bodies of water. Its gentle nature makes it a valued member of the community.
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Luwrath require regular exercise to maintain the vivid colouration of their skin. They are popular companions amongst those hoping to get into healthy habits, as maintaining Luwrath's colouration provides motivation to exercise with them.
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Carmoth are coveted for the beauty of their crystalline wings. Their crystals glitter a myriad of colours when light is shone through them and are at their most beautiful under the light of the moon.
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Chesown drift through ancient ruins, curiously observing archaeologists working to uncover the secrets of the past. They regularly twist their flexible body into different shapes, appearing as though they're trying to communicate in a lost language.
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Chesplume's petals are full of chlorophyll, functioning more as leaves than as the petals of flowers. The tough, springy texture of their flower lets them protect themselves from physical harm, allowing them to rest wherever they please without fear.
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Chesnine quills are soft and pliable, their texture sometimes being compared to the feathery down of bird Pokémon. Quilts made with Chesnine quills are particularly good at retaining heat and are popular for winter blankets.
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Venodos are covered in a fine fuzz that is soft to the touch. When they get riled up, their fuzz secretes a paralytic poison that can make them dangerous to handle.
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Venowl have fantastic night vision and are able to track movement across great distances in even the dimmest light. They are a favourite companion of guards and policemen on the night shift.
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Venogma are covered in fine hairs that grow constantly. These hairs shed easily as they move about and can end up being embedded in skin if touched, creating a painful burning sensation.
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Venochu fur is coated in a conductive powder. When they're in battle, they shake their body vigorously to release the powder before loosing an indiscriminate electric shock, the bolts of electricity drawn to anything covered in the powder.
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Venoras mushrooms are extremely sensitive to sunlight, being unable to grow or produce spores while exposed to the light. They prompt their host to burrow underground, only allowing them to surface during the night.
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A fusion of two Venonat causes the DNA of Venonat to develop rapidly and begin expressing traits of their evolved form. Their over-developed bodies require a greater amount of food and Trainers are advised to bring extra rations on journeys.
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Venodisc can be found in fast-flowing streams, their sharp fangs and grasping hands helping them stay in place in the current. They make poor aquarium Pokémon as their fine hairs constantly shed and clog up filtration systems.
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Venotle are covered in sensitive fuzz used to detect movement. The fuzz is not waterproof, so when swimming, they tuck everything but their limbs into their shells.
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Venotortle are highly attuned to their environment thanks to a coating of dense sensory hairs, sensitive ears, and eyes that can see even in the darkest conditions. When they sense danger approaching they retract into their shells to wait it out.
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Quilnine engage in rough forms of play with one another, facing off at each other from great distances before racing into one another with powerful Take Downs. They appear to enjoy the collisions, nuzzling each other affectionately after the impact.
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Chescargo make their homes in abandoned castles, preferring those with copper roofing. They are protective of horse Pokémon, holding grudges against those who harm them. Their small stature makes it difficult for them to be an effective threat.
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Chescargo make their homes in abandoned castles, preferring those with copper roofing. They are protective of horse Pokémon, holding grudges against those who harm them. Their small stature makes it difficult for them to be an effective threat.
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Covered in a thick armoured hide, Chespert move about their grassland homes with little fear of attack. When threatened by something powerful enough to pose a danger, they will band together and present a spiky shield-wall with their bodies.
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Chesplume lower their head toward their foe when they feel threatened, relying on the tough petals of their flower to absorb impacts and keep themselves safe. They have a protective nature and will also block strikes intended for smaller Pokémon.
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Chesnine are a common sight amongst demolition crews. Their tough armour and high speed allow them to function as wrecking balls, charging at supporting walls to bring down buildings scheduled for destruction.
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Fenneicate are a common sight in the forests of Kalos, gnawing on fallen branches and twigs to keep their teeth sharp. When they get excited, their body temperature spikes; in drier months this can cause them to trigger forest fires.
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Fennerino spines exude a viscous toxin that is highly flammable. They can ignite this toxin at will, shaking their head vigorously to scatter their flames as far as possible to scare off rivals.
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Fennelithe are easily trained to play games of fetch, chasing after any sticks thrown and happily chewing on them as they return them to their Trainer. They like to keep a collection of sticks in their den, using them as chew toys at night.
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Brailithe are employed by firefighters to clear out dry tinder and underbrush ahead of the dry season in arid areas. They have an aptitude for finding areas at high risk of fire, creating firebreaks in case a wildfire starts.
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Brainine collect twigs and sticks from a variety of tree species to line the entrance of their dens. They have been documented travelling thousands of miles just to find new trees to gather from.
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Deltales carry a burning branch with them at all times, maintaining a disciplined control over their power over fire by keeping it burning as long as possible. As their skill grows, they can maintain a single branch for months.
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Deltales have been described in legends as Pokémon heralding rebirth, their penchant for wielding burning branches often leading them to burn down forests. The plants that grow from the ash-rich soil are always healthier than those that came before.
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Delsect are coated in fine mycelium fibres that keep their bodies warm through any weather. The fungus is an irritant that causes a burning sensation when eaten, making it popular amongst people who love spicy food.
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Delgeist form from bewitched plants in the autumnal harvest. They become very possessive of the inanimate plants that were around them when they form and will try to scare off farmers.
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Delnine race ahead of forest fires, carrying burning branches with them in an effort to warn other Pokémon of the danger coming their way. Pokémon Rangers keep a close eye on Delnine populations for early warnings of fire outbreaks.
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Delnine race ahead of forest fires, carrying burning branches with them as they run ahead of the blaze. Pokémon Rangers have observed them deliberately using their burning branch to start further fires, driving more Pokémon from their homes.
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Frogicate trap air within their fur to enable them to breathe underwater. The air bubbles escape slowly, forming a trail behind them reminiscent of a tail.
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Grezone use ionised water as a means of attack, floating low over water surfaces and using their magnetic powers to create water shurikens. They are cumbersome in the air, however, only able to use their powers to float or to attack.
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Pumpsaur is most commonly found in the autumn, appearing within the fields of rural communities. They are friendly and easily trained, enjoying the company of young Trainers as they explore the Pokémon world.
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Pumpsaur are popular in farming communities, their ethereal connection to the harvest making them invaluable for maintaining a healthy crop. They have an innate ability to sense when a crop is ripe for picking.
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Pumprogue are common companions in agricultural communities, used as a deterrent to keep Flying-Type Pokémon away. They will pick fights with Pokémon that disturb the crops under their protection, even if they are unlikely to win.
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Pumprogue are common companions in agricultural communities, used as a deterrent to keep Flying-Type Pokémon away. They will pick fights with Pokémon that disturb the crops under their protection, even if they are unlikely to win.
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Pumpape haunt pumpkin patches, vigorously protecting them from both real and perceived harm. They have an unfortunate habit of chasing off farmers looking to harvest their crop.
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Pumpape haunt pumpkin patches, vigorously protecting them from both real and perceived harm. They summon spiritual energy to their fists, striking at other Pokémon that would dare attempt to feed on the growing gourds.
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Pumpwhirl release a steady ooze of thick orange slime from the hollow in their stomach. Those who have been brave enough to taste it describe the flavour as being artificially sweet, with a slight syrupy taste.
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Venozing can control the density of their internal gases to become lighter or heavier than air, levitating in place and using their wings to move around. In an emergency they can release large puffs of gas all at once, providing a burst of speed.
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Venopip wings are delicate and easily damaged by sudden movement, leading them to shelter in the forest undergrowth during the day. At night they emerge and lift their wings to catch the calmer night-time breeze, drifting away in the dark.
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Despite its soft texture, the fuzz growing from Venoluff makes for poor clothing. The fibres of the fluff have fine barbs coated in an irritating toxin, making cloth spun from it scratchy and unpleasant.
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Venocargo live amongst the boulders and debris found in the aftermath of a lava flow, spending the day hidden amongst the rocks as they sleep. At night they emerge from their hiding places, feeding on the mineral rich basalt around them.
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Venoswine live in colonies in mountainous regions, huddling together for warmth in colder months. When temperatures drop at night they glide down to the lower slopes, gracefully descending together in search of shelter.
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Venoswine live in polar regions, their thick layers of fat and coating of fuzzy fur helping to protect them from the cold. They hibernate through the summer months and emerge in the polar night, roaming the ice fields in the constant darkness.
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Venoswine live in polar regions, their thick layers of fat and coating of fuzzy fur helping to protect them from the cold. They hibernate through the summer months and emerge in the polar night, roaming the ice fields in the constant darkness.
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Venobusken flutter their wings rapidly when they get into Pokémon battles, lifting off the ground as they launch their flurry of kicks. The flutter of their wings dislodges paralytic wing scales that harm their foe when they get into open injuries.
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Venoziken practice their martial arts with one another under the light of the moon, whirring around in a flurry of punches and kicks. They rely heavily on their wings during fights, using the manoeuvrability they afford them to their advantage.
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Venolia are nocturnal Pokémon, gathering together to dance with one another under the moonlight. They are drawn to bright lights at night, and cities sometimes have large gatherings of Venolia dancing in the street.
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Venovoir drift under the light of the moon with an unearthly grace, adjusting their course with occasional flutters of their wings. Gatherings of Venovoir are commonly sought out as a source of inspiration for ballroom choreographers.
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Venovoir drift under the light of the moon with an unearthly grace, adjusting their course with occasional flutters of their wings. They are popular companions for Trainers attending a masked ball, lending an air of mystique to the evening.
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Venovoir gather together in dark clearings, fluttering together under the light of the stars. They can sense negative emotion through their antennae and will follow nervous travellers in an effort to offer companionship and soothe their unease.
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Venoslash colonies dig extensive tunnel networks, working together to expose tubers and roots to feed on. At night, some Venoslash will crouch at the entrance to the tunnel network and whir their wings, bringing fresh air in for the colony.
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Venocario have an uncanny ability to sense the emotions and intent of others. They do this by scattering fine wing scales into the air and watching them interact with the auras of others, reading changes in demeanour through their subtle movements.
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Venoking spend most of their life sleeping, only emerging for food and water for a couple of hours at night. If their rest is disturbed, they grow angry and aggressive, hurling boulders and fallen trees at whatever woke them.
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Venoterra make their homes in city parks, sleeping throughout the day and allowing Pokémon to play atop their broad shell. During the night, their lamp ignites and they search for the light of other Venoterra so they can socialise together.
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Venosharp are most active at night, fluttering into position to observe battles between other Pokémon. They take interest in the strategic manoeuvres on display and will sometimes emit a loud buzz of instruction.
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Venoray have exceptional night vision and patrol their vast territories under the light of the stars. When they encounter a potential rival, they rapidly flutter their wings, unleashing a stream of electrically charged wing scales.
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Venorade were historically a popular Pokémon in royal courts, their presence considered to add an air of elegance and refinement. Their flowers bloom only at night and give off a disarmingly sweet fragrance.
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Venorade were historically a popular Pokémon in royal courts, their presence considered to add an air of elegance and refinement. Their flowers bloom only at night and give off a disarmingly sweet fragrance.
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Venotula are nocturnal predators that hunt through forests for smaller Pokémon to feed on in the dead of night. They move with quick, jerky motions as they search, pouncing on anything they see move that could be food.
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Venotula are nocturnal predators that hunt through forests for smaller Pokémon to feed on in the dead of night. They rub their legs together rapidly when threatened, releasing a cloud of electrically charged dust from their fuzz.
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Venoxorus maintain large territories, patrolling the woods each night in search of potential threats to their rule. Rangers operating in their territory are advised to avoid using flashlights as they grow aggressive if they encounter a bright light.
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Swarms of Venorachi leave a trail of glittering wing scales behind them as they fly, a sparkling trail shining brightly against the night sky. Children often mistake a passing swarm as a meteor shower, making wishes for the future as they watch on.
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Venorachi flutter and play with one another at night, their translucent wings letting the light of the stars shine through. They are easily distractible in their play and chase after meteor showers when they spot them passing by.
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Venonx fur is coated in a fine dust that has paralytic effects when breathed in. They flutter their wings to unleash this dust at their foes and can electrically charge it to make a dazzling light display.
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Venovern are elusive Pokémon that prefer to hunt only on dark nights. They are sensitive to bright lights and attack artificial light sources in an effort to extinguish them, making them a hazard to low-flying aircraft.
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Households in villages near Venomy populations are advised to dim their lights at night. Venomy are drawn to bright lights and crawl up windows if they see lights left on inside, leaving a trail of slime all over the windows as they do.
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Venoetta have dazzling, wing-like structures that grow from their heads. As attention grabbing as these structures are, their true purpose is to magnify the volume of their songs.
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Venoetta have dazzling, wing-like structures that grow from their heads. As attention grabbing as these structures are, their true purpose is to magnify the volume of their songs.
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Venosect constantly shed spores from their large mushrooms, a fine dusting of them settling on their legs. When the build up becomes too irritating for them, they flap their wings to disperse them, inadvertently spreading the fungus as they do.
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Venomoth wings shimmer with an iridescent sheen, the colours at their most brilliant in dim light. Their gem is used to channel psychic power, enabling them to launch attacks from a safe distance.
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Some Venomoth develop much thicker body fuzz than unfused Venomoth. Their thicker body fuzz allows them to make their homes at higher altitudes but makes them more likely to avoid flames.
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Some Venomoth have a far more intimidating appearance than unfused Venomoth, their wings bearing bright eye spots and their abdomen appearing to have stingers. Despite their aggressive appearance, they are no more dangerous than other Venomoth.
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Venochoke flit around woodlands searching for the heaviest plants they can find. Once they find a likely candidate, they heave it out of the ground and spend all night flying with it to work on their strength.
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Venochamp are popular companions for wrestlers, their muscular physique and varied combat style giving their Trainers the opportunity to practice their form. Venochamp can deliver a brutal Seismic Toss by grabbing their foe and flying through the air.
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Venocool use their long, flexible limbs to swing through tree branches in search of a place to sleep for the day. Their bulbous eyes are sensitive to light and allow them to see in the dark, helping them find berries to feed on during the night.
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Venocruel make their homes deep in old-growth forests, using their long tendrils to search through fallen trees for prey at night. They shun human contact, as the artificial lights used by people are painfully bright to their giant compound eyes.
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Venotoise are too heavy to be able to fly, their weighty protective shell heavily limiting their mobility. Instead, they use their wings to flap gusts of wind at their foes, shedding toxic powder from their wings as they do so.
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Gourgon-Z constantly assess the level of damage they have suffered, projecting warning signs when they believe themselves to be in danger of being knocked out. They sing a warning song just before they faint, urging their trainer to intervene.
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Goursaur are popular Pokémon for Trainers in rural communities, their innate connection to the autumn harvest making them invaluable at knowing when pumpkins are ripe. They love to play in the fields, racing around as their leaves trail behind them.
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Gourape wander through rural communities in the dead of night, their bodies overflowing with spiritual energy. They seek out other nocturnal Pokémon to do battle with, striking out with their spectral fists in a flurry of blows.
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Swirfa are covered in a fine layer of soft, edible hair with a wonderfully sweet flavour. They are popular Pokémon for confectioners, and Swirfa hair is said to give the eater sweet dreams.
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Molten chocolate constantly flows from Swircargo's shell, leaving a sweet trail behind them wherever they crawl. They feed on fruit to maintain their naturally high sugar levels, offering chocolate-covered berries to people they like.
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Swirshrew bodies are coated in a thick layer of sweet candy. They are popular companions at carnivals and circuses where they will run up to children unprompted. When their candy is depleted they will curl up and wait for it to regrow.
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Despite the sweet smell their fluff gives off, it's not advisable to eat the candy that Swirino produce. The sugars of their fluff are mixed with a numbing toxin that can leave a person's mouth numb for multiple days.
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Swirfairy are common companions for confectioners thanks to the sweet secretions they produce from their fur. The taste of the oils they produce varies with time of day and is at its best in the middle of the night.
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Swirtoise swallow large mouthfuls of saltwater, storing up the salt within their bodies. They mix it with a secretion produced from their cannons to create a sweet taffy that they love to share with other Pokémon.
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Slurcargo are a popular Pokémon to gift a loved one on their birthday. They are usually happy to offer some of the chocolate that oozes from their shell to those partying.
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Slurcargo are a common sight in ice cream parlours, with vendors using them to provide emulsifiers to mix their ice creams together. Before the invention of refrigerators and ice cream, Slurcargo themselves were a common sweet snack.
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Slurcargo bodies have a sweet, syrupy scent that is reminiscent of strawberry jam. They carry fruit on their backs as they move around, gradually feeding on the natural sugars within them.
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Slurcargo bodies have a sweet, syrupy scent that is reminiscent of strawberry jam. They carry fruit on their backs as they move around, gradually feeding on the natural sugars within them.
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A Pokémon popular in bakeries, Slurgle is an expert at baking and decorating desserts. They are well known to produce beautiful cakes and will labor for hours to perfect the icing designs.
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Slurgon-Z enjoy challenging others in contests of technological prowess, appearing within electronic devices and making up impromptu games within the user's software. Should they be defeated, they exit cyberspace and offer boiled sweets as a reward.
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Slurgon-Z enjoy challenging others in contests of technological prowess, appearing within electronic devices and making up impromptu games within the user's software. Should they be defeated, they exit cyberspace and offer boiled sweets as a reward.
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Though a popular confectionary in some parts of the world, Slurgon-Z can have an adverse effect on those who eat them. They have an acidic citrus flavour that is strong enough to cause some people to temporarily seize up and act erratically.
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Slurgigas have a very low body temperature, their movements restricted as they maintain the ice cream-like texture of their bodies. They gradually become faster and more dangerous as their bodies begin to melt and become more fluid.
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Slurfairy shed their fur easily, their hairs very fine and downy. Their body fur is formed of a compound that easily dissolves in water and is very sweet, making them a popular addition to desserts.
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Some Slurfairy have clumps of fur that harden and crystalise into solid chunks of sugar. These clumps can be harmlessly removed and will regrow in time, and they are a common ingredient in Kalosian candy.
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Slursaur produce a frothy foam from their backs that has the consistency of ice cream. They grow large cherries in this foam. When ripe, the cherries have a wonderfully sweet taste and are the prize of restaurants everywhere.
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Deserts based upon Slurtrio attempt to capture the rich creamy texture and subtle, sweet flavour without having to harm the Pokémon. Connoisseurs of Slurtrio insist that the trio of flavours of the Pokémon simply can't be replicated artificially.
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Slurnine are popular companions for bakers as they have an innate sense of when pastries are at risk of burning. Bakers use them as inspiration for producing sweet treats, creating raspberry doughnuts that resemble their ruffs.
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Slurnine are popular companions for bakers as they have an innate sense of when bread is at risk of burning. Bakers use them to help keep their ovens at the perfect temperature, feeding them extra bread rolls as a reward for a job well done.
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Slurtoise keep their body temperature just slightly below freezing, keeping the ice cream that forms their body solid. They are popular Pokémon with carnivals, happy to gift sweet treats to children.
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Slurtoise are a popular Pokémon for confectioners to make treats based on, often using the Pokémon itself as a model to work from. With a crisp chocolate shell, and sprinkles on their head, they are a favourite of children.
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The flower that blooms on Lorill's tail has a sweet aroma that draws Bug-type Pokémon from great distances. Though the aroma of a pond full of Lorill is pleasant, the experience is often spoiled by the large swarms of bugs that accompany them.
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Families of Lorill cluster together in waterways, using their tails to attach to one another. They keep their ears above the waterline to listen for danger, with the entire family swimming away in a frenzy of splashes if they're threatened.
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Lobre swim through meandering rivers, taking a languid approach to their life. They are amiable toward other wild Pokémon and offer to help carry them across the water.
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Lodot blooms are enjoyed for their soft pink colour, as many artists actively seek them out as a muse for their paintings. They prefer to be solitary and waddle away into ponds when disturbed, firing off a rapid Bullet Seed if they can't escape.
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Loth enjoy playing in ponds and lakes, submerging themselves so that only their lily pad is visible above the water. Frustratingly for their trainers, Loth hate having baths, scratching at people whenever someone tries to wash them.
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Lomrill drift in ponds with just their lily pad and ears visible above the water's surface. Their buoyant bodies are counterbalanced by their weighted tail, allowing them to remain at the surface with no effort.
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Lomtad live in still ponds and are indistinguishable from Lotad whilst submerged in the water. They are very lethargic and are hard to motivate, preferring to just sit in the sun all day.
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Lombre alternate which of their two heads they keep above the water, taking turns to have the head underwater feed on pond weed. Their heads have different temperaments, most commonly one is friendly whilst the other is cantankerous.
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Lomth enjoy sifting through muddy river beds in search of shiny objects. Archaeologists will sometimes make use of them when searching for evidence of ancient settlements, relying on Lomth to find old coins in the water.
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Lomduck keep their body underwater during the day with only their lily pad resting above the surface. They venture out at night, but appear to experience intense headaches if they become too dry, invariably leading them to submerge themselves again.
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Ludigrigus are drawn to festivals and celebrations, revelling in the positive energy. They feed off the atmosphere and push people to continue partying beyond their limits - their presence can cause dangerous exhaustion.
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Luditales are most active in Autumn, with families of them gathering fallen leaves into piles with sweeps of their many tails before leaping into them. Researchers are unable to find any practical reason for this; they appear to simply want to play.
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Ludiselia seek out festivals and parties that are attended by large crowds of people. They are drawn to the wealth of positive emotion within the gatherings, their rhythmic dancing said to bring good dreams to those they dance with.
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Ludimoth are commonly found in swamps and marshes, fluttering through the wetlands at night. They are drawn to rhythmic noises and will swarm toward nearby settlements during music festivals, flapping in time with the beat.
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A constant stream of water runs down from Ludinoone's large flower to its tail. The flow of water is normally smooth and fast-running, but becomes turbulent when music is played nearby, with eddies and whorls appearing in time with the beat.
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Ludith enjoy performing dances for onlookers during festivals, doing their best to put on the most enjoyable performance. They start to sulk if those watching them don't throw them coins, though the value of the coins is secondary to the shininess.
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Minicargo are covered in a constant crust of cooled basalt, slowing their movements but making them resistant to physical harm. Their movement is accompanied by loud cracking noises, their skin of basalt breaking apart and re-sealing as they move.
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Minither hurtle through the sky at high speed, leaving a glittering trail of wing scales in their wake. They have been observed catching bird Pokémon with their scythes, careening to the ground with their prey to feed.
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Minipy crash to the ground from outer space. They are found in meteor craters and have a joyful demeanour. Researchers speculate that whilst in space Minipy use debris and rocks to protect their bodies, though this has yet to be observed.
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Chartales tails burn constantly, forcing them to hunt for food to keep their flames alight. They wave their tails in the dark to lure prey toward them, laying a fiery ambush for anyone foolish enough to investigate them.
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Chartales tails burn constantly, forcing them to hunt for food to keep their flames alight. They wave their tails in the dark to lure prey toward them, laying a fiery ambush for anyone foolish enough to investigate them.
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Charth are commonly used companions for security guards. The light their flame gives off makes them useful Pokémon to have at night, and they have an uncanny ability to sense large volumes of money, helping to detect theft.
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Charwrath are wilful and aggressive Pokémon, eager to get into battle with others. Their aggressive personality makes them ill-suited to novice Trainers, but their versatile fighting style nonetheless makes them popular choices.
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Digpie are vital for a healthy ecosystem; their burrowing pulls nutrients down from the topsoil deeper into the ground, enabling large plants to grow deep roots. Ecologists view large populations as a good sign that the environment is healthy.
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Digans cause a lot of problems in rural communities, frequently proving to be disruptive to crops and gardens. Researchers presume their tendency to disrupt crops and plants is due to them feeding on plant roots.
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Digzone float a few inches above the ground, scanning the dirt below them with their magnets for traces of metal. When they find a concentration of metal in the soil, they spark happily and scoop as much soil as they can out of the ground.
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Digzone float a few inches above the ground, scanning the dirt below them with their magnets for traces of metal. When they find a concentration of metal in the soil, they spark happily and scoop as much soil as they can out of the ground.
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Digzone float a few inches above the ground, scanning the dirt below them with their metal detectors for traces of metal. Their detectors are powerful and able to sense even non-magnetic metals, making them invaluable for archaeological digs.
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Digran spend most of their lives burrowing underground, creating complex tunnel networks for their family to live in. They surface when they hear other Digran families digging toward them, giving angry chirps to scare them away from their home.
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Digrino tunnels can be found around the base of mountains, their burrow networks having multiple exits to allow them to search for food and water. They dig using their exceptionally hard spines, scraping through even the toughest rock.
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Digking ears are extremely sensitive to vibration, enabling them to hear movement above them from several meters underground. They are aggressive and will burst out from the soil to ambush anyone passing their home.
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Digtales tails are tipped with molten magma and are used to tunnel through even the densest of rock layers. They can move their tails independently of one another, enabling them to dig at high speed.
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A constant stream of nutrient-rich drool spills from the mouths of Digoom. They wander around underground, leaving a trail of the liquid as they walk, nourishing the roots of plants above the surface.
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A constant stream of nutrient-rich drool spills from the mouths of Digoom. They wander around underground, leaving a trail of the liquid as they walk, nourishing the roots of plants above the surface.
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Gardens of Digplume travel together in search of fertile fields to call home for the day. They extend into the air and wave around one another, the petals on their necks absorbing sunlight as they perform their communal dance.
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Gardens of Digplume travel together in search of fertile fields to call home for the day. If they ever get separated from the rest of their group, Digplume become lonely, remaining in place in the hopes their family will return to them.
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Digmoth spend large portions of their life underground, feeding on the roots of plants. When the ground temperature gets too warm, they dig toward the surface and fan their wings in the air to cool their bodies.
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For a long time, researchers assumed that Digtrio were not a true fusion but were instead simply a pair of Diglett. When they were observed constantly sticking together it became clear that they were a new fusion species.
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Digduck use their webbed hands like shovels, rapidly digging through the soil to create their tunnels. They are popular with construction crews for their ability to help with the installation of underground pipes and cables.
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Dignine fur is frequently coated in a thick layer of dirt and mud due to its tendency to dig long tunnels. Trainers are advised to keep Dignine outside so that they don't shake their mud out all over furniture and carpets.
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Digwrath dig rapidly through the ground, using their powerful arms to shovel soil out of their way. They are a popular Pokémon with farmers, who use them to turn over their fields ready for fresh crops.
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Diangon-Z enjoy acting as mascots during live coverage of news and sporting events. They closely monitor commentary that is being made about the coverage, deconstructing irrelevant or harmful comments and feeding on the constituent data.
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Diangon-Z search through the databases of large mining firms in the hopes of discovering information on new crystal mines. They race to these mines upon discovering them, searching through the rocks and incorporating choice gemstones into their body.
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Luvcargo shells are an ingredient in a traditional recipe for love potions. There is no evidence that the potions actually work, but they are nevertheless collected by many young hopefuls pining for their crush.
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Luvgast use fallen Heart Scales as a nucleus to form themselves around, pulling sand into a rough shape around the scale. Their size greatly depends on the number of scales they can collect, with larger Luvgast having more scales in their body.
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Luvggy are commonly found playing in the shallows on beaches and at river mouths. They are friendly and enjoy involving other Pokémon in their games, chasing one another through the surf.
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Packs of Poochrill patrol rivers in search of weak Pokémon, working together to try to bully them out of the water. Despite their aggressive nature, they can easily be forced to back down with a large enough show of resistance.
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Poochwag swim together in packs for safety, aggressively croaking together at anything that looks like it might attack them. Their threat displays are mostly for show, and if they can't scare away the threat without a fight, they rapidly swim away.
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Zigbre have a deep fascination with shiny objects, searching out items that have caught their interest and claiming them as their own. They store the items in the bag on their head, hiding in bushes if they think the owner may come to reclaim them.
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Zigbre have a deep fascination with shiny objects, searching out items that have caught their interest and claiming them as their own. They carry the items in the lily pad on their head, often leaving a trail of lost items behind them as they walk.
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Zigull have a dark patch of fur surrounding their eyes, helping to reduce glare from the sun and improving their eyesight. They soar high above beaches, watching for inattentive trainers to steal food from.
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Zigliper make their homes in and around coastal cities, constantly watching for any dropped items. If they see something that catches their interest, they fly down and scoop it up into their large beak, sometimes carrying dozens of objects at once.
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Wurmrill produce a sticky silk from their tail that they use to attach themselves to tree branches. Their sense of balance is poor, and they frequently slip and fall from trees, leaving them to rely on their silk tether to climb back up.
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Wurmonee attach themselves to tree branches using sticky silk, keeping themselves firmly stuck in place no matter the weather. They sometimes deliberately unstick themselves during high winds, allowing themselves to be blown to a new tree.
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Wurmyena are popular Pokémon with new trainers, being easy to train and quick to pack bond with their trainer. When they get excited, they spray silk from their mouth, a habit that can result in them accidentally sticking themselves to their trainer.
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Wurmple use their string to weave together a shelter for themselves out of leaves. If they can't find any leaves, they will shelter under any object that fits over their head, leading many trainers to have fun getting them to wear tiny hats.
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Beautirua wander through meadows in search of recently bloomed flowers, using their long proboscis to feed on the nectar. Their antennae twitch when they sense danger, glowing and projecting an illusion of an empty field when they want to hide.
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Beautiyena swarms bound through the air together, following the largest packmate wherever they lead. They leave a trail of wing scales glittering in their wake, drawing many admirers to watch the passage of the swarm.
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Casrill attach themselves to mangrove trees, hanging from the branches while they wait to evolve. If they hear a predator approaching, they release their silk strands, dropping into the water and floating away to safety.
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Casdreavus hang motionless in the branches of trees during the day, wrapping their long trailing tendrils around themselves to disguise themselves as flower buds. At night, they unfurl, waiting to surprise passing people and taking joy in their fear.
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Cascoon silk can be spun into an exceptionally fine cloth and is used to create high-end garments. Cascoon resent having their silk taken against their will, making the process of acquiring the silk primarily one of building trust with the Pokémon.
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Cascoon silk can be spun into an exceptionally fine cloth and is used to create high-end garments. Cascoon resent having their silk taken against their will, making the process of acquiring the silk primarily one of building trust with the Pokémon.
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Casfly coat their bodies in a fine layer of silk, protecting themselves from physical harm. They flutter away into the treetops in a panic if they're confronted with a threat strong enough to pierce their silken armour.
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Dugdle sway back and forth whilst sniffing the air, using their keen sense of smell and three heads to triangulate the location of predators. If they smell a threat approaching, they rear back and spray three strands of sticky silk at the danger.
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Duguna cluster themselves around tree roots, feeding directly on the plant's sap with their three heads in an effort to accelerate themselves to early evolution. If discovered, they turn their tough carapaces outward to try to stay safe from harm.
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Dugdrill dig complex colonies between the roots of trees in forests. They spend the majority of their time underground but will burst out above ground to attack anyone approaching too close to their hive.
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Dugret's long and flexible body is well adapted for moving through tunnels. They chase other burrowing Pokémon to their nests, their twin heads checking forks for the right direction to run. Their tail head watches for pursuit from other Pokémon.
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Dugfa can be seen emerging from their burrows shortly after a meteor shower, scouring the area for any signs of fallen meteors. Researchers examining Dugfa tunnels have found that they hoard Moon Stone fragments.
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Dugwoodo are a low-maintenance Pokémon popular with people living in small apartments. They tend to remain completely stationary whilst observed, pretending to be a miniature plant. Their three heads only seek sustenance when nobody else is around.
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Farmers encourage Dugsaur to make their homes in crop fields, as the Pokémon's presence is beneficial for soil nutrition. Dugsaur enrich the soil with essential nutrients through their flowers, mixing it into the soil with their constant digging.
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Dugrow flare their wings wide when they feel threatened, markings on their feathers making it appear as though they have three heads. They use the confusion this sudden reveal creates to dig away to safety.
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Dugrow use mud and dust as a natural means to keep themselves free of parasites, frequently flying to muddy springs and bathing their wings in the dirt. This habit led to them are often the mascot Pokémon for spas.
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Dugrow fly aimlessly through the sky, their three heads each trying to lead it in a different direction. When they spot food, they become far more coordinated, swooping down to deliver a powerful Drill Run.
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Dugsly make their home in clay pots, burrowing their lower halves into the soil contained within. They enjoy being cared for, their three heads constantly looking around for people and growing upset when none can be found.
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Dugkip are constantly alert, the twin heads growing from their cheeks looking left and right for danger, whilst the central head searches for food. At the first sign of danger, they disappear into their burrows, hiding in river banks.
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Dugkip share a single mind, acting completely in concert with one another. With their three sets of limbs, they are able to rapidly dig through the soft mud of their swampy homes, creating deep-running tunnel networks to live in.
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Dugfairy spend the day underground in their tunnels, hunting around underground for fragments of Moon Stones. At night, they emerge from their tunnels and dance together under the moonlight.
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Dugfable move their arms in total synchrony with one another, performing moves together in battles. They are a favourite Pokémon of gamblers, who believe that their Metronomes are more likely to result in a lucky outcome.
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Dugtula uproot sections of earth to use as a protective layer for their main body. Their multiple heads function as limbs, allowing them to rapidly scuttle along the ground, withdrawing back into their earthy core for safety when threatened.
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Each of the many heads atop the tails of Dugtales have their own distinct minds and personalities, resulting in a communal approach to decision making. Remarkably, they never seem to struggle to decide what to do and will consistently work together.
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Dugon anchor themselves within the moulted shells of Aron, using the fragile remains of their armour as a shelter to hide in when threatened. Their trio of heads extend out to feed on nearby roots and dirt, maintaining a sedentary existence.
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Dugelgon can retract within their tough shell at the first sign of trouble, hiding until the danger threatening them has passed. They are most active at night, their multiple heads emerging and acting as limbs to move their body around.
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Dugvanha rapidly chew their way through dirt, moving in formation toward the sounds of other Pokémon battling. They burst out of the ground and attack whichever Pokémon appears to be losing, sometimes interrupting Trainer battles in the process.
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Dugedo tunnel through topsoil at high speed, their trio of heads the only thing visible above ground as they do. Their keen sense of smell lets them chase down Pokémon that have passed by, bursting out to bite at them and drag them underground.
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Dugoom have a habit of clustering together in groups of three in fields, burying themselves up to their flower. At night, they dig through the soil, moving together and giving the illusion of flowers drifting across the ground.
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Dugplume's petals are constantly coated in a fine layer of dirt and grime from their relentless digging. When they surface, they shake themselves vigorously to clean themselves, sending clouds of pollen flying into the air alongside the dirt.
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Dugnat make tunnels around the roots of large trees, using their sharp fangs to feed on the roots for sustenance. At night, they emerge into the open air, using their six antennae to sense danger while they search for another tree to feed on.
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Dugmoth make their nests in underground tunnels, tucking their wings in tight against their body when they dig. If their nest is disturbed, they spread their wings and flutter away whilst taking a clod of their home soil with them as a memento.
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Dugtrio fusions appear to have a variable number of members, something researchers are trying to understand the true nature of. Conflicting theories abound over whether colonies are multiple Dugtrio or a single large Dugtrio.
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Dugwrath coat their bodies with soil, manipulating the dirt to use as an extension of their own body. This allows them to fight tirelessly, throwing punches with their artificial limbs without needing to worry about muscle fatigue.
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Dugdude burrow through the ground with ease, carving out intricate tunnel networks. Large populations can cause built-up areas to suffer stability issues as foundations are cracked and damaged by their activity.
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Dugdude burrow through the ground with ease, carving out intricate tunnel networks. Large populations can cause built-up areas to suffer stability issues as foundations are cracked and damaged by their activity.
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Dugdude burrow through the ground with ease, carving out intricate tunnel networks. Large populations can cause built-up areas to suffer stability issues as foundations are cracked and damaged by their activity.
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Dugler live inside boulders that they animate and use to move from location to location. When threatened, they retreat back inside their boulder, using the rock as a makeshift shell.
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Dugster use layers of mucus to trap mud around themselves, forming a tightly packed protective shell. They swim by pumping water through their shell, drawing it in with their three heads and jetting it out behind them.
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Dustrill flutter above lakes at night, chasing after Volbeat in the dark. They are easily confused by boat lights and can end up falling into the water when they crash into them, relying on their tail float to keep them from sinking.
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Dustsol roam forests at night, their compound eyes scanning for even the dimmest light in the darkness. If they come across the spark of a fire, they make a loud buzz, striving to alert sleeping Pokémon to the potential threat of a forest fire.
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Dustfly eyes are extremely sensitive to light, swarms of them often being drawn to artificial lighting at night. When they're startled, they release a toxic powder before fluttering away.
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Dustfly emerge at night to feed on flowers that only bloom in the dark. Dustfly with lightly patterned wings have tassels that confuse their predators, drawing attention away from their bodies and helping them escape to safety.
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Dustfly emerge at night to feed on flowers that only bloom in the dark. Dustfly with heavily patterned wings abruptly flare their wings when they spot a predator approaching, startling them with their eye spots before fluttering away to safety.
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An old rumour holds that the age of a Seedwag can be determined by the length of the wooden spiral on its stomach. Researchers have found that the spiral length is unrelated to the Pokémon's age and is instead a signifier of a good diet.
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Tailgey are able to fly vast distances with unerring accuracy, braving all kinds of weather to reach their destination. The underside of their wings is coated with white feathers, disguising them against the clouds as they fly.
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Flocks of Tailhoot sleep together throughout the day, with one member of the flock keeping watch over the rest. Tailhoot on guard will pick fights with Pokémon many times their size in order to keep their family safe.
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Flocks of Tailhoot sleep together throughout the day, with one member of the flock keeping watch over the rest, ready to fight at a moment's notice. Which Tailhoot is on guard changes each hour, the current guard waking the next with gentle chirps.
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Tailgey are able to fly vast distances with unerring accuracy, braving all kinds of weather to reach their destination. They can be trained to carry messages to far-flung locations, and were commonly used as messengers in pre-industrial times.
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Tailotto maintain large territories, circling the boundaries of their home multiple times in a day. They are bold and will attack bird Pokémon many times their own size, seemingly heedless of the danger to themselves.
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Tailrill uses its tail to gauge the strength of the wind, allowing it to float in the breeze as it hops around. It will only take flight if it is content that the weather conditions are suitable for it.
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Tailfly divebombs Pokémon that are feeding on its favourite flowers, flaring its patterned wings to try to scare off its competitors. It is willing to dive at Pokémon many times larger than itself, showing no fear of danger when doing so.
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Tailwag are capable of sudden bursts of speed when swimming, their twin tails propelling them rapidly through the water. They use these bursts of speed to harass much larger Pokémon, darting close to peck at them before swimming away to safety.
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Swellowl circle high in the sky at night, hunting under the cover of darkness. Their eyes are adapted for low-light vision and, when they spot movement below, they dive down at high speed to catch their prey unawares.
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Swellotto feathers are sensitive to even small air movements, allowing them to easily adjust their altitude and catch the jet stream. They prey on smaller bird Pokémon, dive bombing them from above to catch them unaware.
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Pokémon Rangers closely monitor Wingdos populations that look likely to travel to tourist beaches. Warnings are put in place if a Wingdos flock is seen heading for one of these beaches, as they aggressively chase down tourists to steal their food.
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Wingish waddle across beaches in the hopes of getting free food from tourists. They can be very pushy in their attempts to be fed, squawking loudly and spraying irritating spores in an attempt to get beachgoers to drop their meal.
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Flocks of Pelipip drift on ocean breezes, allowing themselves to be swept to wherever the wind takes them. They periodically dip down to skim their beak through the water below them, only needing small amounts of water to sustain themselves.
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Surill listens out for approaching danger with their long ears whilst floating on top of lakes. If they hear a larger Pokémon approaching, they release a sudden stream of water, jetting backwards across the water's surface to get to safety.
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Surpip use their large leaves like sails, catching the wind to skate along the surface of ponds. Large swarms of Surpip are prone to colliding on the water as the breeze pushes them into one place, making them easy pickings for predators.
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Surpip use their large leaves like sails, catching the wind to skate along the surface of ponds. Particularly strong gusts can lift entire swarms of Surpip into the air, allowing them to drift to new ponds.
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Surkern rest on open water in an effort to avoid land-based predators. They spend most of their time conserving energy, but are capable of sudden bursts of speed across the water's surface if they feel threatened.
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Surcorio skate back and forth across the surfaces of lakes in a slow, twirling dance. They attempt to get other Pokémon to join their dance, seemingly unaware that not all Pokémon can skate on water as they do.
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Masqueloom rest on the surface of ponds using their long, spindly legs. They keep their large antennae spread to soak in sunlight, with entire swarms of them clustering together on the water's surface during particularly warm weather.
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Masquekern spend most of their time conserving energy and are frequently seen simply resting in sunny fields to store energy for evolution. When they feel threatened they abruptly flash their broad antennae, attempting to scare off the danger.
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Despite their vivid colouration making them stand out in lakes, Masquetad are very rarely attacked by predators. Testing of their lily pad has determined that they contain multiple bitter compounds that make them unpalatable to potential predators.
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Meowlee limbs are made of interlocking coins, resulting in a rippling series of metallic clicks as they move. They obsessively add more coins to their limbs, enhancing the reach and power of their kicks.
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Meowlee are popular Pokémon amongst villainous organisations thanks to their vicious fighting style and keen sense of where to find money. Team Rocket admins in particular enjoy having Meowlee on their teams as a status symbol.
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Meowfree are seen as omens of good fortune, their golden wings signifying an impending windfall. They are easily drawn to people by offering out a shiny coin, though no correlation can be found between earning their favour and increased fortunes.
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Meowrogue fight with more enthusiasm than skill, lashing out with rapid scratches and bites at those they're battling. Despite their own inexperience, they are nimble and difficult to pin down, making them a challenge for younger trainers to battle.
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Meowlax have an insatiable appetite, constantly demanding their trainers feed them. They have a preference for expensive fish Pokémon, their eyes lighting up with delight when they're offered imported cans of them.
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Meowlax have a single-minded focus on finding food and are prone to jumping up onto kitchen surfaces to yowl at their owner until they're fed. If they are ignored for too long, they begin to knock items off of countertops to get attention.
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Meowlax have a single-minded focus on finding food and are prone to jumping up onto kitchen surfaces to yowl at their owner until they're fed. They have a preference for pasta-based dishes, with lasagne being a special favourite.
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Meowcada use their sharp claws to dig through undergrowth and dirt in search of metal. They have a fondness for living in and around cities and amass small hoards of lost and discarded coins.
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Meowkoth laze about in sunbeams for most of the day, content to sleep away the daylight hours under the warm light. Trainers sometimes have to motivate them to get exercise, using the allure of a shiny coin to get them to move.
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Meowkoth laze about in sunbeams for most of the day, content to sleep away the daylight hours under the warm light. Trainers sometimes have to motivate them to get exercise, using the allure of a shiny coin to get them to move.
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Though they usually keep to themselves, Meowroth fly into an excited frenzy when they see people handling coins. They barrel into whoever is holding the money and attempt to claw it off them, making them a particular nuisance in big cities.
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Though they usually keep to themselves, Meowroth fly into an excited frenzy when they see people handling coins. They barrel into whoever is holding the money and attempt to claw it off them, making them a particular nuisance in big cities.
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Meowtales have an affinity for wealth, seeking out valuable items and locations where they're hoarded. They are commonly used to guard banks, their presence considered to bring a supernatural good fortune to the company.
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Meowtales have an affinity for wealth, seeking out valuable items and locations where they're hoarded. They are commonly used to guard banks, their presence considered to bring a supernatural good fortune to the company.
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The coin on Meowrua's forehead glitters and gives off light whenever they are projecting an illusion. They can create convincing illusions of people, using these figments to distract humans whilst they pilfer valuable items from their apartments.
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Prior to the invention of paper money, entire families of Meowmander worked together in treasuries to help with coin production. They are easily trained to shape the molten metal into coinage, as their flames are hot enough to quickly melt metal.
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Meowsect obsessively seek out coins and other shiny objects that have been dropped in dark places. They attach these items to their back, fungal threads holding the shiny items in place as they build up their hoard.
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Meowsect are a common companion of archaeologists thanks to their uncanny ability to sense buried coinage. They use their large front claws to dig through soil to uncover ancient currency, alerting the archaeologist to a potential dig site.
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Prior to the invention of paper money, entire families of Meowmander worked together in treasuries to help with coin production. They are easily trained to shape the molten metal into coinage, as their flames are hot enough to quickly melt metal.
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Prior to the invention of paper money, entire families of Meowmander worked together in treasuries to help with coin production. They are easily trained to shape the molten metal into coinage, as their flames are hot enough to quickly melt metal.
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Meowmeleon gather old coinage to pile into nests, curling up in them and heating the metal with the flame on their tail to help them stay warm at night. Meowmeleon nests that have been used for a long time melt into a single mass of metal.
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Trios of Meowtrio each feed on a different part of the soil as they dig. One feeds on metal compounds, the second on the soil itself, and the third on organic matter. Their appearances end up reflecting their individual diets.
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Trios of Meowtrio each feed on a different part of the soil as they dig. One feeds on metal compounds, the second on the soil itself, and the third on organic matter. Their appearances end up reflecting their individual diets.
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Meowler eat raw metals, incorporating them into their body to increase their density. They have historically been a problem for banks in mountain towns as they barrel down the hillside at high speed, breaking into the vaults to eat the gold inside.
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Meowler eat raw metals, incorporating them into their body to increase their density. They have historically been a problem for banks in mountain towns as they barrel down the hillside at high speed, breaking into the vaults to eat the gold inside.
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Meowzee wave their coin back and forth to lull people into a deep slumber. Their hypnotic powers work best on greedy people, and the dreams of wealth these people have are their favourite meal.
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Meowno often work within banks, using their coin pendulum to divine whether an approaching patron is wealthy or not. Those who are wealthy are led to the manager's office where they are hypnotised into making large deposits of money.
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Whismpunny are cautious Pokémon, keeping themselves hidden away from anything noisy. They let out a deafening shriek when startled, using the loud noise as a distraction to allow themselves extra time to escape.
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Loudnine hearing is sensitive enough to allow them to hear the roars of other Loudnine from across entire mountain ranges. They race toward one another when they hear a roar, leaping between crags and valleys at high speed.
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Makubra burn energy rapidly thanks to their highly developed psychic capabilities and their powerful muscles. They require a high-calorie diet to keep up their energy and use their spoon to rapidly shovel food into their mouths at feeding time.
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Makucool swim by rapidly contracting their body, expelling water at high speed to jet along through the ocean. They use their tentacles to defend themselves, swinging them through the water to club at whatever's attacking them.
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Delia project a constant field of positive emotion around themselves, brightening the mood of those nearby. They use their aura to help defuse fights, using their powers to amplify the empathy of others.
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Delia project a constant field of positive emotion around themselves, brightening the mood of those nearby. Their powers make them a popular choice for stage magicians, amplifying the audience's feelings of wonder during the performance.
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Electpy often work in power plants, using their powerful trunks to spin turbines and generate electricity. They need constant supervision while doing so, as in their enthusiasm, they are prone to spinning too fast and zapping everything around them.
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Electbra channel electrical energy through metal implements and are known to go out of their way to gather discarded metal scraps to wield in combat. Bolts of their electricity frequently cause debilitating migraines in those struck.
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Electbra channel electrical energy through metal implements and are known to go out of their way to gather discarded metal scraps to wield in combat. This habit makes them a common sight around junkyards, where they're known to fight workers.
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Perzing gas is mildly toxic to people, causing an altered mental state in those exposed to it for too long. Breathing the gas in over long periods of time creates feelings of avarice and a desire to hoard wealth.
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Though Perhorn spend most of their day lazing in the sun, they are sometimes seized by a manic burst of energy. These energy bursts almost always result in property damage due to Perhorn crashing through walls and furniture as they race around.
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Pereon fur prickles and stands up on end when they're startled, sparking with electricity. They shoot out powerful bolts of lightning toward whatever scares them, focusing the bolt through their forehead gem.
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Perdle form colonies within the branches of large trees, feeding on the leaves and hiding within the bark when predators approach. They purr to one another to communicate, creating the illusion that the trees are making a constant low noise.
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Peruna use their tails to cling to tree branches while they gather the strength to evolve. They are almost completely immobile but give out a loud hiss to try and scare off threats that get too close.
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The gem on Perdrill's forehead glints an angry red whenever they spy another Pokémon encroaching on their territory. The glint catches the attention of other Perdrill, drawing the entire swarm to descend on the unfortunate intruder.
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Perlava fur is prone to igniting when stroked, making them a dangerous Pokémon to keep indoors. They appear not to realise the risk they pose to others, purring as they attempt to rub up close against people they care about.
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Perlosion can sense changes in the wind with their whiskers, preferring to be upwind of their opponent during Pokémon battles. They can flare the fire burning in their fur to release large plumes of smoke, choking their foes in battle.
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Perwoodo enjoy mimicking their trainers, pretending that they have their own Poké Balls and Pokémon to battle with, striking poses as a battle starts. They make a happy purring noise when praised for their mimicry, enjoying the positive attention.
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Perzor gems light up when they sense air movement, reacting quickly to incoming attacks with an evasive fighting style. They leave trails of red light behind them as they fight, lunging in with their metal claws for rapid strikes.
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Perlia enjoy putting on performances for onlookers, twirling and dancing on stage in groups. Their whiskers are sensitive to the movements of others, enabling them to keep in time without needing to look at one another across the stage.
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Pervoir drift along just above the ground, allowing them to move completely silently. Their whiskers are sensitive to the emotions of others, drawing them to those struggling with self-doubt.
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Perblim enjoy taking people on journeys across the sky, using their sensitive whiskers to sense air currents and drift as it chooses. It's advised to travel in pairs as they sometimes grow hungry during a flight and try to feed on lone occupants.
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Pertales are fussy and very particular Pokémon, making them a challenge to train and care for. Historical records suggest that Pertales were once considered to be vessels for regal spirits, each of their tails holding a different ancient monarch.
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Pertales are fussy and very particular Pokémon, making them a challenge to train and care for. Historical records suggest that Pertales were once considered to be vessels for regal spirits, each of their tails holding a different ancient monarch.
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The gem on Perpuff's forehead pulses red in time with their song, matching their melody beat for beat. Those who hear their song quickly fall asleep, Perpuff then curl up atop them and sleep alongside them.
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Perinch enjoys playing in sand pits, digging out hollows before circling around and sitting within them. It lunges at anyone who intrudes on its personal space, snapping at them with its powerful jaws.
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Perloon sense changing air currents with their sensitive whiskers, adjusting their buoyancy to catch the breeze. During storms, they deliberately tangle their feet in tree branches, remaining stuck there until the storm passes.
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Perloon sense changing air currents with their sensitive whiskers, adjusting their buoyancy to catch the breeze. They use the breeze to drift between tropical islands, able to travel tens of miles without touching the ground.
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Pertuff purrs have a soporific effect, lulling those who hear them gently to sleep. They make excellent therapy Pokémon, helping insomniacs achieve a solid night's sleep.
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Perok are drawn to large quantities of money, hanging around street corners and ambushing people to steal their money. This habit makes them popular Pokémon with organised criminals, handing the stolen money to their Trainer.
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Perok are drawn to large quantities of money, hanging around street corners and ambushing people to steal their money. They have no concept of how much an individual note is worth and seem to simply enjoy rifling through wads of cash.
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Despite their size, Perpede love to curl up in the laps of their trainer. They roll into a ball, purring loudly as they pin their trainer in place. They can spend hours in one place, refusing to move until they've received enough attention.
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Packs of Perunt stomp across the landscape, watching for the glint of the garnets in each other's heads as a means to keep track of others in their pack. When they track down prey, they deliver a powerful Bite that is able to puncture steel.
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Pertrum stomp across open plains in small prides, roaring to one another to communicate. They work together to drive prey into an ambush, where the rest of the pride lies in wait.
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Perpod live at the bottom of rivers and ponds, feeding on much smaller Pokémon. They can sense even faint water movements with their sensitive whiskers, scurrying to safety the moment they think something larger than them is chasing them.
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Perbell hang by their tails from tree branches, using their whiskers to sense incoming rain. When they sense impending rainfall, they yowl unhappily to one another, prompting them to curl up tight and try to shelter from the rain.
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Perbell hang by their tails from tree branches, using their whiskers to sense changes in the wind. When they sense a strong breeze, they give excited purrs, enjoying the feel of being buffeted by the wind.
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Perbell laze around on the jungle floor with their mouth wide open. They can remain motionless for days, waiting for small Pokémon to wander into their mouth, snapping their mouth closed on their prey when it walks in.
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A passing flock of Pluskrow is regarded as an omen of good fortune, their positive energy inspiring those who see them to greater heights of performance. They seem to enjoy circling over sports grounds, crowing happily as the games play out.
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Minkarp slowly build up a negative electrical charge as they swim, passively discharging the energy from their scales. A thin stream of hydrogen bubbles constantly comes from their body, their charge splitting the water into its component elements.
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Minwile's long steel horn crackles with a negative electrical charge. They can deliver jolts of electricity by using their horn to bite into others, the painful Thunder Fangs sometimes causing paralysis in those attacked.
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Swarms of Volras can be seen trekking across the forest floor from a great distance, their bioluminescent mushrooms creating a trail of light in the dark. Individual Volras are drawn to the swarm, attracted by the strong light.
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Swalcargo shells are flexible, able to expand up to twice their body size. They use their shells as a second stomach, swallowing gigantic meals whole and then storing the food in their shell while they wait for it to digest.
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Psyvee beaks shimmer and react to the presence of Evolution stones. They are sometimes used by jewellery stores to assess the purity of the Evolution stones they sell, as a more pronounced reaction from Psyvee indicates a higher quality stone.
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Psyvee beaks shimmer and react to the presence of Evolution stones. They are sometimes used by jewellery stores to assess the purity of the Evolution stones they sell, as a more pronounced reaction from Psyvee indicates a higher quality stone.
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Psygon attempt to help programmers by drifting through computer code, eating anything that looks bugged. Their efforts to help usually end up causing headaches as they are bad at determining what's important within the code.
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Psygon roll forward in battle, seeking to slot their beak underneath their opponent, then abruptly flip them into the air. They honk loudly when they use this manoeuvre, enjoying the sight of their foe tumbling through the air.
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Psygon roll forward in battle, seeking to slot their beak underneath their opponent, then abruptly flip them into the air. They honk loudly when they use this manoeuvre, enjoying the sight of their foe tumbling through the air.
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Psynair swim elegantly through the water, winding their way through lakes in search of food. A common superstition holds that it brings good fortune to see one breach the water and hear its loud honk.
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Psynair's forehead gem sparkles with psychic energy. Psynair constantly focus their excess energy into their gem, preventing a painful build-up that would otherwise cause debilitating headaches.
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Tea brewed from Psyrita leaves is a traditional home remedy for headache relief. Recent analysis of their leaves shows that they contain natural painkillers. Pharmaceutical companies have taken an interest in them, hoping to develop new medicines.
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Psyleef wade through wetlands in search of fresh shoots to feed on, their broad beaks well suited to rooting through mud and silt in search of new growth. They walk along the bottom of the wetlands, using their long neck to keep a view above water.
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Psybuffet are unusually resistant to mental assault; attempts to attack them with Psychic-type attacks invariably result in headaches for the aggressor. Psybuffet seem unaware of their resistance, simply clutching their head whenever they're attacked.
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Psytress bob along the top of ponds, slowly paddling along with their tiny webbed feet. They fire off their cannons when startled, abruptly jetting across the water in a random direction.
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Psyinja hang motionless above ponds after rainstorms, gathering water from the pond below to add to their halo. The water that floats around them is rumoured to be a cure for hangovers, though their scarcity makes the rumour hard to verify.
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Psydoof make their homes in meandering forest rivers, rooting around in the river's silt for aquatic plants to feed on. Their hind feet are webbed, enabling them to swim against the current with ease.
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Psydoof make their homes in meandering forest rivers, rooting around in the river's silt for aquatic plants to feed on. Some Psydoof have four webbed feet, making them clumsier on land but faster swimmers than others of their species.
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Psydoof make their homes in meandering forest rivers, rooting around in the river's silt for aquatic plants to feed on. Some Psydoof lack webbed feet, making them weaker swimmers but better at evading predators on land than others of their species.
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Psydoof dredge up mud from the river bed with their broad beaks, bringing it back to choke points in the river to construct dams. They flatten the mud with their flat tails, working together to build a home for their entire family group.
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Psydoof make their homes in meandering forest rivers, rooting around in the river's silt for aquatic plants to feed on. Some Psydoof lack webbed feet, making them weaker swimmers but better at evading predators on land than others of their species.
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Psydoof dredge up mud from the river bed with their broad beaks, bringing it back to choke points in the river to construct dams. They are protective of their homes, loudly quacking at intruders in an effort to scare them away.
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Psydoof dig multiple exit tunnels from their nests, allowing them to come and go unobserved whenever they want. They rattle their beak when they want to communicate, making a low growling sound.
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Psyferno suffer from regular migraines that hamper their ability to fight. These migraines are a result of being able to sense the future, making them very effective fighters when they're able to parse the jumbled visions.
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Psypede have poor eyesight and rely on low-grade psychic powers to sense the world around them. They are easily overwhelmed and curl into a ball when they feel endangered, projecting headache-inducing waves of energy outward to drive off threats.
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Psypede root through silt and mud for any Pokémon small enough for it to swallow whole. It uses its multiple upper limbs to rapidly dig the mud it feeds on out of the way, exposing shallow burrows and flushing out prey.
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Psyrunt stomp happily through puddles, the splashes around their webbed feet accompanied by their happy honking cries. They turn violent if interrupted, chasing after whoever disturbed them with loud honks as they lunge and bite.
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Psybish are very light for their size and are able to float across vast distances with very little effort. Large flocks of them have been found washed out to sea, making their homes in ocean gyres.
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Psylu is usually found in ponds swimming at the surface of the water, its fluffy wings becoming drenched as it swims around. Fields on the flight path between ponds are well-watered when Psylu travels, its wings raining water down.
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Psymo-o scales are only loosely attached to their body, flapping and clanging against one another whenever they move. The noise their scales make is loud and atonal, causing headaches in those unfortunate enough to hear them.
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The intensity of the fire that burns on Psymander's tail varies depending on their mental state. When they are clear-headed and focused, their flame is steady and small. When they experience migraines, their flame burns bright and erratically.
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The intensity of the fire that burns on Psymander's tail varies depending on their mental state. When they are clear-headed and focused, their flame is steady and small. When they experience migraines, their flame burns bright and erratically.
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Psylett use their tongue as a lure, fooling other Pokémon into believing a Diglett is surfacing. When they successfully lure a Pokémon close enough, they unleash a debilitating psychic attack, causing intense headaches.
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Psylett are clumsy and accident-prone, their constant headaches affecting their sense of balance. They are often found with their heads underground, hiding from the light to reduce overstimulation, waggling their feet in the air happily as they do.
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Psylett use their beak like a shovel, rapidly digging through soft dirt to make complex tunnel networks. They periodically poke their head out at the surface to get their bearings, though prolonged sunlight exposure can cause them severe migraines.
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Psymeleon spend most of their day submerged within ponds, only their eyes and duck bill above the water. When startled, they give out a loud quacking noise, accompanied by a burst of fire from their beak.
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Psymeleon are prone to debilitating headaches if their bodies dry out too much, and are often found around rivers and ponds so they can keep themselves damp. Their burning tail gradually dries them out, forcing them to swim multiple times per day.
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Whiscargo live deep in the ocean, making their homes around geothermal vents. They feed on the mineral rich waters that erupt from the vents, relying on their tough shells to protect them from the worst of the heat.
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Whisgon-Z project false images of themselves, seeking to confuse those around them into thinking they are unfused Porygon-Z. Their long whiskers tremble when they sense their misdirection failing, causing them to abruptly flee.
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Whisras sift through muddy river beds in search of aquatic plant life to feed on. Their whiskers are sensitive to changes in the water currents around them, allowing them to quickly dig themselves into the mud if they sense danger drawing close.
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Golmime enjoy putting on dazzling performances, using their control over water to create rainbows and bubble arches. They are popular with entertainers, commonly being used at birthday parties to delight the children present.
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Lurking under the surface of murky lakes and ponds, Golsir lies in wait to ambush unsuspecting Pokémon. It uses its gigantic pincers to drag its targets underwater, making them easy prey.
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Lurking under the surface of murky lakes and ponds, Golsir lies in wait to ambush unsuspecting Pokémon. It uses its gigantic pincers to drag its targets underwater, making them easy prey.
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Golto use their sharp claws to latch onto larger Pokémon, hitching rides on them to fresh feeding grounds. Their shell is streamlined, allowing them to remain attached without significantly slowing their host's swimming speed.
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Golbuffet wait patiently during battle for their opponent to make the first move. They react quickly when they sense an attack coming at them, opening their beaks and shouting out a deafening, defiant honk.
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Goldoom heat the water around them into a roiling steam, making it easier for them to swim through it. The approach of a pack of Goldoom is heralded by steam banks drifting to shore, leading to many legends ascribing them mystical powers.
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Goltei live high up in mountains and spend their time seeking out mountain springs to relax in. Their bodies run at very high temperatures meaning any spring they climb into quickly heats up and becomes pleasant to bathe in.
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Golnaut race one another to be the first to reach visitors to their pond, each hoping to be the first to be fed fresh berries. They are persistent, following people for hours around the park until they eventually lose interest.
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Golvoir drift across the surface of still lakes, searching for visitors along the shoreline. Their gems glow as they approach, projecting feelings of empathy and care in the hopes that the person they approach will toss them food.
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Golvoir drift across the surface of still lakes, searching for visitors along the shoreline. They honk to one another when they spot a person, converging on the visitor before holding out their hands in the hopes of being gifted food.
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Golran live in small family groups along the edges of lakes. They take turns keeping watch while the rest of the family drinks or feeds, honking out an alarm call for everyone to scurry into the water to safety should danger arise.
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Golrina are protective of their swimming grounds, barrelling toward any Pokémon that's as large as them that dares to enter the water. They honk aggressively, lashing out with venomous spines if they can't scare away the target of their ire.
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Golqueen weave nests made of dried out reeds and mud, hiding them along the banks of lakes. They are fiercely protective of their eggs, their gem-like horn shining bright red whenever they charge another Pokémon.
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Golking honks echo across entire lakes, alerting all those that can hear them that the waters are claimed as their own. When two Golking try to claim the same lake, they end up battling for supremacy, exchanging brutal body blows.
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Golpuff are popular companions to lifeguards, standing watch at the water's edge for anyone struggling to remain afloat. If they spot someone floundering, they leap into the water and swim over, puffing themselves up to be a life float as they do.
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Golish hide themselves amongst reeds and rushes along river banks, relying on the tall plants to conceal themselves from danger. When they're startled, they rapidly waddle into the water, drifting downstream to safety.
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Flocks of Goling make their nests around lakes, darting in and out of the water in their hunt for small Bug-type Pokémon. Their feathers are coated in hydrophobic oil, keeping them dry and ready to fly no matter how long they spend in the water.
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Golras's damp skin and tendency to swim in stagnant water leave them vulnerable to fungal infections. The mushrooms that grow on their back release their spores into the water when submerged, letting them spread to uninfected Golras.
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Golsect mushrooms are a popular ingredient in many high-end restaurants thanks to their unique, gamey flavour. Connoisseurs feel it is best enjoyed when grown in damp conditions, encouraging Golsect to be raised with plenty of water access.
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Golsect mushrooms are a popular ingredient in many high-end restaurants thanks to their unique, gamey flavour. Golsect are prone to infection if the mushroom is allowed to dry out, spoiling the taste.
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Goler's gems flash an angry red when they spot another Pokémon trying to take their food. They sidle up to their competitor, clacking their claws menacingly and making a loud honking sound to scare them off.
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Balra rotate slowly in the air as they sleep, passively scanning the area telepathically for anyone approaching. When they sense a person, they rapidly wake themselves up and begin to spin faster and faster before attempting to teleport away.
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Trocargo are a delicacy in parts of Kalos, their fruity flavour making them a popular addition to many dessert dishes. In the wild, they hide from hunters by making their homes amongst fallen fruit, pretending to simply be old produce.
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Trocargo are a delicacy in parts of Kalos, their fruity flavour making them a popular addition to many dessert dishes. In the wild, they curl up within their tough, coconut-like shell to try and avoid hunters.
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Hikers are known to spend many months hunting for Chingtini in the mountains, seeking out their nests in the hopes of catching a glimpse of them. The clear ringing noise they make as they move is said to be life-changing to hear, prompting the search.
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Chimewag swim with long, languid sweeps of their tail, taking their time as they drift along the bed of lakes. They make a high-pitched ringing cry when they need to swim quickly, alerting other Chimewag that danger may be close.
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Chimewag swim with long, languid sweeps of their tail, taking their time as they drift along the bed of lakes. They make a high-pitched ringing cry when they need to swim quickly, alerting other Chimewag that danger may be close.
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Manuna use their prehensile tails to suspend themselves from tree branches, hanging in place whilst they wait to evolve. They grow irritable if another Pokémon climbs the same tree as them, angrily swinging their body into the source of their ire.
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Mantine schools are known to get into territorial disputes with one another. They seek out rival schools, leaping out of the water and colliding with one another at high speeds in an attempt to Body Slam their rivals.
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Mantyke fur is sensitive enough to detect eddies and whorls in the water, helping them move swiftly through the ocean. They grow angry when they sense the trail left by another Pokémon, swimming after them to try and chase them away.
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Manking are unusually aggressive Pokémon that will pick fights over the most trivial of slights. When they're angry, their fur will stand up on end, and they will race toward the target of their ire to pummel them with their fists.
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Manish raise themselves up high on their tails to get a good view of what's happening beyond the field they call home. Entire fields of Manish will launch into an attack at a moment's notice if they spot a person they dislike.
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Manish sun themselves in fields to store as much energy as they can during the day. Entire fields of Manish will uproot themselves and run at high speed toward anyone who disturbs them, burning all their energy in an angry burst.
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Manish sun themselves in fields to store as much energy as they can during the day. Entire fields of Manish will uproot themselves and run at high speed toward anyone who disturbs them, burning all their energy in an angry burst.
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Walnine belch powerful Fire Blasts at one another as they battle for the best spots to sunbathe on the beach. They rely on their thick layers of blubber to protect themselves from the intense heat, emerging from the contests with only minor burns.
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Walnine race forward at high speeds across ice sheets, spitting out Embers ahead of themselves to partially melt the ice. They flop forward and slide for hundreds of meters, barking happily as they play in the icy landscape.
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Relicargo are found in tropical waters, often seen crawling around coral reefs. When there are sufficiently strong waves, they spread their body flat, catching the current to be swept to new feeding grounds.
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Primepie fur bristles if another Pokémon draws too close to them. They shake their body rapidly when angry, shedding their hair to get it into the eyes of those nearby. Should that fail, they launch sticky silk instead before jumping at their foe.
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Primeorb are short-tempered and prone to outbursts of rage. Care is advised when walking past a Primeorb colony, as upsetting one could result in a chain reaction of Self-Destructs from the entire troop.
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Primeode twitch and vibrate in place constantly, their anger always close to boiling point. The slightest inconvenience can set them off, causing them to explode violently.
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Primepie fur bristles if another Pokémon draws too close to them. They emit a foul odour whilst angry, driving nearby Primepie into a rage alongside them. Swarms of them work together to chase off intruders.
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Primefree wing scales are mildly toxic when inhaled, causing increased feelings of aggression in whoever breathes them in. Primefree are not immune to their own scales and frenetically flutter around in the hopes of finding a fight.
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Primefree wing scales are mildly toxic when inhaled, causing increased feelings of aggression in whoever breathes them in. Primefree are not immune to their own scales, whirling their ball and chain to try and knock out anyone they see.
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Primeon fur makes a constant crackling noise as sparks of electricity jump between the hairs. Angry Primeon can cause power outages in homes as they are prone to discharging all of their electricity at once.
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Primerita whirl their head during battles, trying to strike their foes with the fist attached to their head. They run headfirst into fights without thinking, relying on the twirl of their head to win the battle.
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Primetu twitch and quiver as they gaze off into the middle distance, periodically making an angry trilling noise. Pokémon researchers believe Primetu are able to view the future, and that they grow angry at what they can see.
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Primephan herds are protective of their young, rearing up on their hind legs and lashing out with their fists whenever their family is threatened. Stampedes of Primephan can end up levelling buildings if left to wear themselves out.
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Primephan are commonly found within Paldea's Asado Desert, bullying smaller Pokémon away from watering holes and claiming them for their own herd. Their rough, craggy body armour allows them to crash through boulders and roll at high speed.
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Primephan fur grows thickly along its armoured spine, becoming matted from their constant battling and rolling. Trainers who try to groom them are often met with frustration as Primephan lacks the patience to stay still long enough to be brushed.
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Primeslash spend their time digging tunnels, using their sharp claws and powerful muscles to carve through the soil. They fly into a rage if disturbed, digging out the ground under whoever interrupted them and dragging them into their tunnels.
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Primelia are able to project their emotions to others, enabling the recipient to feel what they are feeling. Their tendency to grow angry often results in a meeting of two Primelia devolving into a furious battle.
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Primeinja engender irrational feelings of anger and aggression in those who see them. Pokémon that try to strike them often find their attacks have no effect, invariably leading to the anger being projected by Primeinja to intensify.
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Primeslash spend their time digging tunnels, using their sharp claws and powerful muscles to carve through the soil. They grow angry when they encounter an unexpected object in their path, cleaving apart rocks and piping alike to continue their tunnel.
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Primeslash alternate between using sharp swipes and blunt punches during battle. They lack the tactical knowledge to effectively choose between the two fighting styles, often just alternating between the two in a frenzied assault.
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Primequeen are fiercely protective of their young, flying into an uncontrolled rage whenever their family is threatened. Their rampages can last for days, often taking them far away from their family in the process.
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Primechar troops rip branches and fruit from trees, igniting them before hurling them at any Pokémon unfortunate enough to be passing by. During particularly dry periods, Primechar are prone to starting forest fires due to this habit.
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Primeferno fur catches on fire when they are angry, blazing with the heat of their rage. Explorers in Primeferno territory are advised to keep watch for fire in the branches above them, as it's often the only warning of an impending attack.
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Primeblade whirl around their foes, darting in for quick and vicious blows whenever an opening appears. Martial artists train alongside them, studying their aggressive combat style closely.
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Primeking are perpetually angry, throwing tantrums over the most minor of stimuli. Fights between two Primeking can rage for days, entire forests getting flattened as they thrash against one another.
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Primeloom are short-tempered Pokémon, taking offense at the most minor of inconveniences. They use rapid jabs of their claw-like hands to attack whatever's annoyed them, swiping with their tail if they can't finish off their foe just with punches.
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Primeloom are short-tempered Pokémon, taking offense at the most minor of inconveniences. They pick fights with anything that angers them, darting forward with a rapid Mach Punch before retreating to a safe distance again.
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Primejask wings beat at the same frequency as their heartbeat, whirring faster and faster as they grow angrier. They are able to land flurries of punches on their opponents, racing past their foes' defences but leaving them open to counter-attacks.
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Primeinch are short-tempered Pokémon, snapping at anything that gets too close. They chase after Pokémon that run from them, but aren't able to chase for very long due to their stubby legs.
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Primeva whirr across the desert in large swarms when searching for water. Their speed in flight, combined with their predisposition toward violence on arriving at a watering hole, means desert travellers are advised to stay aware of their presence.
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Primeloon puff their fists up with helium when they're angry, waggling their bodies to swing them at whatever's annoyed them. Their lack of muscles means their fists simply float beside them, inevitably leading them to grow angrier at their impotence.
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Primerantis are able to remain motionless for long stretches of time, waiting for the perfect moment to strike. They work themselves up into an angry fury while they bide their time, eventually launching a powerful Karate Chop without warning.
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Primeladin troops are prone to in-fighting, individuals regularly battling one another to determine who is the strongest. The constant fights help train their muscles, making them a formidable threat when they unite against a common enemy.
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Primenaught rely upon their sturdy bodies to absorb physical blows, allowing them to focus purely on their offensive skills. They grow angry when they see acts they perceive to be an injustice, chasing down bullies and thieves in pursuit of fairness.
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Primephox wield untamed fiery blasts, flinging their attacks at their foes from a distance. Primephox flames cause those struck to experience intense feelings of anger, making them more likely to make errors during battle.
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Primekaboo are raised in fields for their fur, the thick wool covering their bodies being a popular choice for winter coats. They dislike having their fur harvested, however, and attack anyone who tries to do so.
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Primecolo quickly become irritable while in the presence of crowds and loud noises. Populations of Primecolo need to be monitored by Pokémon Rangers when nearby settlements want to host festive celebrations.
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Growlsey are often employed by Pokémon Daycares to take care of any Pokémon eggs that happen to be found. They take great delight in their role, keeping the eggs warm and cosy in their belly fur.
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Schools of Growlsea are used by lifeboat crews to help rescue people who are swept out to sea. Their keen sense of smell and buoyant bodies let them find people struggling in the water, then safely guide them to the lifeboat.
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Growldra shoals are prized by aquariums for their striking colouration. They are difficult to keep in tanks with other Water-type Pokémon due to their habit of heating the water they live in, often resulting in scalding temperatures.
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Growlchu are easily excitable, showing great enthusiasm when trying to join in with whatever their trainer is doing. They are prone to trying to use their fire powers to help out, inadvertently starting fires in the process.
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Growlrill often work alongside lifeguards in cold regions, leaping into the water to rescue anyone who appears to be struggling in the icy waters. Their buoyant and warm body help them keep people safe, staving off the cold while they swim to shore.
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Growlrill fur is water repellent, enabling them to dry off rapidly when they leave the water. Swimwear companies have entire lines of clothing that are woven with Growlrill fur.
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Packs of Growlgma are used to rescue precious belongings from lava flows before they can be destroyed. Growlgma paddle through the molten rock with their heads held above the flow, holding the rescued items safely out of harm's way.
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Growltar are often put to work in mountain rescue, helping Pokémon Rangers search for lost Hikers after landslides. At night, they create flames to help light the way, raising their fire high to alert their Trainer when they find someone.
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Growltar are often put to work in mountain rescue, helping Pokémon Rangers search for lost Hikers after landslides. They use their strength to shift boulders and rubble out of the way, barking loudly to alert their Trainers when they find someone.
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Growlchu bound about their territories with enthusiasm, packs of them chasing down bird Pokémon for food. During battle, they bark out blasts of electrical fire at their foes.
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Growlchu aid firefighters in combating electrical fires. They are able to rush into burning buildings without risking injury, and then drain the electricity from the power source for the house, enabling firefighters to extinguish the blaze safely.
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Pottery studios frequently employ Growlkip to help with preparing ceramics for the kiln. The water they produce contains traces of ash, allowing it to acts as a glaze for the freshly sculpted ceramics.
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Pottery studios frequently employ Growlkip to help with preparing ceramics for the kiln. Their head fin is particularly sensitive to temperature, allowing them to monitor kilns and keep them at the perfect temperature with their Ember attacks.
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Growltomp line their dens with mud, baking it with their flames to form a dry place to raise their young. During stormy weather, they allow smaller Pokémon to share their den with them, keeping them safe from the poor weather.
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Growlpert work with engineers to create storm defences along beaches. They use their powerful muscles to move boulders into place before blasting the rocks with Flamethrowers, melting the barriers into a single solid wall.
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Growlqueen packs work together in the wild to defend large territories from much bigger Pokémon, relying on their combined control over fire to fend off aggressors. They are noisy Pokémon and can be heard approaching from great distances.
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Growlsis require special gloves to handle, as their gel is hot enough to burn human skin on contact. They seem unaware of the danger they can pose, with wild Growlsis eagerly rolling up to people for attention.
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Growlbre help out in restaurants, carrying food to the Pokémon belonging to diners. They balance the food in the bowl on their head, keeping it warm with their control over fire.
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Growltrike's keen senses allow them to detect thunderstorms before they start. Researchers have determined that they are able to smell changes in air pressure while using their fur to sense changes in electrical charge in the air.
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Growlsian make for loyal house pets. They are able to smell when their trainer is upset and curl up beside them, purring until they feel better. They enjoy sunning themselves in gardens, curling up on warm rocks, and watching bird Pokémon come and go.
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Arcator live on tropical islands, stomping around the island perimeter each day in search of food. Their trio of heads frequently squabble with one another over which gets the first bite when they find something to eat.
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Arcasea fur sheds easily as they move, making them unpleasant for larger Pokémon to try to catch and eat. The constant shedding makes them ill-suited to being kept in aquariums, as their fluff often clogs up the water filters.
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Arcadra are capable of swimming at high speed despite lacking a hydrodynamic shape, achieving speeds of up to 100 knots. Researchers have determined that they superheat the water in front of them, reducing its density to allow rapid acceleration.
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A traditional Paldean sport involves placing Arcaros within an arena, facing off against a matador wielding nothing but a red cape. The matador is usually the Arcaros's Trainer, the pair putting on a show of high-speed charges and near misses.
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Arcareon fur constantly radiates an intense heat, creating a heat shimmer around them. Some kitchens make use of Arcareon to help keep food warm, using their sensitive noses to ensure the food doesn't burn or curdle under the heat.
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Arcareon fur constantly radiates an intense heat, creating a heat shimmer around them. When the heat surrounding them grows too uncomfortable, Arcareon take off running at high speeds, using the air rushing past them to cool down.
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Arcato use their control over fire to heat the water directly in front of them when they swim, reducing the density of the water and allowing them to increase their speed. Thanks to their hydrodynamic shell, they can reach speeds of up to 50 knots.
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Anorith fossils have been found with burned gouges cut into their armour, suggesting Arcatops were vicious predators in the distant past. Modern Arcatops use their blazing scythes to scare off potential combatants before blows are ever exchanged.
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Arcatops are deceptively fast Pokémon, lunging at their foes with lightning-quick Slashes. They use their speed and rapid reflexes to evade retaliatory blows, weaving around their foes in combat.
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Arcatops are deceptively fast Pokémon, lunging at their foes with lightning-quick Slashes. Their scythe-like blades can be heated to inflict burns on their foe, providing them additional tools in their skillset during battles.
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Arcawoodo rustle their furry arms as though attempting to imitate the noise of leaves shaking in the breeze. They hide amongst trees despite their vivid colours making them easy to spot, leading some researchers to speculate they may be colour blind.
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Swarms of Arcaown float around ancient Hisuian ruins, moving around one another seemingly at random. They hover around researchers who are working near the ruins, launching co-ordinated Flamethrowers if they get too close.
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Swarms of Arcaown float around ancient Hisuian ruins, moving around one another seemingly at random. They hover around researchers curiously, watching as notes are written about their home and eagerly racing around in excitement at new discoveries.
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Arcabird live within city parks, watching carefully for people settling down to have a picnic. They wait for the picnicker's attention to wander before racing forward at incredible speed, grabbing the food and stuffing it into their tail for later.
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Arcadour are popular for night patrols, their superb dark vision allowing them to spot trespassers whilst their loud cries alert guards. They are fast enough to chase down almost anyone who tries to flee from them.
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Arcadoom make their homes within volcanic calderas, battling with one another for the right to make their nest at the heart of the crater. They clash with one another by butting horns at high speed, racing into each other from across the caldera.
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Arcadoom make their homes within volcanic calderas, battling with one another for the right to make their nest at the heart of the crater. Their ashen appearance allows them to hide in fresh volcanic ash, ambushing prey with well-placed Fire Fangs.
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Arcadra are a popular companion of Dragon Tamers for their fiery demeanour and the precision with which they can spit their flames. With enough training, Arcadra can consistently strike a target from over a hundred meters away.
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Arcadra's striking colouration make them a prized catch for many anglers. They make their homes deep in the ocean, necessitating special voyages out to find them, and are fast and strong enough that only the strongest fishermen can catch them.
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Arcatar scale mountains at incredible speed, travelling from the foot to the summit of even the tallest mountain in under an hour. Mountain rescue teams employ them to find stranded Hikers, relying on Arcatar's strength to ferry them down.
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Arcaitar whip up ferocious sandstorms, using the poor weather as cover to launch their attacks from. Desert travellers are advised to be wary of being caught within their Fire Spins during these storms.
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Arcapom troops travel through jungle canopies using their prehensile tails to swing from branch to branch. They can travel thousands of miles per day in search of food, hunting for ripe fruit to feast on.
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Arcachic run at high speeds through grassy fields, kicking up Embers with their claws as they do so. They lack a strong sense of coordination and are prone to tripping and stumbling, unable to maintain their momentum with their stubby legs.
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Arcabusken are able to sprint at incredible speed, taking over a dozen strides every second. They can't maintain their top speed for long, as their muscles rapidly overheat from the exertion.
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Arcaziken train their legs by sprinting for several miles each day, trying to cover the distance in as little time as possible. This strengthens their leg muscles, allowing them to kick through steel.
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Arcalia skip lightly across the ground, their psychic powers letting them reduce the effects of gravity on their body. They are capable of sudden bursts of speed, gliding hundreds of meters in seconds with each bound.
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Arcavoir are able to use their empathic powers to share a portion of their power with others. By sharing their ability to float above the ground, Arcavoir can race across the landscape with others, covering hundreds of miles in just an hour.
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Arcavoir are able to use their empathic powers to mimic a portion of the power of Pokémon surrounding them. They conjure powerful flames when they sense the passion for battle in others.
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Arcavoir are able to use the Fire Stone lodged in their chest to control flames. They are often used during fire rescues, using their empathic powers to locate trapped people before siphoning the flames away to allow rescue crews access.
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Despite their bulky appearance, Arcaqueen are capable of impressive bursts of speed. They use these bursts of high activity in combat to catch their opponents unaware, swiping at them with their massive forearms.
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Despite their bulky appearance, Arcaqueen are capable of impressive bursts of speed. They use these bursts of high activity in combat to catch their opponents unaware, swiping at them with their massive forearms.
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Arcaferno troops can travel hundreds of miles in a single day in search of food. They search for trees with particularly abundant fruit, using their flames to cook their food to perfection before eating it.
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