Page 2 / 3 of 2246 pokedex entries by katieplaysgames.
Venusaur are Pokémon that have gathered enough energy from sunlight to trigger a partial evolution, most commonly encountered during the winter due to the weaker sunlight. They maintain the confidence and posture of a fully evolved Pokémon.
Venuwig blend in nearly perfectly with jungle foliage, making them extremely difficult to find in the wild. If a Trainer succeeds in capturing one they will find that they make for exceptionally amiable companions.
Venutle can become hyperactive after spending long enough in the sun, rushing with a surprising speed through the forest. They are not mindful of their bulk when doing so and often leave a trail of smashed branches and bushes in their wake.
Venuterra support a wide variety of plants on their backs and are sought after by field researchers to get a good sense of the local flora. In tropical regions, Venuterra carry giant, vibrant flowers that draw a variety of Bug-Type Pokémon.
Venuterra support a wide variety of plants on their backs and are sought after by field researchers to get a good sense of the local flora. On small islands they have very low floral diversity, often carrying just a single flowering cycad.
Venuterra support a wide variety of plants on their backs and are sought after by field researchers to get a good sense of the local flora. In dense jungles they carry a variety of shrubs and bushes that make them especially hard to find.
Venuterra support a wide variety of plants on their backs and are sought after by field researchers to get a good sense of the local flora. In temperate regions they carry a variety of flowers protected by trees and are important for pollinators.
Venuterra support a wide variety of plants on their backs and are sought after by field researchers to get a good sense of the local flora. In some rural settlements they are trained and kept as a reliable source of fruit for the community.
Venuterra support a wide variety of plants on their backs and are sought after by field researchers to get a good sense of the local flora. In warmer regions they will host flowering trees, searching for well lit areas to help them grow.
Venujask whir their petals rapidly to enable them to fly. The vines growing from their body act in a similar way to sensory hairs, alerting them to nearby obstacles to be avoided.
Venucada have bodies that play host to a large variety of parasitic flowering plants. They are constantly forced to seek out tubers and plant roots to provide their bodies with enough nutrition to grow.
The flower on the back of Venuinch grows extremely quickly and requires very little water. When there is rain in the desert, Venuinch colonies bloom and fill the desert with colour.
Venuva travel great distances through the desert in search of oases to drink from. When they find one, they will stay nearby for as long as it remains full of water, sunning their petal-like wings to regain energy for their next flight.
Though at first glance they appear healthy, Venusect carry an aggressive fungus that parasitises their flowers. The fungus leeches the nutrients that would otherwise go to the Pokémon, forcing them to eat more than usual to make up the shortfall.
Venulett are easily mistaken for cycads when they're at rest as only their flower is constantly above ground. It becomes far clearer that they're actually Pokémon once the presumed flower begins moving around through the dirt.
When Venulett want to get an idea of where to find water, they will poke their heads out of the ground and unfold the leaves they usually keep safe. Their leaves are sensitive to moisture in the air, letting them figure out where to get a drink.
Venueel lounge on tropical beaches, raising their tails high in the air to catch as much sunlight as possible. They are cumbersome on land but graceful in the water, their fronds billowing behind them as they swim.
Venugong can be found lounging on tropical beaches, enjoying the sunlight and warmth to be found there. They are clumsy whilst moving on land but can use their petals as fins to dart gracefully through the water when they return to it.
Venugong can be found lounging on tropical beaches, enjoying the sunlight and warmth to be found there. They are clumsy whilst moving on land but can use their petals as fins to dart gracefully through the water when they return to it.
Venutoise develop metallic sheaths that protect their vines from harm whilst they are retracted within their shells. They can extend their vines and control their movement as will, using them to attack from a safe distance.
Venutoise develop metallic sheaths that protect their vines from harm whilst they are retracted within their shells. They can extend their vines and control their movement as will, using them to attack from a safe distance.
Nidorb violently explode when they feel provoked, showering their victims with venomous spines as they do. They are belligerent and territorial and view any approaching person as a threat.
Nidoba refine the toxins from the plants they consume within their bodies, incorporating them into their skin and carapace. Direct skin contact is not recommended as it can result in a nasty rash.
The spikes on the elytra of Nidoian drip a noxious toxin that can cause days of sickness if touched. They are standoffish and will jealously guard their territory and food sources against interlopers.
Nidowoodo love to line sports grounds, hiding amongst the shrubs lining the fields. They spring to life when games begin, cheering and waving their limbs in support of their favourites, growing especially active when their team's rivals are playing.
Nidorow maintain large territories around the foothills of Mt. Moon. They are aggressive toward other Nidorow, squawking loudly and making large threat displays with their wings to try and scare their rivals away from their homes.
Nidorogue are quick to pick fights with other Pokémon, lashing out with punches and powerful kicks. They are enthusiastic but unskilled, their attacks lacking the finesse that comes with practice.
Nidoinch dig deep pits along mountain trails, waiting for other Pokémon to fall into them so that they can feed. The pit edges are lined with loose leaf litter and gravel to make it harder for their prey to get away from their venomous jaws.
Though affectionate toward their Trainers, Nidoruff are fiercely protective and will snap at other Nidoruff that come too close. It is advised that any Trainer wishing to keep them should take the time to plan walks around other Nidoruff owners.
Nidoeel use their spines to anchor themselves on ice floes, allowing them to rest out of the water even in stormy weather. Their spines are poisonous and are used when fighting for space on the ice with other Pokémon.
Nidozee are nocturnal Pokémon, using their sensitive noses to sniff out the dreams of sleeping Pokémon within their territory. If they come across a sleeping Pokémon that they think is a rival, they will exude a poisonous gas that causes nightmares.
Nidono are drawn to the scent of dreams, searching the night to find sleeping Pokémon and people. When they find their way into cities, they are known to break into apartments and stand at the foot of people's beds breathing in their dreams.
Mawturn lurks deep in the ocean and makes its home in dark crevices where its lure produces the only light around. Prey Pokémon often mistake its lure for young Chinchou; Mawturn takes advantage of this and strikes at its unsuspecting target.
Maweal have heavy, iron-rich fur that makes it difficult for them to swim. They travel through the shallows by rolling along the seabed, using their flippers and tail to steer themselves.
Lilking remain motionless on the sea floor, creating a shell in the shape of intimidating Pokémon to scare off rivals. They feed by filtering food out of the seawater around them, waving their tentacles from the gaps in their outer shell.
Anolithe are pleasantly warm to the touch and enjoy being close to both people and other Pokémon. They make excellent companions at Pokémon Daycares and will happily look after any eggs that may turn up within them.
Anonine are hot to the touch, their bodies containing an intense fire. They periodically discharge this heat by exhaling great gouts of flame.
Anonine are hot to the touch, their bodies containing an intense fire. They periodically discharge this heat by exhaling great gouts of flame.
Fossils of Armdily are found in Galar, fossil researchers there resurrecting the fossil Pokémon from fragmentary remains. In life, Armdily anchor themselves to the sea floor and lash out at passing Pokémon to try and catch them as food.
Fossils of Armdily are found in Galar, fossil researchers there resurrecting the fossil Pokémon from fragmentary remains. In life, Armdily anchor themselves to the sea floor and lash out at passing Pokémon to try and catch them as food.
Cranslash dig trenches through the ground at high speed, keeping their heads just above the soil so that they can see where they are going. If they spot another Cranslash whilst digging, they will veer toward them and deliver a powerful Headbutt.
Ramnite are capable of flying at supersonic speeds, racing across the skies. They have extremely hard heads and use these to battle with one another, a collision between two Ramnite sounds like a thunderclap.
Ramnite are capable of flying at supersonic speeds, racing across the skies. They have extremely hard heads and use these to battle with one another, a collision between two Ramnite sounds like a thunderclap.
Shielsaur are prehistoric Pokémon that had been thought to be extinct until a live population was found in Eterna Forest in Sinnoh. They have a sturdy seed sprouting from their back, the husk of which is several inches thick and difficult to crack.
Bastiosaur are slow moving Pokémon that trudge through mountain passes in small family groups as they follow the movement of the sun. They are hardy and rugged, their skin rich in minerals that toughen against physical impacts.
Slasect mushrooms cause wild mood swings when consumed, with the consumer swinging from frenetic, angry energy to slothful lethargy. Slasect themselves exhibit these same mood swings and are best avoided.
Nidonair have thick scales coating their serpentine bodies, protecting them from the rocky terrain they live in. Their scales protect them from one another when battling for territory, allowing them to slam one another with powerful blows safely.
Nidoian have toughened skin and carapaces. Their stiff coatings mean they are not particularly mobile Pokémon, but anything that does manage to take a bite out of them finds them to be foul tasting and unappetising.
Nidotress are never seen outside their shells, constantly sheltering inside them. They move around using their powerful arms, lumbering from one feeding site to the next.
Nidotar burrow through mineral veins, gorging themselves on rare earth elements to prepare themselves for evolution. They are jealously protective of their feeding ground, as battles between Nidotar over food can sometimes cause minor earthquakes.
Nidodoof colonies are able to clear large swathes of woodland, working together to chew down trees and pile them together into elaborate dams. These dams are put at the boundaries of their territory, controlling the water flow in and out.
Nidodon use their bulk to knock down trees and create large clearings in forests. They patrol these clearings and use them as display grounds, shaking their large frills and stomping the ground to scare off competition.
Nidoark hunt through the use of illusions, masking their appearance and pretending to be small and unassuming Pokémon. Their illusions are elaborate enough to even fool other Nidoark, which results in fierce battles when the deception is revealed.
Nidonat listen intently for approaching Pokémon, staying on guard against rivals for their food. They violently shake their bodies and loose a cloud of poisonous dust when they get into fights.
Nidonat antennae can sense even the slightest air movements, alerting them to approaching Pokémon long before they see them. They violently shake their bodies and loose a cloud of poisonous dust when they get into fights.
Nidomoth are typically found at night, using the light of the moon to navigate. When two Nidomoth pass by one another, they will angrily flutter around and try to knock the other off their flight path with gusts from their wings.
Nidoape secrete a potent venom in their fur that poisons any Pokémon that touches them. They will consume some of their own venom before getting into fights, letting it drive them into a frenzy.
Nidoape secrete a potent venom in their fur that poisons any Pokémon that touches them. They will consume some of their own venom before getting into fights, letting it drive them into a frenzy.
Nidosprout flail their leaves wildly around when battling against other Nidosprout in the wild, trying to intimidate their rivals into submission without having to actually fight. If forced to battle properly, they will try to bite at their foe's stem.
Nidobell waddle from tree to tree in search of a place to spend their day. The ideal tree has excellent access to light from the sky as well as fertile soil for them to root through; they will battle with one another over these locations.
Nidobell hang from the lower branches of trees, trailing their thorned vine down toward the ground. Should anything walk into the trailing vine, they lash out, aiming to catch the unfortunate passerby with their venomous stinger.
Nidotoise fight using their impressive bulk, slamming their tough shells into one another with body slams that can shatter tree trunks. They are prone to aggression and will readily battle other Nidotoise on sight.
Abetta have a fondness for performing tragic ballads, their songs inspiring a sense of melancholy in the listener. They are commonly found in the wake of disaster where they perform in an effort to offer solace to those listening.
The scythe Abetta wields produces eerie music as it cuts through the air. Abetta are adept at wielding it, forming mournful dirges in battle that instill a sense of foreboding in the listener.
Abty lurks in dark alleys within cities, where they watch for fights and other street violence before jumping in. Despite their mean appearance, they always side with the underdog and will try their best to protect them.
Dusaur arise within Pokémon graveyards, haunting the grounds in the dead of night. Their bulbs and leaves are completely dead, devoid of the chlorophyll that would otherwise give them colour and leaving them unable to enjoy the warmth of the sun.
Dusicate are only ever seen in full at night, their shadowy bodies forming around the bleached skull that forms their head. During the day, Dusicate are indistinguishable from an ordinary Raticate skull.
Dusaur are mostly encountered in the autumn, haunting farmer's fields and hiding amongst pumpkin patches. Their presence is detrimental to growth as they draw lifeforce away from the plants they hide amongst to sustain themselves.
Dusaur arise within Pokémon graveyards, haunting the grounds in the dead of night. Some Dusaur have lingering traces of life in their bulbs and they try to catch as much of the sunset as they can to try to encourage some returning growth.
Dustales drifts mournfully through the burned-down ashes after a forest fire. The colour of its tails indicates what caused the fire. Bone-white tails show that the fire was caused by dry undergrowth catching on a hot summer's day.
Dustales drifts mournfully through the burned-down ashes after a forest fire. The colour of its tails indicates what caused the fire; ash grey tails show the fire was caused by an over-excited Pokémon using its abilities carelessly.
Dustales drifts mournfully through the burned-down ashes after a forest fire. The colour of its tails indicates what caused the fire; blood red tails show the fire was caused deliberately by a human in an act of malice.
Dusbat are only ever seen in the dead of night, swooping down silently on unsuspecting travellers. They give a bone-chilling shriek when they're within just a few meters, feasting on their target's fear before disappearing again.
Dusplume drift through graveyards at night, drawn to the scent of loss and regret. They seek out mourners and offer them a sniff of the flower atop their heads, waves of nostalgia rushing through whoever takes a smell.
Dustrio emerge from the ground at night in abandoned graveyards, moving between grave sites and scaring any passers-by. They are surrounded by a feeling of mourning for what was; those not immediately scared away often are overcome by melancholy.
Dustrio drift through graveyards at night, diving in and out of graves seemingly at random. Looking into their eyes causes a person to be struck by one of three emotions, depending on which head they look at: regret, depression, or grief.
On nights where the moon isn't visible, Dustoise manifest in long dried-up riverbeds and lakes. They can be seen floating through the air as though swimming in the long-gone waterways.
The orb at the centre of the leaves on the backs of Duscsaur is completely white when they are asleep, only taking on their characteristic eerie red glow when the Pokémon are awake. Researchers theorise they use this orb as a means to see.
Duscicate haunt sites where a lot of Pokémon are buried, drawn to the melancholic mood surrounding these places. They hide from mourners, drifting into walls to keep out of sight; they remain audible with an eerie chattering noise from their teeth.
Duscno drift through the depths of night in search of lost people and Pokémon. They have malice deep in their hearts, leading those they find further and further from safety until they find somewhere secluded to attack them.
The red glow surrounding Dusctales is unnaturally alluring, drawing people and Pokémon alike to try and get close to them. Should something get too close, Dusctales lash their tails and lay a curse upon their victim before disappearing into the night.
Dusctrio burrow through graveyards, remaining underground throughout the day to avoid the sunlight. They emerge at night, their eerie red eyes glowing in the dark as they watch for any trespassers.
Duscth lie dormant during the day, only their ruby-red coin visible. At night, their coin glows as their body becomes visible. They drift through the night in search of any dropped coinage, combining it with their own coin.
Duscth lie dormant during the day, only their ruby-red coin visible. At night, their coin opens into a glowing red eye as their body becomes visible. They drift toward items of value to claim them as their own, their glowing eye lighting the way.
Duscth lie dormant during the day, only their ruby-red coin visible. At night, their coin opens into a glowing red eye as their body becomes visible. They drift toward items of value to claim them as their own, their glowing eye lighting the way.
Dusctoise can be seen moving through desert wadis at night, prowling through the dried-out remains of the riverways as though in search of water. They disappear at the start of the rainy season and are not seen again until the water stops flowing.
Duskuna can sense the life force of other living beings through the golden antennae on its head. It uses this sensitivity as an early warning system, making themselves intangible when potential danger approaches.
Waildon lumber across the sea floor on continental shelves, patrolling vast territories in search of food. When two Waildon meet they are prone to clashing over control of their territory, battles between them capable of triggering tsunamis.
The solid metal that forms the anchor point for Arctomb is thought to have formed from the very first stars. Staring deep within the incorporeal body of an Arctomb is rumoured to let you see back in time to the Big Bang.
Turbok live in forests with extremely fertile soil, making nests and burrows within the loam. Soil gets caught in between their scales as they slither around; this allows plants to take root and begin to grow along their body.
Tursaur are slow moving Pokémon that lumber through jungles individually or in pairs. They feed on young plant growth, using their beaks to bite through the tender stems.
Grochu give off an ambient electrical field that is beneficial to the growth of plant life. They are popular Pokémon at arboretums thanks to this, their presence helping to ensure healthy growth for the trees under the gardener's care.
Grosaur support a miniature ecosystem on their backs, various bush species growing alongside the large flower sprouting from them. Their presence is regarded as a good sign that a region has a thriving environment.
Torgeot trail tree pollen as they fly, dispersing it throughout the jet stream. Their migratory routes are verdant and lush, full of forests grown from generations of Torgeot flights.
Torgeot trail tree pollen as they fly, dispersing it throughout the jet stream. Their migratory routes are verdant and lush, full of forests grown from generations of Torgeot flights.
Torchu spend their days lounging in the sun, passively absorbing sunlight to help grow their symbiotic plants. The plants provide them with enough nutrients to allow them to generate electrical shocks from their cheek spikes.
Herds of Torsaur play an important role in forest ecosystems, their grazing grounds being areas kept clear of large trees allowing shrubs space to grow. The plants growing on their backs provide an alternative source of nectar for smaller Pokémon.
Herds of Torsaur play an important role in forest ecosystems, their grazing grounds being areas kept clear of large trees allowing shrubs space to grow. The plants growing on their shells provide an alternative source of nectar for smaller Pokémon.
Chimgey live in the canopy of jungles, hooting loudly at one another to communicate through the dense foliage. At night their flames can be seen in the treetops from a great distance.
Nidogey develop strong rivalries with one another, often squabbling over scraps of food or nesting spots. Their combative nature and ease to train make them popular amongst aspiring Ace Trainers.
Nidoskull can sense the life force of other Pokémon using their single glowing eye. They flock to any living Pokémon that strays into their territory, attempting to scare them away with eerie noises.
Nidoran are highly territorial and aggressively defend their territories from rivals. Researchers speculate that this behaviour stems from combining the latent combative instincts of their unfused counterparts into one body.
Nidobat are completely blind and navigate through the air entirely through powerful sonar. Each Nidobat sings out a completely unique song when they're flying which lets them listen for their own calls no matter how many are flying together.
Nidobat are completely blind and navigate through the air entirely through powerful sonar. Each Nidobat sings out a completely unique song when they're flying which lets them listen for their own calls no matter how many are flying together.
Nidobat are completely blind and navigate through the air entirely through powerful sonar. Each Nidobat sings out a completely unique song when they're flying which lets them listen for their own calls no matter how many are flying together.
Monicate form colonies in rainforests, gnawing out burrows within the trunks of giant trees. If a colony grows too large they become a danger to the health of their host tree, creating hollows within the trunk that can eventually cause a collapse.
Infericate teeth are extremely sharp and constantly growing, they have a bite force that enables them to chew through stone and some metals. If they encounter something too tough to gnaw, they use their flames to soften it first before trying again.
Inferock stand guard at holy sites in Hoenn and are stationed as statues at the entrances to temples. When roused to guard against attacks, they produce intense flames from their body.
Inferock stand guard at holy sites in Hoenn and are stationed as statues at the entrances to temples. When roused to guard against attacks, they produce intense flames from their body.
Inferock stand guard at holy sites in Hoenn and are stationed as statues at the entrances to temples. When roused to guard against attacks, they produce intense flames from their body.
Pipod spray a coating of water around themselves, allowing it to freeze in the harsh cold of their polar home to form a protective icy cocoon. They do this to keep themselves safe during winter months, thawing out as summer arrives.
Pipod are coated in stiff, waterproof feathers that help shield them from physical harm. They migrate by attaching themselves to icebergs, drifting out to sea in search of new homes.
Printoise are prideful and overconfident in their own abilities. They have a habit of picking fights with stronger Pokémon if they feel they've been slighted, relying on their cannons to equal out any discrepancies in strength.
Empotales fan their tails in a display of imperial dominance whenever they feel the need to exert their superiority. They are proud and wilful Pokémon; Trainers are advised to take a firm hand when working with them.
Empotoise strut around with a regal bearing, confident in their superiority to all other Pokémon around them. Their haughty attitude makes them unpopular with others, but their bulk and tough shell make challenging their superiority complex difficult.
The sharp stinger on the tail of Honpie acts more as a deterrent than a real weapon. They are not strong enough to swing it with any force but will raise it menacingly when they feel endangered.
Hongeot wield a metallic beak as their primary weapon, pecking viciously at those who get too close. They were popular Pokémon to depict on heraldic banners in medieval times, the Pokémon being romanticised as a chivalric symbol.
Honfable have an affinity for sharp objects, preferring to use small knives and daggers. They sharpen their blades under the light of the moon, using lunar energy to hone them to perfection, then play at being medieval knights.
A Pokémon first discovered in the middle ages, Honolett were rumored to be found on ancient battlefields. Ancient texts speak of them being used in wars and battles, serving as squires to knights.
A Pokémon first discovered in the middle ages, Honolett were rumored to be found on ancient battlefields. Ancient texts speak of them being used in wars and battles, serving as squires to knights.
A Pokémon first discovered in the middle ages, Honolett were rumored to be found on ancient battlefields. Ancient texts speak of them being used in wars and battles, serving as squires to knights.
A Pokémon first discovered in the middle ages, Honolett were rumored to be found on ancient battlefields. Ancient texts speak of them being used in wars and battles, serving as squires to knights.
Honmoth were a common companion to ninjas during feudal times, their light bodies and bladed heads making them perfect companions for stealth missions at night. In modern times, they retain popularity with practitioners of historical martial arts.
Honler are coated in thick metallic armour letting them get in close and fight with their powerful claw safely. They wield their shield to ward against any particularly powerful attacks, taking trophies from their aggressors.
The crests of Doubdon are formed of their blade's sheaths. They are almost impervious to physical damage from head-on and will always face toward danger to protect their more vulnerable back half.
Normally found standing guard at the gates of ruined fortresses, Doublurk are passive guardians provided no hostile act is performed in their presence. Their stoic demeanor belies their fierceness, leaping to action at the first hint of violence.
Normally found standing guard at the gates of ruined fortresses, Doublurk are passive guardians provided no hostile act is performed in their presence. Their stoic demeanor belies their fierceness, leaping to action at the first hint of violence.
A Pokémon often found in the ruins of castles and other medieval fortifications, Doubolett is thought to have served as a guardian against attacks by rival fiefdoms. Though small in stature, its proficiency with its blades makes it dangerous.
A Pokémon often found in the ruins of castles and other medieval fortifications, Doubolett is thought to have served as a guardian against attacks by rival fiefdoms. Though small in stature, its proficiency with its blades makes it dangerous.
Doubmoth's striking appearance led to them being used in heraldic crests during medieval times. Whilst their use was mostly as inspiration, they were occasionally used literally, with Doubmoth encouraged to rest upon a heraldic shield during the day.
Doubler collect weapons from underwater ruins, using their claws to scrape them clean and maintain them. They scuttle sideways into battle, one sword used for offense and the other for defence.
Aeginoir haunt ancient castles and fortifications, acting as custodians and guardians of the ruined structures. They will happily challenge would-be explorers and archaeologists, doing what they can to deny access to their homes.
Aegimoth snap their wings closed over their body when they find themselves under attack, relying on the metallic wings to protect them from harm. Once they've weathered the blows, they fly abdomen-first at their aggressor, aiming to stab at them.
Nidorina display a heightened aggression in the wild toward anyone that gets too close. The poison their spines are coated in becomes more virulent as their stress levels increase, making stings from them progressively more dangerous over time.
The fabric-like body of Nidopet is covered in microscopic barbs that scratch the skin of anyone who touches it. These barbs are coated in an unpleasant toxin, something Nidopet weaponise by wafting their bodies against their foes.
Nidobat are incredibly loud and use the echoes of their roars and growls to navigate through the air despite their poor eyesight. They can get very territorial and will roar exceptionally loudly at their rivals to disorientate them.
Nidobat are diurnal hunters despite their poor vision. They hunt by shouting out powerful bursts of sonic energy and listening for the return calls. The calls of Nidobat can be heard over a mile away.
Nidowag are coated in a thin layer of toxic mucus that is water-soluble, washing off into the ponds they live in. The toxins make it difficult for other Pokémon to share the water with them, allowing them to ward off rivals.
Visible as a dark spiral in their stomach, the intestines of Nidowhirl produce a toxin that oozes out through their skin, making them dangerous to touch. They aggressively patrol the shore of their ponds, trying to inflict their poison on trespassers.
The shells of Nidotle are covered in spines that are coated in a painful toxin. They will rush at their foes backward when threatened, using their shell to both protect themselves and harm others.
Nidodude feed on mineral-rich veins of rock, tearing out chunks from the mountainside with their powerful hands. The minerals they consume contain toxic heavy metals, which they metabolise and concentrate into a poison within their spines.
Nidoler diets are rich in silica, the mineral being a key component in the growth and formation of their toxic spines. Pokémon Trainers are advised to keep either sand or quartz crystals to hand so that they get enough of the mineral in their diet.
Bilord is adept at carrying passengers across rough waters. Its large size allows it to carry dozens of people at once, and the blade atop its head aids it in cutting through rough swells that would cause smaller Pokémon trouble.
Luxrow's feathers carry a constant electrical charge, helping them to fly through riding the planet's magnetic field. They can be seen clashing with one another in the sky, sparking as they battle for territory.
Luxqueen are coated in very fine fur that Pokémon Researchers have been able to determine is made of graphene. Their fur is highly conductive and they can deliver powerful electric shocks by landing heavy punches on their foes.
Luxqueen are coated in very fine fur that Pokémon Researchers have been able to determine is made of graphene. When they spy a rival, their fur becomes wreathed in electricity in readiness for battle.
Luxrino spines crackle with electricity whenever they spy a Pokémon they believe could challenge them for their position in their territory. They charge headfirst at threats, aiming to spear them with their sharp horn.
Luxking roars can carry for several miles, their fur rippling with electricity whenever they bellow. They put on these displays to signal to other similarly sized Pokémon to stay away from their territory.
Luxblim helped Unovan scientists in past centuries understand how electricity functions. They float high in the sky, enjoying thunderstorms - their bodies create a negative charge that draws lightning toward them.
Aggceon are extremely cold to the touch, their metal hide sapping away heat near instantly. Trainers are advised to use gloves and full body clothing when handling them to avoid frostbite.
Miloicate make their burrows along the shores of lagoons, partially flooding the entrance to make them harder for other Pokémon to access. They are adept swimmers, feeding deep underwater in long dives.
Miloicate make their burrows along the shores of lagoons, partially flooding the entrance to make them harder for other Pokémon to access. They are adept swimmers, feeding deep underwater in long dives.
Klinkria emit constant puffs of smoke as they fly, their internal engine producing a constant stream of pollutants. Their songs have a constant undertone of clicks layered within them, the gears in their throat whirring as they chirp.
Zororita tend to natural groves, monitoring the area to ensure that the temperature and humidity are suitable for growth. If a new arrival threatens the safety of their home, they create an illusion of a fearsome apex Pokémon to scare them off.
Zorotic has fine control over water, using it to refract and reflect light through mists to create visual illusions. These illusions are usually used in an effort to entertain and amuse sailors and other Pokémon.
Zorogeist are found in farmers' fields after a full moon. They delight in using their illusion powers to disguise themselves as crops and wait for people to come close. They then leap out to surprise their unfortunate target when they get too close.
Sylklang uses the ribbons that make up their bodies as snares, wrapping and enveloping their opponent to disable them. Once a foe is trapped, Sylklang patiently waits until their foe simply gives up.
Nidogey puff up their chest as large as they can before they attack, trying to intimidate their opponents into giving up. If the display fails, they will fly horn-first at their foes, trying to inflict their poison to win the fight.
Nidotto flocks will aggressively chase away rival flocks from prime nesting sites. They have become a problem Pokémon for urban environments and are known to harass office workers simply trying to go to work.
Nidogeot soar through the skies, keeping an eye out for similarly sized bird Pokémon. They will try to bully out any Pokémon that are in the same skies as them, swiping at them with their tail and pecking at them.
Nidosaur absorb toxins from the soil in their environment, incorporating those toxins into their skin and leaves. They are ill-tempered Pokémon and aggressively defend their territory, their poisons seeping from their skin when angry.
Nidogma live within the calderas of active volcanoes, competing with one another for the warmest spots. The fumes they release when they are riled up are noxious, and it is advised to avoid breathing them in at all costs.
The rocks that form Nidocargo shells are very porous and regularly emit toxic gases that build up within their body. When threatened, they retreat within their shell and rely on their venomous spines to ward off harm.
Nidonub fur stiffens and bristles when they run into another one of their species. They posture and kick up snow to try and scare off their rival, only coming to blows if neither Nidonub backs down.
Nidopy are strong enough to topple trees by ramming into them. They use these fallen trees to mark out the boundaries of their territory, marking them with their tusks and periodically checking if any other Nidopy have done the same.
Nidophan tusks are hollow and can deliver a nasty venom when they puncture skin. Nidophan will roll into a tight curl and aim to scratch their foes with the tip of their tusks as they roll by to inflict this poison on them.
Nidolax tails are prehensile and are used to grab onto anything edible that is within reach. They are insatiable Pokémon and will gorge themselves on any food available, fighting one another to be the first to get to a meal.
Nidoswine are strong enough to be used to haul heavy equipment across ice fields, their bulk and armour making them well-suited to the environment. Their venomous spines mean care needs to be taken to avoid accidentally being poisoned.
Nidocario uses its sharp senses to anticipate incoming attacks and counter them with swift and precise strikes. Any attack that does slip through its guard is met by a remarkably tough hide studded with poisonous spikes.
Nidocario uses its sharp senses to anticipate incoming attacks and counter them with swift and precise strikes. Any attack that does slip through its guard is met by a remarkably tough hide studded with poisonous spikes.
Nidosaur battle using thorny vines, whipping them around with great force. The thorns carry a painful toxin meaning that even a scratch from the vines allows them to win fights against much larger Pokémon.
Nidorina poison grows more virulent and aggressive the higher the levels of cortisol is in their body, this makes their toxins more dangerous the longer a battle goes on. They are highly combative and will seek out any intruder in their territory.
Nidorina poison grows more virulent and aggressive the higher the levels of cortisol is in their body, this makes their toxins more dangerous the longer a battle goes on. They are highly combative and will seek out any intruder in their territory.
Nidorina poison grows more virulent and aggressive the higher the levels of cortisol is in their body, this makes their toxins more dangerous the longer a battle goes on. They are highly combative and will seek out any intruder in their territory.
Nidopass stand motionless along the boundaries of their territory in family groups, lining the bounds for days on end. They are easily mistaken for statues when they stand guard, the façade only dropping when they abruptly attack trespassers.
Nidoiard are suited to being trained by Ace Trainers thanks to their propensity to follow direction from those who are stronger. If they lose a fight, they grow sullen, encouraging their Trainer to rematch the Pokémon they lost to so they can win.
Nidodor roam city streets in a constant search for trash to consume, eating even the smallest morsels. Nidodor that have claimed city dumps as their homes jealously guard it and will fight any challenger trying to wrest it from them.
Nidobat scream out infrasonic shrieks that are too high-pitched for the human ear to hear. They use these shrieks to navigate and locate other Pokémon, listening for echoes and then diving at Pokémon with their venomous horns.
Nidophox are able to draw out the latent elemental energies found within Moon Stones, wielding the cosmic power within them as both a weapon and a defence. Their sense of where to find the elemental stones makes them popular companions of hikers.
Nidochoke are competitive body builders, comparing themselves against other Pokémon in contests of strength. These contests can sometimes be entirely one sided, Nidochoke simply copying whatever activity they see and trying to outdo their 'competitor'.
Kyogia live in the deep ocean and can only be discovered by the most determined of Trainers. Though rare, they have been seen above the waves and always are accompanied by powerful storms.
There is evidence that Groublade were a common companion to medieval nobles in Hoenn, the Pokémon being used to create chasms in battle. Legendary accounts of Groublade point to their true power being unlocked alongside a mysterious ruby gemstone.
Grouslash were a prized Pokémon in medieval times, often battling alongside highborn knights. They are adept with both offense and defence, their shield and sword each housing an eye and allowing them to react to any attack or opening near instantly.
Grouslash are powered by fiery rubies found in remote locations. Their blades radiate an intense heat, enabling them to combat Water-Type Pokémon by evaporating their attacks with a single swing.
Though rare in the present day, Dialras are commonly depicted in pictographs within ruins in Sinnoh. Research into Hisuian culture shows that they played an important role in ferrying travellers.
Though rare in the present day, Dialras are commonly depicted in pictographs within ruins in Sinnoh. Research into Hisuian culture shows that they played an important role in ferrying travellers.
Though rare in the present day, Dialras are commonly depicted in pictographs within ruins in Sinnoh. Research into Hisuian culture shows that they played an important role in ferrying travellers.
Palkrom generate immense power within their bodies by manipulating space to create an engine that functions like perpetual motion. This allows them to produce incredibly devastating bolts of electrical power.
Palkrom generate immense power within their bodies by manipulating space to create an engine that functions like perpetual motion. This allows them to produce incredibly devastating bolts of electrical power.
Palkoal produce a super-dense gas from vents in their shells that swirl and coalesce into a miniature nebula. Their control over space allows them to condense the gas and control its spread, their starscapes remaining centred above their shells.
Girarow are found around the peak of Mount Coronet, emerging from small rifts that lead to the Distortion World. They are unable to remain in the world for long under their own power, individuals only remaining for a few days before vanishing again.
Girarow are found around the peak of Mount Coronet, their bodies eerie and ephemeral. Pokémon researchers theorise that these Pokémon are an extradimensional shadow cast on our world by a Pokémon living in a different dimension.
Darkarp can only be found during pitch black nights, their eyes glowing an eerie blue in the dark. They are physically unimpressive but they exude an unsettling aura, creating nightmares of great destruction to come.
Darkdos draw power from the fears and nightmares of those that have seen them. They go on terrible rampages, actively seeking to destroy ships and attack anyone that comes across them in an effort to instil terror.
Darkzor swarm together late at night, darkening the sky as they fly overhead. They are drawn to negative emotion and subconscious fears and will flock toward those suffering from nightmares.
Darkzor swarm together late at night, darkening the sky as they fly overhead. They are drawn to negative emotion and subconscious fears and will flock toward those suffering from nightmares.
Traveling Pokémon Trainers speak in hushed whispers of Darktias, a legendary Pokémon that visits unending nightmares on those far from the comforts of civilization. Tomes say that only the light of the full moon can wake those trapped by its malice.
Genedily are fossil Pokémon reconstructed from fragmentary remains and subsequently augmented with modern technology. Pokémon palaeontologists remain sceptical that Genedily are accurately resurrected.
Reshiking contain an intense draconic energy within their bodies, their fiery temper a manifestation of this energy. They are dangerous Pokémon to encounter in the wild, their territories scarred and damaged from their rage.
Clefpie silk is used in the textile industry to create clothes that are light and airy. The silk has the strange property of glittering like silver under the light of the moon.
Clefwak wield shards of meteorite as a weapon, swinging them with great force. They use additional pieces of meteorite as armour, protecting their heads and enabling them to fight for longer periods of time.
Clefpie silk is used in the textile industry to create clothes that are light and airy. The silk has the strange property of glittering like silver under the light of the moon.
Local legends speak of Clefpod falling as shooting stars into the forests surrounding Mt Moon. Though there's no evidence of it, Clefpod appear to have an affinity for the full moon and are most visible in their trees in bright moonlight.
Clefree's wings glitter under the light of the moon, their wing scales reacting to the cool lunar rays. Flights of them look like shooting stars at night and are a popular sight for tourists to seek out.
Clefkarp hide deep underwater during the day but will perform great leaps out of it toward the sky on clear nights when the moon is visible. A common rumour is that they are trying to return to their home.
Clefnyte shelter their bodies inside stone shells, protecting themselves from harm. They incorporate parts of Moon Stones into their shell, using their tentacles to attach them to themselves.
Clefnyte shelter their bodies inside stone shells, protecting themselves from harm. They incorporate parts of Moon Stones into their shell, using their tentacles to attach them to themselves.
Cleftini are only ever seen in the high mountains under the light of a full moon. They hide themselves away for the rest of the lunar month, and seeing one in the wild is considered a sign of good fortune.
Clefgeot have feathers that sparkle under moonlight, creating a glittering effect as they move. Flights of them in the night sky are easily mistaken for meteor showers.
Clefma flit rapidly around mountain slopes in search of meteor fragments to add to their nests. They have a preference for fragments that include shards of Moon Stones, their glint sending them into an excited frenzy.
Clefsire are most active at night, remaining underwater until they can feel the touch of moonlight on their skin. They waddle out of the water and splash about happily in the muddy banks when a full moon is overhead.
Clefsaur flowers bloom at night, their leaves unfurling under the moonlight. Their flowers give a mellow fragrance that is said to help people get a good night's sleep.
Cleflax's appetites wax and wane with the phases of the moon. Their appetite is most easily satiated during a full moon, but they find themselves ravenously consuming anything they can find during a new moon.
Clefchic root around forests in search of broken pieces of meteorite, rolling them back to their nesting sites. They will perform happy chirps whilst using the pieces as a stage, trying to draw fellow Clefchic to themselves.
Clefslash are native to Pinkan Island, making their homes in the caves of the island. They roam around in the caves for food, only emerging outside when the moon emerges, as they prefer the dim light.
Clefbusken are prone to growing excitable and overeager when getting into Pokémon battles, swinging with unfocused but rapid scratches and kicks. They seek their Trainer's approval straight after a fight, dancing happily in a circle if they do well.
The playful nature of Clefziken make them popular companions for Trainers seeking to compete in Pokémon contests. They dance on stage with a mix of high kicks and rapid flourishes, preferring to put on evening performances.
Cleflia are commonly used in productions of TV shows centred around battles for justice and hope against overwhelming odds. Their ability to conjure glittering starscapes with their psychic powers creates dazzling visuals for the shows.
Clefslash are native to Pinkan Island, making their homes in the caves of the island. They roam around in the caves for food, only emerging outside when the moon emerges, as they prefer the dim light.
Clefsaur carry a large seed on their back that mimics the appearance of the moon. The seed changes phase and appearance as the moon does, its surface growing lighter and darker throughout the month.
Clefrina spines produce a toxin that has different properties depending on the phase of the moon. This shifting property of their poison makes it difficult to treat Clefrina poisoning in the wild, but it is being studied by pharmaceutical companies.
Clefqueen are most active at midnight, roaming their large territories under the light of the stars. When the moon is full they perform elaborate dances for one another that Pokémon Researchers believe reinforces where their territory boundaries lie.
Clefran build warrens near the base of mountains. When they sense moonlight, they will emerge from their homes and frolic together in family groups, though their play turns violent if outsiders attempt to join them.
Clefrino journey from across several miles to gather in specific glades in time to watch the full moon together. Under the moon's light, they playfully scrap with one another, the winning Clefrino expanding their territory by taking from the loser.
Clefking battle with one another over sites where Moon Stones can be found, seeking to control the largest number of the precious stones. Trainers are advised to be wary of them when searching for Moon Stones, as they may be unexpectedly attacked.
The affinity that Clefairy have for fallen meteors and Moon Stones have led to some Pokémon Researchers to theorise that they would be a Pokémon well suited to space exploration. Trial programmes have begun in Sinnoh to make them space suits.
Clefeary fluff sparkles with the colours of the night sky, glittering and shifting as the months change. They are excited to take their Trainers on walks at night, gesturing to the stars above with joy and chattering happily.
Clefedo live in the deep ocean, swimming at high speed through the inky depths. They are drawn to anything that glitters in the deep and have a special affinity for fallen meteors, finding themselves drawn to the lunar energies contained in them.
Clefedo live in the deep ocean, swimming at high speed through the inky depths. They are drawn to anything that glitters in the deep and have a special affinity for fallen meteors, finding themselves drawn to the lunar energies contained in them.
The flower blooming on the heads of Clefplume has gorgeous midnight blue petals that reflect the light of the stars. They search for mountain meadows in remote areas, standing under the night sky and basking in the light of the moon.
The mushrooms growing on the backs of Clefras are extremely sensitive to light, only able to tolerate dim light levels. As a result, they shelter underground until night time, emerging under the light of the moon to forage.
The mushroom sprouting on the back of Clefsect hijacks their nervous system, compelling them to seek out dimly lit areas to release their spores. They are mostly seen by people on the night of the full moon, their mushroom glowing in the night.
Clefkaboo fall from the sky on starry nights in the Autumn. They have an affinity for the harvest and will aim to land in fields ripe for harvest, much to the annoyance of the farmers.
Clefkaboo fall from the sky on starry nights in the Autumn. They have an affinity for the harvest and will aim to land in fields ripe for harvest, much to the annoyance of the farmers.
Clefetchd hunt for freshly grown sprigs of plants that sprout at night. They carry these sprigs proudly, tapping them against the sprigs of other Clefetchd as they perform elaborate dances under the moonlight.
Clefetchd hunt for freshly grown sprigs of plants that sprout at night. They carry these sprigs proudly, tapping them against the sprigs of other Clefetchd as they perform elaborate dances under the moonlight.
Zekans can generate significant amounts of power, their bodies constantly radiating the energy into their environment around them. They will form an ouroboros in an effort to contain their own power whilst not in battle.
Zekbok flare their wings when they feel threatened, using them to make themselves appear larger and more dangerous than they are. Their bodies glow an electric blue when they charge up to attack, able to belch forth a caustic breath.
Zekviper move in sinuous motions across the ground, a trail of scales along their neck glowing a brilliant blue as they build up electrical charge. They can discharge their power all at once, unleashing a violent Fusion Bolt in the blink of an eye.
Kyutina has a very unstable form and struggles to manifest itself into our dimension. Pokémon researchers believe that Kyutina is only ever able to appear in an incomplete form, unable to truly leave its home dimension.
Kyutina has a very unstable form and struggles to manifest itself into our dimension. Pokémon researchers believe that Kyutina is only ever able to appear in an incomplete form, unable to truly leave its home dimension.
Kyudisc leave a wake of ice crystals behind themselves as they swim, creating a sparkling trail in the water. They are rare and elusive even in their home waters and are a prized catch for fishermen.
Drifbtales inflate the balloon on their tail by using their body heat to pump hot air within it. They can drift through the air if they inflate their tail enough, paddling across the sky to get to their destination.
Drifbtrio feed on natural gas, rapidly expanding and floating through their caves when they find a pocket. Miners keep an eye on Drifbtrio populations, using their behaviour as a guide to determine when they've struck a dangerous gas pocket.
Drifbtrio drift above many fairgrounds, their three heads constantly looking around for balloons that have been accidentally released. When they find one, they drift over and grab it, returning to the ground and returning it to the child who lost it.
Ninrow rapidly vibrate their wings to communicate with one another over vast distances, loud chirps and buzzes filling the air, often to the annoyance of nearby residents. They are aggressive when interrupted, pecking at people who come close.
Ninchu surround their body with an electrical charge that reacts to the fields of other living creatures. When they sense movement, their muscles move without needing conscious input, granting them incredible reaction times.
The carapace of an adult Ninterra is fertile and able to support plant growth. Ninterra will use these plants to blend into their surroundings when stationary, and often end up playing host to much smaller Bug-type Pokémon.
Using their wings, Niniard can move at extremely high speed and use their viciously sharp blades to cut through their opposition. They are popular Pokémon with aspiring Ace Trainers due to their highly adaptable battle style.
An exceptionally fast Pokémon, Ninroc was commonly used as a mount by messengers prior to the industrial revolution. In modern times, it is still popular at racetracks or simply as a domestic Pokémon.
Banqueen haunt abandoned mansions and abodes, drifting through empty corridors with their head held high. If anyone dares set foot inside, Banqueen will abruptly appear and try to scare them away, aiming to protect their home from intruders.
Banette are suffused with malevolent energy that they weaponise to inflict curses and misfortune on those unfortunate enough to cross their path. They wield an oversized needle that lets them focus this curse energy and project it further.
Bantales feed on negative emotions and incorporate the fears and misgivings of those around them into curse energy. The curse energy can be released by splitting open the seams of their many tails, bringing grave misfortune to those afflicted.
Bantales feed on negative emotions and incorporate the fears and misgivings of those around them into curse energy. They store this curse energy in each of their many tails, waiting for an opportunity to unleash it.
Banpet possess abandoned children's toys, puppeteering them and using them to scare anyone who tries to reclaim the toys. Their true bodies are only visible through a Silph Scope.
Banpet possess abandoned children's toys, puppeteering them and using them to scare anyone who tries to reclaim the toys. Their true bodies are only visible through a Silph Scope.
With a nearly transparent and gelatinous body, Reuniturn lures Pokémon toward itself using its light in the deep sea. Its eyesight is poor, so it relies on its immense Psychic powers to sense the approach of its prey.
With a nearly transparent and gelatinous body, Reuniturn lures Pokémon toward itself using its light in the deep sea. Its eyesight is poor, so it relies on its immense psychic powers to sense the approach of its prey.
Reunirow manipulate their cytoplasm to form wing-like structures, enabling them to fly and search for food. The thick gel is resistant to harm and can be rapidly withdrawn into the core of the body if a threat is presented to them.
Reunirow manipulate their cytoplasm to form wing-like structures, enabling them to fly and search for food. The thick gel is resistant to harm and can be rapidly withdrawn into the core of the body if a threat is presented to them.
Reunister gather up the discarded shells and spines of long dead shelled Pokémon, using them as structure and protection for their gelatinous core. Using their psychic powers, they propel the spines they gather up as projectile weapons.
After bathing in enough moonlight and witnessing enough full moons, Clefdos take to the skies and fly out to be amongst the stars. They will rarely return to the pools they lived in as Clefkarp, but can sometimes be seen during a new moon.
After bathing in enough moonlight and witnessing enough full moons, Clefdos take to the skies and fly out to be amongst the stars. They will rarely return to the pools they lived in as Clefkarp, but can sometimes be seen during a new moon.
Cleftret are nocturnal Pokémon that frolic together in the moonlight. They have acute hearing and will scatter if approached by Pokémon or people.
Clefret are drawn to meteor craters and will make burrows inside the fallen rocks. They can be seen on a full moon chasing one another around the meteors, cavorting together in the moonlight.
Clefa have a strange affinity for the stellar energies contained within Moon Stones. They will seek out even the smallest fragments of the strange stones, the energies within them empowering their bodies.
Clefgeot chase meteor showers across the night sky, barely visible against the light of the moon. Ancient legends surrounding Clefgeot say that they came to our world on a meteor and that they are searching for more of their kind.
Clefchu make excellent companions for young children who are scared of the night. Their tails light up with a soft pink glow thanks to their electrical power, an ability they make a habit of using when they see the moon rise at night.
Cleftic are only ever seen during the night, drawn to the surface of the ocean during moonlit nights. The movements of their tails leave sparkling trails in the water reminiscent of shooting stars in the night sky.
When two Clefable fuse into Clefable, they become innately attuned to the movement of celestial bodies. They can manifest this energy and summon miniature planets and moons, using them to defend themselves.
Clefkoth are immensely lazy Pokémon, spending multiple entire weeks in a row sleeping in one place. The only thing that seems to rouse them is the light of a full moon, which pushes them to eat, drink, and search out a new resting spot.
Clefbas school together under the light of the moon, with the size of the school increasing proportionate to the intensity of the moonlight. They are popular with aquariums due to their vibrant pink colouring.
Cleftle have tiny wings sprouting from their shell. Pokémon researchers have held long debates about the purpose of these structures, the leading theory is that they help improve Cleftle's ability to swim through water.
Whimsidle have plush fluff covering each of their body segments. The fluff can be spun into garments, but is coated in a caustic venom that needs multiple washes to be cleaned away.
Whimsidle have plush fluff covering each of their body segments. The fluff can be spun into garments, but is coated in a caustic venom that needs multiple washes to be cleaned away.
Whimsicor coats itself in light fluff and fine leaves to help it catch the wind. It uses its claws to climb up high before releasing itself, gliding rather than flying across large distances.
Whimsitales are a common sight at Pokémon contests, their many fluffy tails being a point of pride for both the Pokémon and their Trainer when properly groomed. They are playful on stage, prancing around and eager to impress the crowd.
Whimsiplume's fluff has a floral scent that makes it a popular material for clothing and fabrics. They often play a role in the textile industry, happily offering their services to help make new clothes.
Whimsitoise use their light and fluffy cotton to gather water, soaking up as much as they're able to carry. They take the water to dry fields, using their cannons to spray as much of the land as possible and keep the area lush and growing.
Cofados are secretive Pokémon that can only be found in the tombs of long lost civilisations. They grow aggressive in anything other than pitch blackness and will attack explorers and archaeologists that try to explore their homes.
Cofaring possess the golden funerary statues of a long-gone civilisation and can animate them, bending them to their will. The statues were originally intended as guardians of the dead, but now Cofaring will attack anyone who comes near.
Cofatales pace around within sealed tombs of ancient civilisations, patiently guarding the forgotten relics of the past. Should they be disturbed, their eyes glow a baleful red and they summon shadowy hands from their many tails to defend their crypt.
Cofatales played an important role in ancient cultures, Archaeologists believing they were revered as the judges of life and death. They can still be found haunting ancient tombs, watching silently from the shadows lit only by their conjured embers.
Cofatrio are found within ancient tombs that have been disturbed by archaeologists. They are possessive Pokémon that jealously guard the relics of the past and have been known to burrow into local museums to retrieve artifacts.
Cofatrio are found within ancient tombs that have been disturbed by archaeologists. They are possessive Pokémon that jealously guard the relics of the past and have been known to burrow into local museums to retrieve artifacts.
Galvanqueen craft webbed shelters to weather storms in their mountain homes. Their ability to construct these shelters anywhere at any time allow them to live in more inhospitable environments than most other Pokémon.
Ferrokoal possess a steel shell that leaves them nearly impervious to harm. The weight of the shell makes their movements cumbersome, but tendrils that sprout from their back help them to navigate even the roughest terrain.
Ferrotoise are found in aquifers deep underground, using their thorny tail and cannons to cling to the ceiling above the water. Though they can breathe underwater, their bodies are too dense to swim and they have to climb out if they fall in.
Litpie give off a scent as they burn that attracts Bug-Type Pokémon from a wide area. It's recommended that Trainers keeping a Litpie indoors do so with the windows closed to prevent an infestation.
Litdrill wield ghostly flames that flare brighter when they're angry or upset. When a swarm of them are aggravated they can inadvertently start forest fires.
Liticate can be found in historic castles and palaces, living within nooks and crannies that are hard to reach. They emerge at night to feed on candles, gnawing through the wax to add to their own bodies so that their flame doesn't fully melt them.
Litchu form within long-abandoned power plants, drawing energy from derelict machines and engines. Engineers decommissioning these facilities often report eerie blue lights deep in the dark corridors and halls.
Litkip capture swamp gas in their waxy bodies, protecting the precious fuel from the water as they dive beneath the surface. The gas burns an eerie blue, making them glow. When they surface, Litkip emit a ghostly flame.
Litkip capture swamp gas in their waxy bodies, protecting the precious fuel from the water as they dive beneath the surface. The gas burns an eerie blue, making them glow. When they surface, Litkip emit a ghostly flame.
Litomp lurk along the edges of swamps and quagmires, their bodies burning an unearthly purple in the gloom. They use their lights to lure travellers off the safe paths through their homes, getting the hapless people stuck.
The flames of wild Litpert burn without heat, creating an eerie purple inferno in the swamps. Their flames burn higher and stronger when they can feed on confusion and fear, and they aim to terrify travellers passing by.
Litrino vigorously shake their head to splatter their wax onto everyone around them. The wax has a numbing property, making it hard to notice its presence, wicking away the life force of those unfortunate enough to be struck as it cools.
Litwick burn with a far more intense flame than their unfused counterparts. The ghostly flame is difficult for them to control and forces them to drain energy from the surrounding area to sustain it.
Litile spend their days buried just under the surface of the sand, their flames creating a heat shimmer in the desert that fools travellers into thinking there is an oasis around them. They strike out at anyone that falls for their ruse.
Litrok have waxy bodies that are pliable and unpleasant to the touch. Their bodies are cold, a result of their eerie ability to siphon the life energies of Pokémon and people around them.
Litplume's petals are formed of a lilac wax that gives off a floral scent as it melts. The colour of the wax deepens and becomes more purple as it drips away, with drops often being collected to make floral candles.
Litplume's petals are dished to help retain wax as their flame burns. If they get too excited, their flame burns hotter and melts their petals faster, making them droop down and cover their eyes.
The wax-like texture of the fungus growing from Litsect protects them from fiery attacks. A steady blue flame burns at the top of their mushroom, their life force gradually being sapped and drained by their parasite.
The wax-like texture of the fungus growing from Litsect protects them from fiery attacks. A steady blue flame burns at the top of their mushroom, their life force gradually being sapped and drained by their parasite.
The wax-like texture of the fungus growing from Litsect protects them from fiery attacks. A steady blue flame burns at the top of their mushroom, their life force gradually being sapped and drained by their parasite.
The parasitic mushroom on the backs of Litsect gradually burns out over their life, eventually leaving them with a solid waxy mass atop their back. The remnants of the mushroom protect them from both heat and moisture, but encumber them.
Lampicate form colonies within abandoned mansions and castles, drifting through the air in chittering groups in search of warmth. They are drawn to exploring Trainers, the eerie purple light illuminating the corridors the first sign of their approach.
Lampmoth flames produce a compulsion in those who see the flames to follow them. This effect is magnified at night when their flames are the only light around, a single Lampmoth sometimes drawing entire crowds of fascinated people towards them.
Chandelsly form in the ruins of homes that have been abandoned due to fire damage. They harbour a deep resentment and anger at humans, blaming them all for the destruction of what had once been their homes.
Chandelnette form in the ruins of homes that have been abandoned due to fire damage. They harbour a deep resentment and anger at humans, blaming them all for the destruction of what had once been their homes.
Chandelmoth are traditional companions of glass blowers, providing both a source of heat and a source of inspiration. Their delicate glass wings flicker constantly with the light of their inner fire.
Haxgeot hack down trees using the sharp crests on either side of their face. They search the fallen trees for the most choice branches for their nests, leaving most of the plant in place.
Haxossom dances with swift twirls and rapid darting movements, moving with surprising speed for its size. The blades around its neck are used as a defence mechanism, cutting through almost anything they come into contact with.
Haxrua conceal their tusks when they wish to make a good impression, projecting an illusion of a different, harmless species. This gives an advantage should a fight break out, as they can swing their mighty blades before their opponent is ready.
Haxrua conceal their tusks when they wish to make a good impression, projecting an illusion of a different, harmless species. This gives an advantage should a fight break out, as they can swing their mighty blades before their opponent is ready.
Golumoth remain dormant in the ruins of great castles, hiding themselves in the walls. They appear to come to life when they sense movement, creating ghostly wings of sand to flutter down and confront the intruder in their home.
In pre-industrial times, Vulsaur were a common companion thanks to the heat their bulb produces. They can control the temperature they output, from enough heat to warm a room to a fire that allows a person to cook a meal.
In pre industrial times, Vulsaur were a common companion thanks to the heat their bulb produces. They can control the temperature they output, from enough heat to warm a room to a fire that allows a person to cook a meal.
Vulqueen fur is coated in an inflammatory toxin that causes a painful burning sensation if touched without proper protection. They seem unaware of this trait of their fur and seek affection and fuss from their Trainers.
Despite their appearance, Vulseed spines are soft and fluffy to the touch. Their bodies maintain a high internal temperature, and they are popular companions in the winter months, being easy to hug and hold to help keep a person warm.
Vulrunt are a common companion in colder regions, their bodies generating enough heat to warm a small room even in the iciest of conditions. Communal spaces tend to have multiple Vulrunt to help keep families warm.
A belligerent Pokémon prone to picking fights, Pyukukey move too slowly to chase down opponents that disengage. When struck, they rebound blows with their surprisingly pliable bodies.
Talontales heat the air directly beneath their wings, allowing them to bound great distances with just a couple of flaps. They are too heavy to attain true long distance flight, but can still cover great distances by gliding.
Mimifree hide their bodies inside discarded children's dolls, tearing through the backs of them and hollowing them out to make space. They spread out eerie wings to move themselves around, using the bright eye spots to see.
Jealous of the affection shown to Persians and other feline Pokémon, Mimisian has formed a disguise for itself to try and achieve that same love. The materials it chooses for its disguise tend to be flimsy, scaring people away when it breaks.
Deisaur rustle their leaves when they feel threatened, attempting to intimidate anything that gets close to them. If their warning fails they snap at the subject of their ire, darting forward to give a nasty bite.
The leaves of Deisaur are coated in an oil that causes an unpleasant contact rash and direct skin contact is inadvisable. They are aware of this property of their body and, when angry, will charge at people so that they can be left alone.
Even though they're blind, Deirunt are able to find their way around using their fantastic sense of smell. When they're close enough to something that smells like food they will start biting down with enough force to pierce steel.
Completely blind, Deibat relies upon echolocation to find its way around the world. Despite its lack of eyesight, Deibat is good at evading attacks from other Pokémon thanks to its sensitive hearing.
Lath spend most of their days lazing around in the sun, enjoying taking long naps in the warmth of the sunlight. They will sometimes become filled with a manic energy, racing around at speeds in excess of Mach 2.
Lasian are playful Pokémon that enjoy playing chase with people and other Pokémon. They are extraordinarily fast, capable of catching most of their play partners within seconds.
Laish roam great distances at night, travelling for many miles beneath the moon and stars. They will plant themselves near rural communities in the morning, their leaves picking up on the presence of people, helping them find well-tended gardens.
Laoom spend the daytime hunkered down in one place, staying hidden within flower patches and meadows. At nighttime they travel vast distances in search of more fertile grounds, using their empathic powers to seek out prolific gardeners.
Laplume bloom at night, releasing their pollen when they can sense other Laplume nearby with their empathic powers. They disperse at the first light of day, travelling many miles to find new meadows and new groves to make their home.
Ninebone can sometimes take on strange, pale appearances when they are fused in an area rich with Z-Crystal shards. This pale variant of Ninebone is particularly common on the Alolan islands.
Ninewak wield the skulls of deceased Fire-Type Pokémon as maces, channelling the fire that they once used in life. This morbid habit has led to them being viewed as a guardian spirit of the dead and makes them a popular Pokémon amongst Mediums.
Ninewak gather a collection of bones within their dens, using large, sturdy bones for combat and thinner bones to groom their many tails. This habit has led to some myths suggesting that the spirits of the dead become entwined within its tails.
Ninewak gather a collection of bones within their dens, using large, sturdy bones for combat and thinner bones to groom their many tails. In tropical regions, their fur is an unearthly white colour, reflective of the snowy mountains they prefer.
Ninemie are revered for their mystical powers, commanding both fire and minds with equal skill. It is said that the fires they produce burn without any heat and are used to lure the unwary toward them.
Ninegon have holographic hard-light bodies that they can freely use to transition between physical and digital space. Their projections are blocky and low resolution, but rendering the tails specifically can cause computers to overheat.
Ninegon have holographic hard-light bodies that they can freely use to transition between physical and digital space. Their projections are smooth and low resolution, but rendering the tails specifically can cause computers to overheat.
Ninegon have holographic hard-light bodies that they can freely use to transition between physical and digital space. Their projections are smooth and low resolution, but rendering the tails specifically can cause computers to overheat.
Ninegon have holographic hard-light bodies that they can freely use to transition between physical and digital space. Their projections are smooth and low resolution, but rendering the tails specifically can cause computers to overheat.
Ninequil have soft, luxurious fur that makes them the prized Pokémon of both Beauties and Breeders. They require specialists to groom as their fur is hot enough to melt plastic combs, whilst metal combs can react with their tails and cause sparks.
For a time, Pokémon Researchers mistook Ninelava for a dwarf variant of Ninetales. Ecological studies have revealed them to be their own species with researchers observing them hunting Pokémon many times their size.
For a time, Pokémon Researchers mistook Ninelava for a dwarf variant of Ninetales. Ecological studies have revealed them to be their own species with researchers observing them hunting Pokémon many times their size.
Ninetu tails twitch and sway whenever they stare off into the distance. They are thought to be looking into nine different futures whenever they do this, with whatever tail twitches last indicating the future they have chosen to head toward.
Touching one of the tails of Ninetu is said to bring about a vision of a potential future. The vision changes depending on which tail is touched and shows many different paths the future could take, making acting on the visions difficult.
Ninerow have been the inspiration for many classical poets, their elegant form and multiple wings drawing artists to them in droves. They can be temperamental when interacted with, poor handling resulting in being burned or pecked.
Ninetomp dig out dens to live in along the banks of rivers, tunnelling through the soft mud and then using their flames to harden them into permanent homes. The result is a natural terracotta that some believe is enchanted to bring good fortune.
Ninepert use their powerful forelimbs to dig out burrows within swampy ground to make their homes in. They guard their homes with fiery barks, spitting embers at those who stray too close.
Ninevoir have empathic abilities that are particularly tuned toward sensing malice and spitefulness. They can channel these emotions into flames, burning away the negative emotion and leaving behind a purity of feeling.
Ninevoir tails are said to each attune to a different emotion, allowing them to sense those around them even if they cannot be seen. Medieval courts regularly employed Ninevoir as a means for nobles to gain an edge in politics.
Some Ninevoir have a far chillier demeanour than others of their species. Their flames burn a brilliant blue and, despite the heat they are able to output in their attacks, their tails and body are cold to the touch.
The energy writhing atop the backs of Ninesaur is mystical curse energy, said to bring misfortune to those who cross them. They use their tails to veil the energy when around people they enjoy the company of, not wishing to curse them.
Ninequeen were popular Pokémon amongst medieval nobles, their regal bearing said to lend an air of mystic grandeur to a court. In the modern day, they are haughty and wilful Pokémon; they need a strong-willed Trainer to get the most out of them.
Nineskull conjure eerie floating lights to draw travellers off their path, using the mystical energy stored in their tails to do so. When someone comes close to investigate, they abruptly startle the traveller, feasting on their sudden fear.
Ninenape are able to fight using a mix of nine different combat styles, each with their own strengths and weaknesses. They can switch between these fighting styles almost immediately, switching between punches, kicks, and tail lashes.
Ninenape meditate for days on end to refine their control over their flames. They have a ruff of nine fiery tendrils around their neck that are kept at a low smoulder outside of fights, flaring into an inferno when they launch into battle.
Nineron are a common sight at rural foundries and forges, providing their flames for smithies to make use of. Their tough, mineral-rich plating enables them to endure the heat of the forge and, in a pinch, allows them to serve as an anvil.
Nineron are a common sight at rural foundries and forges, providing their flames for smithies to make use of. Their tough, mineral-rich plating enables them to endure the heat of the forge and, in a pinch, allows them to serve as an anvil.
Cinders constantly burn within the ruff of fur around the necks of Ninevern, making them visible even at night. When angered, they swipe at the subject of their ire with their powerful forearms, shaking loose embers and starting fires as they do.
Nineggy periodically shed and regrow their many tails, each time growing them back longer and with more luxurious fur. The shed tails from Nineggy are highly prized, with legends abounding that wearing one around your neck brings good fortune.
Ninety use their tails as scarves, wrapping them around their neck to help them withstand poor weather. Their casual attitude makes them popular with aspiring fashionistas who will seek to replicate their style.
Fields of Ninesprout will sometimes uproot and run to a new location, their tails trailing behind them in the breeze. They defend their new home with coordinated blasts of fire, sometimes even starting forest fires.
Fields of Ninesprout will sometimes uproot and run to a new location, their tails trailing behind them in the breeze. They defend their new home with coordinated blasts of fire, sometimes even starting forest fires.
Deolosion burn with an unearthly flame that can produce strange effects in Pokémon. They can replicate the effects of elemental stones and force evolution in some Pokémon, and serve as a replacement for DNA splicers in others, creating wild fusions.
Deoesect are artificial Pokémon created through a combination of biological and technological engineering. Release trial programs have determined that they are far too aggressive and dangerous to allow into the wild.
Jidactyl are ancient Pokémon that were thought to be extinct by palaeontologists, theorised to have been fierce predators. Once resurrected from fossils, they were discovered to be generous, doing their best to fulfil the desires of their friends.
Jior are found deep in the solar system, occasionally flying past the planet and leaving a trail in the night sky. Seeing one is said to bring great fortune to the observer, making their deepest desire come true.
Nindle use their stiff antennae to probe tree bark for weak points, biting through to feed on sap when they find a soft patch. They metabolise the toxins within the plants they feed on, using them to make themselves unpalatable to predators.
Ninans can sense healthy plant roots through soil with their twin antennae. They probe the ground in front of them to hone in on these plants whilst burrowing, leaving a long, sinuous tunnel behind them as they search for food.
Ninwig siphon nutrients from the ground with their front claws, tiny roots extending from them once in the soil. They use the energy they gain to feed the symbiotic plant growing from their heads.
Ninbat have a sharp edge to their wings, using them as cutting tools rather than for flight. They swarm together while feeding, taking turns to eat plant sap whilst listening out for danger.
Ninsian use their stiff whiskers to root through dirt in search for tubers and roots. Their wings buzz loudly with excitement when they find food, alerting nearby Ninsian that there's an available meal.
Areas with Bichu populations have to construct their power poles out of metal. Wooden power poles are often chewed down by Bichu as they try to get to the electrical wires.
Binoir have various plants that grow upon their backs as adults, rooting themselves in the fertile soil matted into their fur. They groom one another constantly, gnawing at these plants and preventing them from growing fully.
Biwig work together in large families to create clearings in forests, chewing down trees and using the fallen branches to make shelters for themselves. They are friendly and willing to share their shelters with other Pokémon during poor weather.
Bibarel create vast inland lakes with their dams, insatiably gnawing through trees to build their homes. They build far more dams than they need, and the abandoned older dams form homes for other Pokémon.
Biras has a voracious appetite for wood, often resulting in large colonies creating clearings and glades in forests due to their diet. The hardy fungi on their back absorbs the lignin from the food Biras eats and uses it to grow.
Bisect is infested with a fungus that has completely overtaken its body, reforming it into a wood-like structure from which it can comfortably grow new fruiting bodies. This parasitism drives Bisect to feed on as much wood as it can.
Riouna are largely immobile and seclude themselves in high trees in order to keep themselves safe until they're ready to evolve. They spend their days observing other Pokémon fighting, memorising their moves in preparation to fight.
Riocario refine their aura sensing abilities by sparring with their eyes closed and ears flattened against their head, removing all other sensory input. This lets them gradually master the ability to sense and react to even trace amounts of aura.
Riolu contain unstable rogue mega energy, theorised to only be manageable thanks to being a fusion of two Riolu. They burn this energy off by constantly training and sparring with one another.
Riolu contain unstable rogue mega energy, theorised to only be manageable thanks to being a fusion of two Riolu. They burn this energy off by constantly training and sparring with one another.
Riolett navigate by sensing the aura of other Pokémon whilst they dig, tunnelling around one another and evading larger underground Pokémon entirely. They are curious of groups of people and will seek out the auras of particularly strong Trainers.
Slarino spend the majority of their day sleeping within the undergrowth of their forest homes. They feed primarily on plants that have high levels of toxins in their leaves; they metabolise and concentrate them into the spines on their back.
Slath are the star of a popular line of sleep medication, adverts featuring them showing just how quickly Slath fall asleep on the medicine. In truth, they need little motivation to sleep and often sneak away to quiet places for a quick catnap.
Vigopie are constantly awake and eating, chewing through tree trunks and branches at every hour of the day. They eat faster when other Vigopie are nearby, trying to gorge before their food gets eaten by others.
Vigopuff are impatient and impulsive, often running headlong into dangerous situations. Their aggressive shouts have a mildly soporific effect, leading Researchers to theorise they could send people to sleep if they made longer calls.
Vigotrio are constantly active, burrowing without pausing to rest and seemingly never needing to sleep. Their claws make digging through even tough rocks trivial, making them popular with miners.
Vigoth are sometimes abruptly seized with a mad energy, racing around at high speed and clawing at those unfortunate enough to be in their path. They can only be calmed from this state by an offering of a plate of fish Pokémon.
Waildon are typically found stalking along the flooded shoreline in the aftermath of tsunamis. Pokémon Researchers actively debate why they do this, the leading theory is that they are brought ashore by the powerful currents creating the tidal wave.
Wailtrio make their burrows within coral reefs, nestling within them for safety. They extend their trio of heads into water currents to filter feed, gradually cleaning water of pollutants as they do.
Despite the poor camouflage of Shipod, they are rarely attacked by larger Pokémon. When researching why this was, it was discovered that their chrysalis carries a static charge that causes painful shocks when touched.
Shifree have wing scales that each carry a slight electrical charge. When they feel threatened, Shifree can send an electrical pulse through their wings that causes them to abruptly light up, blinding their assailants.
Shiursa travel in groups of three to four for safety when moving about in the woods. If one of them becomes separated from the others at night, they light up with a flare of electricity to make themselves more visible and reunite with their friends.
Shiran spines contain a painful paralytic poison; the sensation of being stung is described as similar to receiving a sharp shock. They are irritable and will charge at anyone they dislike, making them difficult first-time Pokémon for new Trainers.
Shiran spines contain a painful paralytic poison; the sensation of being stung is described as similar to receiving a sharp shock. They are irritable and will charge at anyone they dislike, making them difficult first-time Pokémon for new Trainers.
Shisis are formed of a dense and sticky gel that carries a potent electrical charge. Trainers are advised to avoid handling them for too long as Shisis tend to release powerful shocks if they become too agitated.
Lufree emerge from their nests as thunderstorms approach, sparks dancing across their wings as electrical potential builds in the air. They are sometimes drawn to power plants, mistaking the generators for incoming thunder clouds.
Lusaur use solar energy collected by their leaves to create an electrical charge within their body. Their bulb carries the bulk of this charge, and touching the petals can deliver a painful shock to the unwary.
Lurino spark and snap angrily at Pokémon that encroach on their territory. They are commonly used by security guards to help with patrols, their paralytic shocks and debilitating poisons helping to slow intruders for arrest.
Lusis surround themselves in an electrically charged gel, protecting their small and vulnerable bodies. They defend themselves with their electrokinetic powers, enabling them to fight without physical altercation.
Lubat are completely blind and navigate through the air using the electrical fields of the Pokémon around them. Their twin tails generate a constant electrical charge that they use to zap at anything that gets too close to them.
Hikers often run into Jigglytini during high-altitude expeditions, the snake-like Pokémon being highly curious and unafraid of humans. When hungry, Jigglytini will actively seek out people and sing them to sleep, stealing food from their backpacks.
Jigglynub can puff their bodies up to twice their size, sucking in air to scare off predators. When they exhale, they do so slowly, making surprisingly soothing songs that can carry across vast distances.
Jigglybird enjoy giving surprise gifts to people, but dislike being observed doing so. They sing outside windows to put people to sleep, then break into homes to leave gifts. Unfortunately, they arrive at random times, causing issues for home workers.
Jigglyshrew makes its burrows amongst tree roots, using the extra structure of the roots to reinforce its underground home. At night, they often come to the mouth of their burrows and sing out to one another to communicate.
Jigglylia have beautiful singing voices that capture the attention of everyone listening, putting them into a trance. They use their emotional sensitivity to tailor their songs for their audience, making every performance unique.
Jigglylia have beautiful singing voices that capture the attention of everyone listening, putting them into a trance. They use their emotional sensitivity to tailor their songs for their audience, making every performance unique.
Jigglylia have beautiful singing voices that capture the attention of everyone listening, putting them into a trance. They use their emotional sensitivity to tailor their songs for their audience, making every performance unique.
Colonies of Jigglyran communicate with others across their mountain homes by singing in harmony. Each colony has a unique chorus, and experienced hikers can use these songs to navigate when lost.
With a rubbery body and naturally playful attitude, Jigglyble often puts itself into dangerous situations trying to befriend much more powerful Pokémon. Even those it does get close to don't often stick around as it's prone to biting.
Jigglybite wards away rivals from its caves with loud songs that can be heard for several miles. Their songs are unpleasant and atonal, meaning many other Pokémon also keep away from them.
The harmonies produced when Jigglyrina sing have a mesmerizing quality. Unwary Trainers may find themselves waking up in the wilderness with their backpacks raided for berries.
Jigglykoth sing sorrowful songs in search of companionship from others of their species, crooning from high in the treetops. Unfortunately their songs send other Jigglykoth to sleep, lulling them into inactivity.
Jigglypuff love to perform and seek out large gatherings of other Pokémon to sing to. The effects of their voice are even more soporific than those of unfused Jigglypuff. Very few Pokémon have the willpower to stay awake through the whole performance.
Jigglypede race around open clearings at high speed, trying to see who can go the fastest. Pokémon Researchers observing these races to determine if they are a true fusion struggle to complete their research, as Jigglypede often put them to sleep.
Jigglymy can puff up to more than twice their starting body size thanks to having an extremely elastic skin. They use this stored air to sing to one another across vast distances, their yodels being audible from miles away.
Jigglyras spores have a soporific effect, sending anyone who breathes them into a deep sleep. Pharmaceutical industries keep large populations of them so that they can use the spores to produce sleeping medication for sufferers of insomnia.
Some Jigglyras have discovered that the parasitic mushroom growth that plagues them can be slowed by using Moon Stones on infected areas. They carry Moon Stone shards atop their back in an effort to prevent the mushrooms from continuing to grow.
Jigglymoth are drawn to the light of the moon, swarms of them taking to the skies at night to follow its path through the sky. They sing to one another as they gather, their harmony drifting through the dark and lulling those who hear it to sleep.
Jigglymoth are drawn to the light of the moon, swarms of them taking to the skies at night to follow its path through the sky. They sing to one another as they gather, their harmony drifting through the dark and lulling those who hear it to sleep.
Jigglytrio harmonise with one another when they sing, their lullabies forming a beautiful three-part melody. When their audience falls apart, they grow disgruntled and dig away in search of a more appreciative audience.
Jigglytrio harmonise with one another when they sing, their lullabies forming a beautiful three-part melody. When their audience falls apart, they grow disgruntled and dig away in search of a more appreciative audience.
Argey love to roost in high places, gathering together to find areas with views across large distances. They are heavy enough that a roosting flock poses a risk to more fragile structures; many powerlines have collapsed under their weight.
Arak are coated with a metallic exoskeleton that protects them from almost all danger. They consume any exposed metal they can find to fuel their growth, making them an unwanted pest at construction sites.
Ardos have metallic plating growing throughout their exoskeletons, providing vital protection against their predators. These metallic plates are segmented, allowing greater freedom of movement than more solid plating would provide.
Arkid are artificial Pokémon that are capable of self-replication. They assemble one another with great care, aware of the relative fragility of their bodies compared to larger Pokémon.
Arking have skin that is laced with high levels of iron alloys, giving them a metallic sheen and making it difficult to break their skin. They rely on this increased resilience to keep them safe when they get into brutal battles with one another.
Arter are malevolent Pokémon that possess discarded scrap metal, animating and using these scraps to haunt the sites they form at. They love to pull apart vehicles and metal structures, incorporating the shreds into their own bodies.
Arter are malevolent Pokémon that possess discarded scrap metal, animating and using these scraps to haunt the sites they form at. They love to pull apart vehicles and metal structures, incorporating the shreds into their own bodies.
The metal spines of Lairino have hollow tips that contain a toxic liquid metal compound, primarily composed of mercury. They are belligerent Pokémon and inexperienced Trainers are advised to avoid their territories.
Lairking make their homes within mountain caves, digging deep into the rock in search of metal ores to consume. They jealously guard their home from hungry rivals, swiping at anyone who disturbs them with their powerful tail.
Lairter cover themselves with discarded plates of sheet metal, protecting their otherwise gaseous and vulnerable bodies. The plates they use are manipulated using ferrokinetic powers, letting them curl into defensive balls if needed.
Fusions between Trapinch result in Trapinch, which are Pokémon that create gigantic sand traps in the desert. They have a bite that can penetrate or break steel, making them a major hazard for desert travel.
Trapmoth bury themselves within sand dunes during the day and wait for other Pokémon to pass by so they can ambush them. At night, they shake themselves free with their large wings, flying through the dark to find a new hiding spot for the morning.
Trapmoth bury themselves within sand dunes during the day and wait for other Pokémon to pass by so they can ambush them. At night, they shake themselves free with their large wings, flying through the dark to find a new hiding spot for the morning.
Trapsian stalk through deserts in search of prey, prowling across sand dunes and feeling minute vibrations in the sand through their whiskers. When they sense prey approaching, they pounce mouth-first, delivering a nasty Bite.
Vibrava have wings that take on aspects of the dominant local geology. They have a beautiful crystal sheen. Pokémon Rangers have to remain vigilant to ensure their populations are not poached.
Vibramoth shelter from the desert sun by burying themselves under the sands during the day. Entire swarms emerge at once at sunset, the buzzing of their wings filling the night air as they take off in search of food.
Vibrasian whir their wings when they're feeling content, creating a low, droning purr. The noise attracts other Vibrasian in the area, as they hope to also find that same inner peace.
Feefree have very dull wing scales that flake off easily, leading many Trainers to simply dismiss them out of hand. Those Trainers who do care for them find that these Pokémon respond well to affection and are happiest when praised.
Feeicate have poor grooming habits, often allowing their fur to get matted and ugly when not taken care of by their Trainer. This leads them to hide themselves away, preferring to not be seen lest they be judged.
Feepix mournfully watch Pokémon Trainers from the long grass, too self-conscious of their unkempt appearance to approach. They create dancing lights in the air to try and draw Trainers to them, the lights disappearing just before they're found.
Feekyu struggle to make disguises to hide in, finding only poor quality materials with a shabby appearance. They dislike their natural appearance and this is preferable, allowing them to search for higher quality materials without being observed.
Feeturne stand mournfully in the rain, lamenting that their presence drives away bird Pokémon. They long to be beautiful and try anything they can to stand out and draw attention to themselves.
Feedude lie amongst the pebbles and stones at the bottom of riverbeds, their drab stony hides helping them to blend in. Given the opportunity, they gather precious stones and jewels, covering their bodies with them to try and look pretty.
Feedude lie amongst the pebbles and stones at the bottom of riverbeds, their drab stony hides helping them to blend in. Given the opportunity, they gather precious stones and jewels, covering their bodies with them to try and look pretty.
Babone scavenge around the graveyards of Dragon-type Pokémon, using the bones of long dead Pokémon to protect themselves and use as weapons. They are protective of their chosen weapons and armour, wearing them constantly.
Bawak scavenge through the remains of larger Pokémon that have died in the mountains for suitable bones to use as weapons. They prize the bones of Dragon-type Pokémon the most and can swing them with enough force to shatter boulders.
Bafree have hardened skulls that they use to spar with one another, butting heads to establish dominance. They will try and fly into other Pokémon head first to attack, but their top flight speed is too low to cause much harm.
Bagey swoop at one another headfirst, using their hardened skulls to bash into their rivals at high speed. The sound of the clash between them is loud enough to be heard from hundreds of meters away.
Bapede are slow, but have powerful hind legs that can allow them to leap great distances. They are hardy Pokémon and will ram into obstacles with enough strength to shatter boulders.
Batoise are slow moving Pokémon that lumber through mountain ravines in the certainty that very few things can truly threaten them. Their shells are nearly five inches thick, protecting them from most physical threats.
Shelpede has a heavily armoured back that protects it from larger Pokémon. When threatened, it curls into a ball to shield its softer underbelly from harm.
Shelsect mushrooms have thick, chitinous layers that protect their soft body from harm. They can pull themselves totally inside the bell of their mushroom, hiding away until the danger's passed.
Sheltoise have never been observed outside of their shells, the true structure of their head remaining unknown to researchers. Their shells are several inches thick and are reinforced with crystalline growths, forming an incredibly tough defence.
Klisaur are Pokémon powered by clockwork, the speed at which their gears turn varying depending on how much sunlight they receive. Under the midday sun they are warm enough that their gears can run at peak efficiency, letting them move at speed.
Kliking trundle forward on reinforced wheels, racing forward at high speed when they spy another Pokémon encroaching on their home territory. They fight by whirling their arms at high speed and slamming their tails into their foes.
Klile are mechanical, artificial Pokémon that are used to search hostile environments during search and rescue missions. Despite their small size, they are strong enough to carry travellers to safety from the depths of the desert.
Klaking have historically been used during warfare, their durable bodies and ability to traverse any terrain with their tracks helping them cross difficult terrain. Their naturally territorial instincts make them effective companions for soldiers.
Zople live on the lower branches of trees, feeding on leaves that other bug Pokémon avoid. They spray a special silk that refracts light strangely when threatened, creating the illusion of a much larger Pokémon in the tree.
Zofly wing scales have unique reflective properties, allowing the creation of complex illusions when light is shone through them at the correct angle. Researchers are very interested in the potential uses of these scales in holographic technology.
Chargey have feathers that are constantly smouldering. They inadvertently start forest fires in the summer, so Pokémon Rangers pay close attention to where flocks roost to make sure they can warn residents if they need to evacuate.
Charsly are partially composed of coal and other organic rich rocks meaning that they are flammable. They can sustain this flame for extended periods of time without ill effect, but are hazardous to surrounding plants.
Charsly are partially composed of coal and other organic rich rocks meaning that they are flammable. Charsly that burn too hot will sometimes abruptly collapse due to heat stroke after using all their fuel, necessitating a trip to a Pokémon Centre.
Charan make their home on the slopes of active volcanoes, feeding on the shoots of plants that sprout in the nutrient-rich lava fields. When they feel their territory is being threatened, they will band together and spit fiery embers at the threat.
Rarely, Chartales fusions result in the Pokémon having just a single burning tail. Tests by Pokémon researchers have determined that they have a more intense inner flame than other Chartales, but cannot cover as large an area with their fire.
The many tails of Chartales each burn with a single flame at their tip. Chartales can wave these tails independently of one another, creating complex and eerie light shows in the dark that some think could be the origin of legends around will'o'wisps.
The many tails of Chartales each burn with a single flame at their tip. Chartales can wave these tails independently of one another, creating complex and eerie light shows in the dark that some think could be the origin of legends around will'o'wisps.
Pokémon researchers have observed Charunt moving across their glacial homes in huddled groups of four or more. The current theory is that they do so to protect their flames from abrupt gusts of wind or blizzards, letting them stay warm as a group.
Wigglyfing's gas functions as a mild sedative, causing those who breathe it to become drowsy and unresponsive. Hospitals make use of Wigglyfing's gas to synthesise powerful anaesthetics for surgeries.
Wigglygma bubble and puff up when they get too hot, as their internal anatomy constantly produces superhot gas. They can be trained to release this hot air slowly and are popular companions in colder regions.
Wigglydoof work together in small family groups to gnaw down trees with which to make family dams. They have rubbery bodies that help to protect them from harm should one of the falling trees accidentally fall on top of them.
Wigglyking spend their days lazing around and casually eating fruit from bushes and trees. When roused to fight they are terrifyingly strong, inflating their chest and bellowing loud enough to be heard from miles away.
Wigglyqueen typically dwell high in the mountains, maintaining large territories across the peaks of their homes. They signal to Wigglyking and rival Wigglyqueen with loud, echoing songs.
Wigglybat sing to help themselves navigate, listening for echoes off their environment as they fly. Each Wigglybat sings at a different pitch so that they can differentiate their own noises, with flocks of Wigglybat creating a harmony.
Wigglymy have very elastic bodies and enjoy puffing up and bouncing off of one another. They are an unlikely companion for some Hikers, as their ability to rapidly inflate can be a lifesaver if a Hiker slips and falls down a mountainside.
Wigglytrio are sometimes entered into Pokémon contests, their Trainers opting to dye the hair of their three heads in complementary colours. If their performance goes poorly, they sulk underground, hiding until they feel more confident in themselves.
Wigglysian whiskers can pick up the faint vibrations of other Wigglysian songs on the wind. They look skyward intently at night as they wait for these songs, replying with a loud yowling tune of their own.
Pokémon researchers initially believed Busaur to be a regional variant of Ivysaur native to Sinnoh. A detailed analysis of their pollen and the enzymes in their flower's nectar revealed them to be their own distinct species.
Buans lie low in meadows, keeping their tails raised above the top of the grass to receive sunlight. The bud at the tip of their tail has loose seeds within, and they shake it rapidly to warn those close to stepping on them.
Budew grow and develop far faster than unfused Budew, a quirk of the fusion process causing them to grow extra flower buds as they age. They have an earthy scent to them from all the nutrients they absorb from the soil.
Budew grow and develop far faster than unfused Budew, a quirk of the fusion process causing them to grow extra flower buds as they age. They have an earthy scent to them from all the nutrients they absorb from the soil.
Budew grow and develop far faster than unfused Budew, a quirk of the fusion process causing them to grow extra flower buds as they age. They have an earthy scent to them from all the nutrients they absorb from the soil.
Busect parasitise plant roots, drinking their sap to fuel the growth of their flower buds. Large populations of Busect can cause issues for local plant populations and their presence is monitored by environmental agencies.
Busian lounge in the sunlight during the summer, able to spend entire days in one place as they absorb sunlight through their leafy fur. They are sensitive to cold and seek shelter as the weather cools, often trying to get into people's houses.
Rosesaur grow elaborately petaled flowers on their backs that give off a complex fragrance dependent on their flower's colouration. Pink flowered Rosesaur produce a sickly sweet smell that draw Pokémon with a sweet tooth.
Rosesaur grow elaborately petaled flowers on their backs that give off a complex fragrance dependent on their flower's colouration. Blue flowered Rosesaur produce a subtle earthy smell that is reminiscent of petrichor.
Rosesaur grow elaborately petaled flowers on their backs that give off a complex fragrance dependent on their flower's colouration. Rarely, Rosesaur sprout multiple of these flowers, their scent that of an entire bouquet.
Roserino nectar is used in the production of perfumes with a bold, challenging scent to them. The scent of the perfumes can cause those wearing it to become more standoffish and stubborn, and less likely to give ground when challenged on their ideas.
The fruiting bodies of the fungus growing from Rosesect have a floral fragrance. They give a unique flavour to meals when sauteed and are popular amongst many chefs.
Rosesian are often kept within high-end botanic gardens, prowling through flowerbeds in search of Pokémon trying to feed on the expensive plants. If they find a plant being eaten, they swipe at the offending Pokémon with their thorny paws.
Rosesian are often kept within high-end botanic gardens, greeting guests at the entrance with an affectionate cheek rub. Their scent lingers on those they mark, their ruff of flowers imparting a pleasant floral fragrance.
Drifltales love to roam around theme parks and circuses, searching out excited children to offer them a balloon. The balloons their tails rapidly regrow when taken, allowing them to always have a ready supply.
Driflsect appear to drift on the breeze attached to a cloud. Analysis of the cloud reveals that it's formed of a loose web of mycelium that captures ambient moisture in the air, creating a cloud-like structure.
Driflsect puff up the balloon on their back through a passive gas exchange between the air and an internal, symbiotic fungus. The fungus releases hydrogen gas as it processes water and encourages Driflsect to drink clouds to sustain it.
Driflsect's bodies are pale and devoid of pigment, a marked contrast to the brightly coloured, gas-filled mushroom growing on their back. Researchers speculate that this draws predators to attack the mushroom, releasing puffs of spores as they do.
Drifltrio live within clouds, spending their days creating tunnels through them as they consume water vapour. They can sometimes be seen popping out of the edges of clouds, their three heads looking for other nearby clouds to travel to.
Drifltrio feed on gas pockets that can be found deep underground, preferring to seek out helium pockets where they can. They periodically have to surface to release waste gas, making high-pitched squeaks as they do.
Bunfairy's fur changes coarseness depending on the phase of the moon. Their fur is at its softest during a full moon, during which time they are commonly gifted to loved ones as a sign of goodwill.
Bunruff makes for an excellent companion; it has a playful nature and is extremely loyal. Its soft fur is actually made of very thin rock crystals that are spun out into fibres.
Shroompi use the discarded shells of other Pokémon eggs as a way to shield their soft bodies. They use the calcium-rich shells as a source of minerals as they grow older, helping to fuel their growth.
Shroomskit are coated in a thin layer of hydrophobic spores, allowing them to skate across the surface of bodies of water. When threatened they release a puff of spores, using them as cover to dart away.
Shupdle flutter as they float, caught in ethereal winds. They can whip their tail segments around quickly when they get close to another Pokémon, delivering a painful sting.
Shuptales are light enough to flutter in the breeze, prancing in the air and floating in place. They show a great amount of interest in people who enter their domain, seeking out those who are afraid of them, their great tail billowing behind them.
Shupet are held together by loose stitches of thin thread and easily pull apart under pressure. Seeing the internal fabrics of Shupet causes the observer to suffer nightmares, and they are used by Hex Maniacs to curse their foes.
Solofree have a very small body from which they exude a thick gel that they can manipulate with their psychic powers. They form this gel into great wings, allowing them to fly through the air.
Solodle have a toxic stinger on both their head and their tail. The stingers are safely concealed within their gel coating and are only dangerous if pressure is applied to their surface.
Solodle rely on their thick gel coating to keep their bodies safe. The gel is only strong enough to resist attacks from Pokémon of a similar size, they hide themselves away in trees against larger Pokémon, though a trail of slime gives them away.
Solochou has a body covered in a protective gel, secreted from its pale skin. The gel dissuades predators from attacking it as it has an unpleasant taste and texture.
Living in the deep sea, Soloturn have lost all pigmentation in their skin. The lights on their heads lure prey by fooling them into thinking they are bioluminescent jellyfish.
Solochu use their electrical powers to manipulate their gel coating, generating a constant positive charge throughout their body. When they want to fling their gel at their foes, they abruptly invert their charge.
Solochu use their electrical powers to manipulate their gel coating, generating a constant positive charge throughout their body. When they want to fling their gel at their foes, they abruptly invert their charge.
Solorino's bodies are made of a toxic gel that can cause nausea when absorbed through the skin. They shape their bodies with their psychic powers, manipulating the gel entirely through their willpower.
Soloking bodies consist of a small number of disparate nuclei suspended in a toxic gel. The nuclei each control a different part of the body, allowing Soloking to reshape and reform at will.
Solotales use a Fire Stone as the nucleus for their gel-like body, drawing out its elemental power to produce powerful, psychically charged flames. Their Fire Stones are coveted by unscrupulous hunters due to presumed mystical powers.
Solosect surround themselves with a thick layer of psychically charged gel. They form the gel into a hump over their back to protect their vulnerable nucleus, keeping themselves safe from harm.
Solotoise keep the soft gel that forms their body safe within their great shells, retreating within it if they ever feel endangered. They can fire the gel at high pressure out of their cannons, recalling it with their psychic powers.
The soft and gelatinous bodies of Soloder leave them vulnerable to predators. They scavenge sea shells using their sticky bodies, keeping themselves safe from danger.
Duorino have multiple nuclei floating within their body, providing scaffolding for their toxic gel to adhere to. These nuclei glow when they use their psychic powers, attacking one another with blasts of noxious energy.
Duoking horns light up with a pulse of energy whenever they use their psychic powers. They are potent psychics, flinging energy blasts in battle and able to telekinetically move several tonnes of material at will.
Duosect protect their core nucleus within a bell-shaped bubble of gel. More durable parts of their body protrude from the bottom of their gel, moving them along with scuttling motions.
Duoth gel has natural sound-dampening qualities, allowing them to move almost silently. Sound engineers employ them to help ensure studios are effectively sound-proofed, letting Duoth apply a layer of gel across the walls.
Duotortle coat their bodies in a watery gel that allows them to swim at speed, the gel letting them cut through water easily. When they feel threatened their gel can be withdrawn into their shell, keeping themselves safe from harm.
Families of Cottontales race across the landscape at high speed, their long leaf-like tails trailing behind them. They are able to intensify the sunlight above them whilst using their tails to turn the same light into an abundance of energy to run with.
Cottononee have far fluffier and lighter cotton than unfused Cottonee. This makes them far lighter and easier for the breeze to pick up. They are a popular Pokémon for younger Trainers as they are squishy and enjoy being hugged.
Cottonplume fluff is light enough that they can be swept up into the air with a strong enough gust of wind. They seek out windy places so that they can float through the air, twirling in place and stretching their leaves out to catch the sun.
Cottontoise protect their fluffy, soft bodies with a tough grassy shell. They are lighter than their bulky appearance would suggest and can bob along the water's surface without sinking.
Sandirow flocks gather around popular picnic sites, watching park-goers from the tops of trees. When they spy a meal that is not being paid enough attention, they will swarm in, stealing as much food as they can to the dismay of the picnickers.
Sandikoth sleep for weeks on end, content to remain comfortable in out-of-the-way places where they won't be disturbed. They are grumpy when roused and will lazily lash out at whoever woke them, though their attacks are easy to avoid.
Sandiroth aggressively chase after interlopers in their territory, using their sharp teeth and claws to attack anyone that gets too close. Their aggression makes them popular with villainous Trainers.
Sandile use their back spines to break through the sand, making their movements through the desert more fluid and rapid than unfused Sandile. The increased speed is counterbalanced by their increased visibility, making them easier to spot.
Sandirok linger at the edges of deserts in small gangs as they look for Pokémon and Trainers leaving the sands. They will try to gang up on these tired travellers, seeing them as easy pickings.
Zuorb emit sonic blasts powerful enough to shatter glass and cause temporary deafness. They are a particular danger for inexperienced Pokémon Trainers, and caution is advised while battling them.
Zuorb emit sonic blasts powerful enough to shatter glass and cause temporary deafness. They flap their wings against the ground to push their way toward their opponents, getting close to deliver their sonic bursts.
Zuorb emit sonic blasts powerful enough to shatter glass and cause temporary deafness. They flap their wings against the ground to push their way toward their opponents, getting close to deliver their sonic bursts.
Zupod bite at anything that comes close, using their sharp teeth to try and leech the energy from curious passers-by. They store as much of this energy as they can to try to hasten the evolution process.
Zupod bite at anything that comes close, using their sharp teeth to try and leech the energy from curious passers-by. When they feel endangered, they wrap their wings tightly around themselves and rely on their tough skin to protect them.
Zurino have no eyes and are totally reliant on their acute hearing for navigation. They will sometimes use their little wings to knock small pebbles around, listening out for the echoes to get a good sense of their surroundings.
Zulous's heads are completely blind, forcing them to rely upon echolocation to navigate. The two heads emit competing frequencies, forcing them to alternate shrieks to navigate lest they have confusing echoes return to them.
Fusions of two Zubat can result in this fusion expressing traits of a more evolved form, developing rudimentary eyes, and even feet. They struggle to process these new sensory developments and can sometimes crash mid-flight.
This fusion will sometimes develop eyes when they form from two unfused Zubat. When these eyes take the place of their ears, they can struggle to navigate due to the loss of their echolocative abilities.
Zupin run around completely blind, enjoying the feel of the wind across their skin. The wings atop their heads are not strong enough to provide them with lift, but they flap happily whenever Zupin are in a good mood.
Zuladin flap their wings to help focus their hypersonic shrieks, channelling them forward in a cone. They rely on the echoes of these shrieks to navigate, rushing forward to perform full body tackles if they sense another Pokémon.
Krokoroth patrol their territory with frenetic movements, racing along the border in search of intruders to scare off. They are usually content to simply intimidate their rivals away with loud noises and frightening gestures.
Krokorok are cruel bullies, using their acute sense of smell to find rare desert oases and then forcing other Pokémon away from them. They delight in wielding their strength against smaller Pokémon, but are cowards when confronted by stronger foes.
Yabone wander through ancient tombs in search of companionship, pawing over abandoned and discarded relics of lost civilisations. Pokémon researchers theorise that Yabone were once an integral part of these ancient societies.
Driven by a sense of isolation, Yawak band together in the ruined catacombs of lost civilisations. They gather up relics of a time long past and attempt to reconstruct the societies they once knew.
Yarak are found in long-abandoned tombs. They are the lost spirits of ages long past that cling to relics of their time. When disturbed by archaeologists they instinctively scuttle away from the light, hiding in shadowy recesses.
Yarak are found in long-abandoned tombs. They are the lost spirits of ages long past that cling to relics of their time. When disturbed by archaeologists they instinctively scuttle away from the light, hiding in shadowy recesses.
Yados possess the treasures of civilisations long passed and can be found in ancient tombs and catacombs. They are shy and will stick to shadowed areas, but they will lash out if their home gets too bright.
Yaring form from ceremonial gold masks that were crafted centuries ago. They manifest the fears of those that see them to form their body. They are most active during the winter, stalking through the night.
Each of the tails of Yatales are imbued with a different curse that is transferred to anyone who makes contact with them. They stalk through the night in search of anyone who can take the curse off of them, inadvertently spreading misery as they do.
Each of the tails of Yatales are imbued with a different curse that is transferred to anyone who makes contact with them. They stalk through the night in search of anyone who can take the curse off of them, inadvertently spreading misery as they do.
Each of the tails of Yatales are imbued with a different curse that is transferred to anyone who makes contact with them. They stalk through the night in search of anyone who can take the curse off of them, inadvertently spreading misery as they do.
Jolpip float using ambient static charge, preferring to travel to areas with high electrical potential. They generate static as they fly and will end up clumping together as they fly.
Joloom feed on electrical currents and naturally gravitate to regions with a high frequency of thunderstorms. They have become a pest in modern times as they will bite into and feed on power lines, sometimes even causing blackouts.
Jolbok are drawn to electrical currents and can be found coiling around the base of generators and electrical pylons. Engineers are advised to account for their presence, making sure no wires are exposed to prevent Jolbok from biting them.
Jolinja attach themselves to small seeds and use static electricity to attract fluff and fur to the seeds, catching the breeze and floating on their makeshift platforms. If left undisturbed, the charge builds up to a dangerous degree.
Jolinja attach themselves to small seeds and use static electricity to attract fluff and fur to the seeds, catching the breeze and floating on their makeshift platforms. If left undisturbed, the charge builds up to a dangerous degree.
Despite their small size, Jolking maintain a large territory that can be multiple miles in size. They challenge intruders with high-pitched roars, swinging at them with their tiny arms to scare them away.
Jolpuff cluster together around electrical wires and appliances, feeding off the currents running through them. Their presence is destructive, but removing them can prove difficult, as they will sing people to sleep should they try to disturb them.
Jolsian fur carries a constant static charge, making their fur stand on end at all times. Their fur is very sensitive to air movements, making them difficult to catch off-guard.
Ferrots can sense the emotions of people and Pokémon near them. They use this power to keep themselves safe. If they are caught with nowhere to hide against someone with hostile intent, they will curl up tightly and use their spikes defensively.
Ferrots can sense the emotions of people and Pokémon near them. They use this power to keep themselves safe. If they are caught with nowhere to hide against someone with hostile intent, they will curl up tightly and use their spikes defensively.
Ferrots can sense the emotions of people and Pokémon near them. They use this power to keep themselves safe. If they are caught with nowhere to hide against someone with hostile intent, they will curl up tightly and use their spikes defensively.
Ferrots can sense the emotions of people and Pokémon near them. They use this power to keep themselves safe. If they are caught with nowhere to hide against someone with hostile intent, they will curl up tightly and use their spikes defensively.
Ferrolia use their empathic powers to pinpoint the locations of their opponents during Pokémon battles. They fight by spinning in a pirouette, relying on their metallic skin to protect them from harm whilst their spines cut into their foes.
Ferrolia use their empathic powers to pinpoint the locations of their opponents during Pokémon battles. They fight by spinning in a pirouette, relying on their metallic skin to protect them from harm whilst their spines cut into their foes.
Ferrovoir drift into Pokémon battles in the certainty that their steel skin and empathic powers will enable them to avoid harm. When they sense a hostile attack, they flare up their armoured skirt, using the thorny metal to block.
Ferrovoir drift into Pokémon battles in the certainty that their steel skin and empathic powers will enable them to avoid harm. When they sense a hostile attack, they flare up their armoured skirt, using the thorny metal to block.
Ferrovoir drift into Pokémon battles in the certainty that their steel skin and empathic powers will enable them to avoid harm. When they sense a hostile attack, they flare up their armoured skirt, using the thorny metal to block.
Ferroran live in harsh environments, typically found in arid deserts. They live in tight-knit groups and are highly territorial, their spiky and iron-rich hides letting them fend off rivals without much fear of reprisal.
Ferroking are covered in vicious barbs that catch and cut deep into the bodies of whatever they strike. The spines and skin of Ferroking are rich in metallic compounds; they feed on iron-rich rocks to help maintain their armoured body.
Ferroking are covered in vicious barbs that catch and cut deep into the bodies of whatever they strike. The spines and skin of Ferroking are rich in metallic compounds; they feed on iron-rich rocks to help maintain their armoured body.
Ferrosect dig through caves for iron-rich nodules to feed on, incorporating the metal into their symbiotic mushroom. The mushroom has a metallic surface studded with chitinous thorns to help protect its host.
Ferrodisc live in highly turbulent waters where storms regularly blow through, sweeping up anything light enough. With their heavy iron bodies and sharp spikes, they can cluster together to keep from being washed away.
Ferrotoise rely on their thorny shell to protect themselves from harm, being too slow moving to properly evade danger. If forced into a fight, they use their cannons to launch metallic thorns at their foes.
Ferrotoise rely on their thorny shell to protect themselves from harm, being too slow moving to properly evade danger. If forced into a fight, they use their cannons to launch metallic thorns at their foes.
Axepy sharpen their tusks on rocky outcroppings, keeping them ready to fight with. They are powerful for their size, capable of moving boulders and knocking over trees.
Axephan have small but sharp tusks that jut from their mouth. Too small to use effectively for combat, Axephan use their tusks to root around for tubers and other underground meals.
The fusion of two Axew causes an exaggeration of draconic characteristics in Axexew, resulting in more pronounced tusks and more exaggerated spines. They use these features to intimidate larger Pokémon and are adept at avoiding confrontation.
Goletuff can be found within ancient ruins, slowly working in teams to try and restore the old buildings to their former glory. They make gentle humming noises to one another, harmonising and creating a mournful song for their lost cities.
Golesect can be found sifting through ancient ruins in search of fragments of pottery and masonry to incorporate into their bodies. They use these fragments to construct a pot to carry plants, sheltering them from the elements and helping them grow.
Fletchras have fine, fibrous Hericium mushrooms parasitising their bodies. These mushrooms take a feathery appearance and are used by Fletchras to glide away from danger.
The feathery wings of Fletchfree glow with burning embers making their flight visible at night. They can inadvertently cause forest fires while searching for flowers during prolonged dry periods.
Fletchbok fluff out the feathers lining their hood when they feel like they're being threatened. They slither forward and peck viciously at whatever they're afraid of if they feel like their display isn't working.
Fletchras maintain a high body temperature in an effort to stave off the parasitic fungus that infests their bodies. The dried out fungus is prone to catching fire, but the spores from the dying mushroom fall back onto the body of Fletchras.
Fletchras maintain a high body temperature in an effort to stave off the parasitic fungus that infests their bodies. The dried out fungus is prone to catching fire, but the spores from the dying mushroom fall back onto the body of Fletchras.
Golrow roost in the mouths of caves, making their nests within crags and crevices in the rock. They swarm anyone who gets too close, biting at them with sharp fangs and draining their vitality.
Golchic rapidly flap their tiny wings whenever they're excited, making a high-pitched cry as they do. If they become too enthusiastic about whatever has them worked up, they start to spit fire from their gaping mouth.
Thanks to their proportionately gigantic mouths, Golbat can consume food many times their weight in a single gulp. They are immobile whilst they digest these meals, having to cling to the ceiling and wait before being able to fly again.
Burying themselves in thick mud, Stuntoise are nearly invisible from the water's surface. Their shells blend in with the riverbed, granting camouflage that only breaks when they decide to move to a better hiding spot.
Sablchan is a master boxer, analyzing the moves of its rivals with its crystalline eyes. It's thought that it perceives the passage of time more slowly than other Pokémon, allowing it to react and move more quickly than its foes.
Sablchan is a master boxer, analyzing the moves of its rivals with its crystalline eyes. It's thought that it perceives the passage of time more slowly than other Pokémon, allowing it to react and move more quickly than its foes.
Living in deep caves far from any sunlight, Sablkip has nevertheless developed extremely sensitive eyes. The crystal growths across its body produce a dim light that allows it to find food in the underground pools it lives in.
Venibok have a thick chitinous exoskeleton covering their body with separate segments to allow their tail to move easily. Their head is bulbous and patterned to dissuade larger Pokémon from attacking them.
Venipuff make loud chirps to communicate with one another across a forest, inhaling deeply and inflating to twice their size to make these noises. Their tendency to chirp at sunset makes it difficult to camp in regions where they make their home.
The fusion process causes Venipede to develop additional body segments as well as increasing the potency of their venom. Their exoskeleton also becomes covered in extra spines, making them dangerous to touch.
The fusion process causes Venipede to develop additional body segments as well as increasing the potency of their venom. Their exoskeleton also becomes covered in extra spines, making them dangerous to touch.
Venibat have eyes that are poorly adapted for seeing in daylight, so they rely on their keen hearing to navigate. They make high-pitched chirping noises that carry well through dense undergrowth.
Venibat have eyes that are poorly adapted for seeing in daylight, so they rely on their keen hearing to navigate. They make high-pitched chirping noises that carry well through dense undergrowth.
Whirlirino mouths are formed of multiple segments, enabling them to open their mouths far wider than might be expected for a Pokémon their size. They have a venomous bite that they use to deter their foes.
Scolirow have a sharp proboscis that they use to pierce through tree bark and feed on tree sap. When disturbed, they rear up and flap their gigantic wings to intimidate whatever interrupted them.
Scolisey are trusted matriarchs within Scolipede colonies, left in charge of freshly laid Venipede eggs. They care for the colony eggs as though their own, with some particularly protective Scolisey using their own bodies to shield them from harm.
Scolipede lengthen and grow many extra legs following the fusion process. In collaboration with palaeontologists, Pokémon Researchers have concluded that Scolipede revert to a body form from millions of years in the past.
Tynat fossils are often found alongside those of much larger Pokémon. Palaeontologists theorise that they would parasitise larger Pokémon, using their powerful jaws to bite through thick skin and drain their energy.
Snopede live in very cold environments and have carapaces that are built to retain body heat. Though their shells are cool to the touch, their bodies are kept well-insulated and they can live at temperatures far below freezing.
Snopede are covered in a thin, loose layer of chitin that is built to retain heat. This loose layer gives them an eerie appearance, and some researchers suspect Snopede is the source of many urban myths.
Living high up in the mountains, Snoruff search across glaciers in small packs to find lost Trainers. When they find someone who has gotten lost, they will herd them back to safety at the nearest shelter.
Snoroc roam across frozen glaciers in small packs, their sharp claws giving excellent purchase on the treacherous terrain. Teams of Snoroc are sometimes used to pull sleds and allow people to travel great distances in harsh conditions.
When they were first discovered, Glavenant were thought to be a male variant of Froslass. More recently they have been discovered to be Pokémon that possess the frozen remains of trees that have perished over harsh winters.
Large herds of Oddreep are kept in pastures by farmers, the fields they call home looking like a moving shrubbery. Farmers periodically harvest their leaves to be dried out and sold for tea, the leaves creating an unusual tingly sensation.
Oddffy are coated in a thin layer of fur that traps moisture and dirt, allowing plants to grow within it. They stimulate this plant growth with periodic electrical shocks, helping to revitalise the plants if they ever begin to wilt.
Oddrow are considered a pest by farmers due to their habit of arriving in a field in the early morning and digging out a hole for themselves for the day. They poke their long neck out of their hole, soaking in the sun, before leaving at night.
Oddrow are considered a pest by farmers due to their habit of arriving in a field in the early morning and digging out a hole for themselves for the day. They poke their long neck out of their hole, soaking in the sun, before leaving at night.
Oddshrew skin is heavily plated with ridged grooves running throughout. Experiments with Oddshrew have shown that this makes their skin surprisingly absorbent, able to suck up and distribute moisture across their bodies to help their leaves grow.
Oddlurk roam around the perimeters of long forgotten buildings in tropical jungles. They tend to and maintain the buildings as best as they are able, though their skill is often limited to cultivating and caring for the plant life.
Oddtales spend the day sleeping in a very shallow burrow, fanning their tail leaves out above the surface so they can photosynthesise as they rest. At night, they emerge and wander in search of food and a new resting burrow.
Oddroth are nocturnal and have been seen racing around at high speed in the depths of the night, their head leaves trailing in the breeze. They spend the day buried up to their neck, sleeping in the ground to passively absorb nutrients.
Odder are a common Pokémon to be included in aquariums, their leaves filtering out impurities in the water whilst their shell keeps them from being disturbed. They pump water past their leaves by opening and closing their shells.
The gems on Oribink's body glitter in a brilliant red hue, the light scattering through them and casting beautiful patterns onto the walls as it dances. The dancing of Oribink is thought to bring good fortune to Trainers who see it.
Oritty are enthusiastic Pokémon that take great joy in the success of others. They are common sights on the side lines of sporting events, giving excited cheers and co-ordinated waves of their tail pom-poms.
Oritwo are artificial Pokémon that are genetically engineered to have amazing psychic potential, able to read the movements of those around them and copy them with a thought. They are peaceful, and love to use this power to dance with others.
Oripy are often involved in travelling performances, dancing together in small herds to the delight of onlooking children. After performances, they wander amongst the crowd, gratefully accepting gifts of peanuts and other snacks.
Trubsea live in the open ocean and can be found within ocean gyres filled with disposable plastics and waste. They camouflage themselves amongst the detritus, keeping themselves safe from harm.
Trubdra hide in garbage patches in the deep ocean, camouflaging themselves in the single-use plastics and waste. They attack anyone that tries to clean up their hiding places, reluctant to see their home restored and made environmentally sound.
Trubicate prowl city streets in search of discarded litter and plastic waste to consume. Their bodies gradually build up the more garbage they eat; they use shards of glass like teeth to allow them to bite through anything too tough to swallow whole.
Trubrow roost in and around city dumps, consuming waste to add to their bodies. Their wings are composed of thin sheets of plastic that are light enough to help them fly but gradually degrade, littering microplastics along their flight paths.
Trubish waddle through city streets at night in search of discarded waste to consume. Their plastic bodies often rupture around their head, allowing larger chunks of waste to blossom out of them and wave in the wind.
Trubish form in cities with an overflow of garbage and poor street hygiene. These Pokémon actively work to try and gather up discarded litter into themselves, sometimes rupturing and needing to deposit their waste into trash cans.
Trubish form in cities with an overflow of garbage and poor street hygiene. These Pokémon actively work to try and gather up discarded litter into themselves, filling themselves to bursting point.
Trubodor have swollen, bloated bodies that they constantly fill with discarded trash and waste. They lumber through neglected streets in cities, and large populations can prove dangerous when they start actively trying to raid bins and dumpsters.
Trubish waddle through city streets at night in search of discarded waste to consume. Their plastic bodies often rupture around their head, allowing larger chunks of waste to blossom out of them and wave in the wind.
Trubeanie secrete a sticky mucus that they use to gather detritus and waste to camouflage themselves, hiding amongst the polluted waters of city coastlines. Their mucus is laden with toxins from the decay of the garbage.
Trubler collect construction waste to build out their bodies, taking broken bricks and concrete wherever they can. Poor management of a building site can result in large populations of Trubler moving in and disrupting progress.
Trubler live in highly polluted waters, their bodies forming from industrial waste and microplastics. They have a drive to try and clean up their homes, consuming the pollutants that float in the water around them.
Trubler live in highly polluted waters, their bodies forming from industrial waste and microplastics. They have a drive to try and clean up their homes, consuming the pollutants that float in the water around them.
Garbdra use scraps of plastics and microplastics floating in the ocean to hold their bodies together, constantly seeking out oceanic waste to do so. Their bodies gradually degrade in sea water, making their presence toxic to other Pokémon.
Garbicate are drawn to cities that have poor street sanitation, nesting amongst discarded trash bags and piles of waste. They feed on anything they can find on the floor; gnaw marks around dumpsters are a sure sign of their presence.
Garbodor form within city dumps and other similar areas with high densities of waste and refuse. They gather as much waste into their bodies as they can, and particularly bad instances of pollution can result in gargantuan Garbodor.
Garbno are found in crowded cities, especially those plagued by littering. They pile trash in central areas and sometimes use psychic abilities to subtly encourage others to help.
Cartales fur is short and stiff, creating a streamlined shape that allows them to swim rapidly through the water. Their nine fins at the back of their body keep them stable as they assume a torpedo shape to swim through the water.
Carsian are swift aquatic predators, able to swim at high speed through Hoenn's oceans. Their whiskers are sensitive and can pick up the eddies in the water left by other Pokémon, allowing them to track prey across great distances.
Sharplosion swims in tropical waters and is most often found around coral reefs, patrolling their territory in search of food. Their fine fur burns hot on contact with air and produces a lot of heat even underwater, producing a steam trail as they swim.
Sharptales are a favourite Pokémon amongst many ocean exploration organisations thanks to their speed in the water and their ability to tolerate swimming at great depths. Their many fins help them manoeuvre in even the stormiest of seas.
Sharpsian are covered in short, rough hairs that help them cut through the water with minimal friction. Their speed and aggression in the water make them popular amongst lawbreakers at sea.
Phantqueen can only be found at night within untouched forests, the Pokémon animating fallen and dead bits of wood to form their body. They shake the horn-like branches on their head to scare off rivals encroaching on their home.
Possessing fallen logs, Phantpet makes its home in old-growth forests. It tries to lure travellers away from well-trodden paths, making efforts to make them lose their way in the dark woods.
Phantump frequently form from individual Phantump that cluster together in search of companionship. Trainers are advised to take extra care to ensure their needs are met as they can be prone to low mood.
Phantump frequently form from individual Phantump that cluster together in search of companionship. Trainers are advised to take extra care to ensure their needs are met as they can be prone to low mood.
Phantump frequently form from individual Phantump that cluster together in search of companionship. Trainers are advised to take extra care to ensure their needs are met as they can be prone to low mood.
Phantump frequently form from individual Phantump that cluster together in search of companionship. Trainers are advised to take extra care to ensure their needs are met as they can be prone to low mood.
Trerow live within old growth forests, roosting in dead or dying trees. Their dry woody bodies camouflage well against their homes, and the first sign of a flock of Trerow is usually when their bright red eyes fixate on the person approaching.
Trerow live within old growth forests, roosting in dead or dying trees. Their dry woody bodies camouflage well against their homes, and the first sign of a flock of Trerow is usually when their bright red eyes fixate on the person approaching.
Trets has an innate connection to plant life and makes its home in old-growth forests. Due to excessive logging over the years, Trets actively avoids people, making it rare to encounter in the wild.
Glooleef can smell the nectar of other Glooleef from many miles away, trekking through the night to find one another. They bow their heads in turn, drinking from their companion's flower.
Gloowoodo slowly wave their two flowers to mimic the motion of being moved by the wind. They leave a trail of pollen as they move, the dusty substance causing irritation to the eyes of those unfortunate enough to be nearby.
The nectar from Gloobull flowers has a strong floral scent that draws attention to them from people and Pokémon alike. In lieu of using perfumes, some Beauties choose to keep Gloobull with them at all times.
The nectar from Gloobull flowers has a strong floral scent that draws attention to them from people and Pokémon alike. In lieu of using perfumes, some Beauties choose to keep Gloobull with them at all times.
Only the flower of Gloonub is visible as it roots around through leaf litter for food. They are often trailed by swarms of Bug-Type Pokémon, the swarms drawn to Gloonub by the musty scent of their nectar.
Gloosly are easy Pokémon to keep within cramped apartments thanks to their small size and need for only sunlight and water. They are popular with students, though their scent can lull their Trainer to sleep when they should be studying.
The thick petals of the flower growing on the bodies of Glooshrew are tough enough that they can use them to roll on. They will emerge at night and roll from one sleeping spot to another, searching for fertile soil to settle for the day.
Gloobite constantly drool a sticky sap down their front, splatters of it covering their body and giving off a sickly sweet scent. The sap attracts other Grass-Type Pokémon, providing Gloobite a steady stream of possible prey.
Glootales flowers produce a slightly acrid scent, reminiscent of the first wisps of smoke from a fire. Their many-petalled tails waft this scent through the forests they live in, allowing them to find one another through the dense undergrowth.
Glooile tunnel through the soil, keeping only their flower above the surface. They constantly emit a sickly sweet scent that draws other Pokémon to them, launching out of the soil to bite at them once they're close enough.
The multiple mushrooms growing from the backs of Gloosect ooze a sickly sweet liquid that cause Gloosect to seek out others of their own species. When they find each other, they groom their partner, becoming coated in fresh spores as they do.
Glooth are nocturnal Pokémon, roaming the forest at night in a dream-like haze. They are drawn toward rare flowers and will spend the night curled around them.
Gloonix tunnel through loose soil and dirt, consuming vast amounts of nutrients as they do. The soil they consume allows them to grow petals that give off an earthy smell that is prized by fragrance companies.
Noishrew are cliff-dwelling burrowing Pokémon. They use their exceptional hearing to find one another in their pitch-black burrows and to locate nests high up in the cliffsides.
Though capable of flight, Noislash are clumsy in the air and prefer to spend most of their time underground. Their spines are sensitive to infrasonic waves, allowing them to locate one another with high-pitched shrieks while underground.
Noiperior lives deep underground in pitch-black conditions. It has extremely sensitive ears and can hear the faintest noise of rocks shifting from miles away, helping it navigate the underground caverns.
Not as graceful in the air as other flying Pokémon, Noislash mostly hunts at night. It uses its sharp hearing to track prey down and is adept at digging, enabling it to chase prey Pokémon into burrows and underground if needed.
Swabpunny's body is incredibly light, allowing it to stand upon clouds. Using its powerful legs it can leap between them, drifting gracefully through the skies.
What looks like body fur is actually wisps of cloud that Swabeary uses to help make itself light enough to leap high in the air. They can be found high up in mountaintops bounding across cliff faces.
Swabish use the feathers sprouting from their head to shape moisture in the air and keep it close to their body. This has the effect of making them look like they walk with miniature clouds around their head at all times.
Dancing high in the stratosphere, Altapunny plays amongst clouds in the wake of storms. They can rarely be seen jumping between cumulonimbus clouds, though most who see them mistake them for wisps of cloud blown by the wind.
Dancing high in the stratosphere, Altapunny plays amongst clouds in the wake of storms. They can rarely be seen jumping between cumulonimbus clouds, though most who see them mistake them for wisps of cloud blown by the wind.
Goopie live close to the water's edge, dipping in and out periodically to keep their slimy bodies comfortably damp. When threatened they produce a sticky mucus that rapidly hardens on contact with the air.
Goopod anchor themselves within tidal rock pools using sticky mucus, remaining hydrated thanks to the regular refreshing of the sea waters. They are largely immobile and rely on hiding out of sight to stay safe long enough to evolve.
Goofree constantly secrete a sticky mucus from their bodies to protect themselves from harm, using it to ward off physical blows. They can shape this mucus as it hardens and dries, making temporary wings that they use to fly.
Coated in highly conductive slime, Goochu are constantly surrounded by weak electrical fields. They lack fine control over these fields and often shock their Trainers in their eagerness to show affection.
Goorow have a thick coating of mucus across their feathers. Whilst this makes them less competent at flying, the layer offers protection against the environment and prevents damage from sharp thorns and branches.
Gootales tails produce a clingy, viscous mucus that they use to coat their entire body. The mucus helps to regulate their temperature, reacting to disperse intense heat harmlessly whilst still remaining fluid.
Goomander are coated in a thick layer of mucus, protecting their bodies from physical harm. This mucus is kept liquid by an intense internal body heat and, for some Goomander, can result in their legs being impeded by the slime.
Goomoth produce a steady supply of mucus from specialised glands on their backs. They groom and shape their mucus into wings, allowing them to glide across great distances in search of food.
Goomander are coated in a thick layer of mucus, protecting their bodies from physical harm. This mucus is kept liquid by an intense internal body heat, so it is advised that Trainers take great care when handling Goomander.
Goomeleon have dense and sticky slime covering their bodies, making it hard to make physical contact with them. Their slime is scalding to the touch and can cause nasty burns for the unwary.
When the slime Gooizard produce makes contact with the air, it rapidly stiffens and becomes inflexible. They use this quality of their slime to create wings that enable them to take to the air, offering them excellent mobility.
Slitales fur is coated in a thick layer of mucus that helps to protect them from harm. They secrete the mucus from special glands along their neck and use their tails to coat their body in it.
Slimoth wings can only remain flexible when mixed with water. They wait until there's rain to emerge from their hiding places, spreading their wings wide to gather as much moisture as they can to allow them to fly.
Regiorb are extremely difficult to locate in the wild, their bodies blending in nearly seamlessly with boulders and rubble. They are dangerous Pokémon to disturb due to their propensity to explode at the slightest disturbance.
Regiode are formed of fine-grained sandstone, the matrix binding the sand in their bodies together reinforced by a potent electrical charge. They are able to control their electrical charge, turning it into dramatic explosive potential.
Regiode are formed of fine-grained sandstone, the matrix binding the sand in their bodies together reinforced by a potent electrical charge. They are able to control their electrical charge, turning it into dramatic explosive potential.
Regice form at the bottom of glaciers, the heavy base of the immense ice structures putting pressure on and grinding against the underlying bedrock. Regice emerge at the moraine of the glacier, their bodies a composite of ice and stone.
Regice form at the bottom of glaciers, the heavy base of the immense ice structures putting pressure on and grinding against the underlying bedrock. Regice emerge at the moraine of the glacier, their bodies a composite of ice and stone.
A Pokémon theorised to have first appeared during the Ice Age, Regiswine live atop glaciers in modern times and are formed of densely packed blue ice. They are so cold that hikers are advised to avoid them due to risk of hypothermia.
Regisea live deep underwater in the oceans of Hoenn far beyond the reach of the light of the surface, only their eyes and holographic fin visible in the dark. They are too heavy to move quickly, simply holding onto rocks and debris.
Regidra are slow swimmers, their dense metal bodies preventing them from moving swiftly through the water. Despite their low speed, they are far from defenceless as they are able to gather power into blasts of pure energy.
Regirita draw their energy directly from sunlight, the apparent leaf on their head actually being a solar panel. They are friendly and easy to raise, but are extremely heavy and have a habit of trying to jump on their Trainer's chest.
Regileef have a flexible solar panel attached to their heads, using the panel to fuel their activities. They are placid Pokémon and will peaceably follow the sun to wherever it is brightest.
First documented within Paldea's Area Zero, Regileef can now be found in most industrial developments. They have a ring of diodes around their neck that store solar power, and a holographic leaf sprouting from their head that stores sunlight.
Regidra are found in ocean trenches, their eyes glowing in the pitch black ocean. They are a hazard for deep sea submarines due to their hyper-dense bodies, collisions between the slow moving Pokémon and unwary submersibles causing large dents.
Regidra live deep in ocean trenches, swimming slowly and relying on their steely skin to protect themselves from harm. They can fire projectiles from their mouths at high speed, using them to attack other deep sea Pokémon.
Regitar are artificial Pokémon produced by Silph Co. and are marketed as the perfect partner to protect Trainers preparing to brave Mt. Silver. They are prohibitively expensive for all but the most successful Trainers.
Regialga are encased in exceptionally dense steel armor. They use their temporal abilities to rapidly reverse damage, making them highly durable opponents to face.
Regialga are encased in exceptionally dense steel armor. They use their temporal abilities to rapidly reverse damage, making them highly durable opponents to face.
Regirock form within abandoned construction sites within the foundations of buildings that were never completed. Rebar threads its way through the concrete and gives form to the new Pokémon. They wander in search of purpose.
Vilesea drift through the surface waters of tropical regions, using their prehensile tail to cling to driftwood or to one another. They absorb sunlight through the leafy fin on their back, sustaining themselves on the energy of the tropical sun.
Vilevee petals have a luminescence to them that give them a vibrant red hue. They have an innate curiosity about elemental stones, their flower rippling and moving with anticipation as they get close to their energies.
Vileon pollen carries a static charge that causes the grains to stick to one another and to the fur of Vileon. Vileon can abruptly invert their own electrical charge, creating a cloud of pollen that obscures vision and irritates eyes.
Vileleef have a single petal growing from their heads that droops downward toward the ground. The petal's edge is sharp, able to cut through plant matter with a well timed swing of the head.
Some Vileleef have unusually long legs that they use to traverse through dense undergrowth. These rare Vileleef use their height to feed on branches that other Vileleef struggle to reach.
Vilenium roam through dense jungle in search of fruit to feed on in high branches. The flower on their head takes on the scent of the fruit they feed on, with more varied diets resulting in Vilenium that smell like an entire fruit bowl.
Vilerak feed on the nectar of flowers, searching for the largest plants they can find. They take on the scent of the flowers they drink from, the flower on their head exuding a pleasing aroma.
Viledos crawl up to the highest points they can find once they feel their flower start to bloom. They shake their abdomen once they have reached the peak to release the pollen into the air to be picked up by the breeze.
Vileros shepherd smaller Pokémon to safety during jungle storms, waving their staff and exuding a strong aroma to ensure they never lose track of them. They are protective of their flock, launching Thunderbolts at anyone who threatens them.
Vileros flower petals contain a complex internal structure that allows them to generate a static charge when struck. They stand out in torrential rainstorms to build up their internal charge, letting loose as an attack should they feel threatened.
Vileloom live in lush jungles, moving through the canopy in the mornings and settling in place during the day. The large flowers on their heads draw in bug Pokémon from great distances.
Vileluff's flowers give periodic puffs of pollen that help them to sense the direction the wind is blowing in. When they see their pollen travel in the direction they want to go, they leap into the air and spread their arms wide to catch the breeze.
Vileluff wave their arms around excitedly when they feel the wind pick up, their petals ruffling in the breeze. Trainers can usually find Vileluff easily in the wild by the strong scent carried through the air from their flowers.
Vilesaur bury themselves up to their flower in soil during the day, sleeping in sunny patches of the jungle whilst they warm themselves. At night they dig themselves out and gather together to socialise with one another.
Vileckle thread their bodies through the discarded petals of fallen flowers, using the soft material as a hiding place. When threatened, they retreat within the petals and wait out whatever danger is around.
Vileckle form a symbiotic relationship with flowering plants, keeping the plant safe within their shell and moving it to ensure it is well lit and watered. In return, the flower grows berries that Vileckle can stockpile and eat when they're hungry.
Vileckle form a symbiotic relationship with flowering plants, keeping the plant safe within their shell and moving it to ensure it is well lit and watered. In return, the flower grows berries that Vileckle can stockpile and eat when they're hungry.
Vileckle have very light sensitive eyes and are easily dazzled by strong sunlight. To help them manage in daylight, they have formed a symbiotic relationship with a flower that provides them with constant shade.
The flower growing around the base of the necks of Vilerow constantly exudes pollen that has a soporific effect on those that inhale it. They leave a trail of this pollen as they fly, often resulting in Pokémon falling asleep below them.
Vilenub's fur becomes densely matted with soil and dirt as they dig through the ground in search of plant roots to feed on. Their fur is packed with enough soil that it can support plant life of its own, large flowers growing from their back.
Vileswine fur is thick with plant matter, roots matting in amongst the hairs and feeding on the detritus that gets caught in their fur. Flowers periodically bloom from the mess of roots, driving Vileswine to distraction with the constant pungent smell.
Vilepy seek out fallen fruits and berries to eat to help their flower develop a rich nectar. The nectar's flavour and texture change depending on what berries Vilepy have eaten, and can be spicy, sweet, or savoury.
Vilechu use electrical charges to help stimulate the growth of their flower, seeking out areas with high electrical potential to aid them. They are a common sight in the fields surrounding power plants, basking in the ambient energy.
Vileswine use their great tusks to clear away trees and bushes and create large glades where they can spend their days lazing in the sun. Pokémon Researchers theorise that they do this to reduce competition for sunlight for their gigantic flowers.
Vilelia leave trails of pollen glittering in the air in their wake as they dance and twirl. Their performances are breathtaking, but can only be safely watched outside due to the gradual build-up of their allergenic pollen.
Vilevoir have long, draping petals sprouting from their waist that form an elegant dress. This, combined with the broad-rimmed flower adorning their head, make them incredibly popular Pokémon at fashion shows.
Vilevoir petals have a soft, silk-like texture that allows them to function as elegant dresses. They sweep through balls, leaving a floral scent in their wake that invariably delights guests.
The skirt of flower petals around the waist of Vilevoir trail long strands of translucent fibres that are coated in a fine layer of pollen. This pollen gradually disperses as they move and, when breathed in, it engenders feelings of camaraderie.
Viledoof are not able to produce their own chlorophyll and have to rely on eating large quantities of plant matter to ensure they can keep their flowers healthy. Families of Viledoof gnaw down trees to eat the young leaves on the upper branches.
Viledoof are not able to produce their own chlorophyll and have to rely on eating large quantities of plant matter to ensure they can keep their flowers healthy. Their flowers turn brown and wilt if they're not able to find enough food.
Vilesaur bury themselves up to their flower in soil during the day, sleeping in sunny patches of the jungle whilst they warm themselves. At night they dig themselves out and gather together to socialise with one another.
The flowers growing out of the heads of Vilewig are large enough to obscure their vision, making it hard for them to navigate the jungle floor. This liability is offset by the excellent camouflage it provides, helping them stay hidden from danger.
Viletle move together in small herds, grazing on the jungle undergrowth as they do. When they feel threatened, they lower their heads in unison and huddle together, making them appear to be a single large bush of flowers.
Vileterra have evolved to fill the same ecological niche as Venusaur, leading many to compare the two. Having evolved in Sinnoh, Vileterra has far fewer poisonous Grass type Pokémon to compete with and so developed a Ground type instead.
Vilechar troupes sleep together during the day, spending the daylight huddled together high up in the tree branches. Their flowers help disguise their sleeping place, making it appear as though the branches are simply in bloom.
Vilechar troupes sleep together during the day, spending the daylight huddled together high up in the tree branches. Their flowers help disguise their sleeping place, making it appear as though the branches are simply in bloom.
Vileferno are agile Pokémon, swinging through the treetops at a rapid pace in family troupes in search of fresh fruit. They leave a trail of pollen as they move, a gentle rain of it falling to the forest floor and marking out their path.
Vilenape deliberately make broad sweeping movements in battles to shake loose large puffs of pollen. They use sweeps of their limbs to waft the pollen clouds at their opponents, and can use bursts of flame to cause the clouds to abruptly ignite.
In some regions, Viletales flowers bloom in a beautiful pale pink, evoking the feel of a spring morning. Their petals are highly flammable when dried out and can cause fire hazards if not properly cleaned up after a Viletales has passed by.
Vilelia perform elaborate dances with their flowers, leaving traces of golden pollen floating in their wake. They are popular with dancers who seek to learn their movements and incorporate them into their own choreography.
Vileruff are popular companions for aromatherapists, their playful nature making them constantly eager to be around people whilst their scent elicits feelings of youthful energy. They love to seek out flowers to gift to people.
Vileroc packs roam through jungles in search of food, working together as teams to take down larger Pokémon. They keep track of one another using their keen sense of smell, able to scent the tail flowers of one another without needing to see them.
Botanists have spent a lot of time studying Vilesect, fascinated by the unique symbiosis between the flower and the mushroom that grow on their backs. The mushroom provides the flower vital nutrients, whilst the flower releases spores to the wind.
The vivid red fins of Viledisc make them a popular Pokémon to keep in aquariums, their movements eye-catching and fluid in the water. To maintain their striking colouration in tanks, they require a steady diet of Pomeg berries.
Necrotres burn with an unearthly fire that is fuelled by strange crystals laced throughout their body. Pokémon Researchers have determined from the lattice structures of these crystals that they originate from Ultra Space.
Necrotres burn with an unearthly fire that is fuelled by strange crystals laced throughout their body. The flame from these crystals produces a strange kaleidoscopic fire, its elemental composition appearing to shift erratically.
Necropip drift through the air on whorls and eddies of power originating from Ultra Space, using micro-portals to generate lift and thrust. They spend their time searching for tiny crystal fragments that they attempt to fit into their bodies.
The prisms lodged in the bodies of Necroluff capture and refract light within their matrices. The structure of these crystals isn't fully understood, but they have been demonstrated to bear a remarkable similarity to that of Z-Crystals from Alola.
The prisms lodged in the bodies of Necroluff capture and refract light within their matrices. The structure of these crystals isn't fully understood, but they have been demonstrated to bear a remarkable similarity to that of Z-Crystals from Alola.
Bemite are popular household Pokémon. Their bodies are soft and well suited to hugs. They store kinetic energy in their bodies and convert it to electricity, allowing them to magnetically float.
Sailors report seeing schools of Dheltine on stormy nights, their eyes shining through the rain like ghostly headlights. When a storm is particularly bad, Dheltine will use the anchor on their tail to pin themselves in place above the ocean.
Marsian grow bored easily and find themselves searching for a distraction whenever they do. Their distractions usually involve them toying with a smaller Pokémon, stinging and watching its prey try to get away before they pounce and catch it again.
Toxphan are covered in toxic spines to deter attackers and will hunker down close to the ground if it feels threatened. Large populations can cause widespread damage to an ecosystem due to the difficulty in relocating them.
Toxsian creep silently through coral reefs, relying on their colourful tentacles to camouflage them against the coral. They watch carefully for movement in the reef, pouncing on any Corsola that crosses their path.
Hawlbull love to make flashy and inefficient moves during a fight, more to impress a watching crowd than to quickly win. This tendency makes them popular with inexperienced Trainers who have yet to learn the best way to win a Pokémon battle.
Hawlwhirl leap high from the water to tackle any Pokémon that they believe is challenging them for control of their pond. They prefer to fight in a showy manner, creating a spectacle as an example to other Pokémon not to take their territory.
Cacrow spend days flying through deserts in search of oases, drinking as much water as they're able to once they find them. They will only move on when sandstorms start to roll in, taking to the skies to get ahead of them.
Cacras have parasitic flowers that use their bodies as a source of water and nutrients to allow them to bloom despite harsh desert conditions. The presence of these flowers force Cacras to constantly be on the search for water sources.
Cacras live amongst cacti deep in the desert, hiding amongst the thorny plants and only moving at night. They use their claws and teeth to puncture the thick hide of the cacti and drink the juice within to quench their thirst.
Cacsian tails swish rapidly when they're annoyed; the frequency of their tail flicks reflects their growing irritation. If sufficiently provoked, they lash out with their tail, scratching the source of their ire with the thorns lining it.
Cactales live deep in the desert under intense sunlight, families of them travelling slowly together across the dunes. On the rare occasions that it rains, their tails will rapidly bloom with short-lived flowers.
Cactria surrounds itself with a personal sandstorm, using the unstable storm to travel through the air. They prefer arid environments and will seek out deserts and savannahs if there's heavy rainfall.
Sandychu draw lightning strikes to themselves during storms, raising their tails on beaches to make them easy targets. Their tail and parts of their body are turned into fulgurite, the fragile glassy material sparkling with captured lightning.
Sandytrio make their home on tourist beaches, nearly invisible as they dig their way under the sand. They have a fondness for children's beach toys and will emerge underneath buckets and spades, wearing them as hats for their own amusement.
The white wool covering the bodies of Paffy is actually tendrils of a parasitic fungus. While the fungus doesn't appear to cause the Pokémon any direct discomfort, Paffy eat considerably more than other Pokémon of their size to maintain it.
The pale wool covering the bodies of Paffy is actually tendrils of a parasitic fungus. Paffy use their claws to try to shear and reduce the growth of this fungus on other members of their flock, working to stop it spreading too far.
Found mostly at beach-side holiday resorts, Palochamp love to impersonate sand sculptures during sand castle competitions. They're too vain and proud of their build to maintain their charade for long and will often show off to beachgoers.
Amatoise produce a fine mist that constantly flows from the interior of their shells. This mist is filled with ice crystals that create a beautiful light display as they drift through the air.
The shells of Aurotoise are studded with gemstones that have a unique chilling effect on the air around them. Their cannons exude a constant stream of water vapour that reflects light in beautiful auroral patterns due to the chilled air around them.
Rocklia are popular Pokémon for Hoenn's beauty contests thanks to both their natural grace and their empathic ability to read the crowd. Knowing what their audience wants to see gives them a huge advantage over their competitors.
Rockon are very affectionate and love to jump up for cuddles with their Trainers. Unfortunately, they are also very dense and heavy for their size, and their fur has the consistency of wire wool.
Rockroc are affectionate and playful, bounding up to their Trainers and insisting on attention and fuss. They constantly underestimate how large and heavy they are and can accidentally injure their Trainers with their weight.
A highly affectionate Pokémon, the two heads of Rockduo each love receiving pets and will compete for the attention of their Trainer. They love playing catch and are highly mobile, able to sprint after a thrown ball at up to 60 miles per hour.
The heads of Lycanduo are competitive with one another, each wanting to be the first to catch a thrown ball, or be the first to strike in a fight. Their competitiveness leads Lycanduo to be reckless and headstrong, making them a challenge to train.
Lycandle are covered in a thick coating of sensitive hairs that help them navigate in the dark. These hairs are tipped with an irritating poison to deter predators, and despite their soft appearance it is not advisable to stroke them.
Lycantu are usually only seen at either the full moon or the new moon. They make loud calls to the sky at night, and legends claim their cry causes the moon to change phases.
Lycanroc hunt in small packs and can co-ordinate with one another across vast distances using the phases of the moon. They howl in unison with one another twice a day, once at midday and once at midnight.
The fur of Bruxtret has a beautiful sheen and colour to it. This makes them a popular source of wool for clothing items. Their populations need protection by Pokémon Rangers to help ensure they are not overly depleted in the wild.
Bruxret have sleek and beautiful fur and are very popular companions for fashion-conscious Pokémon Trainers. Their location in the wild is a closely guarded secret to make sure that their population doesn't become too depleted.
Parazing release a constant stream of gas from their bodies. The gas isn't toxic in itself, but it contains thousands of microscopic spores that can cause infections when inhaled.
Pararak are heavily infested with fungus, their carapace splitting in places as mushrooms grow from them. They can spin some of the mycelium fibres into webbing, using them to ensnare food to feed their parasite.
Urban legends speculate that consuming a Paratu mushroom grants the imbiber the ability to see into the future. Pokémon Researchers have been unable to verify these claims and, given the potential toxic risk, strongly advise against doing so.
Urban legends speculate that consuming a Paratu mushroom grants the imbiber the ability to see into the future. Pokémon Researchers have been unable to verify these claims and, given the potential toxic risk, strongly advise against doing so.
Paratu are coated in a fine layer of spores that can cause unpredictable effects when touched. When they fly overhead, the long mycelium threads on their heads release these spores, often causing hallucinations likened to glimpsing the future.
Paracargo have deadpan, slow reactions to events around them, their wits dulled by the parasitic fungal growths throughout their body. Comedy writers like to make use of them in sitcoms to punctuate jokes that might otherwise fall flat.
Parachic are parasitised by a fungus that drives them to constantly seek out food. They can grow aggressive and irritable if not provided a steady source of nutrients, scratching and spitting fire at anything stopping them from eating.
Paraqueen make their home within dank, moist caves that help to encourage the growth of their parasitic fungus. Their territories are often marked by mushroom circles, and they try to introduce their parasite to anyone who trespasses on their home.
Paraqueen make their home within dank, moist caves that help to encourage the growth of their parasitic fungus. They become sluggish when their parasite begins its fruiting phase, standing at the mouth of the cave to allow spores to drift in the wind.
Paraleon strut through crowds of their peers searching for the highest point they can reach, aiming to be the one to stand tallest. The Paraleon at the peak of a given grouping releases its spores, aiming to pass its parasite to the rest.
Paraleon strut through crowds of their peers searching for the highest point they can reach, aiming to be the one to stand tallest. The Paraleon at the peak of a given grouping releases its spores, aiming to pass its parasite to the rest.
Parainch traverse deserts in a constant hunt for oases. When they find one, they sit themselves half submerged in the water and allow their parasitic mushroom to absorb as much as it can, fungal spores leaking into the water as they do.
Parainch transmit fungal spores through their bites, spreading the infection of their parasitic fungus to any unfortunate Pokémon that they bite down on. Trainers are advised to take affected Pokémon to the nearest Pokémon centre as soon as possible.
Parainch transmit fungal spores through their bites, spreading the infection of their parasitic fungus to any unfortunate Pokémon that they bite down on. Trainers are advised to take affected Pokémon to the nearest Pokémon centre as soon as possible.
Parava soar across the desert on wings formed of thin fungus in search of watering holes. They leave a trail of spores drifting to the sands as they fly, mushrooms sprouting in their wake with the next rains.
Parapuff eyes are sensitive to bright light, making them unwilling to come out during the day. When they emerge at night, they sing to one another, their mushrooms resonating in harmony and helping them find each other in the dark.
Paratuff keep to dark caves and tunnels, scuttling about blindly and feeding on plant roots and underground mushrooms. They croon to one another in the dark, singing an eerie, echoing song.
Paraful movements are stiff and awkward due to the fungal growths that spread throughout their bodies. When they're struck, clouds of spores fly free with the goal of finding a fresh place to grow.
Researchers theorise that the vibrant colours and outlandish noises of Paraful are so that they can be struck by predators to spread their spores. Video game companies take inspiration from Paraful and create characters based on them.
The fungus infecting Parawear drives them to aggressively launch unprovoked attacks on other Pokémon. They do this with the goal of getting injured enough to reveal their plush interiors, launching a cloud of spores into the air.
The fungus infecting Parawear drives them to aggressively launch unprovoked attacks on other Pokémon. They do this with the goal of getting injured enough to reveal their plush interiors, launching a cloud of spores into the air.
Paramo-o rattle the scales on their back to communicate with one another, creating an eerie chittering noise when they do. They groom one another with their large foreclaws when they meet, trying to keep one another clean of fungal infection.
Paramoth mushrooms parasitise most of the nutrients that they consume, forcing them to be constantly on the move in search of food. They are drawn to bright lights and can sometimes be seen climbing up streetlights at night.
Necrotres are blindingly bright Pokémon that can outshine even the midday sun. It takes a tremendous amount of energy for them to maintain their form and they can only manage it in the presence of strange crystals found in Alola.
Necrotres are blindingly bright Pokémon that can outshine even the midday sun. It takes a tremendous amount of energy for them to maintain their form and they can only manage it in the presence of strange crystals found in Alola.
Necrochic contain incredible potential within their bodies that can only be realised with rare crystals from Alola, their flames burning with an intense, blinding light. Trainers are advised not to handle the blazing hot Pokémon directly.
The petals and leaves on the flower of Jangsaur are dense and edged in a metallic compound. They serve a dual function of protection and warning, being dense enough to block attacks whilst also making a loud clanging noise against one another.
Jangsian are difficult to please. They show their displeasure by swishing their tail back and forth, clanging the weight at the end of their tail against their back and making a loud noise.
Komdon live deep within volcanoes, their hefty scale armour protecting them from the intense heat of the lava they bathe in. Their powerful claws allow them to tear through even the hardest of stone.
Wimqueen are cowardly Pokémon, prone to hiding themselves away at the first signs of danger. Their size makes this difficult, and spooked Wimqueen in the wild can be found with just their head and neck wedged under boulders or in holes in the ground.
Wimkia hide from any Pokémon that appears more confident than they are. If they are unable to remain hidden, they distort space itself to expedite their retreat, folding the ground in front of them to shorten the distance they need to run.
An unusually shy Pokémon, Wimcott avoids Trainers and prefers to live in abandoned areas. It can be found in derelict buildings and tends to congregate on rooftops. When disturbed, it uses its light body to float away on the wind.
Golisian is popular amongst Alolan Trainers both because of its rapid reaction time and its personable nature. Some larger Golisian are able to be ridden by young Trainers.
Folett hide in meadows, blending in with wild flowers and tall grass. When a glade of Folett are startled they will abruptly withdraw their bodies into the grass, hiding away and pretending to be newly growing plants.
Folett make their homes in hedgerows and bushes, using the shelter of the plants to safely stay above ground and soak in the sun. They are easily overlooked Pokémon, as from a distance they appear to be simply freshly growing plants.
Foth lurk in bushes waiting for prey to come by, their colouration and leaves helping them blend in and remain hidden. When they aren't hunting they love to lounge in the sun, their leaves soaking in the warm sunlight.
Foitty hide within flower beds, playfully wagging their tail and jumping out to surprise small children and Pokémon that pass by. They give off a refreshing floral aroma when they're excited, making them popular with florists.
Luras is a popular transport Pokémon in cooler climates, used as a ferry for taking children across bodies of water. Its gentle nature makes it a valued member of the community.
Luras is a popular transport Pokémon in cooler climates, used as a ferry for taking children across bodies of water. Its gentle nature makes it a valued member of the community.
Carmoth are coveted for the beauty of their crystalline wings. Their crystals glitter a myriad of colours when light is shone through them and are at their most beautiful under the light of the moon.
Chesplume's petals are full of chlorophyll, functioning more as leaves than as the petals of flowers. The tough, springy texture of their flower lets them protect themselves from physical harm, allowing them to rest wherever they please without fear.
Venodos are covered in a fine fuzz that is soft to the touch. When they get riled up, their fuzz secretes a paralytic poison that can make them dangerous to handle.
Venowl have fantastic night vision and are able to track movement across great distances in even the dimmest light. They are a favourite companion of guards and policemen on the night shift.
Venogma are covered in fine hairs that grow constantly. These hairs shed easily as they move about and can end up being embedded in skin if touched, creating a painful burning sensation.
Venochu fur is coated in a conductive powder. When they're in battle, they shake their body vigorously to release the powder before loosing an indiscriminate electric shock, the bolts of electricity drawn to anything covered in the powder.
A fusion of two Venonat causes the DNA of Venonat to develop rapidly and begin expressing traits of their evolved form. Their over-developed bodies require a greater amount of food and Trainers are advised to bring extra rations on journeys.
Venodisc can be found in fast-flowing streams, their sharp fangs and grasping hands helping them stay in place in the current. They make poor aquarium Pokémon as their fine hairs constantly shed and clog up filtration systems.
Venotle are covered in sensitive fuzz used to detect movement. The fuzz is not waterproof, so when swimming, they tuck everything but their limbs into their shells.
Venotortle are highly attuned to their environment thanks to a coating of dense sensory hairs, sensitive ears, and eyes that can see even in the darkest conditions. When they sense danger approaching they retract into their shells to wait it out.
Covered in a thick armoured hide, Chespert move about their grassland homes with little fear of attack. When threatened by something powerful enough to pose a danger, they will band together and present a spiky shield-wall with their bodies.
Chesplume lower their head toward their foe when they feel threatened, relying on the tough petals of their flower to absorb impacts and keep themselves safe. They have a protective nature and will also block strikes intended for smaller Pokémon.
Fenneicate are a common sight in the forests of Kalos, gnawing on fallen branches and twigs to keep their teeth sharp. When they get excited, their body temperature spikes; in drier months this can cause them to trigger forest fires.
Fennerino spines exude a viscous toxin that is highly flammable. They can ignite this toxin at will, shaking their head vigorously to scatter their flames as far as possible to scare off rivals.
Deltales carry a burning branch with them at all times, maintaining a disciplined control over their power over fire by keeping it burning as long as possible. As their skill grows, they can maintain a single branch for months.
Deltales have been described in legends as Pokémon heralding rebirth, their penchant for wielding burning branches often leading them to burn down forests. The plants that grow from the ash-rich soil are always healthier than those that came before.
Delsect are coated in fine mycelium fibres that keep their bodies warm through any weather. The fungus is an irritant that causes a burning sensation when eaten, making it popular amongst people who love spicy food.
Delgeist form from bewitched plants in the autumnal harvest. They become very possessive of the inanimate plants that were around them when they form and will try to scare off farmers.
Frogicate trap air within their fur to enable them to breathe underwater. The air bubbles escape slowly, forming a trail behind them reminiscent of a tail.
Grezone use ionised water as a means of attack, floating low over water surfaces and using their magnetic powers to create water shurikens. They are cumbersome in the air, however, only able to use their powers to float or to attack.
Pumpsaur is most commonly found in the autumn, appearing within the fields of rural communities. They are friendly and easily trained, enjoying the company of young Trainers as they explore the Pokémon world.
Pumpsaur are popular in farming communities, their ethereal connection to the harvest making them invaluable for maintaining a healthy crop. They have an innate ability to sense when a crop is ripe for picking.
Pumprogue are common companions in agricultural communities, used as a deterrent to keep Flying-Type Pokémon away. They will pick fights with Pokémon that disturb the crops under their protection, even if they are unlikely to win.
Pumprogue are common companions in agricultural communities, used as a deterrent to keep Flying-Type Pokémon away. They will pick fights with Pokémon that disturb the crops under their protection, even if they are unlikely to win.
Venozing can control the density of their internal gases to become lighter or heavier than air, levitating in place and using their wings to move around. In an emergency they can release large puffs of gas all at once, providing a burst of speed.
Venopip wings are delicate and easily damaged by sudden movement, leading them to shelter in the forest undergrowth during the day. At night they emerge and lift their wings to catch the calmer night-time breeze, drifting away in the dark.
Despite its soft texture, the fuzz growing from Venoluff makes for poor clothing. The fibres of the fluff have fine barbs coated in an irritating toxin, making cloth spun from it scratchy and unpleasant.
Venocargo live amongst the boulders and debris found in the aftermath of a lava flow, spending the day hidden amongst the rocks as they sleep. At night they emerge from their hiding places, feeding on the mineral rich basalt around them.
Venoswine live in colonies in mountainous regions, huddling together for warmth in colder months. When temperatures drop at night they glide down to the lower slopes, gracefully descending together in search of shelter.
Venoswine live in polar regions, their thick layers of fat and coating of fuzzy fur helping to protect them from the cold. They hibernate through the summer months and emerge in the polar night, roaming the ice fields in the constant darkness.
Venoswine live in polar regions, their thick layers of fat and coating of fuzzy fur helping to protect them from the cold. They hibernate through the summer months and emerge in the polar night, roaming the ice fields in the constant darkness.
Venobusken flutter their wings rapidly when they get into Pokémon battles, lifting off the ground as they launch their flurry of kicks. The flutter of their wings dislodges paralytic wing scales that harm their foe when they get into open injuries.
Venoziken practice their martial arts with one another under the light of the moon, whirring around in a flurry of punches and kicks. They rely heavily on their wings during fights, using the manoeuvrability they afford them to their advantage.
Venolia are nocturnal Pokémon, gathering together to dance with one another under the moonlight. They are drawn to bright lights at night, and cities sometimes have large gatherings of Venolia dancing in the street.
Venovoir drift under the light of the moon with an unearthly grace, adjusting their course with occasional flutters of their wings. Gatherings of Venovoir are commonly sought out as a source of inspiration for ballroom choreographers.
Venovoir drift under the light of the moon with an unearthly grace, adjusting their course with occasional flutters of their wings. They are popular companions for Trainers attending a masked ball, lending an air of mystique to the evening.
Venovoir gather together in dark clearings, fluttering together under the light of the stars. They can sense negative emotion through their antennae and will follow nervous travellers in an effort to offer companionship and soothe their unease.
Venovoir gather together in dark clearings, fluttering together under the light of the stars. Some Venovoir experience albinism and shine a brilliant white in the night, acting as a beacon for the rest of their swarm to flock to.
Venoslash colonies dig extensive tunnel networks, working together to expose tubers and roots to feed on. At night, some Venoslash will crouch at the entrance to the tunnel network and whir their wings, bringing fresh air in for the colony.
Venocario have an uncanny ability to sense the emotions and intent of others. They do this by scattering fine wing scales into the air and watching them interact with the auras of others, reading changes in demeanour through their subtle movements.
Venoking spend most of their life sleeping, only emerging for food and water for a couple of hours at night. If their rest is disturbed, they grow angry and aggressive, hurling boulders and fallen trees at whatever woke them.
Venoterra make their homes in city parks, sleeping throughout the day and allowing Pokémon to play atop their broad shell. During the night, their lamp ignites and they search for the light of other Venoterra so they can socialise together.
Venosharp are most active at night, fluttering into position to observe battles between other Pokémon. They take interest in the strategic manoeuvres on display and will sometimes emit a loud buzz of instruction.
Venoray have exceptional night vision and patrol their vast territories under the light of the stars. When they encounter a potential rival, they rapidly flutter their wings, unleashing a stream of electrically charged wing scales.
Venorade were historically a popular Pokémon in royal courts, their presence considered to add an air of elegance and refinement. Their flowers bloom only at night and give off a disarmingly sweet fragrance.
Venorade were historically a popular Pokémon in royal courts, their presence considered to add an air of elegance and refinement. Their flowers bloom only at night and give off a disarmingly sweet fragrance.
Venotula are nocturnal predators that hunt through forests for smaller Pokémon to feed on in the dead of night. They move with quick, jerky motions as they search, pouncing on anything they see move that could be food.
Venotula are nocturnal predators that hunt through forests for smaller Pokémon to feed on in the dead of night. They rub their legs together rapidly when threatened, releasing a cloud of electrically charged dust from their fuzz.
Venoxorus maintain large territories, patrolling the woods each night in search of potential threats to their rule. Rangers operating in their territory are advised to avoid using flashlights as they grow aggressive if they encounter a bright light.
Swarms of Venorachi leave a trail of glittering wing scales behind them as they fly, a sparkling trail shining brightly against the night sky. Children often mistake a passing swarm as a meteor shower, making wishes for the future as they watch on.
Venorachi flutter and play with one another at night, their translucent wings letting the light of the stars shine through. They are easily distractible in their play and chase after meteor showers when they spot them passing by.
Venonx fur is coated in a fine dust that has paralytic effects when breathed in. They flutter their wings to unleash this dust at their foes and can electrically charge it to make a dazzling light display.
Venovern are elusive Pokémon that prefer to hunt only on dark nights. They are sensitive to bright lights and attack artificial light sources in an effort to extinguish them, making them a hazard to low-flying aircraft.
Households in villages near Venomy populations are advised to dim their lights at night. Venomy are drawn to bright lights and crawl up windows if they see lights left on inside, leaving a trail of slime all over the windows as they do.
Venoetta have dazzling, wing-like structures that grow from their heads. As attention grabbing as these structures are, their true purpose is to magnify the volume of their songs.
Venoetta have dazzling, wing-like structures that grow from their heads. As attention grabbing as these structures are, their true purpose is to magnify the volume of their songs.
Venosect constantly shed spores from their large mushrooms, a fine dusting of them settling on their legs. When the build up becomes too irritating for them, they flap their wings to disperse them, inadvertently spreading the fungus as they do.
Venomoth wings shimmer with an iridescent sheen, the colours at their most brilliant in dim light. Their gem is used to channel psychic power, enabling them to launch attacks from a safe distance.
Some Venomoth develop much thicker body fuzz than unfused Venomoth. Their thicker body fuzz allows them to make their homes at higher altitudes but makes them more likely to avoid flames.
Some Venomoth have a far more intimidating appearance than unfused Venomoth, their wings bearing bright eye spots and their abdomen appearing to have stingers. Despite their aggressive appearance, they are no more dangerous than other Venomoth.
Venochoke flit around woodlands searching for the heaviest plants they can find. Once they find a likely candidate, they heave it out of the ground and spend all night flying with it to work on their strength.
Venochamp are popular companions for wrestlers, their muscular physique and varied combat style giving their Trainers the opportunity to practice their form. Venochamp can deliver a brutal Seismic Toss by grabbing their foe and flying through the air.
Venocool use their long, flexible limbs to swing through tree branches in search of a place to sleep for the day. Their bulbous eyes are sensitive to light and allow them to see in the dark, helping them find berries to feed on during the night.
Venocruel make their homes deep in old-growth forests, using their long tendrils to search through fallen trees for prey at night. They shun human contact, as the artificial lights used by people are painfully bright to their giant compound eyes.
Venotoise are too heavy to be able to fly, their weighty protective shell heavily limiting their mobility. Instead, they use their wings to flap gusts of wind at their foes, shedding toxic powder from their wings as they do so.
Goursaur are popular Pokémon for Trainers in rural communities, their innate connection to the autumn harvest making them invaluable at knowing when pumpkins are ripe. They love to play in the fields, racing around as their leaves trail behind them.
Swirfa are covered in a fine layer of soft, edible hair with a wonderfully sweet flavour. They are popular Pokémon for confectioners, and Swirfa hair is said to give the eater sweet dreams.
Swirshrew bodies are coated in a thick layer of sweet candy. They are popular companions at carnivals and circuses where they will run up to children unprompted. When their candy is depleted they will curl up and wait for it to regrow.
Despite the sweet smell their fluff gives off, it's not advisable to eat the candy that Swirino produce. The sugars of their fluff are mixed with a numbing toxin that can leave a person's mouth numb for multiple days.
Swirfairy are common companions for confectioners thanks to the sweet secretions they produce from their fur. The taste of the oils they produce varies with time of day and is at its best in the middle of the night.
Swirtoise swallow large mouthfuls of saltwater, storing up the salt within their bodies. They mix it with a secretion produced from their cannons to create a sweet taffy that they love to share with other Pokémon.
A Pokémon popular in bakeries, Slurgle is an expert at baking and decorating desserts. They are well known to produce beautiful cakes and will labor for hours to perfect the icing designs.
Slurgigas have a very low body temperature, their movements restricted as they maintain the ice cream-like texture of their bodies. They gradually become faster and more dangerous as their bodies begin to melt and become more fluid.
Slurfairy shed their fur easily, their hairs very fine and downy. Their body fur is formed of a compound that easily dissolves in water and is very sweet, making them a popular addition to desserts.
Some Slurfairy have clumps of fur that harden and crystalise into solid chunks of sugar. These clumps can be harmlessly removed and will regrow in time, and they are a common ingredient in Kalosian candy.
Slursaur produce a frothy foam from their backs that has the consistency of ice cream. They grow large cherries in this foam. When ripe, the cherries have a wonderfully sweet taste and are the prize of restaurants everywhere.
Deserts based upon Slurtrio attempt to capture the rich creamy texture and subtle, sweet flavour without having to harm the Pokémon. Connoisseurs of Slurtrio insist that the trio of flavours of the Pokémon simply can't be replicated artificially.
Slurtoise keep their body temperature just slightly below freezing, keeping the ice cream that forms their body solid. They are popular Pokémon with carnivals, happy to gift sweet treats to children.
Slurtoise are a popular Pokémon for confectioners to make treats based on, often using the Pokémon itself as a model to work from. With a crisp chocolate shell, and sprinkles on their head, they are a favourite of children.
Lobre swim through meandering rivers, taking a languid approach to their life. They are amiable toward other wild Pokémon and offer to help carry them across the water.
Lodot blooms are enjoyed for their soft pink colour, as many artists actively seek them out as a muse for their paintings. They prefer to be solitary and waddle away into ponds when disturbed, firing off a rapid Bullet Seed if they can't escape.
Loth enjoy playing in ponds and lakes, submerging themselves so that only their lily pad is visible above the water. Frustratingly for their trainers, Loth hate having baths, scratching at people whenever someone tries to wash them.
Lomtad live in still ponds and are indistinguishable from Lotad whilst submerged in the water. They are very lethargic and are hard to motivate, preferring to just sit in the sun all day.
Lombre alternate which of their two heads they keep above the water, taking turns to have the head underwater feed on pond weed. Their heads have different temperaments, most commonly one is friendly whilst the other is cantankerous.
Lomth enjoy sifting through muddy river beds in search of shiny objects. Archaeologists will sometimes make use of them when searching for evidence of ancient settlements, relying on Lomth to find old coins in the water.
Ludigrigus are drawn to festivals and celebrations, revelling in the positive energy. They feed off the atmosphere and push people to continue partying beyond their limits - their presence can cause dangerous exhaustion.
Luditales are most active in Autumn, with families of them gathering fallen leaves into piles with sweeps of their many tails before leaping into them. Researchers are unable to find any practical reason for this; they appear to simply want to play.
Ludiselia seek out festivals and parties that are attended by large crowds of people. They are drawn to the wealth of positive emotion within the gatherings, their rhythmic dancing said to bring good dreams to those they dance with.
Ludimoth are commonly found in swamps and marshes, fluttering through the wetlands at night. They are drawn to rhythmic noises and will swarm toward nearby settlements during music festivals, flapping in time with the beat.
Ludith enjoy performing dances for onlookers during festivals, doing their best to put on the most enjoyable performance. They start to sulk if those watching them don't throw them coins, though the value of the coins is secondary to the shininess.
Minipy crash to the ground from outer space. They are found in meteor craters and have a joyful demeanour. Researchers speculate that whilst in space Minipy use debris and rocks to protect their bodies, though this has yet to be observed.
Chartales tails burn constantly, forcing them to hunt for food to keep their flames alight. They wave their tails in the dark to lure prey toward them, laying a fiery ambush for anyone foolish enough to investigate them.
Chartales tails burn constantly, forcing them to hunt for food to keep their flames alight. They wave their tails in the dark to lure prey toward them, laying a fiery ambush for anyone foolish enough to investigate them.
Charth are commonly used companions for security guards. The light their flame gives off makes them useful Pokémon to have at night, and they have an uncanny ability to sense large volumes of money, helping to detect theft.
Charwrath are wilful and aggressive Pokémon, eager to get into battle with others. Their aggressive personality makes them ill-suited to novice Trainers, but their versatile fighting style nonetheless makes them popular choices.
Digpie are vital for a healthy ecosystem; their burrowing pulls nutrients down from the topsoil deeper into the ground, enabling large plants to grow deep roots. Ecologists view large populations as a good sign that the environment is healthy.
Digans cause a lot of problems in rural communities, frequently proving to be disruptive to crops and gardens. Researchers presume their tendency to disrupt crops and plants is due to them feeding on plant roots.
Digzone float a few inches above the ground, scanning the dirt below them with their magnets for traces of metal. When they find a concentration of metal in the soil, they spark happily and scoop as much soil as they can out of the ground.
Digzone float a few inches above the ground, scanning the dirt below them with their magnets for traces of metal. When they find a concentration of metal in the soil, they spark happily and scoop as much soil as they can out of the ground.
Digzone float a few inches above the ground, scanning the dirt below them with their metal detectors for traces of metal. Their detectors are powerful and able to sense even non-magnetic metals, making them invaluable for archaeological digs.
Digran spend most of their lives burrowing underground, creating complex tunnel networks for their family to live in. They surface when they hear other Digran families digging toward them, giving angry chirps to scare them away from their home.
Digrino tunnels can be found around the base of mountains, their burrow networks having multiple exits to allow them to search for food and water. They dig using their exceptionally hard spines, scraping through even the toughest rock.
Digking ears are extremely sensitive to vibration, enabling them to hear movement above them from several meters underground. They are aggressive and will burst out from the soil to ambush anyone passing their home.
Digtales tails are tipped with molten magma and are used to tunnel through even the densest of rock layers. They can move their tails independently of one another, enabling them to dig at high speed.
A constant stream of nutrient-rich drool spills from the mouths of Digoom. They wander around underground, leaving a trail of the liquid as they walk, nourishing the roots of plants above the surface.
A constant stream of nutrient-rich drool spills from the mouths of Digoom. They wander around underground, leaving a trail of the liquid as they walk, nourishing the roots of plants above the surface.
Gardens of Digplume travel together in search of fertile fields to call home for the day. They extend into the air and wave around one another, the petals on their necks absorbing sunlight as they perform their communal dance.
Gardens of Digplume travel together in search of fertile fields to call home for the day. If they ever get separated from the rest of their group, Digplume become lonely, remaining in place in the hopes their family will return to them.
Digmoth spend large portions of their life underground, feeding on the roots of plants. When the ground temperature gets too warm, they dig toward the surface and fan their wings in the air to cool their bodies.
For a long time, researchers assumed that Digtrio were not a true fusion but were instead simply a pair of Diglett. When they were observed constantly sticking together it became clear that they were a new fusion species.
Luvgast use fallen Heart Scales as a nucleus to form themselves around, pulling sand into a rough shape around the scale. Their size greatly depends on the number of scales they can collect, with larger Luvgast having more scales in their body.
Luvggy are commonly found playing in the shallows on beaches and at river mouths. They are friendly and enjoy involving other Pokémon in their games, chasing one another through the surf.
Zigull have a dark patch of fur surrounding their eyes, helping to reduce glare from the sun and improving their eyesight. They soar high above beaches, watching for inattentive trainers to steal food from.
Wurmyena are popular Pokémon with new trainers, being easy to train and quick to pack bond with their trainer. When they get excited, they spray silk from their mouth, a habit that can result in them accidentally sticking themselves to their trainer.
Wurmple use their string to weave together a shelter for themselves out of leaves. If they can't find any leaves, they will shelter under any object that fits over their head, leading many trainers to have fun getting them to wear tiny hats.
Beautirua wander through meadows in search of recently bloomed flowers, using their long proboscis to feed on the nectar. Their antennae twitch when they sense danger, glowing and projecting an illusion of an empty field when they want to hide.
Beautiyena swarms bound through the air together, following the largest packmate wherever they lead. They leave a trail of wing scales glittering in their wake, drawing many admirers to watch the passage of the swarm.
Casrill attach themselves to mangrove trees, hanging from the branches while they wait to evolve. If they hear a predator approaching, they release their silk strands, dropping into the water and floating away to safety.
Casdreavus hang motionless in the branches of trees during the day, wrapping their long trailing tendrils around themselves to disguise themselves as flower buds. At night, they unfurl, waiting to surprise passing people and taking joy in their fear.
Cascoon silk can be spun into an exceptionally fine cloth and is used to create high-end garments. Cascoon resent having their silk taken against their will, making the process of acquiring the silk primarily one of building trust with the Pokémon.
Cascoon silk can be spun into an exceptionally fine cloth and is used to create high-end garments. Cascoon resent having their silk taken against their will, making the process of acquiring the silk primarily one of building trust with the Pokémon.
Casfly coat their bodies in a fine layer of silk, protecting themselves from physical harm. They flutter away into the treetops in a panic if they're confronted with a threat strong enough to pierce their silken armour.
Dugdle sway back and forth whilst sniffing the air, using their keen sense of smell and three heads to triangulate the location of predators. If they smell a threat approaching, they rear back and spray three strands of sticky silk at the danger.
Duguna cluster themselves around tree roots, feeding directly on the plant's sap with their three heads in an effort to accelerate themselves to early evolution. If discovered, they turn their tough carapaces outward to try to stay safe from harm.
Dugdrill dig complex colonies between the roots of trees in forests. They spend the majority of their time underground but will burst out above ground to attack anyone approaching too close to their hive.
Dugret's long and flexible body is well adapted for moving through tunnels. They chase other burrowing Pokémon to their nests, their twin heads checking forks for the right direction to run. Their tail head watches for pursuit from other Pokémon.
Dugfa can be seen emerging from their burrows shortly after a meteor shower, scouring the area for any signs of fallen meteors. Researchers examining Dugfa tunnels have found that they hoard Moon Stone fragments.
Dugwoodo are a low-maintenance Pokémon popular with people living in small apartments. They tend to remain completely stationary whilst observed, pretending to be a miniature plant. Their three heads only seek sustenance when nobody else is around.
Farmers encourage Dugsaur to make their homes in crop fields, as the Pokémon's presence is beneficial for soil nutrition. Dugsaur enrich the soil with essential nutrients through their flowers, mixing it into the soil with their constant digging.
Dugrow flare their wings wide when they feel threatened, markings on their feathers making it appear as though they have three heads. They use the confusion this sudden reveal creates to dig away to safety.
Dugrow use mud and dust as a natural means to keep themselves free of parasites, frequently flying to muddy springs and bathing their wings in the dirt. This habit led to them are often the mascot Pokémon for spas.
Dugrow fly aimlessly through the sky, their three heads each trying to lead it in a different direction. When they spot food, they become far more coordinated, swooping down to deliver a powerful Drill Run.
Dugsly make their home in clay pots, burrowing their lower halves into the soil contained within. They enjoy being cared for, their three heads constantly looking around for people and growing upset when none can be found.
Dugkip are constantly alert, the twin heads growing from their cheeks looking left and right for danger, whilst the central head searches for food. At the first sign of danger, they disappear into their burrows, hiding in river banks.
Dugkip share a single mind, acting completely in concert with one another. With their three sets of limbs, they are able to rapidly dig through the soft mud of their swampy homes, creating deep-running tunnel networks to live in.
Dugfairy spend the day underground in their tunnels, hunting around underground for fragments of Moon Stones. At night, they emerge from their tunnels and dance together under the moonlight.
Dugfable move their arms in total synchrony with one another, performing moves together in battles. They are a favourite Pokémon of gamblers, who believe that their Metronomes are more likely to result in a lucky outcome.
Dugtula uproot sections of earth to use as a protective layer for their main body. Their multiple heads function as limbs, allowing them to rapidly scuttle along the ground, withdrawing back into their earthy core for safety when threatened.
Each of the many heads atop the tails of Dugtales have their own distinct minds and personalities, resulting in a communal approach to decision making. Remarkably, they never seem to struggle to decide what to do and will consistently work together.
Dugon anchor themselves within the moulted shells of Aron, using the fragile remains of their armour as a shelter to hide in when threatened. Their trio of heads extend out to feed on nearby roots and dirt, maintaining a sedentary existence.
Dugelgon can retract within their tough shell at the first sign of trouble, hiding until the danger threatening them has passed. They are most active at night, their multiple heads emerging and acting as limbs to move their body around.
Dugvanha rapidly chew their way through dirt, moving in formation toward the sounds of other Pokémon battling. They burst out of the ground and attack whichever Pokémon appears to be losing, sometimes interrupting Trainer battles in the process.
Dugedo tunnel through topsoil at high speed, their trio of heads the only thing visible above ground as they do. Their keen sense of smell lets them chase down Pokémon that have passed by, bursting out to bite at them and drag them underground.
Dugoom have a habit of clustering together in groups of three in fields, burying themselves up to their flower. At night, they dig through the soil, moving together and giving the illusion of flowers drifting across the ground.
Dugplume's petals are constantly coated in a fine layer of dirt and grime from their relentless digging. When they surface, they shake themselves vigorously to clean themselves, sending clouds of pollen flying into the air alongside the dirt.
Dugnat make tunnels around the roots of large trees, using their sharp fangs to feed on the roots for sustenance. At night, they emerge into the open air, using their six antennae to sense danger while they search for another tree to feed on.
Dugmoth make their nests in underground tunnels, tucking their wings in tight against their body when they dig. If their nest is disturbed, they spread their wings and flutter away whilst taking a clod of their home soil with them as a memento.
Dugtrio fusions appear to have a variable number of members, something researchers are trying to understand the true nature of. Conflicting theories abound over whether colonies are multiple Dugtrio or a single large Dugtrio.
Dugdude burrow through the ground with ease, carving out intricate tunnel networks. Large populations can cause built-up areas to suffer stability issues as foundations are cracked and damaged by their activity.
Dugdude burrow through the ground with ease, carving out intricate tunnel networks. Large populations can cause built-up areas to suffer stability issues as foundations are cracked and damaged by their activity.
Dugdude burrow through the ground with ease, carving out intricate tunnel networks. Large populations can cause built-up areas to suffer stability issues as foundations are cracked and damaged by their activity.
Dugler live inside boulders that they animate and use to move from location to location. When threatened, they retreat back inside their boulder, using the rock as a makeshift shell.
Dugster use layers of mucus to trap mud around themselves, forming a tightly packed protective shell. They swim by pumping water through their shell, drawing it in with their three heads and jetting it out behind them.
Dustrill flutter above lakes at night, chasing after Volbeat in the dark. They are easily confused by boat lights and can end up falling into the water when they crash into them, relying on their tail float to keep them from sinking.
Dustsol roam forests at night, their compound eyes scanning for even the dimmest light in the darkness. If they come across the spark of a fire, they make a loud buzz, striving to alert sleeping Pokémon to the potential threat of a forest fire.
Dustfly eyes are extremely sensitive to light, swarms of them often being drawn to artificial lighting at night. When they're startled, they release a toxic powder before fluttering away.
Dustfly emerge at night to feed on flowers that only bloom in the dark. Dustfly with lightly patterned wings have tassels that confuse their predators, drawing attention away from their bodies and helping them escape to safety.
Dustfly emerge at night to feed on flowers that only bloom in the dark. Dustfly with heavily patterned wings abruptly flare their wings when they spot a predator approaching, startling them with their eye spots before fluttering away to safety.
Tailgey are able to fly vast distances with unerring accuracy, braving all kinds of weather to reach their destination. The underside of their wings is coated with white feathers, disguising them against the clouds as they fly.
Flocks of Tailhoot sleep together throughout the day, with one member of the flock keeping watch over the rest. Tailhoot on guard will pick fights with Pokémon many times their size in order to keep their family safe.
Flocks of Tailhoot sleep together throughout the day, with one member of the flock keeping watch over the rest, ready to fight at a moment's notice. Which Tailhoot is on guard changes each hour, the current guard waking the next with gentle chirps.
Tailgey are able to fly vast distances with unerring accuracy, braving all kinds of weather to reach their destination. They can be trained to carry messages to far-flung locations, and were commonly used as messengers in pre-industrial times.
Tailotto maintain large territories, circling the boundaries of their home multiple times in a day. They are bold and will attack bird Pokémon many times their own size, seemingly heedless of the danger to themselves.
Meowlee limbs are made of interlocking coins, resulting in a rippling series of metallic clicks as they move. They obsessively add more coins to their limbs, enhancing the reach and power of their kicks.
Meowlee are popular Pokémon amongst villainous organisations thanks to their vicious fighting style and keen sense of where to find money. Team Rocket admins in particular enjoy having Meowlee on their teams as a status symbol.
Meowfree are seen as omens of good fortune, their golden wings signifying an impending windfall. They are easily drawn to people by offering out a shiny coin, though no correlation can be found between earning their favour and increased fortunes.
Meowrogue fight with more enthusiasm than skill, lashing out with rapid scratches and bites at those they're battling. Despite their own inexperience, they are nimble and difficult to pin down, making them a challenge for younger trainers to battle.
Meowlax have an insatiable appetite, constantly demanding their trainers feed them. They have a preference for expensive fish Pokémon, their eyes lighting up with delight when they're offered imported cans of them.
Meowlax have a single-minded focus on finding food and are prone to jumping up onto kitchen surfaces to yowl at their owner until they're fed. If they are ignored for too long, they begin to knock items off of countertops to get attention.
Meowlax have a single-minded focus on finding food and are prone to jumping up onto kitchen surfaces to yowl at their owner until they're fed. They have a preference for pasta-based dishes, with lasagne being a special favourite.
Meowcada use their sharp claws to dig through undergrowth and dirt in search of metal. They have a fondness for living in and around cities and amass small hoards of lost and discarded coins.