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FusionDex

Page 2 / 2 of 1170 pokedex entries by katieplaysgames.

Venotortle are highly attuned to their environment thanks to a coating of dense sensory hairs, sensitive ears, and eyes that can see even in the darkest conditions. When they sense danger approaching they retract into their shells to wait it out.
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Covered in a thick armoured hide, Chespert move about their grassland homes with little fear of attack. When threatened by something powerful enough to pose a danger, they will band together and present a spiky shield-wall with their bodies.
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Delgeist form from bewitched plants in the autumnal harvest. They become very possessive of the inanimate plants that were around them when they form and will try to scare off farmers.
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Grezone use ionised water as a means of attack, floating low over water surfaces and using their magnetic powers to create water shurikens. They are cumbersome in the air, however, only able to use their powers to float or to attack.
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Pumpsaur is most commonly found in the autumn, appearing within the fields of rural communities. They are friendly and easily trained, enjoying the company of young Trainers as they explore the Pokémon world.
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Pumpsaur are popular in farming communities, their ethereal connection to the harvest making them invaluable for maintaining a healthy crop. They have an innate ability to sense when a crop is ripe for picking.
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Pumprogue are common companions in agricultural communities, used as a deterrent to keep Flying-Type Pokémon away. They will pick fights with Pokémon that disturb the crops under their protection, even if they are unlikely to win.
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Pumprogue are common companions in agricultural communities, used as a deterrent to keep Flying-Type Pokémon away. They will pick fights with Pokémon that disturb the crops under their protection, even if they are unlikely to win.
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Venoetta have dazzling, wing-like structures that grow from their heads. As attention grabbing as these structures are, their true purpose is to magnify the volume of their songs.
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Venoetta have dazzling, wing-like structures that grow from their heads. As attention grabbing as these structures are, their true purpose is to magnify the volume of their songs.
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Goursaur are popular Pokémon for Trainers in rural communities, their innate connection to the autumn harvest making them invaluable at knowing when pumpkins are ripe. They love to play in the fields, racing around as their leaves trail behind them.
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Swirfa are covered in a fine layer of soft, edible hair with a wonderfully sweet flavour. They are popular Pokémon for confectioners, and Swirfa hair is said to give the eater sweet dreams.
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Swirfairy are common companions for confectioners thanks to the sweet secretions they produce from their fur. The taste of the oils they produce varies with time of day and is at its best in the middle of the night.
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Swirtoise swallow large mouthfuls of saltwater, storing up the salt within their bodies. They mix it with a secretion produced from their cannons to create a sweet taffy that they love to share with other Pokémon.
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A Pokémon popular in bakeries, Slurgle is an expert at baking and decorating desserts. They are well known to produce beautiful cakes and will labor for hours to perfect the icing designs.
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Slurgigas have a very low body temperature, their movements restricted as they maintain the ice cream-like texture of their bodies. They gradually become faster and more dangerous as their bodies begin to melt and become more fluid.
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Slurfairy shed their fur easily, their hairs very fine and downy. Their body fur is formed of a compound that easily dissolves in water and is very sweet, making them a popular addition to desserts.
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Some Slurfairy have clumps of fur that harden and crystalise into solid chunks of sugar. These clumps can be harmlessly removed and will regrow in time, and they are a common ingredient in Kalosian candy.
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Slursaur produce a frothy foam from their backs that has the consistency of ice cream. They grow large cherries in this foam. When ripe, the cherries have a wonderfully sweet taste and are the prize of restaurants everywhere.
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Slurtoise keep their body temperature just slightly below freezing, keeping the ice cream that forms their body solid. They are popular Pokémon with carnivals, happy to gift sweet treats to children.
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Slurtoise are a popular Pokémon for confectioners to make treats based on, often using the Pokémon itself as a model to work from. With a crisp chocolate shell, and sprinkles on their head, they are a favourite of children.
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Lobre swim through meandering rivers, taking a languid approach to their life. They are amiable toward other wild Pokémon and offer to help carry them across the water.
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Lomtad live in still ponds and are indistinguishable from Lotad whilst submerged in the water. They are very lethargic and are hard to motivate, preferring to just sit in the sun all day.
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Lombre alternate which of their two heads they keep above the water, taking turns to have the head underwater feed on pond weed. Their heads have different temperaments, most commonly one is friendly whilst the other is cantankerous.
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Ludigrigus are drawn to festivals and celebrations, revelling in the positive energy. They feed off the atmosphere and push people to continue partying beyond their limits - their presence can cause dangerous exhaustion.
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Ludiselia seek out festivals and parties that are attended by large crowds of people. They are drawn to the wealth of positive emotion within the gatherings, their rhythmic dancing said to bring good dreams to those they dance with.
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Minipy crash to the ground from outer space. They are found in meteor craters and have a joyful demeanour. Researchers speculate that whilst in space Minipy use debris and rocks to protect their bodies, though this has yet to be observed.
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Charth are commonly used companions for security guards. The light their flame gives off makes them useful Pokémon to have at night, and they have an uncanny ability to sense large volumes of money, helping to detect theft.
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Charwrath are wilful and aggressive Pokémon, eager to get into battle with others. Their aggressive personality makes them ill-suited to novice Trainers, but their versatile fighting style nonetheless makes them popular choices.
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Diglett cause a lot of problems in rural communities, frequently proving to be disruptive to crops and gardens. Researchers presume their tendency to disrupt crops and plants is due to them feeding on plant roots.
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For a long time, researchers assumed that Digtrio were not a true fusion but were instead simply a pair of Diglett. When they were observed constantly sticking together it became clear that they were a new fusion species.
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Luvgast use fallen Heart Scales as a nucleus to form themselves around, pulling sand into a rough shape around the scale. Their size greatly depends on the number of scales they can collect, with larger Luvgast having more scales in their body.
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Luvggy are commonly found playing in the shallows on beaches and at river mouths. They are friendly and enjoy involving other Pokémon in their games, chasing one another through the surf.
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Dugtrio fusions appear to have a variable number of members, something researchers are trying to understand the true nature of. Conflicting theories abound over whether colonies are multiple Dugtrio or a single large Dugtrio.
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Dugdude burrow through the ground with ease, carving out intricate tunnel networks. Large populations can cause built-up areas to suffer stability issues as foundations are cracked and damaged by their activity.
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Dugdude burrow through the ground with ease, carving out intricate tunnel networks. Large populations can cause built-up areas to suffer stability issues as foundations are cracked and damaged by their activity.
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Dugdude burrow through the ground with ease, carving out intricate tunnel networks. Large populations can cause built-up areas to suffer stability issues as foundations are cracked and damaged by their activity.
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Dugler live inside boulders that they animate and use to move from location to location. When threatened, they retreat back inside their boulder, using the rock as a makeshift shell.
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Meowcada use their sharp claws to dig through undergrowth and dirt in search of metal. They have a fondness for living in and around cities and amass small hoards of lost and discarded coins.
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Psyferno suffer from regular migraines that hamper their ability to fight. These migraines are a result of being able to sense the future, making them very effective fighters when they're able to parse the jumbled visions.
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Psylu is usually found in ponds swimming at the surface of the water, its fluffy wings becoming drenched as it swims around. Fields on the flight path between ponds are well-watered when Psylu travels, its wings raining water down.
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Lurking under the surface of murky lakes and ponds, Golsir lies in wait to ambush unsuspecting Pokémon. It uses its gigantic pincers to drag its targets underwater, making them easy prey.
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Lurking under the surface of murky lakes and ponds, Golsir lies in wait to ambush unsuspecting Pokémon. It uses its gigantic pincers to drag its targets underwater, making them easy prey.
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Goltei live high up in mountains and spend their time seeking out mountain springs to relax in. Their bodies run at very high temperatures meaning any spring they climb into quickly heats up and becomes pleasant to bathe in.
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Arcacie incorporate various precious jewels into their bodies, having a preference for jaspers and rubies. They use these jewels to channel their elemental powers, storing heat within them to be projected out later.
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Charts are sensitive to the emotions and moods of others, often mirroring how those around them are feeling. The flames they conjure become more powerful in the presence of anger and quieten around positive and calm emotions.
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Charnx rapidly flap their wings to make themselves seem bigger and scarier than they actually are. They are only able to produce small embers and sparks and so are reliant on these threat displays to scare off dangers.
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Charnx are surprisingly loud Pokémon, their roars carrying for up to a mile. They are much less dangerous than their roar would imply, only able to produce small embers and sparks to fight with.
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Found in high mountain passes, Charlass uses its body heat as a lure for lost travelers. The flames of its body can only be felt by the living and do not actually provide true warmth, allowing this malicious Pokémon to trick hikers to their doom.
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Charcorio perform elaborate dances to compete with one another for attention, tracing elegant patterns with their wings. They perform late into the night and can be seen from a great distance in the dark thanks to their flames.
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Polikia are able to compress and stretch their bodies using their control over spatial dimensions. They use this power to improve their combat prowess, making themselves challenging targets to strike in battle.
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Kadazma use their immense psychic powers to animate the disparate pieces of their bodies. Their powers are drawn from Ultra Space and are difficult for other Pokémon to defend against due to their unearthly nature.
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Alazma use their incredible psychic power to tear holes through reality into Ultra Space to wield the extra-terrestrial energies found there. They can only maintain their power for short times through the possession of special Alolan crystals.
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Matop remains constantly in motion during battle, switching fluidly between multiple different styles of martial arts. Its preferred fighting styles are usually those focused on kicks, Taekwondo is a particular favorite.
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First thought to be a regional variant of Skrelp, Bellsea has recently been proven to be its own distinct species of Pokémon. They use their root-like tails to attach to kelp and hide amongst the plants, keeping safe from larger Pokémon.
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Bellpip spend their youth buried in shallow soil, gradually growing strong yet light leaves above the ground that will one day lift them into the air. On windy days, entire fields of Bellpip are plucked out of the ground and spread upon the breeze.
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Bellpip spend their youth buried in shallow soil, gradually growing strong yet light leaves above the ground that will one day lift them into the air. On windy days, entire fields of Bellpip are plucked out of the ground and spread upon the breeze.
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Bellpip spend their youth buried in shallow soil, gradually growing strong yet light leaves above the ground that will one day lift them into the air. On windy days, entire fields of Bellpip are plucked out of the ground and spread upon the breeze.
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Belloom use the flowers on their heads to draw in Bug-type Pokémon with their sickly sweet scent in the hopes of catching them as food. Bug Catchers will lurk around fields of Belloom hoping to catch rare Bug-types drawn to them.
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Bellrow buries the bottom half of its body in the ground, sunning itself with its chlorophyll-rich wings. When disturbed it releases a puff of poisonous pollen, using the puff as cover to uproot itself and fly to safety.
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Bellrow buries the bottom half of its body in the ground, sunning itself with its chlorophyll-rich wings. When disturbed it releases a puff of poisonous pollen, using the puff as cover to uproot itself and fly to safety.
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Bellrow roosts on branches upside down, spreading its wings to photosynthesise and craning its head upward to mimic a fruit. Its mouth secretes a honey-like substance that draws Bug-type Pokémon to it, enabling it to easily find food.
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Bellran partially bury themselves in the ground during the day, leaving only their large photo-synthetic ears poking out of the dirt. At night they will dig themselves free and search for more nutritious soil.
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Bellrino are highly defensive of their territory, finding a spot with great sunlight and water access and fiercely battling competitors away from it. Their roots help to anchor them in their fights, keeping them from being dislodged.
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Bellbas live amongst mangrove roots, using the complex tangled maze of the tree roots as hiding places. They have a single large leaf that they bask with at the water's surface, flailing it rapidly to propel themselves to escape in emergencies.
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Bellpod is a popular Pokémon to keep in ponds and aquatic tanks. Though shy and rarely seen within the displays themselves, they perform the important role of cleaning up after other Pokémon and maintaining high water quality.
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Squirtpod have thick plates forming parts of their cocoon, the shell covering their most vital areas. They retain their limbs whilst pupating and can waddle away from danger, albeit at a slow pace.
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Squirteon are used by some swimming coaches to help teach children how to safely swim in large bodies of water. They have a docile demeanour that makes them ideal for working with children, and their psychic powers can help if an emergency arises.
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Squirteon are used by some swimming coaches to help teach children how to safely swim in large bodies of water. They have a docile demeanour that makes them ideal for working with children, and their psychic powers can help if an emergency arises.
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Squirtbird love to store anything small that catches their interest in the large hollow shell they carry around with them. When they meet a person for the first time, they will pull out a random item and offer it to them by way of greeting.
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Squirtsly amble along riverbeds in search of food, relying on thick stony shells for protection. When they must move quickly, they create buoyant bubbles to lift themselves and drift with the current.
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Squirtchu spray high pressure water at their opponents, dousing them and the area. Once everything is soaked, they indiscriminately shock the area around them, the water they've laid down amplifying the effect of their attack.
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Squirtking are territorial Pokémon, battling with one another to maintain prime basking spots at the water's edge. Losers in these scuffles get tossed into the water and are forced to seek other resting places.
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Squirtish move slowly through forest undergrowth, their protective shells limiting their speed. When migrating, they enter rivers and bob along the surface until reaching fertile ground.
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There is only space in a Squirtduo's shell for one head at a time. When startled, both heads may retract at once, causing them to collide.
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Weepinloom move very slowly through high tree branches and use their wide leaves to glide between trees. Their flowers have an overpoweringly sweet scent and their nectar is sometimes used to flavour tea.
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Weepinrow lives in tropical jungles, typically roosting high up in the trees while sunning its chlorophyll-rich wings. Its bell-shaped mouth produces a honey-like substance to lure in Bug-type Pokémon, drawing its food to it instead of having to hunt.
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Weepinrow lives in tropical jungles, typically roosting high up in the trees while sunning its chlorophyll-rich wings. Its bell-shaped mouth produces a honey-like substance to lure in Bug-type Pokémon, drawing its food to it instead of having to hunt.
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Weepinrino produce a powerful acid that can burn through organic matter. They use this acid in territorial disputes to melt away the roots of their rivals. Battles for the best positions in a field between two Weepinrino can get very dangerous.
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Weepinloom have long fronds extending from their head and tail that trail behind them as they swim. They move in languid coiling motions, weaving in and out of the mangrove roots in their environment.
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Weepinbas float at the surface of the water on their sides, their long tail lying flat to resemble a fallen leaf. When disturbed, they will abruptly burst into motion and swim away in fright.
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Victreedos roost in the canopy of jungles and rainforests, commanding a huge territory for themselves. They usually only take flight during the rains, becoming most active during thunderstorms.
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Victreerill is found in dense jungles, its natural camouflage and habit of only moving through the undergrowth mean it is often overlooked. It is shy and avoids people, preferring to flee rather than fight anything larger than itself.
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Victreetic produce a powerful acid from their mouths that they use when searching for food. Their acid has a sickly sweet scent and draws other Pokémon to them, acting as a lure.
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Victreetortle sit out in the rain with their mouth open watching the sky, catching as much water in their mouth as they can. They use the water they gather to hunt, pretending to be a safe place for smaller Pokémon to come and take a drink.
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Tentabuff have gelatinous bodies that can compress to be remarkably small without harming the Pokémon. They use their tentacles to propel themselves through the water, avoiding danger by squeezing into crevices.
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A somewhat clumsy aquatic Pokémon, Tentarow stays near the sea's surface and performs shallow dives for its prey. Its bulbous head acts as a float and can expand to rapidly surface or intimidate threats.
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Gotop is an expert at excavating and digging through hard ground, making it highly prized by construction workers. It digs by using its head as a drill, its rock-hard body widening the holes it digs out.
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Warorb are drawn to make their homes in hydroelectric power plants. Their presence is problematic for the engineers working there as they are prone to exploding when disturbed, risking damage to the sensitive equipment.
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Warorb are drawn to make their homes in hydroelectric power plants. Their presence is problematic for the engineers working there as they are prone to exploding when disturbed, risking damage to the sensitive equipment.
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Warorb swim after other aquatic Pokémon at surprising speed using the wings poking out of their shell, exploding once they catch them. Some game developers have observed this behaviour and taken inspiration from them for enemies in their games.
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Ancient legends surrounding Warmie suggest that they fell from the stars, landing in the ocean and making their new home there. The winged gem at their core was used as evidence of this, suggested as their means of flight.
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Warelia create elaborate and delicate bubble structures reminiscent of flowers surrounding their hands. Pokémon researchers believe that these structures are used as a means to woo potential mates.
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Warmantis hide in amongst aquatic plants, keeping themselves concealed from predators whilst watching for any prey that might come close. They use the thick fur of their tails to trap air bubbles, helping them stay submerged for longer periods.
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Warmantis hide in amongst aquatic plants, keeping themselves concealed from predators whilst watching for any prey that might come close. They use the thick fur of their tails to trap air bubbles, helping them stay submerged for longer periods.
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Wareel build up layers of insulating fat within their shell to help protect them from the cold of their arctic homes. Their shells are smooth on their stomachs, allowing them to slide freely across ice at surprisingly high speeds.
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Slowking are exceptionally lazy Pokémon that will sleep for weeks on end before waking to gorge themselves, then going back to sleep. Despite their laziness they have an immense temper if disturbed and are incredibly strong.
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Slowking are exceptionally lazy Pokémon that will sleep for weeks on end before waking to gorge themselves, then going back to sleep. Despite their laziness they have an immense temper if disturbed and are incredibly strong.
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Magnegey are too heavy to fly without magnetic powers. Sometimes, young Magnegey that haven't mastered magnetism are found fallen from their nests and should be carefully returned to safety.
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Magneotto are drawn to urban areas, often nesting along powerlines. Large populations can cause blackouts in cities as the concentrated magnetic fields disrupt the flow of electricity.
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Magnesaur lumber around power plants, drawn to them by the strong electrical field. The magnets atop their back spin in the presence of electricity, spinning faster the stronger the field.
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Magneizard fly through a combination of electromagnetic manipulation and huge wings. They periodically roost on top of power generators to recharge their magnetic fields, large flights of them sometimes causing a noticeable dip in energy production.
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Magneizard fly through a combination of electromagnetic manipulation and huge wings. They periodically roost on top of power generators to recharge their magnetic fields, large flights of them sometimes causing a noticeable dip in energy production.
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With three heads, Magneotto are efficient at constructing dwellings and can devote more time to raising their young. Unfortunately, their preferred building material is electrical wire, causing major issues in cities where they are abundant.
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The magnets floating around the central pylon on the backs of Magnesaur are held in place by the powerful magnetic field the Pokémon generates. When they generate power to attack, the magnets spin around their pylon at high speed.
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Magnexys create a body out of a malleable ferrofluid, using their magnetic powers to manipulate the tendrils. Their presence warps and disrupts electrical fields and can cause city-wide blackouts.
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Fartortle often make their homes in city ponds, swimming together in small family units. They have a love for fresh vegetables and will beg for food from anyone who relaxes by the water.
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Seesaur live in cold water environments and have a specialised growth on their back that causes ice to crystalise on it. They use this growth as a buoyancy aid, the ice helping to keep them near the water's surface when they swim.
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Seeinch lurks in the shallows of the ocean, keeping just its eyes above the sand. When prey swims close enough, they launch upward with their powerful jaws and attempt to drag it into their burrows.
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Seemeleon have a thick layer of insulating fat that keeps them warm even in the coldest arctic waters. During lean months where their fat reserves run thin they can supplement their body heat by creating fires to huddle around on the beach.
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Despite spending almost all of their lives underwater, Dewsaur need air to breathe. The leaves on their back are able to produce oxygen bubbles from the seawater surrounding them, providing a portable air source.
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Dewtile live in alpine lakes, spending most of their time beneath the icy surface of the water. The cold causes ice crystals to form on their skin. When the growths become too cumbersome, they scrape them off on nearby trees.
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Dewquaza live high above the poles, circling the skies in the upper stratosphere. Their dorsal fins glow with the light of the aurora, illuminating the night sky with their dances.
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Dewquaza live high above the poles, circling the skies in the upper stratosphere. Their dorsal fins are formed from ice condensed from the atmosphere around them, glinting in the sunlight and letting them see one another from miles away.
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Kept as symbols of status by aristocrats, Dewinch is a charming Pokémon that is relatively low maintenance. They're native to colder climates and can produce beautiful auroras from their single horn.
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Dewva skims over the icy waters of the polar oceans, flying low to the surface to help it blend in with the ice floes. Its wings match the colors of icebergs to help it camouflage when resting.
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Grifing forms in highly polluted areas, commonly arising in areas of heavy chemical runoff and fossil fuel emissions. Their internal gasses spread this pollution to the local area, environmentalists view large Grifing populations as a danger.
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Grifing forms in highly polluted areas, commonly arising in areas of heavy chemical runoff and fossil fuel emissions. Their internal gasses spread this pollution to the local area, environmentalists view large Grifing populations as a danger.
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Grifing forms in highly polluted areas, commonly arising in areas of heavy chemical runoff and fossil fuel emissions. Their internal gasses spread this pollution to the local area, environmentalists view large Grifing populations as a danger.
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Gripuff form where industrial sewage is pumped into formerly revered natural sites. They gather into groups and eventually follow the sewage back to its source, often resulting in blockages and problems with sewer pipes.
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Born of toxic sludge and industrial discharge, Grikey are aggressive and hostile toward humans. Researchers have observed that the more poisonous the sludge they arise from, the quicker they are to attack.
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Mutres are viewed as heralds of environmental collapse, their presence resulting in oppressive smogs and acidic rains. When Mutres linger in an area for too long, they cause extensive damage to the natural environment.
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Blastorb have a limited ability to move thanks to their lack of limbs. They rely on firing high pressure jets of water at precise intervals to jet themselves around.
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Blastorb have a limited ability to move thanks to their lack of limbs. They rely on firing high pressure jets of water at precise intervals to jet themselves around.
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Blastorb have a limited ability to move thanks to their lack of limbs. They rely on firing high pressure jets of water at precise intervals to jet themselves around.
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Blastode lie on riverbanks and deliberately mimic the shells of sleeping Blastoise. They take great pleasure in unexpectedly exploding when curious Pokémon Rangers come by to check on the shell and make sure the Pokémon is alright.
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Blastwak wield long metal clubs as weapons, storing them inside special hollows in their shells. They're able to swing these clubs with enough force to crack concrete, and caution is advised when nearby an angry Blastwak.
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Blastsea can shoot water from their mouths with a force of 30,000 PSI. They cannot maintain this output for long and use it to get a burst of speed to escape from larger Pokémon when endangered.
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Blastking have a dense shell protecting their blind spots, keeping them safe from larger Pokémon as they swim. If they are attacked, they turn to face their aggressor and fire a powerful jet of water at them.
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Some Blastfree do not properly develop wings and instead have to rely on jet propulsion from their cannons to remain airborne. They typically live around rivers and ponds so that they can easily replenish their water supply.
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Blastgeot spend most of their lives out at sea, only returning to land to nest. They compete for mates through displays of power; whichever Blastgeot can launch water from their cannon the furthest is almost always the winner of these contests.
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Blastgeot spend most of their lives out at sea, only returning to land to nest. They compete for mates through displays of power; whichever Blastgeot can launch water from their cannon the furthest is almost always the winner of these contests.
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Though friendly, Blastsire are slow-witted and prone to underestimating their own strength. It is common to find Pokémon that have inadvertently been trapped in a hug in muddy river banks by them.
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Though friendly, Blastsire are slow-witted and prone to underestimating their own strength. It is common to find Pokémon that have inadvertently been trapped in a hug in muddy river banks by them.
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Though friendly, Blastsire are slow-witted and prone to underestimating their own strength. It is common to find Pokémon that have inadvertently been trapped in a hug in muddy river banks by them.
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Blastbull are slow swimmers, but love to jump into large bodies of water to play around in. They use the tiny cannons on their backs to squirt water at their friends.
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Blastbull are typically gruff and standoffish with Pokémon they are unfamiliar with, making big displays of aggression and anger. They are friendly once they start to get to know others, enjoying having their shell stroked and patted.
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Blastgle secrete fluids containing pigments that they load into their cannons. They build up pressure inside the cannons and fire the pigments all at once, painting a vista in a single blast.
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Blastvire house long cables within their shell that they can move at will, generating powerful electrical charges from them. They hunt within wetlands, using their electricity to stun their prey.
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Blastvire carry reserves of water within their shell that they can fire at high pressure from their cannons. The scales forming their shell have a coating that generates a powerful electric charge as they move that they send through the water streams.
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Blastvire carry reserves of water within their shell that they can fire at high pressure from their cannons. The scales forming their shell have a coating that generates a powerful electric charge as they move that they send through the water streams.
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Blasts regularly get swept up in the emotion of whatever those around them are feeling and are always enthusiastic. During battle this works against them as the cannon on their head is too powerful, when they shoot water they go tumbling backward.
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Blastvoir are able to manipulate water, keeping a store to weaponise within their shell. They can launch the water at high speed through the cannons jutting from their shell.
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Blastloom are common companions for aspiring ace Trainers, the cannons mounted on their heads offering the Pokémon great range in Pokémon battles. Their shells offer moderate protection but cannot deflect heavier attacks.
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Blastsopod are cowardly bullies, using their powerful water cannons to attack weaker Pokémon but tucking into their shell and crawling away at the first signs of a stronger Pokémon.
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Blastwag have a protective shell that keeps them safe while they wait to evolve. The weight of the shell keeps them from being able to easily swim, so they use the twin cannons on their shell to blast themselves backward if they need to move fast.
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Pokémon researchers in Kanto have observed Blastwhirl competing with Poliwrath within river environments for dominance. Though smaller, they theorise that Blastwhirl have an advantage thanks to the twin cannons they sport.
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Despite looking like a mass of undifferentiated sludge, the components making up the bodies of Blastmer have varying chemical compositions. The parts forming their chest and back are denser than the rest of their bodies, protecting them.
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Blastuk form from industrial runoff into aquifers and rivers. Their bodies are oily and float on the surface of the water; the oil produced from them provides buoyancy but also pollutes the water they live in.
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Blastuk form from industrial runoff into aquifers and rivers. Their bodies are oily and float on the surface of the water; the oil produced from them provides buoyancy but also pollutes the water they live in.
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Shellsaur protect themselves with tough shells discarded by other Pokémon, attaching them to their back with a sticky sap. The sap they use contains a mild paralytic toxin that causes a numbness in anything that touches them.
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Gasgma can be found around active lava flows, forming from the gasses that are released from the molten rock. Their presence is noxious to living creatures, but they do not travel far from the flows that birth them.
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Drifting high in the atmosphere, the wings of Gaslu are composed of a very thin mist. As light as their bodies are, Gaslu are often dispersed by the jet stream and can be found all over the world.
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Gasteel possess ancient steel effigies, their gaseous bodies animating and filling the statues as a means of protecting themselves. They roam through these old ruins deep in the night, the clanking of their movements filling the night air.
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Hauncargo find detritus and rubble left over from lava flows and possess them, reanimating the rocks and creating a simulacrum of the molten rock that once carried them. Their bodies glow with an eerie purple light from the gases they produce.
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Haunsteel are spirits that are bound to metal statues, using the artificial bodies as a way to interact with the physical world. They are dangerous to unwary people and Pokémon, their inexperience with a body making them underestimate their strength.
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The glowing red orbs held within the antlers of Gentler are often mistaken for the eyes of much larger Pokémon at night. Gentler delights in using this to startle and scare other Pokémon and Trainers.
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Genfeon form in areas being urbanised and are believed to be the spirits of the plants that have been killed. They haunt construction crews, doing what they can to disrupt machinery and stall progress.
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Genfeon form in areas being urbanised and are believed to be the spirits of the plants that have been killed. They haunt construction crews, doing what they can to disrupt machinery and stall progress.
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Gensteel possess the statues found in ruins, using them as makeshift bodies to move around. Their spiritual power is corrosive and causes the metal in the statues to break down and decay, leading them to roam in search of new statues to possess.
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Gensteel possess the statues found in ruins, using them as makeshift bodies to move around. The power of some Gensteel is so great that they completely envelop their new bodies, warping and twisting them beyond recognition.
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Onice form from the permafrost in high mountain ranges, the rocks that make up their body being bound together by living ice. They aimlessly roam across glaciers for years on end, their surroundings kept frozen by their mere presence.
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Onice form from the permafrost in high mountain ranges, the rocks that make up their body being bound together by living ice. They aimlessly roam across glaciers for years on end, their surroundings kept frozen by their mere presence.
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Drowtortle swim with most of their body below the water, only their diminutive trunk poking above so that they can breathe. They are drawn toward sleeping Pokémon, crowding around them to feast on their dreams.
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Many superstitions surround Hyponee. One of the most persistent is the belief that using one as a cushion will result in prophetic dreams. Hyponee are willing to be close to their Trainers this way, but will inflict nightmares on strangers.
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Hyprok swing their tails back and forth in a hypnotic, distracting motion. They lull people and Pokémon into a false sense of security, using their hypnosis to allow them to steal away food without being interrupted.
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Hyptortle can sense how tired other Pokémon are using their wing-like ears. They will walk toward Pokémon on the verge of sleep, projecting a field of exhaustion toward them as they swing their pendulum back and forth.
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Kingligatr lurks in murky riverways, remaining stationary for days on end on the river bed while it waits for passing prey. When it senses something it can eat, it bursts into motion using its powerful pincers.
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The bodies of Kingsect play host to an aggressive fungus that hijacks their nervous system, making them move against their will. The spores of the fungus thrive in water and will infect freshly laid Kingsect eggs.
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The bodies of Kingsect play host to an aggressive fungus that hijacks their nervous system, making them move against their will. The spores of the fungus thrive in water and will infect freshly laid Kingsect eggs.
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