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FusionDex

Page 2 / 3 of 2345 pokedex entries by .jerden.

Wild Tornoir can occasionally be found in forests, gripping the trunk of an old tree with both hands. Tornoir only lets go after the tree dies, but it is unclear if it causes this or simply waits for it to happen.
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Torai lives in forest glades, remaining still in imitation of a tree. Although anyone who sleeps nearby will suffer from bad dreams, taking away some of the pure springwater flowing out of it to drink before bed will result in peaceful sleep.
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Torbell will bury its body in the ground, or hide in undergrowth, then remain totally still. If any Pokémon tries to shelter under the leaf on its back, Torbell will seize it in its venomous jaws.
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Chimtly uses the burning gas around its body to lift it into the air. It remains inside caves on cliffs during windy days; if its flame is blown out, it will immediately fall to the ground.
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Nidobat's large ears give it a keen sense of hearing and can also be used to emit sound. The powerful ultrasonic vibrations they emit cause people and Pokémon exposed to them to feel nauseous and unwell.
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While the claws on its hands and feet are normally ice-cold, it can snatch fire from its own head to make blazing-hot attacks instead. Small groups of them hunt together, coordinating their agile movements to take down prey.
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Piprua use illusions to disguise themselves as young Pokémon or as human children, to trick others into feeding them. They won't accept anything unless they feel they have earned it through deception.
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Prinrua can use its powers of illusion to disguise itself as any other Pokémon. However, because wild Prinrua refuse to ever work with others, they do not take full advantage of this ability.
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Wild Empoark are too proud to use their illusion abilities to disguise themselves as anything other than powerful Pokémon. While they often mimic Empoleon, they occasionally disguise themselves as powerful dragons or even Legendary Pokémon.
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Emporua can disguise itself as a human child, but is usually given away by its inability to speak and by its refusal to ever do anything it considers undignified.
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Noseking stands so still that it is often mistaken for a stone statue, although it will shiver in cold weather if its furry cloak is taken away. Wild Noseking are usually found high up on mountains, pointing their magnetic nose north.
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Nosester uses its magnetic nose for navigation, underwater propulsion, and the collection of rare minerals. It forms these minerals into spikes, using magnetism to propel them at any foes that threaten it.
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The shell around its nose is formed from a mixture of ice and magnetic rock. Using the magnetic field it generates, it can repel its two Mini-Noses to fire them as projectile weapons, then recall them just as quickly to attack again.
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When digging in the dirt, Honras keeps its blade sheathed to avoid blunting its metal edge. It only draws it when threatened by an enemy, or when it needs to slice open a tree root to feed on.
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It drains life force from trees by wrapping its blue cloth around them, nourishing the mushrooms growing on its wooden shell. If the sword is ever pulled out of its body, it immediately faints, so it attacks with its metallic claws instead.
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Doubturne sheath their two swords inside their own bodies, but this doesn't do them any harm. At night, they will roam the desert searching for foes to challenge, attacking them relentlessly with both blades.
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Each of the swords in Doubsect's wooden back can pull itself out to attack autonomously. Only one of them will do this at a time; if both are removed, Doubsect's body will slump to the ground.
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Despite the weight of its heavy metal armor, Aegidactyl glides on wings made of cloth. Although the blade it carries is as long as its body, it can wrap its tail around it to wield it with both power and precision.
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Aegidactyl fights using both the sword it carries in its mouth and the shorter blade on its tail. It tries to finish foes quickly after swooping down on them, as its wing membranes are vulnerable as soon as it lands on the ground.
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Due to their formidable bulk, Aegilax have been used as imposing guards outside of palaces. However, their tendency to doze off makes them ill-suited to this duty.
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Due to their formidable bulk, Aegilax have been used as imposing guards outside of palaces. However, their tendency to doze off makes them ill-suited to this duty.
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Inside its metallic shell, Aegickle digests berries, transforming them into a fragrant oil. In the past, this oil was used to anoint kings.
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The fire inside Aegimortar means that its body is always hot enough to boil water. While generating more intense heat, it will glow red or even white hot, but the highest temperatures will soften the metal and leave it vulnerable to damage.
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Clad in thick armor, Aegiturne only draw their scythe when they find a worthy foe. The blade is sharp enough to cleave through boulders, and a single swing is often sufficient to end a fight.
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Clad in thick armor, Aegiturne only draw their scythe when they find a worthy foe. The blade is sharp enough to cleave through boulders, and a single swing is often sufficient to end a fight.
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Aegiras's body is protected by a hard metallic shell, giving it little reason to hide. When it feeds on the life force of trees, it usually just clings to an exposed root, although it will be careful to avoid direct sunlight.
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The metallic armor and hardwood covering Aegisect's body make it highly resistant to damage. However, if the sword in its back pulls itself out to strike at foes, Aegisect's body will fall unconscious and become incredibly vulnerable to any attack.
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Nidotik attach themselves to larger Pokémon, but this seems to benefit them both. Nidotik is carried around while it charges up static electricity, and the other Pokémon can be protected by the poisonous spines covering Nidotik's back.
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Pawnpunny have blades all over their bodies and can strike foes using any of them. They seek out Bisharp to serve as their second in command, kicking any Pawniard that does not show them enough respect.
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Pawneary hops around, using strong muscles in its neck and ears to swing around the blades on its head. It will cross blades with Pawniard, trying to be accepted into a group of them lead by a Bisharp.
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Bipunny can make powerful strikes using their arms and legs, as their limbs are covered with a layer of metal. The tips of their ears are the sharpest part of their bodies, but can only be used if Bipunny spin around at high speed.
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Bieary try to gather groups of Pawniard to follow them, but usually only succeed in recruiting Buneary. Undeterred, Bieary will train their Buneary to take down prey using only their powerful ears.
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Luxking have poor eyesight, relying on their other senses to hunt, including their ability to detect electrical fields produced by other Pokémon. After grabbing prey with their strong arms, they sink in with their electrically charged fangs.
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Luxdreigon's three heads can face in multiple directions at the same time. Since its golden eyes can see through solid objects, it is almost impossible to sneak up on.
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It burrows deep underground by using its horns to dig tunnels, searching for iron ore to eat. Although its horns constantly grow, they are worn down just as quickly.
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The weapon on Aggesect's back can fire off a seemingly endless supply of sharp metal spikes. If Aggesect is loaded with the right drives, these spikes can glow red-hot, be chilled as cold as ice, or crackle with electricity.
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Weighed down by heavy armor, Aggmy moves very slowly, but most attacks simply bounce off it. If the attacker persists, Aggmy will stab with its horns or bite with its powerful jaws, but it usually just uses these to mine the ore it eats.
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Its stomach can break down almost anything, and it uses its hard metal horns and jaws to crush rocks into gravel it can swallow. The iron armor protecting its soft body is built using ore it digests.
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Aggdra is incredibly playful and will squirt others with its blue slime for its own amusement. Its durable iron armor and metallic horns are prevented from rusting by the same slime.
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Aggdra is incredibly playful and will squirt others with its blue slime for its own amusement. Its durable iron armor and metallic horns are prevented from rusting by the same slime.
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Aggduck bashes its own metal helmet with the two iron hammers it holds to frighten away foes, only using them as weapons if this display is ignored. If it does this too often, it will give itself a headache.
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The iron covering its horns and back is slightly magnetic. It can use this to sense magnetic fields, helping it to navigate underground and find iron ore to eat.
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Although Flylax can sleep anywhere, they find the sound and sensation of sandstorms particularly relaxing. If they feel fatigued, they will whip up the desert sand with their wings, then immediately doze off.
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Flyphan mostly travels by curling up into a ball and rolling around. Once it reaches a location with plenty of soft sand, it buries itself underground and waits to ambush prey, sensing its approach through the vibrations produced by footsteps.
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Flyesect can use its wings to whip up sandstorms, then strike foes with its sharp metal claws while their vision is obscured. Its own eyes are protected by red coverings, enabling it to see regardless of how much dust is in the air.
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Flysect remain buried underground most of the time, the fungus on their back feeding on other desert plants through a network of mycelium. They only dig themselves up during the fiercest sandstorms to scatter spores into the wind.
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Milother spends most of its time underwater, harvesting aquatic plants with its scythe-like limbs. On rare occasions, it flies above the surface, stunning spectators on the shoreline with its beauty.
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The crown on Miloking's head grants it a strange authority. If Miloking approaches people who are squabbling, both parties will be compelled to explain their dispute to Miloking, which will then wordlessly demonstrate a way to resolve their dispute.
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If Milozor sees two Pokémon fighting in its underwater home, it will forcefully separate them to restore peace. It will grab smaller Pokémon using its pincers, while larger Pokémon will be wrapped in its long and powerful tail.
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Milozor's hard metallic scales glimmer with rainbow light. It does not use its iridescent wings to fly, but instead to drive itself forward underwater, with its other limbs barely even moving.
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Miloking will laze about in public places, patiently tolerating the crowds that gather to admire their gleaming scales. People will offer gifts of food in an attempt to gain Miloking's favor, but it rarely responds with more than a nod.
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The beautiful scales that cover Miloqueen's body are also incredibly durable. Miloqueen is very protective of young Pokémon that live in the same lake as it does and will slam its hard body against any intruder that threatens them.
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The swinging of Miloking's gleaming tail is breathtaking to behold, and even more breathtaking to be struck by. If people squabble on the shore of a lake, Miloking may emerge to end their fighting, but only by uniting everyone in fleeing from it.
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Milosect mostly scuttles along the bottom of ponds, keeping the water clear by devouring plants. This makes its gleaming back and tail much more visible from the surface, although it seems to be indifferent towards the crowds it draws.
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Salaligatr intimidates foes by opening its mouth wide and displaying the bright sail on its back. After submerging itself underwater, it will leap out to seize prey in its powerful jaws.
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Eating Salasey's egg fills people with courage and determination to succeed. Salasey seeks out the people who will benefit most from this, but will not simply hand the egg over; they must earn it by defeating Salasey.
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While Salatar spends most of its time in caves and rarely uses its wings to fly, it seems to be incredibly proud of them. It will spread them out and let out a small roar whenever it encounters other Pokémon, which often sends them fleeing.
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Although Salatar has wings, flapping them does not provide much lift for its heavy body. Salatar mostly uses them to steer as it propels itself through the air by expelling high-pressure gas.
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Salaitar's body is protected by hard scales, making it unafraid to challenge foes to combat. Whenever it is angered, Salaitar flies around close to the ground, burning fields with fiery breath.
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Salaking usually remains on the ground, mostly using its spiky wings to intimidate foes. If this fails to make an opponent flee, Salaking will attack with its venomous claws or stomp its foot with enough force to cause small earthquakes.
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Salalous's two heads constantly spar with each other using their sharp crests. The loud sound this makes intimidates foes, who often flee before Salalous even notices they are there.
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Saladreigon seems to enjoy flying so much that it may never land, although it usually doesn't fly too high. It instead remains close to the ground, devouring anything within reach to leave behind a trail of devastation.
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The edges of its wings are razor-sharp, just like the fangs in its jaws. Although foes may try to keep their distance, Saladreigon's heads will still be able to attack by firing blasts of fire or pulses of darkness from their mouths.
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Purple flames flicker around Saladreigon's tail and central head, increasing the power of its attacks. It will use the head on its left to headbutt foes, and the head on its right to block enemy attacks.
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Saladra's body is too heavy for it to fly for long, and it seems to be disappointed whenever it lands. Its wings are still incredibly strong, and it can use them or its tail to knock foes that get too close while flying.
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Driven by its gears, Klinkdon's red horn can drill through even reinforced concrete, quickly toppling even the sturdiest of buildings. The constant, high-speed rotation of Klinkdon's spiked wheel protects it from attacks from behind and the sides.
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Klinkmime's miming is accompanied by the sound of its constantly turning gears. Klinkmime is safe to interact with and climb on, as invisible barriers prevent anything from being caught in its gears.
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Klinkmime's miming is accompanied by the sound of its constantly turning gears. Klinkmime is safe to interact with and even climb on, as invisible barriers prevent anything from being caught in its gears.
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Klinktini can spin its gears at high speed, then fire them off as projectiles. Although Klinktini will try to recover them, as long as it eats a diet rich in iron it will be able to grow new ones within days.
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Klinknair defends itself by turning its spiky, armored back towards foes. For offense, in addition to swinging it like a club, Klinknair can interlock the gear on its tail with the gears on its neck to spin its red horn like a drill.
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Klinknite's mechanical movements are powered by puffs of steam. It must regularly refill its boiler, but if flying over the ocean Klinknite can swallow seawater and never need to rest on land.
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The constant spinning of Klinkgma's gears not only generates mechanical energy but also heat and electrical energy. The red-hot droplets hanging from Klinkgma's nose can be used to discharge electricity as small arcs targeting anything nearby.
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The spiked wheel on Klinktar's head can spin with enough speed and force reduce solid rock to rubble. Klinktar then eats this rock, grinding it into dust with its internal gears so that it can extract trace amounts of metallic ore to build its shell.
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Driven by internal mechanisms, Klinktar can spin its spiky gear at high speed to tunnel through the earth or roll around above ground. Since these metal spikes can begin to move at any time, even inactive Klinktar are dangerous to approach.
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Most of the time, Klinkitar remain still, charging their internal mechanisms with energy. Once they are fully charged, they begin to rampage, spinning their spiky wheel at high speed and grinding their gears against foes.
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Most of the time, Klinkitar remain still, charging their internal mechanisms with energy. Once they are fully charged, they begin to rampage, spinning their spiky wheel at high speed and grinding their gears against foes.
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The spinning of Klinkzone's gears enables it to roll around on its spiky wheels. It rarely travels in straight lines, and will constantly circle and turn. Its wheels are magnetic, and it will levitate if it spins them fast enough.
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A coal-burning furnace powers Klinkperior's internal mechanisms, venting thick black smoke from its chimneys. The energy it generates can be fired from its canons, producing bright flashes of red light.
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A coal-burning furnace powers Klinkperior's internal mechanisms, venting thick black smoke from its chimneys. It can pressurize gas inside its canons, then use this to fire chunks of coal at high speed.
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It is believed that part of Klinkgon-Z's body has been partially shifted into another dimension. This enables its mechanism to still rotate, despite appearing to be broken into pieces.
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A metallic shell holds buoyant gas inside Klinkblim's body as it flies through the air, using propellers spun by clockwork. Wild Klinkblim seem to travel randomly, without any destination in mind, but pass by each other too often to be a coincidence.
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Driven by gears, the blade on Klinkxorus's head can spin like a circular saw. In addition to slamming it into foes in combat, Klinkxorus can use its spiky wheel to anchor itself in place, while using its head to cut down trees or saw through solid rock.
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Driven by gears, the blade on Klinkxorus's head can spin like a circular saw. In addition to slamming it into foes in combat, Klinkxorus can use its spiky wheel to anchor itself in place, while using its head to cut down trees or saw through solid rock.
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Klinkyu's movements are entirely mechanical, although it has no obvious source of power. If it does not receive any displays of affection from others, it will gradually move slower and slower until it stops moving.
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After receiving affection from its Trainer, Klinkyu's gears turn faster, moving it with more speed and power. The shape of its shadow does not match its metal body, and the colourful edges can make it appear three-dimensional.
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Klinkoth's gears regularly jam, preventing it from moving. While Trainers can repair them to enable them to spin at high speed, their cogs will quickly lock up once again.
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Gears inside Klinkroth spin at high speed, constantly charging it with energy. Moving like a well-oiled machine, Klinkroth never tires or needs to rest.
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Although its blue body is filled with buoyant gas, its heavy gears weigh it down, preventing it from flying high. When the wind blows, its two hanging cogs clink together to make a musical sound.
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Although its red body is filled with buoyant gas, its heavy gears weigh it down, preventing it from flying high. When the wind blows, its two hanging cogs clink together to make a musical sound.
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The most powerful part of Klinkxew's body is its red gear, which can be swung like a weapon at any enemy approaching from behind, or interlocked with the cog on the back of its head to spin the gears around its mouth at high speed.
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The two sets of metal gears on either side of Klinkxure's head are powerful weapons when ground against foes at close quarters. These cogs can also be fired off as spinning projectiles, although Klinkxure must run after them to retrieve them.
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Klinkzma's gears are turned by an internal engine, which belches out black smoke at regular intervals. It can produce flashes of red light that become brighter the faster its mechanism runs.
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The mechanical gears inside its shoulders give its metal arms more power than a hydraulic press. Since it enjoys gripping things tightly, its strength can be utilized to crush old cars in junkyards so that they take up less space.
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The gears on its back power the chainsaw in front of it. Once it has sawn apart a tree, Klinkras will devour the wood chippings it creates, digesting them into fuel for its own internal mechanisms.
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Klinksand is usually found on top of slag heaps from coal mines, scavenging for fuel for the furnaces that power the turning of its gears. The thick black smoke that rises from its chimneys is incredibly toxic to inhale.
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Klinkrorus chills the air around it to sub-zero temperatures, preventing ice from forming on its gears by freezing moisture before it reaches Klinkrorus's body. To defend itself from attack, Klinkrorus cracks its hard and spiky tail like a whip.
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If the handle on its box is turned, Klinketta will begin to rotate while tinkling music plays. While Klinketta is fully capable of moving, it prefers to hold a single elegant pose while performing in this way.
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As Klinketta sings, its gears turn faster, and the glowing blades floating in the air next to them glow brighter. When it reaches the climax of one of its performances, the spiky ring spinning above its head will begin to crackle with electricity.
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Klinksect's gears turn at high speed to power its chainsaw. While it eats the wood chippings it creates, it leaves most of the trees it fells lying on the forest floor, to be slowly rotted by mushrooms.
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Klinkzma's internal gears must run at extremely high speed to achieve this form, and it constantly produces a loud whirring sound. Klinkzma's glowing red body and reflective wings flash with blinding light as it attacks.
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Lubricated by slick oil, Klinkninja's gears turn in almost total silence. When Klinkninja tosses its metal shuriken at foes, it constantly spins at the same speed as Klinkninja's cogs, bouncing off enemies and surfaces until it returns to Klinkninja's hand.
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Klinkgull's internal mechanism can spin its beak around at high speed, enabling it to fly up to buildings and bore holes into bricks and concrete. It nests within these cavities, protected from other humans and Pokémon by its hard-to-reach location.
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The softer parts of Klinktross's body produce a thick black oil, lubricating its mechanical components. Spinning gears inside Klinktross's body generate electrical energy, which it can discharge through its metallic armor.
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Zorokhan uses illusions to protect its child from harm. It usually disguises them both as Ghost-type Pokémon, as this frightens people and Pokémon away and also discourages the use of the physical attacks they are most vulnerable to.
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Wild Zorotwo make cunning use of their illusions in battle, pretending to be completely different Pokémon so that foes use moves with little or no effect. They then strike back with shadowy shockwaves and powerful psychic energy.
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Zorotwo disguise themselves as humans so that they can silently accompany strong Trainers. After watching all of their Pokémon in battle, Zorotwo will reveal their true form and attack, taking advantage of the intelligence they have gathered.
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Wild Zorotwo use illusions to pretend to be human, then telepathically command other Pokémon to battle against their foes. Although they never speak and do not hide their psychic powers, they are still frequently mistaken for Pokémon Trainers.
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Zoroleon seem to regard their iron crown as a symbol of authority. They use illusions to pretend to be Pokémon species with a reputation for leadership, then try to recruit other Pokémon as their followers.
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Zorokyu doesn't just use illusions to disguise itself, but also to create false companions. While at first these only exist to help it sell its disguise, over time Zorokyu will start interacting with them more like imaginary friends.
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Zorosect's spores place others into a dream-like state, and Zorosect can control what anyone who inhales them sees. Its mushroom seems to be fed by this in some way, and will grow larger as Zorosect fools more people with its illusions.
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In addition to concealing itself behind shadowy illusions, Zorogar has the ability to alter the shadows of others. It can make their outlines seem so distorted and monstrous that people will literally become afraid of their own shadows.
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Syloud loves to imitate popular music. After listening carefully to the latest hits, it bellows out its own version at maximum volume.
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Sylviper uses the ribbon-like feeler at the end of its tail to calm conflict and will even try to stop Seviper and Zangoose from fighting. If this fails, Sylviper defends itself with blasts of moonlight and its poisonous fangs.
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Syleo live on ice floes as part of herds of other Pokémon. They use the soothing touch of their ribbon-like feelers to resolve any conflicts that arise within the group.
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Sylos moves through the water by slowly flapping the fins on its back. I pressure is applied to its squishy body, a pink liquid oozes out to reduce hostility as an automatic defence against predators.
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Syltrodon doesn't spend much time underwater and instead seeks out beaches where people play. It will move through the crowd, reaching out with its long tendrils, and encourages children to ride around on its soft back.
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Sylos expresses affection for people and Pokémon it is close to by caressing them with its soft ribbon-like antennae. The tips leave behind a sticky blue slime, although the smell is pleasant enough that some Trainers use it as perfume.
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Syltrodon's soft body lacks any bones, with only a thin shell on its back. For protection against attacks, it relies on the soothing aura it emits, and some Trainers relax by hugging Syltrodon tightly.
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Although Nidomime doesn't have a tail, it can topple trees behind it by miming powerful swings. If it gestures as if tossing a projectile, anyone who passes through the area it aims for may be poisoned.
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Wild Nidoras are usually found on snowy mountains and can move quickly by sliding down the slopes. They are highly aggressive towards skiers, and often poison them or their Pokémon with their venomous horn and toxic spikes.
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Nidoras lives in cold climates and will carry people and Pokémon on its back across deep snowdrifts. Passengers must be very careful not to scratch themselves on its sharp and poisonous spines.
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When Nidoeon immerses itself in the water, it seems to melt into it. While Nidoeon will be unharmed by this, anything nearby will be exposed to its potent toxins, making the water around it completely uninhabitable.
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The scent of Nidonium's flower reduces aggression, although it has no effect on Nidonium. While relaxing at first, prolonged exposure to the fragrance makes people feel very unwell.
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The sharp horn on its head can drill through even the thickest shells to deliver poison. After swimming close enough to strike its prey, Nidodra will back off and patiently wait for it to succumb to the toxin.
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Kyosect scuttles around on the seafloor, absorbing nutrients from underwater plants using vine-like tendrils. These nutrients are stored within a gelatinous sphere on Kyosect's back, which it is careful to never let dry out.
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Grouesect can slash foes with sharp metal claws or blast intense heat from the cannon on its back. In addition to attacking foes, the energy this unleashes can be directed straight up to clear the sky above Grouesect of all clouds.
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Rayesect has the ability to clear the air of all weather. It uses this to obtain perfect visibility, enabling it to take down targets miles away using precisely aimed blasts from the powerful cannon on its back.
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Dialjask's steel wings propel it through the air with such incredible speed that it sometimes arrives at its destination before it leaves. It takes so long to stop and change direction that there is never any risk of it bumping into itself.
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Dialjask's steel wings propel it through the air with such incredible speed that it sometimes arrives at its destination before it leaves. It takes so long to stop and change direction that there is never any risk of it bumping into itself.
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If Palkpie runs out of leaves to eat, it begins feeding on the fabric of space. If Palkpie is left inside an empty room, the building will slowly become smaller on the inside.
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Palksect will rend space with its claws before scattering spores from the mushroom on its back. The rifts it creates soon close, and it is unknown where the spores that pass through them end up.
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Giraram can scorch foes with blasts of fire, but this never seems to warm up its surroundings for more than a brief moment. It has been suggested that all the heat produced by Giraram is transferred to the Distortion World.
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Regikhan is accompanied by a whole family of miniature Regi Pokémon. It is claimed that Regikhan crafts them all from inanimate materials it finds, but nobody has ever seen this happen.
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Reginch's jaws are so hard and so strong that they can crush diamonds. Reginch digs pits inside ancient temples and patiently waits for prey to stumble in, no matter how long this takes.
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Darkorb converts bad dreams into electrical charge, and can occasionally be found on the pillow of people who are experiencing a nightmare. If disturbed, it may explode in a puff of smoke.
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Darkode's round body is full of black smoke, which it can breathe out to lull people to sleep. If the pressure inside it becomes too high it will explode, plunging everyone around it into a nightmarish dark void.
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Darkode's round body seems to just be a glowing projection formed from electricity. Its true form is hidden in the dark void beneath it, and will never fully reveal itself.
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If anyone approaches Darkhan's infant while it is playing outside its pouch, Darkhan will knock them unconscious with blasts of darkness. People then experience vivid nightmares about losing a child, even if they have no children of their own.
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Darklax spends most of its time sleeping, and the sight of it is so peaceful that it can lull people to sleep. However, people who rest near Darklax experience terrifying nightmares, usually involving being eaten by Darklax.
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Darklax spends most of its time sleeping, and the sight of it is so peaceful that it can lull people to sleep. However, people who rest near Darklax experience terrifying nightmares, usually involving being eaten by Darklax.
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As Darklax sleep, they enter the dreams of anyone resting nearby, searching for imaginary food to consume. Dreamers generally find their sudden appearance and ravenous hunger to be very unsettling.
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Darknium's dark skin absorbs all sunlight that falls on it, and it can emit this stored energy as blasts of light or pulses of darkness. The intoxicating fragrance of its flower petals lulls people to sleep.
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Darkfarig enters dreams featuring plants, so that its main head can calmly munch on imaginary vegetation. At the same time, its long red tail will stretch out to harass and menace the dreamer.
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Darkring hibernates for most of the year, only emerging from its cave during the dark nights of winter. Anyone that approaches it while it is sleeping will feel an ominous sense of dread, so it is generally avoided.
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Although Darktank produces at least three gallons of black milk daily, nobody has tried to drink this substance more than once. Consuming it causes people to quickly fall asleep, but their dreams are haunted by constant, terrifying mooing.
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Darksaur's flower produces an intoxicating aroma that can cause people who inhale it to enter a restless, feverish sleep. Darksaur seems to dislike bright light, and if caught in direct sunlight will run rapidly to the nearest shade.
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Darking has great speed and power, but prefers to deal with foes by breathing out black smoke. Anyone this lulls to sleep dreams about the horrific violence Darking could inflict upon them, making it unnecessary for Darking to do it for real.
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Darkterra spends most of its time buried in the ground, with only its back exposed. On nights with a new moon it will emerge, and disturb the sleep of any Pokémon or people it walks near to.
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In winter, Darkterra's white back enables it to blend in with snow-covered landscapes. On nights with a new moon it will emerge, and disturb the sleep of any Pokémon or people it walks near to.
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Darkblade sometimes appears to people in their nightmares, striking down monsters that pursue them before suddenly attacking the dreamer. When they wake, that person will find the two swords lying on either side of them.
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Wild Darkblim spend most of their time sleeping close to the ground, anchored to a dead tree. They only fly on nights with a new moon, disturbing the sleep of people within every human settlement they pass over.
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Darkyu's Darkrai disguise is obviously held up by sticks and string, making it seem non-threatening. It causes nightmares by appearing in the dreams of people sleeping nearby as a much more frightening mass of writhing shadows.
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Darkbarel swims into the dams of Bibarel at night, waking them up with the nightmares it causes. The Bibarel soon flee, leaving Darkbarel alone inside the dam.
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Darksaur's flower produces an intoxicating aroma that can cause people who inhale it to enter a restless, feverish sleep. Darksaur seems to dislike bright light, and if caught in direct sunlight will run rapidly to the nearest shade.
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Most of the time Darkloon floats close to the ground, drifting on the breeze. If it gets near enough to a sleeping person to cause a bad dream, it will suddenly rise up into the air, and strong, high-altitude winds will blow it a great distance.
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In towns close to the sea, Darkmise lurks outside of open windows at night, causing sleepers inside to experience bad dreams. Darkmise seems to feed on the nightmares it causes, but will immediately flee back into the dark ocean depths if disturbed.
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Inside Darkgast's bucket-shaped body is a seemingly bottomless dark void. Darkgast is occasionally encountered by people who fall asleep on beaches, who may wake up from nightmares to see it sitting next to their head.
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Darksand floats through the sky on nights with a new moon, appearing in the dreams of people sleeping below as a castle of immense size. Despite it not doing anything, people will describe this as a terrifying nightmare when they wake.
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Darknat's large compound eyes have a reflective layer behind them so that light passes through the lens twice, enabling it to see even in the darkest places. Its bright gaze hypnotizes other Pokémon, lulling them to sleep.
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Darknoone can quickly travel by moving through dreams. It disturbs the sleep of every mind it passes through, and upon waking, people will describe seeing Darknoone appearing in their dreams as a shadowy presence rushing straight towards them.
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Darkizard flies around on dark nights, entering dreams to challenge other Pokémon to battle. Within a dream, weak Pokémon can be as powerful as they imagine themselves to be, and Darkizard seems to enjoy the challenge these overconfident foes provide.
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If threatened, Darktle will squirt a dark liquid out of its mouth with great force. This liquid can cause others to pass out if it gets into their mouth or eyes, so Darktle usually aims for the face.
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Darkta can occasionally be found standing on top of the chest of sleeping people, causing nightmares. If disturbed by anyone else, it will leap out of the window to flee at great speed.
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Darkta can vanish into a dark void, then move at great speed through the dreams of others to reappear miles away. The flickering red flames of its mane are left behind in every dream it passes through, quickly turning it into a nightmare.
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Darkta can vanish into a dark void, then move at great speed through the dreams of others to reappear miles away. The flickering blue flames of its mane are left behind in every dream it passes through, quickly turning it into a nightmare.
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By riding on Darkdash's back, it is possible for Trainers to enter into other people's dreams - or at least, to dream that they are doing this. Unfortunately, any dream Darkdash enters quickly turns into a nightmare.
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If threatened, Darktle will squirt a dark liquid out of its mouth with great force. This liquid can cause others to pass out if it gets into their mouth or eyes, so Darktle usually aims for the face.
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If attacked, Darktortle will retract its limbs and head inside its shell, and begin emitting black smoke. This smoke can cause any attacker who inhales it to dream that they are the one being attacked instead.
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Darkfetchd flies around at night, searching for people suffering from recurring nightmares. It will hover next to their window, and while the nightmare will continue all night, people report never experiencing it again after the next morning.
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If attacked, Darktortle will retract its limbs and head inside its shell, and begin emitting black smoke. This smoke can cause any attacker who inhales it to dream that they are the one being attacked instead.
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Darktoise can fire pulses of dark liquid from the canons on its back. The smoke that emerges from them between shots lulls anyone that inhales too much into a restless sleep, full of nightmarish visions of the ocean depths.
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Darkzee become unwell if it eats a pleasant dream. While it can cause bad dreams, it seems to prefer to consume naturally occurring nightmares, and so will seek out restless sleepers at night.
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Darkno uses the swinging of its crescent-shaped pendulum to hypnotize people. It waits until they are in the middle of a nightmare, then devours their dreams until they wake up. People usually scream when they see Darkno looming over them.
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Darktoise can fire pulses of dark liquid from the canons on its back. The smoke that emerges from them between shots lulls anyone that inhales too much into a restless sleep, full of nightmarish visions of the ocean depths.
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Wild Genetwo collect cassettes so that they can change the type of energy they fire from their arm-canon before battle. They have an uncanny ability to predict what their foe will be most vulnerable to.
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Protected by a hard shell, Genetwo is a merciless hunter. If given the order, it will track down and defeat any target, using its sharp metal spikes and blasts of energy from the appendages on either side of its armored head.
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Although their armor makes them seem emotionless, wild Genetwo will seek out and protect Pokémon revived from fossils. They use powerful psychic force to drive away anyone that threatens them.
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Weighed down by heavy armor, Genetu mostly moves around by hopping. If it cannot firmly anchor itself in place when firing blasts of energy from the powerful cannon on its head, the recoil will make Genetu topple over.
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Genekern hop around slowly, leeching life force from nearby plants and Pokémon. If anything attacks them they will drive it away with powerful blasts of energy, the type of which can be changed by slotting different Drives into its head.
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Genegon can use the recoil generated by firing the two powerful cannons on its back to float in the air or attack by directing the blasts at foes on the ground below. The power these weapons unleash is strong enough to set off earthquakes.
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Although parts of Geneon are covered by metal, it is mostly protected by a hard shell similar to those of other Bug-type Pokémon. It ravenously devours iron, storing it up inside its body in preparation for evolution.
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Generon's carapace is as hard as the iron ore it eats. It is highly territorial and will fire spikes of metal from the canon at its back at anyone who intrudes into a quarry or mine it has claimed.
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Genedo's skin is not smooth, but is covered with tiny scales that minimize drag, enabling it to silently glide through the water. Genedo will sneak up on other Pokémon in the ocean, then quickly overtake them to slash them with its sharp fins.
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Reshikyu seem to be enraged whenever other Pokémon pretend to be something they are not. If Reshikyu's own disguise is broken it burns with anger in the moment, then bursts into tears when repairing it afterwards.
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Cleftomb conceals itself inside its keystone, which resembles a plush Poké Doll. If brought inside a human home, Cleftomb will only emerge when unobserved, moving itself and other objects around to surprise its human hosts.
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Wild Clefrade flowers only bloom on nights when the moon is full. They will dance around all night to attract nocturnal pollinators, but if any attack, Clefrade will defend themselves using the poisonous thorns on their heads.
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Clefelia sparkles like starlight, shining most brightly on nights when the moon is full. While it appreciates it when others admire its flowers from a distance, it will attack anyone who tries to touch it using the poisonous spikes on its head.
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The fine silver dust that covers Cleflem's body is incredibly reflective. If a light is shone on it at night, it will seem to glow like the full moon.
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Zekrai appears in dreams to show people the consequences of failing to live up to their ideals, or the dangers of taking them to extremes. While unpleasant to experience, people claim Zekrai's intervention helped them avoid terrible mistakes.
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Clad in a black disguise, Zekyu plays loud electronic music, flashing the bulb on its tail in time to the beat. Its impromptu concerts draw large crowds, and many people who have attended claim its music inspired them to imagine a better world.
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Kyukyu search for heroic Trainers they can follow, but are very easy to deceive. They are frequently tricked into serving cynical liars that only claim to have an idealistic vision for the future.
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Rosefa seem to be nourished by both moonlight and sunlight. Although rare and elusive, groups of them gather together during solar eclipses to dance in the dim light.
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Rosezone levitates using a magnetic field it generates, powered by the sunlight it absorbs. Since it lacks roots, it will fire down beams to pull sand and soil up towards it, sometimes targeting Ground-type Pokémon.
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Roseking spends most of its time lying down, luring in other Pokémon with the sweet smell of its flowers and deliberately appearing harmless. Once prey gets close, Roseking will grab it with a whip lined with sharp thorns.
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Roseking spends most of its time lying down on a bed of roses it creates. Its thick fur protects it from being hurt by their sharp thorns.
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Rosefable lures in prey with an extraordinary fragrance unlike any other flower. People have tried to capture the scent to turn it into perfume, but all attempts so far smell harsh and artificial when compared to the real thing.
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Although it looks and smells like a rose, the structure on Rosesect's back is actually the fruiting body of a fungus. Pollinators that it fools will search in vain for nectar and will spread Rosesect's fungal spores once they fly away.
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Drifborb's round body is filled with high pressure gas, and it can explode at any time. After deflating, it will gradually refill itself with air until it regains consciousness.
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It is more likely to be found in areas in which many Voltorb and Electrode have exploded. Some say that Drifbode is inflated by their lingering anger.
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Drifbvee's head is inflated like a balloon. The composition of the gas inside varies depending on the environment, helping Drifbvee to adapt to local conditions.
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Its head is filled with air, making Drifbreon surprisingly lightweight. When it moves quietly, its feet only briefly touch the ground.
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Whenever Drifbziken leaps up, it can inflate the balloon on its back to float in the air. It may suddenly deflate it to drop down on foes from above, usually hanging in the air just long enough that this comes as a surprise.
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Whenever Drifbziken leaps up, it can inflate the balloon on its back to float in the air. It may suddenly deflate it to drop down on foes from above, usually hanging in the air just long enough that this comes as a surprise.
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Most of the time, Drifbking are too lazy to move and simply drift on the wind. If they see ripe fruit below, they will suddenly move through the air as if swimming, quickly reaching the treetops to gorge themselves until they are too heavy to float.
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Drifbklang's gears turn slowly during the day, but spin faster at night. It is usually found in places with a lot of abandoned industrial machinery, the grinding of its gears echoing loudly through the ruins.
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The balloon Drifbchamp carries around is incredibly heavy and is said to be literally filled with fighting spirit. Drifbchamp will always hold it with at least two hands, using its other pair or the balloon itself to make attacks.
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Lopiard are incredibly proud of their glossy fur and will also groom the fur of Pokémon they are allied with to keep them all looking good. Some Lopiard have been trained to use the sharp blades on their arms for hairdressing.
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In battle, Lopsharp leap around like acrobats, slashing with the sharp metal blades all over their bodies. Although they seem to attack recklessly, Lopsharp spend a long time observing foes first, and will flee if they realize they are outmatched.
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The substance on Lopsect's back feels like fluffy fur, although it is technically a fungus. It is so soft that other Pokémon sometimes fall asleep using Lopsect as a pillow, but it doesn't seem to mind if a Pokémon it is friendly with does this.
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Brefing is inflated by toxic gas, allowing it to float in the air like the fungal spores it scatters. Although it is slow when moving under its own power, both Brefing and its spores can be blown long distances by the wind.
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Breninja moves swiftly through the forest, barely making any sound. It will toss spores at its enemies to make them fall asleep, then either sneak past them with ease, or deliver vicious blows to ensure they remain unconscious.
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Ninalga can move short distances with such incredible speed that it seems instant, even to the highest-speed cameras available. It has been suggested that Ninalga is able to stop time while it moves, but cannot keep time paused for long.
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Banapex spends the day underwater, crawling out of the sea at night and then remaining still in dark corners. If a small Pokémon mistakes its body for a safe place to hide, Banapex will trap it within and then drain its life force.
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Banster can occasionally be found in abandoned houses, zipped up like a purse. If anyone opens it, the blood-chilling gaze of Banster's eye will make them shiver with fear.
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Rowak can shock anyone it strikes with its electrically charged baton. Some Rowak use it as a lightning rod, drawing in power then releasing it as blasts of energy.
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The way that Rolee moves is often compared to a flightless bird Pokémon. Although it seems to move awkwardly, the kicks it makes with its robotic legs are as powerful as a Combusken.
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The electric motors inside Rolee's legs enable it to kick foes with great force. Kept from overheating by the fan on its chest, Rolee can also fire blasts of plasma from the cannon on its arm.
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Rotung seems to be compelled to lick electronics with its plasma tongue, frequently short-circuiting them. People who try to stop it from doing this are usually shocked by the same appendage.
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Rohorn's rugged wheels can drive across any terrain. It usually just goes in straight lines, bulldozing anything in its way. It is unable to turn its wheels, but it can spin around by driving forward on one side and in reverse on the other.
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Wild Rohorn can occasionally be found at funfairs or outside buildings. If someone climbs onto its back it will start rocking back and forwards, continuing until they either fall or leap off, usually after realizing Rohorn won't stop otherwise.
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Rodon's tracks drive its rotating horn forward slowly but relentlessly. It has been used by humans to demolish buildings, but must be trained to only target a single building, rather than just continuing on to the next building in its path.
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Rokhan's bodies glow with electrical energy, and can shock anything they touch. The child seems to be very curious, constantly approaching unfamiliar things, while the parent anxiously watches over it, attacking anything that might be a threat.
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Rokhan uses its electrically charged body parts to defend its child. This infant is much more curious about technology than the adult, and frequently climbs out of the pouch to play with electronics.
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A spinning motor inside Robuzz constantly generates electrical energy. While they can be used as backup generators for buildings, they must be regularly drained of power to prevent excess electricity from discharging as bolts of lightning.
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Electricity arcs between the spikes of plasma on Rodos's back, and its mouth is filled with what appears to be static. This static can disintegrate anything Rodos swallows, or be fired out at foes as damaging beams.
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In addition to transforming into other Pokémon, Roto can reshape its body to resemble any electrical appliance. While this seems useful, it frequently fails to replicate their function.
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Rotini floats through the air, moving as if swimming. It sheds its skin regularly, producing a thin transparent film that can be used to protect electronic devices from static shocks.
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Ronair's body stores electrical energy, and it can coil around batteries and electronic devices to recharge them. To avoid causing damage by overcharging them, Ronair must be carefully trained to stop when they are full.
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Ronite can fly anywhere in the world without needing to land, navigating using the same signals as airplanes. It can carry people and packages in its pouch, but they must be insulated from the electric charge its flickering wings produce.
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Rodrill's arms are made of electrically charged plasma, enabling it to electrocute foes. The solid stinger at the tip of its tail will also shock foes while delivering potent venom.
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Wild Rodrill are occasionally found inside buildings, defending specific electrical appliances from anyone who approaches. The sharp shocks delivered by their stingers make people feel unwell, lingering even after they get away from Rodrill.
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Robuffet is unbothered if anyone strikes its blue punching bag, and will display high scores for impressive hits. If anyone tries to damage the electronics behind it, Robuffet will counterattack by discharging energy stored up from every hit.
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If Robuffet is struck, the plasma around it will glow brighter. While it can patiently endure attacks, at any moment it may suddenly discharge all of its stored energy as a powerful electric shock.
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Rozor's scissor blades are razor sharp, and can even cut Ghost-type Pokémon caught between them. The charged plasma at their handles causes red lightning to crackle along the blades, shocking anyone who tries to touch them.
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Rozor's steel shell is hollow, and filled with electrically charged plasma. Anything that it seizes with its pincers will receive a powerful electric shock.
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The various pieces of Rozor's steel shell are held together by the electrically charged plasma inside them. The beating of its glowing wings produces magnetic fields that interfere with nearby electronics.
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Ronub resembles an appliance used for toasting bread. Although the high-voltage plasma inside Ronub scorches food placed inside it, it quickly becomes cold as soon as it pops out.
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Roswine uses refrigeration to constantly produce ice, but the pile this creates primarily serves as a decoy. Attacks directed at Roswine's ice will do less damage than attacks directed at the box on the ground beneath it.
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Rollery is amphibious, gliding across the ground as easily as the seabed. Rollery can discharge blasts of electricity from its cannon-like snout, but when travelling underwater its glowing plasma will not shock nearby Pokémon unless it wants it to.
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Rollery is amphibious, gliding across the ground as easily as the seabed. Rollery can discharge blasts of electricity from its cannon-like snout, but when travelling underwater its glowing plasma will not shock nearby Pokémon unless it wants it to.
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Ropy lifts its long trunk to spray out a shower of shimmering sparks. Although they float in the air like butterflies, children should be kept at a safe distance to prevent them from being shocked.
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Ropy sucks up dirt using its long nose, and can be brought into human homes to clean the floor, as it will not stop until the floor is spotless. It will show affection for humans that feed it by bumping into their ankles as it rolls past.
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Ropy sucks up dirt using its long nose, and can be brought into human homes to clean the floor, as it will not stop until the floor is spotless. It will show affection for humans that feed it by bumping into their ankles as it rolls past.
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Ropy lifts its long trunk to spray out a shower of shimmering sparks. Although they float in the air like butterflies, children should be kept at a safe distance to prevent them from being shocked.
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Rophan resembles a futuristic version of Donphan. When rolling along, it will crush anything that gets in its way using its glowing iron treads.
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Rorogue can discharge electricity from its hands to increase the power of its strikes. It will pick up nearby electrical appliances to use as improvised weapons, and seems to be disappointed whenever this breaks them.
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Robok's entire body seems to be sensitive to light, as it will still behave if it can see even if its eye-shaped markings are covered. The glowing plasma that surrounds it can shock enemies, while the sharp spike on its head can deliver venom.
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Rokrow fly around at night, their rotors glowing brightly. They seem to enjoy causing problems at airports and will circle around air traffic control towers to disrupt their equipment and communications.
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Rolax possesses a gumball machine, and remains motionless in populated areas to feed on coins. While it swallows any money placed into its slot, it seems to be unwilling to dispense any of the candy inside it.
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As Rozone float through the air, they pick up radio transmissions, then broadcast their own on the same frequencies. These are usually just snippets of songs or advertisements Rozone has recorded, although they do not seem to be chosen at random.
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As Rozone float through the air, they pick up radio transmissions, then broadcast their own on the same frequencies. These are usually just snippets of songs or advertisements Rozone has recorded, although they do not seem to be chosen at random.
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Rozone fly through the sky at night, glowing bright enough to draw attention from people on the ground. They will occasionally lift objects, other Pokémon, or even people into the air with their beams, but usually put them down without harm.
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Rozone fly through the sky at night, glowing bright enough to draw attention from people on the ground. They will occasionally lift objects, other Pokémon, or even people into the air with their beams, but usually put them down without harm.
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Rolicky's body resembles a vending machine, but this only lures people close so that Rolicky can lick them with its tongue, which may shock but usually just tingles. Rolicky restocks by using the same tongue to grab unattended food and drinks.
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Roshrew's electrically powered fan does not blow out cool air, but hot desert sand. Roshrew can expel these particulates with enough force to strip paint off surfaces.
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An electric motor spins Romega's rotor at high speed. This enables it to hover in the air and move in any direction, as well as producing powerful winds that make Romega difficult to approach.
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Roswine's tusks are made of electricity, and will shock anyone they make contact with. Its thick fur insulates it from electricity and heat, but it seems to be most comfortable inside industrial freezers with loud motors for it to listen to.
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Roshrew's electrically powered fan does not blow out cool air, but hot desert sand. Roshrew can expel these particulates with enough force to strip paint off surfaces.
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Roslash's sharp claws constantly crackle with electricity, electrocuting anyone it slashes. Its back is covered by glowing plasma, and it can curl up into a ball to shock anyone who makes contact with it.
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Part of Robusken's body is immersed in boiling oil, although this doesn't seem to bother it. Although its legs seem to flail about, both of them can deliver powerful kicks to anything that gets close.
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The immersion of part of Roziken's body inside a deep-fat fryer doesn't seem to cause it pain, or stop it from hopping around to deliver powerful punches. Roziken can also leap into the air, dropping down on foes amidst a shower of boiling oil.
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Roslash's claws and spikes are made of glowing plasma. When Roslash curls itself up into a ball to roll around, it will generate electricity as it spins, charging itself with power that it can discharge when making contact with an enemy.
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Rotang takes the form of a video game console for two players. Rotang is highly competitive when controlling non-player characters, trying its best to beat humans playing against it, but only breaks the rules when up against very skilled players.
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Rodon uses a mobile phone as armor for its body made of plasma. Although this electronic device might be expected to break after an impact, the particular model chosen is incredibly durable.
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Rodon has the shape and functionality of a forklift truck. In addition to being useful for stocking warehouses, Rodon provides the building with security, as it will charge towards any intruders with its prongs raised.
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Roslash's electric motor spins around a sharp sawblade. It mostly uses this to cut through trees, but if it is not given a task by a Trainer it will roam around at night, loudly felling trees that are seemingly selected at random.
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Roalga's atomic clock always accurately displays the time, at least from its own point of reference. If it seems to be running faster or slower, that will be because Roalga is speeding up or slowing down time around it.
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Roalga's atomic clock always accurately displays the time, at least from its own point of reference. If it seems to be running faster or slower, that will be because Roalga is speeding up or slowing down time around it.
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Roalga behaves as if the form it has taken is completely inconspicuous, and seems to be surprised whenever people take notice of it in the street. It is believed that at some point in the past this form would have seemed less out-of-place.
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Rotios is easily mistaken for a jetplane, and it can fly just as fast as one. When moving high above the ground it seems to navigate using a combination of radar and its own psychic senses.
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While it seems to have two bodies, they share one mind. Rokoth spends all of its time staring at itself, never moving a muscle unless something gets between its head and the static on the screen it watches.
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The constant running of the part of Ropede inside its wheel powers the rest of it. If Ropede is disturbed and needs to relocate, it can tip its frame over to roll around at high speed, trailing a levitating battery behind it.
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Rather than a single electronic device, Rotrum's body consists of an amalgamation of many different ones, held together by electrically-charged plasma. It is the apex predator within the office environments it inhabits.
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Rotrum possesses screens, and can extend out what appears to be a 3D image of a Tyrantrum. The jaws of this hologram strike with almost as much force as the real thing, and crackle with static electricity.
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Robish consists of electrically charged plasma and foul smelling liquid, inhabiting a discarded bottle that once contained energy drink. It won't stop people from uncorking it, but the stench that comes from within is horrendous.
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Rodor constantly collects discarded television sets, incorporating them all into its body. While many are too broken to function, those that do work only display advertisements and reality shows that are generally regarded as trash TV.
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Rodor's electrical motors enable it to grind up anything placed inside it. Although it can be used for garbage disposal in homes, Rodor is messy, smelly and difficult to clean.
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Romantis bathes in sunlight all day to charge an internal battery. At night, it uses its green glow to draw in Bug-type Pokémon, then zaps them with electricity. People sometimes use Romantis to keep these bugs from bothering them at night.
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Rolix possesses a cotton candy machine, which it uses to make a body out of sugar strands. Although it has a blueish color and is shaped like a Pokémon, this cotton candy is edible and will quickly be replaced if eaten.
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Roatone glows with a soft silver light. Children who have trouble sleeping in the dark can use Roatone as a night light, to be confident that no Pokémon are hiding near their bed, and that Roatone would zap any that did appear.
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Its body is made of high-temperature plasma. It can move through the air as fast as a lightning bolt.
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Wild Romite form more often than most fusions, as Rotom seem to regard Magnemite as just another electrical device they can possess. Romite frequently sneak into laboratories and factories to disrupt sensitive electronics with their magnets.
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Each of Roton's three bodies can move its own pair of floating magnets independently. If multiple magnetic objects are placed in front of it, each section will grab onto its favorite, then Roton will fly off to hide them somewhere.
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Rouk eats barrels of radioactive waste, energizing its body so much that it glows blue. Its slime absorbs most of the harmful radiation, although it is still dangerous to approach its open mouth.
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Rouk eats barrels of radioactive waste, energizing its body so much that it glows green. Its slime absorbs most of the harmful radiation, although it is still dangerous to approach its open mouth.
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Radioactive slime constantly leaks out of Rouk's barrel, making it incredibly toxic to even be near. However, its isotopes have a short half-life, and separated pieces of its body will become safe to touch within weeks.
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Rotly's small body zips through the air like a lightning bolt, causing electrical disruptions in any device it passes. It is constantly accompanied by the harsh smell of ozone, a toxic gas it produces from oxygen in the air.
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Roter can enter electrical circuits, moving through them like electricity. Roter usually waits inside until someone tries to flip a switch, then either zaps them with an electrical shock or leaps out to surprise them with its glowing body.
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Rogar has the ability to freely move its body through electrical power supplies. At night, Rogar follows people around by moving between streetlights, charging every one it passes through with so much electricity that bulbs burst.
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Rogar enjoys possessing television sets that people are watching, causing static and strange images to flash across the screen. When someone approaches to adjust the antenna, Rogar extends its slimy tongue out from the screen to touch them.
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Reuniking have incredibly psychic power. Although they can swing around their gooey arms with great force, they prefer to remain motionless and simply levitate food into their open mouth.
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Reuniking can form a psychic connection to any Pokémon they make contact with. If a wild Reuniking senses that a Pokémon it has seized in its arms has a hidden stash of food, it will walk over to that stockpile to devour it, then let the Pokémon go.
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Using its psychic power, Reunirorus can instantly freeze water in the air around it. It is usually careful not to freeze its own body, as this prevents it from moving, but may do this as a last resort to protect itself from damage.
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A thick layer of translucent liquid protects Reuninaught's brain from even the most forceful impact. Using its psychic power, it can move this goo with enough force to crush a tank.
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Clefdour have incredibly sensitive ears. As they close in on their prey, packs of them will communicate with each other using growls too quiet for other Pokémon to hear.
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On moonless nights, Clefdoom create a large bonfire on the top of a mountain, then howl loudly enough to be heard from miles away. This gathers together other Clefdoom, forming a pack led by the one that brought them all together.
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Wild Cleftomb only emerge from their pink keystone on nights when the moon is full. If they hear humans nearby, they will lift their keystone into the air, carry it for miles, then put it down in a more remote location.
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Cleftomb's keystone resembles a cracked full moon. When it emerges, it has its own gravitational pull, which it will use to drag nearby objects towards it, causing items to topple over or fall off ledges.
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The flowers on their arms are widely regarded as a symbol of secret love. They require moonlight to thrive and will begin to shed petals if exposed to daylight.
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Clefrade's head sparkles with starlight, which seems to help its flowers lure in other Pokémon at night. Once they are close, Clefrade may let them feed from its flowers or may attack with the poisonous spikes on its head and body.
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Analysis of its body determined that it is made out of the same substance as a Moon Stone. Its twinkling aura enables it to manipulate gravity, making it much lighter than it would otherwise be.
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Analysis of its body determined that it is made out of the same substance as a Moon Stone. Its twinkling aura enables it to manipulate gravity, making it much lighter than it would otherwise be.
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Whimsian's lightweight cotton body floats on the slightest breeze. Although during the day they are filled with a desire to pull pranks on others, on clear nights they will only want to calmly stargaze from the tops of trees.
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Whimsikyu hide behind the pillow on their back when sneaking around inside human homes. If it bursts open after blocking an attack, Whimsikyu will restuff the cushion by gathering cotton, preferring to use balls of it dropped by Whimsicott.
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Whimsirachi occasionally appears to people with a strong desire to get even. Whimsirachi grants their wish for revenge by slipping into their enemy's home to pull frustrating but harmless pranks, continuing these until the two people reconcile.
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Whimsisect's body is controlled by a puffball mushroom on its back. The slightest breeze causes this fungus to scatter fluffy white spores into the air, and in strong winds they will all be blown away, leaving Whimsisect's back exposed until they regrow.
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Krookomime has incredibly sharp eyesight, and can spot shiny objects glinting from miles away. It gathers coins by any means, including theft and intimidation, and places them behind transparent barriers for safekeeping.
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Krookomime uses its powers of mime to prank other performers, and often pantomimes digging a hole to create pit trips on stage. Nobody is seriously harmed by this, and it seems Krookomime only does it for the entertainment of audiences.
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Krookokyu tries to intimidate other Pokémon using a cardboard cut-out displaying a powerful Krookodile. If this disguise is broken, Krookokyu will extend a Krookodile-shaped shadow out across the ground, shaking the earth as it claws and bites foes.
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Krookokyu tries to intimidate other Pokémon using a cardboard cut-out displaying a powerful Krookodile. If this disguise is broken, Krookokyu will extend a Krookodile-shaped shadow out across the ground, shaking the earth as it claws and bites foes.
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Cofato scuttle along the ground with their shadowy limbs, but are easily mistaken for an inanimate piece of treasure if they retract them. Cofato that use this to hide will wait until they are picked up to slash with their shadowy claws.
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Cofatops are occasionally found in ancient tombs, especially ones that have flooded. They will use their scythes to hunt down intruders and can swing the pair behind them just as accurately as the pair in front.
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When guarding tombs, Cofaking is patient but relentless. If it spots any intruders, it will wait until its hourglass empties to stand up, but will then pursue them regardless of distance.
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Cofaking pretends to be the coffin of an ancient ruler to surprise grave robbers. It is so lazy that it often ignores intruders until they try to pry its body open.
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Cofarona's crested head resembles depictions of ancient rulers. According to inscriptions in tombs where Cofarona has been found, Cofarona was once regarded as the embodiment of the solar eclipse.
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Cofarona's crested head resembles depictions of ancient rulers. According to inscriptions in tombs where Cofarona has been found, Cofarona was once regarded as the embodiment of the rainbow.
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Wild Cofaesta lurk inside desert ruins. They create flickering flames to lure people in, then reach out with their shadowy arms to grab them.
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Cofasect have a large wooden coffin on their back, which they use for protection. When the lid opens, the only thing inside the dark interior are fungal spores.
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Cofasect have a large wooden coffin on their back, which they use for protection. When the lid opens, the only thing inside the dark interior are fungal spores.
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Galvanring stretch their webbing between trees to trap prey, but also uses it to store food. After gathering berries and nuts, Galvanring will spin a cocoon around them, then hoist it up into a tree to prevent other Pokémon from reaching it.
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Galvanmuku lies beneath shallow water, using its arms to grab prey that swims too close. If anyone accidentally steps on one of the blue spines on its back, they will receive a powerful electrical shock.
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Ferrotly attaches itself to the ceiling of caves, then swings down to strike Pokémon passing below. If the impact of its spiky body does not knock the target out, Ferrotly will wait for the poisonous gas that surrounds it to take effect.
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Ferrogar uses its metal spikes to attach to cave ceilings, firing poisonous thorns down at targets passing below. Although they are loud when moving, they hang in total silence, never casting a shadow.
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It offers itself as a guide to people and Pokémon that are lost. However, as soon as it has lead them to a secluded place, it will try to swallow them whole.
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By standing tall and remaining perfectly still, Lamprok can disguise itself as an elaborate lampstand. While it has to keep its eyes closed for this to work, it can tell whenever potential prey is close by sensing their body heat.
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When hunting for prey at night, Chandelvile will only lightly touch it with its icy claws. This will convert its life force into fuel for Chandelvile's ghostly flames, eventually causing the victim to collapse, shivering with cold.
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Most of the time, wild Chandelking remains completely still, except for the flicker of their spectral flames. These have a hypnotic effect, luring in other Pokémon to slowly drain their life force.
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Most of the time, wild Chandelking laze around inside abandoned buildings. If anyone intrudes, Chandelking will slowly approach, its heavy footsteps making the building shudder and creak, then suddenly rush out to attack with its spectral fire.
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Chandelking's glass body is filled with glowing energy, which emerges as flickering flames around its head and from the end of the whip it carries. If it wraps this long coil around a foe, its flames will burn brighter as the enemy becomes weaker.
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Chandeldile haunts old houses, submerging itself in the floor and waiting for prey to approach. As soon as anything gets within reach, it leaps up to seize them in its powerful jaws.
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Chandelroth's constant activity is fueled by draining the life-force of other Pokémon. If it uses too much energy, its flames will begin to flicker and fade, but its movements will only become more frantic.
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When attacking, Chandelrok strikes foes with its fiery tail. Although it passes through without any damage to the body, the flame it is made of can still burn the spirit.
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Chandelpede can roll its glass body at high speed to expose foes to the spectral fire within. Once it has made contact, Chandelpede retreats, patiently waiting for the burning pain this causes to knock the foe unconscious.
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The glowing lamps on Chandelras's back are fuelled by the life force of plants. Although the trees that it clings to at night are not physically damaged, their leaves will begin to drop the next morning.
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As Chandelish swims through the air, it unsettles people by grinding its glass teeth together. Whenever it uses supernatural powers, the blue flame inside its body flares out of the top of its head.
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Wild Chandelmantis live within old houses, remaining motionless on the walls to pretend to be nothing more than lamps. If anyone gets too close, their ghostly flames will begin to siphon life-force.
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During the day, Chandelrantis will perch in a tree, remaining motionless like a black flower. At night, it will roam the forest with its ghostly fires lit, luring in other Pokémon with the light, then firing bright beams at them to attack.
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Haxgross is highly valued for demolition. Its sharp tusks cut steel beams and concrete pillars with ease, but its real value comes from its intelligence, as it can cut at precise angles to make buildings collapse inwards rather than falling outwards.
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Covered by metallic armor, Haxgross's tusks are razor-sharp. Although Haxgross has a small brain in its head, most of its thinking is done by a network of four brains in the body below.
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Haxking will patiently wait near trees until fruit is in season. Once it is ripe, they will not wait for it to fall, but will simply fell the tree with their sharp axes, using the same blades to drive away any competition.
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The slippery slime dripping from Haxdra's blades provides lubrication, enabling them to smoothly cut through solid objects. Although its horns usually face backwards, they are flexible and can swing the blades around to strike from any angle.
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The mushroom on Haxsect's back is protected by thick scales, but can release spores through the gaps between them. Haxsect uses its sharp blades to shave thin slivers of wood off trees, swallowing them for the fungus inside it to digest.
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Haxizard fly through the sky, searching for worthy opponents. They duel using their blade-like tusks, reserving their fiery breath for only the strongest of foes.
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Golubird carries around an ancient amphora, made of the same clay as its body. If this jar is filled with liquid, Golubird will carefully carry it around, and it is believed that ancient people used them to serve drinks at feasts.
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Its clay body never becomes fatigued. Goluwrath were used by ancient civilizations to perform manual labor, but it was essential to command them to stop, otherwise they would fill buckets to overflowing and plough fields into deep ditches.
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Vulreep's wool is incredibly insulating. In summer, Vulreep can become so hot that it will cough up fire to lower its body temperature.
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When its coat is fully charged with electricity, the orbs at the ends of its tails light up. Continuing to charge it occasionally results in a tail splitting at the tip to produce a new orb, but usually just causes a high-voltage discharge.
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Vulros creates a floating will-o-wisp whenever it needs to illuminate its surroundings. It can make this fiery orb shine as bright as the sun in the sky, but only for a brief moment.
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Hot honey drips from Vuloom's mouth, which it smears all over its body to give its fur a sticky sheen. While most people find the flavor noxious and off-putting, some praise it as an acquired taste.
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Hot honey drips from Vuloom's mouth, which it smears all over its body to give its fur a sticky sheen. While most people find the flavor noxious and off-putting, some praise it as an acquired taste.
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Pyukuogre's body is covered with a thick mucus that never dries out. It has a tendency to drag its body up onto beaches, but eventually the rain that follows it will wash it back into the sea.
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Klefpod forms its cocoon of steel fibers around a single large key. It is impossible to remove this key until Klefpod either evolves or unfuses, so some Trainers simply hang Klefpod from their belt so that they can still use the key.
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Klefsect collects keys, but rarely holds onto any for long. When it swaps them out for new ones it leaves behind spores on the keys, spreading the fungus it carries to as many keyholes as it can.
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Talonlosion can launch itself into the air like a rocket by creating a fiery explosion behind it, relying on its fireproof feathers to protect it from the heat. It uses its wings and tail to steer rather than to provide lift.
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Talonkiss flies through the skies, searching for battles. When it locates one, it will not join in but will fly between the two sides to separate them with a wall of fire.
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Mimiwak fights using both its thick club and a shadowy claw. Their wooden head is merely a decoy and will be used as a shield to block any attack aimed at the eyes below it.
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Mimilee wobbles and bounces around on its springy legs, and always seems to be about to fall over. It actually has exceptional balance, and will always be ready to kick foes that get too close.
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Both the main body and the infant in its pouch are puppeted by the same shadowy presence inside Mimikhan. It plays both roles so convincingly that many people believe they are two separate Pokémon, each with their own personality.
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Both the main body and the infant in its pouch are puppeted by the same shadowy presence inside Mimikhan. It plays both roles so convincingly that many people believe they are two separate Pokémon, each with their own personality.
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Mimiking tries its best to convince schools of Seaking that it is one of them and will chip away at rocks using its wooden horn. If none of the Seaking lay eggs in a hole Mimiking has bored, it will slowly swim away from them all.
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Mimimime hides behind a Mimikyu disguise, puppeting it using strings. Invisible barriers around Mimimime make it impossible to attack until its disguise is broken.
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Mimither moves around the arms of its Scyther costume like a puppet. Although its arms of wood and cloth are not sharp, the shadowy claws that control them are, and can drop the disguise to strike at any moment.
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Mimiros camps out in fields, sleeping under canvas. If anyone tries to look inside, Mimiros will strike them with the horned head it carries with it, picking up its tent to chase after them if they flee.
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Mimidos carries its disguise around across land and above water, pretending to be a Gyarados. Although it is not very convincing, Mimidos will go on a destructive rampage if its costume is damaged, or if any flaw is pointed out.
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Mimito can stretch and reshape its disguise to Transform into any Pokémon. While seemingly perfect at a glance, close inspection will always reveal hidden seams.
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Mimilax will lie on its back near playgrounds, remaining still to encourage children to climb on it. However, they can always tell that it's only pretending to be a Snorlax, and rarely approach.
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Mimitini seems to struggle to move all the parts of its long disguise at once. It will prop the head up on a stick to enable it to more easily manoeuvre the tail, then extend out a shadowy arm to pick the stick back up again.
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Although Miminair's disguise appears to simply be a wind-sock, by catching air inside it Miminair can charge it with draconic energy. This can be unleashed to create twisters, or Miminair can strike foes with the disguise to knock them flying.
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Although it may seem like a poor imitation, Mimidrill's spikes are just as sharp and venomous as a Beedrill's stingers. Mimidrill use them to protect Weedle and Kakuna, hoping to join their swarms once they evolve.
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Mimihoot uses a balloon to disguise itself as Hoothoot, repairing it with tape every time it bursts. It can fly by filling the balloon with lightweight gas, but will need to reinflate it every hour.
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Mimiking enhances the authenticity of its Slowking disguise by finding a real Shellder to place upon its head. If this Shellder is ever knocked off, Mimiking will do whatever it takes to either recover it or find a replacement.
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Mimidreavus will silently approach people from behind, then extend out a shadowy claw to pull on their hair or run a fingernail down their back. It will quietly giggle every time it makes someone jump.
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Mimidreavus will float around, screeching loudly to frighten people. If they encounter a Misdreavus the pair will be a menace to anyone nearby, as they will compete to see who can scare the most people.
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Mimilix's body seems to be made of bags of sand tied together. Any impact may cause some of these to burst open, but this will not stop Mimilix from attacking, using both its steel jaw and the shadowy claws that emerge from within its body.
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Mimitank can squeeze out a black liquid from inside its disguise. Few people have dared to drink it, but those who do claim it tastes similar to milk.
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Mimichu discharges high-voltage electricity from the tip of its tail. Over time, this will scorch the wood, and Mimichu will need to carve a replacement using the sharp, shadowy claws it conceals underneath its cloth.
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It constantly collects food, but doesn't eat it all. Instead, it tries to share food it carries with it, to make friends with humans and other Pokémon.
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Mimichu are unusually aggressive around Pikachu and will constantly try to outdo them at any task. Unlike Mimikyu, Mimichu proudly reveal the shadowy body beneath their disguise.
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Mimichu are unusually aggressive around Pikachu and will constantly try to outdo them at any task. Unlike Mimikyu, Mimichu proudly reveal the shadowy body beneath their disguise.
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Although Mimishrew will try to curl up into a ball to defend itself, this usually results in its soft plush body being torn. Mimishrew will try its best to repair any damage, but it will look more and more threadbare over time.
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Mimislash's fabric body is mostly stuffed with dirt and sand, and any impact against it will raise a cloud of dust. Mimislash will retaliate against any attack using its sharp, shadowy claws.
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Mimilade's body lurches around as if controlled by a puppeteer, but its unpredictable movements can still strike with great force. A shadowy blade may emerge from within to slash at foes, but Mimilade seems to be reluctant to use this attack.
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Mimiqueen will follow around Nidoran like an overly protective parent, charging towards any other Pokémon that approaches them. If this fails to scare off a potential threat, Mimiqueen will try to crush it beneath its heavy cloth body.
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Mimiking will rampage whenever it has an audience of humans or other Pokémon, swinging around its tree-trunk tail with great force. It is most destructive when a Nidoqueen is watching, but rarely succeeds in impressing them.
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Mimiquaza seems to be held in the air by cables, but these pass through physical objects, allowing Mimiquaza to enter buildings. They are only visible when close to Mimiquaza, and appear to stretch up into the sky until they are too small to see.
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Mimirai stands in farmer's fields, frightening away Pokémon that would usually feed on the crops. Although helpful to nearby farmers, it also appears in their dreams to silently watch them, so most will try to drive it off their land.
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Mimirom's large disguise is controlled by its true body, the black shadow within it. The disguise also conceals an electrical generator, and Mimirom's shadowy claws will crackle with electricity whenever the motor inside its tail is running.
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Mimirem seems to be made of rusty metal, but this hollow shell is only puppeted by Mimirem's shadowy true body. The metal is chilled to sub-zero temperatures, and will freeze anything that makes contact with it.
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Mimipunny uses its shadowy arms to regularly groom the ears and fur of its disguise. It is proud of how soft and fluffy it is, and will cuddle up to any humans that let it get close. If Mimipunny is rejected, it will attack with shadowy claws.
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The costume Mimion wears is as hard as rock, but is also very brittle. It will crack if hit by an attack, so Mimion spends a lot of its time repairing and replacing its armor.
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Although Mimiron's false body incorporates a large metal drum, most of the disguise is carved from rocks. Since this heavy disguise moves slowly, Mimiron will extend out its shadowy claws to strike nearby foes.
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Although Mimink's gears seem be carved from wood, when they interlock and turn they produce metallic clinking sounds. These sounds continue even if one of the gears is broken and they can no longer mesh together.
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By turning its bicycle wheel, Mimiang can spin its false head at high speed. If it fires it off at an enemy, it will try to get it back, but can always make a replacement if it is lost.
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With the ability to cloak itself in illusion, Mimirua seems like it should be capable of creating perfect disguises. However, its movements always seem stiff and unnatural, more like puppets than people or Pokémon.
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Mimipede conceals its body beneath cloth and cardboard it carries like a shell. Although the disguise lacks any fangs, Mimipede can deliver poison with a sharp jab of one of its many shadowy limbs.
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Mimivenant carefully paint their wooden disguises to resemble Trevenant. Although wild Mimivenant try to frighten off any humans they encounter, they will attempt to befriend other forest-dwelling Pokémon by offering them berries plucked from trees.
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Mimivenant carefully paint their wooden disguises to resemble Trevenant. Although wild Mimivenant try to frighten off any humans they encounter, they will attempt to befriend other forest-dwelling Pokémon by offering them berries plucked from trees.
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Mimilu uses spectral threads to flap the soft cotton wings of its disguise. It seems to be embarrassed by its tendency to shed fluff, and will try to sweep up any pieces that drop off inside buildings.
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Mimigast lives inside an upturned cardboard box on the ground. If anyone tries to take it away, Mimigast will fight them off with sharp slashes from limbs it extends out through an opening it cuts in the side.
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Mimiroc is usually docile, lying prone and letting others approach and touch it. Its soft skin seems to be stuffed with rocks, and it can suddenly strike with great force if anyone tries to attack it.
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Although most of its body is soft and flexible, its claws and mane are as hard and sharp as jagged rock. Confident in its ability to take a hit, it goads foes into attacking first and then retaliates with vicious slashes.
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Although the sound is slightly muffled by the disguise it wears, Mimietta has a beautiful singing voice. Mimietta usually sings songs it knows are popular, but will perform its own original compositions if the audience demands it enough times.
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The disguise that Mimietta wears leaves its shadowy legs exposed, free to dance and kick with great agility. While it can perform alone, Mimietta prefers to dance with a partner, moving in time to whatever music is playing.
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Miminaught is protected within spiky armor it crafts from objects it finds. Although this disguise it hollow, the shadowy presence within can swing around its arms with incredible force, or extend out claws to slash at foes.
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Mimimoth lies completely still during the day and only flies around at night. While its body is moved around by strings, these all disappear into a patch of darkness directly above it.
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Wearing a disguise made of trash, Mimitry is usually found in dense urban environments. Narrow alleyways channel the gusts of wind it creates with its fans, amplifying the force to enable it to blow foes away with whirlwinds.
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Mimigull flies using two rolls of toilet paper as wings. These disintegrate whenever they get wet, and the frequent lack of toilet paper in public restrooms is often attributed to theft by Mimigull seeking replacement rolls.
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Mimiliper's disguise enables it to hide within human homes, although people usually question why there is suddenly an extra toilet. If spotted, Mimiliper can open the lid to blast water out of its bowl, then fly away by flapping its false wings.
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Mimicham moves around its legs using strings attached to a wooden stick. While this makes its movements seem awkward and unwieldy, the leverage this provides enables Mimicham to kick foes with great force.
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Mimipius shelters inside its tent-like disguise, devouring fruit and discarding the peel. Once it has run out, it will flap its sunshades like wings to fly off in search of fresh fruit to eat.
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Miminine's plush disguise is both warm and fluffy, and human children often approach to hug it or climb on it while unaware of the Pokémon inside. Miminine can move around at high speed by picking up its costume and running using many shadowy legs.
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Mimizard can use the flaming torch it carries to attack foes, but must be careful not to set its cloth body on fire. Despite this danger, Mimizard will still fly down to attack any Fire-type Pokémon that intrude on territory it has claimed.
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Mimikazam's elaborate disguise falls apart with any impact, or even if moved around too much. Rather than picking it up, the shadowy Pokémon within will slide around the chair it sits on using psychic power.
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Mimicool conceal their bodies inside discarded buckets they find on beaches. If Mimicool sees children building sandcastles, it will wait until nobody is watching it, then climb out to fill its bucket with sand using the shovel it carries.
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Mimicruel hop around on land using a single leg, searching for prey. Although their shadowy tendrils seem as thin as ribbons, they are strong and have razor-sharp edges and can be extended out at will by Mimicruel.
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Mimita sneaks into nurseries at night, hoping to be ridden on by children in the morning. Children who sit on it describe Mimita as being unexpectedly warm and usually jump off after feeling a hand touch their back.
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Mimimite holds up an imitation of Magnemite on a stick. Although this object is mostly made of wood and cloth, and so is not magnetic, Mimimite can still deliver an electric shock to any foe it strikes with it.
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Mimiton often seems to struggle to hold up its heavy Magneton disguise, but is too proud to ever drop it, even after it is broken by an attack. It can shake it around to generate electrical energy, then discharge it to shock nearby foes.
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When Mimiuk lies still it resembles a pile of sandbags, and other Pokémon may occasionally take shelter in its mouth. This trap will immediately snap closed, trapping them inside Mimiuk's dark and poisonous interior.
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Wild Mimitly are incredibly shy, and by hiding in dark areas they can become invisible except for the glint of their open eyes. They can still be located by smell, as the toxic gas they produce has a strong and unpleasant odor.
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Each segment of Miminix's body seems to have a mind of its own, but they work together to move as one. To reduce the weight they must hold up, they use a balloon instead of a rock for the head, a disguise that is easily burst by any attack.
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Volcagross observe the movements of the sun, moon, and stars, and are able to calculate the exact timing of eclipses. Whenever the moon occludes the sun, Volcagross create a brightly glowing ball of fire above them to illuminate their surroundings.
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Wild Volcaking are most often seen sunbathing on warm days, and after warming up their body they will hunt for food with great speed and power. The rest of the time, they hibernate in underground caves to conserve energy.
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Its carapace is as hard as rock. When enraged, its loud and fiery rampage may be mistaken for a volcanic eruption.
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Volcaesect's six wings are made of razor-sharp sheets of metal. The cannon above its head usually fires scorching rays of heat, although Volcaesect will blast out other forms of energy if surrounded by flammable materials, as it is not immune to fire.
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Wild Volcagrigus retract their arms and fold away their wings, then lie on the floor of tombs like coffins. If anyone disturbs their slumber, they will burn up everything around them with a sea of fire, but must then flee to escape their own flames.
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It uses its six wing-like tail fins to propel itself underwater. In battle, it can unleash a torrent of water with the force of a dam bursting.
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Volcakoth spends all day asleep in the sunniest spot it can find. If it is threatened, it will scatter embers from its wings to start fires, then fall back asleep, even though it is not immune to the flames it creates.
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Volcaroth's body temperature is always incredibly high, and if it gets worked up, its wings will be hot enough to ignite flammable objects they brush against. Volcaroth spends most of its time fleeing from fires it creates.
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The amulet that hangs around Volcamask's neck is an ancient symbol of the sun. Volcamask can be found in ancient temples, chanting at statues and carvings in an unknown language.
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Unable to see, Deitang explores its surroundings with its claws, ripping and tearing anything new it encounters just to see what it feels like. Deitang has an excellent memory for texture and only does this destructive analysis once per material.
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When in an unfamiliar environment, Deigross will move around with its arms outstretched to avoid colliding with anything. After exploring an area once it will memorize the layout and will never collide with anything again unless an object is moved.
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Although Deigross is blind, it never collides with anything. It taps on the ground with its claws as it walks, listening to the echoes this produces to determine the exact distance between it and any obstacle that might hinder its movements.
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Due to the thick fur on its head, Deikin cannot see, but the keen hearing provided by its large ears prevents it from bumping into things too often. If it does collide with another Pokémon, it will immediately bite it.
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Deixen cannot see, so it explores its surroundings by tapping on them with its stick. They will tap out patterns on wood as if playing a musical instrument and will bite anyone who interrupts their performance before they finish.
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Zweitar's long necks will both lunge towards anything that comes close, as soon as the two blind heads smell or hear it. This frequently causes Zweitar's small body to topple over, although it is so tough that this rarely harms it.
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Zweitar lives in dark tunnels that it digs deep underground, so it has no need to see. It navigates mostly by tapping against rock with its horns, sensing weak points in the stone simply from the sound it makes.
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The only thing limiting the destructiveness of Zweitar's rampages is the fact that its two heads seem to be incapable of agreeing on which direction to go in. Zweitar will lurch from side to side, often making little progress forward.
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Zweigross has a single large brain inside its hard shell, split into two hemispheres that each control a different head. While they mostly work together, they may fight if Zweigross is unsure of the best course of action to take.
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Both of Zweimo-o's heads are constantly hungry, and if there is not enough food to share, they will fight over it by biting each other. Although this often leaves both of them with scars, it toughens them up and improves their fighting skills.
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The wings on its back beat rapidly enough to lift its heavy metal body into the air. It uses its legs to push itself around, rather than to support its own weight.
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The mouth on its head is too small for its ravenous appetite. It eats food using sharp metal jaws on its arms, although the bright spots on them are not actually eyes.
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Eating Hysey's egg will make both people and Pokémon take joy in violence. Hysey freely offers it as a gift to anyone it thinks is too passive, and seems to enjoy watching the chaos that results from this.
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Hytar uses all three of its heads to devour anything within reach, including the ground beneath it. It never stops eating until it evolves, and so Hytar is usually found at the bottom of a deep pit it has dug.
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Hytar's floating shell appears to be hollow, although it is still hard enough to crush anything it collides with. It propels itself around by expelling pulses of darkness from the ends of its arms.
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Hyitar has no regard for people or Pokémon that get in its way, and the heads at the ends of its arms will snap at anything that gets close. While it often provokes retaliation, few Pokémon are strong enough to injure it through its rocky armor.
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By flapping its six black wings, Hyitar can whip up a sandstorm to obscure the sun. It seems to prefer to hunt in the dark, as its three heads' red eyes all have excellent vision in low-light conditions.
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The heads on the ends of its two tails are used by the central head to look in multiple directions at the same time. When both of them bite down on the same foe, it completes an electrical circuit and delivers a high-voltage shock.
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Hymortar's arms fire out pulses of darkness as well as balls of flickering red fire. Hymortar can use these to attack foes from a distance or fire them down at the ground to propel its body through the air.
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All three of Hygross's heads have their own brain, and are connected together to give it great intelligence and coordination. Two of them will attack to draw a foe's attention, creating an opening for the third head to exploit.
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The constant snapping and roaring of Hygross's three heads often distracts foes so much that they forget about Hygross's arms. Hygross will take advantage of this oversight by suddenly swinging one of its limbs with the force of a truck.
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Hygross's five heads each have their own brain, enabling them to attack independently, although they can communicate with each other to coordinate attacks. Hygross is brutally pragmatic and will use whatever tactic is necessary to win.
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Hychomp lives in pitch-black caves, sensing prey in the darkness using the protrusions on either side of its central head. It relentlessly pursues anything it detects, then attacks it with all three of its fanged mouths.
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Hychomp can move the sharp claws at the end of its arms with great speed and force, and will swing them at anything it sees. Even when this does not physically strike foes, the blades of wind this creates may injure them at a distance.
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Hyking has three heads, so when food is plentiful, it can devour it with incredible speed. The heads at the ends of its arms frequently fall asleep and must be shaken by the central head to wake them up.
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Hyking has three heads, so when food is plentiful, it can devour it with incredible speed. The heads at the ends of its arms frequently fall asleep and must be shaken by the central head to wake them up.
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The two spectral serpents that accompany Hynoir are completely under its control, and it will send them out to attack nearby foes. While their bodies are insubstantial, their painful bites drain life force.
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The head on the end of Hyray's tail does not have a brain of its own. It is used by the main head to watch its own back as it hunts for prey.
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In addition to looking around in any direction, the two heads on the ends of Hyray's tails can be lifted up to give it a view from above. This can enable Hyray to spot prey hiding behind cover.
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Hymence's central head focuses on navigation and usually looks straight ahead while Hymence flies. If it swoops down close to the ground, the heads at the end of its arms will mindlessly attack anything within reach.
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While the central head has the most powerful bite, all three of Hymence's heads can attack with their sharp teeth and fiery breath. Most other Pokémon flee as soon as they hear the three of them roaring in unison.
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The jaws on their arms are strong enough to bite through steel. After seizing a foe with these mouths, Hyxorus will bring down the spikes on its head to slash with their razor-sharp points.
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Hymo-o has an immense appetite and will bite anything it sees, including any humans who venture into its remote mountain home. While floating in the air, it flaps its six wings to propel its small body forward.
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Whenever Hymo-o spots another Pokémon, it immediately charges while loudly rattling its tail. While it usually starts attacking using punches and kicks, it frequently surprises foes by blasting energy out of one of its mouths.
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All of Hytrio's heads seem to think alike. This means they always tunnel in the same direction, but it also means they get in each other's way while trying to feed on the same food.
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The blue flames on its body normally feel cool, but can burn with heat if Latres wills it. As it beats its wings, the shimmering light seems to cloak its body, making it impossible to see against a clear blue sky.
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Larill can bounce so high that it seems like flight. No matter how far it falls, Larill will land softly on its squishy tail.
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Nineffy's golden fur provides insulation for the high-voltage power stored inside its body. When this current is channelled through the coils of Nineffy's tails, it can be discharged as bolts of lightning or used to generate intense heat.
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Nineloom spins its nine tails rapidly to fly through the air. It is said that if Nineloom's golden body is seen flying through a cloudy sky, the sun will soon come out.
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The fur on its tails is as soft and fluffy as its cotton puffs. Despite the thick fur, it is most energetic on the hottest days of the year and will float up on the warm air to scatter its seeds.
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The magnificent feathers of Nineria's nine tails gleam like gold in sunlight. They flap their fluffy wings to spend most of their time hidden within clouds, but may be spotted if cloud cover suddenly parts to let the sun shine through.
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Deotei can run so fast that the air around it ignites. Blazing like a meteor, it charges into foes without slowing down.
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The protrusions on Deoras's back resemble no known species of fungus. This is most likely the result of fusing extraterrestrial DNA with the tochukaso mushroom, but it may also instead be a previously unknown parasite that arrived with Deoxys.
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Deosect's body is mostly inert and seems to function only as the vessel for what appears to be a portal into space. The purple parasite within is the source of Deosect's psychic power.
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One of Jichou's stars is charged by positive energy, and the other by negative energy. It is said that for every kind and generous wish it grants, Jichou must also grant another wish motivated by envy or resentment.
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Jiturn glows like a star in the ocean depths, but its light is rarely seen. When people are lost at sea at night, Jiturn may provide light to comfort them and lead rescuers toward them. As soon as they are safe, Jiturn will vanish.
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Jiturn swims through the night sky, surrounded by twinkling lights that make its metallic body glitter. It mostly ignores people who gather below, but will occasionally come down to grant a wish.
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On windy nights, Jionee is blown through the sky like a shooting star. It is said to make wishes come true, but while some people say that seeing it is enough, others say that it must be found where it falls.
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Bidum work together with other Bidum to construct dams. Some of them will fell trees with their sharp teeth, while others will move in unison to lift heavy logs using their claws.
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The wood Bitang's body is made from is incredibly durable, and it will be undamaged even if a tree it cuts down falls on top of it. It will use its psychic power to lift up heavy tree trunks with only the lightest touch of its claws.
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Bigross has multiple brains inside its wooden shell, enabling it to perform the calculations necessary for sophisticated dam construction. While it mostly works in wood and earth, it will incorporate reinforced concrete if it is available.
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Bibite mark their territory with a pungent chemical produced at the base of their tail. While it is believed that this substance has medicinal properties, the only proven use is in perfume.
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One bite from its powerful jaws is enough to fell a tree. It builds dams from wood and earth to create ponds, then dives in to hunt prey, pushing itself through the water using its sharp fins and flat tail.
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Bister protects its head from attacks by withdrawing into its wooden shell. If this armor is damaged beyond repair, Bister will use its teeth to carve a nearby tree into a replacement.
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Its fluffy body is soft but powerful. If it senses someone is sad, it will lift up its arms to encourage them to hug it. If it detects that someone is upsetting other people, it may knock them down in retaliation.
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Slarogue train every day, but immediately become tired. After practicing a single punch or kick they sit down to take a quick break, then get back up to do one more.
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Slalord spends most of its time asleep while floating on the surface of the water. It occasionally washes up onto beaches, remaining so still that people often worry it is unwell, but it will eventually crawl back into the water.
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Slalord spends most of its time asleep while floating on the surface of the water. It occasionally washes up onto beaches, remaining so still that people often worry it is unwell, but it will eventually crawl back into the water.
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Rather than gathering food for itself, Slapass wanders around harassing other Pokémon with its sharp claws, taking any food left unattended. Although it often provokes attacks, its metallic body makes it difficult to damage.
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Slalithe has a superb nose and can smell food from miles away. It only heads towards it at a leisurely pace, and over time will learn to recognize the scent of food that is most likely to still be uneaten when it eventually arrives.
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It is too lazy to make the smallest unnecessary moves. No matter how short the distance, Slara will only travel through teleportation.
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The drill-like horns on Vigodon's head constantly spin, even on the rare occasions when Vigodon stands still. Although it is heavy, Vigodon is a proficient climber, as it can dig in with its spikes to make its own hand and foot-holds.
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Vigobat flies both during the day and during the night, only briefly stopping to rest. Its wings flap loudly, but it moves so fast that most prey that hears it coming still cannot escape.
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Vigoros's rapid heartbeat charges its body with electricity, keeping it from remaining still. After discharging this energy as a bright flash of light from inside its mouth, Vigoros will stop for a few moments, then resume as rapidly as before.
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Vigopiny behaves like a hyperactive child, rushing around so quickly that it often trips people up. It will constantly demand toys to play with, but will quickly grow bored and want to move on to new ones.
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Vigoperior never stops picking up rocks and tossing them, even when it doesn't have a target. If a rock flies particularly far, Vigoperior will chase after it to get it back, stacking up these favored rocks as ammunition for when it has a foe to fight.
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Vigovyle is active all day, climbing trees with astonishing speed and leaping from branch to branch. It only stops moving when it sleeps.
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It tries to care for plants, but is too restless to stay in one place. As it moves through the forest, it leaves a trail of replanted flowers and trees it has haphazardly pruned with its tail.
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A fire in Vigochic's belly prevents it from keeping still. It will frequently become excited enough to belch out balls of fire, which only makes it pause for a moment before it resumes its wandering.
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Vigobusken is constantly filled with energy. If it cannot find an opponent to fight, Vigobusken will rapidly kick the air or find a tree to strike until the wood begins to splinter.
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Vigoziken leaps around so much and so high that it is often mistaken for a Flying-type Pokémon. In combat, it becomes even more hyperactive, rushing about to strike foes with any of its limbs.
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Vigolord constantly chases after prey and will pursue it even to the deepest depths of the ocean. While it has to surface to breathe, it can quickly fill its massive lungs with air by inhaling through its large nose.
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While Vigopass spend the day hurrying around, they always finish further north than when they started. Their migrations eventually stop when they reach the ocean, as their rocky bodies are too heavy to float.
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Vigopass's three small claws revolve around its body at high speed. Their sharp claws are made of metal, and magnetic force propels their powerful slashes.
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Vigorade constantly dances, wafting around the sweet but spicy smell of the flowers on its arms. If any other Pokémon gets close, Vigorade may jab them with its poisonous thorns, sometimes deliberately and sometimes seemingly by accident.
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While Vigomer can swim, it spends most of its time on land. Vigomer constantly bounces around and seems to be unable to keep still for a moment, even bobbing up and down in its sleep.
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If Vigodew feels safe, it will rush around as fast as its little legs can carry it. If it feels threatened by anyone, it will sit down upwind of their location, then release a cloud of toxic pollen to defend itself.
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Vigoelia never stops moving all day and seems to be compelled to dance. The scent of its flowers fills people and Pokémon with energy, and they will often follow behind it, copying its movements.
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Vigobat flies around both during the day and at night. Lacking eyes, it navigates by emitting ultrasonic cries and listening for the echoes, but it frequently changes directions so abruptly that it collides with objects anyway.
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If Vigolithe smells an unfamiliar scent, it will chase after it at high speed. While this would make them excellent trackers, Vigolithe are easily distracted by new odors and frequently end up more interested in pursuing something else.
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Vigonine has fire burning inside it, filling it with energy at all times. If it doesn't have prey to pursue, it will chase its own tail, running in circles at extreme speed.
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Vigobra constantly fidgets with its spoon, rubbing it so much that the metal begins to wear down. If the spoon is taken away, it will be unable to focus on anything at all.
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Vigokazam craves constant mental stimulation. It will assemble jigsaws, solve crossword puzzles, and play games of chess, but quickly grows bored and moves on to the next distraction.
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Vigoder lives on riverbanks, using its tongue to burrow in the sand and dirt all day. While it sometimes finds food, it seems to do this more out of restlessness, and it will not stay in any of these burrows for long.
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Vigoster lives in rivers and constantly fires volleys of spikes at anything that gets close. If it doesn't have another Pokémon to target, it will simply fire them off at objects floating by on the water current.
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Vigoster roams around riverbanks, searching for Slowpoke to bite. While it enjoys the taste of their tails and heads, it is too restless to hold on for long and quickly lets go to wander off.
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Wailfing drifts around on the surface of the ocean, poisoning the water around it. Occasionally, it becomes so bloated with toxic gas that it floats up into the air and may be blown onto land by the wind.
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Wailking rests on beaches, but is regularly driven to hunt by its ravenous hunger. It attacks prey from a distance by firing high-pressure jets of water, then closes in to grab it with its powerful arms.
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Because Wailroth never stops moving, it is constantly hungry. It hunts for food both on land and at sea, but usually stays close to the shore.
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The movements of its muscles charge its antlers with electricity until they audibly crackle. In the dark, its red nose can glow brightly to illuminate the ground in front of it.
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Shitortle can make its fur shine bright enough to temporarily blind foes. This creates an opportunity for it to attack, flee, or withdraw its limbs and head within its shell for protection.
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Shitoise can light up the water it fires from its cannons. At night, it can use this to create impressive displays, making streams of brightly illuminated water dance in the air.
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Lutoise can fire electrically charged water from its cannons with enough force to leave star-shaped dents in metal plates. It can also shock foes with its claws or by headbutting them with the tuft of hardened hair on its head.
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Jigglydeen sings as it swims through rivers. The sound is so relaxing that anyone on the riverbanks will feel drowsy.
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Refusing to be silent, Jigglymime sing loudly at every opportunity. They accompany all of their vocals with expressive hand gestures.
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Argoo can retract its soft body entirely into its iron shell for protection. The mucus it secretes slowly dissolves everything except its own armor, so to feed, Argoo only needs to occasionally re-emerge to slurp up its own slime.
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As Arduck grows, the steel armor covering its body becomes tighter and tighter. The pressure on Arduck's head causes intense migraines, which are only resolved when it evolves.
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The smooth steel armor that covers Arduck's body minimizes drag as it swims through the water. In lakes where they live, people often mistake them for robot submarines.
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Once it has found a vein of ore to mine, Lairmy is very territorial. It will rely on its iron armor for protection and try to push away any Pokémon that intrude, although it moves so slowly that it is easy to just move around it.
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Lairduck mine for iron ore using the metal pick they carry. They can use it as a weapon in combat or place it over their beak for extra protection.
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Lairnix is incredibly territorial, attacking any other Pokémon it encounters underground with strikes from its iron head. If this does not drive it off, Lairnix will tunnel in the opposite direction.
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Its rocky body is only partially covered with metal plating. In the wild, they cannot evolve until they have eaten their body weight in iron ore.
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Trapgigas controls sand on a vast scale around itself, moving sand dunes and creating colossal pits that trap many other Pokémon. It doesn't directly harm these Pokémon and seems to trap them out of instinct, or possibly for amusement.
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Trapgigas controls sand on a vast scale around itself, moving sand dunes and creating colossal pits that trap many other Pokémon. It doesn't directly harm these Pokémon and seems to trap them out of instinct, or possibly for amusement.
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Trapesect can fire Trapinch from the cannons on its back and arms, enabling them to bite distant foes. Trapesect and its pack of Trapinch will work together to bring down prey.
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Trapsect's sandy back conceals it as it lies in wait to ambush prey. While the cacti on its body provide it with some nutrients, they rely on water drawn from whatever Trapsect eats.
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The cactus on Trapsect's back provides it with all the nutrition it needs, so it has no need to hunt. It uses its sharp claws and jaws to dig until it reaches water and to protect the plant from any other Pokémon that try to feed on it.
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Vibraesect can flap its wings at high speed to blast nearby Pokémon with powerful vibrations. If the right Drive is installed into its back, Vibraesect can use these shockwaves to generate electricity or set nearby objects on fire.
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Feesect lives at the bottom of ponds, where its brown coloration helps it to blend in with the mud. It devours the roots of reeds and lilypads and is widely regarded as a pest by humans for destroying these attractive plants.
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Batar expels high-pressure gas from its body to launch itself into the air. It can only fly short distances, but seems to enjoy this brief time in the air. Batar always lands headfirst, relying on its hard skull to absorb the impact.
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On nights when the moon is full, Bafairy throw themselves off cliffs with their arms outstretched, as if trying to fly up toward it. Although they always fall, they fall slowly enough not to be harmed by the impact with the ground.
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Sheltar live underground, constantly eating rocks and soil. The more they eat, the more pressure builds up inside their shell. This pressure will not be released until Sheltar evolves, making them more and more agitated over time.
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Sheltar barely eats anything while it waits for evolution. Despite this fasting, Sheltar has plenty of energy and will propel itself around using jets of pressurized gas.
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Shelitar seems to be confident that its armor will protect it and will try to fight against any Pokémon it encounters. The more battles it wins, the faster the cells inside its body divide, until it eventually sheds its shell to evolve.
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Shelitar seems to be confident that its armor will protect it and will try to fight against any Pokémon it encounters. The more battles it wins, the faster the cells inside its body divide, until it eventually sheds its shell to evolve.
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Most of Sheldreigon's body is covered in hard, bony scales. Within this shell cells are constantly dividing to prepare it for evolution, making Sheldreigon's three heads constantly hungry.
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Most of Sheldreigon's body is covered in hard, bony scales. Within this shell cells are constantly dividing to prepare it for evolution, making Sheldreigon's three heads constantly hungry.
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Although Sheladin cannot move quickly, they will throw themselves against rocks and trees to harden their bodies further while waiting to evolve. Their thick armor makes most attacks simply bounce off.
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Its metallic hide is hard enough to not be dented even if a building falls on it. However, Klidon is very vulnerable to heat, as it can cause its internal mechanisms to expand and lock up, completely immobilizing it until it cools down.
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Although it is not molten, the metal of Kligma's lower body is warm enough to flow like liquid. Somehow, the constantly turning gears in Kligma's head drive it forward, and it seems unable to ever stop moving.
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Instead of a heartbeat, Klitar is kept alive by the turning of its internal gears. It uses the sharp metal spike on its head to burrow through the soil, grinding up metallic ores with the spinning gear on its back, then consuming the fine powder.
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A powerful force holds together Klitar's two bodies, even as it vents high-pressure gas to slam into foes at high speed. Listening carefully to the ticking sounds coming from within indicates that gears inside both of them are perfectly in synch.
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While the large cogs on its exterior only function as spiky armor, the movements of Kliperior's metallic body are powered by internal mechanisms. The horn on its nose is a drill, and can be spun at high speed to bore through rock.
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Although the cog on its head seems to just be decorative, gears can always be heard turning inside Klikyu. If any person or Pokémon shows Klikyu kindness, it will start following them around, trying to never be separated from them.
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Lacking teeth, Klixew uses the spinning gears on either side of its mouth to crush nuts and berries before it swallows them. It also has a hunger for scrap metal, and will raid junkyards searching for thin sheets of corrugated iron to consume.
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Even when it sleeps, the gears on either side of Klixure's head continue turning slowly. If given time to spin them up to full speed, these cogs can shatter solid rock upon contact.
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Klizma will try to mesh with any turning gears it finds to harvest mechanical energy from them. It rarely finds any that can fit, and either cannot mesh with them or completely jams their mechanism.
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Kliaura thrives in sub-zero temperatures but is incredibly vulnerable to increases in temperature. Kliaura's metallic body rapidly conducts heat, and its internal mechanisms will expand and lock up if they get too hot.
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As Klietta sings, the small gear floating in the air next to it will begin to move in circles, regularly striking against either Klietta's metallic body or a nearby object. This regular ringing seems to help Klietta keep to time.
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The small gear that floats in the air next to Klietta will constantly circle around it as it dances. If anyone tries to interrupt Klietta's performance, it will reach out to grab this gear and toss it at them like a projectile.
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The large gear on Kladon's back drives the spinning of the drill-like horn on its nose. It can also be slammed against foes that approach Kladon from behind, although Kladon tends to not notice anything that isn't right in front of it.
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By tightly coiling its long body, Klanair can store up mechanical energy from its internal gears. This power can suddenly be released if any foe approaches, through powerful swings of Klanair's horned head and armored tail.
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Although it usually turns slowly, once it spins up to full speed, the gear on Klagma's back can drive its body forward very quickly. The friction produced by rapidly sliding along the ground will leave a trail of molten metal behind Klagma.
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Klatar can interlock its two large cogs to spin its body at high speed, then fire one of them off to strike foes. Since it is encased in a hard metal shell, even high-speed impacts will not harm it.
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The angrier Klaitar gets, the faster its gears spin. As well as grinding these spinning gears against foes, Klaitar can interlock them with its cog-shaped arms, accelerate them to high speed, then fire them off to strike foes.
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The angrier Klaitar gets, the faster its gears spin. As well as grinding these spinning gears against foes, Klaitar can interlock them with its cog-shaped arms, accelerate them to high speed, then fire them off to strike foes.
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Klaperior is armored by large cogs. It can spin the teeth of the gear around its chest at high speed to grind anything it makes contact with. It uses this to break off small pieces of rock that it can fire from its palms.
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Gears constantly turn inside Klakyu, rotating the cog around one of its eyes. If it spins slowly, Klakyu is relaxed, but if it spins quickly Klakyu is angry. This is usually due to it being ignored or avoided by humans.
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Klaxew can interlock the gears on its tail and head to spin the gears in its mouth at high speed. Once they are moving fast enough, it will use them to carve deep gashes into nearby rocks as a way to mark its territory.
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Driven by the gear at the back of its head, the cogs on either side of Klaxure's head can be spun at high speed. Klaxure will interlock these with the gears of rivals, then strain in opposite directions until one is forced into reverse.
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Wild Klazma are occasionally found meshed with a Klink or Klang, with their own gears being turned by those of the other Pokémon. Klazma seems to be energized by this interaction, and no other gears fit them as well.
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The gears floating in the air next to Klaetta turn at the same pace as its songs. Trainers have observed that if they command Klaetta to shift its gears up to a higher speed in combat, it will sing at double or even triple speed.
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The turning of the gears floating in the air next to Klaetta matches the tempo of whatever music is playing and seems to set the speed at which it dances. If a song is fast-paced enough, Klaetta will move faster than any human dancer could.
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Driven by mechanical gears, Klapuff grinds anything that is placed inside its mouth into a fine powder for analysis. It can detect even trace amounts of chemicals, making it useful for both industrial analysis and poison tasting.
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Klagull gather scrap metal and other trash from human cities, then build nests on top of tall buildings. They will fire off small gears at anyone that approaches them, then attack with their sharp metal beak and wings if someone gets close.
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After using illusion to disguise themselves as human children, wild Zotwo will attend schools for Pokémon Trainers. Although silent, they seem to be diligent students, memorizing as much as they can about Pokémon battling.
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Zotwo disguise themselves as human children to watch Pokémon battles, especially challenges in Gyms. Sometimes they are recognized for their uncanny resemblance to children that have gone missing, which is when Zotwo will flee.
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The juggling balls and other props Zo Jr. uses to perform are all entirely illusionary. While it tries to prevent audiences from noticing this, it will often make mistakes that reveal they are not solid.
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Zokyu cloaks itself in multiple illusions, first disguising itself as Zorua, then as a human child. Even if the disguise looks perfect, Zokyu's mannerisms and behavior will always be noticeably and unsettlingly off from the real thing.
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Zosect feed on tree roots, and usually avoid unwanted attention by using illusion to disguise themselves as fungi. If this doesn't work, Zosect will cycle through illusions of other Pokémon they have seen in an attempt to be intimidating.
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Charonee are blown around by the wind like burning cotton balls. Although their own body is fireproof, they set fire to any flammable objects they collide with, frequently starting wildfires.
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If anything approaches Charpede from behind, it fends them off by waving its two burning tails. If anything approach from in front, it attacks with its poisonous bite. Charpede will quickly turn so that they are never approached from the side.
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When Charpede's flaming tail flares up, this indicates that it is about to charge. While rolling towards an enemy, Charpede holds its tail out to the side to avoid extinguishing its own flame.
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If the flames on its tails are small, Charpede is relaxed and unlikely to attack. If it brings them together to form a single larger flame, it is getting ready to charge headfirst to deliver scorching venom with its horns.
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Its body is soft and rubbery. It can swim through rough waters without being harmed, as it will simply bounce off any obstacle it collides with.
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While it has scaled fins, its body is covered with waterproof fur. The horn on its head is made of the same substance, tightly packed into a sharp point.
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Its body is covered by soft and silky fur. Some Trainers find that they sleep best lying on Wigglylax's belly, soothed by its gentle snoring.
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Wigglyrunt's soft fur coat keeps it warm in cold conditions. If it sees another Pokémon shivering, Wigglyrunt may provide shelter by wrapping its coat around it, as its folds are loose enough for a smaller Pokémon to also fit within.
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Wigglylie's body is cold but soft, with a texture that is often compared to ice cream. It is actually quite rubbery, enabling it to bounce around like a ball.
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On sunny days, Bufa can be seen dancing in circles, either alone or with other Pokémon. They don't mind being outside during warm summer nights, but in winter they will shelter from the cold inside caves.
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Bugar uses its wings to glide from tree to tree, diving down to attack whenever it spots prey on the ground. It is most active in summer and hibernates in winter.
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In autumn, Buzone will close its bud and retract it inside its metal shell, using electricity to shock anyone who touches it. It will only emerge and open up in spring.
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Bucor hangs from branches by its tail, using its green coloration to disguise itself among the leaves. In winter, it will shelter in evergreen trees and tightly wrap its wings around itself for warmth.
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Bufairy are rarely seen, as while they seek out sunlight, they usually do this in inaccessible locations at the tops of trees or on the sides of cliffs. If other Pokémon are playing together, they may be lured out of hiding to join them.
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On summer days, Buroth will wander around slowly, basking in the warm sunlight. At night and in winter, Buroth will move more rapidly to keep itself warm.
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The roaring flames on Roselosion's back constantly swirl in a pattern like rose petals. They glow brighter if Roselosion spends lots of time in the sun and produce steam whenever it drinks water.
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Rosezone will suck up spring water using a pump powered by electricity, then float around to sprinkle it on flowers. While this also keeps the flowers on its own body hydrated, it slowly rusts the metallic parts of its body.
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Rosecor uses its tail to hang from trellises, camouflaging its body among climbing roses. The more successful it is as a hunter, the brighter its flowers bloom.
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Roseking slowly walks around using its flower-shaped hands, nourished by springwater and sunlight. If any Pokémon mistake it for easy prey, Roseking will surprise them with the force with which it jabs using the thorns on its head.
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Rosefairy live near natural springs on the sides of mountains. People seek it out for its beautiful flowers and sweet fragrance, but if Rosefairy notices them, it will relocate itself to somewhere even more remote.
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Rosemite's flowers are both powerful magnets and its thorn can deliver an electrical shock. It will magnetically attach itself to metal pipes on the outside of buildings, then pierce it with its thorn to extract water.
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It rolls its body around, seeking damp environments. If Driflorb is spotted in a pool of water, Trainers should be careful not to step in, as they may receive an electric shock.
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The more electricity Driflode feeds on, the more volatile it becomes. Whenever it bursts, the explosion sounds like a terrible wailing.
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Wild Driflvee never remain in one place for long. It is said that their bodies each contain multiple spirits, and that these spirits squabble amongst themselves to decide what Driflvee should evolve into.
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At night, Driflreon tries to get people to follow it by having them take hold of one of its tails. However, its body is so light that a child can easily pull it around.
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Buniard cover their steel blades with tufts of fur they shave from their bodies. It has been suggested that this absorbent fur keeps their blades from rusting.
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Bunsharp use their keen sense of hearing in combat, and some can use it to fight in total darkness. Despite being the same color as its fur, the blades on Bunsharp's body and feet are made of sharp metal.
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Bunsect's back is covered with a pile of fluffy puffballs. It is so sensitive to vibrations that Bunsect's entire body functions like an ear, making it almost impossible to sneak up on.
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Shroomfing feeds on rotting leaves from the forest floor. It ferments these into a foul-smelling gas that lifts it into the air and moves itself around by releasing puffs of its gas from pores.
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Shroomzing releases spores within a gas that is toxic to plants, enabling the fungus they grow into to flourish on the rotting vegetation. Some people use Shroomzing to clear fields of weeds, replanting crops or flowers the next year.
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Shroomsect digs up damp soil from the forest floor to eat. The mushroom on Shroomsect's back fills the space where its internal organs should be, including its brain, but it seems to function just as well as any other Grass-type Pokémon.
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Shuporb gather near the homes of people experiencing resentment for others. Their electrical discharges frequently blow bulbs and short circuits throughout the building, which will only increase the negative emotions felt by the home's resident.
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The translucent tendrils surrounding Sologela's body are full of photosynthetic algae, protected from drying out by their immersion in this gel. While Sologela can survive in any environment, it will only thrive if given plenty of sunlight.
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The tendrils that cover Sologela's body wobble like jelly as it bounces up and down. This motion seems to confuse anyone who stares at it too long, making them dizzy and unsteady on their feet, protecting Sologela from predators.
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Solonyte's liquid body is tightly packed inside a spiral shell of psychic force. This protects it on the ocean floor, where Solonyte hunts by firing off droplets from its body with great force, which will slowly roll back to rejoin its body.
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Solonyte's body is immobile within its hard shell, so it moves and attacks using its mental abilities. It will manipulate the water around it using psychic power, pulling plankton into its mouth.
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Solosprout's gelatinous body resembles a flower and can occasionally be seen standing in the middle of empty fields. It buries its feet in the ground to stop itself drying out, and tries to catch any Bug-type Pokémon that approach.
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Duovenant protects its soft body by wearing pieces of wooden armor. Although this armor is durable, any attacks that can pass through it or target the gaps in between will deal massive damage to Duovenant.
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Cottonrachi sleeps within a thick ball of cotton, protecting it from attacks. It will only emerge if a heartfelt wish is spoken near it.
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Cottonmander hate being wet, and always carry a leaf with them to shelter from the rain. If they keep their body dry, they can pull off balls of cotton, set them on fire using their flaming tail, then toss them at foes as projectiles.
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Sandizard bury themselves in the side of sand dunes, creating pockets of air to keep their tail-flames burning. If they feel the vibrations of footsteps approaching, they will leap out of the sand and fly in pursuit of prey.
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Zuroth's skin is easily burned by bright sunlight, so it only goes outside at night. During the day, it hides within dark caves, but it spends little time sleeping and instead rushes around bothering other Pokémon.
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Adapted for life in pitch-black underground lakes, Zutoise is completely blind. It opens its mouth to emit ultrasonic waves, using the echoes it hears to pinpoint targets and fire blasts of water with pinpoint accuracy.
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Krokoedge emerges from beneath the sand to hunt in the desert at night, sensing other Pokémon in the dark by detecting their body heat. After slashing at ankles to trip its prey up, Krokoedge wraps its cloth around the head to drain life force.
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The dark membrane over Krokoizard's eyes enables them to sense heat. When flying over the desert at night Krokoizard will use this to locate prey, even if it has tried to hide by burying itself in the sand.
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Yarona can stretch out their six arms to shroud their surroundings in darkness, but their golden body will still gleam brightly in the center of the shadow. They are usually found deep inside ancient tombs, surrounded by treasure.
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Jolursa have a sticky substance on their fur that enables them to firmly attach to other Pokémon. They will hold on tightly with their arms as if hugging the other Pokémon.
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Jolring places webbing on its own chest, then grabs prey in a sticky hug. By struggling to escape its grip, Jolring's target will charge its fur with static electricity it can discharge later.
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Jolrino cannot generate its own electricity and mostly relies on the poisonous spines beneath its fur to discourage attacks. If it finds a source of electricity such as a power line or transformer, it will plunge its horn in to charge itself up.
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Jolmuku lives underwater, spinning webbing inside its body. To capture prey, it can spit this webbing out of its mouth, then pull it back in as soon as it traps something.
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The web on Jolselia's back resembles a dreamcatcher. Jolselia perches on the ledge of open bedroom windows and seems to catch shiny particles from the air. It will eat them all in the morning, then float away.
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Jolselia seeks restless sleepers to cuddle up to, preventing them from waking until morning as long as they are undisturbed. The people they cling to still toss and turn all night, charging Jolselia with static electricity.
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Ferrotly levitates inside caves, using the sharp metal thorns that surround it to extract minerals from rocks. In addition to its hard shell, Ferrotly is protected by the toxic green gas it releases.
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Ferrogar bristles with toxic thorns, which it can fire off at foes. It can occasionally be found embedded within metal objects, slowly absorbing iron into its own body.
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Axemander use their tusks to crack open the hard shells of nuts. They toast their food with the flame on their tail before they eat it.
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Axemeleon marks its territory using its fiery breath. Trees will be left charred, and boulders will be melted.
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After learning how to fly, Axeizard abandons its old nest that was on the ground. It makes a new one high up on the side of a mountain.
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Fraxgross's hard head can be propelled forward by all four of its limbs, striking hard enough to shatter boulders. After using this powerful impact to knock down foes, Fraxgross will bite using its sharp beak-like mouth.
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Fraxdra expresses affection by wrapping its muscular tail around people, careful to avoid bringing its sharp tusks too close. It uses these blades to slash at foes, while simultaneously striking with its flexible horns.
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Fraxmeleon fiercely defend their territories in the mountains. At night, they use the bright flame of their tails as a warning to discourage intruders.
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The flame on its tail becomes brighter the angrier Fraxizard gets. It is normally only red-hot, but can burn white-hot if Fraxizard is struggling against a strong rival.
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Wild Goleal roll around inside ancient ruins, tracing spiral patterns on the stone floor. Their hollow clay bodies make a resonant sound whenever they collide with anything.
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Fletchlosion's body is light enough that the fiery wings on their back can lift them into the air. When Fletchlosion fly through the air, the heat haze of their flapping wings makes them shimmer like a mirage.
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Fletchicate are normally calm and affectionate, chirping cheerfully at other Pokémon. In battle, they rear up on their hind legs, bare their fangs, and aggressively shriek to intimidate foes.
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Fletchtyena hunt as part of a pack, communicating with each other through barks and tail movements. The rest of the pack remains on the ground to drive prey towards Fletchtyena, which will let out an intimidating howl before swooping down from above.
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Fletchlosion use their fiery wings against the Bug-type Pokémon they hunt. Fletchlosion find them to be particularly useful as a defense against Beedrill, which are often provoked into attacking by Fletchlosion raiding their hives for honey.
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Fletchlosion use their fiery wings to fend off swarms of Beedrill while raiding their hives for honey. Fletchlosion will share the honey they gather with Fletchinder.
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Larvgross live in forests near volcanos, hunting prey by climbing into trees and dropping down from above. While they can defend themselves from attack by launching fire from their horns, this frequently sets trees on fire, forcing Larvgross to flee.
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Larvesect has a fascination with fire, despite being incredibly vulnerable to it. It is usually found near volcanoes, and will watch lava flows from what appears to be a safe distance.
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Golking sleeps while hanging upside down. Its loud, high-pitched snoring echoes throughout the cave until nightfall, when it flies out to search for fruit to eat.
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Wild Golking hunt for food all night, and so are drowsy during the day. They mostly use their fangs to drain juice from fruit, but will also feed on any Grass-type Pokémon they can catch.
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Golkoth spends most of its time lying on the ground beneath a tree. Without getting up, it will occasionally stretch out its long tongue to grab a few leaves, then drop them into its open mouth.
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Golkoth spends most of its time lying on the ground beneath a tree. Without getting up, it will occasionally stretch out its long tongue to grab a few leaves, then drop them into its open mouth.
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Its shell only protects a small part of its body, but it helps to minimize resistance as Goltle propels itself through water or air with its large wings. It can attack by spitting venom with great force, or by biting with its sharp fangs.
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Goltortle flaps its wings as if flying to move underwater, and can even leap out of the ocean to glide long distances above the surface. It uses its maneuverability to ambush other aquatic Pokémon and drain their blood with its fangs.
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Its heavy shell makes it slower on land than underwater, but Goltortle can still leap above the surface to sink its fangs into prey that approaches the water's edge. The more blood it drinks, the deeper the color of its fluffy tail becomes.
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Goltoise fires water out of its mouth with enough force to stun prey. Goltoise's fangs are sharp enough to puncture the hard shells of other Pokémon, allowing Goltoise to gorge itself on their blood.
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When Stunoh lies flat on the floor or against a wall, it is easily mistaken for a painted image rather than a real Pokémon. Researchers are searching for Stunoh in ruins, but it tends to fly away as soon as humans are no longer looking at it.
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Stunesect buries its body underground but close to the surface, then waits until a person or Pokémon steps on it to discharge a huge amount of energy. The only safe way to locate a hidden Stunesect is to use magnets to detect its metal armor.
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Stundude climb up to high places near mountain trails, and then throw rocks down at hikers passing below. If anyone tries to remove them, they will deliver electrical shocks using the bright crest on their head.
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At night, Sablba stealthily break into museums and jewelers to steal their favorite food - cut gemstones. They leave behind a sticky fluid as their calling card.
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Sablesect fires glittering coins from the cannon on its back. While it will reuse them, it always tries to collect more ammunition, and Trainers can distract it by dropping currency and then fleeing.
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The energy fired from the cannon on Sablesect's back is powerful enough to melt gemstones, enabling Sablesect to nourish itself by lapping up the liquid this creates. To avoid very expensive damage, Sablesect must be kept away from jewellery.
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The cannon on Sablesect's back fires spikes made of solid diamond. Since this substance is hard and sharp enough to piece even armor made of steel and rock, this makes Sablesect a dangerous hunter within the dark underground caves it lives in.
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While it resembles a metal detector, Sabltom has the ability to locate buried gemstones as well as precious metals. While human treasure hunters have tried to make use of Sabltom, it is rarely willing to share anything it finds.
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Sablrorus roam the tundra at night, and are feared for the way they silently watch travelers. If the red gemstones that cover their body flash rapidly, this is a sign that they are preparing to create a blizzard so thick it blocks out all light.
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Venisaur uses the sweet scent of the flower on its back to lure in other Bug-type Pokémon. After sensing their approach with its antennae, Venisaur will attack with its venomous bite, then follow its prey until they succumb to the poison.
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The green flame on Venizard's tail produces toxic fumes, but doesn't actually burn that hot. Venizard mostly relies on its venomous bite to take down prey and will quickly fly away if it fails to poison a foe.
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Whirliesect is protected by a hard metal shell. Internal mechanisms fire out spikes from the cannon on its back, imbuing them with poison or with various forms of energy supplied by Drives that slot inside Whirliesect's body.
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Scolizard uses its burning tails to set trees and tall grass on fire as it flies past. Once the flames drive prey out into the open, Scolizard swoops in to attack with its poisonous horns, taking care not to burn itself in the fires it creates.
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Tyrangross can briefly float in the air by tucking in its legs, but will quickly crash back down to the ground. Tyrangross usually does this right on top of prey, pinning it to the ground, then lifting itself up again to bite with its powerful jaws.
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Tyranking's powerful jaws enable it to devour almost anything. It will prioritize eating whatever is closest, so other Pokémon make sure to keep away from its outstretched arms.
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After heavy snowfall, the conical mushroom on Snosect's head is often the only part of its body that remains visible. It feeds the mushroom by digging up and eating fallen leaves from beneath the snow.
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After heavy snowfall, the conical mushroom on Snosect's head is often the only part of its body that remains visible. It feeds the mushroom by digging up and eating fallen leaves from beneath the snow.
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A thick blanket of fur only covers part of Snobro's body and tail, leaving a lot of its skin exposed. Despite this, it seems to be indifferent towards the cold and will go out even in the harshest winter weather.
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If its illusion is broken and its true form is revealed, Glark will be filled with rage. The glowing face that appears on its body will instantly chill the air around it.
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Glark will freeze moisture in the air to create weapons out of ice, then use illusion to disguise itself as a human warrior. These displays are so intimidating that few dare to attack.
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To protect the mushroom on its back, Glasect freezes moisture in the air into armor around it. The fungus remains dormant but unharmed until the weather is warm enough to melt the ice, which is when it scatters its spores.
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Glabro protects its face with a mask made of ice. The Shellder on its tail is aggressive, biting down to encourage Glabro to attack, but Glabro often remains oblivious even while enemies are close.
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Glabro protects its face with a mask made of ice. The Shellder on its tail is aggressive, biting down to encourage Glabro to attack, but Glabro often remains oblivious even while enemies are close.
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Frosgle paints using liquid from its tail, freezing it solid using its icy breath. It has been known to freeze other Pokémon using the same ability, so that they remain still while it sketches them.
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Wild Oddrai remain rooted in the ground most of the time, growing like a plant. They only rise up to scatter their seeds on moonless nights. Each black seed will produce a vivid nightmare if swallowed, always featuring a flower of immense size.
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Oddras buries itself in the ground during the day to gnaw at plant roots, providing it with the nutrients it needs to grow. It only resurfaces at night, when it will wander in search of a healthy tree to feed on.
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Oddsect buries itself during the day, leaving only its leaves above the ground. Pokémon poachers will search for it after it resurfaces at night, as Oddsect's plant-like body has a wide range of medical applications when dried into a powder.
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Orichu becomes more aggressive as it dances and will draw attention to itself by discharging lightning from its tail. This often sets its surroundings on fire, but Orichu will dance on amidst the flames.
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Orichu stores electricity in its cheeks by rubbing its pom-poms against them as it dances. It will continue to do this even after it is fully charged, causing sparks to crackle near its face.
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Orichu energizes itself with its own dancing and will dance faster and with greater enthusiasm over time. When its performance finally reaches its crescendo, it will discharge a massive bolt of lightning, then calmly walk away to rest.
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Orichu's graceful movements are incredibly charming. There was a recent dance trend involving people emulating Orichu, especially for young couples.
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Graceful swaying seems to focus Orichu's mind, as well as charge its cheeks with electricity. If attacked, it will shock its foes with complete serenity.
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As electrical charge builds up inside it, Orichu calms itself by dancing gracefully. With its mind focused but also energized, Orichu can unleash powerful psychic energy as well as bolts of lightning.
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As Orichu dances elegantly, blue ball lightning will begin to crackle in the air around it. This eerie electricity will follow Orichu's movements like a dance partner.
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Orichu dances gracefully but energetically. It is said that restless spirits dance alongside them, but will become able to rest once exhausted by the dance, so it is often invited to perform inside haunted houses.
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Once it finds a good location for itself, Trubmime will retract its arms and legs and pretend to be a trash can. It will noisily feed on waste that people drop into its mouth.
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On moonless nights, Trubrai can occasionally found rummaging through trash, devouring whatever food it can find. If anyone comes out to investigate, it will belch out foul-smelling smoke, which forces anyone who inhales it into a feverish sleep.
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Trubtom floats around with its lid open, trying to get people to drop trash inside. It is usually already filled to overflowing, as it slowly breaks down the garbage rather than emptying it out.
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Trubkyu are protected by a small trashcan, but it buckles after a single blow. Trubkyu try to endear themselves to humans by clearing up trash from the ground, but their foul smell usually drives people away.
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Trubras burrows into trash bags and compost heaps to gather food waste. It lacks a digestive system and relies on the colorful mushrooms on its back to break down food and provide Trubras with nutrients.
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The large mushroom on Trubsect's back produces enzymes that can digest any organic material, including plastic. Trubsect leaves its spores in every garbage dump it dives into.
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Garbmie is most often found in water polluted by sewage, feeding on trash that sinks the bottom. Although the water they live in is murky, they are sensitive to the faintest sources of light.
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Garbmie is most often found in water polluted by sewage, feeding on trash that sinks the bottom. They illuminate the murky depths by making small pieces of floating debris glow with bright color.
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Garbmime collects props discarded by other performers, incorporating them into its body. It can pull any of these out later to silently but accurately recreate a previous performance involving that object.
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Garbsaur uses its two long limbs to sweep up trash and to fend off competitors. There is a flower folded up inside the bag on its back, but it will not bloom until Garbsaur nourishes itself with enough garbage.
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As Garbitar roams through wastelands, a foul smelling wind swirls around it, picking up dust and small pieces of trash. When it is agitated, these are propelled through the air with enough force to injure foes.
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It imitates the motions humans make while watching them collect trash. Every time they finish filling a bag, it will run up to try to incorporate the garbage into its body.
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When Garbterra lies down to rest, it becomes indistinguishable from a mound of trash. Poison-type Pokémon may make their home on its back, but it will shake them off if they try to eat garbage that has become part of its body.
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Garbgron lay claim to entire scrapheaps, aggressively driving off competition. They dig through piles of scrap in search of fresh metal, which they chew until it breaks down into rust.
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Wherever Garbdon goes, it creates warm air that accelerates decomposition. It is constantly accompanied by the stench of hot garbage.
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Wherever Garbdon goes, it creates warm air that accelerates decomposition. It is constantly accompanied by the stench of hot garbage.
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Garbtina can open portals to bombard opponents with debris from the Distortion World. Although clearly recognisable as trash, it is unlike anything from this world.
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Garbrai lives in landfills, and if disturbed will release puffs of toxic gas from its right arm to knock people out. While they sleep, they will dream of eating foul garbage, a nightmare that seems to represent Garbrai's everyday experience.
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Garbesect devours garbage, breaking it down into a poisonous sludge that it fires out of the cannon on its back. If anything gets close, Garbesect will attack with its steel teeth and claws made of exposed rebar.
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Garbkyu patrol around human towns and cities, hoovering up trash with their long nozzle. They never need to be emptied, as they break it all down into a foul-smelling toxic gas that they vent out of their head.
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The mushrooms growing inside Garbsect's body can break down garbage, but seem to compel it to seek out highly specific nutrients. Garbsect will spend hours digging in trash heaps to unearth particularly pungent waste.
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Garbsect's back carries a heavy load of garbage, which is slowly digested by a network of fungal mycelium, forming a thick slime filled with spores. Garbsect will only move to absorb more garbage into the heap on its back.
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Garbizard will fly long distances in search of trash heaps to claim. It drives off any competitors with blasts of fire from its tail, generated by the burning garbage inside its body.
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Inside its stomach, Garbizard ferments trash to produce flammable gasses. It can ignite these as it releases them from its right arm, using this as a weapon to attack, or as additional propulsion when flying.
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It swims in the ocean, hunting for floating trash. The straw in its snout sprays jets of filthy water to drive off any predators that attack from above.
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Garbtoise swims to beaches to devour any trash that washes up. The cannons on its back pump out contaminated water at high pressure.
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If a swarm of Cartric surround a foe, it will be repeatedly struck by lightning. Due to the thunderstorms they create, the rivers in which they live are not safe for boats to travel through.
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Sharpmime prowls the ocean floor, searching for prey. It will use mime to trap its target using invisible walls, forcing it to swim towards Sharpmime to escape.
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Sharpesect's metal body naturally sinks, so it spends most of its time on the seabed, firing torpedoes from the launcher on its back at prey swimming above. After hitting a target, Sharpesect leaps up through the water to seize it with its steel teeth.
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Resembling a pirate of old, Sharpesect is armed with a powerful cannon. Sharpesect mostly hunts for prey above the surface, as it cannot fire its cannon underwater, although its sharp teeth and steel hook make it just as dangerous up close.
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If lightning strikes the ocean, it may be a sign that Sharptric is swimming beneath the surface. They use these lightning strikes to stun prey, then quickly seize it in their powerful jaws.
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Phantmime's wooden body pantomimes as if it were a puppet before it suddenly begins acting like a child. The act is so convincing that many people believe Phantmime has a human soul.
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It is unknown what is inside Tretress's hard wooden shell. Tretress will clamp shut if any person or Pokémon tries to investigate its interior, moving with enough force that its serrated edge can slice through an iron rod.
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Tresion's wooden body is covered by a layer of slime similar to algae. By placing blobs of this photosynthetic goo on trees, Tresion can telepathically control them from a distance.
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The flowers on Gloopix's head and tail release pollen with a strong fragrance. While pleasant on cold days, on hot days Gloopix releases so much pollen that this becomes overwhelming, burning the ears and nose of anyone who inhales it.
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Despite its large size, Noiking is capable of flying up into trees to feed on fruit. However, it usually prefers to remain on the ground and fires blasts of high-pitched sound from its ears to make ripe fruit vibrate until it falls.
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Noisect lives on the floor of caves, feeding on detritus dropped by Pokémon roosting above it. It can navigate in total darkness using echolocation, but mostly relies on its claws for defense.
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Noisey wanders around at night, making loud screeching sounds. Whenever people come out to investigate, it offers them its egg. Eating this egg relaxes people so much that they often fall into a deep sleep.
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Noiking will usually screech aggressively to drive away anyone that gets close. People who approach carrying ripe fruit are instead welcomed in by Noiking's excited squeaking, which is quieter but still very high-pitched.
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Noiking blasts out music at high volume from the boombox it carries. If anyone tries to make it stop, Noiking will lash out with its powerful arms and wings.
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Some Trainers think that Noiveon's energetic, upbeat singing is incredibly endearing. Others find the high-volume, high-pitched sound to be physically painful.
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Swabdoof is not a particularly fast flier, and must beat its cottony wings rapidly to lift its plump body into the air. It nests in trees near water, where it will use its hard beak to carve a hole in the trunk.
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Swabskull's lightweight body seems to be made of fluffy cotton. It drifts through the air and often surprises people by softly landing on their shoulder. Most people find its mask-like face unsettling.
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Altamime can create a fluffy white substance that is sweet like cotton-candy, but completely sugar-free. It will spin this onto sticks to give away to people at carnivals and funfairs, humming while it works.
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Each of its nine cloud-like tails holds powerful draconic energy. They have a beautiful soprano voice and sing like a human speaking in a language nobody can decipher.
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Most of Gooesect's body is soft and gooey, but it can retract inside a hard metal shell for protection. If anything continues to bother it, it will extend its metal claws to slash at its attacker.
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Gooxorus is covered with slime and mostly lives in damp places to avoid drying out. The only hard parts of its body are its sharp tusks, which it can swing around with great power and speed.
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Despite its small size, Goon's body is durable, and its head can strike with great force. It will be incredibly loyal to its Trainer, fighting against any foe it is commanded to.
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Goomo-o's entire body is soft, and even its protective scales are rubbery rather than hard. This means that attacks frequently bounce off it, giving Goomo-o the opportunity to counterattack with powerful swings of its muscular arms.
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Goomo-o relies on the scales covering it to protect its soft body from attack. Although it doesn't seem strong, it can deliver powerful uppercuts, often surprising other Pokémon that get too close.
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Slible uses the corrosive mucus it secretes to dissolve holes in solid rock. Slible will hide within these small crevices, then leap out to ambush anything that approaches.
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Slichomp's eyesight is poor, but its long antenna gives it the ability to sense its surroundings through sound and smell. It uses this to hunt for prey in pitch-black underground tunnels.
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Slichomp's eyesight is poor, but its long antenna gives it the ability to sense its surroundings through sound and smell. It uses this to hunt for prey in pitch-black underground tunnels.
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Sliesect can fire high-pressure slime at foes from the cannon on its back. In addition to striking with great physical force, enzymes within this slime will slowly dissolve anything except Sliesect's own metal armor.
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Slixorus's blades and tail drip with sticky green mucus. Anything it strikes with these natural weapons will slowly be dissolved by its digestive enzymes.
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Slimo-o's protective scales are made of hardened slime. They are brittle enough to frequently be cracked by the powerful blows Slimo-o delivers and receives, but will quickly be repaired or replaced by the slime Slimo-o secretes.
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The green slime that oozes from Goofeon's skin is full of microscopic algae. These absorb sunlight and transfer the energy into Goofeon's soft body, charging its attacks with the power of the sun.
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Googross's soft and slimy body is protected by a scaly framework harder than steel. The soft sections act as shock absorbers as it leaps around, but also contain so much muscle that Googross can move and attack with incredible speed and force.
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Gooble lives underground, squeezing its soft body into crevices. When prey approaches, Gooble will slide out to attack, lubricated by the green slime that oozes from its skin.
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Goochomp's skin is covered by a layer of slippery slime, minimizing friction. This enables Goochomp to fly through the air at high speed, as well as smoothly slide through the earth when tunneling underground.
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Goochomp's skin is covered by a layer of slippery slime, minimizing friction. This enables Goochomp to fly through the air at high speed, as well as smoothly slide through the earth when tunneling underground.
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Gooking eats any food within reach, storing excess energy in a thick layer of fat. This fat provides insulation but also fuels powerful muscles beneath it, so Gooking's limbs, tail, or flexible horns can knock even heavy foes flying.
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Gooqueen oozes a toxic mucus from its mouth and skin. Although most of its body is soft, tough scales protect its front, so it usually faces any threat head-on.
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When defending the burrow it digs, Gooqueen will squeeze its soft body into the narrow entrance to completely fill it, then point the spines on its back out at foes. These sharp spikes are coated with toxic green slime, deterring most attackers.
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The most powerful parts of Gooqueen's body are its muscular horns and tail. It can knock foes down by swinging its horns like flails or strike the ground with its tail with enough force to shake the earth.
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Gooqueen often seems to be meek and will ignore weak attacks that simply bounce off its thick fat. If it is actually threatened, it will attack viciously and usually tries to crush foes beneath its bulk.
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Goorino's skin constantly oozes toxic slime, and can poison anyone that makes contact with it. Although it is usually friendly, is important to train Goorino to not show affection by hugging people, as this can make them very sick.
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Beneath its slimy skin is muscle as hard as rock. While it mostly ignores attacks, it can be provoked by persistent attackers. It will lower its head and charge with the sharp horns on its metal helmet.
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Goomence flies around, spitting blobs of goo out of its mouth at prey. This corrosive slime is also incredibly sticky, giving Goomence plenty of time to swoop in and attack with its claws and fangs.
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Goomence flies around, spitting blobs of goo out of its mouth at prey. This corrosive slime is also incredibly sticky, giving Goomence plenty of time to swoop in and attack with its claws and fangs.
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Although Gooking's body seems soft, beneath its thick fat is a layer of solid muscle. In addition to wrapping its powerful tail around foes, Gooking will wrap grab them with the antennae on its head, then plunge in its sharp horn.
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A slimy substance is pumped around inside Gooesect's metal armor and can be fired out of the cannon on its back as sticky goo. Different Drives may be slotted in to energize this substance with electricity, or make it scorching hot or freezing cold.
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Gooxorus's tusks often frighten other Pokémon, but Gooxorus is usually very meek. It mostly uses its sharp blades to prune branches from trees to eat, although it will swing them with great force to defend itself if attacked.
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Although its horns seem soft and its mouths are toothless, Goodreigon is incredibly strong. It can flex its horns to strike foes or seize them in a tight grip, and can crush food with its hard gums, aided by the corrosive slime it drools.
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Goodreigon is very friendly and constantly hungry. It will affectionately nibble its Trainer with the slimy heads on the ends of its arms, but will use the same limbs to devour any food it sees, keeping its floating body plump.
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Gooxew is often attacked by other Pokémon because it seems soft and weak. However, its small body is very muscular, and by pushing its tail against the ground, it can swing the sharp horn on its head with the force of an axe.
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Goomo-o is very affectionate and will frequently pull its Trainer into a slimy embrace with its strong arms. It will grab enemies in a similar way, but then wrestles them to the ground and crushes them under its heavy body.
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Goomo-o tries to intimidate foes by jingling its scales, but its soft and slimy body mostly makes squelching sounds. While it often isn't taken seriously, its scaled fists strike with more than a hundred times the force of a heavyweight boxer.
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Gooster's soft body is protected inside a shell made from its own frozen slime. This substance is significantly more durable than regular ice.
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The giant rock on Regisect's back provides shade for a ring of mushrooms growing around it. Although these fungi slowly digest the rocks Regisect is made of, it will tilt its body to shield them from harm.
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Regieon's icy body does not melt, even if it spends the whole day in the sun. Regieon can position its body so that the clear ice refracts and focuses sunlight, creating bright flashes to temporarily blind foes.
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The flexible metal that Regira is made of disperses heat and electricity much better than it withstands physical force. If Regira senses it will be attacked, it usually teleports away rather than trying to take the hit.
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Regibra's body is composed of the same reflective metal that the spoon it holds is made out of. Whenever it uses its psychic power, nearby objects made of metal will warp and deform as if made of liquid.
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Regikazam's metal body is highly reflective, and most energy will simply deflect off it. It rarely moves, simply floating in the air and using its psychic powers to create and direct beams of glowing red energy towards foes.
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The warmer the weather, the more unpleasant Vileflora's stench becomes. Although it isn't poisonous, the smell alone is enough to deter any herbivores from trying to eat it.
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The heated petals on Vilepix's body produce scorching pollen. Vilepix can control the cloud of pollen it creates around itself and uses it to burn Pokémon that get too close.
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Necroklang's body parts constantly rotate and have more possible arrangements than the number of stars in the sky. It is believed that a unique arrangement is necessary to unlock its full potential.
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Necroang's central prism seems to absorb some of the light it splits to power its gears, as brighter light will make them turn faster. The rainbow colors the prism emits are directed against foes as a blinding beam.
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Necroang's body constantly rotates to shuffle the colored faces of its cubes. Although its movements seem to be random, it will regularly have one or more faces of the same color and is said to achieve a more powerful form if all faces align.
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Stuffsect resembles a stuffed toy, and remains motionless most of the time. Its soft body is filled with fungus, and if it is brought into a home, the spores it produces will digest plant-based fibers. Stuffsect seem to target plush dolls first.
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Beklang is highly industrious, and constantly spins yarn. If it runs out of fibers to convert into thread, it will start hunting for Pokémon that produce silk or wool, using the fibers it has already spun to trap them and its claws to shave them.
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Dhelnix slowly chew their way through sunken ships, mostly feeding on rust. If Pokémon or human divers approach the wreck, Dhelnix will lie in wait to ambush them.
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Each of Martor's heads seems to control different tentacles. They work together to attack prey with a relentless series of jabs with their sharp spikes, each capable of delivering potent poison to slowly weaken the target.
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Marggy will immediately headbutt anyone it makes eye contact with, delivering poison through the spikes on its head. After this attack, it will keep its distance, waiting to see if the foe succumbs to poison.
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Wild Marty form small gangs, led by the one with the longest poisonous tentacles on its head. These are often damaged when used to headbutt foes and take a while to regrow, so the hierarchy constantly changes.
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Toxcute's poison gives it a strong stench, like rotten eggs. Although it cannot move quickly, it uses telepathy to locate other Pokémon that are hiding, then jabs them with its venomous spikes.
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Toxtor protects itself from harm by completely covering its heads with its spiky arms. It senses its surroundings using telepathy and will not lower its guard to attack until its target faces away from it.
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Most of Toxtor's body consists of a single, spiky limb. It uses this like a parasol to shade itself from the sun, but it is primarily a weapon, delivering potent poison to any foe struck by its sharp spines.
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Toxnette's sharp spikes carry poison that can cause pain for a week. It is incredibly vindictive and will mercilessly pursue any Pokémon or human it feels has wronged it, no matter how long ago the event happened.
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Toxty use their toxic spines to attack any people or Pokémon that intrude on their territory. Their scaly skin is incredibly tough, and in a battle of attrition, Toxty will usually outlast any foe they manage to poison.
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Hawlkou is legendary for its fighting skills and attacks foes with lightning-fast strikes with its claws and fangs. Once it has a foe pinned, it will create a massive thunderbolt as its finishing move.
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Hawlark uses its illusion to pretend to be other people or Pokémon and will even try to mimic their unique fighting styles. Whenever this illusion is broken, Hawlark poses proudly, as if making its grand entrance.
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Cacsect clings to the side of cacti, using its claws to leach water and nutrients. The mushroom on its back camouflages it as a flower, and uses the energy it absorbs to produce fungal spores to infect other cacti.
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Cactshrew dig elaborate burrows to catch and hold water, which they slowly drink when not basking in the sun. If other Pokémon try to take any of this water, Cactshrew will ambush them at the entrance to its tunnel.
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Cactshrew dig elaborate burrows to catch and hold water, which they slowly drink when not basking in the sun. If other Pokémon try to take any of this water, Cactshrew will ambush them at the entrance to its tunnel.
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If threatened, Cactslash will curl up into a ball of sharp spines. At first it will remain still in imitation of a round desert cactus, but if it is attacked it will roll away at high speed.
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Cactsect climbs up on top of cacti to drain them of water and nutrients. Once the cactus is a dry husk, Cactsect will leap down and wander the desert. If it cannot find another cactus, it will start hunting other Pokémon instead.
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Sandysola live on tropical beaches and collect spades to embed within the sand on their back. Since Sandysola's body is mostly made of rock, this provides them with no additional protection.
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The toxic gas that inflates Pazing's body is produced by a fungus that breaks down any plant matter Pazing eats. Whenever it vents gas, it also spews out thick clouds of spores.
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Panair are usually found wrapped around the trunk of large trees. Investigation after Panair moves on to another tree always finds that they are rotten within, infested by the same mushrooms that grow on Panair's back.
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Wild Patret seek out groups of other Pokémon infested with the same fungus. While the rest of the group sleeps or feeds, Patret lifts itself up on its tail to watch for threats and will be fed by food the other Pokémon gather.
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Paret digs long and winding burrows beneath trees to feed on their roots. The spores produced by the mushrooms on its head will gradually coat the walls of these tunnels with a layer of fungus.
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Pawoodo climbs up into trees to feed on twigs and leaves, which the mushrooms on its head help it to digest. It moves so slowly that it can pretend to be nothing more than a leafless branch.
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Pakern scuttles slowly across the forest floor. Once it finds a tree that looks large and healthy, it buries itself beneath its roots to feed and will not resurface until it evolves or the tree dies.
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Although Paflora resembles a flower, sunlight rapidly dries it out. It remains buried underground most of the day to feed on tree roots, and only raises its head above the surface in the evening, scattering spores from the mushroom growing on it.
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Palix tunnels beneath forests to devour tree roots, leaving fungal spores in the ground that grow as the trees rot. If the trees in a forest begin to drop dead without visible damage on the surface, an underground Palix may be responsible.
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Some people consider Pabull's snub nose and large eyes to be very endearing. They will feed it with the highest quality mulch and finest bark chippings to ensure its mushrooms flourish.
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Pasel prefer cold, damp climates, feeding on evergreen trees during the winter. They will use their sharp claws to slice into the bark so that sap runs out for them to drink, draining so much that the tree usually dies.
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Patine flies low over forests and fields, searching for dead trees without leaves. As soon it finds one, Patine will wrap its body around the trunk and begin gnawing at the wood.
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Pabi can travel through time. It mostly uses this ability to skip ahead through the summer and winter months, as the mushroom growing on its head cannot flourish if it is too warm or too cold.
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On dry days, Pasly often seems like it is crying. While it does dislike the heat, it is deliberately moistening its hard dry skin to prevent the mushrooms on its head from withering.
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Packo makes its home inside the largest dead tree it can find, feeding on the wood as it rots. The fungus growing on its head helps Packo to digest its food, but also takes nutrients from it.
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Pavyle leaps from branch to branch and can tell from the sound it makes whether a tree is healthy or rotten within. Once it hears a hollow sound, it will burrow through the bark with its claws to feed on the softer wood inside.
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Patile carefully cultivates the same fungus that grows on its body, planting its spores on dead trees throughout the forest. Patile also benefits from this, as it eats the rotten wood once the fungus has started to break it down.
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Pakip burrows in mud flats and salt marshes, digging up plant roots to eat. While it also eats a lot of mud, this seems to help the fungus growing on its cheeks to flourish.
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The fungus growing on Pabite's scales is said to have many medical applications. However, Pabite defends itself so aggressively with its claws and teeth that little progress has been made on scientifically testing these claims.
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When Pachomp accelerates to its top speed, its claws can bring down trees, although usually only ones that are already rotten inside. The cloud of fungal spores it scatters behind it will fall on the fallen wood to form new mushrooms.
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Palord floats across the ocean, keeping the mushrooms on its back moist but not submerged. When it arrives at a beach, it drags itself out of the water to devour trees whole, scattering spores that can take over entire islands.
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The fungus growing on Pawig's head and back breaks down the leaf litter it eats. Pawig regularly drinks water to keep the mushrooms from drying out.
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Patle rests in dark, damp grottoes, the perfect environment for the fungus growing on its back. If the fluffy white protrusions from its hard shell are touched, a cloud of spores will rise up into the air.
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Paferno is an agile climber, scaling trees to reach tree hollows. It uses the noxious fumes produced by burning spores at the end of its tail to drive away any Pokémon that approach it as it feeds on the wood within the tree.
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As Parade walks around, it proudly displays the mushrooms on its arms. Any Pokémon drawn in by their savory aroma will quickly discover that they are poisonous and that Parade is waiting for an opportunity to attack prey with its sharp claws.
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Although Pamer lives in lakes, it can bounce its body onto the shore to graze on plants. It returns to the water as soon as it begins to dry out, and seems to use the mushrooms on its head to sense this.
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If Panx is threatened, it can release a blinding cloud of fungal spores by shaking its head and tail. Rather than fleeing, it will usually seize this opportunity to attack with its sharp fangs, then deliver a powerful electric shock.
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Painch live in arid environments and shelter in burrows beneath desert plants like cacti. They obtain both food and water by devouring these plants from below.
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Pava only fly as far as is necessary to find a desert plant to feed on. After landing on one, they slowly eat their way inside it, driving off any other Pokémon by rubbing their wings together to generate ultrasonic waves.
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Both Paodor and its mushrooms growing on its body are nourished by the food waste it eats. Paodor can withdraw its limbs inside the garbage can it uses as a shell to protect itself from any Pokémon immune to its toxins.
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Slime constantly oozes from pores on Padra's body, stopping both its skin and the fungus growing on it from drying out. Whenever a mushroom becomes large enough to break off, Padra will carry it with its tail to scatter spores from it.
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Pasand scuttles around the forest, placing itself near trails people walk along. If anyone is curious enough to enter Pasand's hollow body, they will be put to sleep by fungal spores, then drained of their life force.
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Pasand illuminates its interior to make itself seem like an oddly decorated hut in the woods. If this succeeds in luring people inside, they will be put to sleep by fungal spores, then drained of their life force.
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Paroc's mane is not made of hair, but is a dense network of fibers produced by the fungus growing on its body. Every impact against Paroc's hard carapace dislodges a shower of white spores from its head.
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Pamo-o strike small trees with the hardened scales on their head until they topple over, then devour their roots. The loud thumping sound this makes frightens many other Pokémon away from the remote forests they live in.
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Pamo-o's body is armored by mushroom caps harder than solid oak. To intimidate foes, it rattles these to make sounds like a xylophone, scattering spores from their softer undersides.
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Payena's powerful mouthparts can chew through solid wood. If anyone approaches as it feeds on a tree root, it will turn around to growl, biting forcefully if that warning is ignored.
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Payena will bite anything it sees as edible, including trees and other Pokémon. If anything fights back, Payena will scatter spores from the mushrooms on its head, then turn tail and flee.
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While it mostly uses its powerful jaws to gnaw on tree roots, it will also use them to bite any competitors that are not frightened off by its intimidating snarls. Its large and impressive mane is entirely produced by a fungus growing on its back.
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Paleaf are skilled at climbing and use their sharp claws to carve holes into the side of trees. Once inside, they feed on tree sap, while the fungal mycelium on their head will extend out to start breaking down the wood inside the tree.
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Palow roosts in dead trees, scattering spores from its wings that grow into clumps of mushrooms. It will attack any other Bug-type Pokémon that approaches its chosen tree, regardless of how large they are.
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Pahita toughen themselves up by repeatedly striking trees with their fists. As soon as the tree topples, they scuttle around to feed on its exposed roots, devouring them all as quickly as they can.
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When roaming mountainsides, Paler digs up rocks and small plants to eat. Although it is unable to digest wood or leaves, the fungus inside its body will break them down instead, using the energy to release more spores from its mushroom caps.
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Superficially, it appears that only a small number of mushrooms are growing on Palem. However, the earth inside its body contains a dense network of fungal roots, which subtly influence its behaviour to promote further fungal growth.
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The fungus growing on its body thrives in damp conditions, such as the holes it digs into river banks. Once this fungus has fully grown, it scatters blue spores wherever Paby travels.
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Paler uses its single massive pincer to cut through trees, chewing the wood in its powerful jaws. Spores from the mushrooms on its head settle on the small pieces it leaves behind, spreading the fungus.
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The sand grains of Palosola's body are incredibly tightly packed, making its sandy towers as solid as rock. If they remain still, small Pokémon may try to shelter inside, but will immediately be buried by shifting sand.
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Whenever Paloitar visits a beach, it drives people away by whipping up a storm of stinging sand, then starts crushing sandcastles underfoot and toppling parasols with its tail. It only makes these visits on sunny days.
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By interlocking and rotating its gears, Paloklang can spin the circle of sand floating around it. The sand can move with enough force to knock foes to the ground, and will draw in more dust to create a spinning sandstorm around Paloklang.
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Palorai burrows into beaches to conceal itself beneath the sand. When people or Pokémon are sleeping on the beach it will slowly approach them, but the bad dreams it causes usually wake them up before Palorai gets close enough to attack.
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Paloink's hard gears are coated with a layer of sand. Paloink will roam around beaches to grind up sandcastles, occasionally getting into conflict with Sandygast and Palossand after accidentally targeting them.
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Paloang's two hard gears form a third gear from sand picked up from their surroundings. By lying flat against a sandy surface, Paloang can form additional interlocking gears, slowly converting entire beaches into spinning clockwork made of sand.
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The turning of Amaklang's gears generates an aurora in the air around them. The faster the gears turn, the brighter this will glow, and the colder the air will become.
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Amaink's two heads are identical in both appearance and behavior. Occasionally, their necks will become tangled as their gears rotate, especially if both are feeding on the same plant, and Amaink's gears must run in reverse to untangle them.
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Although its large gear is shaped like a snowflake, it is made from a metallic crystal rather than ice. Rather than generating heat through friction, the faster Amang turns, the colder it gets.
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Amasect lives in cold lands, where it drains nutrients from evergreen trees. Its claws are hard enough to burrow through frozen soil to reach the roots below.
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Auroras protects anyone it carries on its back using the frills on either side of its head. Although these seem thin and insubstantial, their cold, shimmering surface feels as solid as rock.
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Auroras only sing on nights when the aurora is visible above, creating bright lights in the air around them. Some people travel for hours across the tundra to witness the performances of this reclusive Pokémon.
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Auroras only sing on nights when the aurora is visible above, creating bright lights in the air around them. Some people travel for hours across the tundra to witness the performances of this reclusive Pokémon.
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If Auroklang's gears begin to rotate faster, the diamonds on them will begin to glow with rainbow light. This energy can emanated out as a shimmering aura, condensing moisture in the air into ice and freezing nearby foes solid.
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The diamond-shaped crystals of Auroniclus's body create a shimmering aurora around them. Although it is not physical, this aurora is infused with psychic energy that prevents solid objects from passing through it.
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Using its crystalline eyes, Auroeye can create invisible barriers as hard as rock to block opponent's attacks. It uses this to protect itself from humans and their Pokémon as it raids mines searching for gems to eat.
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Despite its small size, Rockdile is tough and has a powerful bite. Although it looks fluffy, it has sharp, rocky spikes beneath the fur, making it dangerous to stroke its back.
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Rocknaw's mouth is full of sharp stone teeth. Its jaws are so powerful that these fangs frequently get stuck inside things it bites, but any teeth that are lost will quickly be replaced.
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Rockligatr's body is covered in rugged, rocky scales. They must be trained not to express affection by biting, as their powerful jaws and sharp stony teeth can cause serious injury by accident.
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Rockxio make for poor pets, as while they are loyal to their Trainer, the sharp rocks around their neck deliver a high-voltage shock to anyone they scratch. For the same reason, they are easy to train to be excellent guards.
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Lycanligatr is calm and cautious and will conceal itself underwater or behind rocks when hunting. As soon as prey gets close, Lycanligatr will pounce, quickly attacking with its sharp, rocky claws and fangs.
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Lycankyu makes soft whimpering sounds, attempting to gain sympathy from others with its pitiful appearance. In combat, it acts very differently and will quickly slash foes using the stone blades in its mane.
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With a body as solid as rock, Lycanligatr responds to most attacks by simply continuing to attack. As soon as it is close enough, it will seize prey with its arms and start tearing into it with its razor-sharp teeth.
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The hair on its head is soft and fluffy, and Lycankyu enjoys letting humans pet it. The head underneath is made from solid rock and can headbutt foes with bone-breaking force.
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When Lycanx is angry, its fur flashes bright red, dazzling anyone looking at it. Lycanx then rushes towards its foe to strike with the sharp spike of rock on its head.
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Lycanxio's rocky mane contains fibers that conduct electricity, enabling it to shock foes it headbutts. While loyal to its allies, Lycanxio will aggressively attack anyone unfamiliar who approaches.
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When Melokyu dances, it can turn its disguise inside out to reveal this new form. People seem to be compelled to play music as it spins and sways, clapping their hands or stamping their feet if no instruments are available.
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Meloang sways its arms as if dancing while spinning like a top on its own gear. Rather than sounding harsh or discordant, the impact of metal on metal causes it to ring like a bell.
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Wild Cresstik sneak into bedrooms to sleep as close to people as they can. The glowing aura around sleeping Cresstik seems to grant others a peaceful rest, and by morning, Cresstik will be fully charged with psychic power and electrical energy.
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Wild Cresstik sneak into bedrooms to sleep as close to people as they can. The presence of a sleeping Cresstik seems to guarantee a full night's sleep, and by morning, Cresstik will be fully charged with psychic power and electrical energy.
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The protuberance on its head generates an electric field that Bruxzone can use to detect other Pokémon underwater. After using this to locate prey, Bruxzone will float over to sink in its many sharp teeth.
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Bruxmortar fires hot water from the ends of its arms. While it can use this to attack directly, when underwater it disorientates foes by surrounding them with boiling bubbles, then strikes with its fangs in the confusion.
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Bruxlurk can stand totally motionless, using its bright coloration to blend in with coral reefs. When its flower-shaped crest senses another Pokémon approaching, Bruxlurk will try to grab it with its powerful arms, but it often isn't fast enough.
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Bruxsect scuttle around coral reefs, searching for food. While they mostly eat algae, they devour anything that can fit in their mouths, and will devastate the ecosystem if left unchecked.
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The mushrooms growing on its body are always shrouded in a shimmering cloud of spores. Although Paramar can create fires, it only does this in winter to prevent itself from freezing, as the fungus grows best in cool, damp environments.
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Paradactyl lands in tree branches, absorbing nutrients from sap and scattering fungal spores. These spores only grow on plants similar to the ones from prehistoric times, so Paradactyl specifically seeks out trees like the Ginkgo to feed on.
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Paratini regularly sheds its skin in cool, damp areas, leaving behind spores that grow into mushrooms. Paratini's skin seems to be the perfect substance for this fungus to grow on, but it will not sprout until after the skin is shed.
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Paranair stores up energy inside its body from all the rotting wood it eats. Rather than using this for itself, most of it is drained by the mushrooms on its head and tail, and used by them to produce more spores.
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The mushroom cap on Paratwo's head is mostly filled with brain tissue, permeated by a network of fungal mycelium. The two systems form one mind, which devotes its considerable intelligence to the task of spreading spores.
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Fungal mycelium extends out from the mushroom on Paraew's back, connecting to every part of its body. Paraew uses these long, white filaments to drain life from plants, moving them as easily as it moves its own muscles.
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The strands of fungal mycelium on top of Pararita's head are incredibly sensitive to temperature and humidity. To prevent it from drying out, Pararita live in dense woodlands where little sunlight makes it through to the forest floor.
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The ring of mushrooms around Paraleef's neck produces spores with various effects, sometimes putting Pokémon to sleep and sometimes waking them up. Which spores are released seems to be determined by the fungus sprouting from Paraleef's head.
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Paranium's breath contains spores from the fungus around its neck and will immediately causes grass and plants to begin to rot. Paranium feeds the fungus by eating this rotting vegetation, using its long neck to reach up to tree branches.
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Paranium's breath contains spores from the fungus on its back and will immediately causes grass and plants to begin to rot. Paranium feeds the fungus by eating this rotting vegetation, using its long neck to reach up to tree branches.
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When threatened, Paraquil will curl itself up beneath its mushroom and scatter a cloud of spores that burn the lungs when inhaled. If the mushroom cap is damaged, it will be shed and replaced by the fungal network beneath it.
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Paralosion can conceal its body within a shimmering cloud of fungal spores. If its toxins do not incapacitate a foe, Paralosion will rub together its furry legs to create sparks, igniting the entire cloud in a fiery explosion.
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Paranaw pursues prey with intense focus. The only time it will ever release something it has seized in its toothy jaws is if the mushrooms on its head or back are targeted, as it seems to prioritize protecting those from harm above all else.
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Paraligatr pins down prey with its large claws, then tears into it with its jaws. Although it is not fast in either land or water, it pursues other Pokémon without ever stopping to rest, catching up to its prey once it is exhausted by the chase.
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Pararill's mushroom has a waxy sheen that repels water. This keeps it dry as Pararill feeds on plants at the side of rivers, and the same substance also enables the spores it scatters to float on water.
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Parawoodo bury their legs inside tree roots to feed, then remain motionless, pretending to be nothing more than a dead branch infested by mushrooms. If any person or Pokémon approaches, Parawoodo will shower it with spores.
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Although it has a face, the mushroom on Parabuffet's back is a hollow decoy and scatters spores every time it is struck. This seems to be how the fungus spreads its spores, as Parabuffet deliberately seeks out aggressive Pokémon to attack it.
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Parabull are incredibly affectionate and will run up to any people they see to nuzzle and lick them. This spreads spores from the mushroom on Parabull's head, and its saliva stops them from drying out.
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Parabull uses its large claws to unearth roots, then crushes them into small pieces with its powerful jaws. If any other Pokémon approach, it will try to intimidate them simply by staring at them blankly while chewing wood.
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Berries that Parackle places within its rocky shell are completely digested by fungus. In places with many berries, this fungus produces towering mushroom caps to scatter as many spores as possible.
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Parackle uses its claws to cut into the bark of berry bushes, feeding on their sap rather than on the berries they produce. The fungus within its shell ferments the sugar into alcohol, but this alcohol doesn't seem to have any effect on Parackle.
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Paratine flies above forests, scattering spores as it searches for rotting wood to devour. It is often accompanied by other Pokémon infected by the same fungus, who will tightly cling to Paratine so that their own spores are also scattered.
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Paratei is controlled by the mushroom cap on its head, which compels it to never rest. The hot cloud of spores it scatters behind it as it runs sets fire to forests, enabling mushrooms to sprout from the ashes.
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To keep the mushrooms on its back from drying out, Paracune constantly drips pure water onto them. Whenever the north wind blows, these mushroom scatter their spores into the air.
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On cool damp days, multiple Parabi may be found feeding on a single ancient tree. Trees they feed on always fall over by the end of the day, with all of the Parabi vanishing right before this happens.
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Paranaut will try to press the mushroom on its head against other people and Pokémon. This contact transfers spores from the fungus onto their bodies, eventually detaching to spread spores far and wide.
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It is said that its cries induce sleep, but this is actually the effect of the cloud of spores that surrounds it. While Paramagius usually uses these against foes, sometimes it will seek out insomniacs and grant them the gift of dreamless sleep.
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The large mushroom on Parakrow's head produces spores that attract other Pokémon infested by the same fungus. If Parakrow lands in a tree, this crowd of other Pokémon will gather around and quickly devour it.
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Paratyke's body catches the wind like a kite, carrying it for long distances. After feeding on rotting wood, Paratyke will start searching for the next one by climbing up to the top of a tree on a windy day.
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Paravile preys upon Grass-type Pokémon, hunting together with a group of other Pokémon infested with the same fungus. They are most active in winter, when their prey is likely to be dormant and vulnerable.
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Parazone flies high above forests at night, levitating through magnetic repulsion. It scatters trails of spores to direct other Pokémon infected by the same fungus towards trees they can feed on.
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Paracor use their claws to hang from tree branches, feeding on sap that leaks out. Paracor is an opportunistic hunter, and if anything passes below, Paracor will shower it with spores then drop down to attack from above.
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Paracor use their claws to hang from tree branches, feeding on sap that leaks out. Paracor is an opportunistic hunter, and if anything passes below, Paracor will shower it with spores then drop down to attack from above.
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The mushroom on their body weighs them down, so Paracko usually remain inside a single dead tree. This fungus extends a network of mycelium throughout the tree to feed itself and Paracko, growing larger and producing more spores over time.
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Paravyle are usually found at the top of tall dead trees, scattering fungal spores into the wind. Paravyle will only move on to another tree once their current one is rotten enough to topple at any moment.
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Paraeon clings to tree branches with its tail, enabling the fungus on its body to extend into the tree and absorb nutrients from it. Paraeon defends itself from attack by delivering toxic spores with its long, fungus-covered tongue.
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The fungus on top of Paragross's hardened carapace has an unusual crystalline structure. A mycelial network inside Paragross's body forms connections between its four brains, and it seems that they communicate with each other through the fungus.
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Paradoof gnaw at fallen trees until they reduce them to wood chippings. They eat some of these to nourish the fungus on their back, and scatter spores on the rest to grow new mushrooms.
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Parable rests inside cool, damp burrows that it digs into the base of trees. If any other Pokémon approaches, Parable will leap out to attack with its sharp fangs.
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Parachomp's scythe-like claws are coated with fungus. After Parachomp uses them to cut down a tree, mushrooms will begin sprouting from the stump the very next day. If not stopped, Parachomp will slowly clear entire mountains of their tree cover.
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Paraclops's body is entirely hollow, and it only opens its mouth to release clouds of fungal spores. It feeds on the life force of trees simply by touching their trunks with its hands or claws.
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Paranoir travels to trees that are already infested with fungus, then patiently waits for the tree to die. As soon as this happens, Paranoir will use its large mouth to entirely devour it, from its branches to its roots.
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Paralord's entire body is filled with fungus, functioning as its digestive system, and it scatters spores every time it breathes out. While most of these land in the sea, the ones that blow onto land can take root as new mushrooms.
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Paratle is completely controlled by the mushroom on its back. It shambles slowly through the forest, biting trees and any Pokémon that doesn't move fast enough to escape it, enabling the fungus to drain their life force.
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The immense fungus growing on Parapass's face has a metallic coating. It is drawn towards metallic objects through magnetic attraction, then blows out spores that corrode the surface while growing into more metallic mushrooms.
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Paraslash use their blades to cut down trees, then bury themselves in the stump to drain the roots of life force. Paraslash shield themselves from harm using their mushroom cap until the tree is completely rotten, then move on to the next tree.
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Parasharp leads a group of other Pokémon infested with the same fungus. It uses the sharp steel blades on its hands to cut open the trees they all feed upon, and to defend the group from any attackers.
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Paragon roams the desert, slicing open any plant it encounters to extract water and food from within. It never fully consumes these plants, but always leaves behind fungal spores that grow inside the damaged plant.
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Paratic feeds on underwater plants at the bottom of lakes. The fungal spores it releases into the water around it relax both people and Pokémon, but too much causes unconsciousness. It is highly dangerous to swim in the same waters as Paratic.
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Paraklang's gears remain still as the fungus that grows on it feeds on tree roots. They only begin to turn once this fungus is ready to scatter spores from its mushrooms, and will spin at high speed to fling spores long distances.
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Paraogre occasionally swims up rivers, causing flooding with the constant downpour it brings with it. When Paraogre moves on and the floodwaters recede, tiny red mushrooms will begin to sprout from every damp surface.
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The immense mushroom on Paradon's head never seems to be harmed by the harsh sunlight it creates. The spores it scatters into the dry air seem to thrive in dry conditions that would kill most other fungi.
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The fungus growing on Paraquaza's body seems to thrive high up in the air, feeding only on dust. Paraquaza flies low enough to regularly pass through clouds, keeping their fungus from drying out at high altitude.
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Parakia grabs trees with its claws and warps the wood without breaking it, opening up a large hollow cavity in what was previously solid wood. This enables Parakia to feed on the sap while scattering spores inside the tree.
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Pararade has a savory scent that makes it smell irresistible to other Pokémon. Anything that is lured in will be incapacitated by the cloud of toxic spores that floats in the air around Pararade, so it has no need to hunt for prey.
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During the day, Parablim clings to tree trunks so tightly that it resembles a large mushroom rather than a Pokémon. At night, it lets go and floats off in the wind, scattering its brightly colored spores across the forest.
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During the day, Parablim clings to tree trunks so tightly that it resembles a large mushroom rather than a Pokémon. At night, it lets go and floats off in the wind, scattering its brightly colored spores across the forest.
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Parapunny eagerly approaches other Pokémon, scattering spores from its ears and tail as soon as it gets close. If it is attacked, it will fight back with powerful kicks, as the fungus covering its feet has hardened into a leathery substance.
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Wild Parafable will gather together to stand in circles known as fairy rings. Although they remain totally still and silent, beneath the ground their fungus will be spreading out a network of mycelium to feed.
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Paracott can slip through the smallest of cracks. During the day they use this ability to burrow underground and eat plant roots, while at night they squeeze into human homes to leave fungal spores in every dark, damp place they can find.
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Paragrigus are considered a menace by archaeologists. If they make it inside a tomb, their spores will cover everything inside with fungus, rapidly breaking down any ancient artifacts and preserved mummies inside.
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Parawick rests its body on tree roots, making the mushroom on its head glow using the life force it absorbs from the tree. If anyone touches it, their energy will also begin to be leeched away.
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Parapent are often mistaken for novelty lanterns, as their mushrooms glow like fire in the dark. This light is fueled by the life-force of the trees Parapent hang from, but people who approach are also drained and may pass out from exhaustion.
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The mushroom on Paralure's head secretes a substance that burns like candle wax. Paralure will sink its sharp claws into the bark of trees to obtain the nutrients the fungus needs to keep the fires on its head burning.
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Paralous's heads are completely covered by mushroom caps, and it navigates using the sensitivity of this fungus to particles in the air. If multiple plants the fungus could feed on are equally close, the two heads may pull in different directions.
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Although they can bite, the two heads on Paradreigon's arms are made of fungal mycelium. As Paradreigon floats through forests, the mushroom stalks emerging from its back will wrap themselves around nearby plants to drain nutrients from them.
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Paratias can communicate telepathically with people they scatter their spores on. Until those spores are washed off, these people will experience a compulsion to gather up rotting plants and bring them to Paratias to eat.
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Paratios can telepathically sense the emotions of others, and manipulate them by scattering spores from its mushroom. Some spores make foes so calm that they fall asleep, while others incite rage so that they attack Pokémon other than Paratios.
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Paracada dig down to tree roots to feed, but leave the mushrooms on their back exposed to scatter spores. Paracada will remain completely motionless until the tree they are feeding on dies, at which point they will crawl away searching for another.
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The mushroom on Parabarel's head thrives in damp conditions, so Parabarel build dams out of wood for its spores to grow on. The fungus quickly rots the wood, so Parabarel must constantly cut down trees to reinforce their dam before it bursts.
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By filling its body with water, Paramer can bounce along the ground. It uses this to spread spores from its mushroom, and its erratic tumbling as it bounces can spread them far and wide.
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Parabas swims around in ponds, swallowing floating plants and digesting them with the aid of a fungus that infests its body. It can be used to keep water clear of weeds, but is widely considered to be too ugly to include in ornamental ponds.
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The spores released from the rose-shaped puffballs on its arms are toxic enough to knock most other Pokémon unconscious. If Paraelia finds a damp environment to take root in, the spiky mushroom on its head will grow larger and larger over time.
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Paraeary scatters spores from its mushroom caps by quickly unrolling the long ears they are attached to. It has a keen sense of hearing and will immediately hide if it hears a predator or fire crackling.
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Paraile burrows through the damp soil of the forest floor, with only its head and mushroom cap above the surface. The fungus on its body feeds it with nutrients drawn from the dirt, but to defend its mushroom, it will bite anyone who approaches.
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Parabat scavenges for food inside pitch-black caverns, and seems to sense its surroundings using the mushrooms growing on its body. If the fungus senses the scent of decay in the air, it will direct Parabat towards this potential source of food.
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Paramask bury themselves up to the neck in cemeteries and extend a network of mycelium out into the soil. While many find it unsettling that they break down dead bodies, others see their colorful mushrooms as a reminder that life goes on.
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Parts of Paraolett are made of clay, while other sections resemble a Bug-type Pokémon. Strands of fungal mycelium hold its body together, moving Paraolett around by contracting and relaxing like muscles.
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Paraolett patrols around trees infested by fungi. Based on the way that it responds to damage to any of these fungi, it seems to be controlled by all of them, not just the ones growing on its body.
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Paraeye live in underground tunnels, digging in the walls to search for plant roots to feed on. Anyone that ventures into these tunnels will be knocked unconscious by Paraeye's fungal spores, and will wake up covered with mushrooms.
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Paraeye live in underground tunnels, digging in the walls to search for plant roots to feed on. Anyone that ventures into these tunnels will be knocked unconscious by Paraeye's fungal spores, and will wake up covered with mushrooms.
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Pararunt spends all day chewing wood with its strong jaws. Although it cannot digest the wood, the fungus on its back can and will supply Pararunt with the nutrients necessary to survive.
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Paralie's body is entirely hollow, except for a tangle of fungal mycelium. The air inside is always cool and damp, creating the perfect environment for the fungus.
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The large mushroom on Paraodor's head compels it to seek out organic matter for the fungus to digest. It will use its keen sense of smell and its large claws to rummage through garbage heaps until it unearths buried food waste.
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Paravern hides underground during the day, the thick mat of fungus on its back nourishing itself on tree roots. On moonless nights, it emerges to hunt, locating prey in the dark using echolocation, then knocking it out with spores from its mushrooms.
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Pararia's fluffy wings consist entirely of fungus, and shed spores every time it moves. Pararia hums as it flies, but produces only a single continuous note rather than a song.
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Paradra stumbles around as if dazed, because its brain is controlled by fungi growing on its slimy skin. While it seems to be incapable of complex thought, Paradra can still use its sharp claws and muscular tail to strike foes with great force.
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Wild Parasand are usually found at the center of rings of colorful mushrooms. While some people refer to them as fairy castles, Parasand will drain the life-force of any Pokémon that tries to use it as shelter.
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The fungal protrusion from its head generates psychic power, lifting Paraish out of the water and into the air. Once its tail gets a solid grip on a tree branch, Paraish's gnashing teeth can gnaw through the solid wood of the tree trunk.
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Parapod can be found inside caves filled with fungi and will feed on decaying material that washes in from outside. They will flee if they hear anything approach them, then hide by blending in with the mushrooms and mycelium around them.
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Paraninja's ninjitsu is enhanced by the fungus within it. It can vanish into a thick cloud of spores scattered from its mushroom cap, then strike from the shadows using the sharp blades on its arms.
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Parakaboo climb on top of pumpkins and cling tightly as the fungus growing on their heads digests the gourd. People who discover that all their pumpkins have been devoured by Parakaboo may capture them to use as alternative holiday decorations.
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Paratyena lives with a group of other Pokémon controlled by the same fungus, protecting them from predators as they feed on tree roots together. When given orders by the group leader or by its Trainer, Paratyena will obey any command without question.
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Paradot hang from tree branches to feed on tree sap. Over time, the area around Paradot becomes infested with fungus, until the whole branch is rotten enough to break. Paradot will be protected from the fall by their hardened mushroom caps.
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Paraskit glide across the surface of ponds, collecting and eating leaves that float on the surface. Whenever they approach the shore, the mushroom on their heads scatters spores that settle on the bank to produce more fungus.
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Paracatty feeds on tree roots, but never stays in one place for long, moving on to a new tree every day. This constant wandering enables the fungus growing on its head to spread its spores throughout the forest Paracatty lives in.
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Paratite sit motionless underneath trees as if meditating, enabling the fungus growing on their bodies to extend out tendrils and leech life from tree roots. If disturbed, Paratite fight off attackers while remaining in the same trance-like state.
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Paracash spends most of its time at the edges of lakes and ponds, slithering through the mud and eating anything it finds. If Paracash cannot digest it, the mushroom on its head will break it down instead.
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Paradol's damp clay body is held together by a fungus growing on it and will crack if it ever dries out. To provide the fungus with fresh soil to feed on, Paradol digs holes in the ground with its legs, then buries itself up to its neck.
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Paracanth slowly drags itself across the forest floor, feeding on microscopic organisms from the soil. While it cannot flee quickly, a hardened mushroom cap protects its body from most attacks.
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Paralithe has an incredibly sensitive nose for smoke, and if it smells something burning it will travel for miles to reach the fire. Once the flames burn out, it will leave behind the spores of a fungus that thrives on charred wood.
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After travelling long distances on its many legs, Paranine scatters fiery spores by shaking its mushroom tail. The fires this creates burn through forests, enabling the fireproof spores to produce new mushrooms from the ashes.
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A fungus completely covers Paralem's rocky body, thriving on the stone. Paralem constantly bump into objects and other Pokémon, but not by accident. Paralem are compelled to do this by the fungus, spreading it to new surfaces.
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Parata's mushrooms are constantly burning, fueled by the plants it eats. Their fireproof spores are lifted into the air by this heat, spreading them like smoke.
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Paramite can sometimes be found infesting old electrical devices, feeding on electricity while producing spores that break down wood and plastic. Their powerful magnets make them very difficult to remove.
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Paratly's body resembles a single oversized mushroom spore. As Paratly floats through the air searching for plants to drain life from, the haze of toxins that surrounds its body prevent it from being eaten.
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Parater float around in dark forests at night, remaining completely silent. They will stealthily approach people or other Pokémon, then make a sound like laughter as they breathe out a cloud of toxic spores.
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With only the top of its head above the surface, Paranix is often mistaken for a large mushroom. The rest of its body remains underground, burrowing through the soil to leech life from tree roots.
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If Paraby detects a threat, the large mushroom on top of its head scatters a cloud of toxic spores. It uses its claws to dig up plant roots that feed both the Pokémon and the fungus.
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Paraler waves its powerful claws to communicate with others. Any Pokémon infected by the same fungus seems to understand what these gestures mean, enabling them to work together to dig up plants to eat.
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Necroklang's gears gleam as if made of gold, not steel. As the gears turn faster, the light becomes brighter, until it becomes blinding even from a distance.
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After using its psychic powers to perfectly align the circular prisms its body is made of, Necroklang gleams brilliantly, like gilded crystal. A slight adjustment of its body's arrangement enables it to fire off beams of burning light.
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After using its psychic powers to perfectly align the circular prisms its body is made of, Necroklang gleams brilliantly, like gilded crystal. A slight adjustment of its body's arrangement enables it to fire off beams of burning light.
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After absorbing enough light, Necrosect can assume this form to release a giant plume of glowing spores. This mushroom cloud is bright enough to see from miles away.
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Jangitar spends a lot of its time toughening itself up by slamming its scaly head against rocks. It does this with so much force that it is frequently responsible for setting off rockslides and avalanches on mountainsides.
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Janglous's two heads spend much of their time clashing their hard scales against each other. This makes a lot of noise, frightening other Pokémon away from their territory.
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Jangdreigon loves to toughen itself up by fighting any Pokémon it encounters. If Jangdreigon lacks an enemy to fight, the two heads at the ends of its arms will clash their scaled heads together.
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Hakadactyl slashes at foes with its bladed tail, while using its wings to block attacks. Although their membranes seem thin, they are covered with scales as durable as metal.
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Hakatar can use their scaled tail like a shovel to dig through the ground. They usually deposit the soil directly into their mouth, as they are constantly hungry for minerals.
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While Hakaitar regularly goes on destructive rampages, it provides plenty of warning by loudly striking its scales together to work itself up. If this performance is interrupted, Hakaitar may retreat instead of attacking.
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Solid stone covers most of Hakagron's body. It will loudly clash the tip of its tail against the metallic scales on its arms as a warning to anyone who approaches territory it has claimed, before attacking with its horns and claws.
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