Page 11 / 11 of 10208 pokedex entries by .izik.
While consuming sewer sludge, Grikaboo emits a surprisingly sweet pumpkin scent. Prolonged exposure to the aroma can cause dizziness and confusion.
It flies through forests at night searching for prey like Bellsprout and Sunkern. Upon spotting one, it ensnares them in its sticky body with just a touch.
The soil Grilett leaves behind is coated in a sticky residue that can cause violent fevers on contact. Once fully dried, the film becomes harmless.
Grith picks coins up off the ground and places them in its mouth. It licks off any grime before tossing them back on the ground.
It hypnotizes oil truck drivers to dump their loads onto the street. It then rapidly drinks the spilled liquid, leaving the area spotless and fueling its poisonous body.
Vines extend from all over its slimy body to ensnare prey like Teddiursa and Meowth. Once captured, it pulls them into its gaping mouth.
It uses its long tongue to lift clumps of refuse from city dumps, consuming them with glee. The tongue is coated in a protective slime.
Mugon grows more toxic as it consumes digital viruses. While inhabiting a system, corrosive pink ooze seeps from its ports.
Mugey has trouble flying long distances due to the weight of the sludge along its body. The slime covering its body is highly poisonous, repelling predators and allowing it to roost safely.
The purple slime covering Muotto's feathers is extremely corrosive. Despite this, it can still fly with ease, using the protective slime to shield itself from potential threats.
It flies through city streets searching for discarded newspapers and cans. The moment it sees trash leave someone's hand, it swoops down to collect it.
It glides over landfills in search of rotting furniture to make its home. The smell does not bother it in the slightest.
Mumuku uses its poisonous slime-covered innards to stun larger predators before it flees along the sea floor. It quickly retracts its innards as it runs, wanting to avoid getting caught on anything or damaging the environment.
It lives near electronic factories, feasting on discarded or malfunctioning batteries. Its slime-covered body hums with excess electricity.
Musis uses its psychic abilities to lift debris and pollution into its body to eat them. It absorbs the toxic material to strengthen the membrane that protects it.
It swims near sewage runoff locations. Muvanha thrives in hazardous chemicals that would dissolve most Pokémon.
After eating putrid trash, the leaves on its head release a pleasant aroma. Some say this scent helps mask the stench for nearby allies.
Small ponds it inhabits become extremely acidic over time. Few creatures can survive long in its territory.
Musect lives deep within sewers, spreading its spores along the walls to consume filth and convert it into food for its young. Few substances exist that its spores cannot break down within a few hours.
Mulett tunnels near city outskirts and defends itself by spraying corrosive sludge. Its burrows are soaked in a viscous fluid that is dangerous to touch.
The slime that drips off Muduck's body causes migraines on contact, leaving those around it dizzy and nauseated. Strangely, the symptoms seem to naturally fade once people are out of Muduck's vicinity.
The slime covering its body is highly flammable and can combust at the slightest spark. There is talk of it soon being banned from entering power plants across Kanto.
Muwag rotates the spiral on its tongue to lull prey to sleep before it covers them in thick, viscous slime. This sludge immobilizes prey, allowing Muwag to consume them effortlessly.
Muwhirl uses its hands to uproot poisonous plant life near its pond. It shoves these plants into its mouth to strengthen the poison slime coating its body, making it even more dangerous.
Mucool drifts through sewers, using its long tentacles to grab discarded items. Anything it dissolves contributes to the slime on its body, adding to its growing, sticky mass.
Mupoke dips its tail into ponds, releasing a thick purple fluid that clings to everything nearby. Despite its lilac scent, the substance is highly corrosive and dangerous to touch.
The ooze coating Mumite's metal body is harvested and boiled down into a thick paste. After the poison is boiled out, the paste can be mixed with mashed Watmel Berries and placed on crackers for a delicious yet tangy treat, enjoyed across Kanto.
It uses its sharp pincers to break apart glass and metal before consuming the trash. No dump is safe from its appetite.
Blastlett fires muddy water jets from underground at extreme speed. The pressure is strong enough to pierce solid stone.
Blastrio blasts torrents of water from its tunnels to knock prey from trees. It drags stunned targets like Venomoth beneath the dirt to feast.
While bubbling playfully, Shellsea sometimes spits out a pearl by accident. These rare gems are prized by collectors and sold at auction.
Shellking climbs waterfalls in search of quiet pools. There, it creates and hides its dazzling pearls far from prying eyes.
Its hair is extremely hard and will only become malleable when wet. The fibers are used in clothing that is worn in fashion shows.
While sleeping, Shellchou generates faintly glowing yellow pearls. Charged with residual electricity, the pearls are left behind like a breadcrumb trail as Shellchou travels.
Groups of Shellown are used by sailors to send messages to other members of their fleet. Their shells are soft and able to change shape at will.
Overnight, Shellbird forms glistening pearls in its tail. By morning, it swims ashore and gently gifts them to unsuspecting beachgoers.
Shellup slides across frozen lakes, spitting out bright blue pearls as it glides. The number of pearls it leaves behind changes with its mood.
Shelltic's pearls shimmer with three ever-shifting hues. Under proper lighting, they seem to ripple like water, fetching steep prices from nobility.
Shellesect laps up icy water with its long tongue to charge its cannon. The more it drinks, the wider the arc of its cannon's strike becomes.
A large tongue extends from Shellmuku's shell to gather kelp and algae. It eats very little except during autumn, when it feeds almost nonstop.
The pearls made by Shellrunt are so cold they freeze most surfaces instantly. Touching one barehanded can cause frostbite.
Shellass creates icy blue pearls that remain cold even in sunlight. High-end cafés use them as elegant drink chillers for their elite patrons.
When threatened, Shellish spits shimmering pearls at predators. With a flick of psychic energy, it curves them mid-flight, creating a distraction while it escapes.
Shellett periodically produces small violet pearls as it digs through soil. Jewelers collect these pearls to craft modestly priced accessories.
If exposed to too much sunlight, the shell on its head will dry out and crack. The saliva that drips from its tongue is edible and has a tangy flavor.
Shelleel smashes holes in icebergs using its blunt horns. It stores pearls inside the frozen cavities like a secret vault.
It latches its mouth onto coral and uses pressurized water to break it apart. The coral it eats contains nutrients it needs to strengthen the spikes on its body.
It shoots bubbles at high speeds from its nose to break coral into smaller pieces, which it then feeds on.
It follows tankers across the ocean, drawn to the noise and movement. Sailors often spot it clinging to the hull, riding along, hoping to be unnoticed.
It prefers to live near lighthouses, where it basks in the glow of the beacon. Its presence is considered a sign of good luck for sailors.
After crafting pearls, Cloynub tucks them into its thick fur. It later uses them to decorate its icy nest with intricate care.
It thrives in tidal waves, using the powerful currents to propel itself forward. The chaos of these waves makes it feel most at home.
During floods, it moves swiftly through submerged areas, providing aid to stranded Pokémon. Its resilient shell allows it to traverse fast-moving waters with ease.
Cloygon from tropical seas develop differently colored horns based on their diet. They primarily consume red corals, causing their horns to reflect the same vibrant hue.
Cloygon from cold seas develop differently colored horns based on their diet. They primarily consume ice and frozen organisms, causing their horns to reflect the same cool shade of blue.
Yachts often attract this Pokémon, where it glides alongside in search of food. Its presence near luxury vessels adds a touch of the wild to tranquil waters.
It can propel itself forward in the sea at great speeds, but has trouble with making turns.
Cloymise drifts close to the seafloor, its pearl-like head glowing a deep blue as it sleeps. If disturbed, it retaliates by unleashing a powerful Aurora Beam.
It scavenges dead coral for food, breaking it apart with its powerful shell. This habit keeps reefs clear, allowing new coral to grow in its place.
Cloysect's crusty shell-like mushroom is used in chili dishes, causing a cooling flavor. Many desert areas feature these as a popular treat during hot summer months.
The pearls Cloylett creates emit a natural cooling aura. It stores them deep in its den during summer to keep itself comfortable while resting.
It clings to underwater cliffs, using them as both shelter and vantage points. From these heights, it watches for prey passing through the depths below.
Its body can withstand the extreme pressure of some of the deepest portions of the sea. Its body can quickly burn if exposed to too much sunlight.
A valuable pearl lies hidden within its shell, polished by years of ocean currents. Many seek it, though few manage to claim the treasure within.
Ancient tribes utilized discarded Cloyby shells for creating armor. The pincers were fashioned into gauntlets used in combat.
It patrols near cruise ships, scavenging discarded food and scraps. Passengers sometimes catch glimpses of it from the decks and marvel at its sleek shell.
Gaszing inhales smoke from crematoriums, mixing it into its toxic gas. This enriched vapor makes its haze particularly noxious.
The gas surrounding its body burns with incredible intensity. Even a brief touch can leave searing burns on the skin.
Gasew plays pranks on those it encounters in graveyards to try to cheer them up. Should it discover it made them sadder, it will teleport berries and other sweet things from nearby areas to comfort them instead.
Should Gaspom see a traveler lost in its forest, it will attempt to guide them deeper in the woods. There are few tales of anyone surviving this.
Gasicate steals offerings left on graves, hoarding them in abandoned crypts. It protects its stolen treasures with a dense, toxic fog.
Tales tell of it burrowing into headstones to absorb memories of the deceased. If it deems the person cruel in their past life, it shatters their grave marker in disdain.
Gasel emits a chilling fog that makes those nearby feel constantly watched. This haunting presence can drain the resolve of even the bravest.
Gascargo resides near cemeteries in hot climates. Its body is composed of molten, purple tar. This strange substance emits a faint, otherworldly glow at night.
Gasnub drift toward lost hikers in snowy mountains, gathering around them. It is said they guide rescuers to those who succumb to the cold.
The gaseous antlers of Gastler radiate an unsettling energy. Psychics claim it allows them to see far into the past.
Gasrogue balances atop gravestones to train its focus and agility. This habit is curious since it can effortlessly float when needed.
Gasnaut projects illusions of unfulfilled desires to distract its prey. These mirages keep victims wandering in circles, unable to escape.
Legends tell of Gasmagius luring travelers in swamps to witches' huts. Those who follow risk losing their sanity to the swamp's shadowy curse.
It disguises itself as a potted plant, often resting on graves. Visitors who linger too long might find themselves startled by its sudden movements.
It lurks in trees above cemeteries, waiting for the right moment to strike. It often devours food offerings left for the departed, leaving mourners baffled.
Legends say it manipulates the spirits of children, using them to play pranks on graveyard visitors. The laughter of unseen children is said to echo through the air when it's near.
It was once believed Gastom's possession of radios let it channel voices of the dead. This has been disproven.
It possesses candles left on graves, lighting them with its eerie presence. It stays hidden within the wax until the candle completely melts away.
It manipulates smoke from nearby fires, directing it toward foes. This choking haze is often used to incapacitate those who cross its path.
It plays mischievous tricks on miners, shutting off their equipment unexpectedly. This often leads to confusion and frustration deep underground.
Gaspet fiercely defends its mausoleum home from intruders. Its powerful Shadow Ball serves as a warning to keep graverobbers away.
Gasmask makes mournful wails that echo through graveyards at night. The sounds are thought to be its way of calling to others of its kind.
If its pranks fail to amuse, it retaliates by letting loose shrill, horrible screeches. These sounds can disorient and frighten even the bravest of souls.
Tales claim Gasruff digs up the graves of the dishonest, revealing hidden secrets. Its eerie actions unsettle those nearby.
Gasbink extends its tongue to lick gemstones found in caves. If it discovers a particularly tasty cluster, it laughs uncontrollably for unknown reasons.
It shadows the elderly, ensuring they are never alone in their final days. Though eerie, its presence is often comforting to those it follows.
Haunew uses its psychic powers to see visions of those who rest in graves. During these visions, its body takes the form of the deceased, appearing as a purple floating figure.
Haunlord drifts silently through ocean skies late at night, leaving curious red wisps in its wake. Scientists have spent years studying these wisps in hopes of determining what they are made of.
Haunesect places its hands on the shoulders of grieving people to drain their sorrow as a source of energy. This energy is stored within its body to power its cannon.
Haunrok can primarily be seen on cold desert nights, levitating through the sky. It descends on prey and carries them away in its jaws.
Haunsect prefers the darkest portions of jungles where the canopy blocks out all light. The noxious spores it gives off cause laughing fits that can asphyxiate prey.
Genbone imbues its bone with an eerie, ghostly light before hurling it at foes. Its accuracy with this spectral weapon is unmatched.
The smoke trailing from Gendon's tail is highly toxic, causing sharp pain with a single breath. Its toxic nature makes it a dangerous foe in confined spaces.
Genicate steals belongings it deems valuable and hides them as part of a prank. It then follows its target, laughing mischievously at their frustration.
While asleep, the crystals on Genlix's body emit an eerie glow. This light serves as a warning to any creature that might disturb it.
The purple toxin covering Gencargo glows pink when separated from its body. Despite its sludgy form, it leaves ethereal footsteps wherever it travels at night that resemble human feet and glow in the dark.
Genitar manipulates shadows to confuse explorers in dark caves. It uses this disorientation to strike its prey with great precision.
Gencario's body is made of poisonous smoke that can solidify when needed. It uses this ability to deliver powerful punches during battle.
Legends tell of Genqueen standing guard near grieving mothers in cemeteries. Its presence is believed to bring comfort to those in mourning.
Genceus can open its mouth to an unnerving length of nearly six feet. Some believed a prolonged exposure to its inside granted divine visions, a claim later disproven by very soggy experimentation.
Gendile is known for playing rude pranks on those lost in deserts at night. It creates convincing illusions of city lights, often tricking the lost deeper into the sands.
Gendile swims through desert sands at night at incredibly high speeds. Should it spot prey like Cacnea, it bursts from the sand and unleashes a devastating Night Shade.
Genbat coats its long tongue with saliva to lift prey into the air. It uses this peculiar method to transport its catch while flying.
Genlie bites into chunks of ice and snow to maintain its frigid body temperature. It will sleep during the winter months, basking in the cold.
When Genlass laughs, it releases a chilling mist that freezes the surface of the surrounding area. This frost lingers as an ominous warning to intruders.
Genvern can turn incorporeal while flying to avoid obstacles in its path. This skill lets it navigate treacherous cave systems with ease.
Levitational abilities allow Genlucha to perform complex wrestling maneuvers in mid-air. It leaves its foes stunned by the combination of strength and agility.
The more red gems Genbink consumes, the brighter the ruby on its head glows. When using Ghost-type abilities, the gem dims until the power fades.
It levitates high above the ground, silently observing those below. If anyone makes eye contact, it will erupt into uncontrollable laughter for reasons unknown.
It streaks through the night sky at terrifying speeds, letting out shrill, eerie laughter. Those who hear it report an overwhelming sense of unease.
When Genlett digs near villages at night, it releases an aura that causes vivid nightmares. Those with weak constitutions may suffer seizures regularly blamed on bad dreams.
When tunneling, Onligatr uses its powerful jaws to bite through boulders in its path. Its tunnels stretch for miles beneath cities.
Onbat wraps itself around stalactites when sleeping. When it hears someone approaching, it spreads its wings and descends its rocky body onto them, ready to strike.
Onsparce slams its rock-hard head into underground boulders when making its tunnels. It prefers dark caves to make its home, using the natural structure to remain hidden.
Onrow's rock-hard wings are strong enough to topple a cedar tree with one hit. It uses its powerful wings to clear obstacles and find food.
Onckle uses its long yellow legs to grab Chilan Berries from trees then rolls them into its hollow stone body to make a juice. The juice is incredibly nutritious and helps it maintain its strength.
Onursa leaks a honey-like substance between the cracks on its rock body. This sweet secretion attracts other Pokémon and helps it gather attention when foraging.
Onub's stone-covered body is very cold. Even rain that hits it instantly freezes, making it highly resistant to temperature changes and allowing it to thrive in frigid environments.
Onbok exudes a corrosive grey poison from its stone body. The poison is potent enough to melt through rock, serving as a defense mechanism to deter predators.
Ontar hits cave walls with its tail so it can eat amethyst. The vibrations it creates help loosen the gems, which it devours for nourishment and strength.
Onaut's stone horn on its head will glow white before it unleashes a Safeguard on itself or its allies. If it finds itself cornered, it will pelt the opponent with rocks, using its defensive tactics to escape.
The more data that Ongon-Z consumes, the harder each portion of its rocky body becomes. It makes its home beneath data centers, absorbing data from deep below the surface.
Onidos's headbutts can break canyon walls to loosen chunks of rock. It will then eat the stone, using the minerals to strengthen its body.
Ondon eats metal shavings that fall off Aron and Lairon to strengthen its body. The minerals it consumes contribute to its tough, armor-like skin.
Onpass uses its magnetic abilities to sense metal ore deposits and then burrows down to eat them. It relies on its keen sense of magnetism to locate the best sources of nourishment.
Oniard uses its sharp stone spikes to break into stone and eat ore. Its toughened body allows it to pry open solid rock in search of the minerals it craves.
Oncada digs deep into cave walls to sleep for years at a time, eating roots it finds if it gets hungry. It remains hidden in the darkness, living off the minerals and roots in its subterranean home.
Onpuff sings deep in caves, using the echoes in the stones to put predators like Tyranitar to sleep. The soft lullaby reverberates through the stone, lulling even the fiercest foes into slumber.
Oninch bites boulders to open them, eating any crystals inside. It prefers quartz, using its sharp jaw and powerful bite to break through solid stone.
Onbat breaks stones open with high-powered sonic screams to loosen geodes to eat. The sound waves cause the rocks to shatter, exposing the geodes inside.
Onlucha kicks cave walls to loosen opal and eat it. Its agile movements allow it to navigate rocky terrain with ease while gathering its favorite mineral.
Onbink uses its massive horn to break malachite veins in caves. It devours the gems to restore stamina and strengthen its rocky body.
Onggy headbutts cave walls to eat sapphires that fall. Its strong body allows it to easily break rocks, searching for precious gems to nourish itself.
Onlett travels in packs while tunneling through mountain ranges. During rest, it chews tree roots to rapidly recover its strength.
Onchop uppercuts cave ceilings to loosen gems like peridot and eat them. The gems provide valuable nutrients to fuel its growing strength.
Onchoke punches cave walls so it can eat citrine, using its immense strength to break through the rock. The citrine helps enhance its power and fortitude.
Onler digs through mountains and eats topaz, using its powerful body to break apart rocks. The minerals it consumes help it strengthen its structure, making it more resilient over time.
Onmite's stone body is highly magnetic and attacks with electricity. Many miners use its abilities to power the lighting in their tunnels.
Ontly floats through tunnels made by Steelix to search for ore that was left behind. If it sees other Pokémon eating the ore, it will use Night Shade on them, attempting to chase them away.
When it consumes a particularly frustrating dream, it explodes in a fit of anger. This detonation is both destructive and cathartic for the Pokémon.
When it eats a nightmare, the flame on its back glows an intense violet. Any other dream causes the flame to glow blue.
Its eyes glow blue when remotely viewing someone's dream. This ability is short-lived, requiring rest before it can be used again.
Ancient witches used feathers from this Pokémon in headdresses, claiming it allowed them to learn secrets from their enemies during sleep. This practice remains steeped in folklore.
Drowtu flaps its wings slowly while near a sleeping person. Some say the movement intensifies if it detects a nightmare, as if trying to ward it off.
The fleece from this Pokémon is used to make nightcaps, aiding restful sleep. Once thought to be myth, this practice has been proven true.
It expels a pink gas while flying, creating a fog that induces vivid daydreams. Those exposed often lose track of time in the haze.
It uses its sharp senses to locate sleepers whose dreams are filled with fear. Once it finds a target, it nibbles softly at their temple to savor their nightmares.
After lulling victims to sleep, Drowdreavus floats above them to absorb their life essence. Waking up near one is considered a terrible omen.
Once, it was believed that pillows stuffed with its down feathers were believed to bring good dreams, but this was later debunked. Instead, they were found to cause unsettling nightmares.
Its venom lingers in the body for months, causing vivid nightmares whenever the victim sleeps. This cruel effect ensures it is feared in the wild.
The wispy antlers on its head glow white when it eats a dream containing food. This glow intensifies with the dream's flavor.
Using its nose drippings, it draws glyphs around those it cares for. These protective symbols help ward off bad dreams.
Dwelling in ancient tombs, it guards treasures with eerie vigilance. When scavengers approach, it emits pulses of energy that cause them to fall into a deep sleep.
Its toxins induce intensely happy dreams, but these dreams can make it difficult for the victim to wake up. This effect is both delightful and dangerous.
Its horn glows red while it absorbs a good dream. The brighter the glow, the sweeter the dream it consumes.
It possesses sleep aid machines and waits patiently for its prey to go to bed. This cunning strategy ensures a steady supply of dreams.
Its waxy body releases a faint scent capable of putting foes to sleep. This effect makes it a dangerous predator for the unwary.
The soft clinking of its metal parts has a soothing effect, often lulling people to sleep. This sound is surprisingly calming despite its eerie source.
By laying a hand on a sleeper's head, it consumes their dreams, making it capable of devouring two dreams at once. This makes it especially efficient during its nightly hunts.
It spins in slow, deliberate circles while remotely consuming a dream. This peculiar ritual adds to its ghostly allure.
It is drawn to people experiencing nightmares, often floating outside their windows to absorb the negative energy. This action leaves the sleeper oddly refreshed.
The mask on its nose opens and closes its mouth as it consumes dreams of the elderly. This eerie behavior leaves onlookers unnerved.
It emits a small shock to a sleeping target, subtly altering their mood. This allows it to influence emotions as it feeds on dreams.
It flaps its wings joyfully while absorbing happy dreams. If it senses a scary dream it immediately stops and flees the area.
It wraps itself around a person's leg, emitting psychic pulses that induce sleep. This cunning tactic keeps its prey immobilized as it feeds.
Legend says that staring at a spinning Drowpede for too long will put you to sleep. The dreams that follow are said to be deeply unsettling.
It releases happy bursts of cold air whenever it eats a particularly good dream. This frosty joy makes it a delight to observe in action.
Its large nose can detect sleeping people from up to 100 feet away. It often searches for hikers in cold mountains to feed on their dreams.
As it flies, it releases bursts of psychic energy, causing daydreams among those nearby. This ability leaves entire crowds distracted and open for feasting.
It preys on those who fall asleep near the shore, consuming their dreams before slipping away. Its presence adds a new danger to sleeping by the sea.
It occasionally remembers funny dreams it consumes, laughing seemingly out of nowhere. This behavior often confuses those around it.
Fiercely loyal, it eats the bad dreams of the family that keeps it as a pet. After a satisfying meal, it barks softly in contentment.
Although very delicious, Drowsect's mushroom can cause intense drowsiness if too much is consumed. Because of this, many restaurants limit the portion sizes of any dish that uses it as an ingredient.
The spores from its fur can send foes into a deep sleep filled with night terrors. These spores are so potent they linger in the air long after dispersal.
Drowlix's body is covered in tiny thread-like strips of sugar. Though tempting to eat due to the sweet scent, doing so can cause one to fall asleep for over a full day, leaving them completely unaware of their surroundings.
Drowpuff's hair has a sweet flavor: a mix of cherries and chocolate. If licked, a chemical in its hair causes the consumer to fall into a deep sleep within minutes.
Drowggy uses its psychic abilities to put foes to sleep before delivering a Low Kick. The strike is precise, often leaving opponents helpless and vulnerable.
While digging, Drowlett emits a psychic aura that induces deep sleep in nearby creatures. If it senses a pleasant dream, it pauses to consume it.
Before such practices were outlawed, police used this Pokémon to torture confessions from sleeping prisoners. This dark history has made it infamous.
After hypnotizing its target, the swirl on its forehead begins to rotate. Once the target realizes they are under its influence, breaking free becomes easier.
It runs alongside trains, absorbing the dreams of passengers as it keeps pace. Its flames turn a vivid blue when it is full.
While it sleeps, Hypowl tucks its pendulum deep within its feathers. Even unconscious, it remains alert to distant sounds.
Hypotto keeps its long, pendulum-like tongue extended from its beak at all times. It sways gently as it walks, lulling nearby creatures.
Hypgle marks territory by dripping multicolored ink from its pendulum. Each hue signals a different emotion or warning.
The large spines on Hypslash's back were once ground into fine dust and used as sleep aids. The practice is now considered dangerous.
Hypceus manipulates minds through dreams, convincing victims it is divine. The effect fades after the next sleep cycle, revealing the illusion.
Thick mucus drips from Hyprino's large nose, laced with potent poison. A single drop can paralyze small prey.
Hyptula weaves webs infused with sleep-inducing properties. Anything caught in the strands falls into a deep slumber within moments.
During the day, Hyprona's pendulums absorb sunlight to power its fire-based attacks. They glow faintly at dusk and before battle.
The pendulum on Hypxio's tail helps it focus and channel electricity. It swings rhythmically as sparks build up along its fur.
Hypapex lulls prey like Corsola to sleep with its pendulum. It then injects venom and drags its victim back to its den to feed in peace.
If Hyplett detects a predator underground, it releases a sleep-inducing aura. It then digs as deep as possible to escape danger.
At night, Hypbell roams quiet towns and releases a sleep-inducing powder. Once those in the area slumber, it feasts on the dreams of those nearby.
Krabloom relax in groups on shoals with others of their kind. Should a storm appear on the horizon, they take to the sky and travel inland.
When resting, it freezes the water around it. It uses this ice as a protective barrier, ensuring no predators disturb its slumber.
Krablett uses its powerful pincers to seize foes while burrowing. It drags them at extreme speeds until they lose consciousness.
When Kingon-Z's pincer latches onto a computer, it begins to feed on the data within. The harder it grips, the faster it absorbs the contents.
Kingras makes its home near shallow rivers, feeding primarily on cattails and reeds. If attacked by a predator, it releases clouds of orange spores from its large claw that can cause confusion.
While digging, Kinglett fires pressurized bubbles from its larger claw to move faster or strike prey. Once a foe is stunned, it subdues them with Vice Grip.
Kingsian uses the strong pincer on the end of its tail to grab valuables from young beachgoers, such as stuffed toys. It sometimes grips too tightly, breaking the item beyond repair.
Kingsian uses the strong pincer on the end of its tail to snatch valuables from beachgoers. Once something is clamped in its grip, it is nearly impossible to get free.
Kingsian's enlarged front paw frequently trips it up while running. It takes many years to become fully accustomed to this appendage after it evolves or is recently fused.