Page 9 / 10 of 9506 pokedex entries by .izik.
After flying through heavy storms, Seedlu's fluffy wings sprout tiny green shoots. These sprouts dry out and fall away within a day.
Seedbre's rounded head sloshes with stored water as it moves. It sprays foul-smelling liquid to mark its territory and ward off rivals.
In spring, small vines sprout from Seednoone's thick fur. As summer heat arrives, the vines dry up and fall away naturally.
The spores Seedtox leaves behind from its wings are combustible if jostled. Should enough accumulate on a surface, they can result in a massive explosion.
Seedleaf nests in trees near Seedot communities, standing guard for days without rest. It drives off predators with concentrated Giga Drain attacks.
While rapidly flying between trees in marshlands, Seedrain constantly checks for predators. If it spots one, it does not hesitate to collide with them and explode.
If startled, Seedmur spins in place like a top and releases a sound resembling radio static. When the noise reaches its peak, it explodes.
Seedgoose's furry exterior is composed of thin wooden fibers. A careless touch can embed splinters in anyone who pets it the wrong way.
Seedviper clamps onto approaching Zangoose with a powerful bite. If overwhelmed, it resorts to a desperate point-blank Explosion.
Nuzlu's hollow wooden body produces a soft whistle as it flies with its flock. On windy days, people travel just to hear their melodic calls.
Leaves sometimes sprout from the wooden disc atop Nuzbre's head. It trims them carefully, keeping only a single leaf to grow.
During extreme heat, Nuzdot's leaf spins rapidly as a warning signal. The rotation helps vent energy and prevents sudden explosions.
Nuzgoose strips bark from trees with sharp claws to feed. If the bark tastes off, it discards it carelessly, leaving a scattered trail behind.
The bark on Shiftler's body grows slightly faster when it senses someone nearby with a kind heart. During this time, it conjures illusions of things they love to bring them happiness.
When trapped in its underground tunnels, Tailcada flings dirt into its foe's eyes. It follows up with quick pecks while they're disoriented.
Tailnx glides through meadow skies enjoying the sunlight. Large amounts of static are held within its feathers, shocking anyone who touches it.
Taildew wraps its wings above its head like a bud when not flying. The feathers within carry a delightful grape-like scent that permeates the air as it spreads its wings to take flight.
Tailcorio performs complex choreographed dances with others of its flock during sunset. They leap in and out of tall grass, using chirps to maintain a steady beat.
Tailiper flies through typhoons with ease, scooping up debris in its bill to eat later. It can find nutrition in just about any organic object.
When Tailgoose spots a Seviper, it chirps loudly to alert any nearby Taillow. It leads the flock in an effort to drive the Seviper away from nearby nests.
The high-pitched chirps from Tailobat's beak can reach ultrasonic frequencies to help it navigate its terrain. This is because it prefers to live in completely dark caverns.
While flying over an area, Swellgon-Z causes horribly distorted audio on older cellphones below. This effect ends the moment it leaves the area.
Swelldisc flies at high speeds across the ocean's surface in search of prey like Wingull. Should it spot one, it dives down with a Draining Kiss before pulling them beneath the water.
Swellgull struggles to sleep unless surrounded by its flock. They rest on seaside cliffs, huddling together against strong ocean winds.
Swelliper flies through ocean storms with its mouth open. Should it accidentally catch a smaller aquatic or bird Pokémon in its bill, it refuses to let go and keeps them as a meal.
Swellgoose cuts branches from oak trees with its sturdy claws to construct its extremely large nest. The nest can comfortably house up to five of its kind.
Wingon-Z flies near boardwalks in search of cellphones to snatch for its flock. A single flock can survive off the data from one phone for a full week.
Wingkip flies out from beneath boardwalks to steal food from beachside tourists. Once a member of the flock snatches something, the others peck at anyone who gives chase to ensure a clean escape.
Wingplup spins through the skies above harbors in a screw-like pattern. It dive-bombs the moment it spots discarded food to snatch it up.
Wingveon swings its feelers randomly in all directions when it needs to travel long distances. Somehow, this allows it to take to the skies, puzzling onlookers for decades.
Wingling releases large bursts of embers from its wings to distract tourists having picnics at the beach. This allows a member of its flock to sneak over and steal food while they are distracted.
Wingeye carefully uses its hard beak to cut gems into desirable shapes before eating them. It offers the shavings to sickly members of its flock who are unable to hunt for their own food.
The lukewarm water Wingpede spits is filled with bacteria and toxins. Even a single drop can cause strep throat and long-term fatigue.
Wingcorio dances on boardwalks where tourists are enjoying snacks from nearby vendors. It does this as a distraction while nearby Wingull prepare to launch a strike and steal the food.
Flocks of Wingbish frequently drop trash from their bodies while flying above crowded beaches. This leaves the area foul smelling until carefully cleaned up by local officials.
Wingoom scatters blue powder from its wings when it spots beachgoers eating fruit. The powder induces sleep, allowing it to steal food undisturbed.
The shovel on Wingast's head emits a signal that allows it to sense nearby food. It squawks loudly to alert others of its kind whenever even a morsel is left behind by a beachgoer.
On moonlit nights, Wingtyena packs gather in oval formations and flap their wings while howling in unison. This display occurs only once per night and never repeats.
Small wings are concealed within Wingzagoon's fur. It swoops down upon beachgoers to steal any snacks they bring with them.
Wingfly flies happily above beaches, scattering powder from its wings. Those touched by this powder report feeling excited and energized, as if they had consumed an energy drink.
Wingmur lets out loud booms of sound to startle people having picnics at the beach. It uses its ears to fly to their location and steal their meal while they are still reeling in surprise.
Wingoose uses its concealed sharp claws to cut open dumpsters in search of food. It shares its findings with any nearby Wingull, feasting together.
Should Pelits sense sadness in someone while flying through coastal areas, it spits tiny streams of water at them in hopes of making them laugh. This usually just makes the person angry instead.
Peliplup stores large amounts of water and seaweed in its bill while swimming through coastal seas. The bill sometimes grows too heavy for it to fly.
When Pelimer grows bored of flying, it does not land gracefully. Many reports of it dropping from the sky like a bowling ball have come in from Hoenn beaches over the years.
While sleeping, a strong electric current runs through Pelinx's bill. Touching it will not only startle it awake but deliver a shock to the person making contact.
Peliling's bill fills with embers when a predator approaches its nest. It fires these embers like bullets at the foe until they withdraw.
Pelinoone loves to fly near coastal towns searching for discarded food. Its oily fur keeps it warm in even the dampest of weather.
Peligull flies swiftly along coastlines, favoring misty weather. The damp air keeps its feathers in optimal condition for long flights.
Peliliper can store vast amounts of seawater in its bill. It spits this at foes who venture too close to its seaweed-filled nest.
Pelitrike runs across the water's surface, releasing sparks wherever it steps. Should it stun a fish Pokémon, it scoops the prey into its beak before dashing away.
The size of Peliun's bill grows larger the more electricity builds up in its body. If it becomes overloaded, the bill grows too heavy for it to fly.
Peliviper spins its tail like a helicopter propeller to travel across beach skies. When it spots a tourist eating, it descends and steals their food with its strong beak.
Surling communicates through low guttural chirps and flicks of its antennae with other members of its flock. The member with the longest antennae is typically the leader.
During long flights in summer heat, Surlu dips its long legs into ponds to rehydrate. It can do this without ever fully landing.
After drinking, Surbre's disc-shaped leaf fills with water. It balances effortlessly on the surface as it hydrates.
Surtyena runs across wide lakes with its pack without sinking. Using Odor Sleuth, it detects prey from great distances while in motion.
Surnoone's thick fur remains damp at nearly all times. If its coat dries, it is a clear sign that the Pokémon has fallen ill.
Surleaf drinks using the tips of its long arms rather than its mouth. When it consumes large amounts of water, a small flower may sprout from its head.
Surskit travels across the surface of lakes at high speeds. Some have been observed moving faster than a commercial jet.
At night, Surle can be found on lake surfaces practicing its cheering routines through hopping and dancing. If it makes even a single mistake, it grows frustrated and starts over from the beginning.
The leaves on Masquevyle's arms flash in multiple colors during combat to intimidate its foe. It darts across the battlefield to keep the foe off balance before striking with Slam.
Masqueceus was worshipped by some early entomologists as a divine ruler of marshlands. It commands nearby insects to defend its territory with coordinated attacks.
Masquedew releases a cherry-scented aroma capable of causing widespread fear and paranoia. It can release this in large quantities at will to deter predators.
Masquexen intimidates foes by swirling flames around its body while waving its colorful wings and spinning. It maintains complete control over its flames, always careful never to burn itself.
After flying over marshy areas for extended periods, Masquedot buries itself in nearby mud. This causes reeds to grow around it, concealing it within minutes.
Masquetrike slowly waves its ears to mesmerize foes before striking them with bolts of electricity. The older a Masquetrike gets, the larger its ears become.
Masquemise guides others of its kind through its swamp home at night by releasing a delightful tomato-basil scent from its wings. Should they be cornered, they use Struggle Bug as a group to deter foes.
Meowpie feeds on change left on the roadside. While it can eat other metal, it prefers coins made of silver or gold.
It grows excited should it see coins of any kind. A Meowpod's nest is filled with wallets, jewelry and miscellaneous currency.
Meowlax is constantly hungry, always looking for its next meal. It makes a loud purring noise as it eats any meal.
Meowgey lines its nest with coins it finds around towns. It collects these shiny objects to make its home more attractive.
While moving its head back and forth while sleeping, Meowhoot's body makes an odd coin-clinking noise. Biologists are still working to uncover where this noise is coming from within its body.
During a full moon, the charm on Meowfa's stomach glows a soft yellow. Some believe it brings good luck, if it doesn't steal from you first.
Meowbuff floats near town squares, singing its song to placate people to sleep. While they rest, it roots through their pockets for loose change, always on the lookout for a few coins.
Meowkrow is obsessed with stealing coins. It will perch at outdoor restaurants, waiting for coins to be placed for payment before swooping in to snatch them up.
Meowicate sleeps in dumpsters behind banks, using old teller receipts as its bedding. It thrives in urban areas, scavenging for food and shelter in hidden places.
When Meowco falls off a tree while sleeping, coins burst from its body as it explodes. This sudden release of coins creates chaos when it is disturbed.
Meowrow makes loud squawking noises after finding a coin, bragging to others of its kind. This often leads to squabbles between Meowrow flocks as they compete for the shiny treasures.
Meowursa uses the honey-like scent on its paw to make tourists feel at ease before stealing their purses. Its sweet demeanor masks its mischievous nature.
Meowrow pecks at intruders near its nest unless coins are thrown nearby. The offering often earns a safe pass regardless of the value.
Sometimes, while spewing flames, red-hot coins come out of Meowdour's mouth for an unknown reason. Scientists have been studying this for many years with no reasonable explanation presented.
After digging a den for itself, Meowshrew places a coin on the outside roof of the burrow to signify its ownership. This simple gesture is a clear message to others of its kind.
Meowran licks the coins it finds with its poisonous saliva, marking them as its own. This venomous touch makes the coins dangerous to those who try to steal them.
After gathering a small stack of coins, Meowran lays on top, its huge ears listening for anyone nearby. It attacks with its sharp horn if it senses danger or intruders.
A happy Meowpass is considered a good luck charm for traveling merchants. Legend says if you appease one on your journey, you will become wealthy.
Meowrino uses the coins it collects to unleash a Pay Day attack on rivals. While not offensively strong, their honor is tested as they pelt each other with a storm of coins.
Meowpix's tails make a peculiar glow when it finds a coin on the ground. This glow is a sign of its fascination with shiny objects, which draws it to search for ever more valuable finds.
After constructing a lodge made of timber and mud, Meowbarel scours the area for dropped coins. It decorates its home with whatever it finds.
Meowkoth lines its grass bedding with coins, which set its mind at ease when sleeping. The presence of the coins seems to provide a sense of comfort during its rest.
Meowon bashes its iron-plated head into vending machines to knock loose change. It happily eats any coins that fall out.
By wiggling the coin on its head, Meowdew releases a sweet Cheri Berry scent. The fragrance calms others, making it easier to steal their belongings.
The plush dolls within Meowloon shift form depending on the last human it bonded with. The process behind this remains unknown.
Meowile digs tunnels into shops at night to steal from unmanned cash registers. It leaves paper money behind, preferring the coins that it sees as shiny treasures.
Meowesta is primarily found near old pirate treasures, where it spits flames at anyone who gets too close. Its fiery nature makes it a dangerous guardian of hidden riches.
Meowpede coats its tail fur in poison before it attacks prey like Pidgey. This toxic preparation makes its strike both deadly and efficient, ensuring an easy hunt.
The metallic scent coming from Meowish's leaves smells like loose change. This unique aroma is often mistaken for freshly minted coins, attracting both people and Pokémon alike.
While dancing, Meowcorio flings coins from that it produces from an unknown source. The clinking of the metal is its primary form of music, creating a rhythm that matches its graceful movements.
While eating metal trash, wild Meowbish leave behind coins. This strange occurrence does not happen after they are captured or while in captivity.
Meowvanha reflects sunlight off its shiny charm to dazzle prey. It then follows up with a swift and powerful bite.
The Nugget on Meowoom's head gives off a rich, sugary aroma. It lures in Pokémon like Weedle, which it catches with ease.
Meowmise poses as sunken treasure aboard shipwrecks. It clamps down viciously on anyone who reaches out to claim it.
The coin-like mushrooms attached to Meowras's back hold vital nutrients. As it eats, it feeds the mushrooms, while they, in turn, provide nourishment to Meowras.
Meowish channels psychic power through the coin on its head. The light it gives off flickers brightly when it has malicious thoughts.
Meowlett prefers digging near gold deposits. It breaks off small fragments and hoards them carefully within its underground den.
It is said that if Meowdisc's charm is exchanged with the person one loves, it will ensure their love in return. This belief once caused a short period where Meowdisc was endangered due to poaching for its precious charm.
Meowtrio can be detected by dropping a coin onto the ground above its lair. It senses the vibration instantly and tunnels up to pull the object below.
Should someone stare at the charm on Meowobat's head for too long, they will develop irrational romantic feelings toward anyone nearby they know to be carrying money. This feeling subsides within minutes, making the effect rarely a lasting issue.
If Meowape is in a rage, a single soft touch to the charm on its head will instantly calm it. This maneuver is difficult to pull off, as Meowape tends to flail uncontrollably when enraged.
The gold nugget embedded in Meowag's belly lets loose psychic waves that can cause someone to fall asleep. This allows it to flee if a predator approaches.
The flattened coin on Meowhirl's belly shimmers to lull an opponent to sleep. This hypnotic effect helps it defend itself or take down prey without a fight.
Meowsprout hides in flowerbeds, standing perfectly still. It uses stealthy vines to snatch coins from unsuspecting passersby.
The charm on Meowdash's head heats up while it is running, glowing a bright red. During this time, its fire attacks become much stronger, turning it into a blazing force of nature.
Meowmite channels lightning through the charm on its head, enhancing its electrical abilities. This makes it a rare and powerful variation of Magnemite.
Its claws are made of metal. While they look constructed of gold, it is actually a material that is more similar to iron.
A group of Whismkip is called a melody. They release sound waves from deep underwater to communicate with others in their group.
Whismron is coated in thick pink metal nearly as tough as iron. The plating hardens further in autumn as it prepares its body for winter.
Whismbat lets out loud clicking noises when something interrupts its flight path. This sound is loud enough to shatter windows, sometimes causing extreme danger to those below from falling glass.
Whismur listens to human voices during the day in an attempt to mimic them at night while wandering through streets to lure prey. The words it produces are gibberish and come out at a very low pitch.
Whismdred releases explosive sound bursts when enraged. At peak volume, these blasts are powerful enough to level entire buildings.
While dancing, Whismle blasts a loud melody from its ears to encourage its allies. The music grows softer the slower it dances.
Loudon emits piercing metallic shrieks to disorient foes. It immediately follows this with a crushing Iron Head attack.
Expot's mouth opens exceptionally wide when it unleashes sound blasts. These noises can shatter boulders in an instant when it is sufficiently distressed.
Makukip spars with others of its kind to determine who among them is strongest. It stands on its hind legs while sparring, leaking copious amounts of water from its pores.
Makuron meditates deep within caves, surrounded by iron ore. The metal somehow channels strength into its body as it trains.
Makubat hunts exclusively at night, stunning prey with Supersonic. Once disoriented, it closes in with a devastating Close Combat.
Makumur's armlike ears blast a trumpet-like roar whenever it strikes. The sound echoes powerfully through its surroundings, amplifying the force of its attacks.
Makuhita fights by barreling directly into foes before slamming into them with its fists. Its sturdy body ensures few attacks can halt its momentum.
Makun channels electricity into its punches to make them stronger. A fully charged punch can send a truck flying up to 50 feet.
Makuin inhales large amounts of air to expand the size of its flap-like hands. Once enlarged, it slaps foes repeatedly with enough force to crack stone.
Hariwile clamps prey tightly with its powerful maw. It then launches into crushing somersault attacks while maintaining its grip.
Harion's metallic body produces hollow ringing tones as it dances to any music it hears. During these moments, it shifts into unusual and highly effective fighting styles.
Hariron's hands are composed of an incredibly hard copper-like metal. A single punch from them is enough to bore a hole clean through a mountain.
Haribat engages in midair sparring matches at dusk with others of its kind, trading powerful blows as they glide. These bouts can last for hours, sometimes continuing until sunrise.
When Harimur opens its handlike ears, it releases hypersonic waves. These blasts can stun enemies instantly if caught too close.
Haridred's hand-shaped ears emit powerful sound pulses capable of shattering stone. It incorporates these blasts into complex martial arts techniques, striking with perfect rhythm.
Haritite immobilizes foes using telekinesis before striking. Once restrained, it delivers a relentless barrage of precise kicks.
Haridude trains near its cave by lifting massive boulders. Some of the stones it raises weigh more than a fully loaded truck.
Hariler bears a pair of heavy hands on its back capable of striking hard enough to shatter steel. Its bulky frame makes using them awkward, so it employs them only when necessary.
The beautiful pink flames coming from Skitnape's head grow more intense when it gets angry. They flare in all directions during this time, sometimes causing wildfires in the immediate area.
A loud purring noise can be heard from within Skiton's metal body when it is happy. Should it become displeased, it unleashes a flurry of headbutts before fleeing.
Skiturne's fur stands straight up during the summer months to keep its body cool in the desert heat. Tiny sharp thorns are concealed within this fur, making petting it a dangerous activity.
Skitliper stores round objects it thinks will be enjoyable to play with inside its bill. It makes a purring noise as it bounces them around its den.
The fluffy portion of Skitun's tail constantly pulses with electricity. Even a brief touch can cause sparks to erupt.
The small fur balls on Skitmel's tail are intensely hot. It swats its tail at foes who disturb it during its naps.
Skitviper wiggles its fluffy tail to attract baby Pokémon like Igglybuff and Togepi. Once they draw close, it unhinges its jaw and swallows them whole.
Skitlektrik gnaws its way into machinery to consume electricity and cables. Any hairballs it coughs up later in the day after feeding may contain wires within.
Deldot's fur grows exceptionally rough during springtime. This deters contact, as its body becomes extremely volatile during this period and can explode easily if touched.
Medziken meditates atop cliffsides to better master its flames. The feathers on its head ignite mid-meditation.
While meditating, Medwile's secondary maw opens and closes slowly. Some believe the sound affects luck of humans nearby, though no proof exists.
During harsh winters, Medskull enters deep meditation. It channels inner heat into its skull-like head to endure freezing conditions.
While meditating at cliffsides, Medveon releases a small aura of psychic energy around its body. Those who draw close feel an incredible soothing sensation.
Medron gnaws on abandoned mine carts left deep underground. The more metal it eats, the stronger its telekinetic abilities become.
Medpet reads the past of discarded plush toys through psychic means. If it senses neglect, it seeks out the child responsible to play cruel tricks.
Medbat senses resting Bug-types within their cocoons using psychic bursts. It then carries them away effortlessly with its powerful jaws.
Medgull uses psychic signals to communicate silently with its flock while airborne. These signals allow it to alter group flight patterns with perfect coordination.
Medhita meditates atop high cliffsides, levitating slightly off the ground as it rests. If interrupted, it delivers an uppercut strong enough to launch the offender up to 10 feet into the air without a second thought.
Medyama studies sumo wrestlers using psychic observation. It can perfectly mimic a fighter's movements after less than a day of training.
Medcham balances atop tall pine trees while meditating on one leg. This practice sharpens both its focus and physical control.
Medtrike meditates deep in caves to stay calm. If it becomes irate or sad, its electricity can go out of control and injure nearby allies.
Medude releases gentle psychic pulses to scan cave walls for rare ore. Once located, it digs through the stone to consume the minerals.
Medler points its four hands in different directions to probe cavern walls psychically. When gems are detected, it digs in and devours them.
Mediwile's second mouth opens and closes rhythmically as it sleeps. Subtle psychic waves radiate outward, discouraging others from approaching.
Mediveon releases high amounts of psychic waves from its feelers to soothe anyone nearby. It does this with little effort and the range increases when it meditates.
After consuming copper ore, Mediron's psychic abilities surge tenfold. It struggles to sleep until the heightened energy finally fades.
Medieye's citrine eyes glow as it scans dark caverns for edible gems. Once found, it punches them loose from the rock face with intense force.
While meditating, Mediyama's bulky body lifts slightly from the ground. If disturbed, it unleashes a forceful Whirlwind to drive the intruder back.
Mediler levitates nearby rocks with psychic power to inspect them. If it senses valuable crystals inside, it cracks the stone open to feed.
Electeon's fur changes color while it sleeps, revealing its charge level; red for low, yellow for average, and blue when full. The color fades when it wakes.
High electrical currents run through Electplup's fins at all times. It slaps foes with these electrified appendages, leaving electrical burns.
The electric pulses Electnx releases as it walks cause many joggers to report distorted audio in their headphones when one is nearby. Prolonged exposure can permanently damage the headphones.
Electbish consumes discarded electronics to absorb power from their batteries. It uses this energy to strengthen its electrical attacks.
Electvanha releases incredibly high amounts of voltage from its jaws after biting down on prey. The charge from a single bite is enough to power a small building for a full day.
While migrating, flocks of Electwellow release bursts of electricity from the tips of their wings to redirect their paths. They can also absorb electricity from power lines simply by standing on them with their talons.
Electliper scoops young Pokémon into its bill and delivers shocks at regular intervals to incapacitate them. Once they are unconscious, it swallows them whole.
Electmur presses its soft ears against machinery to absorb electricity from within. It can survive for months without eating as long as it absorbs enough electricity.
When Electrike senses someone approaching its nest, a loud engine noise can be heard. Should this occur, one should flee immediately, as it will soon release a beam of electricity from its mouth capable of knocking over an oak tree.
Electviper's serpentine body sprays sparks as it slithers across the forest floor. When it spots prey, it fires bolts of electricity to stun them before swallowing them whole.
If a Perpie notices a traveler wearing fine jewelry, it will attempt to steal the trinket with silky string. Due to its poor aim, it usually fails.
Perode attracts loose coins using static electricity. If startled while counting them, it may explode in a shower of sparks.
Perdon uses its ruby horn to dig in cave walls in search of gems or rare ore. It will mine for hours if the scent of gold is strong.
Perther's forehead gem shines before it lashes out. During combat, it swings its blades wildly at anything nearby.
The gem on the head of a Persir is coveted by poachers. Its shine and purity increase based on how angry the Persir gets.
Perdle swarm in groups of ten, nesting in old shacks by clinging to walls with their sticky feet. They store shiny objects to lure in prey like Murkrow.
Pergon's body will regularly shift its shape based on the last image it has seen on a webpage. It frequently can be seen on shopping websites, where it consumes sales-based data.
Pertu uses Foresight to predict when someone with treasure will pass by. It ambushes them with uncanny timing.
Pertata decorates its den with shiny refuse like tin foil and soda tabs. Sleeping near the shiny objects gives it great comfort.
Perkrow pecks at passersby while its flock rummages through pockets to steal valuables. They vanish before the victim notices.
While scavenging, Pericate will abandon food the moment it finds shiny trash. It always carries treasures back to its den.
Perow's head gem blinks in patterns to signal its flock. Together, they attack rival bird Pokémon that enter their turf.
Perans paralyzes humans with venom before dragging away their valuables. It sleeps coiled atop piles of stolen coins.
If startled, Pertler unleashes psychic waves from its forehead gem. Most threats flee before a second blast is needed.
Pergrowth's yarn-like vines move like nimble fingers. It's so dexterous it can pickpocket Trainers without being seen.
Pershrew buries coins in shallow holes throughout its territory. Its memory is so precise, it never forgets a single spot.
Percko spits seeds at passersby from treetops, then swoops down to steal trinkets. It vanishes into the canopy with ease.
Perina smears toxic liquid from its whiskers onto the coins in its den. The scent keeps rivals and thieves away.
Peran secretes paralyzing venom from its whiskers to immobilize targets. It strikes quickly to steal jewelry.
Perpass's nose always turns toward nearby gold. Prospectors follow it through caves to find ore veins hidden underground.
Perino steals shiny objects from its own kind to assert dominance. The largest hoard earns the highest status.
Pernette steals shiny objects from junkyards and slashes at anyone who tries to stop it. Its claws leave strange cuts that shimmer under moonlight.
Perpent's thin fur grows dangerously hot when it sees coins. Scientists are baffled, but collectors use it as a coin detector.
When Perolu senses a mischievous aura, the gems on its body pulse pink. Trainers say it glows brightest near casinos.
Pertuff sings soft lullabies in campsites to make travelers drowsy. It then floats off with stolen valuables.
Persion reads minds to locate valuables, then levitates them away while victims sleep. Its lair is always perfectly organized, placing differently colored objects in their own pile.
Perbat screeches at a high pitch to confuse cave explorers. While they cover their ears, it snatches rings and earrings.
Sharp red gems grow from Perseed's back. It fires them like darts at intruders, later retrieving the ones that glitter most.
Perbat stalks city rooftops, diving to bump into pedestrians and steal whatever they drop. Its eyes glint with mischief shortly before a strike.
On sunny days, Perfisk lies flat on warm rocks, soaking up heat. Its fur stands on end, crackling with slight amounts of static.
The rubies on Perpede's sides glow deep red when its venom reaches peak potency. This glow often signals it's about to strike.
Perpede barrels into travelers to scatter their belongings, then zips away with anything that sparkles. It can roll faster than 70 mph.
Perlett launches coins from its burrows using Pay Day. The closer intruders get to its home, the faster and harder the coins are fired.
Pertrio sleeps clustered inside cavern walls. Its deep, rumbling purr echoes loudly and can be heard from the opposite side of solid rock.
Perth is easily distracted by shiny objects. A single coin tossed away can keep it busy for hours.
Perkey becomes violently enraged if anyone approaches its coin hoard. Even eye contact can trigger an outburst.
Perbra floats yarn out of shop windows with psychic waves. It weaves the strands into nests lined with velvet and coins.
Perta will gallop wildly if lured with a shiny object. Trainers sometimes toss coins to coax it into races with others of its kind.
When Perdash sees something shiny, its flames flicker red and blue, forming a cumulative near-purple glow. Some believe these flame colorings make it run faster.
Manenoone's warm fur thickens in winter. When startled, its static surges and every strand stands on end.
While climbing flat surfaces, Pluscko's entire body courses with electricity. It does this to ward off predators such as Beedrill.
Pluspert presses the fins on its head against electric meters near homes to absorb their power. This can lead to widespread blackouts in an area.
Pluseon wraps its tongue carefully around power lines while camouflaging its skin to match the pole. This allows it to siphon electricity without being easily detected.
Pluswile hides in caves during the daytime. If disturbed, it latches onto the offender with the mouth on the back of its head and unleashes high voltages of electricity.
Plusplup peeks its long ears above the surface of creeks during thunderstorms. It does this to absorb electrical energy from the air.
After releasing an electric attack, Plusveon's feelers carry an incredibly strong positive magnetic charge. This charge intensifies when it attacks during a thunderstorm.
When overly happy, Plusnx releases electric pulses that cause nearby electronics to begin sparking. If it is not calmed down, these pulses can cause serious damage to the devices.
Plusdew stores copious amounts of electricity in its buds like batteries. Should a Trainer touch one, their hair will rise due to the static.
The yellow liquid Pluspede produces is extremely poisonous but carries an intense electrical charge. Many companies throughout the world use it to make batteries.
Plusbish loves to eat rotting food and stores any excess in its den when full. It sleeps atop its hoard at night, using Discharge on anyone who draws too close.
When Plusdisc spots a couple at the beach, it grows extremely happy and flops out of the water, flailing on the sand. It unfortunately releases an electromagnetic pulse during this period that can destroy nearby electronics.
During the winter months, Plusnoone nests near running mechanical equipment for warmth. While sleeping, it absorbs small amounts of electricity when it cannot find enough to eat during the day.
Plusfly prefers to fly during thunderstorms in hopes of being struck by lightning to absorb the power. When struck, it scatters a glittering yellow powder from its body.
Plustox releases large bursts of electricity from its wings while feeding atop telephone poles. These bursts allow it to communicate with other Plustox in the surrounding area.
Plusliper attempts to scoop transformers off electric poles with its large bill to steal their power. If the transformer is properly secured, it grows extremely irate and repeatedly sprays it with water.
The electricity in Plusmur's body overloads when it falls ill. Should the charge build too high, it releases a foghorn-like noise from its ears.
Plustrike carries a steady positive charge as it runs through meadows. If a negative charge is detected nearby, its electrical power intensifies.
The magnet floating above Plusun's head rotates whenever it is charging an electrical attack. The spinning becomes rapid when a powerful attack is about to be unleashed.
Plusbeat releases bursts of electricity from its glowing tail to deter foes from its swarm. The power of these bursts increases based on how much pollen it consumes.
While hunting for a meal, Plusgoose inserts its sharp claws into a pond and discharges high amounts of electricity, rendering aquatic Pokémon unconscious. It scoops up its meal in one fluid motion to feast back at its den.
Should Plusviper notice a town experiencing power issues, it attempts to help by biting into power lines and injecting electricity into the grid. Unfortunately, this overloads transformers and worsens the situation.
If Plusobat spots a telephone pole while flying and grows tired, it will perch on top and fall asleep almost instantly. It snores loudly while passively charging from the excess electricity below.
Mincko has adhesive pads on its limbs that it uses to scale steep surfaces. These pads should not be touched as they carry a mild electric charge.
Minkip's preferred food is watercress, and it emerges from the water each morning to eat its fill. If disturbed, it retaliates with a powerful electric blast.
Electricity bounces between the fins on Minpert's head when it is angry. It unleashes blasts of lightning from its mouth at anyone who draws too close.
Mineon's tongue is charged with high amounts of electricity. It can power devices by pressing its tongue to their side.
Minplup is naturally drawn to turbines in hydroelectric plants. When one sits unoccupied, at least one Minplup can usually be found sleeping nearby.
On cloudy days, Minveon's body develops a strong negative magnetic charge that concentrates in its feelers. This unfortunately attracts loose trash to its location against its own wishes.
Mincada creates long tunnels near underground power lines. At night, it touches its ears to the lines to siphon electricity for sustenance the following day.
While rolling across the sea's surface, Minmer releases a strong electric current from its body. This often knocks out nearby water Pokémon without any intention on its part.
When sad, Minx releases powerful electronic pulses from its fur. Cellphones tend to overheat if they are too close during this time.
Minpede burns the base of telephone poles with a sticky, grey acid. Once they fall, it absorbs the electricity from the wires.
Minbish prefers heavily rotten garbage, seeking it out by smell. Should it be disturbed while eating, it unleashes a flurry of sparks before fleeing with its meal.
The electricity that arcs between Minvanha's ears while it swims grows incredibly weak when it falls ill. During this period, it repeatedly bites random objects to distract itself from the infirmity.
While chasing prey, Minedo releases bursts of electricity from its fin. This paralyzes its target before it moves in to finish it off.
Mingast's electric attacks are dispensed from the shovel on its head. It uses this to knock bird Pokémon out of the sky mid-flight in order to eat.
A strong negative electrical charge emanates from Mindisc's body when it swims at high speeds. This sometimes stuns nearby Water-type Pokémon, so it tends to keep its speed low unless panicked.
Minoone generates static in its fur while running through meadows. Once fully charged, the fur stands on end and shocks anyone who touches it.
If disturbed while eating pollen from hydrangeas, Minfly releases a burst of electricity from its wings in anger. Should this accidentally damage the flower it was feeding from, it will pout for hours.
Minliper breaks open vehicles to steal car batteries. It then flies awkwardly with the heavy battery lodged in its bill.
Minskit's legs are charged with high levels of electricity. This shocks anything beneath the surface as it glides across the water.
Minrain becomes easily fascinated by the blinking lights on cell towers. Should it land on one, it can accidentally short it out, causing disruptions to phones in the surrounding area.
When Minmur falls ill, its electrical output grows extremely weak. Oddly, during this time, its sound-based attacks take on a car horn quality and become twice as loud.
Minhita releases jolts of electricity while training and punching objects. When exhausted, it touches a nearby electric-powered object to recharge.
Minbeat absorbs electricity from lightning strikes through its antennae. This allows its tail to glow with incredible brightness at night.
Minviper latches onto the tops of telephone poles with its sharp fangs to absorb electricity. This frequently causes blackouts in nearby towns.
The mucus dripping from Minobat's round nose carries an electrical charge. It flings it at foes to stun them before following up with Air Cutter.
Volchu flutters near power lines to consume the excess energy they give off. After absorbing enough, its tail glows brightly for hours.
Volveon uses its petal-like feelers to gather pollen from flowers as food. The more pollen it consumes, the brighter its rear segment glows at night.
Volor's body blinks rapidly while soaring through the sky. Many mistake it for a passing satellite due to its brightness.
Volrain releases bright flashes of yellow light from its wings when emerging from its nest. This is to startle nearby predators if they were lying in wait.
Illuplup releases a strong sea salt scent as it waddles through coastal areas. This attracts nearby Volbeat to watch over it during its explorations.
Illucada uses a variety of fragrances to mark tunnels so others of its swarm can navigate safely. To all but their own species, these scents are nearly impossible to distinguish without laboratory study.
When Illunx's tail glows brightly, it is about to unleash a large bolt of electricity. When running low on power, the tail flickers weakly.
Illudew releases large puffs of grain and saffron aromas to attract bug types to aid in pollinating nearby flowers. Curiously, Volbeat have been documented protecting Illudew from predators with their lives.
Illuling's feathers release a fragrance that attracts bug Pokémon to its location. It strikes with its flock once enough have gathered.
Illurain's wings release a delightful strudel-like scent that attracts Volbeat from up to 300 feet away. These Volbeat will attack anyone who draws too close to any Illurain in their vicinity.
Illuhita's strong fists release a wonderful rose and lemon scent during combat. This attracts nearby Volbeat to tend to it should it lose the fight.
Illutite trains in empty meadows at night, unleashing small psychic bursts to keep itself airborne. During this time, its antennae glow a bright yellow.
The pearl Illuink carries is extremely light and stores its excess psychic energy. It glows brightly at night and blinks at intervals according to its mood.
When thirsty, Gulpsire opens its mouth incredibly wide at the edge of streams to swallow as much water as possible. Once full, it floats blissfully down the same stream.
The acid within Gulpbish's body strengthens the more trash it consumes. Occasionally, this acid overflows from its mouth onto the ground as it walks.
Gulptox swallows large amounts of flowers and other plants to feed the acid in its belly. It unleashes torrents of acid while flying to deter predators from its nest.
Should the acid in Gulpmur's body begin to overflow, it panics and emits a boat horn-like noise from its ears. During this time, it runs around in a frenzy, sloshing blue acid in all directions.
Swalcham uses its psychic energy to lob globs of blue acid at its foes. It does so with minimal effort, even in close combat.
Nurill's tail glows bright gold when the water sacs inside it overheat. The water it spits during this time becomes hot enough to scald skin.
Vegetables near Nucko's treetop home gain a strong spicy flavor simply from its presence. The longer it stays, the more intense the heat becomes.
Nupert spits boiling mud at trees to mark its territory. The patterns it creates are unique to each individual.
Nuwig gnaws on ivy and thorns to keep the flames within its body burning. Should it consume a poisonous plant, it will cough up clouds of hot, toxic smoke for days.
Near the end of its life cycle, Nuelia ingrain their roots into the sides of volcanoes. Many herbalists gather their dried remains to use in poultice recipes.
The blowhole on Nuvanha's head spews water hot enough to scald skin on brief contact. Many cultures once prepared tea from this water to energize soldiers before battle, claiming it boosted performance.
Nudisc's Water Gun attack is frequently jet black, filled with ash. These high-pressure bursts are hot but not enough to cause serious burns.
Numur chews on twigs and sticks to fuel its flame-based abilities. When it grows overheated, it emits an incredibly loud buzzsaw-like noise from its ears.
Nuin's body fills with incredibly hot air during battle. It can expel this air to propel itself, much like a deflating balloon.
If Numel notices a volcano about to erupt, it attempts to shoot flames into the air in sync with the bursts. Should it lose synchronicity, it grows embarrassed and stops.
Nugoose uses its claws to shred bark from trees to line its nest and keep it warm. The bark is shredded so finely that it provides a comfortable cushion.
Camelett makes its home within geysers, absorbing the heat they produce. If disturbed, it spits molten hot mud at the offender.
The faster Spomel bounces, the hotter the pearl atop its head becomes. Touching it at full heat can easily cause third degree burns.
Its hair is able to detach from its head. When it locates a clean water source, it will take the wig off and wash it thoroughly.
It shoves its head below a pond's surface to drink. This is because the coolness of the water soothes its ongoing headache.
If Psyba eats a flower it doesn't like, it emits psychic waves in distress. The resulting aura causes headaches nearby.
The spike on its head will get darker in color when it is experiencing a headache. The spike will also ooze a toxic substance if it gets scared.
Psyotto is extremely sensitive to scents. The smell of Bluk Berries causes its feathers to fluff out and triggers severe migraines.
During migraines, Psyturn's antenna discharges violent electric bursts. Sailors who see this in the water late at night know to stay clear.
When it is in pain, Psyrill raises its tail high. It can unleash psychic pulses through its tail strong enough to level a house.
It spins the cattails on its head like helicopter blades. Doing this, a Psypip is able to fly for about one mile at a time.
Psyloom emits intense pollen when it has a migraine. The potency increases dramatically then, sometimes knocking out small Pokémon nearby.
When suffering from a severe headache, Psyper spits pressurized water from its beak. The blasts are powerful enough to pierce solid stone.
Psykrow spits foul water from its beak to defend its nest. The stench was once seen as a curse or omen.
The beak of a Psysparce is used in headache medications. Due to its potency, only a small amount is required for an entire day's dose.
During migraines, Psysel's agility improves. It slashes with long claws in erratic but effective bursts, making it hard to predict its movements in battle.
A Psyrow will sit at the edge of a stream for hours, trying to fish for the perfect meal. Its beak is extremely sensitive to changes in temperature.
Psynub's breath grows colder when its migraines intensify. It releases frigid squalls from its beak that can freeze shallow ponds.
It stores large amounts of water in its body. If it gets hot, it will sweat in great amounts to keep its body moist.
During intense headaches, arcs of lightning crackle across Psychu's body. These sparks grow wilder the longer the migraine lasts.
When a headache starts, Psykip smears mud over its head. The cool sensation helps it stay calm, even for a short while.
Psynette floats through city dumps and gets severe headaches near old stuffed toys. Some believe it senses memories of past owners.
When migraines strike, Psymuku gains precise control over its innards. It can use them to manipulate objects or propel itself through water.
If a swarm of Psycada is seen, it could spell the end for farmer's yearly crop. The Psycada will eat until there is nothing left.
Severe headaches disrupt Psypet's ghostly abilities. It temporarily loses the power to phase through walls and becomes more vulnerable.
Psybat emits supersonic bursts from its beak to stun prey. Once they're immobilized, it drains them slowly, remaining motionless the entire time.
During intense headaches, Psypede's poison weakens significantly. It avoids conflict during this time, preferring to hide in damp places until it recovers.
When its migraine peaks, Psyvenant controls water like living wood. Treelike limbs form from liquid, lashing out at anything that comes near.
Psylu soars above coastal towns, sensing storms before they form. When one nears, it releases psychic waves that cause headaches in nearby humans.
Psyeanie's venom causes prolonged migraines in humans. Just brushing its spikes can leave someone reeling for days.
Psyapex's toxins intensify as its migraine worsens. Even a light scratch during this time can leave long-lasting effects on its enemies.
Psygast's sandlike body becomes more versatile during migraines. It can shape complex forms mid-fight, mimicking limbs or shields.
Psyish drifts near fishing boats and radiates its migraines outward. Crews often suffer headaches after seeing it.
When Psymo-o's headache worsens, its head scale turns blue. In this state, it can release focused psychic blasts strong enough to sink a ship.
Psygeist waters crops using blasts from its bill. If a scavenger gets too close, it uses psychic energy to trigger debilitating headaches.
The cattails on Psytad's head are prized in medicinal salves, but handling them can cause headaches due to latent psychic energy. A careful hand is required for grinding even a single plant.
Psybre clutches its lily pad during migraines, retreating to still waters. Its psychic powers grow more intense during this time.
Psylett tunnels beneath lakebeds, releasing psychic waves as it digs. These waves often cause severe migraines in nearby creatures.
While tunneling, Psytrio emits psychic waves that induce headaches. These effects can reach people standing more than 15 feet above ground.
As Psybro's headache worsens, the Shellder on its tail bites harder. Oddly, this distracts it from the pain and helps it regain some focus.
Grumros unleashes large amounts of electricity from its snout during combat. When it has a cold, its snout becomes clogged, and its output is severely limited.
When Spingon inhabits a system, the screen begins rotating clockwise. The rotation steadily accelerates the longer it remains inside.
When Spingma consumes too much ash, it becomes dizzy and must stop moving. During this time its molten body cools slightly, though it is still hot enough to burn.
Should Zankip spot a Seviper, it fires bursts of pressurized water before screeching loudly to alert others of its kind. They will pursue the Seviper together, spitting water relentlessly until it retreats.
Within its furry wings, Zanplup conceals two sharp claws. It extends these the moment a fight begins, causing lacerations to anything nearby.
Should a Seviper enter its portion of the woods, Zanbat joins with others of its kind to produce loud bursts of noise to intimidate it. They then swoop down one at a time to duel the foe.
Normally timid, Zantad become aggressive when a Seviper appears. A rallying cry summons others from nearby ponds to fire bark-stripping water jets.
A lily pad rests atop Zanbre's head, coated in short red fur. In humid weather, the fur fluffs dramatically in hopes of retaining the moisture.
When Zanoone spots a Seviper, the red portions of its fur fluff up as it growls. Should the Seviper draw too close, it lashes out with claws sharp enough to shred metal.
During winter, Zandot's fur grows excessively long. The weight can slow its movement due to its short legs.
Up to five Zanleaf may share a single tree. When Seviper are spotted, they emit flutelike cries before launching Razor Wind from above.
During thunderstorms, Zantrike's incredibly thick fur sparks constantly. The moment the storm ends, the sparking ceases entirely.
The sticky mud Sepert spits is laced with a sickly-smelling violet venom. This venom can cause high fevers and blisters on contact.
The wood from the tree on Seterra's back is highly toxic and should never be used in campfires. Burning these sticks can release clouds of noxious gas capable of causing seizures.
Seplup swims alongside ships, hoping someone will accidentally fall overboard. Should they fall, it strikes with its venomous tail before dragging them beneath the surf.
Selu's wings are coated in a powerful toxin. Brief contact causes rashes to spread rapidly, followed by fever soon after.
Sebre stores potent venom within its lily pad-like head. Even a single drop can trigger violent seizures in those exposed.
Setox hunts primarily in moonlight, sticking to the shadows of trees to stalk prey. When its target is cornered, it extends a hidden, sharp tail from its abdomen to strike.
Sedot dips its tail into ponds to absorb water into its body. It then uses sunlight to convert that moisture into stored energy.
Seleaf fires hardened seeds at Zangoose that wander too close to its nest. It quickly follows up with a precise Poison Jab to scare the intruder away.
Should Seun spot a Seviper fighting a Zangoose, it performs a complex dance to cheer the Seviper on. During this time, it releases bright flashes of light from the tip of its tail.
Lunagon levitates slightly when sleeping in moonlight. Many believe it dreams of soaring freely through the sky during these moments.
Solbat uses Rock Polish while flying through caves to evade predators. Its stones become so smooth and bright that they reflect light in dazzling flashes.
Solrain floats high above swamps, flashing a bright light in uneven patterns. Some once believed this to be a courtship ritual, but further study has revealed it to be a means of releasing excess energy from its body.
While buried in mud along creek banks, Barchu leaves its tail sticking straight out of the surface. Should a predator draw near, it senses their vibrations and unleashes a powerful Thunder Shock.
Barveon's feelers are always extremely moist. Interestingly, the liquid that seeps from them can induce calm in anyone whose skin it touches within moments.
The fins on Whisrupt's back grow red hot before it spits boiling water from its mouth. The force of the impact alone can topple a firetruck with ease.
Corpbone swims the ocean alone and attacks those nearby without provocation. It strikes with its claw as though wielding a hatchet.
Corpvyle subsists on plant life found in and around water. It struggles when dehydrated, keeping its territory quite narrow.
Corplup makes its home beneath rocks at the bottom of streams. It uses its pincers and strong beak to dig out a safe resting area.
Corpcada uses its pincers to dig through dirt at remarkable speeds. Its tunnels can extend up to 200 feet below the surface.
Corpvanha's claws snap ferociously while it chases prey through its lagoon home. It remains relatively the same size throughout most of its life before growing extremely large in its final years.
When Corptrike's pincers open, they release bursts of sparks. It uses this to distract predators before fleeing.
Corpmel uses its claws to check for food beneath boulders in rivers and lakes. While lifting an object, the claws become extremely hot to the touch.
Corpviper's pincers carry a powerful venom within their serrated edges. Once injected, prey will feel a burning sensation before numbness spreads across their limbs.
Corplektrik lives most commonly near hydroelectric plants to siphon electrical power from them. If spotted while stealing energy, it unleashes a Bubble Beam before fleeing into the water.
Crawiard's pincers are coated in a hard red metal that cuts through water with ease. It uses them to break apart coral formations and consume it.
The scales of a Goldra are used in jewelry by artisans in Unova. They glow softly when wet and exposed to moonlight.
Often mistaken for a dress, the red skin on its body is extremely sensitive to hot air. If it becomes too warm, it will scream loudly in anger.
The orbs on its head glow more intensely the more pressure they're under. This lets it know if it's going too deep underwater.
The whiskers of a Golicate will grow slowly while it sleeps. It will panic and dive deep into the water at the slightest noise.
The gem on Golcargo's shell glows a beautiful crimson when it uses its psychic abilities. It uses telekinesis to lift prey from rivers before spitting boiling water at them to subdue them.
Golceon glides across its icy lake home, forming slick trails of frost beneath its feet. Its movements are elegant and silent as it hunts for prey.
Golnape slides across the water's surface at high speeds to chase down prey. The water boils as it passes, leaving a steaming trail across the ocean's surface.
Golett patrols underground routes between lakes. It surfaces only during the day to swim briefly and gather reeds for food.
When Balgon infiltrates a system, the monitor begins spinning uncontrollably for several minutes. Attempts to interrupt it result in a sharp electric shock.
Claywile's secondary mouth is reinforced with a dense clay exoskeleton. Even though the clay cracks easily, it can bite clean through solid boulders with ease.
Clayclops's hollow clay body releases eerie echoes during the night. Its cries grow louder as midnight approaches, filling the ruins it dwells in with dread.
Some ruins contain pottery believed crafted by cultists devoted to Clayceus. Valued possessions were sealed inside as offerings in hopes of divine favor.
Clayveon's feelers are composed of an incredibly moist and malleable clay. It whips them at foes that get too close to its tomb habitat.
Claynette gathers in groups of three inside ancient tombs, posing as harmless plush dolls. Explorers who touch them are struck by a sudden and furious Psybeam.
Claybat clings to the ceilings of old tombs, waiting to ambush explorers. Once its fangs lock onto prey, prying it loose becomes nearly impossible.
When Castgon drifts too close to aircraft, it siphons data from their navigation systems. If disturbed, it unleashes a piercing cry before firing a Weather Ball.
Ancient temple inscriptions describe Castceus roaming the land beneath blazing suns. It is said these journeys created the great deserts known today.
Old carvings depict groups of Castceus dancing across stormy skies. Legends say these rituals filled the world's oceans during the earliest days of existence.
Mountain sages tell stories of Castceus gathering atop peaks to summon endless blizzards. These tales are common in regions shaped by perpetual snowstorms.
The fruit along Trogon's neck sweetens as it consumes data. If it ingests a virus, the fruit turns sharply bitter.
Troeon grows fruit that shifts color every ten minutes, even after falling from the stem. Despite the constant hue changes, the flavor remains consistent.
The fruit growing from Troveon's head is extremely foul tasting, yet when ripened it is highly sought after for use in medicine. This is due to its exceptionally powerful soothing properties.
Chingcor makes an unsettling jingling noise while gliding through mountain passes at night. Should it spot prey, the sound stops immediately before it swoops down and stings with a powerful venom.
Chimetta produces beautiful music as it dances, creating bell-like tones that seem to come from no discernible location. This brings a sense of levity to all within earshot.
Sphebat tucks its wings tight and rolls alongside Spheal across icy plains for amusement. If danger approaches, it abandons them instantly and flies off for safety.
Spherunt shivers while resting halfway in frigid water, instantly freezing the surface around it. It does this to create the colder environment it prefers.
Sphecatty happily splashes in seawater puddles each night, searching for a place to rest. It never reuses the same spot, and biologists still don't know how it chooses the perfect puddle.
Manhoot rocks back and forth while sleeping like a metronome. If awoken during a good dream, it flies into a rage.
Manba grabs flowers with its fists and climbs a tree before eating them. If someone tries to steal its meal, it goes into a rage.
Manrak dispenses thick webbing from the tip of its tail to trap prey. The webbing is strong enough to hold even the toughest opponents, making it a valuable hunting tool.
Manotto hunts prey like Caterpie with quick, precise kicks that can break boulders. It uses its strong legs to launch itself into the air, delivering a powerful strike to any foe in its path.
Manbuff hums a delightful tune that causes those nearby to sleep. If it notices them not listening, it punches them with brutal vigor.
When Mangeot gets irate, it will begin rapidly pecking at trees, causing large splinters to fly in all directions. This serves as a warning to others in the area to stay clear, as it can become dangerously unpredictable.
Manicate's nose is so sensitive that it can smell each item in a trash dumpster before it even goes inside. This keen sense of smell helps it locate food or other objects, even in the most cluttered and abandoned places.
It will cling to cave walls and sense enemies with its superior sense of smell. Upon detection, it will drop down and float away in fear.
Manrow is extremely grumpy and protective of its food. If it sees another Pokémon eating from an Apricorn Tree that it has claimed as its own, it will mercilessly peck at them until they retreat.
Manrow is very short-tempered. If it accidentally flies into a tree branch, it blames the tree and chops it down with Drill Peck.
When Manpy gets too angry, it will start rolling uncontrollably, using this action to vent its frustration. The rolling can often be seen as a form of therapy, helping it calm down before it becomes too overwhelmed.
Its tail has a small nostril on the tip. The mucus that oozes from the tip is left on trees and walls to mark its territory.
When Manchu gets intensely irate, electric sparks begin to fall off its body rapidly. The sheer amount of electricity it discharges makes it a dangerous opponent, as even the smallest contact can cause a painful shock.
Manshrew kicks up sand with its feet to catch its foe off guard, making it difficult to see what is coming next. Once its opponent is distracted, it strikes swiftly with a powerful Low Kick to knock them down.
The poison that seeps from Manrina's fur causes fits of rage in anyone who comes into contact with it. The poison is extremely sticky.
Despite its thin arms, it is able to lift twice its own body weight. The horn on its head is very brittle, but can regrow if broken or chipped.
The green venom that drips from Manran's horn causes bouts of anger. Even a single drop can make someone rage for days.
Short-tempered, Manrino will challenge others of its kind to spar over even the smallest inconvenience. Its kicks are able to break bones with ease.
Manbarel is extremely short-tempered. If even a single portion of its recently built dam is out of place, it kicks it repeatedly, destroying it before starting anew the next day.
Even in the midst of a rage, Mankoth can fall asleep without warning, often drifting off mid-tantrum. During sleep, it has fretful dreams, but this does not stop it from getting the rest it needs to recover.
The Grepa Berry scent that wafts from Mandew's fur can send even the mildest person into a rage. This effect becomes twice as strong if it is startled when dispensing the aroma.
Manbat emits sonar from its nose while flying, allowing it to navigate in dark caves and thick forests. This helps it avoid obstacles and find its prey with ease.
Maninder's bursts of anger cause its flames to blaze brightly. Its feathers are hot enough to cause massive burns if touched.
Manish's fur is used in coats across Sinnoh, prized for its soft texture and natural floral scent. This scent is so coveted that it is often used in perfumes and incense.
Manea digs its tail deep into the ground to absorb moisture. It primarily does this before sleeping, standing all night long.
When upset, Mantad sleeps face-first in a shallow pond, as the cool water helps calm it. It is able to breathe through through tiny holes in its lily pad.
If Manlett cannot dig through stone, it uses its powerful tail instead. Repeated strikes can shatter even massive boulders.
Mansian's nose has a superior sense of smell, allowing it to detect even the faintest scents from over a mile away. It has been known to sniff out coins and valuable metals hidden deep within caves or buried underground.
Manler slams its fists into cave walls to knock loose topaz, which it eats. It refuses to share with others of its kind.
Manix digs through underground tunnels with ease, leaving behind tufts of fur as it makes its way through the earth. These tufts are often found by explorers and miners in the tunnels it frequents.
Seachop's whiskers grow longer the more weight it can lift. To show off to its kin, it trains its muscles constantly.
While swimming through the ocean, Walpunny releases frost from its long legs as it kicks. Its preferred food is frozen vegetation near the water's edge.
Clampchou carries a constant electrical charge within its shell. While it sleeps, excess energy discharges into the surrounding water in faint, pulsing arcs.
Hunbink keeps its long tail curled within the lower half of its rock-hard body. During combat, it strikes with the sharp end of its tail like a CoolTrainer's whip.
The long pink feather on Goretu's head is almost always wet. The moisture increases shortly after it has a psychic vision.
Reliperl, once believed extinct, was rediscovered in deep Hoenn trenches. Entire schools cling to the walls with their shells as they sleep.
Woobplup shoots heart-shaped bursts of water at intruders. Nocturnal by nature, it lives within vast cave systems.
Woobat's nose produces a loud tuba-like noise during combat to confuse foes. It uses this regularly when its cavern home is invaded by predators.
Woobor repeatedly press their noses into the noses of others of their kind. This helps them determine flight formations and causes their bodies to glow a faint pink hue for a few hours afterward.
Woobeat is incredibly affectionate toward others of its swarm, clustering tightly on cave ceilings while sleeping. If disturbed, they release blinding flashes of light when opening their wings to escape together.
Woobmel's heart-shaped nose grows as hot as an iron when it attacks. Pressing it against a surface leaves behind a heart-shaped burn.
Woobobat leaves hundreds of heart-shaped marks all over its cave home. These marks glow in the dark for hours after even brief exposure to light.
Swoodra uses its wings to propel itself through the waters near coastal towns. When resting, it keeps its heart-shaped nose bobbing above the surface.
If someone attempts to use a system while Tynagon feeds, it releases a small shock from the monitor. Continued disturbance causes it to flee.
Tynaveon's ribbon attracts lightning strikes during thunderstorms. Shortly after absorbing a strike, its body becomes highly magnetic, drawing in metallic trash within a 10 foot radius.
When Tynadisc sees couples arguing at the beach, it grows angry and sparks begin shooting from its body. Oddly, its swimming speed triples during this period.
If disturbed while resting, Tynain opens its mouth wide to unleash bolts of lightning. This lightning grows more powerful when it is near magnetic ore.
The sparking liquid Tynamo produces is used in the creation of Super Repel after heavy processing. In its raw form, it is an incredibly magnetic substance.
Eelplup corkscrews through deep seas, distributing electricity into the surrounding water. It grabs stunned Pokémon and carries them back to its nest to feed.
Eelnx uses electric pulses to communicate with others of its kind. This allows it to coordinate through dark caves to track prey with ease.
The staff Eelxen carries allows it to imbue metal objects with magnetic properties. The strength of this magnetism can be subtle or intense, depending on its own intent.
Eelecho's body rings like a bell as it sways back and forth. During this time, its body courses with thousands of volts of electricity.
Primeotto's fury boosts its ferocity, but comes at a cost. During extended battles, its feathers fall out in clumps, leaving visible bald spots.
Sparks crackle through the wool on Primeffy's head. When angered, arcs of electricity leap from its fur in every direction.
There are crafters on Ogi Isle that create Berry Pouches from Primetata leather. This is due to its skin being exceptionally durable.
It refuses to make its nest near others of its kind. If it sees the nest of another Primekrow, it will angrily tear it apart, leaving nothing behind.
A Primeicate's punch can level a home in one swing. Knowing this, Black Belts prefer to train with groups of Primeicate in the caves of Silver Rock Isle.
Flocks of Primerow frequently mutiny over trivial disputes. In their rage, they dethrone and replace their flock leaders several times a day.
Even while enraged, Primerogue maintains balance and precision. Its fury sharpens its focus, allowing it to strike weak points with brutal efficiency.
If underfed, Primelax becomes uncontrollably furious. In its frenzy, it devours random objects—edible or not—until it feels full again.
When digging, if Primeshrew hits a rock, it flies into a rage and drills straight through. Its digging speed increases tenfold during these fits.
When Primeran loses control, the toxins in its body triple in potency. A single scratch during these rages can cause severe reactions.
Primerina uses its enhanced sense of smell to track poisonous plants. When consumed, these increase the strength of its venom during combat.
If Primeran misses a strike with its horn, it flies into a rage. The failure only fuels its aggression, making it even harder to stop.
When furious, Primerino channels all of its venom into its foremost horn. A single charge can pierce armor and inflict a lasting poison.
When enraged, Primepunny can kick over entire spruce trees with a single blow. Forests often bear the scars of its violent mood swings.
If even one twig falls from its dam, Primebarel flies into a frenzy. It topples nearby trees in a blind rage to gather replacement branches.
If Primeolu senses an evil aura nearby, it immediately attacks. Its rage grows stronger the darker the target's intent.
When enraged, Primebat uses powerful wings to slam stalactites loose from cave ceilings. After breaking a large sum, it finally begins to calm down.
If someone enters its territory, Primety flies into a blind rage. It lashes out with Fury Swipes, damaging trees, bushes, and anything nearby.
When its digging is obstructed, Primelett may enter a violent rage. In rare cases, this outburst has resulted in severe structural damage above ground.
If Primetrio strikes a hard obstacle while digging, it enters a furious rage. It repeatedly slams into the blockage until it breaks through or collapses.
Once Primeth begins raging, it won't calm down for hours—unless it spots spare change or a shiny object, which distracts it almost instantly.
It is not uncommon for a Primesian to break into shops at night to steal their earnings. It loves smashing open safe doors and can do so in one punch.
The metal bands on its ankles are extremely heavy. When fighting, it will kick with enough force to level an entire building.
While swimming, Primeel swats at icebergs to show off its strength. If it fails to crack one, it enters a rage and lashes out at anything nearby in wounded frustration.
While swimming through polluted waters, Eelekcune releases high amounts of electricity that ionize the surrounding water. This leaves the water completely clean as it explores the area.
Skreorb drifts through tropical waters to stay calm. When irritated, it fills itself with water and explodes, spraying a corrosive venom across the surrounding area.
Skreplup spits lukewarm water infused with a potent venom. Prolonged exposure can cause diphtheria in children.
The viscous ink Skrexen spits is highly poisonous and extremely hot to the touch. If not washed off immediately, it can cause nausea and intense fevers.
Should Skredisc be reeled in by an angler, it spits a yellow toxin that causes whoever touches it to feel a burst of infatuation toward anyone nearby, buying it time to swim away. This feeling can last up to an hour.
Skrewellow prefers to inhabit seas filled with trash or sewage runoff, coating its feathers in the grime before resting. It splashes this film onto foes during combat in an attempt to drive them away with the scent.
Skretrike hides within kelp beds alongside others of its pack. When prey draws close, they emerge in unison and release powerful Thunder Shocks to stun their target.
Seafaring captains once worshipped Dragalceus, believing offerings of gold could calm the oceans. Repeated failures eventually ended these maritime rituals.
Growlzing spits out toxic gas when anyone gets too close to its Trainer. The gas is then ignited with an Ember attack, showcasing its perfect control of its emissions.
It flies in a 300 foot area around its nest, keeping watch for predators like Arbok. If it spots danger, it lets out a fierce Roar to scare them away.
When being petted by its master, Growlhoot wobbles its body back and forth like a metronome. This endearing habit is a sign of its happiness.
Growlrill can swim effortlessly in boiling water. It prefers to live near geysers, where it thrives in the intense heat.
Growltata melts cheese with an Ember before licking it up with its tongue. This unique habit has made it a favorite among Trainers who enjoy its cleverness.
It makes its homes in abandoned buildings. Its fangs can grow hotter than most residential stovetops.
In cold regions, young Trainers collect Growlbull for their loyalty and cuddly nature. Their warm fur is perfect for nightly snuggles during harsh winters.
Growltler's antlers detect the heartbeats of anyone approaching its territory. If a predator is near, it unleashes a powerful Roar to protect its home.
Growlchu barks during thunderstorms, timing its cries with lightning strikes. This playful habit makes it popular among Trainers who love its energetic personality.
Growlsly's fluffy spheres can get very hot when it is scared. Sneaking up on Growlsly in the wild is unwise, as it will spit hot pebbles at foes.
Growlran spits poison at enemies to slow them down before finishing them off with a fierce Ember. This combination makes it a skilled hunter.
Growlrina's fur emits a faint, toxic mist when threatened, discouraging predators from getting too close. It fiercely protects its territory, barking loudly before delivering venomous bites.
When playing fetch, Growlran's large ears twitch rapidly. After retrieving the item, it shoots flames into the air with delight.
Growlrino's sharp fangs drip with a mild toxin, weakening prey before it strikes with fiery breath. If enraged, it charges fearlessly, coating its body in flames to increase its attack power.
Growlpix's six tails glow bright orange when it plays fetch. When it gets too excited, it may unintentionally spit flames at those nearby.
Growlnx's fur crackles with static, sparking with electricity whenever it gets excited. When playing with its Trainer, it joyfully pounces while releasing harmless bursts of flame and lightning.
Growlron eats hot rocks near volcanoes to keep its core warm. This fiery diet makes it resilient to extreme heat.
Growlonee dips itself in ash before floating over recently burnt forests. This behavior helps regrow local flora by dispersing the ash evenly.
Growlpede rolls along, lighting the ground on fire with sparks. When on its back, its soft, warm tummy invites trusted companions to rub it.
Growlful's body is as squishy as cotton, making it surprisingly soft. It sets logs ablaze with its flames, creating warm ashes for a comfortable sleep.
Growlucha leaps from trees with ease, delivering flaming kicks to foes. Its agility and precision make it a fearsome predator.
The soil Growlett passes through remains warm for hours afterward. If it becomes agitated, the temperature of the dirt increases dramatically.
Growltrio burrows through volcanic ash to consume it in large quantities. Once full, its body temperature rises to dangerous levels.
Growltle floats on still ponds, occasionally howling in its sleep. This noise creates bubbles that rise gently from beneath the surface.
Growlta gallops through meadows, playing games of fetch with others of its kind. Tiny embers spark from its mane, creating a beautiful display at night.
When upset, Growlzee puts enemies into a deep sleep filled with terrifying fire-filled nightmares. It uses this ability to cause lasting trauma in its foes.
Arcabone howls through the night with tears streaming from its eyes. Though mistaken for sorrow, the pheromones in its tears help it attract a mate.
The nest of an Arcados is usually found in coal-powered power plants. It is made up of barbed wire, soot, and construction insulation.
The mane of flowers growing off of its head let loose a mild sedative when it runs. When it is scared, the sedation effect becomes stronger.
Arcalett digs through wildfire zones searching for lost Pokémon. Once found, it barks loudly to guide them toward safety.
Arcatrio releases powerful howls from beneath the ground before giving chase. The sound echoes through tunnels moments before it attacks.
Extremely territorial, Chargon2 flies in clockwise circles above its volcanic home. Should it spot another of its kind, it lets out a loud beeping roar to assert its claim.
Chartrio burrows beneath boulders and melts into them with fiery breath. It carves stone dens by liquefying rock from within.
Chargar's body is composed of condensed carbon monoxide, allowing it to pass through even the tiniest gaps. In combat, the gas making up its body combusts and releases intense heat.
Chargar's body is composed of condensed propane, allowing it to pass through even the tiniest gaps. In combat, the gas making up its body combusts and releases intense heat.
Poligon swims through data on water-themed websites. When it finds information it favors, it traps it in a digital bubble, sometimes causing slow loading or glitches.
The spiral on its belly is used for hunting. If it sees a fisherman, it will swim close and hypnotize them into joining it in the water's depths.
Poligey hypnotizes prey like Caterpie with its spiral. Once they're asleep, it blasts them with water to roll them safely back into its nest.
Poliotto spreads its wings and rests at the base of river rapids. The rushing water helps hide it from predators while it sleeps.
During a full moon, the spiral on Polifa's belly spins rapidly. This strange motion lulls nearby creatures into a deep and dreamy sleep.
By spitting bursts of water from its round beak, Polikrow flings itself through the air. It travels between rooftops and trees with surprising agility.
It has trouble standing for long periods of time. Because of this, a Policate will prefer to float on the surface of a pond when traveling.
Polidour spits boiling water at anything threatening its pack. Though small, its scalding blasts can drive off predators many times its size.
Policada will consume just about anything on the lake floor. Should it have a nutritious diet, its mouth will have a pink hue.
Policada will consume just about anything on the lake floor. Should it have a diet that consists of mostly trash, its mouth will have a white hue.
Polibas hides in dense seaweed, nearly invisible in murky water. It attacks with blasts of pressurized bubbles that knock foes away.
Polisis bobs gently on water inside its blue gelatinous sphere. If caught in reeds, it uses telekinesis to float free without breaking rhythm.
Polibat perches on stalagmites and spits water at Trainers who stray too close. If ignored, its entire swarm attacks, leaving the Trainers completely soaked.
Polibat stuns its prey with a barrage of bubbles before striking with powerful wing beats. Few targets escape once the assault begins.
Polioom floats on still ponds as it sleeps. When fully relaxed, it releases a gentle cinnamon scent from its leaves that calms others nearby.
Polilett inhabits underground lakes rich in moisture. It emerges only briefly, preferring to remain below ground most of the time.
Politrio digs alongside creeks to harvest watercress, its favored food. It fires high-velocity water jets to drive away rivals.
Polith leaps into park fountains to snatch coins, then flees with them in its mouth. It stores them in its nest, believing they bring peace and comfort.
As Poliduck's chronic headache worsens, its water attacks grow more powerful. At a full migraine, its blasts can pierce through solid brick walls.
When Poliwhirl slaps its tail and spins its spiral, the rhythmic motion can lull a person to sleep in under fifteen seconds if they stare too long.
Polipoke uses its wide tail fin to slap Shellder onto land while fishing. Once they're grounded, it Disables them with psychic force before feeding.
Its hard lower body is a similar consistency to coral. Its claws are used to climb cave walls and drop down on prey from above.
Polibone releases psychic pulses from its skull to lull intruders near its pond into sleep. These waves can be felt from hundreds of feet away.
Its eyes cannot close, even when it sleeps. It will stand on the bottom of a lake for hours, observing swimmers for later hunting.
Policate are adept at seeing in even the murkiest of waters. Because of this, rescue ships use them for finding wreckage.
Polichu launches electrified bubbles that can paralyze small Pokémon. It then drags them below the surface to feed in its quiet underwater lair.
Encased in a gelatin-like substance, Polisis drifts down rivers, bouncing harmlessly off rocks. It rarely moves on its own, letting the current guide its exploration.
When Polibat flaps its wings, it emits hypnotic waves that lull foes to sleep. Swarms descend on sleeping Pokémon to drain their energy completely.
In dark caves, one can see Polibat's spiral glow faintly before turning. This hypnotic light puts nearby creatures to sleep, after which it strikes with a swift Wing Attack.
While rolling, Polipede shuts its side eyes to form a spiral pattern. This can hypnotize nearby targets. It uses its sense of smell to navigate as it spins.
Polish releases blue pollen that smells like Blue Apricorns. The scent is strong enough to put an adult human to sleep in seconds, aiding any sleep researchers who employ it.
Aguav Berry-scented drool leaks from Polioom's mouth, luring nearby bug Pokémon. It ambushes them with sudden Water Gun blasts.
The mushroom on Polisect's back releases spores that hypnotize nearby targets. Weak minds become its puppets, often used to spread more spores.
In wetlands, Polilett releases psychic energy to put prey to sleep. It then carries them underground to secluded lakes to feed.
Politrio uses forceful bubbles to block access to its watercress patches. It sleeps beneath nearby boulders, always watching its food source.
Polith emits psychic waves from the charm on its head to hypnotize targets. Once entranced, it steals anything shiny from their belongings.
Polisian fires distracting bubbles to confuse people. Once they drop their guard, it pounces and snatches valuables with impressive agility.
Staring too long at Poliduck's spiral causes splitting migraines. Many Trainers report dizziness and confusion after prolonged exposure.
To build endurance, Poliwag swims straight up waterfalls. When tired, it lies face-down in shallow riverbeds until fully rested.
Polipoke emits psychic wave from its spiral underwater to hypnotize Shellder, but often forgets what it's doing mid-hunt and drifts away in confusion.
Polifetchd habitually slaps its leek on pond surfaces while sleeping. The rhythmic tapping speeds up or slows down based on its mood, signaling nearby kin.
Polibone attempts to strike intruders with its bone if they approach its pond. Should it miss, it follows with punches powerful enough to toss a tractor.
Poligon alters its skin coloration to blend into soil near its preferred pond. If startled, it retaliates by unleashing a powerful Discharge.
Polibuffet lives in dark sea caves and avoids confrontation. If it sees an approaching light, it casts Hypnosis to escape unnoticed into the depths.
Poliring's bubbles burst with enough force to reduce boulders to gravel. After popping, they leave a sweet, honey-like aroma lingering in the air.
When submerged, Poliwear's cotton-filled body grows dense and heavy. It uses this weight to wrestle prey to the seafloor and pin them down.
If a predator enters its underground lake den, Polilett fires intense psychic blasts to induce sleep. It then drags the intruder to the surface and throws them away at great distances.
Politrio releases bursts of Hypnosis to stop intruders near its favored watercress beds. It digs pits and buries victims underground while they sleep.
If Poliwhirl spots prey outside its lake, it launches itself ashore with a Body Slam. It then drags the target into the water to finish the hunt.
It waits day and night for its evolution to come. Every morning it teleports itself to a new tree, sometimes miles from the one it fell asleep in.
It angrily teleports to any enemy approaching its nest. It does this to catch its opponent off guard, allowing a surprise sting.
Abgon teleports to low-traffic websites where it can feed unnoticed. If observed, it instantly vanishes after gorging itself on stored data.
It teleports itself in a random direction any time it is surprised. Even a simple sneeze could send it as far as the next town.
Abcada burrows deep beneath meadows to rest undisturbed. If a cave-in threatens, it teleports to the surface before digging down again.
When blocked by solid rock, Ablett may teleport to a random underground location. If it appears in sunlight, it panics and emits psychic waves that spread fear.
Abduck teleports around forests, emitting psychic waves that cause intense migraines. The moment it disappears, the headaches subside.
If Kadawak smells an intriguing stew, it may invade restaurant kitchens. It uses a psychic force to shove chefs aside and inspect the pot.
The fur on Kadadon's tail is packed with small, sharp stones. These fragments pulse with psychic energy when it gets angry.
Kadasey balances its egg atop its spoon while channeling telepathy. This strange ritual is said to greatly amplify its psychic strength.
Kadagey hides a spoon within its feathers, only revealing it in emergencies. Once drawn, it uses it to boost the accuracy of its psychic attacks.
When unleashing telekinetic waves, Kadaowl's head rotates 180 degrees. The star on its forehead glows brightly during the process.
Kadaotto's long, feathery tail twirls elegantly in the air as it flies. The motion helps it stay balanced while focusing its psychic powers.
Kadatu's beak twitches when it senses a dangerous premonition. It often freezes mid-step before swiftly teleporting to safety.
When using its psychic powers, Kadapom holds its spoon with its hand-like tail. The tail's grip is strong enough to perform precise attacks.
Kadaeon waves its forked tail rhythmically as it channels psychic energy. Its whiskers twitch when a strong force is near.
At night, Kadareon's spoon glows with a soft violet hue. A single touch to the spoon during this time can make someone forget a cherished childhood memory.
Kadabull constantly tries to read the minds of everyone around it. If interrupted, it throws tantrums filled with psychic surges.
If disturbed while consuming data on a computer, Kadagon2 will teleport away instantly. It sometimes takes the computer with it.
Kadachu sleeps face up while its tail slowly spins in circles. It clutches its spoon like a stuffed toy as it dreams.
Kadaslash burrows underground using telekinesis to move soil. With poor eyesight, it relies on psychic perception to navigate.
Kadalia performs intricate ballet-like movements with its spoon while using Kinesis. Each spin sharpens its focus and decreases its foe's accuracy.
Its whiskers secrete a mucus that is poisonous to humans. If touched, it will cause intense nausea for up to 48 hours.
The toxin in Kadarino's body can trigger short-lived premonitions. Unfortunately, these visions are often mundane, like shoe-tying or hand-washing.
Kadatuff sings into its spoon like a microphone. Psychic power amplifies its voice, causing strange dreams in those who hear it.
The gelatinous slime surrounding Kadasion causes vivid hallucinations if consumed. Some report hearing the voices of ancient ancestors.
Kadatik raises its spoon to the sky during thunderstorms. It channels lightning directly into its body through focused psychic control.
Psychedelic powder drifts from Kadaoom's buds during meditation. It induces dreams and illusions that can overwhelm the unprepared.
If it senses ill intent, Kadalu circles above the target. It emits psychic waves that gently erase any dark thoughts they carry.
Kadalucha performs acrobatic grapples and rolls while levitating its spoon. The spoon hovers above its head, glowing faintly with power.
A wild Kadasect will only hunt at night. If exposed to sunlight even for a moment, the stars on the mushroom will shiver, as if sentient.
Using psychic waves, Kadapod scans its surroundings for danger. If it senses movement nearby, it vanishes in a flash of fear.
Kadamoth drifts around office buildings absorbing stray thoughts. Workers often report blank stares and forgotten tasks afterward.
Kadalett sleeps clutching a spoon that slowly smooths the surrounding soil. This strange habit has puzzled researchers for decades.
By touching spare change left behind, Kadasian can sense the last person to hold it. It avoids the owner while collecting the coins in its hidden den.
Using telekinesis, Kadaler controls its heavy stone arms. It delivers crushing blows powered by both psychic force and raw strength.
Kadadash's horn glows white before it unleashes its psychic powers. Its prowess with pyrokinesis is only rivaled by its incredible speed, making it a force to be reckoned with in both mental and physical combat.
Before striking, Kadafetchd tosses its spoon between its wings. The motion helps it focus its psychic energy into precise bursts.
Authors from Sinnoh use the tail feathers of a Kadadrio as quills. It is said that a story written with one will always be free of grammar problems.
Kadaby uses psychic power to draw water onto dry soil, forming mud. It rolls in the cool mud during hot days to regulate its temperature.
It divines the future by juggling its spoons and bones. Should the bones drop, it indicates the foreseeing of a favorable future.
In the wild, an Aladon will meditate for a minimum of 5 hours per day. Should it be disturbed, it will fly into a rage, charging at anyone nearby.
Alasey are used by physical therapists in Kanto to help patients deal with injuries. Their abilities hypnotize patients into working through pain.
It sings a sorrowful lullaby to mourn those lost at sea. If disturbed during its song, it will chill the air well below freezing.
Due to its high intelligence, it often over-compensates during its mimicry. This leads to its movements being unnatural and rigid.
The citizens on Tarroco Island recently had to deal with flocks of Alabat making nests in their sea caves. The reason for their arrival is unknown.
The large purple crystals on its body glow brightly when it is using its psychic abilities. While it sleeps, it levitates slightly off the ground.
It seems to respond favorably to wind instruments. When a slow melody is played on the oboe or flute, it dances and calms others with psychic waves.
Alasey frequently scoop and eat things with their spoons in interesting ways to impress others of their group. The spoons can float on their own.
The red gem on its spoon augments its psychic powers tenfold. Should the gem crack, the Alaitar will express extreme mental distress.
Alabi prefers not to travel through time alone, gathering anyone nearby with its psychic powers against their will. It often forgets who it brought with it, returning others to the wrong time period entirely.
Using its strange powers, it can manipulate electricity with its mind. With this ability, it can cause widespread blackouts with a thought.
It digs into the ground and buries itself to rest. It uses its psychic abilities to tell if it is safe to emerge each morning.
Alaceus uses immense psychic power to manipulate perceptions, convincing observers it is divine. The effect fades should a spoon be held near its head.
It seeks out silver mines to consume the ore within the walls. Many old tunnels near Wintown are said to be carved by Alagron.
With its ability to read minds, it will perfectly mimic members of a person's family. There have been cases where the impersonation last years.
It actively goes into villages to search for the most intelligent citizen. Once found, it will attempt to entangle them in a web and drag them away.
Using its abilities, it can detect when misfortunes will occur. These misfortunes can range from death to a stubbed toe.
Ancient tablets recently uncovered on Pummelo Island depict Alalurk as sentinels for settlements. Their abilities were used to protect civilians.
It can use its mind to control flames. With its mastery of pyrokinesis, it can light enemies on fire by just thinking about them.
It uses its ability to read minds to find a song the opponent dislikes. During combat, it will sing the song repeatedly to taunt its foe.
It wiggles its mustache to hypnotize its foe into falling asleep. Once they are asleep, it psychically consumes their life essence.
They are very defensive of their territory. Using their psychic abilities they cause massive avalanches to deter trespassers.
It hums while floating through the mountains. Any snow scooped with its spoon will turn into ice cream.
The pollen that comes out of the top of an Alaoom is used by apothecaries in Sinnoh. This is an active ingredient in Dire Hit supplements.
It lets out a psychic scream to immobilize prey. It waves its large spoon while attacking, using it as a focus to channel its powers.
The fluff on its body is used by tailors in Bonitaville to create designer skirts. These skirts are adorned with gemstones and sold for a high price.
Alapex uses its psychic powers to pull Corsola into its waiting jaws from great distances. Its telekinetic abilities make it a skilled predator.
It spins and dives while flying to impress those watching it. It uses its psychic abilities to tell if their cheers are patronizing or genuine.
It can form snowballs in the spoons on its tail. If it senses an oncoming attack, it will fling them at enemies in an attempt to disorient them.
The mushrooms on Alasect were once used in many different poultices that improved eyesight. This practice concluded when it was discovered that their mushrooms contained toxins.
Inhaling the dust that comes off of an Alamoth's wings will cause a person to believe they are a child. The dust has no effect on actual children.
Alaor uses levitating cutlery as telepathic conduits as it flies. Through them, it sees through nearby flying Pokémon to compensate for its poor eyesight.
Alaor uses its psychic powers to steal cutlery from restaurants. After taking a piece, it glows brightly and vanishes into the sky.
Even while asleep, Alalett emits psychic pulses to assist its digging. It can subconsciously compel nearby Pokémon to dig on its behalf.
The spoon it carries is made from pure silver. It meticulously cleans the spoon nightly to prolong the shine.
Its mind can see through time when it is meditating. Its powers are so great that it can view up to 300 years into the past.
It trains in secret due to its fear of judgmental stares. Should anyone see it exercising, it will wipe their memory unless they offer a compliment.
Using its psychic abilities, it can hurl globs of acid at its foes. Should the acid spill on its own body, it can mend its own wounds with a thought.
Rocks that fall off of an Alaler are utilized by oracles in Johto to predict a relationship's longevity. It is a good sign if the stones glow blue.
Using its telekinetic abilities, it grabs creatures while it runs through valleys. When its eyes glow, it spontaneously combusts the captured prey.
It can achieve flight by lifting its own body with it psychic abilities. While doing this it moves at speeds well beyond most land vehicles.
The skull Mabone wears is said to be from an ancestor. Some say it channels ancient knowledge through the skull to shatter boulders with one punch.
The dumbbell Mawak wields is made from an unusually heavy bone. Where it finds this relic after evolving remains a mystery.
The writhing vines covering Magela's body can lift over ten tons effortlessly. It uses this strength to build labyrinthine gardens.
Before using a fire move, the ridges on Maquil's head glow white-hot. Ember bursts often follow in rhythmic patterns.
Matret's strong tail lets it bounce across battlefields with ease. Its swift movements enable it to perform complex karate techniques.
Before sunrise, Mahoot hoots loudly while lifting logs ten times its size. This ritual is believed to sharpen both strength and focus.
Maba holds onto large stones and tries to fly short distances while carrying them. It repeats this to build strength and clear space for garden growth.
Marak spins durable silk and uses it to haul boulders up mountain slopes. This harsh training strengthens both mind and body.
Matu lifts large objects overhead with its beak. Some say when it holds heavy items aloft, it glimpses visions of the future.
Makrow uses its strong arms to snatch hats and trinkets from park visitors. It decorates its hidden nest with the stolen treasures.
Using its wings for balance, Marow pulls off aerial strikes. Its movements often resemble those of skilled kickboxers.
Normally calm, Maring becomes wildly aggressive when it smells honey. It will punch anything between itself and the sticky prize.
Hot, bubbling mud coats Magma's body. It can harden the mud instantly to form fists capable of delivering crushing blows.
After successfully lifting a boulder, Magle marks it with a large red symbol with ink secreted from its flexible tail.
Mabok's tail ends in a fist-like coil that secretes toxic sweat. A single punch can leave foes poisoned and tired.
Many Maslash are used for construction work near desert areas. This is because their skin is very resistant to the sun's heat.
After launching a foe into the air with a headbutt, Maidos follows up with a crushing uppercut. It trains by striking cave ceilings.
Meditating at the base of mountains, Madon strengthens the hard ridges covering its body until they are nearly unbreakable.
Mapass's stone-like arms can punch through solid sheets of metal. It trains tirelessly by smashing boulders into dust.
Due to its drowsiness, Makoth can only train for an hour each day. These sessions are short but brutally intense.
The ridges on Maon's head vibrate when near iron ore. It digs down rapidly, tearing through stone to reach its metallic feast.
Mabat releases Supersonic waves from the ridges on its head. It uses the resulting confusion to feed on weakened prey.
Mabat glides through caves in search of prey. Once spotted, it descends quickly and delivers a brutal flying punch.
Maeye punches cave walls to loosen precious malachite. It greedily devours the stones to fortify its strength.
Legends claim Marunt can lift entire glaciers when frightened. However, no verified reports of this feat exist.
The icy ridges on Malie's head are dangerously cold. Even light contact can cause frostbite or instant freezing.
Matump drifts through swamp fogs, emitting haunting cries. It seeks strong opponents to test its growing strength upon.
By clapping its hands together, Mabat emits stunning sound waves. The force can knock smaller foes off their feet instantly.
While executing martial arts moves, Makoal exhales thick brown smoke. The smoke confuses foes, making them easy targets.
Makaboo's pumpkin-like torso is packed with muscle. It can lift multiple tree stumps over its head without effort.
After eating a filling meal, the loose skin on Maggy's body becomes heavy, allowing it to train faster than normal. With enough practice it can lift well over 5 tons with little effort.
The bruised lump on Maduck's head pulses faintly. Those nearby often suffer headaches, though training one's strength with Maduck seems to lessen the pain.
While digging through mountains, Manix grabs tree roots with its fists. Eating them boosts its strength and stamina.
When Mazee knocks out a foe, it consumes the remnants of their dreams. This grants it energy and strange battle instincts.
When its punches miss too often, Maode grows dangerously frustrated. If provoked further, it explodes in a burst of energy.
Despite its tiny frame, Mabone can lift up to fifty tons with ease. Some say it trains by meditating near burial sites of its ancestors.
Mawak flings its bone like a boomerang to stagger foes. It then charges in with rapid chops and kicks to finish the fight.
Clearing mountain paths, Mahorn punches aside large stones. It then charges forward with its horn to train both strength and speed.
Madon uses its drill to carve slabs of stone from cliffs. It lifts the heaviest pieces overhead to build its formidable strength.
Mamar channels extreme heat into its fists when punching. A single strike can leave molten impressions in stone.
Mato knocks out foes with a devastating Karate Chop. It then transforms into them, imitating their movements perfectly.
With powerful jaws, Maicate gnaws granite into chunks. It uses these stones for strength training, often carrying dozens at once.
The scent of honey drives Maring into a violent rage. It punches and kicks wildly until it finds and devours the honey source.
Hot purple mud covers Magma's body, forming temporary limbs. It uses these mud arms to break down trees for sustenance.
Hot, purple mud coats Macargo's body, shifting into hardened fists. A single strike can burn and batter foes at the same time.
A Maphan can lift over 15 tons with very little effort. Because of this, many wrestlers will train with one before competing.
Mabok's arms are coated with a clear, sticky poison. Even a glancing blow can leave foes weakened and disoriented.
Maslash's mighty hands dig effortlessly through gravel and sand. It creates tunnels to train both endurance and precision.
If it senses a hurricane, Masol uses the arm on its head to guide others to safety. It clears debris with powerful strikes to open paths.
The ridges on Mapass's head are highly magnetic. It can always sense which direction is north, and it uses this ability to never lose its way.
Using its immense strength, Mabat restrains prey before draining them dry. It then flies to its dark cave home to sleep.
Malu soars through the sky, waving its arm-like wings. Its powerful glides carry it between mountain peaks with ease.
Steam from Makoal's nostrils carries a steroid-like vapor. Inhaling it may boost muscle growth - but often causes severe illness.
Mamoth's large hands double as wings, letting it glide great distances. In battle, it releases clouds of powder from its mouth.
Masian ambushes travelers from alleyways, slamming the ground to startle them. It steals valuables to decorate its lair.
Meditating atop mountains, Machop channels its strength through its body. Without meditation, it suffers aching fatigue.
Machamp trains beneath roaring waterfalls to forge an unbreakable core. It can lift massive boulders using just a single finger.
A master of both karate and jiu-jitsu, Madude uses its rocky body as a weapon. It can topple most foes in just a few swift moves.
Malem rolls while performing precise karate-like maneuvers. Its surprising speed leaves opponents struggling to predict its next move.
Mata gallops up to travelers in open fields, flexing to gain admiration. After posing proudly, it runs off to find new admirers.
Its rotating horn carves slate from cliff sides. At dawn, Madon lifts the slabs above its head as a form of daily training.
Using its immense strength, Mabat lifts large boulders even while in flight. It often trains by carrying heavier stones each day.
Maitar keeps a massive boulder in its cavern home that it deems its greatest challenge. Maitar constantly searches for larger stones to test its strength.
When Masol senses a tornado forming, it slams its fists into the ground repeatedly. This ultimately makes many people more afraid of Masol than the storm it's warning of.
Making smashes cave walls with its tail to break off marble blocks. It lifts them over its head to train until sunrise.
After feeding, the ridges on Mabat's head radiate heat. It hunts silently at night, waiting to ambush weakened prey.
Mavenant lingers in swamps, waiting for passersby. It rips entire trees from the ground to impress onlookers with its power.
Mavern unleashes soundwaves to knock stalactites loose, then leaps upward to shatter them mid-air with powerful kicks.
Though it has legs, Maor prefers to float between training sites. It can effortlessly lift steel slabs twice its own weight.
Maor floats near people exercising in parks or gyms. If someone struggles, it blinks a gentle light from its lips to silently encourage them.
Living near fighting dojos, Machoke mimics the movements of martial artists. It often shows off by lifting heavy weights.
Malem trains by lifting massive chunks of basalt over its rugged body. Its footsteps shake the ground beneath it.
It will burrow its body deep in the soil to absorb nutrients. The more nutrients it takes in, the larger its bulb will grow.
It uses its large tongue to taste the soil for optimal nutrients. Once it finds a suitable nesting spot, it will bury itself deep in the dirt.
It prefers to rest in hollow logs. Once inside, it extends its roots to absorb nutrients, which it uses to harden its shell.
Groups of Belldle will invade the walls of a home to consume the wood and insulation. They are timid and will abandon the house if someone sees them for even a moment.
Bellgon infiltrates agriculture websites and consumes plant-related files. If it senses sunlight nearby, it will emerge directly from the computer screen.
It lays on the forest floor and uses the roots coming out of its body to absorb nutrients from the soil. Once it takes in enough, it will begin to evolve.
It spits globs of acid on the ground near its nest to deter others from approaching. It will create its nest with twigs, pebbles and vines that it collects from the immediate area.
At night, it will cover itself in nearby vines to keep warm. If awoken by a predator, it will fire acid from its mouth at the offender.
Bellpi's body has markings similar to a Togepi's shell. It waits near sleeping Togepi, picking them off one by one by spraying a thick, brown acid.
After scavenging through dumpsters, Belltata retreats to a safe location to eat. Once full, saplings sprout from its tail, releasing a calming aroma.
It locates vegetable fields and burrows its roots into the ground nearby. It then injects nutrients into the soil to help crop growth.
After it eats, Bellicate will attach itself to a tree and hang there for days, completely docile and unaware of its surroundings.
It spits a yellow nectar on the ground in areas that it claims as its territory. The nectar is incredibly viscous and foul scented.
Belltler expels torrents of acid from its mouth to weaken foes. The quantity of acid increases significantly if it has recently eaten.
When threatened, it will spit colored acid on a flat surface to hide from foes. This camouflage is almost impossible to differentiate from a painting by even the most accomplished experts.
This Pokémon produces a colorful acid from the tip of its tail. When Bellgle is in danger, it will cover itself in this acid as camouflage. Fortunately, the acid is surprisingly mild and will only burn it if left on exposed skin for many hours.
It will stand on trees and raise its long, root-like tail to the sky during thunderstorms. A single lightning strike can satisfy a Bellchu's hunger for weeks.
The edges of its mouth have a thin layer of acid on them. It uses this acid to burn through the hard outer skin of an Apricorn and drink the juice inside.
Bellicky uses its long tongue to scrape moss from trees. If it overeats, its root-like legs become unsteady, making it difficult to walk.
The vines that cover its body will frequently dry out and fall off. Many medications use these vines as an anti-inflammatory for injuries.
The roots that grow from its body are extremely durable. Should a Bellking take root at a location, it will sleep there while it absorbs nutrients.
Each of its tails holds the flavor of a different herb. Each tail gets consistently more bitter in flavor the older the Bellpix gets.
While it whistles it can control vines. Bellpuff uses these vines to immobilize prey and consume them.
Belloon spits acid on prey as it floats near creeks. Once its target is incapacitated, it carries them away with its string-like vines.
The fluff on its waist is made up of trillions of tiny roots. It will soak these roots for hours within a stream to absorb as much water as possible.
It uses its round mouth to suction onto the sides of trees. It will utilize a small amount of acid to burn into the bark and drink the sap.
The roots growing from the base of Belltik's body can extend up to three times its length. A slight electric charge runs through them, paralyzing small creatures upon contact.
The leaves on its body can be ground into a paste to treat minor scrapes or cuts. They regrow rapidly when exposed to water.
Its leaves smell like a mixture of sage and oregano. Their taste, however, is exceptionally bitter and they are completely inedible unless boiled.
Bellucha swings between trees with acrobatic finesse, using its vines to perform surprise aerial attacks. Its opponents are often caught off guard by its combination of stealth and wrestling prowess.
The leaves on its body exude a terrible stench while it sleeps. This deters thieves and predators from its nest.
After extended digging, roots sprout from Bellett's body to absorb nutrients. It carefully limits intake to avoid harming nearby plants.
Within the last few months, a small number of Bellth have appeared on Golden Island. Using their roots, they promote vital vegetation growth.
It stands at the edge of ponds for hours at a time without moving. It will use the tiny roots on the edges of its feet to absorb moisture from the mud.
The spores that come from its fur are highly nutritious. In the past, these spores were used to create a less-effective Dire Hit.
The seeds that it fires from its mouth are hot enough to melt metal. Large amounts of these seeds can cause forest fires.
There is an herbalist in Crown City that utilizes a Bellra's leaves to create artisanal Awakenings. These Awakenings have a slightly minty scent.
Its body will glow slightly at night to entice prey. It will vomit a purple acid from up to 10 feet away in order to incapacitate its meal.
A restaurant in Daybreak Town utilizes the leek in a Bellfetchd's mouth to create a special stew. Tourists come from all around Sinnoh to enjoy it.
From its horn, Squirtcross blasts high-pressure bubbles strong enough to crack tree bark. It then sips the leaking sap with delight.
Squirtgon2 normally plays in ponds with a carefree attitude. Should a predator draw near, it joins with others of its kind to Lock On before firing a burst of bubbles with enough force to crack stone.
Squirtonee absorbs water through its cottony body to stay hydrated in the heat. At night, it retreats into its shell to rest undisturbed.
Squirtpod forms timid squads that extinguish forest fires using pressurized water blasts. As soon as the flames die, they scatter at the sight of others.
Squirtkin's body leaks a boiling hot liquid when it gets upset. Due to this, a nightmare can cause extreme discomfort to any kin within its nest.
Squirtlett fills its tunnels with shimmering bubbles that glow softly. Their brightness shifts with its mood, illuminating passages in gentle waves.
Squirtrio tunnels rapidly through muddy ground. It often digs beneath lakes, feeding on submerged plant roots.
Should it sneeze, it will expel a huge cloud of poisonous pollen. Luckily, the poison is extremely mild and only affects the elderly.
Weepinhorn emits a thick red Razz Berry-scented pollen as it moves, which attracts other Pokémon. It uses this scent to provoke duels with rivals in its territory.
Upon spotting an injured Pokémon, Weepinsey releases a calming Leppa Berry scent. It shelters and nurses them until help arrives.
Weepingela releases an Oran Berry scent to attract prey like Caterpie. Its vines dart out quickly to ensnare and reel in the prey, ensuring an easy meal.
Weepinther releases a Chesto Berry scent from the root on its head to lure prey. It strikes fast with sharp blade-like leaves by using Slash.
The leaf-like pincers on Weepinsir's head are strong enough to cleave logs in half. It uses them to break apart trees and reach hidden prey.
Weepinros releases a Cornn Berry-scented pollen when it flies into a rage. This is a strong indication for others to vacate the area and avoid being caught in its furious attack.
Weepinto's yellow, slimy body smells faintly of Yago Berries. Its leaves are prized by Johto chefs for their versatility in cooking.
Weepinuna spits silk onto trees to ascend to the branches. When threatened, it releases a terrible scent to ward off predators, keeping its safe haven undisturbed.
While buzzing through dense forests, Weepindrill sprays Sleep Powder to stun prey. It then carries the unconscious victims back to its hive.
Weepingey emits a rotting smell from its leaves when gathering materials for its nest. It prefers collecting flowers and dried twigs, but the unpleasant odor is a deterrent to other creatures.
Weepinowl releases a Persim Berry scent from the leaves in its wings, which attracts prey like Sentret. The aroma works as a lure, pulling its target closer for an easy catch.
Weepinian wakes early in the morning to gather flower petals for its meals. If attacked, it attempts to use Acid to fend off predators before quickly escaping.
Climbing along cave walls, Weepindos releases a pleasant Figy Berry scent. It traps lured prey in thick webs hidden in the shadows.
Weepinotto releases Chesto Berry-scented pollen from the leaves on its wings, stunning other bird Pokémon that venture too close to its territory. This scent is used for both self-defense and to protect its domain.
Before attacking, Weepinffy releases clouds of Drash Berry-scented pollen. It then fires jolts of electricity from its mouth at prey like Yanma.
The 'Bellossom Garden Salad' served on the S.S. Anne is famed for its crisp Weepinossom leaves, which enhance the Bellossom leaf garnish with added volume. Finely chopped and paired with a tangy Occa Berry dressing, this dish is a refreshing favorite.
Weepinloom drifts above flower-filled meadows on the breeze. When it spots prey like Caterpie, it drops down with its mouth wide open.
Weepintata releases Tanga Berry-scented pollen near empty dumpsters to distract other scavengers from the full ones it finds. This clever tactic helps it access more food without competition.
The hand at the end of its tail has the same consistency as a fruit. It can be chopped up and used to marinate various meats.
Weepinflora dances joyfully in sunflower fields while releasing a happy, invigorating Chesto Berry scent. This scent encourages nearby plants and Pokémon to share in the cheerful energy of the field.
Weepinsire lives in muddy terrain coated with a clear, sticky poison which it produces. It remains unaffected as it lounges in the toxic muck.
Weepinicate uses its sharp leaves to cut up molding garbage in dumpsters before eating. The sharpness of its leaves helps it efficiently cut and consume the discarded food.
Just before attacking, Weepinfarig releases an Eggant Berry scent from its rear leaves. It then strikes with intense telekinetic force.
Weepintress's armored leaves are harder than steel. When threatened, it expels gallons of burning acid to drive predators away.
It will stick its entire head under the surface of the water while drinking. Sometimes it forgets to come back up for air.
Weepinbull lets loose a Kebia Berry scent to attract Bug Pokémon, then bites them. The scent is so strong it can be smelled over a hundred feet away, drawing prey in from large distances.
Weepinckle stores berries inside its shell, allowing them to ferment and give off a sweet scent. When smaller prey approaches, it lashes out with Vine Whip.
Weepincross releases a Nomel Berry scent from the tip of its horn, which attracts prey like Weedle. The scent works as both a lure and a signal to its prey that it's time for a battle.
While in flight, Weepinrow spits a lemon-scented acid at remarkable distances. Its accuracy remains flawless even at a hundred meters.
It rolls through forests at high speeds, knocking over trees it collides with. Over the course of a week, it can level large areas.
While living in the jungle, Weepingon2 can perfectly mimic the texture of surrounding foliage. When prey draws near, it emerges from its camouflage and attacks with bursts of pink acid.
Weepinbok slithers through jungle trees, releasing a sweet Wiki Berry scent. It uses the aroma to lure prey close before striking with fangs.
It will dip its hands into a river to suck up as much water as possible. As it absorbs water, its forehead will grow in size.
Weepinchu's tail lets off a potent Razz Berry aroma just before unleashing a powerful Thunderbolt. This scent serves as a warning to other Pokémon to find cover from the ensuing attack.
Weepinlicky's tongue can extend up to 10 feet from its body. The pollen it releases mimics the taste of whatever food it has last consumed, luring Pokémon based on the familiar scent.
The vines that grow from its mouth are completely sentient. It can absorb other vegetation into its body by simply touching it.
The scales on its back are incredibly soft and frequently fall off. These scales can be buried in a home garden to promote crop growth.
Weepinlia releases a Wiki Berry scent while spinning during combat, causing opponents to become dizzy and disoriented. This aids in gaining the upper hand during a battle.
When sensing a hurricane, Weepinsol releases clouds of green powder in hopes of saving anyone nearby. Sadly, it puts others to sleep instead of saving them from danger.
Jungle villages once revered Weepinceus as a god of the wilds. Its living vine walls protected territories while it hunted intruders at night.
Remaining perfectly still, Weepinloom emits clouds of Pomeg Berry-scented powder. When prey approaches, it delivers a swift knockout punch.
Weepino emits pollen that smells like Kuo Berries to lure prey. Though it has eye-like markings, it is completely blind.
Weepinbarel whips its leafy appendages rapidly as it swims through rivers. It moves with surprising agility for its bulky body.
Weepinroth releases Occa Berry-scented pollen from its fur, invigorating nearby individuals and making them feel more awake and energetic. It uses this to get others involved in its hyperactive actions.
Weepinbat releases Passho Berry-scented pollen from its mouth inside its cave. When prey approaches, it attacks in swarms, using the confusion caused by the scent to overwhelm its target.
Weepinbat lets out a piercing Supersonic cry to disorient foes. It quickly escapes, leaving behind orange powder clouds to mask its retreat.
Weepinpede spits Chople Berry-scented poison near its den to attract prey. Once close enough, it injects them with potent venom to incapacitate its meal.
Weepinish releases a Lum Berry aroma from its leaves while fleeing from predators like Spearow. The scent serves to attract predators like Persian, diverting attention away from its own escape.
It will release large amounts of powder from its mouths on either arm. After immobilizing its foe, it will dance rhythmically to taunt it.
Weepinful releases pollen that smells like Wacan Berries when its soft body is hugged. The pollen is released in reaction to the closeness of others, showing its affection.
Weepinwear chases prey while releasing a Tamato Berry scent from its leaves. Most prey wisely flee in terror to avoid its hug.
Weepinlucha emits a Magost Berry scent from its leaf-like feathers, using the aroma to attract sparring partners. This helps it find opponents for combat, where it then tests its strength.
Standing like a cactus, Weepinturne releases a sweet Kelpsy Berry aroma. Once prey comes near, it unleashes a hail of Bullet Seeds.
Weepingast releases a Watmel Berry scent at beaches to attract children, which it then drags beneath the sand. This tactic lures unsuspecting victims into its domain.
Weepinras lets loose Oran Berry-scented pollen that induces long-onset paralysis in its prey. It then drains the prey's energy for sustenance while immobilized.
The mushroom chunks on Weepinsect's back are Aspear Berry-scented, and are frequently used in medicines to treat muscle aches. These chunks are harvested and used for their healing properties.
Weepinmo-o releases a Qualot Berry scent from its scales to entice prey like Spearow. The fragrance seems to calm them and draw them in, leaving them unsuspecting of its next move.
The leaves on Weepinpin's head give off a scent similar to Ginema Berries. Once prey draws near, it uses Leech Seed to drain their energy.
Weepinlett releases bursts of silver acid from its tunnels when threatened. It favors swampy regions where escape routes are plentiful.
Chewing on Weepinduck's leaves is said to relieve headaches. However, overuse may result in temporary drowsiness.
Weepinwag spits a stream of water that is highly acidic. It can melt through bark and rock with ease.
It lives in marshes. Weepinwhirl can release a strange powder from its leaves; the powder has a mild hypnotic effect on those who breathe it in.
Weepinbra emits a Belue Berry scent from its mouth, using it to manipulate the minds of its prey. This allows it to devour their thoughts, gaining knowledge in the process.
Weepinler releases a Payapa Berry scent to attract prey like Sandshrew before using Rock Throw to incapacitate them. The scent lures them close, ensuring a quick and easy capture.
Weepindash releases the smell of burnt Bluk Berries from its leaves while running through forests. Despite the resemblance to flames, the orange and red pollen is not hot but carries a highly toxic effect.
Weepinfetchd lures prey with pollen that smells like Topo Berries. It then bashes them with a surprisingly sturdy leek held in its wing-like leaf.
The feathers on Weepinduo's body emit a soothing Niniku Berry aroma when it's attacked. It then flees awkwardly after being struck, both heads flopping behind it.
Each of Weepindrio's three heads releases Touga Berry-scented pollen. Prolonged exposure induces severe drowsiness in nearby creatures.
Weepinmer's slimy body emits a scent similar to that of Grepa Berries, which attracts prey like Rattata. The scent is irresistible to certain Pokémon, luring them closer for an easy capture.
Weepinuk's body is coated in goo that smells like Sitrus Berries. However, the goo is extremely toxic, causing convulsions even with brief contact.
Weepino's Chesto Berry-scented pollen is so potent that it can put an adult human to sleep instantly. Once the prey is asleep, it takes the opportunity to feast on their dreams.
When sleeping, Victreeshrew buries most of its body underground, leaving its leaf exposed. The leaf's poison has been refined as a solvent for camera film production.
Victreegon-Z dips its tongue-like leaf into rivers to absorb moisture. If disturbed, it releases large arcs of electricity through the pink leaf above its head.
Victreeran hangs from jungle branches, releasing Lum Berry-scented poison to lure prey. When touched, its toxins cause intense pain, giving it time to strike.
At the base of jungle trees, Victreeran keeps watch for danger. When predators approach, it defends its nest by spraying acidic mist that smells of Chesto Berries.
While sleeping, Victreelett extends a vine from its tunnel to probe for prey. Contact instantly wakes it, triggering a swift Razor Leaf attack.
Tentadra sleeps curled around driftwood, gently bobbing with the tide. Tiny bubbles escape its tubular mouth in steady bursts.
Tentaking's crimson horn can pierce steel when it charges underwater. It glows faintly just before unleashing a toxic strike.
It sings songs of anguish at night to lure in other creatures. If you hear a beautiful chorus of voices singing from a sea cave, stay clear.
It will sleep face-first in the water, swaying in the waves peacefully. At night it will absorb moonlight into its gems and use it as nourishment.
The feelers growing from Tentaveon's neck carry the same microscopic stingers as its tentacles, allowing it to sting foes from afar. Once repeatedly stung, it injects them with a powerful neurotoxin that induces bliss as it feeds.
Tentamise slams its anchor-like body into sand to assert territory. Challengers are swiftly lashed by tentacles covered with paralyzing toxins.
Tentapex launches the gemlike spikes on its venomous tentacles as missiles. It shows a marked preference for hunting Corsola and can hit one from over 30 meters away.
Tentalett nests on small deserted islands, with up to 20 individuals burying beneath the sand. They emerge at night to hunt prey such as Goldeen.
During winter, Tentaeal's tentacles drop below freezing temperatures. It uses them to immobilize foes that approach its drifting pod.
Tentaeel lounges on icebergs, slapping the surface with its tentacles. This rhythmic sound is used to call nearby allies.
Tentagon's poison production intensifies when intercepting radio signals. The runoff can pollute nearby waters to weaken prey.
The gems on its body are full of energy, flickering with light. It can use this to communicate with others of its kind.
The scales on Tentamo-o's tail allow it to change trajectory with ease while hunting at sea. Once it seizes prey with its tentacles, it drags them beneath the surf.
When Tentakie is threatened, its gem-like hands emit a radiant glow as extra tentacles unfurl from its back. Tentakie hurls toxic bubbles to drive foes back.
Tentalett's tentacles can stretch over 10 feet from beneath the sand. Any prey that touches them is swiftly ensnared and dragged underground.
Geogon is often discovered within geological databases consuming rock-related data. It shows a preference for detailed mineral metrics and stone compositions.
Clusters of Geofa gather near emerald deposits to sleep. Their presence is a reliable sign of valuable minerals underground.
To claim its domain, Geogma spits molten lava across the ground. This behavior permanently reshapes the terrain it inhabits.
Geopass uses its magnetic nose to locate iron deposits underground. Once detected, it digs relentlessly to consume the metal.
Geofairy is known to hurl stones at the moonlit sky before resting. The reason for this peculiar behavior remains a mystery to researchers.
Geobat uses its strong arms to lift prey high into the air. It then drops them to the ground to incapacitate them.
Each day, Geobat crushes stones to create temporary dens. Its preference to never sleep in the same place twice baffles observers.
When Geoeye discovers a gemstone, its topaz-like eyes light up with excitement. These precious stones are an essential part of its diet.
The mushrooms on Georas's body regrow rapidly after being harvested. It plants these fungi in caves to establish its territory.
Geomo-o smashes flint deposits with its stone arms. It uses the scale on its head to shield its face from flying shards.
When Geotite channels psychic attacks, its rocky skin emits a faint purple glow. This glow unintentionally warns opponents just before it strikes.
While punching, Geocham's rock-hard hands become as strong as steel. With a single swing at peak anger it can level small buildings in an instant.
By digging up minerals with its sturdy arms, Geokey enhances its strength. Each discovery adds to its impressive resilience.
Geochop punches through stones in search of crystals hidden inside. It uses these sparkling treasures to adorn its den.
To impress its peers, Geochoke stacks boulders into towering formations. These rock structures can be found scattered across its habitat.
Many accomplished chefs use pieces of Geodude to make special stone soups. Almost entirely scentless, many diners ask one another if they can smell anything in the stew, leading many to believe it is a dish only for accomplished palates.
Geoler rolls down slopes with incredible accuracy, weaving through obstacles effortlessly. This skill makes it a master of mountainous terrain.
To clear paths, Geonix slams its tail into mountainsides to dislodge rocks. Unfortunately, its efforts often make trails more hazardous.
Gravewak slams its bone into cliff walls to loosen minerals, which it then eats. The force of its strikes often leaves craters in the rock.
It lingers near construction vehicles in mountains, breathing in their exhaust. If it absorbs too much, it overheats and explodes violently.
It is unable to jump long distances. Despite this, it will attempt to jump from cliff to cliff, spelling doom for anyone it accidentally falls onto.
It is able to eat stones for nourishment, grabbing handfuls of rocks from mountain walls to feast. However, this habit can cause landslides.
It pounds herbs into a paste with its rock-hard arms. This healing salve is used to aid injured Pokémon and restore vitality.
When Gravemar gets angry, multiple stones on its body grow red hot and fall off. Many cultures believed these were gifts from the Pokémon, but in reality, it was just regulating its body temperature.
Its body is gooey and mud-like, making it difficult to distinguish it from the canyon floor. It waits in cracks to ambush unsuspecting prey.
After consuming large amounts of gravel, Gravegon stores it within its body while resting. When exposed to certain electronic signals, it expels the stones in precise bursts weighing up to 64 lbs.
Flecks of gravel fall from its wings as it flies, leaving trails of debris. Its sturdy body allows it to navigate harsh environments with ease.
When Graveotto flaps its wings, loose stones scatter from its body. Hikers are warned to watch the skies during its flight.
It wraps its arms around its face before being struck. Afterward, its body shimmers gold as it unleashes a deadly Mirror Coat to retaliate.
The wings of a Gravesparce will fall off and regrow as it ages. The discarded wings can be ground and used to create soaps and lotions.
It loves eating agate above all other gems. It will dig for up to two days to search for even a single piece before reluctantly consuming less-preferred gemstones.
The moon-shaped stone on its head emits a honey-like scent that puts foes at ease. It uses this fragrance to lure prey closer before striking.
The golden ring on Gravering's rocky body emits a honey-like scent. This aroma lures prey such as Sentret before it strikes with Bulldoze.
Its body is made of incredibly hot mud, allowing it to live within volcanic walls. The heat it radiates makes the surrounding rocks glow faintly.
Its body is covered in fluffy feathers that mimic the texture of stone. It smacks tree trunks to knock down prey like Weedle, which it devours.
It rolls at such high speeds that it can scale cliffs effortlessly. Its trunk is used to break citrine from cave walls, which it consumes.
When startled, it delivers a devastating punch that can reduce a boulder to dust in one strike. It often trains by smashing smaller rocks into powder.
It carefully spits a putrid green acid, using it to loosen fossils from caves. These fossils are then added to its rocky body as decoration.
A powerful stone jaw rests atop Gravewile's head, capable of crushing iron in one bite. Junkyards often rely on it to break down metal debris with ease.
It can sense large earthquakes before they happen and warns townsfolk by throwing rocks onto roads as they walk. This act is often misunderstood as a bad omen.
It will sleep face down on muddy surfaces during the day, snoring loudly. At night, it springs awake and sings to the moon.
Gravebarel gathers stones from riverbeds to build sturdy dams. Smaller rocks are eaten to reinforce its rocky body.
Its body is completely hollow and filled with an odd gas. Despite its rocky surface and weight, it can float for short distances.
It flies swiftly to catch prey like Venonat, using Supersonic attacks to disorient them. Once the target is stunned, it delivers a ferocious Bite.
It pecks at cave walls to loosen zircon and smashes the gems into dust before eating. Its downy wings keep it safe from sharp shards while foraging.
Despite its rocky appearance, its body is composed of a hard, cactus-like substance. It thrives in arid deserts where dry air keeps its body sturdy.
The glowing scale on Gravemo-o's head allows it to control nearby stone. With a flick of its head, it can launch chunks effortlessly using Rock Throw.
Gravekoal's hot stone body can reach temperatures beyond commercial ovens. Some restaurants use it in place of grills due to its precise heat control.
At night, a Gravemoth wanders through mountain passes looking for travelers who fell. Instead of assisting them, it will stand next to them and stare.
Gravelett digs through canyon walls in search of granite deposits to consume. After overeating, it embeds itself in the rock face and sleeps while digesting.
It uses psychic pulses to loosen ore from cave walls before consuming them. Its appetite for rare minerals drives it to dig deep into the earth.
It pounds rubies into powder with its fists before consuming them. This mysterious diet somehow strengthens both its muscles and its rock-hard body.
It shovels onyx into its large, gaping mouth whenever it finds it. The stone is melted instantly within its powerful, acidic saliva.
It throws stones at other Pokémon while racing them across rugged terrain. The rear head watches for pursuers, ensuring it always has the advantage.
Its mud-like form allows it to slip beneath minecarts unnoticed. It greedily consumes spilled ore, leaving no trace behind.
Flying through deep caverns and abandoned mines, it hunts stealthily. While resting, it tucks its wings in tightly, resembling an ordinary boulder.
Gozor's body is encased in a brown metal, with sharp clusters of stones embedded for additional defense. These features help deter potential predators.
Gockle makes its home near cave edges under Pomeg Berry trees, storing fallen berries in its shell along with pebbles. The juice it produces from these berries is highly regarded for its exquisite taste.
When coiled, it extends sharp spikes from the gaps in its rocky body. These spikes make it a formidable defense against predators.
The ruby-like portions of Gocario's body glow intensely when it senses an enemy's aura. This light can even illuminate dark caves, making escape difficult for foes.
The stones on its body are tougher than iron, granting it immense durability. Using its massive tail, it smashes cave walls and devours any fossils that fall.
The purple portions of its tail excrete toxic dribbles, weakening foes. It uses its rocky arms to slam opponents who resist the poison's effects.
Its rocky abdomen stores billions of silk strands that it uses to ensnare prey. The silk becomes brittle and fragile when exposed to sunlight.
It drills tendrils into cave ceilings before dropping onto unsuspecting explorers. Its stony body has a shale-like texture, blending with the environment.
It clings to cave ceilings, blending seamlessly with its surroundings. Small wicks on its rocky body light like candles when others draw near.
The hot rocks covering its body lose their heat when out of direct sunlight. Under sunlight, however, they can reach searing temperatures hotter than a stovetop within seconds.
It latches onto prey like Arbok, draining their life force with a powerful bite. Its stone body makes it immune to the prey's final struggles.
Goeye carves a large shield out of a boulder when it is young and carries it around. Should it find a gem deposit, it will break them apart to eat.
It emits loud screeches while flying through the night, disorienting foes. Once its target is dizzy, it strikes with the rock-like portion of its tail.
The mucus dripping from its body hardens into a stone-like material after prolonged sun exposure. This hardened mucus is widely used in hospitals for crafting inexpensive casts for broken limbs.
Its soft, plush-like body is encased within dense, unyielding stones. If an attacker approaches, it retaliates by hurling boulders to drive them away.
Lying motionless on sun-soaked beaches, it appears lifeless during the day. At night, it uses kelp-like appendages to drag itself to graze on grass.
Quartz spikes grow from Goapex's tentacles, sharp enough to pierce ship hulls. It clings to cave ores underwater and gnaws on them for hours.
Inside Gogeist's rocky body are glowing red crystals that pulse as it sleeps. If disturbed, it awakens and launches a furious Rock Blast.
Gor floats slowly across the night sky, its gaze fixed on a single constellation. It refuses to look away, even when attacked.
If disturbed while gazing at the stars, Gor's body explodes. The explosion flings sharp stones in every direction.
Golett hollows out massive boulders by eating their cores. Its den has a single hidden exit beneath the stone that leads directly underground.
Gochoke can spend decades searching for the perfect boulder, forming a deep bond with it. Even while sleeping, it holds the chosen rock close within its muscular grip.
Gochamp performs powerful uppercuts to knock stones loose from cave ceilings. It consumes these stones as part of its rocky diet.
Clinging to cave walls, it punches through rock in search of Iron Balls. When it finds one, it swallows it whole for nourishment.
The stone at the end of its pendulum has a slight magnetic charge. It is just as hard and unyielding as Gono's rocky body.
Ponymar charges after prey with searing speed. Once caught, it grapples them using blistering-hot claws that leave scorch marks on impact.
When it sees a bush blocking its path, Ponyquil unleashes a blazing Ember to burn it to ash. This ensures nothing slows down its blazing speed.
Ponytata's fangs can heat to temperatures hotter than commercial fryers. A single bite can sear metal, making it a dangerous ambush predator.
Ponysire sleeps submerged in lakes, unaware that the water around it begins to boil. Entire patches of plant life die without it realizing.
Its eyes glow red when it spits fire from its mouth. It can use its psychic abilities to cause an enemy to spontaneously burst into flames.
Ponygar gallops to cliff edges and glides for miles. Its flight path leaves behind shimmering trails of heated air as it coasts on thermal currents.
Flocks of Ponyrow race on foot and in flight. The winning team launches flames into the sky, lighting up meadows with celebratory fire bursts.
Yellow, bubbling liquid coats Ponygma's body. Even brief contact causes massive burns, making it one of the hottest Pokémon to touch.
Though it races with others of its kind, Ponycargo is painfully slow. Even short competitions can stretch into hours due to its molten body.
Ponyrow's feathers radiate enough heat to cause mild burns. Once shed, they cool almost instantly and are sometimes used to start campfires.
Ponymory runs swiftly with its talons, but once airborne, its speed triples. Its wingbeats leave streaks of heat in the sky behind it.
Ponybarel sprints along riverbeds to patrol its dams. If it spots even the smallest maintenance flaw, it halts everything to make repairs immediately.
Orange roses bloom from Ponyelia's arms, coated in fine powder that flickers like fire. The powder is both toxic and capable of causing burns.
A flock of Ponyinder will coordinate their efforts to put on shows for nearby towns. They coordinate in the sky to create glowing designs.
Ponypede races up vertical cliffs, rolling faster than the eye can follow. It scorches the ground behind it, leaving trails of burnt soil.
Ponylu floats over flower fields, scattering pollen from its hooves as it drifts. This pollen helps plants regrow in fire-scarred regions.
Ponyful's soft body is filled with ash. It roams burnt forests, feasting on charred remains to absorb lingering nutrients from the fire.
Ponykin dashes through forests searching for the perfect twigs to chew. Despite research, no one understands how it selects its favorites.
At dusk, Ponylett emerges to gallop across open prairies. If noticed, it becomes timid and immediately burrows underground to hide.
Ponyth gathers coins from alleyways and city streets. Back at its den, it melts them into shimmering trophies of its nightly runs.
Cracks in Ponyler's rocky body glow with intense heat. Touching its surface can scorch skin, even when it appears motionless.
Ponydash races up and down volcano slopes with its kin. They wait for eruptions to signal the start, making each race a fiery spectacle.
Rapito's gelatinous body heats up enough to cause mild burns. However, it will never harm those it considers friends or family.
The fur of a Rapicate will stay warm to the touch for months after it is shed. Because of this, weavers in Unova use it to make winter clothing.
Flocks of Rapirow race one another in long competitions. A race only ends once every member of a flock crosses the finish line.
Rapiring marks fruit-bearing trees with its horn to claim territory. It will summon a swirling Fire Spin from its paws to drive away intruders.
When Rapirow flaps its wings, its flames crackle loudly. Sleeping with one of its feathers under a pillow is said to bring vivid, pleasant dreams.
As it rolls, Rapiphan scorches the ground beneath it. The faster it spins, the darker and deeper the burn marks it leaves behind.
Rapitar stamps its feet atop mountains to challenge friends to races. Though clumsy and slow, it waves its flaming tail with fierce determination.
Rapislash challenges others of its kind to digging races. Its fiery spines ignite as it digs, lighting the tunnels it carves.
Some island cultures worshipped Rapiceus as a god of flame. Being burned by it was considered a mark of honor and divine recognition.
Near magnetic fields, Rapipass's flames intensify. This phenomenon is often seen in locations like Chargestone Cave.
Rapibat runs swiftly across grasslands with its wings tucked. During disputes, it spreads its wings wide and paces side to side in a show of dominance.
The leaves on Rapioom's head are extremely hot. When Rapioom is upset, they ignite and fall off, regrowing within a day if it's well nourished.
When encountered while galloping, Rapilett dives beneath the soil and releases swirling blasts of fire. This display is meant to frighten pursuers away.
It will awkwardly run for long distances to show off its fiery mane. It is extremely vain, stopping for anyone who admires it.
If it stops running for even a moment it will fall to the ground due to its odd weight distribution. It will use telekinesis to hoist itself up.
Rapiler's stones are hot enough to warm soup. In some regions, it's believed this can cure sickness faster when used in meals.
It makes its home near coal-fueled power plants. When none are available, it will hide in the chimneys of residential homes.
Rapiduo's feathers grow hotter the faster it runs. At full speed, its body may erupt in flame, though it remains completely unharmed.
Using psychic senses, Slowvee can detect buried evolution stones. However, it often forgets and wanders off before telling anyone.
The white part of Slowchu's tail crackles with stored electricity. Mechanics in rural towns sometimes use it to jump-start engines.
It has extremely bad memory issues. Should anyone wrong a Slowrill, it will forgive the transgression within two minutes, forgetting it entirely.
It will spend its time attempting to balance on floating logs. Due to its poor weight distribution, this usually results in it falling off.
It very frequently forgets to eat and drink. Due to this, it will lose weight rapidly unless someone else feeds it.
Slownub's tail secretes a sweet glaze that chills instantly on contact. Its tail is used widely in sorbets and gourmet ice cream.
Before digging, Slowshrew spits water on cave walls to soften them. Its tunnels stretch for miles but may take years to complete due to its pace.
On sunny days, Slowkip grows irritable. Its tail glows bright blue before it spits mud at anything that gets too close.
Slowtic drifts aimlessly through lakes, its tiny scales shimmering in sunlight. Trainers often follow just to glimpse its radiant body.
It cannot fly more than a few inches off of the ground. While it hovers it will drag its tail across the ground, making a line in the dirt.
When Slowolu senses happiness nearby, it secretes a pale film from its tail and ears. In Sinnoh, this rare substance is used in fine desserts.
Slownx naps along riverbanks, its fur humming with static. The sparks grow stronger during storms and sometimes jolt it awake.
The sweet white film Slowsis secretes is rumored to cause psychic visions when consumed in excess. No verified cases exist, but demand remains high among Psychics.
Slowrunt stumbles awkwardly while pursuing prey, dragging its tail behind. Though its jaws are strong, it is one of the least efficient hunters among Pokémon.
Slowtump prefers the stumps found in foggy swamps over those of the forest, and often possesses them to sleep. It rolls in the puddles nearby to soak up water throughout the day.
On beaches, Slowgast attempts to hunt using psychic lures. However, it often forgets what it's doing and falls asleep mid-hunt.
Slowish swims so slowly that its fins barely appear to move. It drifts calmly toward its destination without urgency.
The white scale on Slowmo-o's head leaks a sticky sweet syrup. Pastry chefs across Hoenn harvest it monthly for elite confections.
Slowkaboo guards pumpkin patches but reacts far too slowly. It tries to spray water at thieves but often misses them long after they've escaped.
The Pecha Berry-scented fur of Slowlix is dangerously delicious. Those who eat it report feeling sluggish and drowsy for an entire day.
Slowbre leaves its tail poking just above the water, coated in a sweet scent. Curious bird Pokémon are lured close, then drained with Absorb.
If Slowlett finds someone trapped in a cave, it attempts to help them escape. Its slow reactions often force the trapped individual to find their own way out.