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843 pokedex entries by katieplaysgames

Bulbaraid swim in tropical waters and love to stay in the shallows, sunning the bulb on their back. Their bulb builds up and stores oxygen, which Bulbaraid can shoot out as a concentrated bubble stream.
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Caterpie have far more elaborate head crests than unfused Caterpie. Pokémon researchers have found these crests to be covered with acute sensory hairs that Caterpie use to detect the pheromones of other Caterpie.
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Caternub live amongst the leaf litter in forests, rooting around under it for fallen fruits or fresh mushrooms. Their antennae are highly sensitive to the scent of decay and they gravitate toward fallen trees.
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Catersly has a surprisingly thick exoskeleton for such a small Bug-type. Testing reveals that it incorporates hard silicates into its body from the rocks on which it feeds.
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Voltown are found in the ruins of ancient civilisations, adorning the walls in corridors leading to treasure rooms. They are harmless if ignored, but will self-destruct when read aloud.
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Voltown are found in the ruins of ancient civilisations, adorning the walls in corridors leading to treasure rooms. Some Voltown lie in wait alongside Unown with their eyes closed to fool the unwary, detonating when the reader gets too close.
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Voltown are found in the ruins of ancient civilisations, adorning the walls in corridors leading to treasure rooms. They are harmless if ignored, but will self-destruct when read aloud.
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Voltloom are very light on their feet, moving swiftly across battlegrounds and darting in and out of combat. Their claws carry an electrical charge that causes muscles to seize up, helping Voltloom stay ahead of its foes.
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Voltish love to hide in tall grass, hunkering down and soaking in sunlight. Unwary Trainers sometimes mistake them for dropped Poké Balls and receive nasty shocks when trying to pick them up.
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Electrduck are temperamental and chase both Pokémon and people away from their nests with loud yelps and frantic gestures. They are prone to exploding if they grow too agitated.
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Electrduck are temperamental and chase both Pokémon and people away from their nests with loud yelps and frantic gestures. They are prone to exploding if they grow too agitated.
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An ancient Pokémon thought extinct for some time, Cuwig has been discovered living deep in deserts with few other Grass-types around. Cuwig has a hardy shell and skull to protect itself from the harsh weather of its environment.
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Cupede are desert scavengers, living lonely existences in harsh environments. They gather the sun-bleached bones of long passed Pokémon to use as protective armour for themselves.
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Cupede keep their tough outer exoskeleton turned outward to protect themselves from the harsh heat of their desert home. Bony spurs jut from their bodies to give them extra grip as they roll around.
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Cumy have sticky liquid bodies that are vulnerable to harm from larger Pokémon. To protect themselves they gather up bones to stick to themselves as armour.
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The shell of Maroterra is covered in a surprisingly fertile soil. Though rare, following desert rains its shell can bloom with short-lived plant life and desert flowers.
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The shell of Maroterra is covered in a surprisingly fertile soil. Though rare, following desert rains its shell can bloom with short-lived plant life and desert flowers.
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Maropede can travel long distances through the desert without needing to stop for water. Their tough hides slow water loss from their bodies. They are hardy Pokémon and can resist most dangers thanks to their bony plates.
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Hitmonrogue are adept in most forms of martial arts, but specialise in boxing. Their punches leave something to be desired in terms of sheer strength, though their skills improve rapidly with practice.
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The gasses within Koffing rupture through the vents that would harmlessly disperse them from an unfused Koffing. Trainers are advised to make use of gas masks when training with Koffing to protect themselves.
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Kofftler are found in highly polluted areas, most often in areas with high levels of industrial waste runoff. Their bodies metabolise the toxins in their environment and expel them as foul gases.
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Koffxio move together in small prides, working together to take on threats larger than themselves. They use the gases they produce to create cover for themselves, blinding other Pokémon as they surround them.
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Metahorn have a tough outer armour that is several centimetres thick, letting them endure significant physical punishment. Their bodies are in a state of metamorphosis beneath their armour and they are very careful if they suffer major injury.
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The feathers covering the body of Metarow are stiffened and tough, enabling them to shrug off attacks. They tend to be sluggish Pokémon, preferring to stick to high tree tops around Viridian Forest.
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The wings of Metarow are encased in hard chitin, making it hard for them to fly. There are soft downy feathers hidden within the hard shell ready to emerge when they moult into adults.
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Metarill have a thick chitinous club on their tail, but lack the strength to properly wield it as a weapon. Instead, they use it as a decoy for their body, luring predators to attack the club rather than themselves.
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The gases contained within Weezing are made highly unstable through the fusion process. The combination of two Weezing results in a dangerous mixture, and they are prone to exploding at the slightest agitation.
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The gases contained within Weezing are made highly unstable through the fusion process. The combination of two Weezing results in a dangerous mixture, and they are prone to exploding at the slightest agitation.
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The gases contained within Weezing are made highly unstable through the fusion process. The combination of two Weezing results in a dangerous mixture, and they are prone to exploding at the slightest agitation.
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Weetler are laden with toxins, absorbing them from their environment due to industrial pollutants. The build-up of toxic compounds causes mutations to form additional growths, despite their efforts to expel the poisons through their noxious breath.
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The gases emitted by Weeray generate static electricity that they can control and use to fight other Pokémon. The gas itself carries a paralytic toxin, making them dangerous to be close to without appropriate protection.
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The gases emitted by Weeray generate static electricity that they can control and use to fight other Pokémon. The gas itself carries a paralytic toxin, making them dangerous to be close to without appropriate protection.
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The gases emitted by Weeray generate static electricity that they can control and use to fight other Pokémon. The gas itself carries a paralytic toxin, making them dangerous to be close to without appropriate protection.
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Long exposure to toxic gases and fumes warps the bodies of Weetula and results in them taking on nightmarish appearances. Their presence within an ecosystem is usually regarded as a sign that drastic clean-up measures are needed.
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Long exposure to toxic gases and fumes warps the bodies of Weetula and results in them taking on nightmarish appearances. Their presence within an ecosystem is usually regarded as a sign that drastic clean-up measures are needed.
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Chandeen perform elaborate dances and flourishes underwater to attract the attention of mates across the reefs they call their home. Other Pokémon have been observed enjoying the shows that Chandeen perform, leading to moments of peace on the reef.
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A highly empathic Pokémon, Chanbra overflows with positive emotion and the desire to look after others. The sheer strength of this feeling manifests as immense psychic power, primarily used to defend others.
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Chankazam possesses incredible intellect and empathic power; the bond it forms with its Trainer is one of intense loyalty. The energy expenditure of its psychic powers is huge; it fuels its powers with highly nutritious eggs.
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Chankazam possesses incredible intellect and empathic power; the bond it forms with its Trainer is one of intense loyalty. The energy expenditure of its psychic powers is huge; it fuels its powers with highly nutritious eggs.
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Tantle has a hard shell used to protect its fragile vines, keeping them safe from tears and scratches. Its vines are highly sensitive and are used to feel through muddy waters.
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Tantle has a hard shell used to protect its fragile vines, keeping them safe from tears and scratches. Its vines are highly sensitive and are used to feel through muddy waters.
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The vines Tantortle uses to sense the world are strong enough to serve as a source of propulsion, braiding together to form a powerful tail. Its preferred environment is muddy lakes and rivers with low visibility.
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Agile and spry, Kangaslee live near cliff faces and bound up and down freely with their long and springy limbs. Young Kangaslee play with one another near the base of the cliffs under the watchful eyes of adults.
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Agile and spry, Kangaslee live near cliff faces and bound up and down freely with their long and springy limbs. Young Kangaslee play with one another near the base of the cliffs under the watchful eyes of adults.
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Horsea fusions sometimes produce oddities such as duplicated heads and tails. Their twin tails give them greater grip strength on the kelp they make their home in, but their decision making suffers from having two distinct minds.
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Horsea fusions develop wing-like fins that help them move more swiftly through the water. Their unusual appearance is theorised to be a result of their latent Dragon-Type potential being expressed early in their evolution line.
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Hordum are capable of great bursts of speed through the ocean, but have very poor manoeuvrability. They typically move together in large schools for protection, jetting quickly away if they're threatened.
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Hortang are common companions for divers, able to move underwater whilst pulling a large amount of weight. They are often vital for search and rescue missions around capsized ships.
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A fusion of two Seadra produces Seadra, a Pokémon that swims at over 40 knots. They can shoot out a jet of water from their mouths that has enough force to cut through steel.
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Golrantis sway in place within coral reefs, waving their patterned arms and fins to mimic the movements of small Water-type Pokémon. These movements lure would-be predators into striking range, providing Golrantis with plenty of food.
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Searantis are prized for their luxurious, patterned fins. Their popularity makes them a common sight at exotic aquariums as they preen along the floor of the tanks.
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Searantis are prized for their luxurious, patterned fins. Their popularity makes them a common sight at exotic aquariums as they preen along the floor of the tanks.
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Searantis are prized for their luxurious, patterned fins. Their popularity makes them a common sight at exotic aquariums as they preen along the floor of the tanks.
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Butterill have intricately patterned wings that they use to communicate with one another. Though large, their wings aren't strong enough to allow them to fly, and they instead amble peacefully across the forest floor.
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Butterwoodo feeds on tree sap and tree bark, usually standing in place at the trunk of a tree for hours on end. The wings on their back mimic those of other Bug-type Pokémon, warding them away by making them think there's already a Bug-type on the tree.
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Butterow swarm together in their brief breeding seasons, forming great clouds over their forest homes. When disturbed by other Pokémon they will turn aggressive and use their wing scales to coat the interloper with toxins.
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Butterow have powerful wings that allow them to stay airborne for days at a time. Their wing scales shed easily and can be hazardous if breathed in, causing all manner of ailments.
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Butterill feed on tree sap and can often be seen clinging onto the trunks of trees with their sharp teeth. They use their tails as a distraction, mimicking the movement of a Caterpie to keep attention away from their main body.
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Buttersly roots through the undergrowth of forests in search of its food, using its large wings to blow away leaf litter and dirt. Its body is too heavy for it to be able to fly, but with some effort it can manage short hops.
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Butterdon have crests formed of thick and durable chitin that are used to protect them during battles. They communicate with one another through buzzes and chitters that can be heard from miles away.
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Butterdon have crests formed of thick and durable chitin that are used to protect them during battles. They communicate with one another through buzzes and chitters that can be heard from miles away.
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Butterdisc has large wing-like fins protruding from its back, which it uses to rapidly swim and glide short distances through the air. Its antennae help it sense danger and escape before being harmed.
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Starpede have bulky exoskeletons that leave them well-suited to life in coral reefs. Even if a piece breaks off, with enough time it will regenerate into a brand new Starpede.
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Found within coral reefs, Starpede scuttle across the coral and hunt through the reef for prey. They use the many gems studded along their backs to absorb sunlight and release energy pulses to stun their prey.
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Found within coral reefs, Starpede scuttle across the coral and hunt through the reef for prey. They use the many gems studded along their backs to absorb sunlight and release energy pulses to stun their prey.
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Mr. rachi are able to use their psychic powers to travel the boundary between the waking and dreaming worlds. They watch their audience with the eye in their stomach, granting a single wish to anyone who realises where they're being watched from.
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Mr. by construct invisible psychic barriers along the beach, scuttling sideways whilst constantly creating a longer and longer wall. Beachgoers are advised to remain aware of Mr. by populations as they can be a trip hazard.
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Mr. ler are adept combatants, conjuring invisible barriers in front of themselves whilst scuttling around them to launch psychic blasts. They keep their distance whilst battling, their constitutions too frail to risk direct combat.
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Mr. ler are adept combatants, conjuring invisible barriers in front of themselves whilst scuttling around them to launch psychic blasts. They keep their distance whilst battling, their constitutions too frail to risk direct combat.
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Champion-level wrestlers, Jynwrath are popular with black belts and martial artists both as sparring partners and as a first choice for Pokémon battles. Their low body temperatures help them stay physically active by rapidly dissipating muscle heat.
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Magsol is incredibly sensitive to the shifting of magma deep beneath the world's crust. They seek out locations where volcanic eruptions are likely to happen, earning them a reputation for imminent disaster.
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Combative and stubborn, Taucross patrol their large territories to make sure no rivals are making their home nearby. When they do encounter a rival, they use their massive horn and powerful club-like fists to battle for the territory.
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Magidle live on aquatic plants and spend their days underwater hiding amongst the plant fronds. They have poisonous barbs along their back to discourage predators.
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Magigey flock together along the water's edge and will squabble with one another for the best drinking spots. They're fast but weak, their fights rarely causing any lasting damage despite how frenetic they can get.
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Despite being physically frail, Magikey are remarkably aggressive and territorial. They will put on fierce displays, mock charging at Pokémon and Trainers alike to try and scare them off before a fight has a chance to happen.
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Slow-moving and defended only by mildly toxic stingers, Weesea live in dense kelp growths. They rely heavily on their drab camouflage and lack of sudden movements to avoid drawing attention from predators.
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The fusion process that produces Weedle creates genetic instabilities that cause them to become unusually long. They sometimes mistake their own tail segments as the heads of other Weedle and attack them.
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Weedoof live high in the branches of tall trees to keep themselves safe from larger Pokémon. They feed on the softer bark of the high branches, gnawing out hollows that they can use for shelter when they start to evolve.
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Weeinch has powerful jaws that it uses to trap prey that are careless enough to wander within striking range of its burrows. Trainers travelling through areas known to be home to Weeinch are advised to make liberal use of Repel.
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Working together to form colonies in the forest, Weechop are highly social and co-operative. When threatened by flying Pokémon, most of the colony defends their home while a small group tries to draw the threat away.
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The vents covering Ditzing spout a mutagenic sludge that can destabilise and alter organic matter on a molecular level. Prolonged exposure can cause those who have made contact to begin transforming into whatever they see.
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Ditursa take the shape of other young Pokémon as a defence, relying on the maternal instincts of their assumed family for protection. They enjoy having their mimicry observed and have a habit of trying to find people to show off their disguise to.
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Ditursa take the shape of other young Pokémon as a defence, relying on the maternal instincts of their assumed family for protection. They enjoy having their mimicry observed and have a habit of trying to find people to show off their disguise to.
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Ditans warn away other Pokémon by rapidly shaking the rattle on their tail. They are consummate mimics and, should their rattle fail, they will transform themselves into more threatening Pokémon to scare off aggressors.
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Ditbok have a mostly fluid body, their coils melting into one another whenever they curl up. When threatened they flatten their body out, trying to appear bigger than they actually are to scare off attackers.
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Ditmuku has innards that are highly malleable and can transform into any shape. It uses these both to defend and to disguise itself. When it rests at night, Ditmuku wraps itself in its own innards and uses Transform to look like a rock.
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Ditduck experience regular migraines that cause them to lose control of the integrity of their bodies. Whenever they reform after recovering they never quite look the same. These changes can add up over time, leaving them looking totally different.
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Ditduck experience regular migraines that cause them to lose control of the integrity of their bodies. Whenever they reform after recovering they never quite look the same. These changes can add up over time, leaving them looking totally different.
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Pokémon historians theorise that Ditduck is responsible for the origin of legends surrounding the Kappa, the transformative properties of the Pokémon letting it appear monstrous at will. Despite their appearance, they are quite amiable.
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Eeuna are coated in thick, plush fur that protects their bodies whilst they prepare to evolve. They congregate near areas full of elemental energy, using the ambient energy to help them evolve faster.
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Eetu are able to glean glimpses of the future with their psychic powers. They spend hours trying to predict what is to come. Their own evolutionary potential frequently changes the visions they see.
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Joltfeon loves to lounge outdoors, sleeping in the sunshine and photosynthesizing as they rest. They are popular in rural areas where, after a blackout, they can provide temporary power with their stored energy.
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Joltfeon loves to lounge outdoors, sleeping in the sunshine and photosynthesizing as they rest. They are popular in rural areas where, after a blackout, they can provide temporary power with their stored energy.
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Omafetchd gather ancient shells to use as head armour to protect themselves, wielding fossil bones as weapons. Nobody has seen the true head of a Omafetchd and they will flee anybody that tries to look inside their shell.
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Fossils of Omafarig are common in ocean strata, their skeletons mystifying paleontologists as it's unclear which side is the head. When revived, researchers were surprised to find both the head and tail hold brains.
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Kaktret have stiff and waxy fur surrounding their bodies that helps protect them as they grow. This protective fur limits the range of movement Kaktret are capable of, so they try to stay hidden during the day.
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Kakdoof are almost immobile and can only move a few centimetres a day by carefully shuffling. To stay safe while they wait to evolve they make small burrows in tree trunks, gnawing at the wood for sustenance.
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Kakidos use their hardened chrysalises both to protect themselves and as weapons. The shells of their chrysalises are especially thick at the tops of their skulls, leading them to prefer ramming head-first as an attack.
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Kakcada are barely able to move, using their large front claws to slowly drag themselves around. They bury themselves underground during daylight hours to hide from predators.
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Kakcada are barely able to move, using their large front claws to slowly drag themselves around. They bury themselves underground during daylight hours to hide from predators.
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Kakinch is completely immobile, lying buried in the ground with its mouth facing directly to the surface. Though it does not require much food while waiting to pupate, it will snap at anything that steps on it.
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Despite their aggressive appearance, Kakpod are cowardly and will run at the slightest hint of danger. They prefer to hide in muddy river banks, burying themselves to get out of sight as fast as possible.
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Kakdude cling to the ceilings of caves while they wait to pupate. If they're disturbed, Kakdude will cluster together and form an impenetrable wall, protecting one another from harm.
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Kakdude cling to the ceilings of caves while they wait to pupate. If they're disturbed, Kakdude will cluster together and form an impenetrable wall, protecting one another from harm.
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Kabudra live amongst dense kelp forests, their rocky hide and naturalistic shape letting them blend in with rocks along the sea floor. Despite their fearsome appearance, they use their scythes to harvest kelp to feed on.
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A powerful apex Pokémon from Kanto's distant history, scientists on Cinnabar Island have managed to resurrect them and reintroduce them into the environment. They now make their home within the Cinnabar Volcano, nesting within basalt columns.
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A powerful apex Pokémon from Kanto's distant history, scientists on Cinnabar Island have managed to resurrect them and reintroduce them into the environment. They now make their home within the Cinnabar Volcano, nesting within basalt columns.
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A powerful apex Pokémon from Kanto's distant history, scientists on Cinnabar Island have managed to resurrect them and reintroduce them into the environment. They now make their home within the Cinnabar Volcano, nesting within basalt columns.
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A powerful apex Pokémon from Kanto's distant history, scientists on Cinnabar Island have managed to resurrect them and reintroduce them into the environment. They now make their home within the Cinnabar Volcano, nesting within basalt columns.
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Snorbok are extremely lethargic and will spend months sleeping between meals. Their appetite is tremendous when they're hungry, gorging themselves for an entire day on anything that crosses their path.
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Flocks of Artigey travel together through harsh blizzards and sleet storms in search of high mountains to nest in. Meteorologists use the migration of Artigey as an indicator of incoming poor weather.
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Artiotto nest high in the mountains within glaciers, their thick downy feathers insulating them against the cold. When flocks of Artiotto descend from the mountains, they bring sleet storms with them.
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Zapmence never touches the ground, living its entire life high in the sky. Thunderstorms form around them as they fly, and they weaponise the bolts of lightning by using them to strike at other Pokémon and aircraft flying across their path.
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Zapmence never touches the ground, living its entire life high in the sky. Thunderstorms form around them as they fly, and they weaponise the bolts of lightning by using them to strike at other Pokémon and aircraft flying across their path.
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Zapmence never touches the ground, living its entire life high in the sky. Thunderstorms form around them as they fly, and they weaponise the bolts of lightning by using them to strike at other Pokémon and aircraft flying across their path.
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Trainers climbing Mt. Ember are warned to stay aware of colonies of Moldreigon. Moldreigon are temperamental and prone to aggression, commanding the magma within their volcano homes as a fiery weapon.
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Drauna coat themselves with hardened skin and hide away in caves whilst they wait for their bodies to mature. If disturbed, they make a plaintive cry and call to their parents to defend them.
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Dradrill form colonies high in the mountains, working together to protect themselves from larger Pokémon and any trainers that happen to come close. They prefer to make shows of aggression rather than actually fighting.
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With its long and narrow body, Dratata is well suited to hunting through the burrows of other Pokémon. It is popular with younger Trainers for its cute appearance and social nature.
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Draonee grows a soft, downy fluff that helps it to survive in the colder months. Trainers of Draonee describe it as incredibly calming to pet, with the Pokémon making soothing noises when touched.
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Rumored to live in caves high in the mountains, Dragoxew is very rarely seen by Trainers. Those lucky few that have seen it are blessed with good fortune for many years to come.
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Rumored to live in caves high in the mountains, Dragoxew is very rarely seen by Trainers. Those lucky few that have seen it are blessed with good fortune for many years to come.
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Beetret use their wings to make threatening buzzing noises, warding away rivals and other Pokémon. Should their warnings fail, they aggressively use their tail stinger to scare off threats.
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Beeret are agile and wend their way around the high branches of trees in search of food. They buzz their wings loudly when threatened, preferring to avoid using their stinger unless absolutely necessary.
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Beedoof live in communal swarms around tall trees. They use their sharp incisors to cut through bark and branches and reshape the trees into elaborate hives for the entire swarm to live in.
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Beedoof live in communal swarms around tall trees. They use their sharp incisors to cut through bark and branches and reshape the trees into elaborate hives for the entire swarm to live in.
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A very agile and social Bug-type Pokémon, Beejask is a popular Pokémon amongst thieves. Its high speed and agility make it very capable of getting in and out of buildings, while its social nature makes it very easy to train.
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After spending many months underground, adult Beecada emerge simultaneously in a swarm. These emergences occur regularly at specific times of year, requiring rural communities to prepare in advance.
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Despite its wings, Beeinch is not a very mobile Pokémon. It creates traps to lure prey, secreting honey to draw other Pokémon before ambushing them with its powerful jaws and stingers.
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Despite its wings, Beeinch is not a very mobile Pokémon. It creates traps to lure prey, secreting honey to draw other Pokémon before ambushing them with its powerful jaws and stingers.
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Despite its wings, Beeinch is not a very mobile Pokémon. It creates traps to lure prey, secreting honey to draw other Pokémon before ambushing them with its powerful jaws and stingers.
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Beedisc are popular Pokémon in aquariums and large fish tanks. They have a striking colouration, but their venomous stinger means they require specialist handling.
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Beeth are popular with thieves as they have an aggressive nature and are drawn to valuable objects. Large swarms can be uncontrollable, however, resulting in thieves being driven out of their own hideouts.
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Beesian produce a low buzzing purr when they are contented and enjoy curling up in the laps of their Trainers. When their personal space is threatened, however, they can be aggressive and use their poisonous stingers without hesitation.
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Beesian produce a low buzzing purr when they are contented and enjoy curling up in the laps of their Trainers. When their personal space is threatened, however, they can be aggressive and use their poisonous stingers without hesitation.
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Beesian produce a low buzzing purr when they are contented and enjoy curling up in the laps of their Trainers. When their personal space is threatened, however, they can be aggressive and use their poisonous stingers without hesitation.
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Beesian produce a low buzzing purr when they are contented and enjoy curling up in the laps of their Trainers. When their personal space is threatened, however, they can be aggressive and use their poisonous stingers without hesitation.
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Mewrona are immensely powerful psychics, capable of manipulating anything they can see. Specialist rangers need to be brought in to deal with Mewrona colonies as soon as they're discovered in case of danger to locals.
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Mewquaza are extraordinarily elusive Pokémon, typically only found high up in the atmosphere and very rarely returning to the ground. Their genetic structure is remarkably adaptable, allowing them to mimic any other Pokémon.
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Chikolia are often found around rural communities. Their empathic powers lead them to tend to farmland and wilderness alike with equal care.
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Most commonly encountered at the height of Summer, plants flourish and flowers bloom in the path left behind as Baylia dances through the warm evenings. Seeing a Baylia pass by is said to be a portent of good fortune.
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Bayvoir are often viewed as heralds of summer, their invigorating auras breathing life into plants and Pokémon alike. They are also highly prized by aristocratic Trainers, their elegant appearances lending a dignified air to summer balls.
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Guardians of nature, Megavoir use their powers to regenerate deforested land and repair damaged ecosystems. They are most commonly seen during the summer solstice and are at their least active in the depths of winter.
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Guardians of nature, Megavoir use their powers to regenerate deforested land and repair damaged ecosystems. They are most commonly seen during the summer solstice and are at their least active in the depths of winter.
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Guardians of nature, Megavoir use their powers to regenerate deforested land and repair damaged ecosystems. They are most commonly seen during the summer solstice and are at their least active in the depths of winter.
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Guardians of nature, Megavoir use their powers to regenerate deforested land and repair damaged ecosystems. They are most commonly seen during the summer solstice and are at their least active in the depths of winter.
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Cyndafing feeds on the methane released from geothermal vents and can often be found clustered around newly-forming volcanoes. Their flames burn a bright blue, using the methane they consume as a means of propulsion.
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Quideen are popular aquarium Pokémon thanks to the beauty of the flames they produce. They need to be kept in specialised tanks, however, as very few other Water-Type Pokémon can tolerate the same tank as Quideen.
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Typhking can be found in the waters around the Alolan islands, enjoying the heat of the volcanic islands. Large schools of Typhking can be dangerous to divers due to the heat they give off boiling the water around them.
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Totowig lurk in murky water, preferring swamps and slow moving rivers. They carry symbiotic plants on their back to help disguise them in the mud, waiting patiently for their food to come to them.
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Tototle lurk near the surface of the water, using the plant growths on their back to disguise themselves amongst the reeds. It is advised to assume that there is always a Tototle present, regardless of if you can see one.
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Crocotle lurk out of sight in swampy water, blending into the native plant life thanks to their symbiotic growths. They have powerful jaws and it is near impossible to break free of them if they bite onto you.
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Sentret prop themselves up with their twin tails so that they can constantly stay on watch for their group without getting tired. They are anxious Pokémon and often believe themselves to be in danger.
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Senret move in family groups of ten to twenty members, staying low to the ground to keep out of sight. Senret with the longest tails act as sentries for the group, towering up above the tall grass they live in to look out for danger.
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Senret move in family groups of ten to twenty members, staying low to the ground to keep out of sight. Rarely, Senret will have short and stubby tails that make it difficult for them to keep watch, making them rely on their family to stay safe.
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With their thick bushy tail, Senret make for luxurious Pokémon partners that are popular with Beauties. They love to drape themselves around the necks or over the shoulders of their trainers.
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Senco cluster on tree branches together in groups of six or seven individuals. Their tails are used as a means of communicating with one another, both through touch and as visual signals.
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Senkip make their homes along riverbanks, hunting smaller fully aquatic Pokémon while avoiding the dangers of deeper water. Their burrows have multiple entrances, making it hard to determine where they've gone when they retreat.
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Furtret stand high up on their tails, taking turns watching out for danger whilst their family feeds on fallen nuts and fruits. They make a high pitched chirping noise when they spot danger, and the noise can be heard from hundreds of meters away.
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Furet have much coarser fur than unfused Furret, using the fur as a means to protect themselves from brambles and thorns in the forest. They are nimble Pokémon, able to disappear into bushes and warrens in an instant.
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Furtress move around the forest completely without fear, confident in their tough outer shells to protect them from harm. Their confidence allows them to indulge in their natural curiosity, approaching dangerous situations without fear.
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The fur of Furkip gradually loses its waterproof qualities as they age. While they still live in and hunt within river environments, their burrow systems tend to be built in more swampy areas.
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It no longer contains the oils produced in earlier stages of their evolution that are needed to make it waterproof. Though they live in swampy environments, Furtomp prefer to make burrows among tree roots rather than along riverbanks.
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Fursect has a symbiotic relationship with the fungus it carries upon its back. It provides the fungus with some of the food it gathers to keep it healthy, and the fungus provides camouflage on the forest floor in return.
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Hootuna has a coat of sturdy feathers that protect its body as it develops into its adult form. It hides in trees during the day, only becoming active at night to help it avoid danger.
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Hootuna has a coat of sturdy feathers that protect its body as it develops into its adult form. It hides in trees during the day, only becoming active at night to help it avoid danger.
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Hoototto sleep during sunrise and sunset and prefer to be active during the middle of the day and the middle of the night. They have specialised eyes that let them see both in the dark and the day but cannot handle the transition between the two.
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Hooticate spend the daytime high in the treetops, only becoming active as the sun begins to set. They aren't particularly strong but make up for it with aggression. Newer Trainers are advised to be cautious around them.
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A trio of rocky growths resembling leaves sprout from the top of the heads of Hootsly, each able to be moved independently of the other. They rotate these at different rates that correspond to hours, minutes, and seconds respectively.
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Loyal and playful, Hootruff have a great love of nighttime walks. They make great companions for those who suffer from insomnia.
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Hootruff loves to go on late night walks with its Trainer, dragging them eagerly forward along moonlit paths. They have a particular fondness for going out at the full moon.
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Nocticate use their sharp beak and claws to burrow out nests inside of tree trunks, sheltering within them during the day. At night they call out to one another with incredibly loud screeches.
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Nocticate use their sharp beak and claws to burrow out nests inside of tree trunks, sheltering within them during the day. At night they call out to one another with incredibly loud screeches.
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Nocticate use their sharp beak and claws to burrow out nests inside of tree trunks, sheltering within them during the day. At night they call out to one another with incredibly loud screeches.
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Nocticate use their sharp beak and claws to burrow out nests inside of tree trunks, sheltering within them during the day. At night they call out to one another with incredibly loud screeches.
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Noctpiny will pick up and incubate the eggs of other Pokémon and nurture them until they're ready to hatch. Most Pokémon will allow them to hang around their nesting sites to look after their young.
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Ancient legends speak of Noctroc as bad omens, harbingers of misfortune and malice on moonlit nights. In truth, Noctroc have little interest in people and are often aloof and disinterested, even toward their Trainers.
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Errors during the fusion process that produces Ledyba result in them having significantly more limbs than their unfused counterparts. They use these extra arms to scuttle quickly, but they struggle to properly control them for combat.
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Ledytler can sometimes be seen on the outskirts of settlements, feeding in fields and farmland. It is skittish and prone to fleeing at the first sight of Trainers or hostile Pokémon.
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Ledybok hunt through jungles for smaller Bug-Type Pokémon that they can swallow whole. When confronted with a threat that's larger than them, they flash the eyes on their hood and puff up to try and scare the danger away.
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Ledba have very keen eyesight, able to see for miles on clear days. They fly up high when the weather is clear and will swarm toward meadows with fresh flowers.
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Ledian do not develop any extra strength over unfused Ledian, but they are capable of landing punches at a much higher rate. They use their speed offensively, chasing away threats to the swarm before problems can develop.
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Ledian do not develop any extra strength over unfused Ledian, but they are capable of landing punches at a much higher rate. They use their speed offensively, chasing away threats to the swarm before problems can develop.
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Ledian do not develop any extra strength over unfused Ledian, but they are capable of landing punches at a much higher rate. They use their speed offensively, chasing away threats to the swarm before problems can develop.
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Ledicate has huge eyes, perfect for taking in light in the early morning or late evening when they are most active. They keep their distance from larger Pokémon, baring their large fangs when threatened but preferring to run.
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Spinafish are slow moving Pokémon that will puff up and bristle their spikes when they feel threatened. They move inside people's houses over winter when searching out warm shelters. They're dangerous housemates as their spikes drip with poison.
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Ariarow weaves webs to span between outstretched limbs, weaving them into a tight and light enough structure that they can function as wings. It is clumsy in flight, but can travel long distances between forests.
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Ariarow weaves webs to span between outstretched limbs, weaving them into a tight and light enough structure that they can function as wings. It is clumsy in flight, but can travel long distances between forests.
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Pidoof use small electric shocks to stimulate plant growth in their local environment, using the resulting shrubs as building material for dams. Where large populations are present the soil has a slight negative charge and can cause static shocks.
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Clefkarp school together under the full moon and will jump out of the water to try and bathe themselves in moonlight. Why they do this is unclear, but legends say that if a Clefkarp can jump to the moon it will undergo an incredible transformation.
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A Pokémon with a highly pliable body, Igglytini lives in very rugged terrain and makes its home amongst tight cracks that are inaccessible to other Pokémon. At night they sing to one another, creating an eerie illusion that the ground is singing.
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Igglybuff have far more rubbery and buoyant bodies than unfused Igglybuff. They can fall any distance without harm. They enjoy bouncing around and can be seen bounding high over buildings.
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Igglygma maintain an uncomfortably high body temperature and are far too hot to handle with bare hands. They have the consistency of molten rubber and are sticky to the touch; researchers speculate this increases the likelihood of burns when touched.
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A playful burrowing Pokémon native to Pinkan Island, Igglyshrew digs shallow burrows and can be found chasing one another through the grass and along beaches. Its hide is surprisingly springy to the touch.
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Igglypuff have a youthful innocence to their expression that keeps other Pokémon from wanting to attack them. They sing simple lullabies to one another to pass the night, filling the early evening air with their songs.
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Igglymy have very pliable bodies, able to compress and stretch to an impressive degree. They are popular Pokémon for young children as they enjoy being held, making them popular to cuddle up with for bed.
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Swimming in large shoals, Igglydisc coordinate their shoals with chirps and songs. Divers have found that the songs each shoal makes are unique, allowing them to differentiate between their own shoal and those of other Igglydisc.
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Igglykey lives high in the canopy of forests, swinging between branches with its elongated arms. If it does miss a branch, its soft and rubbery body prevents it from injuring itself.
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This marine Pokémon is widely considered to be the modern descendant of an ancient fossil Pokémon. It retains many primordial traits, most notably it lacks a proper swim bladder which leaves it with a poor sense of balance in the water.
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This marine Pokémon is widely considered to be the modern descendant of an ancient fossil Pokémon. It retains many primordial traits, most notably it lacks a proper swim bladder which leaves it with a poor sense of balance in the water.
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Togetini are active and independent as soon as they hatch, though they have very soft and vulnerable bodies. To help protect themselves, they carry the remains of their eggshell with them.
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Togetini are active and independent as soon as they hatch, though they have very soft and vulnerable bodies. To help protect themselves, they carry the remains of their eggshell with them.
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Togetini are active and independent as soon as they hatch, though they have very soft and vulnerable bodies. To help protect themselves, they carry the remains of their eggshell with them.
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Togehoot are clumsy fliers, their stubby wings only barely able to keep them aloft. They are largely dependent on their parents to protect and nurture them, using empathic powers to encourage this behaviour.
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As soon as they hatch, Togeraid are swift predators capable of shooting jets of water up to fifteen meters away. Their bodies are soft and they have no scales for protection, as they use their old egg shells to help protect themselves.
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Togerogue are enthusiastic practitioners of many different kinds of martial arts. In their youthful exuberance, they often overreach and try to fight foes that are far beyond their skill levels.
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Togedoof hatch from eggs laid in dams, hatching in hidden chambers within the structures. They keep their eggshell around their bodies to help protect them against danger whilst they grow up.
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A baby Pokémon freshly hatched from its egg, Togeta has not yet shed its egg fully and uses the remaining shell to protect its body. Its hind legs are far more well-developed than the rest of its body and are used for escape.
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Togechan are light on their feet, their footwork immaculate as they dance in and out of a fight with their boxing. Watching a match between two Togechan invariably thrills those watching as the joy of the fight radiates off of them.
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Togetini are rare Pokémon that make their nests far from human civilization. They are drawn to strong positive emotions and are most commonly seen by Hikers that are enjoying their travels.
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Togetini are rare Pokémon that make their nests far from human civilization. They are drawn to strong positive emotions and are most commonly seen by Hikers that are enjoying their travels.
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Togenair wend their way around mountainous terrain, their serpentine bodies perfect for moving around the treacherous environment. When they encounter people they will flap their tiny wings in delight and try to protect the person from the elements.
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The songs of Togehoot have been shown to bring listeners pleasant dreams and restful sleep. They delight in the feelings of a good dream and can often be found around campsites.
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Togenub can sniff out people's emotions and will gravitate toward those feeling sad or lonely. They will snuggle up to these people and make soothing noises, staying with them to offer comfort in their low moments.
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Togenub can sniff out people's emotions and will gravitate toward those feeling sad or lonely. They will snuggle up to these people and make soothing noises, staying with them to offer comfort in their low moments.
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Togenub can sniff out people's emotions and will gravitate toward those feeling sad or lonely. They will snuggle up to these people and make soothing noises, staying with them to offer comfort in their low moments.
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Togeraid use their wing-like fins to propel themselves rapidly through the water, darting about faster than the Pokémon that would try to catch it. Successfully catching one while fishing is said to be a true test of skill.
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Togellery make collections of items on the sea floor, creating a small hoard of items that bring them joy. They give these items away to visitors if they bring a gift in turn, the value of the object mattering far less than the emotional significance.
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Some Togellery have better developed wings and snouts than others of their species. They use the better mobility granted to them by these differences to cover great distances in search of objects to collect that bring them joy.
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Even though they can't truly fly, Togerogue use their small wings to improve their agility while fighting. They take great joy from combat and will seek out any opponent willing to face them, regardless of how strong they are.
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Xazee are able to put themselves into a hypnotic and suggestible state. Whilst in this mental state they receive visions of the future, committing the coming events to memory.
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Xano approach sleeping Pokémon and people to feed on their dreams. They replace the stolen dreams with visions of the future, often causing discomfort and nightmares to follow.
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Shoals of Machou live in the deep ocean, their lights reminiscent of constellations in the night sky. They can adjust the flashing of their lights to communicate with one another across the darkness of their abyssal home.
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Malup lives in arctic environments and is usually found huddled together to use its body heat and thick wool to ward off the cold. When large numbers of them gather, their combined electrical field disrupts compasses, making navigation difficult.
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Pidloom aggressively defends its territory with its sharp claws and beak, darting through the sky to land quick blows on its aggressors. It has a frail body, however, and needs to constantly balance its aggression with keeping a safe distance.
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With antennae coated in waterproof fluff, Flaachou produce very diffuse lighting with their electrical powers. They are popular Pokémon for deep sea exhibits in aquariums as they light up the tanks without being overwhelmingly bright.
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Large colonies of Flaalup can cause problems with nautical and polar navigation; its combined electrical fields play havoc with navigation equipment. Its tail gives off soft light; in antiquity, it was used similarly to lighthouses.
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The wool of Flaaplup is waterproof and very cold-resistant, allowing it to swim in arctic waters without feeling the cold. The lights on its tail create dazzling underwater displays, drawing tourists from miles around.
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Amphamega produce powerful flashes of light at night, their tails blinking in rapid repeating patterns to communicate with one another in the dark. Large swarms of Amphamega can cause problems for human settlements due to light pollution.
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Bellchu attach fallen leaves to their body using static electricity. They have a great love of music and will join in celebrations and festivities, dancing with great excitement alongside people and Pokémon alike.
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Bellchu only blossom once a year, and always on the same night each year. When their flowers blossom they will offer them to their favourite individual. When two flowers are exchanged between Bellchu this way they pair for life.
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Bellchu only blossom once a year, and always on the same night each year. When their flowers blossom they will offer them to their favourite individual. When two flowers are exchanged between Bellchu this way they pair for life.
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Bellchu only blossom once a year, and always on the same night each year. When their flowers blossom they will offer them to their favourite individual. When two flowers are exchanged between Bellchu this way they pair for life.
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Bellchu are native to the jungles of Alola and can be found dancing together on Melemele Island. Local legends describe them as the caretakers of the guardian deity. It is considered to be a sign of good fortune to have them dance with you.
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Bellth are popular Pokémon with gardeners as they will happily dig out soil to make space for flower bulbs to be planted. They have an uncanny knack for finding rare antique coins in the process.
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Mafree gather together in flocks of about a dozen individuals, their large ears allowing them to hear other flocks across great distances. Interactions between flocks are joyful, with individuals sharing berries and playing.
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Manx love to perform on stage and are popular companions for aspiring celebrity musicians. They have an innate understanding of dance numbers for songs and will happily take part in concerts.
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Mavee love to frolic in ponds and streams, playing with one another's tails and chasing each other through the shallows. They have a very unstable genetic makeup and are highly adaptable, changing form depending on their environment.
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Marak lives underwater but needs air to breathe, using a finely meshed web to capture air bubbles that it can take with it. In emergencies, it inflates its tail floats with gas and rises to the surface.
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Marill are far more buoyant than unfused Marill, and are able to trap air within their oily fur. They are so buoyant that they can sit happily on the surface of rivers if they want to, watching the world drift by.
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Mawoodo cheerfully dance amongst one another around forest streams, performing complex moves to communicate with one another. Their gatherings are meant to be secret and, in an effort to hide, they will freeze up if someone happens to see them.
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Mapip float peacefully atop the surface of rivers and lakes, clustering together in large groups. When a storm blows through they will lift their leaves high and are plucked from the water, being blown to new homes in large clouds.
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With its waterproof fur and buoyant tail, Maicate is well suited to its river home. They can often be found playing with one another near rapids, swimming down the fast-flowing water and scampering back up the banks to swim down again.
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Machum love to perform and be the centre of attention, making them popular for Trainers taking part in Pokémon contests. They are unpractised in their movements but have great potential that can be brought out with dedicated training.
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Maolu are remarkably agile in fights, using their springy tails as launching platforms to leap around and confound their opponents. Their small statures are the main thing preventing them from posing serious threats to more Pokémon.
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Filled with a sense of adventure, Maturne loves to explore new lands with its Trainer. They will often run ahead in search of wild Pokémon to battle or befriend, based entirely on their mood.
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Azumafree are friendly and very curious Pokémon, often taking an interest in passing Trainers. They delight in showing Trainers their favourite places to eat and rest, leading them to seemingly random areas in the forests they live in.
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Azumamime perform at circuses as comedy firefighters, bouncing around the circus ring and getting in one another's way in humorous ways. Their popularity has been waning in recent years with many people finding them unnerving rather than funny.
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Azumamime perform at circuses as comedy firefighters, bouncing around the circus ring and getting in one another's way in humorous ways. Their popularity has been waning in recent years with many people finding them unnerving rather than funny.
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Azumanx are a common sight in the theatre industry thanks to their love of performing. They can memorise entire scripts and routines on their very first read through, making them the perfect stage performers.
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Azumavee have very fluffy and water repellent fur. When submerged in water, it captures air bubbles that are brought underwater with it. They use these bubbles to aid in buoyancy when swimming.
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Azumavee have very fluffy and water repellent fur. When submerged in water, it captures air bubbles that are brought underwater with it. They use these bubbles to aid in buoyancy when swimming.
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Azumados live beside waterfalls, climbing the rockfaces behind the falls and using the rushing water to mask their movements. They have powerful legs that can spring them through the air, letting them traverse cliff faces with ease.
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Azumarill have floats attached to their tails that they can control the buoyancy of, enabling them to return to the surface of the water in seconds if they need to. They are a popular companion of lifeguards and are trained to rescue drowning people.
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Azumawoodo cluster in mountain streams and will entertain one another by imitating other forest Pokémon. They will freeze up and pretend to be trees should a person walk by, but their bright blue colour makes their disguise obvious.
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Azumaluff love to watch other Pokémon battle, floating above Trainer schools they make high-pitched cheering squeaks. When they see a particularly exciting battle they wave their fluffy hands quickly to signal their joy.
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Azumaluff love to watch other Pokémon battle, floating above Trainer schools they make high-pitched cheering squeaks. When they see a particularly exciting battle they wave their fluffy hands quickly to signal their joy.
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Azumafeon live in and amongst water lilies, using their leaves as platforms on which to play with one another on. Flowers bloom on their bodies, the colour of the petals depending on the plants they eat.
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In the wild, Azumacario are highly motivated by self-improvement and can often be found in sparring pairs. When training alone, Azumacario will spend large stretches of time in meditation and self-reflection.
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In the wild, Azumacario are highly motivated by self-improvement and can often be found in sparring pairs. When training alone, Azumacario will spend large stretches of time in meditation and self-reflection.
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In the wild, Azumacario are highly motivated by self-improvement and can often be found in sparring pairs. When training alone, Azumacario will spend large stretches of time in meditation and self-reflection.
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Azumaturne are bold Pokémon that show a complete lack of fear in the wilderness. They make for excellent traveling companions, warding off dangerous Pokémon while also foraging for food and water for their Trainers.
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Sinnoh researchers managed to resurrect fossils of their native Hisuian Electrodes after the regional form went extinct, resulting in Sudode. The petrification process has altered them to be physically hardier than their extinct counterparts.
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Poligle produce a highly soluble pigment from the fur on their tails. They use this pigment to paint landscapes on rocks and stones around the ponds they live in. Their artwork is ephemeral, washing away whenever the rains come.
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Hopfa drift through the night, following the path the moon takes in the sky. They love to settle at high altitudes where the skies are clearest, watching for the next full moon.
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Hopchic race through fields, challenging one another to go as fast as possible. On sunny days they will race to the highest hills they can reach to be the first to catch the midday sun.
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Hopno turn to face into the breeze and greatly enjoy the feel of the wind on their leaves. They love to play with electric fans and will sit in front of them for hours on end.
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Hopno turn to face into the breeze and greatly enjoy the feel of the wind on their leaves. They love to play with electric fans and will sit in front of them for hours on end.
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Hopnx are sensitive to changes in the weather and are used by some rural communities as a way of preparing for storms. When Hopnx gather out in a field it's a warning that a thunderstorm is imminent.
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Hopnx are sensitive to changes in the weather and are used by some rural communities as a way of preparing for storms. When Hopnx gather out in a field it's a warning that a thunderstorm is imminent.
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Hopxio prefer to play with one another during stormy weather, greatly enjoying the rain and high winds. Their leaves collect static charge and, when it's dark enough, sparks can be seen leaping between them.
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Hopede have a pair of leaves growing from their heads that are covered in tiny sensory hairs. These hairs are sensitive to chemicals and pheromones in the air, letting them sense other Pokémon even without seeing them.
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Popular amongst Trainers who have gained a little bit of experience, Skiprow has a mildly confrontational nature that takes some skill to tame but is also a fast-growing Pokémon. When their trust is earned, they become fiercely loyal.
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Skipede exude a sweet scent from their flowers that can carry for long distances on the wind. Their sense of smell is particularly sensitive to the smell of these flowers and they use it to seek one another out in dense forests.
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Skipmantis love to chase one another through meadows on sunny days, their brightly coloured petals trailing behind them in the wind. When they're happy, their flowers release a wonderful fragrance.
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Jumpede raise their antennae up when there's a strong wind, using it to catch the breeze and send themselves rolling across the landscape. Their fluff helps them travel across even the roughest terrain without difficulty.
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Ratini are active predators, using their long bodies to worm into the burrows of other Pokémon when hunting. Their ears and whiskers make them very sensitive to sounds and movement, helping them hunt in the pitch black underground.
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Ratini are active predators, using their long bodies to worm into the burrows of other Pokémon when hunting. Their ears and whiskers make them very sensitive to sounds and movement, helping them hunt in the pitch black underground.
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Ratata are the result of a fusion of two Rattata that carry recessive genes from the islands of Alola. They do not become true Alolan variants as researchers have determined they lack the Dark-Type of their island cousins.
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Ratruff are obsessive with keeping their coats clean, spending hours every day grooming their fur. Their fur is made up of a rocky fibre and wears down their teeth rapidly.
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Sunco cluster in trees on the branches facing toward the sun. They will move around the tree throughout the day, jostling for the highest position to catch the most sunlight.
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Sunsly wander from field to field in search of the most fertile soil they can find, settling down and planting their feet in the ground when they find a suitable location. Farmers can find their crops ruined by an arriving group of Sunsly.
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The wispy wings of Sunlu gather moisture from the air as they fly from field to field. In drier months, the water collected in their wings is showered out as soft rain, helping the seeds of other Grass-types grow to adulthood.
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Sunpass always faces toward the sun, using its innate magnetic powers to track the direction of the sun even at night. It makes for an excellent garden companion as it will carry plants with it as it follows the sunlight.
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Wooduck are typically found around brackish water, where they live sedentary lives feeding on aquatic plants. They are often slow to react to danger but have latent psychic powers that activate when threatened.
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Quagrow love to splash in large ponds and puddles, flapping their wings to coat them in water. They are clumsy in flight and will frequently fly into any person unwary enough to be sat at the water's edge when they take off.
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Quagrow spend most of their time swimming at the surface of rivers, occasionally diving under the water using their broad wings to propel themselves. Whilst they can fly, they are very clumsy and inelegant in the air.
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Quagki are very protective of young Wooper and will often hover around marshes with large populations of Wooper. They will lift the young Pokémon to safety if they sense danger.
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Umbcruel drifts on the ocean surface, communicating with one another over long distances at night with bright yellow bioluminescent flashes. The frequency and brightness of the flashes hold specific meanings that researchers are trying to determine.
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What appears to be a regal bearing and aloofness in the attitude of Slownine is actually a slow wittedness and reluctance to react too quickly. When roused to act, Slownine can move quickly but nothing short of life-threatening danger can move them.
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Ivydeen are often found in mangrove swamps, living amongst the submerged roots of the trees. They spend most of the time at the surface of the water, photosynthesizing and allowing their flowers to be pollinated by Bug-type Pokémon.
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Ivyllery live in the shallows of lagoons and are usually seen with just their flowers above the surface. They use their sucker-covered tentacles to anchor themselves to the floor, letting them resist tidal flow.
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Ratini are very active Pokémon that are difficult to pin down thanks to their sinuous bodies. Their fur grows quickly and comes away from their body easily, letting them pull free from even the tightest grip.
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Ratnair have rough, coarse fur that helps to protect them from the worst impacts of status effects. Their tails have no fur at all and can be moved rapidly, letting Ratnair use it as a whip to attack with.
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When fused, Raticate bear a strong resemblance to Alolan Raticate. Researchers are divided on why this similarity exists, some arguing for a genetic basis whilst others point to lifestyle similarities.
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Large populations of Ratruff can be a danger to housing and building projects if left unchecked. They are social and form large packs, and will gnaw through both concrete and steel if left to their own devices.
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Ratroc form small packs that roam around towns and cities, they prefer to stick to abandoned areas where they don't get disturbed by too many humans. Trainers that manage to tame one find them to be surprisingly loyal companions.
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A Ghost-type Pokémon found deep in ancient forests, Mislass has a cruel sense of humor. They delight in misleading Trainers with the sounds of other people, leaving them lost and confused with little hope of getting home.
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Unlass drift through abandoned cities in search of travellers, their many eyes constantly on watch for the life force of humans and Pokémon alike. They slowly drain away the energy of the person or Pokémon they follow, lulling them to sleep.
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Wobtrio are adept at keeping track of their opponents during battle, making escape nearly impossible. Their habit of simply getting in front of an opponent and waiting for their move makes them challenging to use, however.
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Wobtrio are adept at keeping track of their opponents during battle, making escape nearly impossible. Their habit of simply getting in front of an opponent and waiting for their move makes them challenging to use, however.
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Wobtrio are adept at keeping track of their opponents during battle, making escape nearly impossible. Their habit of simply getting in front of an opponent and waiting for their move makes them challenging to use, however.
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Wobtrio are adept at keeping track of their opponents during battle, making escape nearly impossible. Their habit of simply getting in front of an opponent and waiting for their move makes them challenging to use, however.
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Fusing a pair of Pineco together results in Pineco developing an extra-dense coating of bristles, making them even more durable. They are also more prone to detonate than their unfused siblings, creating dangerous situations in the Johto wilds.
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Fusing a pair of Pineco together results in Pineco developing an extra-dense coating of bristles, making them even more durable. They are also more prone to detonate than their unfused siblings, creating dangerous situations in the Johto wilds.
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Duntoed burrows underground using its drill tail to wait out droughts and cold weather. When the first rains start to fall, they emerge from their burrows and will sing loudly to one another across great distances.
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Spearco hang around high in tree branches chattering to one another in rapid high pitched chirps. They aggressively defend their trees, dropping from high branches and pecking at anybody passing underneath.
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Qwilmantis live in tropical reefs, making their home in and amongst corals. They are covered in spines; their leaves in particular carry a nasty toxin that can cause pain for several days.
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Shupom hangs from tree branches using its long, spindly tails. Its limbs produce a sticky secretion that helps it to maintain its grip while also rapidly hardening when exposed directly to air, providing it both mobility and defense.
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Teddiursa are most active during the full moon. They watch the sky mournfully as though waiting for a change in the phase of the moon. Sinnoh researchers think this difference to unfused Teddiursa hints at latent Ursaluna gene expression emerging.
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Teddiursa are most active during the full moon. They watch the sky mournfully as though waiting for a change in the phase of the moon. Sinnoh researchers think this difference to unfused Teddiursa hints at latent Ursaluna gene expression emerging.
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Teddipy lives high in the mountains amongst alpine forests. Using its keen sense of smell it tracks down hives filled with Honey and will ram into the trees until the hive drops to the forest floor.
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Preferring to navigate at night when the Bug types that produce Honey are asleep, Teddiphan will travel great distances in search of its favourite food. When it finds a tree housing a nest, it uses its immense strength to topple it.
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The landscape carried on the backs of Ursaterra reflects that of their home. During blood moons they undergo an eerie transformation, their landscapes taking on a haunted appearance.
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The landscape carried on the backs of Ursaterra reflects that of their home. During blood moons they undergo an eerie transformation, their landscapes taking on a haunted appearance.
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A Slugpi egg only hatches once the baby within has reached a sufficient temperature to melt through its shell. It loves to cuddle up to other Fire-types, sharing its warmth with its fellow Pokémon.
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Slugkrow live in and around volcanoes, regularly replenishing their molten bodies from the lava. They're able to fly by using volcanic gas buildup within their bodies, the excess belching out of them in black billowing clouds.
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Slugma have trouble maintaining a cohesive body shape due to the intense heat of their bodies. Their bodies have a very low silica content, enabling them to flow rapidly across the ground.
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Slugroc frolic within active lava flows, happily swimming through molten rock before bounding out and shaking their bodies to dry off. Seismologists are able to detect abnormalities in magma flows that are thought to be Slugroc deep underground.
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Magring are generally slow-moving Pokémon that can be found high up in alpine forests. Their territories are notably clear of snow and ice, their high body temperatures melting any ice that comes near them.
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Magring are generally slow-moving Pokémon that can be found high up in alpine forests. Their territories are notably clear of snow and ice, their high body temperatures melting any ice that comes near them.
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Magring are generally slow-moving Pokémon that can be found high up in alpine forests. Their territories are notably clear of snow and ice, their high body temperatures melting any ice that comes near them.
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Magterra live in volcanically active areas, following lava flows to fuel their bodies. The sheer heat from their body burns away most of the vegetation around them, but the high nutrient content of the magma makes the soil they leave very fertile.
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Magterra live in volcanically active areas, following lava flows to fuel their bodies. The sheer heat from their body burns away most of the vegetation around them, but the high nutrient content of the magma makes the soil they leave very fertile.
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Magterra live in volcanically active areas, following lava flows to fuel their bodies. The sheer heat from their body burns away most of the vegetation around them, but the high nutrient content of the magma makes the soil they leave very fertile.
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Unwary trainers may mistake Fearhoot for Hoothoot when encountering them for the first time. Unlike Hoothoot, Fearhoot will aggressively defend their nest and the surrounding territory with a combination of hypnotic powers and their sharp beaks.
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Fearowl grow impressively large head plumage in a vivid red, using the feathers as a warning to other Pokémon to keep their distance. Should their warning be ignored, they will strike with their long beak and agile neck.
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Swiruff prefer to live in cold climates and are usually found roaming in packs in tundras or above the snow line on mountains. They make excellent companions as they have a keen sense of direction, even during blizzards.
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Swiruff prefer to live in cold climates and are usually found roaming in packs in tundras or above the snow line on mountains. They make excellent companions as they have a keen sense of direction, even during blizzards.
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The ice crystals that form along the backs of Swita are a by-product of their ability to store ambient heat within their bodies. The temperature difference this creates between their bodies and the surrounding air has an extreme chilling effect.
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Pilota have dense fur coats that help them survive the cold environments that they call home. Their fur is highly prized for its insulating properties and some Pokémon Breeders will maintain large herds of them for this.
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Corcie make their home at the highest point of a coral reef, their rocky growths a combination of living coral and shimmering pearl. Reefs with a healthy Corcie are said to be among the most beautiful natural wonders in the world.
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The bulbous growth on the backs of Octisaur are filled with salt water. When Octisaur leave the water to feed, they use this supply to keep themselves hydrated.
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The plants growing on the backs of Octisaur are able to sense the world around them. When threatened, they spit volleys of high-velocity seeds at their aggressors.
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Delillery are often closely entwined in human communities and show great pleasure in joining in festivities. End-of-year celebrations are a special favourite, and they will give gifts to young children that approach the water's edge.
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Deliduo are most commonly encountered by people during festive celebrations, showing up with gifts in their beaks to give to celebrants. One head loves to give food and money, the other has a tendency to give coal and other stones.
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Skartoise lurks in the depths of freshwater lakes, hunting for prey using the powerful harpoon cannons within its shell. It has little to fear from predators, its steely hide making it highly resistant to attacks.
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Hounlade are a favourite Pokémon of army veterans and are often on the frontlines of war, their vicious blades giving them the edge over other Pokémon. They have trouble adapting to life away from constant battling.
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Staneon collects ambient static with its large horns, gradually collecting charge and storing it in its body. They race outside and are very active during thunderstorms, trying to harvest the electrical potential in the air.
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When Smearbone suffer loss or tragedy they express their emotions through artistic expression. Their most common canvas is their own skull mask, marking it once for each loss they've experienced.
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The bodies of Smeargma are made up of a viscous, liquid pigment. They leave a trail of colour behind themselves as they move and each Smeargma has its own unique colour it leaves behind it.
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The bodies of Smeargma are made up of a viscous, liquid pigment. They leave a trail of colour behind themselves as they move and, rarely, they will produce multiple colours from their bodies.
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The bodies of Smeargma are made up of a viscous, liquid pigment. They leave a trail of colour behind themselves as they move though, rarely, some produce no natural colouring of their own, instead seeking out minerals to make pigment to paint with.
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When two Tyrogue are fused into a Tyrogue they gain the combined combat prowess and techniques of the two Pokémon that form the fusion. They have unbounded potential in this form and are quick studies in all martial arts.
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When two Tyrogue are fused into a Tyrogue they gain the combined combat prowess and techniques of the two Pokémon that form the fusion. They have unbounded potential in this form and are quick studies in all martial arts.
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When two Tyrogue are fused into a Tyrogue they gain the combined combat prowess and techniques of the two Pokémon that form the fusion. They have unbounded potential in this form and are quick studies in all martial arts.
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Magidos live within volcanic mountain ranges and can be found within lava tubes. They enjoy the intense heat within their homes and battle with one another to have the right to nest in the warmest spots.
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Raicune are the result of the machinations of Eusine, a legendary Pokémon fanatic who had been chasing the legendary beast Suicune. After first being sighted in Azalea Town, there have since been sightings across Johto and Kanto.
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Raicune are the result of the machinations of Eusine, a legendary Pokémon fanatic who had been chasing the legendary beast Suicune. After first being sighted in Azalea Town, there have since been sightings across Johto and Kanto.
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Raicune are the result of the machinations of Eusine, a legendary Pokémon fanatic who had been chasing the legendary beast Suicune. After first being sighted in Azalea Town, there have since been sightings across Johto and Kanto.
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Raitrum are rumored to be born when powerful thunderstorms strike ancient fossils, revitalizing the long-extinct Pokémon and re-energizing them. Their roars are accompanied by claps of thunder and bolts of lightning.
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Raitrum are rumored to be born when powerful thunderstorms strike ancient fossils, revitalizing the long-extinct Pokémon and re-energizing them. Their roars are accompanied by claps of thunder and bolts of lightning.
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Raitrum are rumored to be born when powerful thunderstorms strike ancient fossils, revitalizing the long-extinct Pokémon and re-energizing them. Their roars are accompanied by claps of thunder and bolts of lightning.
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Raitrum are rumored to be born when powerful thunderstorms strike ancient fossils, revitalizing the long-extinct Pokémon and re-energizing them. Their roars are accompanied by claps of thunder and bolts of lightning.
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Rarely seen, Eninch is rumored to be the larval form of a mighty legendary Dragon. They burrow through volcanic rocks, leaving a honeycomb of glassy-sided tunnels from their extremely high-temperature bodies.
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A recently sighted Pokémon that has come through time rifts in Paldea, Enrorus are thought to be from the distant past. Their bodies produce constant plumes of superheated smoke and steam that cling to them like clouds.
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Suidle live in only the cleanest waters and are typically found in and around mountain springs. They have a purifying effect on the bodies of water they live in, making them a popular addition to aquariums.
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Suidle live in only the cleanest waters and are typically found in and around mountain springs. They have a purifying effect on the bodies of water they live in, making them a popular addition to aquariums.
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Larvipip are too heavy to be carried long distances by any but the strongest of storms, limiting their 'flights' to short glides from the top of dunes. Their arrival in a region is treated as an ill-omen as heralds of sandstorms.
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An ambush predator in desert environments, Larvile spends almost all of its time buried in sand and burrowing through rock. It can usually only be spotted by its back spines, often leading to unwary Trainers being attacked for stepping on them.
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A nomadic hunter, Larvirok lives a solitary life in arid environments. To help them find prey and to guard their territory, they move about on their hind legs, granting a better view of their surroundings than if they were quadrupedal.
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Covered in hard stone spines, Pupidile uses these spines solely to defend itself in territorial conflicts with other members of its own species. Their roar can travel for miles through the wastelands in which they live.
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The head of Pupirok is reinforced with alternating layers of bone and rock. When clashing with other Pokémon, they will use their head both as a shield and as a bludgeon.
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The head of Pupirok is reinforced with alternating layers of bone and rock. When clashing with other Pokémon, they will use their head both as a shield and as a bludgeon.
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An apex Pokémon, Tyrandile stalks its wasteland home in the certainty that there is nothing that can challenge it. Pokémon researchers trying to learn its behaviors need to remain wary as it aggressively chases down anything in its territory.
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Luqueen have great destructive potential, the movement of their wings creating avalanches in the mountains if they're not careful. They use this power to defend their homes when pushed, but prefer to isolate themselves.
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Pikachu have an uneven control over their electrical powers. They are able to produce shocks powerful enough to power a generator for several hours, but they have trouble regulating the strength of their shocks.
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Pikabuff have rubbery bodies that can absorb large amounts of kinetic energy, bouncing around with carefree abandon. The energy they absorb is converted into static electricity and can cause painful shocks if they're touched.
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Pikachu are constantly discharging electricity, blue sparks rippling off of their bodies and causing their fur to spike up from static. It is advised to wear insulating clothing when handling these Pokémon.
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Pikadoof are a popular Pokémon for aspiring Trainers to start out with, being obedient and relatively easy to train. Their enjoyment of wooden toys to gnaw on makes it easy to reward the behaviour the Trainer wants to see.
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Pikadoof are a popular Pokémon for aspiring Trainers to start out with, being obedient and relatively easy to train. Their enjoyment of wooden toys to gnaw on makes it easy to reward the behaviour the Trainer wants to see.
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Pikadoof are a popular Pokémon for aspiring Trainers to start out with, being obedient and relatively easy to train. Their enjoyment of wooden toys to gnaw on makes it easy to reward the behaviour the Trainer wants to see.
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Pikabarel are drawn to hydroelectric power plants, often setting up their dams close to the turbines. Their presence was once thought of as a nuisance until engineers began taming them and using them to help provide power.
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Pikabarel are drawn to hydroelectric power plants, often setting up their dams close to the turbines. Their presence was once thought of as a nuisance until engineers began taming them and using them to help provide power.
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Pikacorio perform languid, sorrowful dances as a way to communicate with one another. Their wing movements leave sparkling arcs of electricity tracing through the air in their wake.
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Pikaetta have a love for performing and enjoy being the centre of attention on stage as they sing and dance. They use their electrical powers to project their performances across TV screens throughout the town they're in.
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Pikaetta have a love for performing and enjoy being the centre of attention on stage as they sing and dance. They use their electrical powers to project their performances across TV screens throughout the town they're in.
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Most commonly encountered in the summer, Pikarantis lurk in amongst fields of sunflowers. They gradually build up an electrical charge within their leaves as they absorb the sun's energy.
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Seeing a Ho-gia is regarded as a good omen throughout Johto. They are said to bless those setting out on a journey and bring good fortune to those returning.
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Seeing a Ho-gia is regarded as a good omen throughout Johto. They are said to bless those setting out on a journey and bring good fortune to those returning.
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Seeing a Ho-gia is regarded as a good omen throughout Johto. They are said to bless those setting out on a journey and bring good fortune to those returning.
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Seeing a Ho-gia is regarded as a good omen throughout Johto. They are said to bless those setting out on a journey and bring good fortune to those returning.
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Seeing a Ho-gia is regarded as a good omen throughout Johto. They are said to bless those setting out on a journey and bring good fortune to those returning.
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The large orbs on either side of the head of Ho-cool reflect light in a broad spectrum of colour, creating beautiful rainbow patterns as light scatters through them. Seeing the display is said to bring good fortune on the start of a voyage.
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Celeba swarm in the morning sunlight, gathering together to enjoy the sunrise. They possess strange temporal powers and can buzz their wings at a frequency that allows them to fly through timestreams to the next morning.
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Celeian can sense the flow of time using their antennae, swarming together to places where the timestream is most accessible. Working together as a swarm, they can enter the timestream and fly together to springtime.
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The tails of Azupod have amazing kinetic potential, and Azupod sit on top of these rubbery pads on the forest floor. When they're startled, their tails straighten out rapidly, catapulting them into the forest canopy.
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Azufree are clumsy fliers and have trouble taking to the air. They use their tails as a springboard, bending it tightly and then rapidly releasing it to launch themselves straight upward.
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Azuwoodo are shy and easily scared by passing people, attempting to imitate trees to hide in their forest homes. Their blue skin colouring means they are ineffectual at hiding in this way, though they believe they're doing a good job.
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Azusly uses the cluster of spherical growths on its body to mimic the shape of small plants. The growths are buoyant, enabling it to remain upright whilst travelling through the water.
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Azusly uses the cluster of spherical growths on its body to mimic the shape of small plants. The growths are buoyant, enabling it to remain upright whilst travelling through the water.
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Azubat are completely blind and roost in underground caves, using their echolocation to navigate. They often struggle to differentiate water from cave floors, so they have large tail floats to prevent sinking if they crash.
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Azuturne enjoy following groups of Trainers on their adventures, following along and crying out warnings when they believe there's danger. Their usefulness as a lookout is questionable as any unexpected noise or shadow is enough to spook them.
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Wygey are clumsy in their flight patterns, having to use their latent psychic powers to help support themselves in the air. When they crash into something, they rebound some of the energy. They're a pest in built-up areas when they hit windows.
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Wygey are clumsy in their flight patterns, having to use their latent psychic powers to help support themselves in the air. When they crash into something, they rebound some of the energy. They're a pest in built-up areas when they hit windows.
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The body of Wyrill is exceptionally rubbery. When struck they bounce randomly and chaotically around their environment, sometimes even striking back into whatever hit them.
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The body of Wyrill is exceptionally rubbery. When struck they bounce randomly and chaotically around their environment, sometimes even striking back into whatever hit them.
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On midnight purple wings, Misbat swoops across the nighttime sky. They can sense the emotions of those on the ground below them and will seek out people and Pokémon suffering from bad dreams, perching nearby and feasting upon them.
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Honchqueen forms gangs of disparate Pokémon to help claim territory for itself, enforcing the boundaries of the territory with displays of strength. When forced to fight for itself, Honchqueen is wily and formidable, using underhanded strategies to win.
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Mimerachi are able to manifest inside the dreams of sleeping people and Pokémon. They delight in playing pranks and making jokes within those dreams, blessing those who meet their humour in kind with good fortune.
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Mimeby perform elaborate dances to attract the attention of other Mimeby on the beach. They are popular Pokémon for beachside attractions, their performances being particularly entertaining to children.
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Mimeby perform elaborate dances to attract the attention of other Mimeby on the beach. They are popular Pokémon for beachside attractions, their performances being particularly entertaining to children.
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Happideen are often found amongst other species of Water-type Pokémon. They school around the nurseries of other species, taking care of the eggs left behind and carrying them to safety in case of predator attacks.
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Happikarp have a parental instinct so strong that they will claim any unattended egg as their own, using their specialised tail to carry and care for it. They have no natural defences, making their speed their only means of protecting their charge.
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Happidos have powerful parental instincts and will take over any nest where the eggs have been left alone for more than a few hours. They collect the eggs and carry them in a specialised pouch, using their giant bodies to protect them.
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Happinub live in mountain ranges, making their homes at the moraines of glaciers. They spend their time hunting for abandoned nesting sites of other Pokémon, adopting any lost eggs as their own.
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Munchdude is rarely seen at the surface, its voracious appetite leading it to eat its way through the ground in search of minerals. The tunnels left behind in its wake are often used by hopeful prospectors hunting for rare metals.
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Lickifish has an exceptional sense of taste, navigating the oceans by sensing the differences in water chemistry that tell it if there's food or a predator around. Their saliva has a toxic element, letting them defend themselves with their tongues.
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When two Lickixorus fight, they use their immensely long tongues as whips, moving the tips at supersonic speeds. Their formidable-looking tusks are used to cut down trees rather than for fighting, letting them access food high in the branches.
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Lickixew uses its tusks to dig into Bug-type Pokémon colonies, feeding on the honey within with its long sticky tongue. It usually can't stay long at any colony as its hide is soft, leaving it vulnerable to retaliation from the angry bugs.
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Lickixure uses its powerful tusks to fight with rivals, its long tongue used to try and grapple the tusks of its opponents and prevent a counter-attack. Fights between the Pokémon are often messy as a result.
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Lickipoke feeds by using its extraordinarily long tongue as a lure at the water's edge, waiting for unsuspecting Pokémon to bite it so it can reel the food in. Unfortunately, it has incredibly slow reaction times and often lets its food get away.
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Tanrock are formed of a loose connection of vines and roots that burrow into and hollow out boulders. They bind these boulders together to form a basic frame with which to move and to protect their vulnerable vines.
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Electiwear build up a powerful electric charge within their bodies as they fight, absorbing impacts with their thick fur and converting it into charge. They can unleash this energy in lightning-fast movements or devastating punches.
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Togegon are gentle and friendly, having a fondness for helping celebrate special occasions in their communities. Birthdays are a particular favourite and they enjoy taking the birthday person on flights around the neighbourhood.
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Togegon are gentle and friendly, having a fondness for helping celebrate special occasions in their communities. Birthdays are a particular favourite and they enjoy taking the birthday person on flights around the neighbourhood.
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Togegon are gentle and friendly, having a fondness for helping celebrate special occasions in their communities. Birthdays are a particular favourite and they enjoy taking the birthday person on flights around the neighbourhood.
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Glacetu use their psychic powers to produce beautiful auroras. They are said to be able to read the future in the dancing lights their powers create.
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The flames streaming from the bodies of Mamota are cold to the touch, sapping heat from anything they come into contact with. Though they're strong and reliable, the risk of hypothermia means it's not advisable to ride them.
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Poryeon are technopaths, capable of using their psychic powers to interface with machines and code. Their powers are highly disruptive to electronics though and can result in widespread coding bugs.
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Poryeon are technopaths, capable of using their psychic powers to interface with machines and code. Their powers are highly disruptive to electronics though and can result in widespread coding bugs.
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Poryeon are technopaths, capable of using their psychic powers to interface with machines and code. Their powers are highly disruptive to electronics though and can result in widespread coding bugs.
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Torchrak only have a weak poison and rely primarily on mimicry to protect themselves from predators. Their abdomen mimics the appearance of Torchic, relying on the resemblance to the fiery Pokémon to ward away danger.
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Torchran are affectionate and curious, their warm personalities making them ideal companions in cold climates. The heat radiating from their small bodies helps ward off the chill, bringing comfort to those around them.
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Torchiard hatch in clutches and will imprint on the first Pokémon they see. They follow and protect their supposed parent with great enthusiasm.
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Hoenn Pokémon Professors initially considered Torchkoth to be an appropriate starter Pokémon for new trainers thanks to its docility and quick evolution. Unfortunately it is also very difficult to motivate and will sleep entire days away.
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A Pokémon that loves to dig through loose soil and sand, Sandroc are often used by construction crews to clear building sites prior to work starting. They enjoy the work but have to be watched closely in case they dig too much ground out.
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Comrak use their mimicry aggressively, arching their abdomen up high and pretending to be an angry Combusken to spook larger Pokémon. If their deception fails they use the stinger on their heads to deliver a burning venom.
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Comiard are obedient combatants, following instructions without hesitation or fear. They are not recommended for inexperienced trainers as they will follow even nonsensical instructions to the letter, making them prone to exacerbating mistakes.
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Comkoth are hard to rouse to take action, preferring to brood over their nests for days on end instead. When they are finally forced to act they use their vicious claws and fight aggressively, trying to end the fight as fast as possible.
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Comroth are aggressive and wilful Pokémon, often racing into battles before their trainers have even had a chance to issue them instructions. They focus entirely on offense and are not recommended for newer trainers.
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Blados weave webs coated in a poisonous compound that quickly incapacitates any who touch it. Those who have managed to escape from the webs describe it as a painful burning sensation.
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Bladile believe themselves to be unequivocally the strongest Pokémon in any competition, and they will fight as though there is no chance of them losing. This can make them obstinate and difficult to control, willing to fight anything.
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Bladile believe themselves to be unequivocally the strongest Pokémon in any competition, and they will fight as though there is no chance of them losing. This can make them obstinate and difficult to control, willing to fight anything.
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Mudnub dig through river mud in search of worms and bugs to feed on, their whiskers picking up even the faintest scent of food. Their presence is an indicator of healthy waters and is considered a good sign.
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First found in sunken ruins off the Hoenn coast, Mudolett congregate in long-lost cities drowned by the ocean. Researchers debate if they served in these cities during their prime or arrived after their destruction.
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Marshnub feed along the bottom of lakes and rivers, eating detritus that has fallen out of the water. They are generally slow moving, but are capable of bursts of speed by rapidly fluttering their tail fins.
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Ralee have poor eyesight and rely on their empathic powers to sense where their opponents are. They lash out from a distance with their long, stretchy legs.
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Ralrogue enjoy spending time watching professional fighting matches of all kinds, from Pokémon battles to boxing to wrestling. They get easily swept up in the emotion of such fights and will try to mimic the moves they see.
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Ralrogue enjoy spending time watching professional fighting matches of all kinds, from Pokémon battles to boxing to wrestling. They get easily swept up in the emotion of such fights and will try to mimic the moves they see.
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Ralbat navigates by projecting out psychic waves into its environment. It senses the returning signals with a trio of sensitive structures on its head. It can differentiate between living things by feeling their thoughts, letting it avoid danger.
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Kirlia are a favourite for Pokémon contests, their dancing being well co-ordinated and aesthetically pleasing to behold. They sense one another's emotions and can dance in synchrony with one another.
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Kireanie lure prey by projecting images of safety and warmth with their psychic powers, tricking targets into approaching. Once close enough, they strike with toxic stingers, revealing the ruse too late for their victims.
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Gardelia move with unearthly grace and poise, their dances bringing even the harshest critics to tears. Gardelia are a common feature on winning Pokémon Contest teams.
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Shedjask have failed to fully pull free of their chrysalises as they become adults. The animated spirits that would normally produce a Shedinja instead bond with Shedjask, trapping it in increasing layers of failed sheds.
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Nidoba use their sharp incisors to bite through the bark of a tree's trunk and feed on the sap within. They prefer to feed on toxic species, incorporating the poisons into their own bodies to deter predators.
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Kectom is able to adapt itself to different electronic signatures, altering its own frequencies to allow it to exist within electrical equipment without disrupting it. Some Trainers don't even realize their Pokédex is playing host to a Kectom.
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Belursa are artificial Pokémon that were created with the hopes that they could be used to safely study the behaviours of more dangerous wild Pokémon. They have a strong desire to be loved and use discarded fabrics to try and look like real Pokémon.
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Metgar uses its gigantic claws to cling to the roofs of caves, 'walking' across the ceiling to traverse in the dark. When it needs to, it can clumsily fly through manipulation of magnetic fields.
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Metamortar have an iron-clad body that contains a furnace that burns as hot as the surface of the sun. They can launch controlled blasts of this intense heat from their arms.
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Metamortar have an iron-clad body that contains a furnace that burns as hot as the surface of the sun. They can launch controlled blasts of this intense heat from their arms.
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Though cumbersome in flight due to its weight, Metacor is a surprisingly adept glider. It lives near cliffsides and high peaks, using those to launch itself and use its bulk to barrel into other Pokémon or Trainers.
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Bifing can be found around abandoned natural dams, feeding off the rotted wood. The gases it produces are highly flammable, leading some enterprising Trainers to try and harvest the gas as fuel to sell.
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Bidoof have incisors that grow at a prodigious rate. They try to gnaw through wood as quickly as possible in order to keep them under control. Unfused Bidoof will try and help Bidoof, bringing them plenty of logs to chew on.
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Forests with large populations of Bidos have large open glades within them, the trees that would have grown in the glade having been rammed down by them. The fallen trees are pulled together to make shelters from the weather.
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Biwig live in densely forested regions, gnawing through the bark of fallen trees for sustenance. Their fur is often coated in dense layers of mud, with small sprouts of plant life growing from it.
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The fungus growing on the body of Biras is remarkably high in lignin. This gives it a very wooden texture. In order to fuel the growth of these fungi, Biras will seek out tree bark as its primary food source.
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Bimantis work tirelessly to replant tree groves that have been over-harvested. They gather the nuts and seeds of nearby tree species and plant them haphazardly in open spaces in the hopes of reforesting the area.
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Bifetchd gnaw at the plants in their environment to create sticks that they can carry with them. They don't use the sticks for fighting, instead waving them about in competition with others to see who has the largest stick.
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Bifetchd gnaw at the plants in their environment to create sticks that they can carry with them. They don't use the sticks for fighting, instead waving them about in competition with others to see who has the largest stick.
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Lucadrill can sense the aura of other Pokémon and will seek out the strongest aura within their territories, flying toward them to battle. Their eagerness to fight makes them popular companions for Black Belts.
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Lucadrill can sense the aura of other Pokémon and will seek out the strongest aura within their territories, flying toward them to battle. Some Lucadrill interact strangely with rogue Mega energy, their speed and aggression dramatically increasing.
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Lucaolu are combatants that are eager to learn, spending most of their time training and shadowing other Fighting-Type Pokémon to mimic their techniques. They lack the reach of larger Pokémon, meaning they struggle to copy every technique.
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Gibnub dig through loose soil and debris at the foot of glaciers in search of the remains of Pokémon that have perished in the harsh weather. They have an acute sense of smell and Rangers use them to help find lost Hikers.
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Gibnub dig through loose soil and debris at the foot of glaciers in search of the remains of Pokémon that have perished in the harsh weather. They have an acute sense of smell and Rangers use them to help find lost Hikers.
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Gabnub aggressively hunt through shallow soil and scree around cliff faces, using their acute sense of smell to hone in on food. When they find something they think they can eat, they bite at their prey and try to wrestle it underground.
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Gabnub aggressively hunt through shallow soil and scree around cliff faces, using their acute sense of smell to hone in on food. Some Gabnub sport a large fin on their backs, letting them move faster at the expense of being more visible.
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A Pokémon typically found in tropical regions, Venudos is known as the herald of the monsoon season. They are normally sighted ahead of or during torrential downpours and floods, and as a result, they have a reputation for violence and destruction.
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A Pokémon typically found in tropical regions, Venudos is known as the herald of the monsoon season. They are normally sighted ahead of or during torrential downpours and floods, and as a result, they have a reputation for violence and destruction.
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Nidoba refine the toxins from the plants they consume within their bodies, incorporating them into their skin and carapace. Direct skin contact is not recommended as it can result in a nasty rash.
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The spikes on the elytra of Nidoian drip a noxious toxin that can cause days of sickness if touched. They are standoffish and will jealously guard their territory and food sources against interlopers.
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Mawturn lurks deep in the ocean and makes its home in dark crevices where its lure produces the only light around. Prey Pokémon often mistake its lure for young Chinchou; Mawturn takes advantage of this and strikes at its unsuspecting target.
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Mawturn lurks deep in the ocean and makes its home in dark crevices where its lure produces the only light around. Prey Pokémon often mistake its lure for young Chinchou; Mawturn takes advantage of this and strikes at its unsuspecting target.
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Anolithe are pleasantly warm to the touch and enjoy being close to both people and other Pokémon. They make excellent companions at Pokémon Daycares and will happily look after any eggs that may turn up within them.
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Anonine are hot to the touch, their bodies containing an intense fire. They periodically discharge this heat by exhaling great gouts of flame.
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Anonine are hot to the touch, their bodies containing an intense fire. They periodically discharge this heat by exhaling great gouts of flame.
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Fossils of Armdily are found in Galar, fossil researchers there resurrecting the fossil Pokémon from fragmentary remains. In life, Armdily anchor themselves to the sea floor and lash out at passing Pokémon to try and catch them as food.
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Fossils of Armdily are found in Galar, fossil researchers there resurrecting the fossil Pokémon from fragmentary remains. In life, Armdily anchor themselves to the sea floor and lash out at passing Pokémon to try and catch them as food.
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Ramnite are capable of flying at supersonic speeds, racing across the skies. They have extremely hard heads and use these to battle with one another, a collision between two Ramnite sounds like a thunderclap.
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Ramnite are capable of flying at supersonic speeds, racing across the skies. They have extremely hard heads and use these to battle with one another, a collision between two Ramnite sounds like a thunderclap.
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Nidoian have toughened skin and carapaces. Their stiff coatings mean they are not particularly mobile Pokémon, but anything that does manage to take a bite out of them finds them to be foul tasting and unappetising.
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Nidotress are never seen outside their shells, constantly sheltering inside them. They move around using their powerful arms, lumbering from one feeding site to the next.
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Nidoape secrete a potent venom in their fur that poisons any Pokémon that touches them. They will consume some of their own venom before getting into fights, letting it drive them into a frenzy.
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Nidoape secrete a potent venom in their fur that poisons any Pokémon that touches them. They will consume some of their own venom before getting into fights, letting it drive them into a frenzy.
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Abty lurks in dark alleys within cities, where they watch for fights and other street violence before jumping in. Despite their mean appearance, they always side with the underdog and will try their best to protect them.
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Duscno drift through the depths of night in search of lost people and Pokémon. They have malice deep in their hearts, leading those they find further and further from safety until they find somewhere secluded to attack them.
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The solid metal that forms the anchor point for Arctomb is thought to have formed from the very first stars. Staring deep within the incorporeal body of an Arctomb is rumoured to let you see back in time to the Big Bang.
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Nidoran are highly territorial and aggressively defend their territories from rivals. Researchers speculate that this behaviour stems from combining the latent combative instincts of their unfused counterparts into one body.
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Nidobat are completely blind and navigate through the air entirely through powerful sonar. Each Nidobat sings out a completely unique song when they're flying which lets them listen for their own calls no matter how many are flying together.
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Nidobat are completely blind and navigate through the air entirely through powerful sonar. Each Nidobat sings out a completely unique song when they're flying which lets them listen for their own calls no matter how many are flying together.
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Nidobat are completely blind and navigate through the air entirely through powerful sonar. Each Nidobat sings out a completely unique song when they're flying which lets them listen for their own calls no matter how many are flying together.
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Inferock stand guard at holy sites in Hoenn and are stationed as statues at the entrances to temples. When roused to guard against attacks, they produce intense flames from their body.
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Inferock stand guard at holy sites in Hoenn and are stationed as statues at the entrances to temples. When roused to guard against attacks, they produce intense flames from their body.
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Inferock stand guard at holy sites in Hoenn and are stationed as statues at the entrances to temples. When roused to guard against attacks, they produce intense flames from their body.
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A Pokémon first discovered in the middle ages, Honolett were rumored to be found on ancient battlefields. Ancient texts speak of them being used in wars and battles, serving as squires to knights.
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A Pokémon first discovered in the middle ages, Honolett were rumored to be found on ancient battlefields. Ancient texts speak of them being used in wars and battles, serving as squires to knights.
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A Pokémon first discovered in the middle ages, Honolett were rumored to be found on ancient battlefields. Ancient texts speak of them being used in wars and battles, serving as squires to knights.
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A Pokémon first discovered in the middle ages, Honolett were rumored to be found on ancient battlefields. Ancient texts speak of them being used in wars and battles, serving as squires to knights.
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Honler are coated in thick metallic armour letting them get in close and fight with their powerful claw safely. They wield their shield to ward against any particularly powerful attacks, taking trophies from their aggressors.
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The crests of Doubdon are formed of their blade's sheaths. They are almost impervious to physical damage from head-on and will always face toward danger to protect their more vulnerable back half.
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Normally found standing guard at the gates of ruined fortresses, Doublurk are passive guardians provided no hostile act is performed in their presence. Their stoic demeanor belies their fierceness, leaping to action at the first hint of violence.
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Normally found standing guard at the gates of ruined fortresses, Doublurk are passive guardians provided no hostile act is performed in their presence. Their stoic demeanor belies their fierceness, leaping to action at the first hint of violence.
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A Pokémon often found in the ruins of castles and other medieval fortifications, Doubolett is thought to have served as a guardian against attacks by rival fiefdoms. Though small in stature, its proficiency with its blades makes it dangerous.
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A Pokémon often found in the ruins of castles and other medieval fortifications, Doubolett is thought to have served as a guardian against attacks by rival fiefdoms. Though small in stature, its proficiency with its blades makes it dangerous.
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Doubler collect weapons from underwater ruins, using their claws to scrape them clean and maintain them. They scuttle sideways into battle, one sword used for offense and the other for defence.
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Aeginoir haunt ancient castles and fortifications, acting as custodians and guardians of the ruined structures. They will happily challenge would-be explorers and archaeologists, doing what they can to deny access to their homes.
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Nidobat are incredibly loud and use the echoes of their roars and growls to navigate through the air despite their poor eyesight. They can get very territorial and will roar exceptionally loudly at their rivals to disorientate them.
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Nidobat are diurnal hunters despite their poor vision. They hunt by shouting out powerful bursts of sonic energy and listening for the return calls. The calls of Nidobat can be heard over a mile away.
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Bilord is adept at carrying passengers across rough waters. Its large size allows it to carry dozens of people at once, and the blade atop its head aids it in cutting through rough swells that would cause smaller Pokémon trouble.
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Luxblim helped Unovan scientists in past centuries understand how electricity functions. They float high in the sky, enjoying thunderstorms - their bodies create a negative charge that draws lightning toward them.
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Aggceon are extremely cold to the touch, their metal hide sapping away heat near instantly. Trainers are advised to use gloves and full body clothing when handling them to avoid frostbite.
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Zorotic has fine control over water, using it to refract and reflect light through mists to create visual illusions. These illusions are usually used in an effort to entertain and amuse sailors and other Pokémon.
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Zorogeist are found in farmers' fields after a full moon. They delight in using their illusion powers to disguise themselves as crops and wait for people to come close. They then leap out to surprise their unfortunate target when they get too close.
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Sylklang uses the ribbons that make up their bodies as snares, wrapping and enveloping their opponent to disable them. Once a foe is trapped, Sylklang patiently waits until their foe simply gives up.
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Nidocario uses its sharp senses to anticipate incoming attacks and counter them with swift and precise strikes. Any attack that does slip through its guard is met by a remarkably tough hide studded with poisonous spikes.
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Nidocario uses its sharp senses to anticipate incoming attacks and counter them with swift and precise strikes. Any attack that does slip through its guard is met by a remarkably tough hide studded with poisonous spikes.
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Kyogia live in the deep ocean and can only be discovered by the most determined of Trainers. Though rare, they have been seen above the waves and always are accompanied by powerful storms.
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Palkrom generate immense power within their bodies by manipulating space to create an engine that functions like perpetual motion. This allows them to produce incredibly devastating bolts of electrical power.
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Palkrom generate immense power within their bodies by manipulating space to create an engine that functions like perpetual motion. This allows them to produce incredibly devastating bolts of electrical power.
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Darkarp can only be found during pitch black nights, their eyes glowing an eerie blue in the dark. They are physically unimpressive but they exude an unsettling aura, creating nightmares of great destruction to come.
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Darkdos draw power from the fears and nightmares of those that have seen them. They go on terrible rampages, actively seeking to destroy ships and attack anyone that comes across them in an effort to instil terror.
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Darkzor swarm together late at night, darkening the sky as they fly overhead. They are drawn to negative emotion and subconscious fears and will flock toward those suffering from nightmares.
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Darkzor swarm together late at night, darkening the sky as they fly overhead. They are drawn to negative emotion and subconscious fears and will flock toward those suffering from nightmares.
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Traveling Pokémon Trainers speak in hushed whispers of Darktias, a legendary Pokémon that visits unending nightmares on those far from the comforts of civilization. Tomes say that only the light of the full moon can wake those trapped by its malice.
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Clefkarp hide deep underwater during the day but will perform great leaps out of it toward the sky on clear nights when the moon is visible. A common rumour is that they are trying to return to their home.
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Clefkaboo fall from the sky on starry nights in the Autumn. They have an affinity for the harvest and will aim to land in fields ripe for harvest, much to the annoyance of the farmers.
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Clefkaboo fall from the sky on starry nights in the Autumn. They have an affinity for the harvest and will aim to land in fields ripe for harvest, much to the annoyance of the farmers.
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Zekans can generate significant amounts of power, their bodies constantly radiating the energy into their environment around them. They will form an ouroboros in an effort to contain their own power whilst not in battle.
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Kyutina has a very unstable form and struggles to manifest itself into our dimension. Pokémon researchers believe that Kyutina is only ever able to appear in an incomplete form, unable to truly leave its home dimension.
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Kyutina has a very unstable form and struggles to manifest itself into our dimension. Pokémon researchers believe that Kyutina is only ever able to appear in an incomplete form, unable to truly leave its home dimension.
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Kyudisc leave a wake of ice crystals behind themselves as they swim, creating a sparkling trail in the water. They are rare and elusive even in their home waters and are a prized catch for fishermen.
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The carapace of an adult Ninterra is fertile and able to support plant growth. Ninterra will use these plants to blend into their surroundings when stationary, and often end up playing host to much smaller Bug-type Pokémon.
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Using their wings, Niniard can move at extremely high speed and use their viciously sharp blades to cut through their opposition. They are popular Pokémon with aspiring Ace Trainers due to their highly adaptable battle style.
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An exceptionally fast Pokémon, Ninroc was commonly used as a mount by messengers prior to the industrial revolution. In modern times, it is still popular at racetracks or simply as a domestic Pokémon.
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Banette are suffused with malevolent energy that they weaponise to inflict curses and misfortune on those unfortunate enough to cross their path. They wield an oversized needle that lets them focus this curse energy and project it further.
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Banpet possess abandoned children's toys, puppeteering them and using them to scare anyone who tries to reclaim the toys. Their true bodies are only visible through a Silph Scope.
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Banpet possess abandoned children's toys, puppeteering them and using them to scare anyone who tries to reclaim the toys. Their true bodies are only visible through a Silph Scope.
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With a nearly transparent and gelatinous body, Reuniturn lures Pokémon toward itself using its light in the deep sea. Its eyesight is poor, so it relies on its immense Psychic powers to sense the approach of its prey.
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With a nearly transparent and gelatinous body, Reuniturn lures Pokémon toward itself using its light in the deep sea. Its eyesight is poor, so it relies on its immense psychic powers to sense the approach of its prey.
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Reunister gather up the discarded shells and spines of long dead shelled Pokémon, using them as structure and protection for their gelatinous core. Using their psychic powers, they propel the spines they gather up as projectile weapons.
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After bathing in enough moonlight and witnessing enough full moons, Clefdos take to the skies and fly out to be amongst the stars. They will rarely return to the pools they lived in as Clefkarp, but can sometimes be seen during a new moon.
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After bathing in enough moonlight and witnessing enough full moons, Clefdos take to the skies and fly out to be amongst the stars. They will rarely return to the pools they lived in as Clefkarp, but can sometimes be seen during a new moon.
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Cleftret are nocturnal Pokémon that frolic together in the moonlight. They have acute hearing and will scatter if approached by Pokémon or people.
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Clefret are drawn to meteor craters and will make burrows inside the fallen rocks. They can be seen on a full moon chasing one another around the meteors, cavorting together in the moonlight.
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Clefa have a strange affinity for the stellar energies contained within Moon Stones. They will seek out even the smallest fragments of the strange stones, the energies within them empowering their bodies.
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Cleftic are only ever seen during the night, drawn to the surface of the ocean during moonlit nights. The movements of their tails leave sparkling trails in the water reminiscent of shooting stars in the night sky.
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When two Clefable fuse into Clefable, they become innately attuned to the movement of celestial bodies. They can manifest this energy and summon miniature planets and moons, using them to defend themselves.
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Clefbas school together under the light of the moon, with the size of the school increasing proportionate to the intensity of the moonlight. They are popular with aquariums due to their vibrant pink colouring.
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Whimsicor coats itself in light fluff and fine leaves to help it catch the wind. It uses its claws to climb up high before releasing itself, gliding rather than flying across large distances.
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Cofados are secretive Pokémon that can only be found in the tombs of long lost civilisations. They grow aggressive in anything other than pitch blackness and will attack explorers and archaeologists that try to explore their homes.
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Cofaring possess the golden funerary statues of a long-gone civilisation and can animate them, bending them to their will. The statues were originally intended as guardians of the dead, but now Cofaring will attack anyone who comes near.
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Ferrokoal possess a steel shell that leaves them nearly impervious to harm. The weight of the shell makes their movements cumbersome, but tendrils that sprout from their back help them to navigate even the roughest terrain.
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Litchu form within long-abandoned power plants, drawing energy from derelict machines and engines. Engineers decommissioning these facilities often report eerie blue lights deep in the dark corridors and halls.
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Litkip capture swamp gas in their waxy bodies, protecting the precious fuel from the water as they dive beneath the surface. The gas burns an eerie blue, making them glow. When they surface, Litkip emit a ghostly flame.
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Litkip capture swamp gas in their waxy bodies, protecting the precious fuel from the water as they dive beneath the surface. The gas burns an eerie blue, making them glow. When they surface, Litkip emit a ghostly flame.
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Litomp lurk along the edges of swamps and quagmires, their bodies burning an unearthly purple in the gloom. They use their lights to lure travellers off the safe paths through their homes, getting the hapless people stuck.
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The flames of wild Litpert burn without heat, creating an eerie purple inferno in the swamps. Their flames burn higher and stronger when they can feed on confusion and fear, and they aim to terrify travellers passing by.
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Litwick burn with a far more intense flame than their unfused counterparts. The ghostly flame is difficult for them to control and forces them to drain energy from the surrounding area to sustain it.
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Litile spend their days buried just under the surface of the sand, their flames creating a heat shimmer in the desert that fools travellers into thinking there is an oasis around them. They strike out at anyone that falls for their ruse.
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Litrok have waxy bodies that are pliable and unpleasant to the touch. Their bodies are cold, a result of their eerie ability to siphon the life energies of Pokémon and people around them.
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Chandelsly form in the ruins of homes that have been abandoned due to fire damage. They harbour a deep resentment and anger at humans, blaming them all for the destruction of what had once been their homes.
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Chandelnette form in the ruins of homes that have been abandoned due to fire damage. They harbour a deep resentment and anger at humans, blaming them all for the destruction of what had once been their homes.
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Haxossom dances with swift twirls and rapid darting movements, moving with surprising speed for its size. The blades around its neck are used as a defence mechanism, cutting through almost anything they come into contact with.
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A belligerent Pokémon prone to picking fights, Pyukukey move too slowly to chase down opponents that disengage. When struck, they rebound blows with their surprisingly pliable bodies.
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Jealous of the affection shown to Persians and other feline Pokémon, Mimisian has formed a disguise for itself to try and achieve that same love. The materials it chooses for its disguise tend to be flimsy, scaring people away when it breaks.
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Even though they're blind, Deirunt are able to find their way around using their fantastic sense of smell. When they're close enough to something that smells like food they will start biting down with enough force to pierce steel.
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Completely blind, Deibat relies upon echolocation to find its way around the world. Despite its lack of eyesight, Deibat is good at evading attacks from other Pokémon thanks to its sensitive hearing.
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Laish roam great distances at night, travelling for many miles beneath the moon and stars. They will plant themselves near rural communities in the morning, their leaves picking up on the presence of people, helping them find well-tended gardens.
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Ninemie are revered for their mystical powers, commanding both fire and minds with equal skill. It is said that the fires they produce burn without any heat and are used to lure the unwary toward them.
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Deoesect are artificial Pokémon created through a combination of biological and technological engineering. Release trial programs have determined that they are far too aggressive and dangerous to allow into the wild.
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Jior are found deep in the solar system, occasionally flying past the planet and leaving a trail in the night sky. Seeing one is said to bring great fortune to the observer, making their deepest desire come true.
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Ninwig siphon nutrients from the ground with their front claws, tiny roots extending from them once in the soil. They use the energy they gain to feed the symbiotic plant growing from their heads.
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Ninbat have a sharp edge to their wings, using them as cutting tools rather than for flight. They swarm together while feeding, taking turns to eat plant sap whilst listening out for danger.
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Binoir have various plants that grow upon their backs as adults, rooting themselves in the fertile soil matted into their fur. They groom one another constantly, gnawing at these plants and preventing them from growing fully.
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Biwig work together in large families to create clearings in forests, chewing down trees and using the fallen branches to make shelters for themselves. They are friendly and willing to share their shelters with other Pokémon during poor weather.
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Bibarel create vast inland lakes with their dams, insatiably gnawing through trees to build their homes. They build far more dams than they need, and the abandoned older dams form homes for other Pokémon.
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Biras has a voracious appetite for wood, often resulting in large colonies creating clearings and glades in forests due to their diet. The hardy fungi on their back absorbs the lignin from the food Biras eats and uses it to grow.
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Bisect is infested with a fungus that has completely overtaken its body, reforming it into a wood-like structure from which it can comfortably grow new fruiting bodies. This parasitism drives Bisect to feed on as much wood as it can.
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Riouna are largely immobile and seclude themselves in high trees in order to keep themselves safe until they're ready to evolve. They spend their days observing other Pokémon fighting, memorising their moves in preparation to fight.
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Riocario refine their aura sensing abilities by sparring with their eyes closed and ears flattened against their head, removing all other sensory input. This lets them gradually master the ability to sense and react to even trace amounts of aura.
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Riolu contain unstable rogue mega energy, theorised to only be manageable thanks to being a fusion of two Riolu. They burn this energy off by constantly training and sparring with one another.
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Riolu contain unstable rogue mega energy, theorised to only be manageable thanks to being a fusion of two Riolu. They burn this energy off by constantly training and sparring with one another.
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Despite the poor camouflage of Shipod, they are rarely attacked by larger Pokémon. When researching why this was, it was discovered that their chrysalis carries a static charge that causes painful shocks when touched.
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Shifree have wing scales that each carry a slight electrical charge. When they feel threatened, Shifree can send an electrical pulse through their wings that causes them to abruptly light up, blinding their assailants.
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Shiursa travel in groups of three to four for safety when moving about in the woods. If one of them becomes separated from the others at night, they light up with a flare of electricity to make themselves more visible and reunite with their friends.
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Shisis are formed of a dense and sticky gel that carries a potent electrical charge. Trainers are advised to avoid handling them for too long as Shisis tend to release powerful shocks if they become too agitated.
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Lufree emerge from their nests as thunderstorms approach, sparks dancing across their wings as electrical potential builds in the air. They are sometimes drawn to power plants, mistaking the generators for incoming thunder clouds.
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Lusis surround themselves in an electrically charged gel, protecting their small and vulnerable bodies. They defend themselves with their electrokinetic powers, enabling them to fight without physical altercation.
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Hikers often run into Jigglytini during high-altitude expeditions, the snake-like Pokémon being highly curious and unafraid of humans. When hungry, Jigglytini will actively seek out people and sing them to sleep, stealing food from their backpacks.
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Jigglynub can puff their bodies up to twice their size, sucking in air to scare off predators. When they exhale, they do so slowly, making surprisingly soothing songs that can carry across vast distances.
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Jigglyshrew makes its burrows amongst tree roots, using the extra structure of the roots to reinforce its underground home. At night, they often come to the mouth of their burrows and sing out to one another to communicate.
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Jigglylia have beautiful singing voices that capture the attention of everyone listening, putting them into a trance. They use their emotional sensitivity to tailor their songs for their audience, making every performance unique.
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Jigglylia have beautiful singing voices that capture the attention of everyone listening, putting them into a trance. They use their emotional sensitivity to tailor their songs for their audience, making every performance unique.
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Jigglylia have beautiful singing voices that capture the attention of everyone listening, putting them into a trance. They use their emotional sensitivity to tailor their songs for their audience, making every performance unique.
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Colonies of Jigglyran communicate with others across their mountain homes by singing in harmony. Each colony has a unique chorus, and experienced hikers can use these songs to navigate when lost.
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With a rubbery body and naturally playful attitude, Jigglyble often puts itself into dangerous situations trying to befriend much more powerful Pokémon. Even those it does get close to don't often stick around as it's prone to biting.
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Jigglybite wards away rivals from its caves with loud songs that can be heard for several miles. Their songs are unpleasant and atonal, meaning many other Pokémon also keep away from them.
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The harmonies produced when Jigglyrina sing have a mesmerizing quality. Unwary Trainers may find themselves waking up in the wilderness with their backpacks raided for berries.
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Jigglykoth sing sorrowful songs in search of companionship from others of their species, crooning from high in the treetops. Unfortunately their songs send other Jigglykoth to sleep, lulling them into inactivity.
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Jigglypuff love to perform and seek out large gatherings of other Pokémon to sing to. The effects of their voice are even more soporific than those of unfused Jigglypuff. Very few Pokémon have the willpower to stay awake through the whole performance.
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Jigglymy can puff up to more than twice their starting body size thanks to having an extremely elastic skin. They use this stored air to sing to one another across vast distances, their yodels being audible from miles away.
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Arak are coated with a metallic exoskeleton that protects them from almost all danger. They consume any exposed metal they can find to fuel their growth, making them an unwanted pest at construction sites.
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Ardos have metallic plating growing throughout their exoskeletons, providing vital protection against their predators. These metallic plates are segmented, allowing greater freedom of movement than more solid plating would provide.
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Arkid are artificial Pokémon that are capable of self-replication. They assemble one another with great care, aware of the relative fragility of their bodies compared to larger Pokémon.
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Arter are malevolent Pokémon that possess discarded scrap metal, animating and using these scraps to haunt the sites they form at. They love to pull apart vehicles and metal structures, incorporating the shreds into their own bodies.
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Arter are malevolent Pokémon that possess discarded scrap metal, animating and using these scraps to haunt the sites they form at. They love to pull apart vehicles and metal structures, incorporating the shreds into their own bodies.
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Lairter cover themselves with discarded plates of sheet metal, protecting their otherwise gaseous and vulnerable bodies. The plates they use are manipulated using ferrokinetic powers, letting them curl into defensive balls if needed.
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Fusions between Trapinch result in Trapinch, which are Pokémon that create gigantic sand traps in the desert. They have a bite that can penetrate break steel, making them a major hazard for desert travel.
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Vibrava have wings that take on aspects of the dominant local geology. They have a beautiful crystal sheen. Pokémon Rangers have to remain vigilant to ensure their populations are not poached.
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Feefree have very dull wing scales that flake off easily, leading many trainers to simply dismiss them out of hand. Those trainers who do care for them find that these Pokémon respond well to affection and are happiest when praised.
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Feekyu struggle to make disguises to hide in, finding only poor quality materials with a shabby appearance. They dislike their natural appearance and this is preferable, allowing them to search for higher quality materials without being observed.
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Feeturne stand mournfully in the rain, lamenting that their presence drives away bird Pokémon. They long to be beautiful and try anything they can to stand out and draw attention to themselves.
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Feedude lie amongst the pebbles and stones at the bottom of riverbeds, their drab stony hides helping them to blend in. Given the opportunity, they gather precious stones and jewels, covering their bodies with them to try and look pretty.
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Feedude lie amongst the pebbles and stones at the bottom of riverbeds, their drab stony hides helping them to blend in. Given the opportunity, they gather precious stones and jewels, covering their bodies with them to try and look pretty.
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Babone scavenge around the graveyards of Dragon-type Pokémon, using the bones of long dead Pokémon to protect themselves and use as weapons. They are protective of their chosen weapons and armour, wearing them constantly.
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Bawak scavenge through the remains of larger Pokémon that have died in the mountains for suitable bones to use as weapons. They prize the bones of Dragon-type Pokémon the most and can swing them with enough force to shatter boulders.
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Bapede are slow, but have powerful hind legs that can allow them to leap great distances. They are hardy Pokémon and will ram into obstacles with enough strength to shatter boulders.
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Shelpede has a heavily armoured back that protects it from larger Pokémon. When threatened, it curls into a ball to shield its softer underbelly from harm.
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Klile are mechanical, artificial Pokémon that are used to search hostile environments during search and rescue missions. Despite their small size, they are strong enough to carry travellers to safety from the depths of the desert.
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Pokémon researchers have observed Charunt moving across their glacial homes in huddled groups of four or more. The current theory is that they do so to protect their flames from abrupt gusts of wind or blizzards, letting them stay warm as a group.
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Wigglygma bubble and puff up when they get too hot, as their internal anatomy constantly produces superhot gas. They can be trained to release this hot air slowly and are popular companions in colder regions.
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Wigglyking spend their days lazing around and casually eating fruit from bushes and trees. When roused to fight they are terrifyingly strong, inflating their chest and bellowing loud enough to be heard from miles away.
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Wigglyqueen typically dwell high in the mountains, maintaining large territories across the peaks of their homes. They signal to Wigglyking and rival Wigglyqueen with loud, echoing songs.
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Wigglymy have very elastic bodies and enjoy puffing up and bouncing off of one another. They are an unlikely companion for some Hikers, as their ability to rapidly inflate can be a lifesaver if a Hiker slips and falls down a mountainside.
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Budew grow and develop far faster than unfused Budew, a quirk of the fusion process causing them to grow extra flower buds as they age. They have an earthy scent to them from all the nutrients they absorb from the soil.
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Budew grow and develop far faster than unfused Budew, a quirk of the fusion process causing them to grow extra flower buds as they age. They have an earthy scent to them from all the nutrients they absorb from the soil.
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Budew grow and develop far faster than unfused Budew, a quirk of the fusion process causing them to grow extra flower buds as they age. They have an earthy scent to them from all the nutrients they absorb from the soil.
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Bunruff makes for an excellent companion; it has a playful nature and is extremely loyal. Its soft fur is actually made of very thin rock crystals that are spun out into fibres.
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Shroompi use the discarded shells of other Pokémon eggs as a way to shield their soft bodies. They use the calcium-rich shells as a source of minerals as they grow older, helping to fuel their growth.
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Shupet are held together by loose stitches of thin thread and easily pull apart under pressure. Seeing the internal fabrics of Shupet causes the observer to suffer nightmares, and they are used by Hex Maniacs to curse their foes.
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Solochou has a body covered in a protective gel, secreted from its pale skin. The gel dissuades predators from attacking it as it has an unpleasant taste and texture.
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Living in the deep sea, Soloturn have lost all pigmentation in their skin. The lights on their heads lure prey by fooling them into thinking they are bioluminescent jellyfish.
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The soft and gelatinous bodies of Soloder leave them vulnerable to predators. They scavenge sea shells using their sticky bodies, keeping themselves safe from danger.
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Cottononee have far fluffier and lighter cotton than unfused Cottonee. This makes them far lighter and easier for the breeze to pick up. They are a popular Pokémon for younger Trainers as they are squishy and enjoy being hugged.
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Sandikoth sleep for weeks on end, content to remain comfortable in out-of-the-way places where they won't be disturbed. They are grumpy when roused and will lazily lash out at whoever woke them, though their attacks are easy to avoid.
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Sandiroth aggressively chase after interlopers in their territory, using their sharp teeth and claws to attack anyone that gets too close. Their aggression makes them popular with villainous Trainers.
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Sandile use their back spines to break through the sand, making their movements through the desert more fluid and rapid than unfused Sandile. The increased speed is counterbalanced by their increased visibility, making them easier to spot.
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Sandirok linger at the edges of deserts in small gangs as they look for Pokémon and Trainers leaving the sands. They will try to gang up on these tired travellers, seeing them as easy pickings.
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Krokoroth patrol their territory with frenetic movements, racing along the border in search of intruders to scare off. They are usually content to simply intimidate their rivals away with loud noises and frightening gestures.
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Krokorok are cruel bullies, using their acute sense of smell to find rare desert oases and then forcing other Pokémon away from them. They delight in wielding their strength against smaller Pokémon, but are cowards when confronted by stronger foes.
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Yabone wander through ancient tombs in search of companionship, pawing over abandoned and discarded relics of lost civilisations. Pokémon researchers theorise that Yabone were once an integral part of these ancient societies.
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Driven by a sense of isolation, Yawak band together in the ruined catacombs of lost civilisations. They gather up relics of a time long past and attempt to reconstruct the societies they once knew.
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Yarak are found in long-abandoned tombs. They are the lost spirits of ages long past that cling to relics of their time. When disturbed by archaeologists they instinctively scuttle away from the light, hiding in shadowy recesses.
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Yarak are found in long-abandoned tombs. They are the lost spirits of ages long past that cling to relics of their time. When disturbed by archaeologists they instinctively scuttle away from the light, hiding in shadowy recesses.
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Yados possess the treasures of civilisations long passed and can be found in ancient tombs and catacombs. They are shy and will stick to shadowed areas, but they will lash out if their home gets too bright.
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Yaring form from ceremonial gold masks that were crafted centuries ago. They manifest the fears of those that see them to form their body. They are most active during the winter, stalking through the night.
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Jolpip float using ambient static charge, preferring to travel to areas with high electrical potential. They generate static as they fly and will end up clumping together as they fly.
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Joloom feed on electrical currents and naturally gravitate to regions with a high frequency of thunderstorms. They have become a pest in modern times as they will bite into and feed on power lines, sometimes even causing blackouts.
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Jolinja attach themselves to small seeds and use static electricity to attract fluff and fur to the seeds, catching the breeze and floating on their makeshift platforms. If left undisturbed, the charge builds up to a dangerous degree.
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Jolinja attach themselves to small seeds and use static electricity to attract fluff and fur to the seeds, catching the breeze and floating on their makeshift platforms. If left undisturbed, the charge builds up to a dangerous degree.
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Ferrots can sense the emotions of people and Pokémon near them. They use this power to keep themselves safe. If they are caught with nowhere to hide against someone with hostile intent, they will curl up tightly and use their spikes defensively.
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Ferrots can sense the emotions of people and Pokémon near them. They use this power to keep themselves safe. If they are caught with nowhere to hide against someone with hostile intent, they will curl up tightly and use their spikes defensively.
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Ferrots can sense the emotions of people and Pokémon near them. They use this power to keep themselves safe. If they are caught with nowhere to hide against someone with hostile intent, they will curl up tightly and use their spikes defensively.
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Ferrots can sense the emotions of people and Pokémon near them. They use this power to keep themselves safe. If they are caught with nowhere to hide against someone with hostile intent, they will curl up tightly and use their spikes defensively.
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Ferrolia use their empathic powers to pinpoint the locations of their opponents during Pokémon battles. They fight by spinning in a pirouette, relying on their metallic skin to protect them from harm whilst their spines cut into their foes.
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Ferrolia use their empathic powers to pinpoint the locations of their opponents during Pokémon battles. They fight by spinning in a pirouette, relying on their metallic skin to protect them from harm whilst their spines cut into their foes.
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Ferrovoir drift into Pokémon battles in the certainty that their steel skin and empathic powers will enable them to avoid harm. When they sense a hostile attack, they flare up their armoured skirt, using the thorny metal to block.
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Ferrovoir drift into Pokémon battles in the certainty that their steel skin and empathic powers will enable them to avoid harm. When they sense a hostile attack, they flare up their armoured skirt, using the thorny metal to block.
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Ferrovoir drift into Pokémon battles in the certainty that their steel skin and empathic powers will enable them to avoid harm. When they sense a hostile attack, they flare up their armoured skirt, using the thorny metal to block.
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Ferroran live in harsh environments, typically found in arid deserts. They live in tight-knit groups and are highly territorial, their spiky and iron-rich hides letting them fend off rivals without much fear of reprisal.
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Ferrodisc live in highly turbulent waters where storms regularly blow through, sweeping up anything light enough. With their heavy iron bodies and sharp spikes, they can cluster together to keep from being washed away.
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Axepy sharpen their tusks on rocky outcroppings, keeping them ready to fight with. They are powerful for their size, capable of moving boulders and knocking over trees.
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Axephan have small but sharp tusks that jut from their mouth. Too small to use effectively for combat, Axephan use their tusks to root around for tubers and other underground meals.
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The fusion of two Axew causes an exaggeration of draconic characteristics in Axexew, resulting in more pronounced tusks and more exaggerated spines. They use these features to intimidate larger Pokémon and are adept at avoiding confrontation.
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Fletchras have fine, fibrous Hericium mushrooms parasitising their bodies. These mushrooms take a feathery appearance and are used by Fletchras to glide away from danger.
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Fletchras maintain a high body temperature in an effort to stave off the parasitic fungus that infests their bodies. The dried out fungus is prone to catching fire, but the spores from the dying mushroom fall back onto the body of Fletchras.
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Fletchras maintain a high body temperature in an effort to stave off the parasitic fungus that infests their bodies. The dried out fungus is prone to catching fire, but the spores from the dying mushroom fall back onto the body of Fletchras.
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Fletchras maintain a high body temperature in an effort to stave off the parasitic fungus that infests their bodies. The dried out fungus is prone to catching fire, but the spores from the dying mushroom fall back onto the body of Fletchras.
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Fletchras maintain a high body temperature in an effort to stave off the parasitic fungus that infests their bodies. The dried out fungus is prone to catching fire, but the spores from the dying mushroom fall back onto the body of Fletchras.
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Sablchan is a master boxer, analyzing the moves of its rivals with its crystalline eyes. It's thought that it perceives the passage of time more slowly than other Pokémon, allowing it to react and move more quickly than its foes.
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Sablchan is a master boxer, analyzing the moves of its rivals with its crystalline eyes. It's thought that it perceives the passage of time more slowly than other Pokémon, allowing it to react and move more quickly than its foes.
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Living in deep caves far from any sunlight, Sablkip has nevertheless developed extremely sensitive eyes. The crystal growths across its body produce a dim light that allows it to find food in the underground pools it lives in.
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Venipuff make loud chirps to communicate with one another across a forest, inhaling deeply and inflating to twice their size to make these noises. Their tendency to chirp at sunset makes it difficult to camp in regions where they make their home.
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The fusion process causes Venipede to develop additional body segments as well as increasing the potency of their venom. Their exoskeleton also becomes covered in extra spines, making them dangerous to touch.
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The fusion process causes Venipede to develop additional body segments as well as increasing the potency of their venom. Their exoskeleton also becomes covered in extra spines, making them dangerous to touch.
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Venibat have eyes that are poorly adapted for seeing in daylight, so they rely on their keen hearing to navigate. They make high-pitched chirping noises that carry well through dense undergrowth.
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Venibat have eyes that are poorly adapted for seeing in daylight, so they rely on their keen hearing to navigate. They make high-pitched chirping noises that carry well through dense undergrowth.
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Scolisey are trusted matriarchs within Scolipede colonies, left in charge of freshly laid Venipede eggs. They care for the colony eggs as though their own, with some particularly protective Scolisey using their own bodies to shield them from harm.
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Scolipede lengthen and grow many extra legs following the fusion process. In collaboration with palaeontologists, Pokémon Researchers have concluded that Scolipede revert to a body form from millions of years in the past.
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Snopede live in very cold environments and have carapaces that are built to retain body heat. Though their shells are cool to the touch, their bodies are kept well-insulated and they can live at temperatures far below freezing.
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Snopede are covered in a thin, loose layer of chitin that is built to retain heat. This loose layer gives them an eerie appearance, and some researchers suspect Snopede is the source of many urban myths.
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Living high up in the mountains, Snoruff search across glaciers in small packs to find lost Trainers. When they find someone who has gotten lost, they will herd them back to safety at the nearest shelter.
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Snoroc roam across frozen glaciers in small packs, their sharp claws giving excellent purchase on the treacherous terrain. Teams of Snoroc are sometimes used to pull sleds and allow people to travel great distances in harsh conditions.
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When they were first discovered, Glavenant were thought to be a male variant of Froslass. More recently they have been discovered to be Pokémon that possess the frozen remains of trees that have perished over harsh winters.
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The gems on Oribink's body glitter in a brilliant red hue, the light scattering through them and casting beautiful patterns onto the walls as it dances. The dancing of Oribink is thought to bring good fortune to Trainers who see it.
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Oritwo are artificial Pokémon that are genetically engineered to have amazing psychic potential, able to read the movements of those around them and copy them with a thought. They are peaceful, and love to use this power to dance with others.
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Trubsea live in the open ocean and can be found within ocean gyres filled with disposable plastics and waste. They camouflage themselves amongst the detritus, keeping themselves safe from harm.
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Trubdra hide in garbage patches in the deep ocean, camouflaging themselves in the single-use plastics and waste. They attack anyone that tries to clean up their hiding places, reluctant to see their home restored and made environmentally sound.
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Trubish form in cities with an overflow of garbage and poor street hygiene. These Pokémon actively work to try and gather up discarded litter into themselves, sometimes rupturing and needing to deposit their waste into trash cans.
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Trubish form in cities with an overflow of garbage and poor street hygiene. These Pokémon actively work to try and gather up discarded litter into themselves, filling themselves to bursting point.
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Trubodor have swollen, bloated bodies that they constantly fill with discarded trash and waste. They lumber through neglected streets in cities, and large populations can prove dangerous when they start actively trying to raid bins and dumpsters.
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Trubeanie secrete a sticky mucus that they use to gather detritus and waste to camouflage themselves, hiding amongst the polluted waters of city coastlines. Their mucus is laden with toxins from the decay of the garbage.
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Trubler collect construction waste to build out their bodies, taking broken bricks and concrete wherever they can. Poor management of a building site can result in large populations of Trubler moving in and disrupting progress.
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Trubler live in highly polluted waters, their bodies forming from industrial waste and microplastics. They have a drive to try and clean up their homes, consuming the pollutants that float in the water around them.
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Trubler live in highly polluted waters, their bodies forming from industrial waste and microplastics. They have a drive to try and clean up their homes, consuming the pollutants that float in the water around them.
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Garbdra use scraps of plastics and microplastics floating in the ocean to hold their bodies together, constantly seeking out oceanic waste to do so. Their bodies gradually degrade in sea water, making their presence toxic to other Pokémon.
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Garbodor form within city dumps and other similar areas with high densities of waste and refuse. They gather as much waste into their bodies as they can, and particularly bad instances of pollution can result in gargantuan Garbodor.
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Garbno are found in crowded cities, especially those plagued by littering. They pile trash in central areas and sometimes use psychic abilities to subtly encourage others to help.
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Sharplosion swims in tropical waters and is most often found around coral reefs, patrolling their territory in search of food. Their fine fur burns hot on contact with air and produces a lot of heat even underwater, producing a steam trail as they swim.
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Possessing fallen logs, Phantpet makes its home in old-growth forests. It tries to lure travellers away from well-trodden paths, making efforts to make them lose their way in the dark woods.
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Phantump frequently form from individual Phantump that cluster together in search of companionship. Trainers are advised to take extra care to ensure their needs are met as they can be prone to low mood.
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Phantump frequently form from individual Phantump that cluster together in search of companionship. Trainers are advised to take extra care to ensure their needs are met as they can be prone to low mood.
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Phantump frequently form from individual Phantump that cluster together in search of companionship. Trainers are advised to take extra care to ensure their needs are met as they can be prone to low mood.
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Phantump frequently form from individual Phantump that cluster together in search of companionship. Trainers are advised to take extra care to ensure their needs are met as they can be prone to low mood.
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Trets has an innate connection to plant life and makes its home in old-growth forests. Due to excessive logging over the years, Trets actively avoids people, making it rare to encounter in the wild.
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Glooth are nocturnal Pokémon, roaming the forest at night in a dream-like haze. They are drawn toward rare flowers and will spend the night curled around them.
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Noishrew are cliff-dwelling burrowing Pokémon. They use their exceptional hearing to find one another in their pitch-black burrows and to locate nests high up in the cliffsides.
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Though capable of flight, Noislash are clumsy in the air and prefer to spend most of their time underground. Their spines are sensitive to infrasonic waves, allowing them to locate one another with high-pitched shrieks while underground.
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Noiperior lives deep underground in pitch-black conditions. It has extremely sensitive ears and can hear the faintest noise of rocks shifting from miles away, helping it navigate the underground caverns.
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Not as graceful in the air as other flying Pokémon, Noislash mostly hunts at night. It uses its sharp hearing to track prey down and is adept at digging, enabling it to chase prey Pokémon into burrows and underground if needed.
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Swabpunny's body is incredibly light, allowing it to stand upon clouds. Using its powerful legs it can leap between them, drifting gracefully through the skies.
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What looks like body fur is actually wisps of cloud that Swabeary uses to help make itself light enough to leap high in the air. They can be found high up in mountaintops bounding across cliff faces.
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What looks like body fur is actually wisps of cloud that Swabeary uses to help make itself light enough to leap high in the air. They can be found high up in mountaintops bounding across cliff faces.
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Dancing high in the stratosphere, Altapunny plays amongst clouds in the wake of storms. They can rarely be seen jumping between cumulonimbus clouds, though most who see them mistake them for wisps of cloud blown by the wind.
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Dancing high in the stratosphere, Altapunny plays amongst clouds in the wake of storms. They can rarely be seen jumping between cumulonimbus clouds, though most who see them mistake them for wisps of cloud blown by the wind.
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Goopie live close to the water's edge, dipping in and out periodically to keep their slimy bodies comfortably damp. When threatened they produce a sticky mucus that rapidly hardens on contact with the air.
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Goopod anchor themselves within tidal rock pools using sticky mucus, remaining hydrated thanks to the regular refreshing of the sea waters. They are largely immobile and rely on hiding out of sight to stay safe long enough to evolve.
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Goofree constantly secrete a sticky mucus from their bodies to protect themselves from harm, using it to ward off physical blows. They can shape this mucus as it hardens and dries, making temporary wings that they use to fly.
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Coated in highly conductive slime, Goochu are constantly surrounded by weak electrical fields. They lack fine control over these fields and often shock their Trainers in their eagerness to show affection.
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Goomander are coated in a thick layer of mucus, protecting their bodies from physical harm. This mucus is kept liquid by an intense internal body heat and, for some Goomander, can result in their legs being impeded by the slime.
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Goomander are coated in a thick layer of mucus, protecting their bodies from physical harm. This mucus is kept liquid by an intense internal body heat, so it is advised that trainers take great care when handling Goomander.
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Goomeleon have dense and sticky slime covering their bodies, making it hard to make physical contact with them. Their slime is scalding to the touch and can cause nasty burns for the unwary.
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When the slime Gooizard produce makes contact with the air, it rapidly stiffens and becomes inflexible. They use this quality of their slime to create wings that enable them to take to the air, offering them excellent mobility.
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Regice form at the bottom of glaciers, the heavy base of the immense ice structures putting pressure on and grinding against the underlying bedrock. Regice emerge at the moraine of the glacier, their bodies a composite of ice and stone.
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Regice form at the bottom of glaciers, the heavy base of the immense ice structures putting pressure on and grinding against the underlying bedrock. Regice emerge at the moraine of the glacier, their bodies a composite of ice and stone.
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A Pokémon theorised to have first appeared during the Ice Age, Regiswine live atop glaciers in modern times and are formed of densely packed blue ice. They are so cold that hikers are advised to avoid them due to risk of hypothermia.
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Regirita draw their energy directly from sunlight, the apparent leaf on their head actually being a solar panel. They are friendly and easy to raise, but are extremely heavy and have a habit of trying to jump on their Trainer's chest.
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Regileef have a flexible solar panel attached to their heads, using the panel to fuel their activities. They are placid Pokémon and will peaceably follow the sun to wherever it is brightest.
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First documented within Paldea's Area Zero, Regileef can now be found in most industrial developments. They have a ring of diodes around their neck that store solar power, and a holographic leaf sprouting from their head that stores sunlight.
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Regitar are artificial Pokémon produced by Silph Co. and are marketed as the perfect partner to protect Trainers preparing to brave Mt. Silver. They are prohibitively expensive for all but the most successful Trainers.
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Regialga are encased in exceptionally dense steel armor. They use their temporal abilities to rapidly reverse damage, making them highly durable opponents to face.
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Regialga are encased in exceptionally dense steel armor. They use their temporal abilities to rapidly reverse damage, making them highly durable opponents to face.
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Regirock form within abandoned construction sites within the foundations of buildings that were never completed. Rebar threads its way through the concrete and gives form to the new Pokémon. They wander in search of purpose.
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Vileloom live in lush jungles, moving through the canopy in the mornings and settling in place during the day. The large flowers on their heads draw in bug Pokémon from great distances.
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Vileterra have evolved to fill the same ecological niche as Venusaur, leading many to compare the two. Having evolved in Sinnoh, Vileterra has far fewer poisonous Grass type Pokémon to compete with and so developed a Ground type instead.
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Necropip drift through the air on whorls and eddies of power originating from Ultra Space, using micro-portals to generate lift and thrust. They spend their time searching for tiny crystal fragments that they attempt to fit into their bodies.
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Bemite are popular household Pokémon. Their bodies are soft and well suited to hugs. They store kinetic energy in their bodies and convert it to electricity, allowing them to magnetically float.
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Sailors report seeing schools of Dheltine on stormy nights, their eyes shining through the rain like ghostly headlights. When a storm is particularly bad, Dheltine will use the anchor on their tail to pin themselves in place above the ocean.
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Toxphan are covered in toxic spines to deter attackers and will hunker down close to the ground if it feels threatened. Large populations can cause widespread damage to an ecosystem due to the difficulty in relocating them.
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Hawlbull love to make flashy and inefficient moves during a fight, more to impress a watching crowd than to quickly win. This tendency makes them popular with inexperienced Trainers who have yet to learn the best way to win a Pokémon battle.
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Cactria surrounds itself with a personal sandstorm, using the unstable storm to travel through the air. They prefer arid environments and will seek out deserts and savannahs if there's heavy rainfall.
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Found mostly at beach-side holiday resorts, Palochamp love to impersonate sand sculptures during sand castle competitions. They're too vain and proud of their build to maintain their charade for long and will often show off to beachgoers.
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Rocklia are popular Pokémon for Hoenn's beauty contests thanks to both their natural grace and their empathic ability to read the crowd. Knowing what their audience wants to see gives them a huge advantage over their competitors.
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Rockon are very affectionate and love to jump up for cuddles with their Trainers. Unfortunately, they are also very dense and heavy for their size, and their fur has the consistency of wire wool.
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Rockroc are affectionate and playful, bounding up to their trainers and insisting on attention and fuss. They constantly underestimate how large and heavy they are and can accidentally injure their trainers with their weight.
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A highly affectionate Pokémon, the two heads of Rockduo each love receiving pets and will compete for the attention of their Trainer. They love playing catch and are highly mobile, able to sprint after a thrown ball at up to 60 miles per hour.
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The heads of Lycanduo are competitive with one another, each wanting to be the first to catch a thrown ball, or be the first to strike in a fight. Their competitiveness leads Lycanduo to be reckless and headstrong, making them a challenge to train.
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Lycantu are usually only seen at either the full moon or the new moon. They make loud calls to the sky at night, and legends claim their cry causes the moon to change phases.
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Lycanroc hunt in small packs and can co-ordinate with one another across vast distances using the phases of the moon. They howl in unison with one another twice a day, once at midday and once at midnight.
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The fur of Bruxtret has a beautiful sheen and colour to it. This makes them a popular source of wool for clothing items. Their populations need protection by Pokémon Rangers to help ensure they are not overly depleted in the wild.
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Bruxret have sleek and beautiful fur and are very popular companions for fashion-conscious Pokémon Trainers. Their location in the wild is a closely guarded secret to make sure that their population doesn't become too depleted.
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Necrochic contain incredible potential within their bodies that can only be realised with rare crystals from Alola, their flames burning with an intense, blinding light. Trainers are advised not to handle the blazing hot Pokémon directly.
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Komdon live deep within volcanoes, their hefty scale armour protecting them from the intense heat of the lava they bathe in. Their powerful claws allow them to tear through even the hardest of stone.
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An unusually shy Pokémon, Wimcott avoids Trainers and prefers to live in abandoned areas. It can be found in derelict buildings and tends to congregate on rooftops. When disturbed, it uses its light body to float away on the wind.
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Golisian is popular amongst Alolan Trainers both because of its rapid reaction time and its personable nature. Some larger Golisian are able to be ridden by young Trainers.
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Fomantis have much sharper leaves than unfused Fomantis and use them to scythe through jungle plants as they move around the forest. They're able to inflict nasty cuts to unwary Trainers.
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Foth lurk in bushes waiting for prey to come by, their colouration and leaves helping them blend in and remain hidden. When they aren't hunting they love to lounge in the sun, their leaves soaking in the warm sunlight.
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Luras is a popular transport Pokémon in cooler climates, used as a ferry for taking children across bodies of water. Its gentle nature makes it a valued member of the community.
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Luras is a popular transport Pokémon in cooler climates, used as a ferry for taking children across bodies of water. Its gentle nature makes it a valued member of the community.
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Venodos are covered in a fine fuzz that is soft to the touch. When they get riled up, their fuzz secretes a paralytic poison that can make them dangerous to handle.
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Venowl have fantastic night vision and are able to track movement across great distances in even the dimmest light. They are a favourite companion of guards and policemen on the night shift.
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A fusion of two Venonat causes the DNA of Venonat to develop rapidly and begin expressing traits of their evolved form. Their over-developed bodies require a greater amount of food and trainers are advised to bring extra rations on journeys.
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Covered in a thick armoured hide, Chespert move about their grassland homes with little fear of attack. When threatened by something powerful enough to pose a danger, they will band together and present a spiky shield-wall with their bodies.
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Delgeist form from bewitched plants in the autumnal harvest. They become very possessive of the inanimate plants that were around them when they form and will try to scare off farmers.
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Grezone use ionised water as a means of attack, floating low over water surfaces and using their magnetic powers to create water shurikens. They are cumbersome in the air, however, only able to use their powers to float or to attack.
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Pumpsaur is most commonly found in the autumn, appearing within the fields of rural communities. They are friendly and easily trained, enjoying the company of young Trainers as they explore the Pokémon world.
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Pumpsaur are popular in farming communities, their ethereal connection to the harvest making them invaluable for maintaining a healthy crop. They have an innate ability to sense when a crop is ripe for picking.
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Pumprogue are common companions in agricultural communities, used as a deterrent to keep Flying-Type Pokémon away. They will pick fights with Pokémon that disturb the crops under their protection, even if they are unlikely to win.
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Pumprogue are common companions in agricultural communities, used as a deterrent to keep Flying-Type Pokémon away. They will pick fights with Pokémon that disturb the crops under their protection, even if they are unlikely to win.
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Swirfa are covered in a fine layer of soft, edible hair with a wonderfully sweet flavour. They are popular Pokémon for confectioners, and Swirfa hair is said to give the eater sweet dreams.
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Swirfairy are common companions for confectioners thanks to the sweet secretions they produce from their fur. The taste of the oils they produce varies with time of day and is at its best in the middle of the night.
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A Pokémon popular in bakeries, Slurgle is an expert at baking and decorating desserts. They are well known to produce beautiful cakes and will labor for hours to perfect the icing designs.
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Slurfairy shed their fur easily, their hairs very fine and downy. Their body fur is formed of a compound that easily dissolves in water and is very sweet, making them a popular addition to desserts.
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Some Slurfairy have clumps of fur that harden and crystalise into solid chunks of sugar. These clumps can be harmlessly removed and will regrow in time, and they are a common ingredient in Kalosian candy.
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Lobre swim through meandering rivers, taking a languid approach to their life. They are amiable toward other wild Pokémon and offer to help carry them across the water.
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Lomtad live in still ponds and are indistinguishable from Lotad whilst submerged in the water. They are very lethargic and are hard to motivate, preferring to just sit in the sun all day.
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Lombre alternate which of their two heads they keep above the water, taking turns to have the head underwater feed on pond weed. Their heads have different temperaments, most commonly one is friendly whilst the other is cantankerous.
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Ludigrigus are drawn to festivals and celebrations, revelling in the positive energy. They feed off the atmosphere and push people to continue partying beyond their limits - their presence can cause dangerous exhaustion.
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Minipy crash to the ground from outer space. They are found in meteor craters and have a joyful demeanour. Researchers speculate that whilst in space Minipy use debris and rocks to protect their bodies, though this has yet to be observed.
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Diglett cause a lot of problems in rural communities, frequently proving to be disruptive to crops and gardens. Researchers presume their tendency to disrupt crops and plants is due to them feeding on plant roots.
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For a long time, researchers assumed that Digtrio were not a true fusion but were instead simply a pair of Diglett. When they were observed constantly sticking together it became clear that they were a new fusion species.
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Luvgast use fallen Heart Scales as a nucleus to form themselves around, pulling sand into a rough shape around the scale. Their size greatly depends on the number of scales they can collect, with larger Luvgast having more scales in their body.
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Luvggy are commonly found playing in the shallows on beaches and at river mouths. They are friendly and enjoy involving other Pokémon in their games, chasing one another through the surf.
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Dugtrio fusions appear to have a variable number of members, something researchers are trying to understand the true nature of. Conflicting theories abound over whether colonies are multiple Dugtrio or a single large Dugtrio.
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Dugdude burrow through the ground with ease, carving out intricate tunnel networks. Large populations can cause built-up areas to suffer stability issues as foundations are cracked and damaged by their activity.
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Dugdude burrow through the ground with ease, carving out intricate tunnel networks. Large populations can cause built-up areas to suffer stability issues as foundations are cracked and damaged by their activity.
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Dugdude burrow through the ground with ease, carving out intricate tunnel networks. Large populations can cause built-up areas to suffer stability issues as foundations are cracked and damaged by their activity.
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Dugler live inside boulders that they animate and use to move from location to location. When threatened, they retreat back inside their boulder, using the rock as a makeshift shell.
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Meowcada use their sharp claws to dig through undergrowth and dirt in search of metal. They have a fondness for living in and around cities and amass small hoards of lost and discarded coins.
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Psyferno suffer from regular migraines that hamper their ability to fight. These migraines are a result of being able to sense the future, making them very effective fighters when they're able to parse the jumbled visions.
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Psylu is usually found in ponds swimming at the surface of the water, its fluffy wings becoming drenched as it swims around. Fields on the flight path between ponds are well-watered when Psylu travels, its wings raining water down.
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Lurking under the surface of murky lakes and ponds, Golsir lies in wait to ambush unsuspecting Pokémon. It uses its gigantic pincers to drag its targets underwater, making them easy prey.
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Lurking under the surface of murky lakes and ponds, Golsir lies in wait to ambush unsuspecting Pokémon. It uses its gigantic pincers to drag its targets underwater, making them easy prey.
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Found in high mountain passes, Charlass uses its body heat as a lure for lost travelers. The flames of its body can only be felt by the living and do not actually provide true warmth, allowing this malicious Pokémon to trick hikers to their doom.
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Matop remains constantly in motion during battle, switching fluidly between multiple different styles of martial arts. Its preferred fighting styles are usually those focused on kicks, Taekwondo is a particular favorite.
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First thought to be a regional variant of Skrelp, Bellsea has recently been proven to be its own distinct species of Pokémon. They use their root-like tails to attach to kelp and hide amongst the plants, keeping safe from larger Pokémon.
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Bellpip spend their youth buried in shallow soil, gradually growing strong yet light leaves above the ground that will one day lift them into the air. On windy days, entire fields of Bellpip are plucked out of the ground and spread upon the breeze.
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Bellpip spend their youth buried in shallow soil, gradually growing strong yet light leaves above the ground that will one day lift them into the air. On windy days, entire fields of Bellpip are plucked out of the ground and spread upon the breeze.
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Bellpip spend their youth buried in shallow soil, gradually growing strong yet light leaves above the ground that will one day lift them into the air. On windy days, entire fields of Bellpip are plucked out of the ground and spread upon the breeze.
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Belloom use the flowers on their heads to draw in Bug-type Pokémon with their sickly sweet scent in the hopes of catching them as food. Bug Catchers will lurk around fields of Belloom hoping to catch rare Bug-types drawn to them.
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Bellrow buries the bottom half of its body in the ground, sunning itself with its chlorophyll-rich wings. When disturbed it releases a puff of poisonous pollen, using the puff as cover to uproot itself and fly to safety.
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Bellrow buries the bottom half of its body in the ground, sunning itself with its chlorophyll-rich wings. When disturbed it releases a puff of poisonous pollen, using the puff as cover to uproot itself and fly to safety.
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Bellrow roosts on branches upside down, spreading its wings to photosynthesise and craning its head upward to mimic a fruit. Its mouth secretes a honey-like substance that draws Bug-type Pokémon to it, enabling it to easily find food.
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Bellran partially bury themselves in the ground during the day, leaving only their large photo-synthetic ears poking out of the dirt. At night they will dig themselves free and search for more nutritious soil.
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Bellrino are highly defensive of their territory, finding a spot with great sunlight and water access and fiercely battling competitors away from it. Their roots help to anchor them in their fights, keeping them from being dislodged.
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Bellbas live amongst mangrove roots, using the complex tangled maze of the tree roots as hiding places. They have a single large leaf that they bask with at the water's surface, flailing it rapidly to propel themselves to escape in emergencies.
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Bellpod is a popular Pokémon to keep in ponds and aquatic tanks. Though shy and rarely seen within the displays themselves, they perform the important role of cleaning up after other Pokémon and maintaining high water quality.
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Weepinloom move very slowly through high tree branches and use their wide leaves to glide between trees. Their flowers have an overpoweringly sweet scent and their nectar is sometimes used to flavour tea.
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Weepinrow lives in tropical jungles, typically roosting high up in the trees while sunning its chlorophyll-rich wings. Its bell-shaped mouth produces a honey-like substance to lure in Bug-type Pokémon, drawing its food to it instead of having to hunt.
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Weepinrow lives in tropical jungles, typically roosting high up in the trees while sunning its chlorophyll-rich wings. Its bell-shaped mouth produces a honey-like substance to lure in Bug-type Pokémon, drawing its food to it instead of having to hunt.
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Weepinrino produce a powerful acid that can burn through organic matter. They use this acid in territorial disputes to melt away the roots of their rivals. Battles for the best positions in a field between two Weepinrino can get very dangerous.
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Weepinloom have long fronds extending from their head and tail that trail behind them as they swim. They move in languid coiling motions, weaving in and out of the mangrove roots in their environment.
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Weepinbas float at the surface of the water on their sides, their long tail lying flat to resemble a fallen leaf. When disturbed, they will abruptly burst into motion and swim away in fright.
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Victreerill is found in dense jungles, its natural camouflage and habit of only moving through the undergrowth mean it is often overlooked. It is shy and avoids people, preferring to flee rather than fight anything larger than itself.
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Victreetic produce a powerful acid from their mouths that they use when searching for food. Their acid has a sickly sweet scent and draws other Pokémon to them, acting as a lure.
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Tentabuff have gelatinous bodies that can compress to be remarkably small without harming the Pokémon. They use their tentacles to propel themselves through the water, avoiding danger by squeezing into crevices.
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A somewhat clumsy aquatic Pokémon, Tentarow stays near the sea's surface and performs shallow dives for its prey. Its bulbous head acts as a float and can expand to rapidly surface or intimidate threats.
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Gotop is an expert at excavating and digging through hard ground, making it highly prized by construction workers. It digs by using its head as a drill, its rock-hard body widening the holes it digs out.
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Slowking are exceptionally lazy Pokémon that will sleep for weeks on end before waking to gorge themselves, then going back to sleep. Despite their laziness they have an immense temper if disturbed and are incredibly strong.
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Slowking are exceptionally lazy Pokémon that will sleep for weeks on end before waking to gorge themselves, then going back to sleep. Despite their laziness they have an immense temper if disturbed and are incredibly strong.
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Magnegey are too heavy to fly without magnetic powers. Sometimes, young Magnegey that haven't mastered magnetism are found fallen from their nests and should be carefully returned to safety.
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Magneotto are drawn to urban areas, often nesting along powerlines. Large populations can cause blackouts in cities as the concentrated magnetic fields disrupt the flow of electricity.
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With three heads, Magneotto are efficient at constructing dwellings and can devote more time to raising their young. Unfortunately, their preferred building material is electrical wire, causing major issues in cities where they are abundant.
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Seeinch lurks in the shallows of the ocean, keeping just its eyes above the sand. When prey swims close enough, they launch upward with their powerful jaws and attempt to drag it into their burrows.
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Dewtile live in alpine lakes, spending most of their time beneath the icy surface of the water. The cold causes ice crystals to form on their skin. When the growths become too cumbersome, they scrape them off on nearby trees.
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Kept as symbols of status by aristocrats, Dewinch is a charming Pokémon that is relatively low maintenance. They're native to colder climates and can produce beautiful auroras from their single horn.
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Dewva skims over the icy waters of the polar oceans, flying low to the surface to help it blend in with the ice floes. Its wings match the colors of icebergs to help it camouflage when resting.
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Grifing forms in highly polluted areas, commonly arising in areas of heavy chemical runoff and fossil fuel emissions. Their internal gasses spread this pollution to the local area, environmentalists view large Grifing populations as a danger.
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Grifing forms in highly polluted areas, commonly arising in areas of heavy chemical runoff and fossil fuel emissions. Their internal gasses spread this pollution to the local area, environmentalists view large Grifing populations as a danger.
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Grifing forms in highly polluted areas, commonly arising in areas of heavy chemical runoff and fossil fuel emissions. Their internal gasses spread this pollution to the local area, environmentalists view large Grifing populations as a danger.
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Gripuff form where industrial sewage is pumped into formerly revered natural sites. They gather into groups and eventually follow the sewage back to its source, often resulting in blockages and problems with sewer pipes.
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Born of toxic sludge and industrial discharge, Grikey are aggressive and hostile toward humans. Researchers have observed that the more poisonous the sludge they arise from, the quicker they are to attack.
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Gasgma can be found around active lava flows, forming from the gasses that are released from the molten rock. Their presence is noxious to living creatures, but they do not travel far from the flows that birth them.
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Drifting high in the atmosphere, the wings of Gaslu are composed of a very thin mist. As light as their bodies are, Gaslu are often dispersed by the jet stream and can be found all over the world.
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Hauncargo find detritus and rubble left over from lava flows and possess them, reanimating the rocks and creating a simulacrum of the molten rock that once carried them. Their bodies glow with an eerie purple light from the gases they produce.
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The glowing red orbs held within the antlers of Gentler are often mistaken for the eyes of much larger Pokémon at night. Gentler delights in using this to startle and scare other Pokémon and Trainers.
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Genfeon form in areas being urbanised and are believed to be the spirits of the plants that have been killed. They haunt construction crews, doing what they can to disrupt machinery and stall progress.
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Genfeon form in areas being urbanised and are believed to be the spirits of the plants that have been killed. They haunt construction crews, doing what they can to disrupt machinery and stall progress.
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Many superstitions surround Hyponee. One of the most persistent is the belief that using one as a cushion will result in prophetic dreams. Hyponee are willing to be close to their Trainers this way, but will inflict nightmares on strangers.
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Hyprok swing their tails back and forth in a hypnotic, distracting motion. They lull people and Pokémon into a false sense of security, using their hypnosis to allow them to steal away food without being interrupted.
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Kingligatr lurks in murky riverways, remaining stationary for days on end on the river bed while it waits for passing prey. When it senses something it can eat, it bursts into motion using its powerful pincers.
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The bodies of Kingsect play host to an aggressive fungus that hijacks their nervous system, making them move against their will. The spores of the fungus thrive in water and will infect freshly laid Kingsect eggs.
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The bodies of Kingsect play host to an aggressive fungus that hijacks their nervous system, making them move against their will. The spores of the fungus thrive in water and will infect freshly laid Kingsect eggs.
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