17 pokedex entries by imaginita
Eeolu is always on the move, using its aura to gain insights about the people, Pokémon, and environment around it. Whatever information it gathers affects how it evolves.
Mewsharp is a vicious, merciless Pokémon, as it thinks only of defeating its foes and maintaining its status at the head of a pack. Its cold, glinting blades strike fear into its enemy and ensure no one even thinks of double-crossing it.
Raltomp spends most of its time hidden in the mud, with only the fin on its head visible. Through that fin, it can sense the emotions of others, and will only reveal itself if it senses positive feelings.
Its steel-covered tail ends in a gaping, toothy maw. This jaw can actually function as a second mouth, though it can't taste anything. Mawferno uses it to eat foods it doesn't like.
Artomp are superb diggers. They easily burrow through the dirt, eating any iron they can find. It's not uncommon for mountain miners to find a Artomp asleep in a wall, having gorged itself on iron ore.
Zotomp is a timid yet playful Pokémon. It spends much of its time hidden in mud, but if it notices friends approaching, it will leap out of the mud to surprise them.
Sabltomp lack the sharp claws needed to dig up gemstones for themselves, so they will lurk around jewelers' shops and gem mines, hoping to snatch up fallen gemstones. While waiting, they can snack on mundane rocks.
Thanks to its air-filled, cloud-like tufts, Swabtomp is much lighter than it looks. If attacked, it will lure its opponent to muddy ground where it will get bogged down, while Swabtomp floats above, spotless and triumphant.
Sandytomp are commonly found on beaches and love playing with children who are making sandcastles. Children should beware trying to take their bucket, however, as Sandytomp are known to hold a grudge.
To defend itself, Cartomp will fire high-energy beams from the crystal fin on the top of its head. Its toughened hind legs are able to absorb the recoil to keep it steady as it fires.
To defeat its opponents, Chestomp will try to lure its opponent onto muddy ground that offers poor footing. There, it can easily deliver a thrashing with its thorned fists.
The best place to find a Fennetomp is sunbathing on hot sand. Its large ears act as a heat sink, absorbing the sun's rays to provide Fennetomp with fiery energy, but also acting as a vent if Fennetomp overheats.
Fenneferno's internal temperature can reach over 350 degrees Fahrenheit. To keep itself safe, it vents hot air through its roomy ears and flame-shaped tail.
Braitomp keeps its twig safely tucked away in its tail while stomping about in the mud. Then, once the marsh gases have built up, it swiftly pulls out the twig, and the friction sets it all alight.
Braiferno deftly wields its fiery tail both to attack and to signal the other members of its troupe. It can even aim its fire while hanging from the walls or ceiling.
Delferno gazes into the flame at the tip of its branch to meditate. As it does so, the flame grows larger and larger, not only intensifying Delferno's focus, but intimidating its opponents.
The surface of Gretomp's body is enveloped by a thin, sticky film. From this mucus, it makes shuriken that can cut cleanly through steel cables.