107 pokedex entries by hiroshima0042_23263
The scarf of Caterninja is actually made from string produced by Caterninja. Caterninja uses string that it creates to throw at foes.
After throwing a shuriken, Voltninja can shoot a bolt of lightning at it to increase its speed. The saliva on Voltninja's tongue contains a high amount of electricity; its saliva is put in batteries.
When Exeggninja is threatened, it throws eggs at opponents. Exeggninja has a tongue of bacon, so people often cook parts of its body as food.
Exegguninja can camouflage as a tree and fire its shuriken at nearby opponents. Exegguninja can rotate itself so fast that eggs fall off; these eggs sell for a high price.
Hitmoninja have won many Pokémon boxing championships with their maneuverability and power. People use Hitmoninja as sparring partners to help them win boxing matches.
Koffninja can use poisonous gas to make decoys that distract its opponent. When Koffninja needs to retreat, it spawns decoys and fills the area with poisonous gas.
The wings of Butterninja are attached to its tongue. Butterninja uses parts of its wings to make powerful shurikens.
Starninja can glide through water by spinning its massive shuriken while in water. Starninja uses the gem on its shuriken to reflect light and blind opponents.
Mr. ninja is not a ninja but imitates being one. Mr. ninja lacks any real stealth but enjoys acting like it's stealthy.
When Tauninja enters a rampage, it will throw daggers at everything nearby that moves. Tauninja often rips off its horns and turns them into daggers.
Gyaraninja can make a Gyarados-like construct that is made of water to help Gyaraninja fight others. Gyaraninja can travel quickly in water due to its sleek fins.
Kabuninja is a master of stealthily climbing cliffs. It typically hangs off cave ceilings until something walks under it, provoking it to pounce on the target.
Whenever Molninja jumps, a flash of fire appears under it; the smoke released assists with its stealth. Molninja sometimes starts fires that help it sneak around.
Dragoninja is able to change the weather to be foggier, which helps with its stealth. The tongue of Dragoninja is able to help it balance better by extending and attaching it to nearby objects.
Beeninja fires stingers at opponents when threatened. Beeninja can hide in Beedrill nests to sneak up on opponents.
Mewninja is able to use its psychic powers to make shurikens. Mewninja has extraordinary psychic abilities that let it change the trajectory of shurikens.
Mewmie uses a bubble helmet so that it can breathe underwater. Mewmie is rarely seen and can disguise itself as a Starmie.
Though Mewlord may look really big, it is mostly water. Mewlord can release the water from its mouth and can drain ponds to refill its water.
Mewrade hides in flower stores, leading to people mistakenly grabbing Mewrade. Mewrade constantly searches for perfect flowers to add to its collection.
Mewdew's seed contains DNA from every Pokémon, causing unpredictable and seemingly random growth. Mewdew opens its leaves to reveal its seed so that it can watch nearby people.
The flowers that Mewelia carries are enjoyed by all Pokémon. Legends say that if somebody finds one of these flowers, Pokémon start to like them more.
Mewninja easily adapts to all environments and is a master of stealth. Mewninja is rumored to conjure every form of shuriken and is unpredictable enough that determining which one it will use is difficult.
Quininja hides in high places and throws flaming quills at opponents. Quininja can escape fights by spinning its tongue fast enough to cover the arena in smoke.
Typhninja's knees and elbows are covered in quills that help it climb up vertical cliffs. The tongue on Typhninja is covered in quills that hurt Typhninja when it enters its mouth.
Ledyninja stay in warm forests where they stay in groups and swarm bigger opponents. They can communicate with saliva from their tongues.
As more stars twinkle in the sky, Ledninja becomes more capable of stealth. When there are enough stars in the night sky, Ledninja is practically invisible.
Spinaew weaves webs in the shape of DNA, and its webs inspires art. Spinaew is able to make it and its webs invisible to help catch bugs.
Arianinja hangs from branches for hours until prey comes nearby; then it covers it in a web and defeats it. Arianinja is able to defeat opponents twice its size with webs and strategy.
Croninja jumps from high places and leaps onto opponents who are unaware. Croninja can throw poisonous shurikens at opponents.
Sudoninja throws rocks that look like sticks at opponents. Sudoninja can camouflage like a tree so well that sometimes it takes days for someone to realize it's not a tree.
Polininja has an excellent leap that it uses to quickly change positions. Polininja can sometimes make other frog Pokémon obey its commands with its cry.
Umbninja can create crescents out of darkness that it uses as projectiles. Umbninja hides in dark places and ambushes prey that pass nearby.
Whenever a trainer finds Murew it remembers the trainers face and stays away from them. Murew is able to vanish in an explosion of feathers when someone sees it.
Uninja has the ability to hide better when with another Uninja. Uninja stays in groups of four to five, often living daily life together.
Graninja enjoys hiding in its territory, so when Pokémon dare to enter its domain, it latches its chain onto them and attacks. Graninja is very aggressive, so most Pokémon know to stay away from its territory.
Qwilsect swims near Pokémon on the beach, then leaps on them and latches onto them with its spikes. Qwilsect may drag them deep into the ocean so nobody realizes they are gone.
Scininja throws its shuriken at opponents, then uses its tongue to retrieve it. Scininja is able to chop down trees with its shuriken and is often employed to help lumberjacks because of this.
Heraninja searches for deadly tree saps to coat its shurikens with. When a Heraninja is found while hiding, it charges at the opponents with rage.
Sneasect climbs trees and severs Pineco from the branches. It then tears into Pineco's shell and fills Pineco with spores.
Sneaninja can scale to the top of many trees in less than four seconds. Sneaninja enjoys reaching high places and attacking anything that walks under it.
Slugninja needs constant lava baths because it is constantly leaking magma. Slugninja uses its tongue to mark trees in its territory.
Swidrill injects an ancient venom from the ice age in foes. Swidrill drills through soil to find mushrooms that grow under grass.
Swirow searches for Swinub that have found mushrooms and swoop in to take them. Swirow may also steal warm clothing from Trainers.
Swibok hangs off of tree branches when it falls asleep. Swibok dig down to underground hot springs and spends the whole day there until it goes back up to sleep.
Swichu electrocutes hot spring water so that it can have the hot spring all to itself. If any Pokémon try to fight back, Swichu digs into a wall to get away.
Swishrew is a master at digging for mushrooms and often finds way more than it needs. Swishrew buries its extra mushrooms so that they have some when there is a famine.
When Swicko needs to sleep it finds a snowy spot on fast ice. Some Swicko have been lost at sea due to the ice breaking off from the land.
To sleep, Swilord lands onto a snowy beach. To get back in the water Swilord flops around, which slowly lets it reach the ocean.
Swigon flies onto snowy mountains and sleeps within the snow. Swigon sleeps for most of its life so it takes many trips to these mountains.
Swigigas sleeps in ice temples and searches for piles of snow within them. Swigigas digs out of these temples so that it can find underground hot springs.
Swikie places its pillows under soft snow so that it is extra comfortable. Swikie can get extremely violent if it gets waken up from its sleep.
Switle digs through frozen ground to reach underground hot springs. To maintain its warmth in cold environments, Switle fills some of its shell with hot spring water and has to constantly refill it when the water gets cold.
Switortle sculpts designs on itself using snow during its free time. Switortle maintains the design and, if a Pokémon damages it, then it will use Water Gun on them.
Switoise's shell is made out of ice, and its cannons fire snowballs. Switoise must avoid warm places so that its shell does not melt.
Houninja blows on its tongue's flame to shoot fire. The Houninja with the largest flame on its tongue is typically the most dominant in the pack.
Blisninja is typically used in Pokémon Centers and can quickly run to sad Pokémon to give them an egg, hoping to help them feel happy. Blisninja puts its egg in its mouth when threatened.
Raininja can run at the speed of lightning and leaves a path of rubble behind it. Raininja can also fire quick lightning shurikens at foes.
Eninja can fire smoke shurikens that fill the arena with smoke. Eninja then uses the smoky arena to fire magma blasts at opponents.
Suininja can make massive water shurikens that can create whirlpools when fired in lakes. When Suininja enters a body of water, Pokémon in the water can be seen staring at Suininja.
Larvininja hides on big rocks and throws rock shurikens at anyone who passes by its territory. Larvininja can sometimes damage its tongue if it falls while climbing these rocks.
Tyraninja can manipulate sand to create projectiles and sandstorms for better stealth. Tyraninja coats its tongue with sand to protect it and increase its grip.
Legends say that the flaming shuriken Ho-ninja throws alternate between 7 colors. Ho-ninja is called the Guardian of the Skies and leaves a rainbow trail behind both its attacks and flight.
Wysect may look happy, but its claws can show its true emotions. When Wysect is frustrated, its claws start to scratch into the ground.
Honchninja's wings are too weak to fly by itself. Instead, Honchninja uses a group of Murkrow to fly around.
Raininja is able to create shurikens out of electricity. Raininja is also able to use its tongue like a tail if extended.
Weavsect can quickly scale up trees to attack Pokémon hanging off of branches. It can then swallow them whole and eventually regurgitates when they are fully infected with spores to spread the fungus.
Some Magneninja work in dangerous areas of power plants where people cannot go. Due to Magneninja's strong magnetic attraction, it often damages the bikes of Trainers.
Yaninja has a unique fighting style of jumping around and occasionally striking opponents with its sword. Yaninja has inspired many trainers to try to teach their Pokémon similar fighting styles.
Glisninja is able to put its claws in the ground and quickly pull them out to fill the arena with dust. Glisninja uses the dust cloud to plan surprise attacks on foes.
When Kirninja fights, its fighting seems more like a dance due to its smooth movements and spins. Kirninja is normally used by Trainers who do ballet, as Kirninja's footwork often inspires them.
Gallninja is quick on its feet and can easily avoid an opponent's attacks. When Gallninja loses its sword, it can extend aquatic replacements from its elbows.
Bininja adore their scarf and can be seen cleaning it in rivers if it gets stained. To find good locations for dams, Bininja places its scarf into running water to test the water flow.
Venuninja uses sharpened leaves as shuriken against foes. The appearance of Venuninja helps it hide in dense forests.
Dusninja flicks out its tongue so that its Kama can reach long distances. Each time Dusninja enters a town, a disaster follows, but many people never see Dusninja arrive due to its stealth.
Duscninja is able to turn invisible so that it can sneak up on foes. Trainers often struggle to find Duscninja due to their stealth and invisibility.
Honinja's sword can be controlled without touching it. Honinja is able to concentrate its breathing to make the sword stronger and add a water trail to it.
Salaninja has a short temper and can burn down forests when enraged. Trainers typically don't battle Salaninja because of this.
Klinkninja spins its shuriken while throwing it to curve its trajectory around walls. Klinkninja can rotate its gears fast enough that the friction makes its steel start to melt.
Kyoninja can create torrential downpours and hide within the falling rain and fog. Legends say that Kyoninja only chooses to battle alongside worthy trainers.
Darkninja hides within people's nightmares, where they must find Darkninja to be able to wake up. If there is no light in a nightmare, finding Darkninja is nearly impossible.
Nineninja is agile and uses fire to enhance its speed. The burning aura of Nineninja has hurt many trainers that tried to catch it.
Lairew typically hides under trucks and watches people passing by. When someone spots Lairew under a truck it can enter the engine and hide in there.
Feew lives in ponds and is able to hide within dense weeds. These lakes typically have foggy and polluted water, which helps it hide.
Oddninja lurks in dark caves during the day and comes out at night. Oddninja can release sharp leaves from its elbows and knees.
Vileninja creates fog from its pollen to sneak around. When Vileninja needs to retreat, it flaps its petals and the area gets covered in pollen.
The mushroom on Paraursa secretes a honey-like substance filled with spores. The substance can take over a host's mind when eaten; Paraursa still chooses to eat it.
Paraflame flies high into the air to release flammable spores that spread the fungus. The mushroom releases fire when it is damaged.
Digninja is able to dig in the ground and jump out to catch its target by surprise. Digninja uses its tongue to grab things even when Digninja is underground.
Sesect is able to extend its long body out of its mushroom to attack prey. Sesect's fangs are coated in spores, and when it bites a foe, they will soon get infected with spores.
The red on Golninja are gems that are part of its body. Golninja only has one shuriken that it uses for its whole life.
Castew hides within storm clouds and watches people from above. When a storm is ending Castew sometimes makes the storm bigger, so that it lasts longer.
In the wild, Primeninja do not use shurikens. Every Primeninja wears steel weights due to their immense strength.
Legends depict Arcaninja as a legendary ninja who throws fire shurikens. People admire how Arcaninja runs through vast prairies.
Poliew hides in puddles as they watch humans pass by. Poliew can regrow its limbs, which is useful if it's stepped on.
Because of Polininja having suctioning lips, it can stick to ceilings and catch opponents off guard. Polininja can fire high-pressure water blasts from its chest.
Poliew challenges another Pokémon to fights. When Poliew starts to lose a fight, it turns invisible and runs away.
Polininja follows its punches with water shuriken from its fists. Polininja can apply immense rotational force to its shuriken if they touch its spiral pattern.
Poliew is very aggressive and chases Pokémon way bigger than itself out of ponds. Poliew curiously watches humans as they pass near its pond.
Polininja is able to do powerful attacks with its tongue. Polininja can leap out of water 50 feet high and does so to catch opponents off guard.
With four arms, Maninja has the ability to throw shurikens quickly. Maninja does not seem to need stealth anymore, but it still chooses to be stealthy.
Ponyninja's fiery trail often ruins stealth missions. Ponyninja relies on its quick speed and fire shurikens to defeat foes.
Waronee is able to soak up a high amount of water. Multiple Waronee are used in car washes to speed up the process.
Farninja scarf is made out of leeks. Farninja sometimes uses its shuriken, but nunchucks are its main weapon.
Muew has the ability to turn invisible but the sludge that falls off it does not, which leaves a trail. Ambitious Trainers try to follow these trails to attempt to find Muew.
The cannons on Blastninja back fire high pressure shuriken blasts. The shell on Blastninja slows it down too much and sometimes Blastninja can be seen trying to break it.
Shellsect hides under sand until someone steps on it, then licks their foot. Its tongue contains many dangerous spores, so licking someone allows Shellsect to infect them with its fungus.
Cloyninja uses spikes made from its body as projectiles. Cloyninja stays at a distance to snipe foes that are unaware.