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119 pokedex entries by dinosaurbones55

Caterfing can often be seen digging through garbage cans, devouring the trash inside. If startled, it releases foul odors before Self-Destructing.
dinosaurbones55
Although Catersol is normally quite lazy, it snaps into action during a disaster. It will help take other bug Pokémon and their eggs to safety.
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Caterking use their powerful tails to knock over trees, drinking the sap inside and devouring the leaves. Lumberjacks find them very useful.
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Caterpix live in small packs, nesting in trees. They frequently mistake the tails of other Caterpix for food, biting onto them.
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When frightened, Caternx releases electric shocks from its antennae. However, this shock is quite weak, failing to deter most predators.
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Caterxio sits in bushes, sticking its red tail tip out, hoping prey will mistake it for a berry so it can ambush them. However, its predators frequently see through this trick, dragging it away to eat.
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Caternea's sharp thorns make it very hard for bird Pokémon to eat. Due to this, it can often be seen gorging itself without any concern for its surroundings.
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Caterdrio's heads frequently squabble over food, headbutting each other for the choicest leaves. If threatened, all three release foul odors at the same time.
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Catereel hunts in frigid seas, diving deep for fish. Its smaller lungs force it to surface frequently, making it an inefficient hunter.
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Catertly floats through forests, often seen in small groups. If frightened, it quickly vanishes into thin air.
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Caternix burrows underneath forests, looking for trees. Once it finds one, it devours the roots. Its massive appetite can destroy forests if left unchecked.
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Due to their extremely conductive nature, Voltplup do not have to put much effort into hunting, as simply going into the water will shock anything nearby. This leads many Voltplup to become lazy and bold, making them easy prey for anything else.
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Voltom is normally very friendly to its customers, adjusting prices to perfectly fit people's budgets. However, it becomes enraged by thieves, delivering strong electric shocks to those who try to steal from it.
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Electrsol is able to sense major electrical failures, such as blackouts and power outages. If its warnings are ignored, Electrsol becomes so agitated that it Self-Destructs.
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If trainers caring for Electrtom forget to attend to it, it becomes very agitated, often leaving the trainer to find a new one. Its clingy and impatient natures make it an unpopular fusion.
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Koffree flies by expelling hot gas from itself, replenishing this gas by feeding itself. Because of this, it spends most of its time eating, for it would become easy prey if flightless.
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Metasol spend most of their time motionless, laying perfectly still on the forest floor. If you see a Metasol moving around, it means disaster is soon to strike.
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Butterwak that loses its wings uses them as clubs, having unusually strong wings. It often mourns the loss of its flight and cries when alone.
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After evolving, Butterwak use their discarded shell as a shield and armor. Its fragile head is quite soft, so it covers it instinctively.
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Butterfing produce toxic gases all the time. While this is helpful for dispelling predators, it often kills the flowers it attempts to drink from.
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With a special process, Butterzing's toxic gases can be converted to perfume. Each Butterzing has a unique scent, influenced by the flowers it feeds on.
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Buttershrew can detect where flowers are. It digs underground to look for flower fields, popping out when it senses one above.
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While Butterdreigon drinks from flowers, the heads on its arms keep watch for threats. However, being quite dopey, the heads often fail to warn the main body in time.
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The mushroom on Starsect's back is prized for its beautiful starry pattern. However, this has led Starsect to become endangered due to poaching as separation from its mushroom kills it.
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A strike from Flather's scythe arms is especially devasting, as they are extremely hot to the touch. Flather are quite violent fighters, utilizing kicks, bites, swipes, and flames, occasionally all at once.
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Poryorb chase around any trainers they see, making hissing sounds. Once they get close enough, they explode, leaving behind craters in the terrain.
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Porytom is often described as having a very confusing appearance. Those who attempt to understand its strange form get terrible headaches.
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Poryling look through cyberspace for images and videos of bugs. Once they find one, they eat the file's data, corrupting it.
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Poryeye live in groups, with each Poryeye having a different role. They crave emeralds, offering berries and other items in exchange for the gems.
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Snorpie has different food preferences based on what day of the week it is. On Saturdays, they gravitate towards more processed foods, often stealing from picnics.
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Small groups of Dragosol follow behind boats. If the ship begins to sink, they will carry the sailors to safety.
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Beesol hunt in large packs, having immaculate teamwork. The sharp stinger on its head carries painful venom.
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When one head sleeps, the other two try to keep watch for danger. However, they frequently fall asleep or forget to warn the main head in time.
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Ariados's spikes and mandibles constantly leak a deadly poison. Although this is useful for hunting, it leads to Ariados being lonely, as it tends to accidentally poison its companions.
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Ratsol can detect future disasters, but does not try to warn or help anyone. During the chaos, it uses the opportunity to steal whatever it can grab.
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Unsol's horns and wings pulse with psychic power, showing vague visions of the future. Doomsday preppers believe this to be a message about the end of the world and often keep one around.
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Slugsol can detect upcoming wildfires. Ironically, it is often the cause of these wildfires, accidentally burning the forests it tries to warn.
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On hot days, Delitom hands out tasty snow cones to everyone around. The snow stored in its body never seems to diminish.
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When it senses disaster, Eksol will run through nearby villages, rattling its tail loudly in warning. When its warnings are ignored, it becomes agitated, often lashing out at any survivors.
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Ekray uses its X-ray vision to find prey hiding in burrows, then slithers its flexible body into even the smallest entrance. Ekray hunts in small packs.
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Eknx's sharp fangs pack not only venom, but also strong bolts of electricity. Their fur is staticky and rough, unpleasant to the touch.
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Ekxio are immensely flexible, allowing them to fit into very tight spaces. Ekxio's claws have both electricity and venom, making them quite dangerous.
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Argon slithers around looking for berries, growing a little longer each time it eats. If it bumps into a wall or itself, it dramatically plays dead.
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The horns on Aridos's head are extremely poisonous to the touch, making their powerful headbutts even more dangerous. They are prone to using their strong tails to strangle and constrict prey.
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Aray's two heads work in perfect unison, communicating with one another via their thoughts. The front head delivers powerful bolts of electricity, while the tail has deadly venom.
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Farmers consider Milperior to be very useful. Not only does it produce milk, but it can also transport heavy things, plow fields, and help move livestock by luring them with its strawberry nose.
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Milnine's milk is described as extremely spicy and warm. Ice cream made from this milk is unpopular but has a niche fanbase among culinary enthusiasts.
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When it detects disasters, Yansol rapidly flaps its wings as a warning. However, this often creates shock waves, injuring those it was trying to warn.
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Abpie live in massive swarms among the forest treetops. When disaster is about to strike, thousands of Abpie will all squeak in unison for hours at a time, attempting to warn those nearby.
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While Abpod can detect disasters, it cannot do anything to warn people. This leaves it restless, shaking back and forth non-stop.
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With it's sensitive nose, Abdle can smell changes in the atmosphere to detect disasters. Abdle squeaks to warn others, but its tiny size often leads to it be ignored.
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Ablax can detect disasters, being sensitive to changes in the atmosphere. However, it rarely has the energy to bother to warn anyone.
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Abnium is drawn to those nearing their death, such as the elderly and terminally ill. It will use its pleasant fragrance to soothe them, giving them a peaceful end.
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Abtata are able to sense when thefts are taking place. It often will fight off the criminal, only to take the item being stolen for itself.
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With their vast intelligence, Abking are even better at predicting disasters then unfused Absol. It is rumoured they also know every disaster that has ever occurred.
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When a disaster is upcoming, Abgle will write warnings in the affected area. If its warnings are ignored, it resorts to making gruesome paintings featuring death, pain, and ruin.
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When bad weather is near, Abchu's fur grows extra staticky. When this occurs, it will rub itself on anyone it sees in an attempt to warn them.
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Ablord can detect issues with ships, following boats that will sink. Some sailors attempt to capture them for this ability, but they do poorly in captivity, being quite sensitive.
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Ablure is often seen floating near villages. If one of its flames goes out, a disaster will occur shortly after. Each candle corresponds to a different disaster.
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Abxio is quite easily agitated. It will shock those who ignore its warnings to the point of fainting, then proceed to drag them to safety by itself.
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Using the horns on its largest gear, Abang can detect the weather. Because of this, many weathermen keep one.
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When it senses upcoming disasters, Abxew chisels warning messages into trees with its tusks. Unfortunately, Abxew has a poor grasp of human writing, making these warnings often very hard to understand.
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When catastrophic weather events are near, Abria sings warning songs. Often, it will purposefully make these songs unpleasant to the ear, motivating people to leave.
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Abnat can detect bridges and other buildings that will collapse soon. It will perch on them, unmoving for days on end, only leaving when it finally collapses.
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Abmel gravitates towards volcanoes that are soon to erupt. If you see many Abmel near a volcano, it is advised that you stay away.
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When disaster is near, Aggsol's horns grow very long. If you see a Aggsol with longer horns than usual, it is strongly advised that you leave the area.
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Kyusol can be seen when blizzards and avalanches are near, but is otherwise quite reclusive. If spotted, it vanishes back into the snow.
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Rorb pretends to be an ordinary Poké Ball. However, if trainers attempt to actually use it, it Self-Destructs.
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Ropod hides in places full of electronic devices, such as computer labs. It subtly drains the power from the machines, trying to speed its evolution up.
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It is rumoured that Rodle forms when lightning strikes an arcade. It purposefully makes the game it resides in very difficult, hoping to draw out more coins for it to eat.
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Rogle possesses an old drawing program. It often messes with art people attempt to create, as a staticky laugh is heard as it does this.
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Although Roth promises riches to those who take a chance with its machine, it never lets anyone win. It targets the especially gullible to get them to insert an increasing number of coins.
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With its numerous whiskers, Rosian is hypersensitive to any changes within data or networks. Many computer scientists find it both a useful tool and a good companion.
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Rochoke resembles an arcade machine with a wrestling game on it. Its game is very difficult, but it greatly rewards those who win.
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Rochamp promises rewards for anyone who can beat it in arm wrestling. When someone does succeed in doing so, it becomes very impressed, showering them with many coins.
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Litsol can sense when people are about to die. It will soothe those who were kind throughout their life and taunt those who were wicked.
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Lampsol gather near those who will die alone, providing companionship in their final moments. This behaviour has given it a reputation as an omen of death.
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When Jigglypie is threatened, it begins to sing. While predators are distracted by the beautiful music, it expels a foul odour at them.
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Lairsol will rush to areas experiencing disasters and physically force people and Pokémon out of the area, shoving them with its steel body. This aggressive method of helping gives it a poor reputation.
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While Klipie normally live in junkyards and feast on scrap, some groups invade facilities. They are a major nuisance, causing havoc by devouring metal and chewing through cords.
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Klifree live in junkyards, landfills, and abandoned buildings. When constructing their nests out of metal, they seem to instinctively build them in the shape of flowers.
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Klisol can sense the sites and causes of future technical failures. This makes it a very useful tool for engineers.
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Klasol is magnetically drawn to the sites of future tech failures. If its warnings are ignored, it will tear up wires and metal, chewing through cords.
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Wigglygon primarily infests video games, replacing their soundtracks with its own singing. However, its songs are so pleasant that few complain.
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Although Bumander is a very friendly fusion, it must be careful navigating amongst the forests it lives in. One brush of its flaming tail against a tree could cause a forest fire.
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Yasol are said to be the spirits of those who died in past disasters. They can be seen roaming around village ruins, letting out mournful cries.
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Most Axepie live in the tree they were hatched in for life, never leaving unless forced. Axepie mark the trees they live in with their tusks, so others know it is occupied.
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Axeshrew uses the tusks on its chin to help it carve out tunnels, although this often leaves it with a sore jaw. Its claws are extra sharp, making it quite dangerous to tussle with.
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Axesol can detect when trees are sickly. They use their strong tusks on their jaw to cut down any unhealthy ones.
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Axenx is playful and energetic, loving to jump around. Its sharp tail and spikes may cause it to damage furniture while it plays, so it is advised to keep Axenx outside.
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Due to their massive appetites, Golpie are prone to accidentally overhunting. Due to this, scientists carefully monitor any caves where Golpie are known to live.
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Sablgon looks through websites for images of gemstones, eating the files of any it finds. If spotted, it quickly vanishes back into cyberspace.
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Trubsol have been deemed very helpful for the environment, able to seemingly detect the location of nearby garbage. They have a natural instinct to clean litter and landfills up, devouring any trash they see.
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When Noisol senses disasters, it lets out a loud screech. Each time its warnings are ignored, it progressively grows louder and louder.
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Cacpie hatch and live inside cacti, almost never emerging. Because of this, it is very rare to see one in the wild.
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Carpie eat rocks and gemstones. Due to their voracious appetites, they can wreck caves, completely cleaning them out of anything valuable.
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Carfree live in caves, drinking liquids off stalagmites. It often competes with Zubat for territory.
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Caras drains nutrients from tree roots in large swarms. Rather than simply killing the tree, this seems to petrify it into stone. Caras build their nests out of this stony bark.
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Charbone is very aggressive, swiping at anything that gets too close. Beneath this persona, it is a somber Pokémon, crying burning hot tears.
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It is said that if you see a Persol crossing your path, you will have bad luck. This has given Persol a poor reputation despite its friendly nature.
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Nusol live in small desert herds, always on the move as their instincts guide them to any lost travellers. If they find any, they will guide them to the nearest oasis.
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Castras's mushrooms influence it to go to hot, dry places, as this is the environment in which the mushrooms grow best. Large swarms of Castras can be seen walking in unison as they travel to this destination.
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Large packs of Growlpie live in treetops. If anything walks under the trees where a pack lives, the entire group ambushes them at once.
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The mushrooms growing on Arcasect are prized by chefs for their unique, smokey taste. However, gathering them is quite tricky, as Arcasect is highly aggressive, boasting sharp claws and teeth.
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Charsol is a very noble creature. When it senses wildfires, it will look for children and small Pokémon so it can fly them away from danger.
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Victreefree rubs flowers on the leaf on its head, giving it a sweet scent. When bug Pokémon try to nibble on the leaf, they fall into Victreefree's mouth.
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During and after disasters, Victreesol will pretend to assist small Pokémon, luring them away. It then grabs the prey with its vines, devouring them with the large mouth on its head.
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Swarms of Magnepie can often be found in facilities and storage units, living in cracks in the walls and ceiling. Once something begins to rust, they all leave their hiding place, devouring the rust off it.
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If something attempts to approach Dochu from behind, the head on its tail screeches loudly to alert the main body. Dochu then charges up electricity, shocking the foe before running away at over 100 miles per hour.
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The eyeless head is prone to fighting with the other head, jealous of its ability to see. Dobat trainers must frequently separate them.
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Seepie live in tundra trees and are very resilient to the cold. If it cannot find any leaves, it will sustain itself with ice and bark.
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When Blastsol detects fires, it rushes towards them, dousing them with water from its cannons. Firefighter teams frequently have at least one Blastsol.
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Gaspie has the ability to phase through walls. It uses this power to sneak into people's kitchens, gorging itself on food from their fridges.
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Gasans curls up in spirals, biting at anything that comes near. It is said that each bite from a Gasans takes one year off a person's life.
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Haunpie releases a pleasant scent from its antennae to lure prey in. Once something comes close, it grabs onto them with its sticky hands and is said to lick away their life force.
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Onpod hides among piles of stones, camouflaging itself as a rock. If anything sees through its disguise, Onpod jabs at them with its sharp horn.
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When Drowsol senses a disaster, it gives those nearby terrifying nightmares of what is to come. This method of warning has understandably given it a terrible reputation.
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With its X-ray vision, Hypray sees into its victims' minds. It uses this to exploit the fears and insecurities of its prey, giving them terrible nightmares once they fall asleep from its swinging tail.
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If cornered, it will swing its pendulum tail until its foe falls asleep, dazzling fur assisting in disorientation. Then, it will summon the rest of its pack with a loud screech.
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