Onzone #95.263

There is a magnet in its brain that prevents an Onzone from losing direction while tunneling. Three units generate magnetism.
- HP
- 46
- Attack
- 61
- Defense
- 130
- Sp. Atk
- 63
- Sp. Def
- 60
- Speed
- 63
- Total
- 423
- Height
- 500 cm
- Weight
- 195 kg
- Category
- Rock Area Pokémon
- Abilities
-
Magnet Pull
Prevents Steel-type Pokémon from fleeing by pulling them in with magnetism.
Rock Head
Protects the Pokémon from recoil damage.
- Hidden Abilities
-
Sturdy
The Pokémon cannot be knocked out by a single hit as long as its HP is full. One-hit KO moves will also fail to knock it out.
Analytic
Boosts the power of the Pokémon's move if it is the last to act that turn.
Weak Armor
The Pokémon's Defense stat is lowered when it takes damage from physical moves, but its Speed stat is sharply boosted.