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Spinmite #541.81

Not Found #0

It is distinguished by a pattern of spots that is always different. They generate enough magnetism to draw in iron objects from over 300 feet away.

HP
48
Attack
43
Defense
66
Sp. Atk
71
Sp. Def
58
Speed
50
Total
336
Height
70 cm
Weight
5.5 kg
Category
Spot Magnet Pokémon
Abilities
Magnet Pull

Prevents Steel-type Pokémon from fleeing by pulling them in with magnetism.

Tangled Feet

Boosts the Pokémon's evasiveness if it is confused.

Hidden Abilities
Own Tempo

The Pokémon sticks to its own tempo, preventing it from becoming confused or being affected by Intimidate..

Sturdy

The Pokémon cannot be knocked out by a single hit as long as its HP is full. One-hit KO moves will also fail to knock it out.

Analytic

Boosts the power of the Pokémon's move if it is the last to act that turn.

Contrary

Reverses any stat changes affecting the Pokémon so that attempts to boost its stats instead lower them— and attempts to lower its stats will boost them.

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