Psymite #54.81

When its headache intensifies, it starts using strange powers. They generate enough magnetism to draw in iron objects from over 300 feet away.
- HP
- 41
- Attack
- 40
- Defense
- 62
- Sp. Atk
- 75
- Sp. Def
- 51
- Speed
- 48
- Total
- 317
- Height
- 50 cm
- Weight
- 12.8 kg
- Category
- Duck Magnet Pokémon
- Abilities
-
Magnet Pull
Prevents Steel-type Pokémon from fleeing by pulling them in with magnetism.
Cloud Nine
Eliminates the effects of weather.
- Hidden Abilities
-
Damp
The Pokémon dampens its surroundings, preventing all Pokémon from using explosive moves such as Self-Destruct.
Sturdy
The Pokémon cannot be knocked out by a single hit as long as its HP is full. One-hit KO moves will also fail to knock it out.
Analytic
Boosts the power of the Pokémon's move if it is the last to act that turn.
Swift Swim
Boosts the Pokémon's Speed stat in rain.