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Medmite #527.81

Not Found #0

It continually meditates for hours every day. They generate enough magnetism to draw in iron objects from over 300 feet away.

HP
28
Attack
36
Defense
65
Sp. Atk
58
Sp. Def
55
Speed
50
Total
292
Height
40 cm
Weight
8.6 kg
Category
Meditate Magnet Pokémon
Abilities
Magnet Pull

Prevents Steel-type Pokémon from fleeing by pulling them in with magnetism.

Hidden Abilities

Sturdy

The Pokémon cannot be knocked out by a single hit as long as its HP is full. One-hit KO moves will also fail to knock it out.

Analytic

Boosts the power of the Pokémon's move if it is the last to act that turn.

Telepathy

The Pokémon anticipates and dodges the attacks of its allies.

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