Delmite #526.81

Rather than keeping a permanent lair, it habitually seeks comfortable spots and sleeps there. They generate enough magnetism to draw in iron objects from over 300 feet away.
- HP
- 55
- Attack
- 45
- Defense
- 68
- Sp. Atk
- 68
- Sp. Def
- 55
- Speed
- 60
- Total
- 351
- Height
- 70 cm
- Weight
- 19.3 kg
- Category
- Prim Magnet Pokémon
- Abilities
-
Magnet Pull
Prevents Steel-type Pokémon from fleeing by pulling them in with magnetism.
- Hidden Abilities
-
Cute Charm
The Pokémon may infatuate attackers that make direct contact with it.
Sturdy
The Pokémon cannot be knocked out by a single hit as long as its HP is full. One-hit KO moves will also fail to knock it out.
Analytic
Boosts the power of the Pokémon's move if it is the last to act that turn.
Wonder Skin
Makes status moves more likely to miss the Pokémon.