Silmite #507.81

It prepares for evolution using the energy it stored while it was a Wurmple. They generate enough magnetism to draw in iron objects from over 300 feet away.
- HP
- 41
- Attack
- 35
- Defense
- 65
- Sp. Atk
- 48
- Sp. Def
- 35
- Speed
- 35
- Total
- 259
- Height
- 40 cm
- Weight
- 8 kg
- Category
- Cocoon Magnet Pokémon
- Abilities
-
Magnet Pull
Prevents Steel-type Pokémon from fleeing by pulling them in with magnetism.
Shed Skin
The Pokémon may cure its own status conditions by shedding its skin.
- Hidden Abilities
-
Shed Skin
The Pokémon may cure its own status conditions by shedding its skin.
Sturdy
The Pokémon cannot be knocked out by a single hit as long as its HP is full. One-hit KO moves will also fail to knock it out.
Analytic
Boosts the power of the Pokémon's move if it is the last to act that turn.