Venimite #422.81

It discovers what is going on around it by using the feelers on its head and tail. They generate enough magnetism to draw in iron objects from over 300 feet away.
- HP
- 28
- Attack
- 38
- Defense
- 66
- Sp. Atk
- 51
- Sp. Def
- 44
- Speed
- 49
- Total
- 276
- Height
- 30 cm
- Weight
- 5.6 kg
- Category
- Centipede Magnet Pokémon
- Abilities
-
Magnet Pull
Prevents Steel-type Pokémon from fleeing by pulling them in with magnetism.
Swarm
Powers up Bug-type moves when the Pokémon's HP is low.
- Hidden Abilities
-
Poison Point
Contact with the Pokémon may poison the attacker.
Sturdy
The Pokémon cannot be knocked out by a single hit as long as its HP is full. One-hit KO moves will also fail to knock it out.
Analytic
Boosts the power of the Pokémon's move if it is the last to act that turn.
Speed Boost
The Pokémon's Speed stat is boosted every turn.