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Solozone #406.263

dr.pwoil #406.263

Because their bodies are enveloped in a special liquid, they can survive in any environment. Three units generate magnetism.

HP
53
Attack
56
Defense
90
Sp. Atk
113
Sp. Def
63
Speed
46
Total
421
Height
70 cm
Weight
90.5 kg
Category
Cell Area Pokémon
Abilities
Magnet Pull

Prevents Steel-type Pokémon from fleeing by pulling them in with magnetism.

Magic Guard

The Pokémon only takes damage from attacks.

Hidden Abilities
Overcoat

The Pokémon takes no damage from sandstorms. It is also protected from the effects of powders and spores.

Sturdy

The Pokémon cannot be knocked out by a single hit as long as its HP is full. One-hit KO moves will also fail to knock it out.

Analytic

Boosts the power of the Pokémon's move if it is the last to act that turn.

Regenerator

The Pokémon has a little of its HP restored when withdrawn from battle.

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