Zomite #399.81

To protect themselves from danger, they hide their true identities by transforming into people and Pokémon. They generate enough magnetism to draw in iron objects from over 300 feet away.
- HP
- 35
- Attack
- 45
- Defense
- 60
- Sp. Atk
- 85
- Sp. Def
- 45
- Speed
- 51
- Total
- 321
- Height
- 50 cm
- Weight
- 9.2 kg
- Category
- Tricky Magnet Pokémon
- Abilities
-
Magnet Pull
Prevents Steel-type Pokémon from fleeing by pulling them in with magnetism.
Illusion
The Pokémon fools opponents by entering battle disguised as the last Pokémon in its Trainer's party.
- Hidden Abilities
-
Sturdy
The Pokémon cannot be knocked out by a single hit as long as its HP is full. One-hit KO moves will also fail to knock it out.
Analytic
Boosts the power of the Pokémon's move if it is the last to act that turn.
Illusion
The Pokémon fools opponents by entering battle disguised as the last Pokémon in its Trainer's party.