Klefzone #371.263

It never lets go of a key that it likes, so people give it the keys to vaults and safes as a way to prevent crime. Three units generate magnetism.
- HP
- 61
- Attack
- 73
- Defense
- 107
- Sp. Atk
- 96
- Sp. Def
- 88
- Speed
- 65
- Total
- 490
- Height
- 70 cm
- Weight
- 91.5 kg
- Category
- Key Area Pokémon
- Abilities
-
Magnet Pull
Prevents Steel-type Pokémon from fleeing by pulling them in with magnetism.
Prankster
Gives priority to the Pokémon's status moves.
- Hidden Abilities
-
Prankster
Gives priority to the Pokémon's status moves.
Sturdy
The Pokémon cannot be knocked out by a single hit as long as its HP is full. One-hit KO moves will also fail to knock it out.
Analytic
Boosts the power of the Pokémon's move if it is the last to act that turn.
Magician
The Pokémon steals the held item from any target it hits with a move.