Nosedoom #325.229

Its body emits a powerful magnetism. They choose their leader by fighting among themselves.
- HP
- 45
- Attack
- 75
- Defense
- 78
- Sp. Atk
- 66
- Sp. Def
- 86
- Speed
- 73
- Total
- 423
- Height
- 120 cm
- Weight
- 66 kg
- Category
- Compass Dark Pokémon
- Abilities
-
Early Bird
The Pokémon awakens from sleep twice as fast as other Pokémon.
Magnet Pull
Prevents Steel-type Pokémon from fleeing by pulling them in with magnetism.
- Hidden Abilities
-
Sturdy
The Pokémon cannot be knocked out by a single hit as long as its HP is full. One-hit KO moves will also fail to knock it out.
Flash Fire
If hit by a Fire-type move, the Pokémon absorbs the flames and uses them to power up its own Fire-type moves.
Unnerve
Unnerves opposing Pokémon and makes them unable to eat Berries.
Sand Force
Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm.