Hitmonzone #237.263

Its technique of kicking while spinning is a remarkable mix of both offense and defense. Three units generate magnetism.
- HP
- 56
- Attack
- 78
- Defense
- 108
- Sp. Atk
- 66
- Sp. Def
- 103
- Speed
- 63
- Total
- 474
- Height
- 130 cm
- Weight
- 114 kg
- Category
- Handstand Area Pokémon
- Abilities
-
Magnet Pull
Prevents Steel-type Pokémon from fleeing by pulling them in with magnetism.
Technician
Powers up weak moves so the Pokémon can deal more damage with them.
- Hidden Abilities
-
Intimidate
When the Pokémon enters a battle, it intimidates opposing Pokémon and makes them cower, lowering their Attack stats.
Sturdy
The Pokémon cannot be knocked out by a single hit as long as its HP is full. One-hit KO moves will also fail to knock it out.
Analytic
Boosts the power of the Pokémon's move if it is the last to act that turn.
Steadfast
The Pokémon's determination boosts its Speed stat every time it flinches.