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Smearmite #235.81

doodledoo #235.81

A Smearmite marks its territory using a fluid that leaks out from the tip of its tail. They generate enough magnetism to draw in iron objects from over 300 feet away.

HP
45
Attack
30
Defense
58
Sp. Atk
45
Sp. Def
48
Speed
55
Total
281
Height
70 cm
Weight
32 kg
Category
Painter Magnet Pokémon
Abilities
Magnet Pull

Prevents Steel-type Pokémon from fleeing by pulling them in with magnetism.

Technician

Powers up weak moves so the Pokémon can deal more damage with them.

Hidden Abilities
Own Tempo

The Pokémon sticks to its own tempo, preventing it from becoming confused or being affected by Intimidate..

Sturdy

The Pokémon cannot be knocked out by a single hit as long as its HP is full. One-hit KO moves will also fail to knock it out.

Analytic

Boosts the power of the Pokémon's move if it is the last to act that turn.

Moody

Every turn, one of the Pokémon's stats will be boosted sharply but another stat will be lowered.

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