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Dunmite #206.81

swaggbringer #206.81

Its drill-tipped tail is used to burrow into the ground backwards. They generate enough magnetism to draw in iron objects from over 300 feet away.

HP
75
Attack
46
Defense
70
Sp. Atk
75
Sp. Def
61
Speed
45
Total
372
Height
90 cm
Weight
10 kg
Category
Land Magnet Pokémon
Abilities
Magnet Pull

Prevents Steel-type Pokémon from fleeing by pulling them in with magnetism.

Serene Grace

Raises the likelihood of additional effects occurring when the Pokémon uses its moves.

Hidden Abilities
Run Away

Enables a sure getaway from wild Pokémon.

Sturdy

The Pokémon cannot be knocked out by a single hit as long as its HP is full. One-hit KO moves will also fail to knock it out.

Analytic

Boosts the power of the Pokémon's move if it is the last to act that turn.

Rattled

The Pokémon gets scared when hit by a Dark-, Ghost-, or Bug-type attack or if intimidated, which boosts its Speed stat.

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