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Kakmite #14.81

clawshdi and kuumagamer #14.81

It remains virtually immobile while it clings to a tree. They generate enough magnetism to draw in iron objects from over 300 feet away.

HP
38
Attack
31
Defense
63
Sp. Atk
48
Sp. Def
35
Speed
41
Total
256
Height
40 cm
Weight
8 kg
Category
Cocoon Magnet Pokémon
Abilities
Magnet Pull

Prevents Steel-type Pokémon from fleeing by pulling them in with magnetism.

Shed Skin

The Pokémon may cure its own status conditions by shedding its skin.

Hidden Abilities
Sturdy

The Pokémon cannot be knocked out by a single hit as long as its HP is full. One-hit KO moves will also fail to knock it out.

Analytic

Boosts the power of the Pokémon's move if it is the last to act that turn.

Shed Skin

The Pokémon may cure its own status conditions by shedding its skin.

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