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Porymite #137.81

aquaticpanic #137.81

It is capable of reverting itself entirely back to program data in order to enter cyberspace. They generate enough magnetism to draw in iron objects from over 300 feet away.

HP
51
Attack
43
Defense
70
Sp. Atk
88
Sp. Def
68
Speed
43
Total
363
Height
50 cm
Weight
21.2 kg
Category
Virtual Magnet Pokémon
Abilities
Magnet Pull

Prevents Steel-type Pokémon from fleeing by pulling them in with magnetism.

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The Pokémon compares an opposing Pokémon's Defense and Sp. Def stats before raising its own Attack or Sp. Atk stat—whichever will be more effective.

Hidden Abilities
Trace

When it enters a battle, the Pokémon copies an opposing Pokémon's Ability.

Sturdy

The Pokémon cannot be knocked out by a single hit as long as its HP is full. One-hit KO moves will also fail to knock it out.

Analytic

Boosts the power of the Pokémon's move if it is the last to act that turn.

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