Seamite #117.81

The poisonous barbs all over its body are highly valued as ingredients for making traditional herbal medicine. They generate enough magnetism to draw in iron objects from over 300 feet away.
- HP
- 45
- Attack
- 45
- Defense
- 78
- Sp. Atk
- 95
- Sp. Def
- 48
- Speed
- 58
- Total
- 369
- Height
- 70 cm
- Weight
- 15.5 kg
- Category
- Dragon Magnet Pokémon
- Abilities
-
Magnet Pull
Prevents Steel-type Pokémon from fleeing by pulling them in with magnetism.
Sniper
If the Pokémon's attack lands a critical hit, the attack is powered up even further.
- Hidden Abilities
-
Poison Point
Contact with the Pokémon may poison the attacker.
Sturdy
The Pokémon cannot be knocked out by a single hit as long as its HP is full. One-hit KO moves will also fail to knock it out.
Analytic
Boosts the power of the Pokémon's move if it is the last to act that turn.
Damp
The Pokémon dampens its surroundings, preventing all Pokémon from using explosive moves such as Self-Destruct.