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Electrmite #101.81

gdei #101.81

They appear in great numbers at electric power plants. They generate enough magnetism to draw in iron objects from over 300 feet away.

HP
48
Attack
40
Defense
70
Sp. Atk
85
Sp. Def
71
Speed
76
Total
390
Height
70 cm
Weight
36.3 kg
Category
Ball Magnet Pokémon
Abilities
Magnet Pull

Prevents Steel-type Pokémon from fleeing by pulling them in with magnetism.

Soundproof

Soundproofing gives the Pokémon full immunity to all sound-based moves.

Hidden Abilities
Static

The Pokémon is charged with static electricity and may paralyze attackers that make direct contact with it.

Sturdy

The Pokémon cannot be knocked out by a single hit as long as its HP is full. One-hit KO moves will also fail to knock it out.

Analytic

Boosts the power of the Pokémon's move if it is the last to act that turn.

Aftermath

Damages the attacker if it knocks out the Pokémon with a move that makes direct contact.

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